@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,35 @@
1
+ export const ColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao, primitive) {
2
+ const vColor = programVariables.createVarying("vec4", "vColor", () => {
3
+ const attributes = geometry.attributes;
4
+ const color = (primitive === "points") ? `vec4(${attributes.color}.rgb, 1.0)` : `${attributes.color}`;
5
+ if (lightSetup) {
6
+ const lightComponents = [
7
+ lightSetup.getAmbientColor()
8
+ ].concat(
9
+ lightSetup.directionalLights.map(
10
+ light => `max(dot(${attributes.normal.view}, ${light.getDirection(geometry.viewMatrix, attributes.position.view)}), 0.0) * ${light.getColor()}`));
11
+ return `vec4(${lightComponents.join(" + ")}, 1) * ${color}`;
12
+ } else {
13
+ return color;
14
+ }
15
+ });
16
+ const outColor = programVariables.createOutput("vec4", "outColor");
17
+ return {
18
+ programName: "Color",
19
+ getHash: () => [lightSetup ? lightSetup.getHash() : "-", sao ? "sao" : "nosao"],
20
+ cleanerEdges: true,
21
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => ((primitive !== "points") && (primitive !== "lines")) ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth),
22
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
23
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
24
+ if ((primitive === "points") || (primitive === "lines")) {
25
+ src.push(`${outColor} = ${vColor};`);
26
+ } else {
27
+ src.push(`vec4 fragColor = ${sliceColorOr(vColor)};`);
28
+ src.push(`${outColor} = ${(sao ? (`vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)`) : "fragColor")};`);
29
+ }
30
+ },
31
+
32
+ filterIntensityRange: true,
33
+ incrementDrawState: true
34
+ };
35
+ };
@@ -0,0 +1,46 @@
1
+ import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
2
+ import {setupTexture} from "../../../webgl/WebGLRenderer.js";
3
+
4
+ export const ColorTextureProgram = function(programVariables, geometry, scene, lightSetup, sao, useAlphaCutoff, gammaOutput) {
5
+ const colorTexture = setupTexture(programVariables, "sampler2D", "uColorMap", sRGBEncoding, (set, state) => {
6
+ const texture = state.layerTextureSet.colorTexture;
7
+ texture && set(texture.texture);
8
+ });
9
+ const materialAlphaCutoff = useAlphaCutoff && programVariables.createUniform("float", "materialAlphaCutoff", (set, state) => set(state.layerTextureSet.alphaCutoff));
10
+
11
+ const attributes = geometry.attributes;
12
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
13
+ const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
14
+ const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
15
+
16
+ const outColor = programVariables.createOutput("vec4", "outColor");
17
+
18
+ return {
19
+ programName: "ColorTexture",
20
+ getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!gammaOutput, useAlphaCutoff ? "alphaCutoffYes" : "alphaCutoffNo"],
21
+ getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
22
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
23
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
24
+ src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
25
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
26
+ lightSetup.directionalLights.forEach(light => {
27
+ src.push(`reflectedColor += max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()};`);
28
+ });
29
+
30
+ src.push(`vec4 color = vec4(${lightSetup.getAmbientColor()} + reflectedColor, 1) * ${sliceColorOr(vColor)};`);
31
+
32
+ src.push(`vec4 sampleColor = ${colorTexture(vUV)};`);
33
+
34
+ if (materialAlphaCutoff) {
35
+ src.push(`if (sampleColor.a < ${materialAlphaCutoff}) { discard; }`);
36
+ }
37
+
38
+ src.push("vec4 colorTexel = color * sampleColor;");
39
+ src.push(`${outColor} = vec4(colorTexel.rgb${(sao ? (" * " + sao.getAmbient(gl_FragCoord)) : "")}, color.a);`);
40
+
41
+ getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
42
+ },
43
+
44
+ incrementDrawState: true
45
+ };
46
+ };
@@ -0,0 +1,11 @@
1
+ export const DepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
+ const vHighPrecisionZW = programVariables.createVarying("highp vec2", "vHighPrecisionZW", () => `${geometry.attributes.position.clip}.zw`);
3
+ const outColor = programVariables.createOutput("vec4", "outColor");
4
+ return {
5
+ programName: "Depth",
6
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
7
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
8
+ // isn't it the same as vec4(vec3(1.0 - gl_FragCoord.z), 1.0) ?
9
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(vec3((1.0 - ${vHighPrecisionZW}[0] / ${vHighPrecisionZW}[1]) / 2.0), 1.0);`)
10
+ };
11
+ };
@@ -0,0 +1,12 @@
1
+ export const EdgesProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, colorUniform) {
2
+ const edgeColorUniform = colorUniform && programVariables.createUniform("vec4", "edgeColor", (set, state) => set(state.legacyFrameCtx.programColor));
3
+ const color = geometry.attributes.color;
4
+ const vColor = (!colorUniform) && programVariables.createVarying("vec4", "vColor", () => `vec4(${color}.rgb * 0.5, ${color}.a)`);
5
+ const outColor = programVariables.createOutput("vec4", "outColor");
6
+ return {
7
+ programName: colorUniform ? "Edges" : "EdgesColor",
8
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
9
+ renderPassFlag: 2, // EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
10
+ appendFragmentOutputs: (src) => src.push(`${outColor} = ${edgeColorUniform || vColor};`)
11
+ };
12
+ };
@@ -0,0 +1,24 @@
1
+ export const FlatColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao) {
2
+ const attributes = geometry.attributes;
3
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
4
+ const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
5
+ const outColor = programVariables.createOutput("vec4", "outColor");
6
+ return {
7
+ programName: "FlatColor",
8
+ getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao"],
9
+ cleanerEdges: true,
10
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
11
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
12
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
13
+ src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
14
+ const lightComponents = [
15
+ lightSetup.getAmbientColor()
16
+ ].concat(
17
+ lightSetup.directionalLights.map(
18
+ light => `max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()}`));
19
+
20
+ src.push(`vec4 fragColor = vec4(${lightComponents.join(" + ")}, 1) * ${sliceColorOr(vColor)};`);
21
+ src.push(`${outColor} = ${sao ? `vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)` : "fragColor"};`);
22
+ }
23
+ };
24
+ };
@@ -0,0 +1,12 @@
1
+ export const OcclusionProgram = function(programVariables, logarithmicDepthBufferEnabled) {
2
+ const outColor = programVariables.createOutput("vec4", "outColor");
3
+ return {
4
+ programName: "Occlusion",
5
+ // Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
6
+ // accuracy at close range to improve accuracy at long range. This can
7
+ // mess up accuracy for occlusion tests, so we'll disable for now.
8
+ getLogDepth: false && logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
9
+ renderPassFlag: 0, // COLOR_OPAQUE // Only opaque objects can be occluders
10
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(0.0, 0.0, 1.0, 1.0);`) // Occluders are blue
11
+ };
12
+ };
@@ -0,0 +1,180 @@
1
+ import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
2
+ import {setupTexture} from "../../../webgl/WebGLRenderer.js";
3
+
4
+ export const PBRProgram = function(programVariables, geometry, scene, lightSetup, sao) {
5
+ const setup2dTexture = (name, isSrgb, getTexture) => {
6
+ return setupTexture(programVariables, "sampler2D", name, isSrgb ? sRGBEncoding : LinearEncoding, (set, state) => {
7
+ const texture = getTexture(state.layerTextureSet);
8
+ texture && set(texture.texture);
9
+ });
10
+ };
11
+
12
+ const attributes = geometry.attributes;
13
+ const getIrradiance = lightSetup.getIrradiance;
14
+
15
+ const colorMap = setup2dTexture("uColorMap", true, textureSet => textureSet.colorTexture);
16
+ const metallicRoughMap = setup2dTexture("uMetallicRoughMap", false, textureSet => textureSet.metallicRoughnessTexture);
17
+ const emissiveMap = setup2dTexture("uEmissiveMap", true, textureSet => textureSet.emissiveTexture);
18
+ const normalMap = setup2dTexture("uNormalMap", false, textureSet => textureSet.normalsTexture);
19
+ const aOMap = setup2dTexture("uAOMap", false, textureSet => textureSet.occlusionTexture);
20
+
21
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
22
+ const vViewNormal = programVariables.createVarying("vec3", "vViewNormal", () => attributes.normal.view);
23
+ const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
24
+ const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
25
+ const vMetallicRoughness = programVariables.createVarying("vec2", "vMetallicRoughness", () => attributes.metallicRoughness);
26
+ const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => `${attributes.normal.world}.xyz`);
27
+
28
+ const outColor = programVariables.createOutput("vec4", "outColor");
29
+
30
+ const saturate = programVariables.createFragmentDefinition(
31
+ "saturate",
32
+ (name, src) => src.push(`float ${name}(const in float a) { return clamp(a, 0.0, 1.0); }`));
33
+
34
+ const BRDF_Specular_GGX = programVariables.createFragmentDefinition(
35
+ "BRDF_Specular_GGX",
36
+ (name, src) => {
37
+ src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
38
+ src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
39
+ src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
40
+ src.push("}");
41
+
42
+ src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
43
+ src.push(" float a2 = ( alpha * alpha );");
44
+ src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
45
+ src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
46
+ src.push(" return 1.0 / ( gl * gv );");
47
+ src.push("}");
48
+
49
+ src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
50
+ src.push(" float a2 = ( alpha * alpha );");
51
+ src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
52
+ src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
53
+ src.push(" return 0.5 / max( gv + gl, 1e-6 );");
54
+ src.push("}");
55
+
56
+ src.push("float D_GGX(const in float alpha, const in float dotNH) {");
57
+ src.push(" float a2 = ( alpha * alpha );");
58
+ src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
59
+ src.push(" return 0.31830988618 * a2 / ( denom * denom);"); // 1/PI
60
+ src.push("}");
61
+
62
+ src.push(`vec3 ${name}(const in vec3 incidentLightDirection, const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
63
+ src.push(" float alpha = ( roughness * roughness );");
64
+ src.push(" vec3 halfDir = normalize( incidentLightDirection + viewEyeDir );");
65
+ src.push(` float dotNL = ${saturate}( dot( viewNormal, incidentLightDirection ) );`);
66
+ src.push(` float dotNV = ${saturate}( dot( viewNormal, viewEyeDir ) );`);
67
+ src.push(` float dotNH = ${saturate}( dot( viewNormal, halfDir ) );`);
68
+ src.push(` float dotLH = ${saturate}( dot( incidentLightDirection, halfDir ) );`);
69
+ src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
70
+ src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
71
+ src.push(" float D = D_GGX( alpha, dotNH );");
72
+ src.push(" return F * (G * D);");
73
+ src.push("}");
74
+ });
75
+
76
+ const BRDF_Specular_GGX_Environment = programVariables.createFragmentDefinition(
77
+ "BRDF_Specular_GGX_Environment",
78
+ (name, src) => {
79
+ src.push(`vec3 ${name}(const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
80
+ src.push(` float dotNV = ${saturate}(dot(viewNormal, viewEyeDir));`);
81
+ src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
82
+ src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
83
+ src.push(" vec4 r = roughness * c0 + c1;");
84
+ src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
85
+ src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
86
+ src.push(" return specularColor * AB.x + AB.y;");
87
+ src.push("}");
88
+ });
89
+
90
+ const perturbNormal2Arb = programVariables.createFragmentDefinition(
91
+ "perturbNormal2Arb",
92
+ (name, src) => {
93
+ src.push(`vec3 ${name}( vec3 eye_pos, vec3 surf_norm, vec2 uv, vec4 texel ) {`);
94
+ src.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {");
95
+ src.push(" return surf_norm;");
96
+ src.push(" }");
97
+ src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
98
+ src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
99
+ src.push(" vec2 st0 = dFdx( uv.st );");
100
+ src.push(" vec2 st1 = dFdy( uv.st );");
101
+ src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
102
+ src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
103
+ src.push(" vec3 N = normalize( surf_norm );");
104
+ src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
105
+ src.push(" mat3 tsn = mat3( S, T, N );");
106
+ // src.push(" mapN *= 3.0;");
107
+ src.push(" return normalize( tsn * mapN );");
108
+ src.push("}");
109
+ });
110
+
111
+ return {
112
+ programName: "PBR",
113
+ getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!scene.gammaOutput],
114
+ getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
115
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
116
+ clippingCaps: scene._sectionPlanesState.clippingCaps && outColor,
117
+ incrementDrawState: true,
118
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => {
119
+ src.push("const float PI = 3.14159265359;");
120
+ src.push("vec3 reflDiff = vec3(0.0);");
121
+ src.push("vec3 reflSpec = vec3(0.0);");
122
+
123
+ src.push(`vec3 rgb = ${vColor}.rgb;`);
124
+ src.push(`float opacity = ${vColor}.a;`);
125
+
126
+ src.push("vec3 baseColor = rgb;");
127
+ src.push("float specularF0 = 1.0;");
128
+ src.push(`float metallic = float(${vMetallicRoughness}.r) / 255.0;`);
129
+ src.push(`float roughness = float(${vMetallicRoughness}.g) / 255.0;`);
130
+ src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
131
+
132
+ src.push(`vec4 colorTexel = ${colorMap(vUV)};`);
133
+ src.push("baseColor *= colorTexel.rgb;");
134
+ // src.push("opacity *=/= colorTexel.a;"); // batching had "*=", instancing had "="
135
+
136
+ src.push(`vec3 metalRoughTexel = ${metallicRoughMap(vUV)}.rgb;`);
137
+ src.push("metallic *= metalRoughTexel.b;");
138
+ src.push("roughness *= metalRoughTexel.g;");
139
+
140
+ src.push("vec3 diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
141
+ src.push("float specularRoughness = clamp(roughness, 0.04, 1.0);");
142
+ src.push("vec3 specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
143
+
144
+ src.push(`vec3 viewNormal = -${perturbNormal2Arb}(${vViewPosition}, normalize(${vViewNormal}), ${vUV}, ${normalMap(vUV)});`);
145
+ src.push(`vec3 viewEyeDir = normalize(${vViewPosition});`);
146
+
147
+ getIrradiance && src.push(`reflDiff += ${getIrradiance(`normalize(${vWorldNormal})`)};`);
148
+
149
+ if (lightSetup.getReflection) {
150
+ const reflectVec = `reflect(viewEyeDir, viewNormal)`;
151
+ const viewReflectVec = `normalize((vec4(${reflectVec}, 0.0) * ${geometry.viewMatrix}).xyz)`;
152
+ const maxMIPLevel = "8.0";
153
+ const blinnExpFromRoughness = `(2.0 / pow(specularRoughness + 0.0001, 2.0) - 2.0)`;
154
+ const desiredMIPLevel = `${maxMIPLevel} - 0.79248 - 0.5 * log2(pow(${blinnExpFromRoughness}, 2.0) + 1.0)`;
155
+ const specularMIPLevel = `0.5 * clamp(${desiredMIPLevel}, 0.0, ${maxMIPLevel})`; // TODO: a random factor - fix this
156
+ const radiance = lightSetup.getReflection(viewReflectVec, specularMIPLevel);
157
+ const specularBRDFContrib = `${BRDF_Specular_GGX_Environment}(viewNormal, viewEyeDir, specularColor, specularRoughness)`;
158
+ src.push(`reflSpec += ${radiance} * ${specularBRDFContrib};`);
159
+ }
160
+
161
+ lightSetup.directionalLights.forEach((light, i) => {
162
+ src.push(`vec3 lightDirection${i} = -${light.getDirection(geometry.viewMatrix, vViewPosition)};`); // This "-" might be wrong, but it used to be like that
163
+ const dotNL = `${saturate}(dot(viewNormal, lightDirection${i}))`;
164
+ src.push(`vec3 irradiance${i} = ${dotNL} * ${light.getColor()};`);
165
+ src.push(`reflDiff += irradiance${i};`);
166
+ src.push(`reflSpec += irradiance${i} * PI * ${BRDF_Specular_GGX}(lightDirection${i}, viewNormal, viewEyeDir, specularColor, specularRoughness);`);
167
+ });
168
+
169
+ src.push(`vec3 emissiveColor = ${emissiveMap(vUV)}.rgb;`); // TODO: correct gamma function
170
+ src.push(`float aoFactor = ${aOMap(vUV)}.r;`);
171
+
172
+ const ambient = `${lightSetup.getAmbientColor()} * baseColor * opacity * rgb`;
173
+ src.push(`vec3 outgoingLight = emissiveColor + reflDiff * diffuseColor + reflSpec + ${ambient};`);
174
+
175
+ src.push(`${outColor} = vec4(outgoingLight * aoFactor${sao ? ` * ${sao.getAmbient(gl_FragCoord)}` : ""}, opacity);`);
176
+
177
+ getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
178
+ }
179
+ };
180
+ };
@@ -0,0 +1,30 @@
1
+ export const PickDepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
+ const far = programVariables.createUniform("float", "far", (set, state) => set(state.legacyFrameCtx.viewParams.far));
3
+ const near = programVariables.createUniform("float", "near", (set, state) => set(state.legacyFrameCtx.viewParams.near));
4
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${geometry.attributes.position.view}.xyz`);
5
+ const outPackedDepth = programVariables.createOutput("vec4", "outPackedDepth");
6
+ const packDepth = programVariables.createFragmentDefinition(
7
+ "packDepth",
8
+ (name, src) => {
9
+ src.push(`vec4 ${name}(const in float depth) {`);
10
+ src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
11
+ src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
12
+ src.push(" vec4 res = fract(depth * bitShift);");
13
+ src.push(" res -= res.xxyz * bitMask;");
14
+ src.push(" return res;");
15
+ src.push("}");
16
+ });
17
+
18
+ return {
19
+ programName: "PickDepth",
20
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
21
+ renderPassFlag: 3, // PICK
22
+ incPointSizeBy10: true,
23
+ appendFragmentOutputs: (src) => {
24
+ src.push(`float zNormalizedDepth = abs((${near} + ${vViewPosition}.z) / (${far} - ${near}));`);
25
+ // isn't zNormalizedDepth the same as gl_FragDepth or gl_FragCoord.z?
26
+ src.push(`${outPackedDepth} = ${packDepth}(zNormalizedDepth);`); // Must be linear depth
27
+ // try: src.push(" outPackedDepth = vec4(zNormalizedDepth, fract(zNormalizedDepth * vec3(256.0, 256.0*256.0, 256.0*256.0*256.0)));");
28
+ }
29
+ };
30
+ };
@@ -0,0 +1,12 @@
1
+ export const PickMeshProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
+ const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => `${geometry.attributes.pickColor} / 255.0`);
3
+ const outPickColor = programVariables.createOutput("vec4", "outPickColor");
4
+ return {
5
+ programName: "PickMesh",
6
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
7
+ renderPassFlag: 3, // PICK
8
+ incPointSizeBy10: true,
9
+ dontCullOnAlphaZero: true, // should be false?
10
+ appendFragmentOutputs: (src) => src.push(`${outPickColor} = ${vPickColor};`)
11
+ };
12
+ };
@@ -0,0 +1,18 @@
1
+ import {math} from "../../../math/math.js";
2
+
3
+ export const PickNormalsProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isFlat) {
4
+ const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
5
+ const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => geometry.attributes.normal.world);
6
+ const outNormal = programVariables.createOutput("highp ivec4", "outNormal");
7
+ return {
8
+ programName: isFlat ? "PickNormalsFlat" : "PickNormals",
9
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
10
+ renderPassFlag: 3, // PICK
11
+ appendFragmentOutputs: (src) => {
12
+ const worldNormal = (isFlat
13
+ ? `normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition})))`
14
+ : vWorldNormal);
15
+ src.push(`${outNormal} = ivec4(${worldNormal} * float(${math.MAX_INT}), 1.0);`);
16
+ }
17
+ };
18
+ };
@@ -0,0 +1,23 @@
1
+ export const ShadowProgram = function(programVariables, logarithmicDepthBufferEnabled) {
2
+ // VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
3
+ // but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
4
+ const outColor = programVariables.createOutput("vec4", "outColor");
5
+ const encodeFloat = programVariables.createFragmentDefinition(
6
+ "encodeFloat",
7
+ (name, src) => {
8
+ src.push(`vec4 ${name}(const in float v) {`);
9
+ src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
10
+ src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
11
+ src.push(" vec4 comp = fract(v * bitShift);");
12
+ src.push(" comp -= comp.xxyz * bitMask;");
13
+ src.push(" return comp;");
14
+ src.push("}");
15
+ });
16
+ return {
17
+ programName: "Shadow",
18
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
19
+ renderPassFlag: 0,
20
+ isShadowProgram: true,
21
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => src.push(`${outColor} = ${encodeFloat}(${gl_FragCoord}.z);`)
22
+ };
23
+ };
@@ -0,0 +1,15 @@
1
+ export const SilhouetteProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isPointsOrLines) {
2
+ const silhouetteColor = programVariables.createUniform("vec4", "silhouetteColor", (set, state) => set(state.legacyFrameCtx.programColor));
3
+ const vAlpha = programVariables.createVarying("float", "vAlpha", () => `${geometry.attributes.color}.a`);
4
+ const outColor = programVariables.createOutput("vec4", "outColor");
5
+ return {
6
+ programName: "Silhouette",
7
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
8
+ renderPassFlag: 1, // SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
9
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
10
+ src.push(`${outColor} = ${isPointsOrLines
11
+ ? silhouetteColor
12
+ : sliceColorOr(`vec4(${silhouetteColor}.rgb, min(${silhouetteColor}.a, ${vAlpha}))`)};`);
13
+ }
14
+ };
15
+ };
@@ -0,0 +1,28 @@
1
+ import {math} from "../../../math/math.js";
2
+
3
+ export const SnapProgram = function(programVariables, geometry, isSnapInit, isPoints) {
4
+ const layerNumber = programVariables.createUniform("int", "layerNumber", (set, state) => set(state.legacyFrameCtx.snapPickLayerParams.length));
5
+ const coordinateScaler = programVariables.createUniform("vec3", "coordinateScaler", (set, state) => set(state.legacyFrameCtx.snapPickCoordinateScale));
6
+
7
+ const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
8
+ const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => geometry.attributes.pickColor, "flat");
9
+
10
+ const outCoords = programVariables.createOutput("highp ivec4", "outCoords", 0);
11
+ const outNormal = programVariables.createOutput("highp ivec4", "outNormal", 1);
12
+ const outPickColor = programVariables.createOutput("lowp uvec4", "outPickColor", 2);
13
+
14
+ return {
15
+ programName: isSnapInit ? "SnapInit" : "Snap",
16
+ // Improves occlusion accuracy at distance
17
+ getLogDepth: true && (vFragDepth => (isSnapInit ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth)),
18
+ renderPassFlag: 3, // PICK
19
+ dontCullOnAlphaZero: !isSnapInit,
20
+ appendFragmentOutputs: (src) => {
21
+ src.push(`${outCoords} = ivec4(${vWorldPosition} * ${coordinateScaler}.xyz, ${isSnapInit ? "-" : ""}${layerNumber});`);
22
+ if (isSnapInit) {
23
+ src.push(`${outNormal} = ${isPoints ? "ivec4(1.0)" : `ivec4(normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition}))) * float(${math.MAX_INT}), 1.0)`};`);
24
+ src.push(`${outPickColor} = uvec4(${vPickColor});`);
25
+ }
26
+ }
27
+ };
28
+ };
@@ -619,6 +619,10 @@ class Scene extends Component {
619
619
  premultipliedAlpha: cfg.premultipliedAlpha
620
620
  });
621
621
 
622
+ const onContextLost = (event) => this.viewer.destroy();
623
+ canvas.addEventListener("webglcontextlost", onContextLost, false);
624
+ this._removeWebglcontextlostListener = () => canvas.removeEventListener("webglcontextlost", onContextLost, false);
625
+
622
626
  this.canvas.on("boundary", () => {
623
627
  this.glRedraw();
624
628
  });
@@ -1249,35 +1253,6 @@ class Scene extends Component {
1249
1253
  this._offsetObjectIds = null; // Lazy regenerate
1250
1254
  }
1251
1255
 
1252
- _webglContextLost() {
1253
- // this.loading++;
1254
- this.canvas.spinner.processes++;
1255
- for (const id in this.components) {
1256
- if (this.components.hasOwnProperty(id)) {
1257
- const component = this.components[id];
1258
- if (component._webglContextLost) {
1259
- component._webglContextLost();
1260
- }
1261
- }
1262
- }
1263
- this._renderer.webglContextLost();
1264
- }
1265
-
1266
- _webglContextRestored() {
1267
- const gl = this.canvas.gl;
1268
- for (const id in this.components) {
1269
- if (this.components.hasOwnProperty(id)) {
1270
- const component = this.components[id];
1271
- if (component._webglContextRestored) {
1272
- component._webglContextRestored(gl);
1273
- }
1274
- }
1275
- }
1276
- this._renderer.webglContextRestored(gl);
1277
- //this.loading--;
1278
- this.canvas.spinner.processes--;
1279
- }
1280
-
1281
1256
  /**
1282
1257
  * Returns the capabilities of this Scene.
1283
1258
  *
@@ -1507,12 +1482,7 @@ class Scene extends Component {
1507
1482
 
1508
1483
  renderEvent.sceneId = this.id;
1509
1484
 
1510
- const passes = this._passes;
1511
- const clearEachPass = this._clearEachPass;
1512
- let pass;
1513
- let clear;
1514
-
1515
- for (pass = 0; pass < passes; pass++) {
1485
+ for (let pass = 0; pass < this._passes; pass++) {
1516
1486
 
1517
1487
  renderEvent.pass = pass;
1518
1488
 
@@ -1525,9 +1495,10 @@ class Scene extends Component {
1525
1495
  */
1526
1496
  this.fire("rendering", renderEvent, true);
1527
1497
 
1528
- clear = clearEachPass || (pass === 0);
1529
-
1530
- this._renderer.render({pass: pass, clear: clear, force: forceRender});
1498
+ if (forceRender) {
1499
+ this._renderer.imageDirty();
1500
+ }
1501
+ this._renderer.render(pass, this._clearEachPass || (pass === 0));
1531
1502
 
1532
1503
  /**
1533
1504
  * Fired when we have just rendered a frame for a Scene.
@@ -2348,6 +2319,11 @@ class Scene extends Component {
2348
2319
  */
2349
2320
  pick(params, pickResult) {
2350
2321
 
2322
+ if (! this.canvas) {
2323
+ this.error("Picking not allowed on a destroyed Scene");
2324
+ return null;
2325
+ }
2326
+
2351
2327
  if (this.canvas.boundary[2] === 0 || this.canvas.boundary[3] === 0) {
2352
2328
  this.error("Picking not allowed while canvas has zero width or height");
2353
2329
  return null;
@@ -2401,6 +2377,10 @@ class Scene extends Component {
2401
2377
  * @deprecated
2402
2378
  */
2403
2379
  snapPick(params) {
2380
+ if (! this.canvas) {
2381
+ this.error("Picking not allowed on a destroyed Scene");
2382
+ return null;
2383
+ }
2404
2384
  if (undefined === this._warnSnapPickDeprecated) {
2405
2385
  this._warnSnapPickDeprecated = true;
2406
2386
  this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")
@@ -2829,6 +2809,9 @@ class Scene extends Component {
2829
2809
 
2830
2810
  super.destroy();
2831
2811
 
2812
+ this._removeWebglcontextlostListener();
2813
+ // this.canvas.gl.getExtension("WEBGL_lose_context").loseContext(); // disabled because of XCD-306 and XEOK-295
2814
+
2832
2815
  for (const id in this.components) {
2833
2816
  if (this.components.hasOwnProperty(id)) {
2834
2817
  this.components[id].destroy();
@@ -10,7 +10,6 @@ class ArrayBuf {
10
10
  this._gl = gl;
11
11
  this.type = type;
12
12
  this.allocated = false;
13
- this.ConstructorType = data.constructor;
14
13
 
15
14
  switch (data.constructor) {
16
15
 
@@ -95,25 +94,6 @@ class ArrayBuf {
95
94
  }
96
95
  }
97
96
 
98
- getData(baseIndex = 0, length = (this.numItems) - baseIndex) {
99
- if (!this.allocated) {
100
- return [];
101
- }
102
-
103
- const array = new (this.ConstructorType)(length * this.itemSize);
104
-
105
- this._gl.bindBuffer(this.type, this._handle);
106
- this._gl.getBufferSubData(
107
- this.type,
108
- baseIndex * this.itemByteSize * this.itemSize,
109
- array,
110
- 0,
111
- length * this.itemSize
112
- );
113
-
114
- return array;
115
- }
116
-
117
97
  bind() {
118
98
  if (!this.allocated) {
119
99
  return;
@@ -128,6 +108,11 @@ class ArrayBuf {
128
108
  this._gl.bindBuffer(this.type, null);
129
109
  }
130
110
 
111
+ bindAtLocation(location) {
112
+ this.bind();
113
+ this._gl.vertexAttribPointer(location, this.itemSize, this.itemType, this.normalized, 0, 0);
114
+ }
115
+
131
116
  destroy() {
132
117
  if (!this.allocated) {
133
118
  return;