@rpgengine/system-5e 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +41 -41
- package/dist/dying.js +28 -10
- package/dist/page-style.js +631 -631
- package/dist/page.js +6 -6
- package/instructions/import.md +1 -1
- package/instructions/level-up.md +1 -1
- package/instructions/mentor-tutorial.md +1 -1
- package/instructions/quest-ends.md +1 -1
- package/package.json +10 -5
- package/rules/Adventuring.md +228 -228
- package/rules/Beyond 1st Level.md +241 -241
- package/rules/Combat.md +504 -504
- package/rules/Conditions.md +110 -110
- package/rules/Diseases.md +41 -41
- package/rules/Equipment.md +731 -731
- package/rules/Fantasy-Historical Pantheons.md +112 -112
- package/rules/Madness.md +72 -72
- package/rules/Magic Items.md +142 -142
- package/rules/Monsters.md +403 -403
- package/rules/Nonplayer Characters.md +15 -15
- package/rules/Objects.md +40 -40
- package/rules/Poisons.md +64 -64
- package/rules/Races.md +33 -33
- package/rules/Spellcasting.md +225 -225
- package/rules/The Planes of Existence.md +59 -59
- package/rules/Traps.md +170 -170
- package/rules/Using Ability Scores.md +394 -394
- package/versions/srd-5.1/system.yaml +2 -2
- package/words/ar.yaml +533 -533
- package/words/cs.yaml +533 -533
- package/words/da.yaml +533 -533
- package/words/de.yaml +533 -533
- package/words/el.yaml +533 -533
- package/words/en.yaml +20 -20
- package/words/es.yaml +533 -533
- package/words/fi.yaml +533 -533
- package/words/he.yaml +533 -533
- package/words/hi.yaml +533 -533
- package/words/hu.yaml +533 -533
- package/words/is.yaml +533 -533
- package/words/it.yaml +575 -575
- package/words/ja.yaml +533 -533
- package/words/ko.yaml +533 -533
- package/words/nb.yaml +533 -533
- package/words/nl.yaml +533 -533
- package/words/pl.yaml +533 -533
- package/words/pt.yaml +533 -533
- package/words/ro.yaml +533 -533
- package/words/ru.yaml +533 -533
- package/words/sv.yaml +533 -533
- package/words/tr.yaml +533 -533
- package/words/uk.yaml +533 -533
- package/words/zh.yaml +533 -533
- package/world/creatures/Aboleth.md +66 -66
- package/world/creatures/Acolyte.md +37 -37
- package/world/creatures/Adult Black Dragon.md +71 -71
- package/world/creatures/Adult Blue Dragon.md +68 -68
- package/world/creatures/Adult Brass Dragon.md +72 -72
- package/world/creatures/Adult Bronze Dragon.md +80 -80
- package/world/creatures/Adult Copper Dragon.md +72 -72
- package/world/creatures/Adult Gold Dragon.md +80 -80
- package/world/creatures/Adult Green Dragon.md +72 -72
- package/world/creatures/Adult Red Dragon.md +68 -68
- package/world/creatures/Adult Silver Dragon.md +76 -76
- package/world/creatures/Adult White Dragon.md +72 -72
- package/world/creatures/Air Elemental.md +43 -43
- package/world/creatures/Ancient Black Dragon.md +71 -71
- package/world/creatures/Ancient Blue Dragon.md +68 -68
- package/world/creatures/Ancient Brass Dragon.md +77 -77
- package/world/creatures/Ancient Bronze Dragon.md +80 -80
- package/world/creatures/Ancient Copper Dragon.md +77 -77
- package/world/creatures/Ancient Gold Dragon.md +80 -80
- package/world/creatures/Ancient Green Dragon.md +72 -72
- package/world/creatures/Ancient Red Dragon.md +68 -68
- package/world/creatures/Ancient Silver Dragon.md +76 -76
- package/world/creatures/Ancient White Dragon.md +72 -72
- package/world/creatures/Androsphinx.md +83 -83
- package/world/creatures/Animated Armor.md +39 -39
- package/world/creatures/Ankheg.md +31 -31
- package/world/creatures/Ape.md +32 -32
- package/world/creatures/Archmage.md +63 -63
- package/world/creatures/Assassin.md +48 -48
- package/world/creatures/Awakened Shrub.md +34 -34
- package/world/creatures/Awakened Tree.md +35 -35
- package/world/creatures/Axe Beak.md +26 -26
- package/world/creatures/Azer.md +40 -40
- package/world/creatures/Baboon.md +30 -30
- package/world/creatures/Badger.md +31 -31
- package/world/creatures/Balor.md +55 -55
- package/world/creatures/Bandit Captain.md +45 -45
- package/world/creatures/Bandit.md +33 -33
- package/world/creatures/Barbed Devil.md +52 -52
- package/world/creatures/Basilisk.md +35 -35
- package/world/creatures/Bat.md +34 -34
- package/world/creatures/Bearded Devil.md +48 -48
- package/world/creatures/Behir.md +44 -44
- package/world/creatures/Berserker.md +33 -33
- package/world/creatures/Black Bear.md +38 -38
- package/world/creatures/Black Dragon Wyrmling.md +41 -41
- package/world/creatures/Black Pudding.md +46 -46
- package/world/creatures/Blink Dog.md +36 -36
- package/world/creatures/Blood Hawk.md +36 -36
- package/world/creatures/Blue Dragon Wyrmling.md +36 -36
- package/world/creatures/Boar.md +33 -33
- package/world/creatures/Bone Devil.md +47 -47
- package/world/creatures/Brass Dragon Wyrmling.md +40 -40
- package/world/creatures/Bronze Dragon Wyrmling.md +45 -45
- package/world/creatures/Brown Bear.md +38 -38
- package/world/creatures/Bugbear.md +39 -39
- package/world/creatures/Bulette.md +37 -37
- package/world/creatures/Camel.md +24 -24
- package/world/creatures/Cat.md +31 -31
- package/world/creatures/Centaur.md +40 -40
- package/world/creatures/Chain Devil.md +52 -52
- package/world/creatures/Chimera.md +41 -41
- package/world/creatures/Chuul.md +45 -45
- package/world/creatures/Clay Golem.md +52 -52
- package/world/creatures/Cloaker.md +56 -56
- package/world/creatures/Cloud Giant.md +46 -46
- package/world/creatures/Cockatrice.md +26 -26
- package/world/creatures/Commoner.md +27 -27
- package/world/creatures/Constrictor Snake.md +29 -29
- package/world/creatures/Copper Dragon Wyrmling.md +40 -40
- package/world/creatures/Couatl.md +54 -54
- package/world/creatures/Crab.md +33 -33
- package/world/creatures/Crocodile.md +32 -32
- package/world/creatures/Cult Fanatic.md +46 -46
- package/world/creatures/Cultist.md +34 -34
- package/world/creatures/Darkmantle.md +42 -42
- package/world/creatures/Death Dog.md +36 -36
- package/world/creatures/Deep Gnome (Svirfneblin).md +46 -46
- package/world/creatures/Deer.md +24 -24
- package/world/creatures/Deva.md +57 -57
- package/world/creatures/Dire Wolf.md +34 -34
- package/world/creatures/Djinni.md +50 -50
- package/world/creatures/Doppelganger.md +45 -45
- package/world/creatures/Draft Horse.md +24 -24
- package/world/creatures/Dragon Turtle.md +47 -47
- package/world/creatures/Dragonborn.md +58 -58
- package/world/creatures/Dretch.md +39 -39
- package/world/creatures/Drider.md +58 -58
- package/world/creatures/Drow Elf.md +46 -46
- package/world/creatures/Druid (creature).md +41 -41
- package/world/creatures/Dryad.md +53 -53
- package/world/creatures/Duergar.md +45 -45
- package/world/creatures/Dust Mephit.md +42 -42
- package/world/creatures/Dwarf.md +49 -49
- package/world/creatures/Eagle.md +31 -31
- package/world/creatures/Earth Elemental.md +44 -44
- package/world/creatures/Efreeti.md +48 -48
- package/world/creatures/Elephant.md +33 -33
- package/world/creatures/Elf.md +44 -44
- package/world/creatures/Elk.md +32 -32
- package/world/creatures/Erinyes.md +51 -51
- package/world/creatures/Ettercap.md +48 -48
- package/world/creatures/Ettin.md +42 -42
- package/world/creatures/Fire Elemental.md +43 -43
- package/world/creatures/Fire Giant.md +35 -35
- package/world/creatures/Flesh Golem.md +53 -53
- package/world/creatures/Flying Snake.md +34 -34
- package/world/creatures/Flying Sword.md +38 -38
- package/world/creatures/Frog.md +32 -32
- package/world/creatures/Frost Giant.md +35 -35
- package/world/creatures/Gargoyle.md +42 -42
- package/world/creatures/Gelatinous Cube.md +49 -49
- package/world/creatures/Ghast.md +40 -40
- package/world/creatures/Ghost.md +49 -49
- package/world/creatures/Ghoul.md +31 -31
- package/world/creatures/Giant Ape.md +32 -32
- package/world/creatures/Giant Badger.md +37 -37
- package/world/creatures/Giant Bat.md +34 -34
- package/world/creatures/Giant Boar.md +33 -33
- package/world/creatures/Giant Centipede.md +27 -27
- package/world/creatures/Giant Constrictor Snake.md +30 -30
- package/world/creatures/Giant Crab.md +33 -33
- package/world/creatures/Giant Crocodile.md +38 -38
- package/world/creatures/Giant Eagle.md +40 -40
- package/world/creatures/Giant Elk.md +37 -37
- package/world/creatures/Giant Fire Beetle.md +33 -33
- package/world/creatures/Giant Frog.md +40 -40
- package/world/creatures/Giant Goat.md +33 -33
- package/world/creatures/Giant Hyena.md +30 -30
- package/world/creatures/Giant Lizard.md +29 -29
- package/world/creatures/Giant Octopus.md +41 -41
- package/world/creatures/Giant Owl.md +38 -38
- package/world/creatures/Giant Poisonous Snake.md +27 -27
- package/world/creatures/Giant Rat.md +39 -39
- package/world/creatures/Giant Scorpion.md +32 -32
- package/world/creatures/Giant Sea Horse.md +36 -36
- package/world/creatures/Giant Shark.md +38 -38
- package/world/creatures/Giant Spider.md +45 -45
- package/world/creatures/Giant Toad.md +39 -39
- package/world/creatures/Giant Vulture.md +43 -43
- package/world/creatures/Giant Wasp.md +25 -25
- package/world/creatures/Giant Weasel.md +31 -31
- package/world/creatures/Giant Wolf Spider.md +41 -41
- package/world/creatures/Gibbering Mouther.md +41 -41
- package/world/creatures/Glabrezu.md +48 -48
- package/world/creatures/Gladiator.md +49 -49
- package/world/creatures/Gnoll.md +38 -38
- package/world/creatures/Gnome.md +37 -37
- package/world/creatures/Goat.md +32 -32
- package/world/creatures/Goblin.md +36 -36
- package/world/creatures/Gold Dragon Wyrmling.md +45 -45
- package/world/creatures/Gorgon.md +39 -39
- package/world/creatures/Gray Ooze.md +42 -42
- package/world/creatures/Green Dragon Wyrmling.md +42 -42
- package/world/creatures/Green Hag.md +49 -49
- package/world/creatures/Grick.md +39 -39
- package/world/creatures/Griffon.md +38 -38
- package/world/creatures/Grimlock.md +39 -39
- package/world/creatures/Guard.md +29 -29
- package/world/creatures/Guardian Naga.md +55 -55
- package/world/creatures/Gynosphinx.md +72 -72
- package/world/creatures/Half-Elf.md +40 -40
- package/world/creatures/Half-Orc.md +44 -44
- package/world/creatures/Half-Red Dragon Veteran.md +42 -42
- package/world/creatures/Halfling.md +39 -39
- package/world/creatures/Harpy.md +39 -39
- package/world/creatures/Hawk.md +31 -31
- package/world/creatures/Hell Hound.md +40 -40
- package/world/creatures/Hezrou.md +45 -45
- package/world/creatures/High Elf.md +22 -22
- package/world/creatures/Hill Dwarf.md +16 -16
- package/world/creatures/Hill Giant.md +33 -33
- package/world/creatures/Hippogriff.md +37 -37
- package/world/creatures/Hobgoblin.md +35 -35
- package/world/creatures/Homunculus.md +35 -35
- package/world/creatures/Horned Devil.md +49 -49
- package/world/creatures/Human.md +29 -29
- package/world/creatures/Hunter Shark.md +38 -38
- package/world/creatures/Hydra.md +49 -49
- package/world/creatures/Hyena.md +30 -30
- package/world/creatures/Ice Devil.md +56 -56
- package/world/creatures/Ice Mephit.md +45 -45
- package/world/creatures/Imp.md +45 -45
- package/world/creatures/Invisible Stalker.md +42 -42
- package/world/creatures/Iron Golem.md +52 -52
- package/world/creatures/Jackal.md +33 -33
- package/world/creatures/Killer Whale.md +39 -39
- package/world/creatures/Knight.md +48 -48
- package/world/creatures/Kobold.md +37 -37
- package/world/creatures/Kraken.md +70 -70
- package/world/creatures/Lamia.md +46 -46
- package/world/creatures/Lemure.md +37 -37
- package/world/creatures/Lich.md +84 -84
- package/world/creatures/Lightfoot Halfling.md +18 -18
- package/world/creatures/Lion.md +42 -42
- package/world/creatures/Lizard.md +26 -26
- package/world/creatures/Lizardfolk.md +45 -45
- package/world/creatures/Mage.md +47 -47
- package/world/creatures/Magma Mephit.md +45 -45
- package/world/creatures/Magmin.md +37 -37
- package/world/creatures/Mammoth.md +35 -35
- package/world/creatures/Manticore.md +42 -42
- package/world/creatures/Marilith.md +56 -56
- package/world/creatures/Mastiff.md +32 -32
- package/world/creatures/Medusa.md +46 -46
- package/world/creatures/Merfolk.md +32 -32
- package/world/creatures/Merrow.md +42 -42
- package/world/creatures/Mimic.md +46 -46
- package/world/creatures/Minotaur Skeleton.md +38 -38
- package/world/creatures/Minotaur.md +42 -42
- package/world/creatures/Mule.md +32 -32
- package/world/creatures/Mummy Lord.md +83 -83
- package/world/creatures/Mummy.md +38 -38
- package/world/creatures/Nalfeshnee.md +49 -49
- package/world/creatures/Night Hag.md +50 -50
- package/world/creatures/Nightmare.md +39 -39
- package/world/creatures/Noble.md +36 -36
- package/world/creatures/Ochre Jelly.md +42 -42
- package/world/creatures/Octopus.md +41 -41
- package/world/creatures/Ogre Zombie.md +34 -34
- package/world/creatures/Ogre.md +30 -30
- package/world/creatures/Oni.md +53 -53
- package/world/creatures/Orc.md +36 -36
- package/world/creatures/Otyugh.md +42 -42
- package/world/creatures/Owl.md +35 -35
- package/world/creatures/Owlbear.md +38 -38
- package/world/creatures/Panther.md +37 -37
- package/world/creatures/Pegasus.md +28 -28
- package/world/creatures/Phase Spider.md +41 -41
- package/world/creatures/Pit Fiend.md +61 -61
- package/world/creatures/Planetar.md +56 -56
- package/world/creatures/Plesiosaurus.md +32 -32
- package/world/creatures/Poisonous Snake.md +26 -26
- package/world/creatures/Polar Bear.md +38 -38
- package/world/creatures/Pony.md +24 -24
- package/world/creatures/Priest.md +47 -47
- package/world/creatures/Pseudodragon.md +44 -44
- package/world/creatures/Purple Worm.md +42 -42
- package/world/creatures/Quasit.md +44 -44
- package/world/creatures/Quipper.md +36 -36
- package/world/creatures/Rakshasa.md +45 -45
- package/world/creatures/Rat.md +30 -30
- package/world/creatures/Raven.md +31 -31
- package/world/creatures/Red Dragon Wyrmling.md +36 -36
- package/world/creatures/Reef Shark.md +38 -38
- package/world/creatures/Remorhaz.md +39 -39
- package/world/creatures/Rhinoceros.md +30 -30
- package/world/creatures/Riding Horse.md +24 -24
- package/world/creatures/Roc.md +39 -39
- package/world/creatures/Rock Gnome.md +27 -27
- package/world/creatures/Roper.md +48 -48
- package/world/creatures/Rug of Smothering.md +38 -38
- package/world/creatures/Rust Monster.md +39 -39
- package/world/creatures/Saber-Toothed Tiger.md +36 -36
- package/world/creatures/Sahuagin.md +49 -49
- package/world/creatures/Salamander.md +44 -44
- package/world/creatures/Satyr.md +38 -38
- package/world/creatures/Scorpion.md +26 -26
- package/world/creatures/Scout.md +40 -40
- package/world/creatures/Sea Hag.md +46 -46
- package/world/creatures/Sea Horse.md +25 -25
- package/world/creatures/Shadow.md +45 -45
- package/world/creatures/Shambling Mound.md +42 -42
- package/world/creatures/Shield Guardian.md +49 -49
- package/world/creatures/Shrieker.md +31 -31
- package/world/creatures/Silver Dragon Wyrmling.md +39 -39
- package/world/creatures/Skeleton.md +33 -33
- package/world/creatures/Solar.md +77 -77
- package/world/creatures/Specter.md +38 -38
- package/world/creatures/Spider.md +38 -38
- package/world/creatures/Spirit Naga.md +50 -50
- package/world/creatures/Sprite.md +37 -37
- package/world/creatures/Spy.md +42 -42
- package/world/creatures/Steam Mephit.md +40 -40
- package/world/creatures/Stirge.md +29 -29
- package/world/creatures/Stone Giant.md +45 -45
- package/world/creatures/Stone Golem.md +46 -46
- package/world/creatures/Storm Giant.md +51 -51
- package/world/creatures/Succubus-Incubus.md +50 -50
- package/world/creatures/Swarm of Bats.md +39 -39
- package/world/creatures/Swarm of Insects.md +52 -52
- package/world/creatures/Swarm of Poisonous Snakes.md +33 -33
- package/world/creatures/Swarm of Quippers.md +39 -39
- package/world/creatures/Swarm of Rats.md +35 -35
- package/world/creatures/Swarm of Ravens.md +33 -33
- package/world/creatures/Tarrasque.md +78 -78
- package/world/creatures/Thug.md +40 -40
- package/world/creatures/Tiefling.md +40 -40
- package/world/creatures/Tiger.md +37 -37
- package/world/creatures/Treant.md +45 -45
- package/world/creatures/Tribal Warrior.md +33 -33
- package/world/creatures/Triceratops.md +33 -33
- package/world/creatures/Troll.md +42 -42
- package/world/creatures/Tyrannosaurus Rex.md +32 -32
- package/world/creatures/Unicorn.md +71 -71
- package/world/creatures/Vampire Spawn.md +55 -55
- package/world/creatures/Vampire.md +93 -93
- package/world/creatures/Veteran.md +38 -38
- package/world/creatures/Violet Fungus.md +34 -34
- package/world/creatures/Vrock.md +49 -49
- package/world/creatures/Vulture.md +34 -34
- package/world/creatures/Warhorse Skeleton.md +29 -29
- package/world/creatures/Warhorse.md +29 -29
- package/world/creatures/Water Elemental.md +47 -47
- package/world/creatures/Weasel.md +30 -30
- package/world/creatures/Werebear.md +45 -45
- package/world/creatures/Wereboar.md +45 -45
- package/world/creatures/Wererat.md +45 -45
- package/world/creatures/Weretiger.md +51 -51
- package/world/creatures/Werewolf.md +45 -45
- package/world/creatures/White Dragon Wyrmling.md +37 -37
- package/world/creatures/Wight.md +47 -47
- package/world/creatures/Will-o'-Wisp.md +47 -47
- package/world/creatures/Winter Wolf.md +44 -44
- package/world/creatures/Wolf.md +34 -34
- package/world/creatures/Worg.md +35 -35
- package/world/creatures/Wraith.md +41 -41
- package/world/creatures/Wyvern.md +37 -37
- package/world/creatures/Xorn.md +48 -48
- package/world/creatures/Young Black Dragon.md +47 -47
- package/world/creatures/Young Blue Dragon.md +42 -42
- package/world/creatures/Young Brass Dragon.md +46 -46
- package/world/creatures/Young Bronze Dragon.md +51 -51
- package/world/creatures/Young Copper Dragon.md +46 -46
- package/world/creatures/Young Gold Dragon.md +51 -51
- package/world/creatures/Young Green Dragon.md +48 -48
- package/world/creatures/Young Red Dragon.md +42 -42
- package/world/creatures/Young Silver Dragon.md +45 -45
- package/world/creatures/Young White Dragon.md +48 -48
- package/world/creatures/Zombie.md +34 -34
- package/world/items/Abacus.md +6 -6
- package/world/items/Acid.md +9 -9
- package/world/items/Adamantine Armor.md +7 -7
- package/world/items/Alchemist's Fire.md +9 -9
- package/world/items/Alchemist's Supplies.md +8 -8
- package/world/items/Ammunition, +1, +2, or +3.md +7 -7
- package/world/items/Amulet of Health.md +9 -9
- package/world/items/Amulet of Proof against Detection and Location.md +8 -8
- package/world/items/Amulet of the Planes.md +8 -8
- package/world/items/Amulet.md +8 -8
- package/world/items/Animated Shield.md +8 -8
- package/world/items/Antitoxin.md +8 -8
- package/world/items/Apparatus of the Crab.md +38 -38
- package/world/items/Armor of Invulnerability.md +9 -9
- package/world/items/Armor of Resistance.md +16 -16
- package/world/items/Armor of Vulnerability.md +10 -10
- package/world/items/Armor, +1, +2, or +3.md +7 -7
- package/world/items/Arrow of Slaying.md +11 -11
- package/world/items/Arrow-Catching Shield.md +8 -8
- package/world/items/Arrows.md +8 -8
- package/world/items/Backpack.md +6 -6
- package/world/items/Bag of Beans.md +26 -26
- package/world/items/Bag of Devouring.md +13 -13
- package/world/items/Bag of Holding.md +13 -13
- package/world/items/Bag of Tricks.md +52 -52
- package/world/items/Bagpipes.md +8 -8
- package/world/items/Ball Bearings.md +9 -9
- package/world/items/Barding.md +8 -8
- package/world/items/Barrel.md +6 -6
- package/world/items/Basic Poison.md +8 -8
- package/world/items/Basket.md +6 -6
- package/world/items/Battleaxe.md +11 -11
- package/world/items/Bead of Force.md +11 -11
- package/world/items/Bedroll.md +6 -6
- package/world/items/Bell.md +5 -5
- package/world/items/Belt of Dwarvenkind.md +19 -19
- package/world/items/Belt of Giant Strength.md +18 -18
- package/world/items/Berserker Axe.md +12 -12
- package/world/items/Bit and Bridle.md +6 -6
- package/world/items/Blanket.md +6 -6
- package/world/items/Block and Tackle.md +8 -8
- package/world/items/Blowgun Needles.md +8 -8
- package/world/items/Blowgun.md +11 -11
- package/world/items/Book.md +8 -8
- package/world/items/Boots of Elvenkind.md +7 -7
- package/world/items/Boots of Levitation.md +8 -8
- package/world/items/Boots of Speed.md +10 -10
- package/world/items/Boots of Striding and Springing.md +8 -8
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package/world/topics/Fighter.md
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---
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category: class
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hit-die: d10
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save-proficiencies: [str, con]
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armor-proficiencies: [all armor, shields]
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weapon-proficiencies: [simple weapons, martial weapons]
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---
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**The Fighter**
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| Level | Proficiency Bonus | Features |
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| 1st | +2 | Fighting Style, Second Wind |
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| 3rd | +2 | Martial Archetype |
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| 4th | +2 | Ability Score Improvement |
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| 5th | +3 | Extra Attack |
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| 8th | +3 | Ability Score Improvement |
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## Class Features
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As a fighter, you gain the following class features.
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### Hit Points
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**Hit Dice:** 1d10 per fighter level
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**Hit Points at 1st Level:** 10 + your Constitution modifier
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**Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per fighter level after 1st
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### Proficiencies
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**Armor:** All armor, shields
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**Weapons:** Simple weapons, martial weapons
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**Tools:** None
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**Saving Throws:** Strength, Constitution
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**Skills:** Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
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### Equipment
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You start with the following equipment, in addition to the equipment granted by your background:
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- (*a*) a martial weapon and a shield or (*b*) two martial weapons
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- (*a*) a light crossbow and 20 bolts or (*b*) two handaxes
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### Fighting Style
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You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
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-
|
|
66
|
-
#### Archery
|
|
67
|
-
You gain a +2 bonus to attack rolls you make with ranged weapons.
|
|
68
|
-
|
|
69
|
-
#### Defense
|
|
70
|
-
While you are wearing armor, you gain a +1 bonus to AC.
|
|
71
|
-
|
|
72
|
-
#### Dueling
|
|
73
|
-
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
|
|
74
|
-
|
|
75
|
-
#### Great Weapon Fighting
|
|
76
|
-
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
|
|
77
|
-
|
|
78
|
-
#### Protection
|
|
79
|
-
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
|
|
80
|
-
|
|
81
|
-
#### Two-Weapon Fighting
|
|
82
|
-
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
|
|
83
|
-
|
|
84
|
-
### Second Wind
|
|
85
|
-
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
|
|
86
|
-
|
|
87
|
-
### Action Surge
|
|
88
|
-
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
|
|
89
|
-
|
|
90
|
-
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
|
|
91
|
-
|
|
92
|
-
### Martial Archetype
|
|
93
|
-
At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
|
|
94
|
-
|
|
95
|
-
### Ability Score Improvement
|
|
96
|
-
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
|
|
97
|
-
|
|
98
|
-
### Extra Attack
|
|
99
|
-
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
|
|
100
|
-
|
|
101
|
-
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
|
|
102
|
-
|
|
103
|
-
### Indomitable
|
|
104
|
-
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.
|
|
105
|
-
|
|
106
|
-
You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
|
|
107
|
-
|
|
108
|
-
## Martial Archetypes
|
|
109
|
-
Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.
|
|
1
|
+
---
|
|
2
|
+
category: class
|
|
3
|
+
hit-die: d10
|
|
4
|
+
save-proficiencies: [str, con]
|
|
5
|
+
armor-proficiencies: [all armor, shields]
|
|
6
|
+
weapon-proficiencies: [simple weapons, martial weapons]
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
**The Fighter**
|
|
10
|
+
|
|
11
|
+
| Level | Proficiency Bonus | Features |
|
|
12
|
+
|---|---|---|
|
|
13
|
+
| 1st | +2 | Fighting Style, Second Wind |
|
|
14
|
+
| 2nd | +2 | Action Surge (one use) |
|
|
15
|
+
| 3rd | +2 | Martial Archetype |
|
|
16
|
+
| 4th | +2 | Ability Score Improvement |
|
|
17
|
+
| 5th | +3 | Extra Attack |
|
|
18
|
+
| 6th | +3 | Ability Score Improvement |
|
|
19
|
+
| 7th | +3 | Martial Archetype feature |
|
|
20
|
+
| 8th | +3 | Ability Score Improvement |
|
|
21
|
+
| 9th | +4 | Indomitable (one use) |
|
|
22
|
+
| 10th | +4 | Martial Archetype feature |
|
|
23
|
+
| 11th | +4 | Extra Attack (2) |
|
|
24
|
+
| 12th | +4 | Ability Score Improvement |
|
|
25
|
+
| 13th | +5 | Indomitable (two uses) |
|
|
26
|
+
| 14th | +5 | Ability Score Improvement |
|
|
27
|
+
| 15th | +5 | Martial Archetype feature |
|
|
28
|
+
| 16th | +5 | Ability Score Improvement |
|
|
29
|
+
| 17th | +6 | Action Surge (two uses), Indomitable (three uses) |
|
|
30
|
+
| 18th | +6 | Martial Archetype feature |
|
|
31
|
+
| 19th | +6 | Ability Score Improvement |
|
|
32
|
+
| 20th | +6 | Extra Attack (3) |
|
|
33
|
+
|
|
34
|
+
## Class Features
|
|
35
|
+
As a fighter, you gain the following class features.
|
|
36
|
+
|
|
37
|
+
### Hit Points
|
|
38
|
+
**Hit Dice:** 1d10 per fighter level
|
|
39
|
+
|
|
40
|
+
**Hit Points at 1st Level:** 10 + your Constitution modifier
|
|
41
|
+
|
|
42
|
+
**Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per fighter level after 1st
|
|
43
|
+
|
|
44
|
+
### Proficiencies
|
|
45
|
+
**Armor:** All armor, shields
|
|
46
|
+
|
|
47
|
+
**Weapons:** Simple weapons, martial weapons
|
|
48
|
+
|
|
49
|
+
**Tools:** None
|
|
50
|
+
|
|
51
|
+
**Saving Throws:** Strength, Constitution
|
|
52
|
+
|
|
53
|
+
**Skills:** Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
|
|
54
|
+
|
|
55
|
+
### Equipment
|
|
56
|
+
You start with the following equipment, in addition to the equipment granted by your background:
|
|
57
|
+
|
|
58
|
+
- (*a*) chain mail or (*b*) leather armor, longbow, and 20 arrows
|
|
59
|
+
- (*a*) a martial weapon and a shield or (*b*) two martial weapons
|
|
60
|
+
- (*a*) a light crossbow and 20 bolts or (*b*) two handaxes
|
|
61
|
+
- (*a*) a dungeoneer's pack or (*b*) an explorer's pack
|
|
62
|
+
|
|
63
|
+
### Fighting Style
|
|
64
|
+
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
|
|
65
|
+
|
|
66
|
+
#### Archery
|
|
67
|
+
You gain a +2 bonus to attack rolls you make with ranged weapons.
|
|
68
|
+
|
|
69
|
+
#### Defense
|
|
70
|
+
While you are wearing armor, you gain a +1 bonus to AC.
|
|
71
|
+
|
|
72
|
+
#### Dueling
|
|
73
|
+
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
|
|
74
|
+
|
|
75
|
+
#### Great Weapon Fighting
|
|
76
|
+
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
|
|
77
|
+
|
|
78
|
+
#### Protection
|
|
79
|
+
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
|
|
80
|
+
|
|
81
|
+
#### Two-Weapon Fighting
|
|
82
|
+
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
|
|
83
|
+
|
|
84
|
+
### Second Wind
|
|
85
|
+
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
|
|
86
|
+
|
|
87
|
+
### Action Surge
|
|
88
|
+
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
|
|
89
|
+
|
|
90
|
+
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
|
|
91
|
+
|
|
92
|
+
### Martial Archetype
|
|
93
|
+
At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
|
|
94
|
+
|
|
95
|
+
### Ability Score Improvement
|
|
96
|
+
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
|
|
97
|
+
|
|
98
|
+
### Extra Attack
|
|
99
|
+
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
|
|
100
|
+
|
|
101
|
+
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
|
|
102
|
+
|
|
103
|
+
### Indomitable
|
|
104
|
+
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.
|
|
105
|
+
|
|
106
|
+
You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
|
|
107
|
+
|
|
108
|
+
## Martial Archetypes
|
|
109
|
+
Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.
|
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 1
|
|
4
|
-
school: conjuration
|
|
5
|
-
ritual: true
|
|
6
|
-
casting-time: 1 hour
|
|
7
|
-
range: 10 feet
|
|
8
|
-
components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
|
|
9
|
-
duration: Instantaneous
|
|
10
|
-
spell-lists: [Wizard]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
|
|
14
|
-
|
|
15
|
-
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
|
|
16
|
-
|
|
17
|
-
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again
|
|
18
|
-
|
|
19
|
-
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
|
|
20
|
-
|
|
21
|
-
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
|
|
22
|
-
|
|
23
|
-
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
|
|
24
|
-
|
|
25
|
-
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 1
|
|
4
|
+
school: conjuration
|
|
5
|
+
ritual: true
|
|
6
|
+
casting-time: 1 hour
|
|
7
|
+
range: 10 feet
|
|
8
|
+
components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
|
|
9
|
+
duration: Instantaneous
|
|
10
|
+
spell-lists: [Wizard]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
|
|
14
|
+
|
|
15
|
+
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
|
|
16
|
+
|
|
17
|
+
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again
|
|
18
|
+
|
|
19
|
+
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
|
|
20
|
+
|
|
21
|
+
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
|
|
22
|
+
|
|
23
|
+
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
|
|
24
|
+
|
|
25
|
+
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
|
|
@@ -1,20 +1,20 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 2
|
|
4
|
-
school: conjuration
|
|
5
|
-
casting-time: 10 minutes
|
|
6
|
-
range: 30 feet
|
|
7
|
-
components: V, S
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Paladin]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
|
|
13
|
-
|
|
14
|
-
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
|
|
15
|
-
|
|
16
|
-
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
|
|
17
|
-
|
|
18
|
-
While your steed is within 1 mile of you, you can communicate with it telepathically.
|
|
19
|
-
|
|
20
|
-
You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 2
|
|
4
|
+
school: conjuration
|
|
5
|
+
casting-time: 10 minutes
|
|
6
|
+
range: 30 feet
|
|
7
|
+
components: V, S
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Paladin]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
|
|
13
|
+
|
|
14
|
+
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
|
|
15
|
+
|
|
16
|
+
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
|
|
17
|
+
|
|
18
|
+
While your steed is within 1 mile of you, you can communicate with it telepathically.
|
|
19
|
+
|
|
20
|
+
You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 2
|
|
4
|
-
school: divination
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: 120 feet
|
|
7
|
-
components: V, S
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Cleric, Druid, Ranger]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
|
|
13
|
-
|
|
14
|
-
This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 2
|
|
4
|
+
school: divination
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: 120 feet
|
|
7
|
+
components: V, S
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Cleric, Druid, Ranger]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
|
|
13
|
+
|
|
14
|
+
This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
|
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 6
|
|
4
|
-
school: divination
|
|
5
|
-
casting-time: 1 minute
|
|
6
|
-
range: Self
|
|
7
|
-
components: V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find)
|
|
8
|
-
duration: Concentration, up to 1 day
|
|
9
|
-
concentration: true
|
|
10
|
-
spell-lists: [Bard, Cleric, Druid]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails.
|
|
14
|
-
|
|
15
|
-
For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 6
|
|
4
|
+
school: divination
|
|
5
|
+
casting-time: 1 minute
|
|
6
|
+
range: Self
|
|
7
|
+
components: V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find)
|
|
8
|
+
duration: Concentration, up to 1 day
|
|
9
|
+
concentration: true
|
|
10
|
+
spell-lists: [Bard, Cleric, Druid]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails.
|
|
14
|
+
|
|
15
|
+
For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 7
|
|
4
|
-
school: necromancy
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: 60 feet
|
|
7
|
-
components: V, S
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Sorcerer, Warlock, Wizard]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
|
|
13
|
-
|
|
14
|
-
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 7
|
|
4
|
+
school: necromancy
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: 60 feet
|
|
7
|
+
components: V, S
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Sorcerer, Warlock, Wizard]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
|
|
13
|
+
|
|
14
|
+
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 0
|
|
4
|
-
school: evocation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: 120 feet
|
|
7
|
-
components: V, S
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Sorcerer, Wizard]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
|
|
13
|
-
|
|
14
|
-
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 0
|
|
4
|
+
school: evocation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: 120 feet
|
|
7
|
+
components: V, S
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Sorcerer, Wizard]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
|
|
13
|
+
|
|
14
|
+
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
|
|
@@ -1,16 +1,16 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 4
|
|
4
|
-
school: evocation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: Self
|
|
7
|
-
components: V, S, M (a bit of phosphorus or a firefly)
|
|
8
|
-
duration: 10 minutes
|
|
9
|
-
spell-lists: [Wizard]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.
|
|
13
|
-
|
|
14
|
-
The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.
|
|
15
|
-
|
|
16
|
-
In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 4
|
|
4
|
+
school: evocation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: Self
|
|
7
|
+
components: V, S, M (a bit of phosphorus or a firefly)
|
|
8
|
+
duration: 10 minutes
|
|
9
|
+
spell-lists: [Wizard]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.
|
|
13
|
+
|
|
14
|
+
The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.
|
|
15
|
+
|
|
16
|
+
In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 7
|
|
4
|
-
school: evocation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: 150 feet
|
|
7
|
-
components: V, S
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Cleric, Druid, Sorcerer]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.
|
|
13
|
-
|
|
14
|
-
The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If you choose, plant life in the area is unaffected by this spell.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 7
|
|
4
|
+
school: evocation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: 150 feet
|
|
7
|
+
components: V, S
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Cleric, Druid, Sorcerer]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.
|
|
13
|
+
|
|
14
|
+
The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If you choose, plant life in the area is unaffected by this spell.
|
package/world/topics/Fireball.md
CHANGED
|
@@ -1,16 +1,16 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 3
|
|
4
|
-
school: evocation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: 150 feet
|
|
7
|
-
components: V, S, M (a tiny ball of bat guano and sulfur)
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Sorcerer, Wizard]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
|
|
13
|
-
|
|
14
|
-
The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
|
|
15
|
-
|
|
16
|
-
***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 3
|
|
4
|
+
school: evocation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: 150 feet
|
|
7
|
+
components: V, S, M (a tiny ball of bat guano and sulfur)
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Sorcerer, Wizard]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
|
|
13
|
+
|
|
14
|
+
The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
|
|
15
|
+
|
|
16
|
+
***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
|
|
@@ -1,19 +1,19 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 2
|
|
4
|
-
school: evocation
|
|
5
|
-
casting-time: 1 bonus action
|
|
6
|
-
range: Self
|
|
7
|
-
components: V, S, M (leaf of sumac)
|
|
8
|
-
duration: Concentration, up to 10 minutes
|
|
9
|
-
concentration: true
|
|
10
|
-
spell-lists: [Druid]
|
|
11
|
-
---
|
|
12
|
-
|
|
13
|
-
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
|
|
14
|
-
|
|
15
|
-
You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
|
|
16
|
-
|
|
17
|
-
The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
|
|
18
|
-
|
|
19
|
-
***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 2
|
|
4
|
+
school: evocation
|
|
5
|
+
casting-time: 1 bonus action
|
|
6
|
+
range: Self
|
|
7
|
+
components: V, S, M (leaf of sumac)
|
|
8
|
+
duration: Concentration, up to 10 minutes
|
|
9
|
+
concentration: true
|
|
10
|
+
spell-lists: [Druid]
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
|
|
14
|
+
|
|
15
|
+
You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
|
|
16
|
+
|
|
17
|
+
The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
|
|
18
|
+
|
|
19
|
+
***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: spell
|
|
3
|
-
spell-level: 5
|
|
4
|
-
school: evocation
|
|
5
|
-
casting-time: 1 action
|
|
6
|
-
range: 60 feet
|
|
7
|
-
components: V, S, M (pinch of sulfur)
|
|
8
|
-
duration: Instantaneous
|
|
9
|
-
spell-lists: [Cleric]
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
|
|
13
|
-
|
|
14
|
-
***At Higher Levels.*** When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
|
|
1
|
+
---
|
|
2
|
+
category: spell
|
|
3
|
+
spell-level: 5
|
|
4
|
+
school: evocation
|
|
5
|
+
casting-time: 1 action
|
|
6
|
+
range: 60 feet
|
|
7
|
+
components: V, S, M (pinch of sulfur)
|
|
8
|
+
duration: Instantaneous
|
|
9
|
+
spell-lists: [Cleric]
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
|
|
13
|
+
|
|
14
|
+
***At Higher Levels.*** When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
|