@nice2dev/game-engine 1.3.15 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
- package/dist/esm/performance/BenchmarkSuite.js +285 -310
- package/dist/esm/performance/DeltaCompression.js +478 -525
- package/dist/esm/performance/DeterministicPhysics.js +479 -497
- package/dist/esm/performance/ECSOptimization.js +653 -694
- package/dist/esm/performance/GameSaveSystem.js +515 -555
- package/dist/esm/performance/HotReload.js +454 -499
- package/dist/esm/performance/InputRecording.js +520 -560
- package/dist/esm/performance/InterestManagement.js +460 -499
- package/dist/esm/performance/LocalizationRuntime.js +382 -422
- package/dist/esm/performance/MemoryManagement.js +415 -469
- package/dist/esm/performance/ModSupport.js +455 -495
- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
- package/dist/esm/performance/NetworkPrediction.js +436 -481
- package/dist/esm/performance/ObjectPooling.js +582 -616
- package/dist/esm/performance/Performance.js +182 -189
- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
- package/dist/esm/xr/ARVR.js +181 -174
- package/package.json +7 -12
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/* ────────────────────────────────────────────────────────────────
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Defold Exporter — Defold Game Engine Export
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Exports Nice2Dev projects to Defold format:
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- Project file (game.project)
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- Collection files (.collection)
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- GUI files
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- Atlas definitions
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──────────────────────────────────────────────────────────────── */
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/* ── Defold Component Mappings ────────────────────────────────── */
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const PlatformExporter = require("./PlatformExporter.js");
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const DEFOLD_COMPONENT_MAP = {
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id: "sprite"
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component: "/main/sprites/${(entity.name ?? entity.id).toLowerCase()}.sprite"
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position {
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rotation {
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}
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sprite: (comp, entity) => {
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comp.properties?.["texture"] ?? "main";
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return `components {
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id: "sprite"
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component: "/main/sprites/${(entity.name ?? entity.id).toLowerCase()}.sprite"
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position {
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x: 0.0
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rotation {
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}
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id: "collisionobject"
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component: "/main/collision/${(entity.name ?? entity.id).toLowerCase()}.collisionobject"
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position {
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rotation {
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rigidbody: (comp, entity) => {
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return `components {
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id: "collisionobject"
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component: "/main/collision/${(entity.name ?? entity.id).toLowerCase()}.collisionobject"
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position {
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rotation {
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script: (comp, entity) => {
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return `components {
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component: "/main/scripts/${(entity.name ?? entity.id).toLowerCase()}.script"
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position {
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rotation {
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/* ── Exporter Implementation ──────────────────────────────────── */
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class DefoldExporter extends PlatformExporter.PlatformExporter {
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constructor() {
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super(...arguments);
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this.platformId = "defold";
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this.platformInfo = {
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id: "defold",
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name: "Defold",
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description: "Defold - Cross-platform game engine by King",
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website: "https://defold.com/",
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features: [
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"physics-2d",
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"animation"
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],
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supportedAssets: [
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"audio",
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"tilemap",
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"animation",
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"prefab",
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"scene",
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"data",
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"script"
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],
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exportFormats: [".project", ".collection", ".go", ".script", ".gui"]
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};
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}
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async doExport(project, options) {
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const platformOpts = options.platformOptions ?? {};
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await this.generateProjectFile(project, options);
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await this.generateMainCollection(project, options);
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// Generate main project file
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await this.generateProjectFile(project, options);
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// Generate main collection (bootstrap)
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await this.generateMainCollection(project, options);
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// Generate scenes as collections
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await this.exportScene(scene, project, options);
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}
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// Generate prefabs as game objects
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}
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// Generate shared scripts
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await this.generateSharedScripts(project, options);
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// Generate app manifest for HTML5
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if (platformOpts.html5Manifest !== false) {
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}
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// Generate README
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await this.generateReadme(project, options);
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for (const prefab of project.prefabs) {
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await this.exportPrefab(prefab, options);
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.replace(/[^a-z0-9_]/g, '_');
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const platformOpts = options.platformOptions ?? {};
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const projectContent = `[project]
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title = ${project.name}
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version = ${project.version}
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write_log = 0
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compress_archive = 1
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publisher = Nice2Dev
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developer = Nice2Dev
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[display]
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width = ${project.settings.resolution.width}
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height = ${project.settings.resolution.height}
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high_dpi = 1
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samples = 0
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fullscreen = 0
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update_frequency = 0
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swap_interval = 1
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vsync = 1
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display_profiles = /builtins/render/default.display_profilesc
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dynamic_orientation = 0
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[render]
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clear_color_red = 0
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clear_color_green = 0
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clear_color_blue = 0
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clear_color_alpha = 0
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[physics]
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type = ${platformOpts.usePhysics3D ? '3D' : '2D'}
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max_collision_object_count = 128
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use_fixed_timestep = 0
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gravity_y = ${project.settings.physics.gravity.y}
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gravity_x = ${project.settings.physics.gravity.x}
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gravity_z = 0
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debug = 0
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debug_alpha = 0.9
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world_count = 4
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scale = 0.02
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[bootstrap]
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main_collection = /main/main.collectionc
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render = /builtins/render/default.renderc
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max_font_batches = 4
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max_debug_vertices = 10000
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texture_profiles = /builtins/graphics/default.texture_profiles
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output_spirv = 0
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[sound]
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gain = ${project.settings.audio.masterVolume}
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max_sound_data = 128
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max_sound_buffers = 32
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max_sound_sources = 16
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max_sound_instances = 256
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[mesh]
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[gui]
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max_count = 64
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max_particle_count = 1024
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[collection]
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max_instances = 1024
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[collection_proxy]
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max_count = 8
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max_count = 128
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[factory]
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max_count = 128
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[ios]
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launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc
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|
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infoplist = /builtins/manifests/ios/Info.plist
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default_language = en
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localizations = en
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[android]
|
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|
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version_code = 1
|
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246
|
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minimum_sdk_version = 19
|
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247
|
-
target_sdk_version = 33
|
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248
|
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package = com.nice2dev.${safeName}
|
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|
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manifest = /builtins/manifests/android/AndroidManifest.xml
|
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250
|
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iap_provider = GooglePlay
|
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|
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input_method = HiddenInputField
|
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|
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immersive_mode = 0
|
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|
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display_cutout = 1
|
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254
|
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debuggable = 0
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|
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[osx]
|
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|
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infoplist = /builtins/manifests/osx/Info.plist
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|
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bundle_identifier = com.nice2dev.${safeName}
|
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|
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default_language = en
|
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|
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localizations = en
|
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261
|
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|
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262
|
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[windows]
|
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263
|
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icon = /builtins/manifests/windows/game.ico
|
|
264
|
-
|
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265
|
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[html5]
|
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266
|
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custom_heap_size = 0
|
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267
|
-
heap_size = 256
|
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268
|
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htmlfile = /builtins/manifests/web/engine_template.html
|
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269
|
-
cssfile = /builtins/manifests/web/light_theme.css
|
|
270
|
-
splash_image = /builtins/manifests/web/splash.png
|
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271
|
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archive_location_prefix = archive
|
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|
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archive_location_suffix =
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|
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engine_arguments = --verify-graphics-calls=false
|
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274
|
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wasm_streaming = 0
|
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275
|
-
show_fullscreen_button = 1
|
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276
|
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show_made_with_defold = 1
|
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277
|
-
show_console_banner = 1
|
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278
|
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scale_mode = fit
|
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279
|
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power_preference = default
|
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280
|
-
|
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281
|
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[particle_fx]
|
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282
|
-
max_count = 64
|
|
283
|
-
max_emitter_count = 64
|
|
284
|
-
max_particle_count = 1024
|
|
285
|
-
|
|
286
|
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[iap]
|
|
287
|
-
auto_finish_transactions = 1
|
|
288
|
-
|
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289
|
-
[network]
|
|
290
|
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http_timeout = 0
|
|
291
|
-
ssl_certificates = /builtins/network/ssl_certificates.pem
|
|
292
|
-
http_thread_count = 4
|
|
293
|
-
|
|
294
|
-
[library]
|
|
295
|
-
include_dirs =
|
|
296
|
-
|
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297
|
-
[script]
|
|
298
|
-
shared_state = 0
|
|
299
|
-
|
|
300
|
-
[label]
|
|
301
|
-
max_count = 64
|
|
302
|
-
subpixels = 1
|
|
303
|
-
|
|
304
|
-
[profiler]
|
|
305
|
-
track_cpu = 0
|
|
306
|
-
sleep_between_server_updates = 0
|
|
307
|
-
|
|
308
|
-
[liveupdate]
|
|
309
|
-
settings = /liveupdate.settings
|
|
310
|
-
enabled = 1
|
|
311
|
-
|
|
312
|
-
[tilemap]
|
|
313
|
-
max_count = 16
|
|
314
|
-
max_tile_count = 2048
|
|
315
|
-
|
|
316
|
-
[engine]
|
|
317
|
-
run_while_iconified = 0
|
|
318
|
-
fixed_update_frequency = 60
|
|
319
|
-
|
|
320
|
-
[native_extension]
|
|
321
|
-
_plugins =
|
|
322
|
-
`;
|
|
323
|
-
this.addTextFile('game.project', projectContent);
|
|
103
|
+
await this.generateSharedScripts(project, options);
|
|
104
|
+
if (platformOpts.html5Manifest !== false) {
|
|
105
|
+
await this.generateAppManifest(project, options);
|
|
324
106
|
}
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
|
|
357
|
-
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
107
|
+
await this.generateReadme(project, options);
|
|
108
|
+
}
|
|
109
|
+
/* ── Project File ───────────────────────────────────────────── */
|
|
110
|
+
async generateProjectFile(project, options) {
|
|
111
|
+
const safeName = (options.projectName ?? project.name).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
112
|
+
const platformOpts = options.platformOptions ?? {};
|
|
113
|
+
const projectContent = `[project]
|
|
114
|
+
title = ${project.name}
|
|
115
|
+
version = ${project.version}
|
|
116
|
+
write_log = 0
|
|
117
|
+
compress_archive = 1
|
|
118
|
+
publisher = Nice2Dev
|
|
119
|
+
developer = Nice2Dev
|
|
120
|
+
|
|
121
|
+
[display]
|
|
122
|
+
width = ${project.settings.resolution.width}
|
|
123
|
+
height = ${project.settings.resolution.height}
|
|
124
|
+
high_dpi = 1
|
|
125
|
+
samples = 0
|
|
126
|
+
fullscreen = 0
|
|
127
|
+
update_frequency = 0
|
|
128
|
+
swap_interval = 1
|
|
129
|
+
vsync = 1
|
|
130
|
+
display_profiles = /builtins/render/default.display_profilesc
|
|
131
|
+
dynamic_orientation = 0
|
|
132
|
+
|
|
133
|
+
[render]
|
|
134
|
+
clear_color_red = 0
|
|
135
|
+
clear_color_green = 0
|
|
136
|
+
clear_color_blue = 0
|
|
137
|
+
clear_color_alpha = 0
|
|
138
|
+
|
|
139
|
+
[physics]
|
|
140
|
+
type = ${platformOpts.usePhysics3D ? "3D" : "2D"}
|
|
141
|
+
max_collision_object_count = 128
|
|
142
|
+
use_fixed_timestep = 0
|
|
143
|
+
gravity_y = ${project.settings.physics.gravity.y}
|
|
144
|
+
gravity_x = ${project.settings.physics.gravity.x}
|
|
145
|
+
gravity_z = 0
|
|
146
|
+
debug = 0
|
|
147
|
+
debug_alpha = 0.9
|
|
148
|
+
world_count = 4
|
|
149
|
+
scale = 0.02
|
|
150
|
+
|
|
151
|
+
[bootstrap]
|
|
152
|
+
main_collection = /main/main.collectionc
|
|
153
|
+
render = /builtins/render/default.renderc
|
|
154
|
+
|
|
155
|
+
[graphics]
|
|
156
|
+
default_texture_min_filter = linear
|
|
157
|
+
default_texture_mag_filter = linear
|
|
158
|
+
max_draw_calls = 1024
|
|
159
|
+
max_characters = 8192
|
|
160
|
+
max_font_batches = 4
|
|
161
|
+
max_debug_vertices = 10000
|
|
162
|
+
texture_profiles = /builtins/graphics/default.texture_profiles
|
|
163
|
+
|
|
164
|
+
[shader]
|
|
165
|
+
output_spirv = 0
|
|
166
|
+
|
|
167
|
+
[sound]
|
|
168
|
+
gain = ${project.settings.audio.masterVolume}
|
|
169
|
+
max_sound_data = 128
|
|
170
|
+
max_sound_buffers = 32
|
|
171
|
+
max_sound_sources = 16
|
|
172
|
+
max_sound_instances = 256
|
|
173
|
+
max_component_count = 32
|
|
174
|
+
use_thread = 1
|
|
175
|
+
|
|
176
|
+
[resource]
|
|
177
|
+
http_cache = 0
|
|
178
|
+
max_resources = 1024
|
|
179
|
+
|
|
180
|
+
[input]
|
|
181
|
+
repeat_delay = 0.5
|
|
182
|
+
repeat_interval = 0.2
|
|
183
|
+
gamepads = /builtins/input/default.gamepadsc
|
|
184
|
+
game_binding = /input/game.input_bindingc
|
|
185
|
+
use_accelerometer = 1
|
|
186
|
+
|
|
187
|
+
[sprite]
|
|
188
|
+
max_count = 128
|
|
189
|
+
subpixels = 1
|
|
190
|
+
|
|
191
|
+
[model]
|
|
192
|
+
max_count = 128
|
|
193
|
+
|
|
194
|
+
[mesh]
|
|
195
|
+
max_count = 128
|
|
196
|
+
|
|
197
|
+
[gui]
|
|
198
|
+
max_count = 64
|
|
199
|
+
max_particlefx_count = 64
|
|
200
|
+
max_particle_count = 1024
|
|
201
|
+
|
|
202
|
+
[collection]
|
|
203
|
+
max_instances = 1024
|
|
204
|
+
max_input_stack_entries = 16
|
|
205
|
+
|
|
206
|
+
[collection_proxy]
|
|
207
|
+
max_count = 8
|
|
208
|
+
|
|
209
|
+
[collectionfactory]
|
|
210
|
+
max_count = 128
|
|
211
|
+
|
|
212
|
+
[factory]
|
|
213
|
+
max_count = 128
|
|
214
|
+
|
|
215
|
+
[ios]
|
|
216
|
+
launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc
|
|
217
|
+
infoplist = /builtins/manifests/ios/Info.plist
|
|
218
|
+
default_language = en
|
|
219
|
+
localizations = en
|
|
220
|
+
|
|
221
|
+
[android]
|
|
222
|
+
version_code = 1
|
|
223
|
+
minimum_sdk_version = 19
|
|
224
|
+
target_sdk_version = 33
|
|
225
|
+
package = com.nice2dev.${safeName}
|
|
226
|
+
manifest = /builtins/manifests/android/AndroidManifest.xml
|
|
227
|
+
iap_provider = GooglePlay
|
|
228
|
+
input_method = HiddenInputField
|
|
229
|
+
immersive_mode = 0
|
|
230
|
+
display_cutout = 1
|
|
231
|
+
debuggable = 0
|
|
232
|
+
|
|
233
|
+
[osx]
|
|
234
|
+
infoplist = /builtins/manifests/osx/Info.plist
|
|
235
|
+
bundle_identifier = com.nice2dev.${safeName}
|
|
236
|
+
default_language = en
|
|
237
|
+
localizations = en
|
|
238
|
+
|
|
239
|
+
[windows]
|
|
240
|
+
icon = /builtins/manifests/windows/game.ico
|
|
241
|
+
|
|
242
|
+
[html5]
|
|
243
|
+
custom_heap_size = 0
|
|
244
|
+
heap_size = 256
|
|
245
|
+
htmlfile = /builtins/manifests/web/engine_template.html
|
|
246
|
+
cssfile = /builtins/manifests/web/light_theme.css
|
|
247
|
+
splash_image = /builtins/manifests/web/splash.png
|
|
248
|
+
archive_location_prefix = archive
|
|
249
|
+
archive_location_suffix =
|
|
250
|
+
engine_arguments = --verify-graphics-calls=false
|
|
251
|
+
wasm_streaming = 0
|
|
252
|
+
show_fullscreen_button = 1
|
|
253
|
+
show_made_with_defold = 1
|
|
254
|
+
show_console_banner = 1
|
|
255
|
+
scale_mode = fit
|
|
256
|
+
power_preference = default
|
|
257
|
+
|
|
258
|
+
[particle_fx]
|
|
259
|
+
max_count = 64
|
|
260
|
+
max_emitter_count = 64
|
|
261
|
+
max_particle_count = 1024
|
|
262
|
+
|
|
263
|
+
[iap]
|
|
264
|
+
auto_finish_transactions = 1
|
|
265
|
+
|
|
266
|
+
[network]
|
|
267
|
+
http_timeout = 0
|
|
268
|
+
ssl_certificates = /builtins/network/ssl_certificates.pem
|
|
269
|
+
http_thread_count = 4
|
|
270
|
+
|
|
271
|
+
[library]
|
|
272
|
+
include_dirs =
|
|
273
|
+
|
|
274
|
+
[script]
|
|
275
|
+
shared_state = 0
|
|
276
|
+
|
|
277
|
+
[label]
|
|
278
|
+
max_count = 64
|
|
279
|
+
subpixels = 1
|
|
280
|
+
|
|
281
|
+
[profiler]
|
|
282
|
+
track_cpu = 0
|
|
283
|
+
sleep_between_server_updates = 0
|
|
284
|
+
|
|
285
|
+
[liveupdate]
|
|
286
|
+
settings = /liveupdate.settings
|
|
287
|
+
enabled = 1
|
|
288
|
+
|
|
289
|
+
[tilemap]
|
|
290
|
+
max_count = 16
|
|
291
|
+
max_tile_count = 2048
|
|
292
|
+
|
|
293
|
+
[engine]
|
|
294
|
+
run_while_iconified = 0
|
|
295
|
+
fixed_update_frequency = 60
|
|
296
|
+
|
|
297
|
+
[native_extension]
|
|
298
|
+
_plugins =
|
|
388
299
|
`;
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
scale_along_z: 0
|
|
300
|
+
this.addTextFile("game.project", projectContent);
|
|
301
|
+
}
|
|
302
|
+
/* ── Main Collection ────────────────────────────────────────── */
|
|
303
|
+
async generateMainCollection(project, _options) {
|
|
304
|
+
const firstScene = project.scenes[0];
|
|
305
|
+
const sceneName = firstScene ? firstScene.name.toLowerCase().replace(/[^a-z0-9_]/g, "_") : "level1";
|
|
306
|
+
const mainCollection = `name: "main"
|
|
307
|
+
scale_along_z: 0
|
|
308
|
+
embedded_instances {
|
|
309
|
+
id: "game_manager"
|
|
310
|
+
data: "components {\\n"
|
|
311
|
+
" id: \\"game_manager\\"\\n"
|
|
312
|
+
" component: \\"/main/scripts/game_manager.script\\"\\n"
|
|
313
|
+
" position {\\n"
|
|
314
|
+
" x: 0.0\\n"
|
|
315
|
+
" y: 0.0\\n"
|
|
316
|
+
" z: 0.0\\n"
|
|
317
|
+
" }\\n"
|
|
318
|
+
" rotation {\\n"
|
|
319
|
+
" x: 0.0\\n"
|
|
320
|
+
" y: 0.0\\n"
|
|
321
|
+
" z: 0.0\\n"
|
|
322
|
+
" w: 1.0\\n"
|
|
323
|
+
" }\\n"
|
|
324
|
+
"}\\n"
|
|
325
|
+
""
|
|
326
|
+
position {
|
|
327
|
+
x: 0.0
|
|
328
|
+
y: 0.0
|
|
329
|
+
z: 0.0
|
|
330
|
+
}
|
|
331
|
+
rotation {
|
|
332
|
+
x: 0.0
|
|
333
|
+
y: 0.0
|
|
334
|
+
z: 0.0
|
|
335
|
+
w: 1.0
|
|
336
|
+
}
|
|
337
|
+
scale3 {
|
|
338
|
+
x: 1.0
|
|
339
|
+
y: 1.0
|
|
340
|
+
z: 1.0
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
collection_instances {
|
|
344
|
+
id: "level"
|
|
345
|
+
collection: "/main/scenes/${sceneName}.collection"
|
|
346
|
+
position {
|
|
347
|
+
x: 0.0
|
|
348
|
+
y: 0.0
|
|
349
|
+
z: 0.0
|
|
350
|
+
}
|
|
351
|
+
rotation {
|
|
352
|
+
x: 0.0
|
|
353
|
+
y: 0.0
|
|
354
|
+
z: 0.0
|
|
355
|
+
w: 1.0
|
|
356
|
+
}
|
|
357
|
+
scale3 {
|
|
358
|
+
x: 1.0
|
|
359
|
+
y: 1.0
|
|
360
|
+
z: 1.0
|
|
361
|
+
}
|
|
362
|
+
}
|
|
397
363
|
`;
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
await this.generateGameObject(entity, options);
|
|
406
|
-
}
|
|
407
|
-
// Generate scene script
|
|
408
|
-
const sceneScript = this.generateSceneScript(scene, project);
|
|
409
|
-
this.addTextFile(`main/scripts/${sceneName}_controller.script`, sceneScript);
|
|
410
|
-
}
|
|
411
|
-
entityToEmbeddedInstance(entity) {
|
|
412
|
-
const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
413
|
-
const pos = entity.position ?? { x: 0, y: 0 };
|
|
414
|
-
const scale = entity.scale ?? { x: 1, y: 1 };
|
|
415
|
-
const rotation = entity.rotation ?? 0;
|
|
416
|
-
// Calculate quaternion from rotation angle
|
|
417
|
-
const radians = (rotation * Math.PI) / 180;
|
|
418
|
-
const qz = Math.sin(radians / 2);
|
|
419
|
-
const qw = Math.cos(radians / 2);
|
|
420
|
-
return `embedded_instances {
|
|
421
|
-
id: "${name}"
|
|
422
|
-
data: ""
|
|
423
|
-
position {
|
|
424
|
-
x: ${pos.x}
|
|
425
|
-
y: ${pos.y}
|
|
426
|
-
z: 0.0
|
|
427
|
-
}
|
|
428
|
-
rotation {
|
|
429
|
-
x: 0.0
|
|
430
|
-
y: 0.0
|
|
431
|
-
z: ${qz.toFixed(6)}
|
|
432
|
-
w: ${qw.toFixed(6)}
|
|
433
|
-
}
|
|
434
|
-
scale3 {
|
|
435
|
-
x: ${scale.x}
|
|
436
|
-
y: ${scale.y}
|
|
437
|
-
z: 1.0
|
|
438
|
-
}
|
|
439
|
-
}
|
|
364
|
+
this.addTextFile("main/main.collection", mainCollection);
|
|
365
|
+
}
|
|
366
|
+
/* ── Scene Export ───────────────────────────────────────────── */
|
|
367
|
+
async exportScene(scene, project, options) {
|
|
368
|
+
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
369
|
+
let collectionContent = `name: "${sceneName}"
|
|
370
|
+
scale_along_z: 0
|
|
440
371
|
`;
|
|
372
|
+
for (const entity of scene.entities) {
|
|
373
|
+
collectionContent += this.entityToEmbeddedInstance(entity);
|
|
441
374
|
}
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
375
|
+
this.addTextFile(`main/scenes/${sceneName}.collection`, collectionContent);
|
|
376
|
+
for (const entity of scene.entities) {
|
|
377
|
+
await this.generateGameObject(entity, options);
|
|
378
|
+
}
|
|
379
|
+
const sceneScript = this.generateSceneScript(scene, project);
|
|
380
|
+
this.addTextFile(`main/scripts/${sceneName}_controller.script`, sceneScript);
|
|
381
|
+
}
|
|
382
|
+
entityToEmbeddedInstance(entity) {
|
|
383
|
+
const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
384
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
385
|
+
const scale = entity.scale ?? { x: 1, y: 1 };
|
|
386
|
+
const rotation = entity.rotation ?? 0;
|
|
387
|
+
const radians = rotation * Math.PI / 180;
|
|
388
|
+
const qz = Math.sin(radians / 2);
|
|
389
|
+
const qw = Math.cos(radians / 2);
|
|
390
|
+
return `embedded_instances {
|
|
391
|
+
id: "${name}"
|
|
392
|
+
data: ""
|
|
393
|
+
position {
|
|
394
|
+
x: ${pos.x}
|
|
395
|
+
y: ${pos.y}
|
|
396
|
+
z: 0.0
|
|
397
|
+
}
|
|
398
|
+
rotation {
|
|
399
|
+
x: 0.0
|
|
400
|
+
y: 0.0
|
|
401
|
+
z: ${qz.toFixed(6)}
|
|
402
|
+
w: ${qw.toFixed(6)}
|
|
403
|
+
}
|
|
404
|
+
scale3 {
|
|
405
|
+
x: ${scale.x}
|
|
406
|
+
y: ${scale.y}
|
|
407
|
+
z: 1.0
|
|
408
|
+
}
|
|
409
|
+
}
|
|
468
410
|
`;
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
// Generate collision object if has physics
|
|
479
|
-
const hasPhysics = entity.components.some((c) => c.type === 'rigidbody' || c.type.includes('Collider'));
|
|
480
|
-
if (hasPhysics) {
|
|
481
|
-
await this.generateCollisionObject(entity);
|
|
482
|
-
}
|
|
411
|
+
}
|
|
412
|
+
async generateGameObject(entity, _options) {
|
|
413
|
+
const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
414
|
+
let goContent = "";
|
|
415
|
+
for (const comp of entity.components) {
|
|
416
|
+
const mapper = DEFOLD_COMPONENT_MAP[comp.type];
|
|
417
|
+
if (mapper) {
|
|
418
|
+
goContent += mapper(comp, entity) + "\n";
|
|
419
|
+
}
|
|
483
420
|
}
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
self.velocity = vmath.vector3(0, 0, 0)
|
|
500
|
-
self.is_alive = true
|
|
501
|
-
self.tags = {${tags.map((t) => `["${t}"] = true`).join(', ')}}
|
|
502
|
-
|
|
503
|
-
-- Register with game manager
|
|
504
|
-
msg.post("/game_manager#game_manager", "register_entity", {
|
|
505
|
-
id = go.get_id(),
|
|
506
|
-
name = "${name}",
|
|
507
|
-
tags = self.tags,
|
|
508
|
-
})
|
|
509
|
-
end
|
|
510
|
-
|
|
511
|
-
-- Update (called every frame)
|
|
512
|
-
function update(self, dt)
|
|
513
|
-
if not self.is_alive then return end
|
|
514
|
-
|
|
515
|
-
-- Apply velocity
|
|
516
|
-
if vmath.length(self.velocity) > 0 then
|
|
517
|
-
local pos = go.get_position()
|
|
518
|
-
pos = pos + self.velocity * dt
|
|
519
|
-
go.set_position(pos)
|
|
520
|
-
end
|
|
521
|
-
end
|
|
522
|
-
|
|
523
|
-
-- Fixed update (physics)
|
|
524
|
-
function fixed_update(self, dt)
|
|
525
|
-
-- Physics updates here
|
|
526
|
-
end
|
|
527
|
-
|
|
528
|
-
-- Handle messages
|
|
529
|
-
function on_message(self, message_id, message, sender)
|
|
530
|
-
if message_id == hash("take_damage") then
|
|
531
|
-
self.health = self.health - (message.amount or 10)
|
|
532
|
-
if self.health <= 0 then
|
|
533
|
-
self:die()
|
|
534
|
-
end
|
|
535
|
-
elseif message_id == hash("heal") then
|
|
536
|
-
self.health = math.min(self.health + (message.amount or 10), self.max_health)
|
|
537
|
-
elseif message_id == hash("set_velocity") then
|
|
538
|
-
self.velocity = message.velocity or vmath.vector3(0, 0, 0)
|
|
539
|
-
elseif message_id == hash("destroy") then
|
|
540
|
-
self:die()
|
|
541
|
-
end
|
|
542
|
-
end
|
|
543
|
-
|
|
544
|
-
-- Handle input (if enabled)
|
|
545
|
-
function on_input(self, action_id, action)
|
|
546
|
-
-- Input handling here
|
|
547
|
-
return false
|
|
548
|
-
end
|
|
549
|
-
|
|
550
|
-
-- Cleanup
|
|
551
|
-
function final(self)
|
|
552
|
-
msg.post("/game_manager#game_manager", "unregister_entity", {
|
|
553
|
-
id = go.get_id(),
|
|
554
|
-
})
|
|
555
|
-
end
|
|
556
|
-
|
|
557
|
-
-- Custom methods
|
|
558
|
-
function die(self)
|
|
559
|
-
self.is_alive = false
|
|
560
|
-
-- Play death animation/effect
|
|
561
|
-
-- Then delete
|
|
562
|
-
go.delete()
|
|
563
|
-
end
|
|
564
|
-
|
|
565
|
-
function has_tag(self, tag)
|
|
566
|
-
return self.tags[tag] == true
|
|
567
|
-
end
|
|
421
|
+
goContent += `components {
|
|
422
|
+
id: "script"
|
|
423
|
+
component: "/main/scripts/${name}.script"
|
|
424
|
+
position {
|
|
425
|
+
x: 0.0
|
|
426
|
+
y: 0.0
|
|
427
|
+
z: 0.0
|
|
428
|
+
}
|
|
429
|
+
rotation {
|
|
430
|
+
x: 0.0
|
|
431
|
+
y: 0.0
|
|
432
|
+
z: 0.0
|
|
433
|
+
w: 1.0
|
|
434
|
+
}
|
|
435
|
+
}
|
|
568
436
|
`;
|
|
437
|
+
this.addTextFile(`main/go/${name}.go`, goContent);
|
|
438
|
+
const entityScript = this.generateEntityScript(entity);
|
|
439
|
+
this.addTextFile(`main/scripts/${name}.script`, entityScript);
|
|
440
|
+
const hasSprite = entity.components.some((c) => c.type === "sprite");
|
|
441
|
+
if (hasSprite) {
|
|
442
|
+
await this.generateSpriteDefinition(entity);
|
|
569
443
|
}
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
return defaultValue;
|
|
444
|
+
const hasPhysics = entity.components.some(
|
|
445
|
+
(c) => c.type === "rigidbody" || c.type.includes("Collider")
|
|
446
|
+
);
|
|
447
|
+
if (hasPhysics) {
|
|
448
|
+
await this.generateCollisionObject(entity);
|
|
576
449
|
}
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
450
|
+
}
|
|
451
|
+
generateEntityScript(entity) {
|
|
452
|
+
const name = entity.name ?? entity.id;
|
|
453
|
+
const tags = entity.tags ?? [];
|
|
454
|
+
return `-- ${name} Entity Script
|
|
455
|
+
-- Generated from Nice2Dev
|
|
456
|
+
|
|
457
|
+
-- Properties
|
|
458
|
+
go.property("speed", ${this.getComponentProperty(entity, "movement", "speed", 200)})
|
|
459
|
+
go.property("health", ${this.getComponentProperty(entity, "health", "max", 100)})
|
|
460
|
+
go.property("max_health", ${this.getComponentProperty(entity, "health", "max", 100)})
|
|
461
|
+
|
|
462
|
+
-- Tags: ${tags.join(", ") || "none"}
|
|
463
|
+
|
|
464
|
+
-- Initialize
|
|
465
|
+
function init(self)
|
|
466
|
+
self.velocity = vmath.vector3(0, 0, 0)
|
|
467
|
+
self.is_alive = true
|
|
468
|
+
self.tags = {${tags.map((t) => `["${t}"] = true`).join(", ")}}
|
|
469
|
+
|
|
470
|
+
-- Register with game manager
|
|
471
|
+
msg.post("/game_manager#game_manager", "register_entity", {
|
|
472
|
+
id = go.get_id(),
|
|
473
|
+
name = "${name}",
|
|
474
|
+
tags = self.tags,
|
|
475
|
+
})
|
|
476
|
+
end
|
|
477
|
+
|
|
478
|
+
-- Update (called every frame)
|
|
479
|
+
function update(self, dt)
|
|
480
|
+
if not self.is_alive then return end
|
|
481
|
+
|
|
482
|
+
-- Apply velocity
|
|
483
|
+
if vmath.length(self.velocity) > 0 then
|
|
484
|
+
local pos = go.get_position()
|
|
485
|
+
pos = pos + self.velocity * dt
|
|
486
|
+
go.set_position(pos)
|
|
487
|
+
end
|
|
488
|
+
end
|
|
489
|
+
|
|
490
|
+
-- Fixed update (physics)
|
|
491
|
+
function fixed_update(self, dt)
|
|
492
|
+
-- Physics updates here
|
|
493
|
+
end
|
|
494
|
+
|
|
495
|
+
-- Handle messages
|
|
496
|
+
function on_message(self, message_id, message, sender)
|
|
497
|
+
if message_id == hash("take_damage") then
|
|
498
|
+
self.health = self.health - (message.amount or 10)
|
|
499
|
+
if self.health <= 0 then
|
|
500
|
+
self:die()
|
|
501
|
+
end
|
|
502
|
+
elseif message_id == hash("heal") then
|
|
503
|
+
self.health = math.min(self.health + (message.amount or 10), self.max_health)
|
|
504
|
+
elseif message_id == hash("set_velocity") then
|
|
505
|
+
self.velocity = message.velocity or vmath.vector3(0, 0, 0)
|
|
506
|
+
elseif message_id == hash("destroy") then
|
|
507
|
+
self:die()
|
|
508
|
+
end
|
|
509
|
+
end
|
|
510
|
+
|
|
511
|
+
-- Handle input (if enabled)
|
|
512
|
+
function on_input(self, action_id, action)
|
|
513
|
+
-- Input handling here
|
|
514
|
+
return false
|
|
515
|
+
end
|
|
516
|
+
|
|
517
|
+
-- Cleanup
|
|
518
|
+
function final(self)
|
|
519
|
+
msg.post("/game_manager#game_manager", "unregister_entity", {
|
|
520
|
+
id = go.get_id(),
|
|
521
|
+
})
|
|
522
|
+
end
|
|
523
|
+
|
|
524
|
+
-- Custom methods
|
|
525
|
+
function die(self)
|
|
526
|
+
self.is_alive = false
|
|
527
|
+
-- Play death animation/effect
|
|
528
|
+
-- Then delete
|
|
529
|
+
go.delete()
|
|
530
|
+
end
|
|
531
|
+
|
|
532
|
+
function has_tag(self, tag)
|
|
533
|
+
return self.tags[tag] == true
|
|
534
|
+
end
|
|
583
535
|
`;
|
|
584
|
-
|
|
536
|
+
}
|
|
537
|
+
getComponentProperty(entity, componentType, property, defaultValue) {
|
|
538
|
+
const comp = entity.components.find((c) => c.type === componentType);
|
|
539
|
+
if (comp && comp.properties && property in comp.properties) {
|
|
540
|
+
return comp.properties[property];
|
|
585
541
|
}
|
|
586
|
-
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
restitution: 0.2
|
|
595
|
-
group: "default"
|
|
596
|
-
mask: "default"
|
|
597
|
-
linear_damping: ${this.getComponentProperty(entity, 'rigidbody', 'linearDamping', 0)}
|
|
598
|
-
angular_damping: ${this.getComponentProperty(entity, 'rigidbody', 'angularDamping', 0)}
|
|
599
|
-
locked_rotation: false
|
|
600
|
-
bullet: false
|
|
601
|
-
embedded_collision_shape {
|
|
602
|
-
shapes {
|
|
603
|
-
shape_type: TYPE_BOX
|
|
604
|
-
position {
|
|
605
|
-
x: 0.0
|
|
606
|
-
y: 0.0
|
|
607
|
-
z: 0.0
|
|
608
|
-
}
|
|
609
|
-
rotation {
|
|
610
|
-
x: 0.0
|
|
611
|
-
y: 0.0
|
|
612
|
-
z: 0.0
|
|
613
|
-
w: 1.0
|
|
614
|
-
}
|
|
615
|
-
index: 0
|
|
616
|
-
count: 3
|
|
617
|
-
}
|
|
618
|
-
data: ${32 * scale.x}
|
|
619
|
-
data: ${32 * scale.y}
|
|
620
|
-
data: 0.0
|
|
621
|
-
}
|
|
542
|
+
return defaultValue;
|
|
543
|
+
}
|
|
544
|
+
async generateSpriteDefinition(entity) {
|
|
545
|
+
const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
546
|
+
const spriteContent = `tile_set: "/main/atlases/main.atlas"
|
|
547
|
+
default_animation: "default"
|
|
548
|
+
material: "/builtins/materials/sprite.material"
|
|
549
|
+
blend_mode: BLEND_MODE_ALPHA
|
|
622
550
|
`;
|
|
623
|
-
|
|
551
|
+
this.addTextFile(`main/sprites/${name}.sprite`, spriteContent);
|
|
552
|
+
}
|
|
553
|
+
async generateCollisionObject(entity) {
|
|
554
|
+
const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
555
|
+
const hasRigidbody = entity.components.some((c) => c.type === "rigidbody");
|
|
556
|
+
const scale = entity.scale ?? { x: 1, y: 1 };
|
|
557
|
+
const collisionContent = `collision_shape: ""
|
|
558
|
+
type: ${hasRigidbody ? "COLLISION_OBJECT_TYPE_DYNAMIC" : "COLLISION_OBJECT_TYPE_STATIC"}
|
|
559
|
+
mass: ${this.getComponentProperty(entity, "rigidbody", "mass", 1)}
|
|
560
|
+
friction: 0.5
|
|
561
|
+
restitution: 0.2
|
|
562
|
+
group: "default"
|
|
563
|
+
mask: "default"
|
|
564
|
+
linear_damping: ${this.getComponentProperty(entity, "rigidbody", "linearDamping", 0)}
|
|
565
|
+
angular_damping: ${this.getComponentProperty(entity, "rigidbody", "angularDamping", 0)}
|
|
566
|
+
locked_rotation: false
|
|
567
|
+
bullet: false
|
|
568
|
+
embedded_collision_shape {
|
|
569
|
+
shapes {
|
|
570
|
+
shape_type: TYPE_BOX
|
|
571
|
+
position {
|
|
572
|
+
x: 0.0
|
|
573
|
+
y: 0.0
|
|
574
|
+
z: 0.0
|
|
624
575
|
}
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
|
|
630
|
-
const name = prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
631
|
-
const factoryContent = `prototype: "/main/go/${name}.go"
|
|
632
|
-
load_dynamically: false
|
|
633
|
-
`;
|
|
634
|
-
this.addTextFile(`main/factories/${name}.factory`, factoryContent);
|
|
576
|
+
rotation {
|
|
577
|
+
x: 0.0
|
|
578
|
+
y: 0.0
|
|
579
|
+
z: 0.0
|
|
580
|
+
w: 1.0
|
|
635
581
|
}
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
go.property("music_volume", ${project.settings.audio.masterVolume})
|
|
644
|
-
go.property("sfx_volume", 1.0)
|
|
645
|
-
|
|
646
|
-
function init(self)
|
|
647
|
-
self.entities = {}
|
|
648
|
-
self.is_paused = false
|
|
649
|
-
|
|
650
|
-
-- Acquire input focus
|
|
651
|
-
msg.post(".", "acquire_input_focus")
|
|
652
|
-
|
|
653
|
-
print("[Scene] ${sceneName} initialized")
|
|
654
|
-
end
|
|
655
|
-
|
|
656
|
-
function update(self, dt)
|
|
657
|
-
if self.is_paused then return end
|
|
658
|
-
|
|
659
|
-
-- Scene update logic
|
|
660
|
-
end
|
|
661
|
-
|
|
662
|
-
function on_message(self, message_id, message, sender)
|
|
663
|
-
if message_id == hash("pause") then
|
|
664
|
-
self.is_paused = true
|
|
665
|
-
elseif message_id == hash("resume") then
|
|
666
|
-
self.is_paused = false
|
|
667
|
-
elseif message_id == hash("entity_spawned") then
|
|
668
|
-
self.entities[message.id] = message
|
|
669
|
-
elseif message_id == hash("entity_destroyed") then
|
|
670
|
-
self.entities[message.id] = nil
|
|
671
|
-
end
|
|
672
|
-
end
|
|
673
|
-
|
|
674
|
-
function on_input(self, action_id, action)
|
|
675
|
-
if action_id == hash("pause") and action.pressed then
|
|
676
|
-
self.is_paused = not self.is_paused
|
|
677
|
-
msg.post("/game_manager#game_manager", self.is_paused and "pause" or "resume")
|
|
678
|
-
end
|
|
679
|
-
return false
|
|
680
|
-
end
|
|
681
|
-
|
|
682
|
-
function final(self)
|
|
683
|
-
msg.post(".", "release_input_focus")
|
|
684
|
-
print("[Scene] ${sceneName} finalized")
|
|
685
|
-
end
|
|
582
|
+
index: 0
|
|
583
|
+
count: 3
|
|
584
|
+
}
|
|
585
|
+
data: ${32 * scale.x}
|
|
586
|
+
data: ${32 * scale.y}
|
|
587
|
+
data: 0.0
|
|
588
|
+
}
|
|
686
589
|
`;
|
|
687
|
-
}
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
|
|
691
|
-
|
|
692
|
-
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
|
|
703
|
-
|
|
704
|
-
|
|
705
|
-
|
|
706
|
-
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
|
|
710
|
-
|
|
711
|
-
|
|
712
|
-
|
|
713
|
-
|
|
714
|
-
|
|
715
|
-
|
|
716
|
-
|
|
717
|
-
|
|
718
|
-
|
|
719
|
-
|
|
720
|
-
|
|
721
|
-
|
|
722
|
-
|
|
723
|
-
|
|
724
|
-
|
|
725
|
-
|
|
726
|
-
|
|
727
|
-
|
|
728
|
-
self.
|
|
729
|
-
|
|
730
|
-
|
|
731
|
-
|
|
732
|
-
|
|
733
|
-
|
|
734
|
-
|
|
735
|
-
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
|
|
742
|
-
|
|
743
|
-
|
|
744
|
-
|
|
745
|
-
|
|
746
|
-
|
|
747
|
-
|
|
748
|
-
elseif message_id == hash("load_scene") then
|
|
749
|
-
self:load_scene(message.scene)
|
|
750
|
-
end
|
|
751
|
-
end
|
|
752
|
-
|
|
753
|
-
function load_scene(self, scene_name)
|
|
754
|
-
if self.state.current_scene then
|
|
755
|
-
-- Unload current scene
|
|
756
|
-
msg.post("#" .. self.state.current_scene, "unload")
|
|
757
|
-
end
|
|
758
|
-
|
|
759
|
-
-- Load new scene
|
|
760
|
-
self.state.current_scene = scene_name
|
|
761
|
-
msg.post("#" .. scene_name, "load")
|
|
762
|
-
|
|
763
|
-
print("[GameManager] Loaded scene: " .. scene_name)
|
|
764
|
-
end
|
|
765
|
-
|
|
766
|
-
-- Utility functions accessible via msg
|
|
767
|
-
function get_entities_by_tag(self, tag)
|
|
768
|
-
local result = {}
|
|
769
|
-
for id, entity in pairs(self.state.entities) do
|
|
770
|
-
if entity.tags and entity.tags[tag] then
|
|
771
|
-
table.insert(result, entity)
|
|
772
|
-
end
|
|
773
|
-
end
|
|
774
|
-
return result
|
|
775
|
-
end
|
|
590
|
+
this.addTextFile(`main/collision/${name}.collisionobject`, collisionContent);
|
|
591
|
+
}
|
|
592
|
+
/* ── Prefab Export ──────────────────────────────────────────── */
|
|
593
|
+
async exportPrefab(prefab, options) {
|
|
594
|
+
await this.generateGameObject(prefab.entity, options);
|
|
595
|
+
const name = prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
596
|
+
const factoryContent = `prototype: "/main/go/${name}.go"
|
|
597
|
+
load_dynamically: false
|
|
598
|
+
`;
|
|
599
|
+
this.addTextFile(`main/factories/${name}.factory`, factoryContent);
|
|
600
|
+
}
|
|
601
|
+
/* ── Scene Script ───────────────────────────────────────────── */
|
|
602
|
+
generateSceneScript(scene, project) {
|
|
603
|
+
const sceneName = scene.name;
|
|
604
|
+
return `-- ${sceneName} Scene Controller
|
|
605
|
+
-- Generated from Nice2Dev
|
|
606
|
+
|
|
607
|
+
-- Properties
|
|
608
|
+
go.property("music_volume", ${project.settings.audio.masterVolume})
|
|
609
|
+
go.property("sfx_volume", 1.0)
|
|
610
|
+
|
|
611
|
+
function init(self)
|
|
612
|
+
self.entities = {}
|
|
613
|
+
self.is_paused = false
|
|
614
|
+
|
|
615
|
+
-- Acquire input focus
|
|
616
|
+
msg.post(".", "acquire_input_focus")
|
|
617
|
+
|
|
618
|
+
print("[Scene] ${sceneName} initialized")
|
|
619
|
+
end
|
|
620
|
+
|
|
621
|
+
function update(self, dt)
|
|
622
|
+
if self.is_paused then return end
|
|
623
|
+
|
|
624
|
+
-- Scene update logic
|
|
625
|
+
end
|
|
626
|
+
|
|
627
|
+
function on_message(self, message_id, message, sender)
|
|
628
|
+
if message_id == hash("pause") then
|
|
629
|
+
self.is_paused = true
|
|
630
|
+
elseif message_id == hash("resume") then
|
|
631
|
+
self.is_paused = false
|
|
632
|
+
elseif message_id == hash("entity_spawned") then
|
|
633
|
+
self.entities[message.id] = message
|
|
634
|
+
elseif message_id == hash("entity_destroyed") then
|
|
635
|
+
self.entities[message.id] = nil
|
|
636
|
+
end
|
|
637
|
+
end
|
|
638
|
+
|
|
639
|
+
function on_input(self, action_id, action)
|
|
640
|
+
if action_id == hash("pause") and action.pressed then
|
|
641
|
+
self.is_paused = not self.is_paused
|
|
642
|
+
msg.post("/game_manager#game_manager", self.is_paused and "pause" or "resume")
|
|
643
|
+
end
|
|
644
|
+
return false
|
|
645
|
+
end
|
|
646
|
+
|
|
647
|
+
function final(self)
|
|
648
|
+
msg.post(".", "release_input_focus")
|
|
649
|
+
print("[Scene] ${sceneName} finalized")
|
|
650
|
+
end
|
|
776
651
|
`;
|
|
777
|
-
|
|
778
|
-
|
|
779
|
-
|
|
780
|
-
|
|
781
|
-
|
|
782
|
-
|
|
783
|
-
|
|
784
|
-
|
|
785
|
-
|
|
786
|
-
}
|
|
787
|
-
|
|
788
|
-
|
|
789
|
-
|
|
790
|
-
}
|
|
791
|
-
|
|
792
|
-
|
|
793
|
-
|
|
794
|
-
|
|
795
|
-
|
|
796
|
-
|
|
797
|
-
|
|
798
|
-
}
|
|
799
|
-
|
|
800
|
-
|
|
801
|
-
|
|
802
|
-
|
|
803
|
-
|
|
804
|
-
|
|
805
|
-
|
|
806
|
-
}
|
|
807
|
-
|
|
808
|
-
|
|
809
|
-
|
|
810
|
-
|
|
811
|
-
|
|
812
|
-
|
|
813
|
-
|
|
814
|
-
|
|
815
|
-
|
|
816
|
-
|
|
817
|
-
|
|
818
|
-
|
|
819
|
-
|
|
820
|
-
|
|
821
|
-
|
|
822
|
-
|
|
823
|
-
|
|
824
|
-
|
|
825
|
-
|
|
826
|
-
|
|
827
|
-
|
|
828
|
-
|
|
829
|
-
|
|
830
|
-
|
|
831
|
-
|
|
832
|
-
|
|
833
|
-
|
|
834
|
-
|
|
652
|
+
}
|
|
653
|
+
/* ── Shared Scripts ─────────────────────────────────────────── */
|
|
654
|
+
async generateSharedScripts(project, _options) {
|
|
655
|
+
const gameManagerScript = `-- Game Manager
|
|
656
|
+
-- Central game state and utility management
|
|
657
|
+
-- Generated from Nice2Dev
|
|
658
|
+
|
|
659
|
+
-- Settings from Nice2Dev project
|
|
660
|
+
local SETTINGS = {
|
|
661
|
+
game_width = ${project.settings.resolution.width},
|
|
662
|
+
game_height = ${project.settings.resolution.height},
|
|
663
|
+
master_volume = ${project.settings.audio.masterVolume},
|
|
664
|
+
physics_enabled = ${project.settings.physics.enabled},
|
|
665
|
+
gravity_x = ${project.settings.physics.gravity.x},
|
|
666
|
+
gravity_y = ${project.settings.physics.gravity.y},
|
|
667
|
+
}
|
|
668
|
+
|
|
669
|
+
-- Game state
|
|
670
|
+
local state = {
|
|
671
|
+
is_paused = false,
|
|
672
|
+
entities = {},
|
|
673
|
+
global_variables = {},
|
|
674
|
+
current_scene = nil,
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
function init(self)
|
|
678
|
+
self.state = state
|
|
679
|
+
self.settings = SETTINGS
|
|
680
|
+
|
|
681
|
+
print("[GameManager] Initialized - ${project.name} v${project.version}")
|
|
682
|
+
end
|
|
683
|
+
|
|
684
|
+
function update(self, dt)
|
|
685
|
+
if self.state.is_paused then return end
|
|
686
|
+
|
|
687
|
+
-- Global game update
|
|
688
|
+
end
|
|
689
|
+
|
|
690
|
+
function on_message(self, message_id, message, sender)
|
|
691
|
+
if message_id == hash("pause") then
|
|
692
|
+
self.state.is_paused = true
|
|
693
|
+
print("[GameManager] Game paused")
|
|
694
|
+
elseif message_id == hash("resume") then
|
|
695
|
+
self.state.is_paused = false
|
|
696
|
+
print("[GameManager] Game resumed")
|
|
697
|
+
elseif message_id == hash("register_entity") then
|
|
698
|
+
self.state.entities[message.id] = {
|
|
699
|
+
id = message.id,
|
|
700
|
+
name = message.name,
|
|
701
|
+
tags = message.tags,
|
|
702
|
+
}
|
|
703
|
+
elseif message_id == hash("unregister_entity") then
|
|
704
|
+
self.state.entities[message.id] = nil
|
|
705
|
+
elseif message_id == hash("set_variable") then
|
|
706
|
+
self.state.global_variables[message.key] = message.value
|
|
707
|
+
elseif message_id == hash("get_variable") then
|
|
708
|
+
msg.post(sender, "variable_value", {
|
|
709
|
+
key = message.key,
|
|
710
|
+
value = self.state.global_variables[message.key],
|
|
711
|
+
})
|
|
712
|
+
elseif message_id == hash("load_scene") then
|
|
713
|
+
self:load_scene(message.scene)
|
|
714
|
+
end
|
|
715
|
+
end
|
|
716
|
+
|
|
717
|
+
function load_scene(self, scene_name)
|
|
718
|
+
if self.state.current_scene then
|
|
719
|
+
-- Unload current scene
|
|
720
|
+
msg.post("#" .. self.state.current_scene, "unload")
|
|
721
|
+
end
|
|
722
|
+
|
|
723
|
+
-- Load new scene
|
|
724
|
+
self.state.current_scene = scene_name
|
|
725
|
+
msg.post("#" .. scene_name, "load")
|
|
726
|
+
|
|
727
|
+
print("[GameManager] Loaded scene: " .. scene_name)
|
|
728
|
+
end
|
|
729
|
+
|
|
730
|
+
-- Utility functions accessible via msg
|
|
731
|
+
function get_entities_by_tag(self, tag)
|
|
732
|
+
local result = {}
|
|
733
|
+
for id, entity in pairs(self.state.entities) do
|
|
734
|
+
if entity.tags and entity.tags[tag] then
|
|
735
|
+
table.insert(result, entity)
|
|
736
|
+
end
|
|
737
|
+
end
|
|
738
|
+
return result
|
|
739
|
+
end
|
|
835
740
|
`;
|
|
836
|
-
|
|
837
|
-
|
|
838
|
-
|
|
839
|
-
|
|
840
|
-
}
|
|
841
|
-
|
|
842
|
-
|
|
843
|
-
|
|
741
|
+
this.addTextFile("main/scripts/game_manager.script", gameManagerScript);
|
|
742
|
+
const inputBindings = `key_trigger {
|
|
743
|
+
input: KEY_SPACE
|
|
744
|
+
action: "jump"
|
|
745
|
+
}
|
|
746
|
+
key_trigger {
|
|
747
|
+
input: KEY_W
|
|
748
|
+
action: "up"
|
|
749
|
+
}
|
|
750
|
+
key_trigger {
|
|
751
|
+
input: KEY_S
|
|
752
|
+
action: "down"
|
|
753
|
+
}
|
|
754
|
+
key_trigger {
|
|
755
|
+
input: KEY_A
|
|
756
|
+
action: "left"
|
|
757
|
+
}
|
|
758
|
+
key_trigger {
|
|
759
|
+
input: KEY_D
|
|
760
|
+
action: "right"
|
|
761
|
+
}
|
|
762
|
+
key_trigger {
|
|
763
|
+
input: KEY_UP
|
|
764
|
+
action: "up"
|
|
765
|
+
}
|
|
766
|
+
key_trigger {
|
|
767
|
+
input: KEY_DOWN
|
|
768
|
+
action: "down"
|
|
769
|
+
}
|
|
770
|
+
key_trigger {
|
|
771
|
+
input: KEY_LEFT
|
|
772
|
+
action: "left"
|
|
773
|
+
}
|
|
774
|
+
key_trigger {
|
|
775
|
+
input: KEY_RIGHT
|
|
776
|
+
action: "right"
|
|
777
|
+
}
|
|
778
|
+
key_trigger {
|
|
779
|
+
input: KEY_ESC
|
|
780
|
+
action: "pause"
|
|
781
|
+
}
|
|
782
|
+
key_trigger {
|
|
783
|
+
input: KEY_P
|
|
784
|
+
action: "pause"
|
|
785
|
+
}
|
|
786
|
+
mouse_trigger {
|
|
787
|
+
input: MOUSE_BUTTON_LEFT
|
|
788
|
+
action: "click"
|
|
789
|
+
}
|
|
790
|
+
mouse_trigger {
|
|
791
|
+
input: MOUSE_BUTTON_RIGHT
|
|
792
|
+
action: "right_click"
|
|
793
|
+
}
|
|
794
|
+
touch_trigger {
|
|
795
|
+
input: TOUCH_MULTI
|
|
796
|
+
action: "touch"
|
|
797
|
+
}
|
|
844
798
|
`;
|
|
845
|
-
|
|
846
|
-
|
|
847
|
-
|
|
848
|
-
|
|
849
|
-
|
|
850
|
-
|
|
851
|
-
|
|
852
|
-
-- Math utilities
|
|
853
|
-
function M.lerp(a, b, t)
|
|
854
|
-
return a + (b - a) * math.max(0, math.min(1, t))
|
|
855
|
-
end
|
|
856
|
-
|
|
857
|
-
function M.lerp_vector(a, b, t)
|
|
858
|
-
t = math.max(0, math.min(1, t))
|
|
859
|
-
return vmath.vector3(
|
|
860
|
-
a.x + (b.x - a.x) * t,
|
|
861
|
-
a.y + (b.y - a.y) * t,
|
|
862
|
-
a.z + (b.z - a.z) * t
|
|
863
|
-
)
|
|
864
|
-
end
|
|
865
|
-
|
|
866
|
-
function M.distance(a, b)
|
|
867
|
-
return vmath.length(b - a)
|
|
868
|
-
end
|
|
869
|
-
|
|
870
|
-
function M.angle_between(a, b)
|
|
871
|
-
local diff = b - a
|
|
872
|
-
return math.atan2(diff.y, diff.x)
|
|
873
|
-
end
|
|
874
|
-
|
|
875
|
-
function M.random_range(min, max)
|
|
876
|
-
return min + math.random() * (max - min)
|
|
877
|
-
end
|
|
878
|
-
|
|
879
|
-
function M.random_int(min, max)
|
|
880
|
-
return math.random(min, max)
|
|
881
|
-
end
|
|
882
|
-
|
|
883
|
-
function M.clamp(value, min, max)
|
|
884
|
-
return math.max(min, math.min(max, value))
|
|
885
|
-
end
|
|
886
|
-
|
|
887
|
-
-- Timer utilities
|
|
888
|
-
M.timers = {}
|
|
889
|
-
|
|
890
|
-
function M.set_timeout(callback, delay)
|
|
891
|
-
local id = tostring(socket.gettime())
|
|
892
|
-
M.timers[id] = {
|
|
893
|
-
callback = callback,
|
|
894
|
-
remaining = delay,
|
|
895
|
-
repeat_interval = nil,
|
|
896
|
-
}
|
|
897
|
-
return id
|
|
898
|
-
end
|
|
899
|
-
|
|
900
|
-
function M.set_interval(callback, interval)
|
|
901
|
-
local id = tostring(socket.gettime())
|
|
902
|
-
M.timers[id] = {
|
|
903
|
-
callback = callback,
|
|
904
|
-
remaining = interval,
|
|
905
|
-
repeat_interval = interval,
|
|
906
|
-
}
|
|
907
|
-
return id
|
|
908
|
-
end
|
|
909
|
-
|
|
910
|
-
function M.clear_timer(id)
|
|
911
|
-
M.timers[id] = nil
|
|
912
|
-
end
|
|
913
|
-
|
|
914
|
-
function M.update_timers(dt)
|
|
915
|
-
for id, timer in pairs(M.timers) do
|
|
916
|
-
timer.remaining = timer.remaining - dt
|
|
917
|
-
if timer.remaining <= 0 then
|
|
918
|
-
timer.callback()
|
|
919
|
-
if timer.repeat_interval then
|
|
920
|
-
timer.remaining = timer.repeat_interval
|
|
921
|
-
else
|
|
922
|
-
M.timers[id] = nil
|
|
923
|
-
end
|
|
924
|
-
end
|
|
925
|
-
end
|
|
926
|
-
end
|
|
927
|
-
|
|
928
|
-
-- Spawn utilities
|
|
929
|
-
function M.spawn(factory_url, position, properties)
|
|
930
|
-
local id = factory.create(factory_url, position, nil, properties)
|
|
931
|
-
return id
|
|
932
|
-
end
|
|
933
|
-
|
|
934
|
-
function M.spawn_at(factory_url, x, y, z, properties)
|
|
935
|
-
return M.spawn(factory_url, vmath.vector3(x, y, z or 0), properties)
|
|
936
|
-
end
|
|
937
|
-
|
|
938
|
-
return M
|
|
799
|
+
this.addTextFile("input/game.input_binding", inputBindings);
|
|
800
|
+
const atlasContent = `images {
|
|
801
|
+
image: "/main/images/placeholder.png"
|
|
802
|
+
}
|
|
803
|
+
margin: 0
|
|
804
|
+
extrude_borders: 2
|
|
805
|
+
inner_padding: 0
|
|
939
806
|
`;
|
|
940
|
-
|
|
807
|
+
this.addTextFile("main/atlases/main.atlas", atlasContent);
|
|
808
|
+
const utilityModule = `-- Nice2Dev Utility Module
|
|
809
|
+
-- Common utility functions
|
|
810
|
+
|
|
811
|
+
local M = {}
|
|
812
|
+
|
|
813
|
+
-- Math utilities
|
|
814
|
+
function M.lerp(a, b, t)
|
|
815
|
+
return a + (b - a) * math.max(0, math.min(1, t))
|
|
816
|
+
end
|
|
817
|
+
|
|
818
|
+
function M.lerp_vector(a, b, t)
|
|
819
|
+
t = math.max(0, math.min(1, t))
|
|
820
|
+
return vmath.vector3(
|
|
821
|
+
a.x + (b.x - a.x) * t,
|
|
822
|
+
a.y + (b.y - a.y) * t,
|
|
823
|
+
a.z + (b.z - a.z) * t
|
|
824
|
+
)
|
|
825
|
+
end
|
|
826
|
+
|
|
827
|
+
function M.distance(a, b)
|
|
828
|
+
return vmath.length(b - a)
|
|
829
|
+
end
|
|
830
|
+
|
|
831
|
+
function M.angle_between(a, b)
|
|
832
|
+
local diff = b - a
|
|
833
|
+
return math.atan2(diff.y, diff.x)
|
|
834
|
+
end
|
|
835
|
+
|
|
836
|
+
function M.random_range(min, max)
|
|
837
|
+
return min + math.random() * (max - min)
|
|
838
|
+
end
|
|
839
|
+
|
|
840
|
+
function M.random_int(min, max)
|
|
841
|
+
return math.random(min, max)
|
|
842
|
+
end
|
|
843
|
+
|
|
844
|
+
function M.clamp(value, min, max)
|
|
845
|
+
return math.max(min, math.min(max, value))
|
|
846
|
+
end
|
|
847
|
+
|
|
848
|
+
-- Timer utilities
|
|
849
|
+
M.timers = {}
|
|
850
|
+
|
|
851
|
+
function M.set_timeout(callback, delay)
|
|
852
|
+
local id = tostring(socket.gettime())
|
|
853
|
+
M.timers[id] = {
|
|
854
|
+
callback = callback,
|
|
855
|
+
remaining = delay,
|
|
856
|
+
repeat_interval = nil,
|
|
941
857
|
}
|
|
942
|
-
|
|
943
|
-
|
|
944
|
-
|
|
945
|
-
|
|
946
|
-
|
|
947
|
-
|
|
948
|
-
|
|
949
|
-
|
|
950
|
-
|
|
951
|
-
linkFlags: []
|
|
952
|
-
x86_64-linux:
|
|
953
|
-
context:
|
|
954
|
-
excludeLibs: []
|
|
955
|
-
excludeSymbols: []
|
|
956
|
-
symbols: []
|
|
957
|
-
libs: []
|
|
958
|
-
linkFlags: []
|
|
959
|
-
js-web:
|
|
960
|
-
context:
|
|
961
|
-
excludeLibs: []
|
|
962
|
-
excludeJsLibs: []
|
|
963
|
-
excludeSymbols: []
|
|
964
|
-
symbols: []
|
|
965
|
-
libs: []
|
|
966
|
-
linkFlags: []
|
|
967
|
-
wasm-web:
|
|
968
|
-
context:
|
|
969
|
-
excludeLibs: []
|
|
970
|
-
excludeJsLibs: []
|
|
971
|
-
excludeSymbols: []
|
|
972
|
-
symbols: []
|
|
973
|
-
libs: []
|
|
974
|
-
linkFlags: []
|
|
975
|
-
x86-win32:
|
|
976
|
-
context:
|
|
977
|
-
excludeLibs: []
|
|
978
|
-
excludeSymbols: []
|
|
979
|
-
symbols: []
|
|
980
|
-
libs: []
|
|
981
|
-
linkFlags: []
|
|
982
|
-
x86_64-win32:
|
|
983
|
-
context:
|
|
984
|
-
excludeLibs: []
|
|
985
|
-
excludeSymbols: []
|
|
986
|
-
symbols: []
|
|
987
|
-
libs: []
|
|
988
|
-
linkFlags: []
|
|
989
|
-
armv7-android:
|
|
990
|
-
context:
|
|
991
|
-
excludeLibs: []
|
|
992
|
-
excludeJars: []
|
|
993
|
-
excludeSymbols: []
|
|
994
|
-
symbols: []
|
|
995
|
-
libs: []
|
|
996
|
-
linkFlags: []
|
|
997
|
-
jetifier: true
|
|
998
|
-
arm64-android:
|
|
999
|
-
context:
|
|
1000
|
-
excludeLibs: []
|
|
1001
|
-
excludeJars: []
|
|
1002
|
-
excludeSymbols: []
|
|
1003
|
-
symbols: []
|
|
1004
|
-
libs: []
|
|
1005
|
-
linkFlags: []
|
|
1006
|
-
jetifier: true
|
|
1007
|
-
armv7-ios:
|
|
1008
|
-
context:
|
|
1009
|
-
excludeLibs: []
|
|
1010
|
-
excludeSymbols: []
|
|
1011
|
-
symbols: []
|
|
1012
|
-
libs: []
|
|
1013
|
-
linkFlags: []
|
|
1014
|
-
arm64-ios:
|
|
1015
|
-
context:
|
|
1016
|
-
excludeLibs: []
|
|
1017
|
-
excludeSymbols: []
|
|
1018
|
-
symbols: []
|
|
1019
|
-
libs: []
|
|
1020
|
-
linkFlags: []
|
|
1021
|
-
x86_64-ios:
|
|
1022
|
-
context:
|
|
1023
|
-
excludeLibs: []
|
|
1024
|
-
excludeSymbols: []
|
|
1025
|
-
symbols: []
|
|
1026
|
-
libs: []
|
|
1027
|
-
linkFlags: []
|
|
1028
|
-
`;
|
|
1029
|
-
this.addTextFile('app.manifest', manifest);
|
|
858
|
+
return id
|
|
859
|
+
end
|
|
860
|
+
|
|
861
|
+
function M.set_interval(callback, interval)
|
|
862
|
+
local id = tostring(socket.gettime())
|
|
863
|
+
M.timers[id] = {
|
|
864
|
+
callback = callback,
|
|
865
|
+
remaining = interval,
|
|
866
|
+
repeat_interval = interval,
|
|
1030
867
|
}
|
|
1031
|
-
|
|
1032
|
-
|
|
1033
|
-
|
|
1034
|
-
|
|
1035
|
-
|
|
1036
|
-
|
|
1037
|
-
|
|
1038
|
-
|
|
1039
|
-
|
|
1040
|
-
|
|
1041
|
-
|
|
1042
|
-
|
|
1043
|
-
|
|
1044
|
-
|
|
1045
|
-
|
|
1046
|
-
|
|
1047
|
-
|
|
1048
|
-
|
|
1049
|
-
|
|
1050
|
-
|
|
1051
|
-
|
|
1052
|
-
|
|
1053
|
-
|
|
1054
|
-
|
|
1055
|
-
|
|
1056
|
-
|
|
1057
|
-
|
|
1058
|
-
|
|
1059
|
-
|
|
1060
|
-
|
|
1061
|
-
|
|
1062
|
-
|
|
1063
|
-
Central game state management:
|
|
1064
|
-
- Pause/Resume handling
|
|
1065
|
-
- Entity registration
|
|
1066
|
-
- Global variables
|
|
1067
|
-
- Scene loading
|
|
1068
|
-
|
|
1069
|
-
### utility.lua
|
|
1070
|
-
Common utility functions:
|
|
1071
|
-
- Math helpers (lerp, distance, clamp)
|
|
1072
|
-
- Timer system (setTimeout, setInterval)
|
|
1073
|
-
- Spawn utilities
|
|
1074
|
-
|
|
1075
|
-
## Input Bindings
|
|
1076
|
-
|
|
1077
|
-
- WASD / Arrow Keys: Movement
|
|
1078
|
-
- Space: Jump
|
|
1079
|
-
- P / Escape: Pause
|
|
1080
|
-
- Mouse: Click, Right-click
|
|
1081
|
-
- Touch: Multi-touch support
|
|
1082
|
-
|
|
1083
|
-
## Notes
|
|
1084
|
-
|
|
1085
|
-
- Add your textures to \`main/images/\` and update atlases
|
|
1086
|
-
- Configure physics in \`game.project\` [physics] section
|
|
1087
|
-
- Adjust collision groups as needed
|
|
1088
|
-
|
|
1089
|
-
## Settings
|
|
1090
|
-
|
|
1091
|
-
- Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
|
|
1092
|
-
- Physics: ${project.settings.physics.enabled ? 'Enabled' : 'Disabled'}
|
|
1093
|
-
- Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
|
|
1094
|
-
- Master Volume: ${project.settings.audio.masterVolume}
|
|
868
|
+
return id
|
|
869
|
+
end
|
|
870
|
+
|
|
871
|
+
function M.clear_timer(id)
|
|
872
|
+
M.timers[id] = nil
|
|
873
|
+
end
|
|
874
|
+
|
|
875
|
+
function M.update_timers(dt)
|
|
876
|
+
for id, timer in pairs(M.timers) do
|
|
877
|
+
timer.remaining = timer.remaining - dt
|
|
878
|
+
if timer.remaining <= 0 then
|
|
879
|
+
timer.callback()
|
|
880
|
+
if timer.repeat_interval then
|
|
881
|
+
timer.remaining = timer.repeat_interval
|
|
882
|
+
else
|
|
883
|
+
M.timers[id] = nil
|
|
884
|
+
end
|
|
885
|
+
end
|
|
886
|
+
end
|
|
887
|
+
end
|
|
888
|
+
|
|
889
|
+
-- Spawn utilities
|
|
890
|
+
function M.spawn(factory_url, position, properties)
|
|
891
|
+
local id = factory.create(factory_url, position, nil, properties)
|
|
892
|
+
return id
|
|
893
|
+
end
|
|
894
|
+
|
|
895
|
+
function M.spawn_at(factory_url, x, y, z, properties)
|
|
896
|
+
return M.spawn(factory_url, vmath.vector3(x, y, z or 0), properties)
|
|
897
|
+
end
|
|
898
|
+
|
|
899
|
+
return M
|
|
1095
900
|
`;
|
|
1096
|
-
|
|
1097
|
-
|
|
901
|
+
this.addTextFile("main/scripts/utility.lua", utilityModule);
|
|
902
|
+
}
|
|
903
|
+
/* ── App Manifest ───────────────────────────────────────────── */
|
|
904
|
+
async generateAppManifest(_project, _options) {
|
|
905
|
+
const manifest = `platforms:
|
|
906
|
+
x86_64-osx:
|
|
907
|
+
context:
|
|
908
|
+
excludeLibs: []
|
|
909
|
+
excludeSymbols: []
|
|
910
|
+
symbols: []
|
|
911
|
+
libs: []
|
|
912
|
+
linkFlags: []
|
|
913
|
+
x86_64-linux:
|
|
914
|
+
context:
|
|
915
|
+
excludeLibs: []
|
|
916
|
+
excludeSymbols: []
|
|
917
|
+
symbols: []
|
|
918
|
+
libs: []
|
|
919
|
+
linkFlags: []
|
|
920
|
+
js-web:
|
|
921
|
+
context:
|
|
922
|
+
excludeLibs: []
|
|
923
|
+
excludeJsLibs: []
|
|
924
|
+
excludeSymbols: []
|
|
925
|
+
symbols: []
|
|
926
|
+
libs: []
|
|
927
|
+
linkFlags: []
|
|
928
|
+
wasm-web:
|
|
929
|
+
context:
|
|
930
|
+
excludeLibs: []
|
|
931
|
+
excludeJsLibs: []
|
|
932
|
+
excludeSymbols: []
|
|
933
|
+
symbols: []
|
|
934
|
+
libs: []
|
|
935
|
+
linkFlags: []
|
|
936
|
+
x86-win32:
|
|
937
|
+
context:
|
|
938
|
+
excludeLibs: []
|
|
939
|
+
excludeSymbols: []
|
|
940
|
+
symbols: []
|
|
941
|
+
libs: []
|
|
942
|
+
linkFlags: []
|
|
943
|
+
x86_64-win32:
|
|
944
|
+
context:
|
|
945
|
+
excludeLibs: []
|
|
946
|
+
excludeSymbols: []
|
|
947
|
+
symbols: []
|
|
948
|
+
libs: []
|
|
949
|
+
linkFlags: []
|
|
950
|
+
armv7-android:
|
|
951
|
+
context:
|
|
952
|
+
excludeLibs: []
|
|
953
|
+
excludeJars: []
|
|
954
|
+
excludeSymbols: []
|
|
955
|
+
symbols: []
|
|
956
|
+
libs: []
|
|
957
|
+
linkFlags: []
|
|
958
|
+
jetifier: true
|
|
959
|
+
arm64-android:
|
|
960
|
+
context:
|
|
961
|
+
excludeLibs: []
|
|
962
|
+
excludeJars: []
|
|
963
|
+
excludeSymbols: []
|
|
964
|
+
symbols: []
|
|
965
|
+
libs: []
|
|
966
|
+
linkFlags: []
|
|
967
|
+
jetifier: true
|
|
968
|
+
armv7-ios:
|
|
969
|
+
context:
|
|
970
|
+
excludeLibs: []
|
|
971
|
+
excludeSymbols: []
|
|
972
|
+
symbols: []
|
|
973
|
+
libs: []
|
|
974
|
+
linkFlags: []
|
|
975
|
+
arm64-ios:
|
|
976
|
+
context:
|
|
977
|
+
excludeLibs: []
|
|
978
|
+
excludeSymbols: []
|
|
979
|
+
symbols: []
|
|
980
|
+
libs: []
|
|
981
|
+
linkFlags: []
|
|
982
|
+
x86_64-ios:
|
|
983
|
+
context:
|
|
984
|
+
excludeLibs: []
|
|
985
|
+
excludeSymbols: []
|
|
986
|
+
symbols: []
|
|
987
|
+
libs: []
|
|
988
|
+
linkFlags: []
|
|
989
|
+
`;
|
|
990
|
+
this.addTextFile("app.manifest", manifest);
|
|
991
|
+
}
|
|
992
|
+
/* ── README ─────────────────────────────────────────────────── */
|
|
993
|
+
async generateReadme(project, _options) {
|
|
994
|
+
const readme = `# ${project.name} - Defold Export
|
|
995
|
+
|
|
996
|
+
Generated from Nice2Dev project v${project.version}
|
|
997
|
+
|
|
998
|
+
## Installation
|
|
999
|
+
|
|
1000
|
+
1. Install Defold Editor from https://defold.com/
|
|
1001
|
+
2. Open Defold and create a new project from this folder
|
|
1002
|
+
3. Or copy contents to existing project
|
|
1003
|
+
|
|
1004
|
+
## Project Structure
|
|
1005
|
+
|
|
1006
|
+
- \`game.project\` - Main project configuration
|
|
1007
|
+
- \`main/main.collection\` - Bootstrap collection
|
|
1008
|
+
- \`main/scenes/\` - Scene collections
|
|
1009
|
+
- \`main/go/\` - Game object definitions
|
|
1010
|
+
- \`main/scripts/\` - Lua scripts
|
|
1011
|
+
- \`main/sprites/\` - Sprite definitions
|
|
1012
|
+
- \`main/collision/\` - Collision objects
|
|
1013
|
+
- \`main/factories/\` - Factory components (for spawning)
|
|
1014
|
+
- \`main/atlases/\` - Texture atlases
|
|
1015
|
+
- \`input/\` - Input bindings
|
|
1016
|
+
|
|
1017
|
+
## Scenes
|
|
1018
|
+
|
|
1019
|
+
${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join("\n")}
|
|
1020
|
+
|
|
1021
|
+
## Key Scripts
|
|
1022
|
+
|
|
1023
|
+
### game_manager.script
|
|
1024
|
+
Central game state management:
|
|
1025
|
+
- Pause/Resume handling
|
|
1026
|
+
- Entity registration
|
|
1027
|
+
- Global variables
|
|
1028
|
+
- Scene loading
|
|
1029
|
+
|
|
1030
|
+
### utility.lua
|
|
1031
|
+
Common utility functions:
|
|
1032
|
+
- Math helpers (lerp, distance, clamp)
|
|
1033
|
+
- Timer system (setTimeout, setInterval)
|
|
1034
|
+
- Spawn utilities
|
|
1035
|
+
|
|
1036
|
+
## Input Bindings
|
|
1037
|
+
|
|
1038
|
+
- WASD / Arrow Keys: Movement
|
|
1039
|
+
- Space: Jump
|
|
1040
|
+
- P / Escape: Pause
|
|
1041
|
+
- Mouse: Click, Right-click
|
|
1042
|
+
- Touch: Multi-touch support
|
|
1043
|
+
|
|
1044
|
+
## Notes
|
|
1045
|
+
|
|
1046
|
+
- Add your textures to \`main/images/\` and update atlases
|
|
1047
|
+
- Configure physics in \`game.project\` [physics] section
|
|
1048
|
+
- Adjust collision groups as needed
|
|
1049
|
+
|
|
1050
|
+
## Settings
|
|
1051
|
+
|
|
1052
|
+
- Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
|
|
1053
|
+
- Physics: ${project.settings.physics.enabled ? "Enabled" : "Disabled"}
|
|
1054
|
+
- Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
|
|
1055
|
+
- Master Volume: ${project.settings.audio.masterVolume}
|
|
1056
|
+
`;
|
|
1057
|
+
this.addTextFile("README.md", readme);
|
|
1058
|
+
}
|
|
1098
1059
|
}
|
|
1099
|
-
/* ── Factory ──────────────────────────────────────────────────── */
|
|
1100
1060
|
function createDefoldExporter() {
|
|
1101
|
-
|
|
1061
|
+
return new DefoldExporter();
|
|
1102
1062
|
}
|
|
1103
|
-
|
|
1104
1063
|
exports.DefoldExporter = DefoldExporter;
|
|
1105
1064
|
exports.createDefoldExporter = createDefoldExporter;
|