@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,897 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../RENDER_PASSES.js';
3
- import {math} from "../../../math/math.js";
4
- import {RenderState} from "../../../webgl/RenderState.js";
5
- import {getRenderers} from "./renderers/DTXLinesRenderers.js";
6
- import {DTXLinesBuffer} from "./DTXLinesBuffer.js";
7
- import {DTXLinesState} from "./DTXLinesState.js"
8
- import {DTXLinesTextureFactory} from "./DTXLinesTextureFactory.js";
9
- import {dataTextureRamStats} from "./dataTextureRamStats.js";
10
- import {Configs} from "../../../../Configs.js";
11
-
12
- const configs = new Configs();
13
-
14
- const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
15
- const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
16
- const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
17
- const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
18
-
19
- const tempMat4a = new Float32Array(16);
20
- const tempUint8Array4 = new Uint8Array(4);
21
- const tempFloat32Array3 = new Float32Array(3);
22
-
23
- let numLayers = 0;
24
-
25
- const DEFAULT_MATRIX = math.identityMat4();
26
-
27
- /**
28
- * @private
29
- */
30
- export class DTXLinesLayer {
31
-
32
- constructor(model, cfg) {
33
-
34
- // console.info("Creating DTXLinesLayer");
35
-
36
- dataTextureRamStats.numberOfLayers++;
37
-
38
- this._layerNumber = numLayers++;
39
- this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
40
- this.layerIndex = cfg.layerIndex; // Index of this DTXLinesLayer in {@link SceneModel#_layerList}.
41
- this._renderers = getRenderers(model.scene);
42
- this.model = model;
43
- this._buffer = new DTXLinesBuffer();
44
- this._dataTextureState = new DTXLinesState();
45
- this._dataTextureGenerator = new DTXLinesTextureFactory();
46
-
47
- this._state = new RenderState({
48
- origin: math.vec3(cfg.origin),
49
- textureState: this._dataTextureState,
50
- numIndices8Bits: 0,
51
- numIndices16Bits: 0,
52
- numIndices32Bits: 0,
53
- numVertices: 0,
54
- });
55
-
56
- this._numPortions = 0; // These counts are used to avoid unnecessary render passes
57
- this._numVisibleLayerPortions = 0;
58
- this._numTransparentLayerPortions = 0;
59
- this._numXRayedLayerPortions = 0;
60
- this._numSelectedLayerPortions = 0;
61
- this._numHighlightedLayerPortions = 0;
62
- this._numClippableLayerPortions = 0;
63
- this._numPickableLayerPortions = 0;
64
- this._numCulledLayerPortions = 0;
65
-
66
- this._subPortions = [];
67
- this._portionToSubPortionsMap = [];
68
- this._bucketGeometries = {};
69
- this._meshes = [];
70
- this._aabb = math.collapseAABB3();
71
- this.aabbDirty = true;
72
- this._numUpdatesInFrame = 0;
73
-
74
- /**
75
- * The type of primitives in this layer.
76
- */
77
- this.primitive = cfg.primitive;
78
-
79
- this._finalized = false;
80
- }
81
-
82
- get aabb() {
83
- if (this.aabbDirty) {
84
- math.collapseAABB3(this._aabb);
85
- for (let i = 0, len = this._meshes.length; i < len; i++) {
86
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
87
- }
88
- this.aabbDirty = false;
89
- }
90
- return this._aabb;
91
- }
92
-
93
- canCreatePortion(portionCfg) {
94
- if (this._finalized) {
95
- throw "Already finalized";
96
- }
97
- const numNewPortions = portionCfg.buckets.length;
98
- if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
99
- dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
100
- }
101
- let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
102
- const bucketIndex = 0; // TODO: Is this a bug?
103
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
104
- ? `${portionCfg.geometryId}#${bucketIndex}`
105
- : `${portionCfg.id}#${bucketIndex}`;
106
- const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
107
- if (!alreadyHasPortionGeometry) {
108
- const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
109
- let numVertices = 0;
110
- let numIndices = 0;
111
- portionCfg.buckets.forEach(bucket => {
112
- numVertices += bucket.positionsCompressed.length / 3;
113
- numIndices += bucket.indices.length / 2;
114
- });
115
- if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
116
- (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
117
- dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
118
- }
119
- retVal &&=
120
- (this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
121
- (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
122
- }
123
- return retVal;
124
- }
125
-
126
- createPortion(mesh, portionCfg) {
127
- if (this._finalized) {
128
- throw "Already finalized";
129
- }
130
- const subPortionIds = [];
131
- // const portionAABB = portionCfg.worldAABB;
132
- portionCfg.buckets.forEach((bucket, bucketIndex) => {
133
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
134
- ? `${portionCfg.geometryId}#${bucketIndex}`
135
- : `${portionCfg.id}#${bucketIndex}`;
136
- let bucketGeometry = this._bucketGeometries[bucketGeometryId];
137
- if (!bucketGeometry) {
138
- bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
139
- this._bucketGeometries[bucketGeometryId] = bucketGeometry;
140
- }
141
- // const subPortionAABB = math.collapseAABB3(tempAABB3b);
142
- const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
143
- //math.expandAABB3(portionAABB, subPortionAABB);
144
- subPortionIds.push(subPortionId);
145
- });
146
- const portionId = this._portionToSubPortionsMap.length;
147
- this._portionToSubPortionsMap.push(subPortionIds);
148
- this.model.numPortions++;
149
- this._meshes.push(mesh);
150
- return portionId;
151
- }
152
-
153
- _createBucketGeometry(portionCfg, bucket) {
154
- if (bucket.indices) {
155
- const alignedIndicesLen = Math.ceil((bucket.indices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
156
- dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
157
- const alignedIndices = new Uint32Array(alignedIndicesLen);
158
- alignedIndices.fill(0);
159
- alignedIndices.set(bucket.indices);
160
- bucket.indices = alignedIndices;
161
- }
162
- const positionsCompressed = bucket.positionsCompressed;
163
- const indices = bucket.indices;
164
- const buffer = this._buffer;
165
- buffer.positionsCompressed.push(positionsCompressed)
166
- const vertexBase = buffer.lenPositionsCompressed / 3;
167
- const numVertices = positionsCompressed.length / 3;
168
- buffer.lenPositionsCompressed += positionsCompressed.length;
169
- let indicesBase;
170
- let numLines = 0;
171
- if (indices) {
172
- numLines = indices.length / 2;
173
- let indicesBuffer;
174
- if (numVertices <= (1 << 8)) {
175
- indicesBuffer = buffer.indices8Bits;
176
- indicesBase = buffer.lenIndices8Bits / 2;
177
- buffer.lenIndices8Bits += indices.length;
178
- } else if (numVertices <= (1 << 16)) {
179
- indicesBuffer = buffer.indices16Bits;
180
- indicesBase = buffer.lenIndices16Bits / 2;
181
- buffer.lenIndices16Bits += indices.length;
182
- } else {
183
- indicesBuffer = buffer.indices32Bits;
184
- indicesBase = buffer.lenIndices32Bits / 2;
185
- buffer.lenIndices32Bits += indices.length;
186
- }
187
- indicesBuffer.push(indices);
188
- }
189
- this._state.numVertices += numVertices;
190
- dataTextureRamStats.numberOfGeometries++;
191
- const bucketGeometry = {
192
- vertexBase,
193
- numVertices,
194
- numLines,
195
- indicesBase
196
- };
197
- return bucketGeometry;
198
- }
199
-
200
- _createSubPortion(portionCfg, bucketGeometry) {
201
- const color = portionCfg.color;
202
- const colors = portionCfg.colors;
203
- const opacity = portionCfg.opacity;
204
- const meshMatrix = portionCfg.meshMatrix;
205
- const pickColor = portionCfg.pickColor;
206
- const buffer = this._buffer;
207
- const state = this._state;
208
- buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
209
- buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
210
- buffer.perObjectSolid.push(!!portionCfg.solid);
211
- if (colors) {
212
- buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
213
- } else if (color) { // Color is pre-quantized by SceneModel
214
- buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
215
- }
216
- buffer.perObjectPickColors.push(pickColor);
217
- buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
218
- {
219
- let currentNumIndices;
220
- if (bucketGeometry.numVertices <= (1 << 8)) {
221
- currentNumIndices = state.numIndices8Bits;
222
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
223
- currentNumIndices = state.numIndices16Bits;
224
- } else {
225
- currentNumIndices = state.numIndices32Bits;
226
- }
227
- buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 2 - bucketGeometry.indicesBase);
228
- }
229
- const subPortionId = this._subPortions.length;
230
- if (bucketGeometry.numLines > 0) {
231
- let numIndices = bucketGeometry.numLines * 2;
232
- let indicesPortionIdBuffer;
233
- if (bucketGeometry.numVertices <= (1 << 8)) {
234
- indicesPortionIdBuffer = buffer.perLineNumberPortionId8Bits;
235
- state.numIndices8Bits += numIndices;
236
- dataTextureRamStats.totalLines8Bits += bucketGeometry.numLines;
237
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
238
- indicesPortionIdBuffer = buffer.perLineNumberPortionId16Bits;
239
- state.numIndices16Bits += numIndices;
240
- dataTextureRamStats.totalLines16Bits += bucketGeometry.numLines;
241
- } else {
242
- indicesPortionIdBuffer = buffer.perLineNumberPortionId32Bits;
243
- state.numIndices32Bits += numIndices;
244
- dataTextureRamStats.totalLines32Bits += bucketGeometry.numLines;
245
- }
246
- dataTextureRamStats.totalLines += bucketGeometry.numLines;
247
- for (let i = 0; i < bucketGeometry.numLines; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
248
- indicesPortionIdBuffer.push(subPortionId);
249
- }
250
- }
251
- this._subPortions.push({
252
- // vertsBase: vertsIndex,
253
- numVertices: bucketGeometry.numLines
254
- });
255
- this._numPortions++;
256
- dataTextureRamStats.numberOfPortions++;
257
- return subPortionId;
258
- }
259
-
260
- /**
261
- * Builds data textures from the appended geometries and loads them into the GPU.
262
- *
263
- * No more portions can then be created.
264
- */
265
- finalize() {
266
- if (this._finalized) {
267
- return;
268
- }
269
- const state = this._state;
270
- const textureState = this._dataTextureState;
271
- const gl = this.model.scene.canvas.gl;
272
- const buffer = this._buffer;
273
- state.gl = gl;
274
- textureState.texturePerObjectColorsAndFlags = this._dataTextureGenerator.generateTextureForColorsAndFlags(
275
- gl,
276
- buffer.perObjectColors,
277
- buffer.perObjectPickColors,
278
- buffer.perObjectVertexBases,
279
- buffer.perObjectIndexBaseOffsets,
280
- buffer.perObjectSolid);
281
- textureState.texturePerObjectInstanceMatrices = this._dataTextureGenerator.generateTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
282
- textureState.texturePerObjectPositionsDecodeMatrix = this._dataTextureGenerator.generateTextureForPositionsDecodeMatrices(gl, buffer.perObjectPositionsDecodeMatrices);
283
- textureState.texturePerVertexIdCoordinates = this._dataTextureGenerator.generateTextureForPositions(gl, buffer.positionsCompressed, buffer.lenPositionsCompressed);
284
- textureState.texturePerLineIdPortionIds8Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId8Bits);
285
- textureState.texturePerLineIdPortionIds16Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId16Bits);
286
- textureState.texturePerLineIdPortionIds32Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId32Bits);
287
- if (buffer.lenIndices8Bits > 0) {
288
- textureState.texturePerLineIdIndices8Bits = this._dataTextureGenerator.generateTextureFor8BitIndices(gl, buffer.indices8Bits, buffer.lenIndices8Bits);
289
- }
290
- if (buffer.lenIndices16Bits > 0) {
291
- textureState.texturePerLineIdIndices16Bits = this._dataTextureGenerator.generateTextureFor16BitIndices(gl, buffer.indices16Bits, buffer.lenIndices16Bits);
292
- }
293
- if (buffer.lenIndices32Bits > 0) {
294
- textureState.texturePerLineIdIndices32Bits = this._dataTextureGenerator.generateTextureFor32BitIndices(gl, buffer.indices32Bits, buffer.lenIndices32Bits);
295
- }
296
- textureState.finalize();
297
- // Free up memory
298
- this._buffer = null;
299
- this._bucketGeometries = {};
300
- this._finalized = true;
301
- this._deferredSetFlagsDirty = false; //
302
- this._onSceneRendering = this.model.scene.on("rendering", () => {
303
- if (this._deferredSetFlagsDirty) {
304
- this._uploadDeferredFlags();
305
- }
306
- this._numUpdatesInFrame = 0;
307
- });
308
- }
309
-
310
- initFlags(portionId, flags, meshTransparent) {
311
- if (flags & ENTITY_FLAGS.VISIBLE) {
312
- this._numVisibleLayerPortions++;
313
- this.model.numVisibleLayerPortions++;
314
- }
315
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
316
- this._numHighlightedLayerPortions++;
317
- this.model.numHighlightedLayerPortions++;
318
- }
319
- if (flags & ENTITY_FLAGS.XRAYED) {
320
- this._numXRayedLayerPortions++;
321
- this.model.numXRayedLayerPortions++;
322
- }
323
- if (flags & ENTITY_FLAGS.SELECTED) {
324
- this._numSelectedLayerPortions++;
325
- this.model.numSelectedLayerPortions++;
326
- }
327
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
328
- this._numClippableLayerPortions++;
329
- this.model.numClippableLayerPortions++;
330
- }
331
- if (flags & ENTITY_FLAGS.PICKABLE) {
332
- this._numPickableLayerPortions++;
333
- this.model.numPickableLayerPortions++;
334
- }
335
- if (flags & ENTITY_FLAGS.CULLED) {
336
- this._numCulledLayerPortions++;
337
- this.model.numCulledLayerPortions++;
338
- }
339
- if (meshTransparent) {
340
- this._numTransparentLayerPortions++;
341
- this.model.numTransparentLayerPortions++;
342
- }
343
- const deferred = true;
344
- this._setFlags(portionId, flags, meshTransparent, deferred);
345
- this._setFlags2(portionId, flags, deferred);
346
- }
347
-
348
- flushInitFlags() {
349
- this._setDeferredFlags();
350
- this._setDeferredFlags2();
351
- }
352
-
353
- setVisible(portionId, flags, transparent) {
354
- if (!this._finalized) {
355
- throw "Not finalized";
356
- }
357
- if (flags & ENTITY_FLAGS.VISIBLE) {
358
- this._numVisibleLayerPortions++;
359
- this.model.numVisibleLayerPortions++;
360
- } else {
361
- this._numVisibleLayerPortions--;
362
- this.model.numVisibleLayerPortions--;
363
- }
364
- this._setFlags(portionId, flags, transparent);
365
- }
366
-
367
- setHighlighted(portionId, flags, transparent) {
368
- if (!this._finalized) {
369
- throw "Not finalized";
370
- }
371
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
372
- this._numHighlightedLayerPortions++;
373
- this.model.numHighlightedLayerPortions++;
374
- } else {
375
- this._numHighlightedLayerPortions--;
376
- this.model.numHighlightedLayerPortions--;
377
- }
378
- this._setFlags(portionId, flags, transparent);
379
- }
380
-
381
- setXRayed(portionId, flags, transparent) {
382
- if (!this._finalized) {
383
- throw "Not finalized";
384
- }
385
- if (flags & ENTITY_FLAGS.XRAYED) {
386
- this._numXRayedLayerPortions++;
387
- this.model.numXRayedLayerPortions++;
388
- } else {
389
- this._numXRayedLayerPortions--;
390
- this.model.numXRayedLayerPortions--;
391
- }
392
- this._setFlags(portionId, flags, transparent);
393
- }
394
-
395
- setSelected(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.SELECTED) {
400
- this._numSelectedLayerPortions++;
401
- this.model.numSelectedLayerPortions++;
402
- } else {
403
- this._numSelectedLayerPortions--;
404
- this.model.numSelectedLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setEdges(portionId, flags, transparent) {
410
- }
411
-
412
- setClippable(portionId, flags) {
413
- if (!this._finalized) {
414
- throw "Not finalized";
415
- }
416
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
417
- this._numClippableLayerPortions++;
418
- this.model.numClippableLayerPortions++;
419
- } else {
420
- this._numClippableLayerPortions--;
421
- this.model.numClippableLayerPortions--;
422
- }
423
- this._setFlags2(portionId, flags);
424
- }
425
-
426
- /**
427
- * This will _start_ a "set-flags transaction".
428
- *
429
- * After invoking this method, calling setFlags/setFlags2 will not update
430
- * the colors+flags texture but only store the new flags/flag2 in the
431
- * colors+flags texture data array.
432
- *
433
- * After invoking this method, and when all desired setFlags/setFlags2 have
434
- * been called on needed portions of the layer, invoke `_uploadDeferredFlags`
435
- * to actually upload the data array into the texture.
436
- *
437
- * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
438
- * `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
439
- * up to 80x when e.g. objects are massively (un)culled 🚀.
440
- */
441
- _beginDeferredFlags() {
442
- this._deferredSetFlagsActive = true;
443
- }
444
-
445
- /**
446
- * This will _commit_ a "set-flags transaction".
447
- *
448
- * Invoking this method will update the colors+flags texture data with new
449
- * flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
450
- */
451
- _uploadDeferredFlags() {
452
- this._deferredSetFlagsActive = false;
453
- if (!this._deferredSetFlagsDirty) {
454
- return;
455
- }
456
- this._deferredSetFlagsDirty = false;
457
- const gl = this.model.scene.canvas.gl;
458
- const textureState = this._dataTextureState;
459
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
460
- gl.texSubImage2D(
461
- gl.TEXTURE_2D,
462
- 0, // level
463
- 0, // xoffset
464
- 0, // yoffset
465
- textureState.texturePerObjectColorsAndFlags._textureWidth, // width
466
- textureState.texturePerObjectColorsAndFlags._textureHeight, // width
467
- gl.RGBA_INTEGER,
468
- gl.UNSIGNED_BYTE,
469
- textureState.texturePerObjectColorsAndFlags._textureData
470
- );
471
- }
472
-
473
- setCulled(portionId, flags, transparent) {
474
- if (!this._finalized) {
475
- throw "Not finalized";
476
- }
477
- if (flags & ENTITY_FLAGS.CULLED) {
478
- this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
479
- this.model.numCulledLayerPortions++;
480
- } else {
481
- this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
482
- this.model.numCulledLayerPortions--;
483
- }
484
- this._setFlags(portionId, flags, transparent);
485
- }
486
-
487
- setCollidable(portionId, flags) {
488
- if (!this._finalized) {
489
- throw "Not finalized";
490
- }
491
- }
492
-
493
- setPickable(portionId, flags, transparent) {
494
- if (!this._finalized) {
495
- throw "Not finalized";
496
- }
497
- if (flags & ENTITY_FLAGS.PICKABLE) {
498
- this._numPickableLayerPortions++;
499
- this.model.numPickableLayerPortions++;
500
- } else {
501
- this._numPickableLayerPortions--;
502
- this.model.numPickableLayerPortions--;
503
- }
504
- this._setFlags(portionId, flags, transparent);
505
- }
506
-
507
- setColor(portionId, color) {
508
- const subPortionIds = this._portionToSubPortionsMap[portionId];
509
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
510
- this._subPortionSetColor(subPortionIds[i], color);
511
- }
512
- }
513
-
514
- _subPortionSetColor(subPortionId, color) {
515
- if (!this._finalized) {
516
- throw "Not finalized";
517
- }
518
- // Color
519
- const textureState = this._dataTextureState;
520
- const gl = this.model.scene.canvas.gl;
521
- tempUint8Array4 [0] = color[0];
522
- tempUint8Array4 [1] = color[1];
523
- tempUint8Array4 [2] = color[2];
524
- tempUint8Array4 [3] = color[3];
525
- // object colors
526
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
527
- if (this._deferredSetFlagsActive) {
528
- this._deferredSetFlagsDirty = true;
529
- return;
530
- }
531
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
532
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
533
- }
534
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
535
- gl.texSubImage2D(
536
- gl.TEXTURE_2D,
537
- 0, // level
538
- (subPortionId % 512) * 8, // xoffset
539
- Math.floor(subPortionId / 512), // yoffset
540
- 1, // width
541
- 1, //height
542
- gl.RGBA_INTEGER,
543
- gl.UNSIGNED_BYTE,
544
- tempUint8Array4
545
- );
546
- // gl.bindTexture (gl.TEXTURE_2D, null);
547
- }
548
-
549
- setTransparent(portionId, flags, transparent) {
550
- if (transparent) {
551
- this._numTransparentLayerPortions++;
552
- this.model.numTransparentLayerPortions++;
553
- } else {
554
- this._numTransparentLayerPortions--;
555
- this.model.numTransparentLayerPortions--;
556
- }
557
- this._setFlags(portionId, flags, transparent);
558
- }
559
-
560
- _setFlags(portionId, flags, transparent, deferred = false) {
561
- const subPortionIds = this._portionToSubPortionsMap[portionId];
562
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
563
- this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
564
- }
565
- }
566
-
567
- _subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
568
- if (!this._finalized) {
569
- throw "Not finalized";
570
- }
571
-
572
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
573
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
574
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
575
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
576
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
577
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
578
-
579
- // Color
580
-
581
- let f0;
582
- if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive
583
- f0 = RENDER_PASSES.NOT_RENDERED;
584
- } else {
585
- if (transparent) {
586
- f0 = RENDER_PASSES.COLOR_TRANSPARENT;
587
- } else {
588
- f0 = RENDER_PASSES.COLOR_OPAQUE;
589
- }
590
- }
591
-
592
- // Silhouette
593
-
594
- let f1;
595
- if (!visible || culled) {
596
- f1 = RENDER_PASSES.NOT_RENDERED;
597
- } else if (selected) {
598
- f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
599
- } else if (highlighted) {
600
- f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
601
- } else if (xrayed) {
602
- f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
603
- } else {
604
- f1 = RENDER_PASSES.NOT_RENDERED;
605
- }
606
-
607
- // // Edges
608
- //
609
- // let f2 = 0;
610
- // if (!visible || culled) {
611
- // f2 = RENDER_PASSES.NOT_RENDERED;
612
- // } else if (selected) {
613
- // f2 = RENDER_PASSES.EDGES_SELECTED;
614
- // } else if (highlighted) {
615
- // f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
616
- // } else if (xrayed) {
617
- // f2 = RENDER_PASSES.EDGES_XRAYED;
618
- // } else if (edges) {
619
- // if (transparent) {
620
- // f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
621
- // } else {
622
- // f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
623
- // }
624
- // } else {
625
- // f2 = RENDER_PASSES.NOT_RENDERED;
626
- // }
627
-
628
- // Pick
629
-
630
- let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
631
- const textureState = this._dataTextureState;
632
- const gl = this.model.scene.canvas.gl;
633
- tempUint8Array4 [0] = f0;
634
- tempUint8Array4 [1] = f1;
635
- // tempUint8Array4 [2] = f2;
636
- tempUint8Array4 [3] = f3;
637
- // object flags
638
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
639
- if (this._deferredSetFlagsActive || deferred) {
640
- this._deferredSetFlagsDirty = true;
641
- return;
642
- }
643
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
644
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
645
- }
646
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
647
- gl.texSubImage2D(
648
- gl.TEXTURE_2D,
649
- 0, // level
650
- (subPortionId % 512) * 8 + 2, // xoffset
651
- Math.floor(subPortionId / 512), // yoffset
652
- 1, // width
653
- 1, //height
654
- gl.RGBA_INTEGER,
655
- gl.UNSIGNED_BYTE,
656
- tempUint8Array4
657
- );
658
- // gl.bindTexture (gl.TEXTURE_2D, null);
659
- }
660
-
661
- _setDeferredFlags() {
662
- }
663
-
664
- _setFlags2(portionId, flags, deferred = false) {
665
- const subPortionIds = this._portionToSubPortionsMap[portionId];
666
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
667
- this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
668
- }
669
- }
670
-
671
- _subPortionSetFlags2(subPortionId, flags, deferred = false) {
672
- if (!this._finalized) {
673
- throw "Not finalized";
674
- }
675
- const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
676
- const textureState = this._dataTextureState;
677
- const gl = this.model.scene.canvas.gl;
678
- tempUint8Array4 [0] = clippable;
679
- tempUint8Array4 [1] = 0;
680
- tempUint8Array4 [2] = 1;
681
- tempUint8Array4 [3] = 2;
682
- // object flags2
683
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
684
- if (this._deferredSetFlagsActive || deferred) {
685
- // console.log("_subPortionSetFlags2 set flags defer");
686
- this._deferredSetFlagsDirty = true;
687
- return;
688
- }
689
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
690
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
691
- }
692
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
693
- gl.texSubImage2D(
694
- gl.TEXTURE_2D,
695
- 0, // level
696
- (subPortionId % 512) * 8 + 3, // xoffset
697
- Math.floor(subPortionId / 512), // yoffset
698
- 1, // width
699
- 1, //height
700
- gl.RGBA_INTEGER,
701
- gl.UNSIGNED_BYTE,
702
- tempUint8Array4
703
- );
704
- // gl.bindTexture (gl.TEXTURE_2D, null);
705
- }
706
-
707
- _setDeferredFlags2() {
708
- }
709
-
710
- setOffset(portionId, offset) {
711
- const subPortionIds = this._portionToSubPortionsMap[portionId];
712
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
713
- this._subPortionSetOffset(subPortionIds[i], offset);
714
- }
715
- }
716
-
717
- _subPortionSetOffset(subPortionId, offset) {
718
- if (!this._finalized) {
719
- throw "Not finalized";
720
- }
721
- // if (!this.model.scene.entityOffsetsEnabled) {
722
- // this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
723
- // return;
724
- // }
725
- const textureState = this._dataTextureState;
726
- const gl = this.model.scene.canvas.gl;
727
- tempFloat32Array3 [0] = offset[0];
728
- tempFloat32Array3 [1] = offset[1];
729
- tempFloat32Array3 [2] = offset[2];
730
- // object offset
731
- textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
732
- if (this._deferredSetFlagsActive) {
733
- this._deferredSetFlagsDirty = true;
734
- return;
735
- }
736
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
737
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
738
- }
739
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
740
- gl.texSubImage2D(
741
- gl.TEXTURE_2D,
742
- 0, // level
743
- 0, // x offset
744
- subPortionId, // yoffset
745
- 1, // width
746
- 1, // height
747
- gl.RGB,
748
- gl.FLOAT,
749
- tempFloat32Array3
750
- );
751
- // gl.bindTexture (gl.TEXTURE_2D, null);
752
- }
753
-
754
- setMatrix(portionId, matrix) {
755
- const subPortionIds = this._portionToSubPortionsMap[portionId];
756
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
757
- this._subPortionSetMatrix(subPortionIds[i], matrix);
758
- }
759
- }
760
-
761
- _subPortionSetMatrix(subPortionId, matrix) {
762
- if (!this._finalized) {
763
- throw "Not finalized";
764
- }
765
- // if (!this.model.scene.entityMatrixsEnabled) {
766
- // this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
767
- // return;
768
- // }
769
- const textureState = this._dataTextureState;
770
- const gl = this.model.scene.canvas.gl;
771
- tempMat4a.set(matrix);
772
- textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
773
- if (this._deferredSetFlagsActive) {
774
- this._deferredSetFlagsDirty = true;
775
- return;
776
- }
777
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
778
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
779
- }
780
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
781
- gl.texSubImage2D(
782
- gl.TEXTURE_2D,
783
- 0, // level
784
- (subPortionId % 512) * 4, // xoffset
785
- Math.floor(subPortionId / 512), // yoffset
786
- // 1,
787
- 4, // width
788
- 1, // height
789
- gl.RGBA,
790
- gl.FLOAT,
791
- tempMat4a
792
- );
793
- // gl.bindTexture (gl.TEXTURE_2D, null);
794
- }
795
-
796
- // ---------------------- COLOR RENDERING -----------------------------------
797
-
798
- drawColorOpaque(renderFlags, frameCtx) {
799
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
800
- return;
801
- }
802
- if (this._renderers.colorRenderer) {
803
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
804
- }
805
- }
806
-
807
- drawColorTransparent(renderFlags, frameCtx) {
808
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
809
- return;
810
- }
811
- if (this._renderers.colorRenderer) {
812
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
813
- }
814
- }
815
-
816
- drawDepth(renderFlags, frameCtx) {
817
- }
818
-
819
- drawNormals(renderFlags, frameCtx) {
820
- }
821
-
822
- drawSilhouetteXRayed(renderFlags, frameCtx) {
823
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
824
- // return;
825
- // }
826
- // if (this._renderers.silhouetteRenderer) {
827
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
828
- // }
829
- }
830
-
831
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
832
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
833
- // return;
834
- // }
835
- // if (this._renderers.silhouetteRenderer) {
836
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
837
- // }
838
- }
839
-
840
- drawSilhouetteSelected(renderFlags, frameCtx) {
841
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
842
- // return;
843
- // }
844
- // if (this._renderers.silhouetteRenderer) {
845
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
846
- // }
847
- }
848
-
849
- drawEdgesColorOpaque(renderFlags, frameCtx) {
850
- }
851
-
852
- drawEdgesColorTransparent(renderFlags, frameCtx) {
853
- }
854
-
855
- drawEdgesHighlighted(renderFlags, frameCtx) {
856
- }
857
-
858
- drawEdgesSelected(renderFlags, frameCtx) {
859
- }
860
-
861
- drawEdgesXRayed(renderFlags, frameCtx) {
862
- }
863
-
864
- drawOcclusion(renderFlags, frameCtx) {
865
- }
866
-
867
- drawShadow(renderFlags, frameCtx) {
868
- }
869
-
870
- setPickMatrices(pickViewMatrix, pickProjMatrix) {
871
- }
872
-
873
- drawPickMesh(renderFlags, frameCtx) {
874
- }
875
-
876
- drawPickDepths(renderFlags, frameCtx) {
877
- }
878
-
879
- drawSnapInit(renderFlags, frameCtx) {
880
- }
881
-
882
- drawSnap(renderFlags, frameCtx) {
883
- }
884
-
885
- drawPickNormals(renderFlags, frameCtx) {
886
- }
887
-
888
- destroy() {
889
- if (this._destroyed) {
890
- return;
891
- }
892
- const state = this._state;
893
- this.model.scene.off(this._onSceneRendering);
894
- state.destroy();
895
- this._destroyed = true;
896
- }
897
- }