@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,612 @@
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+ import {Map} from "../utils/Map.js";
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+ const ids = new Map({});
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+
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+ import {math} from "../math/math.js";
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+ const tempVec3a = math.vec3();
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+ const tempVec4 = math.vec4();
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+
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+ import {LinearEncoding, sRGBEncoding} from "../constants/constants.js";
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+ const TEXTURE_DECODE_FUNCS = { [sRGBEncoding]: "sRGBToLinear" };
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+
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+ const iota = function(n) {
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+ const ret = [ ];
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+ for (let i = 0; i < n; ++i) ret.push(i);
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+ return ret;
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+ };
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+
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+ export const createProgramVariablesState = function() {
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+ const vertAppenders = [ ];
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+ const vOutAppenders = [ ];
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+ const fragAppenders = [ ];
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+ const fragDefAppenders = [ ];
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+ const attrSetters = [ ];
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+ const attrHahes = [ ];
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+ const unifSetters = [ ];
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+ const createVertexDefinition = (name, appendDefinition) => {
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+ let needed = false;
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+ vertAppenders.push((src) => needed && appendDefinition(name, src));
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+ return {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ };
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+ const programVariables = {
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+ createAttribute: function(type, name) {
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+ let needed = false;
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+ vertAppenders.push((src) => needed && src.push(`in ${type} ${name};`));
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+ const ret = {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ attrSetters.push((getInputSetter) => {
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+ const setValue = needed && getInputSetter(name);
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+ setValue && attrHahes.push(setValue.attributeHash);
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+ ret.setInputValue = setValue;
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+ return null;
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+ });
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+ return ret;
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+ },
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+ createFragmentDefinition: (name, appendDefinition) => {
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+ let needed = false;
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+ fragDefAppenders.push((src) => needed && appendDefinition(name, src));
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+ return {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ },
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+ createOutput: (type, name, location) => {
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+ let needed = false;
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+ fragAppenders.push((src) => needed && src.push(`layout(location = ${location || 0}) out ${type} ${name};`));
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+ return {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ },
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+ createUniform: (type, name, valueSetter) => {
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+ let needed = false;
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+ const append = (src) => needed && src.push(`uniform ${type} ${name};`);
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+ vertAppenders.push(append);
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+ fragAppenders.push(append);
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+ const ret = {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ unifSetters.push((getInputSetter) => {
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+ const setValue = needed && getInputSetter(name);
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+ if (valueSetter) {
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+ return setValue && ((state) => valueSetter(setValue, state));
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+ } else {
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+ ret.setInputValue = setValue;
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+ return null;
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+ }
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+ });
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+ return ret;
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+ },
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+ createUniformArray: (type, name, length) => {
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+ let needed = false;
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+ const append = (src) => needed && src.push(`uniform ${type} ${name}[${length}];`);
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+ vertAppenders.push(append);
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+ fragAppenders.push(append);
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+ const ret = {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ unifSetters.push((getInputSetter) => {
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+ ret.setInputValue = needed && getInputSetter(name);
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+ return null;
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+ });
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+ return ret;
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+ },
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+ createUniformBlock: (name, types, valueSetter) => {
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+ let needed = false;
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+ const keys = Object.keys(types);
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+ const append = (src) => {
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+ if (needed) {
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+ src.push(`uniform ${name} {`);
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+ keys.forEach(k => src.push(` ${types[k]} ${k};`));
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+ src.push(`};`);
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+ }
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+ };
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+ vertAppenders.push(append);
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+ fragAppenders.push(append);
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+ const ret = { };
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+ keys.forEach(k => ret[k] = {
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+ toString: () => {
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+ needed = true;
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+ return k;
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+ }
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+ });
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+ unifSetters.push((getInputSetter) => {
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+ const setValue = needed && getInputSetter(name);
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+ if (valueSetter) {
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+ return setValue && ((state) => valueSetter(setValue, state));
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+ } else {
136
+ ret.setInputValue = setValue;
137
+ return null;
138
+ }
139
+ });
140
+ return ret;
141
+ },
142
+ createVarying: (type, name, genValueCode, interpolationQualifier) => {
143
+ let needed = false;
144
+ const intp = interpolationQualifier ? (interpolationQualifier + " ") : "";
145
+ vertAppenders.push((src) => needed && src.push(`${intp}out ${type} ${name};`));
146
+ vOutAppenders.push((src) => needed && src.push(`${name} = ${genValueCode()};`));
147
+ fragAppenders.push((src) => needed && src.push(`${intp}in ${type} ${name};`));
148
+ return {
149
+ toString: () => {
150
+ needed = true;
151
+ return name;
152
+ }
153
+ };
154
+ },
155
+ createVertexDefinition: createVertexDefinition,
156
+ commonLibrary: {
157
+ octDecode: createVertexDefinition(
158
+ "octDecode",
159
+ (name, src) => {
160
+ src.push(`vec3 ${name}(vec2 oct) {`);
161
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
162
+ src.push(" if (v.z < 0.0) {");
163
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
164
+ src.push(" }");
165
+ src.push(" return normalize(v);");
166
+ src.push("}");
167
+ })
168
+ }
169
+ };
170
+ return {
171
+ programVariables: programVariables,
172
+ buildProgram: (gl, programName, cfg) => {
173
+ const getLogDepth = cfg.getLogDepth;
174
+
175
+ const clipPos = cfg.clipPos;
176
+ const clipTransformSetup = cfg.usePickClipPos && (function() {
177
+ const pickClipPos = programVariables.createUniform("vec2", "pickClipPos");
178
+ const pickClipPosInv = programVariables.createUniform("vec2", "pickClipPosInv");
179
+ return {
180
+ setClipPosInputValue: frameCtx => {
181
+ pickClipPos.setInputValue(frameCtx.pickClipPos);
182
+ pickClipPosInv.setInputValue(frameCtx.pickClipPosInv);
183
+ },
184
+ transformedClipPos: () => `vec4((${clipPos}.xy / ${clipPos}.w - ${pickClipPos}) * ${pickClipPosInv} * ${clipPos}.w, ${clipPos}.zw)`
185
+ };
186
+ })();
187
+
188
+ const vertexClipPosition = clipTransformSetup ? clipTransformSetup.transformedClipPos() : clipPos;
189
+
190
+ const fragmentOutputs = [ ];
191
+ const isPerspective = programVariables.createVarying("float", "isPerspective", () => `(${cfg.projMatrix}[2][3] == -1.0) ? 1.0 : 0.0`);
192
+ const logDepthBufFC = programVariables.createUniform("float", "logDepthBufFC", (set, state) => set(2.0 / (Math.log(state.view.far + 1.0) / Math.LN2)));
193
+ const vFragDepth = programVariables.createVarying("float", "vFragDepth", () => "1.0 + clipPos.w");
194
+ if (getLogDepth) {
195
+ fragmentOutputs.push(`gl_FragDepth = ${cfg.testPerspectiveForGl_FragDepth ? `${isPerspective} == 0.0 ? gl_FragCoord.z : ` : ""}log2(${getLogDepth(vFragDepth)}) * ${logDepthBufFC} * 0.5;`);
196
+ } else if (cfg.cleanerEdges) {
197
+ fragmentOutputs.push(`gl_FragDepth = gl_FragCoord.z + length(vec2(dFdx(gl_FragCoord.z), dFdy(gl_FragCoord.z)));`);
198
+ }
199
+
200
+ const linearToGamma = programVariables.createFragmentDefinition(
201
+ "linearToGamma",
202
+ (name, src) => {
203
+ src.push(`vec4 ${name}(in vec4 value, in float gammaFactor) {`);
204
+ src.push(" return vec4(pow(value.xyz, vec3(1.0 / gammaFactor)), value.w);");
205
+ src.push("}");
206
+ });
207
+
208
+ const sectionPlanesState = cfg.sectionPlanesState;
209
+ const getClippingDistance = sectionPlanesState && (function() {
210
+ const allocatedUniforms = iota(sectionPlanesState.getNumAllocatedSectionPlanes()).map(i => {
211
+ const sectionPlaneUniform = (type, postfix, getValue) => {
212
+ return programVariables.createUniform(type, `sectionPlane${postfix}${i}`, (set, state) => {
213
+ const sectionPlanes = sectionPlanesState.sectionPlanes;
214
+ const numSectionPlanes = sectionPlanes.length;
215
+ const baseIndex = (state.mesh.layerIndex || 0) * numSectionPlanes;
216
+ const active = (i < numSectionPlanes) && state.mesh.renderFlags.sectionPlanesActivePerLayer[baseIndex + i];
217
+ return getValue(set, active, sectionPlanes[i], state.mesh.origin);
218
+ });
219
+ };
220
+ return {
221
+ act: sectionPlaneUniform("bool", "Active", (set, active) => set(active ? 1 : 0)),
222
+ dir: sectionPlaneUniform("vec3", "Dir", (set, active, plane) => active && set(plane.dir)),
223
+ pos: sectionPlaneUniform("vec3", "Pos", (set, active, plane, orig) => {
224
+ return active && set(orig
225
+ ? math.mulVec3Scalar(math.normalizeVec3(plane.dir, tempVec3a), -(math.dotVec3(plane.dir, orig) + plane.dist), tempVec3a) // getPlaneRTCPos
226
+ : plane.pos);
227
+ })
228
+ };
229
+ });
230
+ return (allocatedUniforms.length > 0) && ((worldPosition) => allocatedUniforms.map(a => `(${a.act} ? clamp(dot(-${a.dir}, ${worldPosition} - ${a.pos}), 0.0, 1000.0) : 0.0)`).join(" + "));
231
+ })();
232
+
233
+ const crossSections = cfg.crossSections;
234
+ const sliceColorOr = (getClippingDistance
235
+ ? (function() {
236
+ const sliceColor = programVariables.createUniform("vec4", "sliceColor", (set) => set(crossSections.sliceColor));
237
+ const sliceColorOr = color => {
238
+ sliceColorOr.needed = true;
239
+ return `(sliced ? ${sliceColor} : ${color})`;
240
+ };
241
+ return sliceColorOr;
242
+ })()
243
+ : (color => color));
244
+
245
+ const getGammaFactor = cfg.getGammaFactor;
246
+ const gammaFactor = programVariables.createUniform("float", "gammaFactor", (set) => set(getGammaFactor()));
247
+ cfg.appendFragmentOutputs(fragmentOutputs, getGammaFactor && ((color) => `${linearToGamma}(${color}, ${gammaFactor})`), "gl_FragCoord", sliceColorOr);
248
+
249
+ const fragmentClippingLines = (function() {
250
+ const src = [ ];
251
+ const sliceThickness = programVariables.createUniform("float", "sliceThickness", (set) => set(crossSections.sliceThickness));
252
+
253
+ if (getClippingDistance) {
254
+ if (sliceColorOr.needed) {
255
+ src.push(" bool sliced = false;");
256
+ }
257
+ src.push(` if (${cfg.clippableTest()}) {`);
258
+ const fragWorldPosition = programVariables.createVarying("highp vec3", "vHighpWorldPosition", () => `${cfg.worldPositionAttribute}.xyz`);
259
+ src.push(` float dist = ${getClippingDistance(fragWorldPosition)};`);
260
+ if (cfg.clippingCaps) {
261
+ const vClipPositionW = programVariables.createVarying("float", "vClipPositionW", () => "gl_Position.w");
262
+ src.push(` if (dist > (0.002 * ${vClipPositionW})) { discard; }`);
263
+ src.push(" if (dist > 0.0) { ");
264
+ src.push(` ${cfg.clippingCaps} = vec4(1.0, 0.0, 0.0, 1.0);`);
265
+ getLogDepth && src.push(` gl_FragDepth = log2(${getLogDepth(vFragDepth)}) * ${logDepthBufFC} * 0.5;`);
266
+ src.push(" return;");
267
+ src.push(" }");
268
+ } else {
269
+ src.push(` if (dist > ${sliceColorOr.needed ? sliceThickness : "0.0"}) { discard; }`);
270
+ }
271
+ if (sliceColorOr.needed) {
272
+ src.push(" sliced = dist > 0.0;");
273
+ }
274
+ src.push(" }");
275
+ }
276
+
277
+ return src;
278
+ })();
279
+
280
+ const fragDefinitions = (function() { const src = [ ]; fragDefAppenders.forEach(a => a(src)); return src; })();
281
+ const fragmentShader = [
282
+ ...(function() { const src = [ ]; fragAppenders.forEach(a => a(src)); return src; })(),
283
+ ...fragDefinitions,
284
+ "void main(void) {",
285
+ ...(cfg.discardPoints
286
+ ? [
287
+ " vec2 cxy = 2.0 * gl_PointCoord - 1.0;",
288
+ " if (dot(cxy, cxy) > 1.0) { discard; }"
289
+ ]
290
+ : [ ]),
291
+ ...fragmentClippingLines,
292
+ ...fragmentOutputs,
293
+ "}"
294
+ ];
295
+
296
+ const vertexOutputs = [
297
+ `gl_Position = ${vertexClipPosition};`,
298
+ ...(cfg.getPointSize ? [ `gl_PointSize = ${cfg.getPointSize()};` ] : [ ]),
299
+ ...(function() { const src = [ ]; vOutAppenders.forEach(a => a(src)); return src; })()
300
+ ];
301
+
302
+ const vertexData = cfg.getVertexData ? cfg.getVertexData() : [ ];
303
+
304
+ const vertexShader = [
305
+ ...(function() { const src = [ ]; vertAppenders.forEach(a => a(src)); return src; })(),
306
+ "void main(void) {",
307
+ ...vertexData,
308
+ ...vertexOutputs,
309
+ "}"
310
+ ];
311
+
312
+ const preamble = (type) => [
313
+ "#version 300 es",
314
+ "// " + programName + " " + type + " shader",
315
+ "#ifdef GL_FRAGMENT_PRECISION_HIGH",
316
+ "precision highp float;",
317
+ "precision highp int;",
318
+ "precision highp usampler2D;",
319
+ "precision highp isampler2D;",
320
+ "precision highp sampler2D;",
321
+ "#else",
322
+ "precision mediump float;",
323
+ "precision mediump int;",
324
+ "precision mediump usampler2D;",
325
+ "precision mediump isampler2D;",
326
+ "precision mediump sampler2D;",
327
+ "#endif",
328
+ ];
329
+
330
+ const vertSrc = preamble("vertex" ).concat(vertexShader);
331
+ const fragSrc = preamble("fragment").concat([
332
+ // Not the best place to define here, TODO: Move somewhere more appropriate after refactors
333
+ "vec4 sRGBToLinear(in vec4 value) {",
334
+ " return vec4(mix(pow(value.rgb * 0.9478672986 + 0.0521327014, vec3(2.4)), value.rgb * 0.0773993808, vec3(lessThanEqual(value.rgb, vec3(0.04045)))), value.w);",
335
+ "}"
336
+ ]).concat(fragmentShader);
337
+
338
+ const makeShader = (type, srcLines) => {
339
+ const src = srcLines.join("\n");
340
+ const shader = gl.createShader(type);
341
+ gl.shaderSource(shader, src);
342
+ gl.compileShader(shader);
343
+ if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
344
+ return [ shader ];
345
+ } else {
346
+ return [ null,
347
+ [
348
+ "Failed to compile",
349
+ gl.getShaderInfoLog(shader),
350
+ src.split("\n").map((line, i) => (i + 1) + ": " + line + "\n").join("")
351
+ ]
352
+ ];
353
+ }
354
+ };
355
+
356
+ const [vertShader, vertErrors] = makeShader(gl.VERTEX_SHADER, vertSrc);
357
+ const [fragShader, fragErrors] = makeShader(gl.FRAGMENT_SHADER, fragSrc);
358
+
359
+ const errorObj = errors => {
360
+ console.error(errors.join("\n"));
361
+ return [ null, errors ];
362
+ };
363
+
364
+ if (vertErrors) {
365
+ return errorObj(["Vertex shader error"].concat(vertErrors));
366
+ } else if (fragErrors) {
367
+ return errorObj(["Fragment shader error"].concat(fragErrors));
368
+ } else {
369
+ const program = gl.createProgram();
370
+ if (! program) {
371
+ return errorObj(["Failed to allocate program"]);
372
+ } else {
373
+ gl.attachShader(program, vertShader);
374
+ gl.attachShader(program, fragShader);
375
+ gl.linkProgram(program);
376
+ // HACK: Disable validation temporarily
377
+ // Perhaps we should defer validation until render-time, when the program has values set for all inputs?
378
+ if (! gl.getProgramParameter(program, gl.LINK_STATUS)) {
379
+ return errorObj([
380
+ "",
381
+ gl.getProgramInfoLog(this.program),
382
+ "",
383
+ "Vertex shader:",
384
+ "",
385
+ ...vertSrc,
386
+ "",
387
+ "Fragment shader:",
388
+ "",
389
+ ...fragSrc
390
+ ]);
391
+ } else {
392
+ const getInputSetter = makeInputSetters(gl, program);
393
+ attrSetters.forEach(i => i(getInputSetter));
394
+ const uSetters = unifSetters.map(i => i(getInputSetter)).filter(s => s);
395
+ const id = ids.addItem({});
396
+ return [ {
397
+ id: id,
398
+ bind: () => gl.useProgram(program),
399
+ inputSetters: {
400
+ attributesHash: attrHahes.sort().join(", "),
401
+ setUniforms: (frameCtx, state) => {
402
+ clipTransformSetup && clipTransformSetup.setClipPosInputValue(frameCtx);
403
+ uSetters.forEach(s => s(state));
404
+ }
405
+ },
406
+ destroy: () => {
407
+ ids.removeItem(id);
408
+ gl.deleteProgram(program);
409
+ gl.deleteShader(vertShader);
410
+ gl.deleteShader(fragShader);
411
+ }
412
+ } ];
413
+ }
414
+ }
415
+ }
416
+ }
417
+ };
418
+ };
419
+
420
+ export const createLightSetup = function(programVariables, lightsState) {
421
+ const lightAmbient = programVariables.createUniform("vec4", "lightAmbient", (set) => set(lightsState.getAmbientColorAndIntensity()));
422
+
423
+ const lights = lightsState.lights;
424
+ const directionals = lights.map((light, i) => {
425
+ const lightUniforms = {
426
+ color: programVariables.createUniform("vec4", `lightColor${i}`, (set) => {
427
+ const light = lights[i]; // in case it changed
428
+ tempVec4[0] = light.color[0];
429
+ tempVec4[1] = light.color[1];
430
+ tempVec4[2] = light.color[2];
431
+ tempVec4[3] = light.intensity;
432
+ set(tempVec4);
433
+ }),
434
+ position: programVariables.createUniform("vec3", `lightPos${i}`, (set) => set(lights[i].pos)),
435
+ direction: programVariables.createUniform("vec3", `lightDir${i}`, (set) => set(lights[i].dir)),
436
+
437
+ shadowProjMatrix: programVariables.createUniform("mat4", `shadowProjMatrix${i}`, (set) => set(lights[i].getShadowViewMatrix())),
438
+ shadowViewMatrix: programVariables.createUniform("mat4", `shadowViewMatrix${i}`, (set) => set(lights[i].getShadowViewMatrix())),
439
+ shadowMap: programVariables.createUniform("sampler2D", `shadowMap${i}`, (set) => set(lights[i].getShadowRenderBuf().colorTextures[0]))
440
+ };
441
+
442
+ const withViewLightDir = getDirection => {
443
+ return {
444
+ glslLight: {
445
+ isWorldSpace: light.space === "world",
446
+ getColor: () => `${lightUniforms.color}.rgb * ${lightUniforms.color}.a`,
447
+ getDirection: (viewMatrix, viewPosition) => `normalize(${getDirection(viewMatrix, viewPosition)})`,
448
+ shadowParameters: light.castsShadow && {
449
+ getShadowProjMatrix: () => lightUniforms.shadowProjMatrix,
450
+ getShadowViewMatrix: () => lightUniforms.shadowViewMatrix,
451
+ getShadowMap: () => lightUniforms.shadowMap
452
+ }
453
+ },
454
+ setupLightsInputs: () => {
455
+ const setters = Object.values(lightUniforms).map(u => u.setupLightsInputs()).filter(v => v);
456
+ return () => setters.forEach(setState => setState());
457
+ }
458
+ };
459
+ };
460
+
461
+ if (light.type === "dir") {
462
+ if (light.space === "view") {
463
+ return withViewLightDir((viewMatrix, viewPosition) => `-${lightUniforms.direction}`);
464
+ } else {
465
+ // If normal mapping, the fragment->light vector will be in tangent space
466
+ return withViewLightDir((viewMatrix, viewPosition) => `-(${viewMatrix} * vec4(${lightUniforms.direction}, 0.0)).xyz`);
467
+ }
468
+ } else if (light.type === "point") {
469
+ if (light.space === "view") {
470
+ return withViewLightDir((viewMatrix, viewPosition) => `${lightUniforms.position} - ${viewPosition}`);
471
+ } else {
472
+ // If normal mapping, the fragment->light vector will be in tangent space
473
+ return withViewLightDir((viewMatrix, viewPosition) => `(${viewMatrix} * vec4(${lightUniforms.position}, 1.0)).xyz - ${viewPosition}`);
474
+ }
475
+ } else {
476
+ return null;
477
+ }
478
+ }).filter(v => v);
479
+
480
+ const setupCubeTexture = (name, getMaps) => {
481
+ const getValue = () => { const m = getMaps(); return (m.length > 0) && m[0]; };
482
+ const initMap = getValue();
483
+ return initMap && setupTexture(programVariables, "samplerCube", name, initMap.encoding, (set) => { const v = getValue(); v && set(v.texture); });
484
+ };
485
+
486
+ const lightMap = setupCubeTexture("light", () => lightsState.lightMaps);
487
+ const reflectionMap = setupCubeTexture("reflection", () => lightsState.reflectionMaps);
488
+
489
+ return {
490
+ getHash: () => lightsState.getHash(),
491
+ getAmbientColor: () => `${lightAmbient}.rgb * ${lightAmbient}.a`,
492
+ directionalLights: directionals.map(light => light.glslLight),
493
+ getIrradiance: lightMap && ((worldNormal) => `${lightMap(worldNormal)}.rgb`),
494
+ getReflection: reflectionMap && ((reflectVec, mipLevel) => `${reflectionMap(reflectVec, mipLevel)}.rgb`)
495
+ };
496
+ };
497
+
498
+ export const setupTexture = (programVariables, type, name, encoding, getTexture) => {
499
+ const map = programVariables.createUniform(type, name + "Map", getTexture);
500
+ return (texturePos, bias) => {
501
+ const texel = (bias
502
+ ? `texture(${map}, ${texturePos}, ${bias})`
503
+ : `texture(${map}, ${texturePos})`);
504
+ return (encoding !== LinearEncoding) ? `${TEXTURE_DECODE_FUNCS[encoding]}(${texel})` : texel;
505
+ };
506
+ };
507
+
508
+ const makeInputSetters = function(gl, handle) {
509
+ const activeInputs = { };
510
+
511
+ const numAttributes = gl.getProgramParameter(handle, gl.ACTIVE_ATTRIBUTES);
512
+ for (let i = 0; i < numAttributes; ++i) {
513
+ const attribute = gl.getActiveAttrib(handle, i);
514
+ const location = gl.getAttribLocation(handle, attribute.name);
515
+ activeInputs[attribute.name] = function(arrayBuf) {
516
+ arrayBuf.bindAtLocation(location);
517
+ gl.enableVertexAttribArray(location);
518
+ const divisor = arrayBuf.attributeDivisor;
519
+ if (divisor) {
520
+ gl.vertexAttribDivisor(location, divisor);
521
+ }
522
+ };
523
+ activeInputs[attribute.name].attributeHash = `${location.toString().padStart(1+Math.floor(Math.log10(numAttributes)), "0")}:${attribute.name}`;
524
+ }
525
+
526
+ const numBlocks = gl.getProgramParameter(handle, gl.ACTIVE_UNIFORM_BLOCKS);
527
+ for (let i = 0; i < numBlocks; ++i) {
528
+ const blockName = gl.getActiveUniformBlockName(handle, i);
529
+ const uniformBlockIndex = gl.getUniformBlockIndex(handle, blockName);
530
+ const uniformBlockBinding = i;
531
+ gl.uniformBlockBinding(handle, uniformBlockIndex, uniformBlockBinding);
532
+ const buffer = gl.createBuffer();
533
+ activeInputs[blockName] = function(data) {
534
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
535
+ gl.bufferData(gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW);
536
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, uniformBlockBinding, buffer);
537
+ };
538
+ }
539
+
540
+ const numUniforms = gl.getProgramParameter(handle, gl.ACTIVE_UNIFORMS);
541
+ let nextUnit = 0;
542
+ for (let i = 0; i < numUniforms; ++i) {
543
+ const u = gl.getActiveUniform(handle, i);
544
+ let uName = u.name;
545
+ if (uName.endsWith("[0]")) {
546
+ uName = uName.substr(0, uName.length - 3);
547
+ }
548
+ if (uName[uName.length - 1] === "\u0000") {
549
+ uName = uName.substr(0, uName.length - 1);
550
+ }
551
+ const location = gl.getUniformLocation(handle, uName);
552
+ const type = (function() {
553
+ for (let k in gl) {
554
+ if (u.type === gl[k])
555
+ return k;
556
+ }
557
+ return null;
558
+ })();
559
+
560
+ if ((u.type === gl.SAMPLER_2D)
561
+ ||
562
+ (u.type === gl.SAMPLER_CUBE)
563
+ ||
564
+ (u.type === gl.SAMPLER_2D_SHADOW)
565
+ ||
566
+ ((gl instanceof window.WebGL2RenderingContext)
567
+ &&
568
+ ((u.type === gl.UNSIGNED_INT_SAMPLER_2D)
569
+ ||
570
+ (u.type === gl.INT_SAMPLER_2D)))) {
571
+ const unit = nextUnit++;
572
+ activeInputs[uName] = function(texture) {
573
+ const bound = texture.bind(unit);
574
+ if (bound) {
575
+ gl.uniform1i(location, unit);
576
+ }
577
+ return bound;
578
+ };
579
+ } else {
580
+ activeInputs[uName] = (function() {
581
+ if (u.size === 1) {
582
+ switch (u.type) {
583
+ case gl.BOOL: return value => gl.uniform1i(location, value);
584
+ case gl.INT: return value => gl.uniform1i(location, value);
585
+ case gl.FLOAT: return value => gl.uniform1f(location, value);
586
+ case gl.FLOAT_VEC2: return value => gl.uniform2fv(location, value);
587
+ case gl.FLOAT_VEC3: return value => gl.uniform3fv(location, value);
588
+ case gl.FLOAT_VEC4: return value => gl.uniform4fv(location, value);
589
+ case gl.FLOAT_MAT3: return value => gl.uniformMatrix3fv(location, false, value);
590
+ case gl.FLOAT_MAT4: return value => gl.uniformMatrix4fv(location, false, value);
591
+ }
592
+ } else if (u.size > 1) {
593
+ switch (u.type) {
594
+ case gl.FLOAT: return value => gl.uniform1fv(location, value);
595
+ case gl.FLOAT_VEC2: return value => gl.uniform2fv(location, value);
596
+ case gl.FLOAT_VEC3: return value => gl.uniform3fv(location, value);
597
+ case gl.FLOAT_VEC4: return value => gl.uniform4fv(location, value);
598
+ }
599
+ }
600
+ throw `Unhandled uniform ${uName}`;
601
+ })();
602
+ }
603
+ }
604
+
605
+ return function(name) {
606
+ const u = activeInputs[name];
607
+ if (! u) {
608
+ throw `Missing input "${name}"`;
609
+ }
610
+ return u;
611
+ };
612
+ };