@rpgengine/system-5e 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +41 -41
- package/dist/dying.js +28 -10
- package/dist/page-style.js +631 -631
- package/dist/page.js +6 -6
- package/instructions/import.md +1 -1
- package/instructions/level-up.md +1 -1
- package/instructions/mentor-tutorial.md +1 -1
- package/instructions/quest-ends.md +1 -1
- package/package.json +10 -5
- package/rules/Adventuring.md +228 -228
- package/rules/Beyond 1st Level.md +241 -241
- package/rules/Combat.md +504 -504
- package/rules/Conditions.md +110 -110
- package/rules/Diseases.md +41 -41
- package/rules/Equipment.md +731 -731
- package/rules/Fantasy-Historical Pantheons.md +112 -112
- package/rules/Madness.md +72 -72
- package/rules/Magic Items.md +142 -142
- package/rules/Monsters.md +403 -403
- package/rules/Nonplayer Characters.md +15 -15
- package/rules/Objects.md +40 -40
- package/rules/Poisons.md +64 -64
- package/rules/Races.md +33 -33
- package/rules/Spellcasting.md +225 -225
- package/rules/The Planes of Existence.md +59 -59
- package/rules/Traps.md +170 -170
- package/rules/Using Ability Scores.md +394 -394
- package/versions/srd-5.1/system.yaml +2 -2
- package/words/ar.yaml +533 -533
- package/words/cs.yaml +533 -533
- package/words/da.yaml +533 -533
- package/words/de.yaml +533 -533
- package/words/el.yaml +533 -533
- package/words/en.yaml +20 -20
- package/words/es.yaml +533 -533
- package/words/fi.yaml +533 -533
- package/words/he.yaml +533 -533
- package/words/hi.yaml +533 -533
- package/words/hu.yaml +533 -533
- package/words/is.yaml +533 -533
- package/words/it.yaml +575 -575
- package/words/ja.yaml +533 -533
- package/words/ko.yaml +533 -533
- package/words/nb.yaml +533 -533
- package/words/nl.yaml +533 -533
- package/words/pl.yaml +533 -533
- package/words/pt.yaml +533 -533
- package/words/ro.yaml +533 -533
- package/words/ru.yaml +533 -533
- package/words/sv.yaml +533 -533
- package/words/tr.yaml +533 -533
- package/words/uk.yaml +533 -533
- package/words/zh.yaml +533 -533
- package/world/creatures/Aboleth.md +66 -66
- package/world/creatures/Acolyte.md +37 -37
- package/world/creatures/Adult Black Dragon.md +71 -71
- package/world/creatures/Adult Blue Dragon.md +68 -68
- package/world/creatures/Adult Brass Dragon.md +72 -72
- package/world/creatures/Adult Bronze Dragon.md +80 -80
- package/world/creatures/Adult Copper Dragon.md +72 -72
- package/world/creatures/Adult Gold Dragon.md +80 -80
- package/world/creatures/Adult Green Dragon.md +72 -72
- package/world/creatures/Adult Red Dragon.md +68 -68
- package/world/creatures/Adult Silver Dragon.md +76 -76
- package/world/creatures/Adult White Dragon.md +72 -72
- package/world/creatures/Air Elemental.md +43 -43
- package/world/creatures/Ancient Black Dragon.md +71 -71
- package/world/creatures/Ancient Blue Dragon.md +68 -68
- package/world/creatures/Ancient Brass Dragon.md +77 -77
- package/world/creatures/Ancient Bronze Dragon.md +80 -80
- package/world/creatures/Ancient Copper Dragon.md +77 -77
- package/world/creatures/Ancient Gold Dragon.md +80 -80
- package/world/creatures/Ancient Green Dragon.md +72 -72
- package/world/creatures/Ancient Red Dragon.md +68 -68
- package/world/creatures/Ancient Silver Dragon.md +76 -76
- package/world/creatures/Ancient White Dragon.md +72 -72
- package/world/creatures/Androsphinx.md +83 -83
- package/world/creatures/Animated Armor.md +39 -39
- package/world/creatures/Ankheg.md +31 -31
- package/world/creatures/Ape.md +32 -32
- package/world/creatures/Archmage.md +63 -63
- package/world/creatures/Assassin.md +48 -48
- package/world/creatures/Awakened Shrub.md +34 -34
- package/world/creatures/Awakened Tree.md +35 -35
- package/world/creatures/Axe Beak.md +26 -26
- package/world/creatures/Azer.md +40 -40
- package/world/creatures/Baboon.md +30 -30
- package/world/creatures/Badger.md +31 -31
- package/world/creatures/Balor.md +55 -55
- package/world/creatures/Bandit Captain.md +45 -45
- package/world/creatures/Bandit.md +33 -33
- package/world/creatures/Barbed Devil.md +52 -52
- package/world/creatures/Basilisk.md +35 -35
- package/world/creatures/Bat.md +34 -34
- package/world/creatures/Bearded Devil.md +48 -48
- package/world/creatures/Behir.md +44 -44
- package/world/creatures/Berserker.md +33 -33
- package/world/creatures/Black Bear.md +38 -38
- package/world/creatures/Black Dragon Wyrmling.md +41 -41
- package/world/creatures/Black Pudding.md +46 -46
- package/world/creatures/Blink Dog.md +36 -36
- package/world/creatures/Blood Hawk.md +36 -36
- package/world/creatures/Blue Dragon Wyrmling.md +36 -36
- package/world/creatures/Boar.md +33 -33
- package/world/creatures/Bone Devil.md +47 -47
- package/world/creatures/Brass Dragon Wyrmling.md +40 -40
- package/world/creatures/Bronze Dragon Wyrmling.md +45 -45
- package/world/creatures/Brown Bear.md +38 -38
- package/world/creatures/Bugbear.md +39 -39
- package/world/creatures/Bulette.md +37 -37
- package/world/creatures/Camel.md +24 -24
- package/world/creatures/Cat.md +31 -31
- package/world/creatures/Centaur.md +40 -40
- package/world/creatures/Chain Devil.md +52 -52
- package/world/creatures/Chimera.md +41 -41
- package/world/creatures/Chuul.md +45 -45
- package/world/creatures/Clay Golem.md +52 -52
- package/world/creatures/Cloaker.md +56 -56
- package/world/creatures/Cloud Giant.md +46 -46
- package/world/creatures/Cockatrice.md +26 -26
- package/world/creatures/Commoner.md +27 -27
- package/world/creatures/Constrictor Snake.md +29 -29
- package/world/creatures/Copper Dragon Wyrmling.md +40 -40
- package/world/creatures/Couatl.md +54 -54
- package/world/creatures/Crab.md +33 -33
- package/world/creatures/Crocodile.md +32 -32
- package/world/creatures/Cult Fanatic.md +46 -46
- package/world/creatures/Cultist.md +34 -34
- package/world/creatures/Darkmantle.md +42 -42
- package/world/creatures/Death Dog.md +36 -36
- package/world/creatures/Deep Gnome (Svirfneblin).md +46 -46
- package/world/creatures/Deer.md +24 -24
- package/world/creatures/Deva.md +57 -57
- package/world/creatures/Dire Wolf.md +34 -34
- package/world/creatures/Djinni.md +50 -50
- package/world/creatures/Doppelganger.md +45 -45
- package/world/creatures/Draft Horse.md +24 -24
- package/world/creatures/Dragon Turtle.md +47 -47
- package/world/creatures/Dragonborn.md +58 -58
- package/world/creatures/Dretch.md +39 -39
- package/world/creatures/Drider.md +58 -58
- package/world/creatures/Drow Elf.md +46 -46
- package/world/creatures/Druid (creature).md +41 -41
- package/world/creatures/Dryad.md +53 -53
- package/world/creatures/Duergar.md +45 -45
- package/world/creatures/Dust Mephit.md +42 -42
- package/world/creatures/Dwarf.md +49 -49
- package/world/creatures/Eagle.md +31 -31
- package/world/creatures/Earth Elemental.md +44 -44
- package/world/creatures/Efreeti.md +48 -48
- package/world/creatures/Elephant.md +33 -33
- package/world/creatures/Elf.md +44 -44
- package/world/creatures/Elk.md +32 -32
- package/world/creatures/Erinyes.md +51 -51
- package/world/creatures/Ettercap.md +48 -48
- package/world/creatures/Ettin.md +42 -42
- package/world/creatures/Fire Elemental.md +43 -43
- package/world/creatures/Fire Giant.md +35 -35
- package/world/creatures/Flesh Golem.md +53 -53
- package/world/creatures/Flying Snake.md +34 -34
- package/world/creatures/Flying Sword.md +38 -38
- package/world/creatures/Frog.md +32 -32
- package/world/creatures/Frost Giant.md +35 -35
- package/world/creatures/Gargoyle.md +42 -42
- package/world/creatures/Gelatinous Cube.md +49 -49
- package/world/creatures/Ghast.md +40 -40
- package/world/creatures/Ghost.md +49 -49
- package/world/creatures/Ghoul.md +31 -31
- package/world/creatures/Giant Ape.md +32 -32
- package/world/creatures/Giant Badger.md +37 -37
- package/world/creatures/Giant Bat.md +34 -34
- package/world/creatures/Giant Boar.md +33 -33
- package/world/creatures/Giant Centipede.md +27 -27
- package/world/creatures/Giant Constrictor Snake.md +30 -30
- package/world/creatures/Giant Crab.md +33 -33
- package/world/creatures/Giant Crocodile.md +38 -38
- package/world/creatures/Giant Eagle.md +40 -40
- package/world/creatures/Giant Elk.md +37 -37
- package/world/creatures/Giant Fire Beetle.md +33 -33
- package/world/creatures/Giant Frog.md +40 -40
- package/world/creatures/Giant Goat.md +33 -33
- package/world/creatures/Giant Hyena.md +30 -30
- package/world/creatures/Giant Lizard.md +29 -29
- package/world/creatures/Giant Octopus.md +41 -41
- package/world/creatures/Giant Owl.md +38 -38
- package/world/creatures/Giant Poisonous Snake.md +27 -27
- package/world/creatures/Giant Rat.md +39 -39
- package/world/creatures/Giant Scorpion.md +32 -32
- package/world/creatures/Giant Sea Horse.md +36 -36
- package/world/creatures/Giant Shark.md +38 -38
- package/world/creatures/Giant Spider.md +45 -45
- package/world/creatures/Giant Toad.md +39 -39
- package/world/creatures/Giant Vulture.md +43 -43
- package/world/creatures/Giant Wasp.md +25 -25
- package/world/creatures/Giant Weasel.md +31 -31
- package/world/creatures/Giant Wolf Spider.md +41 -41
- package/world/creatures/Gibbering Mouther.md +41 -41
- package/world/creatures/Glabrezu.md +48 -48
- package/world/creatures/Gladiator.md +49 -49
- package/world/creatures/Gnoll.md +38 -38
- package/world/creatures/Gnome.md +37 -37
- package/world/creatures/Goat.md +32 -32
- package/world/creatures/Goblin.md +36 -36
- package/world/creatures/Gold Dragon Wyrmling.md +45 -45
- package/world/creatures/Gorgon.md +39 -39
- package/world/creatures/Gray Ooze.md +42 -42
- package/world/creatures/Green Dragon Wyrmling.md +42 -42
- package/world/creatures/Green Hag.md +49 -49
- package/world/creatures/Grick.md +39 -39
- package/world/creatures/Griffon.md +38 -38
- package/world/creatures/Grimlock.md +39 -39
- package/world/creatures/Guard.md +29 -29
- package/world/creatures/Guardian Naga.md +55 -55
- package/world/creatures/Gynosphinx.md +72 -72
- package/world/creatures/Half-Elf.md +40 -40
- package/world/creatures/Half-Orc.md +44 -44
- package/world/creatures/Half-Red Dragon Veteran.md +42 -42
- package/world/creatures/Halfling.md +39 -39
- package/world/creatures/Harpy.md +39 -39
- package/world/creatures/Hawk.md +31 -31
- package/world/creatures/Hell Hound.md +40 -40
- package/world/creatures/Hezrou.md +45 -45
- package/world/creatures/High Elf.md +22 -22
- package/world/creatures/Hill Dwarf.md +16 -16
- package/world/creatures/Hill Giant.md +33 -33
- package/world/creatures/Hippogriff.md +37 -37
- package/world/creatures/Hobgoblin.md +35 -35
- package/world/creatures/Homunculus.md +35 -35
- package/world/creatures/Horned Devil.md +49 -49
- package/world/creatures/Human.md +29 -29
- package/world/creatures/Hunter Shark.md +38 -38
- package/world/creatures/Hydra.md +49 -49
- package/world/creatures/Hyena.md +30 -30
- package/world/creatures/Ice Devil.md +56 -56
- package/world/creatures/Ice Mephit.md +45 -45
- package/world/creatures/Imp.md +45 -45
- package/world/creatures/Invisible Stalker.md +42 -42
- package/world/creatures/Iron Golem.md +52 -52
- package/world/creatures/Jackal.md +33 -33
- package/world/creatures/Killer Whale.md +39 -39
- package/world/creatures/Knight.md +48 -48
- package/world/creatures/Kobold.md +37 -37
- package/world/creatures/Kraken.md +70 -70
- package/world/creatures/Lamia.md +46 -46
- package/world/creatures/Lemure.md +37 -37
- package/world/creatures/Lich.md +84 -84
- package/world/creatures/Lightfoot Halfling.md +18 -18
- package/world/creatures/Lion.md +42 -42
- package/world/creatures/Lizard.md +26 -26
- package/world/creatures/Lizardfolk.md +45 -45
- package/world/creatures/Mage.md +47 -47
- package/world/creatures/Magma Mephit.md +45 -45
- package/world/creatures/Magmin.md +37 -37
- package/world/creatures/Mammoth.md +35 -35
- package/world/creatures/Manticore.md +42 -42
- package/world/creatures/Marilith.md +56 -56
- package/world/creatures/Mastiff.md +32 -32
- package/world/creatures/Medusa.md +46 -46
- package/world/creatures/Merfolk.md +32 -32
- package/world/creatures/Merrow.md +42 -42
- package/world/creatures/Mimic.md +46 -46
- package/world/creatures/Minotaur Skeleton.md +38 -38
- package/world/creatures/Minotaur.md +42 -42
- package/world/creatures/Mule.md +32 -32
- package/world/creatures/Mummy Lord.md +83 -83
- package/world/creatures/Mummy.md +38 -38
- package/world/creatures/Nalfeshnee.md +49 -49
- package/world/creatures/Night Hag.md +50 -50
- package/world/creatures/Nightmare.md +39 -39
- package/world/creatures/Noble.md +36 -36
- package/world/creatures/Ochre Jelly.md +42 -42
- package/world/creatures/Octopus.md +41 -41
- package/world/creatures/Ogre Zombie.md +34 -34
- package/world/creatures/Ogre.md +30 -30
- package/world/creatures/Oni.md +53 -53
- package/world/creatures/Orc.md +36 -36
- package/world/creatures/Otyugh.md +42 -42
- package/world/creatures/Owl.md +35 -35
- package/world/creatures/Owlbear.md +38 -38
- package/world/creatures/Panther.md +37 -37
- package/world/creatures/Pegasus.md +28 -28
- package/world/creatures/Phase Spider.md +41 -41
- package/world/creatures/Pit Fiend.md +61 -61
- package/world/creatures/Planetar.md +56 -56
- package/world/creatures/Plesiosaurus.md +32 -32
- package/world/creatures/Poisonous Snake.md +26 -26
- package/world/creatures/Polar Bear.md +38 -38
- package/world/creatures/Pony.md +24 -24
- package/world/creatures/Priest.md +47 -47
- package/world/creatures/Pseudodragon.md +44 -44
- package/world/creatures/Purple Worm.md +42 -42
- package/world/creatures/Quasit.md +44 -44
- package/world/creatures/Quipper.md +36 -36
- package/world/creatures/Rakshasa.md +45 -45
- package/world/creatures/Rat.md +30 -30
- package/world/creatures/Raven.md +31 -31
- package/world/creatures/Red Dragon Wyrmling.md +36 -36
- package/world/creatures/Reef Shark.md +38 -38
- package/world/creatures/Remorhaz.md +39 -39
- package/world/creatures/Rhinoceros.md +30 -30
- package/world/creatures/Riding Horse.md +24 -24
- package/world/creatures/Roc.md +39 -39
- package/world/creatures/Rock Gnome.md +27 -27
- package/world/creatures/Roper.md +48 -48
- package/world/creatures/Rug of Smothering.md +38 -38
- package/world/creatures/Rust Monster.md +39 -39
- package/world/creatures/Saber-Toothed Tiger.md +36 -36
- package/world/creatures/Sahuagin.md +49 -49
- package/world/creatures/Salamander.md +44 -44
- package/world/creatures/Satyr.md +38 -38
- package/world/creatures/Scorpion.md +26 -26
- package/world/creatures/Scout.md +40 -40
- package/world/creatures/Sea Hag.md +46 -46
- package/world/creatures/Sea Horse.md +25 -25
- package/world/creatures/Shadow.md +45 -45
- package/world/creatures/Shambling Mound.md +42 -42
- package/world/creatures/Shield Guardian.md +49 -49
- package/world/creatures/Shrieker.md +31 -31
- package/world/creatures/Silver Dragon Wyrmling.md +39 -39
- package/world/creatures/Skeleton.md +33 -33
- package/world/creatures/Solar.md +77 -77
- package/world/creatures/Specter.md +38 -38
- package/world/creatures/Spider.md +38 -38
- package/world/creatures/Spirit Naga.md +50 -50
- package/world/creatures/Sprite.md +37 -37
- package/world/creatures/Spy.md +42 -42
- package/world/creatures/Steam Mephit.md +40 -40
- package/world/creatures/Stirge.md +29 -29
- package/world/creatures/Stone Giant.md +45 -45
- package/world/creatures/Stone Golem.md +46 -46
- package/world/creatures/Storm Giant.md +51 -51
- package/world/creatures/Succubus-Incubus.md +50 -50
- package/world/creatures/Swarm of Bats.md +39 -39
- package/world/creatures/Swarm of Insects.md +52 -52
- package/world/creatures/Swarm of Poisonous Snakes.md +33 -33
- package/world/creatures/Swarm of Quippers.md +39 -39
- package/world/creatures/Swarm of Rats.md +35 -35
- package/world/creatures/Swarm of Ravens.md +33 -33
- package/world/creatures/Tarrasque.md +78 -78
- package/world/creatures/Thug.md +40 -40
- package/world/creatures/Tiefling.md +40 -40
- package/world/creatures/Tiger.md +37 -37
- package/world/creatures/Treant.md +45 -45
- package/world/creatures/Tribal Warrior.md +33 -33
- package/world/creatures/Triceratops.md +33 -33
- package/world/creatures/Troll.md +42 -42
- package/world/creatures/Tyrannosaurus Rex.md +32 -32
- package/world/creatures/Unicorn.md +71 -71
- package/world/creatures/Vampire Spawn.md +55 -55
- package/world/creatures/Vampire.md +93 -93
- package/world/creatures/Veteran.md +38 -38
- package/world/creatures/Violet Fungus.md +34 -34
- package/world/creatures/Vrock.md +49 -49
- package/world/creatures/Vulture.md +34 -34
- package/world/creatures/Warhorse Skeleton.md +29 -29
- package/world/creatures/Warhorse.md +29 -29
- package/world/creatures/Water Elemental.md +47 -47
- package/world/creatures/Weasel.md +30 -30
- package/world/creatures/Werebear.md +45 -45
- package/world/creatures/Wereboar.md +45 -45
- package/world/creatures/Wererat.md +45 -45
- package/world/creatures/Weretiger.md +51 -51
- package/world/creatures/Werewolf.md +45 -45
- package/world/creatures/White Dragon Wyrmling.md +37 -37
- package/world/creatures/Wight.md +47 -47
- package/world/creatures/Will-o'-Wisp.md +47 -47
- package/world/creatures/Winter Wolf.md +44 -44
- package/world/creatures/Wolf.md +34 -34
- package/world/creatures/Worg.md +35 -35
- package/world/creatures/Wraith.md +41 -41
- package/world/creatures/Wyvern.md +37 -37
- package/world/creatures/Xorn.md +48 -48
- package/world/creatures/Young Black Dragon.md +47 -47
- package/world/creatures/Young Blue Dragon.md +42 -42
- package/world/creatures/Young Brass Dragon.md +46 -46
- package/world/creatures/Young Bronze Dragon.md +51 -51
- package/world/creatures/Young Copper Dragon.md +46 -46
- package/world/creatures/Young Gold Dragon.md +51 -51
- package/world/creatures/Young Green Dragon.md +48 -48
- package/world/creatures/Young Red Dragon.md +42 -42
- package/world/creatures/Young Silver Dragon.md +45 -45
- package/world/creatures/Young White Dragon.md +48 -48
- package/world/creatures/Zombie.md +34 -34
- package/world/items/Abacus.md +6 -6
- package/world/items/Acid.md +9 -9
- package/world/items/Adamantine Armor.md +7 -7
- package/world/items/Alchemist's Fire.md +9 -9
- package/world/items/Alchemist's Supplies.md +8 -8
- package/world/items/Ammunition, +1, +2, or +3.md +7 -7
- package/world/items/Amulet of Health.md +9 -9
- package/world/items/Amulet of Proof against Detection and Location.md +8 -8
- package/world/items/Amulet of the Planes.md +8 -8
- package/world/items/Amulet.md +8 -8
- package/world/items/Animated Shield.md +8 -8
- package/world/items/Antitoxin.md +8 -8
- package/world/items/Apparatus of the Crab.md +38 -38
- package/world/items/Armor of Invulnerability.md +9 -9
- package/world/items/Armor of Resistance.md +16 -16
- package/world/items/Armor of Vulnerability.md +10 -10
- package/world/items/Armor, +1, +2, or +3.md +7 -7
- package/world/items/Arrow of Slaying.md +11 -11
- package/world/items/Arrow-Catching Shield.md +8 -8
- package/world/items/Arrows.md +8 -8
- package/world/items/Backpack.md +6 -6
- package/world/items/Bag of Beans.md +26 -26
- package/world/items/Bag of Devouring.md +13 -13
- package/world/items/Bag of Holding.md +13 -13
- package/world/items/Bag of Tricks.md +52 -52
- package/world/items/Bagpipes.md +8 -8
- package/world/items/Ball Bearings.md +9 -9
- package/world/items/Barding.md +8 -8
- package/world/items/Barrel.md +6 -6
- package/world/items/Basic Poison.md +8 -8
- package/world/items/Basket.md +6 -6
- package/world/items/Battleaxe.md +11 -11
- package/world/items/Bead of Force.md +11 -11
- package/world/items/Bedroll.md +6 -6
- package/world/items/Bell.md +5 -5
- package/world/items/Belt of Dwarvenkind.md +19 -19
- package/world/items/Belt of Giant Strength.md +18 -18
- package/world/items/Berserker Axe.md +12 -12
- package/world/items/Bit and Bridle.md +6 -6
- package/world/items/Blanket.md +6 -6
- package/world/items/Block and Tackle.md +8 -8
- package/world/items/Blowgun Needles.md +8 -8
- package/world/items/Blowgun.md +11 -11
- package/world/items/Book.md +8 -8
- package/world/items/Boots of Elvenkind.md +7 -7
- package/world/items/Boots of Levitation.md +8 -8
- package/world/items/Boots of Speed.md +10 -10
- package/world/items/Boots of Striding and Springing.md +8 -8
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A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
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When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.
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A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
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When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.
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The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.
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Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
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***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
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components: V, S
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Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
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+
***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
|
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 5
|
|
4
|
-
school: conjuration
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: 300 feet
|
|
7
|
-
components: V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)
|
|
8
|
-
duration: Concentration, up to 10 minutes
|
|
9
|
-
concentration: true
|
|
10
|
-
spell-lists: [Cleric, Druid, Sorcerer]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere’s area is difficult terrain.
|
|
14
|
-
|
|
15
|
-
When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.
|
|
16
|
-
|
|
17
|
-
***At Higher Levels.*** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 5
|
|
4
|
+
school: conjuration
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: 300 feet
|
|
7
|
+
components: V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)
|
|
8
|
+
duration: Concentration, up to 10 minutes
|
|
9
|
+
concentration: true
|
|
10
|
+
spell-lists: [Cleric, Druid, Sorcerer]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere’s area is difficult terrain.
|
|
14
|
+
|
|
15
|
+
When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.
|
|
16
|
+
|
|
17
|
+
***At Higher Levels.*** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
|
|
@@ -1,19 +1,19 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 6
|
|
4
|
-
school: conjuration
|
|
5
|
-
ritual: true
|
|
6
|
-
casting-time: 1 minute
|
|
7
|
-
range: Touch
|
|
8
|
-
components: V, S, M (a sapphire worth 1,000 gp)
|
|
9
|
-
duration: Until dispelled
|
|
10
|
-
spell-lists: [Wizard]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.
|
|
14
|
-
|
|
15
|
-
At any time thereafter, you can use your action to speak the item’s name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.
|
|
16
|
-
|
|
17
|
-
If another creature is holding or carrying the item, crushing the sapphire doesn’t transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.
|
|
18
|
-
|
|
19
|
-
Dispel magic or a similar effect successfully applied to the sapphire ends this spell’s effect.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 6
|
|
4
|
+
school: conjuration
|
|
5
|
+
ritual: true
|
|
6
|
+
casting-time: 1 minute
|
|
7
|
+
range: Touch
|
|
8
|
+
components: V, S, M (a sapphire worth 1,000 gp)
|
|
9
|
+
duration: Until dispelled
|
|
10
|
+
spell-lists: [Wizard]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.
|
|
14
|
+
|
|
15
|
+
At any time thereafter, you can use your action to speak the item’s name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.
|
|
16
|
+
|
|
17
|
+
If another creature is holding or carrying the item, crushing the sapphire doesn’t transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.
|
|
18
|
+
|
|
19
|
+
Dispel magic or a similar effect successfully applied to the sapphire ends this spell’s effect.
|
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 2
|
|
4
|
-
school: illusion
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: Touch
|
|
7
|
-
components: V, S, M (an eyelash encased in gum arabic)
|
|
8
|
-
duration: Concentration, up to 1 hour
|
|
9
|
-
concentration: true
|
|
10
|
-
spell-lists: [Bard, Sorcerer, Warlock, Wizard]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.
|
|
14
|
-
|
|
15
|
-
***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 2
|
|
4
|
+
school: illusion
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: Touch
|
|
7
|
+
components: V, S, M (an eyelash encased in gum arabic)
|
|
8
|
+
duration: Concentration, up to 1 hour
|
|
9
|
+
concentration: true
|
|
10
|
+
spell-lists: [Bard, Sorcerer, Warlock, Wizard]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.
|
|
14
|
+
|
|
15
|
+
***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
|
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 6
|
|
4
|
-
school: enchantment
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: 30 feet
|
|
7
|
-
components: V
|
|
8
|
-
duration: Concentration, up to 1 minute
|
|
9
|
-
concentration: true
|
|
10
|
-
spell-lists: [Bard, Wizard]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be charmed are immune to this spell.
|
|
14
|
-
|
|
15
|
-
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 6
|
|
4
|
+
school: enchantment
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: 30 feet
|
|
7
|
+
components: V
|
|
8
|
+
duration: Concentration, up to 1 minute
|
|
9
|
+
concentration: true
|
|
10
|
+
spell-lists: [Bard, Wizard]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be charmed are immune to this spell.
|
|
14
|
+
|
|
15
|
+
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.
|
package/world/topics/Jump.md
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 1
|
|
4
|
-
school: transmutation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: Touch
|
|
7
|
-
components: V, S, M (a grasshopper’s hind leg)
|
|
8
|
-
duration: 1 minute
|
|
9
|
-
spell-lists: [Druid, Ranger, Sorcerer, Wizard]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
You touch a creature. The creature’s jump distance is tripled until the spell ends.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 1
|
|
4
|
+
school: transmutation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: Touch
|
|
7
|
+
components: V, S, M (a grasshopper’s hind leg)
|
|
8
|
+
duration: 1 minute
|
|
9
|
+
spell-lists: [Druid, Ranger, Sorcerer, Wizard]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
You touch a creature. The creature’s jump distance is tripled until the spell ends.
|
package/world/topics/Knock.md
CHANGED
|
@@ -1,18 +1,18 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 2
|
|
4
|
-
school: transmutation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: 60 feet
|
|
7
|
-
components: V
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Bard, Sorcerer, Wizard]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
|
|
13
|
-
|
|
14
|
-
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
|
|
15
|
-
|
|
16
|
-
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
|
|
17
|
-
|
|
18
|
-
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 2
|
|
4
|
+
school: transmutation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: 60 feet
|
|
7
|
+
components: V
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Bard, Sorcerer, Wizard]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
|
|
13
|
+
|
|
14
|
+
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
|
|
15
|
+
|
|
16
|
+
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
|
|
17
|
+
|
|
18
|
+
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 5
|
|
4
|
-
school: divination
|
|
5
|
-
casting-time: 10 minutes
|
|
6
|
-
range: Self
|
|
7
|
-
components: V, S, M (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each)
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Bard, Cleric, Wizard]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn’t of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.
|
|
13
|
-
|
|
14
|
-
The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.”
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 5
|
|
4
|
+
school: divination
|
|
5
|
+
casting-time: 10 minutes
|
|
6
|
+
range: Self
|
|
7
|
+
components: V, S, M (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each)
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Bard, Cleric, Wizard]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn’t of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.
|
|
13
|
+
|
|
14
|
+
The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.”
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 2
|
|
4
|
-
school: abjuration
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: Touch
|
|
7
|
-
components: V, S
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Bard, Cleric, Druid, Paladin, Ranger]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 2
|
|
4
|
+
school: abjuration
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: Touch
|
|
7
|
+
components: V, S
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Bard, Cleric, Druid, Paladin, Ranger]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
|
package/world/topics/Levitate.md
CHANGED
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 2
|
|
4
|
-
school: transmutation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: 60 feet
|
|
7
|
-
components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
|
|
8
|
-
duration: Concentration, up to 10 minutes
|
|
9
|
-
concentration: true
|
|
10
|
-
spell-lists: [Sorcerer, Wizard]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
|
|
14
|
-
|
|
15
|
-
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.
|
|
16
|
-
|
|
17
|
-
When the spell ends, the target floats gently to the ground if it is still aloft.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 2
|
|
4
|
+
school: transmutation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: 60 feet
|
|
7
|
+
components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
|
|
8
|
+
duration: Concentration, up to 10 minutes
|
|
9
|
+
concentration: true
|
|
10
|
+
spell-lists: [Sorcerer, Wizard]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
|
|
14
|
+
|
|
15
|
+
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.
|
|
16
|
+
|
|
17
|
+
When the spell ends, the target floats gently to the ground if it is still aloft.
|
|
@@ -1,38 +1,38 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: subclass
|
|
3
|
-
class: "[[Cleric]]"
|
|
4
|
-
features: [Bonus Proficiency 1, Disciple of Life 1, "Channel Divinity: Preserve Life 2", Blessed Healer 6, Divine Strike 8, Supreme Healing 17]
|
|
5
|
-
prepared: [Bless 1, Cure Wounds 1, Lesser Restoration 3, Spiritual Weapon 3, Beacon of Hope 5, Revivify 5, Death Ward 7, Guardian of Faith 7, Mass Cure Wounds 9, Raise Dead 9]
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).
|
|
9
|
-
|
|
10
|
-
**Life Domain Spells**
|
|
11
|
-
|
|
12
|
-
| Cleric Level | Spells |
|
|
13
|
-
|---|---|
|
|
14
|
-
| 1st | *bless*, *cure wounds* |
|
|
15
|
-
| 3rd | *lesser restoration*, *spiritual weapon* |
|
|
16
|
-
| 5th | *beacon of hope*, *revivify* |
|
|
17
|
-
| 7th | *death ward*, *guardian of faith* |
|
|
18
|
-
| 9th | *mass cure wounds*, *raise dead* |
|
|
19
|
-
|
|
20
|
-
### Bonus Proficiency
|
|
21
|
-
When you choose this domain at 1st level, you gain proficiency with heavy armor.
|
|
22
|
-
|
|
23
|
-
### Disciple of Life
|
|
24
|
-
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
|
|
25
|
-
|
|
26
|
-
### Channel Divinity: Preserve Life
|
|
27
|
-
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.
|
|
28
|
-
|
|
29
|
-
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.
|
|
30
|
-
|
|
31
|
-
### Blessed Healer
|
|
32
|
-
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.
|
|
33
|
-
|
|
34
|
-
### Divine Strike
|
|
35
|
-
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
|
|
36
|
-
|
|
37
|
-
### Supreme Healing
|
|
38
|
-
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
|
|
1
|
+
---
|
|
2
|
+
category: subclass
|
|
3
|
+
class: "[[Cleric]]"
|
|
4
|
+
features: [Bonus Proficiency 1, Disciple of Life 1, "Channel Divinity: Preserve Life 2", Blessed Healer 6, Divine Strike 8, Supreme Healing 17]
|
|
5
|
+
prepared: [Bless 1, Cure Wounds 1, Lesser Restoration 3, Spiritual Weapon 3, Beacon of Hope 5, Revivify 5, Death Ward 7, Guardian of Faith 7, Mass Cure Wounds 9, Raise Dead 9]
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).
|
|
9
|
+
|
|
10
|
+
**Life Domain Spells**
|
|
11
|
+
|
|
12
|
+
| Cleric Level | Spells |
|
|
13
|
+
|---|---|
|
|
14
|
+
| 1st | *bless*, *cure wounds* |
|
|
15
|
+
| 3rd | *lesser restoration*, *spiritual weapon* |
|
|
16
|
+
| 5th | *beacon of hope*, *revivify* |
|
|
17
|
+
| 7th | *death ward*, *guardian of faith* |
|
|
18
|
+
| 9th | *mass cure wounds*, *raise dead* |
|
|
19
|
+
|
|
20
|
+
### Bonus Proficiency
|
|
21
|
+
When you choose this domain at 1st level, you gain proficiency with heavy armor.
|
|
22
|
+
|
|
23
|
+
### Disciple of Life
|
|
24
|
+
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
|
|
25
|
+
|
|
26
|
+
### Channel Divinity: Preserve Life
|
|
27
|
+
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.
|
|
28
|
+
|
|
29
|
+
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.
|
|
30
|
+
|
|
31
|
+
### Blessed Healer
|
|
32
|
+
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.
|
|
33
|
+
|
|
34
|
+
### Divine Strike
|
|
35
|
+
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
|
|
36
|
+
|
|
37
|
+
### Supreme Healing
|
|
38
|
+
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
|
package/world/topics/Light.md
CHANGED
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 0
|
|
4
|
-
school: evocation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: Touch
|
|
7
|
-
components: V, M (a firefly or phosphorescent moss)
|
|
8
|
-
duration: 1 hour
|
|
9
|
-
spell-lists: [Bard, Cleric, Sorcerer, Wizard]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
|
|
13
|
-
|
|
14
|
-
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 0
|
|
4
|
+
school: evocation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: Touch
|
|
7
|
+
components: V, M (a firefly or phosphorescent moss)
|
|
8
|
+
duration: 1 hour
|
|
9
|
+
spell-lists: [Bard, Cleric, Sorcerer, Wizard]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
|
|
13
|
+
|
|
14
|
+
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
|
|
@@ -1,16 +1,16 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 3
|
|
4
|
-
school: evocation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: Self (100-foot line)
|
|
7
|
-
components: V, S, M (a bit of fur and a rod of amber, crystal, or glass)
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Sorcerer, Wizard]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
|
|
13
|
-
|
|
14
|
-
The lightning ignites flammable objects in the area that aren’t being worn or carried.
|
|
15
|
-
|
|
16
|
-
***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 3
|
|
4
|
+
school: evocation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: Self (100-foot line)
|
|
7
|
+
components: V, S, M (a bit of fur and a rod of amber, crystal, or glass)
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Sorcerer, Wizard]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
|
|
13
|
+
|
|
14
|
+
The lightning ignites flammable objects in the area that aren’t being worn or carried.
|
|
15
|
+
|
|
16
|
+
***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 2
|
|
4
|
-
school: divination
|
|
5
|
-
ritual: true
|
|
6
|
-
casting-time: 1 action
|
|
7
|
-
range: Self
|
|
8
|
-
components: V, S, M (a bit of fur from a bloodhound)
|
|
9
|
-
duration: Instantaneous
|
|
10
|
-
spell-lists: [Bard, Druid, Ranger]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 2
|
|
4
|
+
school: divination
|
|
5
|
+
ritual: true
|
|
6
|
+
casting-time: 1 action
|
|
7
|
+
range: Self
|
|
8
|
+
components: V, S, M (a bit of fur from a bloodhound)
|
|
9
|
+
duration: Instantaneous
|
|
10
|
+
spell-lists: [Bard, Druid, Ranger]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
|
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 4
|
|
4
|
-
school: divination
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: Self
|
|
7
|
-
components: V, S, M (a bit of fur from a bloodhound)
|
|
8
|
-
duration: Concentration, up to 1 hour
|
|
9
|
-
concentration: true
|
|
10
|
-
spell-lists: [Bard, Cleric, Druid, Paladin, Ranger, Wizard]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
Describe or name a creature that is familiar to you. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.
|
|
14
|
-
|
|
15
|
-
The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn’t locate the creature.
|
|
16
|
-
|
|
17
|
-
This spell can’t locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 4
|
|
4
|
+
school: divination
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: Self
|
|
7
|
+
components: V, S, M (a bit of fur from a bloodhound)
|
|
8
|
+
duration: Concentration, up to 1 hour
|
|
9
|
+
concentration: true
|
|
10
|
+
spell-lists: [Bard, Cleric, Druid, Paladin, Ranger, Wizard]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
Describe or name a creature that is familiar to you. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.
|
|
14
|
+
|
|
15
|
+
The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn’t locate the creature.
|
|
16
|
+
|
|
17
|
+
This spell can’t locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.
|
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 2
|
|
4
|
-
school: divination
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: Self
|
|
7
|
-
components: V, S, M (a forked twig)
|
|
8
|
-
duration: Concentration, up to 10 minutes
|
|
9
|
-
concentration: true
|
|
10
|
-
spell-lists: [Bard, Cleric, Druid, Paladin, Ranger, Wizard]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
|
|
14
|
-
|
|
15
|
-
The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
|
|
16
|
-
|
|
17
|
-
This spell can’t locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 2
|
|
4
|
+
school: divination
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: Self
|
|
7
|
+
components: V, S, M (a forked twig)
|
|
8
|
+
duration: Concentration, up to 10 minutes
|
|
9
|
+
concentration: true
|
|
10
|
+
spell-lists: [Bard, Cleric, Druid, Paladin, Ranger, Wizard]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
|
|
14
|
+
|
|
15
|
+
The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
|
|
16
|
+
|
|
17
|
+
This spell can’t locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 1
|
|
4
|
-
school: transmutation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: Touch
|
|
7
|
-
components: V, S, M (a pinch of dirt)
|
|
8
|
-
duration: 1 hour
|
|
9
|
-
spell-lists: [Bard, Druid, Ranger, Wizard]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
You touch a creature. The target’s speed increases by 10 feet until the spell ends.
|
|
13
|
-
|
|
14
|
-
***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 1
|
|
4
|
+
school: transmutation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: Touch
|
|
7
|
+
components: V, S, M (a pinch of dirt)
|
|
8
|
+
duration: 1 hour
|
|
9
|
+
spell-lists: [Bard, Druid, Ranger, Wizard]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
You touch a creature. The target’s speed increases by 10 feet until the spell ends.
|
|
13
|
+
|
|
14
|
+
***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
|