@nice2dev/game-engine 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,714 +1,692 @@
1
- /**
2
- * @file GodotBuildCloud.ts
3
- * @description Godot Build Cloud system for remote compilation
4
- * PRO-1.7.2: Godot Build Cloud
5
- *
6
- * Features:
7
- * - Godot Docker Image configuration
8
- * - Multi-version support (4.2, 4.3, 4.4+)
9
- * - Export templates pre-installed
10
- * - Mono/.NET runtime for C# projects
11
- * - GDExtension build tools
12
- * - REST API for build jobs
13
- * - Project conversion (Nice2Dev → Godot)
14
- * - Add-on generation
15
- */
16
1
  class GodotBuildCloud {
17
- constructor(config) {
18
- this.jobs = new Map();
19
- this.callbacks = {};
20
- this.config = {
21
- apiBaseUrl: config?.apiBaseUrl ?? 'https://build.nice2dev.com',
22
- apiKey: config?.apiKey,
23
- defaultGodotVersion: config?.defaultGodotVersion ?? '4.3',
24
- maxConcurrentBuilds: config?.maxConcurrentBuilds ?? 5,
25
- buildTimeout: config?.buildTimeout ?? 1800000, // 30 minutes
26
- };
2
+ constructor(config) {
3
+ this.jobs = /* @__PURE__ */ new Map();
4
+ this.callbacks = {};
5
+ this.config = {
6
+ apiBaseUrl: config?.apiBaseUrl ?? "https://build.nice2dev.com",
7
+ apiKey: config?.apiKey,
8
+ defaultGodotVersion: config?.defaultGodotVersion ?? "4.3",
9
+ maxConcurrentBuilds: config?.maxConcurrentBuilds ?? 5,
10
+ buildTimeout: config?.buildTimeout ?? 18e5
11
+ // 30 minutes
12
+ };
13
+ }
14
+ // ─── Build Job Management ──────────────────────────────
15
+ async submitBuild(config) {
16
+ const jobId = this.generateJobId();
17
+ const fullConfig = this.createFullBuildConfig(jobId, config);
18
+ const job = {
19
+ id: jobId,
20
+ config: fullConfig,
21
+ status: "pending",
22
+ progress: 0,
23
+ logs: [],
24
+ warnings: []
25
+ };
26
+ this.jobs.set(jobId, job);
27
+ this.callbacks.onBuildSubmitted?.(job);
28
+ this.addLog(job, "info", "Build job submitted");
29
+ this.startBuildSimulation(job);
30
+ return job;
31
+ }
32
+ createFullBuildConfig(jobId, partial) {
33
+ return {
34
+ id: jobId,
35
+ projectName: partial.projectName ?? "Untitled",
36
+ godotVersion: partial.godotVersion ?? this.config.defaultGodotVersion,
37
+ platform: partial.platform ?? "linux",
38
+ renderMode: partial.renderMode ?? "forward_plus",
39
+ scriptLanguage: partial.scriptLanguage ?? "gdscript",
40
+ exportPreset: partial.exportPreset ?? "default",
41
+ outputPath: partial.outputPath ?? `builds/${jobId}`,
42
+ options: partial.options ?? {
43
+ debug: false,
44
+ packOnly: false,
45
+ exportDebugSymbols: false,
46
+ useCustomBuild: false,
47
+ cleanFirst: false
48
+ },
49
+ projectSettings: partial.projectSettings,
50
+ featureTags: partial.featureTags,
51
+ defines: partial.defines,
52
+ env: partial.env,
53
+ preExportCommands: partial.preExportCommands,
54
+ postExportCommands: partial.postExportCommands
55
+ };
56
+ }
57
+ generateJobId() {
58
+ return `godot-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
59
+ }
60
+ async startBuildSimulation(job) {
61
+ const stages = [
62
+ { status: "queued", duration: 300, progress: 5 },
63
+ { status: "preparing", duration: 500, progress: 10 },
64
+ { status: "exporting", duration: 2e3, progress: 80 },
65
+ { status: "packaging", duration: 500, progress: 95 },
66
+ { status: "uploading", duration: 300, progress: 100 }
67
+ ];
68
+ job.startedAt = Date.now();
69
+ this.callbacks.onBuildStarted?.(job);
70
+ for (const stage of stages) {
71
+ if (job.status === "cancelled") {
72
+ return;
73
+ }
74
+ job.status = stage.status;
75
+ this.addLog(job, "info", `Export stage: ${stage.status}`);
76
+ const startProgress = job.progress;
77
+ const progressDelta = stage.progress - startProgress;
78
+ const steps = 5;
79
+ for (let i = 0; i < steps; i++) {
80
+ await new Promise((resolve) => setTimeout(resolve, stage.duration / steps));
81
+ if (job.status === "cancelled") {
82
+ return;
83
+ }
84
+ job.progress = startProgress + progressDelta * (i + 1) / steps;
85
+ this.callbacks.onBuildProgress?.(job, job.progress);
86
+ }
27
87
  }
28
- // ─── Build Job Management ──────────────────────────────
29
- async submitBuild(config) {
30
- const jobId = this.generateJobId();
31
- const fullConfig = this.createFullBuildConfig(jobId, config);
32
- const job = {
33
- id: jobId,
34
- config: fullConfig,
35
- status: 'pending',
36
- progress: 0,
37
- logs: [],
38
- warnings: [],
39
- };
40
- this.jobs.set(jobId, job);
41
- this.callbacks.onBuildSubmitted?.(job);
42
- this.addLog(job, 'info', 'Build job submitted');
43
- this.startBuildSimulation(job);
44
- return job;
88
+ job.status = "completed";
89
+ job.completedAt = Date.now();
90
+ job.progress = 100;
91
+ const artifactExt = this.getArtifactExtension(job.config.platform);
92
+ job.artifacts = [
93
+ {
94
+ name: `${job.config.projectName}${artifactExt}`,
95
+ path: `${job.config.outputPath}/${job.config.projectName}${artifactExt}`,
96
+ size: 2e7 + Math.random() * 5e7,
97
+ checksum: this.generateChecksum(),
98
+ downloadUrl: `${this.config.apiBaseUrl}/api/build/godot/${job.id}/artifacts/build${artifactExt}`,
99
+ expiresAt: Date.now() + 7 * 24 * 60 * 60 * 1e3
100
+ }
101
+ ];
102
+ job.metrics = {
103
+ totalTime: job.completedAt - job.startedAt,
104
+ prepareTime: 500,
105
+ exportTime: 2e3,
106
+ packagingTime: 500,
107
+ uploadTime: 300,
108
+ scriptParseTime: 300,
109
+ resourceImportTime: 800,
110
+ shaderCompileTime: 400,
111
+ peakMemory: 2e9 + Math.random() * 1e9,
112
+ artifactSize: job.artifacts[0].size
113
+ };
114
+ this.addLog(job, "info", "Export completed successfully");
115
+ this.callbacks.onBuildCompleted?.(job);
116
+ this.callbacks.onArtifactReady?.(job, job.artifacts[0]);
117
+ }
118
+ getArtifactExtension(platform) {
119
+ switch (platform) {
120
+ case "windows":
121
+ return ".exe";
122
+ case "linux":
123
+ return ".x86_64";
124
+ case "macos":
125
+ return ".app";
126
+ case "android":
127
+ return ".apk";
128
+ case "ios":
129
+ return ".ipa";
130
+ case "web":
131
+ return ".html";
132
+ case "server_linux":
133
+ return "_server.x86_64";
134
+ case "server_windows":
135
+ return "_server.exe";
136
+ default:
137
+ return "";
45
138
  }
46
- createFullBuildConfig(jobId, partial) {
47
- return {
48
- id: jobId,
49
- projectName: partial.projectName ?? 'Untitled',
50
- godotVersion: partial.godotVersion ?? this.config.defaultGodotVersion,
51
- platform: partial.platform ?? 'linux',
52
- renderMode: partial.renderMode ?? 'forward_plus',
53
- scriptLanguage: partial.scriptLanguage ?? 'gdscript',
54
- exportPreset: partial.exportPreset ?? 'default',
55
- outputPath: partial.outputPath ?? `builds/${jobId}`,
56
- options: partial.options ?? {
57
- debug: false,
58
- packOnly: false,
59
- exportDebugSymbols: false,
60
- useCustomBuild: false,
61
- cleanFirst: false,
62
- },
63
- projectSettings: partial.projectSettings,
64
- featureTags: partial.featureTags,
65
- defines: partial.defines,
66
- env: partial.env,
67
- preExportCommands: partial.preExportCommands,
68
- postExportCommands: partial.postExportCommands,
69
- };
139
+ }
140
+ generateChecksum() {
141
+ const chars = "0123456789abcdef";
142
+ let hash = "";
143
+ for (let i = 0; i < 64; i++) {
144
+ hash += chars[Math.floor(Math.random() * chars.length)];
70
145
  }
71
- generateJobId() {
72
- return `godot-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
146
+ return hash;
147
+ }
148
+ addLog(job, level, message, source) {
149
+ const entry = {
150
+ timestamp: Date.now(),
151
+ level,
152
+ message,
153
+ source
154
+ };
155
+ job.logs.push(entry);
156
+ this.callbacks.onBuildLog?.(job, entry);
157
+ }
158
+ async cancelBuild(jobId) {
159
+ const job = this.jobs.get(jobId);
160
+ if (!job) {
161
+ return false;
73
162
  }
74
- async startBuildSimulation(job) {
75
- const stages = [
76
- { status: 'queued', duration: 300, progress: 5 },
77
- { status: 'preparing', duration: 500, progress: 10 },
78
- { status: 'exporting', duration: 2000, progress: 80 },
79
- { status: 'packaging', duration: 500, progress: 95 },
80
- { status: 'uploading', duration: 300, progress: 100 },
81
- ];
82
- job.startedAt = Date.now();
83
- this.callbacks.onBuildStarted?.(job);
84
- for (const stage of stages) {
85
- if (job.status === 'cancelled') {
86
- return;
87
- }
88
- job.status = stage.status;
89
- this.addLog(job, 'info', `Export stage: ${stage.status}`);
90
- const startProgress = job.progress;
91
- const progressDelta = stage.progress - startProgress;
92
- const steps = 5;
93
- for (let i = 0; i < steps; i++) {
94
- await new Promise((resolve) => setTimeout(resolve, stage.duration / steps));
95
- if (job.status === 'cancelled') {
96
- return;
97
- }
98
- job.progress = startProgress + (progressDelta * (i + 1)) / steps;
99
- this.callbacks.onBuildProgress?.(job, job.progress);
100
- }
101
- }
102
- job.status = 'completed';
103
- job.completedAt = Date.now();
104
- job.progress = 100;
105
- const artifactExt = this.getArtifactExtension(job.config.platform);
106
- job.artifacts = [
107
- {
108
- name: `${job.config.projectName}${artifactExt}`,
109
- path: `${job.config.outputPath}/${job.config.projectName}${artifactExt}`,
110
- size: 20000000 + Math.random() * 50000000,
111
- checksum: this.generateChecksum(),
112
- downloadUrl: `${this.config.apiBaseUrl}/api/build/godot/${job.id}/artifacts/build${artifactExt}`,
113
- expiresAt: Date.now() + 7 * 24 * 60 * 60 * 1000,
114
- },
115
- ];
116
- job.metrics = {
117
- totalTime: job.completedAt - job.startedAt,
118
- prepareTime: 500,
119
- exportTime: 2000,
120
- packagingTime: 500,
121
- uploadTime: 300,
122
- scriptParseTime: 300,
123
- resourceImportTime: 800,
124
- shaderCompileTime: 400,
125
- peakMemory: 2000000000 + Math.random() * 1000000000,
126
- artifactSize: job.artifacts[0].size,
127
- };
128
- this.addLog(job, 'info', 'Export completed successfully');
129
- this.callbacks.onBuildCompleted?.(job);
130
- this.callbacks.onArtifactReady?.(job, job.artifacts[0]);
163
+ if (job.status === "completed" || job.status === "failed" || job.status === "cancelled") {
164
+ return false;
131
165
  }
132
- getArtifactExtension(platform) {
133
- switch (platform) {
134
- case 'windows':
135
- return '.exe';
136
- case 'linux':
137
- return '.x86_64';
138
- case 'macos':
139
- return '.app';
140
- case 'android':
141
- return '.apk';
142
- case 'ios':
143
- return '.ipa';
144
- case 'web':
145
- return '.html';
146
- case 'server_linux':
147
- return '_server.x86_64';
148
- case 'server_windows':
149
- return '_server.exe';
150
- default:
151
- return '';
166
+ job.status = "cancelled";
167
+ job.completedAt = Date.now();
168
+ this.addLog(job, "info", "Export cancelled by user");
169
+ this.callbacks.onBuildCancelled?.(job);
170
+ return true;
171
+ }
172
+ getJob(jobId) {
173
+ const job = this.jobs.get(jobId);
174
+ return job ? { ...job } : void 0;
175
+ }
176
+ getJobs() {
177
+ return Array.from(this.jobs.values()).map((job) => ({ ...job }));
178
+ }
179
+ // ─── Project Conversion ────────────────────────────────
180
+ async convertProject(config) {
181
+ const result = {
182
+ success: true,
183
+ convertedFiles: [],
184
+ warnings: [],
185
+ errors: []
186
+ };
187
+ try {
188
+ result.convertedFiles.push({
189
+ path: "project.godot",
190
+ type: "project",
191
+ content: this.generateProjectGodot(config)
192
+ });
193
+ result.convertedFiles.push({
194
+ path: "export_presets.cfg",
195
+ type: "config",
196
+ content: this.generateExportPresets(config)
197
+ });
198
+ result.convertedFiles.push({
199
+ path: "default_env.tres",
200
+ type: "resource",
201
+ content: this.generateDefaultEnvironment(config)
202
+ });
203
+ if (config.scriptLanguage === "gdscript" || config.scriptLanguage === "both") {
204
+ result.convertedFiles.push({
205
+ path: "scripts/game_manager.gd",
206
+ type: "script",
207
+ content: this.generateGDScriptGameManager()
208
+ });
209
+ }
210
+ if (config.scriptLanguage === "csharp" || config.scriptLanguage === "both") {
211
+ result.convertedFiles.push({
212
+ path: "scripts/GameManager.cs",
213
+ type: "script",
214
+ content: this.generateCSharpGameManager(config.outputPath)
215
+ });
216
+ }
217
+ if (config.autoloadSetup.generateAutoloads) {
218
+ for (const autoload of config.autoloadSetup.autoloads) {
219
+ result.convertedFiles.push({
220
+ path: autoload.scriptPath,
221
+ type: "script",
222
+ content: this.generateAutoloadScript(autoload.name, config.scriptLanguage)
223
+ });
152
224
  }
225
+ }
226
+ } catch (error) {
227
+ result.success = false;
228
+ result.errors.push(error instanceof Error ? error.message : "Unknown conversion error");
153
229
  }
154
- generateChecksum() {
155
- const chars = '0123456789abcdef';
156
- let hash = '';
157
- for (let i = 0; i < 64; i++) {
158
- hash += chars[Math.floor(Math.random() * chars.length)];
230
+ return result;
231
+ }
232
+ generateProjectGodot(config) {
233
+ return `; Engine configuration file.
234
+ ; Generated by Nice2Dev Build Cloud
235
+
236
+ config_version=5
237
+
238
+ [application]
239
+
240
+ config/name="Nice2Dev Project"
241
+ run/main_scene="res://scenes/main.tscn"
242
+ config/features=PackedStringArray("${config.targetGodotVersion}", "Forward Plus")
243
+ config/icon="res://icon.svg"
244
+
245
+ [display]
246
+
247
+ window/size/viewport_width=1920
248
+ window/size/viewport_height=1080
249
+
250
+ [rendering]
251
+
252
+ renderer/rendering_method="${config.scriptLanguage === "csharp" ? "forward_plus" : "mobile"}"
253
+ `;
254
+ }
255
+ generateExportPresets(_config) {
256
+ return `[preset.0]
257
+
258
+ name="Linux/X11"
259
+ platform="Linux/X11"
260
+ runnable=true
261
+ export_filter="all_resources"
262
+ include_filter=""
263
+ exclude_filter=""
264
+ `;
265
+ }
266
+ generateDefaultEnvironment(_config) {
267
+ return `[gd_resource type="Environment" format=3]
268
+
269
+ [resource]
270
+ background_mode = 1
271
+ background_color = Color(0.2, 0.2, 0.2, 1)
272
+ ambient_light_source = 2
273
+ ambient_light_color = Color(0.5, 0.5, 0.5, 1)
274
+ `;
275
+ }
276
+ generateGDScriptGameManager() {
277
+ return `extends Node
278
+
279
+ ## Game Manager
280
+ ## Generated by Nice2Dev Build Cloud
281
+
282
+ signal game_started
283
+ signal game_paused
284
+ signal game_resumed
285
+ signal game_ended
286
+
287
+ var is_paused: bool = false
288
+ var score: int = 0
289
+ var level: int = 1
290
+
291
+ func _ready() -> void:
292
+ process_mode = Node.PROCESS_MODE_ALWAYS
293
+ print("GameManager initialized")
294
+
295
+ func _process(delta: float) -> void:
296
+ if Input.is_action_just_pressed("ui_cancel"):
297
+ toggle_pause()
298
+
299
+ func start_game() -> void:
300
+ score = 0
301
+ level = 1
302
+ is_paused = false
303
+ game_started.emit()
304
+
305
+ func toggle_pause() -> void:
306
+ is_paused = !is_paused
307
+ get_tree().paused = is_paused
308
+ if is_paused:
309
+ game_paused.emit()
310
+ else:
311
+ game_resumed.emit()
312
+
313
+ func add_score(points: int) -> void:
314
+ score += points
315
+
316
+ func next_level() -> void:
317
+ level += 1
318
+
319
+ func end_game() -> void:
320
+ is_paused = false
321
+ get_tree().paused = false
322
+ game_ended.emit()
323
+ `;
324
+ }
325
+ generateCSharpGameManager(_projectPath) {
326
+ return `using Godot;
327
+ using System;
328
+
329
+ /// <summary>
330
+ /// Game Manager
331
+ /// Generated by Nice2Dev Build Cloud
332
+ /// </summary>
333
+ public partial class GameManager : Node
334
+ {
335
+ [Signal]
336
+ public delegate void GameStartedEventHandler();
337
+
338
+ [Signal]
339
+ public delegate void GamePausedEventHandler();
340
+
341
+ [Signal]
342
+ public delegate void GameResumedEventHandler();
343
+
344
+ [Signal]
345
+ public delegate void GameEndedEventHandler();
346
+
347
+ public bool IsPaused { get; private set; } = false;
348
+ public int Score { get; private set; } = 0;
349
+ public int Level { get; private set; } = 1;
350
+
351
+ public override void _Ready()
352
+ {
353
+ ProcessMode = ProcessModeEnum.Always;
354
+ GD.Print("GameManager initialized");
355
+ }
356
+
357
+ public override void _Process(double delta)
358
+ {
359
+ if (Input.IsActionJustPressed("ui_cancel"))
360
+ {
361
+ TogglePause();
159
362
  }
160
- return hash;
161
363
  }
162
- addLog(job, level, message, source) {
163
- const entry = {
164
- timestamp: Date.now(),
165
- level,
166
- message,
167
- source,
168
- };
169
- job.logs.push(entry);
170
- this.callbacks.onBuildLog?.(job, entry);
364
+
365
+ public void StartGame()
366
+ {
367
+ Score = 0;
368
+ Level = 1;
369
+ IsPaused = false;
370
+ EmitSignal(SignalName.GameStarted);
171
371
  }
172
- async cancelBuild(jobId) {
173
- const job = this.jobs.get(jobId);
174
- if (!job) {
175
- return false;
176
- }
177
- if (job.status === 'completed' || job.status === 'failed' || job.status === 'cancelled') {
178
- return false;
179
- }
180
- job.status = 'cancelled';
181
- job.completedAt = Date.now();
182
- this.addLog(job, 'info', 'Export cancelled by user');
183
- this.callbacks.onBuildCancelled?.(job);
184
- return true;
372
+
373
+ public void TogglePause()
374
+ {
375
+ IsPaused = !IsPaused;
376
+ GetTree().Paused = IsPaused;
377
+ EmitSignal(IsPaused ? SignalName.GamePaused : SignalName.GameResumed);
185
378
  }
186
- getJob(jobId) {
187
- const job = this.jobs.get(jobId);
188
- return job ? { ...job } : undefined;
379
+
380
+ public void AddScore(int points)
381
+ {
382
+ Score += points;
189
383
  }
190
- getJobs() {
191
- return Array.from(this.jobs.values()).map((job) => ({ ...job }));
384
+
385
+ public void NextLevel()
386
+ {
387
+ Level++;
192
388
  }
193
- // ─── Project Conversion ────────────────────────────────
194
- async convertProject(config) {
195
- const result = {
196
- success: true,
197
- convertedFiles: [],
198
- warnings: [],
199
- errors: [],
200
- };
201
- try {
202
- // Generate project.godot
203
- result.convertedFiles.push({
204
- path: 'project.godot',
205
- type: 'project',
206
- content: this.generateProjectGodot(config),
207
- });
208
- // Generate export_presets.cfg
209
- result.convertedFiles.push({
210
- path: 'export_presets.cfg',
211
- type: 'config',
212
- content: this.generateExportPresets(config),
213
- });
214
- // Generate default environment
215
- result.convertedFiles.push({
216
- path: 'default_env.tres',
217
- type: 'resource',
218
- content: this.generateDefaultEnvironment(config),
219
- });
220
- // Generate scripts based on language
221
- if (config.scriptLanguage === 'gdscript' || config.scriptLanguage === 'both') {
222
- result.convertedFiles.push({
223
- path: 'scripts/game_manager.gd',
224
- type: 'script',
225
- content: this.generateGDScriptGameManager(),
226
- });
227
- }
228
- if (config.scriptLanguage === 'csharp' || config.scriptLanguage === 'both') {
229
- result.convertedFiles.push({
230
- path: 'scripts/GameManager.cs',
231
- type: 'script',
232
- content: this.generateCSharpGameManager(config.outputPath),
233
- });
234
- }
235
- // Generate autoloads
236
- if (config.autoloadSetup.generateAutoloads) {
237
- for (const autoload of config.autoloadSetup.autoloads) {
238
- result.convertedFiles.push({
239
- path: autoload.scriptPath,
240
- type: 'script',
241
- content: this.generateAutoloadScript(autoload.name, config.scriptLanguage),
242
- });
243
- }
244
- }
245
- }
246
- catch (error) {
247
- result.success = false;
248
- result.errors.push(error instanceof Error ? error.message : 'Unknown conversion error');
249
- }
250
- return result;
389
+
390
+ public void EndGame()
391
+ {
392
+ IsPaused = false;
393
+ GetTree().Paused = false;
394
+ EmitSignal(SignalName.GameEnded);
251
395
  }
252
- generateProjectGodot(config) {
253
- return `; Engine configuration file.
254
- ; Generated by Nice2Dev Build Cloud
255
-
256
- config_version=5
257
-
258
- [application]
259
-
260
- config/name="Nice2Dev Project"
261
- run/main_scene="res://scenes/main.tscn"
262
- config/features=PackedStringArray("${config.targetGodotVersion}", "Forward Plus")
263
- config/icon="res://icon.svg"
264
-
265
- [display]
266
-
267
- window/size/viewport_width=1920
268
- window/size/viewport_height=1080
269
-
270
- [rendering]
271
-
272
- renderer/rendering_method="${config.scriptLanguage === 'csharp' ? 'forward_plus' : 'mobile'}"
396
+ }
273
397
  `;
274
- }
275
- generateExportPresets(_config) {
276
- return `[preset.0]
277
-
278
- name="Linux/X11"
279
- platform="Linux/X11"
280
- runnable=true
281
- export_filter="all_resources"
282
- include_filter=""
283
- exclude_filter=""
398
+ }
399
+ generateAutoloadScript(name, language) {
400
+ if (language === "gdscript" || language === "both") {
401
+ return `extends Node
402
+
403
+ ## ${name} Autoload
404
+ ## Generated by Nice2Dev Build Cloud
405
+
406
+ func _ready() -> void:
407
+ print("${name} ready")
284
408
  `;
285
409
  }
286
- generateDefaultEnvironment(_config) {
287
- return `[gd_resource type="Environment" format=3]
288
-
289
- [resource]
290
- background_mode = 1
291
- background_color = Color(0.2, 0.2, 0.2, 1)
292
- ambient_light_source = 2
293
- ambient_light_color = Color(0.5, 0.5, 0.5, 1)
294
- `;
410
+ return `using Godot;
411
+
412
+ /// <summary>
413
+ /// ${name} Autoload
414
+ /// Generated by Nice2Dev Build Cloud
415
+ /// </summary>
416
+ public partial class ${name} : Node
417
+ {
418
+ public override void _Ready()
419
+ {
420
+ GD.Print("${name} ready");
295
421
  }
296
- generateGDScriptGameManager() {
297
- return `extends Node
298
-
299
- ## Game Manager
300
- ## Generated by Nice2Dev Build Cloud
301
-
302
- signal game_started
303
- signal game_paused
304
- signal game_resumed
305
- signal game_ended
306
-
307
- var is_paused: bool = false
308
- var score: int = 0
309
- var level: int = 1
310
-
311
- func _ready() -> void:
312
- process_mode = Node.PROCESS_MODE_ALWAYS
313
- print("GameManager initialized")
314
-
315
- func _process(delta: float) -> void:
316
- if Input.is_action_just_pressed("ui_cancel"):
317
- toggle_pause()
318
-
319
- func start_game() -> void:
320
- score = 0
321
- level = 1
322
- is_paused = false
323
- game_started.emit()
324
-
325
- func toggle_pause() -> void:
326
- is_paused = !is_paused
327
- get_tree().paused = is_paused
328
- if is_paused:
329
- game_paused.emit()
330
- else:
331
- game_resumed.emit()
332
-
333
- func add_score(points: int) -> void:
334
- score += points
335
-
336
- func next_level() -> void:
337
- level += 1
338
-
339
- func end_game() -> void:
340
- is_paused = false
341
- get_tree().paused = false
342
- game_ended.emit()
422
+ }
343
423
  `;
424
+ }
425
+ // ─── Add-on Generation ─────────────────────────────────
426
+ async generateAddon(config) {
427
+ const result = {
428
+ success: true,
429
+ addonPath: `addons/${config.name}`,
430
+ files: [],
431
+ warnings: []
432
+ };
433
+ try {
434
+ result.files.push({
435
+ path: `addons/${config.name}/plugin.cfg`,
436
+ content: this.generatePluginCfg(config)
437
+ });
438
+ result.files.push({
439
+ path: `addons/${config.name}/${config.scriptName}`,
440
+ content: this.generatePluginGd(config)
441
+ });
442
+ for (const node of config.customNodes) {
443
+ result.files.push({
444
+ path: `addons/${config.name}/${node.script}`,
445
+ content: this.generateCustomNodeScript(node)
446
+ });
447
+ }
448
+ if (config.editorFeatures.customDock?.enabled) {
449
+ result.files.push({
450
+ path: `addons/${config.name}/dock.gd`,
451
+ content: this.generateDockScript(config.editorFeatures.customDock)
452
+ });
453
+ }
454
+ } catch (error) {
455
+ result.success = false;
456
+ result.warnings.push(error instanceof Error ? error.message : "Add-on generation failed");
344
457
  }
345
- generateCSharpGameManager(_projectPath) {
346
- return `using Godot;
347
- using System;
348
-
349
- /// <summary>
350
- /// Game Manager
351
- /// Generated by Nice2Dev Build Cloud
352
- /// </summary>
353
- public partial class GameManager : Node
354
- {
355
- [Signal]
356
- public delegate void GameStartedEventHandler();
357
-
358
- [Signal]
359
- public delegate void GamePausedEventHandler();
360
-
361
- [Signal]
362
- public delegate void GameResumedEventHandler();
363
-
364
- [Signal]
365
- public delegate void GameEndedEventHandler();
366
-
367
- public bool IsPaused { get; private set; } = false;
368
- public int Score { get; private set; } = 0;
369
- public int Level { get; private set; } = 1;
370
-
371
- public override void _Ready()
372
- {
373
- ProcessMode = ProcessModeEnum.Always;
374
- GD.Print("GameManager initialized");
375
- }
376
-
377
- public override void _Process(double delta)
378
- {
379
- if (Input.IsActionJustPressed("ui_cancel"))
380
- {
381
- TogglePause();
382
- }
383
- }
384
-
385
- public void StartGame()
386
- {
387
- Score = 0;
388
- Level = 1;
389
- IsPaused = false;
390
- EmitSignal(SignalName.GameStarted);
391
- }
392
-
393
- public void TogglePause()
394
- {
395
- IsPaused = !IsPaused;
396
- GetTree().Paused = IsPaused;
397
- EmitSignal(IsPaused ? SignalName.GamePaused : SignalName.GameResumed);
398
- }
399
-
400
- public void AddScore(int points)
401
- {
402
- Score += points;
403
- }
404
-
405
- public void NextLevel()
406
- {
407
- Level++;
408
- }
409
-
410
- public void EndGame()
411
- {
412
- IsPaused = false;
413
- GetTree().Paused = false;
414
- EmitSignal(SignalName.GameEnded);
415
- }
416
- }
458
+ return result;
459
+ }
460
+ generatePluginCfg(config) {
461
+ return `[plugin]
462
+
463
+ name="${config.displayName}"
464
+ description="${config.description}"
465
+ author="${config.author}"
466
+ version="${config.version}"
467
+ script="${config.scriptName}"
417
468
  `;
418
- }
419
- generateAutoloadScript(name, language) {
420
- if (language === 'gdscript' || language === 'both') {
421
- return `extends Node
422
-
423
- ## ${name} Autoload
424
- ## Generated by Nice2Dev Build Cloud
425
-
426
- func _ready() -> void:
427
- print("${name} ready")
469
+ }
470
+ generatePluginGd(config) {
471
+ let script = `@tool
472
+ extends EditorPlugin
473
+
474
+ ## ${config.displayName}
475
+ ## ${config.description}
476
+ ## Author: ${config.author}
477
+ ## Version: ${config.version}
478
+
428
479
  `;
429
- }
430
- return `using Godot;
431
-
432
- /// <summary>
433
- /// ${name} Autoload
434
- /// Generated by Nice2Dev Build Cloud
435
- /// </summary>
436
- public partial class ${name} : Node
437
- {
438
- public override void _Ready()
439
- {
440
- GD.Print("${name} ready");
441
- }
442
- }
480
+ for (const node of config.customNodes) {
481
+ script += `var ${node.name.toLowerCase()}_icon: Texture2D
443
482
  `;
444
483
  }
445
- // ─── Add-on Generation ─────────────────────────────────
446
- async generateAddon(config) {
447
- const result = {
448
- success: true,
449
- addonPath: `addons/${config.name}`,
450
- files: [],
451
- warnings: [],
452
- };
453
- try {
454
- // Generate plugin.cfg
455
- result.files.push({
456
- path: `addons/${config.name}/plugin.cfg`,
457
- content: this.generatePluginCfg(config),
458
- });
459
- // Generate plugin.gd
460
- result.files.push({
461
- path: `addons/${config.name}/${config.scriptName}`,
462
- content: this.generatePluginGd(config),
463
- });
464
- // Generate custom node scripts
465
- for (const node of config.customNodes) {
466
- result.files.push({
467
- path: `addons/${config.name}/${node.script}`,
468
- content: this.generateCustomNodeScript(node),
469
- });
470
- }
471
- // Generate dock script if enabled
472
- if (config.editorFeatures.customDock?.enabled) {
473
- result.files.push({
474
- path: `addons/${config.name}/dock.gd`,
475
- content: this.generateDockScript(config.editorFeatures.customDock),
476
- });
477
- }
478
- }
479
- catch (error) {
480
- result.success = false;
481
- result.warnings.push(error instanceof Error ? error.message : 'Add-on generation failed');
482
- }
483
- return result;
484
- }
485
- generatePluginCfg(config) {
486
- return `[plugin]
487
-
488
- name="${config.displayName}"
489
- description="${config.description}"
490
- author="${config.author}"
491
- version="${config.version}"
492
- script="${config.scriptName}"
484
+ script += `
485
+ func _enter_tree() -> void:
486
+ `;
487
+ for (const node of config.customNodes) {
488
+ script += ` add_custom_type("${node.name}", "${node.extends}", preload("${node.script}"), ${node.icon ? `preload("${node.icon}")` : "null"})
493
489
  `;
494
490
  }
495
- generatePluginGd(config) {
496
- let script = `@tool
497
- extends EditorPlugin
498
-
499
- ## ${config.displayName}
500
- ## ${config.description}
501
- ## Author: ${config.author}
502
- ## Version: ${config.version}
503
-
491
+ if (config.editorFeatures.customDock?.enabled) {
492
+ script += ` var dock = preload("dock.gd").new()
504
493
  `;
505
- // Add custom node types
506
- for (const node of config.customNodes) {
507
- script += `var ${node.name.toLowerCase()}_icon: Texture2D\n`;
508
- }
509
- script += `
510
- func _enter_tree() -> void:
494
+ script += ` add_control_to_dock(DOCK_SLOT_${config.editorFeatures.customDock.position.toUpperCase()}_UL, dock)
511
495
  `;
512
- // Register custom nodes
513
- for (const node of config.customNodes) {
514
- script += `\tadd_custom_type("${node.name}", "${node.extends}", preload("${node.script}"), ${node.icon ? `preload("${node.icon}")` : 'null'})\n`;
515
- }
516
- // Add dock
517
- if (config.editorFeatures.customDock?.enabled) {
518
- script += `\tvar dock = preload("dock.gd").new()\n`;
519
- script += `\tadd_control_to_dock(DOCK_SLOT_${config.editorFeatures.customDock.position.toUpperCase()}_UL, dock)\n`;
520
- }
521
- script += `\tprint("${config.displayName} enabled")\n\n`;
522
- script += `func _exit_tree() -> void:\n`;
523
- // Unregister custom nodes
524
- for (const node of config.customNodes) {
525
- script += `\tremove_custom_type("${node.name}")\n`;
526
- }
527
- script += `\tprint("${config.displayName} disabled")\n`;
528
- return script;
529
496
  }
530
- generateCustomNodeScript(node) {
531
- return `@tool
532
- extends ${node.extends}
533
- class_name ${node.name}
534
-
535
- ## Custom node: ${node.name}
536
- ## Generated by Nice2Dev Build Cloud
537
-
538
- func _ready() -> void:
539
- pass
540
-
541
- func _process(delta: float) -> void:
542
- pass
497
+ script += ` print("${config.displayName} enabled")
498
+
543
499
  `;
544
- }
545
- generateDockScript(dock) {
546
- return `@tool
547
- extends Control
548
-
549
- ## ${dock.name} Dock
550
- ## Generated by Nice2Dev Build Cloud
551
-
552
- func _ready() -> void:
553
- custom_minimum_size = Vector2(200, 100)
554
-
555
- var label = Label.new()
556
- label.text = "${dock.name}"
557
- add_child(label)
500
+ script += `func _exit_tree() -> void:
501
+ `;
502
+ for (const node of config.customNodes) {
503
+ script += ` remove_custom_type("${node.name}")
558
504
  `;
559
505
  }
560
- // ─── Callbacks ─────────────────────────────────────────
561
- setCallbacks(callbacks) {
562
- this.callbacks = { ...this.callbacks, ...callbacks };
563
- }
564
- clearJobs() {
565
- this.jobs.clear();
566
- }
506
+ script += ` print("${config.displayName} disabled")
507
+ `;
508
+ return script;
509
+ }
510
+ generateCustomNodeScript(node) {
511
+ return `@tool
512
+ extends ${node.extends}
513
+ class_name ${node.name}
514
+
515
+ ## Custom node: ${node.name}
516
+ ## Generated by Nice2Dev Build Cloud
517
+
518
+ func _ready() -> void:
519
+ pass
520
+
521
+ func _process(delta: float) -> void:
522
+ pass
523
+ `;
524
+ }
525
+ generateDockScript(dock) {
526
+ return `@tool
527
+ extends Control
528
+
529
+ ## ${dock.name} Dock
530
+ ## Generated by Nice2Dev Build Cloud
531
+
532
+ func _ready() -> void:
533
+ custom_minimum_size = Vector2(200, 100)
534
+
535
+ var label = Label.new()
536
+ label.text = "${dock.name}"
537
+ add_child(label)
538
+ `;
539
+ }
540
+ // ─── Callbacks ─────────────────────────────────────────
541
+ setCallbacks(callbacks) {
542
+ this.callbacks = { ...this.callbacks, ...callbacks };
543
+ }
544
+ clearJobs() {
545
+ this.jobs.clear();
546
+ }
567
547
  }
568
- // ============================================================
569
- // Dockerfile Generation
570
- // ============================================================
571
548
  function generateGodotDockerfile(image) {
572
- return `# Godot ${image.godotVersion} Docker Image
573
- # Generated by Nice2Dev Build Cloud
574
-
575
- FROM ubuntu:22.04
576
-
577
- ENV GODOT_VERSION=${image.godotVersion}
578
- ENV DEBIAN_FRONTEND=noninteractive
579
-
580
- # Install dependencies
581
- RUN apt-get update && apt-get install -y \\
582
- curl \\
583
- wget \\
584
- unzip \\
585
- xvfb \\
586
- ca-certificates \\
587
- libfontconfig1 \\
588
- libgl1-mesa-glx \\
589
- libxcursor1 \\
590
- libxinerama1 \\
591
- libxrandr2 \\
592
- libxi6 \\
593
- ${image.monoSupport ? 'mono-complete' : ''} \\
594
- ${image.gdextensionSupport ? 'scons python3-pip' : ''} \\
595
- && rm -rf /var/lib/apt/lists/*
596
-
597
- # Download Godot
598
- RUN wget -q https://downloads.tuxfamily.org/godotengine/\${GODOT_VERSION}/Godot_v\${GODOT_VERSION}-stable_linux.x86_64.zip \\
599
- && unzip Godot_v\${GODOT_VERSION}-stable_linux.x86_64.zip \\
600
- && mv Godot_v\${GODOT_VERSION}-stable_linux.x86_64 /usr/local/bin/godot \\
601
- && rm Godot_v\${GODOT_VERSION}-stable_linux.x86_64.zip
602
-
603
- # Download export templates
604
- RUN mkdir -p ~/.local/share/godot/export_templates/\${GODOT_VERSION}.stable \\
605
- && wget -q https://downloads.tuxfamily.org/godotengine/\${GODOT_VERSION}/Godot_v\${GODOT_VERSION}-stable_export_templates.tpz \\
606
- && unzip Godot_v\${GODOT_VERSION}-stable_export_templates.tpz -d /tmp \\
607
- && mv /tmp/templates/* ~/.local/share/godot/export_templates/\${GODOT_VERSION}.stable/ \\
608
- && rm Godot_v\${GODOT_VERSION}-stable_export_templates.tpz
609
-
610
- ${image.dotnetVersion
611
- ? `
612
- # Install .NET SDK
613
- RUN wget https://dot.net/v1/dotnet-install.sh -O dotnet-install.sh \\
614
- && chmod +x dotnet-install.sh \\
615
- && ./dotnet-install.sh --channel ${image.dotnetVersion} \\
616
- && rm dotnet-install.sh
617
-
618
- ENV DOTNET_ROOT=/root/.dotnet
619
- ENV PATH="\${PATH}:\${DOTNET_ROOT}:\${DOTNET_ROOT}/tools"
620
- `
621
- : ''}
622
-
623
- # Create build user
624
- RUN useradd -m -s /bin/bash godot
625
- USER godot
626
- WORKDIR /home/godot
627
-
628
- COPY --chown=godot:godot scripts/ /home/godot/scripts/
629
-
630
- ENTRYPOINT ["/home/godot/scripts/export.sh"]
549
+ return `# Godot ${image.godotVersion} Docker Image
550
+ # Generated by Nice2Dev Build Cloud
551
+
552
+ FROM ubuntu:22.04
553
+
554
+ ENV GODOT_VERSION=${image.godotVersion}
555
+ ENV DEBIAN_FRONTEND=noninteractive
556
+
557
+ # Install dependencies
558
+ RUN apt-get update && apt-get install -y \\
559
+ curl \\
560
+ wget \\
561
+ unzip \\
562
+ xvfb \\
563
+ ca-certificates \\
564
+ libfontconfig1 \\
565
+ libgl1-mesa-glx \\
566
+ libxcursor1 \\
567
+ libxinerama1 \\
568
+ libxrandr2 \\
569
+ libxi6 \\
570
+ ${image.monoSupport ? "mono-complete" : ""} \\
571
+ ${image.gdextensionSupport ? "scons python3-pip" : ""} \\
572
+ && rm -rf /var/lib/apt/lists/*
573
+
574
+ # Download Godot
575
+ RUN wget -q https://downloads.tuxfamily.org/godotengine/\${GODOT_VERSION}/Godot_v\${GODOT_VERSION}-stable_linux.x86_64.zip \\
576
+ && unzip Godot_v\${GODOT_VERSION}-stable_linux.x86_64.zip \\
577
+ && mv Godot_v\${GODOT_VERSION}-stable_linux.x86_64 /usr/local/bin/godot \\
578
+ && rm Godot_v\${GODOT_VERSION}-stable_linux.x86_64.zip
579
+
580
+ # Download export templates
581
+ RUN mkdir -p ~/.local/share/godot/export_templates/\${GODOT_VERSION}.stable \\
582
+ && wget -q https://downloads.tuxfamily.org/godotengine/\${GODOT_VERSION}/Godot_v\${GODOT_VERSION}-stable_export_templates.tpz \\
583
+ && unzip Godot_v\${GODOT_VERSION}-stable_export_templates.tpz -d /tmp \\
584
+ && mv /tmp/templates/* ~/.local/share/godot/export_templates/\${GODOT_VERSION}.stable/ \\
585
+ && rm Godot_v\${GODOT_VERSION}-stable_export_templates.tpz
586
+
587
+ ${image.dotnetVersion ? `
588
+ # Install .NET SDK
589
+ RUN wget https://dot.net/v1/dotnet-install.sh -O dotnet-install.sh \\
590
+ && chmod +x dotnet-install.sh \\
591
+ && ./dotnet-install.sh --channel ${image.dotnetVersion} \\
592
+ && rm dotnet-install.sh
593
+
594
+ ENV DOTNET_ROOT=/root/.dotnet
595
+ ENV PATH="\${PATH}:\${DOTNET_ROOT}:\${DOTNET_ROOT}/tools"
596
+ ` : ""}
597
+
598
+ # Create build user
599
+ RUN useradd -m -s /bin/bash godot
600
+ USER godot
601
+ WORKDIR /home/godot
602
+
603
+ COPY --chown=godot:godot scripts/ /home/godot/scripts/
604
+
605
+ ENTRYPOINT ["/home/godot/scripts/export.sh"]
631
606
  `;
632
607
  }
633
- // ============================================================
634
- // Factory Functions
635
- // ============================================================
636
608
  function createGodotBuildCloud(config) {
637
- return new GodotBuildCloud(config);
609
+ return new GodotBuildCloud(config);
638
610
  }
639
611
  function createGodotBuildConfig(projectName, platform, options) {
640
- return {
641
- projectName,
642
- platform,
643
- ...options,
644
- };
612
+ return {
613
+ projectName,
614
+ platform,
615
+ ...options
616
+ };
645
617
  }
646
618
  function createNiceToGodotConfig(sourcePath, outputPath, options) {
647
- return {
648
- sourcePath,
649
- outputPath,
650
- targetGodotVersion: options?.targetGodotVersion ?? '4.3',
651
- scriptLanguage: options?.scriptLanguage ?? 'gdscript',
652
- generateScenes: options?.generateScenes ?? true,
653
- convertVisualScripts: options?.convertVisualScripts ?? true,
654
- resourceConversion: options?.resourceConversion ?? {
655
- convertMaterials: true,
656
- convertShaders: true,
657
- shaderTarget: 'spatial',
658
- convertAnimations: true,
659
- importTextures: true,
660
- textureSettings: {
661
- compress: true,
662
- compressMode: 'vram_compressed',
663
- maxSize: 2048,
664
- generateMipmaps: true,
665
- filter: true,
666
- },
667
- importAudio: true,
668
- audioSettings: {
669
- loop: false,
670
- loopOffset: 0,
671
- maxRate: 44100,
672
- stereoToMono: false,
673
- },
674
- },
675
- scriptConversion: options?.scriptConversion ?? {
676
- preserveComments: true,
677
- generateTypeHints: true,
678
- useStaticTyping: true,
679
- generateDocumentation: true,
680
- autoConnectSignals: true,
681
- },
682
- physicsMapping: options?.physicsMapping ?? {
683
- convert2D: true,
684
- convert3D: true,
685
- layerMapping: {},
686
- },
687
- inputMapSetup: options?.inputMapSetup ?? {
688
- generateInputMap: true,
689
- actionMappings: [],
690
- defaultDeadzone: 0.5,
691
- },
692
- autoloadSetup: options?.autoloadSetup ?? {
693
- generateAutoloads: true,
694
- autoloads: [],
695
- },
696
- };
619
+ return {
620
+ sourcePath,
621
+ outputPath,
622
+ targetGodotVersion: options?.targetGodotVersion ?? "4.3",
623
+ scriptLanguage: options?.scriptLanguage ?? "gdscript",
624
+ generateScenes: options?.generateScenes ?? true,
625
+ convertVisualScripts: options?.convertVisualScripts ?? true,
626
+ resourceConversion: options?.resourceConversion ?? {
627
+ convertMaterials: true,
628
+ convertShaders: true,
629
+ shaderTarget: "spatial",
630
+ convertAnimations: true,
631
+ importTextures: true,
632
+ textureSettings: {
633
+ compress: true,
634
+ compressMode: "vram_compressed",
635
+ maxSize: 2048,
636
+ generateMipmaps: true,
637
+ filter: true
638
+ },
639
+ importAudio: true,
640
+ audioSettings: {
641
+ loop: false,
642
+ loopOffset: 0,
643
+ maxRate: 44100,
644
+ stereoToMono: false
645
+ }
646
+ },
647
+ scriptConversion: options?.scriptConversion ?? {
648
+ preserveComments: true,
649
+ generateTypeHints: true,
650
+ useStaticTyping: true,
651
+ generateDocumentation: true,
652
+ autoConnectSignals: true
653
+ },
654
+ physicsMapping: options?.physicsMapping ?? {
655
+ convert2D: true,
656
+ convert3D: true,
657
+ layerMapping: {}
658
+ },
659
+ inputMapSetup: options?.inputMapSetup ?? {
660
+ generateInputMap: true,
661
+ actionMappings: [],
662
+ defaultDeadzone: 0.5
663
+ },
664
+ autoloadSetup: options?.autoloadSetup ?? {
665
+ generateAutoloads: true,
666
+ autoloads: []
667
+ }
668
+ };
697
669
  }
698
670
  function createGodotAddonConfig(name, version, options) {
699
- return {
700
- name,
701
- displayName: options?.displayName ?? name,
702
- version,
703
- description: options?.description ?? '',
704
- author: options?.author ?? 'Nice2Dev',
705
- scriptName: options?.scriptName ?? 'plugin.gd',
706
- icon: options?.icon,
707
- documentationUrl: options?.documentationUrl,
708
- scripts: options?.scripts ?? [],
709
- customNodes: options?.customNodes ?? [],
710
- editorFeatures: options?.editorFeatures ?? {},
711
- };
671
+ return {
672
+ name,
673
+ displayName: options?.displayName ?? name,
674
+ version,
675
+ description: options?.description ?? "",
676
+ author: options?.author ?? "Nice2Dev",
677
+ scriptName: options?.scriptName ?? "plugin.gd",
678
+ icon: options?.icon,
679
+ documentationUrl: options?.documentationUrl,
680
+ scripts: options?.scripts ?? [],
681
+ customNodes: options?.customNodes ?? [],
682
+ editorFeatures: options?.editorFeatures ?? {}
683
+ };
712
684
  }
713
-
714
- export { GodotBuildCloud, createGodotAddonConfig, createGodotBuildCloud, createGodotBuildConfig, createNiceToGodotConfig, generateGodotDockerfile };
685
+ export {
686
+ GodotBuildCloud,
687
+ createGodotAddonConfig,
688
+ createGodotBuildCloud,
689
+ createGodotBuildConfig,
690
+ createNiceToGodotConfig,
691
+ generateGodotDockerfile
692
+ };