@rpgengine/system-5e 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +41 -41
- package/dist/dying.js +28 -10
- package/dist/page-style.js +631 -631
- package/dist/page.js +6 -6
- package/instructions/import.md +1 -1
- package/instructions/level-up.md +1 -1
- package/instructions/mentor-tutorial.md +1 -1
- package/instructions/quest-ends.md +1 -1
- package/package.json +10 -5
- package/rules/Adventuring.md +228 -228
- package/rules/Beyond 1st Level.md +241 -241
- package/rules/Combat.md +504 -504
- package/rules/Conditions.md +110 -110
- package/rules/Diseases.md +41 -41
- package/rules/Equipment.md +731 -731
- package/rules/Fantasy-Historical Pantheons.md +112 -112
- package/rules/Madness.md +72 -72
- package/rules/Magic Items.md +142 -142
- package/rules/Monsters.md +403 -403
- package/rules/Nonplayer Characters.md +15 -15
- package/rules/Objects.md +40 -40
- package/rules/Poisons.md +64 -64
- package/rules/Races.md +33 -33
- package/rules/Spellcasting.md +225 -225
- package/rules/The Planes of Existence.md +59 -59
- package/rules/Traps.md +170 -170
- package/rules/Using Ability Scores.md +394 -394
- package/versions/srd-5.1/system.yaml +2 -2
- package/words/ar.yaml +533 -533
- package/words/cs.yaml +533 -533
- package/words/da.yaml +533 -533
- package/words/de.yaml +533 -533
- package/words/el.yaml +533 -533
- package/words/en.yaml +20 -20
- package/words/es.yaml +533 -533
- package/words/fi.yaml +533 -533
- package/words/he.yaml +533 -533
- package/words/hi.yaml +533 -533
- package/words/hu.yaml +533 -533
- package/words/is.yaml +533 -533
- package/words/it.yaml +575 -575
- package/words/ja.yaml +533 -533
- package/words/ko.yaml +533 -533
- package/words/nb.yaml +533 -533
- package/words/nl.yaml +533 -533
- package/words/pl.yaml +533 -533
- package/words/pt.yaml +533 -533
- package/words/ro.yaml +533 -533
- package/words/ru.yaml +533 -533
- package/words/sv.yaml +533 -533
- package/words/tr.yaml +533 -533
- package/words/uk.yaml +533 -533
- package/words/zh.yaml +533 -533
- package/world/creatures/Aboleth.md +66 -66
- package/world/creatures/Acolyte.md +37 -37
- package/world/creatures/Adult Black Dragon.md +71 -71
- package/world/creatures/Adult Blue Dragon.md +68 -68
- package/world/creatures/Adult Brass Dragon.md +72 -72
- package/world/creatures/Adult Bronze Dragon.md +80 -80
- package/world/creatures/Adult Copper Dragon.md +72 -72
- package/world/creatures/Adult Gold Dragon.md +80 -80
- package/world/creatures/Adult Green Dragon.md +72 -72
- package/world/creatures/Adult Red Dragon.md +68 -68
- package/world/creatures/Adult Silver Dragon.md +76 -76
- package/world/creatures/Adult White Dragon.md +72 -72
- package/world/creatures/Air Elemental.md +43 -43
- package/world/creatures/Ancient Black Dragon.md +71 -71
- package/world/creatures/Ancient Blue Dragon.md +68 -68
- package/world/creatures/Ancient Brass Dragon.md +77 -77
- package/world/creatures/Ancient Bronze Dragon.md +80 -80
- package/world/creatures/Ancient Copper Dragon.md +77 -77
- package/world/creatures/Ancient Gold Dragon.md +80 -80
- package/world/creatures/Ancient Green Dragon.md +72 -72
- package/world/creatures/Ancient Red Dragon.md +68 -68
- package/world/creatures/Ancient Silver Dragon.md +76 -76
- package/world/creatures/Ancient White Dragon.md +72 -72
- package/world/creatures/Androsphinx.md +83 -83
- package/world/creatures/Animated Armor.md +39 -39
- package/world/creatures/Ankheg.md +31 -31
- package/world/creatures/Ape.md +32 -32
- package/world/creatures/Archmage.md +63 -63
- package/world/creatures/Assassin.md +48 -48
- package/world/creatures/Awakened Shrub.md +34 -34
- package/world/creatures/Awakened Tree.md +35 -35
- package/world/creatures/Axe Beak.md +26 -26
- package/world/creatures/Azer.md +40 -40
- package/world/creatures/Baboon.md +30 -30
- package/world/creatures/Badger.md +31 -31
- package/world/creatures/Balor.md +55 -55
- package/world/creatures/Bandit Captain.md +45 -45
- package/world/creatures/Bandit.md +33 -33
- package/world/creatures/Barbed Devil.md +52 -52
- package/world/creatures/Basilisk.md +35 -35
- package/world/creatures/Bat.md +34 -34
- package/world/creatures/Bearded Devil.md +48 -48
- package/world/creatures/Behir.md +44 -44
- package/world/creatures/Berserker.md +33 -33
- package/world/creatures/Black Bear.md +38 -38
- package/world/creatures/Black Dragon Wyrmling.md +41 -41
- package/world/creatures/Black Pudding.md +46 -46
- package/world/creatures/Blink Dog.md +36 -36
- package/world/creatures/Blood Hawk.md +36 -36
- package/world/creatures/Blue Dragon Wyrmling.md +36 -36
- package/world/creatures/Boar.md +33 -33
- package/world/creatures/Bone Devil.md +47 -47
- package/world/creatures/Brass Dragon Wyrmling.md +40 -40
- package/world/creatures/Bronze Dragon Wyrmling.md +45 -45
- package/world/creatures/Brown Bear.md +38 -38
- package/world/creatures/Bugbear.md +39 -39
- package/world/creatures/Bulette.md +37 -37
- package/world/creatures/Camel.md +24 -24
- package/world/creatures/Cat.md +31 -31
- package/world/creatures/Centaur.md +40 -40
- package/world/creatures/Chain Devil.md +52 -52
- package/world/creatures/Chimera.md +41 -41
- package/world/creatures/Chuul.md +45 -45
- package/world/creatures/Clay Golem.md +52 -52
- package/world/creatures/Cloaker.md +56 -56
- package/world/creatures/Cloud Giant.md +46 -46
- package/world/creatures/Cockatrice.md +26 -26
- package/world/creatures/Commoner.md +27 -27
- package/world/creatures/Constrictor Snake.md +29 -29
- package/world/creatures/Copper Dragon Wyrmling.md +40 -40
- package/world/creatures/Couatl.md +54 -54
- package/world/creatures/Crab.md +33 -33
- package/world/creatures/Crocodile.md +32 -32
- package/world/creatures/Cult Fanatic.md +46 -46
- package/world/creatures/Cultist.md +34 -34
- package/world/creatures/Darkmantle.md +42 -42
- package/world/creatures/Death Dog.md +36 -36
- package/world/creatures/Deep Gnome (Svirfneblin).md +46 -46
- package/world/creatures/Deer.md +24 -24
- package/world/creatures/Deva.md +57 -57
- package/world/creatures/Dire Wolf.md +34 -34
- package/world/creatures/Djinni.md +50 -50
- package/world/creatures/Doppelganger.md +45 -45
- package/world/creatures/Draft Horse.md +24 -24
- package/world/creatures/Dragon Turtle.md +47 -47
- package/world/creatures/Dragonborn.md +58 -58
- package/world/creatures/Dretch.md +39 -39
- package/world/creatures/Drider.md +58 -58
- package/world/creatures/Drow Elf.md +46 -46
- package/world/creatures/Druid (creature).md +41 -41
- package/world/creatures/Dryad.md +53 -53
- package/world/creatures/Duergar.md +45 -45
- package/world/creatures/Dust Mephit.md +42 -42
- package/world/creatures/Dwarf.md +49 -49
- package/world/creatures/Eagle.md +31 -31
- package/world/creatures/Earth Elemental.md +44 -44
- package/world/creatures/Efreeti.md +48 -48
- package/world/creatures/Elephant.md +33 -33
- package/world/creatures/Elf.md +44 -44
- package/world/creatures/Elk.md +32 -32
- package/world/creatures/Erinyes.md +51 -51
- package/world/creatures/Ettercap.md +48 -48
- package/world/creatures/Ettin.md +42 -42
- package/world/creatures/Fire Elemental.md +43 -43
- package/world/creatures/Fire Giant.md +35 -35
- package/world/creatures/Flesh Golem.md +53 -53
- package/world/creatures/Flying Snake.md +34 -34
- package/world/creatures/Flying Sword.md +38 -38
- package/world/creatures/Frog.md +32 -32
- package/world/creatures/Frost Giant.md +35 -35
- package/world/creatures/Gargoyle.md +42 -42
- package/world/creatures/Gelatinous Cube.md +49 -49
- package/world/creatures/Ghast.md +40 -40
- package/world/creatures/Ghost.md +49 -49
- package/world/creatures/Ghoul.md +31 -31
- package/world/creatures/Giant Ape.md +32 -32
- package/world/creatures/Giant Badger.md +37 -37
- package/world/creatures/Giant Bat.md +34 -34
- package/world/creatures/Giant Boar.md +33 -33
- package/world/creatures/Giant Centipede.md +27 -27
- package/world/creatures/Giant Constrictor Snake.md +30 -30
- package/world/creatures/Giant Crab.md +33 -33
- package/world/creatures/Giant Crocodile.md +38 -38
- package/world/creatures/Giant Eagle.md +40 -40
- package/world/creatures/Giant Elk.md +37 -37
- package/world/creatures/Giant Fire Beetle.md +33 -33
- package/world/creatures/Giant Frog.md +40 -40
- package/world/creatures/Giant Goat.md +33 -33
- package/world/creatures/Giant Hyena.md +30 -30
- package/world/creatures/Giant Lizard.md +29 -29
- package/world/creatures/Giant Octopus.md +41 -41
- package/world/creatures/Giant Owl.md +38 -38
- package/world/creatures/Giant Poisonous Snake.md +27 -27
- package/world/creatures/Giant Rat.md +39 -39
- package/world/creatures/Giant Scorpion.md +32 -32
- package/world/creatures/Giant Sea Horse.md +36 -36
- package/world/creatures/Giant Shark.md +38 -38
- package/world/creatures/Giant Spider.md +45 -45
- package/world/creatures/Giant Toad.md +39 -39
- package/world/creatures/Giant Vulture.md +43 -43
- package/world/creatures/Giant Wasp.md +25 -25
- package/world/creatures/Giant Weasel.md +31 -31
- package/world/creatures/Giant Wolf Spider.md +41 -41
- package/world/creatures/Gibbering Mouther.md +41 -41
- package/world/creatures/Glabrezu.md +48 -48
- package/world/creatures/Gladiator.md +49 -49
- package/world/creatures/Gnoll.md +38 -38
- package/world/creatures/Gnome.md +37 -37
- package/world/creatures/Goat.md +32 -32
- package/world/creatures/Goblin.md +36 -36
- package/world/creatures/Gold Dragon Wyrmling.md +45 -45
- package/world/creatures/Gorgon.md +39 -39
- package/world/creatures/Gray Ooze.md +42 -42
- package/world/creatures/Green Dragon Wyrmling.md +42 -42
- package/world/creatures/Green Hag.md +49 -49
- package/world/creatures/Grick.md +39 -39
- package/world/creatures/Griffon.md +38 -38
- package/world/creatures/Grimlock.md +39 -39
- package/world/creatures/Guard.md +29 -29
- package/world/creatures/Guardian Naga.md +55 -55
- package/world/creatures/Gynosphinx.md +72 -72
- package/world/creatures/Half-Elf.md +40 -40
- package/world/creatures/Half-Orc.md +44 -44
- package/world/creatures/Half-Red Dragon Veteran.md +42 -42
- package/world/creatures/Halfling.md +39 -39
- package/world/creatures/Harpy.md +39 -39
- package/world/creatures/Hawk.md +31 -31
- package/world/creatures/Hell Hound.md +40 -40
- package/world/creatures/Hezrou.md +45 -45
- package/world/creatures/High Elf.md +22 -22
- package/world/creatures/Hill Dwarf.md +16 -16
- package/world/creatures/Hill Giant.md +33 -33
- package/world/creatures/Hippogriff.md +37 -37
- package/world/creatures/Hobgoblin.md +35 -35
- package/world/creatures/Homunculus.md +35 -35
- package/world/creatures/Horned Devil.md +49 -49
- package/world/creatures/Human.md +29 -29
- package/world/creatures/Hunter Shark.md +38 -38
- package/world/creatures/Hydra.md +49 -49
- package/world/creatures/Hyena.md +30 -30
- package/world/creatures/Ice Devil.md +56 -56
- package/world/creatures/Ice Mephit.md +45 -45
- package/world/creatures/Imp.md +45 -45
- package/world/creatures/Invisible Stalker.md +42 -42
- package/world/creatures/Iron Golem.md +52 -52
- package/world/creatures/Jackal.md +33 -33
- package/world/creatures/Killer Whale.md +39 -39
- package/world/creatures/Knight.md +48 -48
- package/world/creatures/Kobold.md +37 -37
- package/world/creatures/Kraken.md +70 -70
- package/world/creatures/Lamia.md +46 -46
- package/world/creatures/Lemure.md +37 -37
- package/world/creatures/Lich.md +84 -84
- package/world/creatures/Lightfoot Halfling.md +18 -18
- package/world/creatures/Lion.md +42 -42
- package/world/creatures/Lizard.md +26 -26
- package/world/creatures/Lizardfolk.md +45 -45
- package/world/creatures/Mage.md +47 -47
- package/world/creatures/Magma Mephit.md +45 -45
- package/world/creatures/Magmin.md +37 -37
- package/world/creatures/Mammoth.md +35 -35
- package/world/creatures/Manticore.md +42 -42
- package/world/creatures/Marilith.md +56 -56
- package/world/creatures/Mastiff.md +32 -32
- package/world/creatures/Medusa.md +46 -46
- package/world/creatures/Merfolk.md +32 -32
- package/world/creatures/Merrow.md +42 -42
- package/world/creatures/Mimic.md +46 -46
- package/world/creatures/Minotaur Skeleton.md +38 -38
- package/world/creatures/Minotaur.md +42 -42
- package/world/creatures/Mule.md +32 -32
- package/world/creatures/Mummy Lord.md +83 -83
- package/world/creatures/Mummy.md +38 -38
- package/world/creatures/Nalfeshnee.md +49 -49
- package/world/creatures/Night Hag.md +50 -50
- package/world/creatures/Nightmare.md +39 -39
- package/world/creatures/Noble.md +36 -36
- package/world/creatures/Ochre Jelly.md +42 -42
- package/world/creatures/Octopus.md +41 -41
- package/world/creatures/Ogre Zombie.md +34 -34
- package/world/creatures/Ogre.md +30 -30
- package/world/creatures/Oni.md +53 -53
- package/world/creatures/Orc.md +36 -36
- package/world/creatures/Otyugh.md +42 -42
- package/world/creatures/Owl.md +35 -35
- package/world/creatures/Owlbear.md +38 -38
- package/world/creatures/Panther.md +37 -37
- package/world/creatures/Pegasus.md +28 -28
- package/world/creatures/Phase Spider.md +41 -41
- package/world/creatures/Pit Fiend.md +61 -61
- package/world/creatures/Planetar.md +56 -56
- package/world/creatures/Plesiosaurus.md +32 -32
- package/world/creatures/Poisonous Snake.md +26 -26
- package/world/creatures/Polar Bear.md +38 -38
- package/world/creatures/Pony.md +24 -24
- package/world/creatures/Priest.md +47 -47
- package/world/creatures/Pseudodragon.md +44 -44
- package/world/creatures/Purple Worm.md +42 -42
- package/world/creatures/Quasit.md +44 -44
- package/world/creatures/Quipper.md +36 -36
- package/world/creatures/Rakshasa.md +45 -45
- package/world/creatures/Rat.md +30 -30
- package/world/creatures/Raven.md +31 -31
- package/world/creatures/Red Dragon Wyrmling.md +36 -36
- package/world/creatures/Reef Shark.md +38 -38
- package/world/creatures/Remorhaz.md +39 -39
- package/world/creatures/Rhinoceros.md +30 -30
- package/world/creatures/Riding Horse.md +24 -24
- package/world/creatures/Roc.md +39 -39
- package/world/creatures/Rock Gnome.md +27 -27
- package/world/creatures/Roper.md +48 -48
- package/world/creatures/Rug of Smothering.md +38 -38
- package/world/creatures/Rust Monster.md +39 -39
- package/world/creatures/Saber-Toothed Tiger.md +36 -36
- package/world/creatures/Sahuagin.md +49 -49
- package/world/creatures/Salamander.md +44 -44
- package/world/creatures/Satyr.md +38 -38
- package/world/creatures/Scorpion.md +26 -26
- package/world/creatures/Scout.md +40 -40
- package/world/creatures/Sea Hag.md +46 -46
- package/world/creatures/Sea Horse.md +25 -25
- package/world/creatures/Shadow.md +45 -45
- package/world/creatures/Shambling Mound.md +42 -42
- package/world/creatures/Shield Guardian.md +49 -49
- package/world/creatures/Shrieker.md +31 -31
- package/world/creatures/Silver Dragon Wyrmling.md +39 -39
- package/world/creatures/Skeleton.md +33 -33
- package/world/creatures/Solar.md +77 -77
- package/world/creatures/Specter.md +38 -38
- package/world/creatures/Spider.md +38 -38
- package/world/creatures/Spirit Naga.md +50 -50
- package/world/creatures/Sprite.md +37 -37
- package/world/creatures/Spy.md +42 -42
- package/world/creatures/Steam Mephit.md +40 -40
- package/world/creatures/Stirge.md +29 -29
- package/world/creatures/Stone Giant.md +45 -45
- package/world/creatures/Stone Golem.md +46 -46
- package/world/creatures/Storm Giant.md +51 -51
- package/world/creatures/Succubus-Incubus.md +50 -50
- package/world/creatures/Swarm of Bats.md +39 -39
- package/world/creatures/Swarm of Insects.md +52 -52
- package/world/creatures/Swarm of Poisonous Snakes.md +33 -33
- package/world/creatures/Swarm of Quippers.md +39 -39
- package/world/creatures/Swarm of Rats.md +35 -35
- package/world/creatures/Swarm of Ravens.md +33 -33
- package/world/creatures/Tarrasque.md +78 -78
- package/world/creatures/Thug.md +40 -40
- package/world/creatures/Tiefling.md +40 -40
- package/world/creatures/Tiger.md +37 -37
- package/world/creatures/Treant.md +45 -45
- package/world/creatures/Tribal Warrior.md +33 -33
- package/world/creatures/Triceratops.md +33 -33
- package/world/creatures/Troll.md +42 -42
- package/world/creatures/Tyrannosaurus Rex.md +32 -32
- package/world/creatures/Unicorn.md +71 -71
- package/world/creatures/Vampire Spawn.md +55 -55
- package/world/creatures/Vampire.md +93 -93
- package/world/creatures/Veteran.md +38 -38
- package/world/creatures/Violet Fungus.md +34 -34
- package/world/creatures/Vrock.md +49 -49
- package/world/creatures/Vulture.md +34 -34
- package/world/creatures/Warhorse Skeleton.md +29 -29
- package/world/creatures/Warhorse.md +29 -29
- package/world/creatures/Water Elemental.md +47 -47
- package/world/creatures/Weasel.md +30 -30
- package/world/creatures/Werebear.md +45 -45
- package/world/creatures/Wereboar.md +45 -45
- package/world/creatures/Wererat.md +45 -45
- package/world/creatures/Weretiger.md +51 -51
- package/world/creatures/Werewolf.md +45 -45
- package/world/creatures/White Dragon Wyrmling.md +37 -37
- package/world/creatures/Wight.md +47 -47
- package/world/creatures/Will-o'-Wisp.md +47 -47
- package/world/creatures/Winter Wolf.md +44 -44
- package/world/creatures/Wolf.md +34 -34
- package/world/creatures/Worg.md +35 -35
- package/world/creatures/Wraith.md +41 -41
- package/world/creatures/Wyvern.md +37 -37
- package/world/creatures/Xorn.md +48 -48
- package/world/creatures/Young Black Dragon.md +47 -47
- package/world/creatures/Young Blue Dragon.md +42 -42
- package/world/creatures/Young Brass Dragon.md +46 -46
- package/world/creatures/Young Bronze Dragon.md +51 -51
- package/world/creatures/Young Copper Dragon.md +46 -46
- package/world/creatures/Young Gold Dragon.md +51 -51
- package/world/creatures/Young Green Dragon.md +48 -48
- package/world/creatures/Young Red Dragon.md +42 -42
- package/world/creatures/Young Silver Dragon.md +45 -45
- package/world/creatures/Young White Dragon.md +48 -48
- package/world/creatures/Zombie.md +34 -34
- package/world/items/Abacus.md +6 -6
- package/world/items/Acid.md +9 -9
- package/world/items/Adamantine Armor.md +7 -7
- package/world/items/Alchemist's Fire.md +9 -9
- package/world/items/Alchemist's Supplies.md +8 -8
- package/world/items/Ammunition, +1, +2, or +3.md +7 -7
- package/world/items/Amulet of Health.md +9 -9
- package/world/items/Amulet of Proof against Detection and Location.md +8 -8
- package/world/items/Amulet of the Planes.md +8 -8
- package/world/items/Amulet.md +8 -8
- package/world/items/Animated Shield.md +8 -8
- package/world/items/Antitoxin.md +8 -8
- package/world/items/Apparatus of the Crab.md +38 -38
- package/world/items/Armor of Invulnerability.md +9 -9
- package/world/items/Armor of Resistance.md +16 -16
- package/world/items/Armor of Vulnerability.md +10 -10
- package/world/items/Armor, +1, +2, or +3.md +7 -7
- package/world/items/Arrow of Slaying.md +11 -11
- package/world/items/Arrow-Catching Shield.md +8 -8
- package/world/items/Arrows.md +8 -8
- package/world/items/Backpack.md +6 -6
- package/world/items/Bag of Beans.md +26 -26
- package/world/items/Bag of Devouring.md +13 -13
- package/world/items/Bag of Holding.md +13 -13
- package/world/items/Bag of Tricks.md +52 -52
- package/world/items/Bagpipes.md +8 -8
- package/world/items/Ball Bearings.md +9 -9
- package/world/items/Barding.md +8 -8
- package/world/items/Barrel.md +6 -6
- package/world/items/Basic Poison.md +8 -8
- package/world/items/Basket.md +6 -6
- package/world/items/Battleaxe.md +11 -11
- package/world/items/Bead of Force.md +11 -11
- package/world/items/Bedroll.md +6 -6
- package/world/items/Bell.md +5 -5
- package/world/items/Belt of Dwarvenkind.md +19 -19
- package/world/items/Belt of Giant Strength.md +18 -18
- package/world/items/Berserker Axe.md +12 -12
- package/world/items/Bit and Bridle.md +6 -6
- package/world/items/Blanket.md +6 -6
- package/world/items/Block and Tackle.md +8 -8
- package/world/items/Blowgun Needles.md +8 -8
- package/world/items/Blowgun.md +11 -11
- package/world/items/Book.md +8 -8
- package/world/items/Boots of Elvenkind.md +7 -7
- package/world/items/Boots of Levitation.md +8 -8
- package/world/items/Boots of Speed.md +10 -10
- package/world/items/Boots of Striding and Springing.md +8 -8
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- package/world/topics/Augury.md +22 -22
- package/world/topics/Awaken.md +14 -14
- package/world/topics/Bane.md +15 -15
- package/world/topics/Banishment.md +19 -19
- package/world/topics/Barbarian.md +123 -123
- package/world/topics/Bard Spells.md +147 -147
- package/world/topics/Bard.md +139 -139
- package/world/topics/Barkskin.md +13 -13
- package/world/topics/Beacon of Hope.md +13 -13
- package/world/topics/Bestow Curse.md +22 -22
- package/world/topics/Black Tentacles.md +17 -17
- package/world/topics/Blade Barrier.md +15 -15
- package/world/topics/Bless.md +15 -15
- package/world/topics/Blight.md +18 -18
- package/world/topics/Blindness-Deafness.md +15 -15
- package/world/topics/Blink.md +14 -14
- package/world/topics/Blur.md +13 -13
- package/world/topics/Branding Smite.md +15 -15
- package/world/topics/Burning Hands.md +16 -16
- package/world/topics/Call Lightning.md +19 -19
- package/world/topics/Calm Emotions.md +17 -17
- package/world/topics/Chain Lightning.md +16 -16
- package/world/topics/Champion.md +24 -24
- package/world/topics/Charm Person.md +14 -14
- package/world/topics/Chill Touch.md +16 -16
- package/world/topics/Circle of Death.md +14 -14
- package/world/topics/Circle of the Land.md +96 -96
- package/world/topics/Clairvoyance.md +17 -17
- package/world/topics/Cleric Spells.md +140 -140
- package/world/topics/Cleric.md +141 -141
- package/world/topics/Clone.md +14 -14
- package/world/topics/Cloudkill.md +19 -19
- package/world/topics/College of Lore.md +23 -23
- package/world/topics/Color Spray.md +16 -16
- package/world/topics/Command.md +26 -26
- package/world/topics/Commune with Nature.md +23 -23
- package/world/topics/Commune.md +17 -17
- package/world/topics/Comprehend Languages.md +15 -15
- package/world/topics/Compulsion.md +15 -15
- package/world/topics/Cone of Cold.md +16 -16
- package/world/topics/Confusion.md +26 -26
- package/world/topics/Conjure Animals.md +26 -26
- package/world/topics/Conjure Celestial.md +19 -19
- package/world/topics/Conjure Elemental.md +21 -21
- package/world/topics/Conjure Fey.md +21 -21
- package/world/topics/Conjure Minor Elementals.md +26 -26
- package/world/topics/Conjure Woodland Beings.md +26 -26
- package/world/topics/Contact Other Plane.md +15 -15
- package/world/topics/Contagion.md +28 -28
- package/world/topics/Contingency.md +16 -16
- package/world/topics/Continual Flame.md +12 -12
- package/world/topics/Control Water.md +29 -29
- package/world/topics/Control Weather.md +48 -48
- package/world/topics/Counterspell.md +14 -14
- package/world/topics/Create Food and Water.md +12 -12
- package/world/topics/Create Undead.md +18 -18
- package/world/topics/Create or Destroy Water.md +18 -18
- package/world/topics/Creation.md +26 -26
- package/world/topics/Cure Wounds.md +14 -14
- package/world/topics/Dancing Lights.md +15 -15
- package/world/topics/Darkness.md +17 -17
- package/world/topics/Darkvision.md +12 -12
- package/world/topics/Daylight.md +16 -16
- package/world/topics/Death Ward.md +16 -16
- package/world/topics/Delayed Blast Fireball.md +21 -21
- package/world/topics/Demiplane.md +14 -14
- package/world/topics/Detect Evil and Good.md +15 -15
- package/world/topics/Detect Magic.md +16 -16
- package/world/topics/Detect Poison and Disease.md +16 -16
- package/world/topics/Detect Thoughts.md +21 -21
- package/world/topics/Dimension Door.md +16 -16
- package/world/topics/Disguise Self.md +16 -16
- package/world/topics/Disintegrate.md +20 -20
- package/world/topics/Dispel Evil and Good.md +19 -19
- package/world/topics/Dispel Magic.md +14 -14
- package/world/topics/Divination.md +17 -17
- package/world/topics/Divine Favor.md +13 -13
- package/world/topics/Divine Word.md +19 -19
- package/world/topics/Dominate Beast.md +21 -21
- package/world/topics/Dominate Monster.md +21 -21
- package/world/topics/Dominate Person.md +21 -21
- package/world/topics/Draconic Bloodline.md +43 -43
- package/world/topics/Dream.md +18 -18
- package/world/topics/Druid Spells.md +140 -140
- package/world/topics/Druid.md +146 -146
- package/world/topics/Druidcraft.md +17 -17
- package/world/topics/Earthquake.md +25 -25
- package/world/topics/Eldritch Blast.md +14 -14
- package/world/topics/Enhance Ability.md +27 -27
- package/world/topics/Enlarge-Reduce.md +20 -20
- package/world/topics/Entangle.md +17 -17
- package/world/topics/Enthrall.md +12 -12
- package/world/topics/Etherealness.md +22 -22
- package/world/topics/Expeditious Retreat.md +13 -13
- package/world/topics/Eyebite.md +19 -19
- package/world/topics/Fabricate.md +16 -16
- package/world/topics/Faerie Fire.md +15 -15
- package/world/topics/Faithful Hound.md +16 -16
- package/world/topics/False Life.md +14 -14
- package/world/topics/Fear.md +15 -15
- package/world/topics/Feather Fall.md +12 -12
- package/world/topics/Feeblemind.md +18 -18
- package/world/topics/Fighter.md +109 -109
- package/world/topics/Find Familiar.md +25 -25
- package/world/topics/Find Steed.md +20 -20
- package/world/topics/Find Traps.md +14 -14
- package/world/topics/Find the Path.md +15 -15
- package/world/topics/Finger of Death.md +14 -14
- package/world/topics/Fire Bolt.md +14 -14
- package/world/topics/Fire Shield.md +16 -16
- package/world/topics/Fire Storm.md +14 -14
- package/world/topics/Fireball.md +16 -16
- package/world/topics/Flame Blade.md +19 -19
- package/world/topics/Flame Strike.md +14 -14
- package/world/topics/Flaming Sphere.md +19 -19
- package/world/topics/Flesh to Stone.md +19 -19
- package/world/topics/Floating Disk.md +17 -17
- package/world/topics/Fly.md +15 -15
- package/world/topics/Fog Cloud.md +15 -15
- package/world/topics/Forbiddance.md +19 -19
- package/world/topics/Forcecage.md +22 -22
- package/world/topics/Foresight.md +14 -14
- package/world/topics/Freedom of Movement.md +14 -14
- package/world/topics/Freezing Sphere.md +18 -18
- package/world/topics/Gaseous Form.md +17 -17
- package/world/topics/Gate.md +19 -19
- package/world/topics/Geas.md +18 -18
- package/world/topics/Gentle Repose.md +15 -15
- package/world/topics/Giant Insect.md +19 -19
- package/world/topics/Glibness.md +12 -12
- package/world/topics/Globe of Invulnerability.md +17 -17
- package/world/topics/Glyph of Warding.md +26 -26
- package/world/topics/Goodberry.md +14 -14
- package/world/topics/Grappler.md +17 -17
- package/world/topics/Grease.md +14 -14
- package/world/topics/Greater Invisibility.md +13 -13
- package/world/topics/Greater Restoration.md +17 -17
- package/world/topics/Guardian of Faith.md +14 -14
- package/world/topics/Guards and Wards.md +34 -34
- package/world/topics/Guidance.md +13 -13
- package/world/topics/Guiding Bolt.md +14 -14
- package/world/topics/Gust of Wind.md +19 -19
- package/world/topics/Hallow.md +36 -36
- package/world/topics/Hallucinatory Terrain.md +14 -14
- package/world/topics/Harm.md +12 -12
- package/world/topics/Haste.md +15 -15
- package/world/topics/Heal.md +14 -14
- package/world/topics/Healing Word.md +14 -14
- package/world/topics/Heat Metal.md +17 -17
- package/world/topics/Hellish Rebuke.md +14 -14
- package/world/topics/Heroes' Feast.md +14 -14
- package/world/topics/Heroism.md +15 -15
- package/world/topics/Hideous Laughter.md +15 -15
- package/world/topics/Hold Monster.md +15 -15
- package/world/topics/Hold Person.md +15 -15
- package/world/topics/Holy Aura.md +13 -13
- package/world/topics/Hunter's Mark.md +15 -15
- package/world/topics/Hunter.md +41 -41
- package/world/topics/Hypnotic Pattern.md +15 -15
- package/world/topics/Ice Storm.md +16 -16
- package/world/topics/Identify.md +15 -15
- package/world/topics/Illusory Script.md +19 -19
- package/world/topics/Imprisonment.md +38 -38
- package/world/topics/Incendiary Cloud.md +17 -17
- package/world/topics/Inflict Wounds.md +14 -14
- package/world/topics/Insect Plague.md +17 -17
- package/world/topics/Instant Summons.md +19 -19
- package/world/topics/Invisibility.md +15 -15
- package/world/topics/Irresistible Dance.md +15 -15
- package/world/topics/Jump.md +12 -12
- package/world/topics/Knock.md +18 -18
- package/world/topics/Legend Lore.md +14 -14
- package/world/topics/Lesser Restoration.md +12 -12
- package/world/topics/Levitate.md +17 -17
- package/world/topics/Life Domain.md +38 -38
- package/world/topics/Light.md +14 -14
- package/world/topics/Lightning Bolt.md +16 -16
- package/world/topics/Locate Animals or Plants.md +13 -13
- package/world/topics/Locate Creature.md +17 -17
- package/world/topics/Locate Object.md +17 -17
- package/world/topics/Longstrider.md +14 -14
- package/world/topics/Mage Armor.md +12 -12
- package/world/topics/Mage Hand.md +16 -16
- package/world/topics/Magic Circle.md +22 -22
- package/world/topics/Magic Jar.md +24 -24
- package/world/topics/Magic Missile.md +14 -14
- package/world/topics/Magic Mouth.md +17 -17
- package/world/topics/Magic Weapon.md +15 -15
- package/world/topics/Magnificent Mansion.md +16 -16
- package/world/topics/Major Image.md +19 -19
- package/world/topics/Mass Cure Wounds.md +14 -14
- package/world/topics/Mass Heal.md +12 -12
- package/world/topics/Mass Healing Word.md +14 -14
- package/world/topics/Mass Suggestion.md +20 -20
- package/world/topics/Maze.md +17 -17
- package/world/topics/Meld into Stone.md +17 -17
- package/world/topics/Mending.md +14 -14
- package/world/topics/Message.md +14 -14
- package/world/topics/Meteor Swarm.md +14 -14
- package/world/topics/Mind Blank.md +12 -12
- package/world/topics/Minor Illusion.md +18 -18
- package/world/topics/Mirage Arcane.md +18 -18
- package/world/topics/Mirror Image.md +20 -20
- package/world/topics/Mislead.md +17 -17
- package/world/topics/Misty Step.md +12 -12
- package/world/topics/Modify Memory.md +23 -23
- package/world/topics/Monk.md +153 -153
- package/world/topics/Moonbeam.md +21 -21
- package/world/topics/Move Earth.md +21 -21
- package/world/topics/Nondetection.md +12 -12
- package/world/topics/Oath of Devotion.md +62 -62
- package/world/topics/Paladin Spells.md +51 -51
- package/world/topics/Paladin.md +173 -173
- package/world/topics/Pass without Trace.md +13 -13
- package/world/topics/Passwall.md +14 -14
- package/world/topics/Path of the Berserker.md +21 -21
- package/world/topics/Phantasmal Killer.md +15 -15
- package/world/topics/Phantom Steed.md +15 -15
- package/world/topics/Planar Ally.md +22 -22
- package/world/topics/Planar Binding.md +16 -16
- package/world/topics/Plane Shift.md +16 -16
- package/world/topics/Plant Growth.md +18 -18
- package/world/topics/Poison Spray.md +14 -14
- package/world/topics/Polymorph.md +21 -21
- package/world/topics/Power Word Kill.md +12 -12
- package/world/topics/Power Word Stun.md +14 -14
- package/world/topics/Prayer of Healing.md +14 -14
- package/world/topics/Prestidigitation.md +21 -21
- package/world/topics/Prismatic Spray.md +28 -28
- package/world/topics/Prismatic Wall.md +34 -34
- package/world/topics/Private Sanctum.md +25 -25
- package/world/topics/Produce Flame.md +16 -16
- package/world/topics/Programmed Illusion.md +18 -18
- package/world/topics/Project Image.md +19 -19
- package/world/topics/Protection from Energy.md +13 -13
- package/world/topics/Protection from Evil and Good.md +15 -15
- package/world/topics/Protection from Poison.md +14 -14
- package/world/topics/Purify Food and Drink.md +13 -13
- package/world/topics/Raise Dead.md +18 -18
- package/world/topics/Ranger Spells.md +57 -57
- package/world/topics/Ranger.md +162 -162
- package/world/topics/Ray of Enfeeblement.md +15 -15
- package/world/topics/Ray of Frost.md +14 -14
- package/world/topics/Regenerate.md +14 -14
- package/world/topics/Reincarnate.md +33 -33
- package/world/topics/Remove Curse.md +12 -12
- package/world/topics/Resilient Sphere.md +19 -19
- package/world/topics/Resistance.md +13 -13
- package/world/topics/Resurrection.md +20 -20
- package/world/topics/Reverse Gravity.md +17 -17
- package/world/topics/Revivify.md +12 -12
- package/world/topics/Rogue.md +114 -114
- package/world/topics/Rope Trick.md +18 -18
- package/world/topics/Sacred Flame.md +14 -14
- package/world/topics/Sanctuary.md +14 -14
- package/world/topics/School of Evocation.md +24 -24
- package/world/topics/Scorching Ray.md +16 -16
- package/world/topics/Scrying.md +31 -31
- package/world/topics/Secret Chest.md +16 -16
- package/world/topics/See Invisibility.md +12 -12
- package/world/topics/Seeming.md +18 -18
- package/world/topics/Sending.md +14 -14
- package/world/topics/Sequester.md +16 -16
- package/world/topics/Shapechange.md +23 -23
- package/world/topics/Shatter.md +16 -16
- package/world/topics/Shield (spell).md +13 -13
- package/world/topics/Shield of Faith.md +13 -13
- package/world/topics/Shillelagh.md +12 -12
- package/world/topics/Shocking Grasp.md +14 -14
- package/world/topics/Silence.md +14 -14
- package/world/topics/Silent Image.md +17 -17
- package/world/topics/Simulacrum.md +18 -18
- package/world/topics/Sleep.md +18 -18
- package/world/topics/Sleet Storm.md +17 -17
- package/world/topics/Slow.md +19 -19
- package/world/topics/Sorcerer Spells.md +155 -155
- package/world/topics/Sorcerer.md +166 -166
- package/world/topics/Spare the Dying.md +12 -12
- package/world/topics/Speak with Animals.md +13 -13
- package/world/topics/Speak with Dead.md +14 -14
- package/world/topics/Speak with Plants.md +20 -20
- package/world/topics/Spider Climb.md +13 -13
- package/world/topics/Spike Growth.md +15 -15
- package/world/topics/Spirit Guardians.md +17 -17
- package/world/topics/Spiritual Weapon.md +18 -18
- package/world/topics/Stinking Cloud.md +17 -17
- package/world/topics/Stone Shape.md +12 -12
- package/world/topics/Stoneskin.md +13 -13
- package/world/topics/Storm of Vengeance.md +23 -23
- package/world/topics/Suggestion.md +19 -19
- package/world/topics/Sunbeam.md +17 -17
- package/world/topics/Sunburst.md +16 -16
- package/world/topics/Symbol.md +36 -36
- package/world/topics/Telekinesis.md +23 -23
- package/world/topics/Telepathic Bond.md +15 -15
- package/world/topics/Teleport.md +38 -38
- package/world/topics/Teleportation Circle.md +16 -16
- package/world/topics/Thaumaturgy.md +21 -21
- package/world/topics/The Fiend.md +47 -47
- package/world/topics/Thief.md +24 -24
- package/world/topics/Thunderwave.md +16 -16
- package/world/topics/Time Stop.md +14 -14
- package/world/topics/Tiny Hut.md +17 -17
- package/world/topics/Tongues.md +12 -12
- package/world/topics/Transport via Plants.md +12 -12
- package/world/topics/Tree Stride.md +15 -15
- package/world/topics/True Polymorph.md +29 -29
- package/world/topics/True Resurrection.md +16 -16
- package/world/topics/True Seeing.md +12 -12
- package/world/topics/True Strike.md +13 -13
- package/world/topics/Unseen Servant.md +17 -17
- package/world/topics/Vampiric Touch.md +15 -15
- package/world/topics/Vicious Mockery.md +14 -14
- package/world/topics/Wall of Fire.md +19 -19
- package/world/topics/Wall of Force.md +15 -15
- package/world/topics/Wall of Ice.md +19 -19
- package/world/topics/Wall of Stone.md +23 -23
- package/world/topics/Wall of Thorns.md +19 -19
- package/world/topics/Warding Bond.md +14 -14
- package/world/topics/Warlock Spells.md +99 -99
- package/world/topics/Warlock.md +283 -283
- package/world/topics/Water Breathing.md +13 -13
- package/world/topics/Water Walk.md +15 -15
- package/world/topics/Way of the Open Hand.md +25 -25
- package/world/topics/Web.md +21 -21
- package/world/topics/Weird.md +13 -13
- package/world/topics/Wind Walk.md +14 -14
- package/world/topics/Wind Wall.md +17 -17
- package/world/topics/Wish.md +26 -26
- package/world/topics/Wizard Spells.md +239 -239
- package/world/topics/Wizard.md +141 -141
- package/world/topics/Word of Recall.md +14 -14
- package/world/topics/Zone of Truth.md +14 -14
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# Appendix MM-B: Nonplayer Characters
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This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.
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***Racial Traits.*** You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn’t alter its challenge rating. For more on racial traits, see the *Player’s Handbook*.
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***Spell Swaps.*** One way to customize an NPC spellcaster is to replace one or more of its spells. You can substitute any spell on the NPC’s spell list with a different spell of the same level from the same spell list. Swapping spells in this manner doesn’t alter an NPC’s challenge rating.
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***Armor and Weapon Swaps.*** You can upgrade or downgrade an NPC’s armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC’s challenge rating.
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***Magic Items.*** The more powerful an NPC, the more likely it has one or more magic items in its possession. An archmage, for example, might have a magic staff or wand, as well as one or more potions and scrolls. Giving an NPC a potent damage-dealing magic item could alter its challenge rating.
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# Appendix MM-B: Nonplayer Characters
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This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.
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## Customizing NPCs
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There are many easy ways to customize the NPCs in this appendix for your home campaign.
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***Racial Traits.*** You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn’t alter its challenge rating. For more on racial traits, see the *Player’s Handbook*.
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***Spell Swaps.*** One way to customize an NPC spellcaster is to replace one or more of its spells. You can substitute any spell on the NPC’s spell list with a different spell of the same level from the same spell list. Swapping spells in this manner doesn’t alter an NPC’s challenge rating.
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***Armor and Weapon Swaps.*** You can upgrade or downgrade an NPC’s armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC’s challenge rating.
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***Magic Items.*** The more powerful an NPC, the more likely it has one or more magic items in its possession. An archmage, for example, might have a magic staff or wand, as well as one or more potions and scrolls. Giving an NPC a potent damage-dealing magic item could alter its challenge rating.
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# Objects
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When characters need to saw through ropes, shatter a window, or smash a vampire’s coffin, the only hard and fast rule is this: given enough time and the right tools, characters can destroy any destructible object. Use common sense when determining a character’s success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does.
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For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
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***Armor Class.*** An object’s Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The Object Armor Class table provides suggested AC values for various substances.
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**Object Armor Class**
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|---|---|
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|
17
|
-
| Cloth, paper, rope | 11 |
|
|
18
|
-
| Crystal, glass, ice | 13 |
|
|
19
|
-
| Wood, bone | 15 |
|
|
20
|
-
| Stone | 17 |
|
|
21
|
-
| Iron, steel | 19 |
|
|
22
|
-
| Mithral | 21 |
|
|
23
|
-
| Adamantine | 23 |
|
|
24
|
-
|
|
25
|
-
***Hit Points.*** An object’s hit points measure how much damage it can take before losing its structural integrity. Resilient objects have more hit points than fragile ones. Large objects also tend to have more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. The Object Hit Points table provides suggested hit points for fragile and resilient objects that are Large or smaller.
|
|
26
|
-
|
|
27
|
-
**Object Hit Points**
|
|
28
|
-
|
|
29
|
-
| Size | Fragile | Resilient |
|
|
30
|
-
|---|---|---|
|
|
31
|
-
| Tiny (bottle, lock) | 2 (1d4) | 5 (2d4) |
|
|
32
|
-
| Small (chest, lute) | 3 (1d6) | 10 (3d6) |
|
|
33
|
-
| Medium (barrel, chandelier) | 4 (1d8) | 18 (4d8) |
|
|
34
|
-
| Large (cart, 10-ft.-by-10-ft. window) | 5 (1d10) | 27 (5d10) |
|
|
35
|
-
|
|
36
|
-
***Huge and Gargantuan Objects.*** Normal weapons are of little use against many Huge and Gargantuan objects, such as a colossal statue, towering column of stone, or massive boulder. That said, one torch can burn a Huge tapestry, and an *earthquake* spell can reduce a colossus to rubble. You can track a Huge or Gargantuan object’s hit points if you like, or you can simply decide how long the object can withstand whatever weapon or force is acting against it. If you track hit points for the object, divide it into Large or smaller sections, and track each section’s hit points separately. Destroying one of those sections could ruin the entire object. For example, a Gargantuan statue of a human might topple over when one of its Large legs is reduced to 0 hit points.
|
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37
|
-
|
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38
|
-
***Objects and Damage Types.*** Objects are immune to poison and psychic damage. You might decide that some damage types are more effective against a particular object or substance than others. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to fire and lightning damage. A pick can chip away stone but can’t effectively cut down a tree. As always, use your best judgment.
|
|
39
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-
|
|
40
|
-
***Damage Threshold.*** Big objects such as castle walls often have extra resilience represented by a damage threshold. An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the object’s damage threshold is considered superficial and doesn’t reduce the object’s hit points.
|
|
1
|
+
# Objects
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2
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+
|
|
3
|
+
When characters need to saw through ropes, shatter a window, or smash a vampire’s coffin, the only hard and fast rule is this: given enough time and the right tools, characters can destroy any destructible object. Use common sense when determining a character’s success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does.
|
|
4
|
+
|
|
5
|
+
For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
|
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6
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+
|
|
7
|
+
## Statistics for Objects
|
|
8
|
+
|
|
9
|
+
When time is a factor, you can assign an Armor Class and hit points to a destructible object. You can also give it immunities, resistances, and vulnerabilities to specific types of damage.
|
|
10
|
+
|
|
11
|
+
***Armor Class.*** An object’s Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The Object Armor Class table provides suggested AC values for various substances.
|
|
12
|
+
|
|
13
|
+
**Object Armor Class**
|
|
14
|
+
|
|
15
|
+
| Substance | AC |
|
|
16
|
+
|---|---|
|
|
17
|
+
| Cloth, paper, rope | 11 |
|
|
18
|
+
| Crystal, glass, ice | 13 |
|
|
19
|
+
| Wood, bone | 15 |
|
|
20
|
+
| Stone | 17 |
|
|
21
|
+
| Iron, steel | 19 |
|
|
22
|
+
| Mithral | 21 |
|
|
23
|
+
| Adamantine | 23 |
|
|
24
|
+
|
|
25
|
+
***Hit Points.*** An object’s hit points measure how much damage it can take before losing its structural integrity. Resilient objects have more hit points than fragile ones. Large objects also tend to have more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. The Object Hit Points table provides suggested hit points for fragile and resilient objects that are Large or smaller.
|
|
26
|
+
|
|
27
|
+
**Object Hit Points**
|
|
28
|
+
|
|
29
|
+
| Size | Fragile | Resilient |
|
|
30
|
+
|---|---|---|
|
|
31
|
+
| Tiny (bottle, lock) | 2 (1d4) | 5 (2d4) |
|
|
32
|
+
| Small (chest, lute) | 3 (1d6) | 10 (3d6) |
|
|
33
|
+
| Medium (barrel, chandelier) | 4 (1d8) | 18 (4d8) |
|
|
34
|
+
| Large (cart, 10-ft.-by-10-ft. window) | 5 (1d10) | 27 (5d10) |
|
|
35
|
+
|
|
36
|
+
***Huge and Gargantuan Objects.*** Normal weapons are of little use against many Huge and Gargantuan objects, such as a colossal statue, towering column of stone, or massive boulder. That said, one torch can burn a Huge tapestry, and an *earthquake* spell can reduce a colossus to rubble. You can track a Huge or Gargantuan object’s hit points if you like, or you can simply decide how long the object can withstand whatever weapon or force is acting against it. If you track hit points for the object, divide it into Large or smaller sections, and track each section’s hit points separately. Destroying one of those sections could ruin the entire object. For example, a Gargantuan statue of a human might topple over when one of its Large legs is reduced to 0 hit points.
|
|
37
|
+
|
|
38
|
+
***Objects and Damage Types.*** Objects are immune to poison and psychic damage. You might decide that some damage types are more effective against a particular object or substance than others. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to fire and lightning damage. A pick can chip away stone but can’t effectively cut down a tree. As always, use your best judgment.
|
|
39
|
+
|
|
40
|
+
***Damage Threshold.*** Big objects such as castle walls often have extra resilience represented by a damage threshold. An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the object’s damage threshold is considered superficial and doesn’t reduce the object’s hit points.
|
package/rules/Poisons.md
CHANGED
|
@@ -1,64 +1,64 @@
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1
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-
# Poisons
|
|
2
|
-
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|
3
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-
Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures.
|
|
4
|
-
|
|
5
|
-
Poisons come in the following four types.
|
|
6
|
-
|
|
7
|
-
***Contact.*** Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
|
|
8
|
-
|
|
9
|
-
***Ingested.*** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
|
|
10
|
-
|
|
11
|
-
***Inhaled.*** These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
|
|
12
|
-
|
|
13
|
-
***Injury.*** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
|
|
14
|
-
|
|
15
|
-
**Poisons**
|
|
16
|
-
|
|
17
|
-
| Item | Type | Price per Dose |
|
|
18
|
-
|---|---|---|
|
|
19
|
-
| Assassin’s blood | Ingested | 150 gp |
|
|
20
|
-
| Burnt othur fumes | Inhaled | 500 gp |
|
|
21
|
-
| Crawler mucus | Contact | 200 gp |
|
|
22
|
-
| Drow poison | Injury | 200 gp |
|
|
23
|
-
| Essence of ether | Inhaled | 300 gp |
|
|
24
|
-
| Malice | Inhaled | 250 gp |
|
|
25
|
-
| Midnight tears | Ingested | 1,500 gp |
|
|
26
|
-
| Oil of taggit | Contact | 400 gp |
|
|
27
|
-
| Pale tincture | Ingested | 250 gp |
|
|
28
|
-
| Purple worm poison | Injury | 2,000 gp |
|
|
29
|
-
| Serpent venom | Injury | 200 gp |
|
|
30
|
-
| Torpor | Ingested | 600 gp |
|
|
31
|
-
| Truth serum | Ingested | 150 gp |
|
|
32
|
-
| Wyvern poison | Injury | 1,200 gp |
|
|
33
|
-
|
|
34
|
-
## Sample Poisons
|
|
35
|
-
|
|
36
|
-
Each type of poison has its own debilitating effects.
|
|
37
|
-
|
|
38
|
-
***Assassin’s Blood (Ingested).*** A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.
|
|
39
|
-
|
|
40
|
-
***Burnt Othur Fumes (Inhaled).*** A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends.
|
|
41
|
-
|
|
42
|
-
***Crawler Mucus (Contact).*** This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
|
43
|
-
|
|
44
|
-
***Drow Poison (Injury).*** This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
|
|
45
|
-
|
|
46
|
-
***Essence of Ether (Inhaled).*** A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
|
|
47
|
-
|
|
48
|
-
***Malice (Inhaled).*** A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.
|
|
49
|
-
|
|
50
|
-
***Midnight Tears (Ingested).*** A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
|
|
51
|
-
|
|
52
|
-
***Oil of Taggit (Contact).*** A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become poisoned for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage.
|
|
53
|
-
|
|
54
|
-
***Pale Tincture (Ingested).*** A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can’t be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.
|
|
55
|
-
|
|
56
|
-
***Purple Worm Poison (Injury).*** This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
|
|
57
|
-
|
|
58
|
-
***Serpent Venom (Injury).*** This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
|
|
59
|
-
|
|
60
|
-
***Torpor (Ingested).*** A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 4d6 hours. The poisoned creature is incapacitated.
|
|
61
|
-
|
|
62
|
-
***Truth Serum (Ingested).*** A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can’t knowingly speak a lie, as if under the effect of a *zone of truth* spell.
|
|
63
|
-
|
|
64
|
-
***Wyvern Poison (Injury).*** This poison must be harvested from a dead or incapacitated wyvern. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
|
|
1
|
+
# Poisons
|
|
2
|
+
|
|
3
|
+
Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures.
|
|
4
|
+
|
|
5
|
+
Poisons come in the following four types.
|
|
6
|
+
|
|
7
|
+
***Contact.*** Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
|
|
8
|
+
|
|
9
|
+
***Ingested.*** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
|
|
10
|
+
|
|
11
|
+
***Inhaled.*** These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
|
|
12
|
+
|
|
13
|
+
***Injury.*** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
|
|
14
|
+
|
|
15
|
+
**Poisons**
|
|
16
|
+
|
|
17
|
+
| Item | Type | Price per Dose |
|
|
18
|
+
|---|---|---|
|
|
19
|
+
| Assassin’s blood | Ingested | 150 gp |
|
|
20
|
+
| Burnt othur fumes | Inhaled | 500 gp |
|
|
21
|
+
| Crawler mucus | Contact | 200 gp |
|
|
22
|
+
| Drow poison | Injury | 200 gp |
|
|
23
|
+
| Essence of ether | Inhaled | 300 gp |
|
|
24
|
+
| Malice | Inhaled | 250 gp |
|
|
25
|
+
| Midnight tears | Ingested | 1,500 gp |
|
|
26
|
+
| Oil of taggit | Contact | 400 gp |
|
|
27
|
+
| Pale tincture | Ingested | 250 gp |
|
|
28
|
+
| Purple worm poison | Injury | 2,000 gp |
|
|
29
|
+
| Serpent venom | Injury | 200 gp |
|
|
30
|
+
| Torpor | Ingested | 600 gp |
|
|
31
|
+
| Truth serum | Ingested | 150 gp |
|
|
32
|
+
| Wyvern poison | Injury | 1,200 gp |
|
|
33
|
+
|
|
34
|
+
## Sample Poisons
|
|
35
|
+
|
|
36
|
+
Each type of poison has its own debilitating effects.
|
|
37
|
+
|
|
38
|
+
***Assassin’s Blood (Ingested).*** A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.
|
|
39
|
+
|
|
40
|
+
***Burnt Othur Fumes (Inhaled).*** A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends.
|
|
41
|
+
|
|
42
|
+
***Crawler Mucus (Contact).*** This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
|
43
|
+
|
|
44
|
+
***Drow Poison (Injury).*** This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
|
|
45
|
+
|
|
46
|
+
***Essence of Ether (Inhaled).*** A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
|
|
47
|
+
|
|
48
|
+
***Malice (Inhaled).*** A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.
|
|
49
|
+
|
|
50
|
+
***Midnight Tears (Ingested).*** A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
|
|
51
|
+
|
|
52
|
+
***Oil of Taggit (Contact).*** A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become poisoned for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage.
|
|
53
|
+
|
|
54
|
+
***Pale Tincture (Ingested).*** A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can’t be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.
|
|
55
|
+
|
|
56
|
+
***Purple Worm Poison (Injury).*** This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
|
|
57
|
+
|
|
58
|
+
***Serpent Venom (Injury).*** This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
|
|
59
|
+
|
|
60
|
+
***Torpor (Ingested).*** A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 4d6 hours. The poisoned creature is incapacitated.
|
|
61
|
+
|
|
62
|
+
***Truth Serum (Ingested).*** A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can’t knowingly speak a lie, as if under the effect of a *zone of truth* spell.
|
|
63
|
+
|
|
64
|
+
***Wyvern Poison (Injury).*** This poison must be harvested from a dead or incapacitated wyvern. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
|
package/rules/Races.md
CHANGED
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
# Races
|
|
2
|
-
|
|
3
|
-
## Racial Traits
|
|
4
|
-
|
|
5
|
-
The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races.
|
|
6
|
-
|
|
7
|
-
### Ability Score Increase
|
|
8
|
-
|
|
9
|
-
Every race increases one or more of a character’s ability scores.
|
|
10
|
-
|
|
11
|
-
### Age
|
|
12
|
-
|
|
13
|
-
The age entry notes the age when a member of the race is considered an adult, as well as the race’s expected lifespan. This information can help you decide how old your character is at the start of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could explain a particularly low Strength or Constitution score, while advanced age could account for a high Intelligence or Wisdom.
|
|
14
|
-
|
|
15
|
-
### Alignment
|
|
16
|
-
|
|
17
|
-
Most races have tendencies toward certain alignments, described in this entry. These are not binding for player characters, but considering why your dwarf is chaotic, for example, in defiance of lawful dwarf society can help you better define your character.
|
|
18
|
-
|
|
19
|
-
### Size
|
|
20
|
-
|
|
21
|
-
Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently. The most important of these rules is that Small characters have trouble wielding heavy weapons, as explained in “Equipment.”
|
|
22
|
-
|
|
23
|
-
### Speed
|
|
24
|
-
|
|
25
|
-
Your speed determines how far you can move when traveling ( “Adventuring”) and fighting (“Combat”).
|
|
26
|
-
|
|
27
|
-
### Languages
|
|
28
|
-
|
|
29
|
-
By virtue of your race, your character can speak, read, and write certain languages.
|
|
30
|
-
|
|
31
|
-
### Subraces
|
|
32
|
-
|
|
33
|
-
Some races have subraces. Members of a subrace have the traits of the parent race in addition to the traits specified for their subrace. Relationships among subraces vary significantly from race to race and world to world.
|
|
1
|
+
# Races
|
|
2
|
+
|
|
3
|
+
## Racial Traits
|
|
4
|
+
|
|
5
|
+
The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races.
|
|
6
|
+
|
|
7
|
+
### Ability Score Increase
|
|
8
|
+
|
|
9
|
+
Every race increases one or more of a character’s ability scores.
|
|
10
|
+
|
|
11
|
+
### Age
|
|
12
|
+
|
|
13
|
+
The age entry notes the age when a member of the race is considered an adult, as well as the race’s expected lifespan. This information can help you decide how old your character is at the start of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could explain a particularly low Strength or Constitution score, while advanced age could account for a high Intelligence or Wisdom.
|
|
14
|
+
|
|
15
|
+
### Alignment
|
|
16
|
+
|
|
17
|
+
Most races have tendencies toward certain alignments, described in this entry. These are not binding for player characters, but considering why your dwarf is chaotic, for example, in defiance of lawful dwarf society can help you better define your character.
|
|
18
|
+
|
|
19
|
+
### Size
|
|
20
|
+
|
|
21
|
+
Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently. The most important of these rules is that Small characters have trouble wielding heavy weapons, as explained in “Equipment.”
|
|
22
|
+
|
|
23
|
+
### Speed
|
|
24
|
+
|
|
25
|
+
Your speed determines how far you can move when traveling ( “Adventuring”) and fighting (“Combat”).
|
|
26
|
+
|
|
27
|
+
### Languages
|
|
28
|
+
|
|
29
|
+
By virtue of your race, your character can speak, read, and write certain languages.
|
|
30
|
+
|
|
31
|
+
### Subraces
|
|
32
|
+
|
|
33
|
+
Some races have subraces. Members of a subrace have the traits of the parent race in addition to the traits specified for their subrace. Relationships among subraces vary significantly from race to race and world to world.
|