@xeokit/xeokit-sdk 2.6.84 → 2.6.85-renderers-refactor-v2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/xeokit-sdk.cjs.js +13077 -44659
  2. package/dist/xeokit-sdk.es.js +13078 -44658
  3. package/dist/xeokit-sdk.es5.js +1402 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/ui/index.js +12 -0
  9. package/src/viewer/Viewer.js +55 -103
  10. package/src/viewer/scene/canvas/Canvas.js +3 -43
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  12. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  13. package/src/viewer/scene/lights/DirLight.js +2 -1
  14. package/src/viewer/scene/lights/PointLight.js +2 -1
  15. package/src/viewer/scene/materials/Texture.js +0 -9
  16. package/src/viewer/scene/math/rtcCoords.js +1 -38
  17. package/src/viewer/scene/mesh/Mesh.js +454 -212
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1502
  19. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  21. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -157
  22. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -150
  23. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  24. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  25. package/src/viewer/scene/model/SceneModel.js +245 -861
  26. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  27. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  28. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  29. package/src/viewer/scene/model/layer/Layer.js +786 -0
  30. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  31. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  32. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  33. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  34. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  35. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  36. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  37. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  38. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  39. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  40. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  41. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  42. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  43. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  44. package/src/viewer/scene/scene/Scene.js +21 -38
  45. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  46. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  47. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  48. package/src/viewer/scene/webgl/Renderer.js +880 -843
  49. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  50. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  51. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  52. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  57. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  58. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  59. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  60. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  61. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  62. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  67. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  68. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  71. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  75. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  90. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  91. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  92. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  93. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  134. package/src/viewer/scene/model/vbo/float16.js +0 -760
  135. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  142. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  155. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  177. package/src/viewer/scene/webgl/Attribute.js +0 -23
  178. package/src/viewer/scene/webgl/Program.js +0 -181
  179. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  180. package/src/viewer/scene/webgl/Sampler.js +0 -18
  181. package/src/viewer/scene/webgl/Shader.js +0 -49
  182. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  183. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,144 +0,0 @@
1
- import {VBOBatchingPointsColorRenderer} from "./VBOBatchingPointsColorRenderer.js";
2
- import {VBOBatchingPointsSilhouetteRenderer} from "./VBOBatchingPointsSilhouetteRenderer.js";
3
- import {VBOBatchingPointsPickMeshRenderer} from "./VBOBatchingPointsPickMeshRenderer.js";
4
- import {VBOBatchingPointsPickDepthRenderer} from "./VBOBatchingPointsPickDepthRenderer.js";
5
- import {VBOBatchingPointsOcclusionRenderer} from "./VBOBatchingPointsOcclusionRenderer.js";
6
- import {VBOBatchingPointsSnapInitRenderer} from "./VBOBatchingPointsSnapInitRenderer.js";
7
- import {VBOBatchingPointsSnapRenderer} from "./VBOBatchingPointsSnapRenderer.js";
8
-
9
- /**
10
- * @private
11
- */
12
- class VBOBatchingPointsRenderers {
13
-
14
- constructor(scene) {
15
- this._scene = scene;
16
- }
17
-
18
- _compile() {
19
- if (this._colorRenderer && (!this._colorRenderer.getValid())) {
20
- this._colorRenderer.destroy();
21
- this._colorRenderer = null;
22
- }
23
- if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
24
- this._silhouetteRenderer.destroy();
25
- this._silhouetteRenderer = null;
26
- }
27
- if (this._pickMeshRenderer && (!this._pickMeshRenderer.getValid())) {
28
- this._pickMeshRenderer.destroy();
29
- this._pickMeshRenderer = null;
30
- }
31
- if (this._pickDepthRenderer && (!this._pickDepthRenderer.getValid())) {
32
- this._pickDepthRenderer.destroy();
33
- this._pickDepthRenderer = null;
34
- }
35
- if (this._occlusionRenderer && this._occlusionRenderer.getValid() === false) {
36
- this._occlusionRenderer.destroy();
37
- this._occlusionRenderer = null;
38
- }
39
- if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
40
- this._snapInitRenderer.destroy();
41
- this._snapInitRenderer = null;
42
- }
43
- if (this._snapRenderer && (!this._snapRenderer.getValid())) {
44
- this._snapRenderer.destroy();
45
- this._snapRenderer = null;
46
- }
47
- }
48
-
49
- get colorRenderer() {
50
- if (!this._colorRenderer) {
51
- this._colorRenderer = new VBOBatchingPointsColorRenderer(this._scene);
52
- }
53
- return this._colorRenderer;
54
- }
55
-
56
- get silhouetteRenderer() {
57
- if (!this._silhouetteRenderer) {
58
- this._silhouetteRenderer = new VBOBatchingPointsSilhouetteRenderer(this._scene);
59
- }
60
- return this._silhouetteRenderer;
61
- }
62
-
63
- get pickMeshRenderer() {
64
- if (!this._pickMeshRenderer) {
65
- this._pickMeshRenderer = new VBOBatchingPointsPickMeshRenderer(this._scene);
66
- }
67
- return this._pickMeshRenderer;
68
- }
69
-
70
- get pickDepthRenderer() {
71
- if (!this._pickDepthRenderer) {
72
- this._pickDepthRenderer = new VBOBatchingPointsPickDepthRenderer(this._scene);
73
- }
74
- return this._pickDepthRenderer;
75
- }
76
-
77
- get occlusionRenderer() {
78
- if (!this._occlusionRenderer) {
79
- this._occlusionRenderer = new VBOBatchingPointsOcclusionRenderer(this._scene);
80
- }
81
- return this._occlusionRenderer;
82
- }
83
-
84
- get snapInitRenderer() {
85
- if (!this._snapInitRenderer) {
86
- this._snapInitRenderer = new VBOBatchingPointsSnapInitRenderer(this._scene, false);
87
- }
88
- return this._snapInitRenderer;
89
- }
90
-
91
- get snapRenderer() {
92
- if (!this._snapRenderer) {
93
- this._snapRenderer = new VBOBatchingPointsSnapRenderer(this._scene);
94
- }
95
- return this._snapRenderer;
96
- }
97
-
98
- _destroy() {
99
- if (this._colorRenderer) {
100
- this._colorRenderer.destroy();
101
- }
102
- if (this._silhouetteRenderer) {
103
- this._silhouetteRenderer.destroy();
104
- }
105
- if (this._pickMeshRenderer) {
106
- this._pickMeshRenderer.destroy();
107
- }
108
- if (this._pickDepthRenderer) {
109
- this._pickDepthRenderer.destroy();
110
- }
111
- if (this._occlusionRenderer) {
112
- this._occlusionRenderer.destroy();
113
- }
114
- if (this._snapInitRenderer) {
115
- this._snapInitRenderer.destroy();
116
- }
117
- if (this._snapRenderer) {
118
- this._snapRenderer.destroy();
119
- }
120
- }
121
- }
122
-
123
- const cachedRenderers = {};
124
-
125
- /**
126
- * @private
127
- */
128
- export function getRenderers(scene) {
129
- const sceneId = scene.id;
130
- let renderers = cachedRenderers[sceneId];
131
- if (!renderers) {
132
- renderers = new VBOBatchingPointsRenderers(scene);
133
- cachedRenderers[sceneId] = renderers;
134
- renderers._compile();
135
- scene.on("compile", () => {
136
- renderers._compile();
137
- });
138
- scene.on("destroyed", () => {
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- delete cachedRenderers[sceneId];
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- renderers._destroy();
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- });
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- }
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- return renderers;
144
- }
@@ -1,107 +0,0 @@
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- import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
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-
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- /**
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- * Renders pointsBatchingLayer fragment depths to a shadow map.
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- *
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- * @private
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- */
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- export class VBOBatchingPointsShadowRenderer extends VBOBatchingPointsRenderer {
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-
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- _buildVertexShader() {
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- const scene = this._scene;
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- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const src = [];
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- src.push('#version 300 es');
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- src.push("// Batched geometry shadow vertex shader");
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- src.push("in vec3 position;");
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- if (scene.entityOffsetsEnabled) {
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- src.push("in vec3 offset;");
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- }
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- src.push("in vec4 color;");
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- src.push("in float flags;");
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-
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- this._addMatricesUniformBlockLines(src);
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-
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-
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- src.push("uniform mat4 shadowProjMatrix;");
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- src.push("uniform mat4 positionsDecodeMatrix;");
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- if (clipping) {
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- src.push("out vec4 vWorldPosition;");
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- src.push("out float vFlags;");
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- }
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- src.push("out vec4 vViewPosition;");
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- src.push("void main(void) {");
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- src.push(" int colorFlag = int(flags) & 0xF;");
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- src.push(" bool visible = (colorFlag > 0);");
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- src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");
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- src.push(" if (!visible || transparent) {");
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- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
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- src.push(" } else {");
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- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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- if (scene.entityOffsetsEnabled) {
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- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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- }
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- src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
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- if (clipping) {
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- src.push(" vWorldPosition = worldPosition;");
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- src.push(" vFlags = flags;");
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- }
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- src.push(" vViewPosition = viewPosition;");
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- src.push(" gl_Position = shadowProjMatrix * viewPosition;");
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- src.push(" }");
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- src.push("}");
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- return src;
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- }
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-
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- _buildFragmentShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
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- const src = [];
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- src.push('#version 300 es');
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- src.push("// Batched geometry shadow fragment shader");
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- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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- src.push("precision highp float;");
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- src.push("precision highp int;");
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- src.push("#else");
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- src.push("precision mediump float;");
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- src.push("precision mediump int;");
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- src.push("#endif");
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- if (clipping) {
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- src.push("in vec4 vWorldPosition;");
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- src.push("in float vFlags;");
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- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
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- src.push("uniform bool sectionPlaneActive" + i + ";");
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- src.push("uniform vec3 sectionPlanePos" + i + ";");
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- src.push("uniform vec3 sectionPlaneDir" + i + ";");
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- }
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- }
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- src.push("in vec4 vViewPosition;");
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-
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- src.push("vec4 encodeFloat( const in float v ) {");
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- src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
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- src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
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- src.push(" vec4 comp = fract(v * bitShift);");
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- src.push(" comp -= comp.xxyz * bitMask;");
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- src.push(" return comp;");
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- src.push("}");
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- src.push("out vec4 outColor;");
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- src.push("void main(void) {");
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- if (clipping) {
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- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
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- src.push(" if (clippable) {");
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- src.push(" float dist = 0.0;");
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- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
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- src.push(" if (sectionPlaneActive" + i + ") {");
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- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
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- src.push(" }");
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- }
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- src.push(" if (dist > 0.0) { discard; }");
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- src.push(" }");
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- }
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- src.push(" outColor = encodeFloat( gl_FragCoord.z); ");
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- src.push("}");
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- return src;
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- }
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- }
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-
@@ -1,146 +0,0 @@
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- import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
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-
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- /**
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- * @private
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- */
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- export class VBOBatchingPointsSilhouetteRenderer extends VBOBatchingPointsRenderer {
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- _getHash() {
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- return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
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- }
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-
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- drawLayer(frameCtx, pointsBatchingLayer, renderPass) {
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- super.drawLayer(frameCtx, pointsBatchingLayer, renderPass, { colorUniform: true });
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- }
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-
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- _buildVertexShader() {
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-
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const pointsMaterial = scene.pointsMaterial._state;
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- const src = [];
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- src.push ('#version 300 es');
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- src.push("// Points batching silhouette vertex shader");
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- src.push("uniform int renderPass;");
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-
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- src.push("in vec3 position;");
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- if (scene.entityOffsetsEnabled) {
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- src.push("in vec3 offset;");
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- }
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- src.push("in float flags;");
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-
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- this._addMatricesUniformBlockLines(src);
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-
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- src.push("uniform vec4 color;");
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-
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- src.push("uniform float pointSize;");
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- if (pointsMaterial.perspectivePoints) {
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- src.push("uniform float nearPlaneHeight;");
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- }
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-
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("out float vFragDepth;");
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- }
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-
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- if (clipping) {
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- src.push("out vec4 vWorldPosition;");
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- src.push("out float vFlags;");
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- }
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-
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- src.push("void main(void) {");
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-
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- // silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
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- // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
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-
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- src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
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- src.push(`if (silhouetteFlag != renderPass) {`);
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- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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- src.push("} else {");
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-
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- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
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- if (scene.entityOffsetsEnabled) {
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- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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- }
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- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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- if (clipping) {
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- src.push("vWorldPosition = worldPosition;");
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- src.push("vFlags = flags;");
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- }
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- src.push("vec4 clipPos = projMatrix * viewPosition;");
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("vFragDepth = 1.0 + clipPos.w;");
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- }
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- src.push("gl_Position = clipPos;");
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- if (pointsMaterial.perspectivePoints) {
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- src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
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- src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
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- src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
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- } else {
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- src.push("gl_PointSize = pointSize;");
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- }
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- src.push("}");
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- src.push("}");
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- return src;
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- }
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-
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- _buildFragmentShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- let i;
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- let len;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const src = [];
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- src.push ('#version 300 es');
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- src.push("// Points batching silhouette vertex shader");
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- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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- src.push("precision highp float;");
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- src.push("precision highp int;");
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- src.push("#else");
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- src.push("precision mediump float;");
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- src.push("precision mediump int;");
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- src.push("#endif");
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("in float vFragDepth;");
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- }
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- if (clipping) {
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- src.push("in vec4 vWorldPosition;");
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- src.push("in float vFlags;");
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- for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
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- src.push("uniform bool sectionPlaneActive" + i + ";");
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- src.push("uniform vec3 sectionPlanePos" + i + ";");
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- src.push("uniform vec3 sectionPlaneDir" + i + ";");
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- }
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- }
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- src.push("uniform vec4 color;");
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- src.push("out vec4 outColor;");
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- src.push("void main(void) {");
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- if (scene.pointsMaterial.roundPoints) {
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- src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
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- src.push(" float r = dot(cxy, cxy);");
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- src.push(" if (r > 1.0) {");
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- src.push(" discard;");
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- src.push(" }");
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- }
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- if (clipping) {
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- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
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- src.push(" if (clippable) {");
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- src.push(" float dist = 0.0;");
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- for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
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- src.push("if (sectionPlaneActive" + i + ") {");
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- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
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- src.push("}");
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- }
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- src.push(" if (dist > 0.0) { discard; }");
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- src.push("}");
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- }
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
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- }
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- src.push("outColor = color;");
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- src.push("}");
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- return src;
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- }
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- }
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-