@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,1399 +0,0 @@
1
- import {math} from "../../../math/math.js";
2
- import {RenderState} from "../../../webgl/RenderState.js";
3
- import {Configs} from "../../../../Configs.js";
4
- import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
5
- import {RENDER_PASSES} from '../../RENDER_PASSES.js';
6
- import {getRenderers} from "./renderers/DTXTrianglesRenderers.js";
7
- import {DTXTrianglesBuffer} from "./lib/DTXTrianglesBuffer.js";
8
- import {DTXTrianglesState} from "./lib/DTXTrianglesState.js"
9
- import {dataTextureRamStats} from "./lib/dataTextureRamStats.js";
10
- import {DTXTrianglesTextureFactory} from "./lib/DTXTrianglesTextureFactory.js";
11
-
12
- const configs = new Configs();
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-
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- /**
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- * 12-bits allowed for object ids.
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- * Limits the per-object texture height in the layer.
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- */
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- const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
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-
20
- /**
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- * 4096 is max data texture height.
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- * Limits the aggregated geometry texture height in the layer.
23
- */
24
- const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
25
-
26
- /**
27
- * Align `indices` and `edgeIndices` memory layout to 8 elements.
28
- *
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- * Used as an optimization for the `...portionIds...` texture, so it
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- * can just be stored 1 out of 8 `portionIds` corresponding to a given
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- * `triangle-index` or `edge-index`.
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- */
33
- const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
34
-
35
- /**
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- * Number of maximum allowed per-object flags update per render frame
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- * before switching to batch update mode.
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- */
39
- const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
40
-
41
- const tempVec4a = math.vec4();
42
- const tempMat4a = new Float32Array(16);
43
- const tempUint8Array4 = new Uint8Array(4);
44
- const tempFloat32Array3 = new Float32Array(3);
45
-
46
- let numLayers = 0;
47
-
48
- const DEFAULT_MATRIX = math.identityMat4();
49
-
50
- /**
51
- * @private
52
- */
53
- export class DTXTrianglesLayer {
54
-
55
- constructor(model, cfg) {
56
-
57
- //console.info("Creating DTXTrianglesLayer");
58
-
59
- dataTextureRamStats.numberOfLayers++;
60
-
61
- this._layerNumber = numLayers++;
62
- this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
63
- this.layerIndex = cfg.layerIndex; // Index of this TrianglesDataTextureLayer in {@link SceneModel#_layerList}.
64
-
65
- this._renderers = getRenderers(model.scene);
66
- this.model = model;
67
- this._buffer = new DTXTrianglesBuffer();
68
- this._dtxState = new DTXTrianglesState();
69
- this._dtxTextureFactory = new DTXTrianglesTextureFactory();
70
-
71
- this._state = new RenderState({
72
- origin: math.vec3(cfg.origin),
73
- metallicRoughnessBuf: null,
74
- textureState: this._dtxState,
75
- numIndices8Bits: 0,
76
- numIndices16Bits: 0,
77
- numIndices32Bits: 0,
78
- numEdgeIndices8Bits: 0,
79
- numEdgeIndices16Bits: 0,
80
- numEdgeIndices32Bits: 0,
81
- numVertices: 0,
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- });
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-
84
- this._numPortions = 0; // These counts are used to avoid unnecessary render passes
85
- this._numVisibleLayerPortions = 0;
86
- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
89
- this._numHighlightedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numEdgesLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
93
- this._numCulledLayerPortions = 0;
94
-
95
- this._subPortions = [];
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-
97
- if (this.model.scene.readableGeometryEnabled) {
98
- this._subPortionReadableGeometries = {};
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- }
100
-
101
- /**
102
- * Due to `index rebucketting` process in ```prepareMeshGeometry``` function, it's possible that a single
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- * portion is expanded to more than 1 real sub-portion.
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- *
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- * This Array tracks the mapping between:
106
- *
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- * - external `portionIds` as seen by consumers of this class.
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- * - internal `sub-portionIds` actually managed by this class.
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- *
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- * The outer index of this array is the externally seen `portionId`.
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- * The inner value of the array, are `sub-portionIds` corresponding to the `portionId`.
112
- */
113
- this._portionToSubPortionsMap = [];
114
-
115
- this._bucketGeometries = {};
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-
117
- this._meshes = [];
118
-
119
- /**
120
- * The axis-aligned World-space boundary of this TrianglesDataTextureLayer's positions.
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- */
122
- this._aabb = math.collapseAABB3();
123
- this.aabbDirty = true;
124
-
125
- /**
126
- * The number of updates in the current frame;
127
- */
128
- this._numUpdatesInFrame = 0;
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-
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- /**
131
- * The type of primitives in this layer.
132
- */
133
- this.primitive = cfg.primitive;
134
-
135
- this._finalized = false;
136
- }
137
-
138
- get aabb() {
139
- if (this.aabbDirty) {
140
- math.collapseAABB3(this._aabb);
141
- for (let i = 0, len = this._meshes.length; i < len; i++) {
142
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
143
- }
144
- this.aabbDirty = false;
145
- }
146
- return this._aabb;
147
- }
148
-
149
- /**
150
- * Returns whether the ```TrianglesDataTextureLayer``` has room for more portions.
151
- *
152
- * @param {object} portionCfg An object containing the geometrical data (`positions`, `indices`, `edgeIndices`) for the portion.
153
- * @returns {Boolean} Wheter the requested portion can be created
154
- */
155
- canCreatePortion(portionCfg) {
156
- if (this._finalized) {
157
- throw "Already finalized";
158
- }
159
- const numNewPortions = portionCfg.buckets.length;
160
- if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
161
- dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
162
- }
163
- let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
164
- const bucketIndex = 0; // TODO: Is this a bug?
165
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
166
- ? `${portionCfg.geometryId}#${bucketIndex}`
167
- : `${portionCfg.id}#${bucketIndex}`;
168
- const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
169
- if (!alreadyHasPortionGeometry) {
170
- const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
171
- let numVertices = 0;
172
- let numIndices = 0;
173
- portionCfg.buckets.forEach(bucket => {
174
- numVertices += bucket.positionsCompressed.length / 3;
175
- numIndices += bucket.indices.length / 3;
176
- });
177
- if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
178
- (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
179
- dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
180
- }
181
- retVal &&=
182
- (this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
183
- (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
184
- }
185
- return retVal;
186
- }
187
-
188
- /**
189
- * Creates a new portion within this TrianglesDataTextureLayer, returns the new portion ID.
190
- *
191
- * Gives the portion the specified geometry, color and matrix.
192
- *
193
- * @param mesh The SceneModelMesh that owns the portion
194
- * @param portionCfg.positionsCompressed Flat float Local-space positionsCompressed array.
195
- * @param [portionCfg.normals] Flat float normals array.
196
- * @param [portionCfg.colors] Flat float colors array.
197
- * @param portionCfg.indices Flat int indices array.
198
- * @param [portionCfg.edgeIndices] Flat int edges indices array.
199
- * @param portionCfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
200
- * @param portionCfg.metallic Metalness factor [0..255]
201
- * @param portionCfg.roughness Roughness factor [0..255]
202
- * @param portionCfg.opacity Opacity [0..255]
203
- * @param [portionCfg.meshMatrix] Flat float 4x4 matrix - transforms the portion within the coordinate system that's local to the SceneModel
204
- * @param portionCfg.worldAABB Flat float AABB World-space AABB
205
- * @param portionCfg.pickColor Quantized pick color
206
- * @returns {number} Portion ID
207
- */
208
- createPortion(mesh, portionCfg) {
209
- if (this._finalized) {
210
- throw "Already finalized";
211
- }
212
- const subPortionIds = [];
213
- // const portionAABB = portionCfg.worldAABB;
214
- portionCfg.buckets.forEach((bucket, bucketIndex) => {
215
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
216
- ? `${portionCfg.geometryId}#${bucketIndex}`
217
- : `${portionCfg.id}#${bucketIndex}`;
218
- let bucketGeometry = this._bucketGeometries[bucketGeometryId];
219
- if (!bucketGeometry) {
220
- bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
221
- this._bucketGeometries[bucketGeometryId] = bucketGeometry;
222
- }
223
- // const subPortionAABB = math.collapseAABB3(tempAABB3b);
224
- const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
225
- //math.expandAABB3(portionAABB, subPortionAABB);
226
- subPortionIds.push(subPortionId);
227
- });
228
- const portionId = this._portionToSubPortionsMap.length;
229
- this._portionToSubPortionsMap.push(subPortionIds);
230
- this.model.numPortions++;
231
- this._meshes.push(mesh);
232
- return portionId;
233
- }
234
-
235
- _createBucketGeometry(portionCfg, bucket) {
236
-
237
- // Indices alignement
238
- // This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
239
- // array items for storing the triangles of the mesh, and it supports:
240
- // - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
241
- // - in exchange for a small RAM overhead
242
- // (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
243
-
244
- if (bucket.indices) {
245
- const alignedIndicesLen = Math.ceil((bucket.indices.length / 3) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 3;
246
- dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
247
- const alignedIndices = new Uint32Array(alignedIndicesLen);
248
- alignedIndices.fill(0);
249
- alignedIndices.set(bucket.indices);
250
- bucket.indices = alignedIndices;
251
- }
252
-
253
- // EdgeIndices alignement
254
- // This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
255
- // array items for storing the edges of the mesh, and it supports:
256
- // - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
257
- // - in exchange for a small RAM overhead
258
- // (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
259
-
260
- if (bucket.edgeIndices) {
261
- const alignedEdgeIndicesLen = Math.ceil((bucket.edgeIndices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
262
- dataTextureRamStats.overheadSizeAlignementEdgeIndices += 2 * (alignedEdgeIndicesLen - bucket.edgeIndices.length);
263
- const alignedEdgeIndices = new Uint32Array(alignedEdgeIndicesLen);
264
- alignedEdgeIndices.fill(0);
265
- alignedEdgeIndices.set(bucket.edgeIndices);
266
- bucket.edgeIndices = alignedEdgeIndices;
267
- }
268
-
269
- const positionsCompressed = bucket.positionsCompressed;
270
- const indices = bucket.indices;
271
- const edgeIndices = bucket.edgeIndices;
272
- const buffer = this._buffer;
273
-
274
- buffer.positionsCompressed.push(positionsCompressed)
275
- const vertexBase = buffer.lenPositionsCompressed / 3;
276
- const numVertices = positionsCompressed.length / 3;
277
- buffer.lenPositionsCompressed += positionsCompressed.length;
278
-
279
- let indicesBase;
280
- let numTriangles = 0;
281
- if (indices) {
282
- numTriangles = indices.length / 3;
283
- let indicesBuffer;
284
- if (numVertices <= (1 << 8)) {
285
- indicesBuffer = buffer.indices8Bits;
286
- indicesBase = buffer.lenIndices8Bits / 3;
287
- buffer.lenIndices8Bits += indices.length;
288
- } else if (numVertices <= (1 << 16)) {
289
- indicesBuffer = buffer.indices16Bits;
290
- indicesBase = buffer.lenIndices16Bits / 3;
291
- buffer.lenIndices16Bits += indices.length;
292
- } else {
293
- indicesBuffer = buffer.indices32Bits;
294
- indicesBase = buffer.lenIndices32Bits / 3;
295
- buffer.lenIndices32Bits += indices.length;
296
- }
297
- indicesBuffer.push(indices);
298
- }
299
-
300
- let edgeIndicesBase;
301
- let numEdges = 0;
302
- if (edgeIndices) {
303
- numEdges = edgeIndices.length / 2;
304
- let edgeIndicesBuffer;
305
- if (numVertices <= (1 << 8)) {
306
- edgeIndicesBuffer = buffer.edgeIndices8Bits;
307
- edgeIndicesBase = buffer.lenEdgeIndices8Bits / 2;
308
- buffer.lenEdgeIndices8Bits += edgeIndices.length;
309
- } else if (numVertices <= (1 << 16)) {
310
- edgeIndicesBuffer = buffer.edgeIndices16Bits;
311
- edgeIndicesBase = buffer.lenEdgeIndices16Bits / 2;
312
- buffer.lenEdgeIndices16Bits += edgeIndices.length;
313
- } else {
314
- edgeIndicesBuffer = buffer.edgeIndices32Bits;
315
- edgeIndicesBase = buffer.lenEdgeIndices32Bits / 2;
316
- buffer.lenEdgeIndices32Bits += edgeIndices.length;
317
- }
318
- edgeIndicesBuffer.push(edgeIndices);
319
- }
320
-
321
- this._state.numVertices += numVertices;
322
-
323
- dataTextureRamStats.numberOfGeometries++;
324
-
325
- const bucketGeometry = {
326
- vertexBase,
327
- numVertices,
328
- numTriangles,
329
- numEdges,
330
- indicesBase,
331
- edgeIndicesBase
332
- };
333
-
334
- return bucketGeometry;
335
- }
336
-
337
- _createSubPortion(portionCfg, bucketGeometry, bucket, subPortionAABB) {
338
-
339
- const color = portionCfg.color;
340
- const metallic = portionCfg.metallic;
341
- const roughness = portionCfg.roughness;
342
- const colors = portionCfg.colors;
343
- const opacity = portionCfg.opacity;
344
- const meshMatrix = portionCfg.meshMatrix;
345
- const pickColor = portionCfg.pickColor;
346
- const buffer = this._buffer;
347
- const state = this._state;
348
-
349
- buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
350
- buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
351
-
352
- buffer.perObjectSolid.push(!!portionCfg.solid);
353
-
354
- if (colors) {
355
- buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
356
- } else if (color) { // Color is pre-quantized by SceneModel
357
- buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
358
- }
359
-
360
- buffer.perObjectPickColors.push(pickColor);
361
- buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
362
-
363
- {
364
- let currentNumIndices;
365
- if (bucketGeometry.numVertices <= (1 << 8)) {
366
- currentNumIndices = state.numIndices8Bits;
367
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
368
- currentNumIndices = state.numIndices16Bits;
369
- } else {
370
- currentNumIndices = state.numIndices32Bits;
371
- }
372
- buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 3 - bucketGeometry.indicesBase);
373
- }
374
-
375
- {
376
- let currentNumEdgeIndices;
377
- if (bucketGeometry.numVertices <= (1 << 8)) {
378
- currentNumEdgeIndices = state.numEdgeIndices8Bits;
379
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
380
- currentNumEdgeIndices = state.numEdgeIndices16Bits;
381
- } else {
382
- currentNumEdgeIndices = state.numEdgeIndices32Bits;
383
- }
384
- buffer.perObjectEdgeIndexBaseOffsets.push(currentNumEdgeIndices / 2 - bucketGeometry.edgeIndicesBase);
385
- }
386
-
387
- const subPortionId = this._subPortions.length;
388
- if (bucketGeometry.numTriangles > 0) {
389
- let numIndices = bucketGeometry.numTriangles * 3;
390
- let indicesPortionIdBuffer;
391
- if (bucketGeometry.numVertices <= (1 << 8)) {
392
- indicesPortionIdBuffer = buffer.perTriangleNumberPortionId8Bits;
393
- state.numIndices8Bits += numIndices;
394
- dataTextureRamStats.totalPolygons8Bits += bucketGeometry.numTriangles;
395
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
396
- indicesPortionIdBuffer = buffer.perTriangleNumberPortionId16Bits;
397
- state.numIndices16Bits += numIndices;
398
- dataTextureRamStats.totalPolygons16Bits += bucketGeometry.numTriangles;
399
- } else {
400
- indicesPortionIdBuffer = buffer.perTriangleNumberPortionId32Bits;
401
- state.numIndices32Bits += numIndices;
402
- dataTextureRamStats.totalPolygons32Bits += bucketGeometry.numTriangles;
403
- }
404
- dataTextureRamStats.totalPolygons += bucketGeometry.numTriangles;
405
- for (let i = 0; i < bucketGeometry.numTriangles; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
406
- indicesPortionIdBuffer.push(subPortionId);
407
- }
408
- }
409
-
410
- if (bucketGeometry.numEdges > 0) {
411
- let numEdgeIndices = bucketGeometry.numEdges * 2;
412
- let edgeIndicesPortionIdBuffer;
413
- if (bucketGeometry.numVertices <= (1 << 8)) {
414
- edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId8Bits;
415
- state.numEdgeIndices8Bits += numEdgeIndices;
416
- dataTextureRamStats.totalEdges8Bits += bucketGeometry.numEdges;
417
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
418
- edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId16Bits;
419
- state.numEdgeIndices16Bits += numEdgeIndices;
420
- dataTextureRamStats.totalEdges16Bits += bucketGeometry.numEdges;
421
- } else {
422
- edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId32Bits;
423
- state.numEdgeIndices32Bits += numEdgeIndices;
424
- dataTextureRamStats.totalEdges32Bits += bucketGeometry.numEdges;
425
- }
426
- dataTextureRamStats.totalEdges += bucketGeometry.numEdges;
427
- for (let i = 0; i < bucketGeometry.numEdges; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
428
- edgeIndicesPortionIdBuffer.push(subPortionId);
429
- }
430
- }
431
-
432
- // buffer.perObjectOffsets.push([0, 0, 0]);
433
-
434
- this._subPortions.push({
435
- // vertsBase: vertsIndex,
436
- numVertices: bucketGeometry.numTriangles
437
- });
438
-
439
- if (this.model.scene.readableGeometryEnabled) {
440
- this._subPortionReadableGeometries[subPortionId] = {
441
- indices: bucket.indices,
442
- positionsCompressed: bucket.positionsCompressed,
443
- positionsDecodeMatrix: portionCfg.positionsDecodeMatrix,
444
- meshMatrix: portionCfg.meshMatrix
445
- };
446
- }
447
-
448
- this._numPortions++;
449
-
450
- dataTextureRamStats.numberOfPortions++;
451
-
452
- return subPortionId;
453
- }
454
-
455
- /**
456
- * Builds data textures from the appended geometries and loads them into the GPU.
457
- *
458
- * No more portions can then be created.
459
- */
460
- finalize() {
461
-
462
- if (this._finalized) {
463
- return;
464
- }
465
-
466
- const state = this._state;
467
- const textureState = this._dtxState;
468
- const gl = this.model.scene.canvas.gl;
469
- const buffer = this._buffer;
470
-
471
- state.gl = gl;
472
- textureState.texturePerObjectColorsAndFlags = this._dtxTextureFactory.createTextureForColorsAndFlags(
473
- gl,
474
- buffer.perObjectColors,
475
- buffer.perObjectPickColors,
476
- buffer.perObjectVertexBases,
477
- buffer.perObjectIndexBaseOffsets,
478
- buffer.perObjectEdgeIndexBaseOffsets,
479
- buffer.perObjectSolid);
480
-
481
- textureState.texturePerObjectInstanceMatrices
482
- = this._dtxTextureFactory.createTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
483
-
484
- textureState.texturePerObjectPositionsDecodeMatrix
485
- = this._dtxTextureFactory.createTextureForPositionsDecodeMatrices(
486
- gl,
487
- buffer.perObjectPositionsDecodeMatrices);
488
-
489
- textureState.texturePerVertexIdCoordinates = this._dtxTextureFactory.createTextureForPositions(
490
- gl,
491
- buffer.positionsCompressed,
492
- buffer.lenPositionsCompressed);
493
-
494
- textureState.texturePerPolygonIdPortionIds8Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
495
- gl,
496
- buffer.perTriangleNumberPortionId8Bits);
497
-
498
- textureState.texturePerPolygonIdPortionIds16Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
499
- gl,
500
- buffer.perTriangleNumberPortionId16Bits);
501
-
502
- textureState.texturePerPolygonIdPortionIds32Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
503
- gl,
504
- buffer.perTriangleNumberPortionId32Bits);
505
-
506
- if (buffer.perEdgeNumberPortionId8Bits.length > 0) {
507
- textureState.texturePerEdgeIdPortionIds8Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
508
- gl,
509
- buffer.perEdgeNumberPortionId8Bits);
510
- }
511
-
512
- if (buffer.perEdgeNumberPortionId16Bits.length > 0) {
513
- textureState.texturePerEdgeIdPortionIds16Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
514
- gl,
515
- buffer.perEdgeNumberPortionId16Bits);
516
- }
517
-
518
- if (buffer.perEdgeNumberPortionId32Bits.length > 0) {
519
- textureState.texturePerEdgeIdPortionIds32Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
520
- gl,
521
- buffer.perEdgeNumberPortionId32Bits);
522
- }
523
-
524
- if (buffer.lenIndices8Bits > 0) {
525
- textureState.texturePerPolygonIdIndices8Bits = this._dtxTextureFactory.createTextureFor8BitIndices(
526
- gl,
527
- buffer.indices8Bits, buffer.lenIndices8Bits);
528
- }
529
-
530
- if (buffer.lenIndices16Bits > 0) {
531
- textureState.texturePerPolygonIdIndices16Bits = this._dtxTextureFactory.createTextureFor16BitIndices(
532
- gl,
533
- buffer.indices16Bits, buffer.lenIndices16Bits);
534
- }
535
-
536
- if (buffer.lenIndices32Bits > 0) {
537
- textureState.texturePerPolygonIdIndices32Bits = this._dtxTextureFactory.createTextureFor32BitIndices(
538
- gl,
539
- buffer.indices32Bits, buffer.lenIndices32Bits);
540
- }
541
-
542
- if (buffer.lenEdgeIndices8Bits > 0) {
543
- textureState.texturePerPolygonIdEdgeIndices8Bits = this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(
544
- gl,
545
- buffer.edgeIndices8Bits, buffer.lenEdgeIndices8Bits);
546
- }
547
-
548
- if (buffer.lenEdgeIndices16Bits > 0) {
549
- textureState.texturePerPolygonIdEdgeIndices16Bits = this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(
550
- gl,
551
- buffer.edgeIndices16Bits, buffer.lenEdgeIndices16Bits);
552
- }
553
-
554
- if (buffer.lenEdgeIndices32Bits > 0) {
555
- textureState.texturePerPolygonIdEdgeIndices32Bits = this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(
556
- gl,
557
- buffer.edgeIndices32Bits, buffer.lenEdgeIndices32Bits);
558
- }
559
-
560
- textureState.finalize();
561
-
562
- // Free up memory
563
- this._buffer = null;
564
- this._bucketGeometries = {};
565
- this._finalized = true;
566
- this._deferredSetFlagsDirty = false; //
567
-
568
- this._onSceneRendering = this.model.scene.on("rendering", () => {
569
- if (this._deferredSetFlagsDirty) {
570
- this._uploadDeferredFlags();
571
- }
572
- this._numUpdatesInFrame = 0;
573
- });
574
- }
575
-
576
- isEmpty() {
577
- return this._numPortions === 0;
578
- }
579
-
580
- initFlags(portionId, flags, meshTransparent) {
581
- if (flags & ENTITY_FLAGS.VISIBLE) {
582
- this._numVisibleLayerPortions++;
583
- this.model.numVisibleLayerPortions++;
584
- }
585
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
586
- this._numHighlightedLayerPortions++;
587
- this.model.numHighlightedLayerPortions++;
588
- }
589
- if (flags & ENTITY_FLAGS.XRAYED) {
590
- this._numXRayedLayerPortions++;
591
- this.model.numXRayedLayerPortions++;
592
- }
593
- if (flags & ENTITY_FLAGS.SELECTED) {
594
- this._numSelectedLayerPortions++;
595
- this.model.numSelectedLayerPortions++;
596
- }
597
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
598
- this._numClippableLayerPortions++;
599
- this.model.numClippableLayerPortions++;
600
- }
601
- if (flags & ENTITY_FLAGS.EDGES) {
602
- this._numEdgesLayerPortions++;
603
- this.model.numEdgesLayerPortions++;
604
- }
605
- if (flags & ENTITY_FLAGS.PICKABLE) {
606
- this._numPickableLayerPortions++;
607
- this.model.numPickableLayerPortions++;
608
- }
609
- if (flags & ENTITY_FLAGS.CULLED) {
610
- this._numCulledLayerPortions++;
611
- this.model.numCulledLayerPortions++;
612
- }
613
- if (meshTransparent) {
614
- this._numTransparentLayerPortions++;
615
- this.model.numTransparentLayerPortions++;
616
- }
617
- const deferred = true;
618
- this._setFlags(portionId, flags, meshTransparent, deferred);
619
- this._setFlags2(portionId, flags, deferred);
620
- }
621
-
622
- flushInitFlags() {
623
- this._setDeferredFlags();
624
- this._setDeferredFlags2();
625
- }
626
-
627
- setVisible(portionId, flags, transparent) {
628
- if (!this._finalized) {
629
- throw "Not finalized";
630
- }
631
- if (flags & ENTITY_FLAGS.VISIBLE) {
632
- this._numVisibleLayerPortions++;
633
- this.model.numVisibleLayerPortions++;
634
- } else {
635
- this._numVisibleLayerPortions--;
636
- this.model.numVisibleLayerPortions--;
637
- }
638
- this._setFlags(portionId, flags, transparent);
639
- }
640
-
641
- setHighlighted(portionId, flags, transparent) {
642
- if (!this._finalized) {
643
- throw "Not finalized";
644
- }
645
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
646
- this._numHighlightedLayerPortions++;
647
- this.model.numHighlightedLayerPortions++;
648
- } else {
649
- this._numHighlightedLayerPortions--;
650
- this.model.numHighlightedLayerPortions--;
651
- }
652
- this._setFlags(portionId, flags, transparent);
653
- }
654
-
655
- setXRayed(portionId, flags, transparent) {
656
- if (!this._finalized) {
657
- throw "Not finalized";
658
- }
659
- if (flags & ENTITY_FLAGS.XRAYED) {
660
- this._numXRayedLayerPortions++;
661
- this.model.numXRayedLayerPortions++;
662
- } else {
663
- this._numXRayedLayerPortions--;
664
- this.model.numXRayedLayerPortions--;
665
- }
666
- this._setFlags(portionId, flags, transparent);
667
- }
668
-
669
- setSelected(portionId, flags, transparent) {
670
- if (!this._finalized) {
671
- throw "Not finalized";
672
- }
673
- if (flags & ENTITY_FLAGS.SELECTED) {
674
- this._numSelectedLayerPortions++;
675
- this.model.numSelectedLayerPortions++;
676
- } else {
677
- this._numSelectedLayerPortions--;
678
- this.model.numSelectedLayerPortions--;
679
- }
680
- this._setFlags(portionId, flags, transparent);
681
- }
682
-
683
- setEdges(portionId, flags, transparent) {
684
- if (!this._finalized) {
685
- throw "Not finalized";
686
- }
687
- if (flags & ENTITY_FLAGS.EDGES) {
688
- this._numEdgesLayerPortions++;
689
- this.model.numEdgesLayerPortions++;
690
- } else {
691
- this._numEdgesLayerPortions--;
692
- this.model.numEdgesLayerPortions--;
693
- }
694
- this._setFlags(portionId, flags, transparent);
695
- }
696
-
697
- setClippable(portionId, flags) {
698
- if (!this._finalized) {
699
- throw "Not finalized";
700
- }
701
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
702
- this._numClippableLayerPortions++;
703
- this.model.numClippableLayerPortions++;
704
- } else {
705
- this._numClippableLayerPortions--;
706
- this.model.numClippableLayerPortions--;
707
- }
708
- this._setFlags2(portionId, flags);
709
- }
710
-
711
- /**
712
- * This will _start_ a "set-flags transaction".
713
- *
714
- * After invoking this method, calling setFlags/setFlags2 will not update
715
- * the colors+flags texture but only store the new flags/flag2 in the
716
- * colors+flags texture data array.
717
- *
718
- * After invoking this method, and when all desired setFlags/setFlags2 have
719
- * been called on needed portions of the layer, invoke `_uploadDeferredFlags`
720
- * to actually upload the data array into the texture.
721
- *
722
- * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
723
- * `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
724
- * up to 80x when e.g. objects are massively (un)culled 🚀.
725
- */
726
- _beginDeferredFlags() {
727
- this._deferredSetFlagsActive = true;
728
- }
729
-
730
- /**
731
- * This will _commit_ a "set-flags transaction".
732
- *
733
- * Invoking this method will update the colors+flags texture data with new
734
- * flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
735
- */
736
- _uploadDeferredFlags() {
737
- this._deferredSetFlagsActive = false;
738
- if (!this._deferredSetFlagsDirty) {
739
- return;
740
- }
741
- this._deferredSetFlagsDirty = false;
742
- const gl = this.model.scene.canvas.gl;
743
- const textureState = this._dtxState;
744
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
745
- gl.texSubImage2D(
746
- gl.TEXTURE_2D,
747
- 0, // level
748
- 0, // xoffset
749
- 0, // yoffset
750
- textureState.texturePerObjectColorsAndFlags._textureWidth, // width
751
- textureState.texturePerObjectColorsAndFlags._textureHeight, // width
752
- gl.RGBA_INTEGER,
753
- gl.UNSIGNED_BYTE,
754
- textureState.texturePerObjectColorsAndFlags._textureData
755
- );
756
- // gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
757
- // gl.texSubImage2D(
758
- // gl.TEXTURE_2D,
759
- // 0, // level
760
- // 0, // xoffset
761
- // 0, // yoffset
762
- // textureState.texturePerObjectInstanceMatrices._textureWidth, // width
763
- // textureState.texturePerObjectInstanceMatrices._textureHeight, // width
764
- // gl.RGB,
765
- // gl.FLOAT,
766
- // textureState.texturePerObjectInstanceMatrices._textureData
767
- // );
768
- }
769
-
770
- setCulled(portionId, flags, transparent) {
771
- if (!this._finalized) {
772
- throw "Not finalized";
773
- }
774
- if (flags & ENTITY_FLAGS.CULLED) {
775
- this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
776
- this.model.numCulledLayerPortions++;
777
- } else {
778
- this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
779
- this.model.numCulledLayerPortions--;
780
- }
781
- this._setFlags(portionId, flags, transparent);
782
- }
783
-
784
- setCollidable(portionId, flags) {
785
- if (!this._finalized) {
786
- throw "Not finalized";
787
- }
788
- }
789
-
790
- setPickable(portionId, flags, transparent) {
791
- if (!this._finalized) {
792
- throw "Not finalized";
793
- }
794
- if (flags & ENTITY_FLAGS.PICKABLE) {
795
- this._numPickableLayerPortions++;
796
- this.model.numPickableLayerPortions++;
797
- } else {
798
- this._numPickableLayerPortions--;
799
- this.model.numPickableLayerPortions--;
800
- }
801
- this._setFlags(portionId, flags, transparent);
802
- }
803
-
804
- setColor(portionId, color) {
805
- const subPortionIds = this._portionToSubPortionsMap[portionId];
806
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
807
- this._subPortionSetColor(subPortionIds[i], color);
808
- }
809
- }
810
-
811
- _subPortionSetColor(subPortionId, color) {
812
- if (!this._finalized) {
813
- throw "Not finalized";
814
- }
815
- // Color
816
- const textureState = this._dtxState;
817
- const gl = this.model.scene.canvas.gl;
818
- tempUint8Array4 [0] = color[0];
819
- tempUint8Array4 [1] = color[1];
820
- tempUint8Array4 [2] = color[2];
821
- tempUint8Array4 [3] = color[3];
822
- // object colors
823
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
824
- if (this._deferredSetFlagsActive) {
825
- //console.info("_subPortionSetColor defer");
826
- this._deferredSetFlagsDirty = true;
827
- return;
828
- }
829
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
830
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
831
- }
832
- //console.info("_subPortionSetColor write through");
833
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
834
- gl.texSubImage2D(
835
- gl.TEXTURE_2D,
836
- 0, // level
837
- (subPortionId % 512) * 8, // xoffset
838
- Math.floor(subPortionId / 512), // yoffset
839
- 1, // width
840
- 1, //height
841
- gl.RGBA_INTEGER,
842
- gl.UNSIGNED_BYTE,
843
- tempUint8Array4
844
- );
845
- // gl.bindTexture (gl.TEXTURE_2D, null);
846
- }
847
-
848
- setTransparent(portionId, flags, transparent) {
849
- if (transparent) {
850
- this._numTransparentLayerPortions++;
851
- this.model.numTransparentLayerPortions++;
852
- } else {
853
- this._numTransparentLayerPortions--;
854
- this.model.numTransparentLayerPortions--;
855
- }
856
- this._setFlags(portionId, flags, transparent);
857
- }
858
-
859
- _setFlags(portionId, flags, transparent, deferred = false) {
860
- const subPortionIds = this._portionToSubPortionsMap[portionId];
861
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
862
- this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
863
- }
864
- }
865
-
866
- _subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
867
- if (!this._finalized) {
868
- throw "Not finalized";
869
- }
870
-
871
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
872
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
873
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
874
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
875
- const edges = !!(flags & ENTITY_FLAGS.EDGES);
876
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
877
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
878
-
879
- // Color
880
-
881
- let f0;
882
- if (!visible || culled || xrayed
883
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
884
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
885
- f0 = RENDER_PASSES.NOT_RENDERED;
886
- } else {
887
- if (transparent) {
888
- f0 = RENDER_PASSES.COLOR_TRANSPARENT;
889
- } else {
890
- f0 = RENDER_PASSES.COLOR_OPAQUE;
891
- }
892
- }
893
-
894
- // Silhouette
895
-
896
- let f1;
897
- if (!visible || culled) {
898
- f1 = RENDER_PASSES.NOT_RENDERED;
899
- } else if (selected) {
900
- f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
901
- } else if (highlighted) {
902
- f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
903
- } else if (xrayed) {
904
- f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
905
- } else {
906
- f1 = RENDER_PASSES.NOT_RENDERED;
907
- }
908
-
909
- // Edges
910
-
911
- let f2 = 0;
912
- if (!visible || culled) {
913
- f2 = RENDER_PASSES.NOT_RENDERED;
914
- } else if (selected) {
915
- f2 = RENDER_PASSES.EDGES_SELECTED;
916
- } else if (highlighted) {
917
- f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
918
- } else if (xrayed) {
919
- f2 = RENDER_PASSES.EDGES_XRAYED;
920
- } else if (edges) {
921
- if (transparent) {
922
- f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
923
- } else {
924
- f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
925
- }
926
- } else {
927
- f2 = RENDER_PASSES.NOT_RENDERED;
928
- }
929
-
930
- // Pick
931
-
932
- let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
933
- const textureState = this._dtxState;
934
- const gl = this.model.scene.canvas.gl;
935
- tempUint8Array4 [0] = f0;
936
- tempUint8Array4 [1] = f1;
937
- tempUint8Array4 [2] = f2;
938
- tempUint8Array4 [3] = f3;
939
- // object flags
940
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
941
- if (this._deferredSetFlagsActive || deferred) {
942
- this._deferredSetFlagsDirty = true;
943
- return;
944
- }
945
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
946
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
947
- }
948
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
949
- gl.texSubImage2D(
950
- gl.TEXTURE_2D,
951
- 0, // level
952
- (subPortionId % 512) * 8 + 2, // xoffset
953
- Math.floor(subPortionId / 512), // yoffset
954
- 1, // width
955
- 1, //height
956
- gl.RGBA_INTEGER,
957
- gl.UNSIGNED_BYTE,
958
- tempUint8Array4
959
- );
960
- // gl.bindTexture (gl.TEXTURE_2D, null);
961
- }
962
-
963
- _setDeferredFlags() {
964
- }
965
-
966
- _setFlags2(portionId, flags, deferred = false) {
967
- const subPortionIds = this._portionToSubPortionsMap[portionId];
968
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
969
- this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
970
- }
971
- }
972
-
973
- _subPortionSetFlags2(subPortionId, flags, deferred = false) {
974
- if (!this._finalized) {
975
- throw "Not finalized";
976
- }
977
- const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
978
- const textureState = this._dtxState;
979
- const gl = this.model.scene.canvas.gl;
980
- tempUint8Array4 [0] = clippable;
981
- tempUint8Array4 [1] = 0;
982
- tempUint8Array4 [2] = 1;
983
- tempUint8Array4 [3] = 2;
984
- // object flags2
985
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
986
- if (this._deferredSetFlagsActive || deferred) {
987
- // console.log("_subPortionSetFlags2 set flags defer");
988
- this._deferredSetFlagsDirty = true;
989
- return;
990
- }
991
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
992
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
993
- }
994
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
995
- gl.texSubImage2D(
996
- gl.TEXTURE_2D,
997
- 0, // level
998
- (subPortionId % 512) * 8 + 3, // xoffset
999
- Math.floor(subPortionId / 512), // yoffset
1000
- 1, // width
1001
- 1, //height
1002
- gl.RGBA_INTEGER,
1003
- gl.UNSIGNED_BYTE,
1004
- tempUint8Array4
1005
- );
1006
- // gl.bindTexture (gl.TEXTURE_2D, null);
1007
- }
1008
-
1009
- _setDeferredFlags2() {
1010
- }
1011
-
1012
- setOffset(portionId, offset) {
1013
- const subPortionIds = this._portionToSubPortionsMap[portionId];
1014
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
1015
- this._subPortionSetOffset(subPortionIds[i], offset);
1016
- }
1017
- }
1018
-
1019
- _subPortionSetOffset(subPortionId, offset) {
1020
- if (!this._finalized) {
1021
- throw "Not finalized";
1022
- }
1023
- // if (!this.model.scene.entityOffsetsEnabled) {
1024
- // this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
1025
- // return;
1026
- // }
1027
- const textureState = this._dtxState;
1028
- const gl = this.model.scene.canvas.gl;
1029
- tempFloat32Array3 [0] = offset[0];
1030
- tempFloat32Array3 [1] = offset[1];
1031
- tempFloat32Array3 [2] = offset[2];
1032
- // object offset
1033
- textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
1034
- if (this._deferredSetFlagsActive) {
1035
- this._deferredSetFlagsDirty = true;
1036
- return;
1037
- }
1038
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
1039
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
1040
- }
1041
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
1042
- gl.texSubImage2D(
1043
- gl.TEXTURE_2D,
1044
- 0, // level
1045
- 0, // x offset
1046
- subPortionId, // yoffset
1047
- 1, // width
1048
- 1, // height
1049
- gl.RGB,
1050
- gl.FLOAT,
1051
- tempFloat32Array3
1052
- );
1053
- // gl.bindTexture (gl.TEXTURE_2D, null);
1054
- }
1055
-
1056
- setMatrix(portionId, matrix) {
1057
- const subPortionIds = this._portionToSubPortionsMap[portionId];
1058
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
1059
- this._subPortionSetMatrix(subPortionIds[i], matrix);
1060
- }
1061
- }
1062
-
1063
- _subPortionSetMatrix(subPortionId, matrix) {
1064
- if (!this._finalized) {
1065
- throw "Not finalized";
1066
- }
1067
- // if (!this.model.scene.entityMatrixsEnabled) {
1068
- // this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
1069
- // return;
1070
- // }
1071
- const textureState = this._dtxState;
1072
- const gl = this.model.scene.canvas.gl;
1073
- tempMat4a.set(matrix);
1074
- textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
1075
- if (this._deferredSetFlagsActive) {
1076
- this._deferredSetFlagsDirty = true;
1077
- return;
1078
- }
1079
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
1080
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
1081
- }
1082
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
1083
- gl.texSubImage2D(
1084
- gl.TEXTURE_2D,
1085
- 0, // level
1086
- (subPortionId % 512) * 4, // xoffset
1087
- Math.floor(subPortionId / 512), // yoffset
1088
- // 1,
1089
- 4, // width
1090
- 1, // height
1091
- gl.RGBA,
1092
- gl.FLOAT,
1093
- tempMat4a
1094
- );
1095
- // gl.bindTexture (gl.TEXTURE_2D, null);
1096
- }
1097
-
1098
- getEachVertex(portionId, callback) {
1099
- if (!this.model.scene.readableGeometryEnabled) {
1100
- return;
1101
- }
1102
- const state = this._state;
1103
- const subPortionIds = this._portionToSubPortionsMap[portionId];
1104
- if (!subPortionIds) {
1105
- this.model.error("portion not found: " + portionId);
1106
- return;
1107
- }
1108
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
1109
- const subPortionId = subPortionIds[i];
1110
- const subPortionReadableGeometry = this._subPortionReadableGeometries[subPortionId];
1111
- const positions = subPortionReadableGeometry.positionsCompressed;
1112
- const positionsDecodeMatrix = subPortionReadableGeometry.positionsDecodeMatrix;
1113
- const meshMatrix = subPortionReadableGeometry.meshMatrix;
1114
- const origin = state.origin;
1115
- const offsetX = origin[0] ;
1116
- const offsetY = origin[1] ;
1117
- const offsetZ = origin[2] ;
1118
- const worldPos = tempVec4a;
1119
- for (let i = 0, len = positions.length; i < len; i += 3) {
1120
- worldPos[0] = positions[i];
1121
- worldPos[1] = positions[i + 1];
1122
- worldPos[2] = positions[i + 2];
1123
- worldPos[3] = 1.0;
1124
- math.decompressPosition(worldPos, positionsDecodeMatrix);
1125
- math.mulMat4v4(this.model.worldMatrix, worldPos, worldPos);
1126
- worldPos[0] += offsetX;
1127
- worldPos[1] += offsetY;
1128
- worldPos[2] += offsetZ;
1129
- callback(worldPos);
1130
- }
1131
- }
1132
- }
1133
-
1134
- getEachIndex(portionId, callback) {
1135
- if (!this.model.scene.readableGeometryEnabled) {
1136
- return;
1137
- }
1138
- const subPortionIds = this._portionToSubPortionsMap[portionId];
1139
- if (!subPortionIds) {
1140
- this.model.error("portion not found: " + portionId);
1141
- return;
1142
- }
1143
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
1144
- const subPortionId = subPortionIds[i];
1145
- const subPortionReadableGeometry = this._subPortionReadableGeometries[subPortionId];
1146
- const indices = subPortionReadableGeometry.indices;
1147
- for (let i = 0, len = indices.length; i < len; i++) {
1148
- callback(indices[i]);
1149
- }
1150
- }
1151
- }
1152
-
1153
-
1154
- // ---------------------- COLOR RENDERING -----------------------------------
1155
-
1156
- drawColorOpaque(renderFlags, frameCtx) {
1157
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1158
- return;
1159
- }
1160
- this._updateBackfaceCull(renderFlags, frameCtx);
1161
- if (frameCtx.withSAO && this.model.saoEnabled) {
1162
- if (this._renderers.colorRendererWithSAO) {
1163
- this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1164
- }
1165
- } else {
1166
- if (this._renderers.colorRenderer) {
1167
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1168
- }
1169
- }
1170
- }
1171
-
1172
- _updateBackfaceCull(renderFlags, frameCtx) {
1173
- const backfaces = true; // See XCD-230
1174
- if (frameCtx.backfaces !== backfaces) {
1175
- const gl = frameCtx.gl;
1176
- if (backfaces) {
1177
- gl.disable(gl.CULL_FACE);
1178
- } else {
1179
- gl.enable(gl.CULL_FACE);
1180
- }
1181
- frameCtx.backfaces = backfaces;
1182
- }
1183
- }
1184
-
1185
- drawColorTransparent(renderFlags, frameCtx) {
1186
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
1187
- return;
1188
- }
1189
- this._updateBackfaceCull(renderFlags, frameCtx);
1190
- if (this._renderers.colorRenderer) {
1191
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
1192
- }
1193
- }
1194
-
1195
- // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
1196
-
1197
- drawDepth(renderFlags, frameCtx) {
1198
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1199
- return;
1200
- }
1201
- this._updateBackfaceCull(renderFlags, frameCtx);
1202
- if (this._renderers.depthRenderer) {
1203
- this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
1204
- }
1205
- }
1206
-
1207
- drawNormals(renderFlags, frameCtx) {
1208
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1209
- return;
1210
- }
1211
- this._updateBackfaceCull(renderFlags, frameCtx);
1212
- if (this._renderers.normalsRenderer) {
1213
- this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
1214
- }
1215
- }
1216
-
1217
- // ---------------------- SILHOUETTE RENDERING -----------------------------------
1218
-
1219
- drawSilhouetteXRayed(renderFlags, frameCtx) {
1220
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1221
- return;
1222
- }
1223
- this._updateBackfaceCull(renderFlags, frameCtx);
1224
- if (this._renderers.silhouetteRenderer) {
1225
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
1226
- }
1227
- }
1228
-
1229
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
1230
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1231
- return;
1232
- }
1233
- this._updateBackfaceCull(renderFlags, frameCtx);
1234
- if (this._renderers.silhouetteRenderer) {
1235
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
1236
- }
1237
- }
1238
-
1239
- drawSilhouetteSelected(renderFlags, frameCtx) {
1240
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1241
- return;
1242
- }
1243
- this._updateBackfaceCull(renderFlags, frameCtx);
1244
- if (this._renderers.silhouetteRenderer) {
1245
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
1246
- }
1247
- }
1248
-
1249
- // ---------------------- EDGES RENDERING -----------------------------------
1250
-
1251
- drawEdgesColorOpaque(renderFlags, frameCtx) {
1252
- if (this.model.scene.logarithmicDepthBufferEnabled) {
1253
- if (!this.model.scene._loggedWarning) {
1254
- console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer");
1255
- this.model.scene._loggedWarning = true;
1256
- }
1257
- return;
1258
- }
1259
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
1260
- return;
1261
- }
1262
- if (this._renderers.edgesColorRenderer) {
1263
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
1264
- }
1265
- }
1266
-
1267
- drawEdgesColorTransparent(renderFlags, frameCtx) {
1268
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0 || this._numTransparentLayerPortions === 0) {
1269
- return;
1270
- }
1271
- if (this._renderers.edgesColorRenderer) {
1272
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
1273
- }
1274
- }
1275
-
1276
- drawEdgesHighlighted(renderFlags, frameCtx) {
1277
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1278
- return;
1279
- }
1280
- if (this._renderers.edgesRenderer) {
1281
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
1282
- }
1283
- }
1284
-
1285
- drawEdgesSelected(renderFlags, frameCtx) {
1286
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1287
- return;
1288
- }
1289
- if (this._renderers.edgesRenderer) {
1290
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
1291
- }
1292
- }
1293
-
1294
- drawEdgesXRayed(renderFlags, frameCtx) {
1295
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1296
- return;
1297
- }
1298
- if (this._renderers.edgesRenderer) {
1299
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
1300
- }
1301
- }
1302
-
1303
- // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1304
-
1305
- drawOcclusion(renderFlags, frameCtx) {
1306
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1307
- return;
1308
- }
1309
- this._updateBackfaceCull(renderFlags, frameCtx);
1310
- if (this._renderers.occlusionRenderer) {
1311
- this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1312
- }
1313
- }
1314
-
1315
- // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1316
-
1317
- drawShadow(renderFlags, frameCtx) {
1318
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1319
- return;
1320
- }
1321
- this._updateBackfaceCull(renderFlags, frameCtx);
1322
- if (this._renderers.shadowRenderer) {
1323
- this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1324
- }
1325
- }
1326
-
1327
- //---- PICKING ----------------------------------------------------------------------------------------------------
1328
-
1329
- setPickMatrices(pickViewMatrix, pickProjMatrix) {
1330
- // if (this._numVisibleLayerPortions === 0) {
1331
- // return;
1332
- // }
1333
- // this._dtxState.texturePickCameraMatrices.updateViewMatrix(pickViewMatrix, pickProjMatrix);
1334
- }
1335
-
1336
- drawPickMesh(renderFlags, frameCtx) {
1337
- if (this._numVisibleLayerPortions === 0) {
1338
- return;
1339
- }
1340
- this._updateBackfaceCull(renderFlags, frameCtx);
1341
- if (this._renderers.pickMeshRenderer) {
1342
- this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1343
- }
1344
- }
1345
-
1346
- drawPickDepths(renderFlags, frameCtx) {
1347
- if (this._numVisibleLayerPortions === 0) {
1348
- return;
1349
- }
1350
- this._updateBackfaceCull(renderFlags, frameCtx);
1351
- if (this._renderers.pickDepthRenderer) {
1352
- this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1353
- }
1354
- }
1355
-
1356
- drawSnapInit(renderFlags, frameCtx) {
1357
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1358
- return;
1359
- }
1360
- this._updateBackfaceCull(renderFlags, frameCtx);
1361
- if (this._renderers.snapInitRenderer) {
1362
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1363
- }
1364
- }
1365
-
1366
- drawSnap(renderFlags, frameCtx) {
1367
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1368
- return;
1369
- }
1370
- this._updateBackfaceCull(renderFlags, frameCtx);
1371
- if (this._renderers.snapRenderer) {
1372
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1373
- }
1374
- }
1375
-
1376
- drawPickNormals(renderFlags, frameCtx) {
1377
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1378
- return;
1379
- }
1380
- this._updateBackfaceCull(renderFlags, frameCtx);
1381
- if (this._renderers.pickNormalsRenderer) {
1382
- this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1383
- }
1384
- }
1385
-
1386
- destroy() {
1387
- if (this._destroyed) {
1388
- return;
1389
- }
1390
- const state = this._state;
1391
- if (state.metallicRoughnessBuf) {
1392
- state.metallicRoughnessBuf.destroy();
1393
- state.metallicRoughnessBuf = null;
1394
- }
1395
- this.model.scene.off(this._onSceneRendering);
1396
- state.destroy();
1397
- this._destroyed = true;
1398
- }
1399
- }