@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,688 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/VBOBatchingPointsRenderers.js";
8
- import {quantizePositions} from "../../../compression.js";
9
-
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- /**
11
- * @private
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- */
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- export class VBOBatchingPointsLayer {
14
-
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- /**
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- * @param model
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- * @param cfg
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- * @param cfg.layerIndex
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- * @param cfg.positionsDecodeMatrix
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- * @param cfg.maxGeometryBatchSize
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- * @param cfg.origin
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- * @param cfg.scratchMemory
23
- */
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- constructor(cfg) {
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-
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- // console.info("Creating VBOBatchingPointsLayer");
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-
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- /**
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- * Owner model
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- * @type {VBOSceneModel}
31
- */
32
- this.model = cfg.model;
33
-
34
- /**
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- * State sorting key.
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- * @type {string}
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- */
38
- this.sortId = "PointsBatchingLayer";
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-
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- /**
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- * Index of this PointsBatchingLayer in {@link VBOSceneModel#_layerList}.
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- * @type {Number}
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- */
44
- this.layerIndex = cfg.layerIndex;
45
-
46
- this._renderers = getRenderers(cfg.model.scene);
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-
48
- const maxGeometryBatchSize = cfg.maxGeometryBatchSize || 5000000;
49
-
50
- const attribute = function() {
51
- const portions = [ ];
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-
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- return {
54
- append: function(data, times = 1, denormalizeScale = 1.0) {
55
- portions.push({ data: data, times: times, denormalizeScale: denormalizeScale });
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- },
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- compileBuffer: function(type) {
58
- let len = 0;
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- portions.forEach(p => { len += p.times * p.data.length; });
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- const buf = new type(len);
61
-
62
- let begin = 0;
63
- portions.forEach(p => {
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- const data = p.data;
65
- const dScale = p.denormalizeScale;
66
- const subBuf = buf.subarray(begin);
67
-
68
- if (dScale === 1.0) {
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- subBuf.set(data, 0);
70
- } else {
71
- for (let i = 0; i < data.length; ++i) {
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- subBuf[i] = data[i] * dScale;
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- }
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- }
75
-
76
- let soFar = data.length;
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- const allDataLen = p.times * data.length;
78
- while (soFar < allDataLen) {
79
- const toCopy = Math.min(soFar, allDataLen - soFar);
80
- subBuf.set(subBuf.subarray(0, toCopy), soFar);
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- soFar += toCopy;
82
- }
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-
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- begin += soFar;
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- });
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-
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- return buf;
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- }
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- };
90
- };
91
-
92
- this._buffer = {
93
- maxVerts: maxGeometryBatchSize,
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- positions: attribute(),
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- colors: attribute(),
96
- pickColors: attribute(),
97
- vertsIndex: 0
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- };
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-
100
- this._scratchMemory = cfg.scratchMemory;
101
-
102
- this._state = new RenderState({
103
- positionsBuf: null,
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- offsetsBuf: null,
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- colorsBuf: null,
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- flagsBuf: null,
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- positionsDecodeMatrix: math.mat4(),
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- origin: null
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- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
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-
122
- this._modelAABB = math.collapseAABB3(); // Model-space AABB
123
- this._portions = [];
124
- this._meshes = [];
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-
126
- this._aabb = math.collapseAABB3();
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- this.aabbDirty = true;
128
-
129
- this._finalized = false;
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-
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- if (cfg.positionsDecodeMatrix) {
132
- this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
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- this._preCompressedPositionsExpected = true;
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- } else {
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- this._preCompressedPositionsExpected = false;
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- }
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-
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- if (cfg.origin) {
139
- this._state.origin = math.vec3(cfg.origin);
140
- }
141
- }
142
-
143
- get aabb() {
144
- if (this.aabbDirty) {
145
- math.collapseAABB3(this._aabb);
146
- for (let i = 0, len = this._meshes.length; i < len; i++) {
147
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
148
- }
149
- this.aabbDirty = false;
150
- }
151
- return this._aabb;
152
- }
153
-
154
- /**
155
- * Tests if there is room for another portion in this PointsBatchingLayer.
156
- *
157
- * @param lenPositions Number of positions we'd like to create in the portion.
158
- * @returns {Boolean} True if OK to create another portion.
159
- */
160
- canCreatePortion(lenPositions) {
161
- if (this._finalized) {
162
- throw "Already finalized";
163
- }
164
- return (this._buffer.vertsIndex + (lenPositions / 3)) <= this._buffer.maxVerts;
165
- }
166
-
167
- /**
168
- * Creates a new portion within this PointsBatchingLayer, returns the new portion ID.
169
- *
170
- * Gives the portion the specified geometry, color and matrix.
171
- *
172
- * @param mesh The SceneModelMesh that owns the portion
173
- * @param cfg.positions Flat float Local-space positions array.
174
- * @param cfg.positionsCompressed Flat quantized positions array - decompressed with PointsBatchingLayer positionsDecodeMatrix
175
- * @param [cfg.colorsCompressed] Quantized RGB colors [0..255,0..255,0..255,0..255]
176
- * @param [cfg.colors] Flat float colors array.
177
- * @param cfg.color Float RGB color [0..1,0..1,0..1]
178
- * @param [cfg.meshMatrix] Flat float 4x4 matrix
179
- * @param cfg.aabb Flat float AABB World-space AABB
180
- * @param cfg.pickColor Quantized pick color
181
- * @returns {number} Portion ID
182
- */
183
- createPortion(mesh, cfg) {
184
-
185
- if (this._finalized) {
186
- throw "Already finalized";
187
- }
188
-
189
- const buffer = this._buffer;
190
-
191
- const positions = this._preCompressedPositionsExpected ? cfg.positionsCompressed : cfg.positions;
192
- if (! positions) {
193
- throw ((this._preCompressedPositionsExpected ? "positionsCompressed" : "positions") + " expected");
194
- }
195
-
196
- buffer.positions.append(positions);
197
-
198
- const numVerts = positions.length / 3;
199
-
200
- const color = cfg.color;
201
- const colorsCompressed = cfg.colorsCompressed;
202
- const colors = cfg.colors;
203
- const pickColor = cfg.pickColor;
204
-
205
- if (colorsCompressed) {
206
- buffer.colors.append(colorsCompressed);
207
- } else if (colors) {
208
- buffer.colors.append(colors, 1, 255.0);
209
- } else if (color) {
210
- // Color is pre-quantized by VBOSceneModel
211
- buffer.colors.append([ color[0], color[1], color[2], 1.0 ], numVerts);
212
- }
213
-
214
- buffer.pickColors.append(pickColor.slice(0, 4), numVerts);
215
-
216
- math.expandAABB3(this._modelAABB, cfg.aabb);
217
-
218
- const portionId = this._portions.length / 2;
219
-
220
- this._portions.push(this._buffer.vertsIndex);
221
- this._portions.push(numVerts);
222
- this._buffer.vertsIndex += numVerts;
223
-
224
- this._numPortions++;
225
- this.model.numPortions++;
226
- this._meshes.push(mesh);
227
- return portionId;
228
- }
229
-
230
- /**
231
- * Builds batch VBOs from appended geometries.
232
- * No more portions can then be created.
233
- */
234
- finalize() {
235
-
236
- if (this._finalized) {
237
- return;
238
- }
239
-
240
- const state = this._state;
241
- const gl = this.model.scene.canvas.gl;
242
- const buffer = this._buffer;
243
- const maybeCreateGlBuffer = (srcData, size, usage) => (srcData.length > 0) ? new ArrayBuf(gl, gl.ARRAY_BUFFER, srcData, srcData.length, size, usage) : null;
244
-
245
- const positions = (this._preCompressedPositionsExpected
246
- ? buffer.positions.compileBuffer(Uint16Array)
247
- : (quantizePositions(buffer.positions.compileBuffer(Float32Array), this._modelAABB, state.positionsDecodeMatrix)));
248
- state.positionsBuf = maybeCreateGlBuffer(positions, 3, gl.STATIC_DRAW);
249
-
250
- state.flagsBuf = maybeCreateGlBuffer(new Float32Array(this._buffer.vertsIndex), 1, gl.DYNAMIC_DRAW); // Because we build flags arrays here, get their length from the positions array
251
-
252
- state.colorsBuf = maybeCreateGlBuffer(buffer.colors.compileBuffer(Uint8Array), 4, gl.STATIC_DRAW);
253
-
254
- state.pickColorsBuf = maybeCreateGlBuffer(buffer.pickColors.compileBuffer(Uint8Array), 4, gl.STATIC_DRAW);
255
-
256
- state.offsetsBuf = this.model.scene.entityOffsetsEnabled ? maybeCreateGlBuffer(new Float32Array(this._buffer.vertsIndex * 3), 3, gl.DYNAMIC_DRAW) : null;
257
-
258
- this._buffer = null;
259
- this._finalized = true;
260
- }
261
-
262
- initFlags(portionId, flags, meshTransparent) {
263
- if (flags & ENTITY_FLAGS.VISIBLE) {
264
- this._numVisibleLayerPortions++;
265
- this.model.numVisibleLayerPortions++;
266
- }
267
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
268
- this._numHighlightedLayerPortions++;
269
- this.model.numHighlightedLayerPortions++;
270
- }
271
- if (flags & ENTITY_FLAGS.XRAYED) {
272
- this._numXRayedLayerPortions++;
273
- this.model.numXRayedLayerPortions++;
274
- }
275
- if (flags & ENTITY_FLAGS.SELECTED) {
276
- this._numSelectedLayerPortions++;
277
- this.model.numSelectedLayerPortions++;
278
- }
279
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
280
- this._numClippableLayerPortions++;
281
- this.model.numClippableLayerPortions++;
282
- }
283
- if (flags & ENTITY_FLAGS.PICKABLE) {
284
- this._numPickableLayerPortions++;
285
- this.model.numPickableLayerPortions++;
286
- }
287
- if (flags & ENTITY_FLAGS.CULLED) {
288
- this._numCulledLayerPortions++;
289
- this.model.numCulledLayerPortions++;
290
- }
291
- if (meshTransparent) {
292
- this._numTransparentLayerPortions++;
293
- this.model.numTransparentLayerPortions++;
294
- }
295
- this._setFlags(portionId, flags, meshTransparent);
296
- }
297
-
298
- setVisible(portionId, flags, transparent) {
299
- if (!this._finalized) {
300
- throw "Not finalized";
301
- }
302
- if (flags & ENTITY_FLAGS.VISIBLE) {
303
- this._numVisibleLayerPortions++;
304
- this.model.numVisibleLayerPortions++;
305
- } else {
306
- this._numVisibleLayerPortions--;
307
- this.model.numVisibleLayerPortions--;
308
- }
309
- this._setFlags(portionId, flags, transparent);
310
- }
311
-
312
- setHighlighted(portionId, flags, transparent) {
313
- if (!this._finalized) {
314
- throw "Not finalized";
315
- }
316
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
317
- this._numHighlightedLayerPortions++;
318
- this.model.numHighlightedLayerPortions++;
319
- } else {
320
- this._numHighlightedLayerPortions--;
321
- this.model.numHighlightedLayerPortions--;
322
- }
323
- this._setFlags(portionId, flags, transparent);
324
- }
325
-
326
- setXRayed(portionId, flags, transparent) {
327
- if (!this._finalized) {
328
- throw "Not finalized";
329
- }
330
- if (flags & ENTITY_FLAGS.XRAYED) {
331
- this._numXRayedLayerPortions++;
332
- this.model.numXRayedLayerPortions++;
333
- } else {
334
- this._numXRayedLayerPortions--;
335
- this.model.numXRayedLayerPortions--;
336
- }
337
- this._setFlags(portionId, flags, transparent);
338
- }
339
-
340
- setSelected(portionId, flags, transparent) {
341
- if (!this._finalized) {
342
- throw "Not finalized";
343
- }
344
- if (flags & ENTITY_FLAGS.SELECTED) {
345
- this._numSelectedLayerPortions++;
346
- this.model.numSelectedLayerPortions++;
347
- } else {
348
- this._numSelectedLayerPortions--;
349
- this.model.numSelectedLayerPortions--;
350
- }
351
- this._setFlags(portionId, flags, transparent);
352
- }
353
-
354
- setEdges(portionId, flags, transparent) {
355
- if (!this._finalized) {
356
- throw "Not finalized";
357
- }
358
- // Not applicable to point clouds
359
- }
360
-
361
- setClippable(portionId, flags) {
362
- if (!this._finalized) {
363
- throw "Not finalized";
364
- }
365
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
366
- this._numClippableLayerPortions++;
367
- this.model.numClippableLayerPortions++;
368
- } else {
369
- this._numClippableLayerPortions--;
370
- this.model.numClippableLayerPortions--;
371
- }
372
- this._setFlags(portionId, flags);
373
- }
374
-
375
- setCulled(portionId, flags, transparent) {
376
- if (!this._finalized) {
377
- throw "Not finalized";
378
- }
379
- if (flags & ENTITY_FLAGS.CULLED) {
380
- this._numCulledLayerPortions++;
381
- this.model.numCulledLayerPortions++;
382
- } else {
383
- this._numCulledLayerPortions--;
384
- this.model.numCulledLayerPortions--;
385
- }
386
- this._setFlags(portionId, flags, transparent);
387
- }
388
-
389
- setCollidable(portionId, flags) {
390
- if (!this._finalized) {
391
- throw "Not finalized";
392
- }
393
- }
394
-
395
- setPickable(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.PICKABLE) {
400
- this._numPickableLayerPortions++;
401
- this.model.numPickableLayerPortions++;
402
- } else {
403
- this._numPickableLayerPortions--;
404
- this.model.numPickableLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setColor(portionId, color) {
410
- if (!this._finalized) {
411
- throw "Not finalized";
412
- }
413
- const portionsIdx = portionId * 2;
414
- const vertexBase = this._portions[portionsIdx];
415
- const numVerts = this._portions[portionsIdx + 1];
416
- const firstColor = vertexBase * 4;
417
- const lenColor = numVerts * 4;
418
- const tempArray = this._scratchMemory.getUInt8Array(lenColor);
419
- const r = color[0];
420
- const g = color[1];
421
- const b = color[2];
422
- for (let i = 0; i < lenColor; i += 4) {
423
- tempArray[i + 0] = r;
424
- tempArray[i + 1] = g;
425
- tempArray[i + 2] = b;
426
- }
427
- this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
428
- }
429
-
430
- setTransparent(portionId, flags, transparent) {
431
- if (transparent) {
432
- this._numTransparentLayerPortions++;
433
- this.model.numTransparentLayerPortions++;
434
- } else {
435
- this._numTransparentLayerPortions--;
436
- this.model.numTransparentLayerPortions--;
437
- }
438
- this._setFlags(portionId, flags, transparent);
439
- }
440
-
441
- /**
442
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
443
- */
444
- _setFlags(portionId, flags, transparent) {
445
-
446
- if (!this._finalized) {
447
- throw "Not finalized";
448
- }
449
-
450
- const portionsIdx = portionId * 2;
451
- const vertexBase = this._portions[portionsIdx];
452
- const numVerts = this._portions[portionsIdx + 1];
453
- const firstFlag = vertexBase;
454
- const lenFlags = numVerts;
455
- const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
456
-
457
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
458
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
459
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
460
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
461
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
462
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
463
-
464
- let colorFlag;
465
- if (!visible || culled || xrayed
466
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
467
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
468
- colorFlag = RENDER_PASSES.NOT_RENDERED;
469
- } else {
470
- if (transparent) {
471
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
472
- } else {
473
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
474
- }
475
- }
476
-
477
- let silhouetteFlag;
478
- if (!visible || culled) {
479
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
480
- } else if (selected) {
481
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
482
- } else if (highlighted) {
483
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
484
- } else if (xrayed) {
485
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
486
- } else {
487
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
488
- }
489
-
490
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
491
-
492
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
493
-
494
- for (let i = 0; i < lenFlags; i++) {
495
- let vertFlag = 0;
496
- vertFlag |= colorFlag;
497
- vertFlag |= silhouetteFlag << 4;
498
- // no edges
499
- vertFlag |= pickFlag << 12;
500
- vertFlag |= clippableFlag << 16;
501
-
502
- tempArray[i] = vertFlag;
503
- }
504
-
505
- this._state.flagsBuf.setData(tempArray, firstFlag);
506
- }
507
-
508
- setOffset(portionId, offset) {
509
- if (!this._finalized) {
510
- throw "Not finalized";
511
- }
512
- if (!this.model.scene.entityOffsetsEnabled) {
513
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
514
- return;
515
- }
516
- const portionsIdx = portionId * 2;
517
- const vertexBase = this._portions[portionsIdx];
518
- const numVerts = this._portions[portionsIdx + 1];
519
- const firstOffset = vertexBase * 3;
520
- const lenOffsets = numVerts * 3;
521
- const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
522
- const x = offset[0];
523
- const y = offset[1];
524
- const z = offset[2];
525
- for (let i = 0; i < lenOffsets; i += 3) {
526
- tempArray[i + 0] = x;
527
- tempArray[i + 1] = y;
528
- tempArray[i + 2] = z;
529
- }
530
- this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
531
- }
532
-
533
- //-- NORMAL RENDERING ----------------------------------------------------------------------------------------------
534
-
535
- drawColorOpaque(renderFlags, frameCtx) {
536
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
537
- return;
538
- }
539
- if (this._renderers.colorRenderer) {
540
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
541
- }
542
- }
543
-
544
- drawColorTransparent(renderFlags, frameCtx) {
545
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
546
- return;
547
- }
548
- if (this._renderers.colorRenderer) {
549
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
550
- }
551
- }
552
-
553
- // -- RENDERING SAO POST EFFECT TARGETS ----------------------------------------------------------------------------
554
-
555
- drawDepth(renderFlags, frameCtx) {
556
- }
557
-
558
- drawNormals(renderFlags, frameCtx) {
559
- }
560
-
561
- // -- EMPHASIS RENDERING -------------------------------------------------------------------------------------------
562
-
563
- drawSilhouetteXRayed(renderFlags, frameCtx) {
564
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
565
- return;
566
- }
567
- if (this._renderers.silhouetteRenderer) {
568
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
569
- }
570
- }
571
-
572
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
573
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
574
- return;
575
- }
576
- if (this._renderers.silhouetteRenderer) {
577
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
578
- }
579
- }
580
-
581
- drawSilhouetteSelected(renderFlags, frameCtx) {
582
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
583
- return;
584
- }
585
- if (this._renderers.silhouetteRenderer) {
586
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
587
- }
588
- }
589
-
590
- //-- EDGES RENDERING -----------------------------------------------------------------------------------------------
591
-
592
- drawEdgesColorOpaque(renderFlags, frameCtx) {
593
- }
594
-
595
- drawEdgesColorTransparent(renderFlags, frameCtx) {
596
- }
597
-
598
- drawEdgesHighlighted(renderFlags, frameCtx) {
599
- }
600
-
601
- drawEdgesSelected(renderFlags, frameCtx) {
602
- }
603
-
604
- drawEdgesXRayed(renderFlags, frameCtx) {
605
- }
606
-
607
- //---- PICKING ----------------------------------------------------------------------------------------------------
608
-
609
- drawPickMesh(renderFlags, frameCtx) {
610
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
611
- return;
612
- }
613
- if (this._renderers.pickMeshRenderer) {
614
- this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
615
- }
616
- }
617
-
618
- drawPickDepths(renderFlags, frameCtx) {
619
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
620
- return;
621
- }
622
- if (this._renderers.pickDepthRenderer) {
623
- this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
624
- }
625
- }
626
-
627
- drawPickNormals(renderFlags, frameCtx) {
628
- }
629
-
630
- drawSnapInit(renderFlags, frameCtx) {
631
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
632
- return;
633
- }
634
- if (this._renderers.snapInitRenderer) {
635
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
636
- }
637
- }
638
-
639
- drawSnap(renderFlags, frameCtx) {
640
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
641
- return;
642
- }
643
- if (this._renderers.snapRenderer) {
644
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
645
- }
646
- }
647
-
648
- //---- OCCLUSION TESTING -------------------------------------------------------------------------------------------
649
-
650
- drawOcclusion(renderFlags, frameCtx) {
651
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
652
- return;
653
- }
654
- if (this._renderers.occlusionRenderer) {
655
- this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
656
- }
657
- }
658
-
659
- //---- SHADOWS -----------------------------------------------------------------------------------------------------
660
-
661
- drawShadow(renderFlags, frameCtx) {
662
- }
663
-
664
- destroy() {
665
- const state = this._state;
666
- if (state.positionsBuf) {
667
- state.positionsBuf.destroy();
668
- state.positionsBuf = null;
669
- }
670
- if (state.offsetsBuf) {
671
- state.offsetsBuf.destroy();
672
- state.offsetsBuf = null;
673
- }
674
- if (state.colorsBuf) {
675
- state.colorsBuf.destroy();
676
- state.colorsBuf = null;
677
- }
678
- if (state.flagsBuf) {
679
- state.flagsBuf.destroy();
680
- state.flagsBuf = null;
681
- }
682
- if (state.pickColorsBuf) {
683
- state.pickColorsBuf.destroy();
684
- state.pickColorsBuf = null;
685
- }
686
- state.destroy();
687
- }
688
- }
@@ -1,24 +0,0 @@
1
- import {VBORenderer} from "../../VBORenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
-
7
-
8
- export class VBOBatchingPointsRenderer extends VBORenderer {
9
- _draw(drawCfg) {
10
- const {gl} = this._scene.canvas;
11
-
12
- const {
13
- state,
14
- frameCtx,
15
- incrementDrawState,
16
- } = drawCfg;
17
-
18
- gl.drawArrays(gl.POINTS, 0, state.positionsBuf.numItems);
19
-
20
- if (incrementDrawState) {
21
- frameCtx.drawArrays++;
22
- }
23
- }
24
- }