@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,208 +0,0 @@
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- /**
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- * @author https://github.com/tmarti, with support from https://tribia.com/
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- * @license MIT
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- **/
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-
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- const MAX_RE_BUCKET_FAN_OUT = 8;
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-
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- let compareEdgeIndices = null;
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-
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- function compareIndices(a, b) {
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- let retVal = compareEdgeIndices[a * 2] - compareEdgeIndices[b * 2];
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- if (retVal !== 0) {
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- return retVal;
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- }
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- return compareEdgeIndices[a * 2 + 1] - compareEdgeIndices[b * 2 + 1];
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- }
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-
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- function preSortEdgeIndices(edgeIndices) {
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- if ((edgeIndices || []).length === 0) {
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- return [];
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- }
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- let seq = new Int32Array(edgeIndices.length / 2);
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- for (let i = 0, len = seq.length; i < len; i++) {
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- seq[i] = i;
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- }
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- for (let i = 0, j = 0, len = edgeIndices.length; i < len; i += 2) {
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- if (edgeIndices[i] > edgeIndices[i + 1]) {
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- let tmp = edgeIndices[i];
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- edgeIndices[i] = edgeIndices[i + 1];
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- edgeIndices[i + 1] = tmp;
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- }
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- }
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- compareEdgeIndices = new Int32Array(edgeIndices);
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- seq.sort(compareIndices);
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- const sortedEdgeIndices = new Int32Array(edgeIndices.length);
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- for (let i = 0, len = seq.length; i < len; i++) {
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- sortedEdgeIndices[i * 2 + 0] = edgeIndices[seq[i] * 2 + 0];
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- sortedEdgeIndices[i * 2 + 1] = edgeIndices[seq[i] * 2 + 1];
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- }
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- return sortedEdgeIndices;
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- }
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-
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- /**
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- * @param {{positionsCompressed: number[], indices: number[], edgeIndices: number[]}} mesh
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- * @param {number} bitsPerBucket
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- * @param {boolean} checkResult
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- *
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- * @returns {{positionsCompressed: number[], indices: number[], edgeIndices: number[]}[]}
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- */
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- function rebucketPositions(mesh, bitsPerBucket, checkResult = false) {
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- const positionsCompressed = (mesh.positionsCompressed || []);
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- const edgeIndices = preSortEdgeIndices(mesh.edgeIndices || []);
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-
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- function edgeSearch(el0, el1) { // Code adapted from https://stackoverflow.com/questions/22697936/binary-search-in-javascript
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- if (el0 > el1) {
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- let tmp = el0;
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- el0 = el1;
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- el1 = tmp;
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- }
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-
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- function compare_fn(a, b) {
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- if (a !== el0) {
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- return el0 - a;
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- }
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- if (b !== el1) {
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- return el1 - b;
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- }
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- return 0;
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- }
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-
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- let m = 0;
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- let n = (edgeIndices.length >> 1) - 1;
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- while (m <= n) {
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- const k = (n + m) >> 1;
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- const cmp = compare_fn(edgeIndices[k * 2], edgeIndices[k * 2 + 1]);
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- if (cmp > 0) {
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- m = k + 1;
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- } else if (cmp < 0) {
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- n = k - 1;
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- } else {
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- return k;
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- }
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- }
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- return -m - 1;
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- }
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-
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- const alreadyOutputEdgeIndices = new Int32Array(edgeIndices.length / 2);
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- alreadyOutputEdgeIndices.fill(0);
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-
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- const numPositions = positionsCompressed.length / 3;
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-
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- if (numPositions > ((1 << bitsPerBucket) * MAX_RE_BUCKET_FAN_OUT)) {
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- return [mesh];
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- }
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-
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- const bucketIndicesRemap = new Int32Array(numPositions);
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- bucketIndicesRemap.fill(-1);
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-
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- const buckets = [];
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-
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- function addEmptyBucket() {
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- bucketIndicesRemap.fill(-1);
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-
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- const newBucket = {
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- positionsCompressed: [],
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- indices: [],
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- edgeIndices: [],
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- maxNumPositions: (1 << bitsPerBucket) - bitsPerBucket,
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- numPositions: 0,
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- bucketNumber: buckets.length,
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- };
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-
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- buckets.push(newBucket);
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-
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- return newBucket;
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- }
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-
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- let currentBucket = addEmptyBucket();
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-
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- // let currentBucket = 0;
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-
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- let retVal = 0;
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-
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- for (let i = 0, len = indices.length; i < len; i += 3) {
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- let additonalPositionsInBucket = 0;
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- const ii0 = indices[i];
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- const ii1 = indices[i + 1];
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- const ii2 = indices[i + 2];
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- if (bucketIndicesRemap[ii0] === -1) {
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- additonalPositionsInBucket++;
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- }
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- if (bucketIndicesRemap[ii1] === -1) {
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- additonalPositionsInBucket++;
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- }
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- if (bucketIndicesRemap[ii2] === -1) {
136
- additonalPositionsInBucket++;
137
- }
138
- if ((additonalPositionsInBucket + currentBucket.numPositions) > currentBucket.maxNumPositions) {
139
- currentBucket = addEmptyBucket();
140
- }
141
- if (currentBucket.bucketNumber > MAX_RE_BUCKET_FAN_OUT) {
142
- return [mesh];
143
- }
144
- if (bucketIndicesRemap[ii0] === -1) {
145
- bucketIndicesRemap[ii0] = currentBucket.numPositions++;
146
- currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3]);
147
- currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3 + 1]);
148
- currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3 + 2]);
149
- }
150
- if (bucketIndicesRemap[ii1] === -1) {
151
- bucketIndicesRemap[ii1] = currentBucket.numPositions++;
152
- currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3]);
153
- currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3 + 1]);
154
- currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3 + 2]);
155
- }
156
- if (bucketIndicesRemap[ii2] === -1) {
157
- bucketIndicesRemap[ii2] = currentBucket.numPositions++;
158
- currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3]);
159
- currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3 + 1]);
160
- currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3 + 2]);
161
- }
162
- // Check possible edge1
163
- let edgeIndex;
164
- if ((edgeIndex = edgeSearch(ii0, ii1)) >= 0) {
165
- if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
166
- alreadyOutputEdgeIndices[edgeIndex] = 1;
167
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
168
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
169
- }
170
- }
171
- if ((edgeIndex = edgeSearch(ii0, ii2)) >= 0) {
172
- if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
173
- alreadyOutputEdgeIndices[edgeIndex] = 1;
174
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
175
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
176
- }
177
- }
178
- if ((edgeIndex = edgeSearch(ii1, ii2)) >= 0) {
179
- if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
180
- alreadyOutputEdgeIndices[edgeIndex] = 1;
181
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
182
- currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
183
- }
184
- }
185
- }
186
-
187
- const prevBytesPerIndex = bitsPerBucket / 8 * 2;
188
- const newBytesPerIndex = bitsPerBucket / 8;
189
-
190
- const originalSize = positionsCompressed.length * 2 + (indices.length + edgeIndices.length) * prevBytesPerIndex;
191
-
192
- let newSize = 0;
193
- let newPositions = -positionsCompressed.length / 3;
194
-
195
- buckets.forEach(bucket => {
196
- newSize += bucket.positionsCompressed.length * 2 + (bucket.indices.length + bucket.edgeIndices.length) * newBytesPerIndex;
197
- newPositions += bucket.positionsCompressed.length / 3;
198
- });
199
- if (newSize > originalSize) {
200
- return [mesh];
201
- }
202
- if (checkResult) {
203
- doCheckResult(buckets, mesh);
204
- }
205
- return buckets;
206
- }
207
-
208
- export {rebucketPositions}
@@ -1,389 +0,0 @@
1
- import {Program} from "../../../../webgl/Program.js";
2
- import {math} from "../../../../math/math.js";
3
- import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
4
-
5
- const tempVec3a = math.vec3();
6
- const tempVec3b = math.vec3();
7
- const tempMat4a = math.mat4();
8
-
9
- /**
10
- * @private
11
- */
12
- export class DTXLinesColorRenderer {
13
-
14
- constructor(scene) {
15
- this._scene = scene;
16
- this._hash = this._getHash();
17
- this._allocate();
18
- }
19
-
20
- getValid() {
21
- return this._hash === this._getHash();
22
- };
23
-
24
- _getHash() {
25
- return this._scene._sectionPlanesState.getHash();
26
- }
27
-
28
- drawLayer(frameCtx, dataTextureLayer, renderPass) {
29
-
30
- const scene = this._scene;
31
- const camera = scene.camera;
32
- const model = dataTextureLayer.model;
33
- const gl = scene.canvas.gl;
34
- const state = dataTextureLayer._state;
35
- const textureState = state.textureState;
36
- const origin = dataTextureLayer._state.origin;
37
- const {position, rotationMatrix} = model;
38
- const viewMatrix = camera.viewMatrix;
39
-
40
- if (!this._program) {
41
- this._allocate();
42
- if (this.errors) {
43
- return;
44
- }
45
- }
46
-
47
- if (frameCtx.lastProgramId !== this._program.id) {
48
- frameCtx.lastProgramId = this._program.id;
49
- this._bindProgram(frameCtx, state);
50
- }
51
-
52
- textureState.bindCommonTextures(
53
- this._program,
54
- this.uPerObjectDecodeMatrix,
55
- this._uPerVertexPosition,
56
- this.uPerObjectColorAndFlags,
57
- this._uPerObjectMatrix
58
- );
59
-
60
- let rtcViewMatrix;
61
-
62
- const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
63
- const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
64
- if (gotOrigin || gotPosition) {
65
- const rtcOrigin = tempVec3a;
66
- if (gotOrigin) {
67
- const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
68
- rtcOrigin[0] = rotatedOrigin[0];
69
- rtcOrigin[1] = rotatedOrigin[1];
70
- rtcOrigin[2] = rotatedOrigin[2];
71
- } else {
72
- rtcOrigin[0] = 0;
73
- rtcOrigin[1] = 0;
74
- rtcOrigin[2] = 0;
75
- }
76
- rtcOrigin[0] += position[0];
77
- rtcOrigin[1] += position[1];
78
- rtcOrigin[2] += position[2];
79
- rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
80
- } else {
81
- rtcViewMatrix = viewMatrix;
82
- }
83
-
84
- gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
85
- gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
86
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
87
- gl.uniform1i(this._uRenderPass, renderPass);
88
-
89
- if (scene.logarithmicDepthBufferEnabled) {
90
- const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
91
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
92
- }
93
-
94
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
95
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
96
- if (numAllocatedSectionPlanes > 0) {
97
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
98
- const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
99
- const renderFlags = model.renderFlags;
100
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
101
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
102
- if (sectionPlaneUniforms) {
103
- if (sectionPlaneIndex < numSectionPlanes) {
104
- const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
105
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
106
- if (active) {
107
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
108
- if (origin) {
109
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
110
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
111
- } else {
112
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
113
- }
114
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
115
- }
116
- } else {
117
- gl.uniform1i(sectionPlaneUniforms.active, 0);
118
- }
119
- }
120
- }
121
- }
122
-
123
- if (state.numIndices8Bits > 0) {
124
- textureState.bindLineIndicesTextures(
125
- this._program,
126
- this._uPerLineObject,
127
- this._uPerLineIndices,
128
- 8 // 8 bits indices
129
- );
130
- gl.drawArrays(gl.LINES, 0, state.numIndices8Bits);
131
- }
132
-
133
- if (state.numIndices16Bits > 0) {
134
- textureState.bindLineIndicesTextures(
135
- this._program,
136
- this._uPerLineObject,
137
- this._uPerLineIndices,
138
- 16 // 16 bits indices
139
- );
140
- gl.drawArrays(gl.LINES, 0, state.numIndices16Bits);
141
- }
142
-
143
- if (state.numIndices32Bits > 0) {
144
- textureState.bindLineIndicesTextures(
145
- this._program,
146
- this._uPerLineObject,
147
- this._uPerLineIndices,
148
- 32 // 32 bits indices
149
- );
150
- gl.drawArrays(gl.LINES, 0, state.numIndices32Bits);
151
- }
152
-
153
- frameCtx.drawElements++;
154
- }
155
-
156
- _allocate() {
157
- const scene = this._scene;
158
- const gl = scene.canvas.gl;
159
- this._program = new Program(gl, this._buildShader());
160
- if (this._program.errors) {
161
- this.errors = this._program.errors;
162
- console.error(this.errors);
163
- return;
164
- }
165
- const program = this._program;
166
- this._uRenderPass = program.getLocation("renderPass");
167
- this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
168
- this._uViewMatrix = program.getLocation("viewMatrix");
169
- this._uProjMatrix = program.getLocation("projMatrix");
170
- this._uSectionPlanes = [];
171
- for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
172
- this._uSectionPlanes.push({
173
- active: program.getLocation("sectionPlaneActive" + i),
174
- pos: program.getLocation("sectionPlanePos" + i),
175
- dir: program.getLocation("sectionPlaneDir" + i)
176
- });
177
- }
178
- if (scene.logarithmicDepthBufferEnabled) {
179
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
180
- }
181
- this.uPerObjectDecodeMatrix = "uPerObjectDecodeMatrix";
182
- this.uPerObjectColorAndFlags = "uPerObjectColorAndFlags";
183
- this._uPerVertexPosition = "uPerVertexPosition";
184
- this._uPerLineIndices = "uPerLineIndices";
185
- this._uPerLineObject = "uPerLineObject";
186
- this._uPerObjectMatrix= "uPerObjectMatrix";
187
- this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
188
- }
189
-
190
- _bindProgram(frameCtx) {
191
- const scene = this._scene;
192
- const gl = scene.canvas.gl;
193
- const program = this._program;
194
- const project = scene.camera.project;
195
- program.bind();
196
- if (scene.logarithmicDepthBufferEnabled) {
197
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
198
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
199
- }
200
- }
201
-
202
- _buildShader() {
203
- return {
204
- vertex: this._buildVertexShader(),
205
- fragment: this._buildFragmentShader()
206
- };
207
- }
208
-
209
- _buildVertexShader() {
210
- const scene = this._scene;
211
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
212
- const src = [];
213
- src.push("#version 300 es");
214
- src.push("// LinesDataTextureColorRenderer");
215
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
216
- src.push("precision highp float;");
217
- src.push("precision highp int;");
218
- src.push("precision highp usampler2D;");
219
- src.push("precision highp isampler2D;");
220
- src.push("precision highp sampler2D;");
221
- src.push("#else");
222
- src.push("precision mediump float;");
223
- src.push("precision mediump int;");
224
- src.push("precision mediump usampler2D;");
225
- src.push("precision mediump isampler2D;");
226
- src.push("precision mediump sampler2D;");
227
- src.push("#endif");
228
-
229
- src.push("uniform int renderPass;");
230
-
231
- if (scene.entityOffsetsEnabled) {
232
- // src.push("in vec3 offset;");
233
- }
234
-
235
- src.push("uniform mat4 sceneModelMatrix;");
236
- src.push("uniform mat4 viewMatrix;");
237
- src.push("uniform mat4 projMatrix;");
238
-
239
- src.push("uniform highp sampler2D uPerObjectDecodeMatrix;");
240
- src.push("uniform highp sampler2D uPerObjectMatrix;");
241
- src.push("uniform lowp usampler2D uPerObjectColorAndFlags;");
242
- src.push("uniform mediump usampler2D uPerVertexPosition;");
243
- src.push("uniform highp usampler2D uPerLineIndices;");
244
- src.push("uniform mediump usampler2D uPerLineObject;");
245
-
246
- // src.push("uniform vec4 color;");
247
-
248
- if (scene.logarithmicDepthBufferEnabled) {
249
- src.push("uniform float logDepthBufFC;");
250
- src.push("out float vFragDepth;");
251
- src.push("bool isPerspectiveMatrix(mat4 m) {");
252
- src.push(" return (m[2][3] == - 1.0);");
253
- src.push("}");
254
- src.push("out float isPerspective;");
255
- }
256
- if (clipping) {
257
- src.push("out vec4 vWorldPosition;");
258
- src.push("flat out uint vFlags2;");
259
- }
260
- src.push("out vec4 vColor;");
261
- src.push("void main(void) {");
262
-
263
- src.push(" int lineIndex = gl_VertexID / 2;")
264
-
265
- src.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;")
266
- src.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;")
267
-
268
- src.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
269
-
270
- src.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
271
-
272
- src.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
273
- src.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
274
-
275
- // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
276
- // renderPass = COLOR_OPAQUE
277
-
278
- src.push(` if (int(flags.x) != renderPass) {`);
279
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
280
- src.push(" return;"); // Cull vertex
281
- src.push(" } else {");
282
-
283
- src.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
284
- src.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));");
285
- src.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;");
286
- src.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;")
287
- src.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;")
288
- src.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));");
289
- src.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
290
-
291
- src.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;")
292
- src.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;")
293
-
294
- src.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
295
- src.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
296
-
297
- src.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
298
- src.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
299
-
300
- src.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));")
301
-
302
- src.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
303
- src.push(` if (color.a == 0u) {`);
304
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
305
- src.push(" return;");
306
- src.push(" };");
307
- src.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
308
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
309
- if (clipping) {
310
- src.push(" vWorldPosition = worldPosition;");
311
- src.push(" vFlags2 = flags2.r;");
312
- }
313
- src.push(" vec4 clipPos = projMatrix * viewPosition;");
314
- if (scene.logarithmicDepthBufferEnabled) {
315
- src.push(" vFragDepth = 1.0 + clipPos.w;");
316
- src.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));");
317
- }
318
- src.push(" gl_Position = clipPos;");
319
- src.push(" vec4 rgb = vec4(color.rgba);");
320
- src.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");
321
- src.push(" }");
322
- src.push("}");
323
- return src;
324
- }
325
-
326
- _buildFragmentShader() {
327
- const scene = this._scene;
328
- const sectionPlanesState = scene._sectionPlanesState;
329
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
330
- const src = [];
331
- src.push('#version 300 es');
332
- src.push("// LinesDataTextureColorRenderer fragment shader");
333
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
334
- src.push("precision highp float;");
335
- src.push("precision highp int;");
336
- src.push("#else");
337
- src.push("precision mediump float;");
338
- src.push("precision mediump int;");
339
- src.push("#endif");
340
- if (scene.logarithmicDepthBufferEnabled) {
341
- src.push("in float isPerspective;");
342
- src.push("uniform float logDepthBufFC;");
343
- src.push("in float vFragDepth;");
344
- }
345
- if (clipping) {
346
- src.push("in vec4 vWorldPosition;");
347
- src.push("flat in uint vFlags2;");
348
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
349
- src.push("uniform bool sectionPlaneActive" + i + ";");
350
- src.push("uniform vec3 sectionPlanePos" + i + ";");
351
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
352
- }
353
- }
354
- src.push("in vec4 vColor;");
355
- src.push("out vec4 outColor;");
356
- src.push("void main(void) {");
357
- if (clipping) {
358
- src.push(" bool clippable = vFlags2 > 0u;");
359
- src.push(" if (clippable) {");
360
- src.push(" float dist = 0.0;");
361
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
362
- src.push("if (sectionPlaneActive" + i + ") {");
363
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
364
- src.push("}");
365
- }
366
- src.push(" if (dist > 0.0) { ");
367
- src.push(" discard;")
368
- src.push(" }");
369
- src.push("}");
370
- }
371
- if (scene.logarithmicDepthBufferEnabled) {
372
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
373
- }
374
- src.push(" outColor = vColor;");
375
- src.push("}");
376
- return src;
377
- }
378
-
379
- webglContextRestored() {
380
- this._program = null;
381
- }
382
-
383
- destroy() {
384
- if (this._program) {
385
- this._program.destroy();
386
- }
387
- this._program = null;
388
- }
389
- }
@@ -1,65 +0,0 @@
1
- import {DTXLinesColorRenderer} from "./DTXLinesColorRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- class DTXLinesRenderers {
7
-
8
- constructor(scene) {
9
- this._scene = scene;
10
- }
11
-
12
- _compile() {
13
- if (this._colorRenderer && (!this._colorRenderer.getValid())) {
14
- this._colorRenderer.destroy();
15
- this._colorRenderer = null;
16
- }
17
-
18
- }
19
-
20
- eagerCreateRenders() {
21
-
22
- // Pre-initialize certain renderers that would otherwise be lazy-initialised
23
- // on user interaction, such as picking or emphasis, so that there is no delay
24
- // when user first begins interacting with the viewer.
25
-
26
- }
27
-
28
- get colorRenderer() {
29
- if (!this._colorRenderer) {
30
- this._colorRenderer = new DTXLinesColorRenderer(this._scene, false);
31
- }
32
- return this._colorRenderer;
33
- }
34
-
35
- _destroy() {
36
- if (this._colorRenderer) {
37
- this._colorRenderer.destroy();
38
- }
39
- }
40
- }
41
-
42
- const cachedRenderers = {};
43
-
44
- /**
45
- * @private
46
- */
47
- export function getRenderers(scene) {
48
- const sceneId = scene.id;
49
- let dataTextureRenderers = cachedRenderers[sceneId];
50
- if (!dataTextureRenderers) {
51
- dataTextureRenderers = new DTXLinesRenderers(scene);
52
- cachedRenderers[sceneId] = dataTextureRenderers;
53
- dataTextureRenderers._compile();
54
- dataTextureRenderers.eagerCreateRenders();
55
- scene.on("compile", () => {
56
- dataTextureRenderers._compile();
57
- dataTextureRenderers.eagerCreateRenders();
58
- });
59
- scene.on("destroyed", () => {
60
- delete cachedRenderers[sceneId];
61
- dataTextureRenderers._destroy();
62
- });
63
- }
64
- return dataTextureRenderers;
65
- }