@nice2dev/game-engine 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,1096 +1,1054 @@
1
- 'use strict';
2
-
3
- var GDScriptExporter = require('../scripting/exporters/GDScriptExporter.js');
4
- var GraphToAST = require('../scripting/GraphToAST.js');
5
- var PlatformExporter = require('./PlatformExporter.js');
6
-
7
- /* ────────────────────────────────────────────────────────────────
8
- Godot Project Exporter
9
-
10
- Exports Nice2Dev projects to Godot 4.x format.
11
- Generates .tscn scenes, .tres resources, and .gd scripts.
12
- ──────────────────────────────────────────────────────────────── */
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- /* ── Godot Exporter Class ─────────────────────────────────────── */
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const GDScriptExporter = require("../scripting/exporters/GDScriptExporter.js");
4
+ const GraphToAST = require("../scripting/GraphToAST.js");
5
+ const PlatformExporter = require("./PlatformExporter.js");
14
6
  class GodotExporter extends PlatformExporter.PlatformExporter {
15
- constructor() {
16
- super(...arguments);
17
- this.platformId = 'godot';
18
- this.platformInfo = {
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- id: 'godot',
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- name: 'Godot Engine',
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- description: 'Free and open source game engine',
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- website: 'https://godotengine.org',
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- features: [
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- '2d-rendering',
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- '3d-rendering',
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- 'physics-2d',
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- 'physics-3d',
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- 'audio',
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- 'networking',
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- 'ui-system',
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- 'visual-scripting',
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- 'tilemaps',
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- 'particles',
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- 'animation',
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- ],
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- supportedAssets: [
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- 'sprite',
38
- 'tileset',
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- 'audio',
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- 'font',
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- 'script',
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- 'scene',
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- 'prefab',
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- 'material',
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- 'shader',
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- 'animation',
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- 'tilemap',
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- 'particleSystem',
49
- ],
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- exportFormats: ['.tscn', '.tres', '.gd', '.godot'],
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- };
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- this.gdscriptExporter = new GDScriptExporter.GDScriptExporter();
53
- this.graphToAST = new GraphToAST.GraphToAST();
54
- this.resourceIdCounter = 1;
55
- this.uidCounter = 1;
7
+ constructor() {
8
+ super(...arguments);
9
+ this.platformId = "godot";
10
+ this.platformInfo = {
11
+ id: "godot",
12
+ name: "Godot Engine",
13
+ description: "Free and open source game engine",
14
+ website: "https://godotengine.org",
15
+ features: [
16
+ "2d-rendering",
17
+ "3d-rendering",
18
+ "physics-2d",
19
+ "physics-3d",
20
+ "audio",
21
+ "networking",
22
+ "ui-system",
23
+ "visual-scripting",
24
+ "tilemaps",
25
+ "particles",
26
+ "animation"
27
+ ],
28
+ supportedAssets: [
29
+ "sprite",
30
+ "tileset",
31
+ "audio",
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+ "font",
33
+ "script",
34
+ "scene",
35
+ "prefab",
36
+ "material",
37
+ "shader",
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+ "animation",
39
+ "tilemap",
40
+ "particleSystem"
41
+ ],
42
+ exportFormats: [".tscn", ".tres", ".gd", ".godot"]
43
+ };
44
+ this.gdscriptExporter = new GDScriptExporter.GDScriptExporter();
45
+ this.graphToAST = new GraphToAST.GraphToAST();
46
+ this.resourceIdCounter = 1;
47
+ this.uidCounter = 1;
48
+ }
49
+ async doExport(project, options) {
50
+ const godot = options.platformOptions;
51
+ const projectName = options.projectName || project.name;
52
+ this.exportProjectFile(project, projectName, godot);
53
+ await this.exportScripts(project, options, godot);
54
+ await this.exportScenes(project, options);
55
+ await this.exportPrefabs(project, options);
56
+ await this.exportResources(project, options);
57
+ await this.exportTilesets(project, options);
58
+ if (godot?.includeAutoloads !== false) {
59
+ this.exportAutoloads(project, projectName);
56
60
  }
57
- async doExport(project, options) {
58
- const godot = options.platformOptions;
59
- const projectName = options.projectName || project.name;
60
- // 1. Generate project.godot
61
- this.exportProjectFile(project, projectName, godot);
62
- // 2. Export scripts
63
- await this.exportScripts(project, options, godot);
64
- // 3. Export scenes (.tscn)
65
- await this.exportScenes(project, options);
66
- // 4. Export prefabs as packed scenes
67
- await this.exportPrefabs(project, options);
68
- // 5. Export resources (.tres)
69
- await this.exportResources(project, options);
70
- // 6. Export tilemaps and tilesets
71
- await this.exportTilesets(project, options);
72
- // 7. Generate autoload singletons
73
- if (godot?.includeAutoloads !== false) {
74
- this.exportAutoloads(project, projectName);
61
+ this.exportEnvironment(project);
62
+ this.exportAssetImports(project);
63
+ }
64
+ /* ── Project File ───────────────────────────────────────────── */
65
+ exportProjectFile(project, projectName, godot) {
66
+ const version = godot?.godotVersion || "4.2";
67
+ const renderer = godot?.renderer || "forward_plus";
68
+ const content = `; Engine configuration file.
69
+ ; It's best edited using the editor UI and not directly,
70
+ ; since the parameters that go here are not all obvious.
71
+ ;
72
+ ; Format:
73
+ ; [section] ; section goes between []
74
+ ; param=value ; assign values to parameters
75
+
76
+ config_version=5
77
+
78
+ [application]
79
+
80
+ config/name="${project.name}"
81
+ config/description="${project.description || ""}"
82
+ config/version="${project.version}"
83
+ run/main_scene="res://scenes/${this.sanitizeName(project.scenes[0]?.name || "main")}.tscn"
84
+ config/features=PackedStringArray("${version}", "Forward Plus")
85
+ config/icon="res://icon.svg"
86
+
87
+ [autoload]
88
+
89
+ GameManager="*res://scripts/autoload/GameManager.gd"
90
+ AudioManager="*res://scripts/autoload/AudioManager.gd"
91
+ EventBus="*res://scripts/autoload/EventBus.gd"
92
+
93
+ [display]
94
+
95
+ window/size/viewport_width=${project.settings.resolution.width}
96
+ window/size/viewport_height=${project.settings.resolution.height}
97
+ window/stretch/mode="canvas_items"
98
+ window/stretch/aspect="keep"
99
+
100
+ [input]
101
+
102
+ move_left={
103
+ "deadzone": 0.5,
104
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)]
105
+ }
106
+ move_right={
107
+ "deadzone": 0.5,
108
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)]
109
+ }
110
+ move_up={
111
+ "deadzone": 0.5,
112
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)]
113
+ }
114
+ move_down={
115
+ "deadzone": 0.5,
116
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)]
117
+ }
118
+ jump={
119
+ "deadzone": 0.5,
120
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)]
121
+ }
122
+ action={
123
+ "deadzone": 0.5,
124
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)]
125
+ }
126
+
127
+ [layer_names]
128
+
129
+ 2d_physics/layer_1="player"
130
+ 2d_physics/layer_2="enemies"
131
+ 2d_physics/layer_3="world"
132
+ 2d_physics/layer_4="projectiles"
133
+ 2d_physics/layer_5="pickups"
134
+
135
+ [physics]
136
+
137
+ 2d/default_gravity=${project.settings.physics?.gravity.y ?? 980}
138
+ 2d/default_gravity_vector=Vector2(${project.settings.physics?.gravity.x ?? 0}, 1)
139
+
140
+ [rendering]
141
+
142
+ renderer/rendering_method="${renderer}"
143
+ textures/canvas_textures/default_texture_filter=${project.settings.rendering?.pixelArt ? 0 : 1}
144
+ environment/defaults/default_clear_color=Color(${this.hexToGodotColor(project.settings.backgroundColor)})
145
+ `;
146
+ this.addTextFile("project.godot", content);
147
+ }
148
+ /* ── Scripts ────────────────────────────────────────────────── */
149
+ async exportScripts(project, options, _godot) {
150
+ for (const script of project.scripts) {
151
+ try {
152
+ const ast = this.graphToAST.convert(script);
153
+ const result = this.gdscriptExporter.export(ast, {
154
+ includeDebugComments: options.debug
155
+ });
156
+ for (const file of result.files) {
157
+ const path = `scripts/${file.path}`;
158
+ this.addTextFile(path, file.content);
75
159
  }
76
- // 8. Export default_env.tres
77
- this.exportEnvironment(project);
78
- // 9. Generate import files for assets
79
- this.exportAssetImports(project);
160
+ } catch (error) {
161
+ this.addWarning(
162
+ "SCRIPT_EXPORT_ERROR",
163
+ `Failed to export script "${script.name}": ${error}`,
164
+ "Check visual script for errors"
165
+ );
166
+ }
80
167
  }
81
- /* ── Project File ───────────────────────────────────────────── */
82
- exportProjectFile(project, projectName, godot) {
83
- const version = godot?.godotVersion || '4.2';
84
- const renderer = godot?.renderer || 'forward_plus';
85
- const content = `; Engine configuration file.
86
- ; It's best edited using the editor UI and not directly,
87
- ; since the parameters that go here are not all obvious.
88
- ;
89
- ; Format:
90
- ; [section] ; section goes between []
91
- ; param=value ; assign values to parameters
92
-
93
- config_version=5
94
-
95
- [application]
96
-
97
- config/name="${project.name}"
98
- config/description="${project.description || ''}"
99
- config/version="${project.version}"
100
- run/main_scene="res://scenes/${this.sanitizeName(project.scenes[0]?.name || 'main')}.tscn"
101
- config/features=PackedStringArray("${version}", "Forward Plus")
102
- config/icon="res://icon.svg"
103
-
104
- [autoload]
105
-
106
- GameManager="*res://scripts/autoload/GameManager.gd"
107
- AudioManager="*res://scripts/autoload/AudioManager.gd"
108
- EventBus="*res://scripts/autoload/EventBus.gd"
109
-
110
- [display]
111
-
112
- window/size/viewport_width=${project.settings.resolution.width}
113
- window/size/viewport_height=${project.settings.resolution.height}
114
- window/stretch/mode="canvas_items"
115
- window/stretch/aspect="keep"
116
-
117
- [input]
118
-
119
- move_left={
120
- "deadzone": 0.5,
121
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)]
122
- }
123
- move_right={
124
- "deadzone": 0.5,
125
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)]
126
- }
127
- move_up={
128
- "deadzone": 0.5,
129
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)]
130
- }
131
- move_down={
132
- "deadzone": 0.5,
133
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)]
134
- }
135
- jump={
136
- "deadzone": 0.5,
137
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)]
138
- }
139
- action={
140
- "deadzone": 0.5,
141
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)]
142
- }
143
-
144
- [layer_names]
145
-
146
- 2d_physics/layer_1="player"
147
- 2d_physics/layer_2="enemies"
148
- 2d_physics/layer_3="world"
149
- 2d_physics/layer_4="projectiles"
150
- 2d_physics/layer_5="pickups"
151
-
152
- [physics]
153
-
154
- 2d/default_gravity=${project.settings.physics?.gravity.y ?? 980}
155
- 2d/default_gravity_vector=Vector2(${project.settings.physics?.gravity.x ?? 0}, 1)
156
-
157
- [rendering]
158
-
159
- renderer/rendering_method="${renderer}"
160
- textures/canvas_textures/default_texture_filter=${project.settings.rendering?.pixelArt ? 0 : 1}
161
- environment/defaults/default_clear_color=Color(${this.hexToGodotColor(project.settings.backgroundColor)})
162
- `;
163
- this.addTextFile('project.godot', content);
168
+ }
169
+ /* ── Scenes ─────────────────────────────────────────────────── */
170
+ async exportScenes(project, _options) {
171
+ for (const scene of project.scenes) {
172
+ const tscn = this.createSceneTSCN(scene, project);
173
+ const path = `scenes/${this.sanitizeName(scene.name)}.tscn`;
174
+ this.addTextFile(path, tscn);
164
175
  }
165
- /* ── Scripts ────────────────────────────────────────────────── */
166
- async exportScripts(project, options, _godot) {
167
- for (const script of project.scripts) {
168
- try {
169
- const ast = this.graphToAST.convert(script);
170
- const result = this.gdscriptExporter.export(ast, {
171
- includeDebugComments: options.debug,
172
- });
173
- for (const file of result.files) {
174
- const path = `scripts/${file.path}`;
175
- this.addTextFile(path, file.content);
176
- }
177
- }
178
- catch (error) {
179
- this.addWarning('SCRIPT_EXPORT_ERROR', `Failed to export script "${script.name}": ${error}`, 'Check visual script for errors');
180
- }
181
- }
176
+ }
177
+ createSceneTSCN(scene, project) {
178
+ const resources = [];
179
+ const nodes = [];
180
+ const rootNode = {
181
+ name: scene.name,
182
+ type: "Node2D",
183
+ properties: {},
184
+ children: []
185
+ };
186
+ for (const entity of scene.entities) {
187
+ const node = this.createGodotNode(entity, project, resources);
188
+ rootNode.children.push(node);
182
189
  }
183
- /* ── Scenes ─────────────────────────────────────────────────── */
184
- async exportScenes(project, _options) {
185
- for (const scene of project.scenes) {
186
- const tscn = this.createSceneTSCN(scene, project);
187
- const path = `scenes/${this.sanitizeName(scene.name)}.tscn`;
188
- this.addTextFile(path, tscn);
189
- }
190
+ for (const tilemap of scene.tilemaps ?? []) {
191
+ const tilemapNode = this.createTilemapNode(tilemap, project, resources);
192
+ rootNode.children.push(tilemapNode);
190
193
  }
191
- createSceneTSCN(scene, project) {
192
- const resources = [];
193
- const nodes = [];
194
- // Root node
195
- const rootNode = {
196
- name: scene.name,
197
- type: 'Node2D',
198
- properties: {},
199
- children: [],
200
- };
201
- // Process entities
202
- for (const entity of scene.entities) {
203
- const node = this.createGodotNode(entity, project, resources);
204
- rootNode.children.push(node);
205
- }
206
- // Process tilemaps
207
- for (const tilemap of scene.tilemaps ?? []) {
208
- const tilemapNode = this.createTilemapNode(tilemap, project, resources);
209
- rootNode.children.push(tilemapNode);
210
- }
211
- nodes.push(rootNode);
212
- return this.serializeTSCN(resources, nodes, scene.name);
194
+ nodes.push(rootNode);
195
+ return this.serializeTSCN(resources, nodes, scene.name);
196
+ }
197
+ createGodotNode(entity, project, resources) {
198
+ let nodeType = "Node2D";
199
+ const properties = {};
200
+ entity.components.some((c) => c.type === "sprite");
201
+ const hasRigidbody = entity.components.some((c) => c.type === "rigidbody-2d");
202
+ const hasCharacterBody = entity.components.some((c) => c.type === "character-body-2d");
203
+ const hasArea = entity.components.some((c) => c.type === "area-2d");
204
+ const isUI = entity.components.some((c) => c.type.startsWith("ui-"));
205
+ if (hasCharacterBody) {
206
+ nodeType = "CharacterBody2D";
207
+ } else if (hasRigidbody) {
208
+ nodeType = "RigidBody2D";
209
+ } else if (hasArea) {
210
+ nodeType = "Area2D";
211
+ } else if (isUI) {
212
+ nodeType = "Control";
213
213
  }
214
- createGodotNode(entity, project, resources) {
215
- // Determine node type based on components
216
- let nodeType = 'Node2D';
217
- const properties = {};
218
- // Check for specific node types
219
- entity.components.some((c) => c.type === 'sprite');
220
- const hasRigidbody = entity.components.some((c) => c.type === 'rigidbody-2d');
221
- const hasCharacterBody = entity.components.some((c) => c.type === 'character-body-2d');
222
- const hasArea = entity.components.some((c) => c.type === 'area-2d');
223
- const isUI = entity.components.some((c) => c.type.startsWith('ui-'));
224
- if (hasCharacterBody) {
225
- nodeType = 'CharacterBody2D';
226
- }
227
- else if (hasRigidbody) {
228
- nodeType = 'RigidBody2D';
229
- }
230
- else if (hasArea) {
231
- nodeType = 'Area2D';
232
- }
233
- else if (isUI) {
234
- nodeType = 'Control';
235
- }
236
- // Set transform
237
- properties.position = `Vector2(${entity.position?.x ?? 0}, ${entity.position?.y ?? 0})`;
238
- properties.rotation = entity.rotation ?? 0;
239
- properties.scale = `Vector2(${entity.scale?.x ?? 1}, ${entity.scale?.y ?? 1})`;
240
- const node = {
241
- name: entity.name,
242
- type: nodeType,
243
- properties,
244
- children: [],
245
- };
246
- // Add child nodes for components
247
- for (const component of entity.components) {
248
- const childNode = this.createComponentNode(component, entity, project, resources);
249
- if (childNode) {
250
- node.children.push(childNode);
251
- }
252
- }
253
- // Add script if present
254
- if (entity.scriptId) {
255
- const script = project.scripts.find((s) => s.id === entity.scriptId);
256
- if (script) {
257
- properties.script = `ExtResource("${this.addScriptResource(script, resources)}")`;
258
- }
259
- }
260
- // Process children entities
261
- if (entity.children) {
262
- for (const child of entity.children) {
263
- const childNode = this.createGodotNode(child, project, resources);
264
- node.children.push(childNode);
265
- }
266
- }
267
- // Handle prefab instances
268
- if (entity.prefabId) {
269
- const prefab = project.prefabs.find((p) => p.id === entity.prefabId);
270
- if (prefab) {
271
- return {
272
- name: entity.name,
273
- type: 'Node2D',
274
- instance: `res://prefabs/${this.sanitizeName(prefab.name)}.tscn`,
275
- properties: {
276
- position: `Vector2(${entity.position?.x ?? 0}, ${entity.position?.y ?? 0})`,
277
- },
278
- };
279
- }
280
- }
281
- return node;
214
+ properties.position = `Vector2(${entity.position?.x ?? 0}, ${entity.position?.y ?? 0})`;
215
+ properties.rotation = entity.rotation ?? 0;
216
+ properties.scale = `Vector2(${entity.scale?.x ?? 1}, ${entity.scale?.y ?? 1})`;
217
+ const node = {
218
+ name: entity.name,
219
+ type: nodeType,
220
+ properties,
221
+ children: []
222
+ };
223
+ for (const component of entity.components) {
224
+ const childNode = this.createComponentNode(component, entity, project, resources);
225
+ if (childNode) {
226
+ node.children.push(childNode);
227
+ }
282
228
  }
283
- createComponentNode(component, entity, project, resources) {
284
- const props = component.properties ?? {};
285
- switch (component.type) {
286
- case 'sprite': {
287
- const spriteId = props.spriteId;
288
- const sprite = project.assets.find((a) => a.id === spriteId);
289
- const textureResId = sprite ? this.addTextureResource(sprite, resources) : null;
290
- return {
291
- name: 'Sprite2D',
292
- type: 'Sprite2D',
293
- properties: {
294
- texture: textureResId ? `ExtResource("${textureResId}")` : 'null',
295
- flip_h: props.flipX || false,
296
- flip_v: props.flipY || false,
297
- modulate: props.color
298
- ? `Color(${this.hexToGodotColor(props.color)})`
299
- : undefined,
300
- },
301
- };
302
- }
303
- case 'animated-sprite': {
304
- return {
305
- name: 'AnimatedSprite2D',
306
- type: 'AnimatedSprite2D',
307
- properties: {
308
- autoplay: props.autoplay,
309
- frame: props.frame ?? 0,
310
- speed_scale: props.speedScale ?? 1,
311
- },
312
- };
313
- }
314
- case 'box-collider-2d': {
315
- const shapeId = this.nextResourceId();
316
- resources.push({
317
- type: 'RectangleShape2D',
318
- id: shapeId,
319
- properties: {
320
- size: `Vector2(${props.width ?? 32}, ${props.height ?? 32})`,
321
- },
322
- });
323
- return {
324
- name: 'CollisionShape2D',
325
- type: 'CollisionShape2D',
326
- properties: {
327
- shape: `SubResource("${shapeId}")`,
328
- position: `Vector2(${props.offsetX ?? 0}, ${props.offsetY ?? 0})`,
329
- disabled: props.disabled || false,
330
- },
331
- };
332
- }
333
- case 'circle-collider-2d': {
334
- const shapeId = this.nextResourceId();
335
- resources.push({
336
- type: 'CircleShape2D',
337
- id: shapeId,
338
- properties: {
339
- radius: props.radius ?? 16,
340
- },
341
- });
342
- return {
343
- name: 'CollisionShape2D',
344
- type: 'CollisionShape2D',
345
- properties: {
346
- shape: `SubResource("${shapeId}")`,
347
- position: `Vector2(${props.offsetX ?? 0}, ${props.offsetY ?? 0})`,
348
- },
349
- };
350
- }
351
- case 'capsule-collider-2d': {
352
- const shapeId = this.nextResourceId();
353
- resources.push({
354
- type: 'CapsuleShape2D',
355
- id: shapeId,
356
- properties: {
357
- radius: props.radius ?? 16,
358
- height: props.height ?? 64,
359
- },
360
- });
361
- return {
362
- name: 'CollisionShape2D',
363
- type: 'CollisionShape2D',
364
- properties: {
365
- shape: `SubResource("${shapeId}")`,
366
- },
367
- };
368
- }
369
- case 'audio-source': {
370
- const clipId = props.clipId;
371
- const clip = project.assets.find((a) => a.id === clipId);
372
- const audioResId = clip ? this.addAudioResource(clip, resources) : null;
373
- return {
374
- name: 'AudioStreamPlayer2D',
375
- type: props.is3D ? 'AudioStreamPlayer3D' : 'AudioStreamPlayer2D',
376
- properties: {
377
- stream: audioResId ? `ExtResource("${audioResId}")` : 'null',
378
- autoplay: props.playOnAwake || false,
379
- volume_db: props.volume !== undefined ? this.linearToDb(props.volume) : 0,
380
- pitch_scale: props.pitch ?? 1,
381
- max_distance: props.maxDistance ?? 2000,
382
- },
383
- };
384
- }
385
- case 'particle-system': {
386
- return {
387
- name: 'GPUParticles2D',
388
- type: 'GPUParticles2D',
389
- properties: {
390
- emitting: props.playOnAwake !== false,
391
- amount: props.maxParticles ?? 100,
392
- lifetime: props.duration ?? 1,
393
- one_shot: !props.looping,
394
- preprocess: props.prewarm ? (props.duration ?? 1) : 0,
395
- speed_scale: props.speedScale ?? 1,
396
- },
397
- };
398
- }
399
- case 'camera': {
400
- return {
401
- name: 'Camera2D',
402
- type: 'Camera2D',
403
- properties: {
404
- current: props.isMain || false,
405
- zoom: `Vector2(${props.zoom ?? 1}, ${props.zoom ?? 1})`,
406
- position_smoothing_enabled: props.smoothing || false,
407
- position_smoothing_speed: props.smoothingSpeed ?? 5,
408
- drag_horizontal_enabled: props.dragEnabled || false,
409
- drag_vertical_enabled: props.dragEnabled || false,
410
- },
411
- };
412
- }
413
- case 'ui-text': {
414
- return {
415
- name: 'Label',
416
- type: 'Label',
417
- properties: {
418
- text: props.text ?? '',
419
- horizontal_alignment: this.getHorizontalAlignment(props.alignment),
420
- vertical_alignment: this.getVerticalAlignment(props.alignment),
421
- },
422
- };
423
- }
424
- case 'ui-button': {
425
- return {
426
- name: 'Button',
427
- type: 'Button',
428
- properties: {
429
- text: props.text ?? 'Button',
430
- disabled: props.disabled || false,
431
- },
432
- };
433
- }
434
- case 'ui-image': {
435
- const spriteId = props.spriteId;
436
- const sprite = project.assets.find((a) => a.id === spriteId);
437
- const textureResId = sprite ? this.addTextureResource(sprite, resources) : null;
438
- return {
439
- name: 'TextureRect',
440
- type: 'TextureRect',
441
- properties: {
442
- texture: textureResId ? `ExtResource("${textureResId}")` : 'null',
443
- expand_mode: 1, // ExpandMode.IGNORE_SIZE
444
- stretch_mode: 5, // StretchMode.KEEP_ASPECT_CENTERED
445
- },
446
- };
447
- }
448
- case 'raycast': {
449
- return {
450
- name: 'RayCast2D',
451
- type: 'RayCast2D',
452
- properties: {
453
- enabled: true,
454
- target_position: `Vector2(${props.direction?.x ?? 0}, ${props.direction?.y ?? 50})`,
455
- collision_mask: props.collisionMask ?? 1,
456
- },
457
- };
458
- }
459
- case 'light-2d': {
460
- return {
461
- name: 'PointLight2D',
462
- type: 'PointLight2D',
463
- properties: {
464
- enabled: props.enabled !== false,
465
- color: props.color
466
- ? `Color(${this.hexToGodotColor(props.color)})`
467
- : 'Color(1, 1, 1, 1)',
468
- energy: props.intensity ?? 1,
469
- texture_scale: props.range ?? 1,
470
- },
471
- };
472
- }
473
- default:
474
- // Skip unknown components
475
- return null;
476
- }
229
+ if (entity.scriptId) {
230
+ const script = project.scripts.find((s) => s.id === entity.scriptId);
231
+ if (script) {
232
+ properties.script = `ExtResource("${this.addScriptResource(script, resources)}")`;
233
+ }
234
+ }
235
+ if (entity.children) {
236
+ for (const child of entity.children) {
237
+ const childNode = this.createGodotNode(child, project, resources);
238
+ node.children.push(childNode);
239
+ }
240
+ }
241
+ if (entity.prefabId) {
242
+ const prefab = project.prefabs.find((p) => p.id === entity.prefabId);
243
+ if (prefab) {
244
+ return {
245
+ name: entity.name,
246
+ type: "Node2D",
247
+ instance: `res://prefabs/${this.sanitizeName(prefab.name)}.tscn`,
248
+ properties: {
249
+ position: `Vector2(${entity.position?.x ?? 0}, ${entity.position?.y ?? 0})`
250
+ }
251
+ };
252
+ }
477
253
  }
478
- /* ── Tilemaps ───────────────────────────────────────────────── */
479
- createTilemapNode(tilemap, project, resources) {
480
- const tilesetAsset = project.assets.find((a) => a.id === tilemap.tilesetId);
481
- const tilesetResId = tilesetAsset
482
- ? this.addTileSetResource(tilesetAsset, tilemap, resources)
483
- : null;
254
+ return node;
255
+ }
256
+ createComponentNode(component, entity, project, resources) {
257
+ const props = component.properties ?? {};
258
+ switch (component.type) {
259
+ case "sprite": {
260
+ const spriteId = props.spriteId;
261
+ const sprite = project.assets.find((a) => a.id === spriteId);
262
+ const textureResId = sprite ? this.addTextureResource(sprite, resources) : null;
263
+ return {
264
+ name: "Sprite2D",
265
+ type: "Sprite2D",
266
+ properties: {
267
+ texture: textureResId ? `ExtResource("${textureResId}")` : "null",
268
+ flip_h: props.flipX || false,
269
+ flip_v: props.flipY || false,
270
+ modulate: props.color ? `Color(${this.hexToGodotColor(props.color)})` : void 0
271
+ }
272
+ };
273
+ }
274
+ case "animated-sprite": {
275
+ return {
276
+ name: "AnimatedSprite2D",
277
+ type: "AnimatedSprite2D",
278
+ properties: {
279
+ autoplay: props.autoplay,
280
+ frame: props.frame ?? 0,
281
+ speed_scale: props.speedScale ?? 1
282
+ }
283
+ };
284
+ }
285
+ case "box-collider-2d": {
286
+ const shapeId = this.nextResourceId();
287
+ resources.push({
288
+ type: "RectangleShape2D",
289
+ id: shapeId,
290
+ properties: {
291
+ size: `Vector2(${props.width ?? 32}, ${props.height ?? 32})`
292
+ }
293
+ });
294
+ return {
295
+ name: "CollisionShape2D",
296
+ type: "CollisionShape2D",
297
+ properties: {
298
+ shape: `SubResource("${shapeId}")`,
299
+ position: `Vector2(${props.offsetX ?? 0}, ${props.offsetY ?? 0})`,
300
+ disabled: props.disabled || false
301
+ }
302
+ };
303
+ }
304
+ case "circle-collider-2d": {
305
+ const shapeId = this.nextResourceId();
306
+ resources.push({
307
+ type: "CircleShape2D",
308
+ id: shapeId,
309
+ properties: {
310
+ radius: props.radius ?? 16
311
+ }
312
+ });
484
313
  return {
485
- name: tilemap.name,
486
- type: 'TileMap',
487
- properties: {
488
- tile_set: tilesetResId ? `ExtResource("${tilesetResId}")` : 'null',
489
- cell_quadrant_size: tilemap.tileSize,
490
- },
491
- children: tilemap.layers.map((layer, index) => ({
492
- name: layer.name,
493
- type: 'TileMapLayer',
494
- properties: {
495
- visible: layer.visible,
496
- modulate: `Color(1, 1, 1, ${layer.opacity})`,
497
- z_index: index,
498
- },
499
- })),
314
+ name: "CollisionShape2D",
315
+ type: "CollisionShape2D",
316
+ properties: {
317
+ shape: `SubResource("${shapeId}")`,
318
+ position: `Vector2(${props.offsetX ?? 0}, ${props.offsetY ?? 0})`
319
+ }
500
320
  };
321
+ }
322
+ case "capsule-collider-2d": {
323
+ const shapeId = this.nextResourceId();
324
+ resources.push({
325
+ type: "CapsuleShape2D",
326
+ id: shapeId,
327
+ properties: {
328
+ radius: props.radius ?? 16,
329
+ height: props.height ?? 64
330
+ }
331
+ });
332
+ return {
333
+ name: "CollisionShape2D",
334
+ type: "CollisionShape2D",
335
+ properties: {
336
+ shape: `SubResource("${shapeId}")`
337
+ }
338
+ };
339
+ }
340
+ case "audio-source": {
341
+ const clipId = props.clipId;
342
+ const clip = project.assets.find((a) => a.id === clipId);
343
+ const audioResId = clip ? this.addAudioResource(clip, resources) : null;
344
+ return {
345
+ name: "AudioStreamPlayer2D",
346
+ type: props.is3D ? "AudioStreamPlayer3D" : "AudioStreamPlayer2D",
347
+ properties: {
348
+ stream: audioResId ? `ExtResource("${audioResId}")` : "null",
349
+ autoplay: props.playOnAwake || false,
350
+ volume_db: props.volume !== void 0 ? this.linearToDb(props.volume) : 0,
351
+ pitch_scale: props.pitch ?? 1,
352
+ max_distance: props.maxDistance ?? 2e3
353
+ }
354
+ };
355
+ }
356
+ case "particle-system": {
357
+ return {
358
+ name: "GPUParticles2D",
359
+ type: "GPUParticles2D",
360
+ properties: {
361
+ emitting: props.playOnAwake !== false,
362
+ amount: props.maxParticles ?? 100,
363
+ lifetime: props.duration ?? 1,
364
+ one_shot: !props.looping,
365
+ preprocess: props.prewarm ? props.duration ?? 1 : 0,
366
+ speed_scale: props.speedScale ?? 1
367
+ }
368
+ };
369
+ }
370
+ case "camera": {
371
+ return {
372
+ name: "Camera2D",
373
+ type: "Camera2D",
374
+ properties: {
375
+ current: props.isMain || false,
376
+ zoom: `Vector2(${props.zoom ?? 1}, ${props.zoom ?? 1})`,
377
+ position_smoothing_enabled: props.smoothing || false,
378
+ position_smoothing_speed: props.smoothingSpeed ?? 5,
379
+ drag_horizontal_enabled: props.dragEnabled || false,
380
+ drag_vertical_enabled: props.dragEnabled || false
381
+ }
382
+ };
383
+ }
384
+ case "ui-text": {
385
+ return {
386
+ name: "Label",
387
+ type: "Label",
388
+ properties: {
389
+ text: props.text ?? "",
390
+ horizontal_alignment: this.getHorizontalAlignment(
391
+ props.alignment
392
+ ),
393
+ vertical_alignment: this.getVerticalAlignment(props.alignment)
394
+ }
395
+ };
396
+ }
397
+ case "ui-button": {
398
+ return {
399
+ name: "Button",
400
+ type: "Button",
401
+ properties: {
402
+ text: props.text ?? "Button",
403
+ disabled: props.disabled || false
404
+ }
405
+ };
406
+ }
407
+ case "ui-image": {
408
+ const spriteId = props.spriteId;
409
+ const sprite = project.assets.find((a) => a.id === spriteId);
410
+ const textureResId = sprite ? this.addTextureResource(sprite, resources) : null;
411
+ return {
412
+ name: "TextureRect",
413
+ type: "TextureRect",
414
+ properties: {
415
+ texture: textureResId ? `ExtResource("${textureResId}")` : "null",
416
+ expand_mode: 1,
417
+ // ExpandMode.IGNORE_SIZE
418
+ stretch_mode: 5
419
+ // StretchMode.KEEP_ASPECT_CENTERED
420
+ }
421
+ };
422
+ }
423
+ case "raycast": {
424
+ return {
425
+ name: "RayCast2D",
426
+ type: "RayCast2D",
427
+ properties: {
428
+ enabled: true,
429
+ target_position: `Vector2(${props.direction?.x ?? 0}, ${props.direction?.y ?? 50})`,
430
+ collision_mask: props.collisionMask ?? 1
431
+ }
432
+ };
433
+ }
434
+ case "light-2d": {
435
+ return {
436
+ name: "PointLight2D",
437
+ type: "PointLight2D",
438
+ properties: {
439
+ enabled: props.enabled !== false,
440
+ color: props.color ? `Color(${this.hexToGodotColor(props.color)})` : "Color(1, 1, 1, 1)",
441
+ energy: props.intensity ?? 1,
442
+ texture_scale: props.range ?? 1
443
+ }
444
+ };
445
+ }
446
+ default:
447
+ return null;
501
448
  }
502
- /* ── Prefabs ────────────────────────────────────────────────── */
503
- async exportPrefabs(project, _options) {
504
- for (const prefab of project.prefabs) {
505
- const tscn = this.createPrefabTSCN(prefab, project);
506
- const path = `prefabs/${this.sanitizeName(prefab.name)}.tscn`;
507
- this.addTextFile(path, tscn);
449
+ }
450
+ /* ── Tilemaps ───────────────────────────────────────────────── */
451
+ createTilemapNode(tilemap, project, resources) {
452
+ const tilesetAsset = project.assets.find((a) => a.id === tilemap.tilesetId);
453
+ const tilesetResId = tilesetAsset ? this.addTileSetResource(tilesetAsset, tilemap, resources) : null;
454
+ return {
455
+ name: tilemap.name,
456
+ type: "TileMap",
457
+ properties: {
458
+ tile_set: tilesetResId ? `ExtResource("${tilesetResId}")` : "null",
459
+ cell_quadrant_size: tilemap.tileSize
460
+ },
461
+ children: tilemap.layers.map((layer, index) => ({
462
+ name: layer.name,
463
+ type: "TileMapLayer",
464
+ properties: {
465
+ visible: layer.visible,
466
+ modulate: `Color(1, 1, 1, ${layer.opacity})`,
467
+ z_index: index
508
468
  }
469
+ }))
470
+ };
471
+ }
472
+ /* ── Prefabs ────────────────────────────────────────────────── */
473
+ async exportPrefabs(project, _options) {
474
+ for (const prefab of project.prefabs) {
475
+ const tscn = this.createPrefabTSCN(prefab, project);
476
+ const path = `prefabs/${this.sanitizeName(prefab.name)}.tscn`;
477
+ this.addTextFile(path, tscn);
509
478
  }
510
- createPrefabTSCN(prefab, project) {
511
- const resources = [];
512
- const rootNode = this.createGodotNode(prefab.entity, project, resources);
513
- rootNode.name = prefab.name;
514
- return this.serializeTSCN(resources, [rootNode], prefab.name);
479
+ }
480
+ createPrefabTSCN(prefab, project) {
481
+ const resources = [];
482
+ const rootNode = this.createGodotNode(prefab.entity, project, resources);
483
+ rootNode.name = prefab.name;
484
+ return this.serializeTSCN(resources, [rootNode], prefab.name);
485
+ }
486
+ /* ── Resources ──────────────────────────────────────────────── */
487
+ async exportResources(project, _options) {
488
+ const materials = project.assets.filter((a) => a.type === "material");
489
+ for (const material of materials) {
490
+ const tres = this.createMaterialTRES(material);
491
+ const path = `resources/materials/${this.sanitizeName(material.name)}.tres`;
492
+ this.addTextFile(path, tres);
515
493
  }
516
- /* ── Resources ──────────────────────────────────────────────── */
517
- async exportResources(project, _options) {
518
- // Export materials as ShaderMaterial resources
519
- const materials = project.assets.filter((a) => a.type === 'material');
520
- for (const material of materials) {
521
- const tres = this.createMaterialTRES(material);
522
- const path = `resources/materials/${this.sanitizeName(material.name)}.tres`;
523
- this.addTextFile(path, tres);
524
- }
525
- // Export animations as AnimationLibrary
526
- const animations = project.assets.filter((a) => a.type === 'animation');
527
- if (animations.length > 0) {
528
- const animLib = this.createAnimationLibrary(animations);
529
- this.addTextFile('resources/animations/animation_library.tres', animLib);
530
- }
494
+ const animations = project.assets.filter((a) => a.type === "animation");
495
+ if (animations.length > 0) {
496
+ const animLib = this.createAnimationLibrary(animations);
497
+ this.addTextFile("resources/animations/animation_library.tres", animLib);
531
498
  }
532
- createMaterialTRES(material) {
533
- const color = material.metadata?.color ?? '#ffffff';
534
- return `[gd_resource type="ShaderMaterial" format=3]
535
-
536
- [resource]
537
- shader = null
538
- shader_parameter/color = Color(${this.hexToGodotColor(color)})
499
+ }
500
+ createMaterialTRES(material) {
501
+ const color = material.metadata?.color ?? "#ffffff";
502
+ return `[gd_resource type="ShaderMaterial" format=3]
503
+
504
+ [resource]
505
+ shader = null
506
+ shader_parameter/color = Color(${this.hexToGodotColor(color)})
539
507
  `;
540
- }
541
- createAnimationLibrary(animations) {
542
- let content = `[gd_resource type="AnimationLibrary" format=3]
543
-
508
+ }
509
+ createAnimationLibrary(animations) {
510
+ let content = `[gd_resource type="AnimationLibrary" format=3]
511
+
544
512
  `;
545
- for (const anim of animations) {
546
- const frameRate = anim.metadata?.frameRate ?? 12;
547
- content += `[sub_resource type="Animation" id="${this.nextResourceId()}"]
548
- resource_name = "${anim.name}"
549
- length = ${anim.metadata?.length || 1.0}
550
- step = ${1 / frameRate}
551
-
513
+ for (const anim of animations) {
514
+ const frameRate = anim.metadata?.frameRate ?? 12;
515
+ content += `[sub_resource type="Animation" id="${this.nextResourceId()}"]
516
+ resource_name = "${anim.name}"
517
+ length = ${anim.metadata?.length || 1}
518
+ step = ${1 / frameRate}
519
+
552
520
  `;
553
- }
554
- content += `[resource]
555
- _data = {
521
+ }
522
+ content += `[resource]
523
+ _data = {
556
524
  `;
557
- for (const anim of animations) {
558
- content += `"${anim.name}": SubResource("${this.resourceIdCounter - animations.length + animations.indexOf(anim)}"),
525
+ for (const anim of animations) {
526
+ content += `"${anim.name}": SubResource("${this.resourceIdCounter - animations.length + animations.indexOf(anim)}"),
559
527
  `;
560
- }
561
- content += `}`;
562
- return content;
563
528
  }
564
- /* ── Tilesets ───────────────────────────────────────────────── */
565
- async exportTilesets(project, _options) {
566
- const tilesets = project.assets.filter((a) => a.type === 'tileset');
567
- for (const tileset of tilesets) {
568
- const tres = this.createTileSetTRES(tileset);
569
- const path = `resources/tilesets/${this.sanitizeName(tileset.name)}.tres`;
570
- this.addTextFile(path, tres);
571
- }
529
+ content += `}`;
530
+ return content;
531
+ }
532
+ /* ── Tilesets ───────────────────────────────────────────────── */
533
+ async exportTilesets(project, _options) {
534
+ const tilesets = project.assets.filter((a) => a.type === "tileset");
535
+ for (const tileset of tilesets) {
536
+ const tres = this.createTileSetTRES(tileset);
537
+ const path = `resources/tilesets/${this.sanitizeName(tileset.name)}.tres`;
538
+ this.addTextFile(path, tres);
572
539
  }
573
- createTileSetTRES(tileset) {
574
- const tileSize = tileset.metadata?.tileSize ?? 16;
575
- tileset.metadata?.columns ?? 8;
576
- return `[gd_resource type="TileSet" load_steps=2 format=3 uid="uid://${this.nextUID()}"]
577
-
578
- [ext_resource type="Texture2D" path="res://assets/tilesets/${tileset.name}" id="1"]
579
-
580
- [resource]
581
- tile_shape = 0
582
- tile_size = Vector2i(${tileSize}, ${tileSize})
583
- sources/0/texture = ExtResource("1")
584
- sources/0/texture_region_size = Vector2i(${tileSize}, ${tileSize})
540
+ }
541
+ createTileSetTRES(tileset) {
542
+ const tileSize = tileset.metadata?.tileSize ?? 16;
543
+ tileset.metadata?.columns ?? 8;
544
+ return `[gd_resource type="TileSet" load_steps=2 format=3 uid="uid://${this.nextUID()}"]
545
+
546
+ [ext_resource type="Texture2D" path="res://assets/tilesets/${tileset.name}" id="1"]
547
+
548
+ [resource]
549
+ tile_shape = 0
550
+ tile_size = Vector2i(${tileSize}, ${tileSize})
551
+ sources/0/texture = ExtResource("1")
552
+ sources/0/texture_region_size = Vector2i(${tileSize}, ${tileSize})
585
553
  `;
586
- }
587
- /* ── Autoloads ──────────────────────────────────────────────── */
588
- exportAutoloads(_project, _projectName) {
589
- // GameManager autoload
590
- const gameManager = `extends Node
591
- class_name GameManager
592
-
593
- ## Game Manager singleton for Nice2Dev exported project.
594
- ## Handles global game state and entity registry.
595
-
596
- signal game_started
597
- signal game_paused
598
- signal game_resumed
599
- signal game_over
600
-
601
- var entities: Dictionary = {}
602
- var is_paused: bool = false
603
- var score: int = 0
604
- var level: int = 1
605
-
606
- func _ready() -> void:
607
- process_mode = Node.PROCESS_MODE_ALWAYS
608
-
609
- func register_entity(id: String, entity: Node) -> void:
610
- entities[id] = entity
611
-
612
- func unregister_entity(id: String) -> void:
613
- entities.erase(id)
614
-
615
- func get_entity(id: String) -> Node:
616
- return entities.get(id)
617
-
618
- func pause_game() -> void:
619
- if not is_paused:
620
- is_paused = true
621
- get_tree().paused = true
622
- game_paused.emit()
623
-
624
- func resume_game() -> void:
625
- if is_paused:
626
- is_paused = false
627
- get_tree().paused = false
628
- game_resumed.emit()
629
-
630
- func toggle_pause() -> void:
631
- if is_paused:
632
- resume_game()
633
- else:
634
- pause_game()
635
-
636
- func start_game() -> void:
637
- score = 0
638
- level = 1
639
- is_paused = false
640
- get_tree().paused = false
641
- game_started.emit()
642
-
643
- func end_game() -> void:
644
- game_over.emit()
645
-
646
- func add_score(amount: int) -> void:
647
- score += amount
648
-
649
- func next_level() -> void:
650
- level += 1
554
+ }
555
+ /* ── Autoloads ──────────────────────────────────────────────── */
556
+ exportAutoloads(_project, _projectName) {
557
+ const gameManager = `extends Node
558
+ class_name GameManager
559
+
560
+ ## Game Manager singleton for Nice2Dev exported project.
561
+ ## Handles global game state and entity registry.
562
+
563
+ signal game_started
564
+ signal game_paused
565
+ signal game_resumed
566
+ signal game_over
567
+
568
+ var entities: Dictionary = {}
569
+ var is_paused: bool = false
570
+ var score: int = 0
571
+ var level: int = 1
572
+
573
+ func _ready() -> void:
574
+ process_mode = Node.PROCESS_MODE_ALWAYS
575
+
576
+ func register_entity(id: String, entity: Node) -> void:
577
+ entities[id] = entity
578
+
579
+ func unregister_entity(id: String) -> void:
580
+ entities.erase(id)
581
+
582
+ func get_entity(id: String) -> Node:
583
+ return entities.get(id)
584
+
585
+ func pause_game() -> void:
586
+ if not is_paused:
587
+ is_paused = true
588
+ get_tree().paused = true
589
+ game_paused.emit()
590
+
591
+ func resume_game() -> void:
592
+ if is_paused:
593
+ is_paused = false
594
+ get_tree().paused = false
595
+ game_resumed.emit()
596
+
597
+ func toggle_pause() -> void:
598
+ if is_paused:
599
+ resume_game()
600
+ else:
601
+ pause_game()
602
+
603
+ func start_game() -> void:
604
+ score = 0
605
+ level = 1
606
+ is_paused = false
607
+ get_tree().paused = false
608
+ game_started.emit()
609
+
610
+ func end_game() -> void:
611
+ game_over.emit()
612
+
613
+ func add_score(amount: int) -> void:
614
+ score += amount
615
+
616
+ func next_level() -> void:
617
+ level += 1
651
618
  `;
652
- this.addTextFile('scripts/autoload/GameManager.gd', gameManager);
653
- // AudioManager autoload
654
- const audioManager = `extends Node
655
- class_name AudioManager
656
-
657
- ## Audio Manager singleton for Nice2Dev exported project.
658
- ## Handles music and sound effect playback.
659
-
660
- var music_player: AudioStreamPlayer
661
- var sfx_players: Array[AudioStreamPlayer] = []
662
- var music_volume: float = 1.0
663
- var sfx_volume: float = 1.0
664
- var master_volume: float = 1.0
665
-
666
- const MAX_SFX_PLAYERS = 8
667
-
668
- func _ready() -> void:
669
- music_player = AudioStreamPlayer.new()
670
- music_player.bus = "Music"
671
- add_child(music_player)
672
-
673
- for i in MAX_SFX_PLAYERS:
674
- var player = AudioStreamPlayer.new()
675
- player.bus = "SFX"
676
- add_child(player)
677
- sfx_players.append(player)
678
-
679
- func play_music(stream: AudioStream, fade_in: float = 0.5) -> void:
680
- if music_player.playing:
681
- var tween = create_tween()
682
- tween.tween_property(music_player, "volume_db", -80.0, fade_in)
683
- await tween.finished
684
-
685
- music_player.stream = stream
686
- music_player.volume_db = linear_to_db(music_volume * master_volume)
687
- music_player.play()
688
-
689
- func stop_music(fade_out: float = 0.5) -> void:
690
- if music_player.playing:
691
- var tween = create_tween()
692
- tween.tween_property(music_player, "volume_db", -80.0, fade_out)
693
- await tween.finished
694
- music_player.stop()
695
-
696
- func play_sfx(stream: AudioStream, volume: float = 1.0, pitch: float = 1.0) -> void:
697
- var player = _get_available_sfx_player()
698
- if player:
699
- player.stream = stream
700
- player.volume_db = linear_to_db(volume * sfx_volume * master_volume)
701
- player.pitch_scale = pitch
702
- player.play()
703
-
704
- func _get_available_sfx_player() -> AudioStreamPlayer:
705
- for player in sfx_players:
706
- if not player.playing:
707
- return player
708
- return sfx_players[0] # Fallback to first
709
-
710
- func set_master_volume(volume: float) -> void:
711
- master_volume = clamp(volume, 0.0, 1.0)
712
- _update_volumes()
713
-
714
- func set_music_volume(volume: float) -> void:
715
- music_volume = clamp(volume, 0.0, 1.0)
716
- _update_volumes()
717
-
718
- func set_sfx_volume(volume: float) -> void:
719
- sfx_volume = clamp(volume, 0.0, 1.0)
720
-
721
- func _update_volumes() -> void:
722
- music_player.volume_db = linear_to_db(music_volume * master_volume)
619
+ this.addTextFile("scripts/autoload/GameManager.gd", gameManager);
620
+ const audioManager = `extends Node
621
+ class_name AudioManager
622
+
623
+ ## Audio Manager singleton for Nice2Dev exported project.
624
+ ## Handles music and sound effect playback.
625
+
626
+ var music_player: AudioStreamPlayer
627
+ var sfx_players: Array[AudioStreamPlayer] = []
628
+ var music_volume: float = 1.0
629
+ var sfx_volume: float = 1.0
630
+ var master_volume: float = 1.0
631
+
632
+ const MAX_SFX_PLAYERS = 8
633
+
634
+ func _ready() -> void:
635
+ music_player = AudioStreamPlayer.new()
636
+ music_player.bus = "Music"
637
+ add_child(music_player)
638
+
639
+ for i in MAX_SFX_PLAYERS:
640
+ var player = AudioStreamPlayer.new()
641
+ player.bus = "SFX"
642
+ add_child(player)
643
+ sfx_players.append(player)
644
+
645
+ func play_music(stream: AudioStream, fade_in: float = 0.5) -> void:
646
+ if music_player.playing:
647
+ var tween = create_tween()
648
+ tween.tween_property(music_player, "volume_db", -80.0, fade_in)
649
+ await tween.finished
650
+
651
+ music_player.stream = stream
652
+ music_player.volume_db = linear_to_db(music_volume * master_volume)
653
+ music_player.play()
654
+
655
+ func stop_music(fade_out: float = 0.5) -> void:
656
+ if music_player.playing:
657
+ var tween = create_tween()
658
+ tween.tween_property(music_player, "volume_db", -80.0, fade_out)
659
+ await tween.finished
660
+ music_player.stop()
661
+
662
+ func play_sfx(stream: AudioStream, volume: float = 1.0, pitch: float = 1.0) -> void:
663
+ var player = _get_available_sfx_player()
664
+ if player:
665
+ player.stream = stream
666
+ player.volume_db = linear_to_db(volume * sfx_volume * master_volume)
667
+ player.pitch_scale = pitch
668
+ player.play()
669
+
670
+ func _get_available_sfx_player() -> AudioStreamPlayer:
671
+ for player in sfx_players:
672
+ if not player.playing:
673
+ return player
674
+ return sfx_players[0] # Fallback to first
675
+
676
+ func set_master_volume(volume: float) -> void:
677
+ master_volume = clamp(volume, 0.0, 1.0)
678
+ _update_volumes()
679
+
680
+ func set_music_volume(volume: float) -> void:
681
+ music_volume = clamp(volume, 0.0, 1.0)
682
+ _update_volumes()
683
+
684
+ func set_sfx_volume(volume: float) -> void:
685
+ sfx_volume = clamp(volume, 0.0, 1.0)
686
+
687
+ func _update_volumes() -> void:
688
+ music_player.volume_db = linear_to_db(music_volume * master_volume)
723
689
  `;
724
- this.addTextFile('scripts/autoload/AudioManager.gd', audioManager);
725
- // EventBus autoload
726
- const eventBus = `extends Node
727
- class_name EventBus
728
-
729
- ## Event Bus singleton for Nice2Dev exported project.
730
- ## Provides global event communication between nodes.
731
-
732
- # Gameplay events
733
- signal player_spawned(player: Node)
734
- signal player_died(player: Node)
735
- signal enemy_spawned(enemy: Node)
736
- signal enemy_died(enemy: Node)
737
- signal item_collected(item: Node, collector: Node)
738
- signal damage_dealt(target: Node, amount: float, source: Node)
739
-
740
- # UI events
741
- signal ui_button_pressed(button_id: String)
742
- signal dialog_started(dialog_id: String)
743
- signal dialog_ended(dialog_id: String)
744
-
745
- # Level events
746
- signal level_started(level_id: String)
747
- signal level_completed(level_id: String)
748
- signal checkpoint_reached(checkpoint_id: String)
749
-
750
- # Custom events dictionary for dynamic events
751
- var _custom_handlers: Dictionary = {}
752
-
753
- func emit_custom(event_name: String, data: Variant = null) -> void:
754
- if _custom_handlers.has(event_name):
755
- for handler in _custom_handlers[event_name]:
756
- if is_instance_valid(handler.object):
757
- handler.object.call(handler.method, data)
758
-
759
- func subscribe(event_name: String, object: Object, method: String) -> void:
760
- if not _custom_handlers.has(event_name):
761
- _custom_handlers[event_name] = []
762
- _custom_handlers[event_name].append({"object": object, "method": method})
763
-
764
- func unsubscribe(event_name: String, object: Object, method: String) -> void:
765
- if _custom_handlers.has(event_name):
766
- _custom_handlers[event_name] = _custom_handlers[event_name].filter(
767
- func(h): return h.object != object or h.method != method
768
- )
690
+ this.addTextFile("scripts/autoload/AudioManager.gd", audioManager);
691
+ const eventBus = `extends Node
692
+ class_name EventBus
693
+
694
+ ## Event Bus singleton for Nice2Dev exported project.
695
+ ## Provides global event communication between nodes.
696
+
697
+ # Gameplay events
698
+ signal player_spawned(player: Node)
699
+ signal player_died(player: Node)
700
+ signal enemy_spawned(enemy: Node)
701
+ signal enemy_died(enemy: Node)
702
+ signal item_collected(item: Node, collector: Node)
703
+ signal damage_dealt(target: Node, amount: float, source: Node)
704
+
705
+ # UI events
706
+ signal ui_button_pressed(button_id: String)
707
+ signal dialog_started(dialog_id: String)
708
+ signal dialog_ended(dialog_id: String)
709
+
710
+ # Level events
711
+ signal level_started(level_id: String)
712
+ signal level_completed(level_id: String)
713
+ signal checkpoint_reached(checkpoint_id: String)
714
+
715
+ # Custom events dictionary for dynamic events
716
+ var _custom_handlers: Dictionary = {}
717
+
718
+ func emit_custom(event_name: String, data: Variant = null) -> void:
719
+ if _custom_handlers.has(event_name):
720
+ for handler in _custom_handlers[event_name]:
721
+ if is_instance_valid(handler.object):
722
+ handler.object.call(handler.method, data)
723
+
724
+ func subscribe(event_name: String, object: Object, method: String) -> void:
725
+ if not _custom_handlers.has(event_name):
726
+ _custom_handlers[event_name] = []
727
+ _custom_handlers[event_name].append({"object": object, "method": method})
728
+
729
+ func unsubscribe(event_name: String, object: Object, method: String) -> void:
730
+ if _custom_handlers.has(event_name):
731
+ _custom_handlers[event_name] = _custom_handlers[event_name].filter(
732
+ func(h): return h.object != object or h.method != method
733
+ )
769
734
  `;
770
- this.addTextFile('scripts/autoload/EventBus.gd', eventBus);
771
- }
772
- /* ── Environment ────────────────────────────────────────────── */
773
- exportEnvironment(project) {
774
- const bgColor = this.hexToGodotColor(project.settings.backgroundColor);
775
- const env = `[gd_resource type="Environment" format=3]
776
-
777
- [resource]
778
- background_mode = 1
779
- background_color = Color(${bgColor})
735
+ this.addTextFile("scripts/autoload/EventBus.gd", eventBus);
736
+ }
737
+ /* ── Environment ────────────────────────────────────────────── */
738
+ exportEnvironment(project) {
739
+ const bgColor = this.hexToGodotColor(project.settings.backgroundColor);
740
+ const env = `[gd_resource type="Environment" format=3]
741
+
742
+ [resource]
743
+ background_mode = 1
744
+ background_color = Color(${bgColor})
780
745
  `;
781
- this.addTextFile('resources/default_env.tres', env);
782
- }
783
- /* ── Asset Imports ──────────────────────────────────────────── */
784
- exportAssetImports(project) {
785
- for (const asset of project.assets) {
786
- const importFile = this.createImportFile(asset);
787
- if (importFile) {
788
- const assetPath = this.getAssetPath(asset);
789
- this.addTextFile(`${assetPath}.import`, importFile);
790
- }
791
- }
746
+ this.addTextFile("resources/default_env.tres", env);
747
+ }
748
+ /* ── Asset Imports ──────────────────────────────────────────── */
749
+ exportAssetImports(project) {
750
+ for (const asset of project.assets) {
751
+ const importFile = this.createImportFile(asset);
752
+ if (importFile) {
753
+ const assetPath = this.getAssetPath(asset);
754
+ this.addTextFile(`${assetPath}.import`, importFile);
755
+ }
792
756
  }
793
- createImportFile(asset) {
794
- switch (asset.type) {
795
- case 'sprite':
796
- return `[remap]
797
-
798
- importer="texture"
799
- type="CompressedTexture2D"
800
- uid="uid://${this.nextUID()}"
801
- path="res://.godot/imported/${asset.name}.ctex"
802
-
803
- [deps]
804
-
805
- source_file="res://assets/sprites/${asset.name}"
806
- dest_files=["res://.godot/imported/${asset.name}.ctex"]
807
-
808
- [params]
809
-
810
- compress/mode=0
811
- compress/high_quality=false
812
- compress/lossy_quality=0.7
813
- compress/hdr_compression=1
814
- compress/normal_map=0
815
- compress/channel_pack=0
816
- mipmaps/generate=false
817
- mipmaps/limit=-1
818
- roughness/mode=0
819
- roughness/src_normal=""
820
- process/fix_alpha_border=true
821
- process/premult_alpha=false
822
- process/normal_map_invert_y=false
823
- process/hdr_as_srgb=false
824
- process/hdr_clamp_exposure=false
825
- process/size_limit=0
826
- detect_3d/compress_to=1
757
+ }
758
+ createImportFile(asset) {
759
+ switch (asset.type) {
760
+ case "sprite":
761
+ return `[remap]
762
+
763
+ importer="texture"
764
+ type="CompressedTexture2D"
765
+ uid="uid://${this.nextUID()}"
766
+ path="res://.godot/imported/${asset.name}.ctex"
767
+
768
+ [deps]
769
+
770
+ source_file="res://assets/sprites/${asset.name}"
771
+ dest_files=["res://.godot/imported/${asset.name}.ctex"]
772
+
773
+ [params]
774
+
775
+ compress/mode=0
776
+ compress/high_quality=false
777
+ compress/lossy_quality=0.7
778
+ compress/hdr_compression=1
779
+ compress/normal_map=0
780
+ compress/channel_pack=0
781
+ mipmaps/generate=false
782
+ mipmaps/limit=-1
783
+ roughness/mode=0
784
+ roughness/src_normal=""
785
+ process/fix_alpha_border=true
786
+ process/premult_alpha=false
787
+ process/normal_map_invert_y=false
788
+ process/hdr_as_srgb=false
789
+ process/hdr_clamp_exposure=false
790
+ process/size_limit=0
791
+ detect_3d/compress_to=1
827
792
  `;
828
- case 'audio':
829
- return `[remap]
830
-
831
- importer="wav"
832
- type="AudioStreamWAV"
833
- uid="uid://${this.nextUID()}"
834
- path="res://.godot/imported/${asset.name}.sample"
835
-
836
- [deps]
837
-
838
- source_file="res://assets/audio/${asset.name}"
839
- dest_files=["res://.godot/imported/${asset.name}.sample"]
840
-
841
- [params]
842
-
843
- force/8_bit=false
844
- force/mono=false
845
- force/max_rate=false
846
- force/max_rate_hz=44100
847
- edit/trim=false
848
- edit/normalize=false
849
- edit/loop_mode=0
850
- edit/loop_begin=0
851
- edit/loop_end=-1
852
- compress/mode=0
793
+ case "audio":
794
+ return `[remap]
795
+
796
+ importer="wav"
797
+ type="AudioStreamWAV"
798
+ uid="uid://${this.nextUID()}"
799
+ path="res://.godot/imported/${asset.name}.sample"
800
+
801
+ [deps]
802
+
803
+ source_file="res://assets/audio/${asset.name}"
804
+ dest_files=["res://.godot/imported/${asset.name}.sample"]
805
+
806
+ [params]
807
+
808
+ force/8_bit=false
809
+ force/mono=false
810
+ force/max_rate=false
811
+ force/max_rate_hz=44100
812
+ edit/trim=false
813
+ edit/normalize=false
814
+ edit/loop_mode=0
815
+ edit/loop_begin=0
816
+ edit/loop_end=-1
817
+ compress/mode=0
853
818
  `;
854
- case 'font':
855
- return `[remap]
856
-
857
- importer="font_data_dynamic"
858
- type="FontFile"
859
- uid="uid://${this.nextUID()}"
860
- path="res://.godot/imported/${asset.name}.fontdata"
861
-
862
- [deps]
863
-
864
- source_file="res://assets/fonts/${asset.name}"
865
- dest_files=["res://.godot/imported/${asset.name}.fontdata"]
866
-
867
- [params]
868
-
869
- Rendering=null
870
- antialiasing=1
871
- generate_mipmaps=false
872
- multichannel_signed_distance_field=false
873
- msdf_pixel_range=8
874
- msdf_size=48
875
- allow_system_fallback=true
876
- force_autohinter=false
877
- hinting=1
878
- subpixel_positioning=1
879
- oversampling=0.0
880
- Fallbacks=null
881
- fallbacks=[]
882
- Compress=null
883
- compress=true
884
- preload=[]
885
- language_support={}
886
- script_support={}
887
- opentype_features={}
819
+ case "font":
820
+ return `[remap]
821
+
822
+ importer="font_data_dynamic"
823
+ type="FontFile"
824
+ uid="uid://${this.nextUID()}"
825
+ path="res://.godot/imported/${asset.name}.fontdata"
826
+
827
+ [deps]
828
+
829
+ source_file="res://assets/fonts/${asset.name}"
830
+ dest_files=["res://.godot/imported/${asset.name}.fontdata"]
831
+
832
+ [params]
833
+
834
+ Rendering=null
835
+ antialiasing=1
836
+ generate_mipmaps=false
837
+ multichannel_signed_distance_field=false
838
+ msdf_pixel_range=8
839
+ msdf_size=48
840
+ allow_system_fallback=true
841
+ force_autohinter=false
842
+ hinting=1
843
+ subpixel_positioning=1
844
+ oversampling=0.0
845
+ Fallbacks=null
846
+ fallbacks=[]
847
+ Compress=null
848
+ compress=true
849
+ preload=[]
850
+ language_support={}
851
+ script_support={}
852
+ opentype_features={}
888
853
  `;
889
- default:
890
- return null;
891
- }
892
- }
893
- getAssetPath(asset) {
894
- switch (asset.type) {
895
- case 'sprite':
896
- return `assets/sprites/${asset.name}`;
897
- case 'audio':
898
- return `assets/audio/${asset.name}`;
899
- case 'font':
900
- return `assets/fonts/${asset.name}`;
901
- case 'tileset':
902
- return `assets/tilesets/${asset.name}`;
903
- default:
904
- return `assets/${asset.name}`;
905
- }
854
+ default:
855
+ return null;
906
856
  }
907
- /* ── Resource Helpers ───────────────────────────────────────── */
908
- addScriptResource(script, resources) {
909
- const id = this.nextResourceId().toString();
910
- resources.push({
911
- type: 'GDScript',
912
- id,
913
- path: `res://scripts/${this.sanitizeName(script.name)}.gd`,
914
- properties: {},
915
- });
916
- return id;
857
+ }
858
+ getAssetPath(asset) {
859
+ switch (asset.type) {
860
+ case "sprite":
861
+ return `assets/sprites/${asset.name}`;
862
+ case "audio":
863
+ return `assets/audio/${asset.name}`;
864
+ case "font":
865
+ return `assets/fonts/${asset.name}`;
866
+ case "tileset":
867
+ return `assets/tilesets/${asset.name}`;
868
+ default:
869
+ return `assets/${asset.name}`;
917
870
  }
918
- addTextureResource(asset, resources) {
919
- const id = this.nextResourceId().toString();
920
- resources.push({
921
- type: 'Texture2D',
922
- id,
923
- path: `res://assets/sprites/${asset.name}`,
924
- properties: {},
925
- });
926
- return id;
927
- }
928
- addAudioResource(asset, resources) {
929
- const id = this.nextResourceId().toString();
930
- resources.push({
931
- type: 'AudioStream',
932
- id,
933
- path: `res://assets/audio/${asset.name}`,
934
- properties: {},
935
- });
936
- return id;
871
+ }
872
+ /* ── Resource Helpers ───────────────────────────────────────── */
873
+ addScriptResource(script, resources) {
874
+ const id = this.nextResourceId().toString();
875
+ resources.push({
876
+ type: "GDScript",
877
+ id,
878
+ path: `res://scripts/${this.sanitizeName(script.name)}.gd`,
879
+ properties: {}
880
+ });
881
+ return id;
882
+ }
883
+ addTextureResource(asset, resources) {
884
+ const id = this.nextResourceId().toString();
885
+ resources.push({
886
+ type: "Texture2D",
887
+ id,
888
+ path: `res://assets/sprites/${asset.name}`,
889
+ properties: {}
890
+ });
891
+ return id;
892
+ }
893
+ addAudioResource(asset, resources) {
894
+ const id = this.nextResourceId().toString();
895
+ resources.push({
896
+ type: "AudioStream",
897
+ id,
898
+ path: `res://assets/audio/${asset.name}`,
899
+ properties: {}
900
+ });
901
+ return id;
902
+ }
903
+ addTileSetResource(asset, tilemap, resources) {
904
+ const id = this.nextResourceId().toString();
905
+ resources.push({
906
+ type: "TileSet",
907
+ id,
908
+ path: `res://resources/tilesets/${this.sanitizeName(asset.name)}.tres`,
909
+ properties: {}
910
+ });
911
+ return id;
912
+ }
913
+ /* ── TSCN Serialization ─────────────────────────────────────── */
914
+ serializeTSCN(resources, nodes, _sceneName) {
915
+ const extResources = resources.filter((r) => r.path);
916
+ const subResources = resources.filter((r) => !r.path);
917
+ const loadSteps = extResources.length + subResources.length + 1;
918
+ let output = `[gd_scene load_steps=${loadSteps} format=3 uid="uid://${this.nextUID()}"]
919
+
920
+ `;
921
+ for (const res of extResources) {
922
+ output += `[ext_resource type="${res.type}" path="${res.path}" id="${res.id}"]
923
+ `;
937
924
  }
938
- addTileSetResource(asset, tilemap, resources) {
939
- const id = this.nextResourceId().toString();
940
- resources.push({
941
- type: 'TileSet',
942
- id,
943
- path: `res://resources/tilesets/${this.sanitizeName(asset.name)}.tres`,
944
- properties: {},
945
- });
946
- return id;
925
+ if (extResources.length > 0) {
926
+ output += "\n";
947
927
  }
948
- /* ── TSCN Serialization ─────────────────────────────────────── */
949
- serializeTSCN(resources, nodes, _sceneName) {
950
- const extResources = resources.filter((r) => r.path);
951
- const subResources = resources.filter((r) => !r.path);
952
- const loadSteps = extResources.length + subResources.length + 1;
953
- let output = `[gd_scene load_steps=${loadSteps} format=3 uid="uid://${this.nextUID()}"]
954
-
928
+ for (const res of subResources) {
929
+ output += `[sub_resource type="${res.type}" id="${res.id}"]
930
+ `;
931
+ for (const [key, value] of Object.entries(res.properties)) {
932
+ if (value !== void 0) {
933
+ output += `${key} = ${this.formatValue(value)}
955
934
  `;
956
- // External resources
957
- for (const res of extResources) {
958
- output += `[ext_resource type="${res.type}" path="${res.path}" id="${res.id}"]\n`;
959
- }
960
- if (extResources.length > 0) {
961
- output += '\n';
962
- }
963
- // Sub-resources
964
- for (const res of subResources) {
965
- output += `[sub_resource type="${res.type}" id="${res.id}"]\n`;
966
- for (const [key, value] of Object.entries(res.properties)) {
967
- if (value !== undefined) {
968
- output += `${key} = ${this.formatValue(value)}\n`;
969
- }
970
- }
971
- output += '\n';
972
- }
973
- // Nodes
974
- output += this.serializeNodes(nodes);
975
- return output;
976
- }
977
- serializeNodes(nodes, parent) {
978
- let output = '';
979
- for (const node of nodes) {
980
- if (node.instance) {
981
- // Instance of packed scene
982
- output += `[node name="${node.name}" parent="${parent || '.'}" instance=ExtResource("${node.instance}")]\n`;
983
- }
984
- else if (!parent) {
985
- // Root node
986
- output += `[node name="${node.name}" type="${node.type}"]\n`;
987
- }
988
- else {
989
- output += `[node name="${node.name}" type="${node.type}" parent="${parent}"]\n`;
990
- }
991
- // Node properties
992
- for (const [key, value] of Object.entries(node.properties)) {
993
- if (value !== undefined && key !== 'script') {
994
- output += `${key} = ${this.formatValue(value)}\n`;
995
- }
996
- }
997
- // Script last
998
- if (node.properties.script) {
999
- output += `script = ${node.properties.script}\n`;
1000
- }
1001
- output += '\n';
1002
- // Children
1003
- if (node.children && node.children.length > 0) {
1004
- const nodePath = parent ? `${parent}/${node.name}` : '.';
1005
- output += this.serializeNodes(node.children, nodePath);
1006
- }
1007
935
  }
1008
- return output;
936
+ }
937
+ output += "\n";
1009
938
  }
1010
- /* ── Utility Methods ────────────────────────────────────────── */
1011
- formatValue(value) {
1012
- if (typeof value === 'string') {
1013
- if (value.startsWith('Vector2(') ||
1014
- value.startsWith('Vector3(') ||
1015
- value.startsWith('Color(') ||
1016
- value.startsWith('ExtResource(') ||
1017
- value.startsWith('SubResource(')) {
1018
- return value;
1019
- }
1020
- return `"${value}"`;
1021
- }
1022
- if (typeof value === 'boolean') {
1023
- return value ? 'true' : 'false';
1024
- }
1025
- if (typeof value === 'number') {
1026
- return value.toString();
1027
- }
1028
- if (value === null) {
1029
- return 'null';
939
+ output += this.serializeNodes(nodes);
940
+ return output;
941
+ }
942
+ serializeNodes(nodes, parent) {
943
+ let output = "";
944
+ for (const node of nodes) {
945
+ if (node.instance) {
946
+ output += `[node name="${node.name}" parent="${parent || "."}" instance=ExtResource("${node.instance}")]
947
+ `;
948
+ } else if (!parent) {
949
+ output += `[node name="${node.name}" type="${node.type}"]
950
+ `;
951
+ } else {
952
+ output += `[node name="${node.name}" type="${node.type}" parent="${parent}"]
953
+ `;
954
+ }
955
+ for (const [key, value] of Object.entries(node.properties)) {
956
+ if (value !== void 0 && key !== "script") {
957
+ output += `${key} = ${this.formatValue(value)}
958
+ `;
1030
959
  }
1031
- return String(value);
960
+ }
961
+ if (node.properties.script) {
962
+ output += `script = ${node.properties.script}
963
+ `;
964
+ }
965
+ output += "\n";
966
+ if (node.children && node.children.length > 0) {
967
+ const nodePath = parent ? `${parent}/${node.name}` : ".";
968
+ output += this.serializeNodes(node.children, nodePath);
969
+ }
1032
970
  }
1033
- hexToGodotColor(hex) {
1034
- const clean = hex.replace('#', '');
1035
- const r = parseInt(clean.slice(0, 2), 16) / 255;
1036
- const g = parseInt(clean.slice(2, 4), 16) / 255;
1037
- const b = parseInt(clean.slice(4, 6), 16) / 255;
1038
- const a = clean.length > 6 ? parseInt(clean.slice(6, 8), 16) / 255 : 1;
1039
- return `${r.toFixed(3)}, ${g.toFixed(3)}, ${b.toFixed(3)}, ${a.toFixed(3)}`;
971
+ return output;
972
+ }
973
+ /* ── Utility Methods ────────────────────────────────────────── */
974
+ formatValue(value) {
975
+ if (typeof value === "string") {
976
+ if (value.startsWith("Vector2(") || value.startsWith("Vector3(") || value.startsWith("Color(") || value.startsWith("ExtResource(") || value.startsWith("SubResource(")) {
977
+ return value;
978
+ }
979
+ return `"${value}"`;
1040
980
  }
1041
- linearToDb(linear) {
1042
- if (linear <= 0) {
1043
- return -80;
1044
- }
1045
- return 20 * Math.log10(linear);
981
+ if (typeof value === "boolean") {
982
+ return value ? "true" : "false";
1046
983
  }
1047
- sanitizeName(name) {
1048
- return name.replace(/[^a-zA-Z0-9_]/g, '_');
984
+ if (typeof value === "number") {
985
+ return value.toString();
1049
986
  }
1050
- nextResourceId() {
1051
- return this.resourceIdCounter++;
987
+ if (value === null) {
988
+ return "null";
1052
989
  }
1053
- nextUID() {
1054
- return (this.uidCounter++).toString().padStart(12, '0');
990
+ return String(value);
991
+ }
992
+ hexToGodotColor(hex) {
993
+ const clean = hex.replace("#", "");
994
+ const r = parseInt(clean.slice(0, 2), 16) / 255;
995
+ const g = parseInt(clean.slice(2, 4), 16) / 255;
996
+ const b = parseInt(clean.slice(4, 6), 16) / 255;
997
+ const a = clean.length > 6 ? parseInt(clean.slice(6, 8), 16) / 255 : 1;
998
+ return `${r.toFixed(3)}, ${g.toFixed(3)}, ${b.toFixed(3)}, ${a.toFixed(3)}`;
999
+ }
1000
+ linearToDb(linear) {
1001
+ if (linear <= 0) {
1002
+ return -80;
1055
1003
  }
1056
- getHorizontalAlignment(alignment) {
1057
- switch (alignment) {
1058
- case 'left':
1059
- case 'top-left':
1060
- case 'bottom-left':
1061
- return 0;
1062
- case 'center':
1063
- case 'top-center':
1064
- case 'bottom-center':
1065
- return 1;
1066
- case 'right':
1067
- case 'top-right':
1068
- case 'bottom-right':
1069
- return 2;
1070
- default:
1071
- return 0;
1072
- }
1004
+ return 20 * Math.log10(linear);
1005
+ }
1006
+ sanitizeName(name) {
1007
+ return name.replace(/[^a-zA-Z0-9_]/g, "_");
1008
+ }
1009
+ nextResourceId() {
1010
+ return this.resourceIdCounter++;
1011
+ }
1012
+ nextUID() {
1013
+ return (this.uidCounter++).toString().padStart(12, "0");
1014
+ }
1015
+ getHorizontalAlignment(alignment) {
1016
+ switch (alignment) {
1017
+ case "left":
1018
+ case "top-left":
1019
+ case "bottom-left":
1020
+ return 0;
1021
+ case "center":
1022
+ case "top-center":
1023
+ case "bottom-center":
1024
+ return 1;
1025
+ case "right":
1026
+ case "top-right":
1027
+ case "bottom-right":
1028
+ return 2;
1029
+ default:
1030
+ return 0;
1073
1031
  }
1074
- getVerticalAlignment(alignment) {
1075
- switch (alignment) {
1076
- case 'top':
1077
- case 'top-left':
1078
- case 'top-center':
1079
- case 'top-right':
1080
- return 0;
1081
- case 'center':
1082
- case 'left':
1083
- case 'right':
1084
- return 1;
1085
- case 'bottom':
1086
- case 'bottom-left':
1087
- case 'bottom-center':
1088
- case 'bottom-right':
1089
- return 2;
1090
- default:
1091
- return 0;
1092
- }
1032
+ }
1033
+ getVerticalAlignment(alignment) {
1034
+ switch (alignment) {
1035
+ case "top":
1036
+ case "top-left":
1037
+ case "top-center":
1038
+ case "top-right":
1039
+ return 0;
1040
+ case "center":
1041
+ case "left":
1042
+ case "right":
1043
+ return 1;
1044
+ case "bottom":
1045
+ case "bottom-left":
1046
+ case "bottom-center":
1047
+ case "bottom-right":
1048
+ return 2;
1049
+ default:
1050
+ return 0;
1093
1051
  }
1052
+ }
1094
1053
  }
1095
-
1096
1054
  exports.GodotExporter = GodotExporter;