@xeokit/xeokit-sdk 2.6.87 → 2.6.88-renderers-refactor-v5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/README.md +3 -3
  2. package/dist/xeokit-sdk.cjs.js +13177 -48701
  3. package/dist/xeokit-sdk.es.js +13178 -48700
  4. package/dist/xeokit-sdk.es5.js +1506 -3603
  5. package/dist/xeokit-sdk.min.cjs.js +8 -8
  6. package/dist/xeokit-sdk.min.es.js +8 -8
  7. package/dist/xeokit-sdk.min.es5.js +7 -7
  8. package/package.json +1 -2
  9. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +13 -2
  10. package/src/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.js +2 -2
  11. package/src/plugins/NavCubePlugin/NavCubePlugin.js +63 -22
  12. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +3 -1
  13. package/src/viewer/Viewer.js +55 -103
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +248 -852
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +788 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/types/plugins/lib/ui/index.d.ts +7 -4
  57. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  58. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  59. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  60. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  61. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  62. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  63. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  64. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  65. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  66. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  67. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  68. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  69. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  72. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  73. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  74. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  75. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  76. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  77. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  78. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  80. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  95. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  96. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  97. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  98. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  106. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  107. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  117. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  118. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  139. package/src/viewer/scene/model/vbo/float16.js +0 -760
  140. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  147. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  160. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  182. package/src/viewer/scene/webgl/Attribute.js +0 -23
  183. package/src/viewer/scene/webgl/Program.js +0 -181
  184. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  185. package/src/viewer/scene/webgl/Sampler.js +0 -18
  186. package/src/viewer/scene/webgl/Shader.js +0 -49
  187. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  188. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,286 +0,0 @@
1
- /**
2
- * @author xeolabs / https://github.com/xeolabs
3
- */
4
-
5
- import {Map} from "../../utils/Map.js";
6
- import {EmphasisFillShaderSource} from "./EmphasisFillShaderSource.js";
7
- import {Program} from "../../webgl/Program.js";
8
- import {stats} from '../../stats.js';
9
- import {math} from "../../math/math.js";
10
- import {getPlaneRTCPos} from "../../math/rtcCoords.js";
11
-
12
- const ids = new Map({});
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-
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- const tempVec3a = math.vec3();
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-
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- /**
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- * @private
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- */
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- const EmphasisFillRenderer = function (hash, mesh) {
20
- this.id = ids.addItem({});
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- this._hash = hash;
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- this._scene = mesh.scene;
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- this._useCount = 0;
24
- this._shaderSource = new EmphasisFillShaderSource(mesh);
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- this._allocate(mesh);
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- };
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-
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- const xrayFillRenderers = {};
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-
30
- EmphasisFillRenderer.get = function (mesh) {
31
- const hash = [
32
- mesh.scene.id,
33
- mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed
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- mesh.scene._sectionPlanesState.getHash(),
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- !!mesh._geometry._state.normalsBuf ? "n" : "",
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- mesh._geometry._state.compressGeometry ? "cp" : "",
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- mesh._state.hash
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- ].join(";");
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- let renderer = xrayFillRenderers[hash];
40
- if (!renderer) {
41
- renderer = new EmphasisFillRenderer(hash, mesh);
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- xrayFillRenderers[hash] = renderer;
43
- stats.memory.programs++;
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- }
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- renderer._useCount++;
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- return renderer;
47
- };
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-
49
- EmphasisFillRenderer.prototype.put = function () {
50
- if (--this._useCount === 0) {
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- ids.removeItem(this.id);
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- if (this._program) {
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- this._program.destroy();
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- }
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- delete xrayFillRenderers[this._hash];
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- stats.memory.programs--;
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- }
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- };
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-
60
- EmphasisFillRenderer.prototype.webglContextRestored = function () {
61
- this._program = null;
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- };
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-
64
- EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
65
-
66
- if (!this._program) {
67
- this._allocate(mesh);
68
- }
69
-
70
- const scene = this._scene;
71
- const camera = scene.camera;
72
- const gl = scene.canvas.gl;
73
- const materialState = mode === 0 ? mesh._xrayMaterial._state : (mode === 1 ? mesh._highlightMaterial._state : mesh._selectedMaterial._state);
74
- const meshState = mesh._state;
75
- const geometryState = mesh._geometry._state;
76
- const origin = mesh.origin;
77
-
78
- if (frameCtx.lastProgramId !== this._program.id) {
79
- frameCtx.lastProgramId = this._program.id;
80
- this._bindProgram(frameCtx);
81
- }
82
-
83
- gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
84
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
85
-
86
- if (meshState.clippable) {
87
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
88
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
89
- if (numAllocatedSectionPlanes > 0) {
90
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
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- const renderFlags = mesh.renderFlags;
92
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
93
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
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- if (sectionPlaneUniforms) {
95
- if (sectionPlaneIndex < numSectionPlanes) {
96
- const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
97
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
98
- if (active) {
99
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
100
- if (origin) {
101
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
102
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
103
- } else {
104
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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- }
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- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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- }
108
- } else {
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- gl.uniform1i(sectionPlaneUniforms.active, 0);
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- }
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- }
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- }
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- }
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- }
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-
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- if (materialState.id !== this._lastMaterialId) {
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- const fillColor = materialState.fillColor;
118
- const backfaces = materialState.backfaces;
119
- if (frameCtx.backfaces !== backfaces) {
120
- if (backfaces) {
121
- gl.disable(gl.CULL_FACE);
122
- } else {
123
- gl.enable(gl.CULL_FACE);
124
- }
125
- frameCtx.backfaces = backfaces;
126
- }
127
- gl.uniform4f(this._uFillColor, fillColor[0], fillColor[1], fillColor[2], materialState.fillAlpha);
128
- this._lastMaterialId = materialState.id;
129
- }
130
-
131
- gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
132
- if (this._uModelNormalMatrix) {
133
- gl.uniformMatrix4fv(this._uModelNormalMatrix, gl.FALSE, mesh.worldNormalMatrix);
134
- }
135
-
136
- if (this._uClippable) {
137
- gl.uniform1i(this._uClippable, meshState.clippable);
138
- }
139
-
140
- gl.uniform3fv(this._uOffset, meshState.offset);
141
-
142
- // Bind VBOs
143
- if (geometryState.id !== this._lastGeometryId) {
144
- if (this._uPositionsDecodeMatrix) {
145
- gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
146
- }
147
- if (this._uUVDecodeMatrix) {
148
- gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, geometryState.uvDecodeMatrix);
149
- }
150
- if (this._aPosition) {
151
- this._aPosition.bindArrayBuffer(geometryState.positionsBuf);
152
- frameCtx.bindArray++;
153
- }
154
- if (this._aNormal) {
155
- this._aNormal.bindArrayBuffer(geometryState.normalsBuf);
156
- frameCtx.bindArray++;
157
- }
158
- if (geometryState.indicesBuf) {
159
- geometryState.indicesBuf.bind();
160
- frameCtx.bindArray++;
161
- // gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
162
- // frameCtx.drawElements++;
163
- } else if (geometryState.positionsBuf) {
164
- // gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
165
- // frameCtx.drawArrays++;
166
- }
167
- this._lastGeometryId = geometryState.id;
168
- }
169
-
170
- if (geometryState.indicesBuf) {
171
- gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
172
- frameCtx.drawElements++;
173
- } else if (geometryState.positionsBuf) {
174
- gl.drawArrays(gl.TRIANGLES, 0, geometryState.positionsBuf.numItems);
175
- frameCtx.drawArrays++;
176
- }
177
- };
178
-
179
- EmphasisFillRenderer.prototype._allocate = function (mesh) {
180
- const scene = mesh.scene;
181
- const lightsState = scene._lightsState;
182
- const sectionPlanesState = scene._sectionPlanesState;
183
- const gl = scene.canvas.gl;
184
- this._program = new Program(gl, this._shaderSource);
185
- if (this._program.errors) {
186
- this.errors = this._program.errors;
187
- return;
188
- }
189
- const program = this._program;
190
- this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
191
- this._uModelMatrix = program.getLocation("modelMatrix");
192
- this._uModelNormalMatrix = program.getLocation("modelNormalMatrix");
193
- this._uViewMatrix = program.getLocation("viewMatrix");
194
- this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
195
- this._uProjMatrix = program.getLocation("projMatrix");
196
- this._uLightAmbient = [];
197
- this._uLightColor = [];
198
- this._uLightDir = [];
199
- this._uLightPos = [];
200
- this._uLightAttenuation = [];
201
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
202
- const light = lightsState.lights[i];
203
- switch (light.type) {
204
- case "ambient":
205
- this._uLightAmbient[i] = program.getLocation("lightAmbient");
206
- break;
207
- case "dir":
208
- this._uLightColor[i] = program.getLocation("lightColor" + i);
209
- this._uLightPos[i] = null;
210
- this._uLightDir[i] = program.getLocation("lightDir" + i);
211
- break;
212
- case "point":
213
- this._uLightColor[i] = program.getLocation("lightColor" + i);
214
- this._uLightPos[i] = program.getLocation("lightPos" + i);
215
- this._uLightDir[i] = null;
216
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
217
- break;
218
- }
219
- }
220
- this._uSectionPlanes = [];
221
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
222
- this._uSectionPlanes.push({
223
- active: program.getLocation("sectionPlaneActive" + i),
224
- pos: program.getLocation("sectionPlanePos" + i),
225
- dir: program.getLocation("sectionPlaneDir" + i)
226
- });
227
- }
228
- this._uFillColor = program.getLocation("fillColor");
229
- this._aPosition = program.getAttribute("position");
230
- this._aNormal = program.getAttribute("normal");
231
- this._uClippable = program.getLocation("clippable");
232
- this._uGammaFactor = program.getLocation("gammaFactor");
233
- this._uOffset = program.getLocation("offset");
234
- if (scene.logarithmicDepthBufferEnabled ) {
235
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
236
- }
237
- this._lastMaterialId = null;
238
- this._lastVertexBufsId = null;
239
- this._lastGeometryId = null;
240
- };
241
-
242
- EmphasisFillRenderer.prototype._bindProgram = function (frameCtx) {
243
- const scene = this._scene;
244
- const gl = scene.canvas.gl;
245
- const lightsState = scene._lightsState;
246
- const camera = scene.camera;
247
- const project = camera.project;
248
- const program = this._program;
249
- program.bind();
250
- frameCtx.useProgram++;
251
- frameCtx.textureUnit = 0;
252
- this._lastMaterialId = null;
253
- this._lastVertexBufsId = null;
254
- this._lastGeometryId = null;
255
- this._lastIndicesBufId = null;
256
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.normalMatrix);
257
- gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
258
- if (scene.logarithmicDepthBufferEnabled ) {
259
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
260
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
261
- }
262
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
263
- const light = lightsState.lights[i];
264
- if (this._uLightAmbient[i]) {
265
- gl.uniform4f(this._uLightAmbient[i], light.color[0], light.color[1], light.color[2], light.intensity);
266
- } else {
267
- if (this._uLightColor[i]) {
268
- gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
269
- }
270
- if (this._uLightPos[i]) {
271
- gl.uniform3fv(this._uLightPos[i], light.pos);
272
- if (this._uLightAttenuation[i]) {
273
- gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
274
- }
275
- }
276
- if (this._uLightDir[i]) {
277
- gl.uniform3fv(this._uLightDir[i], light.dir);
278
- }
279
- }
280
- }
281
- if (this._uGammaFactor) {
282
- gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
283
- }
284
- };
285
-
286
- export {EmphasisFillRenderer};
@@ -1,263 +0,0 @@
1
- import {WEBGL_INFO} from "../../webglInfo.js";
2
-
3
- /**
4
- * @private
5
- */
6
- class EmphasisFillShaderSource {
7
- constructor(mesh) {
8
- this.vertex = buildVertex(mesh);
9
- this.fragment = buildFragment(mesh);
10
- }
11
- }
12
-
13
- function buildVertex(mesh) {
14
-
15
- const scene = mesh.scene;
16
- const lightsState = scene._lightsState;
17
- const normals = hasNormals(mesh);
18
- const sectionPlanesState = scene._sectionPlanesState;
19
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
20
- const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
21
- const billboard = mesh._state.billboard;
22
- const stationary = mesh._state.stationary;
23
- const src = [];
24
- src.push("#version 300 es");
25
- src.push("// EmphasisFillShaderSource vertex shader");
26
- src.push("in vec3 position;");
27
- src.push("uniform mat4 modelMatrix;");
28
- src.push("uniform mat4 viewMatrix;");
29
- src.push("uniform mat4 projMatrix;");
30
- src.push("uniform vec4 colorize;");
31
- src.push("uniform vec3 offset;");
32
- src.push("uniform vec3 scale;");
33
- if (quantizedGeometry) {
34
- src.push("uniform mat4 positionsDecodeMatrix;");
35
- }
36
- if (scene.logarithmicDepthBufferEnabled) {
37
- src.push("uniform float logDepthBufFC;");
38
- src.push("out float vFragDepth;");
39
- src.push("bool isPerspectiveMatrix(mat4 m) {");
40
- src.push(" return (m[2][3] == - 1.0);");
41
- src.push("}");
42
- src.push("out float isPerspective;");
43
- }
44
- if (clipping) {
45
- src.push("out vec4 vWorldPosition;");
46
- }
47
- src.push("uniform vec4 lightAmbient;");
48
- src.push("uniform vec4 fillColor;");
49
- if (normals) {
50
- src.push("in vec3 normal;");
51
- src.push("uniform mat4 modelNormalMatrix;");
52
- src.push("uniform mat4 viewNormalMatrix;");
53
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
54
- const light = lightsState.lights[i];
55
- if (light.type === "ambient") {
56
- continue;
57
- }
58
- src.push("uniform vec4 lightColor" + i + ";");
59
- if (light.type === "dir") {
60
- src.push("uniform vec3 lightDir" + i + ";");
61
- }
62
- if (light.type === "point") {
63
- src.push("uniform vec3 lightPos" + i + ";");
64
- }
65
- if (light.type === "spot") {
66
- src.push("uniform vec3 lightPos" + i + ";");
67
- }
68
- }
69
- if (quantizedGeometry) {
70
- src.push("vec3 octDecode(vec2 oct) {");
71
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
72
- src.push(" if (v.z < 0.0) {");
73
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
74
- src.push(" }");
75
- src.push(" return normalize(v);");
76
- src.push("}");
77
- }
78
- }
79
- src.push("out vec4 vColor;");
80
- if (billboard === "spherical" || billboard === "cylindrical") {
81
- src.push("void billboard(inout mat4 mat) {");
82
- src.push(" mat[0][0] = scale[0];");
83
- src.push(" mat[0][1] = 0.0;");
84
- src.push(" mat[0][2] = 0.0;");
85
- if (billboard === "spherical") {
86
- src.push(" mat[1][0] = 0.0;");
87
- src.push(" mat[1][1] = scale[1];");
88
- src.push(" mat[1][2] = 0.0;");
89
- }
90
- src.push(" mat[2][0] = 0.0;");
91
- src.push(" mat[2][1] = 0.0;");
92
- src.push(" mat[2][2] =1.0;");
93
- src.push("}");
94
- }
95
- src.push("void main(void) {");
96
- src.push("vec4 localPosition = vec4(position, 1.0); ");
97
- src.push("vec4 worldPosition;");
98
- if (quantizedGeometry) {
99
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
100
- }
101
- if (normals) {
102
- if (quantizedGeometry) {
103
- src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
104
- } else {
105
- src.push("vec4 localNormal = vec4(normal, 0.0); ");
106
- }
107
- src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
108
- src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
109
- }
110
- src.push("mat4 viewMatrix2 = viewMatrix;");
111
- src.push("mat4 modelMatrix2 = modelMatrix;");
112
- if (stationary) {
113
- src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
114
- }
115
- if (billboard === "spherical" || billboard === "cylindrical") {
116
- src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
117
- src.push("billboard(modelMatrix2);");
118
- src.push("billboard(viewMatrix2);");
119
- src.push("billboard(modelViewMatrix);");
120
- if (normals) {
121
- src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
122
- src.push("billboard(modelNormalMatrix2);");
123
- src.push("billboard(viewNormalMatrix2);");
124
- src.push("billboard(modelViewNormalMatrix);");
125
- }
126
- src.push("worldPosition = modelMatrix2 * localPosition;");
127
- src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
128
- } else {
129
- src.push("worldPosition = modelMatrix2 * localPosition;");
130
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
131
- src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
132
- }
133
- if (normals) {
134
- src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
135
- }
136
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
137
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
138
- src.push("float lambertian = 1.0;");
139
- if (normals) {
140
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
141
- const light = lightsState.lights[i];
142
- if (light.type === "ambient") {
143
- continue;
144
- }
145
- if (light.type === "dir") {
146
- if (light.space === "view") {
147
- src.push("viewLightDir = normalize(lightDir" + i + ");");
148
- } else {
149
- src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
150
- }
151
- } else if (light.type === "point") {
152
- if (light.space === "view") {
153
- src.push("viewLightDir = normalize(lightPos" + i + " - viewPosition.xyz);");
154
- } else {
155
- src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
156
- }
157
- } else {
158
- continue;
159
- }
160
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
161
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
162
- }
163
- }
164
- // TODO: A blending mode for emphasis materials, to select add/multiply/mix
165
- //src.push("vColor = vec4((mix(reflectedColor, fillColor.rgb, 0.7)), fillColor.a);");
166
- src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);");
167
- //src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);");
168
- if (clipping) {
169
- src.push("vWorldPosition = worldPosition;");
170
- }
171
- if (mesh._geometry._state.primitiveName === "points") {
172
- src.push("gl_PointSize = pointSize;");
173
- }
174
- src.push("vec4 clipPos = projMatrix * viewPosition;");
175
- if (scene.logarithmicDepthBufferEnabled) {
176
- src.push("vFragDepth = 1.0 + clipPos.w;");
177
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
178
- }
179
- src.push("gl_Position = clipPos;");
180
- src.push("}");
181
- return src;
182
- }
183
-
184
- function hasNormals(mesh) {
185
- const primitive = mesh._geometry._state.primitiveName;
186
- if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) {
187
- return true;
188
- }
189
- return false;
190
- }
191
-
192
- function buildFragment(mesh) {
193
-
194
- const scene = mesh.scene;
195
- const sectionPlanesState = mesh.scene._sectionPlanesState;
196
- const gammaOutput = mesh.scene.gammaOutput;
197
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
198
- const src = [];
199
- src.push("#version 300 es");
200
- src.push("// Lambertian drawing fragment shader");
201
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
202
- src.push("precision highp float;");
203
- src.push("precision highp int;");
204
- src.push("#else");
205
- src.push("precision mediump float;");
206
- src.push("precision mediump int;");
207
- src.push("#endif");
208
-
209
- if (scene.logarithmicDepthBufferEnabled) {
210
- src.push("in float isPerspective;");
211
- src.push("uniform float logDepthBufFC;");
212
- src.push("in float vFragDepth;");
213
- }
214
-
215
- if (gammaOutput) {
216
- src.push("uniform float gammaFactor;");
217
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
218
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
219
- src.push("}");
220
- }
221
- if (clipping) {
222
- src.push("in vec4 vWorldPosition;");
223
- src.push("uniform bool clippable;");
224
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
225
- src.push("uniform bool sectionPlaneActive" + i + ";");
226
- src.push("uniform vec3 sectionPlanePos" + i + ";");
227
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
228
- }
229
- }
230
- src.push("in vec4 vColor;");
231
- src.push("out vec4 outColor;");
232
- src.push("void main(void) {");
233
- if (clipping) {
234
- src.push("if (clippable) {");
235
- src.push(" float dist = 0.0;");
236
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
237
- src.push("if (sectionPlaneActive" + i + ") {");
238
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
239
- src.push("}");
240
- }
241
- src.push(" if (dist > 0.0) { discard; }");
242
- src.push("}");
243
- }
244
- if (mesh._geometry._state.primitiveName === "points") {
245
- src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
246
- src.push("float r = dot(cxy, cxy);");
247
- src.push("if (r > 1.0) {");
248
- src.push(" discard;");
249
- src.push("}");
250
- }
251
- if (scene.logarithmicDepthBufferEnabled) {
252
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
253
- }
254
- if (gammaOutput) {
255
- src.push("outColor = linearToGamma(vColor, gammaFactor);");
256
- } else {
257
- src.push("outColor = vColor;");
258
- }
259
- src.push("}");
260
- return src;
261
- }
262
-
263
- export {EmphasisFillShaderSource};