@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,788 @@
1
+ import {createRTCViewMat, math} from "../../math/index.js";
2
+ import {ENTITY_FLAGS} from "../ENTITY_FLAGS.js";
3
+ import {createLightSetup, createProgramVariablesState, setupTexture} from '../../webgl/WebGLRenderer.js';
4
+ import {LinearEncoding} from "../../constants/constants.js";
5
+
6
+ import { ColorProgram } from "./programs/ColorProgram.js";
7
+ import { ColorTextureProgram } from "./programs/ColorTextureProgram.js";
8
+ import { DepthProgram } from "./programs/DepthProgram.js";
9
+ import { EdgesProgram } from "./programs/EdgesProgram.js";
10
+ import { FlatColorProgram } from "./programs/FlatColorProgram.js";
11
+ import { OcclusionProgram } from "./programs/OcclusionProgram.js";
12
+ import { PBRProgram } from "./programs/PBRProgram.js";
13
+ import { PickDepthProgram } from "./programs/PickDepthProgram.js";
14
+ import { PickMeshProgram } from "./programs/PickMeshProgram.js";
15
+ import { PickNormalsProgram } from "./programs/PickNormalsProgram.js";
16
+ import { ShadowProgram } from "./programs/ShadowProgram.js";
17
+ import { SilhouetteProgram } from "./programs/SilhouetteProgram.js";
18
+ import { SnapProgram } from "./programs/SnapProgram.js";
19
+
20
+ const tempVec2 = math.vec2();
21
+ const tempVec3 = math.vec3();
22
+ const tempVec4 = math.vec4();
23
+ const tempMat4 = math.mat4();
24
+ const vec3zero = math.vec3([0,0,0]);
25
+
26
+ const RENDER_PASSES = {
27
+ // Skipped - suppress rendering
28
+ NOT_RENDERED: 0,
29
+
30
+ // Normal rendering - mutually exclusive modes
31
+ COLOR_OPAQUE: 1,
32
+ COLOR_TRANSPARENT: 2,
33
+
34
+ // Emphasis silhouette rendering - mutually exclusive modes
35
+ SILHOUETTE_HIGHLIGHTED: 3,
36
+ SILHOUETTE_SELECTED: 4,
37
+ SILHOUETTE_XRAYED: 5,
38
+
39
+ // Edges rendering - mutually exclusive modes
40
+ EDGES_COLOR_OPAQUE: 6,
41
+ EDGES_COLOR_TRANSPARENT: 7,
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+ EDGES_HIGHLIGHTED: 8,
43
+ EDGES_SELECTED: 9,
44
+ EDGES_XRAYED: 10,
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+
46
+ // Picking
47
+ PICK: 11
48
+ };
49
+
50
+ const safeInvVec3 = v => [ math.safeInv(v[0]), math.safeInv(v[1]), math.safeInv(v[2]) ];
51
+
52
+ export const isPerspectiveMatrix = (m) => `(${m}[2][3] == - 1.0)`;
53
+
54
+ export const getColSilhEdgePickFlags = (flags, transparent, hasEdges, scene, dst) => {
55
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
56
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
57
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
58
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
59
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
60
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
61
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
62
+
63
+ let colorFlag;
64
+ if (!visible || culled || xrayed
65
+ || (highlighted && !scene.highlightMaterial.glowThrough)
66
+ || (selected && !scene.selectedMaterial.glowThrough)) {
67
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
68
+ } else {
69
+ if (transparent) {
70
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
71
+ } else {
72
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
73
+ }
74
+ }
75
+
76
+ let silhouetteFlag;
77
+ if (!visible || culled) {
78
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
79
+ } else if (selected) {
80
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
81
+ } else if (highlighted) {
82
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
83
+ } else if (xrayed) {
84
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
85
+ } else {
86
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
87
+ }
88
+
89
+ let edgeFlag = 0;
90
+ if ((!hasEdges) || (!visible) || culled) {
91
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
92
+ } else if (selected) {
93
+ edgeFlag = RENDER_PASSES.EDGES_SELECTED;
94
+ } else if (highlighted) {
95
+ edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
96
+ } else if (xrayed) {
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+ edgeFlag = RENDER_PASSES.EDGES_XRAYED;
98
+ } else if (edges) {
99
+ if (transparent) {
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+ edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
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+ } else {
102
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
103
+ }
104
+ } else {
105
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
106
+ }
107
+
108
+ const pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
109
+
110
+ dst[0] = colorFlag;
111
+ dst[1] = silhouetteFlag;
112
+ dst[2] = edgeFlag;
113
+ dst[3] = pickFlag;
114
+ };
115
+
116
+ export const getRenderers = (function() {
117
+ const cachedRenderers = { };
118
+
119
+ return function(scene, layerType, primitive, saoEnabled, pbrSupported, colorTextureSupported, surfaceHasNormals, makeRenderingAttributes) {
120
+ const primKey = ((primitive === "points") || (primitive === "lines")) ? primitive : "triangles";
121
+ const cacheKey = [ layerType, primKey, !!saoEnabled, !!pbrSupported, !!colorTextureSupported, !!surfaceHasNormals ].join(":");
122
+ if (! (cacheKey in cachedRenderers)) {
123
+ cachedRenderers[cacheKey] = { };
124
+ }
125
+ const cache = cachedRenderers[cacheKey];
126
+ const sceneId = scene.id;
127
+ if (! (sceneId in cache)) {
128
+ const gl = scene.canvas.gl;
129
+ const wrapRenderer = function(createProgramSetup, subGeometry, isEager) {
130
+ const instantiate = function() {
131
+ const programVariablesState = createProgramVariablesState();
132
+ const programVariables = programVariablesState.programVariables;
133
+ const renderingAttributes = makeRenderingAttributes(programVariables, subGeometry);
134
+ return createProgramSetup(
135
+ programVariables,
136
+ renderingAttributes.geometryParameters,
137
+ function(programSetup, usePickClipPos) {
138
+ const pointsMaterial = scene.pointsMaterial;
139
+ const setupPoints = (primitive === "points") && (! subGeometry);
140
+
141
+ const getHash = () => [ scene._sectionPlanesState.getHash() ].concat(setupPoints ? [ pointsMaterial.hash ] : [ ]).concat(programSetup.getHash ? programSetup.getHash() : [ ]).join(";");
142
+ const hash = getHash();
143
+ const getValid = () => hash === getHash();
144
+
145
+ const geometryParameters = renderingAttributes.geometryParameters;
146
+ const incrementDrawState = programSetup.incrementDrawState;
147
+ const isShadowProgram = programSetup.isShadowProgram;
148
+ const attributes = geometryParameters.attributes;
149
+ const worldPositionAttribute = attributes.position.world;
150
+ const clipPos = "clipPos";
151
+
152
+ const [ program, errors ] = programVariablesState.buildProgram(
153
+ gl,
154
+ layerType + " " + primitive + " " + programSetup.programName,
155
+ {
156
+ appendFragmentOutputs: programSetup.appendFragmentOutputs,
157
+ cleanerEdges: programSetup.cleanerEdges,
158
+ clipPos: clipPos,
159
+ clippableTest: (function() {
160
+ const vClippable = programVariables.createVarying("float", "vClippable", () => `${attributes.clippable} ? 1.0 : 0.0`, "flat");
161
+ return () => `${vClippable} > 0.0`;
162
+ })(),
163
+ clippingCaps: programSetup.clippingCaps,
164
+ crossSections: scene.crossSections,
165
+ discardPoints: setupPoints && pointsMaterial.roundPoints,
166
+ getGammaFactor: scene.gammaOutput && (() => scene.gammaFactor),
167
+ getLogDepth: programSetup.getLogDepth,
168
+ getPointSize: (function() {
169
+ const addends = [ ];
170
+ if (setupPoints) {
171
+ const pointSize = programVariables.createUniform("float", "pointSize", (set) => set(pointsMaterial.pointSize));
172
+ if (pointsMaterial.perspectivePoints) {
173
+ const nearPlaneHeight = programVariables.createUniform("float", "nearPlaneHeight", (set, state) => set(state.legacyFrameCtx.nearPlaneHeight));
174
+ const minVal = `${Math.floor(pointsMaterial.minPerspectivePointSize)}.0`;
175
+ const maxVal = `${Math.floor(pointsMaterial.maxPerspectivePointSize)}.0`;
176
+ addends.push(`clamp((${nearPlaneHeight} * ${pointSize}) / gl_Position.w, ${minVal}, ${maxVal})`);
177
+ } else {
178
+ addends.push(pointSize);
179
+ }
180
+ } else if (subGeometry && subGeometry.vertices) {
181
+ addends.push("1.0");
182
+ }
183
+ programSetup.incPointSizeBy10 && (primitive === "points") && addends.push("10.0");
184
+ return (addends.length > 0) && (() => addends.join(" + "));
185
+ })(),
186
+ getVertexData: () => {
187
+ const colorA = attributes.color;
188
+ const flag = attributes.flags[programSetup.renderPassFlag];
189
+ const renderPass = programVariables.createUniform("int", "renderPass", (set, state) => set(state.renderPass));
190
+ const flagTest = (isShadowProgram
191
+ ? `(${flag} <= 0) || (${colorA}.a < 1.0)`
192
+ : `${flag} != ${renderPass}`);
193
+
194
+ const afterFlagsColorLines = [
195
+ `if (${flagTest}) {`,
196
+ " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);", // Cull vertex
197
+ " return;",
198
+ "}"
199
+ ].concat(
200
+ ((! renderingAttributes.dontCullOnAlphaZero) && (! programSetup.dontCullOnAlphaZero))
201
+ ? [
202
+ `if (${colorA}.a == 0.0) {`,
203
+ " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);", // Cull vertex
204
+ " return;",
205
+ "}"
206
+ ]
207
+ : [ ]
208
+ ).concat(
209
+ (programSetup.filterIntensityRange && (primitive === "points") && pointsMaterial.filterIntensity)
210
+ ? (function () {
211
+ const intensityRange = programVariables.createUniform("vec2", "intensityRange", (set) => {
212
+ tempVec2[0] = pointsMaterial.minIntensity;
213
+ tempVec2[1] = pointsMaterial.maxIntensity;
214
+ set(tempVec2);
215
+ });
216
+ return [
217
+ `if ((${colorA}.a < ${intensityRange}[0]) || (${colorA}.a > ${intensityRange}[1])) {`,
218
+ " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);", // Cull vertex
219
+ " return;",
220
+ "}"
221
+ ];
222
+ })()
223
+ : [ ]);
224
+
225
+ const vertexData = [ ];
226
+ renderingAttributes.ensureColorAndFlagAvailable && renderingAttributes.ensureColorAndFlagAvailable(vertexData);
227
+ afterFlagsColorLines.forEach(line => vertexData.push(line));
228
+ renderingAttributes.appendVertexData(vertexData);
229
+ const viewPosition = geometryParameters.attributes.position.view;
230
+ vertexData.push(`vec4 ${viewPosition} = ${geometryParameters.viewMatrix} * ${worldPositionAttribute};`);
231
+ vertexData.push(`vec4 ${clipPos} = ${geometryParameters.projMatrix} * ${viewPosition};`);
232
+ return vertexData;
233
+ },
234
+ projMatrix: geometryParameters.projMatrix,
235
+ sectionPlanesState: scene._sectionPlanesState,
236
+ testPerspectiveForGl_FragDepth: ((primitive !== "points") && (primitive !== "lines")) || subGeometry,
237
+ usePickClipPos: usePickClipPos,
238
+ worldPositionAttribute: worldPositionAttribute
239
+ });
240
+
241
+ if (errors) {
242
+ console.error(errors);
243
+ return {
244
+ getValid: getValid,
245
+ destroy: () => { },
246
+ drawLayer: (frameCtx, layer, renderPass) => { }
247
+ };
248
+ } else {
249
+ return {
250
+ getValid: getValid,
251
+ destroy: () => program.destroy(),
252
+ drawLayer: (frameCtx, layer, renderPass) => {
253
+ if (frameCtx.lastProgramId !== program.id) {
254
+ frameCtx.lastProgramId = program.id;
255
+ program.bind();
256
+ }
257
+
258
+ const origin = layer.origin;
259
+ const model = layer.model;
260
+ const viewParams = frameCtx.viewParams;
261
+ const rtcOrigin = tempVec3;
262
+ math.transformPoint3(model.matrix, origin, rtcOrigin);
263
+
264
+ const viewMatrix = viewParams.viewMatrix;
265
+ const projMatrix = viewParams.projMatrix;
266
+
267
+ if (frameCtx.snapPickOrigin) {
268
+ frameCtx.snapPickOrigin[0] = rtcOrigin[0];
269
+ frameCtx.snapPickOrigin[1] = rtcOrigin[1];
270
+ frameCtx.snapPickOrigin[2] = rtcOrigin[2];
271
+ }
272
+
273
+ const state = {
274
+ legacyFrameCtx: frameCtx,
275
+ layerTextureSet: layer.layerTextureSet,
276
+ mesh: {
277
+ layerIndex: layer.layerIndex,
278
+ origin: rtcOrigin,
279
+ renderFlags: { sectionPlanesActivePerLayer: model.renderFlags.sectionPlanesActivePerLayer },
280
+ },
281
+ renderPass: renderPass,
282
+ view: {
283
+ eye: viewParams.eye,
284
+ far: viewParams.far,
285
+ projMatrix: projMatrix,
286
+ viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
287
+ viewNormalMatrix: viewParams.viewNormalMatrix
288
+ }
289
+ };
290
+
291
+ program.inputSetters.setUniforms(frameCtx, state);
292
+
293
+ layer.drawCalls[subGeometry ? (subGeometry.vertices ? "drawVertices" : "drawEdges") : "drawSurface"](
294
+ program.inputSetters.attributesHash,
295
+ renderingAttributes.layerTypeInputs,
296
+ {
297
+ projMatrix: projMatrix,
298
+ viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
299
+ viewNormalMatrix: viewParams.viewNormalMatrix,
300
+ eye: viewParams.eye
301
+ });
302
+
303
+ if (incrementDrawState) {
304
+ frameCtx.drawElements++;
305
+ }
306
+ }
307
+ };
308
+ }
309
+ });
310
+ };
311
+ let renderer = isEager && instantiate();
312
+ return {
313
+ drawLayer: (frameCtx, layer, renderPass) => {
314
+ if (! renderer) {
315
+ renderer = instantiate();
316
+ }
317
+ renderer.drawLayer(frameCtx, layer, renderPass);
318
+ },
319
+ revalidate: force => {
320
+ if (renderer && (force || (! renderer.getValid()))) {
321
+ renderer.destroy();
322
+ renderer = isEager && instantiate();
323
+ }
324
+ }
325
+ };
326
+ };
327
+
328
+ // Pre-initialize certain renderers that would otherwise be lazy-initialised on user interaction,
329
+ // such as picking or emphasis, so that there is no delay when user first begins interacting with the viewer.
330
+ const eager = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, true);
331
+ const lazy = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, false);
332
+
333
+ const makeColorProgram = (vars, geo, lights, sao) => ColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, lights, sao, primitive);
334
+
335
+ const makePickDepthProgram = (vars, geo, c) => c(PickDepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
336
+ const makePickMeshProgram = (vars, geo, c) => c(PickMeshProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
337
+ const makePickNormalsProgram = (vars, geo, c, isFlat) => c(PickNormalsProgram(vars, geo, scene.logarithmicDepthBufferEnabled, isFlat), true);
338
+
339
+ const makeSnapProgram = (vars, geo, c, isSnapInit, isPoints) => c(SnapProgram(vars, geo, isSnapInit, isPoints), true);
340
+
341
+ if (primitive === "points") {
342
+ cache[sceneId] = {
343
+ colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
344
+ occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
345
+ pickDepthRenderer: lazy(makePickDepthProgram),
346
+ pickMeshRenderer: lazy(makePickMeshProgram),
347
+ // VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
348
+ // but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
349
+ // drawShadow has been nop in VBO point layers
350
+ // shadowRenderer: instancing && lazy((vars, geo, c) => c(ShadowProgram(scene.logarithmicDepthBufferEnabled))),
351
+ silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
352
+ snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, true)),
353
+ snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, true), { vertices: true })
354
+ };
355
+ } else if (primitive === "lines") {
356
+ cache[sceneId] = {
357
+ colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
358
+ silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
359
+ snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
360
+ snapEdgeRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
361
+ snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
362
+ };
363
+ } else {
364
+ cache[sceneId] = {
365
+ colorRenderers: (function() {
366
+ // WARNING: Changing `useMaps' to `true' for DTX might have unexpected consequences while binding textures, as the DTX texture binding mechanism doesn't rely on `frameCtx.textureUnit` the way VBO does (see setSAORenderState);
367
+ const createLights = vars => createLightSetup(vars, scene._lightsState);
368
+ const createSAO = vars => {
369
+ const uSAOParams = vars.createUniform("vec4", "uSAOParams", (set, state) => set(state.legacyFrameCtx.saoParams));
370
+ const uOcclusionTexture = setupTexture(vars, "sampler2D", "uOcclusionTexture", LinearEncoding, (set, state) => set(state.legacyFrameCtx.occlusionTexture));
371
+ return {
372
+ getAmbient: (gl_FragCoord) => {
373
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
374
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
375
+ const uv = `${gl_FragCoord}.xy / ${uSAOParams}.xy`; // / viewportWH
376
+ const blendCutoff = `${uSAOParams}.z`;
377
+ const blendFactor = `${uSAOParams}.w`;
378
+ const unPackFactors = "(255. / 256.) / vec4(256. * 256. * 256., 256. * 256., 256., 1.)";
379
+ return `(smoothstep(${blendCutoff}, 1.0, dot(${uOcclusionTexture(uv)}, ${unPackFactors})) * ${blendFactor})`;
380
+ }
381
+ };
382
+ };
383
+ const saoRenderers = function(useSao) {
384
+ const makeColorTextureProgram = (vars, geo, useAlphaCutoff) => ColorTextureProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars), useAlphaCutoff, scene.gammaOutput); // If gammaOutput set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
385
+ return {
386
+ "PBR": pbrSupported && lazy((vars, geo, c) => c(PBRProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars)))),
387
+ "texture": colorTextureSupported && {
388
+ "alphaCutoff-": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, false))),
389
+ "alphaCutoff+": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, true)))
390
+ },
391
+ "vertex": (surfaceHasNormals
392
+ ? lazy((vars, geo, c) => c(makeColorProgram(vars, geo, createLights(vars), useSao && createSAO(vars))))
393
+ : lazy((vars, geo, c) => c(FlatColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, createLights(vars), useSao && createSAO(vars)))))
394
+ };
395
+ };
396
+ return {
397
+ "sao-": saoRenderers(false),
398
+ "sao+": saoEnabled && saoRenderers(true)
399
+ };
400
+ })(),
401
+ depthRenderer: lazy((vars, geo, c) => c(DepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled))),
402
+ edgesRenderers: {
403
+ uniform: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true)), { vertices: false }),
404
+ vertex: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false)), { vertices: false })
405
+ },
406
+ occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
407
+ pickDepthRenderer: eager(makePickDepthProgram),
408
+ pickMeshRenderer: eager(makePickMeshProgram),
409
+ pickNormalsFlatRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, true)),
410
+ pickNormalsRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, false)),
411
+ shadowRenderer: lazy((vars, geo, c) => c(ShadowProgram(vars, scene))),
412
+ silhouetteRenderer: eager((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false))),
413
+ snapInitRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
414
+ snapEdgeRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
415
+ snapVertexRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
416
+ };
417
+ }
418
+
419
+ const revalidateAll = force => {
420
+ (function rec(obj) {
421
+ if (obj.revalidate) {
422
+ obj.revalidate(force);
423
+ } else {
424
+ Object.values(obj).forEach(v => v && rec(v));
425
+ }
426
+ })(cache[sceneId]);
427
+ };
428
+ const compile = () => revalidateAll(false);
429
+ compile();
430
+ scene.on("compile", compile);
431
+ scene.on("destroyed", () => {
432
+ delete cache[sceneId];
433
+ });
434
+ }
435
+ return cache[sceneId];
436
+ };
437
+ })();
438
+
439
+ export class Layer {
440
+
441
+ constructor(model, primitive, origin) {
442
+
443
+ this.model = model;
444
+ this.primitive = primitive;
445
+ this.origin = origin;
446
+
447
+ this._meshes = [];
448
+ // The axis-aligned World-space boundary of this Layer's positions.
449
+ this._aabb = math.collapseAABB3();
450
+ this._aabbDirty = true;
451
+ }
452
+
453
+ finalize() {
454
+ if (! this._compiledPortions) {
455
+ this._compiledPortions = this.compilePortions();
456
+ this.solid = this._compiledPortions.solid;
457
+ this.sortId = this._compiledPortions.sortId;
458
+ this.layerTextureSet = this._compiledPortions.layerTextureSet;
459
+ this.drawCalls = this._compiledPortions.drawCalls;
460
+ this._renderers = this._compiledPortions.renderers;
461
+ this._setFlags = this._compiledPortions.setFlags;
462
+
463
+ this.setColor = this._compiledPortions.setColor;
464
+ this.setMatrix = this._compiledPortions.setMatrix;
465
+ this.setOffset = this._compiledPortions.setOffset;
466
+
467
+ this.getEachIndex = this._compiledPortions.getEachIndex;
468
+ this.getEachVertex = this._compiledPortions.getEachVertex;
469
+ this.readGeometryData = this._compiledPortions.readGeometryData;
470
+ this.precisionRayPickSurface = this._compiledPortions.precisionRayPickSurface;
471
+
472
+ // These counts are used to avoid unnecessary render passes
473
+ this._countsByFlag = { };
474
+ const setupFlagCount = (entityFlag, modelCountProperty) => {
475
+ const cnt = {
476
+ count: 0,
477
+ fromFlags: (flags, onlyIncrement) => {
478
+ if (flags & entityFlag) {
479
+ cnt.count++;
480
+ this.model[modelCountProperty]++;
481
+ } else if (! onlyIncrement) {
482
+ cnt.count--;
483
+ this.model[modelCountProperty]--;
484
+ }
485
+ }
486
+ };
487
+ this._countsByFlag[entityFlag] = cnt;
488
+ };
489
+ setupFlagCount(ENTITY_FLAGS.VISIBLE, "numVisibleLayerPortions");
490
+ setupFlagCount(ENTITY_FLAGS.CULLED, "numCulledLayerPortions");
491
+ setupFlagCount(ENTITY_FLAGS.PICKABLE, "numPickableLayerPortions");
492
+ setupFlagCount(ENTITY_FLAGS.CLIPPABLE, "numClippableLayerPortions");
493
+ setupFlagCount(ENTITY_FLAGS.XRAYED, "numXRayedLayerPortions");
494
+ setupFlagCount(ENTITY_FLAGS.HIGHLIGHTED, "numHighlightedLayerPortions");
495
+ setupFlagCount(ENTITY_FLAGS.SELECTED, "numSelectedLayerPortions");
496
+ if (this._renderers.edgesRenderers) {
497
+ setupFlagCount(ENTITY_FLAGS.EDGES, "numEdgesLayerPortions");
498
+ }
499
+
500
+ // Optimize initFlags to not require Object.values call each time (adds up a lot)
501
+ this._countsByFlagArr = Object.values(this._countsByFlag);
502
+ this._numTransparentLayerPortions = 0;
503
+ }
504
+ }
505
+
506
+ aabbChanged() { this._aabbDirty = true; }
507
+
508
+ __drawLayer(renderFlags, frameCtx, renderer, pass) {
509
+ if ((this._countsByFlag[ENTITY_FLAGS.CULLED].count < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.VISIBLE].count > 0)) {
510
+ const backfacePasses = (this.primitive !== "points") && (this.primitive !== "lines") && [
511
+ RENDER_PASSES.COLOR_OPAQUE,
512
+ RENDER_PASSES.COLOR_TRANSPARENT,
513
+ RENDER_PASSES.PICK,
514
+ RENDER_PASSES.SILHOUETTE_HIGHLIGHTED,
515
+ RENDER_PASSES.SILHOUETTE_SELECTED,
516
+ RENDER_PASSES.SILHOUETTE_XRAYED,
517
+ ];
518
+ if (backfacePasses && backfacePasses.includes(pass)) {
519
+ // _updateBackfaceCull
520
+ const backfaces = true; // See XCD-230
521
+ if (frameCtx.backfaces !== backfaces) {
522
+ const gl = this.model.scene.canvas.gl;
523
+ if (backfaces) {
524
+ gl.disable(gl.CULL_FACE);
525
+ } else {
526
+ gl.enable(gl.CULL_FACE);
527
+ }
528
+ frameCtx.backfaces = backfaces;
529
+ }
530
+ }
531
+ frameCtx.textureUnit = 0; // WIP Maybe only for (! snap)?
532
+ renderer.drawLayer(frameCtx, this, pass);
533
+ }
534
+ }
535
+
536
+ __setVec4FromMaterialColorAlpha(color, alpha, dst) {
537
+ dst[0] = color[0];
538
+ dst[1] = color[1];
539
+ dst[2] = color[2];
540
+ dst[3] = alpha;
541
+ return dst;
542
+ }
543
+
544
+ // ---------------------- COLOR RENDERING -----------------------------------
545
+
546
+ __drawColor(renderFlags, frameCtx, renderOpaque) {
547
+ if ((renderOpaque ? (this._numTransparentLayerPortions < this._portions.length) : (this._numTransparentLayerPortions > 0))
548
+ &&
549
+ (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
550
+ const saoRenderer = (renderOpaque && frameCtx.withSAO && this._renderers.colorRenderers["sao+"]) || this._renderers.colorRenderers["sao-"];
551
+ const renderer = ((frameCtx.pbrEnabled && saoRenderer["PBR"])
552
+ ? saoRenderer["PBR"]
553
+ : ((frameCtx.colorTextureEnabled && saoRenderer["texture"])
554
+ ? saoRenderer["texture"][(this.layerTextureSet && (typeof(this.layerTextureSet.alphaCutoff) === "number")) ? "alphaCutoff+" : "alphaCutoff-"]
555
+ : saoRenderer["vertex"]));
556
+ const pass = renderOpaque ? RENDER_PASSES.COLOR_OPAQUE : RENDER_PASSES.COLOR_TRANSPARENT;
557
+ this.__drawLayer(renderFlags, frameCtx, renderer, pass);
558
+ }
559
+ }
560
+
561
+ drawColorOpaque(renderFlags, frameCtx) {
562
+ this.__drawColor(renderFlags, frameCtx, true);
563
+ }
564
+
565
+ drawColorTransparent(renderFlags, frameCtx) {
566
+ this.__drawColor(renderFlags, frameCtx, false);
567
+ }
568
+
569
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
570
+
571
+ drawDepth(renderFlags, frameCtx) {
572
+ // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
573
+ const renderer = this._renderers.depthRenderer;
574
+ if (renderer && (this._numTransparentLayerPortions < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
575
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
576
+ }
577
+ }
578
+
579
+ // ---------------------- SILHOUETTE RENDERING -----------------------------------
580
+
581
+ __drawSilhouette(renderFlags, frameCtx, material, renderPass) {
582
+ frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.fillColor, material.fillAlpha, tempVec4);
583
+ this.__drawLayer(renderFlags, frameCtx, this._renderers.silhouetteRenderer, renderPass);
584
+ }
585
+
586
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
587
+ if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
588
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.SILHOUETTE_XRAYED);
589
+ }
590
+ }
591
+
592
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
593
+ if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
594
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
595
+ }
596
+ }
597
+
598
+ drawSilhouetteSelected(renderFlags, frameCtx) {
599
+ if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
600
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.SILHOUETTE_SELECTED);
601
+ }
602
+ }
603
+
604
+ // ---------------------- EDGES RENDERING -----------------------------------
605
+
606
+ __drawVertexEdges(renderFlags, frameCtx, renderPass) {
607
+ const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.vertex;
608
+ if (renderer && (this._countsByFlag[ENTITY_FLAGS.EDGES].count > 0)) {
609
+ this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
610
+ }
611
+ }
612
+
613
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
614
+ if (this._compiledPortions.edgesColorOpaqueAllowed()) {
615
+ this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_OPAQUE);
616
+ }
617
+ }
618
+
619
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
620
+ if (this._numTransparentLayerPortions > 0) {
621
+ this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
622
+ }
623
+ }
624
+
625
+ __drawUniformEdges(renderFlags, frameCtx, material, renderPass) {
626
+ const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.uniform;
627
+ if (renderer) {
628
+ frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.edgeColor, material.edgeAlpha, tempVec4);
629
+ this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
630
+ }
631
+ }
632
+
633
+ drawEdgesHighlighted(renderFlags, frameCtx) {
634
+ if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
635
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.EDGES_HIGHLIGHTED);
636
+ }
637
+ }
638
+
639
+ drawEdgesSelected(renderFlags, frameCtx) {
640
+ if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
641
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.EDGES_SELECTED);
642
+ }
643
+ }
644
+
645
+ drawEdgesXRayed(renderFlags, frameCtx) {
646
+ if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
647
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.EDGES_XRAYED);
648
+ }
649
+ }
650
+
651
+ //---- PICKING ----------------------------------------------------------------------------------------------------
652
+
653
+ __drawPick(renderFlags, frameCtx, renderer) {
654
+ if (renderer) {
655
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.PICK);
656
+ }
657
+ }
658
+
659
+ drawPickMesh(renderFlags, frameCtx) {
660
+ this.__drawPick(renderFlags, frameCtx, this._renderers.pickMeshRenderer);
661
+ }
662
+
663
+ drawPickDepths(renderFlags, frameCtx) {
664
+ this.__drawPick(renderFlags, frameCtx, this._renderers.pickDepthRenderer);
665
+ }
666
+
667
+ drawPickNormals(renderFlags, frameCtx) {
668
+ const renderer = (false // TODO for VBO: this._state.normalsBuf
669
+ ? this._renderers.pickNormalsRenderer
670
+ : this._renderers.pickNormalsFlatRenderer);
671
+ this.__drawPick(renderFlags, frameCtx, renderer);
672
+ }
673
+
674
+ drawSnap(renderFlags, frameCtx, isSnapInit) {
675
+ frameCtx.snapPickOrigin = [0, 0, 0];
676
+
677
+ if (this._aabbDirty) { // Per-layer AABB for best RTC accuracy
678
+ math.collapseAABB3(this._aabb);
679
+ this._meshes.forEach(m => math.expandAABB3(this._aabb, m.aabb));
680
+ this._aabbDirty = false;
681
+ }
682
+
683
+ const aabb = this._aabb;
684
+ frameCtx.snapPickCoordinateScale = math.mulVec3Scalar(
685
+ safeInvVec3([ aabb[3] - aabb[0], aabb[4] - aabb[1], aabb[5] - aabb[2] ]),
686
+ math.MAX_INT);
687
+
688
+ const renderer = isSnapInit ? this._renderers.snapInitRenderer : ((frameCtx.snapMode === "edge") ? this._renderers.snapEdgeRenderer : this._renderers.snapVertexRenderer);
689
+ this.__drawPick(renderFlags, frameCtx, renderer);
690
+
691
+ frameCtx.snapPickLayerParams.push({
692
+ origin: frameCtx.snapPickOrigin.slice(),
693
+ coordinateScale: safeInvVec3(frameCtx.snapPickCoordinateScale)
694
+ });
695
+ }
696
+
697
+
698
+ drawOcclusion(renderFlags, frameCtx) {
699
+ const renderer = this._renderers.occlusionRenderer;
700
+ if (renderer) {
701
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
702
+ }
703
+ }
704
+
705
+ drawShadow(renderFlags, frameCtx) {
706
+ const renderer = this._renderers.shadowRenderer;
707
+ if (renderer) {
708
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
709
+ }
710
+ }
711
+
712
+
713
+ initFlags(portionId, flags, transparent) {
714
+ this._countsByFlagArr.forEach(cnt => cnt.fromFlags(flags, true));
715
+
716
+ if (transparent) {
717
+ this._numTransparentLayerPortions++;
718
+ this.model.numTransparentLayerPortions++;
719
+ }
720
+ const deferred = (this.primitive !== "points");
721
+ this._setFlags(portionId, flags, transparent, deferred);
722
+ this._compiledPortions.setFlags2(portionId, flags, deferred);
723
+ }
724
+
725
+ flushInitFlags() {
726
+ this._compiledPortions.setDeferredFlags();
727
+ }
728
+
729
+ setVisible(portionId, flags, transparent) {
730
+ this._countsByFlag[ENTITY_FLAGS.VISIBLE].fromFlags(flags);
731
+ this._setFlags(portionId, flags, transparent);
732
+ }
733
+
734
+ setCulled(portionId, flags, transparent) {
735
+ this._countsByFlag[ENTITY_FLAGS.CULLED].fromFlags(flags);
736
+ this._setFlags(portionId, flags, transparent);
737
+ }
738
+
739
+ setPickable(portionId, flags, transparent) {
740
+ this._countsByFlag[ENTITY_FLAGS.PICKABLE].fromFlags(flags);
741
+ this._setFlags(portionId, flags, transparent);
742
+ }
743
+
744
+ setClippable(portionId, flags) {
745
+ this._countsByFlag[ENTITY_FLAGS.CLIPPABLE].fromFlags(flags);
746
+ this._compiledPortions.setClippableFlags(portionId, flags);
747
+ }
748
+
749
+ setCollidable(portionId, flags) {
750
+ }
751
+
752
+ setXRayed(portionId, flags, transparent) {
753
+ this._countsByFlag[ENTITY_FLAGS.XRAYED].fromFlags(flags);
754
+ this._setFlags(portionId, flags, transparent);
755
+ }
756
+
757
+ setHighlighted(portionId, flags, transparent) {
758
+ this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].fromFlags(flags);
759
+ this._setFlags(portionId, flags, transparent);
760
+ }
761
+
762
+ setSelected(portionId, flags, transparent) {
763
+ this._countsByFlag[ENTITY_FLAGS.SELECTED].fromFlags(flags);
764
+ this._setFlags(portionId, flags, transparent);
765
+ }
766
+
767
+ setEdges(portionId, flags, transparent) {
768
+ if (this._countsByFlag[ENTITY_FLAGS.EDGES]) {
769
+ this._countsByFlag[ENTITY_FLAGS.EDGES].fromFlags(flags);
770
+ this._setFlags(portionId, flags, transparent);
771
+ }
772
+ }
773
+
774
+ setTransparent(portionId, flags, transparent) {
775
+ if (transparent) {
776
+ this._numTransparentLayerPortions++;
777
+ this.model.numTransparentLayerPortions++;
778
+ } else {
779
+ this._numTransparentLayerPortions--;
780
+ this.model.numTransparentLayerPortions--;
781
+ }
782
+ this._setFlags(portionId, flags, transparent);
783
+ }
784
+
785
+ destroy() {
786
+ this._compiledPortions && this._compiledPortions.destroy();
787
+ }
788
+ }