@rpgengine/system-5e 1.0.0 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1186) hide show
  1. package/LICENSE.md +41 -41
  2. package/dist/dying.js +28 -10
  3. package/dist/page-style.js +631 -631
  4. package/dist/page.js +6 -6
  5. package/instructions/import.md +1 -1
  6. package/instructions/level-up.md +1 -1
  7. package/instructions/mentor-tutorial.md +1 -1
  8. package/instructions/quest-ends.md +1 -1
  9. package/package.json +10 -5
  10. package/rules/Adventuring.md +228 -228
  11. package/rules/Beyond 1st Level.md +241 -241
  12. package/rules/Combat.md +504 -504
  13. package/rules/Conditions.md +110 -110
  14. package/rules/Diseases.md +41 -41
  15. package/rules/Equipment.md +731 -731
  16. package/rules/Fantasy-Historical Pantheons.md +112 -112
  17. package/rules/Madness.md +72 -72
  18. package/rules/Magic Items.md +142 -142
  19. package/rules/Monsters.md +403 -403
  20. package/rules/Nonplayer Characters.md +15 -15
  21. package/rules/Objects.md +40 -40
  22. package/rules/Poisons.md +64 -64
  23. package/rules/Races.md +33 -33
  24. package/rules/Spellcasting.md +225 -225
  25. package/rules/The Planes of Existence.md +59 -59
  26. package/rules/Traps.md +170 -170
  27. package/rules/Using Ability Scores.md +394 -394
  28. package/versions/srd-5.1/system.yaml +2 -2
  29. package/words/ar.yaml +533 -533
  30. package/words/cs.yaml +533 -533
  31. package/words/da.yaml +533 -533
  32. package/words/de.yaml +533 -533
  33. package/words/el.yaml +533 -533
  34. package/words/en.yaml +20 -20
  35. package/words/es.yaml +533 -533
  36. package/words/fi.yaml +533 -533
  37. package/words/he.yaml +533 -533
  38. package/words/hi.yaml +533 -533
  39. package/words/hu.yaml +533 -533
  40. package/words/is.yaml +533 -533
  41. package/words/it.yaml +575 -575
  42. package/words/ja.yaml +533 -533
  43. package/words/ko.yaml +533 -533
  44. package/words/nb.yaml +533 -533
  45. package/words/nl.yaml +533 -533
  46. package/words/pl.yaml +533 -533
  47. package/words/pt.yaml +533 -533
  48. package/words/ro.yaml +533 -533
  49. package/words/ru.yaml +533 -533
  50. package/words/sv.yaml +533 -533
  51. package/words/tr.yaml +533 -533
  52. package/words/uk.yaml +533 -533
  53. package/words/zh.yaml +533 -533
  54. package/world/creatures/Aboleth.md +66 -66
  55. package/world/creatures/Acolyte.md +37 -37
  56. package/world/creatures/Adult Black Dragon.md +71 -71
  57. package/world/creatures/Adult Blue Dragon.md +68 -68
  58. package/world/creatures/Adult Brass Dragon.md +72 -72
  59. package/world/creatures/Adult Bronze Dragon.md +80 -80
  60. package/world/creatures/Adult Copper Dragon.md +72 -72
  61. package/world/creatures/Adult Gold Dragon.md +80 -80
  62. package/world/creatures/Adult Green Dragon.md +72 -72
  63. package/world/creatures/Adult Red Dragon.md +68 -68
  64. package/world/creatures/Adult Silver Dragon.md +76 -76
  65. package/world/creatures/Adult White Dragon.md +72 -72
  66. package/world/creatures/Air Elemental.md +43 -43
  67. package/world/creatures/Ancient Black Dragon.md +71 -71
  68. package/world/creatures/Ancient Blue Dragon.md +68 -68
  69. package/world/creatures/Ancient Brass Dragon.md +77 -77
  70. package/world/creatures/Ancient Bronze Dragon.md +80 -80
  71. package/world/creatures/Ancient Copper Dragon.md +77 -77
  72. package/world/creatures/Ancient Gold Dragon.md +80 -80
  73. package/world/creatures/Ancient Green Dragon.md +72 -72
  74. package/world/creatures/Ancient Red Dragon.md +68 -68
  75. package/world/creatures/Ancient Silver Dragon.md +76 -76
  76. package/world/creatures/Ancient White Dragon.md +72 -72
  77. package/world/creatures/Androsphinx.md +83 -83
  78. package/world/creatures/Animated Armor.md +39 -39
  79. package/world/creatures/Ankheg.md +31 -31
  80. package/world/creatures/Ape.md +32 -32
  81. package/world/creatures/Archmage.md +63 -63
  82. package/world/creatures/Assassin.md +48 -48
  83. package/world/creatures/Awakened Shrub.md +34 -34
  84. package/world/creatures/Awakened Tree.md +35 -35
  85. package/world/creatures/Axe Beak.md +26 -26
  86. package/world/creatures/Azer.md +40 -40
  87. package/world/creatures/Baboon.md +30 -30
  88. package/world/creatures/Badger.md +31 -31
  89. package/world/creatures/Balor.md +55 -55
  90. package/world/creatures/Bandit Captain.md +45 -45
  91. package/world/creatures/Bandit.md +33 -33
  92. package/world/creatures/Barbed Devil.md +52 -52
  93. package/world/creatures/Basilisk.md +35 -35
  94. package/world/creatures/Bat.md +34 -34
  95. package/world/creatures/Bearded Devil.md +48 -48
  96. package/world/creatures/Behir.md +44 -44
  97. package/world/creatures/Berserker.md +33 -33
  98. package/world/creatures/Black Bear.md +38 -38
  99. package/world/creatures/Black Dragon Wyrmling.md +41 -41
  100. package/world/creatures/Black Pudding.md +46 -46
  101. package/world/creatures/Blink Dog.md +36 -36
  102. package/world/creatures/Blood Hawk.md +36 -36
  103. package/world/creatures/Blue Dragon Wyrmling.md +36 -36
  104. package/world/creatures/Boar.md +33 -33
  105. package/world/creatures/Bone Devil.md +47 -47
  106. package/world/creatures/Brass Dragon Wyrmling.md +40 -40
  107. package/world/creatures/Bronze Dragon Wyrmling.md +45 -45
  108. package/world/creatures/Brown Bear.md +38 -38
  109. package/world/creatures/Bugbear.md +39 -39
  110. package/world/creatures/Bulette.md +37 -37
  111. package/world/creatures/Camel.md +24 -24
  112. package/world/creatures/Cat.md +31 -31
  113. package/world/creatures/Centaur.md +40 -40
  114. package/world/creatures/Chain Devil.md +52 -52
  115. package/world/creatures/Chimera.md +41 -41
  116. package/world/creatures/Chuul.md +45 -45
  117. package/world/creatures/Clay Golem.md +52 -52
  118. package/world/creatures/Cloaker.md +56 -56
  119. package/world/creatures/Cloud Giant.md +46 -46
  120. package/world/creatures/Cockatrice.md +26 -26
  121. package/world/creatures/Commoner.md +27 -27
  122. package/world/creatures/Constrictor Snake.md +29 -29
  123. package/world/creatures/Copper Dragon Wyrmling.md +40 -40
  124. package/world/creatures/Couatl.md +54 -54
  125. package/world/creatures/Crab.md +33 -33
  126. package/world/creatures/Crocodile.md +32 -32
  127. package/world/creatures/Cult Fanatic.md +46 -46
  128. package/world/creatures/Cultist.md +34 -34
  129. package/world/creatures/Darkmantle.md +42 -42
  130. package/world/creatures/Death Dog.md +36 -36
  131. package/world/creatures/Deep Gnome (Svirfneblin).md +46 -46
  132. package/world/creatures/Deer.md +24 -24
  133. package/world/creatures/Deva.md +57 -57
  134. package/world/creatures/Dire Wolf.md +34 -34
  135. package/world/creatures/Djinni.md +50 -50
  136. package/world/creatures/Doppelganger.md +45 -45
  137. package/world/creatures/Draft Horse.md +24 -24
  138. package/world/creatures/Dragon Turtle.md +47 -47
  139. package/world/creatures/Dragonborn.md +58 -58
  140. package/world/creatures/Dretch.md +39 -39
  141. package/world/creatures/Drider.md +58 -58
  142. package/world/creatures/Drow Elf.md +46 -46
  143. package/world/creatures/Druid (creature).md +41 -41
  144. package/world/creatures/Dryad.md +53 -53
  145. package/world/creatures/Duergar.md +45 -45
  146. package/world/creatures/Dust Mephit.md +42 -42
  147. package/world/creatures/Dwarf.md +49 -49
  148. package/world/creatures/Eagle.md +31 -31
  149. package/world/creatures/Earth Elemental.md +44 -44
  150. package/world/creatures/Efreeti.md +48 -48
  151. package/world/creatures/Elephant.md +33 -33
  152. package/world/creatures/Elf.md +44 -44
  153. package/world/creatures/Elk.md +32 -32
  154. package/world/creatures/Erinyes.md +51 -51
  155. package/world/creatures/Ettercap.md +48 -48
  156. package/world/creatures/Ettin.md +42 -42
  157. package/world/creatures/Fire Elemental.md +43 -43
  158. package/world/creatures/Fire Giant.md +35 -35
  159. package/world/creatures/Flesh Golem.md +53 -53
  160. package/world/creatures/Flying Snake.md +34 -34
  161. package/world/creatures/Flying Sword.md +38 -38
  162. package/world/creatures/Frog.md +32 -32
  163. package/world/creatures/Frost Giant.md +35 -35
  164. package/world/creatures/Gargoyle.md +42 -42
  165. package/world/creatures/Gelatinous Cube.md +49 -49
  166. package/world/creatures/Ghast.md +40 -40
  167. package/world/creatures/Ghost.md +49 -49
  168. package/world/creatures/Ghoul.md +31 -31
  169. package/world/creatures/Giant Ape.md +32 -32
  170. package/world/creatures/Giant Badger.md +37 -37
  171. package/world/creatures/Giant Bat.md +34 -34
  172. package/world/creatures/Giant Boar.md +33 -33
  173. package/world/creatures/Giant Centipede.md +27 -27
  174. package/world/creatures/Giant Constrictor Snake.md +30 -30
  175. package/world/creatures/Giant Crab.md +33 -33
  176. package/world/creatures/Giant Crocodile.md +38 -38
  177. package/world/creatures/Giant Eagle.md +40 -40
  178. package/world/creatures/Giant Elk.md +37 -37
  179. package/world/creatures/Giant Fire Beetle.md +33 -33
  180. package/world/creatures/Giant Frog.md +40 -40
  181. package/world/creatures/Giant Goat.md +33 -33
  182. package/world/creatures/Giant Hyena.md +30 -30
  183. package/world/creatures/Giant Lizard.md +29 -29
  184. package/world/creatures/Giant Octopus.md +41 -41
  185. package/world/creatures/Giant Owl.md +38 -38
  186. package/world/creatures/Giant Poisonous Snake.md +27 -27
  187. package/world/creatures/Giant Rat.md +39 -39
  188. package/world/creatures/Giant Scorpion.md +32 -32
  189. package/world/creatures/Giant Sea Horse.md +36 -36
  190. package/world/creatures/Giant Shark.md +38 -38
  191. package/world/creatures/Giant Spider.md +45 -45
  192. package/world/creatures/Giant Toad.md +39 -39
  193. package/world/creatures/Giant Vulture.md +43 -43
  194. package/world/creatures/Giant Wasp.md +25 -25
  195. package/world/creatures/Giant Weasel.md +31 -31
  196. package/world/creatures/Giant Wolf Spider.md +41 -41
  197. package/world/creatures/Gibbering Mouther.md +41 -41
  198. package/world/creatures/Glabrezu.md +48 -48
  199. package/world/creatures/Gladiator.md +49 -49
  200. package/world/creatures/Gnoll.md +38 -38
  201. package/world/creatures/Gnome.md +37 -37
  202. package/world/creatures/Goat.md +32 -32
  203. package/world/creatures/Goblin.md +36 -36
  204. package/world/creatures/Gold Dragon Wyrmling.md +45 -45
  205. package/world/creatures/Gorgon.md +39 -39
  206. package/world/creatures/Gray Ooze.md +42 -42
  207. package/world/creatures/Green Dragon Wyrmling.md +42 -42
  208. package/world/creatures/Green Hag.md +49 -49
  209. package/world/creatures/Grick.md +39 -39
  210. package/world/creatures/Griffon.md +38 -38
  211. package/world/creatures/Grimlock.md +39 -39
  212. package/world/creatures/Guard.md +29 -29
  213. package/world/creatures/Guardian Naga.md +55 -55
  214. package/world/creatures/Gynosphinx.md +72 -72
  215. package/world/creatures/Half-Elf.md +40 -40
  216. package/world/creatures/Half-Orc.md +44 -44
  217. package/world/creatures/Half-Red Dragon Veteran.md +42 -42
  218. package/world/creatures/Halfling.md +39 -39
  219. package/world/creatures/Harpy.md +39 -39
  220. package/world/creatures/Hawk.md +31 -31
  221. package/world/creatures/Hell Hound.md +40 -40
  222. package/world/creatures/Hezrou.md +45 -45
  223. package/world/creatures/High Elf.md +22 -22
  224. package/world/creatures/Hill Dwarf.md +16 -16
  225. package/world/creatures/Hill Giant.md +33 -33
  226. package/world/creatures/Hippogriff.md +37 -37
  227. package/world/creatures/Hobgoblin.md +35 -35
  228. package/world/creatures/Homunculus.md +35 -35
  229. package/world/creatures/Horned Devil.md +49 -49
  230. package/world/creatures/Human.md +29 -29
  231. package/world/creatures/Hunter Shark.md +38 -38
  232. package/world/creatures/Hydra.md +49 -49
  233. package/world/creatures/Hyena.md +30 -30
  234. package/world/creatures/Ice Devil.md +56 -56
  235. package/world/creatures/Ice Mephit.md +45 -45
  236. package/world/creatures/Imp.md +45 -45
  237. package/world/creatures/Invisible Stalker.md +42 -42
  238. package/world/creatures/Iron Golem.md +52 -52
  239. package/world/creatures/Jackal.md +33 -33
  240. package/world/creatures/Killer Whale.md +39 -39
  241. package/world/creatures/Knight.md +48 -48
  242. package/world/creatures/Kobold.md +37 -37
  243. package/world/creatures/Kraken.md +70 -70
  244. package/world/creatures/Lamia.md +46 -46
  245. package/world/creatures/Lemure.md +37 -37
  246. package/world/creatures/Lich.md +84 -84
  247. package/world/creatures/Lightfoot Halfling.md +18 -18
  248. package/world/creatures/Lion.md +42 -42
  249. package/world/creatures/Lizard.md +26 -26
  250. package/world/creatures/Lizardfolk.md +45 -45
  251. package/world/creatures/Mage.md +47 -47
  252. package/world/creatures/Magma Mephit.md +45 -45
  253. package/world/creatures/Magmin.md +37 -37
  254. package/world/creatures/Mammoth.md +35 -35
  255. package/world/creatures/Manticore.md +42 -42
  256. package/world/creatures/Marilith.md +56 -56
  257. package/world/creatures/Mastiff.md +32 -32
  258. package/world/creatures/Medusa.md +46 -46
  259. package/world/creatures/Merfolk.md +32 -32
  260. package/world/creatures/Merrow.md +42 -42
  261. package/world/creatures/Mimic.md +46 -46
  262. package/world/creatures/Minotaur Skeleton.md +38 -38
  263. package/world/creatures/Minotaur.md +42 -42
  264. package/world/creatures/Mule.md +32 -32
  265. package/world/creatures/Mummy Lord.md +83 -83
  266. package/world/creatures/Mummy.md +38 -38
  267. package/world/creatures/Nalfeshnee.md +49 -49
  268. package/world/creatures/Night Hag.md +50 -50
  269. package/world/creatures/Nightmare.md +39 -39
  270. package/world/creatures/Noble.md +36 -36
  271. package/world/creatures/Ochre Jelly.md +42 -42
  272. package/world/creatures/Octopus.md +41 -41
  273. package/world/creatures/Ogre Zombie.md +34 -34
  274. package/world/creatures/Ogre.md +30 -30
  275. package/world/creatures/Oni.md +53 -53
  276. package/world/creatures/Orc.md +36 -36
  277. package/world/creatures/Otyugh.md +42 -42
  278. package/world/creatures/Owl.md +35 -35
  279. package/world/creatures/Owlbear.md +38 -38
  280. package/world/creatures/Panther.md +37 -37
  281. package/world/creatures/Pegasus.md +28 -28
  282. package/world/creatures/Phase Spider.md +41 -41
  283. package/world/creatures/Pit Fiend.md +61 -61
  284. package/world/creatures/Planetar.md +56 -56
  285. package/world/creatures/Plesiosaurus.md +32 -32
  286. package/world/creatures/Poisonous Snake.md +26 -26
  287. package/world/creatures/Polar Bear.md +38 -38
  288. package/world/creatures/Pony.md +24 -24
  289. package/world/creatures/Priest.md +47 -47
  290. package/world/creatures/Pseudodragon.md +44 -44
  291. package/world/creatures/Purple Worm.md +42 -42
  292. package/world/creatures/Quasit.md +44 -44
  293. package/world/creatures/Quipper.md +36 -36
  294. package/world/creatures/Rakshasa.md +45 -45
  295. package/world/creatures/Rat.md +30 -30
  296. package/world/creatures/Raven.md +31 -31
  297. package/world/creatures/Red Dragon Wyrmling.md +36 -36
  298. package/world/creatures/Reef Shark.md +38 -38
  299. package/world/creatures/Remorhaz.md +39 -39
  300. package/world/creatures/Rhinoceros.md +30 -30
  301. package/world/creatures/Riding Horse.md +24 -24
  302. package/world/creatures/Roc.md +39 -39
  303. package/world/creatures/Rock Gnome.md +27 -27
  304. package/world/creatures/Roper.md +48 -48
  305. package/world/creatures/Rug of Smothering.md +38 -38
  306. package/world/creatures/Rust Monster.md +39 -39
  307. package/world/creatures/Saber-Toothed Tiger.md +36 -36
  308. package/world/creatures/Sahuagin.md +49 -49
  309. package/world/creatures/Salamander.md +44 -44
  310. package/world/creatures/Satyr.md +38 -38
  311. package/world/creatures/Scorpion.md +26 -26
  312. package/world/creatures/Scout.md +40 -40
  313. package/world/creatures/Sea Hag.md +46 -46
  314. package/world/creatures/Sea Horse.md +25 -25
  315. package/world/creatures/Shadow.md +45 -45
  316. package/world/creatures/Shambling Mound.md +42 -42
  317. package/world/creatures/Shield Guardian.md +49 -49
  318. package/world/creatures/Shrieker.md +31 -31
  319. package/world/creatures/Silver Dragon Wyrmling.md +39 -39
  320. package/world/creatures/Skeleton.md +33 -33
  321. package/world/creatures/Solar.md +77 -77
  322. package/world/creatures/Specter.md +38 -38
  323. package/world/creatures/Spider.md +38 -38
  324. package/world/creatures/Spirit Naga.md +50 -50
  325. package/world/creatures/Sprite.md +37 -37
  326. package/world/creatures/Spy.md +42 -42
  327. package/world/creatures/Steam Mephit.md +40 -40
  328. package/world/creatures/Stirge.md +29 -29
  329. package/world/creatures/Stone Giant.md +45 -45
  330. package/world/creatures/Stone Golem.md +46 -46
  331. package/world/creatures/Storm Giant.md +51 -51
  332. package/world/creatures/Succubus-Incubus.md +50 -50
  333. package/world/creatures/Swarm of Bats.md +39 -39
  334. package/world/creatures/Swarm of Insects.md +52 -52
  335. package/world/creatures/Swarm of Poisonous Snakes.md +33 -33
  336. package/world/creatures/Swarm of Quippers.md +39 -39
  337. package/world/creatures/Swarm of Rats.md +35 -35
  338. package/world/creatures/Swarm of Ravens.md +33 -33
  339. package/world/creatures/Tarrasque.md +78 -78
  340. package/world/creatures/Thug.md +40 -40
  341. package/world/creatures/Tiefling.md +40 -40
  342. package/world/creatures/Tiger.md +37 -37
  343. package/world/creatures/Treant.md +45 -45
  344. package/world/creatures/Tribal Warrior.md +33 -33
  345. package/world/creatures/Triceratops.md +33 -33
  346. package/world/creatures/Troll.md +42 -42
  347. package/world/creatures/Tyrannosaurus Rex.md +32 -32
  348. package/world/creatures/Unicorn.md +71 -71
  349. package/world/creatures/Vampire Spawn.md +55 -55
  350. package/world/creatures/Vampire.md +93 -93
  351. package/world/creatures/Veteran.md +38 -38
  352. package/world/creatures/Violet Fungus.md +34 -34
  353. package/world/creatures/Vrock.md +49 -49
  354. package/world/creatures/Vulture.md +34 -34
  355. package/world/creatures/Warhorse Skeleton.md +29 -29
  356. package/world/creatures/Warhorse.md +29 -29
  357. package/world/creatures/Water Elemental.md +47 -47
  358. package/world/creatures/Weasel.md +30 -30
  359. package/world/creatures/Werebear.md +45 -45
  360. package/world/creatures/Wereboar.md +45 -45
  361. package/world/creatures/Wererat.md +45 -45
  362. package/world/creatures/Weretiger.md +51 -51
  363. package/world/creatures/Werewolf.md +45 -45
  364. package/world/creatures/White Dragon Wyrmling.md +37 -37
  365. package/world/creatures/Wight.md +47 -47
  366. package/world/creatures/Will-o'-Wisp.md +47 -47
  367. package/world/creatures/Winter Wolf.md +44 -44
  368. package/world/creatures/Wolf.md +34 -34
  369. package/world/creatures/Worg.md +35 -35
  370. package/world/creatures/Wraith.md +41 -41
  371. package/world/creatures/Wyvern.md +37 -37
  372. package/world/creatures/Xorn.md +48 -48
  373. package/world/creatures/Young Black Dragon.md +47 -47
  374. package/world/creatures/Young Blue Dragon.md +42 -42
  375. package/world/creatures/Young Brass Dragon.md +46 -46
  376. package/world/creatures/Young Bronze Dragon.md +51 -51
  377. package/world/creatures/Young Copper Dragon.md +46 -46
  378. package/world/creatures/Young Gold Dragon.md +51 -51
  379. package/world/creatures/Young Green Dragon.md +48 -48
  380. package/world/creatures/Young Red Dragon.md +42 -42
  381. package/world/creatures/Young Silver Dragon.md +45 -45
  382. package/world/creatures/Young White Dragon.md +48 -48
  383. package/world/creatures/Zombie.md +34 -34
  384. package/world/items/Abacus.md +6 -6
  385. package/world/items/Acid.md +9 -9
  386. package/world/items/Adamantine Armor.md +7 -7
  387. package/world/items/Alchemist's Fire.md +9 -9
  388. package/world/items/Alchemist's Supplies.md +8 -8
  389. package/world/items/Ammunition, +1, +2, or +3.md +7 -7
  390. package/world/items/Amulet of Health.md +9 -9
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  1141. package/world/topics/Stoneskin.md +13 -13
  1142. package/world/topics/Storm of Vengeance.md +23 -23
  1143. package/world/topics/Suggestion.md +19 -19
  1144. package/world/topics/Sunbeam.md +17 -17
  1145. package/world/topics/Sunburst.md +16 -16
  1146. package/world/topics/Symbol.md +36 -36
  1147. package/world/topics/Telekinesis.md +23 -23
  1148. package/world/topics/Telepathic Bond.md +15 -15
  1149. package/world/topics/Teleport.md +38 -38
  1150. package/world/topics/Teleportation Circle.md +16 -16
  1151. package/world/topics/Thaumaturgy.md +21 -21
  1152. package/world/topics/The Fiend.md +47 -47
  1153. package/world/topics/Thief.md +24 -24
  1154. package/world/topics/Thunderwave.md +16 -16
  1155. package/world/topics/Time Stop.md +14 -14
  1156. package/world/topics/Tiny Hut.md +17 -17
  1157. package/world/topics/Tongues.md +12 -12
  1158. package/world/topics/Transport via Plants.md +12 -12
  1159. package/world/topics/Tree Stride.md +15 -15
  1160. package/world/topics/True Polymorph.md +29 -29
  1161. package/world/topics/True Resurrection.md +16 -16
  1162. package/world/topics/True Seeing.md +12 -12
  1163. package/world/topics/True Strike.md +13 -13
  1164. package/world/topics/Unseen Servant.md +17 -17
  1165. package/world/topics/Vampiric Touch.md +15 -15
  1166. package/world/topics/Vicious Mockery.md +14 -14
  1167. package/world/topics/Wall of Fire.md +19 -19
  1168. package/world/topics/Wall of Force.md +15 -15
  1169. package/world/topics/Wall of Ice.md +19 -19
  1170. package/world/topics/Wall of Stone.md +23 -23
  1171. package/world/topics/Wall of Thorns.md +19 -19
  1172. package/world/topics/Warding Bond.md +14 -14
  1173. package/world/topics/Warlock Spells.md +99 -99
  1174. package/world/topics/Warlock.md +283 -283
  1175. package/world/topics/Water Breathing.md +13 -13
  1176. package/world/topics/Water Walk.md +15 -15
  1177. package/world/topics/Way of the Open Hand.md +25 -25
  1178. package/world/topics/Web.md +21 -21
  1179. package/world/topics/Weird.md +13 -13
  1180. package/world/topics/Wind Walk.md +14 -14
  1181. package/world/topics/Wind Wall.md +17 -17
  1182. package/world/topics/Wish.md +26 -26
  1183. package/world/topics/Wizard Spells.md +239 -239
  1184. package/world/topics/Wizard.md +141 -141
  1185. package/world/topics/Word of Recall.md +14 -14
  1186. package/world/topics/Zone of Truth.md +14 -14
@@ -1,18 +1,18 @@
1
- ---
2
- category: spell
3
- spell-level: 5
4
- school: illusion
5
- casting-time: 1 minute
6
- range: Special
7
- components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird)
8
- duration: 8 hours
9
- spell-lists: [Bard, Warlock, Wizard]
10
- ---
11
-
12
- This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions or move.
13
-
14
- If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams.
15
-
16
- You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.
17
-
18
- If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.
1
+ ---
2
+ category: spell
3
+ spell-level: 5
4
+ school: illusion
5
+ casting-time: 1 minute
6
+ range: Special
7
+ components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird)
8
+ duration: 8 hours
9
+ spell-lists: [Bard, Warlock, Wizard]
10
+ ---
11
+
12
+ This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions or move.
13
+
14
+ If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams.
15
+
16
+ You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.
17
+
18
+ If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.
@@ -1,140 +1,140 @@
1
- ---
2
- category: spell list
3
- ---
4
-
5
- The druid's spells, by level.
6
-
7
- ## Cantrips (0 Level)
8
-
9
- - [[Druidcraft]]
10
- - [[Guidance]]
11
- - [[Mending]]
12
- - [[Poison Spray]]
13
- - [[Produce Flame]]
14
- - [[Resistance]]
15
- - [[Shillelagh]]
16
-
17
- ## 1st Level
18
-
19
- - [[Animal Friendship]]
20
- - [[Charm Person]]
21
- - [[Create or Destroy Water]]
22
- - [[Cure Wounds]]
23
- - [[Detect Magic]]
24
- - [[Detect Poison and Disease]]
25
- - [[Entangle]]
26
- - [[Faerie Fire]]
27
- - [[Fog Cloud]]
28
- - [[Goodberry]]
29
- - [[Healing Word]]
30
- - [[Jump]]
31
- - [[Longstrider]]
32
- - [[Purify Food and Drink]]
33
- - [[Speak with Animals]]
34
- - [[Thunderwave]]
35
-
36
- ## 2nd Level
37
-
38
- - [[Animal Messenger]]
39
- - [[Barkskin]]
40
- - [[Darkvision]]
41
- - [[Enhance Ability]]
42
- - [[Find Traps]]
43
- - [[Flame Blade]]
44
- - [[Flaming Sphere]]
45
- - [[Gust of Wind]]
46
- - [[Heat Metal]]
47
- - [[Hold Person]]
48
- - [[Lesser Restoration]]
49
- - [[Locate Animals or Plants]]
50
- - [[Locate Object]]
51
- - [[Moonbeam]]
52
- - [[Pass without Trace]]
53
- - [[Protection from Poison]]
54
- - [[Spike Growth]]
55
-
56
- ## 3rd Level
57
-
58
- - [[Call Lightning]]
59
- - [[Conjure Animals]]
60
- - [[Daylight]]
61
- - [[Dispel Magic]]
62
- - [[Meld into Stone]]
63
- - [[Plant Growth]]
64
- - [[Protection from Energy]]
65
- - [[Sleet Storm]]
66
- - [[Speak with Plants]]
67
- - [[Water Breathing]]
68
- - [[Water Walk]]
69
- - [[Wind Wall]]
70
-
71
- ## 4th Level
72
-
73
- - [[Blight]]
74
- - [[Confusion]]
75
- - [[Conjure Minor Elementals]]
76
- - [[Conjure Woodland Beings]]
77
- - [[Control Water]]
78
- - [[Dominate Beast]]
79
- - [[Freedom of Movement]]
80
- - [[Giant Insect]]
81
- - [[Hallucinatory Terrain]]
82
- - [[Ice Storm]]
83
- - [[Locate Creature]]
84
- - [[Polymorph]]
85
- - [[Stone Shape]]
86
- - [[Stoneskin]]
87
- - [[Wall of Fire]]
88
-
89
- ## 5th Level
90
-
91
- - [[Antilife Shell]]
92
- - [[Awaken]]
93
- - [[Commune with Nature]]
94
- - [[Conjure Elemental]]
95
- - [[Contagion]]
96
- - [[Geas]]
97
- - [[Greater Restoration]]
98
- - [[Insect Plague]]
99
- - [[Mass Cure Wounds]]
100
- - [[Planar Binding]]
101
- - [[Reincarnate]]
102
- - [[Scrying]]
103
- - [[Tree Stride]]
104
- - [[Wall of Stone]]
105
-
106
- ## 6th Level
107
-
108
- - [[Conjure Fey]]
109
- - [[Find the Path]]
110
- - [[Heal]]
111
- - [[Heroes' Feast]]
112
- - [[Move Earth]]
113
- - [[Sunbeam]]
114
- - [[Transport via Plants]]
115
- - [[Wall of Thorns]]
116
- - [[Wind Walk]]
117
-
118
- ## 7th Level
119
-
120
- - [[Fire Storm]]
121
- - [[Mirage Arcane]]
122
- - [[Plane Shift]]
123
- - [[Regenerate]]
124
- - [[Reverse Gravity]]
125
-
126
- ## 8th Level
127
-
128
- - [[Animal Shapes]]
129
- - [[Antipathy-Sympathy]]
130
- - [[Control Weather]]
131
- - [[Earthquake]]
132
- - [[Feeblemind]]
133
- - [[Sunburst]]
134
-
135
- ## 9th Level
136
-
137
- - [[Foresight]]
138
- - [[Shapechange]]
139
- - [[Storm of Vengeance]]
140
- - [[True Resurrection]]
1
+ ---
2
+ category: spell list
3
+ ---
4
+
5
+ The druid's spells, by level.
6
+
7
+ ## Cantrips (0 Level)
8
+
9
+ - [[Druidcraft]]
10
+ - [[Guidance]]
11
+ - [[Mending]]
12
+ - [[Poison Spray]]
13
+ - [[Produce Flame]]
14
+ - [[Resistance]]
15
+ - [[Shillelagh]]
16
+
17
+ ## 1st Level
18
+
19
+ - [[Animal Friendship]]
20
+ - [[Charm Person]]
21
+ - [[Create or Destroy Water]]
22
+ - [[Cure Wounds]]
23
+ - [[Detect Magic]]
24
+ - [[Detect Poison and Disease]]
25
+ - [[Entangle]]
26
+ - [[Faerie Fire]]
27
+ - [[Fog Cloud]]
28
+ - [[Goodberry]]
29
+ - [[Healing Word]]
30
+ - [[Jump]]
31
+ - [[Longstrider]]
32
+ - [[Purify Food and Drink]]
33
+ - [[Speak with Animals]]
34
+ - [[Thunderwave]]
35
+
36
+ ## 2nd Level
37
+
38
+ - [[Animal Messenger]]
39
+ - [[Barkskin]]
40
+ - [[Darkvision]]
41
+ - [[Enhance Ability]]
42
+ - [[Find Traps]]
43
+ - [[Flame Blade]]
44
+ - [[Flaming Sphere]]
45
+ - [[Gust of Wind]]
46
+ - [[Heat Metal]]
47
+ - [[Hold Person]]
48
+ - [[Lesser Restoration]]
49
+ - [[Locate Animals or Plants]]
50
+ - [[Locate Object]]
51
+ - [[Moonbeam]]
52
+ - [[Pass without Trace]]
53
+ - [[Protection from Poison]]
54
+ - [[Spike Growth]]
55
+
56
+ ## 3rd Level
57
+
58
+ - [[Call Lightning]]
59
+ - [[Conjure Animals]]
60
+ - [[Daylight]]
61
+ - [[Dispel Magic]]
62
+ - [[Meld into Stone]]
63
+ - [[Plant Growth]]
64
+ - [[Protection from Energy]]
65
+ - [[Sleet Storm]]
66
+ - [[Speak with Plants]]
67
+ - [[Water Breathing]]
68
+ - [[Water Walk]]
69
+ - [[Wind Wall]]
70
+
71
+ ## 4th Level
72
+
73
+ - [[Blight]]
74
+ - [[Confusion]]
75
+ - [[Conjure Minor Elementals]]
76
+ - [[Conjure Woodland Beings]]
77
+ - [[Control Water]]
78
+ - [[Dominate Beast]]
79
+ - [[Freedom of Movement]]
80
+ - [[Giant Insect]]
81
+ - [[Hallucinatory Terrain]]
82
+ - [[Ice Storm]]
83
+ - [[Locate Creature]]
84
+ - [[Polymorph]]
85
+ - [[Stone Shape]]
86
+ - [[Stoneskin]]
87
+ - [[Wall of Fire]]
88
+
89
+ ## 5th Level
90
+
91
+ - [[Antilife Shell]]
92
+ - [[Awaken]]
93
+ - [[Commune with Nature]]
94
+ - [[Conjure Elemental]]
95
+ - [[Contagion]]
96
+ - [[Geas]]
97
+ - [[Greater Restoration]]
98
+ - [[Insect Plague]]
99
+ - [[Mass Cure Wounds]]
100
+ - [[Planar Binding]]
101
+ - [[Reincarnate]]
102
+ - [[Scrying]]
103
+ - [[Tree Stride]]
104
+ - [[Wall of Stone]]
105
+
106
+ ## 6th Level
107
+
108
+ - [[Conjure Fey]]
109
+ - [[Find the Path]]
110
+ - [[Heal]]
111
+ - [[Heroes' Feast]]
112
+ - [[Move Earth]]
113
+ - [[Sunbeam]]
114
+ - [[Transport via Plants]]
115
+ - [[Wall of Thorns]]
116
+ - [[Wind Walk]]
117
+
118
+ ## 7th Level
119
+
120
+ - [[Fire Storm]]
121
+ - [[Mirage Arcane]]
122
+ - [[Plane Shift]]
123
+ - [[Regenerate]]
124
+ - [[Reverse Gravity]]
125
+
126
+ ## 8th Level
127
+
128
+ - [[Animal Shapes]]
129
+ - [[Antipathy-Sympathy]]
130
+ - [[Control Weather]]
131
+ - [[Earthquake]]
132
+ - [[Feeblemind]]
133
+ - [[Sunburst]]
134
+
135
+ ## 9th Level
136
+
137
+ - [[Foresight]]
138
+ - [[Shapechange]]
139
+ - [[Storm of Vengeance]]
140
+ - [[True Resurrection]]
@@ -1,146 +1,146 @@
1
- ---
2
- category: class
3
- spellcasting: full
4
- spell-save-dc: "8 + proficiency + wis-mod + bonus-spell-dc"
5
- spell-attack: "proficiency + wis-mod + bonus-spell-attack"
6
- max-prepared: "max(1, wis-mod + item(classes, Druid))"
7
- hit-die: d8
8
- save-proficiencies: [int, wis]
9
- armor-proficiencies: [light armor, medium armor, shields]
10
- weapon-proficiencies: [clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears]
11
- tool-proficiencies: [herbalism kit]
12
- ---
13
-
14
- **The Druid**
15
-
16
- | Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
17
- |---|---|---|---|---|---|---|---|---|---|---|---|---|
18
- | 1st | +2 | Druidic, Spellcasting | 2 | 2 | — | — | — | — | — | — | — | — |
19
- | 2nd | +2 | Wild Shape, Druid Circle | 2 | 3 | — | — | — | — | — | — | — | — |
20
- | 3rd | +2 | — | 2 | 4 | 2 | — | — | — | — | — | — | — |
21
- | 4th | +2 | Wild Shape improvement, Ability Score Improvement | 3 | 4 | 3 | — | — | — | — | — | — | — |
22
- | 5th | +3 | — | 3 | 4 | 3 | 2 | — | — | — | — | — | — |
23
- | 6th | +3 | Druid Circle feature | 3 | 4 | 3 | 3 | — | — | — | — | — | — |
24
- | 7th | +3 | — | 3 | 4 | 3 | 3 | 1 | — | — | — | — | — |
25
- | 8th | +3 | Wild Shape improvement, Ability Score Improvement | 3 | 4 | 3 | 3 | 2 | — | — | — | — | — |
26
- | 9th | +4 | — | 3 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
27
- | 10th | +4 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
28
- | 11th | +4 | — | 4 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
29
- | 12th | +4 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
30
- | 13th | +5 | — | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
31
- | 14th | +5 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
32
- | 15th | +5 | — | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
33
- | 16th | +5 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
34
- | 17th | +6 | — | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
35
- | 18th | +6 | Timeless Body, Beast Spells | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
36
- | 19th | +6 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
37
- | 20th | +6 | Archdruid | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
38
-
39
- ## Class Features
40
- As a druid, you gain the following class features.
41
-
42
- ### Hit Points
43
- **Hit Dice:** 1d8 per druid level
44
-
45
- **Hit Points at 1st Level:** 8 + your Constitution modifier
46
-
47
- **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per druid level after 1st
48
-
49
- ### Proficiencies
50
- **Armor:** Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
51
-
52
- **Weapons:** Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
53
-
54
- **Tools:** Herbalism kit
55
-
56
- **Saving Throws:** Intelligence, Wisdom
57
-
58
- **Skills:** Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
59
-
60
- ### Equipment
61
- You start with the following equipment, in addition to the equipment granted by your background:
62
-
63
- - (*a*) a wooden shield or (*b*) any simple weapon
64
- - (*a*) a scimitar or (*b*) any simple melee weapon
65
- - Leather armor, an explorer's pack, and a druidic focus
66
-
67
- ### Druidic
68
- You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.
69
-
70
- ### Spellcasting
71
- Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.
72
-
73
- #### Cantrips
74
- At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
75
-
76
- #### Preparing and Casting Spells
77
- The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
78
-
79
- You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
80
-
81
- For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell *cure wounds*, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
82
-
83
- You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
84
-
85
- #### Spellcasting Ability
86
- Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
87
-
88
- **Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier
89
-
90
- **Spell attack modifier** = your proficiency bonus + your Wisdom modifier
91
-
92
- #### Ritual Casting
93
- You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
94
-
95
- #### Spellcasting Focus
96
- You can use a druidic focus (see "Equipment") as a spellcasting focus for your druid spells.
97
-
98
- ### Wild Shape
99
- Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
100
-
101
- Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.
102
-
103
- **Beast Shapes**
104
-
105
- | Level | Max. CR | Limitations | Example |
106
- |---|---|---|---|
107
- | 2nd | 1/4 | No flying or swimming speed | Wolf |
108
- | 4th | 1/2 | No flying speed | Crocodile |
109
- | 8th | 1 | — | Giant eagle |
110
-
111
- You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
112
-
113
- While you are transformed, the following rules apply:
114
-
115
- - Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.
116
- - When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
117
- - You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as *call lightning*, that you've already cast.
118
- - You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
119
- - You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.
120
-
121
- ### Druid Circle
122
- At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
123
-
124
- ### Ability Score Improvement
125
- When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
126
-
127
- ### Timeless Body
128
- Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
129
-
130
- ### Beast Spells
131
- Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.
132
-
133
- ### Archdruid
134
- At 20th level, you can use your Wild Shape an unlimited number of times.
135
-
136
- Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
137
-
138
- ## Sacred Plants and Wood
139
- A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.
140
-
141
- Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
142
-
143
- Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
144
-
145
- ## Druids and the Gods
146
- Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix PH-B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.
1
+ ---
2
+ category: class
3
+ spellcasting: full
4
+ spell-save-dc: "8 + proficiency + wis-mod + bonus-spell-dc"
5
+ spell-attack: "proficiency + wis-mod + bonus-spell-attack"
6
+ max-prepared: "max(1, wis-mod + item(classes, Druid))"
7
+ hit-die: d8
8
+ save-proficiencies: [int, wis]
9
+ armor-proficiencies: [light armor, medium armor, shields]
10
+ weapon-proficiencies: [clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears]
11
+ tool-proficiencies: [herbalism kit]
12
+ ---
13
+
14
+ **The Druid**
15
+
16
+ | Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
17
+ |---|---|---|---|---|---|---|---|---|---|---|---|---|
18
+ | 1st | +2 | Druidic, Spellcasting | 2 | 2 | — | — | — | — | — | — | — | — |
19
+ | 2nd | +2 | Wild Shape, Druid Circle | 2 | 3 | — | — | — | — | — | — | — | — |
20
+ | 3rd | +2 | — | 2 | 4 | 2 | — | — | — | — | — | — | — |
21
+ | 4th | +2 | Wild Shape improvement, Ability Score Improvement | 3 | 4 | 3 | — | — | — | — | — | — | — |
22
+ | 5th | +3 | — | 3 | 4 | 3 | 2 | — | — | — | — | — | — |
23
+ | 6th | +3 | Druid Circle feature | 3 | 4 | 3 | 3 | — | — | — | — | — | — |
24
+ | 7th | +3 | — | 3 | 4 | 3 | 3 | 1 | — | — | — | — | — |
25
+ | 8th | +3 | Wild Shape improvement, Ability Score Improvement | 3 | 4 | 3 | 3 | 2 | — | — | — | — | — |
26
+ | 9th | +4 | — | 3 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
27
+ | 10th | +4 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
28
+ | 11th | +4 | — | 4 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
29
+ | 12th | +4 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
30
+ | 13th | +5 | — | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
31
+ | 14th | +5 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
32
+ | 15th | +5 | — | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
33
+ | 16th | +5 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
34
+ | 17th | +6 | — | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
35
+ | 18th | +6 | Timeless Body, Beast Spells | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
36
+ | 19th | +6 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
37
+ | 20th | +6 | Archdruid | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
38
+
39
+ ## Class Features
40
+ As a druid, you gain the following class features.
41
+
42
+ ### Hit Points
43
+ **Hit Dice:** 1d8 per druid level
44
+
45
+ **Hit Points at 1st Level:** 8 + your Constitution modifier
46
+
47
+ **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per druid level after 1st
48
+
49
+ ### Proficiencies
50
+ **Armor:** Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
51
+
52
+ **Weapons:** Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
53
+
54
+ **Tools:** Herbalism kit
55
+
56
+ **Saving Throws:** Intelligence, Wisdom
57
+
58
+ **Skills:** Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
59
+
60
+ ### Equipment
61
+ You start with the following equipment, in addition to the equipment granted by your background:
62
+
63
+ - (*a*) a wooden shield or (*b*) any simple weapon
64
+ - (*a*) a scimitar or (*b*) any simple melee weapon
65
+ - Leather armor, an explorer's pack, and a druidic focus
66
+
67
+ ### Druidic
68
+ You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.
69
+
70
+ ### Spellcasting
71
+ Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.
72
+
73
+ #### Cantrips
74
+ At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
75
+
76
+ #### Preparing and Casting Spells
77
+ The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
78
+
79
+ You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
80
+
81
+ For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell *cure wounds*, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
82
+
83
+ You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
84
+
85
+ #### Spellcasting Ability
86
+ Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
87
+
88
+ **Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier
89
+
90
+ **Spell attack modifier** = your proficiency bonus + your Wisdom modifier
91
+
92
+ #### Ritual Casting
93
+ You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
94
+
95
+ #### Spellcasting Focus
96
+ You can use a druidic focus (see "Equipment") as a spellcasting focus for your druid spells.
97
+
98
+ ### Wild Shape
99
+ Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
100
+
101
+ Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.
102
+
103
+ **Beast Shapes**
104
+
105
+ | Level | Max. CR | Limitations | Example |
106
+ |---|---|---|---|
107
+ | 2nd | 1/4 | No flying or swimming speed | Wolf |
108
+ | 4th | 1/2 | No flying speed | Crocodile |
109
+ | 8th | 1 | — | Giant eagle |
110
+
111
+ You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
112
+
113
+ While you are transformed, the following rules apply:
114
+
115
+ - Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.
116
+ - When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
117
+ - You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as *call lightning*, that you've already cast.
118
+ - You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
119
+ - You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.
120
+
121
+ ### Druid Circle
122
+ At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
123
+
124
+ ### Ability Score Improvement
125
+ When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
126
+
127
+ ### Timeless Body
128
+ Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
129
+
130
+ ### Beast Spells
131
+ Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.
132
+
133
+ ### Archdruid
134
+ At 20th level, you can use your Wild Shape an unlimited number of times.
135
+
136
+ Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
137
+
138
+ ## Sacred Plants and Wood
139
+ A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.
140
+
141
+ Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
142
+
143
+ Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
144
+
145
+ ## Druids and the Gods
146
+ Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix PH-B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.