@rpgengine/system-5e 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +41 -41
- package/dist/dying.js +28 -10
- package/dist/page-style.js +631 -631
- package/dist/page.js +6 -6
- package/instructions/import.md +1 -1
- package/instructions/level-up.md +1 -1
- package/instructions/mentor-tutorial.md +1 -1
- package/instructions/quest-ends.md +1 -1
- package/package.json +10 -5
- package/rules/Adventuring.md +228 -228
- package/rules/Beyond 1st Level.md +241 -241
- package/rules/Combat.md +504 -504
- package/rules/Conditions.md +110 -110
- package/rules/Diseases.md +41 -41
- package/rules/Equipment.md +731 -731
- package/rules/Fantasy-Historical Pantheons.md +112 -112
- package/rules/Madness.md +72 -72
- package/rules/Magic Items.md +142 -142
- package/rules/Monsters.md +403 -403
- package/rules/Nonplayer Characters.md +15 -15
- package/rules/Objects.md +40 -40
- package/rules/Poisons.md +64 -64
- package/rules/Races.md +33 -33
- package/rules/Spellcasting.md +225 -225
- package/rules/The Planes of Existence.md +59 -59
- package/rules/Traps.md +170 -170
- package/rules/Using Ability Scores.md +394 -394
- package/versions/srd-5.1/system.yaml +2 -2
- package/words/ar.yaml +533 -533
- package/words/cs.yaml +533 -533
- package/words/da.yaml +533 -533
- package/words/de.yaml +533 -533
- package/words/el.yaml +533 -533
- package/words/en.yaml +20 -20
- package/words/es.yaml +533 -533
- package/words/fi.yaml +533 -533
- package/words/he.yaml +533 -533
- package/words/hi.yaml +533 -533
- package/words/hu.yaml +533 -533
- package/words/is.yaml +533 -533
- package/words/it.yaml +575 -575
- package/words/ja.yaml +533 -533
- package/words/ko.yaml +533 -533
- package/words/nb.yaml +533 -533
- package/words/nl.yaml +533 -533
- package/words/pl.yaml +533 -533
- package/words/pt.yaml +533 -533
- package/words/ro.yaml +533 -533
- package/words/ru.yaml +533 -533
- package/words/sv.yaml +533 -533
- package/words/tr.yaml +533 -533
- package/words/uk.yaml +533 -533
- package/words/zh.yaml +533 -533
- package/world/creatures/Aboleth.md +66 -66
- package/world/creatures/Acolyte.md +37 -37
- package/world/creatures/Adult Black Dragon.md +71 -71
- package/world/creatures/Adult Blue Dragon.md +68 -68
- package/world/creatures/Adult Brass Dragon.md +72 -72
- package/world/creatures/Adult Bronze Dragon.md +80 -80
- package/world/creatures/Adult Copper Dragon.md +72 -72
- package/world/creatures/Adult Gold Dragon.md +80 -80
- package/world/creatures/Adult Green Dragon.md +72 -72
- package/world/creatures/Adult Red Dragon.md +68 -68
- package/world/creatures/Adult Silver Dragon.md +76 -76
- package/world/creatures/Adult White Dragon.md +72 -72
- package/world/creatures/Air Elemental.md +43 -43
- package/world/creatures/Ancient Black Dragon.md +71 -71
- package/world/creatures/Ancient Blue Dragon.md +68 -68
- package/world/creatures/Ancient Brass Dragon.md +77 -77
- package/world/creatures/Ancient Bronze Dragon.md +80 -80
- package/world/creatures/Ancient Copper Dragon.md +77 -77
- package/world/creatures/Ancient Gold Dragon.md +80 -80
- package/world/creatures/Ancient Green Dragon.md +72 -72
- package/world/creatures/Ancient Red Dragon.md +68 -68
- package/world/creatures/Ancient Silver Dragon.md +76 -76
- package/world/creatures/Ancient White Dragon.md +72 -72
- package/world/creatures/Androsphinx.md +83 -83
- package/world/creatures/Animated Armor.md +39 -39
- package/world/creatures/Ankheg.md +31 -31
- package/world/creatures/Ape.md +32 -32
- package/world/creatures/Archmage.md +63 -63
- package/world/creatures/Assassin.md +48 -48
- package/world/creatures/Awakened Shrub.md +34 -34
- package/world/creatures/Awakened Tree.md +35 -35
- package/world/creatures/Axe Beak.md +26 -26
- package/world/creatures/Azer.md +40 -40
- package/world/creatures/Baboon.md +30 -30
- package/world/creatures/Badger.md +31 -31
- package/world/creatures/Balor.md +55 -55
- package/world/creatures/Bandit Captain.md +45 -45
- package/world/creatures/Bandit.md +33 -33
- package/world/creatures/Barbed Devil.md +52 -52
- package/world/creatures/Basilisk.md +35 -35
- package/world/creatures/Bat.md +34 -34
- package/world/creatures/Bearded Devil.md +48 -48
- package/world/creatures/Behir.md +44 -44
- package/world/creatures/Berserker.md +33 -33
- package/world/creatures/Black Bear.md +38 -38
- package/world/creatures/Black Dragon Wyrmling.md +41 -41
- package/world/creatures/Black Pudding.md +46 -46
- package/world/creatures/Blink Dog.md +36 -36
- package/world/creatures/Blood Hawk.md +36 -36
- package/world/creatures/Blue Dragon Wyrmling.md +36 -36
- package/world/creatures/Boar.md +33 -33
- package/world/creatures/Bone Devil.md +47 -47
- package/world/creatures/Brass Dragon Wyrmling.md +40 -40
- package/world/creatures/Bronze Dragon Wyrmling.md +45 -45
- package/world/creatures/Brown Bear.md +38 -38
- package/world/creatures/Bugbear.md +39 -39
- package/world/creatures/Bulette.md +37 -37
- package/world/creatures/Camel.md +24 -24
- package/world/creatures/Cat.md +31 -31
- package/world/creatures/Centaur.md +40 -40
- package/world/creatures/Chain Devil.md +52 -52
- package/world/creatures/Chimera.md +41 -41
- package/world/creatures/Chuul.md +45 -45
- package/world/creatures/Clay Golem.md +52 -52
- package/world/creatures/Cloaker.md +56 -56
- package/world/creatures/Cloud Giant.md +46 -46
- package/world/creatures/Cockatrice.md +26 -26
- package/world/creatures/Commoner.md +27 -27
- package/world/creatures/Constrictor Snake.md +29 -29
- package/world/creatures/Copper Dragon Wyrmling.md +40 -40
- package/world/creatures/Couatl.md +54 -54
- package/world/creatures/Crab.md +33 -33
- package/world/creatures/Crocodile.md +32 -32
- package/world/creatures/Cult Fanatic.md +46 -46
- package/world/creatures/Cultist.md +34 -34
- package/world/creatures/Darkmantle.md +42 -42
- package/world/creatures/Death Dog.md +36 -36
- package/world/creatures/Deep Gnome (Svirfneblin).md +46 -46
- package/world/creatures/Deer.md +24 -24
- package/world/creatures/Deva.md +57 -57
- package/world/creatures/Dire Wolf.md +34 -34
- package/world/creatures/Djinni.md +50 -50
- package/world/creatures/Doppelganger.md +45 -45
- package/world/creatures/Draft Horse.md +24 -24
- package/world/creatures/Dragon Turtle.md +47 -47
- package/world/creatures/Dragonborn.md +58 -58
- package/world/creatures/Dretch.md +39 -39
- package/world/creatures/Drider.md +58 -58
- package/world/creatures/Drow Elf.md +46 -46
- package/world/creatures/Druid (creature).md +41 -41
- package/world/creatures/Dryad.md +53 -53
- package/world/creatures/Duergar.md +45 -45
- package/world/creatures/Dust Mephit.md +42 -42
- package/world/creatures/Dwarf.md +49 -49
- package/world/creatures/Eagle.md +31 -31
- package/world/creatures/Earth Elemental.md +44 -44
- package/world/creatures/Efreeti.md +48 -48
- package/world/creatures/Elephant.md +33 -33
- package/world/creatures/Elf.md +44 -44
- package/world/creatures/Elk.md +32 -32
- package/world/creatures/Erinyes.md +51 -51
- package/world/creatures/Ettercap.md +48 -48
- package/world/creatures/Ettin.md +42 -42
- package/world/creatures/Fire Elemental.md +43 -43
- package/world/creatures/Fire Giant.md +35 -35
- package/world/creatures/Flesh Golem.md +53 -53
- package/world/creatures/Flying Snake.md +34 -34
- package/world/creatures/Flying Sword.md +38 -38
- package/world/creatures/Frog.md +32 -32
- package/world/creatures/Frost Giant.md +35 -35
- package/world/creatures/Gargoyle.md +42 -42
- package/world/creatures/Gelatinous Cube.md +49 -49
- package/world/creatures/Ghast.md +40 -40
- package/world/creatures/Ghost.md +49 -49
- package/world/creatures/Ghoul.md +31 -31
- package/world/creatures/Giant Ape.md +32 -32
- package/world/creatures/Giant Badger.md +37 -37
- package/world/creatures/Giant Bat.md +34 -34
- package/world/creatures/Giant Boar.md +33 -33
- package/world/creatures/Giant Centipede.md +27 -27
- package/world/creatures/Giant Constrictor Snake.md +30 -30
- package/world/creatures/Giant Crab.md +33 -33
- package/world/creatures/Giant Crocodile.md +38 -38
- package/world/creatures/Giant Eagle.md +40 -40
- package/world/creatures/Giant Elk.md +37 -37
- package/world/creatures/Giant Fire Beetle.md +33 -33
- package/world/creatures/Giant Frog.md +40 -40
- package/world/creatures/Giant Goat.md +33 -33
- package/world/creatures/Giant Hyena.md +30 -30
- package/world/creatures/Giant Lizard.md +29 -29
- package/world/creatures/Giant Octopus.md +41 -41
- package/world/creatures/Giant Owl.md +38 -38
- package/world/creatures/Giant Poisonous Snake.md +27 -27
- package/world/creatures/Giant Rat.md +39 -39
- package/world/creatures/Giant Scorpion.md +32 -32
- package/world/creatures/Giant Sea Horse.md +36 -36
- package/world/creatures/Giant Shark.md +38 -38
- package/world/creatures/Giant Spider.md +45 -45
- package/world/creatures/Giant Toad.md +39 -39
- package/world/creatures/Giant Vulture.md +43 -43
- package/world/creatures/Giant Wasp.md +25 -25
- package/world/creatures/Giant Weasel.md +31 -31
- package/world/creatures/Giant Wolf Spider.md +41 -41
- package/world/creatures/Gibbering Mouther.md +41 -41
- package/world/creatures/Glabrezu.md +48 -48
- package/world/creatures/Gladiator.md +49 -49
- package/world/creatures/Gnoll.md +38 -38
- package/world/creatures/Gnome.md +37 -37
- package/world/creatures/Goat.md +32 -32
- package/world/creatures/Goblin.md +36 -36
- package/world/creatures/Gold Dragon Wyrmling.md +45 -45
- package/world/creatures/Gorgon.md +39 -39
- package/world/creatures/Gray Ooze.md +42 -42
- package/world/creatures/Green Dragon Wyrmling.md +42 -42
- package/world/creatures/Green Hag.md +49 -49
- package/world/creatures/Grick.md +39 -39
- package/world/creatures/Griffon.md +38 -38
- package/world/creatures/Grimlock.md +39 -39
- package/world/creatures/Guard.md +29 -29
- package/world/creatures/Guardian Naga.md +55 -55
- package/world/creatures/Gynosphinx.md +72 -72
- package/world/creatures/Half-Elf.md +40 -40
- package/world/creatures/Half-Orc.md +44 -44
- package/world/creatures/Half-Red Dragon Veteran.md +42 -42
- package/world/creatures/Halfling.md +39 -39
- package/world/creatures/Harpy.md +39 -39
- package/world/creatures/Hawk.md +31 -31
- package/world/creatures/Hell Hound.md +40 -40
- package/world/creatures/Hezrou.md +45 -45
- package/world/creatures/High Elf.md +22 -22
- package/world/creatures/Hill Dwarf.md +16 -16
- package/world/creatures/Hill Giant.md +33 -33
- package/world/creatures/Hippogriff.md +37 -37
- package/world/creatures/Hobgoblin.md +35 -35
- package/world/creatures/Homunculus.md +35 -35
- package/world/creatures/Horned Devil.md +49 -49
- package/world/creatures/Human.md +29 -29
- package/world/creatures/Hunter Shark.md +38 -38
- package/world/creatures/Hydra.md +49 -49
- package/world/creatures/Hyena.md +30 -30
- package/world/creatures/Ice Devil.md +56 -56
- package/world/creatures/Ice Mephit.md +45 -45
- package/world/creatures/Imp.md +45 -45
- package/world/creatures/Invisible Stalker.md +42 -42
- package/world/creatures/Iron Golem.md +52 -52
- package/world/creatures/Jackal.md +33 -33
- package/world/creatures/Killer Whale.md +39 -39
- package/world/creatures/Knight.md +48 -48
- package/world/creatures/Kobold.md +37 -37
- package/world/creatures/Kraken.md +70 -70
- package/world/creatures/Lamia.md +46 -46
- package/world/creatures/Lemure.md +37 -37
- package/world/creatures/Lich.md +84 -84
- package/world/creatures/Lightfoot Halfling.md +18 -18
- package/world/creatures/Lion.md +42 -42
- package/world/creatures/Lizard.md +26 -26
- package/world/creatures/Lizardfolk.md +45 -45
- package/world/creatures/Mage.md +47 -47
- package/world/creatures/Magma Mephit.md +45 -45
- package/world/creatures/Magmin.md +37 -37
- package/world/creatures/Mammoth.md +35 -35
- package/world/creatures/Manticore.md +42 -42
- package/world/creatures/Marilith.md +56 -56
- package/world/creatures/Mastiff.md +32 -32
- package/world/creatures/Medusa.md +46 -46
- package/world/creatures/Merfolk.md +32 -32
- package/world/creatures/Merrow.md +42 -42
- package/world/creatures/Mimic.md +46 -46
- package/world/creatures/Minotaur Skeleton.md +38 -38
- package/world/creatures/Minotaur.md +42 -42
- package/world/creatures/Mule.md +32 -32
- package/world/creatures/Mummy Lord.md +83 -83
- package/world/creatures/Mummy.md +38 -38
- package/world/creatures/Nalfeshnee.md +49 -49
- package/world/creatures/Night Hag.md +50 -50
- package/world/creatures/Nightmare.md +39 -39
- package/world/creatures/Noble.md +36 -36
- package/world/creatures/Ochre Jelly.md +42 -42
- package/world/creatures/Octopus.md +41 -41
- package/world/creatures/Ogre Zombie.md +34 -34
- package/world/creatures/Ogre.md +30 -30
- package/world/creatures/Oni.md +53 -53
- package/world/creatures/Orc.md +36 -36
- package/world/creatures/Otyugh.md +42 -42
- package/world/creatures/Owl.md +35 -35
- package/world/creatures/Owlbear.md +38 -38
- package/world/creatures/Panther.md +37 -37
- package/world/creatures/Pegasus.md +28 -28
- package/world/creatures/Phase Spider.md +41 -41
- package/world/creatures/Pit Fiend.md +61 -61
- package/world/creatures/Planetar.md +56 -56
- package/world/creatures/Plesiosaurus.md +32 -32
- package/world/creatures/Poisonous Snake.md +26 -26
- package/world/creatures/Polar Bear.md +38 -38
- package/world/creatures/Pony.md +24 -24
- package/world/creatures/Priest.md +47 -47
- package/world/creatures/Pseudodragon.md +44 -44
- package/world/creatures/Purple Worm.md +42 -42
- package/world/creatures/Quasit.md +44 -44
- package/world/creatures/Quipper.md +36 -36
- package/world/creatures/Rakshasa.md +45 -45
- package/world/creatures/Rat.md +30 -30
- package/world/creatures/Raven.md +31 -31
- package/world/creatures/Red Dragon Wyrmling.md +36 -36
- package/world/creatures/Reef Shark.md +38 -38
- package/world/creatures/Remorhaz.md +39 -39
- package/world/creatures/Rhinoceros.md +30 -30
- package/world/creatures/Riding Horse.md +24 -24
- package/world/creatures/Roc.md +39 -39
- package/world/creatures/Rock Gnome.md +27 -27
- package/world/creatures/Roper.md +48 -48
- package/world/creatures/Rug of Smothering.md +38 -38
- package/world/creatures/Rust Monster.md +39 -39
- package/world/creatures/Saber-Toothed Tiger.md +36 -36
- package/world/creatures/Sahuagin.md +49 -49
- package/world/creatures/Salamander.md +44 -44
- package/world/creatures/Satyr.md +38 -38
- package/world/creatures/Scorpion.md +26 -26
- package/world/creatures/Scout.md +40 -40
- package/world/creatures/Sea Hag.md +46 -46
- package/world/creatures/Sea Horse.md +25 -25
- package/world/creatures/Shadow.md +45 -45
- package/world/creatures/Shambling Mound.md +42 -42
- package/world/creatures/Shield Guardian.md +49 -49
- package/world/creatures/Shrieker.md +31 -31
- package/world/creatures/Silver Dragon Wyrmling.md +39 -39
- package/world/creatures/Skeleton.md +33 -33
- package/world/creatures/Solar.md +77 -77
- package/world/creatures/Specter.md +38 -38
- package/world/creatures/Spider.md +38 -38
- package/world/creatures/Spirit Naga.md +50 -50
- package/world/creatures/Sprite.md +37 -37
- package/world/creatures/Spy.md +42 -42
- package/world/creatures/Steam Mephit.md +40 -40
- package/world/creatures/Stirge.md +29 -29
- package/world/creatures/Stone Giant.md +45 -45
- package/world/creatures/Stone Golem.md +46 -46
- package/world/creatures/Storm Giant.md +51 -51
- package/world/creatures/Succubus-Incubus.md +50 -50
- package/world/creatures/Swarm of Bats.md +39 -39
- package/world/creatures/Swarm of Insects.md +52 -52
- package/world/creatures/Swarm of Poisonous Snakes.md +33 -33
- package/world/creatures/Swarm of Quippers.md +39 -39
- package/world/creatures/Swarm of Rats.md +35 -35
- package/world/creatures/Swarm of Ravens.md +33 -33
- package/world/creatures/Tarrasque.md +78 -78
- package/world/creatures/Thug.md +40 -40
- package/world/creatures/Tiefling.md +40 -40
- package/world/creatures/Tiger.md +37 -37
- package/world/creatures/Treant.md +45 -45
- package/world/creatures/Tribal Warrior.md +33 -33
- package/world/creatures/Triceratops.md +33 -33
- package/world/creatures/Troll.md +42 -42
- package/world/creatures/Tyrannosaurus Rex.md +32 -32
- package/world/creatures/Unicorn.md +71 -71
- package/world/creatures/Vampire Spawn.md +55 -55
- package/world/creatures/Vampire.md +93 -93
- package/world/creatures/Veteran.md +38 -38
- package/world/creatures/Violet Fungus.md +34 -34
- package/world/creatures/Vrock.md +49 -49
- package/world/creatures/Vulture.md +34 -34
- package/world/creatures/Warhorse Skeleton.md +29 -29
- package/world/creatures/Warhorse.md +29 -29
- package/world/creatures/Water Elemental.md +47 -47
- package/world/creatures/Weasel.md +30 -30
- package/world/creatures/Werebear.md +45 -45
- package/world/creatures/Wereboar.md +45 -45
- package/world/creatures/Wererat.md +45 -45
- package/world/creatures/Weretiger.md +51 -51
- package/world/creatures/Werewolf.md +45 -45
- package/world/creatures/White Dragon Wyrmling.md +37 -37
- package/world/creatures/Wight.md +47 -47
- package/world/creatures/Will-o'-Wisp.md +47 -47
- package/world/creatures/Winter Wolf.md +44 -44
- package/world/creatures/Wolf.md +34 -34
- package/world/creatures/Worg.md +35 -35
- package/world/creatures/Wraith.md +41 -41
- package/world/creatures/Wyvern.md +37 -37
- package/world/creatures/Xorn.md +48 -48
- package/world/creatures/Young Black Dragon.md +47 -47
- package/world/creatures/Young Blue Dragon.md +42 -42
- package/world/creatures/Young Brass Dragon.md +46 -46
- package/world/creatures/Young Bronze Dragon.md +51 -51
- package/world/creatures/Young Copper Dragon.md +46 -46
- package/world/creatures/Young Gold Dragon.md +51 -51
- package/world/creatures/Young Green Dragon.md +48 -48
- package/world/creatures/Young Red Dragon.md +42 -42
- package/world/creatures/Young Silver Dragon.md +45 -45
- package/world/creatures/Young White Dragon.md +48 -48
- package/world/creatures/Zombie.md +34 -34
- package/world/items/Abacus.md +6 -6
- package/world/items/Acid.md +9 -9
- package/world/items/Adamantine Armor.md +7 -7
- package/world/items/Alchemist's Fire.md +9 -9
- package/world/items/Alchemist's Supplies.md +8 -8
- package/world/items/Ammunition, +1, +2, or +3.md +7 -7
- package/world/items/Amulet of Health.md +9 -9
- package/world/items/Amulet of Proof against Detection and Location.md +8 -8
- package/world/items/Amulet of the Planes.md +8 -8
- package/world/items/Amulet.md +8 -8
- package/world/items/Animated Shield.md +8 -8
- package/world/items/Antitoxin.md +8 -8
- package/world/items/Apparatus of the Crab.md +38 -38
- package/world/items/Armor of Invulnerability.md +9 -9
- package/world/items/Armor of Resistance.md +16 -16
- package/world/items/Armor of Vulnerability.md +10 -10
- package/world/items/Armor, +1, +2, or +3.md +7 -7
- package/world/items/Arrow of Slaying.md +11 -11
- package/world/items/Arrow-Catching Shield.md +8 -8
- package/world/items/Arrows.md +8 -8
- package/world/items/Backpack.md +6 -6
- package/world/items/Bag of Beans.md +26 -26
- package/world/items/Bag of Devouring.md +13 -13
- package/world/items/Bag of Holding.md +13 -13
- package/world/items/Bag of Tricks.md +52 -52
- package/world/items/Bagpipes.md +8 -8
- package/world/items/Ball Bearings.md +9 -9
- package/world/items/Barding.md +8 -8
- package/world/items/Barrel.md +6 -6
- package/world/items/Basic Poison.md +8 -8
- package/world/items/Basket.md +6 -6
- package/world/items/Battleaxe.md +11 -11
- package/world/items/Bead of Force.md +11 -11
- package/world/items/Bedroll.md +6 -6
- package/world/items/Bell.md +5 -5
- package/world/items/Belt of Dwarvenkind.md +19 -19
- package/world/items/Belt of Giant Strength.md +18 -18
- package/world/items/Berserker Axe.md +12 -12
- package/world/items/Bit and Bridle.md +6 -6
- package/world/items/Blanket.md +6 -6
- package/world/items/Block and Tackle.md +8 -8
- package/world/items/Blowgun Needles.md +8 -8
- package/world/items/Blowgun.md +11 -11
- package/world/items/Book.md +8 -8
- package/world/items/Boots of Elvenkind.md +7 -7
- package/world/items/Boots of Levitation.md +8 -8
- package/world/items/Boots of Speed.md +10 -10
- package/world/items/Boots of Striding and Springing.md +8 -8
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- package/world/topics/Revivify.md +12 -12
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- package/world/topics/Warlock.md +283 -283
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- package/world/topics/Wizard Spells.md +239 -239
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package/world/items/Silk Rope.md
CHANGED
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---
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aliases: ["Rope, silk (50 feet)"]
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category: adventuring gear
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cost: 10 gp
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weight: 5 lb
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length: 50 feet
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image: "[[rope-coil.svg]]"
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Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
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---
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aliases: ["Rope, silk (50 feet)"]
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category: adventuring gear
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cost: 10 gp
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weight: 5 lb
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length: 50 feet
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image: "[[rope-coil.svg]]"
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---
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Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
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package/world/items/Sled.md
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category: drawn vehicle
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cost: 20 gp
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weight: 300 lb
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image: "[[old-wagon.svg]]"
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category: drawn vehicle
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cost: 20 gp
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weight: 300 lb
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image: "[[old-wagon.svg]]"
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---
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aliases: ["Hammer, sledge"]
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category: adventuring gear
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cost: 2 gp
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weight: 10 lb
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image: "[[flat-hammer.svg]]"
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---
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aliases: ["Hammer, sledge"]
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category: adventuring gear
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cost: 2 gp
|
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weight: 10 lb
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image: "[[flat-hammer.svg]]"
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---
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---
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aliases: [Sling bullets (20)]
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category: ammunition
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cost: 4 cp
|
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-
weight: 1½ lb
|
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bundle: 20
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image: "[[bullets.svg]]"
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---
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---
|
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aliases: [Sling bullets (20)]
|
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category: ammunition
|
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+
cost: 4 cp
|
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+
weight: 1½ lb
|
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bundle: 20
|
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image: "[[bullets.svg]]"
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---
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package/world/items/Sling.md
CHANGED
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---
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category: simple ranged weapon
|
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cost: 1 sp
|
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4
|
-
damage: 1d4 bludgeoning
|
|
5
|
-
properties: [ammunition (range 30/120)]
|
|
6
|
-
bonus: 0
|
|
7
|
-
attack: "dex-mod + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Sling), has(weapon-proficiencies, slings)) + bonus + 2 * has(fighting-styles, Archery)"
|
|
8
|
-
damage-roll: 1d4 + dex-mod + bonus bludgeoning
|
|
9
|
-
image: "[[sling.svg]]"
|
|
10
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: simple ranged weapon
|
|
3
|
+
cost: 1 sp
|
|
4
|
+
damage: 1d4 bludgeoning
|
|
5
|
+
properties: [ammunition (range 30/120)]
|
|
6
|
+
bonus: 0
|
|
7
|
+
attack: "dex-mod + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Sling), has(weapon-proficiencies, slings)) + bonus + 2 * has(fighting-styles, Archery)"
|
|
8
|
+
damage-roll: 1d4 + dex-mod + bonus bludgeoning
|
|
9
|
+
image: "[[sling.svg]]"
|
|
10
|
+
---
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: uncommon
|
|
4
|
-
attunement: true
|
|
5
|
-
image: "[[slippers.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
attunement: true
|
|
5
|
+
image: "[[slippers.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: artisan's tools
|
|
3
|
-
cost: 20 gp
|
|
4
|
-
weight: 8 lb
|
|
5
|
-
image: "[[anvil.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
|
|
1
|
+
---
|
|
2
|
+
category: artisan's tools
|
|
3
|
+
cost: 20 gp
|
|
4
|
+
weight: 8 lb
|
|
5
|
+
image: "[[anvil.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
|
package/world/items/Soap.md
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: adventuring gear
|
|
3
|
-
cost: 2 cp
|
|
4
|
-
image: "[[soap.svg]]"
|
|
5
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: adventuring gear
|
|
3
|
+
cost: 2 cp
|
|
4
|
+
image: "[[soap.svg]]"
|
|
5
|
+
---
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: legendary
|
|
4
|
-
image: "[[honey-jar.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with *oil of slipperiness.* When found, a container contains 1d6 + 1 ounces.
|
|
8
|
-
|
|
9
|
-
One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of *universal solvent* or *oil of etherealness*, or with a *wish* spell.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: legendary
|
|
4
|
+
image: "[[honey-jar.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with *oil of slipperiness.* When found, a container contains 1d6 + 1 ounces.
|
|
8
|
+
|
|
9
|
+
One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of *universal solvent* or *oil of etherealness*, or with a *wish* spell.
|
package/world/items/Spear.md
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: simple melee weapon
|
|
3
|
-
cost: 1 gp
|
|
4
|
-
damage: 1d6 piercing
|
|
5
|
-
weight: 3 lb
|
|
6
|
-
properties: [thrown (range 20/60), versatile (1d8)]
|
|
7
|
-
bonus: 0
|
|
8
|
-
attack: "best(str-mod, dex-mod / has(features, Martial Arts)) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Spear), has(weapon-proficiencies, spears)) + bonus"
|
|
9
|
-
damage-roll: "dice(1d6, martial-arts) + best(str-mod, dex-mod / has(features, Martial Arts)) + bonus + 2 * has(fighting-styles, Dueling) piercing"
|
|
10
|
-
image: "[[barbed-spear.svg]]"
|
|
11
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: simple melee weapon
|
|
3
|
+
cost: 1 gp
|
|
4
|
+
damage: 1d6 piercing
|
|
5
|
+
weight: 3 lb
|
|
6
|
+
properties: [thrown (range 20/60), versatile (1d8)]
|
|
7
|
+
bonus: 0
|
|
8
|
+
attack: "best(str-mod, dex-mod / has(features, Martial Arts)) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Spear), has(weapon-proficiencies, spears)) + bonus"
|
|
9
|
+
damage-roll: "dice(1d6, martial-arts) + best(str-mod, dex-mod / has(features, Martial Arts)) + bonus + 2 * has(fighting-styles, Dueling) piercing"
|
|
10
|
+
image: "[[barbed-spear.svg]]"
|
|
11
|
+
---
|
|
@@ -1,28 +1,28 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: scroll
|
|
3
|
-
rarity: varies
|
|
4
|
-
image: "[[scroll-unfurled.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
|
|
8
|
-
|
|
9
|
-
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
|
|
10
|
-
|
|
11
|
-
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.
|
|
12
|
-
|
|
13
|
-
**Spell Scroll**
|
|
14
|
-
|
|
15
|
-
| Spell Level | Rarity | Save DC | Attack Bonus |
|
|
16
|
-
|---|---|---|---|
|
|
17
|
-
| Cantrip | Common | 13 | +5 |
|
|
18
|
-
| 1st | Common | 13 | +5 |
|
|
19
|
-
| 2nd | Uncommon | 13 | +5 |
|
|
20
|
-
| 3rd | Uncommon | 15 | +7 |
|
|
21
|
-
| 4th | Rare | 15 | +7 |
|
|
22
|
-
| 5th | Rare | 17 | +9 |
|
|
23
|
-
| 6th | Very rare | 17 | +9 |
|
|
24
|
-
| 7th | Very rare | 18 | +10 |
|
|
25
|
-
| 8th | Very rare | 18 | +10 |
|
|
26
|
-
| 9th | Legendary | 19 | +11 |
|
|
27
|
-
|
|
28
|
-
A wizard spell on a *spell scroll* can be copied just as spells in spellbooks can be copied. When a spell is copied from a *spell scroll*, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the *spell scroll* is destroyed.
|
|
1
|
+
---
|
|
2
|
+
category: scroll
|
|
3
|
+
rarity: varies
|
|
4
|
+
image: "[[scroll-unfurled.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
|
|
8
|
+
|
|
9
|
+
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
|
|
10
|
+
|
|
11
|
+
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.
|
|
12
|
+
|
|
13
|
+
**Spell Scroll**
|
|
14
|
+
|
|
15
|
+
| Spell Level | Rarity | Save DC | Attack Bonus |
|
|
16
|
+
|---|---|---|---|
|
|
17
|
+
| Cantrip | Common | 13 | +5 |
|
|
18
|
+
| 1st | Common | 13 | +5 |
|
|
19
|
+
| 2nd | Uncommon | 13 | +5 |
|
|
20
|
+
| 3rd | Uncommon | 15 | +7 |
|
|
21
|
+
| 4th | Rare | 15 | +7 |
|
|
22
|
+
| 5th | Rare | 17 | +9 |
|
|
23
|
+
| 6th | Very rare | 17 | +9 |
|
|
24
|
+
| 7th | Very rare | 18 | +10 |
|
|
25
|
+
| 8th | Very rare | 18 | +10 |
|
|
26
|
+
| 9th | Legendary | 19 | +11 |
|
|
27
|
+
|
|
28
|
+
A wizard spell on a *spell scroll* can be copied just as spells in spellbooks can be copied. When a spell is copied from a *spell scroll*, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the *spell scroll* is destroyed.
|
package/world/items/Spellbook.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: adventuring gear
|
|
3
|
-
cost: 50 gp
|
|
4
|
-
weight: 3 lb
|
|
5
|
-
image: "[[spell-book.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.
|
|
1
|
+
---
|
|
2
|
+
category: adventuring gear
|
|
3
|
+
cost: 50 gp
|
|
4
|
+
weight: 3 lb
|
|
5
|
+
image: "[[spell-book.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: armor (shield)
|
|
3
|
-
rarity: very rare
|
|
4
|
-
attunement: true
|
|
5
|
-
image: "[[shield.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
|
|
1
|
+
---
|
|
2
|
+
category: armor (shield)
|
|
3
|
+
rarity: very rare
|
|
4
|
+
attunement: true
|
|
5
|
+
image: "[[shield.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
|
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: legendary
|
|
4
|
-
image: "[[stone-sphere.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.
|
|
8
|
-
|
|
9
|
-
The sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a *sphere of annihilation*, it passes through the sphere unscathed. Anything else that touches the sphere but isn’t wholly engulfed and obliterated by it takes 4d10 force damage.
|
|
10
|
-
|
|
11
|
-
The sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5 feet). On a failure, the sphere moves 10 feet toward you. A creature whose space the sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage.
|
|
12
|
-
|
|
13
|
-
If you attempt to control a sphere that is under another creature’s control, you make an Intelligence (Arcana) check contested by the other creature’s Intelligence (Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal.
|
|
14
|
-
|
|
15
|
-
If the sphere comes into contact with a planar portal, such as that created by the *gate* spell, or an extradimensional space, such as that within a *portable hole*, the GM determines randomly what happens, using the following table.
|
|
16
|
-
|
|
17
|
-
| d100 | Result |
|
|
18
|
-
|---|---|
|
|
19
|
-
| 01–50 | The sphere is destroyed. |
|
|
20
|
-
| 51–85 | The sphere moves through the portal or into the extradimensional space. |
|
|
21
|
-
| 86–00 | A spatial rift sends each creature and object within 180 feet of the sphere, including the sphere, to a random plane of existence. |
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: legendary
|
|
4
|
+
image: "[[stone-sphere.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.
|
|
8
|
+
|
|
9
|
+
The sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a *sphere of annihilation*, it passes through the sphere unscathed. Anything else that touches the sphere but isn’t wholly engulfed and obliterated by it takes 4d10 force damage.
|
|
10
|
+
|
|
11
|
+
The sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5 feet). On a failure, the sphere moves 10 feet toward you. A creature whose space the sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage.
|
|
12
|
+
|
|
13
|
+
If you attempt to control a sphere that is under another creature’s control, you make an Intelligence (Arcana) check contested by the other creature’s Intelligence (Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal.
|
|
14
|
+
|
|
15
|
+
If the sphere comes into contact with a planar portal, such as that created by the *gate* spell, or an extradimensional space, such as that within a *portable hole*, the GM determines randomly what happens, using the following table.
|
|
16
|
+
|
|
17
|
+
| d100 | Result |
|
|
18
|
+
|---|---|
|
|
19
|
+
| 01–50 | The sphere is destroyed. |
|
|
20
|
+
| 51–85 | The sphere moves through the portal or into the extradimensional space. |
|
|
21
|
+
| 86–00 | A spatial rift sends each creature and object within 180 feet of the sphere, including the sphere, to a random plane of existence. |
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: [Splint]
|
|
3
|
-
category: heavy armor
|
|
4
|
-
cost: 200 gp
|
|
5
|
-
bonus: 0
|
|
6
|
-
armor-class: 17 + bonus
|
|
7
|
-
strength-required: 15
|
|
8
|
-
stealth-disadvantage: true
|
|
9
|
-
speed-slowed: "10 * max(0, min(1, strength-required - str)) * (1 - armor-unhindered) * (1 - has(rigor, simulation))"
|
|
10
|
-
weight: 60 lb
|
|
11
|
-
image: "[[breastplate.svg]]"
|
|
12
|
-
---
|
|
13
|
-
|
|
14
|
-
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
|
|
1
|
+
---
|
|
2
|
+
aliases: [Splint]
|
|
3
|
+
category: heavy armor
|
|
4
|
+
cost: 200 gp
|
|
5
|
+
bonus: 0
|
|
6
|
+
armor-class: 17 + bonus
|
|
7
|
+
strength-required: 15
|
|
8
|
+
stealth-disadvantage: true
|
|
9
|
+
speed-slowed: "10 * max(0, min(1, strength-required - str)) * (1 - armor-unhindered) * (1 - has(rigor, simulation))"
|
|
10
|
+
weight: 60 lb
|
|
11
|
+
image: "[[breastplate.svg]]"
|
|
12
|
+
---
|
|
13
|
+
|
|
14
|
+
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: druidic focus
|
|
3
|
-
cost: 1 gp
|
|
4
|
-
image: "[[herbs-bundle.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
|
|
1
|
+
---
|
|
2
|
+
category: druidic focus
|
|
3
|
+
cost: 1 gp
|
|
4
|
+
image: "[[herbs-bundle.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
|
package/world/items/Spyglass.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: adventuring gear
|
|
3
|
-
cost: "1,000 gp"
|
|
4
|
-
weight: 1 lb
|
|
5
|
-
image: "[[spyglass.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
Objects viewed through a spyglass are magnified to twice their size.
|
|
1
|
+
---
|
|
2
|
+
category: adventuring gear
|
|
3
|
+
cost: "1,000 gp"
|
|
4
|
+
weight: 1 lb
|
|
5
|
+
image: "[[spyglass.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
Objects viewed through a spyglass are magnified to twice their size.
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: staff
|
|
3
|
-
rarity: rare
|
|
4
|
-
attunement: "by a bard, cleric, druid, sorcerer, warlock, or wizard"
|
|
5
|
-
image: "[[wizard-staff.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
While holding this staff, you can use an action to expend 1 of its 10 charges to cast *charm person*, *command*, *or comprehend languages* from it using your spell save DC. The staff can also be used as a magic quarterstaff.
|
|
9
|
-
|
|
10
|
-
If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
|
|
11
|
-
|
|
12
|
-
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
|
|
1
|
+
---
|
|
2
|
+
category: staff
|
|
3
|
+
rarity: rare
|
|
4
|
+
attunement: "by a bard, cleric, druid, sorcerer, warlock, or wizard"
|
|
5
|
+
image: "[[wizard-staff.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
While holding this staff, you can use an action to expend 1 of its 10 charges to cast *charm person*, *command*, *or comprehend languages* from it using your spell save DC. The staff can also be used as a magic quarterstaff.
|
|
9
|
+
|
|
10
|
+
If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
|
|
11
|
+
|
|
12
|
+
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: staff
|
|
3
|
-
rarity: very rare
|
|
4
|
-
attunement: "by a druid, sorcerer, warlock, or wizard"
|
|
5
|
-
charges: 10/10
|
|
6
|
-
image: "[[wizard-staff.svg]]"
|
|
7
|
-
damage-resistances: [fire]
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You have resistance to fire damage while you hold this staff.
|
|
11
|
-
|
|
12
|
-
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: *burning hands* (1 charge), *fireball* (3 charges), or *wall of fire* (4 charges).
|
|
13
|
-
|
|
14
|
-
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
|
|
1
|
+
---
|
|
2
|
+
category: staff
|
|
3
|
+
rarity: very rare
|
|
4
|
+
attunement: "by a druid, sorcerer, warlock, or wizard"
|
|
5
|
+
charges: 10/10
|
|
6
|
+
image: "[[wizard-staff.svg]]"
|
|
7
|
+
damage-resistances: [fire]
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
You have resistance to fire damage while you hold this staff.
|
|
11
|
+
|
|
12
|
+
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: *burning hands* (1 charge), *fireball* (3 charges), or *wall of fire* (4 charges).
|
|
13
|
+
|
|
14
|
+
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: staff
|
|
3
|
-
rarity: very rare
|
|
4
|
-
attunement: "by a druid, sorcerer, warlock, or wizard"
|
|
5
|
-
charges: 10/10
|
|
6
|
-
image: "[[wizard-staff.svg]]"
|
|
7
|
-
damage-resistances: [cold]
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You have resistance to cold damage while you hold this staff.
|
|
11
|
-
|
|
12
|
-
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: *cone of cold* (5 charges), *fog cloud* (1 charge), *ice storm* (4 charges), or *wall of ice* (4 charges).
|
|
13
|
-
|
|
14
|
-
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
|
|
1
|
+
---
|
|
2
|
+
category: staff
|
|
3
|
+
rarity: very rare
|
|
4
|
+
attunement: "by a druid, sorcerer, warlock, or wizard"
|
|
5
|
+
charges: 10/10
|
|
6
|
+
image: "[[wizard-staff.svg]]"
|
|
7
|
+
damage-resistances: [cold]
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
You have resistance to cold damage while you hold this staff.
|
|
11
|
+
|
|
12
|
+
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: *cone of cold* (5 charges), *fog cloud* (1 charge), *ice storm* (4 charges), or *wall of ice* (4 charges).
|
|
13
|
+
|
|
14
|
+
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: staff
|
|
3
|
-
rarity: rare
|
|
4
|
-
attunement: "by a bard, cleric, or druid"
|
|
5
|
-
charges: 10/10
|
|
6
|
-
image: "[[wizard-staff.svg]]"
|
|
7
|
-
---
|
|
8
|
-
|
|
9
|
-
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: *cure wounds* (1 charge per spell level, up to 4th), *lesser restoration* (2 charges), or *mass cure wounds* (5 charges).
|
|
10
|
-
|
|
11
|
-
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
|
|
1
|
+
---
|
|
2
|
+
category: staff
|
|
3
|
+
rarity: rare
|
|
4
|
+
attunement: "by a bard, cleric, or druid"
|
|
5
|
+
charges: 10/10
|
|
6
|
+
image: "[[wizard-staff.svg]]"
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: *cure wounds* (1 charge per spell level, up to 4th), *lesser restoration* (2 charges), or *mass cure wounds* (5 charges).
|
|
10
|
+
|
|
11
|
+
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
|
|
@@ -1,28 +1,28 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: staff
|
|
3
|
-
rarity: very rare
|
|
4
|
-
attunement: "by a sorcerer, warlock, or wizard"
|
|
5
|
-
charges: 20/20
|
|
6
|
-
image: "[[wizard-staff.svg]]"
|
|
7
|
-
bonus-ac: 2
|
|
8
|
-
bonus-saves: 2
|
|
9
|
-
bonus-spell-attack: 2
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
|
|
13
|
-
|
|
14
|
-
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
|
|
15
|
-
|
|
16
|
-
***Power Strike.*** When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
|
|
17
|
-
|
|
18
|
-
***Spells.*** While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: *cone of cold* (5 charges), *fireball* (5th-level version, 5 charges), *globe of invulnerability* (6 charges), *hold monster* (5 charges), *levitate* (2 charges), *lightning bolt* (5th-level version, 5 charges), *magic missile* (1 charge), *ray of enfeeblement* (1 charge), or *wall of force* (5 charges).
|
|
19
|
-
|
|
20
|
-
***Retributive Strike.*** You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
|
|
21
|
-
|
|
22
|
-
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
|
|
23
|
-
|
|
24
|
-
| Distance from Origin | Damage |
|
|
25
|
-
|---|---|
|
|
26
|
-
| 10 ft. away or closer | 8 × the number of charges in the staff |
|
|
27
|
-
| 11 to 20 ft. away | 6 × the number of charges in the staff |
|
|
28
|
-
| 21 to 30 ft. away | 4 × the number of charges in the staff |
|
|
1
|
+
---
|
|
2
|
+
category: staff
|
|
3
|
+
rarity: very rare
|
|
4
|
+
attunement: "by a sorcerer, warlock, or wizard"
|
|
5
|
+
charges: 20/20
|
|
6
|
+
image: "[[wizard-staff.svg]]"
|
|
7
|
+
bonus-ac: 2
|
|
8
|
+
bonus-saves: 2
|
|
9
|
+
bonus-spell-attack: 2
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
|
|
13
|
+
|
|
14
|
+
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
|
|
15
|
+
|
|
16
|
+
***Power Strike.*** When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
|
|
17
|
+
|
|
18
|
+
***Spells.*** While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: *cone of cold* (5 charges), *fireball* (5th-level version, 5 charges), *globe of invulnerability* (6 charges), *hold monster* (5 charges), *levitate* (2 charges), *lightning bolt* (5th-level version, 5 charges), *magic missile* (1 charge), *ray of enfeeblement* (1 charge), or *wall of force* (5 charges).
|
|
19
|
+
|
|
20
|
+
***Retributive Strike.*** You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
|
|
21
|
+
|
|
22
|
+
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
|
|
23
|
+
|
|
24
|
+
| Distance from Origin | Damage |
|
|
25
|
+
|---|---|
|
|
26
|
+
| 10 ft. away or closer | 8 × the number of charges in the staff |
|
|
27
|
+
| 11 to 20 ft. away | 6 × the number of charges in the staff |
|
|
28
|
+
| 21 to 30 ft. away | 4 × the number of charges in the staff |
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: staff
|
|
3
|
-
rarity: very rare
|
|
4
|
-
attunement: true
|
|
5
|
-
charges: 10/10
|
|
6
|
-
image: "[[wizard-staff.svg]]"
|
|
7
|
-
---
|
|
8
|
-
|
|
9
|
-
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
|
|
10
|
-
|
|
11
|
-
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
|
|
1
|
+
---
|
|
2
|
+
category: staff
|
|
3
|
+
rarity: very rare
|
|
4
|
+
attunement: true
|
|
5
|
+
charges: 10/10
|
|
6
|
+
image: "[[wizard-staff.svg]]"
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
|
|
10
|
+
|
|
11
|
+
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: staff
|
|
3
|
-
rarity: rare
|
|
4
|
-
attunement: "by a bard, cleric, druid, sorcerer, warlock, or wizard"
|
|
5
|
-
charges: 10/10
|
|
6
|
-
image: "[[wizard-staff.svg]]"
|
|
7
|
-
---
|
|
8
|
-
|
|
9
|
-
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
|
|
10
|
-
|
|
11
|
-
***Spells.*** While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: *giant insect* (4 charges) or *insect plague* (5 charges).
|
|
12
|
-
|
|
13
|
-
***Insect Cloud.*** While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
|
|
1
|
+
---
|
|
2
|
+
category: staff
|
|
3
|
+
rarity: rare
|
|
4
|
+
attunement: "by a bard, cleric, druid, sorcerer, warlock, or wizard"
|
|
5
|
+
charges: 10/10
|
|
6
|
+
image: "[[wizard-staff.svg]]"
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
|
|
10
|
+
|
|
11
|
+
***Spells.*** While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: *giant insect* (4 charges) or *insect plague* (5 charges).
|
|
12
|
+
|
|
13
|
+
***Insect Cloud.*** While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
|