@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

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Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,10 +1,9 @@
1
1
  import {math} from '../../math/math.js';
2
- import {Program} from "./../Program.js";
2
+ import {createProgramVariablesState} from "../WebGLRenderer.js";
3
3
  import {OcclusionLayer} from "./OcclusionLayer.js";
4
- import {createRTCViewMat, getPlaneRTCPos} from "../../math/rtcCoords.js";
4
+ import {createRTCViewMat} from "../../math/rtcCoords.js";
5
5
 
6
- const TEST_MODE = false;
7
- const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
6
+ const MARKER_COLOR = math.vec3([ 255, 0, 0 ]);
8
7
  const POINT_SIZE = 20;
9
8
 
10
9
  const tempVec3a = math.vec3();
@@ -13,39 +12,46 @@ const tempVec3a = math.vec3();
13
12
  * Manages occlusion testing. Private member of a Renderer.
14
13
  * @private
15
14
  */
16
- class OcclusionTester {
15
+ export class OcclusionTester {
17
16
 
18
- constructor(scene, renderBufferManager) {
17
+ constructor(scene) {
19
18
 
20
19
  this._scene = scene;
21
20
 
22
- this._renderBufferManager = renderBufferManager;
23
-
24
21
  this._occlusionLayers = {};
25
22
  this._occlusionLayersList = [];
26
23
  this._occlusionLayersListDirty = false;
27
24
 
28
- this._shaderSource = null;
29
- this._program = null;
30
-
31
- this._shaderSourceHash = null;
32
-
33
- this._shaderSourceDirty = true; // Need to build shader source code ?
34
- this._programDirty = false; // Need to build shader program ?
25
+ this._drawable = null;
35
26
 
36
27
  this._markersToOcclusionLayersMap = {};
37
28
 
38
- this._onCameraViewMatrix = scene.camera.on("viewMatrix", () => {
39
- this._occlusionTestListDirty = true;
40
- });
29
+ const camera = scene.camera;
30
+ const markOcclusionTestListDirty = () => { this._occlusionTestListDirty = true; };
31
+ this._onCameraViewMatrix = camera.on("viewMatrix", markOcclusionTestListDirty);
32
+ this._onCameraProjMatrix = camera.on("projMatrix", markOcclusionTestListDirty);
33
+ this._onCanvasBoundary = scene.canvas.on("boundary", markOcclusionTestListDirty);
34
+ }
41
35
 
42
- this._onCameraProjMatrix = scene.camera.on("projMatrix", () => {
43
- this._occlusionTestListDirty = true;
44
- });
36
+ _addMarker(marker, originHash) {
37
+ if (! this._occlusionLayers[originHash]) {
38
+ this._occlusionLayers[originHash] = new OcclusionLayer(marker.origin);
39
+ this._occlusionLayersListDirty = true;
40
+ }
41
+ const occlusionLayer = this._occlusionLayers[originHash];
42
+ occlusionLayer.addMarker(marker);
43
+ this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
44
+ }
45
45
 
46
- this._onCanvasBoundary = scene.canvas.on("boundary", () => {
47
- this._occlusionTestListDirty = true;
48
- });
46
+ _removeMarker(occlusionLayer, marker) {
47
+ if (occlusionLayer.numMarkers === 1) {
48
+ occlusionLayer.destroy();
49
+ delete this._occlusionLayers[occlusionLayer.originHash];
50
+ this._occlusionLayersListDirty = true;
51
+ } else {
52
+ occlusionLayer.removeMarker(marker);
53
+ }
54
+ delete this._markersToOcclusionLayersMap[marker.id];
49
55
  }
50
56
 
51
57
  /**
@@ -54,14 +60,7 @@ class OcclusionTester {
54
60
  */
55
61
  addMarker(marker) {
56
62
  const originHash = marker.origin.join();
57
- let occlusionLayer = this._occlusionLayers[originHash];
58
- if (!occlusionLayer) {
59
- occlusionLayer = new OcclusionLayer(this._scene, marker.origin);
60
- this._occlusionLayers[occlusionLayer.originHash] = occlusionLayer;
61
- this._occlusionLayersListDirty = true;
62
- }
63
- occlusionLayer.addMarker(marker);
64
- this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
63
+ this._addMarker(marker, originHash);
65
64
  this._occlusionTestListDirty = true;
66
65
  }
67
66
 
@@ -71,28 +70,14 @@ class OcclusionTester {
71
70
  */
72
71
  markerWorldPosUpdated(marker) {
73
72
  const occlusionLayer = this._markersToOcclusionLayersMap[marker.id];
74
- if (!occlusionLayer) {
75
- return;
76
- }
77
- const originHash = marker.origin.join();
78
- if (originHash !== occlusionLayer.originHash) {
79
- if (occlusionLayer.numMarkers === 1) {
80
- occlusionLayer.destroy();
81
- delete this._occlusionLayers[occlusionLayer.originHash];
82
- this._occlusionLayersListDirty = true;
73
+ if (occlusionLayer) {
74
+ const originHash = marker.origin.join();
75
+ if (originHash !== occlusionLayer.originHash) {
76
+ this._removeMarker(occlusionLayer, marker);
77
+ this._addMarker(marker, originHash);
83
78
  } else {
84
- occlusionLayer.removeMarker(marker);
85
- }
86
- let newOcclusionLayer = this._occlusionLayers[originHash];
87
- if (!newOcclusionLayer) {
88
- newOcclusionLayer = new OcclusionLayer(this._scene, marker.origin);
89
- this._occlusionLayers[originHash] = newOcclusionLayer;
90
- this._occlusionLayersListDirty = true;
79
+ occlusionLayer.markerWorldPosUpdated(marker);
91
80
  }
92
- newOcclusionLayer.addMarker(marker);
93
- this._markersToOcclusionLayersMap[marker.id] = newOcclusionLayer;
94
- } else {
95
- occlusionLayer.markerWorldPosUpdated(marker);
96
81
  }
97
82
  }
98
83
 
@@ -102,18 +87,10 @@ class OcclusionTester {
102
87
  */
103
88
  removeMarker(marker) {
104
89
  const originHash = marker.origin.join();
105
- let occlusionLayer = this._occlusionLayers[originHash];
106
- if (!occlusionLayer) {
107
- return;
108
- }
109
- if (occlusionLayer.numMarkers === 1) {
110
- occlusionLayer.destroy();
111
- delete this._occlusionLayers[occlusionLayer.originHash];
112
- this._occlusionLayersListDirty = true;
113
- } else {
114
- occlusionLayer.removeMarker(marker);
90
+ const occlusionLayer = this._occlusionLayers[originHash];
91
+ if (occlusionLayer) {
92
+ this._removeMarker(occlusionLayer, marker);
115
93
  }
116
- delete this._markersToOcclusionLayersMap[marker.id];
117
94
  }
118
95
 
119
96
  /**
@@ -126,32 +103,125 @@ class OcclusionTester {
126
103
  }
127
104
 
128
105
  /**
129
- * Binds the render buffer. After calling this, the caller then renders object silhouettes to the render buffer,
130
- * then calls drawMarkers() and doOcclusionTest().
106
+ * Draws {@link Marker}s to the render buffer.
131
107
  */
132
- bindRenderBuf() {
133
-
134
- const shaderSourceHash = [this._scene.canvas.canvas.id, this._scene._sectionPlanesState.getHash()].join(";");
108
+ drawMarkers() {
135
109
 
136
- if (shaderSourceHash !== this._shaderSourceHash) {
137
- this._shaderSourceHash = shaderSourceHash;
138
- this._shaderSourceDirty = true;
139
- }
110
+ const scene = this._scene;
111
+ const canvas = scene.canvas;
112
+ const gl = canvas.gl;
113
+ const sectionPlanesState = scene._sectionPlanesState;
114
+ const shaderSourceHash = [canvas.canvas.id, sectionPlanesState.getHash()].join(";");
140
115
 
141
- if (this._shaderSourceDirty) {
142
- this._buildShaderSource();
143
- this._shaderSourceDirty = false;
144
- this._programDirty = true;
145
- }
116
+ if ((! this._drawable) || (shaderSourceHash !== this._drawable.shaderSourceHash)) {
117
+ if (this._drawable) {
118
+ this._drawable.destroy();
119
+ }
146
120
 
147
- if (this._programDirty) {
148
- this._buildProgram();
149
- this._programDirty = false;
150
- this._occlusionTestListDirty = true;
121
+ const programVariablesState = createProgramVariablesState();
122
+
123
+ const programVariables = programVariablesState.programVariables;
124
+ const viewMatrix = programVariables.createUniform("mat4", "viewMatrix");
125
+ const projMatrix = programVariables.createUniform("mat4", "projMatrix");
126
+ const position = programVariables.createAttribute("vec3", "position");
127
+ const outColor = programVariables.createOutput("vec4", "outColor");
128
+ const clipPos = "clipPos";
129
+
130
+ const [program, errors] = programVariablesState.buildProgram(
131
+ gl,
132
+ "OcclusionTester",
133
+ {
134
+ sectionPlanesState: sectionPlanesState,
135
+ getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
136
+ clippableTest: () => "true",
137
+ getVertexData: () => {
138
+ const src = [ ];
139
+ src.push(`vec4 worldPosition = vec4(${position}, 1.0);`);
140
+ src.push(`vec4 ${clipPos} = ${projMatrix} * ${viewMatrix} * worldPosition;`);
141
+ if ((! scene.logarithmicDepthBufferEnabled) && (scene.markerZOffset < 0.000)) {
142
+ src.push(`${clipPos}.z += ${scene.markerZOffset};`);
143
+ }
144
+ return src;
145
+ },
146
+ worldPositionAttribute: "worldPosition",
147
+ getPointSize: () => "20.0",
148
+ clipPos: clipPos,
149
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(1.0, 0.0, 0.0, 1.0);`)
150
+ });
151
+
152
+ if (errors) {
153
+ console.error(errors.join("\n"));
154
+ throw errors.join("\n");
155
+ } else {
156
+ this._occlusionTestListDirty = true;
157
+ this._drawable = {
158
+ shaderSourceHash: shaderSourceHash,
159
+ destroy: () => program.destroy(),
160
+ drawCall: () => {
161
+ const camera = scene.camera;
162
+ const project = camera.project;
163
+
164
+ program.bind();
165
+
166
+ projMatrix.setInputValue(project.matrix);
167
+
168
+ const boundary = canvas.boundary;
169
+ const canvasWidth = boundary[2];
170
+ const canvasHeight = boundary[3];
171
+ const near = camera.perspective.near; // Assume near enough to ortho near
172
+ const markerInView = marker => {
173
+ const viewPos = marker.viewPos;
174
+ const canvasPos = marker.canvasPos;
175
+ const canvasX = canvasPos[0];
176
+ const canvasY = canvasPos[1];
177
+ return (viewPos[2] <= -near) && (canvasX >= -10) && (canvasY >= -10) && (canvasX <= canvasWidth + 10) && (canvasY <= canvasHeight + 10);
178
+ };
179
+
180
+ this._occlusionLayersList.forEach(occlusionLayer => {
181
+ occlusionLayer.update(gl, markerInView);
182
+
183
+ const culled = sectionPlanesState.sectionPlanes.some((sectionPlane, i) => {
184
+ const intersect = sectionPlane.active ? math.planeAABB3Intersect(sectionPlane.dir, sectionPlane.dist, occlusionLayer.aabb) : 1;
185
+ const outside = (intersect === -1);
186
+ occlusionLayer.sectionPlanesActive[i] = (intersect === 0); // if outside, then sectionPlanesActive won't be even tested
187
+ return outside;
188
+ });
189
+
190
+ if (! culled) {
191
+ const origin = occlusionLayer.origin;
192
+
193
+ viewMatrix.setInputValue(createRTCViewMat(camera.viewMatrix, origin));
194
+
195
+ program.inputSetters.setUniforms(
196
+ null,
197
+ {
198
+ view: { far: project.far },
199
+ mesh: {
200
+ origin: origin,
201
+ renderFlags: { sectionPlanesActivePerLayer: occlusionLayer.sectionPlanesActive }
202
+ }
203
+ });
204
+
205
+ position.setInputValue(occlusionLayer.positionsBuf);
206
+
207
+ const indicesBuf = occlusionLayer.indicesBuf;
208
+ indicesBuf.bind();
209
+ gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
210
+ }
211
+ });
212
+ }
213
+ };
214
+ }
151
215
  }
152
216
 
153
217
  if (this._occlusionLayersListDirty) {
154
- this._buildOcclusionLayersList();
218
+ let numOcclusionLayers = 0;
219
+ for (let originHash in this._occlusionLayers) {
220
+ if (this._occlusionLayers.hasOwnProperty(originHash)) {
221
+ this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
222
+ }
223
+ }
224
+ this._occlusionLayersList.length = numOcclusionLayers;
155
225
  this._occlusionLayersListDirty = false;
156
226
  }
157
227
 
@@ -163,264 +233,33 @@ class OcclusionTester {
163
233
  this._occlusionTestListDirty = false;
164
234
  }
165
235
 
166
- if (!TEST_MODE) {
167
- this._readPixelBuf = this._renderBufferManager.getRenderBuffer("occlusionReadPix");
168
- this._readPixelBuf.bind();
169
- this._readPixelBuf.clear();
170
- }
171
- }
172
-
173
- _buildOcclusionLayersList() {
174
- let numOcclusionLayers = 0;
175
- for (let originHash in this._occlusionLayers) {
176
- if (this._occlusionLayers.hasOwnProperty(originHash)) {
177
- this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
178
- }
179
- }
180
- this._occlusionLayersList.length = numOcclusionLayers;
181
- }
182
-
183
- _buildShaderSource() {
184
- this._shaderSource = {
185
- vertex: this._buildVertexShaderSource(),
186
- fragment: this._buildFragmentShaderSource()
187
- };
188
- }
189
-
190
- _buildVertexShaderSource() {
191
- const scene = this._scene;
192
- const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
193
- const src = [];
194
- src.push("#version 300 es");
195
- src.push("// OcclusionTester vertex shader");
196
-
197
- src.push("in vec3 position;");
198
- src.push("uniform mat4 modelMatrix;");
199
- src.push("uniform mat4 viewMatrix;");
200
- src.push("uniform mat4 projMatrix;");
201
- if (scene.logarithmicDepthBufferEnabled) {
202
- src.push("uniform float logDepthBufFC;");
203
- src.push("out float vFragDepth;");
204
- }
205
- if (clipping) {
206
- src.push("out vec4 vWorldPosition;");
207
- }
208
- src.push("void main(void) {");
209
- src.push("vec4 worldPosition = vec4(position, 1.0); ");
210
- src.push(" vec4 viewPosition = viewMatrix * worldPosition;");
211
- if (clipping) {
212
- src.push(" vWorldPosition = worldPosition;");
213
- }
214
- src.push(" vec4 clipPos = projMatrix * viewPosition;");
215
- src.push(" gl_PointSize = " + POINT_SIZE + ".0;");
216
- if (scene.logarithmicDepthBufferEnabled) {
217
- src.push("vFragDepth = 1.0 + clipPos.w;");
218
- } else {
219
- if (scene.markerZOffset < 0.000) {
220
- src.push("clipPos.z += " + scene.markerZOffset + ";");
221
- }
222
- }
223
- src.push(" gl_Position = clipPos;");
224
- src.push("}");
225
- return src;
226
- }
227
-
228
- _buildFragmentShaderSource() {
229
- const scene = this._scene;
230
- const sectionPlanesState = scene._sectionPlanesState;
231
- const clipping = sectionPlanesState.sectionPlanes.length > 0;
232
- const src = [];
233
- src.push("#version 300 es");
234
- src.push("// OcclusionTester fragment shader");
235
-
236
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
237
- src.push("precision highp float;");
238
- src.push("precision highp int;");
239
- src.push("#else");
240
- src.push("precision mediump float;");
241
- src.push("precision mediump int;");
242
- src.push("#endif");
243
- if (scene.logarithmicDepthBufferEnabled) {
244
- src.push("uniform float logDepthBufFC;");
245
- src.push("in float vFragDepth;");
246
- }
247
- if (clipping) {
248
- src.push("in vec4 vWorldPosition;");
249
- for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
250
- src.push("uniform bool sectionPlaneActive" + i + ";");
251
- src.push("uniform vec3 sectionPlanePos" + i + ";");
252
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
253
- }
254
- }
255
- src.push("out vec4 outColor;");
256
- src.push("void main(void) {");
257
- if (clipping) {
258
- src.push(" float dist = 0.0;");
259
- for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
260
- src.push("if (sectionPlaneActive" + i + ") {");
261
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
262
- src.push("}");
263
- }
264
- src.push(" if (dist > 0.0) { discard; }");
265
- }
266
- if (scene.logarithmicDepthBufferEnabled) {
267
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
268
- }
269
- src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); ");
270
- src.push("}");
271
- return src;
272
- }
273
-
274
- _buildProgram() {
275
- if (this._program) {
276
- this._program.destroy();
277
- }
278
- const scene = this._scene;
279
- const gl = scene.canvas.gl;
280
- const sectionPlanesState = scene._sectionPlanesState;
281
- this._program = new Program(gl, this._shaderSource);
282
- if (this._program.errors) {
283
- this.errors = this._program.errors;
284
- return;
285
- }
286
- const program = this._program;
287
- this._uViewMatrix = program.getLocation("viewMatrix");
288
- this._uProjMatrix = program.getLocation("projMatrix");
289
- this._uSectionPlanes = [];
290
- const sectionPlanes = sectionPlanesState.sectionPlanes;
291
- for (let i = 0, len = sectionPlanes.length; i < len; i++) {
292
- this._uSectionPlanes.push({
293
- active: program.getLocation("sectionPlaneActive" + i),
294
- pos: program.getLocation("sectionPlanePos" + i),
295
- dir: program.getLocation("sectionPlaneDir" + i)
296
- });
297
- }
298
- this._aPosition = program.getAttribute("position");
299
- if (scene.logarithmicDepthBufferEnabled) {
300
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
301
- }
302
- }
303
-
304
- /**
305
- * Draws {@link Marker}s to the render buffer.
306
- */
307
- drawMarkers() {
308
-
309
- const scene = this._scene;
310
- const gl = scene.canvas.gl;
311
- const program = this._program;
312
- const sectionPlanesState = scene._sectionPlanesState;
313
- const camera = scene.camera;
314
- const project = scene.camera.project;
315
-
316
- program.bind();
317
-
318
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera._project._state.matrix);
319
-
320
- if (scene.logarithmicDepthBufferEnabled) {
321
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
322
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
323
- }
324
-
325
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
326
-
327
- const occlusionLayer = this._occlusionLayersList[i];
328
-
329
- occlusionLayer.update();
330
-
331
- if (occlusionLayer.culledBySectionPlanes) {
332
- continue;
333
- }
334
-
335
- const origin = occlusionLayer.origin;
336
-
337
- gl.uniformMatrix4fv(this._uViewMatrix, false, createRTCViewMat(camera.viewMatrix, origin));
338
-
339
- const numSectionPlanes = sectionPlanesState.sectionPlanes.length;
340
- if (numSectionPlanes > 0) {
341
- const sectionPlanes = sectionPlanesState.sectionPlanes;
342
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
343
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
344
- if (sectionPlaneUniforms) {
345
- const active = occlusionLayer.sectionPlanesActive[sectionPlaneIndex];
346
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
347
- if (active) {
348
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
349
- gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a));
350
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
351
- }
352
- }
353
- }
354
- }
355
-
356
- this._aPosition.bindArrayBuffer(occlusionLayer.positionsBuf);
357
-
358
- const indicesBuf = occlusionLayer.indicesBuf;
359
- indicesBuf.bind();
360
- gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
361
- }
236
+ this._drawable.drawCall();
362
237
  }
363
238
 
364
239
  /**
365
240
  * Sets visibilities of {@link Marker}s according to whether or not they are obscured by anything in the render buffer.
366
241
  */
367
- doOcclusionTest() {
368
-
369
- if (!TEST_MODE) {
370
-
371
- const resolutionScale = this._scene.canvas.resolutionScale;
372
-
373
- const markerR = MARKER_COLOR[0] * 255;
374
- const markerG = MARKER_COLOR[1] * 255;
375
- const markerB = MARKER_COLOR[2] * 255;
376
-
377
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
378
-
379
- const occlusionLayer = this._occlusionLayersList[i];
380
-
381
- for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
382
-
383
- const marker = occlusionLayer.occlusionTestList[i];
384
- const j = i * 2;
385
- const color = this._readPixelBuf.read(Math.round(occlusionLayer.pixels[j] * resolutionScale), Math.round(occlusionLayer.pixels[j + 1] * resolutionScale));
386
- const visible = (color[0] === markerR) && (color[1] === markerG) && (color[2] === markerB);
387
-
388
- marker._setVisible(visible);
389
- }
242
+ doOcclusionTest(readColorPixel) {
243
+ this._occlusionLayersList.forEach(occlusionLayer => {
244
+ for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
245
+ const j = i * 2;
246
+ const color = readColorPixel(occlusionLayer.pixels[j], occlusionLayer.pixels[j + 1]);
247
+ occlusionLayer.occlusionTestList[i]._setVisible(math.compareVec3(MARKER_COLOR, color));
390
248
  }
391
- }
392
- }
393
-
394
- /**
395
- * Unbinds render buffer.
396
- */
397
- unbindRenderBuf() {
398
- if (!TEST_MODE) {
399
- this._readPixelBuf.unbind();
400
- }
249
+ });
401
250
  }
402
251
 
403
252
  /**
404
253
  * Destroys this OcclusionTester.
405
254
  */
406
255
  destroy() {
407
- if (this.destroyed) {
408
- return;
409
- }
410
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
411
- const occlusionLayer = this._occlusionLayersList[i];
412
- occlusionLayer.destroy();
256
+ if (! this.destroyed) {
257
+ this._occlusionLayersList.forEach(layer => layer.destroy());
258
+ this._drawable && this._drawable.destroy();
259
+ this._scene.camera.off(this._onCameraViewMatrix);
260
+ this._scene.camera.off(this._onCameraProjMatrix);
261
+ this._scene.canvas.off(this._onCanvasBoundary);
262
+ this.destroyed = true;
413
263
  }
414
-
415
- if (this._program) {
416
- this._program.destroy();
417
- }
418
-
419
- this._scene.camera.off(this._onCameraViewMatrix);
420
- this._scene.camera.off(this._onCameraProjMatrix);
421
- this._scene.canvas.off(this._onCanvasBoundary);
422
- this.destroyed = true;
423
264
  }
424
265
  }
425
-
426
- export {OcclusionTester};