@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,897 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../RENDER_PASSES.js';
3
- import {math} from "../../../math/math.js";
4
- import {RenderState} from "../../../webgl/RenderState.js";
5
- import {getRenderers} from "./renderers/DTXLinesRenderers.js";
6
- import {DTXLinesBuffer} from "./DTXLinesBuffer.js";
7
- import {DTXLinesState} from "./DTXLinesState.js"
8
- import {DTXLinesTextureFactory} from "./DTXLinesTextureFactory.js";
9
- import {dataTextureRamStats} from "./dataTextureRamStats.js";
10
- import {Configs} from "../../../../Configs.js";
11
-
12
- const configs = new Configs();
13
-
14
- const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
15
- const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
16
- const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
17
- const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
18
-
19
- const tempMat4a = new Float32Array(16);
20
- const tempUint8Array4 = new Uint8Array(4);
21
- const tempFloat32Array3 = new Float32Array(3);
22
-
23
- let numLayers = 0;
24
-
25
- const DEFAULT_MATRIX = math.identityMat4();
26
-
27
- /**
28
- * @private
29
- */
30
- export class DTXLinesLayer {
31
-
32
- constructor(model, cfg) {
33
-
34
- // console.info("Creating DTXLinesLayer");
35
-
36
- dataTextureRamStats.numberOfLayers++;
37
-
38
- this._layerNumber = numLayers++;
39
- this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
40
- this.layerIndex = cfg.layerIndex; // Index of this DTXLinesLayer in {@link SceneModel#_layerList}.
41
- this._renderers = getRenderers(model.scene);
42
- this.model = model;
43
- this._buffer = new DTXLinesBuffer();
44
- this._dataTextureState = new DTXLinesState();
45
- this._dataTextureGenerator = new DTXLinesTextureFactory();
46
-
47
- this._state = new RenderState({
48
- origin: math.vec3(cfg.origin),
49
- textureState: this._dataTextureState,
50
- numIndices8Bits: 0,
51
- numIndices16Bits: 0,
52
- numIndices32Bits: 0,
53
- numVertices: 0,
54
- });
55
-
56
- this._numPortions = 0; // These counts are used to avoid unnecessary render passes
57
- this._numVisibleLayerPortions = 0;
58
- this._numTransparentLayerPortions = 0;
59
- this._numXRayedLayerPortions = 0;
60
- this._numSelectedLayerPortions = 0;
61
- this._numHighlightedLayerPortions = 0;
62
- this._numClippableLayerPortions = 0;
63
- this._numPickableLayerPortions = 0;
64
- this._numCulledLayerPortions = 0;
65
-
66
- this._subPortions = [];
67
- this._portionToSubPortionsMap = [];
68
- this._bucketGeometries = {};
69
- this._meshes = [];
70
- this._aabb = math.collapseAABB3();
71
- this.aabbDirty = true;
72
- this._numUpdatesInFrame = 0;
73
-
74
- /**
75
- * The type of primitives in this layer.
76
- */
77
- this.primitive = cfg.primitive;
78
-
79
- this._finalized = false;
80
- }
81
-
82
- get aabb() {
83
- if (this.aabbDirty) {
84
- math.collapseAABB3(this._aabb);
85
- for (let i = 0, len = this._meshes.length; i < len; i++) {
86
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
87
- }
88
- this.aabbDirty = false;
89
- }
90
- return this._aabb;
91
- }
92
-
93
- canCreatePortion(portionCfg) {
94
- if (this._finalized) {
95
- throw "Already finalized";
96
- }
97
- const numNewPortions = portionCfg.buckets.length;
98
- if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
99
- dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
100
- }
101
- let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
102
- const bucketIndex = 0; // TODO: Is this a bug?
103
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
104
- ? `${portionCfg.geometryId}#${bucketIndex}`
105
- : `${portionCfg.id}#${bucketIndex}`;
106
- const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
107
- if (!alreadyHasPortionGeometry) {
108
- const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
109
- let numVertices = 0;
110
- let numIndices = 0;
111
- portionCfg.buckets.forEach(bucket => {
112
- numVertices += bucket.positionsCompressed.length / 3;
113
- numIndices += bucket.indices.length / 2;
114
- });
115
- if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
116
- (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
117
- dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
118
- }
119
- retVal &&=
120
- (this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
121
- (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
122
- }
123
- return retVal;
124
- }
125
-
126
- createPortion(mesh, portionCfg) {
127
- if (this._finalized) {
128
- throw "Already finalized";
129
- }
130
- const subPortionIds = [];
131
- // const portionAABB = portionCfg.worldAABB;
132
- portionCfg.buckets.forEach((bucket, bucketIndex) => {
133
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
134
- ? `${portionCfg.geometryId}#${bucketIndex}`
135
- : `${portionCfg.id}#${bucketIndex}`;
136
- let bucketGeometry = this._bucketGeometries[bucketGeometryId];
137
- if (!bucketGeometry) {
138
- bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
139
- this._bucketGeometries[bucketGeometryId] = bucketGeometry;
140
- }
141
- // const subPortionAABB = math.collapseAABB3(tempAABB3b);
142
- const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
143
- //math.expandAABB3(portionAABB, subPortionAABB);
144
- subPortionIds.push(subPortionId);
145
- });
146
- const portionId = this._portionToSubPortionsMap.length;
147
- this._portionToSubPortionsMap.push(subPortionIds);
148
- this.model.numPortions++;
149
- this._meshes.push(mesh);
150
- return portionId;
151
- }
152
-
153
- _createBucketGeometry(portionCfg, bucket) {
154
- if (bucket.indices) {
155
- const alignedIndicesLen = Math.ceil((bucket.indices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
156
- dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
157
- const alignedIndices = new Uint32Array(alignedIndicesLen);
158
- alignedIndices.fill(0);
159
- alignedIndices.set(bucket.indices);
160
- bucket.indices = alignedIndices;
161
- }
162
- const positionsCompressed = bucket.positionsCompressed;
163
- const indices = bucket.indices;
164
- const buffer = this._buffer;
165
- buffer.positionsCompressed.push(positionsCompressed)
166
- const vertexBase = buffer.lenPositionsCompressed / 3;
167
- const numVertices = positionsCompressed.length / 3;
168
- buffer.lenPositionsCompressed += positionsCompressed.length;
169
- let indicesBase;
170
- let numLines = 0;
171
- if (indices) {
172
- numLines = indices.length / 2;
173
- let indicesBuffer;
174
- if (numVertices <= (1 << 8)) {
175
- indicesBuffer = buffer.indices8Bits;
176
- indicesBase = buffer.lenIndices8Bits / 2;
177
- buffer.lenIndices8Bits += indices.length;
178
- } else if (numVertices <= (1 << 16)) {
179
- indicesBuffer = buffer.indices16Bits;
180
- indicesBase = buffer.lenIndices16Bits / 2;
181
- buffer.lenIndices16Bits += indices.length;
182
- } else {
183
- indicesBuffer = buffer.indices32Bits;
184
- indicesBase = buffer.lenIndices32Bits / 2;
185
- buffer.lenIndices32Bits += indices.length;
186
- }
187
- indicesBuffer.push(indices);
188
- }
189
- this._state.numVertices += numVertices;
190
- dataTextureRamStats.numberOfGeometries++;
191
- const bucketGeometry = {
192
- vertexBase,
193
- numVertices,
194
- numLines,
195
- indicesBase
196
- };
197
- return bucketGeometry;
198
- }
199
-
200
- _createSubPortion(portionCfg, bucketGeometry) {
201
- const color = portionCfg.color;
202
- const colors = portionCfg.colors;
203
- const opacity = portionCfg.opacity;
204
- const meshMatrix = portionCfg.meshMatrix;
205
- const pickColor = portionCfg.pickColor;
206
- const buffer = this._buffer;
207
- const state = this._state;
208
- buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
209
- buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
210
- buffer.perObjectSolid.push(!!portionCfg.solid);
211
- if (colors) {
212
- buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
213
- } else if (color) { // Color is pre-quantized by SceneModel
214
- buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
215
- }
216
- buffer.perObjectPickColors.push(pickColor);
217
- buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
218
- {
219
- let currentNumIndices;
220
- if (bucketGeometry.numVertices <= (1 << 8)) {
221
- currentNumIndices = state.numIndices8Bits;
222
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
223
- currentNumIndices = state.numIndices16Bits;
224
- } else {
225
- currentNumIndices = state.numIndices32Bits;
226
- }
227
- buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 2 - bucketGeometry.indicesBase);
228
- }
229
- const subPortionId = this._subPortions.length;
230
- if (bucketGeometry.numLines > 0) {
231
- let numIndices = bucketGeometry.numLines * 2;
232
- let indicesPortionIdBuffer;
233
- if (bucketGeometry.numVertices <= (1 << 8)) {
234
- indicesPortionIdBuffer = buffer.perLineNumberPortionId8Bits;
235
- state.numIndices8Bits += numIndices;
236
- dataTextureRamStats.totalLines8Bits += bucketGeometry.numLines;
237
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
238
- indicesPortionIdBuffer = buffer.perLineNumberPortionId16Bits;
239
- state.numIndices16Bits += numIndices;
240
- dataTextureRamStats.totalLines16Bits += bucketGeometry.numLines;
241
- } else {
242
- indicesPortionIdBuffer = buffer.perLineNumberPortionId32Bits;
243
- state.numIndices32Bits += numIndices;
244
- dataTextureRamStats.totalLines32Bits += bucketGeometry.numLines;
245
- }
246
- dataTextureRamStats.totalLines += bucketGeometry.numLines;
247
- for (let i = 0; i < bucketGeometry.numLines; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
248
- indicesPortionIdBuffer.push(subPortionId);
249
- }
250
- }
251
- this._subPortions.push({
252
- // vertsBase: vertsIndex,
253
- numVertices: bucketGeometry.numLines
254
- });
255
- this._numPortions++;
256
- dataTextureRamStats.numberOfPortions++;
257
- return subPortionId;
258
- }
259
-
260
- /**
261
- * Builds data textures from the appended geometries and loads them into the GPU.
262
- *
263
- * No more portions can then be created.
264
- */
265
- finalize() {
266
- if (this._finalized) {
267
- return;
268
- }
269
- const state = this._state;
270
- const textureState = this._dataTextureState;
271
- const gl = this.model.scene.canvas.gl;
272
- const buffer = this._buffer;
273
- state.gl = gl;
274
- textureState.texturePerObjectColorsAndFlags = this._dataTextureGenerator.generateTextureForColorsAndFlags(
275
- gl,
276
- buffer.perObjectColors,
277
- buffer.perObjectPickColors,
278
- buffer.perObjectVertexBases,
279
- buffer.perObjectIndexBaseOffsets,
280
- buffer.perObjectSolid);
281
- textureState.texturePerObjectInstanceMatrices = this._dataTextureGenerator.generateTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
282
- textureState.texturePerObjectPositionsDecodeMatrix = this._dataTextureGenerator.generateTextureForPositionsDecodeMatrices(gl, buffer.perObjectPositionsDecodeMatrices);
283
- textureState.texturePerVertexIdCoordinates = this._dataTextureGenerator.generateTextureForPositions(gl, buffer.positionsCompressed, buffer.lenPositionsCompressed);
284
- textureState.texturePerLineIdPortionIds8Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId8Bits);
285
- textureState.texturePerLineIdPortionIds16Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId16Bits);
286
- textureState.texturePerLineIdPortionIds32Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId32Bits);
287
- if (buffer.lenIndices8Bits > 0) {
288
- textureState.texturePerLineIdIndices8Bits = this._dataTextureGenerator.generateTextureFor8BitIndices(gl, buffer.indices8Bits, buffer.lenIndices8Bits);
289
- }
290
- if (buffer.lenIndices16Bits > 0) {
291
- textureState.texturePerLineIdIndices16Bits = this._dataTextureGenerator.generateTextureFor16BitIndices(gl, buffer.indices16Bits, buffer.lenIndices16Bits);
292
- }
293
- if (buffer.lenIndices32Bits > 0) {
294
- textureState.texturePerLineIdIndices32Bits = this._dataTextureGenerator.generateTextureFor32BitIndices(gl, buffer.indices32Bits, buffer.lenIndices32Bits);
295
- }
296
- textureState.finalize();
297
- // Free up memory
298
- this._buffer = null;
299
- this._bucketGeometries = {};
300
- this._finalized = true;
301
- this._deferredSetFlagsDirty = false; //
302
- this._onSceneRendering = this.model.scene.on("rendering", () => {
303
- if (this._deferredSetFlagsDirty) {
304
- this._uploadDeferredFlags();
305
- }
306
- this._numUpdatesInFrame = 0;
307
- });
308
- }
309
-
310
- initFlags(portionId, flags, meshTransparent) {
311
- if (flags & ENTITY_FLAGS.VISIBLE) {
312
- this._numVisibleLayerPortions++;
313
- this.model.numVisibleLayerPortions++;
314
- }
315
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
316
- this._numHighlightedLayerPortions++;
317
- this.model.numHighlightedLayerPortions++;
318
- }
319
- if (flags & ENTITY_FLAGS.XRAYED) {
320
- this._numXRayedLayerPortions++;
321
- this.model.numXRayedLayerPortions++;
322
- }
323
- if (flags & ENTITY_FLAGS.SELECTED) {
324
- this._numSelectedLayerPortions++;
325
- this.model.numSelectedLayerPortions++;
326
- }
327
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
328
- this._numClippableLayerPortions++;
329
- this.model.numClippableLayerPortions++;
330
- }
331
- if (flags & ENTITY_FLAGS.PICKABLE) {
332
- this._numPickableLayerPortions++;
333
- this.model.numPickableLayerPortions++;
334
- }
335
- if (flags & ENTITY_FLAGS.CULLED) {
336
- this._numCulledLayerPortions++;
337
- this.model.numCulledLayerPortions++;
338
- }
339
- if (meshTransparent) {
340
- this._numTransparentLayerPortions++;
341
- this.model.numTransparentLayerPortions++;
342
- }
343
- const deferred = true;
344
- this._setFlags(portionId, flags, meshTransparent, deferred);
345
- this._setFlags2(portionId, flags, deferred);
346
- }
347
-
348
- flushInitFlags() {
349
- this._setDeferredFlags();
350
- this._setDeferredFlags2();
351
- }
352
-
353
- setVisible(portionId, flags, transparent) {
354
- if (!this._finalized) {
355
- throw "Not finalized";
356
- }
357
- if (flags & ENTITY_FLAGS.VISIBLE) {
358
- this._numVisibleLayerPortions++;
359
- this.model.numVisibleLayerPortions++;
360
- } else {
361
- this._numVisibleLayerPortions--;
362
- this.model.numVisibleLayerPortions--;
363
- }
364
- this._setFlags(portionId, flags, transparent);
365
- }
366
-
367
- setHighlighted(portionId, flags, transparent) {
368
- if (!this._finalized) {
369
- throw "Not finalized";
370
- }
371
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
372
- this._numHighlightedLayerPortions++;
373
- this.model.numHighlightedLayerPortions++;
374
- } else {
375
- this._numHighlightedLayerPortions--;
376
- this.model.numHighlightedLayerPortions--;
377
- }
378
- this._setFlags(portionId, flags, transparent);
379
- }
380
-
381
- setXRayed(portionId, flags, transparent) {
382
- if (!this._finalized) {
383
- throw "Not finalized";
384
- }
385
- if (flags & ENTITY_FLAGS.XRAYED) {
386
- this._numXRayedLayerPortions++;
387
- this.model.numXRayedLayerPortions++;
388
- } else {
389
- this._numXRayedLayerPortions--;
390
- this.model.numXRayedLayerPortions--;
391
- }
392
- this._setFlags(portionId, flags, transparent);
393
- }
394
-
395
- setSelected(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.SELECTED) {
400
- this._numSelectedLayerPortions++;
401
- this.model.numSelectedLayerPortions++;
402
- } else {
403
- this._numSelectedLayerPortions--;
404
- this.model.numSelectedLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setEdges(portionId, flags, transparent) {
410
- }
411
-
412
- setClippable(portionId, flags) {
413
- if (!this._finalized) {
414
- throw "Not finalized";
415
- }
416
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
417
- this._numClippableLayerPortions++;
418
- this.model.numClippableLayerPortions++;
419
- } else {
420
- this._numClippableLayerPortions--;
421
- this.model.numClippableLayerPortions--;
422
- }
423
- this._setFlags2(portionId, flags);
424
- }
425
-
426
- /**
427
- * This will _start_ a "set-flags transaction".
428
- *
429
- * After invoking this method, calling setFlags/setFlags2 will not update
430
- * the colors+flags texture but only store the new flags/flag2 in the
431
- * colors+flags texture data array.
432
- *
433
- * After invoking this method, and when all desired setFlags/setFlags2 have
434
- * been called on needed portions of the layer, invoke `_uploadDeferredFlags`
435
- * to actually upload the data array into the texture.
436
- *
437
- * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
438
- * `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
439
- * up to 80x when e.g. objects are massively (un)culled 🚀.
440
- */
441
- _beginDeferredFlags() {
442
- this._deferredSetFlagsActive = true;
443
- }
444
-
445
- /**
446
- * This will _commit_ a "set-flags transaction".
447
- *
448
- * Invoking this method will update the colors+flags texture data with new
449
- * flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
450
- */
451
- _uploadDeferredFlags() {
452
- this._deferredSetFlagsActive = false;
453
- if (!this._deferredSetFlagsDirty) {
454
- return;
455
- }
456
- this._deferredSetFlagsDirty = false;
457
- const gl = this.model.scene.canvas.gl;
458
- const textureState = this._dataTextureState;
459
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
460
- gl.texSubImage2D(
461
- gl.TEXTURE_2D,
462
- 0, // level
463
- 0, // xoffset
464
- 0, // yoffset
465
- textureState.texturePerObjectColorsAndFlags._textureWidth, // width
466
- textureState.texturePerObjectColorsAndFlags._textureHeight, // width
467
- gl.RGBA_INTEGER,
468
- gl.UNSIGNED_BYTE,
469
- textureState.texturePerObjectColorsAndFlags._textureData
470
- );
471
- }
472
-
473
- setCulled(portionId, flags, transparent) {
474
- if (!this._finalized) {
475
- throw "Not finalized";
476
- }
477
- if (flags & ENTITY_FLAGS.CULLED) {
478
- this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
479
- this.model.numCulledLayerPortions++;
480
- } else {
481
- this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
482
- this.model.numCulledLayerPortions--;
483
- }
484
- this._setFlags(portionId, flags, transparent);
485
- }
486
-
487
- setCollidable(portionId, flags) {
488
- if (!this._finalized) {
489
- throw "Not finalized";
490
- }
491
- }
492
-
493
- setPickable(portionId, flags, transparent) {
494
- if (!this._finalized) {
495
- throw "Not finalized";
496
- }
497
- if (flags & ENTITY_FLAGS.PICKABLE) {
498
- this._numPickableLayerPortions++;
499
- this.model.numPickableLayerPortions++;
500
- } else {
501
- this._numPickableLayerPortions--;
502
- this.model.numPickableLayerPortions--;
503
- }
504
- this._setFlags(portionId, flags, transparent);
505
- }
506
-
507
- setColor(portionId, color) {
508
- const subPortionIds = this._portionToSubPortionsMap[portionId];
509
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
510
- this._subPortionSetColor(subPortionIds[i], color);
511
- }
512
- }
513
-
514
- _subPortionSetColor(subPortionId, color) {
515
- if (!this._finalized) {
516
- throw "Not finalized";
517
- }
518
- // Color
519
- const textureState = this._dataTextureState;
520
- const gl = this.model.scene.canvas.gl;
521
- tempUint8Array4 [0] = color[0];
522
- tempUint8Array4 [1] = color[1];
523
- tempUint8Array4 [2] = color[2];
524
- tempUint8Array4 [3] = color[3];
525
- // object colors
526
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
527
- if (this._deferredSetFlagsActive) {
528
- this._deferredSetFlagsDirty = true;
529
- return;
530
- }
531
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
532
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
533
- }
534
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
535
- gl.texSubImage2D(
536
- gl.TEXTURE_2D,
537
- 0, // level
538
- (subPortionId % 512) * 8, // xoffset
539
- Math.floor(subPortionId / 512), // yoffset
540
- 1, // width
541
- 1, //height
542
- gl.RGBA_INTEGER,
543
- gl.UNSIGNED_BYTE,
544
- tempUint8Array4
545
- );
546
- // gl.bindTexture (gl.TEXTURE_2D, null);
547
- }
548
-
549
- setTransparent(portionId, flags, transparent) {
550
- if (transparent) {
551
- this._numTransparentLayerPortions++;
552
- this.model.numTransparentLayerPortions++;
553
- } else {
554
- this._numTransparentLayerPortions--;
555
- this.model.numTransparentLayerPortions--;
556
- }
557
- this._setFlags(portionId, flags, transparent);
558
- }
559
-
560
- _setFlags(portionId, flags, transparent, deferred = false) {
561
- const subPortionIds = this._portionToSubPortionsMap[portionId];
562
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
563
- this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
564
- }
565
- }
566
-
567
- _subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
568
- if (!this._finalized) {
569
- throw "Not finalized";
570
- }
571
-
572
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
573
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
574
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
575
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
576
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
577
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
578
-
579
- // Color
580
-
581
- let f0;
582
- if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive
583
- f0 = RENDER_PASSES.NOT_RENDERED;
584
- } else {
585
- if (transparent) {
586
- f0 = RENDER_PASSES.COLOR_TRANSPARENT;
587
- } else {
588
- f0 = RENDER_PASSES.COLOR_OPAQUE;
589
- }
590
- }
591
-
592
- // Silhouette
593
-
594
- let f1;
595
- if (!visible || culled) {
596
- f1 = RENDER_PASSES.NOT_RENDERED;
597
- } else if (selected) {
598
- f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
599
- } else if (highlighted) {
600
- f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
601
- } else if (xrayed) {
602
- f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
603
- } else {
604
- f1 = RENDER_PASSES.NOT_RENDERED;
605
- }
606
-
607
- // // Edges
608
- //
609
- // let f2 = 0;
610
- // if (!visible || culled) {
611
- // f2 = RENDER_PASSES.NOT_RENDERED;
612
- // } else if (selected) {
613
- // f2 = RENDER_PASSES.EDGES_SELECTED;
614
- // } else if (highlighted) {
615
- // f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
616
- // } else if (xrayed) {
617
- // f2 = RENDER_PASSES.EDGES_XRAYED;
618
- // } else if (edges) {
619
- // if (transparent) {
620
- // f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
621
- // } else {
622
- // f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
623
- // }
624
- // } else {
625
- // f2 = RENDER_PASSES.NOT_RENDERED;
626
- // }
627
-
628
- // Pick
629
-
630
- let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
631
- const textureState = this._dataTextureState;
632
- const gl = this.model.scene.canvas.gl;
633
- tempUint8Array4 [0] = f0;
634
- tempUint8Array4 [1] = f1;
635
- // tempUint8Array4 [2] = f2;
636
- tempUint8Array4 [3] = f3;
637
- // object flags
638
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
639
- if (this._deferredSetFlagsActive || deferred) {
640
- this._deferredSetFlagsDirty = true;
641
- return;
642
- }
643
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
644
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
645
- }
646
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
647
- gl.texSubImage2D(
648
- gl.TEXTURE_2D,
649
- 0, // level
650
- (subPortionId % 512) * 8 + 2, // xoffset
651
- Math.floor(subPortionId / 512), // yoffset
652
- 1, // width
653
- 1, //height
654
- gl.RGBA_INTEGER,
655
- gl.UNSIGNED_BYTE,
656
- tempUint8Array4
657
- );
658
- // gl.bindTexture (gl.TEXTURE_2D, null);
659
- }
660
-
661
- _setDeferredFlags() {
662
- }
663
-
664
- _setFlags2(portionId, flags, deferred = false) {
665
- const subPortionIds = this._portionToSubPortionsMap[portionId];
666
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
667
- this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
668
- }
669
- }
670
-
671
- _subPortionSetFlags2(subPortionId, flags, deferred = false) {
672
- if (!this._finalized) {
673
- throw "Not finalized";
674
- }
675
- const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
676
- const textureState = this._dataTextureState;
677
- const gl = this.model.scene.canvas.gl;
678
- tempUint8Array4 [0] = clippable;
679
- tempUint8Array4 [1] = 0;
680
- tempUint8Array4 [2] = 1;
681
- tempUint8Array4 [3] = 2;
682
- // object flags2
683
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
684
- if (this._deferredSetFlagsActive || deferred) {
685
- // console.log("_subPortionSetFlags2 set flags defer");
686
- this._deferredSetFlagsDirty = true;
687
- return;
688
- }
689
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
690
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
691
- }
692
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
693
- gl.texSubImage2D(
694
- gl.TEXTURE_2D,
695
- 0, // level
696
- (subPortionId % 512) * 8 + 3, // xoffset
697
- Math.floor(subPortionId / 512), // yoffset
698
- 1, // width
699
- 1, //height
700
- gl.RGBA_INTEGER,
701
- gl.UNSIGNED_BYTE,
702
- tempUint8Array4
703
- );
704
- // gl.bindTexture (gl.TEXTURE_2D, null);
705
- }
706
-
707
- _setDeferredFlags2() {
708
- }
709
-
710
- setOffset(portionId, offset) {
711
- const subPortionIds = this._portionToSubPortionsMap[portionId];
712
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
713
- this._subPortionSetOffset(subPortionIds[i], offset);
714
- }
715
- }
716
-
717
- _subPortionSetOffset(subPortionId, offset) {
718
- if (!this._finalized) {
719
- throw "Not finalized";
720
- }
721
- // if (!this.model.scene.entityOffsetsEnabled) {
722
- // this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
723
- // return;
724
- // }
725
- const textureState = this._dataTextureState;
726
- const gl = this.model.scene.canvas.gl;
727
- tempFloat32Array3 [0] = offset[0];
728
- tempFloat32Array3 [1] = offset[1];
729
- tempFloat32Array3 [2] = offset[2];
730
- // object offset
731
- textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
732
- if (this._deferredSetFlagsActive) {
733
- this._deferredSetFlagsDirty = true;
734
- return;
735
- }
736
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
737
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
738
- }
739
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
740
- gl.texSubImage2D(
741
- gl.TEXTURE_2D,
742
- 0, // level
743
- 0, // x offset
744
- subPortionId, // yoffset
745
- 1, // width
746
- 1, // height
747
- gl.RGB,
748
- gl.FLOAT,
749
- tempFloat32Array3
750
- );
751
- // gl.bindTexture (gl.TEXTURE_2D, null);
752
- }
753
-
754
- setMatrix(portionId, matrix) {
755
- const subPortionIds = this._portionToSubPortionsMap[portionId];
756
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
757
- this._subPortionSetMatrix(subPortionIds[i], matrix);
758
- }
759
- }
760
-
761
- _subPortionSetMatrix(subPortionId, matrix) {
762
- if (!this._finalized) {
763
- throw "Not finalized";
764
- }
765
- // if (!this.model.scene.entityMatrixsEnabled) {
766
- // this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
767
- // return;
768
- // }
769
- const textureState = this._dataTextureState;
770
- const gl = this.model.scene.canvas.gl;
771
- tempMat4a.set(matrix);
772
- textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
773
- if (this._deferredSetFlagsActive) {
774
- this._deferredSetFlagsDirty = true;
775
- return;
776
- }
777
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
778
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
779
- }
780
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
781
- gl.texSubImage2D(
782
- gl.TEXTURE_2D,
783
- 0, // level
784
- (subPortionId % 512) * 4, // xoffset
785
- Math.floor(subPortionId / 512), // yoffset
786
- // 1,
787
- 4, // width
788
- 1, // height
789
- gl.RGBA,
790
- gl.FLOAT,
791
- tempMat4a
792
- );
793
- // gl.bindTexture (gl.TEXTURE_2D, null);
794
- }
795
-
796
- // ---------------------- COLOR RENDERING -----------------------------------
797
-
798
- drawColorOpaque(renderFlags, frameCtx) {
799
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
800
- return;
801
- }
802
- if (this._renderers.colorRenderer) {
803
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
804
- }
805
- }
806
-
807
- drawColorTransparent(renderFlags, frameCtx) {
808
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
809
- return;
810
- }
811
- if (this._renderers.colorRenderer) {
812
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
813
- }
814
- }
815
-
816
- drawDepth(renderFlags, frameCtx) {
817
- }
818
-
819
- drawNormals(renderFlags, frameCtx) {
820
- }
821
-
822
- drawSilhouetteXRayed(renderFlags, frameCtx) {
823
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
824
- // return;
825
- // }
826
- // if (this._renderers.silhouetteRenderer) {
827
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
828
- // }
829
- }
830
-
831
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
832
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
833
- // return;
834
- // }
835
- // if (this._renderers.silhouetteRenderer) {
836
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
837
- // }
838
- }
839
-
840
- drawSilhouetteSelected(renderFlags, frameCtx) {
841
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
842
- // return;
843
- // }
844
- // if (this._renderers.silhouetteRenderer) {
845
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
846
- // }
847
- }
848
-
849
- drawEdgesColorOpaque(renderFlags, frameCtx) {
850
- }
851
-
852
- drawEdgesColorTransparent(renderFlags, frameCtx) {
853
- }
854
-
855
- drawEdgesHighlighted(renderFlags, frameCtx) {
856
- }
857
-
858
- drawEdgesSelected(renderFlags, frameCtx) {
859
- }
860
-
861
- drawEdgesXRayed(renderFlags, frameCtx) {
862
- }
863
-
864
- drawOcclusion(renderFlags, frameCtx) {
865
- }
866
-
867
- drawShadow(renderFlags, frameCtx) {
868
- }
869
-
870
- setPickMatrices(pickViewMatrix, pickProjMatrix) {
871
- }
872
-
873
- drawPickMesh(renderFlags, frameCtx) {
874
- }
875
-
876
- drawPickDepths(renderFlags, frameCtx) {
877
- }
878
-
879
- drawSnapInit(renderFlags, frameCtx) {
880
- }
881
-
882
- drawSnap(renderFlags, frameCtx) {
883
- }
884
-
885
- drawPickNormals(renderFlags, frameCtx) {
886
- }
887
-
888
- destroy() {
889
- if (this._destroyed) {
890
- return;
891
- }
892
- const state = this._state;
893
- this.model.scene.off(this._onSceneRendering);
894
- state.destroy();
895
- this._destroyed = true;
896
- }
897
- }