@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,1289 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/Renderers.js";
8
-
9
- const tempUint8Vec4 = new Uint8Array(4);
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- const tempFloat32 = new Float32Array(1);
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- const tempVec4a = math.vec4([0, 0, 0, 1]);
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- const tempVec3fa = new Float32Array(3);
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-
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- const tempVec3a = math.vec3();
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- const tempVec3b = math.vec3();
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- const tempVec3c = math.vec3();
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- const tempVec3d = math.vec3();
18
- const tempVec3e = math.vec3();
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- const tempVec3f = math.vec3();
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- const tempVec3g = math.vec3();
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-
22
- const tempFloat32Vec4 = new Float32Array(4);
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-
24
- /**
25
- * @private
26
- */
27
- export class VBOInstancingTrianglesLayer {
28
-
29
- /**
30
- * @param cfg
31
- * @param cfg.layerIndex
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- * @param cfg.model
33
- * @param cfg.geometry
34
- * @param cfg.textureSet
35
- * @param cfg.origin
36
- */
37
- constructor(cfg) {
38
-
39
- // console.info("Creating VBOInstancingTrianglesLayer");
40
-
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- /**
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- * Owner model
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- * @type {VBOSceneModel}
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- */
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- this.model = cfg.model;
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-
47
- /**
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- * State sorting key.
49
- * @type {string}
50
- */
51
- this.sortId = "TrianglesInstancingLayer" + (cfg.solid ? "-solid" : "-surface") + (cfg.normals ? "-normals" : "-autoNormals");
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-
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- /**
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- * Index of this InstancingLayer in VBOSceneModel#_layerList
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- * @type {Number}
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- */
57
- this.layerIndex = cfg.layerIndex;
58
-
59
- this._renderers = getRenderers(cfg.model.scene);
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-
61
- this._aabb = math.collapseAABB3();
62
-
63
- this._state = new RenderState({
64
- numInstances: 0,
65
- obb: math.OBB3(),
66
- origin: math.vec3(),
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- geometry: cfg.geometry,
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- textureSet: cfg.textureSet,
69
- pbrSupported: false, // Set in #finalize if we have enough to support quality rendering
70
- positionsDecodeMatrix: cfg.geometry.positionsDecodeMatrix, // So we can null the geometry for GC
71
- colorsBuf: null,
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- metallicRoughnessBuf: null,
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- flagsBuf: null,
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- offsetsBuf: null,
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- modelMatrixBuf: null,
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- modelMatrixCol0Buf: null,
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- modelMatrixCol1Buf: null,
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- modelMatrixCol2Buf: null,
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- modelNormalMatrixCol0Buf: null,
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- modelNormalMatrixCol1Buf: null,
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- modelNormalMatrixCol2Buf: null,
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- pickColorsBuf: null
83
- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
87
- this._numVisibleLayerPortions = 0;
88
- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numEdgesLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
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-
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- /** @private */
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- this.numIndices = cfg.geometry.numIndices;
99
-
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- // Vertex arrays
101
- this._colors = [];
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- this._metallicRoughness = [];
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- this._pickColors = [];
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- this._offsets = [];
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-
106
- // Modeling matrix per instance, array for each column
107
-
108
- this._modelMatrix = [];
109
-
110
- this._modelMatrixCol0 = [];
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- this._modelMatrixCol1 = [];
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- this._modelMatrixCol2 = [];
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-
114
- // Modeling normal matrix per instance, array for each column
115
- this._modelNormalMatrixCol0 = [];
116
- this._modelNormalMatrixCol1 = [];
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- this._modelNormalMatrixCol2 = [];
118
-
119
- this._portions = [];
120
- this._meshes = [];
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-
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- this._aabb = math.collapseAABB3();
123
- this.aabbDirty = true;
124
-
125
- if (cfg.origin) {
126
- this._state.origin.set(cfg.origin);
127
- }
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-
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- this._finalized = false;
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-
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- /**
132
- * When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
133
- * @type {boolean}
134
- */
135
- this.solid = !!cfg.solid;
136
-
137
- /**
138
- * The number of indices in this layer.
139
- * @type {number|*}
140
- */
141
- this.numIndices = cfg.geometry.numIndices;
142
-
143
- /**
144
- * The type of primitives in this layer.
145
- */
146
- this.primitive = cfg.geometry.primitive;
147
- }
148
-
149
- get aabb() {
150
- if (this.aabbDirty) {
151
- math.collapseAABB3(this._aabb);
152
- for (let i = 0, len = this._meshes.length; i < len; i++) {
153
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
154
- }
155
- this.aabbDirty = false;
156
- }
157
- return this._aabb;
158
- }
159
-
160
- /**
161
- * Creates a new portion within this InstancingLayer, returns the new portion ID.
162
- *
163
- * The portion will instance this InstancingLayer's geometry.
164
- *
165
- * Gives the portion the specified color and matrix.
166
- *
167
- * @param mesh The SceneModelMesh that owns the portion
168
- * @param cfg Portion params
169
- * @param cfg.color Color [0..255,0..255,0..255]
170
- * @param cfg.metallic Metalness factor [0..255]
171
- * @param cfg.roughness Roughness factor [0..255]
172
- * @param cfg.opacity Opacity [0..255].
173
- * @param cfg.meshMatrix Flat float 4x4 matrix.
174
- * @param [cfg.worldMatrix] Flat float 4x4 matrix.
175
- * @param cfg.pickColor Quantized pick color
176
- * @returns {number} Portion ID.
177
- */
178
- createPortion(mesh, cfg) {
179
-
180
- const color = cfg.color;
181
- const metallic = cfg.metallic;
182
- const roughness = cfg.roughness;
183
- const opacity = cfg.opacity !== null && cfg.opacity !== undefined ? cfg.opacity : 255;
184
- const meshMatrix = cfg.meshMatrix;
185
- const pickColor = cfg.pickColor;
186
-
187
- if (this._finalized) {
188
- throw "Already finalized";
189
- }
190
-
191
- const r = color[0]; // Color is pre-quantized by SceneModel
192
- const g = color[1];
193
- const b = color[2];
194
-
195
- this._colors.push(r);
196
- this._colors.push(g);
197
- this._colors.push(b);
198
- this._colors.push(opacity);
199
-
200
- this._metallicRoughness.push((metallic !== null && metallic !== undefined) ? metallic : 0);
201
- this._metallicRoughness.push((roughness !== null && roughness !== undefined) ? roughness : 255);
202
-
203
- if (this.model.scene.entityOffsetsEnabled) {
204
- this._offsets.push(0);
205
- this._offsets.push(0);
206
- this._offsets.push(0);
207
- }
208
-
209
- this._modelMatrixCol0.push(meshMatrix[0]);
210
- this._modelMatrixCol0.push(meshMatrix[4]);
211
- this._modelMatrixCol0.push(meshMatrix[8]);
212
- this._modelMatrixCol0.push(meshMatrix[12]);
213
-
214
- this._modelMatrixCol1.push(meshMatrix[1]);
215
- this._modelMatrixCol1.push(meshMatrix[5]);
216
- this._modelMatrixCol1.push(meshMatrix[9]);
217
- this._modelMatrixCol1.push(meshMatrix[13]);
218
-
219
- this._modelMatrixCol2.push(meshMatrix[2]);
220
- this._modelMatrixCol2.push(meshMatrix[6]);
221
- this._modelMatrixCol2.push(meshMatrix[10]);
222
- this._modelMatrixCol2.push(meshMatrix[14]);
223
-
224
- if (this._state.geometry.normals) {
225
-
226
- // Note: order of inverse and transpose doesn't matter
227
-
228
- let transposedMat = math.transposeMat4(meshMatrix, math.mat4()); // TODO: Use cached matrix
229
- let normalMatrix = math.inverseMat4(transposedMat);
230
-
231
- this._modelNormalMatrixCol0.push(normalMatrix[0]);
232
- this._modelNormalMatrixCol0.push(normalMatrix[4]);
233
- this._modelNormalMatrixCol0.push(normalMatrix[8]);
234
- this._modelNormalMatrixCol0.push(normalMatrix[12]);
235
-
236
- this._modelNormalMatrixCol1.push(normalMatrix[1]);
237
- this._modelNormalMatrixCol1.push(normalMatrix[5]);
238
- this._modelNormalMatrixCol1.push(normalMatrix[9]);
239
- this._modelNormalMatrixCol1.push(normalMatrix[13]);
240
-
241
- this._modelNormalMatrixCol2.push(normalMatrix[2]);
242
- this._modelNormalMatrixCol2.push(normalMatrix[6]);
243
- this._modelNormalMatrixCol2.push(normalMatrix[10]);
244
- this._modelNormalMatrixCol2.push(normalMatrix[14]);
245
- }
246
-
247
- // Per-vertex pick colors
248
-
249
- this._pickColors.push(pickColor[0]);
250
- this._pickColors.push(pickColor[1]);
251
- this._pickColors.push(pickColor[2]);
252
- this._pickColors.push(pickColor[3]);
253
-
254
- this._state.numInstances++;
255
-
256
- const portionId = this._portions.length;
257
-
258
- const portion = {};
259
-
260
- if (this.model.scene.readableGeometryEnabled) {
261
- portion.matrix = meshMatrix.slice();
262
- portion.inverseMatrix = null; // Lazy-computed in precisionRayPickSurface
263
- portion.normalMatrix = null; // Lazy-computed in precisionRayPickSurface
264
- }
265
-
266
- this._portions.push(portion);
267
-
268
- this._numPortions++;
269
- this.model.numPortions++;
270
- this._meshes.push(mesh);
271
- return portionId;
272
- }
273
-
274
- finalize() {
275
-
276
- if (this._finalized) {
277
- return;
278
- }
279
-
280
- const state = this._state;
281
- const geometry = state.geometry;
282
- const textureSet = state.textureSet;
283
- const gl = this.model.scene.canvas.gl;
284
- const colorsLength = this._colors.length;
285
- const flagsLength = colorsLength / 4;
286
-
287
- if (colorsLength > 0) {
288
- let notNormalized = false;
289
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._colors), this._colors.length, 4, gl.DYNAMIC_DRAW, notNormalized);
290
- this._colors = []; // Release memory
291
- }
292
-
293
- if (this._metallicRoughness.length > 0) {
294
- const metallicRoughness = new Uint8Array(this._metallicRoughness);
295
- let normalized = false;
296
- state.metallicRoughnessBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, metallicRoughness, this._metallicRoughness.length, 2, gl.STATIC_DRAW, normalized);
297
- }
298
-
299
- if (flagsLength > 0) {
300
- // Because we only build flags arrays here,
301
- // get their length from the colors array
302
- let notNormalized = false;
303
- state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(flagsLength), flagsLength, 1, gl.DYNAMIC_DRAW, notNormalized);
304
- }
305
-
306
- if (this.model.scene.entityOffsetsEnabled) {
307
- if (this._offsets.length > 0) {
308
- const notNormalized = false;
309
- state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._offsets), this._offsets.length, 3, gl.DYNAMIC_DRAW, notNormalized);
310
- this._offsets = []; // Release memory
311
- }
312
- }
313
-
314
- if (geometry.positionsCompressed && geometry.positionsCompressed.length > 0) {
315
- const normalized = false;
316
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.positionsCompressed, geometry.positionsCompressed.length, 3, gl.STATIC_DRAW, normalized);
317
- state.positionsDecodeMatrix = math.mat4(geometry.positionsDecodeMatrix);
318
- }
319
- // if (geometry.normalsCompressed && geometry.normalsCompressed.length > 0) {
320
- // const normalized = true; // For oct-encoded UInt8
321
- // state.normalsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.normalsCompressed, geometry.normalsCompressed.length, 3, gl.STATIC_DRAW, normalized);
322
- // }
323
- if (geometry.colorsCompressed && geometry.colorsCompressed.length > 0) {
324
- const colorsCompressed = new Uint8Array(geometry.colorsCompressed);
325
- const notNormalized = false;
326
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colorsCompressed, colorsCompressed.length, 4, gl.STATIC_DRAW, notNormalized);
327
- }
328
- if (geometry.uvCompressed && geometry.uvCompressed.length > 0) {
329
- const uvCompressed = geometry.uvCompressed;
330
- state.uvDecodeMatrix = geometry.uvDecodeMatrix;
331
- state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uvCompressed, uvCompressed.length, 2, gl.STATIC_DRAW, false);
332
- }
333
- if (geometry.indices && geometry.indices.length > 0) {
334
- state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(geometry.indices), geometry.indices.length, 1, gl.STATIC_DRAW);
335
- state.numIndices = geometry.indices.length;
336
- }
337
- if (geometry.edgeIndices && geometry.edgeIndices.length > 0) {
338
- state.edgeIndicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(geometry.edgeIndices), geometry.edgeIndices.length, 1, gl.STATIC_DRAW);
339
- }
340
-
341
- if (this._modelMatrixCol0.length > 0) {
342
-
343
- const normalized = false;
344
-
345
- state.modelMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol0), this._modelMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
346
- state.modelMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol1), this._modelMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
347
- state.modelMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol2), this._modelMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
348
- this._modelMatrixCol0 = [];
349
- this._modelMatrixCol1 = [];
350
- this._modelMatrixCol2 = [];
351
-
352
- if (state.normalsBuf) {
353
- state.modelNormalMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol0), this._modelNormalMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
354
- state.modelNormalMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol1), this._modelNormalMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
355
- state.modelNormalMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol2), this._modelNormalMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
356
- this._modelNormalMatrixCol0 = [];
357
- this._modelNormalMatrixCol1 = [];
358
- this._modelNormalMatrixCol2 = [];
359
- }
360
- }
361
-
362
- if (this._pickColors.length > 0) {
363
- const normalized = false;
364
- state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._pickColors), this._pickColors.length, 4, gl.STATIC_DRAW, normalized);
365
- this._pickColors = []; // Release memory
366
- }
367
-
368
- state.pbrSupported
369
- = !!state.metallicRoughnessBuf
370
- && !!state.uvBuf
371
- && !!state.normalsBuf
372
- && !!textureSet
373
- && !!textureSet.colorTexture
374
- && !!textureSet.metallicRoughnessTexture;
375
-
376
- state.colorTextureSupported
377
- = !!state.uvBuf
378
- && !!textureSet
379
- && !!textureSet.colorTexture;
380
-
381
-
382
- if (!this.model.scene.readableGeometryEnabled) {
383
- this._state.geometry = null;
384
- }
385
-
386
- this._finalized = true;
387
- }
388
-
389
- // The following setters are called by VBOSceneModelMesh, in turn called by VBOSceneModelNode, only after the layer is finalized.
390
- // It's important that these are called after finalize() in order to maintain integrity of counts like _numVisibleLayerPortions etc.
391
-
392
- initFlags(portionId, flags, meshTransparent) {
393
- if (flags & ENTITY_FLAGS.VISIBLE) {
394
- this._numVisibleLayerPortions++;
395
- this.model.numVisibleLayerPortions++;
396
- }
397
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
398
- this._numHighlightedLayerPortions++;
399
- this.model.numHighlightedLayerPortions++;
400
- }
401
- if (flags & ENTITY_FLAGS.XRAYED) {
402
- this._numXRayedLayerPortions++;
403
- this.model.numXRayedLayerPortions++;
404
- }
405
- if (flags & ENTITY_FLAGS.SELECTED) {
406
- this._numSelectedLayerPortions++;
407
- this.model.numSelectedLayerPortions++;
408
- }
409
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
410
- this._numClippableLayerPortions++;
411
- this.model.numClippableLayerPortions++;
412
- }
413
- if (flags & ENTITY_FLAGS.EDGES) {
414
- this._numEdgesLayerPortions++;
415
- this.model.numEdgesLayerPortions++;
416
- }
417
- if (flags & ENTITY_FLAGS.PICKABLE) {
418
- this._numPickableLayerPortions++;
419
- this.model.numPickableLayerPortions++;
420
- }
421
- if (flags & ENTITY_FLAGS.CULLED) {
422
- this._numCulledLayerPortions++;
423
- this.model.numCulledLayerPortions++;
424
- }
425
- if (meshTransparent) {
426
- this._numTransparentLayerPortions++;
427
- this.model.numTransparentLayerPortions++;
428
- }
429
- this._setFlags(portionId, flags, meshTransparent);
430
- }
431
-
432
- setVisible(portionId, flags, meshTransparent) {
433
- if (!this._finalized) {
434
- throw "Not finalized";
435
- }
436
- if (flags & ENTITY_FLAGS.VISIBLE) {
437
- this._numVisibleLayerPortions++;
438
- this.model.numVisibleLayerPortions++;
439
- } else {
440
- this._numVisibleLayerPortions--;
441
- this.model.numVisibleLayerPortions--;
442
- }
443
- this._setFlags(portionId, flags, meshTransparent);
444
- }
445
-
446
- setHighlighted(portionId, flags, meshTransparent) {
447
- if (!this._finalized) {
448
- throw "Not finalized";
449
- }
450
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
451
- this._numHighlightedLayerPortions++;
452
- this.model.numHighlightedLayerPortions++;
453
- } else {
454
- this._numHighlightedLayerPortions--;
455
- this.model.numHighlightedLayerPortions--;
456
- }
457
- this._setFlags(portionId, flags, meshTransparent);
458
- }
459
-
460
- setXRayed(portionId, flags, meshTransparent) {
461
- if (!this._finalized) {
462
- throw "Not finalized";
463
- }
464
- if (flags & ENTITY_FLAGS.XRAYED) {
465
- this._numXRayedLayerPortions++;
466
- this.model.numXRayedLayerPortions++;
467
- } else {
468
- this._numXRayedLayerPortions--;
469
- this.model.numXRayedLayerPortions--;
470
- }
471
- this._setFlags(portionId, flags, meshTransparent);
472
- }
473
-
474
- setSelected(portionId, flags, meshTransparent) {
475
- if (!this._finalized) {
476
- throw "Not finalized";
477
- }
478
- if (flags & ENTITY_FLAGS.SELECTED) {
479
- this._numSelectedLayerPortions++;
480
- this.model.numSelectedLayerPortions++;
481
- } else {
482
- this._numSelectedLayerPortions--;
483
- this.model.numSelectedLayerPortions--;
484
- }
485
- this._setFlags(portionId, flags, meshTransparent);
486
- }
487
-
488
- setEdges(portionId, flags, meshTransparent) {
489
- if (!this._finalized) {
490
- throw "Not finalized";
491
- }
492
- if (flags & ENTITY_FLAGS.EDGES) {
493
- this._numEdgesLayerPortions++;
494
- this.model.numEdgesLayerPortions++;
495
- } else {
496
- this._numEdgesLayerPortions--;
497
- this.model.numEdgesLayerPortions--;
498
- }
499
- this._setFlags(portionId, flags, meshTransparent);
500
- }
501
-
502
- setClippable(portionId, flags) {
503
- if (!this._finalized) {
504
- throw "Not finalized";
505
- }
506
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
507
- this._numClippableLayerPortions++;
508
- this.model.numClippableLayerPortions++;
509
- } else {
510
- this._numClippableLayerPortions--;
511
- this.model.numClippableLayerPortions--;
512
- }
513
- this._setFlags(portionId, flags);
514
- }
515
-
516
- setCollidable(portionId, flags) {
517
- if (!this._finalized) {
518
- throw "Not finalized";
519
- }
520
- }
521
-
522
- setPickable(portionId, flags, meshTransparent) {
523
- if (!this._finalized) {
524
- throw "Not finalized";
525
- }
526
- if (flags & ENTITY_FLAGS.PICKABLE) {
527
- this._numPickableLayerPortions++;
528
- this.model.numPickableLayerPortions++;
529
- } else {
530
- this._numPickableLayerPortions--;
531
- this.model.numPickableLayerPortions--;
532
- }
533
- this._setFlags(portionId, flags, meshTransparent);
534
- }
535
-
536
- setCulled(portionId, flags, meshTransparent) {
537
- if (!this._finalized) {
538
- throw "Not finalized";
539
- }
540
- if (flags & ENTITY_FLAGS.CULLED) {
541
- this._numCulledLayerPortions++;
542
- this.model.numCulledLayerPortions++;
543
- } else {
544
- this._numCulledLayerPortions--;
545
- this.model.numCulledLayerPortions--;
546
- }
547
- this._setFlags(portionId, flags, meshTransparent);
548
- }
549
-
550
- setColor(portionId, color) { // RGBA color is normalized as ints
551
- if (!this._finalized) {
552
- throw "Not finalized";
553
- }
554
- tempUint8Vec4[0] = color[0];
555
- tempUint8Vec4[1] = color[1];
556
- tempUint8Vec4[2] = color[2];
557
- tempUint8Vec4[3] = color[3];
558
- if (this._state.colorsBuf) {
559
- this._state.colorsBuf.setData(tempUint8Vec4, portionId * 4);
560
- }
561
- }
562
-
563
- setTransparent(portionId, flags, transparent) {
564
- if (transparent) {
565
- this._numTransparentLayerPortions++;
566
- this.model.numTransparentLayerPortions++;
567
- } else {
568
- this._numTransparentLayerPortions--;
569
- this.model.numTransparentLayerPortions--;
570
- }
571
- this._setFlags(portionId, flags, transparent);
572
- }
573
-
574
- // setMatrix(portionId, matrix) {
575
- //
576
- // if (!this._finalized) {
577
- // throw "Not finalized";
578
- // }
579
- //
580
- // var offset = portionId * 4;
581
- //
582
- // tempFloat32Vec4[0] = matrix[0];
583
- // tempFloat32Vec4[1] = matrix[4];
584
- // tempFloat32Vec4[2] = matrix[8];
585
- // tempFloat32Vec4[3] = matrix[12];
586
- //
587
- // this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
588
- //
589
- // tempFloat32Vec4[0] = matrix[1];
590
- // tempFloat32Vec4[1] = matrix[5];
591
- // tempFloat32Vec4[2] = matrix[9];
592
- // tempFloat32Vec4[3] = matrix[13];
593
- //
594
- // this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
595
- //
596
- // tempFloat32Vec4[0] = matrix[2];
597
- // tempFloat32Vec4[1] = matrix[6];
598
- // tempFloat32Vec4[2] = matrix[10];
599
- // tempFloat32Vec4[3] = matrix[14];
600
- //
601
- // this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
602
- // }
603
-
604
- /**
605
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
606
- */
607
- _setFlags(portionId, flags, meshTransparent) {
608
-
609
- if (!this._finalized) {
610
- throw "Not finalized";
611
- }
612
-
613
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
614
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
615
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
616
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
617
- const edges = !!(flags & ENTITY_FLAGS.EDGES);
618
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
619
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
620
-
621
- let colorFlag;
622
- if (!visible || culled || xrayed
623
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
624
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
625
- colorFlag = RENDER_PASSES.NOT_RENDERED;
626
- } else {
627
- if (meshTransparent) {
628
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
629
- } else {
630
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
631
- }
632
- }
633
-
634
- let silhouetteFlag;
635
- if (!visible || culled) {
636
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
637
- } else if (selected) {
638
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
639
- } else if (highlighted) {
640
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
641
- } else if (xrayed) {
642
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
643
- } else {
644
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
645
- }
646
-
647
- let edgeFlag = 0;
648
- if (!visible || culled) {
649
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
650
- } else if (selected) {
651
- edgeFlag = RENDER_PASSES.EDGES_SELECTED;
652
- } else if (highlighted) {
653
- edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
654
- } else if (xrayed) {
655
- edgeFlag = RENDER_PASSES.EDGES_XRAYED;
656
- } else if (edges) {
657
- if (meshTransparent) {
658
- edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
659
- } else {
660
- edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
661
- }
662
- } else {
663
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
664
- }
665
-
666
- const pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
667
-
668
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
669
-
670
- let vertFlag = 0;
671
- vertFlag |= colorFlag;
672
- vertFlag |= silhouetteFlag << 4;
673
- vertFlag |= edgeFlag << 8;
674
- vertFlag |= pickFlag << 12;
675
- vertFlag |= clippableFlag << 16;
676
-
677
- tempFloat32[0] = vertFlag;
678
-
679
- if (this._state.flagsBuf) {
680
- this._state.flagsBuf.setData(tempFloat32, portionId);
681
- }
682
- }
683
-
684
- setOffset(portionId, offset) {
685
- if (!this._finalized) {
686
- throw "Not finalized";
687
- }
688
- if (!this.model.scene.entityOffsetsEnabled) {
689
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
690
- return;
691
- }
692
- tempVec3fa[0] = offset[0];
693
- tempVec3fa[1] = offset[1];
694
- tempVec3fa[2] = offset[2];
695
- if (this._state.offsetsBuf) {
696
- this._state.offsetsBuf.setData(tempVec3fa, portionId * 3);
697
- }
698
- }
699
-
700
- getEachVertex(portionId, callback) {
701
- if (!this.model.scene.readableGeometryEnabled) {
702
- return false;
703
- }
704
- const state = this._state;
705
- const geometry = state.geometry;
706
- const portion = this._portions[portionId];
707
- if (!portion) {
708
- this.model.error("portion not found: " + portionId);
709
- return;
710
- }
711
- const positions = geometry.positionsCompressed;
712
- const sceneModelMatrix = this.model.matrix;
713
- const origin = math.vec4();
714
- origin.set(state.origin, 0);
715
- origin[3] = 1;
716
- math.mulMat4v4(sceneModelMatrix, origin, origin);
717
- const offsetX = origin[0];
718
- const offsetY = origin[1];
719
- const offsetZ = origin[2];
720
- const worldPos = tempVec4a;
721
- const portionMatrix = portion.matrix;
722
- const positionsDecodeMatrix = state.positionsDecodeMatrix;
723
- for (let i = 0, len = positions.length; i < len; i += 3) {
724
- worldPos[0] = positions[i];
725
- worldPos[1] = positions[i + 1];
726
- worldPos[2] = positions[i + 2];
727
- math.decompressPosition(worldPos, positionsDecodeMatrix);
728
- math.transformPoint3(portionMatrix, worldPos, worldPos);
729
- worldPos[3] = 1;
730
- math.mulMat4v4(sceneModelMatrix, worldPos, worldPos);
731
- worldPos[0] += offsetX;
732
- worldPos[1] += offsetY;
733
- worldPos[2] += offsetZ;
734
- callback(worldPos);
735
- }
736
- }
737
-
738
- getEachIndex(portionId, callback) {
739
- if (!this.model.scene.readableGeometryEnabled) {
740
- return false;
741
- }
742
- const state = this._state;
743
- const geometry = state.geometry;
744
- const portion = this._portions[portionId];
745
- if (!portion) {
746
- this.model.error("portion not found: " + portionId);
747
- return;
748
- }
749
- const indices = geometry.indices;
750
- for (let i = 0, len = indices.length; i < len; i++) {
751
- callback(indices[i]);
752
- }
753
- }
754
-
755
- setMatrix(portionId, matrix) {
756
- if (!this._finalized) {
757
- throw "Not finalized";
758
- }
759
-
760
- ////////////////////////////////////////
761
- // TODO: Update portion matrix
762
- ////////////////////////////////////////
763
-
764
- var offset = portionId * 4;
765
-
766
- tempFloat32Vec4[0] = matrix[0];
767
- tempFloat32Vec4[1] = matrix[4];
768
- tempFloat32Vec4[2] = matrix[8];
769
- tempFloat32Vec4[3] = matrix[12];
770
-
771
- this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
772
-
773
- tempFloat32Vec4[0] = matrix[1];
774
- tempFloat32Vec4[1] = matrix[5];
775
- tempFloat32Vec4[2] = matrix[9];
776
- tempFloat32Vec4[3] = matrix[13];
777
-
778
- this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
779
-
780
- tempFloat32Vec4[0] = matrix[2];
781
- tempFloat32Vec4[1] = matrix[6];
782
- tempFloat32Vec4[2] = matrix[10];
783
- tempFloat32Vec4[3] = matrix[14];
784
-
785
- this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
786
- }
787
-
788
- readGeometryData(portionId) {
789
- if (!this._finalized) {
790
- throw "Not finalized";
791
- }
792
-
793
- const state = this._state;
794
- const sceneModelMatrix = this.model.matrix;
795
-
796
- const col0 = state.modelMatrixCol0Buf.getData(portionId, 1);
797
- const col1 = state.modelMatrixCol1Buf.getData(portionId, 1);
798
- const col2 = state.modelMatrixCol2Buf.getData(portionId, 1);
799
-
800
- const portionMatrix = [
801
- col0[0], col1[0], col2[0], 0,
802
- col0[1], col1[1], col2[1], 0,
803
- col0[2], col1[2], col2[2], 0,
804
- col0[3], col1[3], col2[3], 1,
805
- ];
806
-
807
- const positionsDecodeMatrix = state.positionsDecodeMatrix;
808
-
809
- const origin = math.vec4();
810
- origin.set(state.origin, 0);
811
- origin[3] = 1;
812
- math.mulMat4v4(sceneModelMatrix, origin, origin);
813
-
814
- const indices = state.indicesBuf.getData();
815
-
816
- const matrix = math.mulMat4(
817
- portionMatrix,
818
- positionsDecodeMatrix,
819
- new Array(16)
820
- );
821
-
822
- math.mulMat4(
823
- sceneModelMatrix,
824
- matrix,
825
- matrix
826
- );
827
-
828
- matrix[12] += origin[0];
829
- matrix[13] += origin[1];
830
- matrix[14] += origin[2];
831
-
832
- const positionsQuantized = state.positionsBuf.getData();
833
-
834
- const positions = math.transformPositions3(
835
- matrix,
836
- positionsQuantized,
837
- new Array(positionsQuantized.length)
838
- );
839
-
840
- // const aabb = math.positions3ToAABB3(positions);
841
- // console.log({aabbToniInstancing: aabb});
842
-
843
- return { indices, positions };
844
- }
845
-
846
- // ---------------------- COLOR RENDERING -----------------------------------
847
-
848
- drawColorOpaque(renderFlags, frameCtx) {
849
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
850
- return;
851
- }
852
- this._updateBackfaceCull(renderFlags, frameCtx);
853
- const useAlphaCutoff = this._state.textureSet && (typeof (this._state.textureSet.alphaCutoff) === "number");
854
- if (frameCtx.withSAO && this.model.saoEnabled) {
855
- if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
856
- if (this._renderers.pbrRendererWithSAO) {
857
- this._renderers.pbrRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
858
- }
859
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
860
- if (useAlphaCutoff) {
861
- if (this._renderers.colorTextureRendererWithSAOAlphaCutoff) {
862
- this._renderers.colorTextureRendererWithSAOAlphaCutoff.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
863
- }
864
- } else {
865
- if (this._renderers.colorTextureRendererWithSAO) {
866
- this._renderers.colorTextureRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
867
- }
868
- }
869
- } else if (this._state.normalsBuf) {
870
- if (this._renderers.colorRendererWithSAO) {
871
- this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
872
- }
873
- } else {
874
- if (this._renderers.flatColorRendererWithSAO) {
875
- this._renderers.flatColorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
876
- }
877
- }
878
- } else if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
879
- if (this._renderers.pbrRenderer) {
880
- this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
881
- }
882
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
883
- if (useAlphaCutoff) {
884
- if (this._renderers.colorTextureRendererAlphaCutoff) {
885
- this._renderers.colorTextureRendererAlphaCutoff.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
886
- }
887
- } else {
888
- if (this._renderers.colorTextureRenderer) {
889
- this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
890
- }
891
- }
892
- } else if (this._state.normalsBuf) {
893
- if (this._renderers.colorRenderer) {
894
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
895
- }
896
- } else {
897
- if (this._renderers.flatColorRenderer) {
898
- this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
899
- }
900
- }
901
- }
902
-
903
- _updateBackfaceCull(renderFlags, frameCtx) {
904
- const backfaces = true; // See XCD-230
905
- if (frameCtx.backfaces !== backfaces) {
906
- const gl = frameCtx.gl;
907
- if (backfaces) {
908
- gl.disable(gl.CULL_FACE);
909
- } else {
910
- gl.enable(gl.CULL_FACE);
911
- }
912
- frameCtx.backfaces = backfaces;
913
- }
914
- }
915
-
916
- drawColorTransparent(renderFlags, frameCtx) {
917
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
918
- return;
919
- }
920
- this._updateBackfaceCull(renderFlags, frameCtx);
921
- if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
922
- if (this._renderers.pbrRenderer) {
923
- this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
924
- }
925
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
926
- if (this._renderers.colorTextureRenderer) {
927
- this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
928
- }
929
- } else if (this._state.normalsBuf) {
930
- if (this._renderers.colorRenderer) {
931
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
932
- }
933
- } else {
934
- if (this._renderers.flatColorRenderer) {
935
- this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
936
- }
937
- }
938
- }
939
-
940
- // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
941
-
942
- drawDepth(renderFlags, frameCtx) {
943
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
944
- return;
945
- }
946
- this._updateBackfaceCull(renderFlags, frameCtx);
947
- if (this._renderers.depthRenderer) {
948
- this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
949
- }
950
- }
951
-
952
- drawNormals(renderFlags, frameCtx) {
953
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
954
- return;
955
- }
956
- this._updateBackfaceCull(renderFlags, frameCtx);
957
- if (this._renderers.normalsRenderer) {
958
- this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
959
- }
960
- }
961
-
962
- // ---------------------- SILHOUETTE RENDERING -----------------------------------
963
-
964
- drawSilhouetteXRayed(renderFlags, frameCtx) {
965
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
966
- return;
967
- }
968
- this._updateBackfaceCull(renderFlags, frameCtx);
969
- if (this._renderers.silhouetteRenderer) {
970
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
971
- }
972
- }
973
-
974
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
975
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
976
- return;
977
- }
978
- this._updateBackfaceCull(renderFlags, frameCtx);
979
- if (this._renderers.silhouetteRenderer) {
980
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
981
- }
982
- }
983
-
984
- drawSilhouetteSelected(renderFlags, frameCtx) {
985
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
986
- return;
987
- }
988
- this._updateBackfaceCull(renderFlags, frameCtx);
989
- if (this._renderers.silhouetteRenderer) {
990
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
991
- }
992
- }
993
-
994
- // ---------------------- EDGES RENDERING -----------------------------------
995
-
996
- drawEdgesColorOpaque(renderFlags, frameCtx) {
997
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
998
- return;
999
- }
1000
- if (this._renderers.edgesColorRenderer) {
1001
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
1002
- }
1003
- }
1004
-
1005
- drawEdgesColorTransparent(renderFlags, frameCtx) {
1006
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
1007
- return;
1008
- }
1009
- if (this._renderers.edgesColorRenderer) {
1010
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
1011
- }
1012
- }
1013
-
1014
- drawEdgesXRayed(renderFlags, frameCtx) {
1015
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1016
- return;
1017
- }
1018
- if (this._renderers.edgesRenderer) {
1019
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
1020
- }
1021
- }
1022
-
1023
- drawEdgesHighlighted(renderFlags, frameCtx) {
1024
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1025
- return;
1026
- }
1027
- if (this._renderers.edgesRenderer) {
1028
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
1029
- }
1030
- }
1031
-
1032
- drawEdgesSelected(renderFlags, frameCtx) {
1033
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1034
- return;
1035
- }
1036
- if (this._renderers.edgesRenderer) {
1037
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
1038
- }
1039
- }
1040
-
1041
- // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1042
-
1043
- drawOcclusion(renderFlags, frameCtx) {
1044
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1045
- return;
1046
- }
1047
- this._updateBackfaceCull(renderFlags, frameCtx);
1048
- if (this._renderers.occlusionRenderer) {
1049
- // Only opaque, filled objects can be occluders
1050
- this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1051
- }
1052
- }
1053
-
1054
- // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1055
-
1056
- drawShadow(renderFlags, frameCtx) {
1057
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1058
- return;
1059
- }
1060
- this._updateBackfaceCull(renderFlags, frameCtx);
1061
- if (this._renderers.shadowRenderer) {
1062
- this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1063
- }
1064
- }
1065
-
1066
- //---- PICKING ----------------------------------------------------------------------------------------------------
1067
-
1068
- drawPickMesh(renderFlags, frameCtx) {
1069
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1070
- return;
1071
- }
1072
- this._updateBackfaceCull(renderFlags, frameCtx);
1073
- if (this._renderers.pickMeshRenderer) {
1074
- this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1075
- }
1076
- }
1077
-
1078
- drawPickDepths(renderFlags, frameCtx) {
1079
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1080
- return;
1081
- }
1082
- this._updateBackfaceCull(renderFlags, frameCtx);
1083
- if (this._renderers.pickDepthRenderer) {
1084
- this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1085
- }
1086
- }
1087
-
1088
- drawPickNormals(renderFlags, frameCtx) {
1089
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1090
- return;
1091
- }
1092
- this._updateBackfaceCull(renderFlags, frameCtx);
1093
-
1094
- ////////////////////////////////////////////////////////////////////////////////////////////////////
1095
- // TODO
1096
- // if (this._state.normalsBuf) {
1097
- // if (this._renderers.pickNormalsRenderer) {
1098
- // this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1099
- // }
1100
- ////////////////////////////////////////////////////////////////////////////////////////////////////
1101
- // } else {
1102
- if (this._renderers.pickNormalsFlatRenderer) {
1103
- this._renderers.pickNormalsFlatRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1104
- }
1105
- // }
1106
- }
1107
-
1108
- drawSnapInit(renderFlags, frameCtx) {
1109
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1110
- return;
1111
- }
1112
- this._updateBackfaceCull(renderFlags, frameCtx);
1113
- if (this._renderers.snapInitRenderer) {
1114
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1115
- }
1116
- }
1117
-
1118
- drawSnap(renderFlags, frameCtx) {
1119
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1120
- return;
1121
- }
1122
- this._updateBackfaceCull(renderFlags, frameCtx);
1123
- if (this._renderers.snapRenderer) {
1124
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1125
- }
1126
- }
1127
-
1128
- //-----------------------------------------------------------------------------------------
1129
-
1130
- precisionRayPickSurface(portionId, worldRayOrigin, worldRayDir, worldSurfacePos, worldNormal) {
1131
-
1132
- if (!this.model.scene.readableGeometryEnabled) {
1133
- return false;
1134
- }
1135
-
1136
- const geometry = this._state.geometry;
1137
- const state = this._state;
1138
- const portion = this._portions[portionId];
1139
-
1140
- if (!portion) {
1141
- this.model.error("portion not found: " + portionId);
1142
- return false;
1143
- }
1144
-
1145
- if (!portion.inverseMatrix) {
1146
- portion.inverseMatrix = math.inverseMat4(portion.matrix, math.mat4());
1147
- }
1148
-
1149
- if (worldNormal && !portion.normalMatrix) {
1150
- portion.normalMatrix = math.transposeMat4(portion.inverseMatrix, math.mat4());
1151
- }
1152
-
1153
- const quantizedPositions = geometry.quantizedPositions;
1154
- const indices = geometry.indices;
1155
- const origin = state.origin;
1156
- const offset = portion.offset;
1157
-
1158
- const rtcRayOrigin = tempVec3a;
1159
- const rtcRayDir = tempVec3b;
1160
-
1161
- rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c) : worldRayOrigin); // World -> RTC
1162
- rtcRayDir.set(worldRayDir);
1163
-
1164
- if (offset) {
1165
- math.subVec3(rtcRayOrigin, offset);
1166
- }
1167
-
1168
- math.transformRay(this.model.worldNormalMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir);
1169
-
1170
- math.transformRay(portion.inverseMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir);
1171
-
1172
- const a = tempVec3d;
1173
- const b = tempVec3e;
1174
- const c = tempVec3f;
1175
-
1176
- let gotIntersect = false;
1177
- let closestDist = 0;
1178
- const closestIntersectPos = tempVec3g;
1179
-
1180
- for (let i = 0, len = indices.length; i < len; i += 3) {
1181
-
1182
- const ia = indices[i + 0] * 3;
1183
- const ib = indices[i + 1] * 3;
1184
- const ic = indices[i + 2] * 3;
1185
-
1186
- a[0] = quantizedPositions[ia];
1187
- a[1] = quantizedPositions[ia + 1];
1188
- a[2] = quantizedPositions[ia + 2];
1189
-
1190
- b[0] = quantizedPositions[ib];
1191
- b[1] = quantizedPositions[ib + 1];
1192
- b[2] = quantizedPositions[ib + 2];
1193
-
1194
- c[0] = quantizedPositions[ic];
1195
- c[1] = quantizedPositions[ic + 1];
1196
- c[2] = quantizedPositions[ic + 2];
1197
-
1198
- const {positionsDecodeMatrix} = state.geometry;
1199
-
1200
- math.decompressPosition(a, positionsDecodeMatrix);
1201
- math.decompressPosition(b, positionsDecodeMatrix);
1202
- math.decompressPosition(c, positionsDecodeMatrix);
1203
-
1204
- if (math.rayTriangleIntersect(rtcRayOrigin, rtcRayDir, a, b, c, closestIntersectPos)) {
1205
-
1206
- math.transformPoint3(portion.matrix, closestIntersectPos, closestIntersectPos);
1207
-
1208
- math.transformPoint3(this.model.worldMatrix, closestIntersectPos, closestIntersectPos);
1209
-
1210
- if (offset) {
1211
- math.addVec3(closestIntersectPos, offset);
1212
- }
1213
-
1214
- if (origin) {
1215
- math.addVec3(closestIntersectPos, origin);
1216
- }
1217
-
1218
- const dist = Math.abs(math.lenVec3(math.subVec3(closestIntersectPos, worldRayOrigin, [])));
1219
-
1220
- if (!gotIntersect || dist > closestDist) {
1221
- closestDist = dist;
1222
- worldSurfacePos.set(closestIntersectPos);
1223
- if (worldNormal) { // Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
1224
- math.triangleNormal(a, b, c, worldNormal);
1225
- }
1226
- gotIntersect = true;
1227
- }
1228
- }
1229
- }
1230
-
1231
- if (gotIntersect && worldNormal) {
1232
- math.transformVec3(portion.normalMatrix, worldNormal, worldNormal);
1233
- math.transformVec3(this.model.worldNormalMatrix, worldNormal, worldNormal);
1234
- math.normalizeVec3(worldNormal);
1235
- }
1236
-
1237
- return gotIntersect;
1238
- }
1239
-
1240
- destroy() {
1241
- const state = this._state;
1242
- if (state.colorsBuf) {
1243
- state.colorsBuf.destroy();
1244
- state.colorsBuf = null;
1245
- }
1246
- if (state.metallicRoughnessBuf) {
1247
- state.metallicRoughnessBuf.destroy();
1248
- state.metallicRoughnessBuf = null;
1249
- }
1250
- if (state.flagsBuf) {
1251
- state.flagsBuf.destroy();
1252
- state.flagsBuf = null;
1253
- }
1254
- if (state.offsetsBuf) {
1255
- state.offsetsBuf.destroy();
1256
- state.offsetsBuf = null;
1257
- }
1258
- if (state.modelMatrixCol0Buf) {
1259
- state.modelMatrixCol0Buf.destroy();
1260
- state.modelMatrixCol0Buf = null;
1261
- }
1262
- if (state.modelMatrixCol1Buf) {
1263
- state.modelMatrixCol1Buf.destroy();
1264
- state.modelMatrixCol1Buf = null;
1265
- }
1266
- if (state.modelMatrixCol2Buf) {
1267
- state.modelMatrixCol2Buf.destroy();
1268
- state.modelMatrixCol2Buf = null;
1269
- }
1270
- if (state.modelNormalMatrixCol0Buf) {
1271
- state.modelNormalMatrixCol0Buf.destroy();
1272
- state.modelNormalMatrixCol0Buf = null;
1273
- }
1274
- if (state.modelNormalMatrixCol1Buf) {
1275
- state.modelNormalMatrixCol1Buf.destroy();
1276
- state.modelNormalMatrixCol1Buf = null;
1277
- }
1278
- if (state.modelNormalMatrixCol2Buf) {
1279
- state.modelNormalMatrixCol2Buf.destroy();
1280
- state.modelNormalMatrixCol2Buf = null;
1281
- }
1282
- if (state.pickColorsBuf) {
1283
- state.pickColorsBuf.destroy();
1284
- state.pickColorsBuf = null;
1285
- }
1286
- state.destroy();
1287
- this._state = null;
1288
- }
1289
- }