@nice2dev/game-engine 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
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  434. package/package.json +7 -12
@@ -1,518 +1,492 @@
1
- 'use strict';
2
-
3
- var SceneImporter = require('./SceneImporter.js');
4
-
5
- /**
6
- * @file RPGMakerImporter.ts
7
- * @description RPG Maker Map Importer
8
- * PRO-1.3: Scene Format Interoperability
9
- *
10
- * Supports RPG Maker MV/MZ JSON map format.
11
- *
12
- * File Types:
13
- * - Map*.json - Map files
14
- * - Tilesets.json - Tileset definitions
15
- * - Actors.json, Enemies.json, etc. - Database files
16
- */
17
- // ============================================================
18
- // RPG Maker Tile Constants
19
- // ============================================================
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __copyProps = (to, from, except, desc) => {
9
+ if (from && typeof from === "object" || typeof from === "function") {
10
+ for (let key of __getOwnPropNames(from))
11
+ if (!__hasOwnProp.call(to, key) && key !== except)
12
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
13
+ }
14
+ return to;
15
+ };
16
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
17
+ // If the importer is in node compatibility mode or this is not an ESM
18
+ // file that has been converted to a CommonJS file using a Babel-
19
+ // compatible transform (i.e. "__esModule" has not been set), then set
20
+ // "default" to the CommonJS "module.exports" for node compatibility.
21
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
22
+ mod
23
+ ));
24
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
25
+ const SceneImporter = require("./SceneImporter.js");
20
26
  const TILE_SIZE = 48;
21
- // Event trigger types
22
27
  const TRIGGER_ACTION_BUTTON = 0;
23
28
  const TRIGGER_PLAYER_TOUCH = 1;
24
29
  const TRIGGER_EVENT_TOUCH = 2;
25
30
  const TRIGGER_AUTORUN = 3;
26
31
  const TRIGGER_PARALLEL = 4;
27
- // Event priority types
28
32
  const PRIORITY_BELOW = 0;
29
33
  const PRIORITY_SAME = 1;
30
34
  const PRIORITY_ABOVE = 2;
31
- // ============================================================
32
- // RPG Maker Importer
33
- // ============================================================
34
35
  class RPGMakerImporter extends SceneImporter.SceneImporter {
35
- constructor() {
36
- super('rpgmaker');
37
- this.tilesets = new Map();
38
- this.commonEvents = new Map();
39
- }
40
- canHandle(filePath) {
41
- const name = filePath.toLowerCase();
42
- return (name.endsWith('.json') &&
43
- (name.includes('map') ||
44
- name.includes('tilesets') ||
45
- name.includes('actors') ||
46
- name.includes('commonevents')));
47
- }
48
- async import(options) {
49
- const startTime = Date.now();
50
- this.options = options;
51
- this.clearMessages();
52
- const scenes = [];
53
- const assets = [];
36
+ constructor() {
37
+ super("rpgmaker");
38
+ this.tilesets = /* @__PURE__ */ new Map();
39
+ this.commonEvents = /* @__PURE__ */ new Map();
40
+ }
41
+ canHandle(filePath) {
42
+ const name = filePath.toLowerCase();
43
+ return name.endsWith(".json") && (name.includes("map") || name.includes("tilesets") || name.includes("actors") || name.includes("commonevents"));
44
+ }
45
+ async import(options) {
46
+ const startTime = Date.now();
47
+ this.options = options;
48
+ this.clearMessages();
49
+ const scenes = [];
50
+ const assets = [];
51
+ try {
52
+ const content = await this.readFile(options.sourcePath);
53
+ const data = JSON.parse(content);
54
+ const fileName = options.sourcePath.toLowerCase();
55
+ if (options.resolveDependencies) {
54
56
  try {
55
- const content = await this.readFile(options.sourcePath);
56
- const data = JSON.parse(content);
57
- const fileName = options.sourcePath.toLowerCase();
58
- // Load tilesets if available
59
- if (options.resolveDependencies) {
60
- try {
61
- const tilesetsPath = this.getDataPath(options.sourcePath, 'Tilesets.json');
62
- const tilesetsContent = await this.readFile(tilesetsPath);
63
- const tilesetsData = JSON.parse(tilesetsContent);
64
- for (const tileset of tilesetsData) {
65
- if (tileset) {
66
- this.tilesets.set(tileset.id, tileset);
67
- }
68
- }
69
- }
70
- catch {
71
- this.addWarning('TILESETS_NOT_FOUND', 'Tilesets.json not found', options.sourcePath);
72
- }
73
- }
74
- // Determine file type and process
75
- if (this.isMapFile(fileName, data)) {
76
- const map = data;
77
- const scene = this.convertMapToScene(map, options.sourcePath);
78
- scenes.push(scene);
79
- // Extract tileset assets
80
- const tileset = this.tilesets.get(map.tilesetId);
81
- if (tileset) {
82
- for (const tilesetName of tileset.tilesetNames) {
83
- if (tilesetName) {
84
- assets.push({
85
- id: this.generateId(),
86
- name: tilesetName,
87
- type: 'tileset',
88
- path: `img/tilesets/${tilesetName}.png`,
89
- data: { rpgMaker: true },
90
- });
91
- }
92
- }
93
- }
94
- // Extract character assets from events
95
- for (const event of map.events) {
96
- if (event) {
97
- for (const page of event.pages) {
98
- if (page.image.characterName) {
99
- assets.push({
100
- id: this.generateId(),
101
- name: page.image.characterName,
102
- type: 'texture',
103
- path: `img/characters/${page.image.characterName}.png`,
104
- data: { characterIndex: page.image.characterIndex },
105
- });
106
- }
107
- }
108
- }
109
- }
110
- }
111
- else if (fileName.includes('tilesets')) {
112
- // Process tilesets database
113
- const tilesetsData = data;
114
- for (const tileset of tilesetsData) {
115
- if (tileset) {
116
- for (const tilesetName of tileset.tilesetNames) {
117
- if (tilesetName) {
118
- assets.push({
119
- id: this.generateId(),
120
- name: tilesetName,
121
- type: 'tileset',
122
- path: `img/tilesets/${tilesetName}.png`,
123
- data: {
124
- rpgMakerId: tileset.id,
125
- mode: tileset.mode,
126
- },
127
- });
128
- }
129
- }
130
- }
131
- }
57
+ const tilesetsPath = this.getDataPath(options.sourcePath, "Tilesets.json");
58
+ const tilesetsContent = await this.readFile(tilesetsPath);
59
+ const tilesetsData = JSON.parse(tilesetsContent);
60
+ for (const tileset of tilesetsData) {
61
+ if (tileset) {
62
+ this.tilesets.set(tileset.id, tileset);
132
63
  }
64
+ }
65
+ } catch {
66
+ this.addWarning("TILESETS_NOT_FOUND", "Tilesets.json not found", options.sourcePath);
133
67
  }
134
- catch (error) {
135
- this.addError('IMPORT_ERROR', `Failed to import: ${error}`, options.sourcePath, undefined, true);
68
+ }
69
+ if (this.isMapFile(fileName, data)) {
70
+ const map = data;
71
+ const scene = this.convertMapToScene(map, options.sourcePath);
72
+ scenes.push(scene);
73
+ const tileset = this.tilesets.get(map.tilesetId);
74
+ if (tileset) {
75
+ for (const tilesetName of tileset.tilesetNames) {
76
+ if (tilesetName) {
77
+ assets.push({
78
+ id: this.generateId(),
79
+ name: tilesetName,
80
+ type: "tileset",
81
+ path: `img/tilesets/${tilesetName}.png`,
82
+ data: { rpgMaker: true }
83
+ });
84
+ }
85
+ }
136
86
  }
137
- return this.createResult(scenes, assets, startTime);
138
- }
139
- async parseFile(content, filePath) {
140
- const stringContent = typeof content === 'string' ? content : new TextDecoder().decode(content);
141
- try {
142
- const data = JSON.parse(stringContent);
143
- const fileName = filePath.toLowerCase();
144
- if (this.isMapFile(fileName, data)) {
145
- return this.convertMapToParsed(data);
87
+ for (const event of map.events) {
88
+ if (event) {
89
+ for (const page of event.pages) {
90
+ if (page.image.characterName) {
91
+ assets.push({
92
+ id: this.generateId(),
93
+ name: page.image.characterName,
94
+ type: "texture",
95
+ path: `img/characters/${page.image.characterName}.png`,
96
+ data: { characterIndex: page.image.characterIndex }
97
+ });
98
+ }
146
99
  }
100
+ }
147
101
  }
148
- catch {
149
- return null;
102
+ } else if (fileName.includes("tilesets")) {
103
+ const tilesetsData = data;
104
+ for (const tileset of tilesetsData) {
105
+ if (tileset) {
106
+ for (const tilesetName of tileset.tilesetNames) {
107
+ if (tilesetName) {
108
+ assets.push({
109
+ id: this.generateId(),
110
+ name: tilesetName,
111
+ type: "tileset",
112
+ path: `img/tilesets/${tilesetName}.png`,
113
+ data: {
114
+ rpgMakerId: tileset.id,
115
+ mode: tileset.mode
116
+ }
117
+ });
118
+ }
119
+ }
120
+ }
150
121
  }
151
- return null;
122
+ }
123
+ } catch (error) {
124
+ this.addError(
125
+ "IMPORT_ERROR",
126
+ `Failed to import: ${error}`,
127
+ options.sourcePath,
128
+ void 0,
129
+ true
130
+ );
152
131
  }
153
- async validate(sourcePath) {
154
- const errors = [];
155
- if (!this.canHandle(sourcePath)) {
156
- errors.push({
157
- code: 'INVALID_FORMAT',
158
- message: `File ${sourcePath} is not a valid RPG Maker file`,
159
- file: sourcePath,
160
- fatal: true,
161
- });
162
- }
163
- return errors;
132
+ return this.createResult(scenes, assets, startTime);
133
+ }
134
+ async parseFile(content, filePath) {
135
+ const stringContent = typeof content === "string" ? content : new TextDecoder().decode(content);
136
+ try {
137
+ const data = JSON.parse(stringContent);
138
+ const fileName = filePath.toLowerCase();
139
+ if (this.isMapFile(fileName, data)) {
140
+ return this.convertMapToParsed(data);
141
+ }
142
+ } catch {
143
+ return null;
164
144
  }
165
- // ----------------------------------------
166
- // Type Checks
167
- // ----------------------------------------
168
- isMapFile(fileName, data) {
169
- const obj = data;
170
- return ((fileName.includes('map') || fileName.match(/map\d+\.json$/i) !== null) &&
171
- typeof obj === 'object' &&
172
- obj !== null &&
173
- 'width' in obj &&
174
- 'height' in obj &&
175
- 'data' in obj &&
176
- 'events' in obj);
145
+ return null;
146
+ }
147
+ async validate(sourcePath) {
148
+ const errors = [];
149
+ if (!this.canHandle(sourcePath)) {
150
+ errors.push({
151
+ code: "INVALID_FORMAT",
152
+ message: `File ${sourcePath} is not a valid RPG Maker file`,
153
+ file: sourcePath,
154
+ fatal: true
155
+ });
177
156
  }
178
- // ----------------------------------------
179
- // Map Conversion
180
- // ----------------------------------------
181
- convertMapToScene(map, sourcePath) {
182
- const name = map.displayName || this.extractFileName(sourcePath);
183
- const entities = [];
184
- // Create tilemap layers (RPG Maker has 6 layers in data array)
185
- const layers = this.createTilemapLayers(map);
186
- entities.push(...layers);
187
- // Convert events
188
- for (const event of map.events) {
189
- if (event) {
190
- entities.push(this.convertEvent(event, map));
191
- }
192
- }
193
- // Create parallax if present
194
- if (map.parallaxName) {
195
- entities.push(this.createParallaxEntity(map));
196
- }
197
- return {
198
- id: this.generateId(),
199
- name,
200
- entities,
201
- settings: {
202
- width: map.width * TILE_SIZE,
203
- height: map.height * TILE_SIZE,
204
- backgroundColor: '#000000',
205
- tilesetId: map.tilesetId,
206
- encounterStep: map.encounterStep,
207
- scrollType: map.scrollType,
208
- autoplayBgm: map.autoplayBgm,
209
- autoplayBgs: map.autoplayBgs,
210
- bgm: map.bgm,
211
- bgs: map.bgs,
212
- note: map.note,
213
- },
214
- };
157
+ return errors;
158
+ }
159
+ // ----------------------------------------
160
+ // Type Checks
161
+ // ----------------------------------------
162
+ isMapFile(fileName, data) {
163
+ const obj = data;
164
+ return (fileName.includes("map") || fileName.match(/map\d+\.json$/i) !== null) && typeof obj === "object" && obj !== null && "width" in obj && "height" in obj && "data" in obj && "events" in obj;
165
+ }
166
+ // ----------------------------------------
167
+ // Map Conversion
168
+ // ----------------------------------------
169
+ convertMapToScene(map, sourcePath) {
170
+ const name = map.displayName || this.extractFileName(sourcePath);
171
+ const entities = [];
172
+ const layers = this.createTilemapLayers(map);
173
+ entities.push(...layers);
174
+ for (const event of map.events) {
175
+ if (event) {
176
+ entities.push(this.convertEvent(event, map));
177
+ }
215
178
  }
216
- convertMapToParsed(map) {
217
- const layers = [];
218
- const entities = [];
219
- // Create tile layers
220
- const layerNames = ['Ground', 'Ground2', 'Upper', 'Upper2', 'Shadow', 'Region'];
221
- for (let z = 0; z < 6; z++) {
222
- const layerData = this.extractLayerData(map.data, z, map.width, map.height);
223
- layers.push({
224
- name: layerNames[z],
225
- type: z === 4 ? 'object' : 'tile', // Shadow layer is special
226
- visible: z !== 5, // Region layer is hidden
227
- opacity: 1,
228
- offsetX: 0,
229
- offsetY: 0,
230
- zIndex: z,
231
- tileData: {
232
- width: map.width,
233
- height: map.height,
234
- tiles: layerData,
235
- tileWidth: TILE_SIZE,
236
- tileHeight: TILE_SIZE,
237
- },
238
- properties: {},
239
- });
240
- }
241
- // Convert events
242
- for (const event of map.events) {
243
- if (event) {
244
- entities.push(this.convertEventToParsed(event));
245
- }
246
- }
247
- return {
248
- name: map.displayName || 'RPG Maker Map',
249
- width: map.width * TILE_SIZE,
250
- height: map.height * TILE_SIZE,
251
- backgroundColor: '#000000',
252
- layers,
253
- entities,
254
- properties: {
255
- tilesetId: map.tilesetId,
256
- note: map.note,
257
- },
258
- };
179
+ if (map.parallaxName) {
180
+ entities.push(this.createParallaxEntity(map));
259
181
  }
260
- // ----------------------------------------
261
- // Tilemap Layers
262
- // ----------------------------------------
263
- createTilemapLayers(map) {
264
- const entities = [];
265
- const layerNames = ['Ground', 'Ground2', 'Upper', 'Upper2', 'Shadow', 'Region'];
266
- for (let z = 0; z < 6; z++) {
267
- const layerData = this.extractLayerData(map.data, z, map.width, map.height);
268
- entities.push({
269
- id: this.generateId(),
270
- name: layerNames[z],
271
- components: [
272
- {
273
- type: 'Transform',
274
- data: {
275
- position: { x: 0, y: 0 },
276
- rotation: 0,
277
- scale: { x: 1, y: 1 },
278
- },
279
- },
280
- {
281
- type: 'Tilemap',
282
- data: {
283
- width: map.width,
284
- height: map.height,
285
- tileWidth: TILE_SIZE,
286
- tileHeight: TILE_SIZE,
287
- data: layerData,
288
- tilesetId: map.tilesetId,
289
- layerIndex: z,
290
- visible: z !== 5, // Hide region layer
291
- },
292
- },
293
- ],
294
- children: [],
295
- tags: ['tilemap', layerNames[z].toLowerCase()],
296
- active: true,
297
- });
298
- }
299
- return entities;
182
+ return {
183
+ id: this.generateId(),
184
+ name,
185
+ entities,
186
+ settings: {
187
+ width: map.width * TILE_SIZE,
188
+ height: map.height * TILE_SIZE,
189
+ backgroundColor: "#000000",
190
+ tilesetId: map.tilesetId,
191
+ encounterStep: map.encounterStep,
192
+ scrollType: map.scrollType,
193
+ autoplayBgm: map.autoplayBgm,
194
+ autoplayBgs: map.autoplayBgs,
195
+ bgm: map.bgm,
196
+ bgs: map.bgs,
197
+ note: map.note
198
+ }
199
+ };
200
+ }
201
+ convertMapToParsed(map) {
202
+ const layers = [];
203
+ const entities = [];
204
+ const layerNames = ["Ground", "Ground2", "Upper", "Upper2", "Shadow", "Region"];
205
+ for (let z = 0; z < 6; z++) {
206
+ const layerData = this.extractLayerData(map.data, z, map.width, map.height);
207
+ layers.push({
208
+ name: layerNames[z],
209
+ type: z === 4 ? "object" : "tile",
210
+ // Shadow layer is special
211
+ visible: z !== 5,
212
+ // Region layer is hidden
213
+ opacity: 1,
214
+ offsetX: 0,
215
+ offsetY: 0,
216
+ zIndex: z,
217
+ tileData: {
218
+ width: map.width,
219
+ height: map.height,
220
+ tiles: layerData,
221
+ tileWidth: TILE_SIZE,
222
+ tileHeight: TILE_SIZE
223
+ },
224
+ properties: {}
225
+ });
300
226
  }
301
- extractLayerData(data, layer, width, height) {
302
- const layerData = [];
303
- const layerSize = width * height;
304
- const startIndex = layer * layerSize;
305
- for (let i = 0; i < layerSize; i++) {
306
- layerData.push(data[startIndex + i]);
307
- }
308
- return layerData;
227
+ for (const event of map.events) {
228
+ if (event) {
229
+ entities.push(this.convertEventToParsed(event));
230
+ }
309
231
  }
310
- // ----------------------------------------
311
- // Event Conversion
312
- // ----------------------------------------
313
- convertEvent(event, map) {
314
- const activePage = this.getActivePage(event);
315
- const components = [
316
- {
317
- type: 'Transform',
318
- data: {
319
- position: {
320
- x: event.x * TILE_SIZE + TILE_SIZE / 2,
321
- y: event.y * TILE_SIZE + TILE_SIZE / 2,
322
- },
323
- rotation: 0,
324
- scale: { x: 1, y: 1 },
325
- },
326
- },
327
- ];
328
- // Add sprite if event has image
329
- if (activePage && activePage.image.characterName) {
330
- components.push({
331
- type: 'Sprite',
332
- data: {
333
- texture: activePage.image.characterName,
334
- characterIndex: activePage.image.characterIndex,
335
- direction: activePage.image.direction,
336
- pattern: activePage.image.pattern,
337
- animation: activePage.walkAnime || activePage.stepAnime,
338
- },
339
- });
340
- }
341
- else if (activePage && activePage.image.tileId > 0) {
342
- components.push({
343
- type: 'Sprite',
344
- data: {
345
- tileId: activePage.image.tileId,
346
- tilesetId: map.tilesetId,
347
- },
348
- });
349
- }
350
- // Add event trigger component
351
- if (activePage) {
352
- components.push({
353
- type: 'EventTrigger',
354
- data: {
355
- trigger: this.getTriggerName(activePage.trigger),
356
- priority: this.getPriorityName(activePage.priorityType),
357
- moveType: activePage.moveType,
358
- moveSpeed: activePage.moveSpeed,
359
- moveFrequency: activePage.moveFrequency,
360
- directionFix: activePage.directionFix,
361
- through: activePage.through,
362
- },
363
- });
364
- // Add event commands as script
365
- if (activePage.list.length > 0) {
366
- components.push({
367
- type: 'EventScript',
368
- data: {
369
- commands: this.simplifyCommands(activePage.list),
370
- conditions: activePage.conditions,
371
- },
372
- });
232
+ return {
233
+ name: map.displayName || "RPG Maker Map",
234
+ width: map.width * TILE_SIZE,
235
+ height: map.height * TILE_SIZE,
236
+ backgroundColor: "#000000",
237
+ layers,
238
+ entities,
239
+ properties: {
240
+ tilesetId: map.tilesetId,
241
+ note: map.note
242
+ }
243
+ };
244
+ }
245
+ // ----------------------------------------
246
+ // Tilemap Layers
247
+ // ----------------------------------------
248
+ createTilemapLayers(map) {
249
+ const entities = [];
250
+ const layerNames = ["Ground", "Ground2", "Upper", "Upper2", "Shadow", "Region"];
251
+ for (let z = 0; z < 6; z++) {
252
+ const layerData = this.extractLayerData(map.data, z, map.width, map.height);
253
+ entities.push({
254
+ id: this.generateId(),
255
+ name: layerNames[z],
256
+ components: [
257
+ {
258
+ type: "Transform",
259
+ data: {
260
+ position: { x: 0, y: 0 },
261
+ rotation: 0,
262
+ scale: { x: 1, y: 1 }
373
263
  }
374
- }
375
- return {
376
- id: event.id.toString(),
377
- name: event.name,
378
- components,
379
- children: [],
380
- tags: ['event'],
381
- active: true,
382
- };
383
- }
384
- convertEventToParsed(event) {
385
- const activePage = this.getActivePage(event);
386
- return {
387
- id: event.id.toString(),
388
- name: event.name,
389
- type: 'Event',
390
- x: event.x * TILE_SIZE + TILE_SIZE / 2,
391
- y: event.y * TILE_SIZE + TILE_SIZE / 2,
392
- width: TILE_SIZE,
393
- height: TILE_SIZE,
394
- rotation: 0,
395
- scaleX: 1,
396
- scaleY: 1,
397
- visible: true,
398
- components: [],
399
- children: [],
400
- properties: {
401
- note: event.note,
402
- pages: event.pages.length,
403
- trigger: activePage ? this.getTriggerName(activePage.trigger) : 'none',
404
- characterName: activePage?.image.characterName,
405
- characterIndex: activePage?.image.characterIndex,
406
- },
407
- };
264
+ },
265
+ {
266
+ type: "Tilemap",
267
+ data: {
268
+ width: map.width,
269
+ height: map.height,
270
+ tileWidth: TILE_SIZE,
271
+ tileHeight: TILE_SIZE,
272
+ data: layerData,
273
+ tilesetId: map.tilesetId,
274
+ layerIndex: z,
275
+ visible: z !== 5
276
+ // Hide region layer
277
+ }
278
+ }
279
+ ],
280
+ children: [],
281
+ tags: ["tilemap", layerNames[z].toLowerCase()],
282
+ active: true
283
+ });
408
284
  }
409
- getActivePage(event) {
410
- // In editor context, return first page
411
- // In runtime, would evaluate conditions
412
- return event.pages.length > 0 ? event.pages[0] : null;
285
+ return entities;
286
+ }
287
+ extractLayerData(data, layer, width, height) {
288
+ const layerData = [];
289
+ const layerSize = width * height;
290
+ const startIndex = layer * layerSize;
291
+ for (let i = 0; i < layerSize; i++) {
292
+ layerData.push(data[startIndex + i]);
413
293
  }
414
- getTriggerName(trigger) {
415
- switch (trigger) {
416
- case TRIGGER_ACTION_BUTTON:
417
- return 'action';
418
- case TRIGGER_PLAYER_TOUCH:
419
- return 'playerTouch';
420
- case TRIGGER_EVENT_TOUCH:
421
- return 'eventTouch';
422
- case TRIGGER_AUTORUN:
423
- return 'autorun';
424
- case TRIGGER_PARALLEL:
425
- return 'parallel';
426
- default:
427
- return 'action';
294
+ return layerData;
295
+ }
296
+ // ----------------------------------------
297
+ // Event Conversion
298
+ // ----------------------------------------
299
+ convertEvent(event, map) {
300
+ const activePage = this.getActivePage(event);
301
+ const components = [
302
+ {
303
+ type: "Transform",
304
+ data: {
305
+ position: {
306
+ x: event.x * TILE_SIZE + TILE_SIZE / 2,
307
+ y: event.y * TILE_SIZE + TILE_SIZE / 2
308
+ },
309
+ rotation: 0,
310
+ scale: { x: 1, y: 1 }
428
311
  }
429
- }
430
- getPriorityName(priority) {
431
- switch (priority) {
432
- case PRIORITY_BELOW:
433
- return 'below';
434
- case PRIORITY_SAME:
435
- return 'same';
436
- case PRIORITY_ABOVE:
437
- return 'above';
438
- default:
439
- return 'same';
312
+ }
313
+ ];
314
+ if (activePage && activePage.image.characterName) {
315
+ components.push({
316
+ type: "Sprite",
317
+ data: {
318
+ texture: activePage.image.characterName,
319
+ characterIndex: activePage.image.characterIndex,
320
+ direction: activePage.image.direction,
321
+ pattern: activePage.image.pattern,
322
+ animation: activePage.walkAnime || activePage.stepAnime
323
+ }
324
+ });
325
+ } else if (activePage && activePage.image.tileId > 0) {
326
+ components.push({
327
+ type: "Sprite",
328
+ data: {
329
+ tileId: activePage.image.tileId,
330
+ tilesetId: map.tilesetId
440
331
  }
332
+ });
441
333
  }
442
- simplifyCommands(commands) {
443
- return commands.map((cmd) => ({
444
- code: cmd.code,
445
- indent: cmd.indent,
446
- params: cmd.parameters,
447
- }));
334
+ if (activePage) {
335
+ components.push({
336
+ type: "EventTrigger",
337
+ data: {
338
+ trigger: this.getTriggerName(activePage.trigger),
339
+ priority: this.getPriorityName(activePage.priorityType),
340
+ moveType: activePage.moveType,
341
+ moveSpeed: activePage.moveSpeed,
342
+ moveFrequency: activePage.moveFrequency,
343
+ directionFix: activePage.directionFix,
344
+ through: activePage.through
345
+ }
346
+ });
347
+ if (activePage.list.length > 0) {
348
+ components.push({
349
+ type: "EventScript",
350
+ data: {
351
+ commands: this.simplifyCommands(activePage.list),
352
+ conditions: activePage.conditions
353
+ }
354
+ });
355
+ }
448
356
  }
449
- // ----------------------------------------
450
- // Parallax
451
- // ----------------------------------------
452
- createParallaxEntity(map) {
453
- return {
454
- id: this.generateId(),
455
- name: 'Parallax',
456
- components: [
457
- {
458
- type: 'Transform',
459
- data: {
460
- position: { x: 0, y: 0 },
461
- rotation: 0,
462
- scale: { x: 1, y: 1 },
463
- },
464
- },
465
- {
466
- type: 'Parallax',
467
- data: {
468
- texture: map.parallaxName,
469
- loopX: map.parallaxLoopX,
470
- loopY: map.parallaxLoopY,
471
- scrollX: map.parallaxSx,
472
- scrollY: map.parallaxSy,
473
- visible: map.parallaxShow,
474
- },
475
- },
476
- ],
477
- children: [],
478
- tags: ['parallax'],
479
- active: true,
480
- };
357
+ return {
358
+ id: event.id.toString(),
359
+ name: event.name,
360
+ components,
361
+ children: [],
362
+ tags: ["event"],
363
+ active: true
364
+ };
365
+ }
366
+ convertEventToParsed(event) {
367
+ const activePage = this.getActivePage(event);
368
+ return {
369
+ id: event.id.toString(),
370
+ name: event.name,
371
+ type: "Event",
372
+ x: event.x * TILE_SIZE + TILE_SIZE / 2,
373
+ y: event.y * TILE_SIZE + TILE_SIZE / 2,
374
+ width: TILE_SIZE,
375
+ height: TILE_SIZE,
376
+ rotation: 0,
377
+ scaleX: 1,
378
+ scaleY: 1,
379
+ visible: true,
380
+ components: [],
381
+ children: [],
382
+ properties: {
383
+ note: event.note,
384
+ pages: event.pages.length,
385
+ trigger: activePage ? this.getTriggerName(activePage.trigger) : "none",
386
+ characterName: activePage?.image.characterName,
387
+ characterIndex: activePage?.image.characterIndex
388
+ }
389
+ };
390
+ }
391
+ getActivePage(event) {
392
+ return event.pages.length > 0 ? event.pages[0] : null;
393
+ }
394
+ getTriggerName(trigger) {
395
+ switch (trigger) {
396
+ case TRIGGER_ACTION_BUTTON:
397
+ return "action";
398
+ case TRIGGER_PLAYER_TOUCH:
399
+ return "playerTouch";
400
+ case TRIGGER_EVENT_TOUCH:
401
+ return "eventTouch";
402
+ case TRIGGER_AUTORUN:
403
+ return "autorun";
404
+ case TRIGGER_PARALLEL:
405
+ return "parallel";
406
+ default:
407
+ return "action";
481
408
  }
482
- // ----------------------------------------
483
- // Utilities
484
- // ----------------------------------------
485
- async readFile(path) {
486
- if (typeof globalThis.process !== 'undefined' && globalThis.process.versions?.node) {
487
- const fs = await import('fs');
488
- return fs.readFileSync(path, 'utf-8');
489
- }
490
- else if (typeof fetch !== 'undefined') {
491
- const response = await fetch(path);
492
- return response.text();
493
- }
494
- throw new Error('Unable to read file in current environment');
409
+ }
410
+ getPriorityName(priority) {
411
+ switch (priority) {
412
+ case PRIORITY_BELOW:
413
+ return "below";
414
+ case PRIORITY_SAME:
415
+ return "same";
416
+ case PRIORITY_ABOVE:
417
+ return "above";
418
+ default:
419
+ return "same";
495
420
  }
496
- getDataPath(sourcePath, fileName) {
497
- const dir = sourcePath.substring(0, sourcePath.lastIndexOf('/') + 1);
498
- // Navigate to data folder
499
- if (dir.includes('/data/')) {
500
- return dir + fileName;
421
+ }
422
+ simplifyCommands(commands) {
423
+ return commands.map((cmd) => ({
424
+ code: cmd.code,
425
+ indent: cmd.indent,
426
+ params: cmd.parameters
427
+ }));
428
+ }
429
+ // ----------------------------------------
430
+ // Parallax
431
+ // ----------------------------------------
432
+ createParallaxEntity(map) {
433
+ return {
434
+ id: this.generateId(),
435
+ name: "Parallax",
436
+ components: [
437
+ {
438
+ type: "Transform",
439
+ data: {
440
+ position: { x: 0, y: 0 },
441
+ rotation: 0,
442
+ scale: { x: 1, y: 1 }
443
+ }
444
+ },
445
+ {
446
+ type: "Parallax",
447
+ data: {
448
+ texture: map.parallaxName,
449
+ loopX: map.parallaxLoopX,
450
+ loopY: map.parallaxLoopY,
451
+ scrollX: map.parallaxSx,
452
+ scrollY: map.parallaxSy,
453
+ visible: map.parallaxShow
454
+ }
501
455
  }
502
- return dir + 'data/' + fileName;
456
+ ],
457
+ children: [],
458
+ tags: ["parallax"],
459
+ active: true
460
+ };
461
+ }
462
+ // ----------------------------------------
463
+ // Utilities
464
+ // ----------------------------------------
465
+ async readFile(path) {
466
+ if (typeof globalThis.process !== "undefined" && globalThis.process.versions?.node) {
467
+ const fs = await import("fs");
468
+ return fs.readFileSync(path, "utf-8");
469
+ } else if (typeof fetch !== "undefined") {
470
+ const response = await fetch(path);
471
+ return response.text();
503
472
  }
504
- extractFileName(path) {
505
- const name = path.substring(path.lastIndexOf('/') + 1);
506
- const dotIndex = name.lastIndexOf('.');
507
- return dotIndex > 0 ? name.substring(0, dotIndex) : name;
473
+ throw new Error("Unable to read file in current environment");
474
+ }
475
+ getDataPath(sourcePath, fileName) {
476
+ const dir = sourcePath.substring(0, sourcePath.lastIndexOf("/") + 1);
477
+ if (dir.includes("/data/")) {
478
+ return dir + fileName;
508
479
  }
480
+ return dir + "data/" + fileName;
481
+ }
482
+ extractFileName(path) {
483
+ const name = path.substring(path.lastIndexOf("/") + 1);
484
+ const dotIndex = name.lastIndexOf(".");
485
+ return dotIndex > 0 ? name.substring(0, dotIndex) : name;
486
+ }
509
487
  }
510
- // ============================================================
511
- // Factory Function
512
- // ============================================================
513
488
  function createRPGMakerImporter() {
514
- return new RPGMakerImporter();
489
+ return new RPGMakerImporter();
515
490
  }
516
-
517
491
  exports.RPGMakerImporter = RPGMakerImporter;
518
492
  exports.createRPGMakerImporter = createRPGMakerImporter;