@nice2dev/game-engine 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
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  434. package/package.json +7 -12
@@ -1,549 +1,520 @@
1
- import { SceneImporter } from './SceneImporter.js';
2
-
3
- /**
4
- * @file GameMakerImporter.ts
5
- * @description GameMaker Studio 2 Room Importer
6
- * PRO-1.3: Scene Format Interoperability
7
- *
8
- * Supports GameMaker Studio 2 .yy format (JSON-based).
9
- *
10
- * File Types:
11
- * - *.yy - Room, object, sprite, script files
12
- * - *.yyp - Project file
13
- */
14
- // ============================================================
15
- // GameMaker Importer
16
- // ============================================================
1
+ import { SceneImporter } from "./SceneImporter.js";
17
2
  class GameMakerImporter extends SceneImporter {
18
- constructor() {
19
- super('gamemaker');
20
- this.objects = new Map();
21
- this.sprites = new Map();
3
+ constructor() {
4
+ super("gamemaker");
5
+ this.objects = /* @__PURE__ */ new Map();
6
+ this.sprites = /* @__PURE__ */ new Map();
7
+ }
8
+ canHandle(filePath) {
9
+ const ext = filePath.substring(filePath.lastIndexOf(".")).toLowerCase();
10
+ return ext === ".yy" || ext === ".yyp";
11
+ }
12
+ async import(options) {
13
+ const startTime = Date.now();
14
+ this.options = options;
15
+ this.clearMessages();
16
+ const scenes = [];
17
+ const assets = [];
18
+ try {
19
+ const content = await this.readFile(options.sourcePath);
20
+ const data = JSON.parse(content);
21
+ if (this.isRoomFile(data)) {
22
+ const room = data;
23
+ const scene = this.convertRoomToScene(room);
24
+ scenes.push(scene);
25
+ this.extractAssetsFromLayers(room.layers, assets);
26
+ } else if (this.isSpriteFile(data)) {
27
+ const sprite = data;
28
+ assets.push(this.convertSpriteToAsset(sprite));
29
+ } else if (this.isObjectFile(data)) {
30
+ const object = data;
31
+ assets.push({
32
+ id: this.generateId(),
33
+ name: object.name,
34
+ type: "prefab",
35
+ path: options.sourcePath,
36
+ data: {
37
+ spriteId: object.spriteId?.name,
38
+ solid: object.solid,
39
+ visible: object.visible,
40
+ persistent: object.persistent,
41
+ physics: object.physicsObject ? {
42
+ sensor: object.physicsSensor,
43
+ shape: object.physicsShape,
44
+ density: object.physicsDensity,
45
+ friction: object.physicsFriction,
46
+ restitution: object.physicsRestitution
47
+ } : void 0
48
+ }
49
+ });
50
+ }
51
+ } catch (error) {
52
+ this.addError(
53
+ "IMPORT_ERROR",
54
+ `Failed to import: ${error}`,
55
+ options.sourcePath,
56
+ void 0,
57
+ true
58
+ );
22
59
  }
23
- canHandle(filePath) {
24
- const ext = filePath.substring(filePath.lastIndexOf('.')).toLowerCase();
25
- return ext === '.yy' || ext === '.yyp';
60
+ return this.createResult(scenes, assets, startTime);
61
+ }
62
+ async parseFile(content, _filePath) {
63
+ const stringContent = typeof content === "string" ? content : new TextDecoder().decode(content);
64
+ try {
65
+ const data = JSON.parse(stringContent);
66
+ if (this.isRoomFile(data)) {
67
+ return this.convertRoomToParsed(data);
68
+ }
69
+ } catch {
70
+ return null;
26
71
  }
27
- async import(options) {
28
- const startTime = Date.now();
29
- this.options = options;
30
- this.clearMessages();
31
- const scenes = [];
32
- const assets = [];
33
- try {
34
- const content = await this.readFile(options.sourcePath);
35
- const data = JSON.parse(content);
36
- if (this.isRoomFile(data)) {
37
- const room = data;
38
- const scene = this.convertRoomToScene(room);
39
- scenes.push(scene);
40
- // Extract assets from layers
41
- this.extractAssetsFromLayers(room.layers, assets);
42
- }
43
- else if (this.isSpriteFile(data)) {
44
- const sprite = data;
45
- assets.push(this.convertSpriteToAsset(sprite));
46
- }
47
- else if (this.isObjectFile(data)) {
48
- const object = data;
49
- // Objects become prefabs/templates
50
- assets.push({
51
- id: this.generateId(),
52
- name: object.name,
53
- type: 'prefab',
54
- path: options.sourcePath,
55
- data: {
56
- spriteId: object.spriteId?.name,
57
- solid: object.solid,
58
- visible: object.visible,
59
- persistent: object.persistent,
60
- physics: object.physicsObject
61
- ? {
62
- sensor: object.physicsSensor,
63
- shape: object.physicsShape,
64
- density: object.physicsDensity,
65
- friction: object.physicsFriction,
66
- restitution: object.physicsRestitution,
67
- }
68
- : undefined,
69
- },
70
- });
71
- }
72
- }
73
- catch (error) {
74
- this.addError('IMPORT_ERROR', `Failed to import: ${error}`, options.sourcePath, undefined, true);
75
- }
76
- return this.createResult(scenes, assets, startTime);
72
+ return null;
73
+ }
74
+ async validate(sourcePath) {
75
+ const errors = [];
76
+ if (!this.canHandle(sourcePath)) {
77
+ errors.push({
78
+ code: "INVALID_FORMAT",
79
+ message: `File ${sourcePath} is not a valid GameMaker file`,
80
+ file: sourcePath,
81
+ fatal: true
82
+ });
83
+ }
84
+ return errors;
85
+ }
86
+ // ----------------------------------------
87
+ // Type Checks
88
+ // ----------------------------------------
89
+ isRoomFile(data) {
90
+ const obj = data;
91
+ return obj?.resourceType === "GMRoom";
92
+ }
93
+ isSpriteFile(data) {
94
+ const obj = data;
95
+ return obj?.resourceType === "GMSprite";
96
+ }
97
+ isObjectFile(data) {
98
+ const obj = data;
99
+ return obj?.resourceType === "GMObject";
100
+ }
101
+ // ----------------------------------------
102
+ // Room Conversion
103
+ // ----------------------------------------
104
+ convertRoomToScene(room) {
105
+ const entities = [];
106
+ for (const layer of room.layers) {
107
+ const layerEntities = this.convertLayer(layer);
108
+ entities.push(...layerEntities);
109
+ }
110
+ return {
111
+ id: this.generateId(),
112
+ name: room.name,
113
+ entities,
114
+ settings: {
115
+ width: room.roomSettings.Width,
116
+ height: room.roomSettings.Height,
117
+ backgroundColor: "#000000",
118
+ persistent: room.roomSettings.persistent,
119
+ physics: room.physicsSettings.PhysicsWorld ? {
120
+ gravityX: room.physicsSettings.PhysicsWorldGravityX,
121
+ gravityY: room.physicsSettings.PhysicsWorldGravityY,
122
+ pixelsPerMeter: room.physicsSettings.PhysicsWorldPixToMetres
123
+ } : void 0,
124
+ views: room.viewSettings.enableViews
125
+ }
126
+ };
127
+ }
128
+ convertRoomToParsed(room) {
129
+ const layers = [];
130
+ const entities = [];
131
+ for (const layer of room.layers) {
132
+ const [parsedLayer, layerEntities] = this.convertLayerToParsed(layer);
133
+ if (parsedLayer) {
134
+ layers.push(parsedLayer);
135
+ }
136
+ entities.push(...layerEntities);
77
137
  }
78
- async parseFile(content, _filePath) {
79
- const stringContent = typeof content === 'string' ? content : new TextDecoder().decode(content);
80
- try {
81
- const data = JSON.parse(stringContent);
82
- if (this.isRoomFile(data)) {
83
- return this.convertRoomToParsed(data);
84
- }
138
+ return {
139
+ name: room.name,
140
+ width: room.roomSettings.Width,
141
+ height: room.roomSettings.Height,
142
+ backgroundColor: "#000000",
143
+ layers,
144
+ entities,
145
+ properties: {
146
+ persistent: room.roomSettings.persistent,
147
+ physics: room.physicsSettings.PhysicsWorld,
148
+ views: room.viewSettings.enableViews
149
+ }
150
+ };
151
+ }
152
+ // ----------------------------------------
153
+ // Layer Conversion
154
+ // ----------------------------------------
155
+ convertLayer(layer) {
156
+ const entities = [];
157
+ switch (layer.resourceType) {
158
+ case "GMRLayer":
159
+ if ("instances" in layer && layer.instances) {
160
+ for (const instance of layer.instances) {
161
+ entities.push(this.convertInstance(instance, layer.depth));
162
+ }
85
163
  }
86
- catch {
87
- return null;
164
+ if (layer.layers) {
165
+ for (const sublayer of layer.layers) {
166
+ entities.push(...this.convertLayer(sublayer));
167
+ }
88
168
  }
89
- return null;
90
- }
91
- async validate(sourcePath) {
92
- const errors = [];
93
- if (!this.canHandle(sourcePath)) {
94
- errors.push({
95
- code: 'INVALID_FORMAT',
96
- message: `File ${sourcePath} is not a valid GameMaker file`,
97
- file: sourcePath,
98
- fatal: true,
99
- });
169
+ break;
170
+ case "GMRTileLayer":
171
+ entities.push(this.convertTileLayer(layer));
172
+ break;
173
+ case "GMRBackgroundLayer":
174
+ entities.push(this.convertBackgroundLayer(layer));
175
+ break;
176
+ case "GMRAssetLayer":
177
+ for (const asset of layer.assets) {
178
+ entities.push(this.convertAsset(asset, layer.depth));
100
179
  }
101
- return errors;
102
- }
103
- // ----------------------------------------
104
- // Type Checks
105
- // ----------------------------------------
106
- isRoomFile(data) {
107
- const obj = data;
108
- return obj?.resourceType === 'GMRoom';
109
- }
110
- isSpriteFile(data) {
111
- const obj = data;
112
- return obj?.resourceType === 'GMSprite';
113
- }
114
- isObjectFile(data) {
115
- const obj = data;
116
- return obj?.resourceType === 'GMObject';
180
+ break;
117
181
  }
118
- // ----------------------------------------
119
- // Room Conversion
120
- // ----------------------------------------
121
- convertRoomToScene(room) {
122
- const entities = [];
123
- // Convert layers recursively
124
- for (const layer of room.layers) {
125
- const layerEntities = this.convertLayer(layer);
126
- entities.push(...layerEntities);
127
- }
128
- return {
129
- id: this.generateId(),
130
- name: room.name,
131
- entities,
132
- settings: {
133
- width: room.roomSettings.Width,
134
- height: room.roomSettings.Height,
135
- backgroundColor: '#000000',
136
- persistent: room.roomSettings.persistent,
137
- physics: room.physicsSettings.PhysicsWorld
138
- ? {
139
- gravityX: room.physicsSettings.PhysicsWorldGravityX,
140
- gravityY: room.physicsSettings.PhysicsWorldGravityY,
141
- pixelsPerMeter: room.physicsSettings.PhysicsWorldPixToMetres,
142
- }
143
- : undefined,
144
- views: room.viewSettings.enableViews,
145
- },
182
+ return entities;
183
+ }
184
+ convertLayerToParsed(layer) {
185
+ const entities = [];
186
+ let parsedLayer = null;
187
+ switch (layer.resourceType) {
188
+ case "GMRTileLayer": {
189
+ const tileLayer = layer;
190
+ parsedLayer = {
191
+ name: layer.name,
192
+ type: "tile",
193
+ visible: layer.visible,
194
+ opacity: 1,
195
+ offsetX: layer.x,
196
+ offsetY: layer.y,
197
+ zIndex: -layer.depth,
198
+ // GM uses depth (negative = front)
199
+ tileData: tileLayer.tiles ? {
200
+ width: tileLayer.tiles.SerialiseWidth,
201
+ height: tileLayer.tiles.SerialiseHeight,
202
+ tiles: tileLayer.tiles.TileSerialiseData || this.decompressTileData(tileLayer.tiles),
203
+ tileWidth: 32,
204
+ // Default, would need tileset info
205
+ tileHeight: 32
206
+ } : void 0,
207
+ properties: {
208
+ tileset: tileLayer.tilesetId?.name
209
+ }
146
210
  };
147
- }
148
- convertRoomToParsed(room) {
149
- const layers = [];
150
- const entities = [];
151
- // Convert layers
152
- for (const layer of room.layers) {
153
- const [parsedLayer, layerEntities] = this.convertLayerToParsed(layer);
154
- if (parsedLayer) {
155
- layers.push(parsedLayer);
156
- }
157
- entities.push(...layerEntities);
211
+ break;
212
+ }
213
+ case "GMRLayer":
214
+ if ("instances" in layer && layer.instances) {
215
+ for (const instance of layer.instances) {
216
+ entities.push(this.convertInstanceToParsed(instance, layer.depth));
217
+ }
158
218
  }
159
- return {
160
- name: room.name,
161
- width: room.roomSettings.Width,
162
- height: room.roomSettings.Height,
163
- backgroundColor: '#000000',
164
- layers,
165
- entities,
166
- properties: {
167
- persistent: room.roomSettings.persistent,
168
- physics: room.physicsSettings.PhysicsWorld,
169
- views: room.viewSettings.enableViews,
170
- },
219
+ parsedLayer = {
220
+ name: layer.name,
221
+ type: "object",
222
+ visible: layer.visible,
223
+ opacity: 1,
224
+ offsetX: 0,
225
+ offsetY: 0,
226
+ zIndex: -layer.depth,
227
+ properties: {}
228
+ };
229
+ break;
230
+ case "GMRBackgroundLayer": {
231
+ const bgLayer = layer;
232
+ parsedLayer = {
233
+ name: layer.name,
234
+ type: "image",
235
+ visible: layer.visible,
236
+ opacity: 1,
237
+ offsetX: layer.x,
238
+ offsetY: layer.y,
239
+ zIndex: -layer.depth,
240
+ properties: {
241
+ sprite: bgLayer.spriteId?.name,
242
+ htiled: bgLayer.htiled,
243
+ vtiled: bgLayer.vtiled,
244
+ stretch: bgLayer.stretch
245
+ }
171
246
  };
247
+ break;
248
+ }
172
249
  }
173
- // ----------------------------------------
174
- // Layer Conversion
175
- // ----------------------------------------
176
- convertLayer(layer) {
177
- const entities = [];
178
- switch (layer.resourceType) {
179
- case 'GMRLayer':
180
- // Instance layer or folder
181
- if ('instances' in layer && layer.instances) {
182
- for (const instance of layer.instances) {
183
- entities.push(this.convertInstance(instance, layer.depth));
184
- }
185
- }
186
- // Process sublayers
187
- if (layer.layers) {
188
- for (const sublayer of layer.layers) {
189
- entities.push(...this.convertLayer(sublayer));
190
- }
191
- }
192
- break;
193
- case 'GMRTileLayer':
194
- entities.push(this.convertTileLayer(layer));
195
- break;
196
- case 'GMRBackgroundLayer':
197
- entities.push(this.convertBackgroundLayer(layer));
198
- break;
199
- case 'GMRAssetLayer':
200
- for (const asset of layer.assets) {
201
- entities.push(this.convertAsset(asset, layer.depth));
202
- }
203
- break;
250
+ return [parsedLayer, entities];
251
+ }
252
+ // ----------------------------------------
253
+ // Instance Conversion
254
+ // ----------------------------------------
255
+ convertInstance(instance, depth) {
256
+ const components = [
257
+ {
258
+ type: "Transform",
259
+ data: {
260
+ position: { x: instance.x, y: instance.y },
261
+ rotation: instance.rotation,
262
+ scale: { x: instance.scaleX, y: instance.scaleY }
204
263
  }
205
- return entities;
206
- }
207
- convertLayerToParsed(layer) {
208
- const entities = [];
209
- let parsedLayer = null;
210
- switch (layer.resourceType) {
211
- case 'GMRTileLayer': {
212
- const tileLayer = layer;
213
- parsedLayer = {
214
- name: layer.name,
215
- type: 'tile',
216
- visible: layer.visible,
217
- opacity: 1,
218
- offsetX: layer.x,
219
- offsetY: layer.y,
220
- zIndex: -layer.depth, // GM uses depth (negative = front)
221
- tileData: tileLayer.tiles
222
- ? {
223
- width: tileLayer.tiles.SerialiseWidth,
224
- height: tileLayer.tiles.SerialiseHeight,
225
- tiles: tileLayer.tiles.TileSerialiseData || this.decompressTileData(tileLayer.tiles),
226
- tileWidth: 32, // Default, would need tileset info
227
- tileHeight: 32,
228
- }
229
- : undefined,
230
- properties: {
231
- tileset: tileLayer.tilesetId?.name,
232
- },
233
- };
234
- break;
235
- }
236
- case 'GMRLayer':
237
- if ('instances' in layer && layer.instances) {
238
- for (const instance of layer.instances) {
239
- entities.push(this.convertInstanceToParsed(instance, layer.depth));
240
- }
241
- }
242
- parsedLayer = {
243
- name: layer.name,
244
- type: 'object',
245
- visible: layer.visible,
246
- opacity: 1,
247
- offsetX: 0,
248
- offsetY: 0,
249
- zIndex: -layer.depth,
250
- properties: {},
251
- };
252
- break;
253
- case 'GMRBackgroundLayer': {
254
- const bgLayer = layer;
255
- parsedLayer = {
256
- name: layer.name,
257
- type: 'image',
258
- visible: layer.visible,
259
- opacity: 1,
260
- offsetX: layer.x,
261
- offsetY: layer.y,
262
- zIndex: -layer.depth,
263
- properties: {
264
- sprite: bgLayer.spriteId?.name,
265
- htiled: bgLayer.htiled,
266
- vtiled: bgLayer.vtiled,
267
- stretch: bgLayer.stretch,
268
- },
269
- };
270
- break;
271
- }
264
+ },
265
+ {
266
+ type: "Sprite",
267
+ data: {
268
+ imageIndex: instance.imageIndex,
269
+ imageSpeed: instance.imageSpeed,
270
+ color: this.colorToHex(instance.colour),
271
+ depth
272
272
  }
273
- return [parsedLayer, entities];
273
+ }
274
+ ];
275
+ if (instance.properties.length > 0) {
276
+ const props = {};
277
+ for (const prop of instance.properties) {
278
+ props[prop.propertyId.name] = prop.value;
279
+ }
280
+ components.push({
281
+ type: "Properties",
282
+ data: props
283
+ });
274
284
  }
275
- // ----------------------------------------
276
- // Instance Conversion
277
- // ----------------------------------------
278
- convertInstance(instance, depth) {
279
- const components = [
280
- {
281
- type: 'Transform',
282
- data: {
283
- position: { x: instance.x, y: instance.y },
284
- rotation: instance.rotation,
285
- scale: { x: instance.scaleX, y: instance.scaleY },
286
- },
287
- },
288
- {
289
- type: 'Sprite',
290
- data: {
291
- imageIndex: instance.imageIndex,
292
- imageSpeed: instance.imageSpeed,
293
- color: this.colorToHex(instance.colour),
294
- depth,
295
- },
296
- },
297
- ];
298
- // Add properties
299
- if (instance.properties.length > 0) {
300
- const props = {};
301
- for (const prop of instance.properties) {
302
- props[prop.propertyId.name] = prop.value;
303
- }
304
- components.push({
305
- type: 'Properties',
306
- data: props,
307
- });
285
+ return {
286
+ id: instance.name,
287
+ name: instance.objectId.name,
288
+ components,
289
+ children: [],
290
+ tags: ["instance", ...instance.tags || []],
291
+ active: !instance.ignore
292
+ };
293
+ }
294
+ convertInstanceToParsed(instance, depth) {
295
+ return {
296
+ id: instance.name,
297
+ name: instance.objectId.name,
298
+ type: instance.objectId.name,
299
+ x: instance.x,
300
+ y: instance.y,
301
+ width: 32,
302
+ // Would need sprite info
303
+ height: 32,
304
+ rotation: instance.rotation,
305
+ scaleX: instance.scaleX,
306
+ scaleY: instance.scaleY,
307
+ visible: !instance.ignore,
308
+ components: [],
309
+ children: [],
310
+ properties: {
311
+ objectId: instance.objectId.path,
312
+ imageIndex: instance.imageIndex,
313
+ imageSpeed: instance.imageSpeed,
314
+ color: this.colorToHex(instance.colour),
315
+ depth,
316
+ tags: instance.tags
317
+ }
318
+ };
319
+ }
320
+ // ----------------------------------------
321
+ // Tile Layer Conversion
322
+ // ----------------------------------------
323
+ convertTileLayer(layer) {
324
+ const tileData = layer.tiles.TileSerialiseData || this.decompressTileData(layer.tiles);
325
+ return {
326
+ id: this.generateId(),
327
+ name: layer.name,
328
+ components: [
329
+ {
330
+ type: "Transform",
331
+ data: {
332
+ position: { x: layer.x, y: layer.y },
333
+ rotation: 0,
334
+ scale: { x: 1, y: 1 }
335
+ }
336
+ },
337
+ {
338
+ type: "Tilemap",
339
+ data: {
340
+ tileset: layer.tilesetId?.name,
341
+ width: layer.tiles.SerialiseWidth,
342
+ height: layer.tiles.SerialiseHeight,
343
+ data: tileData,
344
+ depth: layer.depth
345
+ }
308
346
  }
309
- return {
310
- id: instance.name,
311
- name: instance.objectId.name,
312
- components,
313
- children: [],
314
- tags: ['instance', ...(instance.tags || [])],
315
- active: !instance.ignore,
316
- };
317
- }
318
- convertInstanceToParsed(instance, depth) {
319
- return {
320
- id: instance.name,
321
- name: instance.objectId.name,
322
- type: instance.objectId.name,
323
- x: instance.x,
324
- y: instance.y,
325
- width: 32, // Would need sprite info
326
- height: 32,
327
- rotation: instance.rotation,
328
- scaleX: instance.scaleX,
329
- scaleY: instance.scaleY,
330
- visible: !instance.ignore,
331
- components: [],
332
- children: [],
333
- properties: {
334
- objectId: instance.objectId.path,
335
- imageIndex: instance.imageIndex,
336
- imageSpeed: instance.imageSpeed,
337
- color: this.colorToHex(instance.colour),
338
- depth,
339
- tags: instance.tags,
340
- },
341
- };
347
+ ],
348
+ children: [],
349
+ tags: ["tilemap", layer.name],
350
+ active: layer.visible
351
+ };
352
+ }
353
+ decompressTileData(tiles) {
354
+ if (tiles.TileSerialiseData) {
355
+ return tiles.TileSerialiseData;
342
356
  }
343
- // ----------------------------------------
344
- // Tile Layer Conversion
345
- // ----------------------------------------
346
- convertTileLayer(layer) {
347
- const tileData = layer.tiles.TileSerialiseData || this.decompressTileData(layer.tiles);
348
- return {
349
- id: this.generateId(),
350
- name: layer.name,
351
- components: [
352
- {
353
- type: 'Transform',
354
- data: {
355
- position: { x: layer.x, y: layer.y },
356
- rotation: 0,
357
- scale: { x: 1, y: 1 },
358
- },
359
- },
360
- {
361
- type: 'Tilemap',
362
- data: {
363
- tileset: layer.tilesetId?.name,
364
- width: layer.tiles.SerialiseWidth,
365
- height: layer.tiles.SerialiseHeight,
366
- data: tileData,
367
- depth: layer.depth,
368
- },
369
- },
370
- ],
371
- children: [],
372
- tags: ['tilemap', layer.name],
373
- active: layer.visible,
374
- };
357
+ if (tiles.TileCompressedData && tiles.TileDataFormat === 1) {
358
+ const result = [];
359
+ const data = tiles.TileCompressedData;
360
+ for (let i = 0; i < data.length; i += 2) {
361
+ const count = data[i];
362
+ const value = data[i + 1];
363
+ for (let j = 0; j < count; j++) {
364
+ result.push(value);
365
+ }
366
+ }
367
+ return result;
375
368
  }
376
- decompressTileData(tiles) {
377
- if (tiles.TileSerialiseData) {
378
- return tiles.TileSerialiseData;
369
+ return [];
370
+ }
371
+ // ----------------------------------------
372
+ // Background Layer Conversion
373
+ // ----------------------------------------
374
+ convertBackgroundLayer(layer) {
375
+ return {
376
+ id: this.generateId(),
377
+ name: layer.name,
378
+ components: [
379
+ {
380
+ type: "Transform",
381
+ data: {
382
+ position: { x: layer.x, y: layer.y },
383
+ rotation: 0,
384
+ scale: { x: 1, y: 1 }
385
+ }
386
+ },
387
+ {
388
+ type: "Background",
389
+ data: {
390
+ sprite: layer.spriteId?.name,
391
+ color: this.colorToHex(layer.colour),
392
+ stretch: layer.stretch,
393
+ htiled: layer.htiled,
394
+ vtiled: layer.vtiled,
395
+ animationFPS: layer.animationFPS,
396
+ depth: layer.depth,
397
+ hspeed: layer.hspeed,
398
+ vspeed: layer.vspeed
399
+ }
379
400
  }
380
- // RLE decompression for compressed data
381
- if (tiles.TileCompressedData && tiles.TileDataFormat === 1) {
382
- const result = [];
383
- const data = tiles.TileCompressedData;
384
- for (let i = 0; i < data.length; i += 2) {
385
- const count = data[i];
386
- const value = data[i + 1];
387
- for (let j = 0; j < count; j++) {
388
- result.push(value);
389
- }
390
- }
391
- return result;
401
+ ],
402
+ children: [],
403
+ tags: ["background"],
404
+ active: layer.visible
405
+ };
406
+ }
407
+ // ----------------------------------------
408
+ // Asset Conversion
409
+ // ----------------------------------------
410
+ convertAsset(asset, depth) {
411
+ return {
412
+ id: this.generateId(),
413
+ name: asset.name,
414
+ components: [
415
+ {
416
+ type: "Transform",
417
+ data: {
418
+ position: { x: asset.x, y: asset.y },
419
+ rotation: asset.rotation,
420
+ scale: { x: asset.scaleX, y: asset.scaleY }
421
+ }
422
+ },
423
+ {
424
+ type: "Sprite",
425
+ data: {
426
+ texture: asset.spriteId?.name || asset.sequenceId?.name,
427
+ color: this.colorToHex(asset.colour),
428
+ animationSpeed: asset.animationSpeed,
429
+ depth
430
+ }
392
431
  }
393
- return [];
394
- }
395
- // ----------------------------------------
396
- // Background Layer Conversion
397
- // ----------------------------------------
398
- convertBackgroundLayer(layer) {
399
- return {
432
+ ],
433
+ children: [],
434
+ tags: ["asset", asset.resourceType],
435
+ active: !asset.ignore
436
+ };
437
+ }
438
+ convertSpriteToAsset(sprite) {
439
+ return {
440
+ id: this.generateId(),
441
+ name: sprite.name,
442
+ type: "texture",
443
+ path: `sprites/${sprite.name}/${sprite.name}.png`,
444
+ data: {
445
+ width: sprite.width,
446
+ height: sprite.height,
447
+ origin: { x: sprite.xorigin, y: sprite.yorigin },
448
+ bbox: {
449
+ left: sprite.bbox_left,
450
+ top: sprite.bbox_top,
451
+ right: sprite.bbox_right,
452
+ bottom: sprite.bbox_bottom
453
+ },
454
+ frameCount: sprite.frames.length,
455
+ collisionKind: sprite.collisionKind,
456
+ nineSlice: sprite.nineSlice
457
+ }
458
+ };
459
+ }
460
+ extractAssetsFromLayers(layers, assets) {
461
+ for (const layer of layers) {
462
+ if (layer.resourceType === "GMRTileLayer") {
463
+ const tileLayer = layer;
464
+ if (tileLayer.tilesetId) {
465
+ assets.push({
400
466
  id: this.generateId(),
401
- name: layer.name,
402
- components: [
403
- {
404
- type: 'Transform',
405
- data: {
406
- position: { x: layer.x, y: layer.y },
407
- rotation: 0,
408
- scale: { x: 1, y: 1 },
409
- },
410
- },
411
- {
412
- type: 'Background',
413
- data: {
414
- sprite: layer.spriteId?.name,
415
- color: this.colorToHex(layer.colour),
416
- stretch: layer.stretch,
417
- htiled: layer.htiled,
418
- vtiled: layer.vtiled,
419
- animationFPS: layer.animationFPS,
420
- depth: layer.depth,
421
- hspeed: layer.hspeed,
422
- vspeed: layer.vspeed,
423
- },
424
- },
425
- ],
426
- children: [],
427
- tags: ['background'],
428
- active: layer.visible,
429
- };
430
- }
431
- // ----------------------------------------
432
- // Asset Conversion
433
- // ----------------------------------------
434
- convertAsset(asset, depth) {
435
- return {
436
- id: this.generateId(),
437
- name: asset.name,
438
- components: [
439
- {
440
- type: 'Transform',
441
- data: {
442
- position: { x: asset.x, y: asset.y },
443
- rotation: asset.rotation,
444
- scale: { x: asset.scaleX, y: asset.scaleY },
445
- },
446
- },
447
- {
448
- type: 'Sprite',
449
- data: {
450
- texture: asset.spriteId?.name || asset.sequenceId?.name,
451
- color: this.colorToHex(asset.colour),
452
- animationSpeed: asset.animationSpeed,
453
- depth,
454
- },
455
- },
456
- ],
457
- children: [],
458
- tags: ['asset', asset.resourceType],
459
- active: !asset.ignore,
460
- };
461
- }
462
- convertSpriteToAsset(sprite) {
463
- return {
467
+ name: tileLayer.tilesetId.name,
468
+ type: "tileset",
469
+ path: tileLayer.tilesetId.path,
470
+ data: {}
471
+ });
472
+ }
473
+ } else if (layer.resourceType === "GMRBackgroundLayer") {
474
+ const bgLayer = layer;
475
+ if (bgLayer.spriteId) {
476
+ assets.push({
464
477
  id: this.generateId(),
465
- name: sprite.name,
466
- type: 'texture',
467
- path: `sprites/${sprite.name}/${sprite.name}.png`,
468
- data: {
469
- width: sprite.width,
470
- height: sprite.height,
471
- origin: { x: sprite.xorigin, y: sprite.yorigin },
472
- bbox: {
473
- left: sprite.bbox_left,
474
- top: sprite.bbox_top,
475
- right: sprite.bbox_right,
476
- bottom: sprite.bbox_bottom,
477
- },
478
- frameCount: sprite.frames.length,
479
- collisionKind: sprite.collisionKind,
480
- nineSlice: sprite.nineSlice,
481
- },
482
- };
483
- }
484
- extractAssetsFromLayers(layers, assets) {
485
- for (const layer of layers) {
486
- if (layer.resourceType === 'GMRTileLayer') {
487
- const tileLayer = layer;
488
- if (tileLayer.tilesetId) {
489
- assets.push({
490
- id: this.generateId(),
491
- name: tileLayer.tilesetId.name,
492
- type: 'tileset',
493
- path: tileLayer.tilesetId.path,
494
- data: {},
495
- });
496
- }
497
- }
498
- else if (layer.resourceType === 'GMRBackgroundLayer') {
499
- const bgLayer = layer;
500
- if (bgLayer.spriteId) {
501
- assets.push({
502
- id: this.generateId(),
503
- name: bgLayer.spriteId.name,
504
- type: 'texture',
505
- path: bgLayer.spriteId.path,
506
- data: {},
507
- });
508
- }
509
- }
510
- // Process sublayers
511
- if (layer.layers) {
512
- this.extractAssetsFromLayers(layer.layers, assets);
513
- }
478
+ name: bgLayer.spriteId.name,
479
+ type: "texture",
480
+ path: bgLayer.spriteId.path,
481
+ data: {}
482
+ });
514
483
  }
484
+ }
485
+ if (layer.layers) {
486
+ this.extractAssetsFromLayers(layer.layers, assets);
487
+ }
515
488
  }
516
- // ----------------------------------------
517
- // Utilities
518
- // ----------------------------------------
519
- colorToHex(color) {
520
- // GM uses ARGB format
521
- const a = (color >> 24) & 0xff;
522
- const r = (color >> 16) & 0xff;
523
- const g = (color >> 8) & 0xff;
524
- const b = color & 0xff;
525
- if (a < 255) {
526
- return `rgba(${r}, ${g}, ${b}, ${a / 255})`;
527
- }
528
- return `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`;
489
+ }
490
+ // ----------------------------------------
491
+ // Utilities
492
+ // ----------------------------------------
493
+ colorToHex(color) {
494
+ const a = color >> 24 & 255;
495
+ const r = color >> 16 & 255;
496
+ const g = color >> 8 & 255;
497
+ const b = color & 255;
498
+ if (a < 255) {
499
+ return `rgba(${r}, ${g}, ${b}, ${a / 255})`;
529
500
  }
530
- async readFile(path) {
531
- if (typeof globalThis.process !== 'undefined' && globalThis.process.versions?.node) {
532
- const fs = await import('fs');
533
- return fs.readFileSync(path, 'utf-8');
534
- }
535
- else if (typeof fetch !== 'undefined') {
536
- const response = await fetch(path);
537
- return response.text();
538
- }
539
- throw new Error('Unable to read file in current environment');
501
+ return `#${r.toString(16).padStart(2, "0")}${g.toString(16).padStart(2, "0")}${b.toString(16).padStart(2, "0")}`;
502
+ }
503
+ async readFile(path) {
504
+ if (typeof globalThis.process !== "undefined" && globalThis.process.versions?.node) {
505
+ const fs = await import("fs");
506
+ return fs.readFileSync(path, "utf-8");
507
+ } else if (typeof fetch !== "undefined") {
508
+ const response = await fetch(path);
509
+ return response.text();
540
510
  }
511
+ throw new Error("Unable to read file in current environment");
512
+ }
541
513
  }
542
- // ============================================================
543
- // Factory Function
544
- // ============================================================
545
514
  function createGameMakerImporter() {
546
- return new GameMakerImporter();
515
+ return new GameMakerImporter();
547
516
  }
548
-
549
- export { GameMakerImporter, createGameMakerImporter };
517
+ export {
518
+ GameMakerImporter,
519
+ createGameMakerImporter
520
+ };