@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,259 +0,0 @@
1
- /**
2
- * @author xeolabs / https://github.com/xeolabs
3
- */
4
-
5
- import {Map} from "../../utils/Map.js";
6
- import {EmphasisEdgesShaderSource} from "./EmphasisEdgesShaderSource.js";
7
- import {Program} from "../../webgl/Program.js";
8
- import {stats} from '../../stats.js';
9
- import {math} from "../../math/math.js";
10
- import {getPlaneRTCPos} from "../../math/rtcCoords.js";
11
-
12
- const ids = new Map({});
13
-
14
- const tempVec3a = math.vec3();
15
-
16
- /**
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- * @private
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- */
19
- const EmphasisEdgesRenderer = function (hash, mesh) {
20
- this.id = ids.addItem({});
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- this._hash = hash;
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- this._scene = mesh.scene;
23
- this._useCount = 0;
24
- this._shaderSource = new EmphasisEdgesShaderSource(mesh);
25
- this._allocate(mesh);
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- };
27
-
28
- const renderers = {};
29
-
30
- EmphasisEdgesRenderer.get = function (mesh) {
31
- const hash = [
32
- mesh.scene.id,
33
- mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed
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- mesh.scene._sectionPlanesState.getHash(),
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- mesh._geometry._state.compressGeometry ? "cp" : "",
36
- mesh._state.hash
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- ].join(";");
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- let renderer = renderers[hash];
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- if (!renderer) {
40
- renderer = new EmphasisEdgesRenderer(hash, mesh);
41
- renderers[hash] = renderer;
42
- stats.memory.programs++;
43
- }
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- renderer._useCount++;
45
- return renderer;
46
- };
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-
48
- EmphasisEdgesRenderer.prototype.put = function () {
49
- if (--this._useCount === 0) {
50
- ids.removeItem(this.id);
51
- if (this._program) {
52
- this._program.destroy();
53
- }
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- delete renderers[this._hash];
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- stats.memory.programs--;
56
- }
57
- };
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-
59
- EmphasisEdgesRenderer.prototype.webglContextRestored = function () {
60
- this._program = null;
61
- };
62
-
63
- EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
64
-
65
- if (!this._program) {
66
- this._allocate(mesh);
67
- }
68
-
69
- const scene = this._scene;
70
- const camera = scene.camera;
71
- const gl = scene.canvas.gl;
72
- let materialState;
73
- const meshState = mesh._state;
74
- const geometry = mesh._geometry;
75
- const geometryState = geometry._state;
76
- const origin = mesh.origin;
77
-
78
- if (frameCtx.lastProgramId !== this._program.id) {
79
- frameCtx.lastProgramId = this._program.id;
80
- this._bindProgram(frameCtx);
81
- }
82
-
83
- gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
84
-
85
- if (meshState.clippable) {
86
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
87
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
88
- if (numAllocatedSectionPlanes > 0) {
89
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
90
- const renderFlags = mesh.renderFlags;
91
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
92
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
93
- if (sectionPlaneUniforms) {
94
- if (sectionPlaneIndex < numSectionPlanes) {
95
- const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
96
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
97
- if (active) {
98
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
99
- if (origin) {
100
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
101
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
102
- } else {
103
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
104
- }
105
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
106
- }
107
- } else {
108
- gl.uniform1i(sectionPlaneUniforms.active, 0);
109
- }
110
- }
111
- }
112
- }
113
- }
114
-
115
- switch (mode) {
116
- case 0:
117
- materialState = mesh._xrayMaterial._state;
118
- break;
119
- case 1:
120
- materialState = mesh._highlightMaterial._state;
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- break;
122
- case 2:
123
- materialState = mesh._selectedMaterial._state;
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- break;
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- case 3:
126
- default:
127
- materialState = mesh._edgeMaterial._state;
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- break;
129
- }
130
-
131
- if (materialState.id !== this._lastMaterialId) {
132
- const backfaces = materialState.backfaces;
133
- if (frameCtx.backfaces !== backfaces) {
134
- if (backfaces) {
135
- gl.disable(gl.CULL_FACE);
136
- } else {
137
- gl.enable(gl.CULL_FACE);
138
- }
139
- frameCtx.backfaces = backfaces;
140
- }
141
- if (frameCtx.lineWidth !== materialState.edgeWidth) {
142
- gl.lineWidth(materialState.edgeWidth);
143
- frameCtx.lineWidth = materialState.edgeWidth;
144
- }
145
- if (this._uEdgeColor) {
146
- const edgeColor = materialState.edgeColor;
147
- const edgeAlpha = materialState.edgeAlpha;
148
- gl.uniform4f(this._uEdgeColor, edgeColor[0], edgeColor[1], edgeColor[2], edgeAlpha);
149
- }
150
- this._lastMaterialId = materialState.id;
151
- }
152
-
153
- gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
154
-
155
- if (this._uClippable) {
156
- gl.uniform1i(this._uClippable, meshState.clippable);
157
- }
158
-
159
- gl.uniform3fv(this._uOffset, meshState.offset);
160
-
161
- // Bind VBOs
162
- let indicesBuf;
163
- if (geometryState.primitive === gl.TRIANGLES) {
164
- indicesBuf = geometry._getEdgeIndices();
165
- } else if (geometryState.primitive === gl.LINES) {
166
- indicesBuf = geometryState.indicesBuf;
167
- }
168
-
169
- if (indicesBuf) {
170
- if (geometryState.id !== this._lastGeometryId) {
171
- if (this._uPositionsDecodeMatrix) {
172
- gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
173
- }
174
- if (this._aPosition) {
175
- this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT);
176
- frameCtx.bindArray++;
177
- }
178
- indicesBuf.bind();
179
- frameCtx.bindArray++;
180
- this._lastGeometryId = geometryState.id;
181
- }
182
-
183
- gl.drawElements(gl.LINES, indicesBuf.numItems, indicesBuf.itemType, 0);
184
-
185
- frameCtx.drawElements++;
186
- }
187
- };
188
-
189
- EmphasisEdgesRenderer.prototype._allocate = function (mesh) {
190
-
191
- const scene = mesh.scene;
192
- const gl = scene.canvas.gl;
193
- const sectionPlanesState = scene._sectionPlanesState;
194
-
195
- this._program = new Program(gl, this._shaderSource);
196
-
197
- if (this._program.errors) {
198
- this.errors = this._program.errors;
199
- return;
200
- }
201
-
202
- const program = this._program;
203
-
204
- this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
205
- this._uModelMatrix = program.getLocation("modelMatrix");
206
- this._uViewMatrix = program.getLocation("viewMatrix");
207
- this._uProjMatrix = program.getLocation("projMatrix");
208
- this._uSectionPlanes = [];
209
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
210
- this._uSectionPlanes.push({
211
- active: program.getLocation("sectionPlaneActive" + i),
212
- pos: program.getLocation("sectionPlanePos" + i),
213
- dir: program.getLocation("sectionPlaneDir" + i)
214
- });
215
- }
216
- this._uEdgeColor = program.getLocation("edgeColor");
217
- this._aPosition = program.getAttribute("position");
218
- this._uClippable = program.getLocation("clippable");
219
- this._uGammaFactor = program.getLocation("gammaFactor");
220
- this._uOffset = program.getLocation("offset");
221
-
222
- if (scene.logarithmicDepthBufferEnabled ) {
223
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
224
- }
225
-
226
- this._lastMaterialId = null;
227
- this._lastVertexBufsId = null;
228
- this._lastGeometryId = null;
229
- };
230
-
231
- EmphasisEdgesRenderer.prototype._bindProgram = function (frameCtx) {
232
-
233
- const program = this._program;
234
- const scene = this._scene;
235
- const gl = scene.canvas.gl;
236
- const camera = scene.camera;
237
- const project = camera.project;
238
-
239
- program.bind();
240
-
241
- frameCtx.useProgram++;
242
-
243
- this._lastMaterialId = null;
244
- this._lastVertexBufsId = null;
245
- this._lastGeometryId = null;
246
-
247
- gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
248
-
249
- if (scene.logarithmicDepthBufferEnabled ) {
250
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
251
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
252
- }
253
-
254
- if (this._uGammaFactor) {
255
- gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
256
- }
257
- };
258
-
259
- export {EmphasisEdgesRenderer};
@@ -1,159 +0,0 @@
1
-
2
-
3
- /**
4
- * @private
5
- */
6
- class EmphasisEdgesShaderSource {
7
- constructor(mesh) {
8
- this.vertex = buildVertex(mesh);
9
- this.fragment = buildFragment(mesh);
10
- }
11
- }
12
-
13
- function buildVertex(mesh) {
14
- const scene = mesh.scene;
15
- const sectionPlanesState = scene._sectionPlanesState;
16
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
17
- const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
18
- const billboard = mesh._state.billboard;
19
- const stationary = mesh._state.stationary;
20
- const src = [];
21
- src.push("#version 300 es");
22
- src.push("// Edges drawing vertex shader");
23
- src.push("in vec3 position;");
24
- src.push("uniform mat4 modelMatrix;");
25
- src.push("uniform mat4 viewMatrix;");
26
- src.push("uniform mat4 projMatrix;");
27
- src.push("uniform vec4 edgeColor;");
28
- src.push("uniform vec3 offset;");
29
- if (quantizedGeometry) {
30
- src.push("uniform mat4 positionsDecodeMatrix;");
31
- }
32
- if (scene.logarithmicDepthBufferEnabled) {
33
- src.push("uniform float logDepthBufFC;");
34
- src.push("out float vFragDepth;");
35
- src.push("bool isPerspectiveMatrix(mat4 m) {");
36
- src.push(" return (m[2][3] == - 1.0);");
37
- src.push("}");
38
- src.push("out float isPerspective;");
39
- }
40
- if (clipping) {
41
- src.push("out vec4 vWorldPosition;");
42
- }
43
- src.push("out vec4 vColor;");
44
- if (billboard === "spherical" || billboard === "cylindrical") {
45
- src.push("void billboard(inout mat4 mat) {");
46
- src.push(" mat[0][0] = 1.0;");
47
- src.push(" mat[0][1] = 0.0;");
48
- src.push(" mat[0][2] = 0.0;");
49
- if (billboard === "spherical") {
50
- src.push(" mat[1][0] = 0.0;");
51
- src.push(" mat[1][1] = 1.0;");
52
- src.push(" mat[1][2] = 0.0;");
53
- }
54
- src.push(" mat[2][0] = 0.0;");
55
- src.push(" mat[2][1] = 0.0;");
56
- src.push(" mat[2][2] =1.0;");
57
- src.push("}");
58
- }
59
- src.push("void main(void) {");
60
- src.push("vec4 localPosition = vec4(position, 1.0); ");
61
- src.push("vec4 worldPosition;");
62
- if (quantizedGeometry) {
63
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
64
- }
65
- src.push("mat4 viewMatrix2 = viewMatrix;");
66
- src.push("mat4 modelMatrix2 = modelMatrix;");
67
- if (stationary) {
68
- src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
69
- }
70
- if (billboard === "spherical" || billboard === "cylindrical") {
71
- src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
72
- src.push("billboard(modelMatrix2);");
73
- src.push("billboard(viewMatrix2);");
74
- src.push("billboard(modelViewMatrix);");
75
- src.push("worldPosition = modelMatrix2 * localPosition;");
76
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
77
- src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
78
- } else {
79
- src.push("worldPosition = modelMatrix2 * localPosition;");
80
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
81
- src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
82
- }
83
- src.push("vColor = edgeColor;");
84
- if (clipping) {
85
- src.push("vWorldPosition = worldPosition;");
86
- }
87
- src.push("vec4 clipPos = projMatrix * viewPosition;");
88
- if (scene.logarithmicDepthBufferEnabled) {
89
- src.push("vFragDepth = 1.0 + clipPos.w;");
90
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
91
- }
92
- src.push("gl_Position = clipPos;");
93
- src.push("}");
94
- return src;
95
- }
96
-
97
- function buildFragment(mesh) {
98
-
99
- const scene = mesh.scene;
100
- const sectionPlanesState = mesh.scene._sectionPlanesState;
101
- const gammaOutput = mesh.scene.gammaOutput;
102
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
103
- const src = [];
104
- src.push("#version 300 es");
105
- src.push("// Edges drawing fragment shader");
106
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
107
- src.push("precision highp float;");
108
- src.push("precision highp int;");
109
- src.push("#else");
110
- src.push("precision mediump float;");
111
- src.push("precision mediump int;");
112
- src.push("#endif");
113
- if (scene.logarithmicDepthBufferEnabled) {
114
- src.push("in float isPerspective;");
115
- src.push("uniform float logDepthBufFC;");
116
- src.push("in float vFragDepth;");
117
- }
118
- if (gammaOutput) {
119
- src.push("uniform float gammaFactor;");
120
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
121
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
122
- src.push("}");
123
- }
124
- if (clipping) {
125
- src.push("in vec4 vWorldPosition;");
126
- src.push("uniform bool clippable;");
127
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
128
- src.push("uniform bool sectionPlaneActive" + i + ";");
129
- src.push("uniform vec3 sectionPlanePos" + i + ";");
130
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
131
- }
132
- }
133
- src.push("in vec4 vColor;");
134
- src.push("out vec4 outColor;");
135
- src.push("void main(void) {");
136
- if (clipping) {
137
- src.push("if (clippable) {");
138
- src.push(" float dist = 0.0;");
139
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
140
- src.push("if (sectionPlaneActive" + i + ") {");
141
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
142
- src.push("}");
143
- }
144
- src.push(" if (dist > 0.0) { discard; }");
145
- src.push("}");
146
- }
147
- if (scene.logarithmicDepthBufferEnabled) {
148
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
149
- }
150
- if (gammaOutput) {
151
- src.push("outColor = linearToGamma(vColor, gammaFactor);");
152
- } else {
153
- src.push("outColor = vColor;");
154
- }
155
- src.push("}");
156
- return src;
157
- }
158
-
159
- export {EmphasisEdgesShaderSource};
@@ -1,286 +0,0 @@
1
- /**
2
- * @author xeolabs / https://github.com/xeolabs
3
- */
4
-
5
- import {Map} from "../../utils/Map.js";
6
- import {EmphasisFillShaderSource} from "./EmphasisFillShaderSource.js";
7
- import {Program} from "../../webgl/Program.js";
8
- import {stats} from '../../stats.js';
9
- import {math} from "../../math/math.js";
10
- import {getPlaneRTCPos} from "../../math/rtcCoords.js";
11
-
12
- const ids = new Map({});
13
-
14
- const tempVec3a = math.vec3();
15
-
16
- /**
17
- * @private
18
- */
19
- const EmphasisFillRenderer = function (hash, mesh) {
20
- this.id = ids.addItem({});
21
- this._hash = hash;
22
- this._scene = mesh.scene;
23
- this._useCount = 0;
24
- this._shaderSource = new EmphasisFillShaderSource(mesh);
25
- this._allocate(mesh);
26
- };
27
-
28
- const xrayFillRenderers = {};
29
-
30
- EmphasisFillRenderer.get = function (mesh) {
31
- const hash = [
32
- mesh.scene.id,
33
- mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed
34
- mesh.scene._sectionPlanesState.getHash(),
35
- !!mesh._geometry._state.normalsBuf ? "n" : "",
36
- mesh._geometry._state.compressGeometry ? "cp" : "",
37
- mesh._state.hash
38
- ].join(";");
39
- let renderer = xrayFillRenderers[hash];
40
- if (!renderer) {
41
- renderer = new EmphasisFillRenderer(hash, mesh);
42
- xrayFillRenderers[hash] = renderer;
43
- stats.memory.programs++;
44
- }
45
- renderer._useCount++;
46
- return renderer;
47
- };
48
-
49
- EmphasisFillRenderer.prototype.put = function () {
50
- if (--this._useCount === 0) {
51
- ids.removeItem(this.id);
52
- if (this._program) {
53
- this._program.destroy();
54
- }
55
- delete xrayFillRenderers[this._hash];
56
- stats.memory.programs--;
57
- }
58
- };
59
-
60
- EmphasisFillRenderer.prototype.webglContextRestored = function () {
61
- this._program = null;
62
- };
63
-
64
- EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
65
-
66
- if (!this._program) {
67
- this._allocate(mesh);
68
- }
69
-
70
- const scene = this._scene;
71
- const camera = scene.camera;
72
- const gl = scene.canvas.gl;
73
- const materialState = mode === 0 ? mesh._xrayMaterial._state : (mode === 1 ? mesh._highlightMaterial._state : mesh._selectedMaterial._state);
74
- const meshState = mesh._state;
75
- const geometryState = mesh._geometry._state;
76
- const origin = mesh.origin;
77
-
78
- if (frameCtx.lastProgramId !== this._program.id) {
79
- frameCtx.lastProgramId = this._program.id;
80
- this._bindProgram(frameCtx);
81
- }
82
-
83
- gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
84
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
85
-
86
- if (meshState.clippable) {
87
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
88
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
89
- if (numAllocatedSectionPlanes > 0) {
90
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
91
- const renderFlags = mesh.renderFlags;
92
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
93
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
94
- if (sectionPlaneUniforms) {
95
- if (sectionPlaneIndex < numSectionPlanes) {
96
- const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
97
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
98
- if (active) {
99
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
100
- if (origin) {
101
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
102
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
103
- } else {
104
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
105
- }
106
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
107
- }
108
- } else {
109
- gl.uniform1i(sectionPlaneUniforms.active, 0);
110
- }
111
- }
112
- }
113
- }
114
- }
115
-
116
- if (materialState.id !== this._lastMaterialId) {
117
- const fillColor = materialState.fillColor;
118
- const backfaces = materialState.backfaces;
119
- if (frameCtx.backfaces !== backfaces) {
120
- if (backfaces) {
121
- gl.disable(gl.CULL_FACE);
122
- } else {
123
- gl.enable(gl.CULL_FACE);
124
- }
125
- frameCtx.backfaces = backfaces;
126
- }
127
- gl.uniform4f(this._uFillColor, fillColor[0], fillColor[1], fillColor[2], materialState.fillAlpha);
128
- this._lastMaterialId = materialState.id;
129
- }
130
-
131
- gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
132
- if (this._uModelNormalMatrix) {
133
- gl.uniformMatrix4fv(this._uModelNormalMatrix, gl.FALSE, mesh.worldNormalMatrix);
134
- }
135
-
136
- if (this._uClippable) {
137
- gl.uniform1i(this._uClippable, meshState.clippable);
138
- }
139
-
140
- gl.uniform3fv(this._uOffset, meshState.offset);
141
-
142
- // Bind VBOs
143
- if (geometryState.id !== this._lastGeometryId) {
144
- if (this._uPositionsDecodeMatrix) {
145
- gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
146
- }
147
- if (this._uUVDecodeMatrix) {
148
- gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, geometryState.uvDecodeMatrix);
149
- }
150
- if (this._aPosition) {
151
- this._aPosition.bindArrayBuffer(geometryState.positionsBuf);
152
- frameCtx.bindArray++;
153
- }
154
- if (this._aNormal) {
155
- this._aNormal.bindArrayBuffer(geometryState.normalsBuf);
156
- frameCtx.bindArray++;
157
- }
158
- if (geometryState.indicesBuf) {
159
- geometryState.indicesBuf.bind();
160
- frameCtx.bindArray++;
161
- // gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
162
- // frameCtx.drawElements++;
163
- } else if (geometryState.positionsBuf) {
164
- // gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
165
- // frameCtx.drawArrays++;
166
- }
167
- this._lastGeometryId = geometryState.id;
168
- }
169
-
170
- if (geometryState.indicesBuf) {
171
- gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
172
- frameCtx.drawElements++;
173
- } else if (geometryState.positionsBuf) {
174
- gl.drawArrays(gl.TRIANGLES, 0, geometryState.positionsBuf.numItems);
175
- frameCtx.drawArrays++;
176
- }
177
- };
178
-
179
- EmphasisFillRenderer.prototype._allocate = function (mesh) {
180
- const scene = mesh.scene;
181
- const lightsState = scene._lightsState;
182
- const sectionPlanesState = scene._sectionPlanesState;
183
- const gl = scene.canvas.gl;
184
- this._program = new Program(gl, this._shaderSource);
185
- if (this._program.errors) {
186
- this.errors = this._program.errors;
187
- return;
188
- }
189
- const program = this._program;
190
- this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
191
- this._uModelMatrix = program.getLocation("modelMatrix");
192
- this._uModelNormalMatrix = program.getLocation("modelNormalMatrix");
193
- this._uViewMatrix = program.getLocation("viewMatrix");
194
- this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
195
- this._uProjMatrix = program.getLocation("projMatrix");
196
- this._uLightAmbient = [];
197
- this._uLightColor = [];
198
- this._uLightDir = [];
199
- this._uLightPos = [];
200
- this._uLightAttenuation = [];
201
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
202
- const light = lightsState.lights[i];
203
- switch (light.type) {
204
- case "ambient":
205
- this._uLightAmbient[i] = program.getLocation("lightAmbient");
206
- break;
207
- case "dir":
208
- this._uLightColor[i] = program.getLocation("lightColor" + i);
209
- this._uLightPos[i] = null;
210
- this._uLightDir[i] = program.getLocation("lightDir" + i);
211
- break;
212
- case "point":
213
- this._uLightColor[i] = program.getLocation("lightColor" + i);
214
- this._uLightPos[i] = program.getLocation("lightPos" + i);
215
- this._uLightDir[i] = null;
216
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
217
- break;
218
- }
219
- }
220
- this._uSectionPlanes = [];
221
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
222
- this._uSectionPlanes.push({
223
- active: program.getLocation("sectionPlaneActive" + i),
224
- pos: program.getLocation("sectionPlanePos" + i),
225
- dir: program.getLocation("sectionPlaneDir" + i)
226
- });
227
- }
228
- this._uFillColor = program.getLocation("fillColor");
229
- this._aPosition = program.getAttribute("position");
230
- this._aNormal = program.getAttribute("normal");
231
- this._uClippable = program.getLocation("clippable");
232
- this._uGammaFactor = program.getLocation("gammaFactor");
233
- this._uOffset = program.getLocation("offset");
234
- if (scene.logarithmicDepthBufferEnabled ) {
235
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
236
- }
237
- this._lastMaterialId = null;
238
- this._lastVertexBufsId = null;
239
- this._lastGeometryId = null;
240
- };
241
-
242
- EmphasisFillRenderer.prototype._bindProgram = function (frameCtx) {
243
- const scene = this._scene;
244
- const gl = scene.canvas.gl;
245
- const lightsState = scene._lightsState;
246
- const camera = scene.camera;
247
- const project = camera.project;
248
- const program = this._program;
249
- program.bind();
250
- frameCtx.useProgram++;
251
- frameCtx.textureUnit = 0;
252
- this._lastMaterialId = null;
253
- this._lastVertexBufsId = null;
254
- this._lastGeometryId = null;
255
- this._lastIndicesBufId = null;
256
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.normalMatrix);
257
- gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
258
- if (scene.logarithmicDepthBufferEnabled ) {
259
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
260
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
261
- }
262
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
263
- const light = lightsState.lights[i];
264
- if (this._uLightAmbient[i]) {
265
- gl.uniform4f(this._uLightAmbient[i], light.color[0], light.color[1], light.color[2], light.intensity);
266
- } else {
267
- if (this._uLightColor[i]) {
268
- gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
269
- }
270
- if (this._uLightPos[i]) {
271
- gl.uniform3fv(this._uLightPos[i], light.pos);
272
- if (this._uLightAttenuation[i]) {
273
- gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
274
- }
275
- }
276
- if (this._uLightDir[i]) {
277
- gl.uniform3fv(this._uLightDir[i], light.dir);
278
- }
279
- }
280
- }
281
- if (this._uGammaFactor) {
282
- gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
283
- }
284
- };
285
-
286
- export {EmphasisFillRenderer};