@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,208 +0,0 @@
1
- /**
2
- * @author https://github.com/tmarti, with support from https://tribia.com/
3
- * @license MIT
4
- **/
5
-
6
- const MAX_RE_BUCKET_FAN_OUT = 8;
7
-
8
- let compareEdgeIndices = null;
9
-
10
- function compareIndices(a, b) {
11
- let retVal = compareEdgeIndices[a * 2] - compareEdgeIndices[b * 2];
12
- if (retVal !== 0) {
13
- return retVal;
14
- }
15
- return compareEdgeIndices[a * 2 + 1] - compareEdgeIndices[b * 2 + 1];
16
- }
17
-
18
- function preSortEdgeIndices(edgeIndices) {
19
- if ((edgeIndices || []).length === 0) {
20
- return [];
21
- }
22
- let seq = new Int32Array(edgeIndices.length / 2);
23
- for (let i = 0, len = seq.length; i < len; i++) {
24
- seq[i] = i;
25
- }
26
- for (let i = 0, j = 0, len = edgeIndices.length; i < len; i += 2) {
27
- if (edgeIndices[i] > edgeIndices[i + 1]) {
28
- let tmp = edgeIndices[i];
29
- edgeIndices[i] = edgeIndices[i + 1];
30
- edgeIndices[i + 1] = tmp;
31
- }
32
- }
33
- compareEdgeIndices = new Int32Array(edgeIndices);
34
- seq.sort(compareIndices);
35
- const sortedEdgeIndices = new Int32Array(edgeIndices.length);
36
- for (let i = 0, len = seq.length; i < len; i++) {
37
- sortedEdgeIndices[i * 2 + 0] = edgeIndices[seq[i] * 2 + 0];
38
- sortedEdgeIndices[i * 2 + 1] = edgeIndices[seq[i] * 2 + 1];
39
- }
40
- return sortedEdgeIndices;
41
- }
42
-
43
- /**
44
- * @param {{positionsCompressed: number[], indices: number[], edgeIndices: number[]}} mesh
45
- * @param {number} bitsPerBucket
46
- * @param {boolean} checkResult
47
- *
48
- * @returns {{positionsCompressed: number[], indices: number[], edgeIndices: number[]}[]}
49
- */
50
- function rebucketPositions(mesh, bitsPerBucket, checkResult = false) {
51
- const positionsCompressed = (mesh.positionsCompressed || []);
52
- const edgeIndices = preSortEdgeIndices(mesh.edgeIndices || []);
53
-
54
- function edgeSearch(el0, el1) { // Code adapted from https://stackoverflow.com/questions/22697936/binary-search-in-javascript
55
- if (el0 > el1) {
56
- let tmp = el0;
57
- el0 = el1;
58
- el1 = tmp;
59
- }
60
-
61
- function compare_fn(a, b) {
62
- if (a !== el0) {
63
- return el0 - a;
64
- }
65
- if (b !== el1) {
66
- return el1 - b;
67
- }
68
- return 0;
69
- }
70
-
71
- let m = 0;
72
- let n = (edgeIndices.length >> 1) - 1;
73
- while (m <= n) {
74
- const k = (n + m) >> 1;
75
- const cmp = compare_fn(edgeIndices[k * 2], edgeIndices[k * 2 + 1]);
76
- if (cmp > 0) {
77
- m = k + 1;
78
- } else if (cmp < 0) {
79
- n = k - 1;
80
- } else {
81
- return k;
82
- }
83
- }
84
- return -m - 1;
85
- }
86
-
87
- const alreadyOutputEdgeIndices = new Int32Array(edgeIndices.length / 2);
88
- alreadyOutputEdgeIndices.fill(0);
89
-
90
- const numPositions = positionsCompressed.length / 3;
91
-
92
- if (numPositions > ((1 << bitsPerBucket) * MAX_RE_BUCKET_FAN_OUT)) {
93
- return [mesh];
94
- }
95
-
96
- const bucketIndicesRemap = new Int32Array(numPositions);
97
- bucketIndicesRemap.fill(-1);
98
-
99
- const buckets = [];
100
-
101
- function addEmptyBucket() {
102
- bucketIndicesRemap.fill(-1);
103
-
104
- const newBucket = {
105
- positionsCompressed: [],
106
- indices: [],
107
- edgeIndices: [],
108
- maxNumPositions: (1 << bitsPerBucket) - bitsPerBucket,
109
- numPositions: 0,
110
- bucketNumber: buckets.length,
111
- };
112
-
113
- buckets.push(newBucket);
114
-
115
- return newBucket;
116
- }
117
-
118
- let currentBucket = addEmptyBucket();
119
-
120
- // let currentBucket = 0;
121
-
122
- let retVal = 0;
123
-
124
- for (let i = 0, len = indices.length; i < len; i += 3) {
125
- let additonalPositionsInBucket = 0;
126
- const ii0 = indices[i];
127
- const ii1 = indices[i + 1];
128
- const ii2 = indices[i + 2];
129
- if (bucketIndicesRemap[ii0] === -1) {
130
- additonalPositionsInBucket++;
131
- }
132
- if (bucketIndicesRemap[ii1] === -1) {
133
- additonalPositionsInBucket++;
134
- }
135
- if (bucketIndicesRemap[ii2] === -1) {
136
- additonalPositionsInBucket++;
137
- }
138
- if ((additonalPositionsInBucket + currentBucket.numPositions) > currentBucket.maxNumPositions) {
139
- currentBucket = addEmptyBucket();
140
- }
141
- if (currentBucket.bucketNumber > MAX_RE_BUCKET_FAN_OUT) {
142
- return [mesh];
143
- }
144
- if (bucketIndicesRemap[ii0] === -1) {
145
- bucketIndicesRemap[ii0] = currentBucket.numPositions++;
146
- currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3]);
147
- currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3 + 1]);
148
- currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3 + 2]);
149
- }
150
- if (bucketIndicesRemap[ii1] === -1) {
151
- bucketIndicesRemap[ii1] = currentBucket.numPositions++;
152
- currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3]);
153
- currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3 + 1]);
154
- currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3 + 2]);
155
- }
156
- if (bucketIndicesRemap[ii2] === -1) {
157
- bucketIndicesRemap[ii2] = currentBucket.numPositions++;
158
- currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3]);
159
- currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3 + 1]);
160
- currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3 + 2]);
161
- }
162
- // Check possible edge1
163
- let edgeIndex;
164
- if ((edgeIndex = edgeSearch(ii0, ii1)) >= 0) {
165
- if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
166
- alreadyOutputEdgeIndices[edgeIndex] = 1;
167
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
168
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
169
- }
170
- }
171
- if ((edgeIndex = edgeSearch(ii0, ii2)) >= 0) {
172
- if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
173
- alreadyOutputEdgeIndices[edgeIndex] = 1;
174
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
175
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
176
- }
177
- }
178
- if ((edgeIndex = edgeSearch(ii1, ii2)) >= 0) {
179
- if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
180
- alreadyOutputEdgeIndices[edgeIndex] = 1;
181
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
182
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
183
- }
184
- }
185
- }
186
-
187
- const prevBytesPerIndex = bitsPerBucket / 8 * 2;
188
- const newBytesPerIndex = bitsPerBucket / 8;
189
-
190
- const originalSize = positionsCompressed.length * 2 + (indices.length + edgeIndices.length) * prevBytesPerIndex;
191
-
192
- let newSize = 0;
193
- let newPositions = -positionsCompressed.length / 3;
194
-
195
- buckets.forEach(bucket => {
196
- newSize += bucket.positionsCompressed.length * 2 + (bucket.indices.length + bucket.edgeIndices.length) * newBytesPerIndex;
197
- newPositions += bucket.positionsCompressed.length / 3;
198
- });
199
- if (newSize > originalSize) {
200
- return [mesh];
201
- }
202
- if (checkResult) {
203
- doCheckResult(buckets, mesh);
204
- }
205
- return buckets;
206
- }
207
-
208
- export {rebucketPositions}
@@ -1,389 +0,0 @@
1
- import {Program} from "../../../../webgl/Program.js";
2
- import {math} from "../../../../math/math.js";
3
- import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
4
-
5
- const tempVec3a = math.vec3();
6
- const tempVec3b = math.vec3();
7
- const tempMat4a = math.mat4();
8
-
9
- /**
10
- * @private
11
- */
12
- export class DTXLinesColorRenderer {
13
-
14
- constructor(scene) {
15
- this._scene = scene;
16
- this._hash = this._getHash();
17
- this._allocate();
18
- }
19
-
20
- getValid() {
21
- return this._hash === this._getHash();
22
- };
23
-
24
- _getHash() {
25
- return this._scene._sectionPlanesState.getHash();
26
- }
27
-
28
- drawLayer(frameCtx, dataTextureLayer, renderPass) {
29
-
30
- const scene = this._scene;
31
- const camera = scene.camera;
32
- const model = dataTextureLayer.model;
33
- const gl = scene.canvas.gl;
34
- const state = dataTextureLayer._state;
35
- const textureState = state.textureState;
36
- const origin = dataTextureLayer._state.origin;
37
- const {position, rotationMatrix} = model;
38
- const viewMatrix = camera.viewMatrix;
39
-
40
- if (!this._program) {
41
- this._allocate();
42
- if (this.errors) {
43
- return;
44
- }
45
- }
46
-
47
- if (frameCtx.lastProgramId !== this._program.id) {
48
- frameCtx.lastProgramId = this._program.id;
49
- this._bindProgram(frameCtx, state);
50
- }
51
-
52
- textureState.bindCommonTextures(
53
- this._program,
54
- this.uPerObjectDecodeMatrix,
55
- this._uPerVertexPosition,
56
- this.uPerObjectColorAndFlags,
57
- this._uPerObjectMatrix
58
- );
59
-
60
- let rtcViewMatrix;
61
-
62
- const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
63
- const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
64
- if (gotOrigin || gotPosition) {
65
- const rtcOrigin = tempVec3a;
66
- if (gotOrigin) {
67
- const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
68
- rtcOrigin[0] = rotatedOrigin[0];
69
- rtcOrigin[1] = rotatedOrigin[1];
70
- rtcOrigin[2] = rotatedOrigin[2];
71
- } else {
72
- rtcOrigin[0] = 0;
73
- rtcOrigin[1] = 0;
74
- rtcOrigin[2] = 0;
75
- }
76
- rtcOrigin[0] += position[0];
77
- rtcOrigin[1] += position[1];
78
- rtcOrigin[2] += position[2];
79
- rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
80
- } else {
81
- rtcViewMatrix = viewMatrix;
82
- }
83
-
84
- gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
85
- gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
86
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
87
- gl.uniform1i(this._uRenderPass, renderPass);
88
-
89
- if (scene.logarithmicDepthBufferEnabled) {
90
- const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
91
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
92
- }
93
-
94
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
95
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
96
- if (numAllocatedSectionPlanes > 0) {
97
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
98
- const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
99
- const renderFlags = model.renderFlags;
100
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
101
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
102
- if (sectionPlaneUniforms) {
103
- if (sectionPlaneIndex < numSectionPlanes) {
104
- const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
105
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
106
- if (active) {
107
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
108
- if (origin) {
109
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
110
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
111
- } else {
112
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
113
- }
114
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
115
- }
116
- } else {
117
- gl.uniform1i(sectionPlaneUniforms.active, 0);
118
- }
119
- }
120
- }
121
- }
122
-
123
- if (state.numIndices8Bits > 0) {
124
- textureState.bindLineIndicesTextures(
125
- this._program,
126
- this._uPerLineObject,
127
- this._uPerLineIndices,
128
- 8 // 8 bits indices
129
- );
130
- gl.drawArrays(gl.LINES, 0, state.numIndices8Bits);
131
- }
132
-
133
- if (state.numIndices16Bits > 0) {
134
- textureState.bindLineIndicesTextures(
135
- this._program,
136
- this._uPerLineObject,
137
- this._uPerLineIndices,
138
- 16 // 16 bits indices
139
- );
140
- gl.drawArrays(gl.LINES, 0, state.numIndices16Bits);
141
- }
142
-
143
- if (state.numIndices32Bits > 0) {
144
- textureState.bindLineIndicesTextures(
145
- this._program,
146
- this._uPerLineObject,
147
- this._uPerLineIndices,
148
- 32 // 32 bits indices
149
- );
150
- gl.drawArrays(gl.LINES, 0, state.numIndices32Bits);
151
- }
152
-
153
- frameCtx.drawElements++;
154
- }
155
-
156
- _allocate() {
157
- const scene = this._scene;
158
- const gl = scene.canvas.gl;
159
- this._program = new Program(gl, this._buildShader());
160
- if (this._program.errors) {
161
- this.errors = this._program.errors;
162
- console.error(this.errors);
163
- return;
164
- }
165
- const program = this._program;
166
- this._uRenderPass = program.getLocation("renderPass");
167
- this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
168
- this._uViewMatrix = program.getLocation("viewMatrix");
169
- this._uProjMatrix = program.getLocation("projMatrix");
170
- this._uSectionPlanes = [];
171
- for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
172
- this._uSectionPlanes.push({
173
- active: program.getLocation("sectionPlaneActive" + i),
174
- pos: program.getLocation("sectionPlanePos" + i),
175
- dir: program.getLocation("sectionPlaneDir" + i)
176
- });
177
- }
178
- if (scene.logarithmicDepthBufferEnabled) {
179
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
180
- }
181
- this.uPerObjectDecodeMatrix = "uPerObjectDecodeMatrix";
182
- this.uPerObjectColorAndFlags = "uPerObjectColorAndFlags";
183
- this._uPerVertexPosition = "uPerVertexPosition";
184
- this._uPerLineIndices = "uPerLineIndices";
185
- this._uPerLineObject = "uPerLineObject";
186
- this._uPerObjectMatrix= "uPerObjectMatrix";
187
- this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
188
- }
189
-
190
- _bindProgram(frameCtx) {
191
- const scene = this._scene;
192
- const gl = scene.canvas.gl;
193
- const program = this._program;
194
- const project = scene.camera.project;
195
- program.bind();
196
- if (scene.logarithmicDepthBufferEnabled) {
197
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
198
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
199
- }
200
- }
201
-
202
- _buildShader() {
203
- return {
204
- vertex: this._buildVertexShader(),
205
- fragment: this._buildFragmentShader()
206
- };
207
- }
208
-
209
- _buildVertexShader() {
210
- const scene = this._scene;
211
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
212
- const src = [];
213
- src.push("#version 300 es");
214
- src.push("// LinesDataTextureColorRenderer");
215
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
216
- src.push("precision highp float;");
217
- src.push("precision highp int;");
218
- src.push("precision highp usampler2D;");
219
- src.push("precision highp isampler2D;");
220
- src.push("precision highp sampler2D;");
221
- src.push("#else");
222
- src.push("precision mediump float;");
223
- src.push("precision mediump int;");
224
- src.push("precision mediump usampler2D;");
225
- src.push("precision mediump isampler2D;");
226
- src.push("precision mediump sampler2D;");
227
- src.push("#endif");
228
-
229
- src.push("uniform int renderPass;");
230
-
231
- if (scene.entityOffsetsEnabled) {
232
- // src.push("in vec3 offset;");
233
- }
234
-
235
- src.push("uniform mat4 sceneModelMatrix;");
236
- src.push("uniform mat4 viewMatrix;");
237
- src.push("uniform mat4 projMatrix;");
238
-
239
- src.push("uniform highp sampler2D uPerObjectDecodeMatrix;");
240
- src.push("uniform highp sampler2D uPerObjectMatrix;");
241
- src.push("uniform lowp usampler2D uPerObjectColorAndFlags;");
242
- src.push("uniform mediump usampler2D uPerVertexPosition;");
243
- src.push("uniform highp usampler2D uPerLineIndices;");
244
- src.push("uniform mediump usampler2D uPerLineObject;");
245
-
246
- // src.push("uniform vec4 color;");
247
-
248
- if (scene.logarithmicDepthBufferEnabled) {
249
- src.push("uniform float logDepthBufFC;");
250
- src.push("out float vFragDepth;");
251
- src.push("bool isPerspectiveMatrix(mat4 m) {");
252
- src.push(" return (m[2][3] == - 1.0);");
253
- src.push("}");
254
- src.push("out float isPerspective;");
255
- }
256
- if (clipping) {
257
- src.push("out vec4 vWorldPosition;");
258
- src.push("flat out uint vFlags2;");
259
- }
260
- src.push("out vec4 vColor;");
261
- src.push("void main(void) {");
262
-
263
- src.push(" int lineIndex = gl_VertexID / 2;")
264
-
265
- src.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;")
266
- src.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;")
267
-
268
- src.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
269
-
270
- src.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
271
-
272
- src.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
273
- src.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
274
-
275
- // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
276
- // renderPass = COLOR_OPAQUE
277
-
278
- src.push(` if (int(flags.x) != renderPass) {`);
279
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
280
- src.push(" return;"); // Cull vertex
281
- src.push(" } else {");
282
-
283
- src.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
284
- src.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));");
285
- src.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;");
286
- src.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;")
287
- src.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;")
288
- src.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));");
289
- src.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
290
-
291
- src.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;")
292
- src.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;")
293
-
294
- src.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
295
- src.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
296
-
297
- src.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
298
- src.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
299
-
300
- src.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));")
301
-
302
- src.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
303
- src.push(` if (color.a == 0u) {`);
304
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
305
- src.push(" return;");
306
- src.push(" };");
307
- src.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
308
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
309
- if (clipping) {
310
- src.push(" vWorldPosition = worldPosition;");
311
- src.push(" vFlags2 = flags2.r;");
312
- }
313
- src.push(" vec4 clipPos = projMatrix * viewPosition;");
314
- if (scene.logarithmicDepthBufferEnabled) {
315
- src.push(" vFragDepth = 1.0 + clipPos.w;");
316
- src.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));");
317
- }
318
- src.push(" gl_Position = clipPos;");
319
- src.push(" vec4 rgb = vec4(color.rgba);");
320
- src.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");
321
- src.push(" }");
322
- src.push("}");
323
- return src;
324
- }
325
-
326
- _buildFragmentShader() {
327
- const scene = this._scene;
328
- const sectionPlanesState = scene._sectionPlanesState;
329
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
330
- const src = [];
331
- src.push('#version 300 es');
332
- src.push("// LinesDataTextureColorRenderer fragment shader");
333
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
334
- src.push("precision highp float;");
335
- src.push("precision highp int;");
336
- src.push("#else");
337
- src.push("precision mediump float;");
338
- src.push("precision mediump int;");
339
- src.push("#endif");
340
- if (scene.logarithmicDepthBufferEnabled) {
341
- src.push("in float isPerspective;");
342
- src.push("uniform float logDepthBufFC;");
343
- src.push("in float vFragDepth;");
344
- }
345
- if (clipping) {
346
- src.push("in vec4 vWorldPosition;");
347
- src.push("flat in uint vFlags2;");
348
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
349
- src.push("uniform bool sectionPlaneActive" + i + ";");
350
- src.push("uniform vec3 sectionPlanePos" + i + ";");
351
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
352
- }
353
- }
354
- src.push("in vec4 vColor;");
355
- src.push("out vec4 outColor;");
356
- src.push("void main(void) {");
357
- if (clipping) {
358
- src.push(" bool clippable = vFlags2 > 0u;");
359
- src.push(" if (clippable) {");
360
- src.push(" float dist = 0.0;");
361
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
362
- src.push("if (sectionPlaneActive" + i + ") {");
363
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
364
- src.push("}");
365
- }
366
- src.push(" if (dist > 0.0) { ");
367
- src.push(" discard;")
368
- src.push(" }");
369
- src.push("}");
370
- }
371
- if (scene.logarithmicDepthBufferEnabled) {
372
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
373
- }
374
- src.push(" outColor = vColor;");
375
- src.push("}");
376
- return src;
377
- }
378
-
379
- webglContextRestored() {
380
- this._program = null;
381
- }
382
-
383
- destroy() {
384
- if (this._program) {
385
- this._program.destroy();
386
- }
387
- this._program = null;
388
- }
389
- }
@@ -1,65 +0,0 @@
1
- import {DTXLinesColorRenderer} from "./DTXLinesColorRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- class DTXLinesRenderers {
7
-
8
- constructor(scene) {
9
- this._scene = scene;
10
- }
11
-
12
- _compile() {
13
- if (this._colorRenderer && (!this._colorRenderer.getValid())) {
14
- this._colorRenderer.destroy();
15
- this._colorRenderer = null;
16
- }
17
-
18
- }
19
-
20
- eagerCreateRenders() {
21
-
22
- // Pre-initialize certain renderers that would otherwise be lazy-initialised
23
- // on user interaction, such as picking or emphasis, so that there is no delay
24
- // when user first begins interacting with the viewer.
25
-
26
- }
27
-
28
- get colorRenderer() {
29
- if (!this._colorRenderer) {
30
- this._colorRenderer = new DTXLinesColorRenderer(this._scene, false);
31
- }
32
- return this._colorRenderer;
33
- }
34
-
35
- _destroy() {
36
- if (this._colorRenderer) {
37
- this._colorRenderer.destroy();
38
- }
39
- }
40
- }
41
-
42
- const cachedRenderers = {};
43
-
44
- /**
45
- * @private
46
- */
47
- export function getRenderers(scene) {
48
- const sceneId = scene.id;
49
- let dataTextureRenderers = cachedRenderers[sceneId];
50
- if (!dataTextureRenderers) {
51
- dataTextureRenderers = new DTXLinesRenderers(scene);
52
- cachedRenderers[sceneId] = dataTextureRenderers;
53
- dataTextureRenderers._compile();
54
- dataTextureRenderers.eagerCreateRenders();
55
- scene.on("compile", () => {
56
- dataTextureRenderers._compile();
57
- dataTextureRenderers.eagerCreateRenders();
58
- });
59
- scene.on("destroyed", () => {
60
- delete cachedRenderers[sceneId];
61
- dataTextureRenderers._destroy();
62
- });
63
- }
64
- return dataTextureRenderers;
65
- }