@rpgengine/system-5e 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +41 -41
- package/dist/dying.js +28 -10
- package/dist/page-style.js +631 -631
- package/dist/page.js +6 -6
- package/instructions/import.md +1 -1
- package/instructions/level-up.md +1 -1
- package/instructions/mentor-tutorial.md +1 -1
- package/instructions/quest-ends.md +1 -1
- package/package.json +10 -5
- package/rules/Adventuring.md +228 -228
- package/rules/Beyond 1st Level.md +241 -241
- package/rules/Combat.md +504 -504
- package/rules/Conditions.md +110 -110
- package/rules/Diseases.md +41 -41
- package/rules/Equipment.md +731 -731
- package/rules/Fantasy-Historical Pantheons.md +112 -112
- package/rules/Madness.md +72 -72
- package/rules/Magic Items.md +142 -142
- package/rules/Monsters.md +403 -403
- package/rules/Nonplayer Characters.md +15 -15
- package/rules/Objects.md +40 -40
- package/rules/Poisons.md +64 -64
- package/rules/Races.md +33 -33
- package/rules/Spellcasting.md +225 -225
- package/rules/The Planes of Existence.md +59 -59
- package/rules/Traps.md +170 -170
- package/rules/Using Ability Scores.md +394 -394
- package/versions/srd-5.1/system.yaml +2 -2
- package/words/ar.yaml +533 -533
- package/words/cs.yaml +533 -533
- package/words/da.yaml +533 -533
- package/words/de.yaml +533 -533
- package/words/el.yaml +533 -533
- package/words/en.yaml +20 -20
- package/words/es.yaml +533 -533
- package/words/fi.yaml +533 -533
- package/words/he.yaml +533 -533
- package/words/hi.yaml +533 -533
- package/words/hu.yaml +533 -533
- package/words/is.yaml +533 -533
- package/words/it.yaml +575 -575
- package/words/ja.yaml +533 -533
- package/words/ko.yaml +533 -533
- package/words/nb.yaml +533 -533
- package/words/nl.yaml +533 -533
- package/words/pl.yaml +533 -533
- package/words/pt.yaml +533 -533
- package/words/ro.yaml +533 -533
- package/words/ru.yaml +533 -533
- package/words/sv.yaml +533 -533
- package/words/tr.yaml +533 -533
- package/words/uk.yaml +533 -533
- package/words/zh.yaml +533 -533
- package/world/creatures/Aboleth.md +66 -66
- package/world/creatures/Acolyte.md +37 -37
- package/world/creatures/Adult Black Dragon.md +71 -71
- package/world/creatures/Adult Blue Dragon.md +68 -68
- package/world/creatures/Adult Brass Dragon.md +72 -72
- package/world/creatures/Adult Bronze Dragon.md +80 -80
- package/world/creatures/Adult Copper Dragon.md +72 -72
- package/world/creatures/Adult Gold Dragon.md +80 -80
- package/world/creatures/Adult Green Dragon.md +72 -72
- package/world/creatures/Adult Red Dragon.md +68 -68
- package/world/creatures/Adult Silver Dragon.md +76 -76
- package/world/creatures/Adult White Dragon.md +72 -72
- package/world/creatures/Air Elemental.md +43 -43
- package/world/creatures/Ancient Black Dragon.md +71 -71
- package/world/creatures/Ancient Blue Dragon.md +68 -68
- package/world/creatures/Ancient Brass Dragon.md +77 -77
- package/world/creatures/Ancient Bronze Dragon.md +80 -80
- package/world/creatures/Ancient Copper Dragon.md +77 -77
- package/world/creatures/Ancient Gold Dragon.md +80 -80
- package/world/creatures/Ancient Green Dragon.md +72 -72
- package/world/creatures/Ancient Red Dragon.md +68 -68
- package/world/creatures/Ancient Silver Dragon.md +76 -76
- package/world/creatures/Ancient White Dragon.md +72 -72
- package/world/creatures/Androsphinx.md +83 -83
- package/world/creatures/Animated Armor.md +39 -39
- package/world/creatures/Ankheg.md +31 -31
- package/world/creatures/Ape.md +32 -32
- package/world/creatures/Archmage.md +63 -63
- package/world/creatures/Assassin.md +48 -48
- package/world/creatures/Awakened Shrub.md +34 -34
- package/world/creatures/Awakened Tree.md +35 -35
- package/world/creatures/Axe Beak.md +26 -26
- package/world/creatures/Azer.md +40 -40
- package/world/creatures/Baboon.md +30 -30
- package/world/creatures/Badger.md +31 -31
- package/world/creatures/Balor.md +55 -55
- package/world/creatures/Bandit Captain.md +45 -45
- package/world/creatures/Bandit.md +33 -33
- package/world/creatures/Barbed Devil.md +52 -52
- package/world/creatures/Basilisk.md +35 -35
- package/world/creatures/Bat.md +34 -34
- package/world/creatures/Bearded Devil.md +48 -48
- package/world/creatures/Behir.md +44 -44
- package/world/creatures/Berserker.md +33 -33
- package/world/creatures/Black Bear.md +38 -38
- package/world/creatures/Black Dragon Wyrmling.md +41 -41
- package/world/creatures/Black Pudding.md +46 -46
- package/world/creatures/Blink Dog.md +36 -36
- package/world/creatures/Blood Hawk.md +36 -36
- package/world/creatures/Blue Dragon Wyrmling.md +36 -36
- package/world/creatures/Boar.md +33 -33
- package/world/creatures/Bone Devil.md +47 -47
- package/world/creatures/Brass Dragon Wyrmling.md +40 -40
- package/world/creatures/Bronze Dragon Wyrmling.md +45 -45
- package/world/creatures/Brown Bear.md +38 -38
- package/world/creatures/Bugbear.md +39 -39
- package/world/creatures/Bulette.md +37 -37
- package/world/creatures/Camel.md +24 -24
- package/world/creatures/Cat.md +31 -31
- package/world/creatures/Centaur.md +40 -40
- package/world/creatures/Chain Devil.md +52 -52
- package/world/creatures/Chimera.md +41 -41
- package/world/creatures/Chuul.md +45 -45
- package/world/creatures/Clay Golem.md +52 -52
- package/world/creatures/Cloaker.md +56 -56
- package/world/creatures/Cloud Giant.md +46 -46
- package/world/creatures/Cockatrice.md +26 -26
- package/world/creatures/Commoner.md +27 -27
- package/world/creatures/Constrictor Snake.md +29 -29
- package/world/creatures/Copper Dragon Wyrmling.md +40 -40
- package/world/creatures/Couatl.md +54 -54
- package/world/creatures/Crab.md +33 -33
- package/world/creatures/Crocodile.md +32 -32
- package/world/creatures/Cult Fanatic.md +46 -46
- package/world/creatures/Cultist.md +34 -34
- package/world/creatures/Darkmantle.md +42 -42
- package/world/creatures/Death Dog.md +36 -36
- package/world/creatures/Deep Gnome (Svirfneblin).md +46 -46
- package/world/creatures/Deer.md +24 -24
- package/world/creatures/Deva.md +57 -57
- package/world/creatures/Dire Wolf.md +34 -34
- package/world/creatures/Djinni.md +50 -50
- package/world/creatures/Doppelganger.md +45 -45
- package/world/creatures/Draft Horse.md +24 -24
- package/world/creatures/Dragon Turtle.md +47 -47
- package/world/creatures/Dragonborn.md +58 -58
- package/world/creatures/Dretch.md +39 -39
- package/world/creatures/Drider.md +58 -58
- package/world/creatures/Drow Elf.md +46 -46
- package/world/creatures/Druid (creature).md +41 -41
- package/world/creatures/Dryad.md +53 -53
- package/world/creatures/Duergar.md +45 -45
- package/world/creatures/Dust Mephit.md +42 -42
- package/world/creatures/Dwarf.md +49 -49
- package/world/creatures/Eagle.md +31 -31
- package/world/creatures/Earth Elemental.md +44 -44
- package/world/creatures/Efreeti.md +48 -48
- package/world/creatures/Elephant.md +33 -33
- package/world/creatures/Elf.md +44 -44
- package/world/creatures/Elk.md +32 -32
- package/world/creatures/Erinyes.md +51 -51
- package/world/creatures/Ettercap.md +48 -48
- package/world/creatures/Ettin.md +42 -42
- package/world/creatures/Fire Elemental.md +43 -43
- package/world/creatures/Fire Giant.md +35 -35
- package/world/creatures/Flesh Golem.md +53 -53
- package/world/creatures/Flying Snake.md +34 -34
- package/world/creatures/Flying Sword.md +38 -38
- package/world/creatures/Frog.md +32 -32
- package/world/creatures/Frost Giant.md +35 -35
- package/world/creatures/Gargoyle.md +42 -42
- package/world/creatures/Gelatinous Cube.md +49 -49
- package/world/creatures/Ghast.md +40 -40
- package/world/creatures/Ghost.md +49 -49
- package/world/creatures/Ghoul.md +31 -31
- package/world/creatures/Giant Ape.md +32 -32
- package/world/creatures/Giant Badger.md +37 -37
- package/world/creatures/Giant Bat.md +34 -34
- package/world/creatures/Giant Boar.md +33 -33
- package/world/creatures/Giant Centipede.md +27 -27
- package/world/creatures/Giant Constrictor Snake.md +30 -30
- package/world/creatures/Giant Crab.md +33 -33
- package/world/creatures/Giant Crocodile.md +38 -38
- package/world/creatures/Giant Eagle.md +40 -40
- package/world/creatures/Giant Elk.md +37 -37
- package/world/creatures/Giant Fire Beetle.md +33 -33
- package/world/creatures/Giant Frog.md +40 -40
- package/world/creatures/Giant Goat.md +33 -33
- package/world/creatures/Giant Hyena.md +30 -30
- package/world/creatures/Giant Lizard.md +29 -29
- package/world/creatures/Giant Octopus.md +41 -41
- package/world/creatures/Giant Owl.md +38 -38
- package/world/creatures/Giant Poisonous Snake.md +27 -27
- package/world/creatures/Giant Rat.md +39 -39
- package/world/creatures/Giant Scorpion.md +32 -32
- package/world/creatures/Giant Sea Horse.md +36 -36
- package/world/creatures/Giant Shark.md +38 -38
- package/world/creatures/Giant Spider.md +45 -45
- package/world/creatures/Giant Toad.md +39 -39
- package/world/creatures/Giant Vulture.md +43 -43
- package/world/creatures/Giant Wasp.md +25 -25
- package/world/creatures/Giant Weasel.md +31 -31
- package/world/creatures/Giant Wolf Spider.md +41 -41
- package/world/creatures/Gibbering Mouther.md +41 -41
- package/world/creatures/Glabrezu.md +48 -48
- package/world/creatures/Gladiator.md +49 -49
- package/world/creatures/Gnoll.md +38 -38
- package/world/creatures/Gnome.md +37 -37
- package/world/creatures/Goat.md +32 -32
- package/world/creatures/Goblin.md +36 -36
- package/world/creatures/Gold Dragon Wyrmling.md +45 -45
- package/world/creatures/Gorgon.md +39 -39
- package/world/creatures/Gray Ooze.md +42 -42
- package/world/creatures/Green Dragon Wyrmling.md +42 -42
- package/world/creatures/Green Hag.md +49 -49
- package/world/creatures/Grick.md +39 -39
- package/world/creatures/Griffon.md +38 -38
- package/world/creatures/Grimlock.md +39 -39
- package/world/creatures/Guard.md +29 -29
- package/world/creatures/Guardian Naga.md +55 -55
- package/world/creatures/Gynosphinx.md +72 -72
- package/world/creatures/Half-Elf.md +40 -40
- package/world/creatures/Half-Orc.md +44 -44
- package/world/creatures/Half-Red Dragon Veteran.md +42 -42
- package/world/creatures/Halfling.md +39 -39
- package/world/creatures/Harpy.md +39 -39
- package/world/creatures/Hawk.md +31 -31
- package/world/creatures/Hell Hound.md +40 -40
- package/world/creatures/Hezrou.md +45 -45
- package/world/creatures/High Elf.md +22 -22
- package/world/creatures/Hill Dwarf.md +16 -16
- package/world/creatures/Hill Giant.md +33 -33
- package/world/creatures/Hippogriff.md +37 -37
- package/world/creatures/Hobgoblin.md +35 -35
- package/world/creatures/Homunculus.md +35 -35
- package/world/creatures/Horned Devil.md +49 -49
- package/world/creatures/Human.md +29 -29
- package/world/creatures/Hunter Shark.md +38 -38
- package/world/creatures/Hydra.md +49 -49
- package/world/creatures/Hyena.md +30 -30
- package/world/creatures/Ice Devil.md +56 -56
- package/world/creatures/Ice Mephit.md +45 -45
- package/world/creatures/Imp.md +45 -45
- package/world/creatures/Invisible Stalker.md +42 -42
- package/world/creatures/Iron Golem.md +52 -52
- package/world/creatures/Jackal.md +33 -33
- package/world/creatures/Killer Whale.md +39 -39
- package/world/creatures/Knight.md +48 -48
- package/world/creatures/Kobold.md +37 -37
- package/world/creatures/Kraken.md +70 -70
- package/world/creatures/Lamia.md +46 -46
- package/world/creatures/Lemure.md +37 -37
- package/world/creatures/Lich.md +84 -84
- package/world/creatures/Lightfoot Halfling.md +18 -18
- package/world/creatures/Lion.md +42 -42
- package/world/creatures/Lizard.md +26 -26
- package/world/creatures/Lizardfolk.md +45 -45
- package/world/creatures/Mage.md +47 -47
- package/world/creatures/Magma Mephit.md +45 -45
- package/world/creatures/Magmin.md +37 -37
- package/world/creatures/Mammoth.md +35 -35
- package/world/creatures/Manticore.md +42 -42
- package/world/creatures/Marilith.md +56 -56
- package/world/creatures/Mastiff.md +32 -32
- package/world/creatures/Medusa.md +46 -46
- package/world/creatures/Merfolk.md +32 -32
- package/world/creatures/Merrow.md +42 -42
- package/world/creatures/Mimic.md +46 -46
- package/world/creatures/Minotaur Skeleton.md +38 -38
- package/world/creatures/Minotaur.md +42 -42
- package/world/creatures/Mule.md +32 -32
- package/world/creatures/Mummy Lord.md +83 -83
- package/world/creatures/Mummy.md +38 -38
- package/world/creatures/Nalfeshnee.md +49 -49
- package/world/creatures/Night Hag.md +50 -50
- package/world/creatures/Nightmare.md +39 -39
- package/world/creatures/Noble.md +36 -36
- package/world/creatures/Ochre Jelly.md +42 -42
- package/world/creatures/Octopus.md +41 -41
- package/world/creatures/Ogre Zombie.md +34 -34
- package/world/creatures/Ogre.md +30 -30
- package/world/creatures/Oni.md +53 -53
- package/world/creatures/Orc.md +36 -36
- package/world/creatures/Otyugh.md +42 -42
- package/world/creatures/Owl.md +35 -35
- package/world/creatures/Owlbear.md +38 -38
- package/world/creatures/Panther.md +37 -37
- package/world/creatures/Pegasus.md +28 -28
- package/world/creatures/Phase Spider.md +41 -41
- package/world/creatures/Pit Fiend.md +61 -61
- package/world/creatures/Planetar.md +56 -56
- package/world/creatures/Plesiosaurus.md +32 -32
- package/world/creatures/Poisonous Snake.md +26 -26
- package/world/creatures/Polar Bear.md +38 -38
- package/world/creatures/Pony.md +24 -24
- package/world/creatures/Priest.md +47 -47
- package/world/creatures/Pseudodragon.md +44 -44
- package/world/creatures/Purple Worm.md +42 -42
- package/world/creatures/Quasit.md +44 -44
- package/world/creatures/Quipper.md +36 -36
- package/world/creatures/Rakshasa.md +45 -45
- package/world/creatures/Rat.md +30 -30
- package/world/creatures/Raven.md +31 -31
- package/world/creatures/Red Dragon Wyrmling.md +36 -36
- package/world/creatures/Reef Shark.md +38 -38
- package/world/creatures/Remorhaz.md +39 -39
- package/world/creatures/Rhinoceros.md +30 -30
- package/world/creatures/Riding Horse.md +24 -24
- package/world/creatures/Roc.md +39 -39
- package/world/creatures/Rock Gnome.md +27 -27
- package/world/creatures/Roper.md +48 -48
- package/world/creatures/Rug of Smothering.md +38 -38
- package/world/creatures/Rust Monster.md +39 -39
- package/world/creatures/Saber-Toothed Tiger.md +36 -36
- package/world/creatures/Sahuagin.md +49 -49
- package/world/creatures/Salamander.md +44 -44
- package/world/creatures/Satyr.md +38 -38
- package/world/creatures/Scorpion.md +26 -26
- package/world/creatures/Scout.md +40 -40
- package/world/creatures/Sea Hag.md +46 -46
- package/world/creatures/Sea Horse.md +25 -25
- package/world/creatures/Shadow.md +45 -45
- package/world/creatures/Shambling Mound.md +42 -42
- package/world/creatures/Shield Guardian.md +49 -49
- package/world/creatures/Shrieker.md +31 -31
- package/world/creatures/Silver Dragon Wyrmling.md +39 -39
- package/world/creatures/Skeleton.md +33 -33
- package/world/creatures/Solar.md +77 -77
- package/world/creatures/Specter.md +38 -38
- package/world/creatures/Spider.md +38 -38
- package/world/creatures/Spirit Naga.md +50 -50
- package/world/creatures/Sprite.md +37 -37
- package/world/creatures/Spy.md +42 -42
- package/world/creatures/Steam Mephit.md +40 -40
- package/world/creatures/Stirge.md +29 -29
- package/world/creatures/Stone Giant.md +45 -45
- package/world/creatures/Stone Golem.md +46 -46
- package/world/creatures/Storm Giant.md +51 -51
- package/world/creatures/Succubus-Incubus.md +50 -50
- package/world/creatures/Swarm of Bats.md +39 -39
- package/world/creatures/Swarm of Insects.md +52 -52
- package/world/creatures/Swarm of Poisonous Snakes.md +33 -33
- package/world/creatures/Swarm of Quippers.md +39 -39
- package/world/creatures/Swarm of Rats.md +35 -35
- package/world/creatures/Swarm of Ravens.md +33 -33
- package/world/creatures/Tarrasque.md +78 -78
- package/world/creatures/Thug.md +40 -40
- package/world/creatures/Tiefling.md +40 -40
- package/world/creatures/Tiger.md +37 -37
- package/world/creatures/Treant.md +45 -45
- package/world/creatures/Tribal Warrior.md +33 -33
- package/world/creatures/Triceratops.md +33 -33
- package/world/creatures/Troll.md +42 -42
- package/world/creatures/Tyrannosaurus Rex.md +32 -32
- package/world/creatures/Unicorn.md +71 -71
- package/world/creatures/Vampire Spawn.md +55 -55
- package/world/creatures/Vampire.md +93 -93
- package/world/creatures/Veteran.md +38 -38
- package/world/creatures/Violet Fungus.md +34 -34
- package/world/creatures/Vrock.md +49 -49
- package/world/creatures/Vulture.md +34 -34
- package/world/creatures/Warhorse Skeleton.md +29 -29
- package/world/creatures/Warhorse.md +29 -29
- package/world/creatures/Water Elemental.md +47 -47
- package/world/creatures/Weasel.md +30 -30
- package/world/creatures/Werebear.md +45 -45
- package/world/creatures/Wereboar.md +45 -45
- package/world/creatures/Wererat.md +45 -45
- package/world/creatures/Weretiger.md +51 -51
- package/world/creatures/Werewolf.md +45 -45
- package/world/creatures/White Dragon Wyrmling.md +37 -37
- package/world/creatures/Wight.md +47 -47
- package/world/creatures/Will-o'-Wisp.md +47 -47
- package/world/creatures/Winter Wolf.md +44 -44
- package/world/creatures/Wolf.md +34 -34
- package/world/creatures/Worg.md +35 -35
- package/world/creatures/Wraith.md +41 -41
- package/world/creatures/Wyvern.md +37 -37
- package/world/creatures/Xorn.md +48 -48
- package/world/creatures/Young Black Dragon.md +47 -47
- package/world/creatures/Young Blue Dragon.md +42 -42
- package/world/creatures/Young Brass Dragon.md +46 -46
- package/world/creatures/Young Bronze Dragon.md +51 -51
- package/world/creatures/Young Copper Dragon.md +46 -46
- package/world/creatures/Young Gold Dragon.md +51 -51
- package/world/creatures/Young Green Dragon.md +48 -48
- package/world/creatures/Young Red Dragon.md +42 -42
- package/world/creatures/Young Silver Dragon.md +45 -45
- package/world/creatures/Young White Dragon.md +48 -48
- package/world/creatures/Zombie.md +34 -34
- package/world/items/Abacus.md +6 -6
- package/world/items/Acid.md +9 -9
- package/world/items/Adamantine Armor.md +7 -7
- package/world/items/Alchemist's Fire.md +9 -9
- package/world/items/Alchemist's Supplies.md +8 -8
- package/world/items/Ammunition, +1, +2, or +3.md +7 -7
- package/world/items/Amulet of Health.md +9 -9
- package/world/items/Amulet of Proof against Detection and Location.md +8 -8
- package/world/items/Amulet of the Planes.md +8 -8
- package/world/items/Amulet.md +8 -8
- package/world/items/Animated Shield.md +8 -8
- package/world/items/Antitoxin.md +8 -8
- package/world/items/Apparatus of the Crab.md +38 -38
- package/world/items/Armor of Invulnerability.md +9 -9
- package/world/items/Armor of Resistance.md +16 -16
- package/world/items/Armor of Vulnerability.md +10 -10
- package/world/items/Armor, +1, +2, or +3.md +7 -7
- package/world/items/Arrow of Slaying.md +11 -11
- package/world/items/Arrow-Catching Shield.md +8 -8
- package/world/items/Arrows.md +8 -8
- package/world/items/Backpack.md +6 -6
- package/world/items/Bag of Beans.md +26 -26
- package/world/items/Bag of Devouring.md +13 -13
- package/world/items/Bag of Holding.md +13 -13
- package/world/items/Bag of Tricks.md +52 -52
- package/world/items/Bagpipes.md +8 -8
- package/world/items/Ball Bearings.md +9 -9
- package/world/items/Barding.md +8 -8
- package/world/items/Barrel.md +6 -6
- package/world/items/Basic Poison.md +8 -8
- package/world/items/Basket.md +6 -6
- package/world/items/Battleaxe.md +11 -11
- package/world/items/Bead of Force.md +11 -11
- package/world/items/Bedroll.md +6 -6
- package/world/items/Bell.md +5 -5
- package/world/items/Belt of Dwarvenkind.md +19 -19
- package/world/items/Belt of Giant Strength.md +18 -18
- package/world/items/Berserker Axe.md +12 -12
- package/world/items/Bit and Bridle.md +6 -6
- package/world/items/Blanket.md +6 -6
- package/world/items/Block and Tackle.md +8 -8
- package/world/items/Blowgun Needles.md +8 -8
- package/world/items/Blowgun.md +11 -11
- package/world/items/Book.md +8 -8
- package/world/items/Boots of Elvenkind.md +7 -7
- package/world/items/Boots of Levitation.md +8 -8
- package/world/items/Boots of Speed.md +10 -10
- package/world/items/Boots of Striding and Springing.md +8 -8
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- package/world/topics/Augury.md +22 -22
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- package/world/topics/Bane.md +15 -15
- package/world/topics/Banishment.md +19 -19
- package/world/topics/Barbarian.md +123 -123
- package/world/topics/Bard Spells.md +147 -147
- package/world/topics/Bard.md +139 -139
- package/world/topics/Barkskin.md +13 -13
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- package/world/topics/Bless.md +15 -15
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- package/world/topics/Glibness.md +12 -12
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- package/world/topics/Glyph of Warding.md +26 -26
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- package/world/topics/Greater Restoration.md +17 -17
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- package/world/topics/Guiding Bolt.md +14 -14
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- package/world/topics/Hallow.md +36 -36
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- package/world/topics/Harm.md +12 -12
- package/world/topics/Haste.md +15 -15
- package/world/topics/Heal.md +14 -14
- package/world/topics/Healing Word.md +14 -14
- package/world/topics/Heat Metal.md +17 -17
- package/world/topics/Hellish Rebuke.md +14 -14
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- package/world/topics/Heroism.md +15 -15
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- package/world/topics/Hold Monster.md +15 -15
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- package/world/topics/Holy Aura.md +13 -13
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- package/world/topics/Locate Object.md +17 -17
- package/world/topics/Longstrider.md +14 -14
- package/world/topics/Mage Armor.md +12 -12
- package/world/topics/Mage Hand.md +16 -16
- package/world/topics/Magic Circle.md +22 -22
- package/world/topics/Magic Jar.md +24 -24
- package/world/topics/Magic Missile.md +14 -14
- package/world/topics/Magic Mouth.md +17 -17
- package/world/topics/Magic Weapon.md +15 -15
- package/world/topics/Magnificent Mansion.md +16 -16
- package/world/topics/Major Image.md +19 -19
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- package/world/topics/Mass Heal.md +12 -12
- package/world/topics/Mass Healing Word.md +14 -14
- package/world/topics/Mass Suggestion.md +20 -20
- package/world/topics/Maze.md +17 -17
- package/world/topics/Meld into Stone.md +17 -17
- package/world/topics/Mending.md +14 -14
- package/world/topics/Message.md +14 -14
- package/world/topics/Meteor Swarm.md +14 -14
- package/world/topics/Mind Blank.md +12 -12
- package/world/topics/Minor Illusion.md +18 -18
- package/world/topics/Mirage Arcane.md +18 -18
- package/world/topics/Mirror Image.md +20 -20
- package/world/topics/Mislead.md +17 -17
- package/world/topics/Misty Step.md +12 -12
- package/world/topics/Modify Memory.md +23 -23
- package/world/topics/Monk.md +153 -153
- package/world/topics/Moonbeam.md +21 -21
- package/world/topics/Move Earth.md +21 -21
- package/world/topics/Nondetection.md +12 -12
- package/world/topics/Oath of Devotion.md +62 -62
- package/world/topics/Paladin Spells.md +51 -51
- package/world/topics/Paladin.md +173 -173
- package/world/topics/Pass without Trace.md +13 -13
- package/world/topics/Passwall.md +14 -14
- package/world/topics/Path of the Berserker.md +21 -21
- package/world/topics/Phantasmal Killer.md +15 -15
- package/world/topics/Phantom Steed.md +15 -15
- package/world/topics/Planar Ally.md +22 -22
- package/world/topics/Planar Binding.md +16 -16
- package/world/topics/Plane Shift.md +16 -16
- package/world/topics/Plant Growth.md +18 -18
- package/world/topics/Poison Spray.md +14 -14
- package/world/topics/Polymorph.md +21 -21
- package/world/topics/Power Word Kill.md +12 -12
- package/world/topics/Power Word Stun.md +14 -14
- package/world/topics/Prayer of Healing.md +14 -14
- package/world/topics/Prestidigitation.md +21 -21
- package/world/topics/Prismatic Spray.md +28 -28
- package/world/topics/Prismatic Wall.md +34 -34
- package/world/topics/Private Sanctum.md +25 -25
- package/world/topics/Produce Flame.md +16 -16
- package/world/topics/Programmed Illusion.md +18 -18
- package/world/topics/Project Image.md +19 -19
- package/world/topics/Protection from Energy.md +13 -13
- package/world/topics/Protection from Evil and Good.md +15 -15
- package/world/topics/Protection from Poison.md +14 -14
- package/world/topics/Purify Food and Drink.md +13 -13
- package/world/topics/Raise Dead.md +18 -18
- package/world/topics/Ranger Spells.md +57 -57
- package/world/topics/Ranger.md +162 -162
- package/world/topics/Ray of Enfeeblement.md +15 -15
- package/world/topics/Ray of Frost.md +14 -14
- package/world/topics/Regenerate.md +14 -14
- package/world/topics/Reincarnate.md +33 -33
- package/world/topics/Remove Curse.md +12 -12
- package/world/topics/Resilient Sphere.md +19 -19
- package/world/topics/Resistance.md +13 -13
- package/world/topics/Resurrection.md +20 -20
- package/world/topics/Reverse Gravity.md +17 -17
- package/world/topics/Revivify.md +12 -12
- package/world/topics/Rogue.md +114 -114
- package/world/topics/Rope Trick.md +18 -18
- package/world/topics/Sacred Flame.md +14 -14
- package/world/topics/Sanctuary.md +14 -14
- package/world/topics/School of Evocation.md +24 -24
- package/world/topics/Scorching Ray.md +16 -16
- package/world/topics/Scrying.md +31 -31
- package/world/topics/Secret Chest.md +16 -16
- package/world/topics/See Invisibility.md +12 -12
- package/world/topics/Seeming.md +18 -18
- package/world/topics/Sending.md +14 -14
- package/world/topics/Sequester.md +16 -16
- package/world/topics/Shapechange.md +23 -23
- package/world/topics/Shatter.md +16 -16
- package/world/topics/Shield (spell).md +13 -13
- package/world/topics/Shield of Faith.md +13 -13
- package/world/topics/Shillelagh.md +12 -12
- package/world/topics/Shocking Grasp.md +14 -14
- package/world/topics/Silence.md +14 -14
- package/world/topics/Silent Image.md +17 -17
- package/world/topics/Simulacrum.md +18 -18
- package/world/topics/Sleep.md +18 -18
- package/world/topics/Sleet Storm.md +17 -17
- package/world/topics/Slow.md +19 -19
- package/world/topics/Sorcerer Spells.md +155 -155
- package/world/topics/Sorcerer.md +166 -166
- package/world/topics/Spare the Dying.md +12 -12
- package/world/topics/Speak with Animals.md +13 -13
- package/world/topics/Speak with Dead.md +14 -14
- package/world/topics/Speak with Plants.md +20 -20
- package/world/topics/Spider Climb.md +13 -13
- package/world/topics/Spike Growth.md +15 -15
- package/world/topics/Spirit Guardians.md +17 -17
- package/world/topics/Spiritual Weapon.md +18 -18
- package/world/topics/Stinking Cloud.md +17 -17
- package/world/topics/Stone Shape.md +12 -12
- package/world/topics/Stoneskin.md +13 -13
- package/world/topics/Storm of Vengeance.md +23 -23
- package/world/topics/Suggestion.md +19 -19
- package/world/topics/Sunbeam.md +17 -17
- package/world/topics/Sunburst.md +16 -16
- package/world/topics/Symbol.md +36 -36
- package/world/topics/Telekinesis.md +23 -23
- package/world/topics/Telepathic Bond.md +15 -15
- package/world/topics/Teleport.md +38 -38
- package/world/topics/Teleportation Circle.md +16 -16
- package/world/topics/Thaumaturgy.md +21 -21
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- package/world/topics/Thief.md +24 -24
- package/world/topics/Thunderwave.md +16 -16
- package/world/topics/Time Stop.md +14 -14
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- package/world/topics/Tongues.md +12 -12
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- package/world/topics/Warlock Spells.md +99 -99
- package/world/topics/Warlock.md +283 -283
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- package/world/topics/Water Walk.md +15 -15
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- package/world/topics/Wish.md +26 -26
- package/world/topics/Wizard Spells.md +239 -239
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- package/world/topics/Word of Recall.md +14 -14
- package/world/topics/Zone of Truth.md +14 -14
package/world/items/Oil.md
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---
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aliases: [Oil (flask)]
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category: adventuring gear
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cost: 1 sp
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weight: 1 lb
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image: "[[oil-can.svg]]"
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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.
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---
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aliases: [Oil (flask)]
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category: adventuring gear
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cost: 1 sp
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weight: 1 lb
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image: "[[oil-can.svg]]"
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---
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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.
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category: wondrous item
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rarity: artifact
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attunement: true
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charges: 7/7
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image: "[[dragon-orb.svg]]"
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Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five *Orbs of Dragonkind* (or *Dragon Orbs*) to help them defeat the dragons. One orb was taken to each of the five wizard towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic.
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As the wizard towers fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons.
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Each orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those lacking in force of personality might find themselves enslaved to an orb.
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An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
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While attuned to an orb, you can use an action to peer into the orb’s depths and speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb for as long as you remain attuned to it.
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While you are charmed by the orb, you can’t voluntarily end your attunement to it, and the orb casts *suggestion* on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the GM decides.
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***Random Properties.*** An *Orb of Dragonkind* has the following random properties:
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- 2 minor beneficial properties
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- 1 minor detrimental property
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- 1 major detrimental property
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|
-
***Spells.*** The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: *cure wounds* (5th-level version, 3 charges), *daylight* (1 charge), *death ward* (2 charges), or *scrying* (3 charges).
|
|
28
|
-
|
|
29
|
-
You can also use an action to cast the *detect magic* spell from the orb without using any charges.
|
|
30
|
-
|
|
31
|
-
***Call Dragons.*** While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all directions for 40 miles. Evil dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their will. Once you have used this property, it can’t be used again for 1 hour.
|
|
32
|
-
|
|
33
|
-
***Destroying an Orb.*** An *Orb of Dragonkind* appears fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A *disintegrate* spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: artifact
|
|
4
|
+
attunement: true
|
|
5
|
+
charges: 7/7
|
|
6
|
+
image: "[[dragon-orb.svg]]"
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five *Orbs of Dragonkind* (or *Dragon Orbs*) to help them defeat the dragons. One orb was taken to each of the five wizard towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic.
|
|
10
|
+
|
|
11
|
+
As the wizard towers fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons.
|
|
12
|
+
|
|
13
|
+
Each orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those lacking in force of personality might find themselves enslaved to an orb.
|
|
14
|
+
|
|
15
|
+
An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
|
|
16
|
+
|
|
17
|
+
While attuned to an orb, you can use an action to peer into the orb’s depths and speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb for as long as you remain attuned to it.
|
|
18
|
+
|
|
19
|
+
While you are charmed by the orb, you can’t voluntarily end your attunement to it, and the orb casts *suggestion* on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the GM decides.
|
|
20
|
+
|
|
21
|
+
***Random Properties.*** An *Orb of Dragonkind* has the following random properties:
|
|
22
|
+
|
|
23
|
+
- 2 minor beneficial properties
|
|
24
|
+
- 1 minor detrimental property
|
|
25
|
+
- 1 major detrimental property
|
|
26
|
+
|
|
27
|
+
***Spells.*** The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: *cure wounds* (5th-level version, 3 charges), *daylight* (1 charge), *death ward* (2 charges), or *scrying* (3 charges).
|
|
28
|
+
|
|
29
|
+
You can also use an action to cast the *detect magic* spell from the orb without using any charges.
|
|
30
|
+
|
|
31
|
+
***Call Dragons.*** While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all directions for 40 miles. Evil dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their will. Once you have used this property, it can’t be used again for 1 hour.
|
|
32
|
+
|
|
33
|
+
***Destroying an Orb.*** An *Orb of Dragonkind* appears fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A *disintegrate* spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however.
|
package/world/items/Orb.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: arcane focus
|
|
3
|
-
cost: 20 gp
|
|
4
|
-
weight: 3 lb
|
|
5
|
-
image: "[[glass-ball.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
An arcane focus is a special item—an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item—designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
|
|
1
|
+
---
|
|
2
|
+
category: arcane focus
|
|
3
|
+
cost: 20 gp
|
|
4
|
+
weight: 3 lb
|
|
5
|
+
image: "[[glass-ball.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
An arcane focus is a special item—an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item—designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: saddle
|
|
3
|
-
cost: 5 gp
|
|
4
|
-
weight: 15 lb
|
|
5
|
-
image: "[[saddle.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount.
|
|
1
|
+
---
|
|
2
|
+
category: saddle
|
|
3
|
+
cost: 5 gp
|
|
4
|
+
weight: 15 lb
|
|
5
|
+
image: "[[saddle.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount.
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: [Padded]
|
|
3
|
-
category: light armor
|
|
4
|
-
cost: 5 gp
|
|
5
|
-
bonus: 0
|
|
6
|
-
armor-class: 11 + dex-mod + bonus
|
|
7
|
-
stealth-disadvantage: true
|
|
8
|
-
weight: 8 lb
|
|
9
|
-
image: "[[leather-vest.svg]]"
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
Padded armor consists of quilted layers of cloth and batting.
|
|
1
|
+
---
|
|
2
|
+
aliases: [Padded]
|
|
3
|
+
category: light armor
|
|
4
|
+
cost: 5 gp
|
|
5
|
+
bonus: 0
|
|
6
|
+
armor-class: 11 + dex-mod + bonus
|
|
7
|
+
stealth-disadvantage: true
|
|
8
|
+
weight: 8 lb
|
|
9
|
+
image: "[[leather-vest.svg]]"
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
Padded armor consists of quilted layers of cloth and batting.
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: artisan's tools
|
|
3
|
-
cost: 10 gp
|
|
4
|
-
weight: 5 lb
|
|
5
|
-
image: "[[paint-brush.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
|
|
1
|
+
---
|
|
2
|
+
category: artisan's tools
|
|
3
|
+
cost: 10 gp
|
|
4
|
+
weight: 5 lb
|
|
5
|
+
image: "[[paint-brush.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
|
package/world/items/Pan Flute.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: musical instrument
|
|
3
|
-
cost: 12 gp
|
|
4
|
-
weight: 2 lb
|
|
5
|
-
image: "[[pan-flute.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
|
|
1
|
+
---
|
|
2
|
+
category: musical instrument
|
|
3
|
+
cost: 12 gp
|
|
4
|
+
weight: 2 lb
|
|
5
|
+
image: "[[pan-flute.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
|
package/world/items/Paper.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: [Paper (one sheet)]
|
|
3
|
-
category: adventuring gear
|
|
4
|
-
cost: 2 sp
|
|
5
|
-
image: "[[paper.svg]]"
|
|
6
|
-
---
|
|
1
|
+
---
|
|
2
|
+
aliases: [Paper (one sheet)]
|
|
3
|
+
category: adventuring gear
|
|
4
|
+
cost: 2 sp
|
|
5
|
+
image: "[[paper.svg]]"
|
|
6
|
+
---
|
package/world/items/Parchment.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: [Parchment (one sheet)]
|
|
3
|
-
category: adventuring gear
|
|
4
|
-
cost: 1 sp
|
|
5
|
-
image: "[[scroll-unfurled.svg]]"
|
|
6
|
-
---
|
|
1
|
+
---
|
|
2
|
+
aliases: [Parchment (one sheet)]
|
|
3
|
+
category: adventuring gear
|
|
4
|
+
cost: 1 sp
|
|
5
|
+
image: "[[scroll-unfurled.svg]]"
|
|
6
|
+
---
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: uncommon
|
|
4
|
-
attunement: by a spellcaster
|
|
5
|
-
image: "[[oyster-pearl.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it canʼt be used again until the next dawn.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
attunement: by a spellcaster
|
|
5
|
+
image: "[[oyster-pearl.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it canʼt be used again until the next dawn.
|
package/world/items/Perfume.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: [Perfume (vial)]
|
|
3
|
-
category: adventuring gear
|
|
4
|
-
cost: 5 gp
|
|
5
|
-
image: "[[perfume-bottle.svg]]"
|
|
6
|
-
---
|
|
1
|
+
---
|
|
2
|
+
aliases: [Perfume (vial)]
|
|
3
|
+
category: adventuring gear
|
|
4
|
+
cost: 5 gp
|
|
5
|
+
image: "[[perfume-bottle.svg]]"
|
|
6
|
+
---
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: uncommon
|
|
4
|
-
image: "[[gem-pendant.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
image: "[[gem-pendant.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: rare
|
|
4
|
-
image: "[[gem-pendant.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: rare
|
|
4
|
+
image: "[[gem-pendant.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: uncommon
|
|
4
|
-
attunement: true
|
|
5
|
-
image: "[[gem-pendant.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
attunement: true
|
|
5
|
+
image: "[[gem-pendant.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: potion
|
|
3
|
-
rarity: uncommon
|
|
4
|
-
image: "[[heart-bottle.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
|
|
1
|
+
---
|
|
2
|
+
category: potion
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
image: "[[heart-bottle.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
|
package/world/items/Pike.md
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: martial melee weapon
|
|
3
|
-
cost: 5 gp
|
|
4
|
-
damage: 1d10 piercing
|
|
5
|
-
weight: 18 lb
|
|
6
|
-
properties: [heavy, reach, two-handed]
|
|
7
|
-
bonus: 0
|
|
8
|
-
attack: "str-mod + proficiency * max(has(weapon-proficiencies, martial weapons), has(weapon-proficiencies, Pike), has(weapon-proficiencies, pikes)) + bonus"
|
|
9
|
-
damage-roll: 1d10 + str-mod + bonus piercing
|
|
10
|
-
image: "[[barbed-spear.svg]]"
|
|
11
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: martial melee weapon
|
|
3
|
+
cost: 5 gp
|
|
4
|
+
damage: 1d10 piercing
|
|
5
|
+
weight: 18 lb
|
|
6
|
+
properties: [heavy, reach, two-handed]
|
|
7
|
+
bonus: 0
|
|
8
|
+
attack: "str-mod + proficiency * max(has(weapon-proficiencies, martial weapons), has(weapon-proficiencies, Pike), has(weapon-proficiencies, pikes)) + bonus"
|
|
9
|
+
damage-roll: 1d10 + str-mod + bonus piercing
|
|
10
|
+
image: "[[barbed-spear.svg]]"
|
|
11
|
+
---
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: uncommon
|
|
4
|
-
image: "[[pipes.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
image: "[[pipes.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: uncommon
|
|
4
|
-
attunement: true
|
|
5
|
-
image: "[[pipes.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.
|
|
9
|
-
|
|
10
|
-
The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.
|
|
11
|
-
|
|
12
|
-
Whenever a swarm of rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
attunement: true
|
|
5
|
+
image: "[[pipes.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.
|
|
9
|
+
|
|
10
|
+
The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.
|
|
11
|
+
|
|
12
|
+
Whenever a swarm of rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours.
|
package/world/items/Piton.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: adventuring gear
|
|
3
|
-
cost: 5 cp
|
|
4
|
-
weight: 1/4 lb
|
|
5
|
-
image: "[[spikes.svg]]"
|
|
6
|
-
---
|
|
1
|
+
---
|
|
2
|
+
category: adventuring gear
|
|
3
|
+
cost: 5 cp
|
|
4
|
+
weight: 1/4 lb
|
|
5
|
+
image: "[[spikes.svg]]"
|
|
6
|
+
---
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: armor (plate)
|
|
3
|
-
rarity: legendary
|
|
4
|
-
attunement: true
|
|
5
|
-
image: "[[breastplate.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
While you’re wearing this armor, you can speak its command word as an action to gain the effect of the *etherealness* spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can’t be used again until the next dawn.
|
|
1
|
+
---
|
|
2
|
+
category: armor (plate)
|
|
3
|
+
rarity: legendary
|
|
4
|
+
attunement: true
|
|
5
|
+
image: "[[breastplate.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
While you’re wearing this armor, you can speak its command word as an action to gain the effect of the *etherealness* spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can’t be used again until the next dawn.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: [Plate]
|
|
3
|
-
category: heavy armor
|
|
4
|
-
cost: "1,500 gp"
|
|
5
|
-
bonus: 0
|
|
6
|
-
armor-class: 18 + bonus
|
|
7
|
-
strength-required: 15
|
|
8
|
-
stealth-disadvantage: true
|
|
9
|
-
speed-slowed: "10 * max(0, min(1, strength-required - str)) * (1 - armor-unhindered) * (1 - has(rigor, simulation))"
|
|
10
|
-
weight: 65 lb
|
|
11
|
-
image: "[[breastplate.svg]]"
|
|
12
|
-
---
|
|
13
|
-
|
|
14
|
-
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
|
|
1
|
+
---
|
|
2
|
+
aliases: [Plate]
|
|
3
|
+
category: heavy armor
|
|
4
|
+
cost: "1,500 gp"
|
|
5
|
+
bonus: 0
|
|
6
|
+
armor-class: 18 + bonus
|
|
7
|
+
strength-required: 15
|
|
8
|
+
stealth-disadvantage: true
|
|
9
|
+
speed-slowed: "10 * max(0, min(1, strength-required - str)) * (1 - armor-unhindered) * (1 - has(rigor, simulation))"
|
|
10
|
+
weight: 65 lb
|
|
11
|
+
image: "[[breastplate.svg]]"
|
|
12
|
+
---
|
|
13
|
+
|
|
14
|
+
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: gaming set
|
|
3
|
-
cost: 5 sp
|
|
4
|
-
image: "[[card-pick.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.
|
|
1
|
+
---
|
|
2
|
+
category: gaming set
|
|
3
|
+
cost: 5 sp
|
|
4
|
+
image: "[[card-pick.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: tool
|
|
3
|
-
cost: 50 gp
|
|
4
|
-
weight: 2 lb
|
|
5
|
-
image: "[[poison-bottle.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.
|
|
1
|
+
---
|
|
2
|
+
category: tool
|
|
3
|
+
cost: 50 gp
|
|
4
|
+
weight: 2 lb
|
|
5
|
+
image: "[[poison-bottle.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.
|
package/world/items/Pole.md
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: [Pole (10-foot)]
|
|
3
|
-
category: adventuring gear
|
|
4
|
-
cost: 5 cp
|
|
5
|
-
weight: 7 lb
|
|
6
|
-
length: 10 feet
|
|
7
|
-
image: "[[fishing-pole.svg]]"
|
|
8
|
-
---
|
|
1
|
+
---
|
|
2
|
+
aliases: [Pole (10-foot)]
|
|
3
|
+
category: adventuring gear
|
|
4
|
+
cost: 5 cp
|
|
5
|
+
weight: 7 lb
|
|
6
|
+
length: 10 feet
|
|
7
|
+
image: "[[fishing-pole.svg]]"
|
|
8
|
+
---
|
|
@@ -1,16 +1,16 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: wondrous item
|
|
3
|
-
rarity: rare
|
|
4
|
-
extradimensional: true
|
|
5
|
-
image: "[[hole-ladder.svg]]"
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
|
|
9
|
-
|
|
10
|
-
You can use an action to unfold a *portable hole* and place it on or against a solid surface, whereupon the *portable hole* creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open *portable hole* can exit the hole by climbing out of it.
|
|
11
|
-
|
|
12
|
-
You can use an action to close a *portable hole* by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
|
|
13
|
-
|
|
14
|
-
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the *portable hole* or the creature carrying it. A breathing creature within a closed *portable hole* can survive for up to 10 minutes, after which time it begins to suffocate.
|
|
15
|
-
|
|
16
|
-
Placing a *portable hole* inside an extradimensional space created by a *bag of holding*, *handy haversack*, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: rare
|
|
4
|
+
extradimensional: true
|
|
5
|
+
image: "[[hole-ladder.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
|
|
9
|
+
|
|
10
|
+
You can use an action to unfold a *portable hole* and place it on or against a solid surface, whereupon the *portable hole* creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open *portable hole* can exit the hole by climbing out of it.
|
|
11
|
+
|
|
12
|
+
You can use an action to close a *portable hole* by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
|
|
13
|
+
|
|
14
|
+
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the *portable hole* or the creature carrying it. A breathing creature within a closed *portable hole* can survive for up to 10 minutes, after which time it begins to suffocate.
|
|
15
|
+
|
|
16
|
+
Placing a *portable hole* inside an extradimensional space created by a *bag of holding*, *handy haversack*, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
---
|
|
2
|
-
aliases: ["Ram, portable"]
|
|
3
|
-
category: adventuring gear
|
|
4
|
-
cost: 4 gp
|
|
5
|
-
weight: 35 lb
|
|
6
|
-
image: "[[siege-ram.svg]]"
|
|
7
|
-
---
|
|
8
|
-
|
|
9
|
-
You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.
|
|
1
|
+
---
|
|
2
|
+
aliases: ["Ram, portable"]
|
|
3
|
+
category: adventuring gear
|
|
4
|
+
cost: 4 gp
|
|
5
|
+
weight: 35 lb
|
|
6
|
+
image: "[[siege-ram.svg]]"
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: potion
|
|
3
|
-
rarity: uncommon
|
|
4
|
-
image: "[[round-potion.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
When you drink this potion, you can cast the *animal friendship* spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
|
|
1
|
+
---
|
|
2
|
+
category: potion
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
image: "[[round-potion.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
When you drink this potion, you can cast the *animal friendship* spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: potion
|
|
3
|
-
rarity: rare
|
|
4
|
-
image: "[[round-potion.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
When you drink this potion, you gain the effect of the *clairvoyance* spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
|
|
1
|
+
---
|
|
2
|
+
category: potion
|
|
3
|
+
rarity: rare
|
|
4
|
+
image: "[[round-potion.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
When you drink this potion, you gain the effect of the *clairvoyance* spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: potion
|
|
3
|
-
rarity: common
|
|
4
|
-
image: "[[round-potion.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
|
|
1
|
+
---
|
|
2
|
+
category: potion
|
|
3
|
+
rarity: common
|
|
4
|
+
image: "[[round-potion.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
---
|
|
2
|
-
category: potion
|
|
3
|
-
rarity: rare
|
|
4
|
-
image: "[[round-potion.svg]]"
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
When you drink this potion, you gain the “reduce” effect of the *enlarge/reduce* spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
|
|
1
|
+
---
|
|
2
|
+
category: potion
|
|
3
|
+
rarity: rare
|
|
4
|
+
image: "[[round-potion.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
When you drink this potion, you gain the “reduce” effect of the *enlarge/reduce* spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
|