@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,704 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/VBOBatchingLinesRenderers.js";
8
- import {VBOBatchingLinesBuffer} from "./lib/VBOBatchingLinesBuffer.js";
9
- import {quantizePositions} from "../../../compression.js";
10
-
11
- /**
12
- * @private
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- */
14
- export class VBOBatchingLinesLayer {
15
-
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- /**
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- * @param model
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- * @param cfg
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- * @param cfg.layerIndex
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- * @param cfg.positionsDecodeMatrix
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- * @param cfg.maxGeometryBatchSize
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- * @param cfg.origin
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- * @param cfg.scratchMemory
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- */
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- constructor(cfg) {
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-
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- // console.info("Creating VBOBatchingLinesLayer");
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-
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- /**
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- * Index of this LinesBatchingLayer in {@link VBOSceneModel#_layerList}.
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- * @type {Number}
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- */
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- this.layerIndex = cfg.layerIndex;
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-
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- this._renderers = getRenderers(cfg.model.scene);
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- this.model = cfg.model;
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- this._buffer = new VBOBatchingLinesBuffer(cfg.maxGeometryBatchSize);
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- this._scratchMemory = cfg.scratchMemory;
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-
40
- this._state = new RenderState({
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- positionsBuf: null,
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- offsetsBuf: null,
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- colorsBuf: null,
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- flagsBuf: null,
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- indicesBuf: null,
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- positionsDecodeMatrix: math.mat4(),
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- origin: null
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- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numEdgesLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
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-
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- this._modelAABB = math.collapseAABB3(); // Model-space AABB
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- this._portions = [];
64
- this._meshes = [];
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- this._numVerts = 0;
66
-
67
- this._aabb = math.collapseAABB3();
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- this.aabbDirty = true;
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-
70
- this._finalized = false;
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-
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- if (cfg.positionsDecodeMatrix) {
73
- this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
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- this._preCompressedPositionsExpected = true;
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- } else {
76
- this._preCompressedPositionsExpected = false;
77
- }
78
-
79
- if (cfg.origin) {
80
- this._state.origin = math.vec3(cfg.origin);
81
- }
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-
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- /**
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- * The type of primitives in this layer.
85
- */
86
- this.primitive = cfg.primitive;
87
- }
88
-
89
- get aabb() {
90
- if (this.aabbDirty) {
91
- math.collapseAABB3(this._aabb);
92
- for (let i = 0, len = this._meshes.length; i < len; i++) {
93
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
94
- }
95
- this.aabbDirty = false;
96
- }
97
- return this._aabb;
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- }
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-
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- /**
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- * Tests if there is room for another portion in this LinesBatchingLayer.
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- *
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- * @param lenPositions Number of positions we'd like to create in the portion.
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- * @param lenIndices Number of indices we'd like to create in this portion.
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- * @returns {Boolean} True if OK to create another portion.
106
- */
107
- canCreatePortion(lenPositions, lenIndices) {
108
- if (this._finalized) {
109
- throw "Already finalized";
110
- }
111
- return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
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- }
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-
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- /**
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- * Creates a new portion within this LinesBatchingLayer, returns the new portion ID.
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- *
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- * Gives the portion the specified geometry, color and matrix.
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- *
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- * @param mesh The SceneModelMesh that owns the portion
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- * @param cfg.positions Flat float Local-space positions array.
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- * @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
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- * @param cfg.indices Flat int indices array.
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- * @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
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- * @param cfg.opacity Opacity [0..255]
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- * @param [cfg.meshMatrix] Flat float 4x4 matrix
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- * @param cfg.aabb Flat float AABB World-space AABB
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- * @param cfg.pickColor Quantized pick color
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- * @returns {number} Portion ID
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- */
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- createPortion(mesh, cfg) {
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-
132
- if (this._finalized) {
133
- throw "Already finalized";
134
- }
135
-
136
- const positions = cfg.positions;
137
- const positionsCompressed = cfg.positionsCompressed;
138
- const indices = cfg.indices;
139
- const color = cfg.color;
140
- const opacity = cfg.opacity;
141
-
142
- const buffer = this._buffer;
143
- const positionsIndex = buffer.positions.length;
144
- const vertsIndex = positionsIndex / 3;
145
-
146
- let numVerts;
147
-
148
- math.expandAABB3(this._modelAABB, cfg.aabb);
149
-
150
- if (this._preCompressedPositionsExpected) {
151
- if (!positionsCompressed) {
152
- throw "positionsCompressed expected";
153
- }
154
- numVerts = positionsCompressed.length / 3;
155
- for (let i = 0, len = positionsCompressed.length; i < len; i++) {
156
- buffer.positions.push(positionsCompressed[i]);
157
- }
158
- } else {
159
- if (!positions) {
160
- throw "positions expected";
161
- }
162
- numVerts = positions.length / 3;
163
- for (let i = 0, len = positions.length; i < len; i++) {
164
- buffer.positions.push(positions[i]);
165
- }
166
- }
167
-
168
- if (color) {
169
-
170
- const r = color[0]; // Color is pre-quantized by VBOSceneModel
171
- const g = color[1];
172
- const b = color[2];
173
- const a = opacity;
174
-
175
- for (let i = 0; i < numVerts; i++) {
176
- buffer.colors.push(r);
177
- buffer.colors.push(g);
178
- buffer.colors.push(b);
179
- buffer.colors.push(a);
180
- }
181
- }
182
-
183
- if (indices) {
184
- for (let i = 0, len = indices.length; i < len; i++) {
185
- buffer.indices.push(indices[i] + vertsIndex);
186
- }
187
- }
188
-
189
- if (this.model.scene.entityOffsetsEnabled) {
190
- for (let i = 0; i < numVerts; i++) {
191
- buffer.offsets.push(0);
192
- buffer.offsets.push(0);
193
- buffer.offsets.push(0);
194
- }
195
- }
196
-
197
- const portionId = this._portions.length / 2;
198
-
199
- this._portions.push(vertsIndex);
200
- this._portions.push(numVerts);
201
-
202
- this._numPortions++;
203
- this.model.numPortions++;
204
-
205
- this._numVerts += numVerts;
206
-
207
- this._meshes.push(mesh);
208
-
209
- return portionId;
210
- }
211
-
212
- /**
213
- * Builds batch VBOs from appended geometries.
214
- * No more portions can then be created.
215
- */
216
- finalize() {
217
-
218
- if (this._finalized) {
219
- return;
220
- }
221
-
222
- const state = this._state;
223
- const gl = this.model.scene.canvas.gl;
224
- const buffer = this._buffer;
225
-
226
- if (buffer.positions.length > 0) {
227
- if (this._preCompressedPositionsExpected) {
228
- const positions = new Uint16Array(buffer.positions);
229
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, buffer.positions.length, 3, gl.STATIC_DRAW);
230
- } else {
231
- const positions = new Float32Array(buffer.positions);
232
- const quantizedPositions = quantizePositions(positions, this._modelAABB, state.positionsDecodeMatrix);
233
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, buffer.positions.length, 3, gl.STATIC_DRAW);
234
- }
235
- }
236
-
237
- if (buffer.colors.length > 0) {
238
- const colors = new Uint8Array(buffer.colors);
239
- let normalized = false;
240
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
241
- }
242
-
243
- if (buffer.colors.length > 0) { // Because we build flags arrays here, get their length from the colors array
244
- const flagsLength = buffer.colors.length / 4;
245
- const flags = new Float32Array(flagsLength);
246
- let notNormalized = false;
247
- state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
248
- }
249
-
250
- if (this.model.scene.entityOffsetsEnabled) {
251
- if (buffer.offsets.length > 0) {
252
- const offsets = new Float32Array(buffer.offsets);
253
- state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
254
- }
255
- }
256
-
257
- if (buffer.indices.length > 0) {
258
- const indices = new Uint32Array(buffer.indices);
259
- state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
260
- }
261
-
262
- this._buffer = null;
263
- this._finalized = true;
264
- }
265
-
266
- initFlags(portionId, flags, meshTransparent) {
267
- if (flags & ENTITY_FLAGS.VISIBLE) {
268
- this._numVisibleLayerPortions++;
269
- this.model.numVisibleLayerPortions++;
270
- }
271
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
272
- this._numHighlightedLayerPortions++;
273
- this.model.numHighlightedLayerPortions++;
274
- }
275
- if (flags & ENTITY_FLAGS.XRAYED) {
276
- this._numXRayedLayerPortions++;
277
- this.model.numXRayedLayerPortions++;
278
- }
279
- if (flags & ENTITY_FLAGS.SELECTED) {
280
- this._numSelectedLayerPortions++;
281
- this.model.numSelectedLayerPortions++;
282
- }
283
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
284
- this._numClippableLayerPortions++;
285
- this.model.numClippableLayerPortions++;
286
- }
287
- if (flags & ENTITY_FLAGS.EDGES) {
288
- this._numEdgesLayerPortions++;
289
- this.model.numEdgesLayerPortions++;
290
- }
291
- if (flags & ENTITY_FLAGS.PICKABLE) {
292
- this._numPickableLayerPortions++;
293
- this.model.numPickableLayerPortions++;
294
- }
295
- if (flags & ENTITY_FLAGS.CULLED) {
296
- this._numCulledLayerPortions++;
297
- this.model.numCulledLayerPortions++;
298
- }
299
- if (meshTransparent) {
300
- this._numTransparentLayerPortions++;
301
- this.model.numTransparentLayerPortions++;
302
- }
303
- const deferred = true;
304
- this._setFlags(portionId, flags, meshTransparent, deferred);
305
- }
306
-
307
- flushInitFlags() {
308
- this._setDeferredFlags();
309
- }
310
-
311
- setVisible(portionId, flags, transparent) {
312
- if (!this._finalized) {
313
- throw "Not finalized";
314
- }
315
- if (flags & ENTITY_FLAGS.VISIBLE) {
316
- this._numVisibleLayerPortions++;
317
- this.model.numVisibleLayerPortions++;
318
- } else {
319
- this._numVisibleLayerPortions--;
320
- this.model.numVisibleLayerPortions--;
321
- }
322
- this._setFlags(portionId, flags, transparent);
323
- }
324
-
325
- setHighlighted(portionId, flags, transparent) {
326
- if (!this._finalized) {
327
- throw "Not finalized";
328
- }
329
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
330
- this._numHighlightedLayerPortions++;
331
- this.model.numHighlightedLayerPortions++;
332
- } else {
333
- this._numHighlightedLayerPortions--;
334
- this.model.numHighlightedLayerPortions--;
335
- }
336
- this._setFlags(portionId, flags, transparent);
337
- }
338
-
339
- setXRayed(portionId, flags, transparent) {
340
- if (!this._finalized) {
341
- throw "Not finalized";
342
- }
343
- if (flags & ENTITY_FLAGS.XRAYED) {
344
- this._numXRayedLayerPortions++;
345
- this.model.numXRayedLayerPortions++;
346
- } else {
347
- this._numXRayedLayerPortions--;
348
- this.model.numXRayedLayerPortions--;
349
- }
350
- this._setFlags(portionId, flags, transparent);
351
- }
352
-
353
- setSelected(portionId, flags, transparent) {
354
- if (!this._finalized) {
355
- throw "Not finalized";
356
- }
357
- if (flags & ENTITY_FLAGS.SELECTED) {
358
- this._numSelectedLayerPortions++;
359
- this.model.numSelectedLayerPortions++;
360
- } else {
361
- this._numSelectedLayerPortions--;
362
- this.model.numSelectedLayerPortions--;
363
- }
364
- this._setFlags(portionId, flags, transparent);
365
- }
366
-
367
- setEdges(portionId, flags, transparent) {
368
- if (!this._finalized) {
369
- throw "Not finalized";
370
- }
371
- if (flags & ENTITY_FLAGS.EDGES) {
372
- this._numEdgesLayerPortions++;
373
- this.model.numEdgesLayerPortions++;
374
- } else {
375
- this._numEdgesLayerPortions--;
376
- this.model.numEdgesLayerPortions--;
377
- }
378
- this._setFlags(portionId, flags, transparent);
379
- }
380
-
381
- setClippable(portionId, flags) {
382
- if (!this._finalized) {
383
- throw "Not finalized";
384
- }
385
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
386
- this._numClippableLayerPortions++;
387
- this.model.numClippableLayerPortions++;
388
- } else {
389
- this._numClippableLayerPortions--;
390
- this.model.numClippableLayerPortions--;
391
- }
392
- this._setFlags(portionId, flags);
393
- }
394
-
395
- setCulled(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.CULLED) {
400
- this._numCulledLayerPortions++;
401
- this.model.numCulledLayerPortions++;
402
- } else {
403
- this._numCulledLayerPortions--;
404
- this.model.numCulledLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setCollidable(portionId, flags) {
410
- if (!this._finalized) {
411
- throw "Not finalized";
412
- }
413
- }
414
-
415
- setPickable(portionId, flags, transparent) {
416
- if (!this._finalized) {
417
- throw "Not finalized";
418
- }
419
- if (flags & ENTITY_FLAGS.PICKABLE) {
420
- this._numPickableLayerPortions++;
421
- this.model.numPickableLayerPortions++;
422
- } else {
423
- this._numPickableLayerPortions--;
424
- this.model.numPickableLayerPortions--;
425
- }
426
- this._setFlags(portionId, flags, transparent);
427
- }
428
-
429
- setColor(portionId, color) {
430
- if (!this._finalized) {
431
- throw "Not finalized";
432
- }
433
- const portionsIdx = portionId * 2;
434
- const vertexBase = this._portions[portionsIdx];
435
- const numVerts = this._portions[portionsIdx + 1];
436
- const firstColor = vertexBase * 4;
437
- const lenColor = numVerts * 4;
438
- const tempArray = this._scratchMemory.getUInt8Array(lenColor);
439
- const r = color[0];
440
- const g = color[1];
441
- const b = color[2];
442
- const a = color[3];
443
- for (let i = 0; i < lenColor; i += 4) {
444
- tempArray[i + 0] = r;
445
- tempArray[i + 1] = g;
446
- tempArray[i + 2] = b;
447
- tempArray[i + 3] = a;
448
- }
449
- this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
450
- }
451
-
452
- setTransparent(portionId, flags, transparent) {
453
- if (transparent) {
454
- this._numTransparentLayerPortions++;
455
- this.model.numTransparentLayerPortions++;
456
- } else {
457
- this._numTransparentLayerPortions--;
458
- this.model.numTransparentLayerPortions--;
459
- }
460
- this._setFlags(portionId, flags, transparent);
461
- }
462
-
463
- /**
464
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
465
- */
466
- _setFlags(portionId, flags, transparent, deferred = false) {
467
-
468
- if (!this._finalized) {
469
- throw "Not finalized";
470
- }
471
-
472
- const portionsIdx = portionId * 2;
473
- const vertexBase = this._portions[portionsIdx];
474
- const numVerts = this._portions[portionsIdx + 1];
475
- const firstFlag = vertexBase;
476
- const lenFlags = numVerts;
477
-
478
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
479
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
480
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
481
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
482
- // no edges
483
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
484
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
485
-
486
- let colorFlag;
487
- if (!visible || culled || xrayed
488
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
489
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
490
- colorFlag = RENDER_PASSES.NOT_RENDERED;
491
- } else {
492
- if (transparent) {
493
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
494
- } else {
495
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
496
- }
497
- }
498
-
499
- let silhouetteFlag;
500
- if (!visible || culled) {
501
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
502
- } else if (selected) {
503
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
504
- } else if (highlighted) {
505
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
506
- } else if (xrayed) {
507
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
508
- } else {
509
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
510
- }
511
-
512
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
513
-
514
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
515
-
516
- if (deferred) {
517
- // Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
518
- if (!this._deferredFlagValues) {
519
- this._deferredFlagValues = new Float32Array(this._numVerts);
520
- }
521
- for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
522
- let vertFlag = 0;
523
- vertFlag |= colorFlag;
524
- vertFlag |= silhouetteFlag << 4;
525
- // no edges
526
- vertFlag |= pickFlag << 12;
527
- vertFlag |= clippableFlag << 16;
528
-
529
- this._deferredFlagValues[i] = vertFlag;
530
- }
531
- } else if (this._state.flagsBuf) {
532
- const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
533
- for (let i = 0; i < lenFlags; i++) {
534
- let vertFlag = 0;
535
- vertFlag |= colorFlag;
536
- vertFlag |= silhouetteFlag << 4;
537
- // no edges
538
- vertFlag |= pickFlag << 12;
539
- vertFlag |= clippableFlag << 16;
540
-
541
- tempArray[i] = vertFlag;
542
- }
543
- this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
544
- }
545
- }
546
-
547
- _setDeferredFlags() {
548
- if (this._deferredFlagValues) {
549
- this._state.flagsBuf.setData(this._deferredFlagValues);
550
- this._deferredFlagValues = null;
551
- }
552
- }
553
-
554
- setOffset(portionId, offset) {
555
- if (!this._finalized) {
556
- throw "Not finalized";
557
- }
558
- if (!this.model.scene.entityOffsetsEnabled) {
559
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
560
- return;
561
- }
562
- const portionsIdx = portionId * 2;
563
- const vertexBase = this._portions[portionsIdx];
564
- const numVerts = this._portions[portionsIdx + 1];
565
- const firstOffset = vertexBase * 3;
566
- const lenOffsets = numVerts * 3;
567
- const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
568
- const x = offset[0];
569
- const y = offset[1];
570
- const z = offset[2];
571
- for (let i = 0; i < lenOffsets; i += 3) {
572
- tempArray[i + 0] = x;
573
- tempArray[i + 1] = y;
574
- tempArray[i + 2] = z;
575
- }
576
- this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
577
- }
578
-
579
- //-- RENDERING ----------------------------------------------------------------------------------------------
580
-
581
- drawColorOpaque(renderFlags, frameCtx) {
582
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
583
- return;
584
- }
585
- if (this._renderers.colorRenderer) {
586
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
587
- }
588
- }
589
-
590
- drawColorTransparent(renderFlags, frameCtx) {
591
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
592
- return;
593
- }
594
- if (this._renderers.colorRenderer) {
595
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
596
- }
597
- }
598
-
599
- drawDepth(renderFlags, frameCtx) {
600
- }
601
-
602
- drawNormals(renderFlags, frameCtx) {
603
- }
604
-
605
- drawSilhouetteXRayed(renderFlags, frameCtx) {
606
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
607
- return;
608
- }
609
- if (this._renderers.silhouetteRenderer) {
610
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
611
- }
612
- }
613
-
614
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
615
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
616
- return;
617
- }
618
- if (this._renderers.silhouetteRenderer) {
619
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
620
- }
621
- }
622
-
623
- drawSilhouetteSelected(renderFlags, frameCtx) {
624
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
625
- return;
626
- }
627
- if (this._renderers.silhouetteRenderer) {
628
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
629
- }
630
- }
631
-
632
- drawEdgesColorOpaque(renderFlags, frameCtx) {
633
- }
634
-
635
- drawEdgesColorTransparent(renderFlags, frameCtx) {
636
- }
637
-
638
- drawEdgesHighlighted(renderFlags, frameCtx) {
639
- }
640
-
641
- drawEdgesSelected(renderFlags, frameCtx) {
642
- }
643
-
644
- drawEdgesXRayed(renderFlags, frameCtx) {
645
- }
646
-
647
- drawPickMesh(frameCtx) {
648
- }
649
-
650
- drawPickDepths(frameCtx) {
651
- }
652
-
653
- drawPickNormals(frameCtx) {
654
- }
655
-
656
- drawSnapInit(renderFlags, frameCtx) {
657
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
658
- return;
659
- }
660
- if (this._renderers.snapInitRenderer) {
661
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
662
- }
663
- }
664
-
665
- drawSnap(renderFlags, frameCtx) {
666
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
667
- return;
668
- }
669
- if (this._renderers.snapRenderer) {
670
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
671
- }
672
- }
673
-
674
- drawOcclusion(frameCtx) {
675
- }
676
-
677
- drawShadow(frameCtx) {
678
- }
679
-
680
- destroy() {
681
- const state = this._state;
682
- if (state.positionsBuf) {
683
- state.positionsBuf.destroy();
684
- state.positionsBuf = null;
685
- }
686
- if (state.offsetsBuf) {
687
- state.offsetsBuf.destroy();
688
- state.offsetsBuf = null;
689
- }
690
- if (state.colorsBuf) {
691
- state.colorsBuf.destroy();
692
- state.colorsBuf = null;
693
- }
694
- if (state.flagsBuf) {
695
- state.flagsBuf.destroy();
696
- state.flagsBuf = null;
697
- }
698
- if (state.indicesBuf) {
699
- state.indicesBuf.destroy();
700
- state.indicesBuf = null;
701
- }
702
- state.destroy();
703
- }
704
- }