@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

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Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -11,15 +11,7 @@ import {createRTCViewMat} from "../math/rtcCoords.js";
11
11
  class FrameContext {
12
12
 
13
13
  constructor(scene) {
14
-
15
- this._scene = scene;
16
-
17
14
  this._matPool = [];
18
- this._matPoolNextFreeIndex = 0;
19
-
20
- this._rtcViewMats = {};
21
- this._rtcPickViewMats = {};
22
-
23
15
  this.reset();
24
16
  }
25
17
 
@@ -31,13 +23,6 @@ class FrameContext {
31
23
 
32
24
  this._matPoolNextFreeIndex = 0;
33
25
  this._rtcViewMats = {};
34
- this._rtcPickViewMats = {};
35
-
36
- /**
37
- * The WebGL rendering context.
38
- * @type {WebGLRenderingContext}
39
- */
40
- this.gl = this._scene.canvas.gl;
41
26
 
42
27
  /**
43
28
  * ID of the last {@link WebGLProgram} that was bound during the current frame.
@@ -157,59 +142,39 @@ class FrameContext {
157
142
  */
158
143
  this.pass = 0;
159
144
 
160
- /**
161
- * The 4x4 viewing transform matrix the renderer is currently using when rendering castsShadows.
162
- *
163
- * This sets the viewpoint to look from the point of view of each {@link DirLight}
164
- * or {@link PointLight} that casts a shadow.
165
- *
166
- * @property shadowViewMatrix
167
- * @type {Number[]}
168
- */
169
- this.shadowViewMatrix = null;
170
-
171
- /**
172
- * The 4x4 viewing projection matrix the renderer is currently using when rendering shadows.
173
- *
174
- * @property shadowProjMatrix
175
- * @type {Number[]}
176
- */
177
- this.shadowProjMatrix = null;
145
+ this.viewParams = { };
178
146
 
179
147
  /**
180
- * The 4x4 viewing transform matrix the renderer is currently using when rendering a ray-pick.
148
+ * The 4x4 view matrix.
181
149
  *
182
- * This sets the viewpoint to look along the ray given to {@link Scene/pick:method"}}Scene#pick(){{/crossLink}}
183
- * when picking with a ray.
184
- *
185
- * @property pickViewMatrix
150
+ * @property viewMatrix
186
151
  * @type {Number[]}
187
152
  */
188
- this.pickViewMatrix = null;
153
+ this.viewParams.viewMatrix = null;
189
154
 
190
155
  /**
191
- * The 4x4 orthographic projection transform matrix the renderer is currently using when rendering a ray-pick.
156
+ * The 4x4 projection matrix.
192
157
  *
193
- * @property pickProjMatrix
158
+ * @property projMatrix
194
159
  * @type {Number[]}
195
160
  */
196
- this.pickProjMatrix = null;
161
+ this.viewParams.projMatrix = null;
197
162
 
198
163
  /**
199
164
  * Distance to the near clipping plane when rendering depth fragments for GPU-accelerated 3D picking.
200
165
  *
201
- * @property pickZNear
166
+ * @property near
202
167
  * @type {Number|*}
203
168
  */
204
- this.pickZNear = 0.01;
169
+ this.viewParams.near = 0.01;
205
170
 
206
171
  /**
207
172
  * Distance to the far clipping plane when rendering depth fragments for GPU-accelerated 3D picking.
208
173
  *
209
- * @property pickZFar
174
+ * @property far
210
175
  * @type {Number|*}
211
176
  */
212
- this.pickZFar = 5000;
177
+ this.viewParams.far = 5000;
213
178
 
214
179
  /**
215
180
  * Whether or not the renderer is currently picking invisible objects.
@@ -219,22 +184,6 @@ class FrameContext {
219
184
  */
220
185
  this.pickInvisible = false;
221
186
 
222
- /**
223
- * Used to draw only requested elements / indices.
224
- *
225
- * @property pickElementsCount
226
- * @type {Number}
227
- */
228
- this.pickElementsCount = null;
229
-
230
- /**
231
- * Used to draw only requested elements / indices.
232
- *
233
- * @property pickElementsOffset
234
- * @type {Number}
235
- */
236
- this.pickElementsOffset = null;
237
-
238
187
  /** The current line width.
239
188
  *
240
189
  * @property lineWidth
@@ -246,16 +195,9 @@ class FrameContext {
246
195
  * Collects info from SceneModel.drawSnapInit and SceneModel.drawSnap,
247
196
  * which is then used in Renderer to determine snap-picking results.
248
197
  *
249
- * @type {{}}
250
- */
251
- this.snapPickLayerParams = {};
252
-
253
- /**
254
- * Collects info from SceneModel.drawSnapInit and SceneModel.drawSnap,
255
- * which is then used in Renderer to determine snap-picking results.
256
- * @type {number}
198
+ * @type {[]}
257
199
  */
258
- this.snapPickLayerNumber = 0;
200
+ this.snapPickLayerParams = [];
259
201
 
260
202
  /**
261
203
  * Collects info from SceneModel.drawSnapInit and SceneModel.drawSnap,
@@ -279,26 +221,12 @@ class FrameContext {
279
221
  let rtcViewMat = this._rtcViewMats[originHash];
280
222
  if (!rtcViewMat) {
281
223
  rtcViewMat = this._getNewMat();
282
- createRTCViewMat(this._scene.camera.viewMatrix, origin, rtcViewMat);
224
+ createRTCViewMat(this.viewParams.viewMatrix, origin, rtcViewMat);
283
225
  this._rtcViewMats[originHash] = rtcViewMat;
284
226
  }
285
227
  return rtcViewMat;
286
228
  }
287
229
 
288
- /**
289
- * Get picking View RTC matrix for the given RTC center.
290
- */
291
- getRTCPickViewMatrix(originHash, origin) {
292
- let rtcPickViewMat = this._rtcPickViewMats[originHash];
293
- if (!rtcPickViewMat) {
294
- rtcPickViewMat = this._getNewMat();
295
- const pickViewMat = this.pickViewMatrix || this._scene.camera.viewMatrix;
296
- createRTCViewMat(pickViewMat, origin, rtcPickViewMat);
297
- this._rtcPickViewMats[originHash] = rtcPickViewMat;
298
- }
299
- return rtcPickViewMat;
300
- }
301
-
302
230
  _getNewMat() {
303
231
  let mat = this._matPool[this._matPoolNextFreeIndex];
304
232
  if (!mat) {
@@ -4,117 +4,65 @@
4
4
  */
5
5
  class RenderBuffer {
6
6
 
7
- constructor(canvas, gl, options) {
8
- options = options || {};
7
+ constructor(gl, colorFormats, hasDepthTexture) {
9
8
  /** @type {WebGL2RenderingContext} */
10
9
  this.gl = gl;
11
10
  this.allocated = false;
12
- this.canvas = canvas;
13
11
  this.buffer = null;
14
12
  this.bound = false;
15
- this.size = options.size;
16
- this._hasDepthTexture = !!options.depthTexture;
13
+ this._colorFormats = colorFormats;
14
+ this._hasDepthTexture = hasDepthTexture;
17
15
  }
18
16
 
19
17
  setSize(size) {
20
18
  this.size = size;
21
19
  }
22
20
 
23
- webglContextRestored(gl) {
24
- this.gl = gl;
25
- this.buffer = null;
26
- this.allocated = false;
27
- this.bound = false;
28
- }
21
+ bind() {
22
+ const width = this.size[0];
23
+ const height = this.size[1];
29
24
 
30
- bind(...internalformats) {
31
- this._touch(...internalformats);
32
- if (this.bound) {
33
- return;
25
+ if (this.buffer && ((this.buffer.width !== width) || (this.buffer.height !== height))) {
26
+ this.buffer.cleanup();
27
+ this.buffer = null;
34
28
  }
35
- const gl = this.gl;
36
- gl.bindFramebuffer(gl.FRAMEBUFFER, this.buffer.framebuf);
37
- this.bound = true;
38
- }
39
-
40
- /**
41
- * Create and specify a WebGL texture image.
42
- *
43
- * @param { number } width
44
- * @param { number } height
45
- * @param { GLenum } [internalformat=null]
46
- *
47
- * @returns { WebGLTexture }
48
- */
49
- createTexture(width, height, internalformat = null) {
50
- const gl = this.gl;
51
-
52
- const colorTexture = gl.createTexture();
53
- gl.bindTexture(gl.TEXTURE_2D, colorTexture);
54
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
55
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
56
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
57
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
58
29
 
59
- if (internalformat) {
60
- gl.texStorage2D(gl.TEXTURE_2D, 1, internalformat, width, height);
61
- } else {
62
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
30
+ if (! this.buffer) {
31
+ this._allocateBuffer(width, height);
32
+ this.bound = false;
63
33
  }
64
34
 
65
- return colorTexture;
35
+ if (! this.bound) {
36
+ const gl = this.gl;
37
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this.buffer.framebuf);
38
+ this.bound = true;
39
+ }
66
40
  }
67
41
 
68
- /**
69
- *
70
- * @param {number[]} [internalformats=[]]
71
- * @returns
72
- */
73
- _touch(...internalformats) {
42
+ _allocateBuffer(width, height) {
43
+ const internalformats = this._colorFormats || [];
74
44
 
75
- let width;
76
- let height;
77
45
  const gl = this.gl;
78
46
 
79
- if (this.size) {
80
- width = this.size[0];
81
- height = this.size[1];
82
-
83
- } else {
84
- width = gl.drawingBufferWidth;
85
- height = gl.drawingBufferHeight;
86
- }
87
-
88
- if (this.buffer) {
89
-
90
- if (this.buffer.width === width && this.buffer.height === height) {
91
- return;
92
-
93
- } else {
94
- this.buffer.textures.forEach(texture => gl.deleteTexture(texture));
95
- gl.deleteFramebuffer(this.buffer.framebuf);
96
- gl.deleteRenderbuffer(this.buffer.renderbuf);
97
- }
98
- }
99
-
100
- const colorTextures = [];
101
- if (internalformats.length > 0) {
102
- colorTextures.push(...internalformats.map(internalformat => this.createTexture(width, height, internalformat)));
103
- } else {
104
- colorTextures.push(this.createTexture(width, height));
105
- }
106
-
107
- let depthTexture;
108
-
109
- if (this._hasDepthTexture) {
110
- depthTexture = gl.createTexture();
111
- gl.bindTexture(gl.TEXTURE_2D, depthTexture);
112
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
47
+ const createTexture = () => {
48
+ const tex = gl.createTexture();
49
+ gl.bindTexture(gl.TEXTURE_2D, tex);
113
50
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
51
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
114
52
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
115
53
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
116
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT32F, width, height, 0, gl.DEPTH_COMPONENT, gl.FLOAT, null);
117
- }
54
+ return tex;
55
+ };
56
+
57
+ const colorTextures = ((internalformats.length > 0) ? internalformats : [ null ]).map(internalformat => {
58
+ const tex = createTexture();
59
+ if (internalformat) {
60
+ gl.texStorage2D(gl.TEXTURE_2D, 1, internalformat, width, height);
61
+ } else {
62
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
63
+ }
64
+ return tex;
65
+ });
118
66
 
119
67
  const renderbuf = gl.createRenderbuffer();
120
68
  gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuf);
@@ -129,7 +77,9 @@ class RenderBuffer {
129
77
  gl.drawBuffers(colorTextures.map((_, i) => gl.COLOR_ATTACHMENT0 + i));
130
78
  }
131
79
 
132
- if (this._hasDepthTexture) {
80
+ const depthTexture = this._hasDepthTexture && createTexture();
81
+ if (depthTexture) {
82
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT32F, width, height, 0, gl.DEPTH_COMPONENT, gl.FLOAT, null);
133
83
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, depthTexture, 0);
134
84
  } else {
135
85
  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuf);
@@ -171,207 +121,57 @@ class RenderBuffer {
171
121
  }
172
122
 
173
123
  this.buffer = {
124
+ cleanup: () => {
125
+ colorTextures.forEach(texture => gl.deleteTexture(texture));
126
+ depthTexture && gl.deleteTexture(depthTexture);
127
+ gl.deleteFramebuffer(framebuf);
128
+ gl.deleteRenderbuffer(renderbuf);
129
+ },
174
130
  framebuf: framebuf,
175
- renderbuf: renderbuf,
176
- texture: colorTextures[0],
177
- textures: colorTextures,
178
- depthTexture: depthTexture,
179
131
  width: width,
180
132
  height: height
181
133
  };
182
134
 
183
- this.bound = false;
184
- }
135
+ this.colorTextures = colorTextures.map(tex => ({
136
+ bind: function(unit) {
137
+ gl.activeTexture(gl["TEXTURE" + unit]);
138
+ gl.bindTexture(gl.TEXTURE_2D, tex);
139
+ return true;
140
+ }
141
+ }));
185
142
 
186
- clear() {
187
- if (!this.bound) {
188
- throw "Render buffer not bound";
189
- }
190
- const gl = this.gl;
191
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
143
+ this.depthTexture = depthTexture && {
144
+ bind: function(unit) {
145
+ gl.activeTexture(gl["TEXTURE" + unit]);
146
+ gl.bindTexture(gl.TEXTURE_2D, depthTexture);
147
+ return true;
148
+ }
149
+ };
192
150
  }
193
151
 
194
152
  read(pickX, pickY, glFormat = null, glType = null, arrayType = Uint8Array, arrayMultiplier = 4, colorBufferIndex = 0) {
195
- const x = pickX;
196
- const y = this.buffer.height ? (this.buffer.height - pickY - 1) : (this.gl.drawingBufferHeight - pickY);
197
153
  const pix = new arrayType(arrayMultiplier);
198
154
  const gl = this.gl;
199
155
  gl.readBuffer(gl.COLOR_ATTACHMENT0 + colorBufferIndex);
200
- gl.readPixels(x, y, 1, 1, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
156
+ gl.readPixels(pickX, this.buffer.height - pickY - 1, 1, 1, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
201
157
  return pix;
202
158
  }
203
159
 
204
- readArray(glFormat = null, glType = null, arrayType = Uint8Array, arrayMultiplier = 4, colorBufferIndex = 0) {
205
- const pix = new arrayType(this.buffer.width*this.buffer.height * arrayMultiplier);
206
- const gl = this.gl;
207
- gl.readBuffer(gl.COLOR_ATTACHMENT0 + colorBufferIndex);
208
- gl.readPixels(0, 0, this.buffer.width, this.buffer.height, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
209
- return pix;
210
- }
211
-
212
- /**
213
- * Returns an HTMLCanvas containing the contents of the RenderBuffer as an image.
214
- *
215
- * - The HTMLCanvas has a CanvasRenderingContext2D.
216
- * - Expects the caller to draw more things on the HTMLCanvas (annotations etc).
217
- *
218
- * @returns {HTMLCanvasElement}
219
- */
220
- readImageAsCanvas() {
221
- const gl = this.gl;
222
- const imageDataCache = this._getImageDataCache();
223
- const pixelData = imageDataCache.pixelData;
224
- const canvas = imageDataCache.canvas;
225
- const imageData = imageDataCache.imageData;
226
- const context = imageDataCache.context;
227
- gl.readPixels(0, 0, this.buffer.width, this.buffer.height, gl.RGBA, gl.UNSIGNED_BYTE, pixelData);
228
- const width = this.buffer.width;
229
- const height = this.buffer.height;
230
- const halfHeight = height / 2 | 0; // the | 0 keeps the result an int
231
- const bytesPerRow = width * 4;
232
- const temp = new Uint8Array(width * 4);
233
- for (let y = 0; y < halfHeight; ++y) {
234
- const topOffset = y * bytesPerRow;
235
- const bottomOffset = (height - y - 1) * bytesPerRow;
236
- temp.set(pixelData.subarray(topOffset, topOffset + bytesPerRow));
237
- pixelData.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);
238
- pixelData.set(temp, bottomOffset);
239
- }
240
- imageData.data.set(pixelData);
241
- context.putImageData(imageData, 0, 0);
242
- return canvas;
243
- }
244
-
245
- readImage(params) {
246
- const gl = this.gl;
247
- const imageDataCache = this._getImageDataCache();
248
- const pixelData = imageDataCache.pixelData;
249
- const canvas = imageDataCache.canvas;
250
- const imageData = imageDataCache.imageData;
251
- const context = imageDataCache.context;
252
- const { width, height } = this.buffer;
253
- gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixelData);
254
- imageData.data.set(pixelData);
255
- context.putImageData(imageData, 0, 0);
256
-
257
- // flip Y
258
- context.save();
259
- context.globalCompositeOperation = 'copy';
260
- context.scale(1, -1);
261
- context.drawImage(canvas, 0, -height, width, height);
262
- context.restore();
263
-
264
- let format = params.format || "png";
265
- if (format !== "jpeg" && format !== "png" && format !== "bmp") {
266
- console.error("Unsupported image format: '" + format + "' - supported types are 'jpeg', 'bmp' and 'png' - defaulting to 'png'");
267
- format = "png";
268
- }
269
- return canvas.toDataURL(`image/${format}`);
270
- }
271
-
272
- _getImageDataCache(type = Uint8Array, multiplier = 4) {
273
-
274
- const bufferWidth = this.buffer.width;
275
- const bufferHeight = this.buffer.height;
276
-
277
- let imageDataCache = this._imageDataCache;
278
-
279
- if (imageDataCache) {
280
- if (imageDataCache.width !== bufferWidth || imageDataCache.height !== bufferHeight) {
281
- this._imageDataCache = null;
282
- imageDataCache = null;
283
- }
284
- }
285
-
286
- if (!imageDataCache) {
287
- const canvas = document.createElement('canvas');
288
- const context = canvas.getContext('2d');
289
- canvas.width = bufferWidth;
290
- canvas.height = bufferHeight;
291
- imageDataCache = {
292
- pixelData: new type(bufferWidth * bufferHeight * multiplier),
293
- canvas: canvas,
294
- context: context,
295
- imageData: context.createImageData(bufferWidth, bufferHeight),
296
- width: bufferWidth,
297
- height: bufferHeight
298
- };
299
-
300
- this._imageDataCache = imageDataCache;
301
- }
302
- imageDataCache.context.resetTransform(); // Prevents strange scale-accumulation effect with html2canvas
303
- return imageDataCache;
304
- }
305
-
306
160
  unbind() {
307
161
  const gl = this.gl;
308
162
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
309
163
  this.bound = false;
310
164
  }
311
165
 
312
- getTexture(index = 0) {
313
- const self = this;
314
- return this._texture || (this._texture = {
315
- renderBuffer: this,
316
- bind: function (unit) {
317
- if (self.buffer && self.buffer.textures[index]) {
318
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
319
- self.gl.bindTexture(self.gl.TEXTURE_2D, self.buffer.textures[index]);
320
- return true;
321
- }
322
- return false;
323
- },
324
- unbind: function (unit) {
325
- if (self.buffer && self.buffer.textures[index]) {
326
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
327
- self.gl.bindTexture(self.gl.TEXTURE_2D, null);
328
- }
329
- }
330
- });
331
- }
332
-
333
- hasDepthTexture() {
334
- return this._hasDepthTexture;
335
- }
336
-
337
- getDepthTexture() {
338
- if (!this._hasDepthTexture) {
339
- return null;
340
- }
341
- const self = this;
342
- return this._depthTexture || (this._dethTexture = {
343
- renderBuffer: this,
344
- bind: function (unit) {
345
- if (self.buffer && self.buffer.depthTexture) {
346
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
347
- self.gl.bindTexture(self.gl.TEXTURE_2D, self.buffer.depthTexture);
348
- return true;
349
- }
350
- return false;
351
- },
352
- unbind: function (unit) {
353
- if (self.buffer && self.buffer.depthTexture) {
354
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
355
- self.gl.bindTexture(self.gl.TEXTURE_2D, null);
356
- }
357
- }
358
- });
359
- }
360
-
361
166
  destroy() {
362
167
  if (this.allocated) {
363
- const gl = this.gl;
364
- this.buffer.textures.forEach(texture => gl.deleteTexture(texture));
365
- gl.deleteTexture(this.buffer.depthTexture);
366
- gl.deleteFramebuffer(this.buffer.framebuf);
367
- gl.deleteRenderbuffer(this.buffer.renderbuf);
168
+ this.buffer.cleanup();
368
169
  this.allocated = false;
369
170
  this.buffer = null;
370
171
  this.bound = false;
371
172
  }
372
- this._imageDataCache = null;
373
- this._texture = null;
374
- this._depthTexture = null;
173
+ this.colorTextures = null;
174
+ this.depthTexture = null;
375
175
  }
376
176
  }
377
177