@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,786 @@
1
+ import {createRTCViewMat, math} from "../../math/index.js";
2
+ import {ENTITY_FLAGS} from "../ENTITY_FLAGS.js";
3
+ import {createLightSetup, createProgramVariablesState, setupTexture} from '../../webgl/WebGLRenderer.js';
4
+ import {LinearEncoding} from "../../constants/constants.js";
5
+
6
+ import { ColorProgram } from "./programs/ColorProgram.js";
7
+ import { ColorTextureProgram } from "./programs/ColorTextureProgram.js";
8
+ import { DepthProgram } from "./programs/DepthProgram.js";
9
+ import { EdgesProgram } from "./programs/EdgesProgram.js";
10
+ import { FlatColorProgram } from "./programs/FlatColorProgram.js";
11
+ import { OcclusionProgram } from "./programs/OcclusionProgram.js";
12
+ import { PBRProgram } from "./programs/PBRProgram.js";
13
+ import { PickDepthProgram } from "./programs/PickDepthProgram.js";
14
+ import { PickMeshProgram } from "./programs/PickMeshProgram.js";
15
+ import { PickNormalsProgram } from "./programs/PickNormalsProgram.js";
16
+ import { ShadowProgram } from "./programs/ShadowProgram.js";
17
+ import { SilhouetteProgram } from "./programs/SilhouetteProgram.js";
18
+ import { SnapProgram } from "./programs/SnapProgram.js";
19
+
20
+ const tempVec2 = math.vec2();
21
+ const tempVec3 = math.vec3();
22
+ const tempVec4 = math.vec4();
23
+ const tempMat4 = math.mat4();
24
+ const vec3zero = math.vec3([0,0,0]);
25
+
26
+ const RENDER_PASSES = {
27
+ // Skipped - suppress rendering
28
+ NOT_RENDERED: 0,
29
+
30
+ // Normal rendering - mutually exclusive modes
31
+ COLOR_OPAQUE: 1,
32
+ COLOR_TRANSPARENT: 2,
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+
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+ // Emphasis silhouette rendering - mutually exclusive modes
35
+ SILHOUETTE_HIGHLIGHTED: 3,
36
+ SILHOUETTE_SELECTED: 4,
37
+ SILHOUETTE_XRAYED: 5,
38
+
39
+ // Edges rendering - mutually exclusive modes
40
+ EDGES_COLOR_OPAQUE: 6,
41
+ EDGES_COLOR_TRANSPARENT: 7,
42
+ EDGES_HIGHLIGHTED: 8,
43
+ EDGES_SELECTED: 9,
44
+ EDGES_XRAYED: 10,
45
+
46
+ // Picking
47
+ PICK: 11
48
+ };
49
+
50
+ const safeInvVec3 = v => [ math.safeInv(v[0]), math.safeInv(v[1]), math.safeInv(v[2]) ];
51
+
52
+ export const isPerspectiveMatrix = (m) => `(${m}[2][3] == - 1.0)`;
53
+
54
+ export const getColSilhEdgePickFlags = (flags, transparent, hasEdges, scene, dst) => {
55
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
56
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
57
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
58
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
59
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
60
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
61
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
62
+
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+ let colorFlag;
64
+ if (!visible || culled || xrayed
65
+ || (highlighted && !scene.highlightMaterial.glowThrough)
66
+ || (selected && !scene.selectedMaterial.glowThrough)) {
67
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
68
+ } else {
69
+ if (transparent) {
70
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
71
+ } else {
72
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
73
+ }
74
+ }
75
+
76
+ let silhouetteFlag;
77
+ if (!visible || culled) {
78
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
79
+ } else if (selected) {
80
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
81
+ } else if (highlighted) {
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+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
83
+ } else if (xrayed) {
84
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
85
+ } else {
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+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
87
+ }
88
+
89
+ let edgeFlag = 0;
90
+ if ((!hasEdges) || (!visible) || culled) {
91
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
92
+ } else if (selected) {
93
+ edgeFlag = RENDER_PASSES.EDGES_SELECTED;
94
+ } else if (highlighted) {
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+ edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
96
+ } else if (xrayed) {
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+ edgeFlag = RENDER_PASSES.EDGES_XRAYED;
98
+ } else if (edges) {
99
+ if (transparent) {
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+ edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
101
+ } else {
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+ edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
103
+ }
104
+ } else {
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+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
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+ }
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+
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+ const pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
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+
110
+ dst[0] = colorFlag;
111
+ dst[1] = silhouetteFlag;
112
+ dst[2] = edgeFlag;
113
+ dst[3] = pickFlag;
114
+ };
115
+
116
+ export const getRenderers = (function() {
117
+ const cachedRenderers = { };
118
+
119
+ return function(scene, layerType, primitive, saoEnabled, pbrSupported, colorTextureSupported, surfaceHasNormals, makeRenderingAttributes) {
120
+ const primKey = ((primitive === "points") || (primitive === "lines")) ? primitive : "triangles";
121
+ const cacheKey = [ layerType, primKey, !!saoEnabled, !!pbrSupported, !!colorTextureSupported, !!surfaceHasNormals ].join(":");
122
+ if (! (cacheKey in cachedRenderers)) {
123
+ cachedRenderers[cacheKey] = { };
124
+ }
125
+ const cache = cachedRenderers[cacheKey];
126
+ const sceneId = scene.id;
127
+ if (! (sceneId in cache)) {
128
+ const gl = scene.canvas.gl;
129
+ const wrapRenderer = function(createProgramSetup, subGeometry, isEager) {
130
+ const instantiate = function() {
131
+ const programVariablesState = createProgramVariablesState();
132
+ const programVariables = programVariablesState.programVariables;
133
+ const renderingAttributes = makeRenderingAttributes(programVariables, subGeometry);
134
+ return createProgramSetup(
135
+ programVariables,
136
+ renderingAttributes.geometryParameters,
137
+ function(programSetup, usePickClipPos) {
138
+ const pointsMaterial = scene.pointsMaterial;
139
+ const setupPoints = (primitive === "points") && (! subGeometry);
140
+
141
+ const getHash = () => [ scene._sectionPlanesState.getHash() ].concat(setupPoints ? [ pointsMaterial.hash ] : [ ]).concat(programSetup.getHash ? programSetup.getHash() : [ ]).join(";");
142
+ const hash = getHash();
143
+ const getValid = () => hash === getHash();
144
+
145
+ const geometryParameters = renderingAttributes.geometryParameters;
146
+ const incrementDrawState = programSetup.incrementDrawState;
147
+ const isShadowProgram = programSetup.isShadowProgram;
148
+ const attributes = geometryParameters.attributes;
149
+ const worldPositionAttribute = attributes.position.world;
150
+ const clipPos = "clipPos";
151
+
152
+ const [ program, errors ] = programVariablesState.buildProgram(
153
+ gl,
154
+ layerType + " " + primitive + " " + programSetup.programName,
155
+ {
156
+ appendFragmentOutputs: programSetup.appendFragmentOutputs,
157
+ cleanerEdges: programSetup.cleanerEdges,
158
+ clipPos: clipPos,
159
+ clippableTest: (function() {
160
+ const vClippable = programVariables.createVarying("float", "vClippable", () => `${attributes.clippable} ? 1.0 : 0.0`, "flat");
161
+ return () => `${vClippable} > 0.0`;
162
+ })(),
163
+ clippingCaps: programSetup.clippingCaps,
164
+ crossSections: scene.crossSections,
165
+ discardPoints: setupPoints && pointsMaterial.roundPoints,
166
+ getGammaFactor: scene.gammaOutput && (() => scene.gammaFactor),
167
+ getLogDepth: programSetup.getLogDepth,
168
+ getPointSize: (function() {
169
+ const addends = [ ];
170
+ if (setupPoints) {
171
+ const pointSize = programVariables.createUniform("float", "pointSize", (set) => set(pointsMaterial.pointSize));
172
+ if (pointsMaterial.perspectivePoints) {
173
+ const nearPlaneHeight = programVariables.createUniform("float", "nearPlaneHeight", (set, state) => set(state.legacyFrameCtx.nearPlaneHeight));
174
+ const minVal = `${Math.floor(pointsMaterial.minPerspectivePointSize)}.0`;
175
+ const maxVal = `${Math.floor(pointsMaterial.maxPerspectivePointSize)}.0`;
176
+ addends.push(`clamp((${nearPlaneHeight} * ${pointSize}) / gl_Position.w, ${minVal}, ${maxVal})`);
177
+ } else {
178
+ addends.push(pointSize);
179
+ }
180
+ } else if (subGeometry && subGeometry.vertices) {
181
+ addends.push("1.0");
182
+ }
183
+ programSetup.incPointSizeBy10 && (primitive === "points") && addends.push("10.0");
184
+ return (addends.length > 0) && (() => addends.join(" + "));
185
+ })(),
186
+ getVertexData: () => {
187
+ const colorA = attributes.color;
188
+ const flag = attributes.flags[programSetup.renderPassFlag];
189
+ const renderPass = programVariables.createUniform("int", "renderPass", (set, state) => set(state.renderPass));
190
+ const flagTest = (isShadowProgram
191
+ ? `(${flag} <= 0) || (${colorA}.a < 1.0)`
192
+ : `${flag} != ${renderPass}`);
193
+
194
+ const afterFlagsColorLines = [
195
+ `if (${flagTest}) {`,
196
+ " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);", // Cull vertex
197
+ " return;",
198
+ "}"
199
+ ].concat(
200
+ ((! renderingAttributes.dontCullOnAlphaZero) && (! programSetup.dontCullOnAlphaZero))
201
+ ? [
202
+ `if (${colorA}.a == 0.0) {`,
203
+ " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);", // Cull vertex
204
+ " return;",
205
+ "}"
206
+ ]
207
+ : [ ]
208
+ ).concat(
209
+ (programSetup.filterIntensityRange && (primitive === "points") && pointsMaterial.filterIntensity)
210
+ ? (function () {
211
+ const intensityRange = programVariables.createUniform("vec2", "intensityRange", (set) => {
212
+ tempVec2[0] = pointsMaterial.minIntensity;
213
+ tempVec2[1] = pointsMaterial.maxIntensity;
214
+ set(tempVec2);
215
+ });
216
+ return [
217
+ `if ((${colorA}.a < ${intensityRange}[0]) || (${colorA}.a > ${intensityRange}[1])) {`,
218
+ " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);", // Cull vertex
219
+ " return;",
220
+ "}"
221
+ ];
222
+ })()
223
+ : [ ]);
224
+
225
+ const vertexData = [ ];
226
+ renderingAttributes.ensureColorAndFlagAvailable && renderingAttributes.ensureColorAndFlagAvailable(vertexData);
227
+ afterFlagsColorLines.forEach(line => vertexData.push(line));
228
+ renderingAttributes.appendVertexData(vertexData);
229
+ const viewPosition = geometryParameters.attributes.position.view;
230
+ vertexData.push(`vec4 ${viewPosition} = ${geometryParameters.viewMatrix} * ${worldPositionAttribute};`);
231
+ vertexData.push(`vec4 ${clipPos} = ${geometryParameters.projMatrix} * ${viewPosition};`);
232
+ return vertexData;
233
+ },
234
+ projMatrix: geometryParameters.projMatrix,
235
+ sectionPlanesState: scene._sectionPlanesState,
236
+ testPerspectiveForGl_FragDepth: ((primitive !== "points") && (primitive !== "lines")) || subGeometry,
237
+ usePickClipPos: usePickClipPos,
238
+ worldPositionAttribute: worldPositionAttribute
239
+ });
240
+
241
+ if (errors) {
242
+ console.error(errors);
243
+ return {
244
+ getValid: getValid,
245
+ destroy: () => { },
246
+ drawLayer: (frameCtx, layer, renderPass) => { }
247
+ };
248
+ } else {
249
+ return {
250
+ getValid: getValid,
251
+ destroy: () => program.destroy(),
252
+ drawLayer: (frameCtx, layer, renderPass) => {
253
+ if (frameCtx.lastProgramId !== program.id) {
254
+ frameCtx.lastProgramId = program.id;
255
+ program.bind();
256
+ }
257
+
258
+ const origin = layer.origin;
259
+ const model = layer.model;
260
+ const viewParams = frameCtx.viewParams;
261
+ const rtcOrigin = tempVec3;
262
+ math.transformPoint3(model.matrix, origin, rtcOrigin);
263
+
264
+ const viewMatrix = viewParams.viewMatrix;
265
+ const projMatrix = viewParams.projMatrix;
266
+
267
+ if (frameCtx.snapPickOrigin) {
268
+ frameCtx.snapPickOrigin[0] = rtcOrigin[0];
269
+ frameCtx.snapPickOrigin[1] = rtcOrigin[1];
270
+ frameCtx.snapPickOrigin[2] = rtcOrigin[2];
271
+ }
272
+
273
+ const state = {
274
+ legacyFrameCtx: frameCtx,
275
+ layerTextureSet: layer.layerTextureSet,
276
+ mesh: {
277
+ layerIndex: layer.layerIndex,
278
+ origin: rtcOrigin,
279
+ renderFlags: { sectionPlanesActivePerLayer: model.renderFlags.sectionPlanesActivePerLayer },
280
+ },
281
+ renderPass: renderPass,
282
+ view: {
283
+ eye: viewParams.eye,
284
+ far: viewParams.far,
285
+ projMatrix: projMatrix,
286
+ viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
287
+ viewNormalMatrix: viewParams.viewNormalMatrix
288
+ }
289
+ };
290
+
291
+ program.inputSetters.setUniforms(frameCtx, state);
292
+
293
+ layer.drawCalls[subGeometry ? (subGeometry.vertices ? "drawVertices" : "drawEdges") : "drawSurface"](
294
+ program.inputSetters.attributesHash,
295
+ renderingAttributes.layerTypeInputs,
296
+ {
297
+ projMatrix: projMatrix,
298
+ viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
299
+ viewNormalMatrix: viewParams.viewNormalMatrix,
300
+ eye: viewParams.eye
301
+ });
302
+
303
+ if (incrementDrawState) {
304
+ frameCtx.drawElements++;
305
+ }
306
+ }
307
+ };
308
+ }
309
+ });
310
+ };
311
+ let renderer = isEager && instantiate();
312
+ return {
313
+ drawLayer: (frameCtx, layer, renderPass) => {
314
+ if (! renderer) {
315
+ renderer = instantiate();
316
+ }
317
+ renderer.drawLayer(frameCtx, layer, renderPass);
318
+ },
319
+ revalidate: force => {
320
+ if (renderer && (force || (! renderer.getValid()))) {
321
+ renderer.destroy();
322
+ renderer = isEager && instantiate();
323
+ }
324
+ }
325
+ };
326
+ };
327
+
328
+ // Pre-initialize certain renderers that would otherwise be lazy-initialised on user interaction,
329
+ // such as picking or emphasis, so that there is no delay when user first begins interacting with the viewer.
330
+ const eager = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, true);
331
+ const lazy = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, false);
332
+
333
+ const makeColorProgram = (vars, geo, lights, sao) => ColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, lights, sao, primitive);
334
+
335
+ const makePickDepthProgram = (vars, geo, c) => c(PickDepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
336
+ const makePickMeshProgram = (vars, geo, c) => c(PickMeshProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
337
+ const makePickNormalsProgram = (vars, geo, c, isFlat) => c(PickNormalsProgram(vars, geo, scene.logarithmicDepthBufferEnabled, isFlat), true);
338
+
339
+ const makeSnapProgram = (vars, geo, c, isSnapInit, isPoints) => c(SnapProgram(vars, geo, isSnapInit, isPoints), true);
340
+
341
+ if (primitive === "points") {
342
+ cache[sceneId] = {
343
+ colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
344
+ occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
345
+ pickDepthRenderer: lazy(makePickDepthProgram),
346
+ pickMeshRenderer: lazy(makePickMeshProgram),
347
+ // VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
348
+ // but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
349
+ // drawShadow has been nop in VBO point layers
350
+ // shadowRenderer: instancing && lazy((vars, geo, c) => c(ShadowProgram(scene.logarithmicDepthBufferEnabled))),
351
+ silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
352
+ snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, true)),
353
+ snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, true), { vertices: true })
354
+ };
355
+ } else if (primitive === "lines") {
356
+ cache[sceneId] = {
357
+ colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
358
+ silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
359
+ snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
360
+ snapEdgeRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
361
+ snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
362
+ };
363
+ } else {
364
+ cache[sceneId] = {
365
+ colorRenderers: (function() {
366
+ // WARNING: Changing `useMaps' to `true' for DTX might have unexpected consequences while binding textures, as the DTX texture binding mechanism doesn't rely on `frameCtx.textureUnit` the way VBO does (see setSAORenderState);
367
+ const createLights = vars => createLightSetup(vars, scene._lightsState);
368
+ const createSAO = vars => {
369
+ const uSAOParams = vars.createUniform("vec4", "uSAOParams", (set, state) => set(state.legacyFrameCtx.saoParams));
370
+ const uOcclusionTexture = setupTexture(vars, "sampler2D", "uOcclusionTexture", LinearEncoding, (set, state) => set(state.legacyFrameCtx.occlusionTexture));
371
+ return {
372
+ getAmbient: (gl_FragCoord) => {
373
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
374
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
375
+ const uv = `${gl_FragCoord}.xy / ${uSAOParams}.xy`; // / viewportWH
376
+ const blendCutoff = `${uSAOParams}.z`;
377
+ const blendFactor = `${uSAOParams}.w`;
378
+ const unPackFactors = "(255. / 256.) / vec4(256. * 256. * 256., 256. * 256., 256., 1.)";
379
+ return `(smoothstep(${blendCutoff}, 1.0, dot(${uOcclusionTexture(uv)}, ${unPackFactors})) * ${blendFactor})`;
380
+ }
381
+ };
382
+ };
383
+ const saoRenderers = function(useSao) {
384
+ const makeColorTextureProgram = (vars, geo, useAlphaCutoff) => ColorTextureProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars), useAlphaCutoff, scene.gammaOutput); // If gammaOutput set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
385
+ return {
386
+ "PBR": pbrSupported && lazy((vars, geo, c) => c(PBRProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars)))),
387
+ "texture": colorTextureSupported && {
388
+ "alphaCutoff-": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, false))),
389
+ "alphaCutoff+": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, true)))
390
+ },
391
+ "vertex": (surfaceHasNormals
392
+ ? lazy((vars, geo, c) => c(makeColorProgram(vars, geo, createLights(vars), useSao && createSAO(vars))))
393
+ : lazy((vars, geo, c) => c(FlatColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, createLights(vars), useSao && createSAO(vars)))))
394
+ };
395
+ };
396
+ return {
397
+ "sao-": saoRenderers(false),
398
+ "sao+": saoEnabled && saoRenderers(true)
399
+ };
400
+ })(),
401
+ depthRenderer: lazy((vars, geo, c) => c(DepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled))),
402
+ edgesRenderers: {
403
+ uniform: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true)), { vertices: false }),
404
+ vertex: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false)), { vertices: false })
405
+ },
406
+ occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
407
+ pickDepthRenderer: eager(makePickDepthProgram),
408
+ pickMeshRenderer: eager(makePickMeshProgram),
409
+ pickNormalsFlatRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, true)),
410
+ pickNormalsRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, false)),
411
+ shadowRenderer: lazy((vars, geo, c) => c(ShadowProgram(vars, scene))),
412
+ silhouetteRenderer: eager((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false))),
413
+ snapInitRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
414
+ snapEdgeRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
415
+ snapVertexRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
416
+ };
417
+ }
418
+
419
+ const revalidateAll = force => {
420
+ (function rec(obj) {
421
+ if (obj.revalidate) {
422
+ obj.revalidate(force);
423
+ } else {
424
+ Object.values(obj).forEach(v => v && rec(v));
425
+ }
426
+ })(cache[sceneId]);
427
+ };
428
+ const compile = () => revalidateAll(false);
429
+ compile();
430
+ scene.on("compile", compile);
431
+ scene.on("destroyed", () => {
432
+ delete cache[sceneId];
433
+ });
434
+ }
435
+ return cache[sceneId];
436
+ };
437
+ })();
438
+
439
+ export class Layer {
440
+
441
+ constructor(model, primitive, origin) {
442
+
443
+ this.model = model;
444
+ this.primitive = primitive;
445
+ this.origin = origin;
446
+
447
+ this._meshes = [];
448
+ // The axis-aligned World-space boundary of this Layer's positions.
449
+ this._aabb = math.collapseAABB3();
450
+ this._aabbDirty = true;
451
+ }
452
+
453
+ finalize() {
454
+ if (! this._compiledPortions) {
455
+ this._compiledPortions = this.compilePortions();
456
+ this.solid = this._compiledPortions.solid;
457
+ this.sortId = this._compiledPortions.sortId;
458
+ this.layerTextureSet = this._compiledPortions.layerTextureSet;
459
+ this.drawCalls = this._compiledPortions.drawCalls;
460
+ this._renderers = this._compiledPortions.renderers;
461
+ this._setFlags = this._compiledPortions.setFlags;
462
+
463
+ this.setColor = this._compiledPortions.setColor;
464
+ this.setMatrix = this._compiledPortions.setMatrix;
465
+ this.setOffset = this._compiledPortions.setOffset;
466
+
467
+ this.getEachIndex = this._compiledPortions.getEachIndex;
468
+ this.getEachVertex = this._compiledPortions.getEachVertex;
469
+ this.readGeometryData = this._compiledPortions.readGeometryData;
470
+ this.precisionRayPickSurface = this._compiledPortions.precisionRayPickSurface;
471
+
472
+ // These counts are used to avoid unnecessary render passes
473
+ this._countsByFlag = { };
474
+ const setupFlagCount = (entityFlag, modelCountProperty) => {
475
+ const cnt = {
476
+ count: 0,
477
+ fromFlags: (flags, onlyIncrement) => {
478
+ if (flags & entityFlag) {
479
+ cnt.count++;
480
+ this.model[modelCountProperty]++;
481
+ } else if (! onlyIncrement) {
482
+ cnt.count--;
483
+ this.model[modelCountProperty]--;
484
+ }
485
+ }
486
+ };
487
+ this._countsByFlag[entityFlag] = cnt;
488
+ };
489
+ setupFlagCount(ENTITY_FLAGS.VISIBLE, "numVisibleLayerPortions");
490
+ setupFlagCount(ENTITY_FLAGS.CULLED, "numCulledLayerPortions");
491
+ setupFlagCount(ENTITY_FLAGS.PICKABLE, "numPickableLayerPortions");
492
+ setupFlagCount(ENTITY_FLAGS.CLIPPABLE, "numClippableLayerPortions");
493
+ setupFlagCount(ENTITY_FLAGS.XRAYED, "numXRayedLayerPortions");
494
+ setupFlagCount(ENTITY_FLAGS.HIGHLIGHTED, "numHighlightedLayerPortions");
495
+ setupFlagCount(ENTITY_FLAGS.SELECTED, "numSelectedLayerPortions");
496
+ if (this._renderers.edgesRenderers) {
497
+ setupFlagCount(ENTITY_FLAGS.EDGES, "numEdgesLayerPortions");
498
+ }
499
+
500
+ this._numTransparentLayerPortions = 0;
501
+ }
502
+ }
503
+
504
+ aabbChanged() { this._aabbDirty = true; }
505
+
506
+ __drawLayer(renderFlags, frameCtx, renderer, pass) {
507
+ if ((this._countsByFlag[ENTITY_FLAGS.CULLED].count < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.VISIBLE].count > 0)) {
508
+ const backfacePasses = (this.primitive !== "points") && (this.primitive !== "lines") && [
509
+ RENDER_PASSES.COLOR_OPAQUE,
510
+ RENDER_PASSES.COLOR_TRANSPARENT,
511
+ RENDER_PASSES.PICK,
512
+ RENDER_PASSES.SILHOUETTE_HIGHLIGHTED,
513
+ RENDER_PASSES.SILHOUETTE_SELECTED,
514
+ RENDER_PASSES.SILHOUETTE_XRAYED,
515
+ ];
516
+ if (backfacePasses && backfacePasses.includes(pass)) {
517
+ // _updateBackfaceCull
518
+ const backfaces = true; // See XCD-230
519
+ if (frameCtx.backfaces !== backfaces) {
520
+ const gl = this.model.scene.canvas.gl;
521
+ if (backfaces) {
522
+ gl.disable(gl.CULL_FACE);
523
+ } else {
524
+ gl.enable(gl.CULL_FACE);
525
+ }
526
+ frameCtx.backfaces = backfaces;
527
+ }
528
+ }
529
+ frameCtx.textureUnit = 0; // WIP Maybe only for (! snap)?
530
+ renderer.drawLayer(frameCtx, this, pass);
531
+ }
532
+ }
533
+
534
+ __setVec4FromMaterialColorAlpha(color, alpha, dst) {
535
+ dst[0] = color[0];
536
+ dst[1] = color[1];
537
+ dst[2] = color[2];
538
+ dst[3] = alpha;
539
+ return dst;
540
+ }
541
+
542
+ // ---------------------- COLOR RENDERING -----------------------------------
543
+
544
+ __drawColor(renderFlags, frameCtx, renderOpaque) {
545
+ if ((renderOpaque ? (this._numTransparentLayerPortions < this._portions.length) : (this._numTransparentLayerPortions > 0))
546
+ &&
547
+ (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
548
+ const saoRenderer = (renderOpaque && frameCtx.withSAO && this._renderers.colorRenderers["sao+"]) || this._renderers.colorRenderers["sao-"];
549
+ const renderer = ((frameCtx.pbrEnabled && saoRenderer["PBR"])
550
+ ? saoRenderer["PBR"]
551
+ : ((frameCtx.colorTextureEnabled && saoRenderer["texture"])
552
+ ? saoRenderer["texture"][(this.layerTextureSet && (typeof(this.layerTextureSet.alphaCutoff) === "number")) ? "alphaCutoff+" : "alphaCutoff-"]
553
+ : saoRenderer["vertex"]));
554
+ const pass = renderOpaque ? RENDER_PASSES.COLOR_OPAQUE : RENDER_PASSES.COLOR_TRANSPARENT;
555
+ this.__drawLayer(renderFlags, frameCtx, renderer, pass);
556
+ }
557
+ }
558
+
559
+ drawColorOpaque(renderFlags, frameCtx) {
560
+ this.__drawColor(renderFlags, frameCtx, true);
561
+ }
562
+
563
+ drawColorTransparent(renderFlags, frameCtx) {
564
+ this.__drawColor(renderFlags, frameCtx, false);
565
+ }
566
+
567
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
568
+
569
+ drawDepth(renderFlags, frameCtx) {
570
+ // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
571
+ const renderer = this._renderers.depthRenderer;
572
+ if (renderer && (this._numTransparentLayerPortions < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
573
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
574
+ }
575
+ }
576
+
577
+ // ---------------------- SILHOUETTE RENDERING -----------------------------------
578
+
579
+ __drawSilhouette(renderFlags, frameCtx, material, renderPass) {
580
+ frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.fillColor, material.fillAlpha, tempVec4);
581
+ this.__drawLayer(renderFlags, frameCtx, this._renderers.silhouetteRenderer, renderPass);
582
+ }
583
+
584
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
585
+ if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
586
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.SILHOUETTE_XRAYED);
587
+ }
588
+ }
589
+
590
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
591
+ if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
592
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
593
+ }
594
+ }
595
+
596
+ drawSilhouetteSelected(renderFlags, frameCtx) {
597
+ if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
598
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.SILHOUETTE_SELECTED);
599
+ }
600
+ }
601
+
602
+ // ---------------------- EDGES RENDERING -----------------------------------
603
+
604
+ __drawVertexEdges(renderFlags, frameCtx, renderPass) {
605
+ const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.vertex;
606
+ if (renderer && (this._countsByFlag[ENTITY_FLAGS.EDGES].count > 0)) {
607
+ this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
608
+ }
609
+ }
610
+
611
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
612
+ if (this._compiledPortions.edgesColorOpaqueAllowed()) {
613
+ this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_OPAQUE);
614
+ }
615
+ }
616
+
617
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
618
+ if (this._numTransparentLayerPortions > 0) {
619
+ this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
620
+ }
621
+ }
622
+
623
+ __drawUniformEdges(renderFlags, frameCtx, material, renderPass) {
624
+ const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.uniform;
625
+ if (renderer) {
626
+ frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.edgeColor, material.edgeAlpha, tempVec4);
627
+ this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
628
+ }
629
+ }
630
+
631
+ drawEdgesHighlighted(renderFlags, frameCtx) {
632
+ if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
633
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.EDGES_HIGHLIGHTED);
634
+ }
635
+ }
636
+
637
+ drawEdgesSelected(renderFlags, frameCtx) {
638
+ if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
639
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.EDGES_SELECTED);
640
+ }
641
+ }
642
+
643
+ drawEdgesXRayed(renderFlags, frameCtx) {
644
+ if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
645
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.EDGES_XRAYED);
646
+ }
647
+ }
648
+
649
+ //---- PICKING ----------------------------------------------------------------------------------------------------
650
+
651
+ __drawPick(renderFlags, frameCtx, renderer) {
652
+ if (renderer) {
653
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.PICK);
654
+ }
655
+ }
656
+
657
+ drawPickMesh(renderFlags, frameCtx) {
658
+ this.__drawPick(renderFlags, frameCtx, this._renderers.pickMeshRenderer);
659
+ }
660
+
661
+ drawPickDepths(renderFlags, frameCtx) {
662
+ this.__drawPick(renderFlags, frameCtx, this._renderers.pickDepthRenderer);
663
+ }
664
+
665
+ drawPickNormals(renderFlags, frameCtx) {
666
+ const renderer = (false // TODO for VBO: this._state.normalsBuf
667
+ ? this._renderers.pickNormalsRenderer
668
+ : this._renderers.pickNormalsFlatRenderer);
669
+ this.__drawPick(renderFlags, frameCtx, renderer);
670
+ }
671
+
672
+ drawSnap(renderFlags, frameCtx, isSnapInit) {
673
+ frameCtx.snapPickOrigin = [0, 0, 0];
674
+
675
+ if (this._aabbDirty) { // Per-layer AABB for best RTC accuracy
676
+ math.collapseAABB3(this._aabb);
677
+ this._meshes.forEach(m => math.expandAABB3(this._aabb, m.aabb));
678
+ this._aabbDirty = false;
679
+ }
680
+
681
+ const aabb = this._aabb;
682
+ frameCtx.snapPickCoordinateScale = math.mulVec3Scalar(
683
+ safeInvVec3([ aabb[3] - aabb[0], aabb[4] - aabb[1], aabb[5] - aabb[2] ]),
684
+ math.MAX_INT);
685
+
686
+ const renderer = isSnapInit ? this._renderers.snapInitRenderer : ((frameCtx.snapMode === "edge") ? this._renderers.snapEdgeRenderer : this._renderers.snapVertexRenderer);
687
+ this.__drawPick(renderFlags, frameCtx, renderer);
688
+
689
+ frameCtx.snapPickLayerParams.push({
690
+ origin: frameCtx.snapPickOrigin.slice(),
691
+ coordinateScale: safeInvVec3(frameCtx.snapPickCoordinateScale)
692
+ });
693
+ }
694
+
695
+
696
+ drawOcclusion(renderFlags, frameCtx) {
697
+ const renderer = this._renderers.occlusionRenderer;
698
+ if (renderer) {
699
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
700
+ }
701
+ }
702
+
703
+ drawShadow(renderFlags, frameCtx) {
704
+ const renderer = this._renderers.shadowRenderer;
705
+ if (renderer) {
706
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
707
+ }
708
+ }
709
+
710
+
711
+ initFlags(portionId, flags, transparent) {
712
+ Object.values(this._countsByFlag).forEach(cnt => cnt.fromFlags(flags, true));
713
+
714
+ if (transparent) {
715
+ this._numTransparentLayerPortions++;
716
+ this.model.numTransparentLayerPortions++;
717
+ }
718
+ const deferred = (this.primitive !== "points");
719
+ this._setFlags(portionId, flags, transparent, deferred);
720
+ this._compiledPortions.setFlags2(portionId, flags, deferred);
721
+ }
722
+
723
+ flushInitFlags() {
724
+ this._compiledPortions.setDeferredFlags();
725
+ }
726
+
727
+ setVisible(portionId, flags, transparent) {
728
+ this._countsByFlag[ENTITY_FLAGS.VISIBLE].fromFlags(flags);
729
+ this._setFlags(portionId, flags, transparent);
730
+ }
731
+
732
+ setCulled(portionId, flags, transparent) {
733
+ this._countsByFlag[ENTITY_FLAGS.CULLED].fromFlags(flags);
734
+ this._setFlags(portionId, flags, transparent);
735
+ }
736
+
737
+ setPickable(portionId, flags, transparent) {
738
+ this._countsByFlag[ENTITY_FLAGS.PICKABLE].fromFlags(flags);
739
+ this._setFlags(portionId, flags, transparent);
740
+ }
741
+
742
+ setClippable(portionId, flags) {
743
+ this._countsByFlag[ENTITY_FLAGS.CLIPPABLE].fromFlags(flags);
744
+ this._compiledPortions.setClippableFlags(portionId, flags);
745
+ }
746
+
747
+ setCollidable(portionId, flags) {
748
+ }
749
+
750
+ setXRayed(portionId, flags, transparent) {
751
+ this._countsByFlag[ENTITY_FLAGS.XRAYED].fromFlags(flags);
752
+ this._setFlags(portionId, flags, transparent);
753
+ }
754
+
755
+ setHighlighted(portionId, flags, transparent) {
756
+ this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].fromFlags(flags);
757
+ this._setFlags(portionId, flags, transparent);
758
+ }
759
+
760
+ setSelected(portionId, flags, transparent) {
761
+ this._countsByFlag[ENTITY_FLAGS.SELECTED].fromFlags(flags);
762
+ this._setFlags(portionId, flags, transparent);
763
+ }
764
+
765
+ setEdges(portionId, flags, transparent) {
766
+ if (this._countsByFlag[ENTITY_FLAGS.EDGES]) {
767
+ this._countsByFlag[ENTITY_FLAGS.EDGES].fromFlags(flags);
768
+ this._setFlags(portionId, flags, transparent);
769
+ }
770
+ }
771
+
772
+ setTransparent(portionId, flags, transparent) {
773
+ if (transparent) {
774
+ this._numTransparentLayerPortions++;
775
+ this.model.numTransparentLayerPortions++;
776
+ } else {
777
+ this._numTransparentLayerPortions--;
778
+ this.model.numTransparentLayerPortions--;
779
+ }
780
+ this._setFlags(portionId, flags, transparent);
781
+ }
782
+
783
+ destroy() {
784
+ this._compiledPortions && this._compiledPortions.destroy();
785
+ }
786
+ }