@rpgengine/system-5e 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +41 -41
- package/dist/dying.js +28 -10
- package/dist/page-style.js +631 -631
- package/dist/page.js +6 -6
- package/instructions/import.md +1 -1
- package/instructions/level-up.md +1 -1
- package/instructions/mentor-tutorial.md +1 -1
- package/instructions/quest-ends.md +1 -1
- package/package.json +10 -5
- package/rules/Adventuring.md +228 -228
- package/rules/Beyond 1st Level.md +241 -241
- package/rules/Combat.md +504 -504
- package/rules/Conditions.md +110 -110
- package/rules/Diseases.md +41 -41
- package/rules/Equipment.md +731 -731
- package/rules/Fantasy-Historical Pantheons.md +112 -112
- package/rules/Madness.md +72 -72
- package/rules/Magic Items.md +142 -142
- package/rules/Monsters.md +403 -403
- package/rules/Nonplayer Characters.md +15 -15
- package/rules/Objects.md +40 -40
- package/rules/Poisons.md +64 -64
- package/rules/Races.md +33 -33
- package/rules/Spellcasting.md +225 -225
- package/rules/The Planes of Existence.md +59 -59
- package/rules/Traps.md +170 -170
- package/rules/Using Ability Scores.md +394 -394
- package/versions/srd-5.1/system.yaml +2 -2
- package/words/ar.yaml +533 -533
- package/words/cs.yaml +533 -533
- package/words/da.yaml +533 -533
- package/words/de.yaml +533 -533
- package/words/el.yaml +533 -533
- package/words/en.yaml +20 -20
- package/words/es.yaml +533 -533
- package/words/fi.yaml +533 -533
- package/words/he.yaml +533 -533
- package/words/hi.yaml +533 -533
- package/words/hu.yaml +533 -533
- package/words/is.yaml +533 -533
- package/words/it.yaml +575 -575
- package/words/ja.yaml +533 -533
- package/words/ko.yaml +533 -533
- package/words/nb.yaml +533 -533
- package/words/nl.yaml +533 -533
- package/words/pl.yaml +533 -533
- package/words/pt.yaml +533 -533
- package/words/ro.yaml +533 -533
- package/words/ru.yaml +533 -533
- package/words/sv.yaml +533 -533
- package/words/tr.yaml +533 -533
- package/words/uk.yaml +533 -533
- package/words/zh.yaml +533 -533
- package/world/creatures/Aboleth.md +66 -66
- package/world/creatures/Acolyte.md +37 -37
- package/world/creatures/Adult Black Dragon.md +71 -71
- package/world/creatures/Adult Blue Dragon.md +68 -68
- package/world/creatures/Adult Brass Dragon.md +72 -72
- package/world/creatures/Adult Bronze Dragon.md +80 -80
- package/world/creatures/Adult Copper Dragon.md +72 -72
- package/world/creatures/Adult Gold Dragon.md +80 -80
- package/world/creatures/Adult Green Dragon.md +72 -72
- package/world/creatures/Adult Red Dragon.md +68 -68
- package/world/creatures/Adult Silver Dragon.md +76 -76
- package/world/creatures/Adult White Dragon.md +72 -72
- package/world/creatures/Air Elemental.md +43 -43
- package/world/creatures/Ancient Black Dragon.md +71 -71
- package/world/creatures/Ancient Blue Dragon.md +68 -68
- package/world/creatures/Ancient Brass Dragon.md +77 -77
- package/world/creatures/Ancient Bronze Dragon.md +80 -80
- package/world/creatures/Ancient Copper Dragon.md +77 -77
- package/world/creatures/Ancient Gold Dragon.md +80 -80
- package/world/creatures/Ancient Green Dragon.md +72 -72
- package/world/creatures/Ancient Red Dragon.md +68 -68
- package/world/creatures/Ancient Silver Dragon.md +76 -76
- package/world/creatures/Ancient White Dragon.md +72 -72
- package/world/creatures/Androsphinx.md +83 -83
- package/world/creatures/Animated Armor.md +39 -39
- package/world/creatures/Ankheg.md +31 -31
- package/world/creatures/Ape.md +32 -32
- package/world/creatures/Archmage.md +63 -63
- package/world/creatures/Assassin.md +48 -48
- package/world/creatures/Awakened Shrub.md +34 -34
- package/world/creatures/Awakened Tree.md +35 -35
- package/world/creatures/Axe Beak.md +26 -26
- package/world/creatures/Azer.md +40 -40
- package/world/creatures/Baboon.md +30 -30
- package/world/creatures/Badger.md +31 -31
- package/world/creatures/Balor.md +55 -55
- package/world/creatures/Bandit Captain.md +45 -45
- package/world/creatures/Bandit.md +33 -33
- package/world/creatures/Barbed Devil.md +52 -52
- package/world/creatures/Basilisk.md +35 -35
- package/world/creatures/Bat.md +34 -34
- package/world/creatures/Bearded Devil.md +48 -48
- package/world/creatures/Behir.md +44 -44
- package/world/creatures/Berserker.md +33 -33
- package/world/creatures/Black Bear.md +38 -38
- package/world/creatures/Black Dragon Wyrmling.md +41 -41
- package/world/creatures/Black Pudding.md +46 -46
- package/world/creatures/Blink Dog.md +36 -36
- package/world/creatures/Blood Hawk.md +36 -36
- package/world/creatures/Blue Dragon Wyrmling.md +36 -36
- package/world/creatures/Boar.md +33 -33
- package/world/creatures/Bone Devil.md +47 -47
- package/world/creatures/Brass Dragon Wyrmling.md +40 -40
- package/world/creatures/Bronze Dragon Wyrmling.md +45 -45
- package/world/creatures/Brown Bear.md +38 -38
- package/world/creatures/Bugbear.md +39 -39
- package/world/creatures/Bulette.md +37 -37
- package/world/creatures/Camel.md +24 -24
- package/world/creatures/Cat.md +31 -31
- package/world/creatures/Centaur.md +40 -40
- package/world/creatures/Chain Devil.md +52 -52
- package/world/creatures/Chimera.md +41 -41
- package/world/creatures/Chuul.md +45 -45
- package/world/creatures/Clay Golem.md +52 -52
- package/world/creatures/Cloaker.md +56 -56
- package/world/creatures/Cloud Giant.md +46 -46
- package/world/creatures/Cockatrice.md +26 -26
- package/world/creatures/Commoner.md +27 -27
- package/world/creatures/Constrictor Snake.md +29 -29
- package/world/creatures/Copper Dragon Wyrmling.md +40 -40
- package/world/creatures/Couatl.md +54 -54
- package/world/creatures/Crab.md +33 -33
- package/world/creatures/Crocodile.md +32 -32
- package/world/creatures/Cult Fanatic.md +46 -46
- package/world/creatures/Cultist.md +34 -34
- package/world/creatures/Darkmantle.md +42 -42
- package/world/creatures/Death Dog.md +36 -36
- package/world/creatures/Deep Gnome (Svirfneblin).md +46 -46
- package/world/creatures/Deer.md +24 -24
- package/world/creatures/Deva.md +57 -57
- package/world/creatures/Dire Wolf.md +34 -34
- package/world/creatures/Djinni.md +50 -50
- package/world/creatures/Doppelganger.md +45 -45
- package/world/creatures/Draft Horse.md +24 -24
- package/world/creatures/Dragon Turtle.md +47 -47
- package/world/creatures/Dragonborn.md +58 -58
- package/world/creatures/Dretch.md +39 -39
- package/world/creatures/Drider.md +58 -58
- package/world/creatures/Drow Elf.md +46 -46
- package/world/creatures/Druid (creature).md +41 -41
- package/world/creatures/Dryad.md +53 -53
- package/world/creatures/Duergar.md +45 -45
- package/world/creatures/Dust Mephit.md +42 -42
- package/world/creatures/Dwarf.md +49 -49
- package/world/creatures/Eagle.md +31 -31
- package/world/creatures/Earth Elemental.md +44 -44
- package/world/creatures/Efreeti.md +48 -48
- package/world/creatures/Elephant.md +33 -33
- package/world/creatures/Elf.md +44 -44
- package/world/creatures/Elk.md +32 -32
- package/world/creatures/Erinyes.md +51 -51
- package/world/creatures/Ettercap.md +48 -48
- package/world/creatures/Ettin.md +42 -42
- package/world/creatures/Fire Elemental.md +43 -43
- package/world/creatures/Fire Giant.md +35 -35
- package/world/creatures/Flesh Golem.md +53 -53
- package/world/creatures/Flying Snake.md +34 -34
- package/world/creatures/Flying Sword.md +38 -38
- package/world/creatures/Frog.md +32 -32
- package/world/creatures/Frost Giant.md +35 -35
- package/world/creatures/Gargoyle.md +42 -42
- package/world/creatures/Gelatinous Cube.md +49 -49
- package/world/creatures/Ghast.md +40 -40
- package/world/creatures/Ghost.md +49 -49
- package/world/creatures/Ghoul.md +31 -31
- package/world/creatures/Giant Ape.md +32 -32
- package/world/creatures/Giant Badger.md +37 -37
- package/world/creatures/Giant Bat.md +34 -34
- package/world/creatures/Giant Boar.md +33 -33
- package/world/creatures/Giant Centipede.md +27 -27
- package/world/creatures/Giant Constrictor Snake.md +30 -30
- package/world/creatures/Giant Crab.md +33 -33
- package/world/creatures/Giant Crocodile.md +38 -38
- package/world/creatures/Giant Eagle.md +40 -40
- package/world/creatures/Giant Elk.md +37 -37
- package/world/creatures/Giant Fire Beetle.md +33 -33
- package/world/creatures/Giant Frog.md +40 -40
- package/world/creatures/Giant Goat.md +33 -33
- package/world/creatures/Giant Hyena.md +30 -30
- package/world/creatures/Giant Lizard.md +29 -29
- package/world/creatures/Giant Octopus.md +41 -41
- package/world/creatures/Giant Owl.md +38 -38
- package/world/creatures/Giant Poisonous Snake.md +27 -27
- package/world/creatures/Giant Rat.md +39 -39
- package/world/creatures/Giant Scorpion.md +32 -32
- package/world/creatures/Giant Sea Horse.md +36 -36
- package/world/creatures/Giant Shark.md +38 -38
- package/world/creatures/Giant Spider.md +45 -45
- package/world/creatures/Giant Toad.md +39 -39
- package/world/creatures/Giant Vulture.md +43 -43
- package/world/creatures/Giant Wasp.md +25 -25
- package/world/creatures/Giant Weasel.md +31 -31
- package/world/creatures/Giant Wolf Spider.md +41 -41
- package/world/creatures/Gibbering Mouther.md +41 -41
- package/world/creatures/Glabrezu.md +48 -48
- package/world/creatures/Gladiator.md +49 -49
- package/world/creatures/Gnoll.md +38 -38
- package/world/creatures/Gnome.md +37 -37
- package/world/creatures/Goat.md +32 -32
- package/world/creatures/Goblin.md +36 -36
- package/world/creatures/Gold Dragon Wyrmling.md +45 -45
- package/world/creatures/Gorgon.md +39 -39
- package/world/creatures/Gray Ooze.md +42 -42
- package/world/creatures/Green Dragon Wyrmling.md +42 -42
- package/world/creatures/Green Hag.md +49 -49
- package/world/creatures/Grick.md +39 -39
- package/world/creatures/Griffon.md +38 -38
- package/world/creatures/Grimlock.md +39 -39
- package/world/creatures/Guard.md +29 -29
- package/world/creatures/Guardian Naga.md +55 -55
- package/world/creatures/Gynosphinx.md +72 -72
- package/world/creatures/Half-Elf.md +40 -40
- package/world/creatures/Half-Orc.md +44 -44
- package/world/creatures/Half-Red Dragon Veteran.md +42 -42
- package/world/creatures/Halfling.md +39 -39
- package/world/creatures/Harpy.md +39 -39
- package/world/creatures/Hawk.md +31 -31
- package/world/creatures/Hell Hound.md +40 -40
- package/world/creatures/Hezrou.md +45 -45
- package/world/creatures/High Elf.md +22 -22
- package/world/creatures/Hill Dwarf.md +16 -16
- package/world/creatures/Hill Giant.md +33 -33
- package/world/creatures/Hippogriff.md +37 -37
- package/world/creatures/Hobgoblin.md +35 -35
- package/world/creatures/Homunculus.md +35 -35
- package/world/creatures/Horned Devil.md +49 -49
- package/world/creatures/Human.md +29 -29
- package/world/creatures/Hunter Shark.md +38 -38
- package/world/creatures/Hydra.md +49 -49
- package/world/creatures/Hyena.md +30 -30
- package/world/creatures/Ice Devil.md +56 -56
- package/world/creatures/Ice Mephit.md +45 -45
- package/world/creatures/Imp.md +45 -45
- package/world/creatures/Invisible Stalker.md +42 -42
- package/world/creatures/Iron Golem.md +52 -52
- package/world/creatures/Jackal.md +33 -33
- package/world/creatures/Killer Whale.md +39 -39
- package/world/creatures/Knight.md +48 -48
- package/world/creatures/Kobold.md +37 -37
- package/world/creatures/Kraken.md +70 -70
- package/world/creatures/Lamia.md +46 -46
- package/world/creatures/Lemure.md +37 -37
- package/world/creatures/Lich.md +84 -84
- package/world/creatures/Lightfoot Halfling.md +18 -18
- package/world/creatures/Lion.md +42 -42
- package/world/creatures/Lizard.md +26 -26
- package/world/creatures/Lizardfolk.md +45 -45
- package/world/creatures/Mage.md +47 -47
- package/world/creatures/Magma Mephit.md +45 -45
- package/world/creatures/Magmin.md +37 -37
- package/world/creatures/Mammoth.md +35 -35
- package/world/creatures/Manticore.md +42 -42
- package/world/creatures/Marilith.md +56 -56
- package/world/creatures/Mastiff.md +32 -32
- package/world/creatures/Medusa.md +46 -46
- package/world/creatures/Merfolk.md +32 -32
- package/world/creatures/Merrow.md +42 -42
- package/world/creatures/Mimic.md +46 -46
- package/world/creatures/Minotaur Skeleton.md +38 -38
- package/world/creatures/Minotaur.md +42 -42
- package/world/creatures/Mule.md +32 -32
- package/world/creatures/Mummy Lord.md +83 -83
- package/world/creatures/Mummy.md +38 -38
- package/world/creatures/Nalfeshnee.md +49 -49
- package/world/creatures/Night Hag.md +50 -50
- package/world/creatures/Nightmare.md +39 -39
- package/world/creatures/Noble.md +36 -36
- package/world/creatures/Ochre Jelly.md +42 -42
- package/world/creatures/Octopus.md +41 -41
- package/world/creatures/Ogre Zombie.md +34 -34
- package/world/creatures/Ogre.md +30 -30
- package/world/creatures/Oni.md +53 -53
- package/world/creatures/Orc.md +36 -36
- package/world/creatures/Otyugh.md +42 -42
- package/world/creatures/Owl.md +35 -35
- package/world/creatures/Owlbear.md +38 -38
- package/world/creatures/Panther.md +37 -37
- package/world/creatures/Pegasus.md +28 -28
- package/world/creatures/Phase Spider.md +41 -41
- package/world/creatures/Pit Fiend.md +61 -61
- package/world/creatures/Planetar.md +56 -56
- package/world/creatures/Plesiosaurus.md +32 -32
- package/world/creatures/Poisonous Snake.md +26 -26
- package/world/creatures/Polar Bear.md +38 -38
- package/world/creatures/Pony.md +24 -24
- package/world/creatures/Priest.md +47 -47
- package/world/creatures/Pseudodragon.md +44 -44
- package/world/creatures/Purple Worm.md +42 -42
- package/world/creatures/Quasit.md +44 -44
- package/world/creatures/Quipper.md +36 -36
- package/world/creatures/Rakshasa.md +45 -45
- package/world/creatures/Rat.md +30 -30
- package/world/creatures/Raven.md +31 -31
- package/world/creatures/Red Dragon Wyrmling.md +36 -36
- package/world/creatures/Reef Shark.md +38 -38
- package/world/creatures/Remorhaz.md +39 -39
- package/world/creatures/Rhinoceros.md +30 -30
- package/world/creatures/Riding Horse.md +24 -24
- package/world/creatures/Roc.md +39 -39
- package/world/creatures/Rock Gnome.md +27 -27
- package/world/creatures/Roper.md +48 -48
- package/world/creatures/Rug of Smothering.md +38 -38
- package/world/creatures/Rust Monster.md +39 -39
- package/world/creatures/Saber-Toothed Tiger.md +36 -36
- package/world/creatures/Sahuagin.md +49 -49
- package/world/creatures/Salamander.md +44 -44
- package/world/creatures/Satyr.md +38 -38
- package/world/creatures/Scorpion.md +26 -26
- package/world/creatures/Scout.md +40 -40
- package/world/creatures/Sea Hag.md +46 -46
- package/world/creatures/Sea Horse.md +25 -25
- package/world/creatures/Shadow.md +45 -45
- package/world/creatures/Shambling Mound.md +42 -42
- package/world/creatures/Shield Guardian.md +49 -49
- package/world/creatures/Shrieker.md +31 -31
- package/world/creatures/Silver Dragon Wyrmling.md +39 -39
- package/world/creatures/Skeleton.md +33 -33
- package/world/creatures/Solar.md +77 -77
- package/world/creatures/Specter.md +38 -38
- package/world/creatures/Spider.md +38 -38
- package/world/creatures/Spirit Naga.md +50 -50
- package/world/creatures/Sprite.md +37 -37
- package/world/creatures/Spy.md +42 -42
- package/world/creatures/Steam Mephit.md +40 -40
- package/world/creatures/Stirge.md +29 -29
- package/world/creatures/Stone Giant.md +45 -45
- package/world/creatures/Stone Golem.md +46 -46
- package/world/creatures/Storm Giant.md +51 -51
- package/world/creatures/Succubus-Incubus.md +50 -50
- package/world/creatures/Swarm of Bats.md +39 -39
- package/world/creatures/Swarm of Insects.md +52 -52
- package/world/creatures/Swarm of Poisonous Snakes.md +33 -33
- package/world/creatures/Swarm of Quippers.md +39 -39
- package/world/creatures/Swarm of Rats.md +35 -35
- package/world/creatures/Swarm of Ravens.md +33 -33
- package/world/creatures/Tarrasque.md +78 -78
- package/world/creatures/Thug.md +40 -40
- package/world/creatures/Tiefling.md +40 -40
- package/world/creatures/Tiger.md +37 -37
- package/world/creatures/Treant.md +45 -45
- package/world/creatures/Tribal Warrior.md +33 -33
- package/world/creatures/Triceratops.md +33 -33
- package/world/creatures/Troll.md +42 -42
- package/world/creatures/Tyrannosaurus Rex.md +32 -32
- package/world/creatures/Unicorn.md +71 -71
- package/world/creatures/Vampire Spawn.md +55 -55
- package/world/creatures/Vampire.md +93 -93
- package/world/creatures/Veteran.md +38 -38
- package/world/creatures/Violet Fungus.md +34 -34
- package/world/creatures/Vrock.md +49 -49
- package/world/creatures/Vulture.md +34 -34
- package/world/creatures/Warhorse Skeleton.md +29 -29
- package/world/creatures/Warhorse.md +29 -29
- package/world/creatures/Water Elemental.md +47 -47
- package/world/creatures/Weasel.md +30 -30
- package/world/creatures/Werebear.md +45 -45
- package/world/creatures/Wereboar.md +45 -45
- package/world/creatures/Wererat.md +45 -45
- package/world/creatures/Weretiger.md +51 -51
- package/world/creatures/Werewolf.md +45 -45
- package/world/creatures/White Dragon Wyrmling.md +37 -37
- package/world/creatures/Wight.md +47 -47
- package/world/creatures/Will-o'-Wisp.md +47 -47
- package/world/creatures/Winter Wolf.md +44 -44
- package/world/creatures/Wolf.md +34 -34
- package/world/creatures/Worg.md +35 -35
- package/world/creatures/Wraith.md +41 -41
- package/world/creatures/Wyvern.md +37 -37
- package/world/creatures/Xorn.md +48 -48
- package/world/creatures/Young Black Dragon.md +47 -47
- package/world/creatures/Young Blue Dragon.md +42 -42
- package/world/creatures/Young Brass Dragon.md +46 -46
- package/world/creatures/Young Bronze Dragon.md +51 -51
- package/world/creatures/Young Copper Dragon.md +46 -46
- package/world/creatures/Young Gold Dragon.md +51 -51
- package/world/creatures/Young Green Dragon.md +48 -48
- package/world/creatures/Young Red Dragon.md +42 -42
- package/world/creatures/Young Silver Dragon.md +45 -45
- package/world/creatures/Young White Dragon.md +48 -48
- package/world/creatures/Zombie.md +34 -34
- package/world/items/Abacus.md +6 -6
- package/world/items/Acid.md +9 -9
- package/world/items/Adamantine Armor.md +7 -7
- package/world/items/Alchemist's Fire.md +9 -9
- package/world/items/Alchemist's Supplies.md +8 -8
- package/world/items/Ammunition, +1, +2, or +3.md +7 -7
- package/world/items/Amulet of Health.md +9 -9
- package/world/items/Amulet of Proof against Detection and Location.md +8 -8
- package/world/items/Amulet of the Planes.md +8 -8
- package/world/items/Amulet.md +8 -8
- package/world/items/Animated Shield.md +8 -8
- package/world/items/Antitoxin.md +8 -8
- package/world/items/Apparatus of the Crab.md +38 -38
- package/world/items/Armor of Invulnerability.md +9 -9
- package/world/items/Armor of Resistance.md +16 -16
- package/world/items/Armor of Vulnerability.md +10 -10
- package/world/items/Armor, +1, +2, or +3.md +7 -7
- package/world/items/Arrow of Slaying.md +11 -11
- package/world/items/Arrow-Catching Shield.md +8 -8
- package/world/items/Arrows.md +8 -8
- package/world/items/Backpack.md +6 -6
- package/world/items/Bag of Beans.md +26 -26
- package/world/items/Bag of Devouring.md +13 -13
- package/world/items/Bag of Holding.md +13 -13
- package/world/items/Bag of Tricks.md +52 -52
- package/world/items/Bagpipes.md +8 -8
- package/world/items/Ball Bearings.md +9 -9
- package/world/items/Barding.md +8 -8
- package/world/items/Barrel.md +6 -6
- package/world/items/Basic Poison.md +8 -8
- package/world/items/Basket.md +6 -6
- package/world/items/Battleaxe.md +11 -11
- package/world/items/Bead of Force.md +11 -11
- package/world/items/Bedroll.md +6 -6
- package/world/items/Bell.md +5 -5
- package/world/items/Belt of Dwarvenkind.md +19 -19
- package/world/items/Belt of Giant Strength.md +18 -18
- package/world/items/Berserker Axe.md +12 -12
- package/world/items/Bit and Bridle.md +6 -6
- package/world/items/Blanket.md +6 -6
- package/world/items/Block and Tackle.md +8 -8
- package/world/items/Blowgun Needles.md +8 -8
- package/world/items/Blowgun.md +11 -11
- package/world/items/Book.md +8 -8
- package/world/items/Boots of Elvenkind.md +7 -7
- package/world/items/Boots of Levitation.md +8 -8
- package/world/items/Boots of Speed.md +10 -10
- package/world/items/Boots of Striding and Springing.md +8 -8
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category: wondrous item
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rarity: legendary
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image: "[[round-bottom-flask.svg]]"
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This iron bottle has a brass stopper. You can use an action to speak the flask’s command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you’re on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn’t need to breathe, eat, or drink and doesn’t age.
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You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.
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An *identify* spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.
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|---|---|
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| 1–50 | Empty |
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| 51–54 | Demon (type 1) |
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| 55–58 | Demon (type 2) |
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| 59–62 | Demon (type 3) |
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| 63–64 | Demon (type 4) |
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| 65 | Demon (type 5) |
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21
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| 66 | Demon (type 6) |
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22
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| 67 | Deva |
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23
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| 68–69 | Devil (greater) |
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| 70–73 | Devil (lesser) |
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| 74–75 | Djinni |
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| 76–77 | Efreeti |
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| 78–83 | Elemental (any) |
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| 84–86 | Invisible stalker |
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| 87–90 | Night hag |
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30
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| 91 | Planetar |
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31
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| 92–95 | Salamander |
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32
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| 96 | Solar |
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33
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| 97–99 | Succubus/incubus |
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34
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| 100 | Xorn |
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---
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category: wondrous item
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3
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rarity: legendary
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4
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image: "[[round-bottom-flask.svg]]"
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5
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---
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|
6
|
+
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7
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+
This iron bottle has a brass stopper. You can use an action to speak the flask’s command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you’re on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn’t need to breathe, eat, or drink and doesn’t age.
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8
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+
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9
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+
You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.
|
|
10
|
+
|
|
11
|
+
An *identify* spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.
|
|
12
|
+
|
|
13
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+
| d100 | Contents |
|
|
14
|
+
|---|---|
|
|
15
|
+
| 1–50 | Empty |
|
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16
|
+
| 51–54 | Demon (type 1) |
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17
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+
| 55–58 | Demon (type 2) |
|
|
18
|
+
| 59–62 | Demon (type 3) |
|
|
19
|
+
| 63–64 | Demon (type 4) |
|
|
20
|
+
| 65 | Demon (type 5) |
|
|
21
|
+
| 66 | Demon (type 6) |
|
|
22
|
+
| 67 | Deva |
|
|
23
|
+
| 68–69 | Devil (greater) |
|
|
24
|
+
| 70–73 | Devil (lesser) |
|
|
25
|
+
| 74–75 | Djinni |
|
|
26
|
+
| 76–77 | Efreeti |
|
|
27
|
+
| 78–83 | Elemental (any) |
|
|
28
|
+
| 84–86 | Invisible stalker |
|
|
29
|
+
| 87–90 | Night hag |
|
|
30
|
+
| 91 | Planetar |
|
|
31
|
+
| 92–95 | Salamander |
|
|
32
|
+
| 96 | Solar |
|
|
33
|
+
| 97–99 | Succubus/incubus |
|
|
34
|
+
| 100 | Xorn |
|
package/world/items/Iron Pot.md
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: ["Pot, iron"]
|
|
3
|
-
category: adventuring gear
|
|
4
|
-
cost: 2 gp
|
|
5
|
-
weight: 10 lb
|
|
6
|
-
image: "[[cooking-pot.svg]]"
|
|
7
|
-
---
|
|
1
|
+
---
|
|
2
|
+
aliases: ["Pot, iron"]
|
|
3
|
+
category: adventuring gear
|
|
4
|
+
cost: 2 gp
|
|
5
|
+
weight: 10 lb
|
|
6
|
+
image: "[[cooking-pot.svg]]"
|
|
7
|
+
---
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: ["Spikes, iron (10)"]
|
|
3
|
-
category: adventuring gear
|
|
4
|
-
cost: 1 gp
|
|
5
|
-
weight: 5 lb
|
|
6
|
-
bundle: 10
|
|
7
|
-
image: "[[spikes.svg]]"
|
|
8
|
-
---
|
|
1
|
+
---
|
|
2
|
+
aliases: ["Spikes, iron (10)"]
|
|
3
|
+
category: adventuring gear
|
|
4
|
+
cost: 1 gp
|
|
5
|
+
weight: 5 lb
|
|
6
|
+
bundle: 10
|
|
7
|
+
image: "[[spikes.svg]]"
|
|
8
|
+
---
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: weapon (javelin)
|
|
3
|
-
rarity: uncommon
|
|
4
|
-
image: "[[thrown-spear.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
|
|
8
|
-
|
|
9
|
-
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
|
|
1
|
+
---
|
|
2
|
+
category: weapon (javelin)
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
image: "[[thrown-spear.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
|
|
8
|
+
|
|
9
|
+
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
|
package/world/items/Javelin.md
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: simple melee weapon
|
|
3
|
-
cost: 5 sp
|
|
4
|
-
damage: 1d6 piercing
|
|
5
|
-
weight: 2 lb
|
|
6
|
-
properties: [thrown (range 30/120)]
|
|
7
|
-
bonus: 0
|
|
8
|
-
attack: "best(str-mod, dex-mod / has(features, Martial Arts)) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Javelin), has(weapon-proficiencies, javelins)) + bonus"
|
|
9
|
-
damage-roll: "dice(1d6, martial-arts) + best(str-mod, dex-mod / has(features, Martial Arts)) + bonus + 2 * has(fighting-styles, Dueling) piercing"
|
|
10
|
-
image: "[[thrown-spear.svg]]"
|
|
11
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: simple melee weapon
|
|
3
|
+
cost: 5 sp
|
|
4
|
+
damage: 1d6 piercing
|
|
5
|
+
weight: 2 lb
|
|
6
|
+
properties: [thrown (range 30/120)]
|
|
7
|
+
bonus: 0
|
|
8
|
+
attack: "best(str-mod, dex-mod / has(features, Martial Arts)) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Javelin), has(weapon-proficiencies, javelins)) + bonus"
|
|
9
|
+
damage-roll: "dice(1d6, martial-arts) + best(str-mod, dex-mod / has(features, Martial Arts)) + bonus + 2 * has(fighting-styles, Dueling) piercing"
|
|
10
|
+
image: "[[thrown-spear.svg]]"
|
|
11
|
+
---
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: artisan's tools
|
|
3
|
-
cost: 25 gp
|
|
4
|
-
weight: 2 lb
|
|
5
|
-
image: "[[gems.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
|
|
1
|
+
---
|
|
2
|
+
category: artisan's tools
|
|
3
|
+
cost: 25 gp
|
|
4
|
+
weight: 2 lb
|
|
5
|
+
image: "[[gems.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: adventuring gear
|
|
3
|
-
cost: 2 cp
|
|
4
|
-
weight: 4 lb
|
|
5
|
-
image: "[[jug.svg]]"
|
|
6
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: adventuring gear
|
|
3
|
+
cost: 2 cp
|
|
4
|
+
weight: 4 lb
|
|
5
|
+
image: "[[jug.svg]]"
|
|
6
|
+
---
|
package/world/items/Keelboat.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: waterborne vehicle
|
|
3
|
-
cost: "3,000 gp"
|
|
4
|
-
speed: 1.5 km/h
|
|
5
|
-
image: "[[small-fishing-sailboat.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.
|
|
1
|
+
---
|
|
2
|
+
category: waterborne vehicle
|
|
3
|
+
cost: "3,000 gp"
|
|
4
|
+
speed: 1.5 km/h
|
|
5
|
+
image: "[[small-fishing-sailboat.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.
|
package/world/items/Ladder.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: [Ladder (10-foot)]
|
|
3
|
-
category: adventuring gear
|
|
4
|
-
cost: 1 sp
|
|
5
|
-
weight: 25 lb
|
|
6
|
-
length: 10 feet
|
|
7
|
-
image: "[[ladder.svg]]"
|
|
8
|
-
---
|
|
1
|
+
---
|
|
2
|
+
aliases: [Ladder (10-foot)]
|
|
3
|
+
category: adventuring gear
|
|
4
|
+
cost: 1 sp
|
|
5
|
+
weight: 25 lb
|
|
6
|
+
length: 10 feet
|
|
7
|
+
image: "[[ladder.svg]]"
|
|
8
|
+
---
|
package/world/items/Lamp.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: adventuring gear
|
|
3
|
-
cost: 5 sp
|
|
4
|
-
weight: 1 lb
|
|
5
|
-
image: "[[magic-lamp.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
|
|
1
|
+
---
|
|
2
|
+
category: adventuring gear
|
|
3
|
+
cost: 5 sp
|
|
4
|
+
weight: 1 lb
|
|
5
|
+
image: "[[magic-lamp.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
|
package/world/items/Lance.md
CHANGED
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: martial melee weapon
|
|
3
|
-
cost: 10 gp
|
|
4
|
-
damage: 1d12 piercing
|
|
5
|
-
weight: 6 lb
|
|
6
|
-
properties: [reach, special]
|
|
7
|
-
bonus: 0
|
|
8
|
-
attack: "str-mod + proficiency * max(has(weapon-proficiencies, martial weapons), has(weapon-proficiencies, Lance), has(weapon-proficiencies, lances)) + bonus"
|
|
9
|
-
damage-roll: "1d12 + str-mod + bonus + 2 * has(fighting-styles, Dueling) piercing"
|
|
10
|
-
image: "[[barbed-spear.svg]]"
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted.
|
|
1
|
+
---
|
|
2
|
+
category: martial melee weapon
|
|
3
|
+
cost: 10 gp
|
|
4
|
+
damage: 1d12 piercing
|
|
5
|
+
weight: 6 lb
|
|
6
|
+
properties: [reach, special]
|
|
7
|
+
bonus: 0
|
|
8
|
+
attack: "str-mod + proficiency * max(has(weapon-proficiencies, martial weapons), has(weapon-proficiencies, Lance), has(weapon-proficiencies, lances)) + bonus"
|
|
9
|
+
damage-roll: "1d12 + str-mod + bonus + 2 * has(fighting-styles, Dueling) piercing"
|
|
10
|
+
image: "[[barbed-spear.svg]]"
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: uncommon
|
|
4
|
-
image: "[[lantern.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
image: "[[lantern.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: [Leather]
|
|
3
|
-
category: light armor
|
|
4
|
-
cost: 10 gp
|
|
5
|
-
bonus: 0
|
|
6
|
-
armor-class: 11 + dex-mod + bonus
|
|
7
|
-
weight: 10 lb
|
|
8
|
-
image: "[[leather-armor.svg]]"
|
|
9
|
-
---
|
|
10
|
-
|
|
11
|
-
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
|
|
1
|
+
---
|
|
2
|
+
aliases: [Leather]
|
|
3
|
+
category: light armor
|
|
4
|
+
cost: 10 gp
|
|
5
|
+
bonus: 0
|
|
6
|
+
armor-class: 11 + dex-mod + bonus
|
|
7
|
+
weight: 10 lb
|
|
8
|
+
image: "[[leather-armor.svg]]"
|
|
9
|
+
---
|
|
10
|
+
|
|
11
|
+
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: artisan's tools
|
|
3
|
-
cost: 5 gp
|
|
4
|
-
weight: 5 lb
|
|
5
|
-
image: "[[leather-vest.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
|
|
1
|
+
---
|
|
2
|
+
category: artisan's tools
|
|
3
|
+
cost: 5 gp
|
|
4
|
+
weight: 5 lb
|
|
5
|
+
image: "[[leather-vest.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: ["Crossbow, light"]
|
|
3
|
-
category: simple ranged weapon
|
|
4
|
-
cost: 25 gp
|
|
5
|
-
damage: 1d8 piercing
|
|
6
|
-
weight: 5 lb
|
|
7
|
-
properties: [ammunition (range 80/320), loading, two-handed]
|
|
8
|
-
bonus: 0
|
|
9
|
-
attack: "dex-mod + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Light Crossbow), has(weapon-proficiencies, light crossbows)) + bonus + 2 * has(fighting-styles, Archery)"
|
|
10
|
-
damage-roll: 1d8 + dex-mod + bonus piercing
|
|
11
|
-
image: "[[crossbow.svg]]"
|
|
12
|
-
---
|
|
1
|
+
---
|
|
2
|
+
aliases: ["Crossbow, light"]
|
|
3
|
+
category: simple ranged weapon
|
|
4
|
+
cost: 25 gp
|
|
5
|
+
damage: 1d8 piercing
|
|
6
|
+
weight: 5 lb
|
|
7
|
+
properties: [ammunition (range 80/320), loading, two-handed]
|
|
8
|
+
bonus: 0
|
|
9
|
+
attack: "dex-mod + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Light Crossbow), has(weapon-proficiencies, light crossbows)) + bonus + 2 * has(fighting-styles, Archery)"
|
|
10
|
+
damage-roll: 1d8 + dex-mod + bonus piercing
|
|
11
|
+
image: "[[crossbow.svg]]"
|
|
12
|
+
---
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: simple melee weapon
|
|
3
|
-
cost: 2 gp
|
|
4
|
-
damage: 1d4 bludgeoning
|
|
5
|
-
weight: 2 lb
|
|
6
|
-
properties: [light, thrown (range 20/60)]
|
|
7
|
-
bonus: 0
|
|
8
|
-
attack: "best(str-mod, dex-mod / has(features, Martial Arts)) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Light Hammer), has(weapon-proficiencies, light hammers)) + bonus"
|
|
9
|
-
damage-roll: "dice(1d4, martial-arts) + best(str-mod, dex-mod / has(features, Martial Arts)) + bonus + 2 * has(fighting-styles, Dueling) bludgeoning"
|
|
10
|
-
image: "[[claw-hammer.svg]]"
|
|
11
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: simple melee weapon
|
|
3
|
+
cost: 2 gp
|
|
4
|
+
damage: 1d4 bludgeoning
|
|
5
|
+
weight: 2 lb
|
|
6
|
+
properties: [light, thrown (range 20/60)]
|
|
7
|
+
bonus: 0
|
|
8
|
+
attack: "best(str-mod, dex-mod / has(features, Martial Arts)) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Light Hammer), has(weapon-proficiencies, light hammers)) + bonus"
|
|
9
|
+
damage-roll: "dice(1d4, martial-arts) + best(str-mod, dex-mod / has(features, Martial Arts)) + bonus + 2 * has(fighting-styles, Dueling) bludgeoning"
|
|
10
|
+
image: "[[claw-hammer.svg]]"
|
|
11
|
+
---
|
package/world/items/Lock.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: adventuring gear
|
|
3
|
-
cost: 10 gp
|
|
4
|
-
weight: 1 lb
|
|
5
|
-
image: "[[key-lock.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
A key is provided with the lock. Without the key, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.
|
|
1
|
+
---
|
|
2
|
+
category: adventuring gear
|
|
3
|
+
cost: 10 gp
|
|
4
|
+
weight: 1 lb
|
|
5
|
+
image: "[[key-lock.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
A key is provided with the lock. Without the key, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.
|
package/world/items/Longbow.md
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: martial ranged weapon
|
|
3
|
-
cost: 50 gp
|
|
4
|
-
damage: 1d8 piercing
|
|
5
|
-
weight: 2 lb
|
|
6
|
-
properties: [ammunition (range 150/600), heavy, two-handed]
|
|
7
|
-
bonus: 0
|
|
8
|
-
attack: "dex-mod + proficiency * max(has(weapon-proficiencies, martial weapons), has(weapon-proficiencies, Longbow), has(weapon-proficiencies, longbows)) + bonus + 2 * has(fighting-styles, Archery)"
|
|
9
|
-
damage-roll: 1d8 + dex-mod + bonus piercing
|
|
10
|
-
image: "[[bow-arrow.svg]]"
|
|
11
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: martial ranged weapon
|
|
3
|
+
cost: 50 gp
|
|
4
|
+
damage: 1d8 piercing
|
|
5
|
+
weight: 2 lb
|
|
6
|
+
properties: [ammunition (range 150/600), heavy, two-handed]
|
|
7
|
+
bonus: 0
|
|
8
|
+
attack: "dex-mod + proficiency * max(has(weapon-proficiencies, martial weapons), has(weapon-proficiencies, Longbow), has(weapon-proficiencies, longbows)) + bonus + 2 * has(fighting-styles, Archery)"
|
|
9
|
+
damage-roll: 1d8 + dex-mod + bonus piercing
|
|
10
|
+
image: "[[bow-arrow.svg]]"
|
|
11
|
+
---
|
package/world/items/Longship.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: waterborne vehicle
|
|
3
|
-
cost: "10,000 gp"
|
|
4
|
-
speed: 4.5 km/h
|
|
5
|
-
image: "[[drakkar.svg]]"
|
|
6
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: waterborne vehicle
|
|
3
|
+
cost: "10,000 gp"
|
|
4
|
+
speed: 4.5 km/h
|
|
5
|
+
image: "[[drakkar.svg]]"
|
|
6
|
+
---
|
package/world/items/Longsword.md
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: martial melee weapon
|
|
3
|
-
cost: 15 gp
|
|
4
|
-
damage: 1d8 slashing
|
|
5
|
-
weight: 3 lb
|
|
6
|
-
properties: [versatile (1d10)]
|
|
7
|
-
bonus: 0
|
|
8
|
-
attack: "str-mod + proficiency * max(has(weapon-proficiencies, martial weapons), has(weapon-proficiencies, Longsword), has(weapon-proficiencies, longswords)) + bonus"
|
|
9
|
-
damage-roll: "1d8 + str-mod + bonus + 2 * has(fighting-styles, Dueling) slashing"
|
|
10
|
-
image: "[[broadsword.svg]]"
|
|
11
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: martial melee weapon
|
|
3
|
+
cost: 15 gp
|
|
4
|
+
damage: 1d8 slashing
|
|
5
|
+
weight: 3 lb
|
|
6
|
+
properties: [versatile (1d10)]
|
|
7
|
+
bonus: 0
|
|
8
|
+
attack: "str-mod + proficiency * max(has(weapon-proficiencies, martial weapons), has(weapon-proficiencies, Longsword), has(weapon-proficiencies, longswords)) + bonus"
|
|
9
|
+
damage-roll: "1d8 + str-mod + bonus + 2 * has(fighting-styles, Dueling) slashing"
|
|
10
|
+
image: "[[broadsword.svg]]"
|
|
11
|
+
---
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: weapon (any sword)
|
|
3
|
-
rarity: legendary
|
|
4
|
-
attunement: true
|
|
5
|
-
image: "[[broadsword.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.
|
|
9
|
-
|
|
10
|
-
***Luck.*** If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can’t be used again until the next dawn.
|
|
11
|
-
|
|
12
|
-
***Wish.*** The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the *wish* spell from it. This property can’t be used again until the next dawn. The sword loses this property if it has no charges.
|
|
1
|
+
---
|
|
2
|
+
category: weapon (any sword)
|
|
3
|
+
rarity: legendary
|
|
4
|
+
attunement: true
|
|
5
|
+
image: "[[broadsword.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.
|
|
9
|
+
|
|
10
|
+
***Luck.*** If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can’t be used again until the next dawn.
|
|
11
|
+
|
|
12
|
+
***Wish.*** The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the *wish* spell from it. This property can’t be used again until the next dawn. The sword loses this property if it has no charges.
|
package/world/items/Lute.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: musical instrument
|
|
3
|
-
cost: 35 gp
|
|
4
|
-
weight: 2 lb
|
|
5
|
-
image: "[[violin.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
|
|
1
|
+
---
|
|
2
|
+
category: musical instrument
|
|
3
|
+
cost: 35 gp
|
|
4
|
+
weight: 2 lb
|
|
5
|
+
image: "[[violin.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
|
package/world/items/Lyre.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: musical instrument
|
|
3
|
-
cost: 30 gp
|
|
4
|
-
weight: 2 lb
|
|
5
|
-
image: "[[lyre.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
|
|
1
|
+
---
|
|
2
|
+
category: musical instrument
|
|
3
|
+
cost: 30 gp
|
|
4
|
+
weight: 2 lb
|
|
5
|
+
image: "[[lyre.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: weapon (mace)
|
|
3
|
-
rarity: rare
|
|
4
|
-
attunement: true
|
|
5
|
-
image: "[[flanged-mace.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
|
|
9
|
-
|
|
10
|
-
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
|
|
1
|
+
---
|
|
2
|
+
category: weapon (mace)
|
|
3
|
+
rarity: rare
|
|
4
|
+
attunement: true
|
|
5
|
+
image: "[[flanged-mace.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
|
|
9
|
+
|
|
10
|
+
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: weapon (mace)
|
|
3
|
-
rarity: rare
|
|
4
|
-
image: "[[flanged-mace.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
|
|
8
|
-
|
|
9
|
-
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
|
|
1
|
+
---
|
|
2
|
+
category: weapon (mace)
|
|
3
|
+
rarity: rare
|
|
4
|
+
image: "[[flanged-mace.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
|
|
8
|
+
|
|
9
|
+
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: weapon (mace)
|
|
3
|
-
rarity: rare
|
|
4
|
-
attunement: true
|
|
5
|
-
charges: 3/3
|
|
6
|
-
image: "[[spiked-mace.svg]]"
|
|
7
|
-
---
|
|
8
|
-
|
|
9
|
-
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
|
|
10
|
-
|
|
11
|
-
The mace regains 1d3 expended charges daily at dawn.
|
|
1
|
+
---
|
|
2
|
+
category: weapon (mace)
|
|
3
|
+
rarity: rare
|
|
4
|
+
attunement: true
|
|
5
|
+
charges: 3/3
|
|
6
|
+
image: "[[spiked-mace.svg]]"
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
|
|
10
|
+
|
|
11
|
+
The mace regains 1d3 expended charges daily at dawn.
|
package/world/items/Mace.md
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: simple melee weapon
|
|
3
|
-
cost: 5 gp
|
|
4
|
-
damage: 1d6 bludgeoning
|
|
5
|
-
weight: 4 lb
|
|
6
|
-
bonus: 0
|
|
7
|
-
attack: "best(str-mod, dex-mod / has(features, Martial Arts)) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Mace), has(weapon-proficiencies, maces)) + bonus"
|
|
8
|
-
damage-roll: "dice(1d6, martial-arts) + best(str-mod, dex-mod / has(features, Martial Arts)) + bonus + 2 * has(fighting-styles, Dueling) bludgeoning"
|
|
9
|
-
image: "[[flanged-mace.svg]]"
|
|
10
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: simple melee weapon
|
|
3
|
+
cost: 5 gp
|
|
4
|
+
damage: 1d6 bludgeoning
|
|
5
|
+
weight: 4 lb
|
|
6
|
+
bonus: 0
|
|
7
|
+
attack: "best(str-mod, dex-mod / has(features, Martial Arts)) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Mace), has(weapon-proficiencies, maces)) + bonus"
|
|
8
|
+
damage-roll: "dice(1d6, martial-arts) + best(str-mod, dex-mod / has(features, Martial Arts)) + bonus + 2 * has(fighting-styles, Dueling) bludgeoning"
|
|
9
|
+
image: "[[flanged-mace.svg]]"
|
|
10
|
+
---
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: adventuring gear
|
|
3
|
-
cost: 100 gp
|
|
4
|
-
image: "[[magnifying-glass.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
|
|
1
|
+
---
|
|
2
|
+
category: adventuring gear
|
|
3
|
+
cost: 100 gp
|
|
4
|
+
image: "[[magnifying-glass.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
|