@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,466 +0,0 @@
1
- import {Program} from "../../../../webgl/Program.js";
2
- import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
3
- import {math} from "../../../../math/math.js";
4
-
5
- const tempVec3a = math.vec3();
6
- const tempVec3b = math.vec3();
7
- const tempVec3c = math.vec3();
8
- const tempVec3d = math.vec3();
9
- const tempMat4a = math.mat4();
10
-
11
- /**
12
- * @private
13
- */
14
- export class DTXTrianglesPickDepthRenderer {
15
-
16
- constructor(scene) {
17
- this._scene = scene;
18
- this._hash = this._getHash();
19
- this._allocate();
20
- }
21
-
22
- getValid() {
23
- return this._hash === this._getHash();
24
- }
25
-
26
- _getHash() {
27
- return this._scene._sectionPlanesState.getHash();
28
- }
29
-
30
- drawLayer(frameCtx, dataTextureLayer, renderPass) {
31
-
32
- const model = dataTextureLayer.model;
33
- const scene = model.scene;
34
- const camera = scene.camera;
35
- const gl = scene.canvas.gl;
36
- const state = dataTextureLayer._state;
37
- const textureState = state.textureState;
38
- const origin = dataTextureLayer._state.origin;
39
- const {position, rotationMatrix} = model;
40
-
41
- const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
42
- const projMatrix = frameCtx.pickProjMatrix || camera.projMatrix;
43
- const eye = frameCtx.pickOrigin || camera.eye;
44
- const far = frameCtx.pickProjMatrix ? frameCtx.pickZFar : camera.project.far;
45
-
46
- if (!this._program) {
47
- this._allocate();
48
- }
49
-
50
- if (frameCtx.lastProgramId !== this._program.id) {
51
- frameCtx.lastProgramId = this._program.id;
52
- this._bindProgram();
53
- }
54
-
55
- textureState.bindCommonTextures(
56
- this._program,
57
- this.uTexturePerObjectPositionsDecodeMatrix,
58
- this._uTexturePerVertexIdCoordinates,
59
- this.uTexturePerObjectColorsAndFlags,
60
- this._uTexturePerObjectMatrix
61
- );
62
-
63
- let rtcViewMatrix;
64
- let rtcCameraEye;
65
-
66
- if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
67
- const rtcOrigin = tempVec3a;
68
- if (origin) {
69
- const rotatedOrigin = tempVec3b;
70
- math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
71
- rtcOrigin[0] = rotatedOrigin[0];
72
- rtcOrigin[1] = rotatedOrigin[1];
73
- rtcOrigin[2] = rotatedOrigin[2];
74
- } else {
75
- rtcOrigin[0] = 0;
76
- rtcOrigin[1] = 0;
77
- rtcOrigin[2] = 0;
78
- }
79
- rtcOrigin[0] += position[0];
80
- rtcOrigin[1] += position[1];
81
- rtcOrigin[2] += position[2];
82
- rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
83
- rtcCameraEye = tempVec3c;
84
- rtcCameraEye[0] = eye[0] - rtcOrigin[0];
85
- rtcCameraEye[1] = eye[1] - rtcOrigin[1];
86
- rtcCameraEye[2] = eye[2] - rtcOrigin[2];
87
- frameCtx.snapPickOrigin[0] = rtcOrigin[0];
88
- frameCtx.snapPickOrigin[1] = rtcOrigin[1];
89
- frameCtx.snapPickOrigin[2] = rtcOrigin[2];
90
- } else {
91
- rtcViewMatrix = viewMatrix;
92
- rtcCameraEye = eye;
93
- frameCtx.snapPickOrigin[0] = 0;
94
- frameCtx.snapPickOrigin[1] = 0;
95
- frameCtx.snapPickOrigin[2] = 0;
96
- }
97
-
98
- gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
99
- gl.uniform1i(this._uRenderPass, renderPass);
100
- gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
101
- gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos);
102
- gl.uniform2f(this._uDrawingBufferSize, gl.drawingBufferWidth, gl.drawingBufferHeight);
103
- gl.uniform1f(this._uPickZNear, frameCtx.pickZNear);
104
- gl.uniform1f(this._uPickZFar, frameCtx.pickZFar);
105
- gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
106
- gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
107
- gl.uniformMatrix4fv(this._uProjMatrix, false, projMatrix);
108
- if (scene.logarithmicDepthBufferEnabled) {
109
- const logDepthBufFC = 2.0 / (Math.log(far + 1.0) / Math.LN2);
110
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
111
- }
112
-
113
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
114
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
115
- if (numAllocatedSectionPlanes > 0) {
116
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
117
- const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
118
- const renderFlags = model.renderFlags;
119
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
120
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
121
- if (sectionPlaneUniforms) {
122
- if (sectionPlaneIndex < numSectionPlanes) {
123
- const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
124
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
125
- if (active) {
126
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
127
- if (origin) {
128
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
129
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
130
- } else {
131
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
132
- }
133
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
134
- }
135
- } else {
136
- gl.uniform1i(sectionPlaneUniforms.active, 0);
137
- }
138
- }
139
- }
140
- }
141
- if (state.numIndices8Bits > 0) {
142
- textureState.bindTriangleIndicesTextures(
143
- this._program,
144
- this._uTexturePerPolygonIdPortionIds,
145
- this._uTexturePerPolygonIdIndices,
146
- 8 // 8 bits indices
147
- );
148
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
149
- }
150
- if (state.numIndices16Bits > 0) {
151
- textureState.bindTriangleIndicesTextures(
152
- this._program,
153
- this._uTexturePerPolygonIdPortionIds,
154
- this._uTexturePerPolygonIdIndices,
155
- 16 // 16 bits indices
156
- );
157
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
158
- }
159
- if (state.numIndices32Bits > 0) {
160
- textureState.bindTriangleIndicesTextures(
161
- this._program,
162
- this._uTexturePerPolygonIdPortionIds,
163
- this._uTexturePerPolygonIdIndices,
164
- 32 // 32 bits indices
165
- );
166
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
167
- }
168
- frameCtx.drawElements++;
169
- }
170
-
171
- _allocate() {
172
- const scene = this._scene;
173
- const gl = scene.canvas.gl;
174
- this._program = new Program(gl, this._buildShader());
175
- if (this._program.errors) {
176
- this.errors = this._program.errors;
177
- return;
178
- }
179
- const program = this._program;
180
- this._uRenderPass = program.getLocation("renderPass");
181
- this._uPickInvisible = program.getLocation("pickInvisible");
182
- this._uPickClipPos = program.getLocation("pickClipPos");
183
- this._uDrawingBufferSize = program.getLocation("drawingBufferSize");
184
- this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
185
- this._uViewMatrix = program.getLocation("viewMatrix");
186
- this._uProjMatrix = program.getLocation("projMatrix");
187
- this._uSectionPlanes = [];
188
- for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
189
- this._uSectionPlanes.push({
190
- active: program.getLocation("sectionPlaneActive" + i),
191
- pos: program.getLocation("sectionPlanePos" + i),
192
- dir: program.getLocation("sectionPlaneDir" + i)
193
- });
194
- }
195
- this._uPickZNear = program.getLocation("pickZNear");
196
- this._uPickZFar = program.getLocation("pickZFar");
197
- if (scene.logarithmicDepthBufferEnabled) {
198
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
199
- }
200
- this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
201
- this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
202
- this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
203
- this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
204
- this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
205
- this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
206
- this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix";
207
- this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
208
- }
209
-
210
- _bindProgram() {
211
- this._program.bind();
212
- }
213
-
214
- _buildShader() {
215
- return {
216
- vertex: this._buildVertexShader(),
217
- fragment: this._buildFragmentShader()
218
- };
219
- }
220
-
221
- _buildVertexShader() {
222
-
223
- const scene = this._scene;
224
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
225
- const src = [];
226
- src.push("#version 300 es");
227
- src.push("// Triangles dataTexture pick depth vertex shader");
228
-
229
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
230
- src.push("precision highp float;");
231
- src.push("precision highp int;");
232
- src.push("precision highp usampler2D;");
233
- src.push("precision highp isampler2D;");
234
- src.push("precision highp sampler2D;");
235
- src.push("#else");
236
- src.push("precision mediump float;");
237
- src.push("precision mediump int;");
238
- src.push("precision mediump usampler2D;");
239
- src.push("precision mediump isampler2D;");
240
- src.push("precision mediump sampler2D;");
241
- src.push("#endif");
242
-
243
- src.push("uniform int renderPass;");
244
-
245
- if (scene.entityOffsetsEnabled) {
246
- src.push("in vec3 offset;");
247
- }
248
-
249
- src.push("uniform mat4 sceneModelMatrix;");
250
- src.push("uniform mat4 viewMatrix;");
251
- src.push("uniform mat4 projMatrix;");
252
- src.push("uniform bool pickInvisible;");
253
-
254
- src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
255
- src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
256
- src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
257
- src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
258
- src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
259
- src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
260
- src.push("uniform vec3 uCameraEyeRtc;");
261
-
262
- src.push("vec3 positions[3];")
263
-
264
- if (scene.logarithmicDepthBufferEnabled) {
265
- src.push("uniform float logDepthBufFC;");
266
- src.push("out float vFragDepth;");
267
- src.push("out float isPerspective;");
268
- }
269
-
270
- src.push("uniform vec2 pickClipPos;");
271
- src.push("uniform vec2 drawingBufferSize;");
272
-
273
- src.push("vec4 remapClipPos(vec4 clipPos) {");
274
- src.push(" clipPos.xy /= clipPos.w;")
275
- src.push(` clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;`);
276
- src.push(" clipPos.xy *= clipPos.w;")
277
- src.push(" return clipPos;")
278
- src.push("}");
279
-
280
- src.push("bool isPerspectiveMatrix(mat4 m) {");
281
- src.push(" return (m[2][3] == - 1.0);");
282
- src.push("}");
283
-
284
- if (clipping) {
285
- src.push("out vec4 vWorldPosition;");
286
- src.push("flat out uint vFlags2;");
287
- }
288
- src.push("out vec4 vViewPosition;");
289
- src.push("void main(void) {");
290
-
291
- // constants
292
- src.push("int polygonIndex = gl_VertexID / 3;")
293
-
294
- // get packed object-id
295
- src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
296
- src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
297
-
298
- src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
299
- src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
300
-
301
- // get flags & flags2
302
- src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
303
- src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
304
-
305
- // flags.w = NOT_RENDERED | PICK
306
- // renderPass = PICK
307
-
308
- src.push(`if (int(flags.w) != renderPass) {`);
309
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
310
- src.push(" return;"); // Cull vertex
311
- src.push("} else {");
312
-
313
- // get vertex base
314
- src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
315
-
316
- src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
317
-
318
- src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
319
-
320
- src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
321
- src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
322
-
323
- src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
324
- src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
325
-
326
- src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
327
- src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
328
-
329
- src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
330
-
331
- src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
332
-
333
- src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
334
-
335
- // get position
336
- src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
337
- src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
338
- src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
339
-
340
- // get color
341
- src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
342
-
343
- src.push(`if (color.a == 0u) {`);
344
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
345
- src.push(" return;");
346
- src.push("};");
347
-
348
- // get normal
349
- src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
350
-
351
- src.push("vec3 position;");
352
- src.push("position = positions[gl_VertexID % 3];");
353
-
354
- // when the geometry is not solid, if needed, flip the triangle winding
355
- src.push("if (solid != 1u) {");
356
- src.push("if (isPerspectiveMatrix(projMatrix)) {");
357
- src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
358
- src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
359
- src.push("position = positions[2 - (gl_VertexID % 3)];");
360
- src.push("}");
361
- src.push("} else {");
362
- src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
363
- src.push("if (viewNormal.z < 0.0) {");
364
- src.push("position = positions[2 - (gl_VertexID % 3)];");
365
- src.push("}");
366
- src.push("}");
367
- src.push("}");
368
-
369
- src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
370
-
371
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
372
-
373
- if (clipping) {
374
- src.push(" vWorldPosition = worldPosition;");
375
- src.push(" vFlags2 = flags2.r;");
376
- }
377
- src.push("vViewPosition = viewPosition;");
378
- src.push("vec4 clipPos = projMatrix * viewPosition;");
379
- if (scene.logarithmicDepthBufferEnabled) {
380
- src.push("vFragDepth = 1.0 + clipPos.w;");
381
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
382
- }
383
- src.push("gl_Position = remapClipPos(clipPos);");
384
- src.push(" }");
385
- src.push("}");
386
- return src;
387
- }
388
-
389
- _buildFragmentShader() {
390
-
391
- const scene = this._scene;
392
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
393
- const src = [];
394
- src.push('#version 300 es');
395
- src.push("// Triangles dataTexture pick depth fragment shader");
396
-
397
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
398
- src.push("precision highp float;");
399
- src.push("precision highp int;");
400
- src.push("#else");
401
- src.push("precision mediump float;");
402
- src.push("precision mediump int;");
403
- src.push("#endif");
404
-
405
- if (scene.logarithmicDepthBufferEnabled) {
406
- src.push("in float isPerspective;");
407
- src.push("uniform float logDepthBufFC;");
408
- src.push("in float vFragDepth;");
409
- }
410
-
411
- src.push("uniform float pickZNear;");
412
- src.push("uniform float pickZFar;");
413
-
414
- if (clipping) {
415
- src.push("in vec4 vWorldPosition;");
416
- src.push("flat in uint vFlags2;");
417
- for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
418
- src.push("uniform bool sectionPlaneActive" + i + ";");
419
- src.push("uniform vec3 sectionPlanePos" + i + ";");
420
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
421
- }
422
- }
423
- src.push("in vec4 vViewPosition;");
424
- src.push("vec4 packDepth(const in float depth) {");
425
- src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
426
- src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
427
- src.push(" vec4 res = fract(depth * bitShift);");
428
- src.push(" res -= res.xxyz * bitMask;");
429
- src.push(" return res;");
430
- src.push("}");
431
-
432
- src.push("out vec4 outPackedDepth;");
433
- src.push("void main(void) {");
434
- if (clipping) {
435
- src.push(" bool clippable = vFlags2 > 0u;");
436
- src.push(" if (clippable) {");
437
- src.push(" float dist = 0.0;");
438
- for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
439
- src.push(" if (sectionPlaneActive" + i + ") {");
440
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
441
- src.push(" }");
442
- }
443
- src.push(" if (dist > 0.0) { discard; }");
444
- src.push(" }");
445
- }
446
- if (scene.logarithmicDepthBufferEnabled) {
447
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
448
- }
449
- src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
450
- src.push(" outPackedDepth = packDepth(zNormalizedDepth); "); // Must be linear depth
451
- src.push("}");
452
- return src;
453
- }
454
-
455
- webglContextRestored() {
456
- this._program = null;
457
- }
458
-
459
- destroy() {
460
- if (this._program) {
461
- this._program.destroy();
462
- }
463
- this._program = null;
464
- }
465
- }
466
-