@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,1289 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/Renderers.js";
8
-
9
- const tempUint8Vec4 = new Uint8Array(4);
10
- const tempFloat32 = new Float32Array(1);
11
- const tempVec4a = math.vec4([0, 0, 0, 1]);
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- const tempVec3fa = new Float32Array(3);
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-
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- const tempVec3a = math.vec3();
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- const tempVec3b = math.vec3();
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- const tempVec3c = math.vec3();
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- const tempVec3d = math.vec3();
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- const tempVec3e = math.vec3();
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- const tempVec3f = math.vec3();
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- const tempVec3g = math.vec3();
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-
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- const tempFloat32Vec4 = new Float32Array(4);
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-
24
- /**
25
- * @private
26
- */
27
- export class VBOInstancingTrianglesLayer {
28
-
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- /**
30
- * @param cfg
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- * @param cfg.layerIndex
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- * @param cfg.model
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- * @param cfg.geometry
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- * @param cfg.textureSet
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- * @param cfg.origin
36
- */
37
- constructor(cfg) {
38
-
39
- // console.info("Creating VBOInstancingTrianglesLayer");
40
-
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- /**
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- * Owner model
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- * @type {VBOSceneModel}
44
- */
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- this.model = cfg.model;
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-
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- /**
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- * State sorting key.
49
- * @type {string}
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- */
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- this.sortId = "TrianglesInstancingLayer" + (cfg.solid ? "-solid" : "-surface") + (cfg.normals ? "-normals" : "-autoNormals");
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-
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- /**
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- * Index of this InstancingLayer in VBOSceneModel#_layerList
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- * @type {Number}
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- */
57
- this.layerIndex = cfg.layerIndex;
58
-
59
- this._renderers = getRenderers(cfg.model.scene);
60
-
61
- this._aabb = math.collapseAABB3();
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-
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- this._state = new RenderState({
64
- numInstances: 0,
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- obb: math.OBB3(),
66
- origin: math.vec3(),
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- geometry: cfg.geometry,
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- textureSet: cfg.textureSet,
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- pbrSupported: false, // Set in #finalize if we have enough to support quality rendering
70
- positionsDecodeMatrix: cfg.geometry.positionsDecodeMatrix, // So we can null the geometry for GC
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- colorsBuf: null,
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- metallicRoughnessBuf: null,
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- flagsBuf: null,
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- offsetsBuf: null,
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- modelMatrixBuf: null,
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- modelMatrixCol0Buf: null,
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- modelMatrixCol1Buf: null,
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- modelMatrixCol2Buf: null,
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- modelNormalMatrixCol0Buf: null,
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- modelNormalMatrixCol1Buf: null,
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- modelNormalMatrixCol2Buf: null,
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- pickColorsBuf: null
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- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
91
- this._numSelectedLayerPortions = 0;
92
- this._numClippableLayerPortions = 0;
93
- this._numEdgesLayerPortions = 0;
94
- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
96
-
97
- /** @private */
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- this.numIndices = cfg.geometry.numIndices;
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-
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- // Vertex arrays
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- this._colors = [];
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- this._metallicRoughness = [];
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- this._pickColors = [];
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- this._offsets = [];
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-
106
- // Modeling matrix per instance, array for each column
107
-
108
- this._modelMatrix = [];
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-
110
- this._modelMatrixCol0 = [];
111
- this._modelMatrixCol1 = [];
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- this._modelMatrixCol2 = [];
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-
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- // Modeling normal matrix per instance, array for each column
115
- this._modelNormalMatrixCol0 = [];
116
- this._modelNormalMatrixCol1 = [];
117
- this._modelNormalMatrixCol2 = [];
118
-
119
- this._portions = [];
120
- this._meshes = [];
121
-
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- this._aabb = math.collapseAABB3();
123
- this.aabbDirty = true;
124
-
125
- if (cfg.origin) {
126
- this._state.origin.set(cfg.origin);
127
- }
128
-
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- this._finalized = false;
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-
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- /**
132
- * When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
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- * @type {boolean}
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- */
135
- this.solid = !!cfg.solid;
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-
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- /**
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- * The number of indices in this layer.
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- * @type {number|*}
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- */
141
- this.numIndices = cfg.geometry.numIndices;
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-
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- /**
144
- * The type of primitives in this layer.
145
- */
146
- this.primitive = cfg.geometry.primitive;
147
- }
148
-
149
- get aabb() {
150
- if (this.aabbDirty) {
151
- math.collapseAABB3(this._aabb);
152
- for (let i = 0, len = this._meshes.length; i < len; i++) {
153
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
154
- }
155
- this.aabbDirty = false;
156
- }
157
- return this._aabb;
158
- }
159
-
160
- /**
161
- * Creates a new portion within this InstancingLayer, returns the new portion ID.
162
- *
163
- * The portion will instance this InstancingLayer's geometry.
164
- *
165
- * Gives the portion the specified color and matrix.
166
- *
167
- * @param mesh The SceneModelMesh that owns the portion
168
- * @param cfg Portion params
169
- * @param cfg.color Color [0..255,0..255,0..255]
170
- * @param cfg.metallic Metalness factor [0..255]
171
- * @param cfg.roughness Roughness factor [0..255]
172
- * @param cfg.opacity Opacity [0..255].
173
- * @param cfg.meshMatrix Flat float 4x4 matrix.
174
- * @param [cfg.worldMatrix] Flat float 4x4 matrix.
175
- * @param cfg.pickColor Quantized pick color
176
- * @returns {number} Portion ID.
177
- */
178
- createPortion(mesh, cfg) {
179
-
180
- const color = cfg.color;
181
- const metallic = cfg.metallic;
182
- const roughness = cfg.roughness;
183
- const opacity = cfg.opacity !== null && cfg.opacity !== undefined ? cfg.opacity : 255;
184
- const meshMatrix = cfg.meshMatrix;
185
- const pickColor = cfg.pickColor;
186
-
187
- if (this._finalized) {
188
- throw "Already finalized";
189
- }
190
-
191
- const r = color[0]; // Color is pre-quantized by SceneModel
192
- const g = color[1];
193
- const b = color[2];
194
-
195
- this._colors.push(r);
196
- this._colors.push(g);
197
- this._colors.push(b);
198
- this._colors.push(opacity);
199
-
200
- this._metallicRoughness.push((metallic !== null && metallic !== undefined) ? metallic : 0);
201
- this._metallicRoughness.push((roughness !== null && roughness !== undefined) ? roughness : 255);
202
-
203
- if (this.model.scene.entityOffsetsEnabled) {
204
- this._offsets.push(0);
205
- this._offsets.push(0);
206
- this._offsets.push(0);
207
- }
208
-
209
- this._modelMatrixCol0.push(meshMatrix[0]);
210
- this._modelMatrixCol0.push(meshMatrix[4]);
211
- this._modelMatrixCol0.push(meshMatrix[8]);
212
- this._modelMatrixCol0.push(meshMatrix[12]);
213
-
214
- this._modelMatrixCol1.push(meshMatrix[1]);
215
- this._modelMatrixCol1.push(meshMatrix[5]);
216
- this._modelMatrixCol1.push(meshMatrix[9]);
217
- this._modelMatrixCol1.push(meshMatrix[13]);
218
-
219
- this._modelMatrixCol2.push(meshMatrix[2]);
220
- this._modelMatrixCol2.push(meshMatrix[6]);
221
- this._modelMatrixCol2.push(meshMatrix[10]);
222
- this._modelMatrixCol2.push(meshMatrix[14]);
223
-
224
- if (this._state.geometry.normals) {
225
-
226
- // Note: order of inverse and transpose doesn't matter
227
-
228
- let transposedMat = math.transposeMat4(meshMatrix, math.mat4()); // TODO: Use cached matrix
229
- let normalMatrix = math.inverseMat4(transposedMat);
230
-
231
- this._modelNormalMatrixCol0.push(normalMatrix[0]);
232
- this._modelNormalMatrixCol0.push(normalMatrix[4]);
233
- this._modelNormalMatrixCol0.push(normalMatrix[8]);
234
- this._modelNormalMatrixCol0.push(normalMatrix[12]);
235
-
236
- this._modelNormalMatrixCol1.push(normalMatrix[1]);
237
- this._modelNormalMatrixCol1.push(normalMatrix[5]);
238
- this._modelNormalMatrixCol1.push(normalMatrix[9]);
239
- this._modelNormalMatrixCol1.push(normalMatrix[13]);
240
-
241
- this._modelNormalMatrixCol2.push(normalMatrix[2]);
242
- this._modelNormalMatrixCol2.push(normalMatrix[6]);
243
- this._modelNormalMatrixCol2.push(normalMatrix[10]);
244
- this._modelNormalMatrixCol2.push(normalMatrix[14]);
245
- }
246
-
247
- // Per-vertex pick colors
248
-
249
- this._pickColors.push(pickColor[0]);
250
- this._pickColors.push(pickColor[1]);
251
- this._pickColors.push(pickColor[2]);
252
- this._pickColors.push(pickColor[3]);
253
-
254
- this._state.numInstances++;
255
-
256
- const portionId = this._portions.length;
257
-
258
- const portion = {};
259
-
260
- if (this.model.scene.readableGeometryEnabled) {
261
- portion.matrix = meshMatrix.slice();
262
- portion.inverseMatrix = null; // Lazy-computed in precisionRayPickSurface
263
- portion.normalMatrix = null; // Lazy-computed in precisionRayPickSurface
264
- }
265
-
266
- this._portions.push(portion);
267
-
268
- this._numPortions++;
269
- this.model.numPortions++;
270
- this._meshes.push(mesh);
271
- return portionId;
272
- }
273
-
274
- finalize() {
275
-
276
- if (this._finalized) {
277
- return;
278
- }
279
-
280
- const state = this._state;
281
- const geometry = state.geometry;
282
- const textureSet = state.textureSet;
283
- const gl = this.model.scene.canvas.gl;
284
- const colorsLength = this._colors.length;
285
- const flagsLength = colorsLength / 4;
286
-
287
- if (colorsLength > 0) {
288
- let notNormalized = false;
289
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._colors), this._colors.length, 4, gl.DYNAMIC_DRAW, notNormalized);
290
- this._colors = []; // Release memory
291
- }
292
-
293
- if (this._metallicRoughness.length > 0) {
294
- const metallicRoughness = new Uint8Array(this._metallicRoughness);
295
- let normalized = false;
296
- state.metallicRoughnessBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, metallicRoughness, this._metallicRoughness.length, 2, gl.STATIC_DRAW, normalized);
297
- }
298
-
299
- if (flagsLength > 0) {
300
- // Because we only build flags arrays here,
301
- // get their length from the colors array
302
- let notNormalized = false;
303
- state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(flagsLength), flagsLength, 1, gl.DYNAMIC_DRAW, notNormalized);
304
- }
305
-
306
- if (this.model.scene.entityOffsetsEnabled) {
307
- if (this._offsets.length > 0) {
308
- const notNormalized = false;
309
- state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._offsets), this._offsets.length, 3, gl.DYNAMIC_DRAW, notNormalized);
310
- this._offsets = []; // Release memory
311
- }
312
- }
313
-
314
- if (geometry.positionsCompressed && geometry.positionsCompressed.length > 0) {
315
- const normalized = false;
316
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.positionsCompressed, geometry.positionsCompressed.length, 3, gl.STATIC_DRAW, normalized);
317
- state.positionsDecodeMatrix = math.mat4(geometry.positionsDecodeMatrix);
318
- }
319
- // if (geometry.normalsCompressed && geometry.normalsCompressed.length > 0) {
320
- // const normalized = true; // For oct-encoded UInt8
321
- // state.normalsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.normalsCompressed, geometry.normalsCompressed.length, 3, gl.STATIC_DRAW, normalized);
322
- // }
323
- if (geometry.colorsCompressed && geometry.colorsCompressed.length > 0) {
324
- const colorsCompressed = new Uint8Array(geometry.colorsCompressed);
325
- const notNormalized = false;
326
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colorsCompressed, colorsCompressed.length, 4, gl.STATIC_DRAW, notNormalized);
327
- }
328
- if (geometry.uvCompressed && geometry.uvCompressed.length > 0) {
329
- const uvCompressed = geometry.uvCompressed;
330
- state.uvDecodeMatrix = geometry.uvDecodeMatrix;
331
- state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uvCompressed, uvCompressed.length, 2, gl.STATIC_DRAW, false);
332
- }
333
- if (geometry.indices && geometry.indices.length > 0) {
334
- state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(geometry.indices), geometry.indices.length, 1, gl.STATIC_DRAW);
335
- state.numIndices = geometry.indices.length;
336
- }
337
- if (geometry.edgeIndices && geometry.edgeIndices.length > 0) {
338
- state.edgeIndicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(geometry.edgeIndices), geometry.edgeIndices.length, 1, gl.STATIC_DRAW);
339
- }
340
-
341
- if (this._modelMatrixCol0.length > 0) {
342
-
343
- const normalized = false;
344
-
345
- state.modelMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol0), this._modelMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
346
- state.modelMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol1), this._modelMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
347
- state.modelMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol2), this._modelMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
348
- this._modelMatrixCol0 = [];
349
- this._modelMatrixCol1 = [];
350
- this._modelMatrixCol2 = [];
351
-
352
- if (state.normalsBuf) {
353
- state.modelNormalMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol0), this._modelNormalMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
354
- state.modelNormalMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol1), this._modelNormalMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
355
- state.modelNormalMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol2), this._modelNormalMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
356
- this._modelNormalMatrixCol0 = [];
357
- this._modelNormalMatrixCol1 = [];
358
- this._modelNormalMatrixCol2 = [];
359
- }
360
- }
361
-
362
- if (this._pickColors.length > 0) {
363
- const normalized = false;
364
- state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._pickColors), this._pickColors.length, 4, gl.STATIC_DRAW, normalized);
365
- this._pickColors = []; // Release memory
366
- }
367
-
368
- state.pbrSupported
369
- = !!state.metallicRoughnessBuf
370
- && !!state.uvBuf
371
- && !!state.normalsBuf
372
- && !!textureSet
373
- && !!textureSet.colorTexture
374
- && !!textureSet.metallicRoughnessTexture;
375
-
376
- state.colorTextureSupported
377
- = !!state.uvBuf
378
- && !!textureSet
379
- && !!textureSet.colorTexture;
380
-
381
-
382
- if (!this.model.scene.readableGeometryEnabled) {
383
- this._state.geometry = null;
384
- }
385
-
386
- this._finalized = true;
387
- }
388
-
389
- // The following setters are called by VBOSceneModelMesh, in turn called by VBOSceneModelNode, only after the layer is finalized.
390
- // It's important that these are called after finalize() in order to maintain integrity of counts like _numVisibleLayerPortions etc.
391
-
392
- initFlags(portionId, flags, meshTransparent) {
393
- if (flags & ENTITY_FLAGS.VISIBLE) {
394
- this._numVisibleLayerPortions++;
395
- this.model.numVisibleLayerPortions++;
396
- }
397
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
398
- this._numHighlightedLayerPortions++;
399
- this.model.numHighlightedLayerPortions++;
400
- }
401
- if (flags & ENTITY_FLAGS.XRAYED) {
402
- this._numXRayedLayerPortions++;
403
- this.model.numXRayedLayerPortions++;
404
- }
405
- if (flags & ENTITY_FLAGS.SELECTED) {
406
- this._numSelectedLayerPortions++;
407
- this.model.numSelectedLayerPortions++;
408
- }
409
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
410
- this._numClippableLayerPortions++;
411
- this.model.numClippableLayerPortions++;
412
- }
413
- if (flags & ENTITY_FLAGS.EDGES) {
414
- this._numEdgesLayerPortions++;
415
- this.model.numEdgesLayerPortions++;
416
- }
417
- if (flags & ENTITY_FLAGS.PICKABLE) {
418
- this._numPickableLayerPortions++;
419
- this.model.numPickableLayerPortions++;
420
- }
421
- if (flags & ENTITY_FLAGS.CULLED) {
422
- this._numCulledLayerPortions++;
423
- this.model.numCulledLayerPortions++;
424
- }
425
- if (meshTransparent) {
426
- this._numTransparentLayerPortions++;
427
- this.model.numTransparentLayerPortions++;
428
- }
429
- this._setFlags(portionId, flags, meshTransparent);
430
- }
431
-
432
- setVisible(portionId, flags, meshTransparent) {
433
- if (!this._finalized) {
434
- throw "Not finalized";
435
- }
436
- if (flags & ENTITY_FLAGS.VISIBLE) {
437
- this._numVisibleLayerPortions++;
438
- this.model.numVisibleLayerPortions++;
439
- } else {
440
- this._numVisibleLayerPortions--;
441
- this.model.numVisibleLayerPortions--;
442
- }
443
- this._setFlags(portionId, flags, meshTransparent);
444
- }
445
-
446
- setHighlighted(portionId, flags, meshTransparent) {
447
- if (!this._finalized) {
448
- throw "Not finalized";
449
- }
450
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
451
- this._numHighlightedLayerPortions++;
452
- this.model.numHighlightedLayerPortions++;
453
- } else {
454
- this._numHighlightedLayerPortions--;
455
- this.model.numHighlightedLayerPortions--;
456
- }
457
- this._setFlags(portionId, flags, meshTransparent);
458
- }
459
-
460
- setXRayed(portionId, flags, meshTransparent) {
461
- if (!this._finalized) {
462
- throw "Not finalized";
463
- }
464
- if (flags & ENTITY_FLAGS.XRAYED) {
465
- this._numXRayedLayerPortions++;
466
- this.model.numXRayedLayerPortions++;
467
- } else {
468
- this._numXRayedLayerPortions--;
469
- this.model.numXRayedLayerPortions--;
470
- }
471
- this._setFlags(portionId, flags, meshTransparent);
472
- }
473
-
474
- setSelected(portionId, flags, meshTransparent) {
475
- if (!this._finalized) {
476
- throw "Not finalized";
477
- }
478
- if (flags & ENTITY_FLAGS.SELECTED) {
479
- this._numSelectedLayerPortions++;
480
- this.model.numSelectedLayerPortions++;
481
- } else {
482
- this._numSelectedLayerPortions--;
483
- this.model.numSelectedLayerPortions--;
484
- }
485
- this._setFlags(portionId, flags, meshTransparent);
486
- }
487
-
488
- setEdges(portionId, flags, meshTransparent) {
489
- if (!this._finalized) {
490
- throw "Not finalized";
491
- }
492
- if (flags & ENTITY_FLAGS.EDGES) {
493
- this._numEdgesLayerPortions++;
494
- this.model.numEdgesLayerPortions++;
495
- } else {
496
- this._numEdgesLayerPortions--;
497
- this.model.numEdgesLayerPortions--;
498
- }
499
- this._setFlags(portionId, flags, meshTransparent);
500
- }
501
-
502
- setClippable(portionId, flags) {
503
- if (!this._finalized) {
504
- throw "Not finalized";
505
- }
506
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
507
- this._numClippableLayerPortions++;
508
- this.model.numClippableLayerPortions++;
509
- } else {
510
- this._numClippableLayerPortions--;
511
- this.model.numClippableLayerPortions--;
512
- }
513
- this._setFlags(portionId, flags);
514
- }
515
-
516
- setCollidable(portionId, flags) {
517
- if (!this._finalized) {
518
- throw "Not finalized";
519
- }
520
- }
521
-
522
- setPickable(portionId, flags, meshTransparent) {
523
- if (!this._finalized) {
524
- throw "Not finalized";
525
- }
526
- if (flags & ENTITY_FLAGS.PICKABLE) {
527
- this._numPickableLayerPortions++;
528
- this.model.numPickableLayerPortions++;
529
- } else {
530
- this._numPickableLayerPortions--;
531
- this.model.numPickableLayerPortions--;
532
- }
533
- this._setFlags(portionId, flags, meshTransparent);
534
- }
535
-
536
- setCulled(portionId, flags, meshTransparent) {
537
- if (!this._finalized) {
538
- throw "Not finalized";
539
- }
540
- if (flags & ENTITY_FLAGS.CULLED) {
541
- this._numCulledLayerPortions++;
542
- this.model.numCulledLayerPortions++;
543
- } else {
544
- this._numCulledLayerPortions--;
545
- this.model.numCulledLayerPortions--;
546
- }
547
- this._setFlags(portionId, flags, meshTransparent);
548
- }
549
-
550
- setColor(portionId, color) { // RGBA color is normalized as ints
551
- if (!this._finalized) {
552
- throw "Not finalized";
553
- }
554
- tempUint8Vec4[0] = color[0];
555
- tempUint8Vec4[1] = color[1];
556
- tempUint8Vec4[2] = color[2];
557
- tempUint8Vec4[3] = color[3];
558
- if (this._state.colorsBuf) {
559
- this._state.colorsBuf.setData(tempUint8Vec4, portionId * 4);
560
- }
561
- }
562
-
563
- setTransparent(portionId, flags, transparent) {
564
- if (transparent) {
565
- this._numTransparentLayerPortions++;
566
- this.model.numTransparentLayerPortions++;
567
- } else {
568
- this._numTransparentLayerPortions--;
569
- this.model.numTransparentLayerPortions--;
570
- }
571
- this._setFlags(portionId, flags, transparent);
572
- }
573
-
574
- // setMatrix(portionId, matrix) {
575
- //
576
- // if (!this._finalized) {
577
- // throw "Not finalized";
578
- // }
579
- //
580
- // var offset = portionId * 4;
581
- //
582
- // tempFloat32Vec4[0] = matrix[0];
583
- // tempFloat32Vec4[1] = matrix[4];
584
- // tempFloat32Vec4[2] = matrix[8];
585
- // tempFloat32Vec4[3] = matrix[12];
586
- //
587
- // this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
588
- //
589
- // tempFloat32Vec4[0] = matrix[1];
590
- // tempFloat32Vec4[1] = matrix[5];
591
- // tempFloat32Vec4[2] = matrix[9];
592
- // tempFloat32Vec4[3] = matrix[13];
593
- //
594
- // this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
595
- //
596
- // tempFloat32Vec4[0] = matrix[2];
597
- // tempFloat32Vec4[1] = matrix[6];
598
- // tempFloat32Vec4[2] = matrix[10];
599
- // tempFloat32Vec4[3] = matrix[14];
600
- //
601
- // this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
602
- // }
603
-
604
- /**
605
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
606
- */
607
- _setFlags(portionId, flags, meshTransparent) {
608
-
609
- if (!this._finalized) {
610
- throw "Not finalized";
611
- }
612
-
613
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
614
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
615
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
616
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
617
- const edges = !!(flags & ENTITY_FLAGS.EDGES);
618
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
619
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
620
-
621
- let colorFlag;
622
- if (!visible || culled || xrayed
623
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
624
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
625
- colorFlag = RENDER_PASSES.NOT_RENDERED;
626
- } else {
627
- if (meshTransparent) {
628
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
629
- } else {
630
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
631
- }
632
- }
633
-
634
- let silhouetteFlag;
635
- if (!visible || culled) {
636
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
637
- } else if (selected) {
638
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
639
- } else if (highlighted) {
640
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
641
- } else if (xrayed) {
642
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
643
- } else {
644
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
645
- }
646
-
647
- let edgeFlag = 0;
648
- if (!visible || culled) {
649
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
650
- } else if (selected) {
651
- edgeFlag = RENDER_PASSES.EDGES_SELECTED;
652
- } else if (highlighted) {
653
- edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
654
- } else if (xrayed) {
655
- edgeFlag = RENDER_PASSES.EDGES_XRAYED;
656
- } else if (edges) {
657
- if (meshTransparent) {
658
- edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
659
- } else {
660
- edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
661
- }
662
- } else {
663
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
664
- }
665
-
666
- const pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
667
-
668
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
669
-
670
- let vertFlag = 0;
671
- vertFlag |= colorFlag;
672
- vertFlag |= silhouetteFlag << 4;
673
- vertFlag |= edgeFlag << 8;
674
- vertFlag |= pickFlag << 12;
675
- vertFlag |= clippableFlag << 16;
676
-
677
- tempFloat32[0] = vertFlag;
678
-
679
- if (this._state.flagsBuf) {
680
- this._state.flagsBuf.setData(tempFloat32, portionId);
681
- }
682
- }
683
-
684
- setOffset(portionId, offset) {
685
- if (!this._finalized) {
686
- throw "Not finalized";
687
- }
688
- if (!this.model.scene.entityOffsetsEnabled) {
689
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
690
- return;
691
- }
692
- tempVec3fa[0] = offset[0];
693
- tempVec3fa[1] = offset[1];
694
- tempVec3fa[2] = offset[2];
695
- if (this._state.offsetsBuf) {
696
- this._state.offsetsBuf.setData(tempVec3fa, portionId * 3);
697
- }
698
- }
699
-
700
- getEachVertex(portionId, callback) {
701
- if (!this.model.scene.readableGeometryEnabled) {
702
- return false;
703
- }
704
- const state = this._state;
705
- const geometry = state.geometry;
706
- const portion = this._portions[portionId];
707
- if (!portion) {
708
- this.model.error("portion not found: " + portionId);
709
- return;
710
- }
711
- const positions = geometry.positionsCompressed;
712
- const sceneModelMatrix = this.model.matrix;
713
- const origin = math.vec4();
714
- origin.set(state.origin, 0);
715
- origin[3] = 1;
716
- math.mulMat4v4(sceneModelMatrix, origin, origin);
717
- const offsetX = origin[0];
718
- const offsetY = origin[1];
719
- const offsetZ = origin[2];
720
- const worldPos = tempVec4a;
721
- const portionMatrix = portion.matrix;
722
- const positionsDecodeMatrix = state.positionsDecodeMatrix;
723
- for (let i = 0, len = positions.length; i < len; i += 3) {
724
- worldPos[0] = positions[i];
725
- worldPos[1] = positions[i + 1];
726
- worldPos[2] = positions[i + 2];
727
- math.decompressPosition(worldPos, positionsDecodeMatrix);
728
- math.transformPoint3(portionMatrix, worldPos, worldPos);
729
- worldPos[3] = 1;
730
- math.mulMat4v4(sceneModelMatrix, worldPos, worldPos);
731
- worldPos[0] += offsetX;
732
- worldPos[1] += offsetY;
733
- worldPos[2] += offsetZ;
734
- callback(worldPos);
735
- }
736
- }
737
-
738
- getEachIndex(portionId, callback) {
739
- if (!this.model.scene.readableGeometryEnabled) {
740
- return false;
741
- }
742
- const state = this._state;
743
- const geometry = state.geometry;
744
- const portion = this._portions[portionId];
745
- if (!portion) {
746
- this.model.error("portion not found: " + portionId);
747
- return;
748
- }
749
- const indices = geometry.indices;
750
- for (let i = 0, len = indices.length; i < len; i++) {
751
- callback(indices[i]);
752
- }
753
- }
754
-
755
- setMatrix(portionId, matrix) {
756
- if (!this._finalized) {
757
- throw "Not finalized";
758
- }
759
-
760
- ////////////////////////////////////////
761
- // TODO: Update portion matrix
762
- ////////////////////////////////////////
763
-
764
- var offset = portionId * 4;
765
-
766
- tempFloat32Vec4[0] = matrix[0];
767
- tempFloat32Vec4[1] = matrix[4];
768
- tempFloat32Vec4[2] = matrix[8];
769
- tempFloat32Vec4[3] = matrix[12];
770
-
771
- this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
772
-
773
- tempFloat32Vec4[0] = matrix[1];
774
- tempFloat32Vec4[1] = matrix[5];
775
- tempFloat32Vec4[2] = matrix[9];
776
- tempFloat32Vec4[3] = matrix[13];
777
-
778
- this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
779
-
780
- tempFloat32Vec4[0] = matrix[2];
781
- tempFloat32Vec4[1] = matrix[6];
782
- tempFloat32Vec4[2] = matrix[10];
783
- tempFloat32Vec4[3] = matrix[14];
784
-
785
- this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
786
- }
787
-
788
- readGeometryData(portionId) {
789
- if (!this._finalized) {
790
- throw "Not finalized";
791
- }
792
-
793
- const state = this._state;
794
- const sceneModelMatrix = this.model.matrix;
795
-
796
- const col0 = state.modelMatrixCol0Buf.getData(portionId, 1);
797
- const col1 = state.modelMatrixCol1Buf.getData(portionId, 1);
798
- const col2 = state.modelMatrixCol2Buf.getData(portionId, 1);
799
-
800
- const portionMatrix = [
801
- col0[0], col1[0], col2[0], 0,
802
- col0[1], col1[1], col2[1], 0,
803
- col0[2], col1[2], col2[2], 0,
804
- col0[3], col1[3], col2[3], 1,
805
- ];
806
-
807
- const positionsDecodeMatrix = state.positionsDecodeMatrix;
808
-
809
- const origin = math.vec4();
810
- origin.set(state.origin, 0);
811
- origin[3] = 1;
812
- math.mulMat4v4(sceneModelMatrix, origin, origin);
813
-
814
- const indices = state.indicesBuf.getData();
815
-
816
- const matrix = math.mulMat4(
817
- portionMatrix,
818
- positionsDecodeMatrix,
819
- new Array(16)
820
- );
821
-
822
- math.mulMat4(
823
- sceneModelMatrix,
824
- matrix,
825
- matrix
826
- );
827
-
828
- matrix[12] += origin[0];
829
- matrix[13] += origin[1];
830
- matrix[14] += origin[2];
831
-
832
- const positionsQuantized = state.positionsBuf.getData();
833
-
834
- const positions = math.transformPositions3(
835
- matrix,
836
- positionsQuantized,
837
- new Array(positionsQuantized.length)
838
- );
839
-
840
- // const aabb = math.positions3ToAABB3(positions);
841
- // console.log({aabbToniInstancing: aabb});
842
-
843
- return { indices, positions };
844
- }
845
-
846
- // ---------------------- COLOR RENDERING -----------------------------------
847
-
848
- drawColorOpaque(renderFlags, frameCtx) {
849
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
850
- return;
851
- }
852
- this._updateBackfaceCull(renderFlags, frameCtx);
853
- const useAlphaCutoff = this._state.textureSet && (typeof (this._state.textureSet.alphaCutoff) === "number");
854
- if (frameCtx.withSAO && this.model.saoEnabled) {
855
- if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
856
- if (this._renderers.pbrRendererWithSAO) {
857
- this._renderers.pbrRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
858
- }
859
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
860
- if (useAlphaCutoff) {
861
- if (this._renderers.colorTextureRendererWithSAOAlphaCutoff) {
862
- this._renderers.colorTextureRendererWithSAOAlphaCutoff.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
863
- }
864
- } else {
865
- if (this._renderers.colorTextureRendererWithSAO) {
866
- this._renderers.colorTextureRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
867
- }
868
- }
869
- } else if (this._state.normalsBuf) {
870
- if (this._renderers.colorRendererWithSAO) {
871
- this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
872
- }
873
- } else {
874
- if (this._renderers.flatColorRendererWithSAO) {
875
- this._renderers.flatColorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
876
- }
877
- }
878
- } else if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
879
- if (this._renderers.pbrRenderer) {
880
- this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
881
- }
882
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
883
- if (useAlphaCutoff) {
884
- if (this._renderers.colorTextureRendererAlphaCutoff) {
885
- this._renderers.colorTextureRendererAlphaCutoff.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
886
- }
887
- } else {
888
- if (this._renderers.colorTextureRenderer) {
889
- this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
890
- }
891
- }
892
- } else if (this._state.normalsBuf) {
893
- if (this._renderers.colorRenderer) {
894
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
895
- }
896
- } else {
897
- if (this._renderers.flatColorRenderer) {
898
- this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
899
- }
900
- }
901
- }
902
-
903
- _updateBackfaceCull(renderFlags, frameCtx) {
904
- const backfaces = true; // See XCD-230
905
- if (frameCtx.backfaces !== backfaces) {
906
- const gl = frameCtx.gl;
907
- if (backfaces) {
908
- gl.disable(gl.CULL_FACE);
909
- } else {
910
- gl.enable(gl.CULL_FACE);
911
- }
912
- frameCtx.backfaces = backfaces;
913
- }
914
- }
915
-
916
- drawColorTransparent(renderFlags, frameCtx) {
917
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
918
- return;
919
- }
920
- this._updateBackfaceCull(renderFlags, frameCtx);
921
- if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
922
- if (this._renderers.pbrRenderer) {
923
- this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
924
- }
925
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
926
- if (this._renderers.colorTextureRenderer) {
927
- this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
928
- }
929
- } else if (this._state.normalsBuf) {
930
- if (this._renderers.colorRenderer) {
931
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
932
- }
933
- } else {
934
- if (this._renderers.flatColorRenderer) {
935
- this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
936
- }
937
- }
938
- }
939
-
940
- // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
941
-
942
- drawDepth(renderFlags, frameCtx) {
943
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
944
- return;
945
- }
946
- this._updateBackfaceCull(renderFlags, frameCtx);
947
- if (this._renderers.depthRenderer) {
948
- this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
949
- }
950
- }
951
-
952
- drawNormals(renderFlags, frameCtx) {
953
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
954
- return;
955
- }
956
- this._updateBackfaceCull(renderFlags, frameCtx);
957
- if (this._renderers.normalsRenderer) {
958
- this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
959
- }
960
- }
961
-
962
- // ---------------------- SILHOUETTE RENDERING -----------------------------------
963
-
964
- drawSilhouetteXRayed(renderFlags, frameCtx) {
965
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
966
- return;
967
- }
968
- this._updateBackfaceCull(renderFlags, frameCtx);
969
- if (this._renderers.silhouetteRenderer) {
970
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
971
- }
972
- }
973
-
974
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
975
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
976
- return;
977
- }
978
- this._updateBackfaceCull(renderFlags, frameCtx);
979
- if (this._renderers.silhouetteRenderer) {
980
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
981
- }
982
- }
983
-
984
- drawSilhouetteSelected(renderFlags, frameCtx) {
985
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
986
- return;
987
- }
988
- this._updateBackfaceCull(renderFlags, frameCtx);
989
- if (this._renderers.silhouetteRenderer) {
990
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
991
- }
992
- }
993
-
994
- // ---------------------- EDGES RENDERING -----------------------------------
995
-
996
- drawEdgesColorOpaque(renderFlags, frameCtx) {
997
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
998
- return;
999
- }
1000
- if (this._renderers.edgesColorRenderer) {
1001
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
1002
- }
1003
- }
1004
-
1005
- drawEdgesColorTransparent(renderFlags, frameCtx) {
1006
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
1007
- return;
1008
- }
1009
- if (this._renderers.edgesColorRenderer) {
1010
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
1011
- }
1012
- }
1013
-
1014
- drawEdgesXRayed(renderFlags, frameCtx) {
1015
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1016
- return;
1017
- }
1018
- if (this._renderers.edgesRenderer) {
1019
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
1020
- }
1021
- }
1022
-
1023
- drawEdgesHighlighted(renderFlags, frameCtx) {
1024
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1025
- return;
1026
- }
1027
- if (this._renderers.edgesRenderer) {
1028
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
1029
- }
1030
- }
1031
-
1032
- drawEdgesSelected(renderFlags, frameCtx) {
1033
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1034
- return;
1035
- }
1036
- if (this._renderers.edgesRenderer) {
1037
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
1038
- }
1039
- }
1040
-
1041
- // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1042
-
1043
- drawOcclusion(renderFlags, frameCtx) {
1044
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1045
- return;
1046
- }
1047
- this._updateBackfaceCull(renderFlags, frameCtx);
1048
- if (this._renderers.occlusionRenderer) {
1049
- // Only opaque, filled objects can be occluders
1050
- this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1051
- }
1052
- }
1053
-
1054
- // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1055
-
1056
- drawShadow(renderFlags, frameCtx) {
1057
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1058
- return;
1059
- }
1060
- this._updateBackfaceCull(renderFlags, frameCtx);
1061
- if (this._renderers.shadowRenderer) {
1062
- this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1063
- }
1064
- }
1065
-
1066
- //---- PICKING ----------------------------------------------------------------------------------------------------
1067
-
1068
- drawPickMesh(renderFlags, frameCtx) {
1069
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1070
- return;
1071
- }
1072
- this._updateBackfaceCull(renderFlags, frameCtx);
1073
- if (this._renderers.pickMeshRenderer) {
1074
- this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1075
- }
1076
- }
1077
-
1078
- drawPickDepths(renderFlags, frameCtx) {
1079
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1080
- return;
1081
- }
1082
- this._updateBackfaceCull(renderFlags, frameCtx);
1083
- if (this._renderers.pickDepthRenderer) {
1084
- this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1085
- }
1086
- }
1087
-
1088
- drawPickNormals(renderFlags, frameCtx) {
1089
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1090
- return;
1091
- }
1092
- this._updateBackfaceCull(renderFlags, frameCtx);
1093
-
1094
- ////////////////////////////////////////////////////////////////////////////////////////////////////
1095
- // TODO
1096
- // if (this._state.normalsBuf) {
1097
- // if (this._renderers.pickNormalsRenderer) {
1098
- // this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1099
- // }
1100
- ////////////////////////////////////////////////////////////////////////////////////////////////////
1101
- // } else {
1102
- if (this._renderers.pickNormalsFlatRenderer) {
1103
- this._renderers.pickNormalsFlatRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1104
- }
1105
- // }
1106
- }
1107
-
1108
- drawSnapInit(renderFlags, frameCtx) {
1109
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1110
- return;
1111
- }
1112
- this._updateBackfaceCull(renderFlags, frameCtx);
1113
- if (this._renderers.snapInitRenderer) {
1114
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1115
- }
1116
- }
1117
-
1118
- drawSnap(renderFlags, frameCtx) {
1119
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1120
- return;
1121
- }
1122
- this._updateBackfaceCull(renderFlags, frameCtx);
1123
- if (this._renderers.snapRenderer) {
1124
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1125
- }
1126
- }
1127
-
1128
- //-----------------------------------------------------------------------------------------
1129
-
1130
- precisionRayPickSurface(portionId, worldRayOrigin, worldRayDir, worldSurfacePos, worldNormal) {
1131
-
1132
- if (!this.model.scene.readableGeometryEnabled) {
1133
- return false;
1134
- }
1135
-
1136
- const geometry = this._state.geometry;
1137
- const state = this._state;
1138
- const portion = this._portions[portionId];
1139
-
1140
- if (!portion) {
1141
- this.model.error("portion not found: " + portionId);
1142
- return false;
1143
- }
1144
-
1145
- if (!portion.inverseMatrix) {
1146
- portion.inverseMatrix = math.inverseMat4(portion.matrix, math.mat4());
1147
- }
1148
-
1149
- if (worldNormal && !portion.normalMatrix) {
1150
- portion.normalMatrix = math.transposeMat4(portion.inverseMatrix, math.mat4());
1151
- }
1152
-
1153
- const quantizedPositions = geometry.quantizedPositions;
1154
- const indices = geometry.indices;
1155
- const origin = state.origin;
1156
- const offset = portion.offset;
1157
-
1158
- const rtcRayOrigin = tempVec3a;
1159
- const rtcRayDir = tempVec3b;
1160
-
1161
- rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c) : worldRayOrigin); // World -> RTC
1162
- rtcRayDir.set(worldRayDir);
1163
-
1164
- if (offset) {
1165
- math.subVec3(rtcRayOrigin, offset);
1166
- }
1167
-
1168
- math.transformRay(this.model.worldNormalMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir);
1169
-
1170
- math.transformRay(portion.inverseMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir);
1171
-
1172
- const a = tempVec3d;
1173
- const b = tempVec3e;
1174
- const c = tempVec3f;
1175
-
1176
- let gotIntersect = false;
1177
- let closestDist = 0;
1178
- const closestIntersectPos = tempVec3g;
1179
-
1180
- for (let i = 0, len = indices.length; i < len; i += 3) {
1181
-
1182
- const ia = indices[i + 0] * 3;
1183
- const ib = indices[i + 1] * 3;
1184
- const ic = indices[i + 2] * 3;
1185
-
1186
- a[0] = quantizedPositions[ia];
1187
- a[1] = quantizedPositions[ia + 1];
1188
- a[2] = quantizedPositions[ia + 2];
1189
-
1190
- b[0] = quantizedPositions[ib];
1191
- b[1] = quantizedPositions[ib + 1];
1192
- b[2] = quantizedPositions[ib + 2];
1193
-
1194
- c[0] = quantizedPositions[ic];
1195
- c[1] = quantizedPositions[ic + 1];
1196
- c[2] = quantizedPositions[ic + 2];
1197
-
1198
- const {positionsDecodeMatrix} = state.geometry;
1199
-
1200
- math.decompressPosition(a, positionsDecodeMatrix);
1201
- math.decompressPosition(b, positionsDecodeMatrix);
1202
- math.decompressPosition(c, positionsDecodeMatrix);
1203
-
1204
- if (math.rayTriangleIntersect(rtcRayOrigin, rtcRayDir, a, b, c, closestIntersectPos)) {
1205
-
1206
- math.transformPoint3(portion.matrix, closestIntersectPos, closestIntersectPos);
1207
-
1208
- math.transformPoint3(this.model.worldMatrix, closestIntersectPos, closestIntersectPos);
1209
-
1210
- if (offset) {
1211
- math.addVec3(closestIntersectPos, offset);
1212
- }
1213
-
1214
- if (origin) {
1215
- math.addVec3(closestIntersectPos, origin);
1216
- }
1217
-
1218
- const dist = Math.abs(math.lenVec3(math.subVec3(closestIntersectPos, worldRayOrigin, [])));
1219
-
1220
- if (!gotIntersect || dist > closestDist) {
1221
- closestDist = dist;
1222
- worldSurfacePos.set(closestIntersectPos);
1223
- if (worldNormal) { // Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
1224
- math.triangleNormal(a, b, c, worldNormal);
1225
- }
1226
- gotIntersect = true;
1227
- }
1228
- }
1229
- }
1230
-
1231
- if (gotIntersect && worldNormal) {
1232
- math.transformVec3(portion.normalMatrix, worldNormal, worldNormal);
1233
- math.transformVec3(this.model.worldNormalMatrix, worldNormal, worldNormal);
1234
- math.normalizeVec3(worldNormal);
1235
- }
1236
-
1237
- return gotIntersect;
1238
- }
1239
-
1240
- destroy() {
1241
- const state = this._state;
1242
- if (state.colorsBuf) {
1243
- state.colorsBuf.destroy();
1244
- state.colorsBuf = null;
1245
- }
1246
- if (state.metallicRoughnessBuf) {
1247
- state.metallicRoughnessBuf.destroy();
1248
- state.metallicRoughnessBuf = null;
1249
- }
1250
- if (state.flagsBuf) {
1251
- state.flagsBuf.destroy();
1252
- state.flagsBuf = null;
1253
- }
1254
- if (state.offsetsBuf) {
1255
- state.offsetsBuf.destroy();
1256
- state.offsetsBuf = null;
1257
- }
1258
- if (state.modelMatrixCol0Buf) {
1259
- state.modelMatrixCol0Buf.destroy();
1260
- state.modelMatrixCol0Buf = null;
1261
- }
1262
- if (state.modelMatrixCol1Buf) {
1263
- state.modelMatrixCol1Buf.destroy();
1264
- state.modelMatrixCol1Buf = null;
1265
- }
1266
- if (state.modelMatrixCol2Buf) {
1267
- state.modelMatrixCol2Buf.destroy();
1268
- state.modelMatrixCol2Buf = null;
1269
- }
1270
- if (state.modelNormalMatrixCol0Buf) {
1271
- state.modelNormalMatrixCol0Buf.destroy();
1272
- state.modelNormalMatrixCol0Buf = null;
1273
- }
1274
- if (state.modelNormalMatrixCol1Buf) {
1275
- state.modelNormalMatrixCol1Buf.destroy();
1276
- state.modelNormalMatrixCol1Buf = null;
1277
- }
1278
- if (state.modelNormalMatrixCol2Buf) {
1279
- state.modelNormalMatrixCol2Buf.destroy();
1280
- state.modelNormalMatrixCol2Buf = null;
1281
- }
1282
- if (state.pickColorsBuf) {
1283
- state.pickColorsBuf.destroy();
1284
- state.pickColorsBuf = null;
1285
- }
1286
- state.destroy();
1287
- this._state = null;
1288
- }
1289
- }