@rpgengine/system-5e 1.0.0 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1186) hide show
  1. package/LICENSE.md +41 -41
  2. package/dist/dying.js +28 -10
  3. package/dist/page-style.js +631 -631
  4. package/dist/page.js +6 -6
  5. package/instructions/import.md +1 -1
  6. package/instructions/level-up.md +1 -1
  7. package/instructions/mentor-tutorial.md +1 -1
  8. package/instructions/quest-ends.md +1 -1
  9. package/package.json +10 -5
  10. package/rules/Adventuring.md +228 -228
  11. package/rules/Beyond 1st Level.md +241 -241
  12. package/rules/Combat.md +504 -504
  13. package/rules/Conditions.md +110 -110
  14. package/rules/Diseases.md +41 -41
  15. package/rules/Equipment.md +731 -731
  16. package/rules/Fantasy-Historical Pantheons.md +112 -112
  17. package/rules/Madness.md +72 -72
  18. package/rules/Magic Items.md +142 -142
  19. package/rules/Monsters.md +403 -403
  20. package/rules/Nonplayer Characters.md +15 -15
  21. package/rules/Objects.md +40 -40
  22. package/rules/Poisons.md +64 -64
  23. package/rules/Races.md +33 -33
  24. package/rules/Spellcasting.md +225 -225
  25. package/rules/The Planes of Existence.md +59 -59
  26. package/rules/Traps.md +170 -170
  27. package/rules/Using Ability Scores.md +394 -394
  28. package/versions/srd-5.1/system.yaml +2 -2
  29. package/words/ar.yaml +533 -533
  30. package/words/cs.yaml +533 -533
  31. package/words/da.yaml +533 -533
  32. package/words/de.yaml +533 -533
  33. package/words/el.yaml +533 -533
  34. package/words/en.yaml +20 -20
  35. package/words/es.yaml +533 -533
  36. package/words/fi.yaml +533 -533
  37. package/words/he.yaml +533 -533
  38. package/words/hi.yaml +533 -533
  39. package/words/hu.yaml +533 -533
  40. package/words/is.yaml +533 -533
  41. package/words/it.yaml +575 -575
  42. package/words/ja.yaml +533 -533
  43. package/words/ko.yaml +533 -533
  44. package/words/nb.yaml +533 -533
  45. package/words/nl.yaml +533 -533
  46. package/words/pl.yaml +533 -533
  47. package/words/pt.yaml +533 -533
  48. package/words/ro.yaml +533 -533
  49. package/words/ru.yaml +533 -533
  50. package/words/sv.yaml +533 -533
  51. package/words/tr.yaml +533 -533
  52. package/words/uk.yaml +533 -533
  53. package/words/zh.yaml +533 -533
  54. package/world/creatures/Aboleth.md +66 -66
  55. package/world/creatures/Acolyte.md +37 -37
  56. package/world/creatures/Adult Black Dragon.md +71 -71
  57. package/world/creatures/Adult Blue Dragon.md +68 -68
  58. package/world/creatures/Adult Brass Dragon.md +72 -72
  59. package/world/creatures/Adult Bronze Dragon.md +80 -80
  60. package/world/creatures/Adult Copper Dragon.md +72 -72
  61. package/world/creatures/Adult Gold Dragon.md +80 -80
  62. package/world/creatures/Adult Green Dragon.md +72 -72
  63. package/world/creatures/Adult Red Dragon.md +68 -68
  64. package/world/creatures/Adult Silver Dragon.md +76 -76
  65. package/world/creatures/Adult White Dragon.md +72 -72
  66. package/world/creatures/Air Elemental.md +43 -43
  67. package/world/creatures/Ancient Black Dragon.md +71 -71
  68. package/world/creatures/Ancient Blue Dragon.md +68 -68
  69. package/world/creatures/Ancient Brass Dragon.md +77 -77
  70. package/world/creatures/Ancient Bronze Dragon.md +80 -80
  71. package/world/creatures/Ancient Copper Dragon.md +77 -77
  72. package/world/creatures/Ancient Gold Dragon.md +80 -80
  73. package/world/creatures/Ancient Green Dragon.md +72 -72
  74. package/world/creatures/Ancient Red Dragon.md +68 -68
  75. package/world/creatures/Ancient Silver Dragon.md +76 -76
  76. package/world/creatures/Ancient White Dragon.md +72 -72
  77. package/world/creatures/Androsphinx.md +83 -83
  78. package/world/creatures/Animated Armor.md +39 -39
  79. package/world/creatures/Ankheg.md +31 -31
  80. package/world/creatures/Ape.md +32 -32
  81. package/world/creatures/Archmage.md +63 -63
  82. package/world/creatures/Assassin.md +48 -48
  83. package/world/creatures/Awakened Shrub.md +34 -34
  84. package/world/creatures/Awakened Tree.md +35 -35
  85. package/world/creatures/Axe Beak.md +26 -26
  86. package/world/creatures/Azer.md +40 -40
  87. package/world/creatures/Baboon.md +30 -30
  88. package/world/creatures/Badger.md +31 -31
  89. package/world/creatures/Balor.md +55 -55
  90. package/world/creatures/Bandit Captain.md +45 -45
  91. package/world/creatures/Bandit.md +33 -33
  92. package/world/creatures/Barbed Devil.md +52 -52
  93. package/world/creatures/Basilisk.md +35 -35
  94. package/world/creatures/Bat.md +34 -34
  95. package/world/creatures/Bearded Devil.md +48 -48
  96. package/world/creatures/Behir.md +44 -44
  97. package/world/creatures/Berserker.md +33 -33
  98. package/world/creatures/Black Bear.md +38 -38
  99. package/world/creatures/Black Dragon Wyrmling.md +41 -41
  100. package/world/creatures/Black Pudding.md +46 -46
  101. package/world/creatures/Blink Dog.md +36 -36
  102. package/world/creatures/Blood Hawk.md +36 -36
  103. package/world/creatures/Blue Dragon Wyrmling.md +36 -36
  104. package/world/creatures/Boar.md +33 -33
  105. package/world/creatures/Bone Devil.md +47 -47
  106. package/world/creatures/Brass Dragon Wyrmling.md +40 -40
  107. package/world/creatures/Bronze Dragon Wyrmling.md +45 -45
  108. package/world/creatures/Brown Bear.md +38 -38
  109. package/world/creatures/Bugbear.md +39 -39
  110. package/world/creatures/Bulette.md +37 -37
  111. package/world/creatures/Camel.md +24 -24
  112. package/world/creatures/Cat.md +31 -31
  113. package/world/creatures/Centaur.md +40 -40
  114. package/world/creatures/Chain Devil.md +52 -52
  115. package/world/creatures/Chimera.md +41 -41
  116. package/world/creatures/Chuul.md +45 -45
  117. package/world/creatures/Clay Golem.md +52 -52
  118. package/world/creatures/Cloaker.md +56 -56
  119. package/world/creatures/Cloud Giant.md +46 -46
  120. package/world/creatures/Cockatrice.md +26 -26
  121. package/world/creatures/Commoner.md +27 -27
  122. package/world/creatures/Constrictor Snake.md +29 -29
  123. package/world/creatures/Copper Dragon Wyrmling.md +40 -40
  124. package/world/creatures/Couatl.md +54 -54
  125. package/world/creatures/Crab.md +33 -33
  126. package/world/creatures/Crocodile.md +32 -32
  127. package/world/creatures/Cult Fanatic.md +46 -46
  128. package/world/creatures/Cultist.md +34 -34
  129. package/world/creatures/Darkmantle.md +42 -42
  130. package/world/creatures/Death Dog.md +36 -36
  131. package/world/creatures/Deep Gnome (Svirfneblin).md +46 -46
  132. package/world/creatures/Deer.md +24 -24
  133. package/world/creatures/Deva.md +57 -57
  134. package/world/creatures/Dire Wolf.md +34 -34
  135. package/world/creatures/Djinni.md +50 -50
  136. package/world/creatures/Doppelganger.md +45 -45
  137. package/world/creatures/Draft Horse.md +24 -24
  138. package/world/creatures/Dragon Turtle.md +47 -47
  139. package/world/creatures/Dragonborn.md +58 -58
  140. package/world/creatures/Dretch.md +39 -39
  141. package/world/creatures/Drider.md +58 -58
  142. package/world/creatures/Drow Elf.md +46 -46
  143. package/world/creatures/Druid (creature).md +41 -41
  144. package/world/creatures/Dryad.md +53 -53
  145. package/world/creatures/Duergar.md +45 -45
  146. package/world/creatures/Dust Mephit.md +42 -42
  147. package/world/creatures/Dwarf.md +49 -49
  148. package/world/creatures/Eagle.md +31 -31
  149. package/world/creatures/Earth Elemental.md +44 -44
  150. package/world/creatures/Efreeti.md +48 -48
  151. package/world/creatures/Elephant.md +33 -33
  152. package/world/creatures/Elf.md +44 -44
  153. package/world/creatures/Elk.md +32 -32
  154. package/world/creatures/Erinyes.md +51 -51
  155. package/world/creatures/Ettercap.md +48 -48
  156. package/world/creatures/Ettin.md +42 -42
  157. package/world/creatures/Fire Elemental.md +43 -43
  158. package/world/creatures/Fire Giant.md +35 -35
  159. package/world/creatures/Flesh Golem.md +53 -53
  160. package/world/creatures/Flying Snake.md +34 -34
  161. package/world/creatures/Flying Sword.md +38 -38
  162. package/world/creatures/Frog.md +32 -32
  163. package/world/creatures/Frost Giant.md +35 -35
  164. package/world/creatures/Gargoyle.md +42 -42
  165. package/world/creatures/Gelatinous Cube.md +49 -49
  166. package/world/creatures/Ghast.md +40 -40
  167. package/world/creatures/Ghost.md +49 -49
  168. package/world/creatures/Ghoul.md +31 -31
  169. package/world/creatures/Giant Ape.md +32 -32
  170. package/world/creatures/Giant Badger.md +37 -37
  171. package/world/creatures/Giant Bat.md +34 -34
  172. package/world/creatures/Giant Boar.md +33 -33
  173. package/world/creatures/Giant Centipede.md +27 -27
  174. package/world/creatures/Giant Constrictor Snake.md +30 -30
  175. package/world/creatures/Giant Crab.md +33 -33
  176. package/world/creatures/Giant Crocodile.md +38 -38
  177. package/world/creatures/Giant Eagle.md +40 -40
  178. package/world/creatures/Giant Elk.md +37 -37
  179. package/world/creatures/Giant Fire Beetle.md +33 -33
  180. package/world/creatures/Giant Frog.md +40 -40
  181. package/world/creatures/Giant Goat.md +33 -33
  182. package/world/creatures/Giant Hyena.md +30 -30
  183. package/world/creatures/Giant Lizard.md +29 -29
  184. package/world/creatures/Giant Octopus.md +41 -41
  185. package/world/creatures/Giant Owl.md +38 -38
  186. package/world/creatures/Giant Poisonous Snake.md +27 -27
  187. package/world/creatures/Giant Rat.md +39 -39
  188. package/world/creatures/Giant Scorpion.md +32 -32
  189. package/world/creatures/Giant Sea Horse.md +36 -36
  190. package/world/creatures/Giant Shark.md +38 -38
  191. package/world/creatures/Giant Spider.md +45 -45
  192. package/world/creatures/Giant Toad.md +39 -39
  193. package/world/creatures/Giant Vulture.md +43 -43
  194. package/world/creatures/Giant Wasp.md +25 -25
  195. package/world/creatures/Giant Weasel.md +31 -31
  196. package/world/creatures/Giant Wolf Spider.md +41 -41
  197. package/world/creatures/Gibbering Mouther.md +41 -41
  198. package/world/creatures/Glabrezu.md +48 -48
  199. package/world/creatures/Gladiator.md +49 -49
  200. package/world/creatures/Gnoll.md +38 -38
  201. package/world/creatures/Gnome.md +37 -37
  202. package/world/creatures/Goat.md +32 -32
  203. package/world/creatures/Goblin.md +36 -36
  204. package/world/creatures/Gold Dragon Wyrmling.md +45 -45
  205. package/world/creatures/Gorgon.md +39 -39
  206. package/world/creatures/Gray Ooze.md +42 -42
  207. package/world/creatures/Green Dragon Wyrmling.md +42 -42
  208. package/world/creatures/Green Hag.md +49 -49
  209. package/world/creatures/Grick.md +39 -39
  210. package/world/creatures/Griffon.md +38 -38
  211. package/world/creatures/Grimlock.md +39 -39
  212. package/world/creatures/Guard.md +29 -29
  213. package/world/creatures/Guardian Naga.md +55 -55
  214. package/world/creatures/Gynosphinx.md +72 -72
  215. package/world/creatures/Half-Elf.md +40 -40
  216. package/world/creatures/Half-Orc.md +44 -44
  217. package/world/creatures/Half-Red Dragon Veteran.md +42 -42
  218. package/world/creatures/Halfling.md +39 -39
  219. package/world/creatures/Harpy.md +39 -39
  220. package/world/creatures/Hawk.md +31 -31
  221. package/world/creatures/Hell Hound.md +40 -40
  222. package/world/creatures/Hezrou.md +45 -45
  223. package/world/creatures/High Elf.md +22 -22
  224. package/world/creatures/Hill Dwarf.md +16 -16
  225. package/world/creatures/Hill Giant.md +33 -33
  226. package/world/creatures/Hippogriff.md +37 -37
  227. package/world/creatures/Hobgoblin.md +35 -35
  228. package/world/creatures/Homunculus.md +35 -35
  229. package/world/creatures/Horned Devil.md +49 -49
  230. package/world/creatures/Human.md +29 -29
  231. package/world/creatures/Hunter Shark.md +38 -38
  232. package/world/creatures/Hydra.md +49 -49
  233. package/world/creatures/Hyena.md +30 -30
  234. package/world/creatures/Ice Devil.md +56 -56
  235. package/world/creatures/Ice Mephit.md +45 -45
  236. package/world/creatures/Imp.md +45 -45
  237. package/world/creatures/Invisible Stalker.md +42 -42
  238. package/world/creatures/Iron Golem.md +52 -52
  239. package/world/creatures/Jackal.md +33 -33
  240. package/world/creatures/Killer Whale.md +39 -39
  241. package/world/creatures/Knight.md +48 -48
  242. package/world/creatures/Kobold.md +37 -37
  243. package/world/creatures/Kraken.md +70 -70
  244. package/world/creatures/Lamia.md +46 -46
  245. package/world/creatures/Lemure.md +37 -37
  246. package/world/creatures/Lich.md +84 -84
  247. package/world/creatures/Lightfoot Halfling.md +18 -18
  248. package/world/creatures/Lion.md +42 -42
  249. package/world/creatures/Lizard.md +26 -26
  250. package/world/creatures/Lizardfolk.md +45 -45
  251. package/world/creatures/Mage.md +47 -47
  252. package/world/creatures/Magma Mephit.md +45 -45
  253. package/world/creatures/Magmin.md +37 -37
  254. package/world/creatures/Mammoth.md +35 -35
  255. package/world/creatures/Manticore.md +42 -42
  256. package/world/creatures/Marilith.md +56 -56
  257. package/world/creatures/Mastiff.md +32 -32
  258. package/world/creatures/Medusa.md +46 -46
  259. package/world/creatures/Merfolk.md +32 -32
  260. package/world/creatures/Merrow.md +42 -42
  261. package/world/creatures/Mimic.md +46 -46
  262. package/world/creatures/Minotaur Skeleton.md +38 -38
  263. package/world/creatures/Minotaur.md +42 -42
  264. package/world/creatures/Mule.md +32 -32
  265. package/world/creatures/Mummy Lord.md +83 -83
  266. package/world/creatures/Mummy.md +38 -38
  267. package/world/creatures/Nalfeshnee.md +49 -49
  268. package/world/creatures/Night Hag.md +50 -50
  269. package/world/creatures/Nightmare.md +39 -39
  270. package/world/creatures/Noble.md +36 -36
  271. package/world/creatures/Ochre Jelly.md +42 -42
  272. package/world/creatures/Octopus.md +41 -41
  273. package/world/creatures/Ogre Zombie.md +34 -34
  274. package/world/creatures/Ogre.md +30 -30
  275. package/world/creatures/Oni.md +53 -53
  276. package/world/creatures/Orc.md +36 -36
  277. package/world/creatures/Otyugh.md +42 -42
  278. package/world/creatures/Owl.md +35 -35
  279. package/world/creatures/Owlbear.md +38 -38
  280. package/world/creatures/Panther.md +37 -37
  281. package/world/creatures/Pegasus.md +28 -28
  282. package/world/creatures/Phase Spider.md +41 -41
  283. package/world/creatures/Pit Fiend.md +61 -61
  284. package/world/creatures/Planetar.md +56 -56
  285. package/world/creatures/Plesiosaurus.md +32 -32
  286. package/world/creatures/Poisonous Snake.md +26 -26
  287. package/world/creatures/Polar Bear.md +38 -38
  288. package/world/creatures/Pony.md +24 -24
  289. package/world/creatures/Priest.md +47 -47
  290. package/world/creatures/Pseudodragon.md +44 -44
  291. package/world/creatures/Purple Worm.md +42 -42
  292. package/world/creatures/Quasit.md +44 -44
  293. package/world/creatures/Quipper.md +36 -36
  294. package/world/creatures/Rakshasa.md +45 -45
  295. package/world/creatures/Rat.md +30 -30
  296. package/world/creatures/Raven.md +31 -31
  297. package/world/creatures/Red Dragon Wyrmling.md +36 -36
  298. package/world/creatures/Reef Shark.md +38 -38
  299. package/world/creatures/Remorhaz.md +39 -39
  300. package/world/creatures/Rhinoceros.md +30 -30
  301. package/world/creatures/Riding Horse.md +24 -24
  302. package/world/creatures/Roc.md +39 -39
  303. package/world/creatures/Rock Gnome.md +27 -27
  304. package/world/creatures/Roper.md +48 -48
  305. package/world/creatures/Rug of Smothering.md +38 -38
  306. package/world/creatures/Rust Monster.md +39 -39
  307. package/world/creatures/Saber-Toothed Tiger.md +36 -36
  308. package/world/creatures/Sahuagin.md +49 -49
  309. package/world/creatures/Salamander.md +44 -44
  310. package/world/creatures/Satyr.md +38 -38
  311. package/world/creatures/Scorpion.md +26 -26
  312. package/world/creatures/Scout.md +40 -40
  313. package/world/creatures/Sea Hag.md +46 -46
  314. package/world/creatures/Sea Horse.md +25 -25
  315. package/world/creatures/Shadow.md +45 -45
  316. package/world/creatures/Shambling Mound.md +42 -42
  317. package/world/creatures/Shield Guardian.md +49 -49
  318. package/world/creatures/Shrieker.md +31 -31
  319. package/world/creatures/Silver Dragon Wyrmling.md +39 -39
  320. package/world/creatures/Skeleton.md +33 -33
  321. package/world/creatures/Solar.md +77 -77
  322. package/world/creatures/Specter.md +38 -38
  323. package/world/creatures/Spider.md +38 -38
  324. package/world/creatures/Spirit Naga.md +50 -50
  325. package/world/creatures/Sprite.md +37 -37
  326. package/world/creatures/Spy.md +42 -42
  327. package/world/creatures/Steam Mephit.md +40 -40
  328. package/world/creatures/Stirge.md +29 -29
  329. package/world/creatures/Stone Giant.md +45 -45
  330. package/world/creatures/Stone Golem.md +46 -46
  331. package/world/creatures/Storm Giant.md +51 -51
  332. package/world/creatures/Succubus-Incubus.md +50 -50
  333. package/world/creatures/Swarm of Bats.md +39 -39
  334. package/world/creatures/Swarm of Insects.md +52 -52
  335. package/world/creatures/Swarm of Poisonous Snakes.md +33 -33
  336. package/world/creatures/Swarm of Quippers.md +39 -39
  337. package/world/creatures/Swarm of Rats.md +35 -35
  338. package/world/creatures/Swarm of Ravens.md +33 -33
  339. package/world/creatures/Tarrasque.md +78 -78
  340. package/world/creatures/Thug.md +40 -40
  341. package/world/creatures/Tiefling.md +40 -40
  342. package/world/creatures/Tiger.md +37 -37
  343. package/world/creatures/Treant.md +45 -45
  344. package/world/creatures/Tribal Warrior.md +33 -33
  345. package/world/creatures/Triceratops.md +33 -33
  346. package/world/creatures/Troll.md +42 -42
  347. package/world/creatures/Tyrannosaurus Rex.md +32 -32
  348. package/world/creatures/Unicorn.md +71 -71
  349. package/world/creatures/Vampire Spawn.md +55 -55
  350. package/world/creatures/Vampire.md +93 -93
  351. package/world/creatures/Veteran.md +38 -38
  352. package/world/creatures/Violet Fungus.md +34 -34
  353. package/world/creatures/Vrock.md +49 -49
  354. package/world/creatures/Vulture.md +34 -34
  355. package/world/creatures/Warhorse Skeleton.md +29 -29
  356. package/world/creatures/Warhorse.md +29 -29
  357. package/world/creatures/Water Elemental.md +47 -47
  358. package/world/creatures/Weasel.md +30 -30
  359. package/world/creatures/Werebear.md +45 -45
  360. package/world/creatures/Wereboar.md +45 -45
  361. package/world/creatures/Wererat.md +45 -45
  362. package/world/creatures/Weretiger.md +51 -51
  363. package/world/creatures/Werewolf.md +45 -45
  364. package/world/creatures/White Dragon Wyrmling.md +37 -37
  365. package/world/creatures/Wight.md +47 -47
  366. package/world/creatures/Will-o'-Wisp.md +47 -47
  367. package/world/creatures/Winter Wolf.md +44 -44
  368. package/world/creatures/Wolf.md +34 -34
  369. package/world/creatures/Worg.md +35 -35
  370. package/world/creatures/Wraith.md +41 -41
  371. package/world/creatures/Wyvern.md +37 -37
  372. package/world/creatures/Xorn.md +48 -48
  373. package/world/creatures/Young Black Dragon.md +47 -47
  374. package/world/creatures/Young Blue Dragon.md +42 -42
  375. package/world/creatures/Young Brass Dragon.md +46 -46
  376. package/world/creatures/Young Bronze Dragon.md +51 -51
  377. package/world/creatures/Young Copper Dragon.md +46 -46
  378. package/world/creatures/Young Gold Dragon.md +51 -51
  379. package/world/creatures/Young Green Dragon.md +48 -48
  380. package/world/creatures/Young Red Dragon.md +42 -42
  381. package/world/creatures/Young Silver Dragon.md +45 -45
  382. package/world/creatures/Young White Dragon.md +48 -48
  383. package/world/creatures/Zombie.md +34 -34
  384. package/world/items/Abacus.md +6 -6
  385. package/world/items/Acid.md +9 -9
  386. package/world/items/Adamantine Armor.md +7 -7
  387. package/world/items/Alchemist's Fire.md +9 -9
  388. package/world/items/Alchemist's Supplies.md +8 -8
  389. package/world/items/Ammunition, +1, +2, or +3.md +7 -7
  390. package/world/items/Amulet of Health.md +9 -9
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  1141. package/world/topics/Stoneskin.md +13 -13
  1142. package/world/topics/Storm of Vengeance.md +23 -23
  1143. package/world/topics/Suggestion.md +19 -19
  1144. package/world/topics/Sunbeam.md +17 -17
  1145. package/world/topics/Sunburst.md +16 -16
  1146. package/world/topics/Symbol.md +36 -36
  1147. package/world/topics/Telekinesis.md +23 -23
  1148. package/world/topics/Telepathic Bond.md +15 -15
  1149. package/world/topics/Teleport.md +38 -38
  1150. package/world/topics/Teleportation Circle.md +16 -16
  1151. package/world/topics/Thaumaturgy.md +21 -21
  1152. package/world/topics/The Fiend.md +47 -47
  1153. package/world/topics/Thief.md +24 -24
  1154. package/world/topics/Thunderwave.md +16 -16
  1155. package/world/topics/Time Stop.md +14 -14
  1156. package/world/topics/Tiny Hut.md +17 -17
  1157. package/world/topics/Tongues.md +12 -12
  1158. package/world/topics/Transport via Plants.md +12 -12
  1159. package/world/topics/Tree Stride.md +15 -15
  1160. package/world/topics/True Polymorph.md +29 -29
  1161. package/world/topics/True Resurrection.md +16 -16
  1162. package/world/topics/True Seeing.md +12 -12
  1163. package/world/topics/True Strike.md +13 -13
  1164. package/world/topics/Unseen Servant.md +17 -17
  1165. package/world/topics/Vampiric Touch.md +15 -15
  1166. package/world/topics/Vicious Mockery.md +14 -14
  1167. package/world/topics/Wall of Fire.md +19 -19
  1168. package/world/topics/Wall of Force.md +15 -15
  1169. package/world/topics/Wall of Ice.md +19 -19
  1170. package/world/topics/Wall of Stone.md +23 -23
  1171. package/world/topics/Wall of Thorns.md +19 -19
  1172. package/world/topics/Warding Bond.md +14 -14
  1173. package/world/topics/Warlock Spells.md +99 -99
  1174. package/world/topics/Warlock.md +283 -283
  1175. package/world/topics/Water Breathing.md +13 -13
  1176. package/world/topics/Water Walk.md +15 -15
  1177. package/world/topics/Way of the Open Hand.md +25 -25
  1178. package/world/topics/Web.md +21 -21
  1179. package/world/topics/Weird.md +13 -13
  1180. package/world/topics/Wind Walk.md +14 -14
  1181. package/world/topics/Wind Wall.md +17 -17
  1182. package/world/topics/Wish.md +26 -26
  1183. package/world/topics/Wizard Spells.md +239 -239
  1184. package/world/topics/Wizard.md +141 -141
  1185. package/world/topics/Word of Recall.md +14 -14
  1186. package/world/topics/Zone of Truth.md +14 -14
@@ -1,9 +1,9 @@
1
- ---
2
- category: ring
3
- rarity: rare
4
- attunement: true
5
- charges: 3/3
6
- image: "[[ring.svg]]"
7
- ---
8
-
9
- This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
1
+ ---
2
+ category: ring
3
+ rarity: rare
4
+ attunement: true
5
+ charges: 3/3
6
+ image: "[[ring.svg]]"
7
+ ---
8
+
9
+ This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
@@ -1,8 +1,8 @@
1
- ---
2
- category: ring
3
- rarity: rare
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
1
+ ---
2
+ category: ring
3
+ rarity: rare
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
@@ -1,8 +1,8 @@
1
- ---
2
- category: ring
3
- rarity: rare
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
1
+ ---
2
+ category: ring
3
+ rarity: rare
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
@@ -1,8 +1,8 @@
1
- ---
2
- category: ring
3
- rarity: legendary
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.
1
+ ---
2
+ category: ring
3
+ rarity: legendary
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.
@@ -1,8 +1,8 @@
1
- ---
2
- category: ring
3
- rarity: uncommon
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- While wearing this ring, you can cast the *jump* spell from it as a bonus action at will, but can target only yourself when you do so.
1
+ ---
2
+ category: ring
3
+ rarity: uncommon
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ While wearing this ring, you can cast the *jump* spell from it as a bonus action at will, but can target only yourself when you do so.
@@ -1,12 +1,12 @@
1
- ---
2
- category: ring
3
- rarity: uncommon
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
9
-
10
- You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
11
-
12
- If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
1
+ ---
2
+ category: ring
3
+ rarity: uncommon
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
9
+
10
+ You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
11
+
12
+ If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
@@ -1,10 +1,10 @@
1
- ---
2
- category: ring
3
- rarity: rare
4
- attunement: true
5
- bonus-ac: 1
6
- bonus-saves: 1
7
- image: "[[ring.svg]]"
8
- ---
9
-
10
- You gain a +1 bonus to AC and saving throws while wearing this ring.
1
+ ---
2
+ category: ring
3
+ rarity: rare
4
+ attunement: true
5
+ bonus-ac: 1
6
+ bonus-saves: 1
7
+ image: "[[ring.svg]]"
8
+ ---
9
+
10
+ You gain a +1 bonus to AC and saving throws while wearing this ring.
@@ -1,8 +1,8 @@
1
- ---
2
- category: ring
3
- rarity: very rare
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
1
+ ---
2
+ category: ring
3
+ rarity: very rare
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
@@ -1,21 +1,21 @@
1
- ---
2
- category: ring
3
- rarity: rare
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly.
9
-
10
- | d10 | Damage Type | Gem |
11
- |---|---|---|
12
- | 1 | Acid | Pearl |
13
- | 2 | Cold | Tourmaline |
14
- | 3 | Fire | Garnet |
15
- | 4 | Force | Sapphire |
16
- | 5 | Lightning | Citrine |
17
- | 6 | Necrotic | Jet |
18
- | 7 | Poison | Amethyst |
19
- | 8 | Psychic | Jade |
20
- | 9 | Radiant | Topaz |
21
- | 10 | Thunder | Spinel |
1
+ ---
2
+ category: ring
3
+ rarity: rare
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly.
9
+
10
+ | d10 | Damage Type | Gem |
11
+ |---|---|---|
12
+ | 1 | Acid | Pearl |
13
+ | 2 | Cold | Tourmaline |
14
+ | 3 | Fire | Garnet |
15
+ | 4 | Force | Sapphire |
16
+ | 5 | Lightning | Citrine |
17
+ | 6 | Necrotic | Jet |
18
+ | 7 | Poison | Amethyst |
19
+ | 8 | Psychic | Jade |
20
+ | 9 | Radiant | Topaz |
21
+ | 10 | Thunder | Spinel |
@@ -1,28 +1,28 @@
1
- ---
2
- category: ring
3
- rarity: very rare
4
- attunement: outdoors at night
5
- charges: 6/6
6
- image: "[[ring.svg]]"
7
- ---
8
-
9
- While wearing this ring in dim light or darkness, you can cast *dancing lights* and *light* from the ring at will. Casting either spell from the ring requires an action.
10
-
11
- The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
12
-
13
- ***Faerie Fire.*** You can expend 1 charge as an action to cast *faerie fire* from the ring.
14
-
15
- ***Ball Lightning.*** You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
16
-
17
- Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
18
-
19
- As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
20
-
21
- | Spheres | Lightning Damage |
22
- |---|---|
23
- | 4 | 2d4 |
24
- | 3 | 2d6 |
25
- | 2 | 5d4 |
26
- | 1 | 4d12 |
27
-
28
- ***Shooting Stars.*** You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
1
+ ---
2
+ category: ring
3
+ rarity: very rare
4
+ attunement: outdoors at night
5
+ charges: 6/6
6
+ image: "[[ring.svg]]"
7
+ ---
8
+
9
+ While wearing this ring in dim light or darkness, you can cast *dancing lights* and *light* from the ring at will. Casting either spell from the ring requires an action.
10
+
11
+ The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
12
+
13
+ ***Faerie Fire.*** You can expend 1 charge as an action to cast *faerie fire* from the ring.
14
+
15
+ ***Ball Lightning.*** You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
16
+
17
+ Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
18
+
19
+ As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
20
+
21
+ | Spheres | Lightning Damage |
22
+ |---|---|
23
+ | 4 | 2d4 |
24
+ | 3 | 2d6 |
25
+ | 2 | 5d4 |
26
+ | 1 | 4d12 |
27
+
28
+ ***Shooting Stars.*** You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
@@ -1,12 +1,12 @@
1
- ---
2
- category: ring
3
- rarity: rare
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
9
-
10
- Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
11
-
12
- While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
1
+ ---
2
+ category: ring
3
+ rarity: rare
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
9
+
10
+ Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
11
+
12
+ While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
@@ -1,8 +1,8 @@
1
- ---
2
- category: ring
3
- rarity: legendary
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
1
+ ---
2
+ category: ring
3
+ rarity: legendary
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
@@ -1,7 +1,7 @@
1
- ---
2
- category: ring
3
- rarity: uncommon
4
- image: "[[ring.svg]]"
5
- ---
6
-
7
- You have a swimming speed of 40 feet while wearing this ring.
1
+ ---
2
+ category: ring
3
+ rarity: uncommon
4
+ image: "[[ring.svg]]"
5
+ ---
6
+
7
+ You have a swimming speed of 40 feet while wearing this ring.
@@ -1,8 +1,8 @@
1
- ---
2
- category: ring
3
- rarity: very rare
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- While wearing this ring, you can cast the *telekinesis* spell at will, but you can target only objects that aren’t being worn or carried.
1
+ ---
2
+ category: ring
3
+ rarity: very rare
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ While wearing this ring, you can cast the *telekinesis* spell at will, but you can target only objects that aren’t being worn or carried.
@@ -1,7 +1,7 @@
1
- ---
2
- category: ring
3
- rarity: legendary
4
- image: "[[ring.svg]]"
5
- ---
6
-
7
- While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the *wish* spell from it. The ring becomes nonmagical when you use the last charge.
1
+ ---
2
+ category: ring
3
+ rarity: legendary
4
+ image: "[[ring.svg]]"
5
+ ---
6
+
7
+ While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the *wish* spell from it. The ring becomes nonmagical when you use the last charge.
@@ -1,9 +1,9 @@
1
- ---
2
- category: ring
3
- rarity: uncommon
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- damage-resistances: [cold]
7
- ---
8
-
9
- While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
1
+ ---
2
+ category: ring
3
+ rarity: uncommon
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ damage-resistances: [cold]
7
+ ---
8
+
9
+ While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
@@ -1,7 +1,7 @@
1
- ---
2
- category: ring
3
- rarity: uncommon
4
- image: "[[ring.svg]]"
5
- ---
6
-
7
- While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
1
+ ---
2
+ category: ring
3
+ rarity: uncommon
4
+ image: "[[ring.svg]]"
5
+ ---
6
+
7
+ While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
@@ -1,10 +1,10 @@
1
- ---
2
- category: ring
3
- rarity: rare
4
- attunement: true
5
- image: "[[ring.svg]]"
6
- ---
7
-
8
- While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
9
-
10
- Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion.
1
+ ---
2
+ category: ring
3
+ rarity: rare
4
+ attunement: true
5
+ image: "[[ring.svg]]"
6
+ ---
7
+
8
+ While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
9
+
10
+ Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion.
@@ -1,11 +1,11 @@
1
- ---
2
- category: ring
3
- rarity: rare
4
- attunement: true
5
- charges: 3/3
6
- image: "[[ring.svg]]"
7
- ---
8
-
9
- This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
10
-
11
- Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
1
+ ---
2
+ category: ring
3
+ rarity: rare
4
+ attunement: true
5
+ charges: 3/3
6
+ image: "[[ring.svg]]"
7
+ ---
8
+
9
+ This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
10
+
11
+ Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
@@ -1,16 +1,16 @@
1
- ---
2
- category: wondrous item
3
- rarity: rare
4
- attunement: true
5
- image: "[[robe.svg]]"
6
- ---
7
-
8
- This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
9
-
10
- - The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
11
- - You have darkvision out to a range of 120 feet.
12
- - You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
13
-
14
- The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
15
-
16
- A *light* spell cast on the robe or a *daylight* spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for *light* or DC 15 for *daylight*), ending the blindness on a success.
1
+ ---
2
+ category: wondrous item
3
+ rarity: rare
4
+ attunement: true
5
+ image: "[[robe.svg]]"
6
+ ---
7
+
8
+ This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
9
+
10
+ - The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
11
+ - You have darkvision out to a range of 120 feet.
12
+ - You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
13
+
14
+ The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
15
+
16
+ A *light* spell cast on the robe or a *daylight* spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for *light* or DC 15 for *daylight*), ending the blindness on a success.
@@ -1,9 +1,9 @@
1
- ---
2
- category: wondrous item
3
- rarity: very rare
4
- attunement: true
5
- charges: 3/3
6
- image: "[[robe.svg]]"
7
- ---
8
-
9
- This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
1
+ ---
2
+ category: wondrous item
3
+ rarity: very rare
4
+ attunement: true
5
+ charges: 3/3
6
+ image: "[[robe.svg]]"
7
+ ---
8
+
9
+ This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
@@ -1,12 +1,12 @@
1
- ---
2
- category: wondrous item
3
- rarity: very rare
4
- attunement: true
5
- image: "[[robe.svg]]"
6
- ---
7
-
8
- This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
9
-
10
- Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast *magic missile* as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
11
-
12
- While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
1
+ ---
2
+ category: wondrous item
3
+ rarity: very rare
4
+ attunement: true
5
+ image: "[[robe.svg]]"
6
+ ---
7
+
8
+ This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
9
+
10
+ Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast *magic missile* as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
11
+
12
+ While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
@@ -1,34 +1,34 @@
1
- ---
2
- category: wondrous item
3
- rarity: uncommon
4
- image: "[[robe.svg]]"
5
- ---
6
-
7
- This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
8
-
9
- The robe has two of each of the following patches:
10
-
11
- - Dagger
12
- - Bullseye lantern (filled and lit)
13
- - Steel mirror
14
- - 10-foot pole
15
- - Hempen rope (50 feet, coiled)
16
- - Sack
17
-
18
- In addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly.
19
-
20
- | d100 | Patch |
21
- |---|---|
22
- | 01–08 | Bag of 100 gp |
23
- | 09–15 | Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp |
24
- | 16–22 | Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself |
25
- | 23–30 | 10 gems worth 100 gp each |
26
- | 31–44 | Wooden ladder (24 feet long) |
27
- | 45–51 | A riding horse with saddle bags |
28
- | 52–59 | Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you |
29
- | 60–68 | 4 potions of healing |
30
- | 69–75 | Rowboat (12 feet long) |
31
- | 76–83 | Spell scroll containing one spell of 1st to 3rd level |
32
- | 84–90 | 2 mastiffs |
33
- | 91–96 | Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach |
34
- | 97–00 | Portable ram |
1
+ ---
2
+ category: wondrous item
3
+ rarity: uncommon
4
+ image: "[[robe.svg]]"
5
+ ---
6
+
7
+ This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
8
+
9
+ The robe has two of each of the following patches:
10
+
11
+ - Dagger
12
+ - Bullseye lantern (filled and lit)
13
+ - Steel mirror
14
+ - 10-foot pole
15
+ - Hempen rope (50 feet, coiled)
16
+ - Sack
17
+
18
+ In addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly.
19
+
20
+ | d100 | Patch |
21
+ |---|---|
22
+ | 01–08 | Bag of 100 gp |
23
+ | 09–15 | Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp |
24
+ | 16–22 | Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself |
25
+ | 23–30 | 10 gems worth 100 gp each |
26
+ | 31–44 | Wooden ladder (24 feet long) |
27
+ | 45–51 | A riding horse with saddle bags |
28
+ | 52–59 | Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you |
29
+ | 60–68 | 4 potions of healing |
30
+ | 69–75 | Rowboat (12 feet long) |
31
+ | 76–83 | Spell scroll containing one spell of 1st to 3rd level |
32
+ | 84–90 | 2 mastiffs |
33
+ | 91–96 | Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach |
34
+ | 97–00 | Portable ram |
@@ -1,16 +1,16 @@
1
- ---
2
- category: wondrous item
3
- rarity: legendary
4
- attunement: "by a sorcerer, warlock, or wizard"
5
- image: "[[robe.svg]]"
6
- bonus-spell-dc: 2
7
- bonus-spell-attack: 2
8
- ---
9
-
10
- This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a *robe of the archmagi* that doesn’t correspond to your alignment.
11
-
12
- You gain these benefits while wearing the robe:
13
-
14
- - If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
15
- - You have advantage on saving throws against spells and other magical effects.
16
- - Your spell save DC and spell attack bonus each increase by 2.
1
+ ---
2
+ category: wondrous item
3
+ rarity: legendary
4
+ attunement: "by a sorcerer, warlock, or wizard"
5
+ image: "[[robe.svg]]"
6
+ bonus-spell-dc: 2
7
+ bonus-spell-attack: 2
8
+ ---
9
+
10
+ This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a *robe of the archmagi* that doesn’t correspond to your alignment.
11
+
12
+ You gain these benefits while wearing the robe:
13
+
14
+ - If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
15
+ - You have advantage on saving throws against spells and other magical effects.
16
+ - Your spell save DC and spell attack bonus each increase by 2.
@@ -1,6 +1,6 @@
1
- ---
2
- category: adventuring gear
3
- cost: 1 gp
4
- weight: 4 lb
5
- image: "[[robe.svg]]"
6
- ---
1
+ ---
2
+ category: adventuring gear
3
+ cost: 1 gp
4
+ weight: 4 lb
5
+ image: "[[robe.svg]]"
6
+ ---