@rpgengine/system-5e 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +41 -41
- package/dist/dying.js +28 -10
- package/dist/page-style.js +631 -631
- package/dist/page.js +6 -6
- package/instructions/import.md +1 -1
- package/instructions/level-up.md +1 -1
- package/instructions/mentor-tutorial.md +1 -1
- package/instructions/quest-ends.md +1 -1
- package/package.json +10 -5
- package/rules/Adventuring.md +228 -228
- package/rules/Beyond 1st Level.md +241 -241
- package/rules/Combat.md +504 -504
- package/rules/Conditions.md +110 -110
- package/rules/Diseases.md +41 -41
- package/rules/Equipment.md +731 -731
- package/rules/Fantasy-Historical Pantheons.md +112 -112
- package/rules/Madness.md +72 -72
- package/rules/Magic Items.md +142 -142
- package/rules/Monsters.md +403 -403
- package/rules/Nonplayer Characters.md +15 -15
- package/rules/Objects.md +40 -40
- package/rules/Poisons.md +64 -64
- package/rules/Races.md +33 -33
- package/rules/Spellcasting.md +225 -225
- package/rules/The Planes of Existence.md +59 -59
- package/rules/Traps.md +170 -170
- package/rules/Using Ability Scores.md +394 -394
- package/versions/srd-5.1/system.yaml +2 -2
- package/words/ar.yaml +533 -533
- package/words/cs.yaml +533 -533
- package/words/da.yaml +533 -533
- package/words/de.yaml +533 -533
- package/words/el.yaml +533 -533
- package/words/en.yaml +20 -20
- package/words/es.yaml +533 -533
- package/words/fi.yaml +533 -533
- package/words/he.yaml +533 -533
- package/words/hi.yaml +533 -533
- package/words/hu.yaml +533 -533
- package/words/is.yaml +533 -533
- package/words/it.yaml +575 -575
- package/words/ja.yaml +533 -533
- package/words/ko.yaml +533 -533
- package/words/nb.yaml +533 -533
- package/words/nl.yaml +533 -533
- package/words/pl.yaml +533 -533
- package/words/pt.yaml +533 -533
- package/words/ro.yaml +533 -533
- package/words/ru.yaml +533 -533
- package/words/sv.yaml +533 -533
- package/words/tr.yaml +533 -533
- package/words/uk.yaml +533 -533
- package/words/zh.yaml +533 -533
- package/world/creatures/Aboleth.md +66 -66
- package/world/creatures/Acolyte.md +37 -37
- package/world/creatures/Adult Black Dragon.md +71 -71
- package/world/creatures/Adult Blue Dragon.md +68 -68
- package/world/creatures/Adult Brass Dragon.md +72 -72
- package/world/creatures/Adult Bronze Dragon.md +80 -80
- package/world/creatures/Adult Copper Dragon.md +72 -72
- package/world/creatures/Adult Gold Dragon.md +80 -80
- package/world/creatures/Adult Green Dragon.md +72 -72
- package/world/creatures/Adult Red Dragon.md +68 -68
- package/world/creatures/Adult Silver Dragon.md +76 -76
- package/world/creatures/Adult White Dragon.md +72 -72
- package/world/creatures/Air Elemental.md +43 -43
- package/world/creatures/Ancient Black Dragon.md +71 -71
- package/world/creatures/Ancient Blue Dragon.md +68 -68
- package/world/creatures/Ancient Brass Dragon.md +77 -77
- package/world/creatures/Ancient Bronze Dragon.md +80 -80
- package/world/creatures/Ancient Copper Dragon.md +77 -77
- package/world/creatures/Ancient Gold Dragon.md +80 -80
- package/world/creatures/Ancient Green Dragon.md +72 -72
- package/world/creatures/Ancient Red Dragon.md +68 -68
- package/world/creatures/Ancient Silver Dragon.md +76 -76
- package/world/creatures/Ancient White Dragon.md +72 -72
- package/world/creatures/Androsphinx.md +83 -83
- package/world/creatures/Animated Armor.md +39 -39
- package/world/creatures/Ankheg.md +31 -31
- package/world/creatures/Ape.md +32 -32
- package/world/creatures/Archmage.md +63 -63
- package/world/creatures/Assassin.md +48 -48
- package/world/creatures/Awakened Shrub.md +34 -34
- package/world/creatures/Awakened Tree.md +35 -35
- package/world/creatures/Axe Beak.md +26 -26
- package/world/creatures/Azer.md +40 -40
- package/world/creatures/Baboon.md +30 -30
- package/world/creatures/Badger.md +31 -31
- package/world/creatures/Balor.md +55 -55
- package/world/creatures/Bandit Captain.md +45 -45
- package/world/creatures/Bandit.md +33 -33
- package/world/creatures/Barbed Devil.md +52 -52
- package/world/creatures/Basilisk.md +35 -35
- package/world/creatures/Bat.md +34 -34
- package/world/creatures/Bearded Devil.md +48 -48
- package/world/creatures/Behir.md +44 -44
- package/world/creatures/Berserker.md +33 -33
- package/world/creatures/Black Bear.md +38 -38
- package/world/creatures/Black Dragon Wyrmling.md +41 -41
- package/world/creatures/Black Pudding.md +46 -46
- package/world/creatures/Blink Dog.md +36 -36
- package/world/creatures/Blood Hawk.md +36 -36
- package/world/creatures/Blue Dragon Wyrmling.md +36 -36
- package/world/creatures/Boar.md +33 -33
- package/world/creatures/Bone Devil.md +47 -47
- package/world/creatures/Brass Dragon Wyrmling.md +40 -40
- package/world/creatures/Bronze Dragon Wyrmling.md +45 -45
- package/world/creatures/Brown Bear.md +38 -38
- package/world/creatures/Bugbear.md +39 -39
- package/world/creatures/Bulette.md +37 -37
- package/world/creatures/Camel.md +24 -24
- package/world/creatures/Cat.md +31 -31
- package/world/creatures/Centaur.md +40 -40
- package/world/creatures/Chain Devil.md +52 -52
- package/world/creatures/Chimera.md +41 -41
- package/world/creatures/Chuul.md +45 -45
- package/world/creatures/Clay Golem.md +52 -52
- package/world/creatures/Cloaker.md +56 -56
- package/world/creatures/Cloud Giant.md +46 -46
- package/world/creatures/Cockatrice.md +26 -26
- package/world/creatures/Commoner.md +27 -27
- package/world/creatures/Constrictor Snake.md +29 -29
- package/world/creatures/Copper Dragon Wyrmling.md +40 -40
- package/world/creatures/Couatl.md +54 -54
- package/world/creatures/Crab.md +33 -33
- package/world/creatures/Crocodile.md +32 -32
- package/world/creatures/Cult Fanatic.md +46 -46
- package/world/creatures/Cultist.md +34 -34
- package/world/creatures/Darkmantle.md +42 -42
- package/world/creatures/Death Dog.md +36 -36
- package/world/creatures/Deep Gnome (Svirfneblin).md +46 -46
- package/world/creatures/Deer.md +24 -24
- package/world/creatures/Deva.md +57 -57
- package/world/creatures/Dire Wolf.md +34 -34
- package/world/creatures/Djinni.md +50 -50
- package/world/creatures/Doppelganger.md +45 -45
- package/world/creatures/Draft Horse.md +24 -24
- package/world/creatures/Dragon Turtle.md +47 -47
- package/world/creatures/Dragonborn.md +58 -58
- package/world/creatures/Dretch.md +39 -39
- package/world/creatures/Drider.md +58 -58
- package/world/creatures/Drow Elf.md +46 -46
- package/world/creatures/Druid (creature).md +41 -41
- package/world/creatures/Dryad.md +53 -53
- package/world/creatures/Duergar.md +45 -45
- package/world/creatures/Dust Mephit.md +42 -42
- package/world/creatures/Dwarf.md +49 -49
- package/world/creatures/Eagle.md +31 -31
- package/world/creatures/Earth Elemental.md +44 -44
- package/world/creatures/Efreeti.md +48 -48
- package/world/creatures/Elephant.md +33 -33
- package/world/creatures/Elf.md +44 -44
- package/world/creatures/Elk.md +32 -32
- package/world/creatures/Erinyes.md +51 -51
- package/world/creatures/Ettercap.md +48 -48
- package/world/creatures/Ettin.md +42 -42
- package/world/creatures/Fire Elemental.md +43 -43
- package/world/creatures/Fire Giant.md +35 -35
- package/world/creatures/Flesh Golem.md +53 -53
- package/world/creatures/Flying Snake.md +34 -34
- package/world/creatures/Flying Sword.md +38 -38
- package/world/creatures/Frog.md +32 -32
- package/world/creatures/Frost Giant.md +35 -35
- package/world/creatures/Gargoyle.md +42 -42
- package/world/creatures/Gelatinous Cube.md +49 -49
- package/world/creatures/Ghast.md +40 -40
- package/world/creatures/Ghost.md +49 -49
- package/world/creatures/Ghoul.md +31 -31
- package/world/creatures/Giant Ape.md +32 -32
- package/world/creatures/Giant Badger.md +37 -37
- package/world/creatures/Giant Bat.md +34 -34
- package/world/creatures/Giant Boar.md +33 -33
- package/world/creatures/Giant Centipede.md +27 -27
- package/world/creatures/Giant Constrictor Snake.md +30 -30
- package/world/creatures/Giant Crab.md +33 -33
- package/world/creatures/Giant Crocodile.md +38 -38
- package/world/creatures/Giant Eagle.md +40 -40
- package/world/creatures/Giant Elk.md +37 -37
- package/world/creatures/Giant Fire Beetle.md +33 -33
- package/world/creatures/Giant Frog.md +40 -40
- package/world/creatures/Giant Goat.md +33 -33
- package/world/creatures/Giant Hyena.md +30 -30
- package/world/creatures/Giant Lizard.md +29 -29
- package/world/creatures/Giant Octopus.md +41 -41
- package/world/creatures/Giant Owl.md +38 -38
- package/world/creatures/Giant Poisonous Snake.md +27 -27
- package/world/creatures/Giant Rat.md +39 -39
- package/world/creatures/Giant Scorpion.md +32 -32
- package/world/creatures/Giant Sea Horse.md +36 -36
- package/world/creatures/Giant Shark.md +38 -38
- package/world/creatures/Giant Spider.md +45 -45
- package/world/creatures/Giant Toad.md +39 -39
- package/world/creatures/Giant Vulture.md +43 -43
- package/world/creatures/Giant Wasp.md +25 -25
- package/world/creatures/Giant Weasel.md +31 -31
- package/world/creatures/Giant Wolf Spider.md +41 -41
- package/world/creatures/Gibbering Mouther.md +41 -41
- package/world/creatures/Glabrezu.md +48 -48
- package/world/creatures/Gladiator.md +49 -49
- package/world/creatures/Gnoll.md +38 -38
- package/world/creatures/Gnome.md +37 -37
- package/world/creatures/Goat.md +32 -32
- package/world/creatures/Goblin.md +36 -36
- package/world/creatures/Gold Dragon Wyrmling.md +45 -45
- package/world/creatures/Gorgon.md +39 -39
- package/world/creatures/Gray Ooze.md +42 -42
- package/world/creatures/Green Dragon Wyrmling.md +42 -42
- package/world/creatures/Green Hag.md +49 -49
- package/world/creatures/Grick.md +39 -39
- package/world/creatures/Griffon.md +38 -38
- package/world/creatures/Grimlock.md +39 -39
- package/world/creatures/Guard.md +29 -29
- package/world/creatures/Guardian Naga.md +55 -55
- package/world/creatures/Gynosphinx.md +72 -72
- package/world/creatures/Half-Elf.md +40 -40
- package/world/creatures/Half-Orc.md +44 -44
- package/world/creatures/Half-Red Dragon Veteran.md +42 -42
- package/world/creatures/Halfling.md +39 -39
- package/world/creatures/Harpy.md +39 -39
- package/world/creatures/Hawk.md +31 -31
- package/world/creatures/Hell Hound.md +40 -40
- package/world/creatures/Hezrou.md +45 -45
- package/world/creatures/High Elf.md +22 -22
- package/world/creatures/Hill Dwarf.md +16 -16
- package/world/creatures/Hill Giant.md +33 -33
- package/world/creatures/Hippogriff.md +37 -37
- package/world/creatures/Hobgoblin.md +35 -35
- package/world/creatures/Homunculus.md +35 -35
- package/world/creatures/Horned Devil.md +49 -49
- package/world/creatures/Human.md +29 -29
- package/world/creatures/Hunter Shark.md +38 -38
- package/world/creatures/Hydra.md +49 -49
- package/world/creatures/Hyena.md +30 -30
- package/world/creatures/Ice Devil.md +56 -56
- package/world/creatures/Ice Mephit.md +45 -45
- package/world/creatures/Imp.md +45 -45
- package/world/creatures/Invisible Stalker.md +42 -42
- package/world/creatures/Iron Golem.md +52 -52
- package/world/creatures/Jackal.md +33 -33
- package/world/creatures/Killer Whale.md +39 -39
- package/world/creatures/Knight.md +48 -48
- package/world/creatures/Kobold.md +37 -37
- package/world/creatures/Kraken.md +70 -70
- package/world/creatures/Lamia.md +46 -46
- package/world/creatures/Lemure.md +37 -37
- package/world/creatures/Lich.md +84 -84
- package/world/creatures/Lightfoot Halfling.md +18 -18
- package/world/creatures/Lion.md +42 -42
- package/world/creatures/Lizard.md +26 -26
- package/world/creatures/Lizardfolk.md +45 -45
- package/world/creatures/Mage.md +47 -47
- package/world/creatures/Magma Mephit.md +45 -45
- package/world/creatures/Magmin.md +37 -37
- package/world/creatures/Mammoth.md +35 -35
- package/world/creatures/Manticore.md +42 -42
- package/world/creatures/Marilith.md +56 -56
- package/world/creatures/Mastiff.md +32 -32
- package/world/creatures/Medusa.md +46 -46
- package/world/creatures/Merfolk.md +32 -32
- package/world/creatures/Merrow.md +42 -42
- package/world/creatures/Mimic.md +46 -46
- package/world/creatures/Minotaur Skeleton.md +38 -38
- package/world/creatures/Minotaur.md +42 -42
- package/world/creatures/Mule.md +32 -32
- package/world/creatures/Mummy Lord.md +83 -83
- package/world/creatures/Mummy.md +38 -38
- package/world/creatures/Nalfeshnee.md +49 -49
- package/world/creatures/Night Hag.md +50 -50
- package/world/creatures/Nightmare.md +39 -39
- package/world/creatures/Noble.md +36 -36
- package/world/creatures/Ochre Jelly.md +42 -42
- package/world/creatures/Octopus.md +41 -41
- package/world/creatures/Ogre Zombie.md +34 -34
- package/world/creatures/Ogre.md +30 -30
- package/world/creatures/Oni.md +53 -53
- package/world/creatures/Orc.md +36 -36
- package/world/creatures/Otyugh.md +42 -42
- package/world/creatures/Owl.md +35 -35
- package/world/creatures/Owlbear.md +38 -38
- package/world/creatures/Panther.md +37 -37
- package/world/creatures/Pegasus.md +28 -28
- package/world/creatures/Phase Spider.md +41 -41
- package/world/creatures/Pit Fiend.md +61 -61
- package/world/creatures/Planetar.md +56 -56
- package/world/creatures/Plesiosaurus.md +32 -32
- package/world/creatures/Poisonous Snake.md +26 -26
- package/world/creatures/Polar Bear.md +38 -38
- package/world/creatures/Pony.md +24 -24
- package/world/creatures/Priest.md +47 -47
- package/world/creatures/Pseudodragon.md +44 -44
- package/world/creatures/Purple Worm.md +42 -42
- package/world/creatures/Quasit.md +44 -44
- package/world/creatures/Quipper.md +36 -36
- package/world/creatures/Rakshasa.md +45 -45
- package/world/creatures/Rat.md +30 -30
- package/world/creatures/Raven.md +31 -31
- package/world/creatures/Red Dragon Wyrmling.md +36 -36
- package/world/creatures/Reef Shark.md +38 -38
- package/world/creatures/Remorhaz.md +39 -39
- package/world/creatures/Rhinoceros.md +30 -30
- package/world/creatures/Riding Horse.md +24 -24
- package/world/creatures/Roc.md +39 -39
- package/world/creatures/Rock Gnome.md +27 -27
- package/world/creatures/Roper.md +48 -48
- package/world/creatures/Rug of Smothering.md +38 -38
- package/world/creatures/Rust Monster.md +39 -39
- package/world/creatures/Saber-Toothed Tiger.md +36 -36
- package/world/creatures/Sahuagin.md +49 -49
- package/world/creatures/Salamander.md +44 -44
- package/world/creatures/Satyr.md +38 -38
- package/world/creatures/Scorpion.md +26 -26
- package/world/creatures/Scout.md +40 -40
- package/world/creatures/Sea Hag.md +46 -46
- package/world/creatures/Sea Horse.md +25 -25
- package/world/creatures/Shadow.md +45 -45
- package/world/creatures/Shambling Mound.md +42 -42
- package/world/creatures/Shield Guardian.md +49 -49
- package/world/creatures/Shrieker.md +31 -31
- package/world/creatures/Silver Dragon Wyrmling.md +39 -39
- package/world/creatures/Skeleton.md +33 -33
- package/world/creatures/Solar.md +77 -77
- package/world/creatures/Specter.md +38 -38
- package/world/creatures/Spider.md +38 -38
- package/world/creatures/Spirit Naga.md +50 -50
- package/world/creatures/Sprite.md +37 -37
- package/world/creatures/Spy.md +42 -42
- package/world/creatures/Steam Mephit.md +40 -40
- package/world/creatures/Stirge.md +29 -29
- package/world/creatures/Stone Giant.md +45 -45
- package/world/creatures/Stone Golem.md +46 -46
- package/world/creatures/Storm Giant.md +51 -51
- package/world/creatures/Succubus-Incubus.md +50 -50
- package/world/creatures/Swarm of Bats.md +39 -39
- package/world/creatures/Swarm of Insects.md +52 -52
- package/world/creatures/Swarm of Poisonous Snakes.md +33 -33
- package/world/creatures/Swarm of Quippers.md +39 -39
- package/world/creatures/Swarm of Rats.md +35 -35
- package/world/creatures/Swarm of Ravens.md +33 -33
- package/world/creatures/Tarrasque.md +78 -78
- package/world/creatures/Thug.md +40 -40
- package/world/creatures/Tiefling.md +40 -40
- package/world/creatures/Tiger.md +37 -37
- package/world/creatures/Treant.md +45 -45
- package/world/creatures/Tribal Warrior.md +33 -33
- package/world/creatures/Triceratops.md +33 -33
- package/world/creatures/Troll.md +42 -42
- package/world/creatures/Tyrannosaurus Rex.md +32 -32
- package/world/creatures/Unicorn.md +71 -71
- package/world/creatures/Vampire Spawn.md +55 -55
- package/world/creatures/Vampire.md +93 -93
- package/world/creatures/Veteran.md +38 -38
- package/world/creatures/Violet Fungus.md +34 -34
- package/world/creatures/Vrock.md +49 -49
- package/world/creatures/Vulture.md +34 -34
- package/world/creatures/Warhorse Skeleton.md +29 -29
- package/world/creatures/Warhorse.md +29 -29
- package/world/creatures/Water Elemental.md +47 -47
- package/world/creatures/Weasel.md +30 -30
- package/world/creatures/Werebear.md +45 -45
- package/world/creatures/Wereboar.md +45 -45
- package/world/creatures/Wererat.md +45 -45
- package/world/creatures/Weretiger.md +51 -51
- package/world/creatures/Werewolf.md +45 -45
- package/world/creatures/White Dragon Wyrmling.md +37 -37
- package/world/creatures/Wight.md +47 -47
- package/world/creatures/Will-o'-Wisp.md +47 -47
- package/world/creatures/Winter Wolf.md +44 -44
- package/world/creatures/Wolf.md +34 -34
- package/world/creatures/Worg.md +35 -35
- package/world/creatures/Wraith.md +41 -41
- package/world/creatures/Wyvern.md +37 -37
- package/world/creatures/Xorn.md +48 -48
- package/world/creatures/Young Black Dragon.md +47 -47
- package/world/creatures/Young Blue Dragon.md +42 -42
- package/world/creatures/Young Brass Dragon.md +46 -46
- package/world/creatures/Young Bronze Dragon.md +51 -51
- package/world/creatures/Young Copper Dragon.md +46 -46
- package/world/creatures/Young Gold Dragon.md +51 -51
- package/world/creatures/Young Green Dragon.md +48 -48
- package/world/creatures/Young Red Dragon.md +42 -42
- package/world/creatures/Young Silver Dragon.md +45 -45
- package/world/creatures/Young White Dragon.md +48 -48
- package/world/creatures/Zombie.md +34 -34
- package/world/items/Abacus.md +6 -6
- package/world/items/Acid.md +9 -9
- package/world/items/Adamantine Armor.md +7 -7
- package/world/items/Alchemist's Fire.md +9 -9
- package/world/items/Alchemist's Supplies.md +8 -8
- package/world/items/Ammunition, +1, +2, or +3.md +7 -7
- package/world/items/Amulet of Health.md +9 -9
- package/world/items/Amulet of Proof against Detection and Location.md +8 -8
- package/world/items/Amulet of the Planes.md +8 -8
- package/world/items/Amulet.md +8 -8
- package/world/items/Animated Shield.md +8 -8
- package/world/items/Antitoxin.md +8 -8
- package/world/items/Apparatus of the Crab.md +38 -38
- package/world/items/Armor of Invulnerability.md +9 -9
- package/world/items/Armor of Resistance.md +16 -16
- package/world/items/Armor of Vulnerability.md +10 -10
- package/world/items/Armor, +1, +2, or +3.md +7 -7
- package/world/items/Arrow of Slaying.md +11 -11
- package/world/items/Arrow-Catching Shield.md +8 -8
- package/world/items/Arrows.md +8 -8
- package/world/items/Backpack.md +6 -6
- package/world/items/Bag of Beans.md +26 -26
- package/world/items/Bag of Devouring.md +13 -13
- package/world/items/Bag of Holding.md +13 -13
- package/world/items/Bag of Tricks.md +52 -52
- package/world/items/Bagpipes.md +8 -8
- package/world/items/Ball Bearings.md +9 -9
- package/world/items/Barding.md +8 -8
- package/world/items/Barrel.md +6 -6
- package/world/items/Basic Poison.md +8 -8
- package/world/items/Basket.md +6 -6
- package/world/items/Battleaxe.md +11 -11
- package/world/items/Bead of Force.md +11 -11
- package/world/items/Bedroll.md +6 -6
- package/world/items/Bell.md +5 -5
- package/world/items/Belt of Dwarvenkind.md +19 -19
- package/world/items/Belt of Giant Strength.md +18 -18
- package/world/items/Berserker Axe.md +12 -12
- package/world/items/Bit and Bridle.md +6 -6
- package/world/items/Blanket.md +6 -6
- package/world/items/Block and Tackle.md +8 -8
- package/world/items/Blowgun Needles.md +8 -8
- package/world/items/Blowgun.md +11 -11
- package/world/items/Book.md +8 -8
- package/world/items/Boots of Elvenkind.md +7 -7
- package/world/items/Boots of Levitation.md +8 -8
- package/world/items/Boots of Speed.md +10 -10
- package/world/items/Boots of Striding and Springing.md +8 -8
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size: Large
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category: celestial
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### Charge
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If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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### Innate Spellcasting
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The unicorn’s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
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- At will: *detect evil and good*, *druidcraft*, *pass without trace*
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The unicorn has advantage on saving throws against spells and other magical effects.
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### Magic Weapons
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The unicorn’s weapon attacks are magical.
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## Actions
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### Multiattack
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The unicorn makes two attacks: one with its hooves and one with its horn.
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### Hooves
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### Horn
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### Healing Touch (3/Day)
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The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
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The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
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## Legendary Actions
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The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The unicorn regains spent legendary actions at the start of its turn.
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### Hooves (legendary action)
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The unicorn makes one attack with its hooves.
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-
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|
67
|
-
### Shimmering Shield (Costs 2 Actions)
|
|
68
|
-
The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
|
|
69
|
-
|
|
70
|
-
### Heal Self (Costs 3 Actions)
|
|
71
|
-
The unicorn magically regains 11 (2d8 + 2) hit points.
|
|
1
|
+
---
|
|
2
|
+
size: Large
|
|
3
|
+
category: celestial
|
|
4
|
+
alignment: lawful good
|
|
5
|
+
ac: 12
|
|
6
|
+
hp: 67/67
|
|
7
|
+
hp-dice: 9d10 + 18
|
|
8
|
+
speed: 50 ft
|
|
9
|
+
str: 18
|
|
10
|
+
dex: 14
|
|
11
|
+
con: 15
|
|
12
|
+
int: 11
|
|
13
|
+
wis: 17
|
|
14
|
+
cha: 16
|
|
15
|
+
damage-immunities: [poison]
|
|
16
|
+
condition-immunities: [charmed, paralyzed, poisoned]
|
|
17
|
+
darkvision: 60 ft
|
|
18
|
+
passive-perception: 13
|
|
19
|
+
languages: [Celestial, Elvish, Sylvan, telepathy 60 ft]
|
|
20
|
+
legendary-actions: 3
|
|
21
|
+
cr: "5"
|
|
22
|
+
xp-value: 1800
|
|
23
|
+
image: "[[unicorn.svg]]"
|
|
24
|
+
---
|
|
25
|
+
|
|
26
|
+
## Traits
|
|
27
|
+
|
|
28
|
+
### Charge
|
|
29
|
+
If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
|
|
30
|
+
|
|
31
|
+
### Innate Spellcasting
|
|
32
|
+
The unicorn’s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
|
|
33
|
+
|
|
34
|
+
- At will: *detect evil and good*, *druidcraft*, *pass without trace*
|
|
35
|
+
- 1/day each: *calm emotions*, *dispel evil and good*, *entangle*
|
|
36
|
+
|
|
37
|
+
### Magic Resistance
|
|
38
|
+
The unicorn has advantage on saving throws against spells and other magical effects.
|
|
39
|
+
|
|
40
|
+
### Magic Weapons
|
|
41
|
+
The unicorn’s weapon attacks are magical.
|
|
42
|
+
|
|
43
|
+
## Actions
|
|
44
|
+
|
|
45
|
+
### Multiattack
|
|
46
|
+
The unicorn makes two attacks: one with its hooves and one with its horn.
|
|
47
|
+
|
|
48
|
+
### Hooves
|
|
49
|
+
*Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) bludgeoning damage.
|
|
50
|
+
|
|
51
|
+
### Horn
|
|
52
|
+
*Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 8 (1d8 + 4) piercing damage.
|
|
53
|
+
|
|
54
|
+
### Healing Touch (3/Day)
|
|
55
|
+
The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
|
|
56
|
+
|
|
57
|
+
### Teleport (1/Day)
|
|
58
|
+
The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
|
|
59
|
+
|
|
60
|
+
## Legendary Actions
|
|
61
|
+
|
|
62
|
+
The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The unicorn regains spent legendary actions at the start of its turn.
|
|
63
|
+
|
|
64
|
+
### Hooves (legendary action)
|
|
65
|
+
The unicorn makes one attack with its hooves.
|
|
66
|
+
|
|
67
|
+
### Shimmering Shield (Costs 2 Actions)
|
|
68
|
+
The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
|
|
69
|
+
|
|
70
|
+
### Heal Self (Costs 3 Actions)
|
|
71
|
+
The unicorn magically regains 11 (2d8 + 2) hit points.
|
|
@@ -1,55 +1,55 @@
|
|
|
1
|
-
---
|
|
2
|
-
size: Medium
|
|
3
|
-
category: undead
|
|
4
|
-
alignment: neutral evil
|
|
5
|
-
ac: 15
|
|
6
|
-
armor: natural armor
|
|
7
|
-
hp: 82/82
|
|
8
|
-
hp-dice: 11d8 + 33
|
|
9
|
-
speed: 30 ft
|
|
10
|
-
str: 16
|
|
11
|
-
dex: 16
|
|
12
|
-
con: 16
|
|
13
|
-
int: 11
|
|
14
|
-
wis: 10
|
|
15
|
-
cha: 12
|
|
16
|
-
saves: [Dex +6, Wis +3]
|
|
17
|
-
skills: [Perception +3, Stealth +6]
|
|
18
|
-
damage-resistances: [necrotic, "bludgeoning, piercing, and slashing from nonmagical attacks"]
|
|
19
|
-
darkvision: 60 ft
|
|
20
|
-
passive-perception: 13
|
|
21
|
-
languages: [the languages it knew in life]
|
|
22
|
-
cr: "5"
|
|
23
|
-
xp-value: 1800
|
|
24
|
-
image: "[[vampire-dracula.svg]]"
|
|
25
|
-
---
|
|
26
|
-
|
|
27
|
-
## Traits
|
|
28
|
-
|
|
29
|
-
### Regeneration
|
|
30
|
-
The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.
|
|
31
|
-
|
|
32
|
-
### Spider Climb
|
|
33
|
-
The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
|
|
34
|
-
|
|
35
|
-
### Vampire Weaknesses
|
|
36
|
-
The vampire has the following flaws:
|
|
37
|
-
|
|
38
|
-
*Forbiddance.* The vampire can’t enter a residence without an invitation from one of the occupants.
|
|
39
|
-
|
|
40
|
-
*Harmed by Running Water.* The vampire takes 20 acid damage when it ends its turn in running water.
|
|
41
|
-
|
|
42
|
-
*Stake to the Heart.* The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
|
|
43
|
-
|
|
44
|
-
*Sunlight Hypersensitivity.* The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
|
|
45
|
-
|
|
46
|
-
## Actions
|
|
47
|
-
|
|
48
|
-
### Multiattack
|
|
49
|
-
The vampire makes two attacks, only one of which can be a bite attack.
|
|
50
|
-
|
|
51
|
-
### Claws
|
|
52
|
-
*Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
|
|
53
|
-
|
|
54
|
-
### Bite
|
|
55
|
-
*Melee Weapon Attack:* +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. *Hit:* 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
|
|
1
|
+
---
|
|
2
|
+
size: Medium
|
|
3
|
+
category: undead
|
|
4
|
+
alignment: neutral evil
|
|
5
|
+
ac: 15
|
|
6
|
+
armor: natural armor
|
|
7
|
+
hp: 82/82
|
|
8
|
+
hp-dice: 11d8 + 33
|
|
9
|
+
speed: 30 ft
|
|
10
|
+
str: 16
|
|
11
|
+
dex: 16
|
|
12
|
+
con: 16
|
|
13
|
+
int: 11
|
|
14
|
+
wis: 10
|
|
15
|
+
cha: 12
|
|
16
|
+
saves: [Dex +6, Wis +3]
|
|
17
|
+
skills: [Perception +3, Stealth +6]
|
|
18
|
+
damage-resistances: [necrotic, "bludgeoning, piercing, and slashing from nonmagical attacks"]
|
|
19
|
+
darkvision: 60 ft
|
|
20
|
+
passive-perception: 13
|
|
21
|
+
languages: [the languages it knew in life]
|
|
22
|
+
cr: "5"
|
|
23
|
+
xp-value: 1800
|
|
24
|
+
image: "[[vampire-dracula.svg]]"
|
|
25
|
+
---
|
|
26
|
+
|
|
27
|
+
## Traits
|
|
28
|
+
|
|
29
|
+
### Regeneration
|
|
30
|
+
The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.
|
|
31
|
+
|
|
32
|
+
### Spider Climb
|
|
33
|
+
The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
|
|
34
|
+
|
|
35
|
+
### Vampire Weaknesses
|
|
36
|
+
The vampire has the following flaws:
|
|
37
|
+
|
|
38
|
+
*Forbiddance.* The vampire can’t enter a residence without an invitation from one of the occupants.
|
|
39
|
+
|
|
40
|
+
*Harmed by Running Water.* The vampire takes 20 acid damage when it ends its turn in running water.
|
|
41
|
+
|
|
42
|
+
*Stake to the Heart.* The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
|
|
43
|
+
|
|
44
|
+
*Sunlight Hypersensitivity.* The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
|
|
45
|
+
|
|
46
|
+
## Actions
|
|
47
|
+
|
|
48
|
+
### Multiattack
|
|
49
|
+
The vampire makes two attacks, only one of which can be a bite attack.
|
|
50
|
+
|
|
51
|
+
### Claws
|
|
52
|
+
*Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
|
|
53
|
+
|
|
54
|
+
### Bite
|
|
55
|
+
*Melee Weapon Attack:* +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. *Hit:* 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
|
|
@@ -1,93 +1,93 @@
|
|
|
1
|
-
---
|
|
2
|
-
size: Medium
|
|
3
|
-
category: undead (shapechanger)
|
|
4
|
-
alignment: lawful evil
|
|
5
|
-
ac: 16
|
|
6
|
-
armor: natural armor
|
|
7
|
-
hp: 144/144
|
|
8
|
-
hp-dice: 17d8 + 68
|
|
9
|
-
speed: 30 ft
|
|
10
|
-
str: 18
|
|
11
|
-
dex: 18
|
|
12
|
-
con: 18
|
|
13
|
-
int: 17
|
|
14
|
-
wis: 15
|
|
15
|
-
cha: 18
|
|
16
|
-
saves: [Dex +9, Wis +7, Cha +9]
|
|
17
|
-
skills: [Perception +7, Stealth +9]
|
|
18
|
-
damage-resistances: [necrotic, "bludgeoning, piercing, and slashing from nonmagical attacks"]
|
|
19
|
-
darkvision: 120 ft
|
|
20
|
-
passive-perception: 17
|
|
21
|
-
languages: [the languages it knew in life]
|
|
22
|
-
legendary-actions: 3
|
|
23
|
-
legendary-resistance: 3/3
|
|
24
|
-
cr: "13"
|
|
25
|
-
xp-value: 10000
|
|
26
|
-
image: "[[vampire-dracula.svg]]"
|
|
27
|
-
---
|
|
28
|
-
|
|
29
|
-
## Traits
|
|
30
|
-
|
|
31
|
-
### Shapechanger
|
|
32
|
-
If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
|
|
33
|
-
|
|
34
|
-
While in bat form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.
|
|
35
|
-
|
|
36
|
-
While in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
|
|
37
|
-
|
|
38
|
-
### Legendary Resistance (3/Day)
|
|
39
|
-
If the vampire fails a saving throw, it can choose to succeed instead.
|
|
40
|
-
|
|
41
|
-
### Misty Escape
|
|
42
|
-
When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn’t in sunlight or running water. If it can’t transform, it is destroyed.
|
|
43
|
-
|
|
44
|
-
While it has 0 hit points in mist form, it can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.
|
|
45
|
-
|
|
46
|
-
### Regeneration
|
|
47
|
-
The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.
|
|
48
|
-
|
|
49
|
-
### Spider Climb
|
|
50
|
-
The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
|
|
51
|
-
|
|
52
|
-
### Vampire Weaknesses
|
|
53
|
-
The vampire has the following flaws:
|
|
54
|
-
|
|
55
|
-
*Forbiddance.* The vampire can’t enter a residence without an invitation from one of the occupants.
|
|
56
|
-
|
|
57
|
-
*Harmed by Running Water.* The vampire takes 20 acid damage if it ends its turn in running water.
|
|
58
|
-
|
|
59
|
-
*Stake to the Heart.* If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
|
|
60
|
-
|
|
61
|
-
*Sunlight Hypersensitivity.* The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
|
|
62
|
-
|
|
63
|
-
## Actions
|
|
64
|
-
|
|
65
|
-
### Multiattack (Vampire Form Only)
|
|
66
|
-
The vampire makes two attacks, only one of which can be a bite attack.
|
|
67
|
-
|
|
68
|
-
### Unarmed Strike (Vampire Form Only)
|
|
69
|
-
*Melee Weapon Attack:* +9 to hit, reach 5 ft., one creature. *Hit:* 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).
|
|
70
|
-
|
|
71
|
-
### Bite (Bat or Vampire Form Only)
|
|
72
|
-
*Melee Weapon Attack:* +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. *Hit:* 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire’s control.
|
|
73
|
-
|
|
74
|
-
### Charm
|
|
75
|
-
The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests or actions in the most favorable way it can, and it is a willing target for the vampire’s bite attack.
|
|
76
|
-
|
|
77
|
-
Each time the vampire or the vampire’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
|
|
78
|
-
|
|
79
|
-
### Children of the Night (1/Day)
|
|
80
|
-
The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn’t up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.
|
|
81
|
-
|
|
82
|
-
## Legendary Actions
|
|
83
|
-
|
|
84
|
-
The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The vampire regains spent legendary actions at the start of its turn.
|
|
85
|
-
|
|
86
|
-
### Move
|
|
87
|
-
The vampire moves up to its speed without provoking opportunity attacks.
|
|
88
|
-
|
|
89
|
-
### Unarmed Strike
|
|
90
|
-
The vampire makes one unarmed strike.
|
|
91
|
-
|
|
92
|
-
### Bite (Costs 2 Actions)
|
|
93
|
-
The vampire makes one bite attack.
|
|
1
|
+
---
|
|
2
|
+
size: Medium
|
|
3
|
+
category: undead (shapechanger)
|
|
4
|
+
alignment: lawful evil
|
|
5
|
+
ac: 16
|
|
6
|
+
armor: natural armor
|
|
7
|
+
hp: 144/144
|
|
8
|
+
hp-dice: 17d8 + 68
|
|
9
|
+
speed: 30 ft
|
|
10
|
+
str: 18
|
|
11
|
+
dex: 18
|
|
12
|
+
con: 18
|
|
13
|
+
int: 17
|
|
14
|
+
wis: 15
|
|
15
|
+
cha: 18
|
|
16
|
+
saves: [Dex +9, Wis +7, Cha +9]
|
|
17
|
+
skills: [Perception +7, Stealth +9]
|
|
18
|
+
damage-resistances: [necrotic, "bludgeoning, piercing, and slashing from nonmagical attacks"]
|
|
19
|
+
darkvision: 120 ft
|
|
20
|
+
passive-perception: 17
|
|
21
|
+
languages: [the languages it knew in life]
|
|
22
|
+
legendary-actions: 3
|
|
23
|
+
legendary-resistance: 3/3
|
|
24
|
+
cr: "13"
|
|
25
|
+
xp-value: 10000
|
|
26
|
+
image: "[[vampire-dracula.svg]]"
|
|
27
|
+
---
|
|
28
|
+
|
|
29
|
+
## Traits
|
|
30
|
+
|
|
31
|
+
### Shapechanger
|
|
32
|
+
If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
|
|
33
|
+
|
|
34
|
+
While in bat form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.
|
|
35
|
+
|
|
36
|
+
While in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
|
|
37
|
+
|
|
38
|
+
### Legendary Resistance (3/Day)
|
|
39
|
+
If the vampire fails a saving throw, it can choose to succeed instead.
|
|
40
|
+
|
|
41
|
+
### Misty Escape
|
|
42
|
+
When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn’t in sunlight or running water. If it can’t transform, it is destroyed.
|
|
43
|
+
|
|
44
|
+
While it has 0 hit points in mist form, it can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.
|
|
45
|
+
|
|
46
|
+
### Regeneration
|
|
47
|
+
The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.
|
|
48
|
+
|
|
49
|
+
### Spider Climb
|
|
50
|
+
The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
|
|
51
|
+
|
|
52
|
+
### Vampire Weaknesses
|
|
53
|
+
The vampire has the following flaws:
|
|
54
|
+
|
|
55
|
+
*Forbiddance.* The vampire can’t enter a residence without an invitation from one of the occupants.
|
|
56
|
+
|
|
57
|
+
*Harmed by Running Water.* The vampire takes 20 acid damage if it ends its turn in running water.
|
|
58
|
+
|
|
59
|
+
*Stake to the Heart.* If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
|
|
60
|
+
|
|
61
|
+
*Sunlight Hypersensitivity.* The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
|
|
62
|
+
|
|
63
|
+
## Actions
|
|
64
|
+
|
|
65
|
+
### Multiattack (Vampire Form Only)
|
|
66
|
+
The vampire makes two attacks, only one of which can be a bite attack.
|
|
67
|
+
|
|
68
|
+
### Unarmed Strike (Vampire Form Only)
|
|
69
|
+
*Melee Weapon Attack:* +9 to hit, reach 5 ft., one creature. *Hit:* 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).
|
|
70
|
+
|
|
71
|
+
### Bite (Bat or Vampire Form Only)
|
|
72
|
+
*Melee Weapon Attack:* +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. *Hit:* 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire’s control.
|
|
73
|
+
|
|
74
|
+
### Charm
|
|
75
|
+
The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests or actions in the most favorable way it can, and it is a willing target for the vampire’s bite attack.
|
|
76
|
+
|
|
77
|
+
Each time the vampire or the vampire’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
|
|
78
|
+
|
|
79
|
+
### Children of the Night (1/Day)
|
|
80
|
+
The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn’t up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.
|
|
81
|
+
|
|
82
|
+
## Legendary Actions
|
|
83
|
+
|
|
84
|
+
The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The vampire regains spent legendary actions at the start of its turn.
|
|
85
|
+
|
|
86
|
+
### Move
|
|
87
|
+
The vampire moves up to its speed without provoking opportunity attacks.
|
|
88
|
+
|
|
89
|
+
### Unarmed Strike
|
|
90
|
+
The vampire makes one unarmed strike.
|
|
91
|
+
|
|
92
|
+
### Bite (Costs 2 Actions)
|
|
93
|
+
The vampire makes one bite attack.
|
|
@@ -1,38 +1,38 @@
|
|
|
1
|
-
---
|
|
2
|
-
size: Medium
|
|
3
|
-
category: humanoid (any race)
|
|
4
|
-
alignment: any alignment
|
|
5
|
-
ac: 17
|
|
6
|
-
armor: splint
|
|
7
|
-
hp: 58/58
|
|
8
|
-
hp-dice: 9d8 + 18
|
|
9
|
-
speed: 30 ft
|
|
10
|
-
str: 16
|
|
11
|
-
dex: 13
|
|
12
|
-
con: 14
|
|
13
|
-
int: 10
|
|
14
|
-
wis: 11
|
|
15
|
-
cha: 10
|
|
16
|
-
skills: [Athletics +5, Perception +2]
|
|
17
|
-
passive-perception: 12
|
|
18
|
-
languages: [any one language (usually Common)]
|
|
19
|
-
cr: "3"
|
|
20
|
-
xp-value: 700
|
|
21
|
-
image: "[[closed-barbute.svg]]"
|
|
22
|
-
---
|
|
23
|
-
|
|
24
|
-
Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.
|
|
25
|
-
|
|
26
|
-
## Actions
|
|
27
|
-
|
|
28
|
-
### Multiattack
|
|
29
|
-
The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
|
|
30
|
-
|
|
31
|
-
### Longsword
|
|
32
|
-
*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
|
|
33
|
-
|
|
34
|
-
### Shortsword
|
|
35
|
-
*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
|
|
36
|
-
|
|
37
|
-
### Heavy Crossbow
|
|
38
|
-
*Ranged Weapon Attack:* +3 to hit, range 100/400 ft., one target. *Hit:* 6 (1d10 + 1) piercing damage.
|
|
1
|
+
---
|
|
2
|
+
size: Medium
|
|
3
|
+
category: humanoid (any race)
|
|
4
|
+
alignment: any alignment
|
|
5
|
+
ac: 17
|
|
6
|
+
armor: splint
|
|
7
|
+
hp: 58/58
|
|
8
|
+
hp-dice: 9d8 + 18
|
|
9
|
+
speed: 30 ft
|
|
10
|
+
str: 16
|
|
11
|
+
dex: 13
|
|
12
|
+
con: 14
|
|
13
|
+
int: 10
|
|
14
|
+
wis: 11
|
|
15
|
+
cha: 10
|
|
16
|
+
skills: [Athletics +5, Perception +2]
|
|
17
|
+
passive-perception: 12
|
|
18
|
+
languages: [any one language (usually Common)]
|
|
19
|
+
cr: "3"
|
|
20
|
+
xp-value: 700
|
|
21
|
+
image: "[[closed-barbute.svg]]"
|
|
22
|
+
---
|
|
23
|
+
|
|
24
|
+
Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.
|
|
25
|
+
|
|
26
|
+
## Actions
|
|
27
|
+
|
|
28
|
+
### Multiattack
|
|
29
|
+
The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
|
|
30
|
+
|
|
31
|
+
### Longsword
|
|
32
|
+
*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
|
|
33
|
+
|
|
34
|
+
### Shortsword
|
|
35
|
+
*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
|
|
36
|
+
|
|
37
|
+
### Heavy Crossbow
|
|
38
|
+
*Ranged Weapon Attack:* +3 to hit, range 100/400 ft., one target. *Hit:* 6 (1d10 + 1) piercing damage.
|
|
@@ -1,34 +1,34 @@
|
|
|
1
|
-
---
|
|
2
|
-
size: Medium
|
|
3
|
-
category: plant
|
|
4
|
-
alignment: unaligned
|
|
5
|
-
ac: 5
|
|
6
|
-
hp: 18/18
|
|
7
|
-
hp-dice: 4d8
|
|
8
|
-
speed: 5 ft
|
|
9
|
-
str: 3
|
|
10
|
-
dex: 1
|
|
11
|
-
con: 10
|
|
12
|
-
int: 1
|
|
13
|
-
wis: 3
|
|
14
|
-
cha: 1
|
|
15
|
-
condition-immunities: [blinded, deafened, frightened]
|
|
16
|
-
blindsight: 30 ft (blind beyond this radius)
|
|
17
|
-
passive-perception: 6
|
|
18
|
-
cr: "1/4"
|
|
19
|
-
xp-value: 50
|
|
20
|
-
image: "[[mushrooms-cluster.svg]]"
|
|
21
|
-
---
|
|
22
|
-
|
|
23
|
-
## Traits
|
|
24
|
-
|
|
25
|
-
### False Appearance
|
|
26
|
-
While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.
|
|
27
|
-
|
|
28
|
-
## Actions
|
|
29
|
-
|
|
30
|
-
### Multiattack
|
|
31
|
-
The fungus makes 1d4 Rotting Touch attacks.
|
|
32
|
-
|
|
33
|
-
### Rotting Touch
|
|
34
|
-
*Melee Weapon Attack:* +2 to hit, reach 10 ft., one creature. *Hit:* 4 (1d8) necrotic damage.
|
|
1
|
+
---
|
|
2
|
+
size: Medium
|
|
3
|
+
category: plant
|
|
4
|
+
alignment: unaligned
|
|
5
|
+
ac: 5
|
|
6
|
+
hp: 18/18
|
|
7
|
+
hp-dice: 4d8
|
|
8
|
+
speed: 5 ft
|
|
9
|
+
str: 3
|
|
10
|
+
dex: 1
|
|
11
|
+
con: 10
|
|
12
|
+
int: 1
|
|
13
|
+
wis: 3
|
|
14
|
+
cha: 1
|
|
15
|
+
condition-immunities: [blinded, deafened, frightened]
|
|
16
|
+
blindsight: 30 ft (blind beyond this radius)
|
|
17
|
+
passive-perception: 6
|
|
18
|
+
cr: "1/4"
|
|
19
|
+
xp-value: 50
|
|
20
|
+
image: "[[mushrooms-cluster.svg]]"
|
|
21
|
+
---
|
|
22
|
+
|
|
23
|
+
## Traits
|
|
24
|
+
|
|
25
|
+
### False Appearance
|
|
26
|
+
While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.
|
|
27
|
+
|
|
28
|
+
## Actions
|
|
29
|
+
|
|
30
|
+
### Multiattack
|
|
31
|
+
The fungus makes 1d4 Rotting Touch attacks.
|
|
32
|
+
|
|
33
|
+
### Rotting Touch
|
|
34
|
+
*Melee Weapon Attack:* +2 to hit, reach 10 ft., one creature. *Hit:* 4 (1d8) necrotic damage.
|