@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,1346 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {geometryCompressionUtils} from "../../../../math/geometryCompressionUtils.js";
8
- import {getRenderers} from "./renderers/Renderers.js";
9
- import {VBOBatchingTrianglesBuffer} from "./VBOBatchingTrianglesBuffer.js";
10
- import {quantizePositions, transformAndOctEncodeNormals} from "../../../compression.js";
11
-
12
- const tempMat4 = math.mat4();
13
- const tempMat4b = math.mat4();
14
- const tempVec4a = math.vec4([0, 0, 0, 1]);
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-
16
- const tempVec3a = math.vec3();
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- const tempVec3b = math.vec3();
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- const tempVec3c = math.vec3();
19
- const tempVec3d = math.vec3();
20
- const tempVec3e = math.vec3();
21
- const tempVec3f = math.vec3();
22
- const tempVec3g = math.vec3();
23
-
24
- /**
25
- * @private
26
- */
27
- export class VBOBatchingTrianglesLayer {
28
-
29
- /**
30
- * @param model
31
- * @param cfg.model
32
- * @param cfg.autoNormals
33
- * @param cfg.layerIndex
34
- * @param cfg.positionsDecodeMatrix
35
- * @param cfg.uvDecodeMatrix
36
- * @param cfg.maxGeometryBatchSize
37
- * @param cfg.origin
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- * @param cfg.scratchMemory
39
- * @param cfg.textureSet
40
- * @param cfg.solid
41
- */
42
- constructor(cfg) {
43
-
44
- // console.info("Creating VBOBatchingTrianglesLayer");
45
-
46
- /**
47
- * Owner model
48
- * @type {VBOSceneModel}
49
- */
50
- this.model = cfg.model;
51
-
52
- /**
53
- * State sorting key.
54
- * @type {string}
55
- */
56
- this.sortId = "TrianglesBatchingLayer"
57
- + (cfg.solid ? "-solid" : "-surface")
58
- + (cfg.autoNormals ? "-autonormals" : "-normals")
59
-
60
- // TODO: These two parts need to be IDs (ie. unique):
61
-
62
- + (cfg.textureSet && cfg.textureSet.colorTexture ? "-colorTexture" : "")
63
- + (cfg.textureSet && cfg.textureSet.metallicRoughnessTexture ? "-metallicRoughnessTexture" : "");
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-
65
- /**
66
- * Index of this TrianglesBatchingLayer in {@link VBOSceneModel#_layerList}.
67
- * @type {Number}
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- */
69
- this.layerIndex = cfg.layerIndex;
70
-
71
- this._renderers = getRenderers(cfg.model.scene);
72
- this._buffer = new VBOBatchingTrianglesBuffer(cfg.maxGeometryBatchSize);
73
- this._scratchMemory = cfg.scratchMemory;
74
-
75
- this._state = new RenderState({
76
- origin: math.vec3(),
77
- positionsBuf: null,
78
- offsetsBuf: null,
79
- normalsBuf: null,
80
- colorsBuf: null,
81
- uvBuf: null,
82
- metallicRoughnessBuf: null,
83
- flagsBuf: null,
84
- indicesBuf: null,
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- edgeIndicesBuf: null,
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- positionsDecodeMatrix: null,
87
- uvDecodeMatrix: null,
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- textureSet: cfg.textureSet,
89
- pbrSupported: false // Set in #finalize if we have enough to support quality rendering
90
- });
91
-
92
- // These counts are used to avoid unnecessary render passes
93
- this._numPortions = 0;
94
- this._numVisibleLayerPortions = 0;
95
- this._numTransparentLayerPortions = 0;
96
- this._numXRayedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
98
- this._numHighlightedLayerPortions = 0;
99
- this._numClippableLayerPortions = 0;
100
- this._numEdgesLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
103
-
104
- this._modelAABB = math.collapseAABB3(); // Model-space AABB
105
- this._portions = [];
106
- this._meshes = [];
107
- this._numVerts = 0;
108
-
109
- this._aabb = math.collapseAABB3();
110
- this.aabbDirty = true;
111
-
112
- this._finalized = false;
113
-
114
- if (cfg.positionsDecodeMatrix) {
115
- this._state.positionsDecodeMatrix = math.mat4(cfg.positionsDecodeMatrix);
116
- }
117
-
118
- if (cfg.uvDecodeMatrix) {
119
- this._state.uvDecodeMatrix = math.mat3(cfg.uvDecodeMatrix);
120
- this._preCompressedUVsExpected = true;
121
- } else {
122
- this._preCompressedUVsExpected = false;
123
- }
124
-
125
- if (cfg.origin) {
126
- this._state.origin.set(cfg.origin);
127
- }
128
-
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- /**
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- * When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
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- * @type {boolean}
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- */
133
- this.solid = !!cfg.solid;
134
-
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- /**
136
- * The type of primitives in this layer.
137
- */
138
- this.primitive = cfg.primitive;
139
- }
140
-
141
- get aabb() {
142
- if (this.aabbDirty) {
143
- math.collapseAABB3(this._aabb);
144
- for (let i = 0, len = this._meshes.length; i < len; i++) {
145
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
146
- }
147
- this.aabbDirty = false;
148
- }
149
- return this._aabb;
150
- }
151
-
152
- /**
153
- * Tests if there is room for another portion in this TrianglesBatchingLayer.
154
- *
155
- * @param lenPositions Number of positions we'd like to create in the portion.
156
- * @param lenIndices Number of indices we'd like to create in this portion.
157
- * @returns {Boolean} True if OK to create another portion.
158
- */
159
- canCreatePortion(lenPositions, lenIndices) {
160
- if (this._finalized) {
161
- throw "Already finalized";
162
- }
163
- return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
164
- }
165
-
166
- /**
167
- * Creates a new portion within this TrianglesBatchingLayer, returns the new portion ID.
168
- *
169
- * Gives the portion the specified geometry, color and matrix.
170
- *
171
- * @param mesh The SceneModelMesh that owns the portion
172
- * @param cfg.positions Flat float Local-space positions array.
173
- * @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
174
- * @param [cfg.normals] Flat float normals array.
175
- * @param [cfg.uv] Flat UVs array.
176
- * @param [cfg.uvCompressed]
177
- * @param [cfg.colors] Flat float colors array.
178
- * @param [cfg.colorsCompressed]
179
- * @param cfg.indices Flat int indices array.
180
- * @param [cfg.edgeIndices] Flat int edges indices array.
181
- * @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
182
- * @param cfg.metallic Metalness factor [0..255]
183
- * @param cfg.roughness Roughness factor [0..255]
184
- * @param cfg.opacity Opacity [0..255]
185
- * @param [cfg.meshMatrix] Flat float 4x4 matrix
186
- * @param cfg.aabb Flat float AABB World-space AABB
187
- * @param cfg.pickColor Quantized pick color
188
- * @returns {number} Portion ID
189
- */
190
- createPortion(mesh, cfg) {
191
-
192
- if (this._finalized) {
193
- throw "Already finalized";
194
- }
195
-
196
- const positions = cfg.positions;
197
- const positionsCompressed = cfg.positionsCompressed;
198
- const normals = cfg.normals;
199
- const normalsCompressed = cfg.normalsCompressed;
200
- const uv = cfg.uv;
201
- const uvCompressed = cfg.uvCompressed;
202
- const colors = cfg.colors;
203
- const colorsCompressed = cfg.colorsCompressed;
204
- const indices = cfg.indices;
205
- const edgeIndices = cfg.edgeIndices;
206
- const color = cfg.color;
207
- const metallic = cfg.metallic;
208
- const roughness = cfg.roughness;
209
- const opacity = cfg.opacity;
210
- const meshMatrix = cfg.meshMatrix;
211
- const pickColor = cfg.pickColor;
212
-
213
- const scene = this.model.scene;
214
- const buffer = this._buffer;
215
- const vertsBaseIndex = buffer.positions.length / 3;
216
-
217
- let numVerts;
218
-
219
- math.expandAABB3(this._modelAABB, cfg.aabb);
220
-
221
- if (this._state.positionsDecodeMatrix) {
222
- if (!positionsCompressed) {
223
- throw "positionsCompressed expected";
224
- }
225
- numVerts = positionsCompressed.length / 3;
226
- for (let i = 0, len = positionsCompressed.length; i < len; i++) {
227
- buffer.positions.push(positionsCompressed[i]);
228
- }
229
- } else {
230
- if (!positions) {
231
- throw "positions expected";
232
- }
233
- numVerts = positions.length / 3;
234
- for (let i = 0, len = positions.length; i < len; i++) {
235
- buffer.positions.push(positions[i]);
236
- }
237
- }
238
-
239
- if (normalsCompressed && normalsCompressed.length > 0) {
240
- for (let i = 0, len = normalsCompressed.length; i < len; i++) {
241
- buffer.normals.push(normalsCompressed[i]);
242
- }
243
- } else if (normals && normals.length > 0) {
244
- const worldNormalMatrix = tempMat4;
245
- if (meshMatrix) {
246
- math.inverseMat4(math.transposeMat4(meshMatrix, tempMat4b), worldNormalMatrix); // Note: order of inverse and transpose doesn't matter
247
- } else {
248
- math.identityMat4(worldNormalMatrix, worldNormalMatrix);
249
- }
250
- transformAndOctEncodeNormals(worldNormalMatrix, normals, normals.length, buffer.normals, buffer.normals.length);
251
- }
252
-
253
- if (colors) {
254
- for (let i = 0, len = colors.length; i < len; i += 3) {
255
- buffer.colors.push(colors[i] * 255);
256
- buffer.colors.push(colors[i + 1] * 255);
257
- buffer.colors.push(colors[i + 2] * 255);
258
- buffer.colors.push(255);
259
- }
260
- } else if (colorsCompressed) {
261
- for (let i = 0, len = colors.length; i < len; i += 3) {
262
- buffer.colors.push(colors[i]);
263
- buffer.colors.push(colors[i + 1]);
264
- buffer.colors.push(colors[i + 2]);
265
- buffer.colors.push(255);
266
- }
267
- } else if (color) {
268
- const r = color[0]; // Color is pre-quantized by VBOSceneModel
269
- const g = color[1];
270
- const b = color[2];
271
- const a = opacity;
272
- for (let i = 0; i < numVerts; i++) {
273
- buffer.colors.push(r);
274
- buffer.colors.push(g);
275
- buffer.colors.push(b);
276
- buffer.colors.push(a);
277
- }
278
- }
279
- const metallicValue = (metallic !== null && metallic !== undefined) ? metallic : 0;
280
- const roughnessValue = (roughness !== null && roughness !== undefined) ? roughness : 255;
281
- for (let i = 0; i < numVerts; i++) {
282
- buffer.metallicRoughness.push(metallicValue);
283
- buffer.metallicRoughness.push(roughnessValue);
284
- }
285
-
286
- if (uv && uv.length > 0) {
287
- for (let i = 0, len = uv.length; i < len; i++) {
288
- buffer.uv.push(uv[i]);
289
- }
290
- } else if (uvCompressed && uvCompressed.length > 0) {
291
- for (let i = 0, len = uvCompressed.length; i < len; i++) {
292
- buffer.uv.push(uvCompressed[i]);
293
- }
294
- }
295
-
296
- for (let i = 0, len = indices.length; i < len; i++) {
297
- buffer.indices.push(vertsBaseIndex + indices[i]);
298
- }
299
-
300
-
301
- if (edgeIndices) {
302
- for (let i = 0, len = edgeIndices.length; i < len; i++) {
303
- buffer.edgeIndices.push(vertsBaseIndex + edgeIndices[i]);
304
- }
305
- }
306
-
307
- {
308
- const pickColorsBase = buffer.pickColors.length;
309
- const lenPickColors = numVerts * 4;
310
- for (let i = pickColorsBase, len = pickColorsBase + lenPickColors; i < len; i += 4) {
311
- buffer.pickColors.push(pickColor[0]);
312
- buffer.pickColors.push(pickColor[1]);
313
- buffer.pickColors.push(pickColor[2]);
314
- buffer.pickColors.push(pickColor[3]);
315
- }
316
- }
317
-
318
- if (scene.entityOffsetsEnabled) {
319
- for (let i = 0; i < numVerts; i++) {
320
- buffer.offsets.push(0);
321
- buffer.offsets.push(0);
322
- buffer.offsets.push(0);
323
- }
324
- }
325
-
326
- const portionId = this._portions.length;
327
-
328
- const portion = {
329
- vertsBaseIndex: vertsBaseIndex,
330
- numVerts: numVerts,
331
- indicesBaseIndex: buffer.indices.length - indices.length,
332
- numIndices: indices.length,
333
- };
334
-
335
- if (scene.readableGeometryEnabled) {
336
- // Quantized in-memory positions are initialized in finalize()
337
-
338
- portion.indices = indices;
339
-
340
- if (scene.entityOffsetsEnabled) {
341
- portion.offset = new Float32Array(3);
342
- }
343
- }
344
-
345
- this._portions.push(portion);
346
- this._numPortions++;
347
- this.model.numPortions++;
348
- this._numVerts += portion.numVerts;
349
- this._meshes.push(mesh);
350
- return portionId;
351
- }
352
-
353
- /**
354
- * Builds batch VBOs from appended geometries.
355
- * No more portions can then be created.
356
- */
357
- finalize() {
358
-
359
- if (this._finalized) {
360
- return;
361
- }
362
-
363
- const state = this._state;
364
- const gl = this.model.scene.canvas.gl;
365
- const buffer = this._buffer;
366
-
367
- if (buffer.positions.length > 0) {
368
- const quantizedPositions = (this._state.positionsDecodeMatrix)
369
- ? new Uint16Array(buffer.positions)
370
- : quantizePositions(buffer.positions, this._modelAABB, this._state.positionsDecodeMatrix = math.mat4()); // BOTTLENECK
371
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, quantizedPositions.length, 3, gl.STATIC_DRAW);
372
- if (this.model.scene.readableGeometryEnabled) {
373
- for (let i = 0, numPortions = this._portions.length; i < numPortions; i++) {
374
- const portion = this._portions[i];
375
- const start = portion.vertsBaseIndex * 3;
376
- const end = start + (portion.numVerts * 3);
377
- portion.quantizedPositions = quantizedPositions.slice(start, end);
378
- }
379
- }
380
- }
381
-
382
- if (buffer.normals.length > 0) { // Normals are already oct-encoded
383
- const normals = new Int8Array(buffer.normals);
384
- let normalized = true; // For oct encoded UInts
385
- state.normalsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, normals, buffer.normals.length, 3, gl.STATIC_DRAW, normalized);
386
- }
387
-
388
- if (buffer.colors.length > 0) { // Colors are already compressed
389
- const colors = new Uint8Array(buffer.colors);
390
- let normalized = false;
391
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
392
- }
393
-
394
- if (buffer.uv.length > 0) {
395
- if (!state.uvDecodeMatrix) {
396
- const bounds = geometryCompressionUtils.getUVBounds(buffer.uv);
397
- const result = geometryCompressionUtils.compressUVs(buffer.uv, bounds.min, bounds.max);
398
- const uv = result.quantized;
399
- let notNormalized = false;
400
- state.uvDecodeMatrix = math.mat3(result.decodeMatrix);
401
- state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uv, uv.length, 2, gl.STATIC_DRAW, notNormalized);
402
- } else {
403
- let notNormalized = false;
404
- state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, buffer.uv, buffer.uv.length, 2, gl.STATIC_DRAW, notNormalized);
405
- }
406
- }
407
-
408
- if (buffer.metallicRoughness.length > 0) {
409
- const metallicRoughness = new Uint8Array(buffer.metallicRoughness);
410
- let normalized = false;
411
- state.metallicRoughnessBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, metallicRoughness, buffer.metallicRoughness.length, 2, gl.STATIC_DRAW, normalized);
412
- }
413
-
414
- if (buffer.positions.length > 0) { // Because we build flags arrays here, get their length from the positions array
415
- const flagsLength = (buffer.positions.length / 3);
416
- const flags = new Float32Array(flagsLength);
417
- const notNormalized = false;
418
- state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
419
- }
420
-
421
- if (buffer.pickColors.length > 0) {
422
- const pickColors = new Uint8Array(buffer.pickColors);
423
- let normalized = false;
424
- state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, pickColors, buffer.pickColors.length, 4, gl.STATIC_DRAW, normalized);
425
- }
426
-
427
- if (this.model.scene.entityOffsetsEnabled) {
428
- if (buffer.offsets.length > 0) {
429
- const offsets = new Float32Array(buffer.offsets);
430
- state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
431
- }
432
- }
433
-
434
- if (buffer.indices.length > 0) {
435
- const indices = new Uint32Array(buffer.indices);
436
- state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
437
- }
438
- if (buffer.edgeIndices.length > 0) {
439
- const edgeIndices = new Uint32Array(buffer.edgeIndices);
440
- state.edgeIndicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, edgeIndices, buffer.edgeIndices.length, 1, gl.STATIC_DRAW);
441
- }
442
-
443
- this._state.pbrSupported
444
- = !!state.metallicRoughnessBuf
445
- && !!state.uvBuf
446
- && !!state.normalsBuf
447
- && !!state.textureSet
448
- && !!state.textureSet.colorTexture
449
- && !!state.textureSet.metallicRoughnessTexture;
450
-
451
- this._state.colorTextureSupported
452
- = !!state.uvBuf
453
- && !!state.textureSet
454
- && !!state.textureSet.colorTexture;
455
-
456
- this._buffer = null;
457
- this._finalized = true;
458
- }
459
-
460
- isEmpty() {
461
- return (!this._state.indicesBuf);
462
- }
463
-
464
- initFlags(portionId, flags, meshTransparent) {
465
- if (flags & ENTITY_FLAGS.VISIBLE) {
466
- this._numVisibleLayerPortions++;
467
- this.model.numVisibleLayerPortions++;
468
- }
469
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
470
- this._numHighlightedLayerPortions++;
471
- this.model.numHighlightedLayerPortions++;
472
- }
473
- if (flags & ENTITY_FLAGS.XRAYED) {
474
- this._numXRayedLayerPortions++;
475
- this.model.numXRayedLayerPortions++;
476
- }
477
- if (flags & ENTITY_FLAGS.SELECTED) {
478
- this._numSelectedLayerPortions++;
479
- this.model.numSelectedLayerPortions++;
480
- }
481
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
482
- this._numClippableLayerPortions++;
483
- this.model.numClippableLayerPortions++;
484
- }
485
- if (flags & ENTITY_FLAGS.EDGES) {
486
- this._numEdgesLayerPortions++;
487
- this.model.numEdgesLayerPortions++;
488
- }
489
- if (flags & ENTITY_FLAGS.PICKABLE) {
490
- this._numPickableLayerPortions++;
491
- this.model.numPickableLayerPortions++;
492
- }
493
- if (flags & ENTITY_FLAGS.CULLED) {
494
- this._numCulledLayerPortions++;
495
- this.model.numCulledLayerPortions++;
496
- }
497
- if (meshTransparent) {
498
- this._numTransparentLayerPortions++;
499
- this.model.numTransparentLayerPortions++;
500
- }
501
- const deferred = true;
502
- this._setFlags(portionId, flags, meshTransparent, deferred);
503
- }
504
-
505
- flushInitFlags() {
506
- this._setDeferredFlags();
507
- }
508
-
509
- setVisible(portionId, flags, transparent) {
510
- if (!this._finalized) {
511
- throw "Not finalized";
512
- }
513
- if (flags & ENTITY_FLAGS.VISIBLE) {
514
- this._numVisibleLayerPortions++;
515
- this.model.numVisibleLayerPortions++;
516
- } else {
517
- this._numVisibleLayerPortions--;
518
- this.model.numVisibleLayerPortions--;
519
- }
520
- this._setFlags(portionId, flags, transparent);
521
- }
522
-
523
- setHighlighted(portionId, flags, transparent) {
524
- if (!this._finalized) {
525
- throw "Not finalized";
526
- }
527
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
528
- this._numHighlightedLayerPortions++;
529
- this.model.numHighlightedLayerPortions++;
530
- } else {
531
- this._numHighlightedLayerPortions--;
532
- this.model.numHighlightedLayerPortions--;
533
- }
534
- this._setFlags(portionId, flags, transparent);
535
- }
536
-
537
- setXRayed(portionId, flags, transparent) {
538
- if (!this._finalized) {
539
- throw "Not finalized";
540
- }
541
- if (flags & ENTITY_FLAGS.XRAYED) {
542
- this._numXRayedLayerPortions++;
543
- this.model.numXRayedLayerPortions++;
544
- } else {
545
- this._numXRayedLayerPortions--;
546
- this.model.numXRayedLayerPortions--;
547
- }
548
- this._setFlags(portionId, flags, transparent);
549
- }
550
-
551
- setSelected(portionId, flags, transparent) {
552
- if (!this._finalized) {
553
- throw "Not finalized";
554
- }
555
- if (flags & ENTITY_FLAGS.SELECTED) {
556
- this._numSelectedLayerPortions++;
557
- this.model.numSelectedLayerPortions++;
558
- } else {
559
- this._numSelectedLayerPortions--;
560
- this.model.numSelectedLayerPortions--;
561
- }
562
- this._setFlags(portionId, flags, transparent);
563
- }
564
-
565
- setEdges(portionId, flags, transparent) {
566
- if (!this._finalized) {
567
- throw "Not finalized";
568
- }
569
- if (flags & ENTITY_FLAGS.EDGES) {
570
- this._numEdgesLayerPortions++;
571
- this.model.numEdgesLayerPortions++;
572
- } else {
573
- this._numEdgesLayerPortions--;
574
- this.model.numEdgesLayerPortions--;
575
- }
576
- this._setFlags(portionId, flags, transparent);
577
- }
578
-
579
- setClippable(portionId, flags) {
580
- if (!this._finalized) {
581
- throw "Not finalized";
582
- }
583
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
584
- this._numClippableLayerPortions++;
585
- this.model.numClippableLayerPortions++;
586
- } else {
587
- this._numClippableLayerPortions--;
588
- this.model.numClippableLayerPortions--;
589
- }
590
- this._setFlags(portionId, flags);
591
- }
592
-
593
- setCulled(portionId, flags, transparent) {
594
- if (!this._finalized) {
595
- throw "Not finalized";
596
- }
597
- if (flags & ENTITY_FLAGS.CULLED) {
598
- this._numCulledLayerPortions++;
599
- this.model.numCulledLayerPortions++;
600
- } else {
601
- this._numCulledLayerPortions--;
602
- this.model.numCulledLayerPortions--;
603
- }
604
- this._setFlags(portionId, flags, transparent);
605
- }
606
-
607
- setCollidable(portionId, flags) {
608
- if (!this._finalized) {
609
- throw "Not finalized";
610
- }
611
- }
612
-
613
- setPickable(portionId, flags, transparent) {
614
- if (!this._finalized) {
615
- throw "Not finalized";
616
- }
617
- if (flags & ENTITY_FLAGS.PICKABLE) {
618
- this._numPickableLayerPortions++;
619
- this.model.numPickableLayerPortions++;
620
- } else {
621
- this._numPickableLayerPortions--;
622
- this.model.numPickableLayerPortions--;
623
- }
624
- this._setFlags(portionId, flags, transparent);
625
- }
626
-
627
- setColor(portionId, color) {
628
- if (!this._finalized) {
629
- throw "Not finalized";
630
- }
631
- const portionsIdx = portionId;
632
- const portion = this._portions[portionsIdx];
633
- const vertsBaseIndex = portion.vertsBaseIndex;
634
- const numVerts = portion.numVerts;
635
- const firstColor = vertsBaseIndex * 4;
636
- const lenColor = numVerts * 4;
637
- const tempArray = this._scratchMemory.getUInt8Array(lenColor);
638
- const r = color[0];
639
- const g = color[1];
640
- const b = color[2];
641
- const a = color[3];
642
- for (let i = 0; i < lenColor; i += 4) {
643
- tempArray[i + 0] = r;
644
- tempArray[i + 1] = g;
645
- tempArray[i + 2] = b;
646
- tempArray[i + 3] = a;
647
- }
648
- if (this._state.colorsBuf) {
649
- this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
650
- }
651
- }
652
-
653
- setTransparent(portionId, flags, transparent) {
654
- if (transparent) {
655
- this._numTransparentLayerPortions++;
656
- this.model.numTransparentLayerPortions++;
657
- } else {
658
- this._numTransparentLayerPortions--;
659
- this.model.numTransparentLayerPortions--;
660
- }
661
- this._setFlags(portionId, flags, transparent);
662
- }
663
-
664
- /**
665
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
666
- */
667
- _setFlags(portionId, flags, transparent, deferred = false) {
668
-
669
- if (!this._finalized) {
670
- throw "Not finalized";
671
- }
672
-
673
- const portionsIdx = portionId;
674
- const portion = this._portions[portionsIdx];
675
- const vertsBaseIndex = portion.vertsBaseIndex;
676
- const numVerts = portion.numVerts;
677
- const firstFlag = vertsBaseIndex;
678
- const lenFlags = numVerts;
679
-
680
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
681
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
682
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
683
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
684
- const edges = !!(flags & ENTITY_FLAGS.EDGES);
685
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
686
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
687
-
688
- let colorFlag;
689
- if (!visible || culled || xrayed
690
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
691
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
692
- colorFlag = RENDER_PASSES.NOT_RENDERED;
693
- } else {
694
- if (transparent) {
695
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
696
- } else {
697
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
698
- }
699
- }
700
-
701
- let silhouetteFlag;
702
- if (!visible || culled) {
703
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
704
- } else if (selected) {
705
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
706
- } else if (highlighted) {
707
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
708
- } else if (xrayed) {
709
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
710
- } else {
711
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
712
- }
713
-
714
- let edgeFlag = 0;
715
- if (!visible || culled) {
716
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
717
- } else if (selected) {
718
- edgeFlag = RENDER_PASSES.EDGES_SELECTED;
719
- } else if (highlighted) {
720
- edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
721
- } else if (xrayed) {
722
- edgeFlag = RENDER_PASSES.EDGES_XRAYED;
723
- } else if (edges) {
724
- if (transparent) {
725
- edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
726
- } else {
727
- edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
728
- }
729
- } else {
730
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
731
- }
732
-
733
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
734
-
735
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
736
-
737
- if (deferred) {
738
- // Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
739
- if (!this._deferredFlagValues) {
740
- this._deferredFlagValues = new Float32Array(this._numVerts);
741
- }
742
- for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
743
- let vertFlag = 0;
744
- vertFlag |= colorFlag;
745
- vertFlag |= silhouetteFlag << 4;
746
- vertFlag |= edgeFlag << 8;
747
- vertFlag |= pickFlag << 12;
748
- vertFlag |= clippableFlag << 16;
749
-
750
- this._deferredFlagValues[i] = vertFlag;
751
- }
752
- } else if (this._state.flagsBuf) {
753
- const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
754
- for (let i = 0; i < lenFlags; i++) {
755
- let vertFlag = 0;
756
- vertFlag |= colorFlag;
757
- vertFlag |= silhouetteFlag << 4;
758
- vertFlag |= edgeFlag << 8;
759
- vertFlag |= pickFlag << 12;
760
- vertFlag |= clippableFlag << 16;
761
-
762
- tempArray[i] = vertFlag;
763
- }
764
- this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
765
- }
766
- }
767
-
768
- _setDeferredFlags() {
769
- if (this._deferredFlagValues) {
770
- this._state.flagsBuf.setData(this._deferredFlagValues);
771
- this._deferredFlagValues = null;
772
- }
773
- }
774
-
775
- setOffset(portionId, offset) {
776
- if (!this._finalized) {
777
- throw "Not finalized";
778
- }
779
- if (!this.model.scene.entityOffsetsEnabled) {
780
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
781
- return;
782
- }
783
- const portionsIdx = portionId;
784
- const portion = this._portions[portionsIdx];
785
- const vertsBaseIndex = portion.vertsBaseIndex;
786
- const numVerts = portion.numVerts;
787
- const firstOffset = vertsBaseIndex * 3;
788
- const lenOffsets = numVerts * 3;
789
- const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
790
- const x = offset[0];
791
- const y = offset[1];
792
- const z = offset[2];
793
- for (let i = 0; i < lenOffsets; i += 3) {
794
- tempArray[i + 0] = x;
795
- tempArray[i + 1] = y;
796
- tempArray[i + 2] = z;
797
- }
798
- if (this._state.offsetsBuf) {
799
- this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
800
- }
801
- if (this.model.scene.readableGeometryEnabled) {
802
- portion.offset[0] = offset[0];
803
- portion.offset[1] = offset[1];
804
- portion.offset[2] = offset[2];
805
- }
806
- }
807
-
808
- getEachVertex(portionId, callback) {
809
- if (!this.model.scene.readableGeometryEnabled) {
810
- return;
811
- }
812
- const state = this._state;
813
- const portion = this._portions[portionId];
814
- if (!portion) {
815
- this.model.error("portion not found: " + portionId);
816
- return;
817
- }
818
- const positions = portion.quantizedPositions;
819
- const sceneModelMatrix = this.model.matrix;
820
- const origin = math.vec4();
821
- origin.set(state.origin, 0);
822
- origin[3] = 1;
823
- math.mulMat4v4(sceneModelMatrix, origin, origin);
824
- const offsetX = origin[0];
825
- const offsetY = origin[1];
826
- const offsetZ = origin[2];
827
- const worldPos = tempVec4a;
828
- const positionsDecodeMatrix = state.positionsDecodeMatrix;
829
- for (let i = 0, len = positions.length; i < len; i += 3) {
830
- worldPos[0] = positions[i];
831
- worldPos[1] = positions[i + 1];
832
- worldPos[2] = positions[i + 2];
833
- worldPos[3] = 1.0;
834
- math.decompressPosition(worldPos, positionsDecodeMatrix);
835
- worldPos[3] = 1;
836
- math.mulMat4v4(sceneModelMatrix, worldPos, worldPos);
837
- worldPos[0] += offsetX;
838
- worldPos[1] += offsetY;
839
- worldPos[2] += offsetZ;
840
- callback(worldPos);
841
- }
842
- }
843
-
844
- getEachIndex(portionId, callback) {
845
- if (!this.model.scene.readableGeometryEnabled) {
846
- return;
847
- }
848
- const portion = this._portions[portionId];
849
- if (!portion) {
850
- this.model.error("portion not found: " + portionId);
851
- return;
852
- }
853
- const indices = portion.indices;
854
- for (let i = 0, len = indices.length; i < len; i++) {
855
- callback(indices[i]);
856
- }
857
- }
858
-
859
- getElementsCountAndOffset(portionId) {
860
- let count = null;
861
- let offset = null;
862
- const portion = this._portions[portionId];
863
-
864
- if (portion) {
865
- count = portion.numIndices;
866
- offset = portion.indicesBaseIndex;
867
- }
868
-
869
- return {count, offset}
870
- }
871
-
872
- readGeometryData(portionId) {
873
- if (!this._finalized) {
874
- throw "Not finalized";
875
- }
876
-
877
- const portion = this._portions[portionId];
878
- const state = this._state;
879
- const sceneModelMatrix = this.model.matrix;
880
- const positionsDecodeMatrix = state.positionsDecodeMatrix;
881
-
882
- const origin = math.vec4();
883
- origin.set(state.origin, 0); origin[3] = 1;
884
- math.mulMat4v4(sceneModelMatrix, origin, origin);
885
-
886
- const indices = state.indicesBuf.getData(
887
- portion.indicesBaseIndex, portion.numIndices
888
- ).map(i => i - portion.vertsBaseIndex);
889
-
890
- const matrix = math.mulMat4(
891
- sceneModelMatrix,
892
- positionsDecodeMatrix,
893
- new Array(16)
894
- );
895
-
896
- matrix[12] += origin[0];
897
- matrix[13] += origin[1];
898
- matrix[14] += origin[2];
899
-
900
- const positionsQuantized = state.positionsBuf.getData(
901
- portion.vertsBaseIndex, portion.numVerts
902
- );
903
-
904
- const positions = math.transformPositions3(
905
- matrix,
906
- positionsQuantized,
907
- new Array(positionsQuantized.length)
908
- );
909
-
910
- // const aabb = math.positions3ToAABB3(positions);
911
- // console.log({aabbToniBatching: aabb});
912
-
913
- return { indices, positions };
914
- }
915
-
916
- // ---------------------- COLOR RENDERING -----------------------------------
917
-
918
- drawColorOpaque(renderFlags, frameCtx) {
919
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
920
- return;
921
- }
922
- this._updateBackfaceCull(renderFlags, frameCtx);
923
- const useAlphaCutoff = this._state.textureSet && (typeof(this._state.textureSet.alphaCutoff) === "number");
924
- if (frameCtx.withSAO && this.model.saoEnabled) {
925
- if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
926
- if (this._renderers.pbrRendererWithSAO) {
927
- this._renderers.pbrRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
928
- }
929
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
930
- if (useAlphaCutoff) {
931
- if (this._renderers.colorTextureRendererWithSAOAlphaCutoff) {
932
- this._renderers.colorTextureRendererWithSAOAlphaCutoff.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
933
- }
934
- } else {
935
- if (this._renderers.colorTextureRendererWithSAO) {
936
- this._renderers.colorTextureRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
937
- }
938
- }
939
- } else if (this._state.normalsBuf) {
940
- if (this._renderers.colorRendererWithSAO) {
941
- this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
942
- }
943
- } else {
944
- if (this._renderers.flatColorRendererWithSAO) {
945
- this._renderers.flatColorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
946
- }
947
- }
948
- } else {
949
- if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
950
- if (this._renderers.pbrRenderer) {
951
- this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
952
- }
953
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
954
- if (useAlphaCutoff) {
955
- if (this._renderers.colorTextureRendererAlphaCutoff) {
956
- this._renderers.colorTextureRendererAlphaCutoff.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
957
- }
958
- } else {
959
- if (this._renderers.colorTextureRenderer) {
960
- this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
961
- }
962
- }
963
- } else if (this._state.normalsBuf) {
964
- if (this._renderers.colorRenderer) {
965
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
966
- }
967
- } else {
968
- if (this._renderers.flatColorRenderer) {
969
- this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
970
- }
971
- }
972
- }
973
- }
974
-
975
- _updateBackfaceCull(renderFlags, frameCtx) {
976
- const backfaces = true; // See XCD-230
977
- if (frameCtx.backfaces !== backfaces) {
978
- const gl = frameCtx.gl;
979
- if (backfaces) {
980
- gl.disable(gl.CULL_FACE);
981
- } else {
982
- gl.enable(gl.CULL_FACE);
983
- }
984
- frameCtx.backfaces = backfaces;
985
- }
986
- }
987
-
988
- drawColorTransparent(renderFlags, frameCtx) {
989
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
990
- return;
991
- }
992
- this._updateBackfaceCull(renderFlags, frameCtx);
993
- if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
994
- if (this._renderers.pbrRenderer) {
995
- this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
996
- }
997
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
998
- const useAlphaCutoff = this._state.textureSet && (typeof(this._state.textureSet.alphaCutoff) === "number");
999
- if (useAlphaCutoff) {
1000
- if (this._renderers.colorTextureRendererAlphaCutoff) {
1001
- this._renderers.colorTextureRendererAlphaCutoff.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
1002
- }
1003
- } else {
1004
- if (this._renderers.colorTextureRenderer) {
1005
- this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
1006
- }
1007
- }
1008
- } else if (this._state.normalsBuf) {
1009
- if (this._renderers.colorRenderer) {
1010
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
1011
- }
1012
- } else {
1013
- if (this._renderers.flatColorRenderer) {
1014
- this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
1015
- }
1016
- }
1017
- }
1018
-
1019
- // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
1020
-
1021
- drawDepth(renderFlags, frameCtx) {
1022
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1023
- return;
1024
- }
1025
- this._updateBackfaceCull(renderFlags, frameCtx);
1026
- if (this._renderers.depthRenderer) {
1027
- this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
1028
- }
1029
- }
1030
-
1031
- drawNormals(renderFlags, frameCtx) {
1032
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1033
- return;
1034
- }
1035
- this._updateBackfaceCull(renderFlags, frameCtx);
1036
- if (this._renderers.normalsRenderer) {
1037
- this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
1038
- }
1039
- }
1040
-
1041
- // ---------------------- SILHOUETTE RENDERING -----------------------------------
1042
-
1043
- drawSilhouetteXRayed(renderFlags, frameCtx) {
1044
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1045
- return;
1046
- }
1047
- this._updateBackfaceCull(renderFlags, frameCtx);
1048
- if (this._renderers.silhouetteRenderer) {
1049
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
1050
- }
1051
- }
1052
-
1053
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
1054
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1055
- return;
1056
- }
1057
- this._updateBackfaceCull(renderFlags, frameCtx);
1058
- if (this._renderers.silhouetteRenderer) {
1059
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
1060
- }
1061
- }
1062
-
1063
- drawSilhouetteSelected(renderFlags, frameCtx) {
1064
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1065
- return;
1066
- }
1067
- this._updateBackfaceCull(renderFlags, frameCtx);
1068
- if (this._renderers.silhouetteRenderer) {
1069
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
1070
- }
1071
- }
1072
-
1073
- // ---------------------- EDGES RENDERING -----------------------------------
1074
-
1075
- drawEdgesColorOpaque(renderFlags, frameCtx) {
1076
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
1077
- return;
1078
- }
1079
- if (this._renderers.edgesColorRenderer) {
1080
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
1081
- }
1082
- }
1083
-
1084
- drawEdgesColorTransparent(renderFlags, frameCtx) {
1085
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0 || this._numTransparentLayerPortions === 0) {
1086
- return;
1087
- }
1088
- if (this._renderers.edgesColorRenderer) {
1089
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
1090
- }
1091
- }
1092
-
1093
- drawEdgesHighlighted(renderFlags, frameCtx) {
1094
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1095
- return;
1096
- }
1097
- if (this._renderers.edgesRenderer) {
1098
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
1099
- }
1100
- }
1101
-
1102
- drawEdgesSelected(renderFlags, frameCtx) {
1103
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1104
- return;
1105
- }
1106
- if (this._renderers.edgesRenderer) {
1107
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
1108
- }
1109
- }
1110
-
1111
- drawEdgesXRayed(renderFlags, frameCtx) {
1112
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1113
- return;
1114
- }
1115
- if (this._renderers.edgesRenderer) {
1116
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
1117
- }
1118
- }
1119
-
1120
- // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1121
-
1122
- drawOcclusion(renderFlags, frameCtx) {
1123
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1124
- return;
1125
- }
1126
- this._updateBackfaceCull(renderFlags, frameCtx);
1127
- if (this._renderers.occlusionRenderer) {
1128
- this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1129
- }
1130
- }
1131
-
1132
- // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1133
-
1134
- drawShadow(renderFlags, frameCtx) {
1135
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1136
- return;
1137
- }
1138
- this._updateBackfaceCull(renderFlags, frameCtx);
1139
- if (this._renderers.shadowRenderer) {
1140
- this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1141
- }
1142
- }
1143
-
1144
- //---- PICKING ----------------------------------------------------------------------------------------------------
1145
-
1146
- drawPickMesh(renderFlags, frameCtx) {
1147
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1148
- return;
1149
- }
1150
- this._updateBackfaceCull(renderFlags, frameCtx);
1151
- if (this._renderers.pickMeshRenderer) {
1152
- this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1153
- }
1154
- }
1155
-
1156
- drawPickDepths(renderFlags, frameCtx) {
1157
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1158
- return;
1159
- }
1160
- this._updateBackfaceCull(renderFlags, frameCtx);
1161
- if (this._renderers.pickDepthRenderer) {
1162
- this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1163
- }
1164
- }
1165
-
1166
- drawPickNormals(renderFlags, frameCtx) {
1167
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1168
- return;
1169
- }
1170
- this._updateBackfaceCull(renderFlags, frameCtx);
1171
-
1172
- ////////////////////////////////////////////////////////////////////////////////////////////////////
1173
- // TODO
1174
- // if (this._state.normalsBuf) {
1175
- // if (this._renderers.pickNormalsRenderer) {
1176
- // this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1177
- // }
1178
- ////////////////////////////////////////////////////////////////////////////////////////////////////
1179
- // } else {
1180
- if (this._renderers.pickNormalsFlatRenderer) {
1181
- this._renderers.pickNormalsFlatRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1182
- }
1183
- // }
1184
- }
1185
-
1186
- drawSnapInit(renderFlags, frameCtx) {
1187
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1188
- return;
1189
- }
1190
- this._updateBackfaceCull(renderFlags, frameCtx);
1191
- if (this._renderers.snapInitRenderer) {
1192
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1193
- }
1194
- }
1195
-
1196
- drawSnap(renderFlags, frameCtx) {
1197
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1198
- return;
1199
- }
1200
- this._updateBackfaceCull(renderFlags, frameCtx);
1201
- if (this._renderers.snapRenderer) {
1202
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1203
- }
1204
- }
1205
-
1206
- //------------------------------------------------------------------------------------------------
1207
-
1208
- precisionRayPickSurface(portionId, worldRayOrigin, worldRayDir, worldSurfacePos, worldNormal) {
1209
-
1210
- if (!this.model.scene.readableGeometryEnabled) {
1211
- return false;
1212
- }
1213
-
1214
- const state = this._state;
1215
- const portion = this._portions[portionId];
1216
-
1217
- if (!portion) {
1218
- this.model.error("portion not found: " + portionId);
1219
- return false;
1220
- }
1221
-
1222
- const positions = portion.quantizedPositions;
1223
- const indices = portion.indices;
1224
- const origin = state.origin;
1225
- const offset = portion.offset;
1226
-
1227
- const rtcRayOrigin = tempVec3a;
1228
- const rtcRayDir = tempVec3b;
1229
-
1230
- rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c) : worldRayOrigin); // World -> RTC
1231
- rtcRayDir.set(worldRayDir);
1232
-
1233
- if (offset) {
1234
- math.subVec3(rtcRayOrigin, offset);
1235
- }
1236
-
1237
- math.transformRay(this.model.worldNormalMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir); // RTC -> local
1238
-
1239
- const a = tempVec3d;
1240
- const b = tempVec3e;
1241
- const c = tempVec3f;
1242
-
1243
- let gotIntersect = false;
1244
- let closestDist = 0;
1245
- const closestIntersectPos = tempVec3g;
1246
-
1247
- for (let i = 0, len = indices.length; i < len; i += 3) {
1248
-
1249
- const ia = indices[i] * 3;
1250
- const ib = indices[i + 1] * 3;
1251
- const ic = indices[i + 2] * 3;
1252
-
1253
- a[0] = positions[ia];
1254
- a[1] = positions[ia + 1];
1255
- a[2] = positions[ia + 2];
1256
-
1257
- b[0] = positions[ib];
1258
- b[1] = positions[ib + 1];
1259
- b[2] = positions[ib + 2];
1260
-
1261
- c[0] = positions[ic];
1262
- c[1] = positions[ic + 1];
1263
- c[2] = positions[ic + 2];
1264
-
1265
- math.decompressPosition(a, state.positionsDecodeMatrix);
1266
- math.decompressPosition(b, state.positionsDecodeMatrix);
1267
- math.decompressPosition(c, state.positionsDecodeMatrix);
1268
-
1269
- if (math.rayTriangleIntersect(rtcRayOrigin, rtcRayDir, a, b, c, closestIntersectPos)) {
1270
-
1271
- math.transformPoint3(this.model.worldMatrix, closestIntersectPos, closestIntersectPos);
1272
-
1273
- if (offset) {
1274
- math.addVec3(closestIntersectPos, offset);
1275
- }
1276
-
1277
- if (origin) {
1278
- math.addVec3(closestIntersectPos, origin);
1279
- }
1280
-
1281
- const dist = Math.abs(math.lenVec3(math.subVec3(closestIntersectPos, worldRayOrigin, [])));
1282
-
1283
- if (!gotIntersect || dist > closestDist) {
1284
- closestDist = dist;
1285
- worldSurfacePos.set(closestIntersectPos);
1286
- if (worldNormal) { // Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
1287
- math.triangleNormal(a, b, c, worldNormal);
1288
- }
1289
- gotIntersect = true;
1290
- }
1291
- }
1292
- }
1293
-
1294
- if (gotIntersect && worldNormal) {
1295
- math.transformVec3(this.model.worldNormalMatrix, worldNormal, worldNormal);
1296
- math.normalizeVec3(worldNormal);
1297
- }
1298
-
1299
- return gotIntersect;
1300
- }
1301
-
1302
- // ---------
1303
-
1304
- destroy() {
1305
- const state = this._state;
1306
- if (state.positionsBuf) {
1307
- state.positionsBuf.destroy();
1308
- state.positionsBuf = null;
1309
- }
1310
- if (state.offsetsBuf) {
1311
- state.offsetsBuf.destroy();
1312
- state.offsetsBuf = null;
1313
- }
1314
- if (state.normalsBuf) {
1315
- state.normalsBuf.destroy();
1316
- state.normalsBuf = null;
1317
- }
1318
- if (state.colorsBuf) {
1319
- state.colorsBuf.destroy();
1320
- state.colorsBuf = null;
1321
- }
1322
- if (state.metallicRoughnessBuf) {
1323
- state.metallicRoughnessBuf.destroy();
1324
- state.metallicRoughnessBuf = null;
1325
- }
1326
- if (state.flagsBuf) {
1327
- state.flagsBuf.destroy();
1328
- state.flagsBuf = null;
1329
- }
1330
- if (state.pickColorsBuf) {
1331
- state.pickColorsBuf.destroy();
1332
- state.pickColorsBuf = null;
1333
- }
1334
- if (state.indicesBuf) {
1335
- state.indicesBuf.destroy();
1336
- state.indicessBuf = null;
1337
- }
1338
- if (state.edgeIndicesBuf) {
1339
- state.edgeIndicesBuf.destroy();
1340
- state.edgeIndicessBuf = null;
1341
- }
1342
- state.destroy();
1343
- }
1344
- }
1345
-
1346
-