@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,561 +0,0 @@
1
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
-
3
- // const TEXTURE_DECODE_FUNCS = {};
4
- // TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
5
- // TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear";
6
-
7
- /**
8
- * @private
9
- */
10
- export class TrianglesPBRRenderer extends TrianglesBatchingRenderer {
11
- _getHash() {
12
- const scene = this._scene;
13
- return [scene.gammaOutput, scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
14
- }
15
-
16
- drawLayer(frameCtx, layer, renderPass) {
17
- super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
18
- }
19
-
20
- _buildVertexShader() {
21
-
22
- const scene = this._scene;
23
- const sectionPlanesState = scene._sectionPlanesState;
24
- const lightsState = scene._lightsState;
25
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
26
- const clippingCaps = sectionPlanesState.clippingCaps;
27
-
28
- const src = [];
29
-
30
- src.push("#version 300 es");
31
- src.push("// Triangles batching quality draw vertex shader");
32
-
33
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
34
- src.push("precision highp float;");
35
- src.push("precision highp int;");
36
- src.push("precision highp usampler2D;");
37
- src.push("precision highp isampler2D;");
38
- src.push("precision highp sampler2D;");
39
- src.push("#else");
40
- src.push("precision mediump float;");
41
- src.push("precision mediump int;");
42
- src.push("precision mediump usampler2D;");
43
- src.push("precision mediump isampler2D;");
44
- src.push("precision mediump sampler2D;");
45
- src.push("#endif");
46
-
47
- src.push("uniform int renderPass;");
48
-
49
- src.push("in vec3 position;");
50
- src.push("in vec3 normal;");
51
- src.push("in vec4 color;");
52
- src.push("in vec2 uv;");
53
- src.push("in vec2 metallicRoughness;");
54
- src.push("in float flags;");
55
-
56
- if (scene.entityOffsetsEnabled) {
57
- src.push("in vec3 offset;");
58
- }
59
-
60
- this._addMatricesUniformBlockLines(src, true);
61
-
62
- src.push("uniform mat3 uvDecodeMatrix;")
63
-
64
- if (scene.logarithmicDepthBufferEnabled) {
65
- src.push("uniform float logDepthBufFC;");
66
- src.push("out float vFragDepth;");
67
- src.push("bool isPerspectiveMatrix(mat4 m) {");
68
- src.push(" return (m[2][3] == - 1.0);");
69
- src.push("}");
70
- src.push("out float isPerspective;");
71
- }
72
-
73
- src.push("vec3 octDecode(vec2 oct) {");
74
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
75
- src.push(" if (v.z < 0.0) {");
76
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
77
- src.push(" }");
78
- src.push(" return normalize(v);");
79
- src.push("}");
80
-
81
- src.push("out vec4 vViewPosition;");
82
- src.push("out vec3 vViewNormal;");
83
- src.push("out vec4 vColor;");
84
- src.push("out vec2 vUV;");
85
- src.push("out vec2 vMetallicRoughness;");
86
-
87
- if (lightsState.lightMaps.length > 0) {
88
- src.push("out vec3 vWorldNormal;");
89
- }
90
-
91
- if (clipping) {
92
- src.push("out vec4 vWorldPosition;");
93
- src.push("out float vFlags;");
94
- if (clippingCaps) {
95
- src.push("out vec4 vClipPosition;");
96
- }
97
- }
98
-
99
- src.push("void main(void) {");
100
-
101
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
102
- // renderPass = COLOR_OPAQUE
103
-
104
- src.push(`int colorFlag = int(flags) & 0xF;`);
105
- src.push(`if (colorFlag != renderPass) {`);
106
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
107
-
108
- src.push("} else {");
109
-
110
- src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
111
- if (scene.entityOffsetsEnabled) {
112
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
113
- }
114
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
115
- src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
116
- src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
117
-
118
- src.push("vec4 clipPos = projMatrix * viewPosition;");
119
- if (scene.logarithmicDepthBufferEnabled) {
120
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
121
- src.push("vFragDepth = 1.0 + clipPos.w;");
122
- }
123
-
124
- if (clipping) {
125
- src.push("vWorldPosition = worldPosition;");
126
- src.push("vFlags = flags;");
127
- if (clippingCaps) {
128
- src.push("vClipPosition = clipPos;");
129
- }
130
- }
131
-
132
- src.push("vViewPosition = viewPosition;");
133
- src.push("vViewNormal = viewNormal;");
134
- src.push("vColor = color;");
135
- src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
136
- src.push("vMetallicRoughness = metallicRoughness;");
137
-
138
- if (lightsState.lightMaps.length > 0) {
139
- src.push("vWorldNormal = worldNormal.xyz;");
140
- }
141
-
142
- src.push("gl_Position = clipPos;");
143
- src.push("}");
144
-
145
- src.push("}");
146
- return src;
147
- }
148
-
149
- _buildFragmentShader() {
150
-
151
- const scene = this._scene;
152
- const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
153
- const sectionPlanesState = scene._sectionPlanesState;
154
- const lightsState = scene._lightsState;
155
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
156
- const clippingCaps = sectionPlanesState.clippingCaps;
157
- const src = [];
158
-
159
- src.push('#version 300 es');
160
- src.push("// Triangles batching quality draw fragment shader");
161
-
162
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
163
- src.push("precision highp float;");
164
- src.push("precision highp int;");
165
- src.push("#else");
166
- src.push("precision mediump float;");
167
- src.push("precision mediump int;");
168
- src.push("#endif");
169
-
170
- if (scene.logarithmicDepthBufferEnabled) {
171
- src.push("in float isPerspective;");
172
- src.push("uniform float logDepthBufFC;");
173
- src.push("in float vFragDepth;");
174
- }
175
-
176
- src.push("uniform sampler2D uColorMap;");
177
- src.push("uniform sampler2D uMetallicRoughMap;");
178
- src.push("uniform sampler2D uEmissiveMap;");
179
- src.push("uniform sampler2D uNormalMap;");
180
- src.push("uniform sampler2D uAOMap;");
181
-
182
- src.push("in vec4 vViewPosition;");
183
- src.push("in vec3 vViewNormal;");
184
- src.push("in vec4 vColor;");
185
- src.push("in vec2 vUV;");
186
- src.push("in vec2 vMetallicRoughness;");
187
-
188
- if (lightsState.lightMaps.length > 0) {
189
- src.push("in vec3 vWorldNormal;");
190
- }
191
-
192
- this._addMatricesUniformBlockLines(src, true);
193
-
194
- if (lightsState.reflectionMaps.length > 0) {
195
- src.push("uniform samplerCube reflectionMap;");
196
- }
197
-
198
- if (lightsState.lightMaps.length > 0) {
199
- src.push("uniform samplerCube lightMap;");
200
- }
201
-
202
- src.push("uniform vec4 lightAmbient;");
203
-
204
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
205
- const light = lightsState.lights[i];
206
- if (light.type === "ambient") {
207
- continue;
208
- }
209
- src.push("uniform vec4 lightColor" + i + ";");
210
- if (light.type === "dir") {
211
- src.push("uniform vec3 lightDir" + i + ";");
212
- }
213
- if (light.type === "point") {
214
- src.push("uniform vec3 lightPos" + i + ";");
215
- }
216
- if (light.type === "spot") {
217
- src.push("uniform vec3 lightPos" + i + ";");
218
- src.push("uniform vec3 lightDir" + i + ";");
219
- }
220
- }
221
-
222
- if (this._withSAO) {
223
- src.push("uniform sampler2D uOcclusionTexture;");
224
- src.push("uniform vec4 uSAOParams;");
225
-
226
- src.push("const float packUpscale = 256. / 255.;");
227
- src.push("const float unpackDownScale = 255. / 256.;");
228
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
229
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
230
-
231
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
232
- src.push(" return dot( v, unPackFactors );");
233
- src.push("}");
234
- }
235
-
236
- src.push("uniform float gammaFactor;");
237
- src.push("vec4 linearToLinear( in vec4 value ) {");
238
- src.push(" return value;");
239
- src.push("}");
240
- src.push("vec4 sRGBToLinear( in vec4 value ) {");
241
- src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
242
- src.push("}");
243
- src.push("vec4 gammaToLinear( in vec4 value) {");
244
- src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
245
- src.push("}");
246
-
247
- if (gammaOutput) {
248
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
249
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
250
- src.push("}");
251
- }
252
-
253
- if (clipping) {
254
- src.push("in vec4 vWorldPosition;");
255
- src.push("in float vFlags;");
256
- if (clippingCaps) {
257
- src.push("in vec4 vClipPosition;");
258
- }
259
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
260
- src.push("uniform bool sectionPlaneActive" + i + ";");
261
- src.push("uniform vec3 sectionPlanePos" + i + ";");
262
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
263
- }
264
- }
265
-
266
- // CONSTANT DEFINITIONS
267
-
268
- src.push("#define PI 3.14159265359");
269
- src.push("#define RECIPROCAL_PI 0.31830988618");
270
- src.push("#define RECIPROCAL_PI2 0.15915494");
271
- src.push("#define EPSILON 1e-6");
272
-
273
- src.push("#define saturate(a) clamp( a, 0.0, 1.0 )");
274
-
275
- // UTILITY DEFINITIONS
276
-
277
- src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {");
278
- src.push(" vec3 texel = texture( uNormalMap, uv ).xyz;");
279
- src.push(" if (texel.x == 0.0 && texel.y == 0.0 && texel.z == 0.0) {");
280
- src.push(" return surf_norm;");
281
- src.push(" }");
282
- src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
283
- src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
284
- src.push(" vec2 st0 = dFdx( uv.st );");
285
- src.push(" vec2 st1 = dFdy( uv.st );");
286
- src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
287
- src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
288
- src.push(" vec3 N = normalize( surf_norm );");
289
- src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
290
- src.push(" mat3 tsn = mat3( S, T, N );");
291
- //src.push(" mapN *= 3.0;");
292
- src.push(" return normalize( tsn * mapN );");
293
- src.push("}");
294
-
295
- src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {");
296
- src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );");
297
- src.push("}");
298
-
299
- // STRUCTURES
300
-
301
- src.push("struct IncidentLight {");
302
- src.push(" vec3 color;");
303
- src.push(" vec3 direction;");
304
- src.push("};");
305
-
306
- src.push("struct ReflectedLight {");
307
- src.push(" vec3 diffuse;");
308
- src.push(" vec3 specular;");
309
- src.push("};");
310
-
311
- src.push("struct Geometry {");
312
- src.push(" vec3 position;");
313
- src.push(" vec3 viewNormal;");
314
- src.push(" vec3 worldNormal;");
315
- src.push(" vec3 viewEyeDir;");
316
- src.push("};");
317
-
318
- src.push("struct Material {");
319
- src.push(" vec3 diffuseColor;");
320
- src.push(" float specularRoughness;");
321
- src.push(" vec3 specularColor;");
322
- src.push(" float shine;"); // Only used for Phong
323
- src.push("};");
324
-
325
- // IRRADIANCE EVALUATION
326
-
327
- src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {");
328
- src.push(" float r = ggxRoughness + 0.0001;");
329
- src.push(" return (2.0 / (r * r) - 2.0);");
330
- src.push("}");
331
-
332
- src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {");
333
- src.push(" float maxMIPLevelScalar = float( maxMIPLevel );");
334
- src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );");
335
- src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );");
336
- src.push("}");
337
-
338
- if (lightsState.reflectionMaps.length > 0) {
339
- src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");
340
- src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this
341
- src.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;");
342
- src.push(" return envMapColor;");
343
- src.push("}");
344
- }
345
-
346
- // SPECULAR BRDF EVALUATION
347
-
348
- src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
349
- src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
350
- src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
351
- src.push("}");
352
-
353
- src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
354
- src.push(" float a2 = ( alpha * alpha );");
355
- src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
356
- src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
357
- src.push(" return 1.0 / ( gl * gv );");
358
- src.push("}");
359
-
360
- src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
361
- src.push(" float a2 = ( alpha * alpha );");
362
- src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
363
- src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
364
- src.push(" return 0.5 / max( gv + gl, EPSILON );");
365
- src.push("}");
366
-
367
- src.push("float D_GGX(const in float alpha, const in float dotNH) {");
368
- src.push(" float a2 = ( alpha * alpha );");
369
- src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
370
- src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);");
371
- src.push("}");
372
-
373
- src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
374
- src.push(" float alpha = ( roughness * roughness );");
375
- src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );");
376
- src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );");
377
- src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );");
378
- src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );");
379
- src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );");
380
- src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
381
- src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
382
- src.push(" float D = D_GGX( alpha, dotNH );");
383
- src.push(" return F * (G * D);");
384
- src.push("}");
385
-
386
- src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
387
- src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));");
388
- src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
389
- src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
390
- src.push(" vec4 r = roughness * c0 + c1;");
391
- src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
392
- src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
393
- src.push(" return specularColor * AB.x + AB.y;");
394
- src.push("}");
395
-
396
- if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
397
- src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
398
- if (lightsState.lightMaps.length > 0) {
399
- src.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;");
400
- src.push(" irradiance *= PI;");
401
- src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
402
- src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
403
- }
404
- if (lightsState.reflectionMaps.length > 0) {
405
- src.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);");
406
- src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);");
407
- src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);");
408
- src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);");
409
- src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);");
410
- src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");
411
- }
412
- src.push("}");
413
- }
414
-
415
- // MAIN LIGHTING COMPUTATION FUNCTION
416
-
417
- src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
418
- src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");
419
- src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");
420
- src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
421
- src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");
422
- src.push("}");
423
-
424
- src.push("out vec4 outColor;");
425
-
426
- src.push("void main(void) {");
427
-
428
- if (clipping) {
429
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
430
- src.push(" if (clippable) {");
431
- src.push(" float dist = 0.0;");
432
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
433
- src.push("if (sectionPlaneActive" + i + ") {");
434
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
435
- src.push("}");
436
- }
437
- if (clippingCaps) {
438
- src.push(" if (dist > (0.002 * vClipPosition.w)) {");
439
- src.push(" discard;");
440
- src.push(" }");
441
- src.push(" if (dist > 0.0) { ");
442
- src.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);");
443
- if (scene.logarithmicDepthBufferEnabled) {
444
- src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
445
- }
446
- src.push(" return;");
447
- src.push("}");
448
- } else {
449
- src.push(" if (dist > 0.0) { ");
450
- src.push(" discard;")
451
- src.push(" }");
452
- }
453
- src.push("}");
454
- }
455
-
456
- src.push("IncidentLight light;");
457
- src.push("Material material;");
458
- src.push("Geometry geometry;");
459
- src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");
460
-
461
- src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");
462
- src.push("float opacity = float(vColor.a) / 255.0;");
463
-
464
- src.push("vec3 baseColor = rgb;");
465
- src.push("float specularF0 = 1.0;");
466
- src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");
467
- src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");
468
- src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
469
-
470
- src.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));");
471
- src.push("baseColor *= colorTexel.rgb;");
472
- // src.push("opacity *= colorTexel.a;");
473
-
474
- src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");
475
- src.push("metallic *= metalRoughTexel.b;");
476
- src.push("roughness *= metalRoughTexel.g;");
477
-
478
- src.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );");
479
-
480
- src.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
481
- src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");
482
- src.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
483
-
484
- src.push("geometry.position = vViewPosition.xyz;");
485
- src.push("geometry.viewNormal = -normalize(viewNormal);");
486
- src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");
487
-
488
- if (lightsState.lightMaps.length > 0) {
489
- src.push("geometry.worldNormal = normalize(vWorldNormal);");
490
- }
491
-
492
- if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
493
- src.push("computePBRLightMapping(geometry, material, reflectedLight);");
494
- }
495
-
496
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
497
- const light = lightsState.lights[i];
498
- if (light.type === "ambient") {
499
- continue;
500
- }
501
- if (light.type === "dir") {
502
- if (light.space === "view") {
503
- src.push("light.direction = normalize(lightDir" + i + ");");
504
- } else {
505
- src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
506
- }
507
- } else if (light.type === "point") {
508
- if (light.space === "view") {
509
- src.push("light.direction = normalize(lightPos" + i + " - vViewPosition.xyz);");
510
- } else {
511
- src.push("light.direction = normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
512
- }
513
- } else if (light.type === "spot") {
514
- if (light.space === "view") {
515
- src.push("light.direction = normalize(lightDir" + i + ");");
516
- } else {
517
- src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
518
- }
519
- } else {
520
- continue;
521
- }
522
-
523
- src.push("light.color = lightColor" + i + ".rgb * lightColor" + i + ".a;"); // a is intensity
524
-
525
- src.push("computePBRLighting(light, geometry, material, reflectedLight);");
526
- }
527
-
528
- src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"); // TODO: correct gamma function
529
- src.push("float aoFactor = texture(uAOMap, vUV).r;");
530
-
531
- src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");
532
- src.push("vec4 fragColor;");
533
-
534
- if (this._withSAO) {
535
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
536
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
537
- src.push(" float viewportWidth = uSAOParams[0];");
538
- src.push(" float viewportHeight = uSAOParams[1];");
539
- src.push(" float blendCutoff = uSAOParams[2];");
540
- src.push(" float blendFactor = uSAOParams[3];");
541
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
542
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
543
- src.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);");
544
- } else {
545
- src.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);");
546
- }
547
-
548
- if (gammaOutput) {
549
- src.push("fragColor = linearToGamma(fragColor, gammaFactor);");
550
- }
551
-
552
- src.push("outColor = fragColor;");
553
-
554
- if (scene.logarithmicDepthBufferEnabled) {
555
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
556
- }
557
-
558
- src.push("}");
559
- return src;
560
- }
561
- }