@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,115 +0,0 @@
1
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
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-
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-
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- /**
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- * @private
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- */
7
- export class TrianglesDepthRenderer extends TrianglesBatchingRenderer {
8
-
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- _buildVertexShader() {
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- const scene = this._scene;
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- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const src = [];
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- src.push("#version 300 es");
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- src.push("// Triangles batching depth vertex shader");
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-
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- src.push("uniform int renderPass;");
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- src.push("in vec3 position;");
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- if (scene.entityOffsetsEnabled) {
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- src.push("in vec3 offset;");
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- }
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- src.push("in float flags;");
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-
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- this._addMatricesUniformBlockLines(src);
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-
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("out float vFragDepth;");
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- src.push("bool isPerspectiveMatrix(mat4 m) {");
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- src.push(" return (m[2][3] == - 1.0);");
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- src.push("}");
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- src.push("out float isPerspective;");
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- }
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- if (clipping) {
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- src.push("out vec4 vWorldPosition;");
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- src.push("out float vFlags;");
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- }
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- src.push("out vec2 vHighPrecisionZW;");
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- src.push("void main(void) {");
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-
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- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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- // renderPass = COLOR_OPAQUE
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-
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- src.push(`int colorFlag = int(flags) & 0xF;`);
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- src.push(`if (colorFlag != renderPass) {`);
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- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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- src.push(" } else {");
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- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
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- if (scene.entityOffsetsEnabled) {
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- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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- }
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- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
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- if (clipping) {
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- src.push(" vWorldPosition = worldPosition;");
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- src.push(" vFlags = flags;");
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- }
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- src.push("vec4 clipPos = projMatrix * viewPosition;");
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("vFragDepth = 1.0 + clipPos.w;");
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- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
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- }
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- src.push("gl_Position = clipPos;");
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- src.push("vHighPrecisionZW = gl_Position.zw;");
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- src.push(" }");
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- src.push("}");
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- return src;
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- }
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-
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- _buildFragmentShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
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- const src = [];
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- src.push("#version 300 es");
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- src.push("// Triangles batching depth fragment shader");
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-
76
- src.push("precision highp float;");
77
- src.push("precision highp int;");
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("in float isPerspective;");
80
- src.push("uniform float logDepthBufFC;");
81
- src.push("in float vFragDepth;");
82
- }
83
- if (clipping) {
84
- src.push("in vec4 vWorldPosition;");
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- src.push("in float vFlags;");
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- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
87
- src.push("uniform bool sectionPlaneActive" + i + ";");
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- src.push("uniform vec3 sectionPlanePos" + i + ";");
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- src.push("uniform vec3 sectionPlaneDir" + i + ";");
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- }
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- }
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- src.push("in vec2 vHighPrecisionZW;");
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- src.push("out vec4 outColor;");
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- src.push("void main(void) {");
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- if (clipping) {
96
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
97
- src.push(" if (clippable) {");
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- src.push(" float dist = 0.0;");
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- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
100
- src.push(" if (sectionPlaneActive" + i + ") {");
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- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
102
- src.push(" }");
103
- }
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- src.push(" if (dist > 0.0) { discard; }");
105
- src.push(" }");
106
- }
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- if (scene.logarithmicDepthBufferEnabled) {
108
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
109
- }
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- src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");
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- src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");
112
- src.push("}");
113
- return src;
114
- }
115
- }
@@ -1,246 +0,0 @@
1
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- export class TrianglesFlatColorRenderer extends TrianglesBatchingRenderer {
7
- _getHash() {
8
- const scene = this._scene;
9
- return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
10
- }
11
-
12
- _buildVertexShader() {
13
- const scene = this._scene;
14
- const sectionPlanesState = scene._sectionPlanesState;
15
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
- const src = [];
17
- src.push("#version 300 es");
18
- src.push("// Triangles batching flat-shading draw vertex shader");
19
-
20
- src.push("uniform int renderPass;");
21
-
22
- src.push("in vec3 position;");
23
- src.push("in vec4 color;");
24
- src.push("in float flags;");
25
-
26
- if (scene.entityOffsetsEnabled) {
27
- src.push("in vec3 offset;");
28
- }
29
-
30
- this._addMatricesUniformBlockLines(src);
31
-
32
- if (scene.logarithmicDepthBufferEnabled) {
33
- src.push("uniform float logDepthBufFC;");
34
- src.push("out float vFragDepth;");
35
- src.push("bool isPerspectiveMatrix(mat4 m) {");
36
- src.push(" return (m[2][3] == - 1.0);");
37
- src.push("}");
38
- src.push("out float isPerspective;");
39
- }
40
-
41
- if (clipping) {
42
- src.push("out vec4 vWorldPosition;");
43
- src.push("out float vFlags;");
44
- }
45
- src.push("out vec4 vViewPosition;");
46
- src.push("out vec4 vColor;");
47
-
48
- src.push("void main(void) {");
49
-
50
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
51
- // renderPass = COLOR_OPAQUE
52
-
53
- src.push(`int colorFlag = int(flags) & 0xF;`);
54
- src.push(`if (colorFlag != renderPass) {`);
55
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
56
-
57
- src.push("} else {");
58
-
59
- src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
60
- if (scene.entityOffsetsEnabled) {
61
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
62
- }
63
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
64
- src.push("vViewPosition = viewPosition;");
65
- src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
66
-
67
- src.push("vec4 clipPos = projMatrix * viewPosition;");
68
- if (scene.logarithmicDepthBufferEnabled) {
69
- src.push("vFragDepth = 1.0 + clipPos.w;");
70
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
71
- }
72
- if (clipping) {
73
- src.push("vWorldPosition = worldPosition;");
74
- src.push("vFlags = flags;");
75
- }
76
- src.push("gl_Position = clipPos;");
77
- src.push("}");
78
-
79
- src.push("}");
80
- return src;
81
- }
82
-
83
- _buildFragmentShader() {
84
- const scene = this._scene;
85
- const lightsState = scene._lightsState;
86
- const sectionPlanesState = scene._sectionPlanesState;
87
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
88
- const src = [];
89
- src.push("#version 300 es");
90
- src.push("// Triangles batching flat-shading draw fragment shader");
91
-
92
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
93
- src.push("precision highp float;");
94
- src.push("precision highp int;");
95
- src.push("#else");
96
- src.push("precision mediump float;");
97
- src.push("precision mediump int;");
98
- src.push("#endif");
99
-
100
- if (scene.logarithmicDepthBufferEnabled) {
101
- src.push("in float isPerspective;");
102
- src.push("uniform float logDepthBufFC;");
103
- src.push("in float vFragDepth;");
104
- }
105
-
106
- if (this._withSAO) {
107
- src.push("uniform sampler2D uOcclusionTexture;");
108
- src.push("uniform vec4 uSAOParams;");
109
-
110
- src.push("const float packUpscale = 256. / 255.;");
111
- src.push("const float unpackDownScale = 255. / 256.;");
112
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
113
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
114
-
115
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
116
- src.push(" return dot( v, unPackFactors );");
117
- src.push("}");
118
- }
119
-
120
- if (clipping) {
121
- src.push("in vec4 vWorldPosition;");
122
- src.push("in float vFlags;");
123
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
124
- src.push("uniform bool sectionPlaneActive" + i + ";");
125
- src.push("uniform vec3 sectionPlanePos" + i + ";");
126
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
127
- }
128
- src.push("uniform float sliceThickness;");
129
- src.push("uniform vec4 sliceColor;");
130
- }
131
-
132
- this._addMatricesUniformBlockLines(src);
133
-
134
- src.push("uniform vec4 lightAmbient;");
135
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
136
- const light = lightsState.lights[i];
137
- if (light.type === "ambient") {
138
- continue;
139
- }
140
- src.push("uniform vec4 lightColor" + i + ";");
141
- if (light.type === "dir") {
142
- src.push("uniform vec3 lightDir" + i + ";");
143
- }
144
- if (light.type === "point") {
145
- src.push("uniform vec3 lightPos" + i + ";");
146
- }
147
- if (light.type === "spot") {
148
- src.push("uniform vec3 lightPos" + i + ";");
149
- src.push("uniform vec3 lightDir" + i + ";");
150
- }
151
- }
152
-
153
- src.push("in vec4 vViewPosition;");
154
- src.push("in vec4 vColor;");
155
- src.push("out vec4 outColor;");
156
-
157
- src.push("void main(void) {");
158
- src.push(" vec4 newColor;");
159
- src.push(" newColor = vColor;");
160
- if (clipping) {
161
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
162
- src.push(" if (clippable) {");
163
- src.push(" float dist = 0.0;");
164
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
165
- src.push("if (sectionPlaneActive" + i + ") {");
166
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
167
- src.push("}");
168
- }
169
- src.push(" if (dist > sliceThickness) { ");
170
- src.push(" discard;")
171
- src.push(" }");
172
- src.push(" if (dist > 0.0) { ");
173
- src.push(" newColor = sliceColor;");
174
- src.push(" }");
175
- src.push("}");
176
- }
177
-
178
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
179
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
180
-
181
- src.push("float lambertian = 1.0;");
182
-
183
- src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");
184
- src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");
185
- src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");
186
-
187
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
188
- const light = lightsState.lights[i];
189
- if (light.type === "ambient") {
190
- continue;
191
- }
192
- if (light.type === "dir") {
193
- if (light.space === "view") {
194
- src.push("viewLightDir = normalize(lightDir" + i + ");");
195
- } else {
196
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
197
- }
198
- } else if (light.type === "point") {
199
- if (light.space === "view") {
200
- src.push("viewLightDir = -normalize(lightPos" + i + " - vViewPosition.xyz);");
201
- } else {
202
- src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
203
- }
204
- } else if (light.type === "spot") {
205
- if (light.space === "view") {
206
- src.push("viewLightDir = normalize(lightDir" + i + ");");
207
- } else {
208
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
209
- }
210
- } else {
211
- continue;
212
- }
213
-
214
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
215
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
216
- }
217
-
218
- src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * newColor.rgb) + (reflectedColor * newColor.rgb), newColor.a);");
219
-
220
- if (this._withSAO) {
221
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
222
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
223
- src.push(" float viewportWidth = uSAOParams[0];");
224
- src.push(" float viewportHeight = uSAOParams[1];");
225
- src.push(" float blendCutoff = uSAOParams[2];");
226
- src.push(" float blendFactor = uSAOParams[3];");
227
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
228
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
229
- src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");
230
- } else {
231
- src.push(" outColor = fragColor;");
232
- }
233
-
234
- if (scene.logarithmicDepthBufferEnabled) {
235
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
236
- } else {
237
- src.push(" float dx = dFdx(gl_FragCoord.z);")
238
- src.push(" float dy = dFdy(gl_FragCoord.z);")
239
- src.push(" float diff = sqrt(dx*dx+dy*dy);");
240
- src.push(" gl_FragDepth = gl_FragCoord.z + diff;");
241
- }
242
-
243
- src.push("}");
244
- return src;
245
- }
246
- }
@@ -1,139 +0,0 @@
1
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
-
3
-
4
- /**
5
- * @private
6
- */
7
-
8
-
9
- export class TrianglesNormalsRenderer extends TrianglesBatchingRenderer {
10
-
11
- _buildVertexShader() {
12
- const scene = this._scene;
13
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
14
- const src = [];
15
- src.push("#version 300 es");
16
- src.push("// Batched geometry normals vertex shader");
17
- src.push("uniform int renderPass;");
18
- src.push("in vec3 position;");
19
- if (scene.entityOffsetsEnabled) {
20
- src.push("in vec3 offset;");
21
- }
22
- src.push("in vec3 normal;");
23
- src.push("in vec4 color;");
24
- src.push("in float flags;");
25
-
26
- this._addMatricesUniformBlockLines(src, true);
27
-
28
- if (scene.logarithmicDepthBufferEnabled) {
29
- src.push("uniform float logDepthBufFC;");
30
- src.push("out float vFragDepth;");
31
- src.push("bool isPerspectiveMatrix(mat4 m) {");
32
- src.push(" return (m[2][3] == - 1.0);");
33
- src.push("}");
34
- src.push("out float isPerspective;");
35
- }
36
- src.push("vec3 octDecode(vec2 oct) {");
37
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
38
- src.push(" if (v.z < 0.0) {");
39
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
40
- src.push(" }");
41
- src.push(" return normalize(v);");
42
- src.push("}");
43
- if (clipping) {
44
- src.push("out vec4 vWorldPosition;");
45
- src.push("out float vFlags;");
46
- }
47
- src.push("out vec3 vViewNormal;");
48
- src.push("void main(void) {");
49
-
50
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
51
- // renderPass = COLOR_OPAQUE
52
-
53
- src.push(`int colorFlag = int(flags) & 0xF;`);
54
- src.push(`if (colorFlag != renderPass) {`);
55
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
56
-
57
- src.push(" } else {");
58
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
59
- if (scene.entityOffsetsEnabled) {
60
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
61
- }
62
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
63
- src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
64
- src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
65
- if (clipping) {
66
- src.push(" vWorldPosition = worldPosition;");
67
- src.push(" vFlags = flags;");
68
- }
69
- src.push(" vViewNormal = viewNormal;");
70
- src.push("vec4 clipPos = projMatrix * viewPosition;");
71
- if (scene.logarithmicDepthBufferEnabled) {
72
- src.push("vFragDepth = 1.0 + clipPos.w;");
73
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
74
- }
75
- src.push("gl_Position = clipPos;");
76
- src.push(" }");
77
- src.push("}");
78
- return src;
79
- }
80
-
81
- _buildFragmentShader() {
82
- const scene = this._scene;
83
- const sectionPlanesState = scene._sectionPlanesState;
84
- const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
85
- const src = [];
86
- src.push("#version 300 es");
87
- src.push("// Batched geometry normals fragment shader");
88
-
89
-
90
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
91
- src.push("precision highp float;");
92
- src.push("precision highp int;");
93
- src.push("#else");
94
- src.push("precision mediump float;");
95
- src.push("precision mediump int;");
96
- src.push("#endif");
97
-
98
- if (scene.logarithmicDepthBufferEnabled) {
99
- src.push("in float isPerspective;");
100
- src.push("uniform float logDepthBufFC;");
101
- src.push("in float vFragDepth;");
102
- }
103
-
104
- if (clipping) {
105
- src.push("in vec4 vWorldPosition;");
106
- src.push("in float vFlags;");
107
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
108
- src.push("uniform bool sectionPlaneActive" + i + ";");
109
- src.push("uniform vec3 sectionPlanePos" + i + ";");
110
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
111
- }
112
- }
113
- src.push("in vec3 vViewNormal;");
114
- src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
115
- src.push(" return normalize( normal ) * 0.5 + 0.5;");
116
- src.push("}");
117
- src.push("out vec4 outColor;");
118
-
119
- src.push("void main(void) {");
120
- if (clipping) {
121
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
122
- src.push(" if (clippable) {");
123
- src.push(" float dist = 0.0;");
124
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
125
- src.push(" if (sectionPlaneActive" + i + ") {");
126
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
127
- src.push(" }");
128
- }
129
- src.push(" if (dist > 0.0) { discard; }");
130
- src.push(" }");
131
- }
132
- if (scene.logarithmicDepthBufferEnabled) {
133
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
134
- }
135
- src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
136
- src.push("}");
137
- return src;
138
- }
139
- }
@@ -1,125 +0,0 @@
1
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
-
3
- // Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
4
- // accuracy at close range to improve accuracy at long range. This can
5
- // mess up accuracy for occlusion tests, so we'll disable for now.
6
-
7
- const ENABLE_LOG_DEPTH_BUF = false;
8
-
9
- /**
10
- * @private
11
- */
12
- export class TrianglesOcclusionRenderer extends TrianglesBatchingRenderer {
13
-
14
- _buildVertexShader() {
15
- const scene = this._scene;
16
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
17
- const src = [];
18
- src.push("#version 300 es");
19
- src.push("// Triangles batching occlusion vertex shader");
20
-
21
- src.push("uniform int renderPass;");
22
- src.push("in vec3 position;");
23
- if (scene.entityOffsetsEnabled) {
24
- src.push("in vec3 offset;");
25
- }
26
- src.push("in vec4 color;");
27
- src.push("in float flags;");
28
-
29
- this._addMatricesUniformBlockLines(src);
30
-
31
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
32
- src.push("uniform float logDepthBufFC;");
33
- src.push("out float vFragDepth;");
34
- src.push("bool isPerspectiveMatrix(mat4 m) {");
35
- src.push(" return (m[2][3] == - 1.0);");
36
- src.push("}");
37
- src.push("out float isPerspective;");
38
- }
39
- if (clipping) {
40
- src.push("out vec4 vWorldPosition;");
41
- src.push("out float vFlags;");
42
- }
43
- src.push("void main(void) {");
44
-
45
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
46
- // renderPass = COLOR_OPAQUE
47
- // Only opaque objects can be occluders
48
-
49
- src.push(`int colorFlag = int(flags) & 0xF;`);
50
- src.push(`if (colorFlag != renderPass) {`);
51
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
52
-
53
- src.push(" } else {");
54
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
55
- if (scene.entityOffsetsEnabled) {
56
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
57
- }
58
-
59
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
60
- if (clipping) {
61
- src.push(" vWorldPosition = worldPosition;");
62
- src.push(" vFlags = flags;");
63
- }
64
- src.push("vec4 clipPos = projMatrix * viewPosition;");
65
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
66
- src.push("vFragDepth = 1.0 + clipPos.w;");
67
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
68
- }
69
- src.push("gl_Position = clipPos;");
70
- src.push(" }");
71
- src.push("}");
72
- return src;
73
- }
74
-
75
- _buildFragmentShader() {
76
- const scene = this._scene;
77
- const sectionPlanesState = scene._sectionPlanesState;
78
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
79
- const src = [];
80
- src.push("#version 300 es");
81
- src.push("// Triangles batching occlusion fragment shader");
82
-
83
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
84
- src.push("precision highp float;");
85
- src.push("precision highp int;");
86
- src.push("#else");
87
- src.push("precision mediump float;");
88
- src.push("precision mediump int;");
89
- src.push("#endif");
90
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
91
- src.push("in float isPerspective;");
92
- src.push("uniform float logDepthBufFC;");
93
- src.push("in float vFragDepth;");
94
- }
95
- if (clipping) {
96
- src.push("in vec4 vWorldPosition;");
97
- src.push("in float vFlags;");
98
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
99
- src.push("uniform bool sectionPlaneActive" + i + ";");
100
- src.push("uniform vec3 sectionPlanePos" + i + ";");
101
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
102
- }
103
- }
104
- src.push("out vec4 outColor;");
105
- src.push("void main(void) {");
106
- if (clipping) {
107
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
108
- src.push(" if (clippable) {");
109
- src.push(" float dist = 0.0;");
110
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
111
- src.push(" if (sectionPlaneActive" + i + ") {");
112
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
113
- src.push(" }");
114
- }
115
- src.push(" if (dist > 0.0) { discard; }");
116
- src.push(" }");
117
- }
118
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
119
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
120
- }
121
- src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
122
- src.push("}");
123
- return src;
124
- }
125
- }