@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,711 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/VBOInstancingLinesRenderers.js";
8
-
9
- const tempUint8Vec4 = new Uint8Array(4);
10
- const tempFloat32 = new Float32Array(1);
11
-
12
- const tempVec3fa = new Float32Array(3);
13
-
14
- const tempFloat32Vec4 = new Float32Array(4);
15
-
16
- /**
17
- * @private
18
- */
19
- class VBOInstancingLinesLayer {
20
-
21
- /**
22
- * @param cfg
23
- * @param cfg.layerIndex
24
- * @param cfg.model
25
- * @param cfg.geometry
26
- * @param cfg.material
27
- * @param cfg.origin
28
- */
29
- constructor(cfg) {
30
-
31
- // console.info("VBOInstancingLinesLayer");
32
-
33
- /**
34
- * Owner model
35
- * @type {VBOSceneModel}
36
- */
37
- this.model = cfg.model;
38
-
39
- /**
40
- * Shared material
41
- * @type {VBOSceneModelGeometry}
42
- */
43
- this.material = cfg.material;
44
-
45
- /**
46
- * State sorting key.
47
- * @type {string}
48
- */
49
- this.sortId = "LinesInstancingLayer";
50
-
51
- /**
52
- * Index of this InstancingLayer in VBOSceneModel#_layerList
53
- * @type {Number}
54
- */
55
- this.layerIndex = cfg.layerIndex;
56
-
57
- this._renderers = getRenderers(cfg.model.scene);
58
-
59
- this._aabb = math.collapseAABB3();
60
-
61
- this._state = new RenderState({
62
- obb: math.OBB3(),
63
- numInstances: 0,
64
- origin: null,
65
- geometry: cfg.geometry,
66
- positionsDecodeMatrix: cfg.geometry.positionsDecodeMatrix, // So we can null the geometry for GC
67
- positionsBuf: null,
68
- colorsBuf: null,
69
- flagsBuf: null,
70
- offsetsBuf: null,
71
- modelMatrixCol0Buf: null,
72
- modelMatrixCol1Buf: null,
73
- modelMatrixCol2Buf: null
74
- });
75
-
76
- // These counts are used to avoid unnecessary render passes
77
- this._numPortions = 0;
78
- this._numVisibleLayerPortions = 0;
79
- this._numTransparentLayerPortions = 0;
80
- this._numXRayedLayerPortions = 0;
81
- this._numHighlightedLayerPortions = 0;
82
- this._numSelectedLayerPortions = 0;
83
- this._numClippableLayerPortions = 0;
84
- this._numEdgesLayerPortions = 0;
85
- this._numPickableLayerPortions = 0;
86
- this._numCulledLayerPortions = 0;
87
-
88
- /** @private */
89
- this.numIndices = cfg.geometry.numIndices;
90
-
91
- // Vertex arrays
92
- this._colors = [];
93
- this._offsets = [];
94
-
95
- // Modeling matrix per instance, array for each column
96
- this._modelMatrixCol0 = [];
97
- this._modelMatrixCol1 = [];
98
- this._modelMatrixCol2 = [];
99
-
100
- this._portions = [];
101
- this._meshes = [];
102
-
103
- this._aabb = math.collapseAABB3();
104
- this.aabbDirty = true;
105
-
106
- if (cfg.origin) {
107
- this._state.origin = math.vec3(cfg.origin);
108
- }
109
-
110
- this._finalized = false;
111
-
112
- /**
113
- * The type of primitives in this layer.
114
- */
115
- this.primitive = cfg.primitive;
116
- }
117
-
118
- get aabb() {
119
- if (this.aabbDirty) {
120
- math.collapseAABB3(this._aabb);
121
- for (let i = 0, len = this._meshes.length; i < len; i++) {
122
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
123
- }
124
- this.aabbDirty = false;
125
- }
126
- return this._aabb;
127
- }
128
-
129
- /**
130
- * Creates a new portion within this InstancingLayer, returns the new portion ID.
131
- *
132
- * The portion will instance this InstancingLayer's geometry.
133
- *
134
- * Gives the portion the specified color and matrix.
135
- *
136
- * @param mesh The SceneModelMesh that owns the portion
137
- * @param cfg Portion params
138
- * @param cfg.color Color [0..255,0..255,0..255]
139
- * @param cfg.opacity Opacity [0..255].
140
- * @param cfg.meshMatrix Flat float 4x4 matrix.
141
- * @returns {number} Portion ID.
142
- */
143
- createPortion(mesh, cfg) {
144
-
145
- const color = cfg.color;
146
- const opacity = cfg.opacity;
147
- const meshMatrix = cfg.meshMatrix;
148
-
149
- if (this._finalized) {
150
- throw "Already finalized";
151
- }
152
-
153
- const r = color[0]; // Color is pre-quantized by VBOSceneModel
154
- const g = color[1];
155
- const b = color[2];
156
- const a = color[3];
157
-
158
- this._colors.push(r);
159
- this._colors.push(g);
160
- this._colors.push(b);
161
- this._colors.push(opacity);
162
-
163
- if (this.model.scene.entityOffsetsEnabled) {
164
- this._offsets.push(0);
165
- this._offsets.push(0);
166
- this._offsets.push(0);
167
- }
168
-
169
- this._modelMatrixCol0.push(meshMatrix[0]);
170
- this._modelMatrixCol0.push(meshMatrix[4]);
171
- this._modelMatrixCol0.push(meshMatrix[8]);
172
- this._modelMatrixCol0.push(meshMatrix[12]);
173
-
174
- this._modelMatrixCol1.push(meshMatrix[1]);
175
- this._modelMatrixCol1.push(meshMatrix[5]);
176
- this._modelMatrixCol1.push(meshMatrix[9]);
177
- this._modelMatrixCol1.push(meshMatrix[13]);
178
-
179
- this._modelMatrixCol2.push(meshMatrix[2]);
180
- this._modelMatrixCol2.push(meshMatrix[6]);
181
- this._modelMatrixCol2.push(meshMatrix[10]);
182
- this._modelMatrixCol2.push(meshMatrix[14]);
183
-
184
- this._state.numInstances++;
185
-
186
- const portionId = this._portions.length;
187
- this._portions.push({});
188
-
189
- this._numPortions++;
190
- this.model.numPortions++;
191
-
192
- this._meshes.push(mesh);
193
-
194
- return portionId;
195
- }
196
-
197
- finalize() {
198
- if (this._finalized) {
199
- throw "Already finalized";
200
- }
201
- const gl = this.model.scene.canvas.gl;
202
- const state = this._state;
203
- const geometry = state.geometry;
204
- const colorsLength = this._colors.length;
205
- const flagsLength = colorsLength / 4;
206
- if (colorsLength > 0) {
207
- let notNormalized = false;
208
- this._state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._colors), this._colors.length, 4, gl.DYNAMIC_DRAW, notNormalized);
209
- this._colors = []; // Release memory
210
- }
211
- if (flagsLength > 0) {
212
- // Because we only build flags arrays here,
213
- // get their length from the colors array
214
- let notNormalized = false;
215
- this._state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(flagsLength), flagsLength, 1, gl.DYNAMIC_DRAW, notNormalized);
216
- }
217
- if (this.model.scene.entityOffsetsEnabled) {
218
- if (this._offsets.length > 0) {
219
- const notNormalized = false;
220
- this._state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._offsets), this._offsets.length, 3, gl.DYNAMIC_DRAW, notNormalized);
221
- this._offsets = []; // Release memory
222
- }
223
- }
224
- if (geometry.colorsCompressed && geometry.colorsCompressed.length > 0) {
225
- const colorsCompressed = new Uint8Array(geometry.colorsCompressed);
226
- const notNormalized = false;
227
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colorsCompressed, colorsCompressed.length, 4, gl.STATIC_DRAW, notNormalized);
228
- }
229
- if (geometry.positionsCompressed && geometry.positionsCompressed.length > 0) {
230
- const normalized = false;
231
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.positionsCompressed, geometry.positionsCompressed.length, 3, gl.STATIC_DRAW, normalized);
232
- state.positionsDecodeMatrix = math.mat4(geometry.positionsDecodeMatrix);
233
- }
234
- if (geometry.indices && geometry.indices.length > 0) {
235
- state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(geometry.indices), geometry.indices.length, 1, gl.STATIC_DRAW);
236
- state.numIndices = geometry.indices.length;
237
- }
238
- if (this._modelMatrixCol0.length > 0) {
239
- const normalized = false;
240
- this._state.modelMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol0), this._modelMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
241
- this._state.modelMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol1), this._modelMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
242
- this._state.modelMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol2), this._modelMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
243
- this._modelMatrixCol0 = [];
244
- this._modelMatrixCol1 = [];
245
- this._modelMatrixCol2 = [];
246
- }
247
- if (!this.model.scene.readableGeometryEnabled) {
248
- this._state.geometry = null;
249
- }
250
- this._finalized = true;
251
- }
252
-
253
- // The following setters are called by VBOSceneModelMesh, in turn called by VBOSceneModelNode, only after the layer is finalized.
254
- // It's important that these are called after finalize() in order to maintain integrity of counts like _numVisibleLayerPortions etc.
255
-
256
- initFlags(portionId, flags, meshTransparent) {
257
- if (flags & ENTITY_FLAGS.VISIBLE) {
258
- this._numVisibleLayerPortions++;
259
- this.model.numVisibleLayerPortions++;
260
- }
261
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
262
- this._numHighlightedLayerPortions++;
263
- this.model.numHighlightedLayerPortions++;
264
- }
265
- if (flags & ENTITY_FLAGS.XRAYED) {
266
- this._numXRayedLayerPortions++;
267
- this.model.numXRayedLayerPortions++;
268
- }
269
- if (flags & ENTITY_FLAGS.SELECTED) {
270
- this._numSelectedLayerPortions++;
271
- this.model.numSelectedLayerPortions++;
272
- }
273
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
274
- this._numClippableLayerPortions++;
275
- this.model.numClippableLayerPortions++;
276
- }
277
- if (flags & ENTITY_FLAGS.EDGES) {
278
- this._numEdgesLayerPortions++;
279
- this.model.numEdgesLayerPortions++;
280
- }
281
- if (flags & ENTITY_FLAGS.PICKABLE) {
282
- this._numPickableLayerPortions++;
283
- this.model.numPickableLayerPortions++;
284
- }
285
- if (flags & ENTITY_FLAGS.CULLED) {
286
- this._numCulledLayerPortions++;
287
- this.model.numCulledLayerPortions++;
288
- }
289
- if (meshTransparent) {
290
- this._numTransparentLayerPortions++;
291
- this.model.numTransparentLayerPortions++;
292
- }
293
- this._setFlags(portionId, flags, meshTransparent);
294
- }
295
-
296
- setVisible(portionId, flags, meshTransparent) {
297
- if (!this._finalized) {
298
- throw "Not finalized";
299
- }
300
- if (flags & ENTITY_FLAGS.VISIBLE) {
301
- this._numVisibleLayerPortions++;
302
- this.model.numVisibleLayerPortions++;
303
- } else {
304
- this._numVisibleLayerPortions--;
305
- this.model.numVisibleLayerPortions--;
306
- }
307
- this._setFlags(portionId, flags, meshTransparent);
308
- }
309
-
310
- setHighlighted(portionId, flags, meshTransparent) {
311
- if (!this._finalized) {
312
- throw "Not finalized";
313
- }
314
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
315
- this._numHighlightedLayerPortions++;
316
- this.model.numHighlightedLayerPortions++;
317
- } else {
318
- this._numHighlightedLayerPortions--;
319
- this.model.numHighlightedLayerPortions--;
320
- }
321
- this._setFlags(portionId, flags, meshTransparent);
322
- }
323
-
324
- setXRayed(portionId, flags, meshTransparent) {
325
- if (!this._finalized) {
326
- throw "Not finalized";
327
- }
328
- if (flags & ENTITY_FLAGS.XRAYED) {
329
- this._numXRayedLayerPortions++;
330
- this.model.numXRayedLayerPortions++;
331
- } else {
332
- this._numXRayedLayerPortions--;
333
- this.model.numXRayedLayerPortions--;
334
- }
335
- this._setFlags(portionId, flags, meshTransparent);
336
- }
337
-
338
- setSelected(portionId, flags, meshTransparent) {
339
- if (!this._finalized) {
340
- throw "Not finalized";
341
- }
342
- if (flags & ENTITY_FLAGS.SELECTED) {
343
- this._numSelectedLayerPortions++;
344
- this.model.numSelectedLayerPortions++;
345
- } else {
346
- this._numSelectedLayerPortions--;
347
- this.model.numSelectedLayerPortions--;
348
- }
349
- this._setFlags(portionId, flags, meshTransparent);
350
- }
351
-
352
- setEdges(portionId, flags, meshTransparent) {
353
- if (!this._finalized) {
354
- throw "Not finalized";
355
- }
356
- if (flags & ENTITY_FLAGS.EDGES) {
357
- this._numEdgesLayerPortions++;
358
- this.model.numEdgesLayerPortions++;
359
- } else {
360
- this._numEdgesLayerPortions--;
361
- this.model.numEdgesLayerPortions--;
362
- }
363
- this._setFlags(portionId, flags, meshTransparent);
364
- }
365
-
366
- setClippable(portionId, flags) {
367
- if (!this._finalized) {
368
- throw "Not finalized";
369
- }
370
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
371
- this._numClippableLayerPortions++;
372
- this.model.numClippableLayerPortions++;
373
- } else {
374
- this._numClippableLayerPortions--;
375
- this.model.numClippableLayerPortions--;
376
- }
377
- this._setFlags(portionId, flags);
378
- }
379
-
380
- setCollidable(portionId, flags) {
381
- if (!this._finalized) {
382
- throw "Not finalized";
383
- }
384
- }
385
-
386
- setPickable(portionId, flags, meshTransparent) {
387
- if (!this._finalized) {
388
- throw "Not finalized";
389
- }
390
- if (flags & ENTITY_FLAGS.PICKABLE) {
391
- this._numPickableLayerPortions++;
392
- this.model.numPickableLayerPortions++;
393
- } else {
394
- this._numPickableLayerPortions--;
395
- this.model.numPickableLayerPortions--;
396
- }
397
- this._setFlags(portionId, flags, meshTransparent);
398
- }
399
-
400
- setCulled(portionId, flags, meshTransparent) {
401
- if (!this._finalized) {
402
- throw "Not finalized";
403
- }
404
- if (flags & ENTITY_FLAGS.CULLED) {
405
- this._numCulledLayerPortions++;
406
- this.model.numCulledLayerPortions++;
407
- } else {
408
- this._numCulledLayerPortions--;
409
- this.model.numCulledLayerPortions--;
410
- }
411
- this._setFlags(portionId, flags, meshTransparent);
412
- }
413
-
414
- setColor(portionId, color) { // RGBA color is normalized as ints
415
- if (!this._finalized) {
416
- throw "Not finalized";
417
- }
418
- tempUint8Vec4[0] = color[0];
419
- tempUint8Vec4[1] = color[1];
420
- tempUint8Vec4[2] = color[2];
421
- tempUint8Vec4[3] = color[3];
422
- this._state.colorsBuf.setData(tempUint8Vec4, portionId * 4, 4);
423
- }
424
-
425
- setTransparent(portionId, flags, transparent) {
426
- if (transparent) {
427
- this._numTransparentLayerPortions++;
428
- this.model.numTransparentLayerPortions++;
429
- } else {
430
- this._numTransparentLayerPortions--;
431
- this.model.numTransparentLayerPortions--;
432
- }
433
- this._setFlags(portionId, flags, transparent);
434
- }
435
-
436
- /**
437
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
438
- */
439
- _setFlags(portionId, flags, meshTransparent) {
440
-
441
- if (!this._finalized) {
442
- throw "Not finalized";
443
- }
444
-
445
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
446
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
447
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
448
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
449
- const edges = !!(flags & ENTITY_FLAGS.EDGES);
450
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
451
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
452
-
453
- let colorFlag;
454
- if (!visible || culled || xrayed
455
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
456
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
457
- colorFlag = RENDER_PASSES.NOT_RENDERED;
458
- } else {
459
- if (meshTransparent) {
460
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
461
- } else {
462
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
463
- }
464
- }
465
-
466
- let silhouetteFlag;
467
- if (!visible || culled) {
468
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
469
- } else if (selected) {
470
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
471
- } else if (highlighted) {
472
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
473
- } else if (xrayed) {
474
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
475
- } else {
476
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
477
- }
478
-
479
- let edgeFlag = 0;
480
- if (!visible || culled) {
481
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
482
- } else if (selected) {
483
- edgeFlag = RENDER_PASSES.EDGES_SELECTED;
484
- } else if (highlighted) {
485
- edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
486
- } else if (xrayed) {
487
- edgeFlag = RENDER_PASSES.EDGES_XRAYED;
488
- } else if (edges) {
489
- if (meshTransparent) {
490
- edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
491
- } else {
492
- edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
493
- }
494
- } else {
495
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
496
- }
497
-
498
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
499
-
500
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
501
-
502
- let vertFlag = 0;
503
- vertFlag |= colorFlag;
504
- vertFlag |= silhouetteFlag << 4;
505
- vertFlag |= edgeFlag << 8;
506
- vertFlag |= pickFlag << 12;
507
- vertFlag |= clippableFlag << 16;
508
-
509
- tempFloat32[0] = vertFlag;
510
-
511
- this._state.flagsBuf.setData(tempFloat32, portionId);
512
- }
513
-
514
- setOffset(portionId, offset) {
515
- if (!this._finalized) {
516
- throw "Not finalized";
517
- }
518
- if (!this.model.scene.entityOffsetsEnabled) {
519
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
520
- return;
521
- }
522
- tempVec3fa[0] = offset[0];
523
- tempVec3fa[1] = offset[1];
524
- tempVec3fa[2] = offset[2];
525
- this._state.offsetsBuf.setData(tempVec3fa, portionId * 3, 3);
526
- }
527
-
528
- setMatrix(portionId, matrix) {
529
-
530
- ////////////////////////////////////////
531
- // TODO: Update portion matrix
532
- ////////////////////////////////////////
533
-
534
- if (!this._finalized) {
535
- throw "Not finalized";
536
- }
537
- const offset = portionId * 4;
538
-
539
- tempFloat32Vec4[0] = matrix[0];
540
- tempFloat32Vec4[1] = matrix[4];
541
- tempFloat32Vec4[2] = matrix[8];
542
- tempFloat32Vec4[3] = matrix[12];
543
-
544
- this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
545
-
546
- tempFloat32Vec4[0] = matrix[1];
547
- tempFloat32Vec4[1] = matrix[5];
548
- tempFloat32Vec4[2] = matrix[9];
549
- tempFloat32Vec4[3] = matrix[13];
550
-
551
- this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
552
-
553
- tempFloat32Vec4[0] = matrix[2];
554
- tempFloat32Vec4[1] = matrix[6];
555
- tempFloat32Vec4[2] = matrix[10];
556
- tempFloat32Vec4[3] = matrix[14];
557
-
558
- this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
559
- }
560
-
561
- // ---------------------- NORMAL RENDERING -----------------------------------
562
-
563
- drawColorOpaque(renderFlags, frameCtx) {
564
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
565
- return;
566
- }
567
-
568
- if (this._renderers.colorRenderer) {
569
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
570
- }
571
- }
572
-
573
- drawColorTransparent(renderFlags, frameCtx) {
574
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
575
- return;
576
- }
577
- if (this._renderers.colorRenderer) {
578
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
579
- }
580
- }
581
-
582
- // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
583
-
584
- drawDepth(renderFlags, frameCtx) {
585
- }
586
-
587
- drawNormals(renderFlags, frameCtx) {
588
- }
589
-
590
- // ---------------------- EMPHASIS RENDERING -----------------------------------
591
-
592
- drawSilhouetteXRayed(renderFlags, frameCtx) {
593
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
594
- return;
595
- }
596
- if (this._renderers.silhouetteRenderer) {
597
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
598
- }
599
- }
600
-
601
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
602
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
603
- return;
604
- }
605
- if (this._renderers.silhouetteRenderer) {
606
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
607
- }
608
- }
609
-
610
- drawSilhouetteSelected(renderFlags, frameCtx) {
611
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
612
- return;
613
- }
614
- if (this._renderers.silhouetteRenderer) {
615
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
616
- }
617
- }
618
-
619
- // ---------------------- EDGES RENDERING -----------------------------------
620
-
621
- drawEdgesColorOpaque(renderFlags, frameCtx) {
622
- }
623
-
624
- drawEdgesColorTransparent(renderFlags, frameCtx) {
625
- }
626
-
627
- drawEdgesXRayed(renderFlags, frameCtx) {
628
- }
629
-
630
- drawEdgesHighlighted(renderFlags, frameCtx) {
631
- }
632
-
633
- drawEdgesSelected(renderFlags, frameCtx) {
634
- }
635
-
636
-
637
- drawSnapInit(renderFlags, frameCtx) {
638
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
639
- return;
640
- }
641
- if (this._renderers.snapInitRenderer) {
642
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
643
- }
644
- }
645
-
646
- drawSnap(renderFlags, frameCtx) {
647
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
648
- return;
649
- }
650
- if (this._renderers.snapRenderer) {
651
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
652
- }
653
- }
654
-
655
- // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
656
-
657
- drawOcclusion(renderFlags, frameCtx) {
658
- }
659
-
660
- // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
661
-
662
- drawShadow(renderFlags, frameCtx) {
663
- }
664
-
665
- //---- PICKING ----------------------------------------------------------------------------------------------------
666
-
667
- drawPickMesh(renderFlags, frameCtx) {
668
- }
669
-
670
- drawPickDepths(renderFlags, frameCtx) {
671
- }
672
-
673
- drawPickNormals(renderFlags, frameCtx) {
674
- }
675
-
676
-
677
- destroy() {
678
- const state = this._state;
679
- if (state.positionsBuf) {
680
- state.positionsBuf.destroy();
681
- state.positionsBuf = null;
682
- }
683
- if (state.colorsBuf) {
684
- state.colorsBuf.destroy();
685
- state.colorsBuf = null;
686
- }
687
- if (state.flagsBuf) {
688
- state.flagsBuf.destroy();
689
- state.flagsBuf = null;
690
- }
691
- if (state.offsetsBuf) {
692
- state.offsetsBuf.destroy();
693
- state.offsetsBuf = null;
694
- }
695
- if (state.modelMatrixCol0Buf) {
696
- state.modelMatrixCol0Buf.destroy();
697
- state.modelMatrixCol0Buf = null;
698
- }
699
- if (state.modelMatrixCol1Buf) {
700
- state.modelMatrixCol1Buf.destroy();
701
- state.modelMatrixCol1Buf = null;
702
- }
703
- if (state.modelMatrixCol2Buf) {
704
- state.modelMatrixCol2Buf.destroy();
705
- state.modelMatrixCol2Buf = null;
706
- }
707
- state.destroy();
708
- }
709
- }
710
-
711
- export {VBOInstancingLinesLayer};