@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,345 +0,0 @@
1
- import {Program} from "../../../../webgl/Program.js";
2
- import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
3
- import {math} from "../../../../math/math.js";
4
- import {WEBGL_INFO} from "../../../../webglInfo.js";
5
-
6
- const tempVec3a = math.vec3();
7
- const tempVec3b = math.vec3();
8
- const tempVec3c = math.vec3();
9
- const tempVec3d = math.vec3();
10
- const tempMat4a = math.mat4();
11
-
12
- /**
13
- * @private
14
- */
15
- export class DTXTrianglesNormalsRenderer {
16
-
17
- constructor(scene) {
18
- this._scene = scene;
19
- this._hash = this._getHash();
20
- this._allocate();
21
- }
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-
23
- getValid() {
24
- return this._hash === this._getHash();
25
- };
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-
27
- _getHash() {
28
- return this._scene._sectionPlanesState.getHash();
29
- }
30
-
31
- drawLayer(frameCtx, dataTextureLayer, renderPass) {
32
-
33
- const model = dataTextureLayer.model;
34
- const scene = model.scene;
35
- const camera = scene.camera;
36
- const gl = scene.canvas.gl;
37
- const state = dataTextureLayer._state;
38
- const origin = dataTextureLayer._state.origin;
39
- const {position, rotationMatrix} = model;
40
- const viewMatrix = camera.viewMatrix;
41
-
42
- if (!this._program) {
43
- this._allocate(dataTextureLayer);
44
- if (this.errors) {
45
- return;
46
- }
47
- }
48
-
49
- if (frameCtx.lastProgramId !== this._program.id) {
50
- frameCtx.lastProgramId = this._program.id;
51
- this._bindProgram(dataTextureLayer);
52
- }
53
-
54
- let rtcViewMatrix;
55
- let rtcCameraEye;
56
-
57
- const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
58
- const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
59
- if (gotOrigin || gotPosition) {
60
- const rtcOrigin = tempVec3a;
61
- if (gotOrigin) {
62
- const rotatedOrigin = tempVec3b;
63
- math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
64
- rtcOrigin[0] = rotatedOrigin[0];
65
- rtcOrigin[1] = rotatedOrigin[1];
66
- rtcOrigin[2] = rotatedOrigin[2];
67
- } else {
68
- rtcOrigin[0] = 0;
69
- rtcOrigin[1] = 0;
70
- rtcOrigin[2] = 0;
71
- }
72
- rtcOrigin[0] += position[0];
73
- rtcOrigin[1] += position[1];
74
- rtcOrigin[2] += position[2];
75
- rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
76
- rtcCameraEye = tempVec3c;
77
- rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
78
- rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
79
- rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
80
- } else {
81
- rtcViewMatrix = viewMatrix;
82
- rtcCameraEye = camera.eye;
83
- }
84
-
85
- gl.uniform1i(this._uRenderPass, renderPass);
86
-
87
- gl.uniformMatrix4fv(this._uWorldMatrix, false, rotationMatrix);
88
- gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
89
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
90
-
91
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
92
- gl.uniformMatrix4fv(this._uWorldNormalMatrix, false, model.worldNormalMatrix);
93
-
94
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
95
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
96
- if (numAllocatedSectionPlanes > 0) {
97
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
98
- const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
99
- const renderFlags = model.renderFlags;
100
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
101
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
102
- if (sectionPlaneUniforms) {
103
- if (sectionPlaneIndex < numSectionPlanes) {
104
- const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
105
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
106
- if (active) {
107
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
108
- if (origin) {
109
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
110
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
111
- } else {
112
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
113
- }
114
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
115
- }
116
- } else {
117
- gl.uniform1i(sectionPlaneUniforms.active, 0);
118
- }
119
- }
120
- }
121
- }
122
-
123
- gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, dataTextureLayer._state.objectDecodeAndInstanceMatrix);
124
-
125
- this._aPosition.bindArrayBuffer(state.positionsBuf);
126
- this._aOffset.bindArrayBuffer(state.offsetsBuf);
127
- this._aNormal.bindArrayBuffer(state.normalsBuf);
128
- this._aColor.bindArrayBuffer(state.colorsBuf);// Needed for masking out transparent entities using alpha channel
129
- this._aFlags.bindArrayBuffer(state.flagsBuf);
130
- if (this._aFlags2) {
131
- this._aFlags2.bindArrayBuffer(state.flags2Buf);
132
- }
133
- state.indicesBuf.bind();
134
-
135
- gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
136
- }
137
-
138
- _allocate() {
139
- const scene = this._scene;
140
- const gl = scene.canvas.gl;
141
- this._program = new Program(gl, this._buildShader());
142
- if (this._program.errors) {
143
- this.errors = this._program.errors;
144
- return;
145
- }
146
- const program = this._program;
147
- this._uRenderPass = program.getLocation("renderPass");
148
- this._uPositionsDecodeMatrix = program.getLocation("objectDecodeAndInstanceMatrix");
149
- this._uWorldMatrix = program.getLocation("worldMatrix");
150
- this._uWorldNormalMatrix = program.getLocation("worldNormalMatrix");
151
- this._uViewMatrix = program.getLocation("viewMatrix");
152
- this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
153
- this._uProjMatrix = program.getLocation("projMatrix");
154
- this._uSectionPlanes = [];
155
- for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
156
- this._uSectionPlanes.push({
157
- active: program.getLocation("sectionPlaneActive" + i),
158
- pos: program.getLocation("sectionPlanePos" + i),
159
- dir: program.getLocation("sectionPlaneDir" + i)
160
- });
161
- }
162
- this._aPosition = program.getAttribute("position");
163
- this._aOffset = program.getAttribute("offset");
164
- this._aNormal = program.getAttribute("normal");
165
- this._aColor = program.getAttribute("color");
166
- this._aFlags = program.getAttribute("flags");
167
- if (this._aFlags2) { // Won't be in shader when not clipping
168
- this._aFlags2 = program.getAttribute("flags2");
169
- }
170
- if ( scene.logarithmicDepthBufferEnabled) {
171
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
172
- }
173
- }
174
-
175
- _bindProgram() {
176
- const scene = this._scene;
177
- const gl = scene.canvas.gl;
178
- const project = scene.camera.project;
179
- this._program.bind();
180
- gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
181
- if ( scene.logarithmicDepthBufferEnabled) {
182
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
183
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
184
- }
185
- }
186
-
187
- _buildShader() {
188
- return {
189
- vertex: this._buildVertexShader(),
190
- fragment: this._buildFragmentShader()
191
- };
192
- }
193
-
194
- _buildVertexShader() {
195
- const scene = this._scene;
196
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
197
- const src = [];
198
- src.push("// Batched geometry normals vertex shader");
199
- if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
200
- src.push("#extension GL_EXT_frag_depth : enable");
201
- }
202
- src.push("uniform int renderPass;");
203
- src.push("attribute vec3 position;");
204
- if (scene.entityOffsetsEnabled) {
205
- src.push("attribute vec3 offset;");
206
- }
207
- src.push("attribute vec3 normal;");
208
- src.push("attribute vec4 color;");
209
- src.push("attribute vec4 flags;");
210
- src.push("attribute vec4 flags2;");
211
- src.push("uniform mat4 worldMatrix;");
212
- src.push("uniform mat4 worldNormalMatrix;");
213
- src.push("uniform mat4 viewMatrix;");
214
- src.push("uniform mat4 projMatrix;");
215
- src.push("uniform mat4 viewNormalMatrix;");
216
- src.push("uniform mat4 objectDecodeAndInstanceMatrix;");
217
- if (scene.logarithmicDepthBufferEnabled) {
218
- src.push("uniform float logDepthBufFC;");
219
- if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
220
- src.push("out float vFragDepth;");
221
- }
222
- src.push("bool isPerspectiveMatrix(mat4 m) {");
223
- src.push(" return (m[2][3] == - 1.0);");
224
- src.push("}");
225
- src.push("varying float isPerspective;");
226
- }
227
- src.push("vec3 octDecode(vec2 oct) {");
228
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
229
- src.push(" if (v.z < 0.0) {");
230
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
231
- src.push(" }");
232
- src.push(" return normalize(v);");
233
- src.push("}");
234
- if (clipping) {
235
- src.push("out vec4 vWorldPosition;");
236
- src.push("out vec4 vFlags2;");
237
- }
238
- src.push("out vec3 vViewNormal;");
239
- src.push("void main(void) {");
240
-
241
- // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
242
- // renderPass = COLOR_OPAQUE
243
-
244
- src.push(`if (int(flags.x) != renderPass) {`);
245
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
246
-
247
- src.push(" } else {");
248
- src.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
249
- if (scene.entityOffsetsEnabled) {
250
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
251
- }
252
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
253
- src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
254
- src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
255
- if (clipping) {
256
- src.push(" vWorldPosition = worldPosition;");
257
- src.push(" vFlags2 = flags2;");
258
- }
259
- src.push(" vViewNormal = viewNormal;");
260
- src.push("vec4 clipPos = projMatrix * viewPosition;");
261
- if (scene.logarithmicDepthBufferEnabled) {
262
- if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
263
- src.push("vFragDepth = 1.0 + clipPos.w;");
264
- } else {
265
- src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
266
- src.push("clipPos.z *= clipPos.w;");
267
- }
268
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
269
- }
270
- src.push("gl_Position = clipPos;");
271
- src.push(" }");
272
- src.push("}");
273
- return src;
274
- }
275
-
276
- _buildFragmentShader() {
277
- const scene = this._scene;
278
- const clipping = (scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
279
- const src = [];
280
- src.push("#version 300 es");
281
- src.push("// Batched geometry normals fragment shader");
282
-
283
- if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
284
- src.push("#extension GL_EXT_frag_depth : enable");
285
- }
286
-
287
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
288
- src.push("precision highp float;");
289
- src.push("precision highp int;");
290
- src.push("#else");
291
- src.push("precision mediump float;");
292
- src.push("precision mediump int;");
293
- src.push("#endif");
294
-
295
- if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
296
- src.push("in float isPerspective;");
297
- src.push("uniform float logDepthBufFC;");
298
- src.push("in float vFragDepth;");
299
- }
300
-
301
- if (clipping) {
302
- src.push("in vec4 vWorldPosition;");
303
- src.push("in vec4 vFlags2;");
304
- for (let i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
305
- src.push("uniform bool sectionPlaneActive" + i + ";");
306
- src.push("uniform vec3 sectionPlanePos" + i + ";");
307
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
308
- }
309
- }
310
- src.push("in vec3 vViewNormal;");
311
- src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
312
- src.push(" return normalize( normal ) * 0.5 + 0.5;");
313
- src.push("}");
314
- src.push("void main(void) {");
315
- if (clipping) {
316
- src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
317
- src.push(" if (clippable) {");
318
- src.push(" float dist = 0.0;");
319
- for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
320
- src.push(" if (sectionPlaneActive" + i + ") {");
321
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
322
- src.push(" }");
323
- }
324
- src.push(" if (dist > 0.0) { discard; }");
325
- src.push(" }");
326
- }
327
- if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
328
- src.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
329
- }
330
- src.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
331
- src.push("}");
332
- return src;
333
- }
334
-
335
- webglContextRestored() {
336
- this._program = null;
337
- }
338
-
339
- destroy() {
340
- if (this._program) {
341
- this._program.destroy();
342
- }
343
- this._program = null;
344
- }
345
- }