@nice2dev/game-engine 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,1282 +1,1244 @@
1
- 'use strict';
2
-
3
- var PlatformExporter = require('./PlatformExporter.js');
4
-
5
- /* ────────────────────────────────────────────────────────────────
6
- Solar2D (Corona SDK) Exporter
7
-
8
- Exports Nice2Dev projects to Solar2D format:
9
- - Main project files (main.lua, config.lua, build.settings)
10
- - Scene modules
11
- - Lua scripts
12
- - Asset management
13
- ──────────────────────────────────────────────────────────────── */
14
- /* ── Exporter Implementation ──────────────────────────────────── */
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const PlatformExporter = require("./PlatformExporter.js");
15
4
  class Solar2DExporter extends PlatformExporter.PlatformExporter {
16
- constructor() {
17
- super(...arguments);
18
- this.platformId = 'solar2d';
19
- this.platformInfo = {
20
- id: 'solar2d',
21
- name: 'Solar2D',
22
- description: 'Solar2D (formerly Corona SDK) - Cross-platform 2D game engine',
23
- website: 'https://solar2d.com/',
24
- features: ['2d-rendering', 'physics-2d', 'audio', 'particles', 'ui-system', 'animation'],
25
- supportedAssets: [
26
- 'texture',
27
- 'audio',
28
- 'tilemap',
29
- 'animation',
30
- 'prefab',
31
- 'scene',
32
- 'data',
33
- 'font',
34
- ],
35
- exportFormats: ['.lua', '.json', '.settings'],
36
- };
5
+ constructor() {
6
+ super(...arguments);
7
+ this.platformId = "solar2d";
8
+ this.platformInfo = {
9
+ id: "solar2d",
10
+ name: "Solar2D",
11
+ description: "Solar2D (formerly Corona SDK) - Cross-platform 2D game engine",
12
+ website: "https://solar2d.com/",
13
+ features: ["2d-rendering", "physics-2d", "audio", "particles", "ui-system", "animation"],
14
+ supportedAssets: [
15
+ "texture",
16
+ "audio",
17
+ "tilemap",
18
+ "animation",
19
+ "prefab",
20
+ "scene",
21
+ "data",
22
+ "font"
23
+ ],
24
+ exportFormats: [".lua", ".json", ".settings"]
25
+ };
26
+ }
27
+ async doExport(project, options) {
28
+ options.platformOptions ?? {};
29
+ await this.generateConfigLua(project, options);
30
+ await this.generateBuildSettings(project, options);
31
+ await this.generateMainLua(project, options);
32
+ await this.generateUtilityModules(project, options);
33
+ for (const scene of project.scenes) {
34
+ await this.exportScene(scene, project, options);
37
35
  }
38
- async doExport(project, options) {
39
- options.platformOptions ?? {};
40
- // Generate config.lua
41
- await this.generateConfigLua(project, options);
42
- // Generate build.settings
43
- await this.generateBuildSettings(project, options);
44
- // Generate main.lua
45
- await this.generateMainLua(project, options);
46
- // Generate utility modules
47
- await this.generateUtilityModules(project, options);
48
- // Generate scenes
49
- for (const scene of project.scenes) {
50
- await this.exportScene(scene, project, options);
51
- }
52
- // Generate prefabs
53
- for (const prefab of project.prefabs) {
54
- await this.exportPrefab(prefab, options);
55
- }
56
- // Generate README
57
- await this.generateReadme(project, options);
36
+ for (const prefab of project.prefabs) {
37
+ await this.exportPrefab(prefab, options);
58
38
  }
59
- /* ── Config Lua ─────────────────────────────────────────────── */
60
- async generateConfigLua(project, options) {
61
- const platformOpts = options.platformOptions ?? {};
62
- const scale = platformOpts.scale ?? 'letterbox';
63
- const configLua = `-- Project: ${project.name}
64
- -- Generated from Nice2Dev
65
-
66
- -- config.lua - Application configuration
67
-
68
- local aspectRatio = display.pixelHeight / display.pixelWidth
69
-
70
- application = {
71
- content = {
72
- width = ${scale === 'none' ? 'display.pixelWidth' : project.settings.resolution.width},
73
- height = ${scale === 'none' ? 'display.pixelHeight' : project.settings.resolution.height},
74
- scale = "${scale}",
75
- fps = ${project.settings.targetFrameRate ?? 60},
76
-
77
- -- Dynamic content scaling
78
- imageSuffix = {
79
- ["@2x"] = 1.5,
80
- ["@4x"] = 3.0,
81
- },
82
- },
83
-
84
- -- License configuration
85
- license = {
86
- google = {
87
- key = "YOUR_GOOGLE_LICENSE_KEY",
88
- },
89
- },
90
-
91
- -- Shader precision (optional)
92
- shader = {
93
- precisionHint = "highp",
94
- },
95
- }
96
-
97
- -- Letterbox scaling adjustments
98
- if application.content.scale == "letterbox" then
99
- if aspectRatio > 1.5 then
100
- -- Taller devices (iPad-like)
101
- application.content.height = math.ceil(application.content.width * aspectRatio)
102
- end
103
- end
39
+ await this.generateReadme(project, options);
40
+ }
41
+ /* ── Config Lua ─────────────────────────────────────────────── */
42
+ async generateConfigLua(project, options) {
43
+ const platformOpts = options.platformOptions ?? {};
44
+ const scale = platformOpts.scale ?? "letterbox";
45
+ const configLua = `-- Project: ${project.name}
46
+ -- Generated from Nice2Dev
47
+
48
+ -- config.lua - Application configuration
49
+
50
+ local aspectRatio = display.pixelHeight / display.pixelWidth
51
+
52
+ application = {
53
+ content = {
54
+ width = ${scale === "none" ? "display.pixelWidth" : project.settings.resolution.width},
55
+ height = ${scale === "none" ? "display.pixelHeight" : project.settings.resolution.height},
56
+ scale = "${scale}",
57
+ fps = ${project.settings.targetFrameRate ?? 60},
58
+
59
+ -- Dynamic content scaling
60
+ imageSuffix = {
61
+ ["@2x"] = 1.5,
62
+ ["@4x"] = 3.0,
63
+ },
64
+ },
65
+
66
+ -- License configuration
67
+ license = {
68
+ google = {
69
+ key = "YOUR_GOOGLE_LICENSE_KEY",
70
+ },
71
+ },
72
+
73
+ -- Shader precision (optional)
74
+ shader = {
75
+ precisionHint = "highp",
76
+ },
77
+ }
78
+
79
+ -- Letterbox scaling adjustments
80
+ if application.content.scale == "letterbox" then
81
+ if aspectRatio > 1.5 then
82
+ -- Taller devices (iPad-like)
83
+ application.content.height = math.ceil(application.content.width * aspectRatio)
84
+ end
85
+ end
104
86
  `;
105
- this.addTextFile('config.lua', configLua);
106
- }
107
- /* ── Build Settings ─────────────────────────────────────────── */
108
- async generateBuildSettings(project, options) {
109
- const safeName = (options.projectName ?? project.name)
110
- .toLowerCase()
111
- .replace(/[^a-z0-9_]/g, '_');
112
- const platformOpts = options.platformOptions ?? {};
113
- const buildSettings = `-- Build settings for ${project.name}
114
- -- Generated from Nice2Dev
115
-
116
- settings = {
117
- -- Application orientation(s)
118
- orientation = {
119
- default = "landscapeRight",
120
- supported = { "landscapeLeft", "landscapeRight" },
121
- },
122
-
123
- -- Exclude files from build
124
- excludeFiles = {
125
- all = { "*.psd", "*.txt", "*.md", "*.json" },
126
- ios = { "Icon-*dpi.png", "*.ogg" },
127
- android = { "Icon.png", "Icon-Small-*.png", "Icon*@2x.png", "*.aiff" },
128
- },
129
-
130
- -- iOS settings
131
- iphone = {
132
- plist = {
133
- UIStatusBarHidden = true,
134
- UILaunchStoryboardName = "LaunchScreen",
135
- UIApplicationExitsOnSuspend = false,
136
- CFBundleDisplayName = "${project.name}",
137
- CFBundleIdentifier = "com.nice2dev.${safeName}",
138
- CFBundleName = "${project.name}",
139
- CFBundleVersion = "${project.version}",
140
- CFBundleShortVersionString = "${project.version}",
141
- ITSAppUsesNonExemptEncryption = false,
142
- NSAppTransportSecurity = {
143
- NSAllowsArbitraryLoads = true,
144
- },
145
- },
146
- xcassets = "Images.xcassets",
147
- entitlements = {
148
- ["com.apple.developer.game-center"] = true,
149
- },
150
- },
151
-
152
- -- Android settings
153
- android = {
154
- versionCode = "${project.version.replace(/\./g, '')}1",
155
- usesPermissions = {
156
- "android.permission.INTERNET",
157
- "android.permission.WRITE_EXTERNAL_STORAGE",
158
- "android.permission.VIBRATE",
159
- },
160
- supportsScreens = {
161
- smallScreens = true,
162
- normalScreens = true,
163
- largeScreens = true,
164
- xlargeScreens = true,
165
- },
166
- applicationChildElements = {
167
- [[
168
- <meta-data android:name="com.google.android.gms.version"
169
- android:value="@integer/google_play_services_version" />
170
- ]],
171
- },
172
- usesFeatures = {},
173
- },
174
-
175
- -- Windows settings
176
- win32 = {
177
- singleInstance = true,
178
- preferenceStorage = "registry",
179
- },
180
-
181
- -- macOS settings
182
- osx = {
183
- bundleIdentifier = "com.nice2dev.${safeName}",
184
- retinaSupport = true,
185
- },
186
-
187
- -- HTML5 settings
188
- html5 = {
189
- fps = ${project.settings.targetFrameRate ?? 60},
190
- width = ${project.settings.resolution.width},
191
- height = ${project.settings.resolution.height},
192
- preferWebGL = true,
193
- },
194
-
195
- -- Plugins
196
- plugins = {
197
- ${platformOpts.pluginStubs
198
- ? ` ["plugin.Bytedance"] = { publisherId = "social.nicetodrive" },
199
- ["plugin.ads.mediator"] = { publisherId = "com.coronalabs" },`
200
- : ''}
201
- },
202
-
203
- -- Splash screen
204
- splashScreen = {
205
- enable = true,
206
- image = "splash.png",
207
- },
208
- }
87
+ this.addTextFile("config.lua", configLua);
88
+ }
89
+ /* ── Build Settings ─────────────────────────────────────────── */
90
+ async generateBuildSettings(project, options) {
91
+ const safeName = (options.projectName ?? project.name).toLowerCase().replace(/[^a-z0-9_]/g, "_");
92
+ const platformOpts = options.platformOptions ?? {};
93
+ const buildSettings = `-- Build settings for ${project.name}
94
+ -- Generated from Nice2Dev
95
+
96
+ settings = {
97
+ -- Application orientation(s)
98
+ orientation = {
99
+ default = "landscapeRight",
100
+ supported = { "landscapeLeft", "landscapeRight" },
101
+ },
102
+
103
+ -- Exclude files from build
104
+ excludeFiles = {
105
+ all = { "*.psd", "*.txt", "*.md", "*.json" },
106
+ ios = { "Icon-*dpi.png", "*.ogg" },
107
+ android = { "Icon.png", "Icon-Small-*.png", "Icon*@2x.png", "*.aiff" },
108
+ },
109
+
110
+ -- iOS settings
111
+ iphone = {
112
+ plist = {
113
+ UIStatusBarHidden = true,
114
+ UILaunchStoryboardName = "LaunchScreen",
115
+ UIApplicationExitsOnSuspend = false,
116
+ CFBundleDisplayName = "${project.name}",
117
+ CFBundleIdentifier = "com.nice2dev.${safeName}",
118
+ CFBundleName = "${project.name}",
119
+ CFBundleVersion = "${project.version}",
120
+ CFBundleShortVersionString = "${project.version}",
121
+ ITSAppUsesNonExemptEncryption = false,
122
+ NSAppTransportSecurity = {
123
+ NSAllowsArbitraryLoads = true,
124
+ },
125
+ },
126
+ xcassets = "Images.xcassets",
127
+ entitlements = {
128
+ ["com.apple.developer.game-center"] = true,
129
+ },
130
+ },
131
+
132
+ -- Android settings
133
+ android = {
134
+ versionCode = "${project.version.replace(/\./g, "")}1",
135
+ usesPermissions = {
136
+ "android.permission.INTERNET",
137
+ "android.permission.WRITE_EXTERNAL_STORAGE",
138
+ "android.permission.VIBRATE",
139
+ },
140
+ supportsScreens = {
141
+ smallScreens = true,
142
+ normalScreens = true,
143
+ largeScreens = true,
144
+ xlargeScreens = true,
145
+ },
146
+ applicationChildElements = {
147
+ [[
148
+ <meta-data android:name="com.google.android.gms.version"
149
+ android:value="@integer/google_play_services_version" />
150
+ ]],
151
+ },
152
+ usesFeatures = {},
153
+ },
154
+
155
+ -- Windows settings
156
+ win32 = {
157
+ singleInstance = true,
158
+ preferenceStorage = "registry",
159
+ },
160
+
161
+ -- macOS settings
162
+ osx = {
163
+ bundleIdentifier = "com.nice2dev.${safeName}",
164
+ retinaSupport = true,
165
+ },
166
+
167
+ -- HTML5 settings
168
+ html5 = {
169
+ fps = ${project.settings.targetFrameRate ?? 60},
170
+ width = ${project.settings.resolution.width},
171
+ height = ${project.settings.resolution.height},
172
+ preferWebGL = true,
173
+ },
174
+
175
+ -- Plugins
176
+ plugins = {
177
+ ${platformOpts.pluginStubs ? ` ["plugin.Bytedance"] = { publisherId = "social.nicetodrive" },
178
+ ["plugin.ads.mediator"] = { publisherId = "com.coronalabs" },` : ""}
179
+ },
180
+
181
+ -- Splash screen
182
+ splashScreen = {
183
+ enable = true,
184
+ image = "splash.png",
185
+ },
186
+ }
209
187
  `;
210
- this.addTextFile('build.settings', buildSettings);
211
- }
212
- /* ── Main Lua ───────────────────────────────────────────────── */
213
- async generateMainLua(project, options) {
214
- const platformOpts = options.platformOptions ?? {};
215
- const usePhysics = platformOpts.usePhysics !== false;
216
- platformOpts.useComposer !== false;
217
- const firstScene = project.scenes[0];
218
- const firstSceneName = firstScene
219
- ? firstScene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_')
220
- : 'main_scene';
221
- const mainLua = `-- ${project.name}
222
- -- Main entry point
223
- -- Generated from Nice2Dev
224
-
225
- ---------------------------------------------------------------------------------
226
- -- Modules
227
- ---------------------------------------------------------------------------------
228
- local composer = require("composer")
229
- local physics = require("physics")
230
-
231
- -- Game modules
232
- local GameManager = require("modules.game_manager")
233
- local Utils = require("modules.utils")
234
- local Events = require("modules.events")
235
-
236
- ---------------------------------------------------------------------------------
237
- -- Configuration
238
- ---------------------------------------------------------------------------------
239
- display.setStatusBar(display.HiddenStatusBar)
240
- display.setDefault("background", 0, 0, 0)
241
-
242
- -- Multitouch
243
- system.activate("multitouch")
244
-
245
- -- Random seed
246
- math.randomseed(os.time())
247
-
248
- ---------------------------------------------------------------------------------
249
- -- Physics Setup
250
- ---------------------------------------------------------------------------------
251
- ${usePhysics
252
- ? `physics.start()
253
- physics.setGravity(${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y * -1})
254
- physics.setDrawMode("normal") -- debug: "hybrid" or "debug"
255
- physics.setScale(${project.settings.physics.scale ?? 30})`
256
- : '-- Physics disabled'}
257
-
258
- ---------------------------------------------------------------------------------
259
- -- Global Game State
260
- ---------------------------------------------------------------------------------
261
- _G.GAME = {
262
- name = "${project.name}",
263
- version = "${project.version}",
264
- settings = {
265
- width = ${project.settings.resolution.width},
266
- height = ${project.settings.resolution.height},
267
- masterVolume = ${project.settings.audio.masterVolume},
268
- },
269
- state = {
270
- isPaused = false,
271
- currentScene = nil,
272
- score = 0,
273
- level = 1,
274
- },
275
- entities = {},
276
- }
277
-
278
- ---------------------------------------------------------------------------------
279
- -- Initialize Game Manager
280
- ---------------------------------------------------------------------------------
281
- GameManager.init()
282
-
283
- ---------------------------------------------------------------------------------
284
- -- Global Key Listener (for testing/debug)
285
- ---------------------------------------------------------------------------------
286
- local function onKeyEvent(event)
287
- if event.phase == "up" then
288
- if event.keyName == "escape" or event.keyName == "back" then
289
- -- Handle back button
290
- if composer.getSceneName("current") ~= "${firstSceneName}" then
291
- composer.gotoScene("scenes.${firstSceneName}", { effect = "fade", time = 300 })
292
- else
293
- native.requestExit()
294
- end
295
- return true
296
- elseif event.keyName == "p" then
297
- -- Toggle pause
298
- _G.GAME.state.isPaused = not _G.GAME.state.isPaused
299
- Events.dispatch("game:pause", { isPaused = _G.GAME.state.isPaused })
300
- end
301
- end
302
- return false
303
- end
304
- Runtime:addEventListener("key", onKeyEvent)
305
-
306
- ---------------------------------------------------------------------------------
307
- -- Start Game
308
- ---------------------------------------------------------------------------------
309
- print("[Nice2Dev] Starting ${project.name} v${project.version}")
310
-
311
- -- Go to first scene
312
- composer.gotoScene("scenes.${firstSceneName}", {
313
- effect = "fade",
314
- time = 500,
315
- })
188
+ this.addTextFile("build.settings", buildSettings);
189
+ }
190
+ /* ── Main Lua ───────────────────────────────────────────────── */
191
+ async generateMainLua(project, options) {
192
+ const platformOpts = options.platformOptions ?? {};
193
+ const usePhysics = platformOpts.usePhysics !== false;
194
+ platformOpts.useComposer !== false;
195
+ const firstScene = project.scenes[0];
196
+ const firstSceneName = firstScene ? firstScene.name.toLowerCase().replace(/[^a-z0-9_]/g, "_") : "main_scene";
197
+ const mainLua = `-- ${project.name}
198
+ -- Main entry point
199
+ -- Generated from Nice2Dev
200
+
201
+ ---------------------------------------------------------------------------------
202
+ -- Modules
203
+ ---------------------------------------------------------------------------------
204
+ local composer = require("composer")
205
+ local physics = require("physics")
206
+
207
+ -- Game modules
208
+ local GameManager = require("modules.game_manager")
209
+ local Utils = require("modules.utils")
210
+ local Events = require("modules.events")
211
+
212
+ ---------------------------------------------------------------------------------
213
+ -- Configuration
214
+ ---------------------------------------------------------------------------------
215
+ display.setStatusBar(display.HiddenStatusBar)
216
+ display.setDefault("background", 0, 0, 0)
217
+
218
+ -- Multitouch
219
+ system.activate("multitouch")
220
+
221
+ -- Random seed
222
+ math.randomseed(os.time())
223
+
224
+ ---------------------------------------------------------------------------------
225
+ -- Physics Setup
226
+ ---------------------------------------------------------------------------------
227
+ ${usePhysics ? `physics.start()
228
+ physics.setGravity(${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y * -1})
229
+ physics.setDrawMode("normal") -- debug: "hybrid" or "debug"
230
+ physics.setScale(${project.settings.physics.scale ?? 30})` : "-- Physics disabled"}
231
+
232
+ ---------------------------------------------------------------------------------
233
+ -- Global Game State
234
+ ---------------------------------------------------------------------------------
235
+ _G.GAME = {
236
+ name = "${project.name}",
237
+ version = "${project.version}",
238
+ settings = {
239
+ width = ${project.settings.resolution.width},
240
+ height = ${project.settings.resolution.height},
241
+ masterVolume = ${project.settings.audio.masterVolume},
242
+ },
243
+ state = {
244
+ isPaused = false,
245
+ currentScene = nil,
246
+ score = 0,
247
+ level = 1,
248
+ },
249
+ entities = {},
250
+ }
251
+
252
+ ---------------------------------------------------------------------------------
253
+ -- Initialize Game Manager
254
+ ---------------------------------------------------------------------------------
255
+ GameManager.init()
256
+
257
+ ---------------------------------------------------------------------------------
258
+ -- Global Key Listener (for testing/debug)
259
+ ---------------------------------------------------------------------------------
260
+ local function onKeyEvent(event)
261
+ if event.phase == "up" then
262
+ if event.keyName == "escape" or event.keyName == "back" then
263
+ -- Handle back button
264
+ if composer.getSceneName("current") ~= "${firstSceneName}" then
265
+ composer.gotoScene("scenes.${firstSceneName}", { effect = "fade", time = 300 })
266
+ else
267
+ native.requestExit()
268
+ end
269
+ return true
270
+ elseif event.keyName == "p" then
271
+ -- Toggle pause
272
+ _G.GAME.state.isPaused = not _G.GAME.state.isPaused
273
+ Events.dispatch("game:pause", { isPaused = _G.GAME.state.isPaused })
274
+ end
275
+ end
276
+ return false
277
+ end
278
+ Runtime:addEventListener("key", onKeyEvent)
279
+
280
+ ---------------------------------------------------------------------------------
281
+ -- Start Game
282
+ ---------------------------------------------------------------------------------
283
+ print("[Nice2Dev] Starting ${project.name} v${project.version}")
284
+
285
+ -- Go to first scene
286
+ composer.gotoScene("scenes.${firstSceneName}", {
287
+ effect = "fade",
288
+ time = 500,
289
+ })
316
290
  `;
317
- this.addTextFile('main.lua', mainLua);
291
+ this.addTextFile("main.lua", mainLua);
292
+ }
293
+ /* ── Utility Modules ────────────────────────────────────────── */
294
+ async generateUtilityModules(_project, _options) {
295
+ const gameManagerLua = `-- Game Manager Module
296
+ -- Central game state and utilities
297
+ -- Generated from Nice2Dev
298
+
299
+ local M = {}
300
+
301
+ -- Dependencies
302
+ local Events = require("modules.events")
303
+ local Utils = require("modules.utils")
304
+
305
+ -- Private state
306
+ local state = {
307
+ entities = {},
308
+ pools = {},
309
+ timers = {},
310
+ audioChannels = {},
311
+ }
312
+
313
+ -- Initialize game manager
314
+ function M.init()
315
+ print("[GameManager] Initializing...")
316
+
317
+ -- Set up audio channels
318
+ audio.setVolume(_G.GAME.settings.masterVolume)
319
+
320
+ -- Create object pools
321
+ state.pools = {}
322
+
323
+ print("[GameManager] Ready")
324
+ end
325
+
326
+ -- Entity management
327
+ function M.registerEntity(entity)
328
+ if entity and entity.id then
329
+ state.entities[entity.id] = entity
330
+ Events.dispatch("entity:registered", { entity = entity })
331
+ end
332
+ end
333
+
334
+ function M.unregisterEntity(entityId)
335
+ if state.entities[entityId] then
336
+ state.entities[entityId] = nil
337
+ Events.dispatch("entity:unregistered", { id = entityId })
338
+ end
339
+ end
340
+
341
+ function M.getEntity(entityId)
342
+ return state.entities[entityId]
343
+ end
344
+
345
+ function M.getEntitiesByTag(tag)
346
+ local result = {}
347
+ for id, entity in pairs(state.entities) do
348
+ if entity.tags and Utils.tableContains(entity.tags, tag) then
349
+ table.insert(result, entity)
350
+ end
351
+ end
352
+ return result
353
+ end
354
+
355
+ -- Object pooling
356
+ function M.createPool(name, factory, initialSize)
357
+ initialSize = initialSize or 10
358
+ state.pools[name] = {
359
+ factory = factory,
360
+ available = {},
361
+ inUse = {},
318
362
  }
319
- /* ── Utility Modules ────────────────────────────────────────── */
320
- async generateUtilityModules(_project, _options) {
321
- // Game Manager
322
- const gameManagerLua = `-- Game Manager Module
323
- -- Central game state and utilities
324
- -- Generated from Nice2Dev
325
-
326
- local M = {}
327
-
328
- -- Dependencies
329
- local Events = require("modules.events")
330
- local Utils = require("modules.utils")
331
-
332
- -- Private state
333
- local state = {
334
- entities = {},
335
- pools = {},
336
- timers = {},
337
- audioChannels = {},
338
- }
339
-
340
- -- Initialize game manager
341
- function M.init()
342
- print("[GameManager] Initializing...")
343
-
344
- -- Set up audio channels
345
- audio.setVolume(_G.GAME.settings.masterVolume)
346
-
347
- -- Create object pools
348
- state.pools = {}
349
-
350
- print("[GameManager] Ready")
351
- end
352
-
353
- -- Entity management
354
- function M.registerEntity(entity)
355
- if entity and entity.id then
356
- state.entities[entity.id] = entity
357
- Events.dispatch("entity:registered", { entity = entity })
358
- end
359
- end
360
-
361
- function M.unregisterEntity(entityId)
362
- if state.entities[entityId] then
363
- state.entities[entityId] = nil
364
- Events.dispatch("entity:unregistered", { id = entityId })
365
- end
366
- end
367
-
368
- function M.getEntity(entityId)
369
- return state.entities[entityId]
370
- end
371
-
372
- function M.getEntitiesByTag(tag)
373
- local result = {}
374
- for id, entity in pairs(state.entities) do
375
- if entity.tags and Utils.tableContains(entity.tags, tag) then
376
- table.insert(result, entity)
377
- end
378
- end
379
- return result
380
- end
381
-
382
- -- Object pooling
383
- function M.createPool(name, factory, initialSize)
384
- initialSize = initialSize or 10
385
- state.pools[name] = {
386
- factory = factory,
387
- available = {},
388
- inUse = {},
389
- }
390
-
391
- for i = 1, initialSize do
392
- local obj = factory()
393
- obj.isVisible = false
394
- table.insert(state.pools[name].available, obj)
395
- end
396
- end
397
-
398
- function M.getFromPool(name)
399
- local pool = state.pools[name]
400
- if not pool then return nil end
401
-
402
- local obj = table.remove(pool.available)
403
- if not obj then
404
- obj = pool.factory()
405
- end
406
-
407
- obj.isVisible = true
408
- table.insert(pool.inUse, obj)
409
- return obj
410
- end
411
-
412
- function M.returnToPool(name, obj)
413
- local pool = state.pools[name]
414
- if not pool then return end
415
-
416
- obj.isVisible = false
417
- for i, inUseObj in ipairs(pool.inUse) do
418
- if inUseObj == obj then
419
- table.remove(pool.inUse, i)
420
- break
421
- end
422
- end
423
- table.insert(pool.available, obj)
424
- end
425
-
426
- -- Audio helpers
427
- function M.playSound(filename, options)
428
- options = options or {}
429
- local sound = audio.loadSound("sounds/" .. filename)
430
- local channel = audio.play(sound, {
431
- channel = options.channel,
432
- loops = options.loops or 0,
433
- onComplete = options.onComplete,
434
- })
435
- return channel
436
- end
437
-
438
- function M.playMusic(filename, options)
439
- options = options or {}
440
- local music = audio.loadStream("music/" .. filename)
441
- local channel = audio.play(music, {
442
- channel = 1,
443
- loops = options.loops or -1,
444
- fadein = options.fadein or 0,
445
- })
446
- state.audioChannels.music = channel
447
- return channel
448
- end
449
-
450
- function M.stopMusic(fadeout)
451
- if state.audioChannels.music then
452
- if fadeout and fadeout > 0 then
453
- audio.fade({
454
- channel = state.audioChannels.music,
455
- time = fadeout,
456
- volume = 0,
457
- })
458
- timer.performWithDelay(fadeout, function()
459
- audio.stop(state.audioChannels.music)
460
- end)
461
- else
462
- audio.stop(state.audioChannels.music)
463
- end
464
- end
465
- end
466
-
467
- -- Pause/Resume
468
- function M.pause()
469
- _G.GAME.state.isPaused = true
470
- physics.pause()
471
- Events.dispatch("game:pause", { isPaused = true })
472
- end
473
-
474
- function M.resume()
475
- _G.GAME.state.isPaused = false
476
- physics.start()
477
- Events.dispatch("game:pause", { isPaused = false })
478
- end
479
-
480
- -- Cleanup
481
- function M.cleanup()
482
- -- Clear entities
483
- for id, _ in pairs(state.entities) do
484
- state.entities[id] = nil
485
- end
486
-
487
- -- Clear pools
488
- for name, pool in pairs(state.pools) do
489
- for _, obj in ipairs(pool.available) do
490
- display.remove(obj)
491
- end
492
- for _, obj in ipairs(pool.inUse) do
493
- display.remove(obj)
494
- end
495
- state.pools[name] = nil
496
- end
497
- end
498
-
499
- return M
500
- `;
501
- this.addTextFile('modules/game_manager.lua', gameManagerLua);
502
- // Utils
503
- const utilsLua = `-- Utils Module
504
- -- Common utility functions
505
- -- Generated from Nice2Dev
506
-
507
- local M = {}
508
-
509
- -- Math utilities
510
- function M.lerp(a, b, t)
511
- return a + (b - a) * math.max(0, math.min(1, t))
512
- end
513
-
514
- function M.clamp(value, min, max)
515
- return math.max(min, math.min(max, value))
516
- end
517
-
518
- function M.randomFloat(min, max)
519
- return min + math.random() * (max - min)
520
- end
521
-
522
- function M.randomInt(min, max)
523
- return math.random(min, max)
524
- end
525
-
526
- function M.distance(x1, y1, x2, y2)
527
- local dx = x2 - x1
528
- local dy = y2 - y1
529
- return math.sqrt(dx * dx + dy * dy)
530
- end
531
-
532
- function M.angle(x1, y1, x2, y2)
533
- return math.atan2(y2 - y1, x2 - x1)
534
- end
535
-
536
- function M.pointInRect(px, py, rx, ry, rw, rh)
537
- return px >= rx and px <= rx + rw and py >= ry and py <= ry + rh
538
- end
539
-
540
- function M.rectsOverlap(r1x, r1y, r1w, r1h, r2x, r2y, r2w, r2h)
541
- return r1x < r2x + r2w and
542
- r1x + r1w > r2x and
543
- r1y < r2y + r2h and
544
- r1y + r1h > r2y
545
- end
546
-
547
- -- Table utilities
548
- function M.tableContains(tbl, value)
549
- for _, v in ipairs(tbl) do
550
- if v == value then return true end
551
- end
552
- return false
553
- end
554
-
555
- function M.tableCopy(tbl)
556
- local copy = {}
557
- for k, v in pairs(tbl) do
558
- if type(v) == "table" then
559
- copy[k] = M.tableCopy(v)
560
- else
561
- copy[k] = v
562
- end
563
- end
564
- return copy
565
- end
566
-
567
- function M.tableLength(tbl)
568
- local count = 0
569
- for _ in pairs(tbl) do count = count + 1 end
570
- return count
571
- end
572
-
573
- function M.tableKeys(tbl)
574
- local keys = {}
575
- for k in pairs(tbl) do
576
- table.insert(keys, k)
577
- end
578
- return keys
579
- end
580
-
581
- function M.shuffleTable(tbl)
582
- for i = #tbl, 2, -1 do
583
- local j = math.random(i)
584
- tbl[i], tbl[j] = tbl[j], tbl[i]
585
- end
586
- return tbl
587
- end
588
-
589
- -- String utilities
590
- function M.split(str, delimiter)
591
- local result = {}
592
- for match in (str .. delimiter):gmatch("(.-)" .. delimiter) do
593
- table.insert(result, match)
594
- end
595
- return result
596
- end
597
-
598
- function M.trim(str)
599
- return str:match("^%s*(.-)%s*$")
600
- end
601
-
602
- -- Timer helpers
603
- function M.setTimeout(callback, delay)
604
- return timer.performWithDelay(delay, callback)
605
- end
606
-
607
- function M.setInterval(callback, interval)
608
- return timer.performWithDelay(interval, callback, 0)
609
- end
610
-
611
- function M.clearTimer(timerHandle)
612
- if timerHandle then
613
- timer.cancel(timerHandle)
614
- end
615
- end
616
-
617
- -- Display helpers
618
- function M.screenCenter()
619
- return display.contentCenterX, display.contentCenterY
620
- end
621
-
622
- function M.screenSize()
623
- return display.actualContentWidth, display.actualContentHeight
624
- end
625
-
626
- function M.isOffScreen(obj, margin)
627
- margin = margin or 50
628
- return obj.x < -margin or
629
- obj.x > display.actualContentWidth + margin or
630
- obj.y < -margin or
631
- obj.y > display.actualContentHeight + margin
632
- end
633
-
634
- return M
363
+
364
+ for i = 1, initialSize do
365
+ local obj = factory()
366
+ obj.isVisible = false
367
+ table.insert(state.pools[name].available, obj)
368
+ end
369
+ end
370
+
371
+ function M.getFromPool(name)
372
+ local pool = state.pools[name]
373
+ if not pool then return nil end
374
+
375
+ local obj = table.remove(pool.available)
376
+ if not obj then
377
+ obj = pool.factory()
378
+ end
379
+
380
+ obj.isVisible = true
381
+ table.insert(pool.inUse, obj)
382
+ return obj
383
+ end
384
+
385
+ function M.returnToPool(name, obj)
386
+ local pool = state.pools[name]
387
+ if not pool then return end
388
+
389
+ obj.isVisible = false
390
+ for i, inUseObj in ipairs(pool.inUse) do
391
+ if inUseObj == obj then
392
+ table.remove(pool.inUse, i)
393
+ break
394
+ end
395
+ end
396
+ table.insert(pool.available, obj)
397
+ end
398
+
399
+ -- Audio helpers
400
+ function M.playSound(filename, options)
401
+ options = options or {}
402
+ local sound = audio.loadSound("sounds/" .. filename)
403
+ local channel = audio.play(sound, {
404
+ channel = options.channel,
405
+ loops = options.loops or 0,
406
+ onComplete = options.onComplete,
407
+ })
408
+ return channel
409
+ end
410
+
411
+ function M.playMusic(filename, options)
412
+ options = options or {}
413
+ local music = audio.loadStream("music/" .. filename)
414
+ local channel = audio.play(music, {
415
+ channel = 1,
416
+ loops = options.loops or -1,
417
+ fadein = options.fadein or 0,
418
+ })
419
+ state.audioChannels.music = channel
420
+ return channel
421
+ end
422
+
423
+ function M.stopMusic(fadeout)
424
+ if state.audioChannels.music then
425
+ if fadeout and fadeout > 0 then
426
+ audio.fade({
427
+ channel = state.audioChannels.music,
428
+ time = fadeout,
429
+ volume = 0,
430
+ })
431
+ timer.performWithDelay(fadeout, function()
432
+ audio.stop(state.audioChannels.music)
433
+ end)
434
+ else
435
+ audio.stop(state.audioChannels.music)
436
+ end
437
+ end
438
+ end
439
+
440
+ -- Pause/Resume
441
+ function M.pause()
442
+ _G.GAME.state.isPaused = true
443
+ physics.pause()
444
+ Events.dispatch("game:pause", { isPaused = true })
445
+ end
446
+
447
+ function M.resume()
448
+ _G.GAME.state.isPaused = false
449
+ physics.start()
450
+ Events.dispatch("game:pause", { isPaused = false })
451
+ end
452
+
453
+ -- Cleanup
454
+ function M.cleanup()
455
+ -- Clear entities
456
+ for id, _ in pairs(state.entities) do
457
+ state.entities[id] = nil
458
+ end
459
+
460
+ -- Clear pools
461
+ for name, pool in pairs(state.pools) do
462
+ for _, obj in ipairs(pool.available) do
463
+ display.remove(obj)
464
+ end
465
+ for _, obj in ipairs(pool.inUse) do
466
+ display.remove(obj)
467
+ end
468
+ state.pools[name] = nil
469
+ end
470
+ end
471
+
472
+ return M
635
473
  `;
636
- this.addTextFile('modules/utils.lua', utilsLua);
637
- // Events
638
- const eventsLua = `-- Events Module
639
- -- Simple event system
640
- -- Generated from Nice2Dev
641
-
642
- local M = {}
643
-
644
- -- Private storage
645
- local listeners = {}
646
-
647
- -- Add event listener
648
- function M.on(eventName, callback)
649
- if not listeners[eventName] then
650
- listeners[eventName] = {}
651
- end
652
- table.insert(listeners[eventName], callback)
653
-
654
- -- Return unsubscribe function
655
- return function()
656
- M.off(eventName, callback)
657
- end
658
- end
659
-
660
- -- Remove event listener
661
- function M.off(eventName, callback)
662
- if listeners[eventName] then
663
- for i, cb in ipairs(listeners[eventName]) do
664
- if cb == callback then
665
- table.remove(listeners[eventName], i)
666
- break
667
- end
668
- end
669
- end
670
- end
671
-
672
- -- Dispatch event
673
- function M.dispatch(eventName, data)
674
- if listeners[eventName] then
675
- for _, callback in ipairs(listeners[eventName]) do
676
- local success, err = pcall(callback, data)
677
- if not success then
678
- print("[Events] Error in " .. eventName .. ": " .. tostring(err))
679
- end
680
- end
681
- end
682
- end
683
-
684
- -- Once (listen for single occurrence)
685
- function M.once(eventName, callback)
686
- local unsubscribe
687
- unsubscribe = M.on(eventName, function(data)
688
- unsubscribe()
689
- callback(data)
690
- end)
691
- return unsubscribe
692
- end
693
-
694
- -- Remove all listeners for an event
695
- function M.removeAll(eventName)
696
- listeners[eventName] = nil
697
- end
698
-
699
- -- Clear all listeners
700
- function M.clear()
701
- listeners = {}
702
- end
703
-
704
- return M
474
+ this.addTextFile("modules/game_manager.lua", gameManagerLua);
475
+ const utilsLua = `-- Utils Module
476
+ -- Common utility functions
477
+ -- Generated from Nice2Dev
478
+
479
+ local M = {}
480
+
481
+ -- Math utilities
482
+ function M.lerp(a, b, t)
483
+ return a + (b - a) * math.max(0, math.min(1, t))
484
+ end
485
+
486
+ function M.clamp(value, min, max)
487
+ return math.max(min, math.min(max, value))
488
+ end
489
+
490
+ function M.randomFloat(min, max)
491
+ return min + math.random() * (max - min)
492
+ end
493
+
494
+ function M.randomInt(min, max)
495
+ return math.random(min, max)
496
+ end
497
+
498
+ function M.distance(x1, y1, x2, y2)
499
+ local dx = x2 - x1
500
+ local dy = y2 - y1
501
+ return math.sqrt(dx * dx + dy * dy)
502
+ end
503
+
504
+ function M.angle(x1, y1, x2, y2)
505
+ return math.atan2(y2 - y1, x2 - x1)
506
+ end
507
+
508
+ function M.pointInRect(px, py, rx, ry, rw, rh)
509
+ return px >= rx and px <= rx + rw and py >= ry and py <= ry + rh
510
+ end
511
+
512
+ function M.rectsOverlap(r1x, r1y, r1w, r1h, r2x, r2y, r2w, r2h)
513
+ return r1x < r2x + r2w and
514
+ r1x + r1w > r2x and
515
+ r1y < r2y + r2h and
516
+ r1y + r1h > r2y
517
+ end
518
+
519
+ -- Table utilities
520
+ function M.tableContains(tbl, value)
521
+ for _, v in ipairs(tbl) do
522
+ if v == value then return true end
523
+ end
524
+ return false
525
+ end
526
+
527
+ function M.tableCopy(tbl)
528
+ local copy = {}
529
+ for k, v in pairs(tbl) do
530
+ if type(v) == "table" then
531
+ copy[k] = M.tableCopy(v)
532
+ else
533
+ copy[k] = v
534
+ end
535
+ end
536
+ return copy
537
+ end
538
+
539
+ function M.tableLength(tbl)
540
+ local count = 0
541
+ for _ in pairs(tbl) do count = count + 1 end
542
+ return count
543
+ end
544
+
545
+ function M.tableKeys(tbl)
546
+ local keys = {}
547
+ for k in pairs(tbl) do
548
+ table.insert(keys, k)
549
+ end
550
+ return keys
551
+ end
552
+
553
+ function M.shuffleTable(tbl)
554
+ for i = #tbl, 2, -1 do
555
+ local j = math.random(i)
556
+ tbl[i], tbl[j] = tbl[j], tbl[i]
557
+ end
558
+ return tbl
559
+ end
560
+
561
+ -- String utilities
562
+ function M.split(str, delimiter)
563
+ local result = {}
564
+ for match in (str .. delimiter):gmatch("(.-)" .. delimiter) do
565
+ table.insert(result, match)
566
+ end
567
+ return result
568
+ end
569
+
570
+ function M.trim(str)
571
+ return str:match("^%s*(.-)%s*$")
572
+ end
573
+
574
+ -- Timer helpers
575
+ function M.setTimeout(callback, delay)
576
+ return timer.performWithDelay(delay, callback)
577
+ end
578
+
579
+ function M.setInterval(callback, interval)
580
+ return timer.performWithDelay(interval, callback, 0)
581
+ end
582
+
583
+ function M.clearTimer(timerHandle)
584
+ if timerHandle then
585
+ timer.cancel(timerHandle)
586
+ end
587
+ end
588
+
589
+ -- Display helpers
590
+ function M.screenCenter()
591
+ return display.contentCenterX, display.contentCenterY
592
+ end
593
+
594
+ function M.screenSize()
595
+ return display.actualContentWidth, display.actualContentHeight
596
+ end
597
+
598
+ function M.isOffScreen(obj, margin)
599
+ margin = margin or 50
600
+ return obj.x < -margin or
601
+ obj.x > display.actualContentWidth + margin or
602
+ obj.y < -margin or
603
+ obj.y > display.actualContentHeight + margin
604
+ end
605
+
606
+ return M
705
607
  `;
706
- this.addTextFile('modules/events.lua', eventsLua);
707
- // Entity base class
708
- const entityLua = `-- Entity Module
709
- -- Base entity class for game objects
710
- -- Generated from Nice2Dev
711
-
712
- local M = {}
713
- M.__index = M
714
-
715
- local Utils = require("modules.utils")
716
- local Events = require("modules.events")
717
- local GameManager = require("modules.game_manager")
718
-
719
- -- Constructor
720
- function M.new(params)
721
- local self = setmetatable({}, M)
722
-
723
- params = params or {}
724
-
725
- self.id = params.id or tostring(os.time() .. math.random(1000, 9999))
726
- self.name = params.name or "Entity"
727
- self.tags = params.tags or {}
728
- self.isAlive = true
729
- self.components = {}
730
-
731
- -- Create display group
732
- self.group = display.newGroup()
733
- self.group.x = params.x or 0
734
- self.group.y = params.y or 0
735
- self.group.rotation = params.rotation or 0
736
- self.group.xScale = params.scaleX or 1
737
- self.group.yScale = params.scaleY or 1
738
-
739
- -- Reference back to entity
740
- self.group.entity = self
741
-
742
- -- Register with game manager
743
- GameManager.registerEntity(self)
744
-
745
- return self
746
- end
747
-
748
- -- Position getters/setters
749
- function M:getPosition()
750
- return self.group.x, self.group.y
751
- end
752
-
753
- function M:setPosition(x, y)
754
- self.group.x = x
755
- self.group.y = y
756
- end
757
-
758
- function M:move(dx, dy)
759
- self.group.x = self.group.x + dx
760
- self.group.y = self.group.y + dy
761
- end
762
-
763
- -- Rotation
764
- function M:getRotation()
765
- return self.group.rotation
766
- end
767
-
768
- function M:setRotation(angle)
769
- self.group.rotation = angle
770
- end
771
-
772
- function M:rotate(delta)
773
- self.group.rotation = self.group.rotation + delta
774
- end
775
-
776
- -- Scale
777
- function M:getScale()
778
- return self.group.xScale, self.group.yScale
779
- end
780
-
781
- function M:setScale(sx, sy)
782
- self.group.xScale = sx
783
- self.group.yScale = sy or sx
784
- end
785
-
786
- -- Tags
787
- function M:hasTag(tag)
788
- return Utils.tableContains(self.tags, tag)
789
- end
790
-
791
- function M:addTag(tag)
792
- if not self:hasTag(tag) then
793
- table.insert(self.tags, tag)
794
- end
795
- end
796
-
797
- function M:removeTag(tag)
798
- for i, t in ipairs(self.tags) do
799
- if t == tag then
800
- table.remove(self.tags, i)
801
- break
802
- end
803
- end
804
- end
805
-
806
- -- Components
807
- function M:addComponent(name, component)
808
- self.components[name] = component
809
- component.entity = self
810
- if component.init then
811
- component:init()
812
- end
813
- end
814
-
815
- function M:getComponent(name)
816
- return self.components[name]
817
- end
818
-
819
- function M:removeComponent(name)
820
- local component = self.components[name]
821
- if component then
822
- if component.destroy then
823
- component:destroy()
824
- end
825
- self.components[name] = nil
826
- end
827
- end
828
-
829
- -- Update (called each frame if registered)
830
- function M:update(dt)
831
- if not self.isAlive then return end
832
-
833
- -- Update all components
834
- for _, component in pairs(self.components) do
835
- if component.update then
836
- component:update(dt)
837
- end
838
- end
839
- end
840
-
841
- -- Destroy
842
- function M:destroy()
843
- if not self.isAlive then return end
844
-
845
- self.isAlive = false
846
-
847
- -- Destroy all components
848
- for name, component in pairs(self.components) do
849
- if component.destroy then
850
- component:destroy()
851
- end
852
- end
853
- self.components = {}
854
-
855
- -- Unregister
856
- GameManager.unregisterEntity(self.id)
857
-
858
- -- Remove display group
859
- if self.group then
860
- display.remove(self.group)
861
- self.group = nil
862
- end
863
-
864
- Events.dispatch("entity:destroyed", { id = self.id })
865
- end
866
-
867
- return M
608
+ this.addTextFile("modules/utils.lua", utilsLua);
609
+ const eventsLua = `-- Events Module
610
+ -- Simple event system
611
+ -- Generated from Nice2Dev
612
+
613
+ local M = {}
614
+
615
+ -- Private storage
616
+ local listeners = {}
617
+
618
+ -- Add event listener
619
+ function M.on(eventName, callback)
620
+ if not listeners[eventName] then
621
+ listeners[eventName] = {}
622
+ end
623
+ table.insert(listeners[eventName], callback)
624
+
625
+ -- Return unsubscribe function
626
+ return function()
627
+ M.off(eventName, callback)
628
+ end
629
+ end
630
+
631
+ -- Remove event listener
632
+ function M.off(eventName, callback)
633
+ if listeners[eventName] then
634
+ for i, cb in ipairs(listeners[eventName]) do
635
+ if cb == callback then
636
+ table.remove(listeners[eventName], i)
637
+ break
638
+ end
639
+ end
640
+ end
641
+ end
642
+
643
+ -- Dispatch event
644
+ function M.dispatch(eventName, data)
645
+ if listeners[eventName] then
646
+ for _, callback in ipairs(listeners[eventName]) do
647
+ local success, err = pcall(callback, data)
648
+ if not success then
649
+ print("[Events] Error in " .. eventName .. ": " .. tostring(err))
650
+ end
651
+ end
652
+ end
653
+ end
654
+
655
+ -- Once (listen for single occurrence)
656
+ function M.once(eventName, callback)
657
+ local unsubscribe
658
+ unsubscribe = M.on(eventName, function(data)
659
+ unsubscribe()
660
+ callback(data)
661
+ end)
662
+ return unsubscribe
663
+ end
664
+
665
+ -- Remove all listeners for an event
666
+ function M.removeAll(eventName)
667
+ listeners[eventName] = nil
668
+ end
669
+
670
+ -- Clear all listeners
671
+ function M.clear()
672
+ listeners = {}
673
+ end
674
+
675
+ return M
868
676
  `;
869
- this.addTextFile('modules/entity.lua', entityLua);
870
- }
871
- /* ── Scene Export ───────────────────────────────────────────── */
872
- async exportScene(scene, project, options) {
873
- const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
874
- options.platformOptions ?? {};
875
- const sceneLua = `-- Scene: ${scene.name}
876
- -- Generated from Nice2Dev
877
-
878
- local composer = require("composer")
879
- local physics = require("physics")
880
-
881
- local GameManager = require("modules.game_manager")
882
- local Events = require("modules.events")
883
- local Utils = require("modules.utils")
884
- local Entity = require("modules.entity")
885
-
886
- local scene = composer.newScene()
887
-
888
- ---------------------------------------------------------------------------------
889
- -- Scene Variables
890
- ---------------------------------------------------------------------------------
891
- local sceneGroup
892
- local entities = {}
893
- local timers = {}
894
- local listeners = {}
895
-
896
- ---------------------------------------------------------------------------------
897
- -- Scene Methods
898
- ---------------------------------------------------------------------------------
899
-
900
- -- Create scene objects
901
- function scene:create(event)
902
- sceneGroup = self.view
903
-
904
- -- Background
905
- local bg = display.newRect(sceneGroup, display.contentCenterX, display.contentCenterY,
906
- display.actualContentWidth, display.actualContentHeight)
907
- bg:setFillColor(${this.hexToRGB(scene.background ?? '#000000')})
908
-
909
- -- Create entities
910
- ${scene.entities.map((entity) => this.createEntityLua(entity)).join('\n')}
911
-
912
- print("[Scene] ${sceneName} created")
913
- end
914
-
915
- -- Show scene (transition in)
916
- function scene:show(event)
917
- sceneGroup = self.view
918
- local phase = event.phase
919
-
920
- if phase == "will" then
921
- -- Called when scene is about to appear
922
- elseif phase == "did" then
923
- -- Called when scene has fully appeared
924
-
925
- -- Start physics
926
- physics.start()
927
-
928
- -- Add update listener
929
- listeners.enterFrame = function(e)
930
- self:update(e)
931
- end
932
- Runtime:addEventListener("enterFrame", listeners.enterFrame)
933
-
934
- -- Add touch listener
935
- listeners.touch = function(e)
936
- return self:touch(e)
937
- end
938
- Runtime:addEventListener("touch", listeners.touch)
939
-
940
- _G.GAME.state.currentScene = "${sceneName}"
941
- Events.dispatch("scene:started", { name = "${sceneName}" })
942
-
943
- print("[Scene] ${sceneName} started")
944
- end
945
- end
946
-
947
- -- Hide scene (transition out)
948
- function scene:hide(event)
949
- sceneGroup = self.view
950
- local phase = event.phase
951
-
952
- if phase == "will" then
953
- -- Called when scene is about to hide
954
-
955
- -- Remove listeners
956
- if listeners.enterFrame then
957
- Runtime:removeEventListener("enterFrame", listeners.enterFrame)
958
- end
959
- if listeners.touch then
960
- Runtime:removeEventListener("touch", listeners.touch)
961
- end
962
-
963
- elseif phase == "did" then
964
- -- Called when scene has fully hidden
965
- physics.pause()
966
-
967
- Events.dispatch("scene:ended", { name = "${sceneName}" })
968
- print("[Scene] ${sceneName} hidden")
969
- end
970
- end
971
-
972
- -- Destroy scene
973
- function scene:destroy(event)
974
- sceneGroup = self.view
975
-
976
- -- Cancel timers
977
- for _, t in ipairs(timers) do
978
- timer.cancel(t)
979
- end
980
- timers = {}
981
-
982
- -- Destroy entities
983
- for _, entity in ipairs(entities) do
984
- if entity.destroy then
985
- entity:destroy()
986
- end
987
- end
988
- entities = {}
989
-
990
- print("[Scene] ${sceneName} destroyed")
991
- end
992
-
993
- ---------------------------------------------------------------------------------
994
- -- Update Loop
995
- ---------------------------------------------------------------------------------
996
- function scene:update(event)
997
- if _G.GAME.state.isPaused then return end
998
-
999
- local dt = event.time / 1000 -- Convert to seconds
1000
-
1001
- -- Update all entities
1002
- for i = #entities, 1, -1 do
1003
- local entity = entities[i]
1004
- if entity.isAlive then
1005
- if entity.update then
1006
- entity:update(dt)
1007
- end
1008
- else
1009
- table.remove(entities, i)
1010
- end
1011
- end
1012
- end
1013
-
1014
- ---------------------------------------------------------------------------------
1015
- -- Touch Handler
1016
- ---------------------------------------------------------------------------------
1017
- function scene:touch(event)
1018
- if event.phase == "began" then
1019
- -- Touch started
1020
- Events.dispatch("touch:start", { x = event.x, y = event.y })
1021
- elseif event.phase == "moved" then
1022
- -- Touch moved
1023
- Events.dispatch("touch:move", { x = event.x, y = event.y })
1024
- elseif event.phase == "ended" or event.phase == "cancelled" then
1025
- -- Touch ended
1026
- Events.dispatch("touch:end", { x = event.x, y = event.y })
1027
- end
1028
- return true
1029
- end
1030
-
1031
- ---------------------------------------------------------------------------------
1032
- -- Scene Event Listeners
1033
- ---------------------------------------------------------------------------------
1034
- scene:addEventListener("create", scene)
1035
- scene:addEventListener("show", scene)
1036
- scene:addEventListener("hide", scene)
1037
- scene:addEventListener("destroy", scene)
1038
-
1039
- return scene
677
+ this.addTextFile("modules/events.lua", eventsLua);
678
+ const entityLua = `-- Entity Module
679
+ -- Base entity class for game objects
680
+ -- Generated from Nice2Dev
681
+
682
+ local M = {}
683
+ M.__index = M
684
+
685
+ local Utils = require("modules.utils")
686
+ local Events = require("modules.events")
687
+ local GameManager = require("modules.game_manager")
688
+
689
+ -- Constructor
690
+ function M.new(params)
691
+ local self = setmetatable({}, M)
692
+
693
+ params = params or {}
694
+
695
+ self.id = params.id or tostring(os.time() .. math.random(1000, 9999))
696
+ self.name = params.name or "Entity"
697
+ self.tags = params.tags or {}
698
+ self.isAlive = true
699
+ self.components = {}
700
+
701
+ -- Create display group
702
+ self.group = display.newGroup()
703
+ self.group.x = params.x or 0
704
+ self.group.y = params.y or 0
705
+ self.group.rotation = params.rotation or 0
706
+ self.group.xScale = params.scaleX or 1
707
+ self.group.yScale = params.scaleY or 1
708
+
709
+ -- Reference back to entity
710
+ self.group.entity = self
711
+
712
+ -- Register with game manager
713
+ GameManager.registerEntity(self)
714
+
715
+ return self
716
+ end
717
+
718
+ -- Position getters/setters
719
+ function M:getPosition()
720
+ return self.group.x, self.group.y
721
+ end
722
+
723
+ function M:setPosition(x, y)
724
+ self.group.x = x
725
+ self.group.y = y
726
+ end
727
+
728
+ function M:move(dx, dy)
729
+ self.group.x = self.group.x + dx
730
+ self.group.y = self.group.y + dy
731
+ end
732
+
733
+ -- Rotation
734
+ function M:getRotation()
735
+ return self.group.rotation
736
+ end
737
+
738
+ function M:setRotation(angle)
739
+ self.group.rotation = angle
740
+ end
741
+
742
+ function M:rotate(delta)
743
+ self.group.rotation = self.group.rotation + delta
744
+ end
745
+
746
+ -- Scale
747
+ function M:getScale()
748
+ return self.group.xScale, self.group.yScale
749
+ end
750
+
751
+ function M:setScale(sx, sy)
752
+ self.group.xScale = sx
753
+ self.group.yScale = sy or sx
754
+ end
755
+
756
+ -- Tags
757
+ function M:hasTag(tag)
758
+ return Utils.tableContains(self.tags, tag)
759
+ end
760
+
761
+ function M:addTag(tag)
762
+ if not self:hasTag(tag) then
763
+ table.insert(self.tags, tag)
764
+ end
765
+ end
766
+
767
+ function M:removeTag(tag)
768
+ for i, t in ipairs(self.tags) do
769
+ if t == tag then
770
+ table.remove(self.tags, i)
771
+ break
772
+ end
773
+ end
774
+ end
775
+
776
+ -- Components
777
+ function M:addComponent(name, component)
778
+ self.components[name] = component
779
+ component.entity = self
780
+ if component.init then
781
+ component:init()
782
+ end
783
+ end
784
+
785
+ function M:getComponent(name)
786
+ return self.components[name]
787
+ end
788
+
789
+ function M:removeComponent(name)
790
+ local component = self.components[name]
791
+ if component then
792
+ if component.destroy then
793
+ component:destroy()
794
+ end
795
+ self.components[name] = nil
796
+ end
797
+ end
798
+
799
+ -- Update (called each frame if registered)
800
+ function M:update(dt)
801
+ if not self.isAlive then return end
802
+
803
+ -- Update all components
804
+ for _, component in pairs(self.components) do
805
+ if component.update then
806
+ component:update(dt)
807
+ end
808
+ end
809
+ end
810
+
811
+ -- Destroy
812
+ function M:destroy()
813
+ if not self.isAlive then return end
814
+
815
+ self.isAlive = false
816
+
817
+ -- Destroy all components
818
+ for name, component in pairs(self.components) do
819
+ if component.destroy then
820
+ component:destroy()
821
+ end
822
+ end
823
+ self.components = {}
824
+
825
+ -- Unregister
826
+ GameManager.unregisterEntity(self.id)
827
+
828
+ -- Remove display group
829
+ if self.group then
830
+ display.remove(self.group)
831
+ self.group = nil
832
+ end
833
+
834
+ Events.dispatch("entity:destroyed", { id = self.id })
835
+ end
836
+
837
+ return M
1040
838
  `;
1041
- this.addTextFile(`scenes/${sceneName}.lua`, sceneLua);
1042
- }
1043
- createEntityLua(entity) {
1044
- const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
1045
- const pos = entity.position ?? { x: 0, y: 0 };
1046
- const scale = entity.scale ?? { x: 1, y: 1 };
1047
- const rotation = entity.rotation ?? 0;
1048
- const tags = entity.tags ?? [];
1049
- let entityLua = ` -- Entity: ${entity.name ?? entity.id}
1050
- local ${name} = Entity.new({
1051
- x = ${pos.x},
1052
- y = ${pos.y},
1053
- rotation = ${rotation},
1054
- scaleX = ${scale.x},
1055
- scaleY = ${scale.y},
1056
- name = "${entity.name ?? entity.id}",
1057
- tags = {${tags.map((t) => `"${t}"`).join(', ')}},
1058
- })
1059
- ${name}.group.anchorX = 0.5
1060
- ${name}.group.anchorY = 0.5
1061
- sceneGroup:insert(${name}.group)
1062
- table.insert(entities, ${name})
839
+ this.addTextFile("modules/entity.lua", entityLua);
840
+ }
841
+ /* ── Scene Export ───────────────────────────────────────────── */
842
+ async exportScene(scene, project, options) {
843
+ const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, "_");
844
+ options.platformOptions ?? {};
845
+ const sceneLua = `-- Scene: ${scene.name}
846
+ -- Generated from Nice2Dev
847
+
848
+ local composer = require("composer")
849
+ local physics = require("physics")
850
+
851
+ local GameManager = require("modules.game_manager")
852
+ local Events = require("modules.events")
853
+ local Utils = require("modules.utils")
854
+ local Entity = require("modules.entity")
855
+
856
+ local scene = composer.newScene()
857
+
858
+ ---------------------------------------------------------------------------------
859
+ -- Scene Variables
860
+ ---------------------------------------------------------------------------------
861
+ local sceneGroup
862
+ local entities = {}
863
+ local timers = {}
864
+ local listeners = {}
865
+
866
+ ---------------------------------------------------------------------------------
867
+ -- Scene Methods
868
+ ---------------------------------------------------------------------------------
869
+
870
+ -- Create scene objects
871
+ function scene:create(event)
872
+ sceneGroup = self.view
873
+
874
+ -- Background
875
+ local bg = display.newRect(sceneGroup, display.contentCenterX, display.contentCenterY,
876
+ display.actualContentWidth, display.actualContentHeight)
877
+ bg:setFillColor(${this.hexToRGB(scene.background ?? "#000000")})
878
+
879
+ -- Create entities
880
+ ${scene.entities.map((entity) => this.createEntityLua(entity)).join("\n")}
881
+
882
+ print("[Scene] ${sceneName} created")
883
+ end
884
+
885
+ -- Show scene (transition in)
886
+ function scene:show(event)
887
+ sceneGroup = self.view
888
+ local phase = event.phase
889
+
890
+ if phase == "will" then
891
+ -- Called when scene is about to appear
892
+ elseif phase == "did" then
893
+ -- Called when scene has fully appeared
894
+
895
+ -- Start physics
896
+ physics.start()
897
+
898
+ -- Add update listener
899
+ listeners.enterFrame = function(e)
900
+ self:update(e)
901
+ end
902
+ Runtime:addEventListener("enterFrame", listeners.enterFrame)
903
+
904
+ -- Add touch listener
905
+ listeners.touch = function(e)
906
+ return self:touch(e)
907
+ end
908
+ Runtime:addEventListener("touch", listeners.touch)
909
+
910
+ _G.GAME.state.currentScene = "${sceneName}"
911
+ Events.dispatch("scene:started", { name = "${sceneName}" })
912
+
913
+ print("[Scene] ${sceneName} started")
914
+ end
915
+ end
916
+
917
+ -- Hide scene (transition out)
918
+ function scene:hide(event)
919
+ sceneGroup = self.view
920
+ local phase = event.phase
921
+
922
+ if phase == "will" then
923
+ -- Called when scene is about to hide
924
+
925
+ -- Remove listeners
926
+ if listeners.enterFrame then
927
+ Runtime:removeEventListener("enterFrame", listeners.enterFrame)
928
+ end
929
+ if listeners.touch then
930
+ Runtime:removeEventListener("touch", listeners.touch)
931
+ end
932
+
933
+ elseif phase == "did" then
934
+ -- Called when scene has fully hidden
935
+ physics.pause()
936
+
937
+ Events.dispatch("scene:ended", { name = "${sceneName}" })
938
+ print("[Scene] ${sceneName} hidden")
939
+ end
940
+ end
941
+
942
+ -- Destroy scene
943
+ function scene:destroy(event)
944
+ sceneGroup = self.view
945
+
946
+ -- Cancel timers
947
+ for _, t in ipairs(timers) do
948
+ timer.cancel(t)
949
+ end
950
+ timers = {}
951
+
952
+ -- Destroy entities
953
+ for _, entity in ipairs(entities) do
954
+ if entity.destroy then
955
+ entity:destroy()
956
+ end
957
+ end
958
+ entities = {}
959
+
960
+ print("[Scene] ${sceneName} destroyed")
961
+ end
962
+
963
+ ---------------------------------------------------------------------------------
964
+ -- Update Loop
965
+ ---------------------------------------------------------------------------------
966
+ function scene:update(event)
967
+ if _G.GAME.state.isPaused then return end
968
+
969
+ local dt = event.time / 1000 -- Convert to seconds
970
+
971
+ -- Update all entities
972
+ for i = #entities, 1, -1 do
973
+ local entity = entities[i]
974
+ if entity.isAlive then
975
+ if entity.update then
976
+ entity:update(dt)
977
+ end
978
+ else
979
+ table.remove(entities, i)
980
+ end
981
+ end
982
+ end
983
+
984
+ ---------------------------------------------------------------------------------
985
+ -- Touch Handler
986
+ ---------------------------------------------------------------------------------
987
+ function scene:touch(event)
988
+ if event.phase == "began" then
989
+ -- Touch started
990
+ Events.dispatch("touch:start", { x = event.x, y = event.y })
991
+ elseif event.phase == "moved" then
992
+ -- Touch moved
993
+ Events.dispatch("touch:move", { x = event.x, y = event.y })
994
+ elseif event.phase == "ended" or event.phase == "cancelled" then
995
+ -- Touch ended
996
+ Events.dispatch("touch:end", { x = event.x, y = event.y })
997
+ end
998
+ return true
999
+ end
1000
+
1001
+ ---------------------------------------------------------------------------------
1002
+ -- Scene Event Listeners
1003
+ ---------------------------------------------------------------------------------
1004
+ scene:addEventListener("create", scene)
1005
+ scene:addEventListener("show", scene)
1006
+ scene:addEventListener("hide", scene)
1007
+ scene:addEventListener("destroy", scene)
1008
+
1009
+ return scene
1063
1010
  `;
1064
- // Add sprite if present
1065
- const spriteComp = entity.components.find((c) => c.type === 'sprite');
1066
- if (spriteComp) {
1067
- const texture = spriteComp.properties?.['texture'] ?? 'placeholder.png';
1068
- entityLua += ` local ${name}_sprite = display.newImageRect(${name}.group, "images/${texture}", ${32 * scale.x}, ${32 * scale.y})
1069
- ${name}_sprite.x = 0
1070
- ${name}_sprite.y = 0
1011
+ this.addTextFile(`scenes/${sceneName}.lua`, sceneLua);
1012
+ }
1013
+ createEntityLua(entity) {
1014
+ const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
1015
+ const pos = entity.position ?? { x: 0, y: 0 };
1016
+ const scale = entity.scale ?? { x: 1, y: 1 };
1017
+ const rotation = entity.rotation ?? 0;
1018
+ const tags = entity.tags ?? [];
1019
+ let entityLua = ` -- Entity: ${entity.name ?? entity.id}
1020
+ local ${name} = Entity.new({
1021
+ x = ${pos.x},
1022
+ y = ${pos.y},
1023
+ rotation = ${rotation},
1024
+ scaleX = ${scale.x},
1025
+ scaleY = ${scale.y},
1026
+ name = "${entity.name ?? entity.id}",
1027
+ tags = {${tags.map((t) => `"${t}"`).join(", ")}},
1028
+ })
1029
+ ${name}.group.anchorX = 0.5
1030
+ ${name}.group.anchorY = 0.5
1031
+ sceneGroup:insert(${name}.group)
1032
+ table.insert(entities, ${name})
1071
1033
  `;
1072
- }
1073
- // Add physics if rigidbody
1074
- const rigidbodyComp = entity.components.find((c) => c.type === 'rigidbody');
1075
- if (rigidbodyComp) {
1076
- const bodyType = rigidbodyComp.properties?.['isKinematic']
1077
- ? 'kinematic'
1078
- : 'dynamic';
1079
- const mass = rigidbodyComp.properties?.['mass'] ?? 1;
1080
- entityLua += ` physics.addBody(${name}.group, "${bodyType}", {
1081
- density = ${mass},
1082
- friction = 0.5,
1083
- bounce = 0.2,
1084
- })
1034
+ const spriteComp = entity.components.find((c) => c.type === "sprite");
1035
+ if (spriteComp) {
1036
+ const texture = spriteComp.properties?.["texture"] ?? "placeholder.png";
1037
+ entityLua += ` local ${name}_sprite = display.newImageRect(${name}.group, "images/${texture}", ${32 * scale.x}, ${32 * scale.y})
1038
+ ${name}_sprite.x = 0
1039
+ ${name}_sprite.y = 0
1085
1040
  `;
1086
- }
1087
- return entityLua;
1088
- }
1089
- hexToRGB(hex) {
1090
- const cleanHex = hex.replace('#', '');
1091
- const r = parseInt(cleanHex.substring(0, 2), 16) / 255;
1092
- const g = parseInt(cleanHex.substring(2, 4), 16) / 255;
1093
- const b = parseInt(cleanHex.substring(4, 6), 16) / 255;
1094
- return `${r.toFixed(2)}, ${g.toFixed(2)}, ${b.toFixed(2)}`;
1095
1041
  }
1096
- /* ── Prefab Export ──────────────────────────────────────────── */
1097
- async exportPrefab(prefab, _options) {
1098
- const prefabName = prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
1099
- const entity = prefab.entity;
1100
- const tags = entity.tags ?? [];
1101
- const prefabLua = `-- Prefab: ${prefab.name}
1102
- -- Generated from Nice2Dev
1103
-
1104
- local Entity = require("modules.entity")
1105
-
1106
- local M = {}
1107
-
1108
- function M.create(params)
1109
- params = params or {}
1110
-
1111
- local entity = Entity.new({
1112
- id = params.id,
1113
- name = "${prefab.name}",
1114
- x = params.x or 0,
1115
- y = params.y or 0,
1116
- rotation = params.rotation or ${entity.rotation ?? 0},
1117
- scaleX = params.scaleX or ${entity.scale?.x ?? 1},
1118
- scaleY = params.scaleY or ${entity.scale?.y ?? 1},
1119
- tags = params.tags or {${tags.map((t) => `"${t}"`).join(', ')}},
1120
- })
1121
-
1122
- ${entity.components.map((c) => this.componentToLua(c, prefabName)).join('\n')}
1123
-
1124
- return entity
1125
- end
1126
-
1127
- return M
1042
+ const rigidbodyComp = entity.components.find((c) => c.type === "rigidbody");
1043
+ if (rigidbodyComp) {
1044
+ const bodyType = rigidbodyComp.properties?.["isKinematic"] ? "kinematic" : "dynamic";
1045
+ const mass = rigidbodyComp.properties?.["mass"] ?? 1;
1046
+ entityLua += ` physics.addBody(${name}.group, "${bodyType}", {
1047
+ density = ${mass},
1048
+ friction = 0.5,
1049
+ bounce = 0.2,
1050
+ })
1128
1051
  `;
1129
- this.addTextFile(`prefabs/${prefabName}.lua`, prefabLua);
1130
1052
  }
1131
- componentToLua(component, _entityName) {
1132
- switch (component.type) {
1133
- case 'sprite': {
1134
- const texture = component.properties?.['texture'] ?? 'placeholder.png';
1135
- return ` -- Sprite component
1136
- local sprite = display.newImageRect(entity.group, "images/${texture}", 32, 32)
1137
- sprite.x = 0
1053
+ return entityLua;
1054
+ }
1055
+ hexToRGB(hex) {
1056
+ const cleanHex = hex.replace("#", "");
1057
+ const r = parseInt(cleanHex.substring(0, 2), 16) / 255;
1058
+ const g = parseInt(cleanHex.substring(2, 4), 16) / 255;
1059
+ const b = parseInt(cleanHex.substring(4, 6), 16) / 255;
1060
+ return `${r.toFixed(2)}, ${g.toFixed(2)}, ${b.toFixed(2)}`;
1061
+ }
1062
+ /* ── Prefab Export ──────────────────────────────────────────── */
1063
+ async exportPrefab(prefab, _options) {
1064
+ const prefabName = prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, "_");
1065
+ const entity = prefab.entity;
1066
+ const tags = entity.tags ?? [];
1067
+ const prefabLua = `-- Prefab: ${prefab.name}
1068
+ -- Generated from Nice2Dev
1069
+
1070
+ local Entity = require("modules.entity")
1071
+
1072
+ local M = {}
1073
+
1074
+ function M.create(params)
1075
+ params = params or {}
1076
+
1077
+ local entity = Entity.new({
1078
+ id = params.id,
1079
+ name = "${prefab.name}",
1080
+ x = params.x or 0,
1081
+ y = params.y or 0,
1082
+ rotation = params.rotation or ${entity.rotation ?? 0},
1083
+ scaleX = params.scaleX or ${entity.scale?.x ?? 1},
1084
+ scaleY = params.scaleY or ${entity.scale?.y ?? 1},
1085
+ tags = params.tags or {${tags.map((t) => `"${t}"`).join(", ")}},
1086
+ })
1087
+
1088
+ ${entity.components.map((c) => this.componentToLua(c, prefabName)).join("\n")}
1089
+
1090
+ return entity
1091
+ end
1092
+
1093
+ return M
1094
+ `;
1095
+ this.addTextFile(`prefabs/${prefabName}.lua`, prefabLua);
1096
+ }
1097
+ componentToLua(component, _entityName) {
1098
+ switch (component.type) {
1099
+ case "sprite": {
1100
+ const texture = component.properties?.["texture"] ?? "placeholder.png";
1101
+ return ` -- Sprite component
1102
+ local sprite = display.newImageRect(entity.group, "images/${texture}", 32, 32)
1103
+ sprite.x = 0
1138
1104
  sprite.y = 0`;
1139
- }
1140
- case 'rigidbody': {
1141
- const bodyType = component.properties?.['isKinematic']
1142
- ? 'kinematic'
1143
- : 'dynamic';
1144
- const mass = component.properties?.['mass'] ?? 1;
1145
- return ` -- Physics component
1146
- local physics = require("physics")
1147
- physics.addBody(entity.group, "${bodyType}", {
1148
- density = ${mass},
1149
- friction = 0.5,
1150
- bounce = 0.2,
1105
+ }
1106
+ case "rigidbody": {
1107
+ const bodyType = component.properties?.["isKinematic"] ? "kinematic" : "dynamic";
1108
+ const mass = component.properties?.["mass"] ?? 1;
1109
+ return ` -- Physics component
1110
+ local physics = require("physics")
1111
+ physics.addBody(entity.group, "${bodyType}", {
1112
+ density = ${mass},
1113
+ friction = 0.5,
1114
+ bounce = 0.2,
1151
1115
  })`;
1152
- }
1153
- default:
1154
- return ` -- ${component.type} component (custom)`;
1155
- }
1116
+ }
1117
+ default:
1118
+ return ` -- ${component.type} component (custom)`;
1156
1119
  }
1157
- /* ── README ─────────────────────────────────────────────────── */
1158
- async generateReadme(project, _options) {
1159
- const readme = `# ${project.name} - Solar2D Export
1160
-
1161
- Generated from Nice2Dev project v${project.version}
1162
-
1163
- ## Requirements
1164
-
1165
- - Solar2D Simulator (download from https://solar2d.com/)
1166
- - Solar2D account for building
1167
-
1168
- ## Installation
1169
-
1170
- 1. Open Solar2D Simulator
1171
- 2. File > Open Project
1172
- 3. Select this folder
1173
- 4. Click "Open main.lua"
1174
-
1175
- ## Project Structure
1176
-
1177
- - \`main.lua\` - Entry point
1178
- - \`config.lua\` - App configuration
1179
- - \`build.settings\` - Build settings for all platforms
1180
- - \`modules/\` - Core modules
1181
- - \`game_manager.lua\` - Central game state
1182
- - \`utils.lua\` - Utility functions
1183
- - \`events.lua\` - Event system
1184
- - \`entity.lua\` - Entity base class
1185
- - \`scenes/\` - Composer scenes
1186
- - \`prefabs/\` - Spawnable prefabs
1187
- - \`images/\` - Image assets (add your own)
1188
- - \`sounds/\` - Sound effects (add your own)
1189
- - \`music/\` - Background music (add your own)
1190
-
1191
- ## Scenes
1192
-
1193
- ${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join('\n')}
1194
-
1195
- ## Building
1196
-
1197
- ### Simulator
1198
- Just open main.lua in Solar2D Simulator.
1199
-
1200
- ### Device Build
1201
- 1. File > Build
1202
- 2. Select platform (iOS, Android, HTML5, etc.)
1203
- 3. Configure signing (for iOS/Android)
1204
- 4. Build!
1205
-
1206
- ### HTML5
1207
- 1. File > Build > HTML5
1208
- 2. Upload build folder to web server
1209
-
1210
- ## Key Modules
1211
-
1212
- ### GameManager
1213
- \`\`\`lua
1214
- local GameManager = require("modules.game_manager")
1215
-
1216
- -- Register entity
1217
- GameManager.registerEntity(entity)
1218
-
1219
- -- Get entities by tag
1220
- local enemies = GameManager.getEntitiesByTag("enemy")
1221
-
1222
- -- Play sound
1223
- GameManager.playSound("explosion.wav")
1224
-
1225
- -- Play music
1226
- GameManager.playMusic("background.mp3", { loops = -1 })
1227
- \`\`\`
1228
-
1229
- ### Events
1230
- \`\`\`lua
1231
- local Events = require("modules.events")
1232
-
1233
- -- Listen for event
1234
- Events.on("game:pause", function(data)
1235
- print("Game paused:", data.isPaused)
1236
- end)
1237
-
1238
- -- Dispatch event
1239
- Events.dispatch("game:pause", { isPaused = true })
1240
- \`\`\`
1241
-
1242
- ### Entity
1243
- \`\`\`lua
1244
- local Entity = require("modules.entity")
1245
-
1246
- local player = Entity.new({
1247
- x = 100,
1248
- y = 200,
1249
- name = "Player",
1250
- tags = {"player"},
1251
- })
1252
-
1253
- player:setPosition(300, 400)
1254
- player:rotate(45)
1255
- player:destroy()
1256
- \`\`\`
1257
-
1258
- ## Notes
1259
-
1260
- - Add your image assets to \`images/\` folder
1261
- - Add sound effects to \`sounds/\` folder
1262
- - Add music to \`music/\` folder
1263
- - Physics uses Box2D (built-in)
1264
- - Scenes use Composer for lifecycle management
1265
-
1266
- ## Settings
1267
-
1268
- - Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
1269
- - Physics: ${project.settings.physics.enabled ? 'Enabled' : 'Disabled'}
1270
- - Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
1271
- - Master Volume: ${project.settings.audio.masterVolume}
1120
+ }
1121
+ /* ── README ─────────────────────────────────────────────────── */
1122
+ async generateReadme(project, _options) {
1123
+ const readme = `# ${project.name} - Solar2D Export
1124
+
1125
+ Generated from Nice2Dev project v${project.version}
1126
+
1127
+ ## Requirements
1128
+
1129
+ - Solar2D Simulator (download from https://solar2d.com/)
1130
+ - Solar2D account for building
1131
+
1132
+ ## Installation
1133
+
1134
+ 1. Open Solar2D Simulator
1135
+ 2. File > Open Project
1136
+ 3. Select this folder
1137
+ 4. Click "Open main.lua"
1138
+
1139
+ ## Project Structure
1140
+
1141
+ - \`main.lua\` - Entry point
1142
+ - \`config.lua\` - App configuration
1143
+ - \`build.settings\` - Build settings for all platforms
1144
+ - \`modules/\` - Core modules
1145
+ - \`game_manager.lua\` - Central game state
1146
+ - \`utils.lua\` - Utility functions
1147
+ - \`events.lua\` - Event system
1148
+ - \`entity.lua\` - Entity base class
1149
+ - \`scenes/\` - Composer scenes
1150
+ - \`prefabs/\` - Spawnable prefabs
1151
+ - \`images/\` - Image assets (add your own)
1152
+ - \`sounds/\` - Sound effects (add your own)
1153
+ - \`music/\` - Background music (add your own)
1154
+
1155
+ ## Scenes
1156
+
1157
+ ${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join("\n")}
1158
+
1159
+ ## Building
1160
+
1161
+ ### Simulator
1162
+ Just open main.lua in Solar2D Simulator.
1163
+
1164
+ ### Device Build
1165
+ 1. File > Build
1166
+ 2. Select platform (iOS, Android, HTML5, etc.)
1167
+ 3. Configure signing (for iOS/Android)
1168
+ 4. Build!
1169
+
1170
+ ### HTML5
1171
+ 1. File > Build > HTML5
1172
+ 2. Upload build folder to web server
1173
+
1174
+ ## Key Modules
1175
+
1176
+ ### GameManager
1177
+ \`\`\`lua
1178
+ local GameManager = require("modules.game_manager")
1179
+
1180
+ -- Register entity
1181
+ GameManager.registerEntity(entity)
1182
+
1183
+ -- Get entities by tag
1184
+ local enemies = GameManager.getEntitiesByTag("enemy")
1185
+
1186
+ -- Play sound
1187
+ GameManager.playSound("explosion.wav")
1188
+
1189
+ -- Play music
1190
+ GameManager.playMusic("background.mp3", { loops = -1 })
1191
+ \`\`\`
1192
+
1193
+ ### Events
1194
+ \`\`\`lua
1195
+ local Events = require("modules.events")
1196
+
1197
+ -- Listen for event
1198
+ Events.on("game:pause", function(data)
1199
+ print("Game paused:", data.isPaused)
1200
+ end)
1201
+
1202
+ -- Dispatch event
1203
+ Events.dispatch("game:pause", { isPaused = true })
1204
+ \`\`\`
1205
+
1206
+ ### Entity
1207
+ \`\`\`lua
1208
+ local Entity = require("modules.entity")
1209
+
1210
+ local player = Entity.new({
1211
+ x = 100,
1212
+ y = 200,
1213
+ name = "Player",
1214
+ tags = {"player"},
1215
+ })
1216
+
1217
+ player:setPosition(300, 400)
1218
+ player:rotate(45)
1219
+ player:destroy()
1220
+ \`\`\`
1221
+
1222
+ ## Notes
1223
+
1224
+ - Add your image assets to \`images/\` folder
1225
+ - Add sound effects to \`sounds/\` folder
1226
+ - Add music to \`music/\` folder
1227
+ - Physics uses Box2D (built-in)
1228
+ - Scenes use Composer for lifecycle management
1229
+
1230
+ ## Settings
1231
+
1232
+ - Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
1233
+ - Physics: ${project.settings.physics.enabled ? "Enabled" : "Disabled"}
1234
+ - Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
1235
+ - Master Volume: ${project.settings.audio.masterVolume}
1272
1236
  `;
1273
- this.addTextFile('README.md', readme);
1274
- }
1237
+ this.addTextFile("README.md", readme);
1238
+ }
1275
1239
  }
1276
- /* ── Factory ──────────────────────────────────────────────────── */
1277
1240
  function createSolar2DExporter() {
1278
- return new Solar2DExporter();
1241
+ return new Solar2DExporter();
1279
1242
  }
1280
-
1281
1243
  exports.Solar2DExporter = Solar2DExporter;
1282
1244
  exports.createSolar2DExporter = createSolar2DExporter;