@nice2dev/game-engine 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
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  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
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  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
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  434. package/package.json +7 -12
@@ -1,526 +1,472 @@
1
- 'use strict';
2
-
3
- /* ────────────────────────────────────────────────────────────────
4
- Save System v2 — Cloud saves, migration, compression
5
-
6
- Enhanced save system with:
7
- - Multiple save slots with metadata
8
- - LZ77-style compression for save data
9
- - Schema versioning with automatic migration
10
- - Cloud sync with conflict resolution
11
- - Auto-save with configurable interval
12
- - Save data integrity (checksums)
13
- ──────────────────────────────────────────────────────────────── */
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
14
3
  const DEFAULT_SAVE_CONFIG = {
15
- schemaVersion: 1,
16
- storageBackend: 'indexeddb',
17
- storageKey: 'nice-game-saves',
18
- maxSlots: 20,
19
- compressionEnabled: true,
20
- autoSave: {
21
- enabled: true,
22
- intervalMs: 60000,
23
- maxAutoSaves: 3,
24
- requireSafeState: true,
25
- },
26
- cloud: {
27
- enabled: false,
28
- conflictStrategy: 'newest-wins',
29
- syncIntervalMs: 300000,
30
- maxCloudSlots: 10,
31
- },
4
+ schemaVersion: 1,
5
+ storageBackend: "indexeddb",
6
+ storageKey: "nice-game-saves",
7
+ maxSlots: 20,
8
+ compressionEnabled: true,
9
+ autoSave: {
10
+ enabled: true,
11
+ intervalMs: 6e4,
12
+ maxAutoSaves: 3,
13
+ requireSafeState: true
14
+ },
15
+ cloud: {
16
+ enabled: false,
17
+ conflictStrategy: "newest-wins",
18
+ syncIntervalMs: 3e5,
19
+ maxCloudSlots: 10
20
+ }
32
21
  };
33
- /* ══════════════════════════════════════════════════════════════
34
- COMPRESSION — LZ77-style + RLE for save data
35
- ══════════════════════════════════════════════════════════════ */
36
- /** Simple compression for JSON save data (dictionary-based) */
37
22
  function compressSaveData(json) {
38
- const encoder = new TextEncoder();
39
- const raw = encoder.encode(json);
40
- // For small data, skip compression
41
- if (raw.length < 256) {
42
- const out = new Uint8Array(1 + raw.length);
43
- out[0] = 0; // flag: uncompressed
44
- out.set(raw, 1);
45
- return out;
46
- }
47
- // Simple dictionary compression using common JSON patterns
48
- const dictionary = [
49
- '":"',
50
- '","',
51
- '":true',
52
- '":false',
53
- '":null',
54
- '":0',
55
- '":1',
56
- '{"',
57
- '"}',
58
- '["',
59
- '"]',
60
- '\\n',
61
- '\\t',
62
- ];
63
- const chunks = [1]; // flag: compressed
64
- // Write dictionary length
65
- chunks.push(dictionary.length);
66
- let i = 0;
67
- while (i < raw.length) {
68
- let matched = false;
69
- // Try dictionary match
70
- for (let d = 0; d < dictionary.length; d++) {
71
- const dictBytes = encoder.encode(dictionary[d]);
72
- if (i + dictBytes.length <= raw.length) {
73
- let match = true;
74
- for (let j = 0; j < dictBytes.length; j++) {
75
- if (raw[i + j] !== dictBytes[j]) {
76
- match = false;
77
- break;
78
- }
79
- }
80
- if (match) {
81
- chunks.push(255); // escape byte = dict reference
82
- chunks.push(d); // dict index
83
- i += dictBytes.length;
84
- matched = true;
85
- break;
86
- }
87
- }
23
+ const encoder = new TextEncoder();
24
+ const raw = encoder.encode(json);
25
+ if (raw.length < 256) {
26
+ const out = new Uint8Array(1 + raw.length);
27
+ out[0] = 0;
28
+ out.set(raw, 1);
29
+ return out;
30
+ }
31
+ const dictionary = [
32
+ '":"',
33
+ '","',
34
+ '":true',
35
+ '":false',
36
+ '":null',
37
+ '":0',
38
+ '":1',
39
+ '{"',
40
+ '"}',
41
+ '["',
42
+ '"]',
43
+ "\\n",
44
+ "\\t"
45
+ ];
46
+ const chunks = [1];
47
+ chunks.push(dictionary.length);
48
+ let i = 0;
49
+ while (i < raw.length) {
50
+ let matched = false;
51
+ for (let d = 0; d < dictionary.length; d++) {
52
+ const dictBytes = encoder.encode(dictionary[d]);
53
+ if (i + dictBytes.length <= raw.length) {
54
+ let match = true;
55
+ for (let j = 0; j < dictBytes.length; j++) {
56
+ if (raw[i + j] !== dictBytes[j]) {
57
+ match = false;
58
+ break;
59
+ }
88
60
  }
89
- // RLE for repeated bytes
90
- if (!matched && i + 3 < raw.length && raw[i] === raw[i + 1] && raw[i] === raw[i + 2]) {
91
- let runLen = 1;
92
- while (i + runLen < raw.length && raw[i + runLen] === raw[i] && runLen < 127) {
93
- runLen++;
94
- }
95
- chunks.push(254); // escape byte = RLE
96
- chunks.push(runLen);
97
- chunks.push(raw[i]);
98
- i += runLen;
99
- matched = true;
61
+ if (match) {
62
+ chunks.push(255);
63
+ chunks.push(d);
64
+ i += dictBytes.length;
65
+ matched = true;
66
+ break;
100
67
  }
101
- if (!matched) {
102
- // Literal byte
103
- if (raw[i] === 254 || raw[i] === 255) {
104
- chunks.push(253); // escape for literal 254/255
105
- }
106
- chunks.push(raw[i]);
107
- i++;
108
- }
109
- }
110
- return new Uint8Array(chunks);
68
+ }
69
+ }
70
+ if (!matched && i + 3 < raw.length && raw[i] === raw[i + 1] && raw[i] === raw[i + 2]) {
71
+ let runLen = 1;
72
+ while (i + runLen < raw.length && raw[i + runLen] === raw[i] && runLen < 127) {
73
+ runLen++;
74
+ }
75
+ chunks.push(254);
76
+ chunks.push(runLen);
77
+ chunks.push(raw[i]);
78
+ i += runLen;
79
+ matched = true;
80
+ }
81
+ if (!matched) {
82
+ if (raw[i] === 254 || raw[i] === 255) {
83
+ chunks.push(253);
84
+ }
85
+ chunks.push(raw[i]);
86
+ i++;
87
+ }
88
+ }
89
+ return new Uint8Array(chunks);
111
90
  }
112
- /** Decompress save data */
113
91
  function decompressSaveData(data) {
114
- const decoder = new TextDecoder();
115
- const encoder = new TextEncoder();
116
- if (data[0] === 0) {
117
- // Uncompressed
118
- return decoder.decode(data.slice(1));
119
- }
120
- const dictionary = [
121
- '":"',
122
- '","',
123
- '":true',
124
- '":false',
125
- '":null',
126
- '":0',
127
- '":1',
128
- '{"',
129
- '"}',
130
- '["',
131
- '"]',
132
- '\\n',
133
- '\\t',
134
- ];
135
- const dictBytes = dictionary.map((s) => encoder.encode(s));
136
- const output = [];
137
- let i = 2; // skip flag + dict length
138
- while (i < data.length) {
139
- if (data[i] === 255) {
140
- // Dictionary reference
141
- const dictIdx = data[i + 1];
142
- if (dictIdx < dictBytes.length) {
143
- for (const b of dictBytes[dictIdx]) {
144
- output.push(b);
145
- }
146
- }
147
- i += 2;
148
- }
149
- else if (data[i] === 254) {
150
- // RLE
151
- const runLen = data[i + 1];
152
- const val = data[i + 2];
153
- for (let j = 0; j < runLen; j++) {
154
- output.push(val);
155
- }
156
- i += 3;
157
- }
158
- else if (data[i] === 253) {
159
- // Escaped literal
160
- output.push(data[i + 1]);
161
- i += 2;
92
+ const decoder = new TextDecoder();
93
+ const encoder = new TextEncoder();
94
+ if (data[0] === 0) {
95
+ return decoder.decode(data.slice(1));
96
+ }
97
+ const dictionary = [
98
+ '":"',
99
+ '","',
100
+ '":true',
101
+ '":false',
102
+ '":null',
103
+ '":0',
104
+ '":1',
105
+ '{"',
106
+ '"}',
107
+ '["',
108
+ '"]',
109
+ "\\n",
110
+ "\\t"
111
+ ];
112
+ const dictBytes = dictionary.map((s) => encoder.encode(s));
113
+ const output = [];
114
+ let i = 2;
115
+ while (i < data.length) {
116
+ if (data[i] === 255) {
117
+ const dictIdx = data[i + 1];
118
+ if (dictIdx < dictBytes.length) {
119
+ for (const b of dictBytes[dictIdx]) {
120
+ output.push(b);
162
121
  }
163
- else {
164
- output.push(data[i]);
165
- i++;
166
- }
167
- }
168
- return decoder.decode(new Uint8Array(output));
122
+ }
123
+ i += 2;
124
+ } else if (data[i] === 254) {
125
+ const runLen = data[i + 1];
126
+ const val = data[i + 2];
127
+ for (let j = 0; j < runLen; j++) {
128
+ output.push(val);
129
+ }
130
+ i += 3;
131
+ } else if (data[i] === 253) {
132
+ output.push(data[i + 1]);
133
+ i += 2;
134
+ } else {
135
+ output.push(data[i]);
136
+ i++;
137
+ }
138
+ }
139
+ return decoder.decode(new Uint8Array(output));
169
140
  }
170
- /* ══════════════════════════════════════════════════════════════
171
- CHECKSUM — CRC32 for data integrity
172
- ══════════════════════════════════════════════════════════════ */
173
141
  const CRC32_TABLE = [];
174
142
  for (let i = 0; i < 256; i++) {
175
- let c = i;
176
- for (let j = 0; j < 8; j++) {
177
- c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;
178
- }
179
- CRC32_TABLE[i] = c;
143
+ let c = i;
144
+ for (let j = 0; j < 8; j++) {
145
+ c = c & 1 ? 3988292384 ^ c >>> 1 : c >>> 1;
146
+ }
147
+ CRC32_TABLE[i] = c;
180
148
  }
181
149
  function crc32(data) {
182
- let crc = 0xffffffff;
183
- for (let i = 0; i < data.length; i++) {
184
- crc = CRC32_TABLE[(crc ^ data[i]) & 0xff] ^ (crc >>> 8);
185
- }
186
- return (crc ^ 0xffffffff) >>> 0;
150
+ let crc = 4294967295;
151
+ for (let i = 0; i < data.length; i++) {
152
+ crc = CRC32_TABLE[(crc ^ data[i]) & 255] ^ crc >>> 8;
153
+ }
154
+ return (crc ^ 4294967295) >>> 0;
187
155
  }
188
- /* ══════════════════════════════════════════════════════════════
189
- MIGRATION ENGINE
190
- ══════════════════════════════════════════════════════════════ */
191
156
  class MigrationEngine {
192
- constructor() {
193
- this.migrations = [];
194
- }
195
- register(migration) {
196
- this.migrations.push(migration);
197
- this.migrations.sort((a, b) => a.fromVersion - b.fromVersion);
198
- }
199
- /** Migrate payload from fromVersion to toVersion */
200
- migrate(payload, fromVersion, toVersion) {
201
- const applied = [];
202
- let current = { ...payload };
203
- let version = fromVersion;
204
- if (fromVersion < toVersion) {
205
- // Forward migration
206
- while (version < toVersion) {
207
- const migration = this.migrations.find((m) => m.fromVersion === version);
208
- if (!migration) {
209
- throw new Error(`No migration found for version ${version} → ${version + 1}`);
210
- }
211
- current = migration.migrate(current);
212
- applied.push(migration.description);
213
- version = migration.toVersion;
214
- }
157
+ constructor() {
158
+ this.migrations = [];
159
+ }
160
+ register(migration) {
161
+ this.migrations.push(migration);
162
+ this.migrations.sort((a, b) => a.fromVersion - b.fromVersion);
163
+ }
164
+ /** Migrate payload from fromVersion to toVersion */
165
+ migrate(payload, fromVersion, toVersion) {
166
+ const applied = [];
167
+ let current = { ...payload };
168
+ let version = fromVersion;
169
+ if (fromVersion < toVersion) {
170
+ while (version < toVersion) {
171
+ const migration = this.migrations.find((m) => m.fromVersion === version);
172
+ if (!migration) {
173
+ throw new Error(`No migration found for version ${version} → ${version + 1}`);
215
174
  }
216
- else if (fromVersion > toVersion) {
217
- // Rollback (reverse order)
218
- while (version > toVersion) {
219
- const migration = this.migrations.find((m) => m.toVersion === version);
220
- if (!migration || !migration.rollback) {
221
- throw new Error(`No rollback found for version ${version} → ${version - 1}`);
222
- }
223
- current = migration.rollback(current);
224
- applied.push(`Rollback: ${migration.description}`);
225
- version = migration.fromVersion;
226
- }
175
+ current = migration.migrate(current);
176
+ applied.push(migration.description);
177
+ version = migration.toVersion;
178
+ }
179
+ } else if (fromVersion > toVersion) {
180
+ while (version > toVersion) {
181
+ const migration = this.migrations.find((m) => m.toVersion === version);
182
+ if (!migration || !migration.rollback) {
183
+ throw new Error(`No rollback found for version ${version} → ${version - 1}`);
227
184
  }
228
- return { payload: current, applied };
229
- }
230
- getRegistered() {
231
- return this.migrations;
232
- }
233
- canMigrate(from, to) {
234
- let v = from;
235
- if (from < to) {
236
- while (v < to) {
237
- const m = this.migrations.find((mm) => mm.fromVersion === v);
238
- if (!m) {
239
- return false;
240
- }
241
- v = m.toVersion;
242
- }
185
+ current = migration.rollback(current);
186
+ applied.push(`Rollback: ${migration.description}`);
187
+ version = migration.fromVersion;
188
+ }
189
+ }
190
+ return { payload: current, applied };
191
+ }
192
+ getRegistered() {
193
+ return this.migrations;
194
+ }
195
+ canMigrate(from, to) {
196
+ let v = from;
197
+ if (from < to) {
198
+ while (v < to) {
199
+ const m = this.migrations.find((mm) => mm.fromVersion === v);
200
+ if (!m) {
201
+ return false;
243
202
  }
244
- else {
245
- while (v > to) {
246
- const m = this.migrations.find((mm) => mm.toVersion === v);
247
- if (!m || !m.rollback) {
248
- return false;
249
- }
250
- v = m.fromVersion;
251
- }
203
+ v = m.toVersion;
204
+ }
205
+ } else {
206
+ while (v > to) {
207
+ const m = this.migrations.find((mm) => mm.toVersion === v);
208
+ if (!m || !m.rollback) {
209
+ return false;
252
210
  }
253
- return true;
211
+ v = m.fromVersion;
212
+ }
254
213
  }
214
+ return true;
215
+ }
255
216
  }
256
- /* ══════════════════════════════════════════════════════════════
257
- SAVE SYSTEM V2
258
- ══════════════════════════════════════════════════════════════ */
259
217
  class SaveSystem {
260
- constructor(eventBus, config = {}) {
261
- this.migrationEngine = new MigrationEngine();
262
- this.slots = new Map();
263
- this.autoSaveTimer = null;
264
- this.autoSaveCounter = 0;
265
- this.safeToSave = true;
266
- this.config = { ...DEFAULT_SAVE_CONFIG, ...config };
267
- this.eventBus = eventBus;
268
- this.setupEventHandlers();
269
- }
270
- setupEventHandlers() {
271
- this.eventBus.on('game:safe-state', (data) => {
272
- this.safeToSave = data.safe;
218
+ constructor(eventBus, config = {}) {
219
+ this.migrationEngine = new MigrationEngine();
220
+ this.slots = /* @__PURE__ */ new Map();
221
+ this.autoSaveTimer = null;
222
+ this.autoSaveCounter = 0;
223
+ this.safeToSave = true;
224
+ this.config = { ...DEFAULT_SAVE_CONFIG, ...config };
225
+ this.eventBus = eventBus;
226
+ this.setupEventHandlers();
227
+ }
228
+ setupEventHandlers() {
229
+ this.eventBus.on("game:safe-state", (data) => {
230
+ this.safeToSave = data.safe;
231
+ });
232
+ }
233
+ /** Register a schema migration */
234
+ registerMigration(migration) {
235
+ this.migrationEngine.register(migration);
236
+ }
237
+ /** Save game state to a slot */
238
+ save(slotId, payload, options = {}) {
239
+ const encoder = new TextEncoder();
240
+ const json = JSON.stringify(payload);
241
+ const compressed = this.config.compressionEnabled ? compressSaveData(json) : encoder.encode(json);
242
+ const checksum = crc32(compressed);
243
+ const now = Date.now();
244
+ const existingMeta = this.slots.get(slotId)?.meta;
245
+ const meta = {
246
+ slotId,
247
+ type: options.type ?? "manual",
248
+ label: options.label ?? `Save ${slotId}`,
249
+ schemaVersion: this.config.schemaVersion,
250
+ createdAt: existingMeta?.createdAt ?? now,
251
+ updatedAt: now,
252
+ playtimeMs: existingMeta ? existingMeta.playtimeMs + (now - existingMeta.updatedAt) : 0,
253
+ location: options.location ?? "",
254
+ thumbnail: options.thumbnail,
255
+ sizeBytes: compressed.length,
256
+ checksum,
257
+ cloudSynced: false,
258
+ tags: options.tags ?? []
259
+ };
260
+ this.slots.set(slotId, { meta, payload });
261
+ this.persistSlot(slotId, compressed, meta);
262
+ this.eventBus.emit("save:saved", { slotId, sizeBytes: compressed.length });
263
+ return {
264
+ success: true,
265
+ slotId,
266
+ sizeBytes: compressed.length,
267
+ compressed: this.config.compressionEnabled
268
+ };
269
+ }
270
+ /** Load game state from a slot */
271
+ load(slotId) {
272
+ const data = this.slots.get(slotId);
273
+ if (!data) {
274
+ return null;
275
+ }
276
+ let payload = { ...data.payload };
277
+ let migrated = false;
278
+ if (data.meta.schemaVersion !== this.config.schemaVersion) {
279
+ if (this.migrationEngine.canMigrate(data.meta.schemaVersion, this.config.schemaVersion)) {
280
+ const result = this.migrationEngine.migrate(
281
+ payload,
282
+ data.meta.schemaVersion,
283
+ this.config.schemaVersion
284
+ );
285
+ payload = result.payload;
286
+ migrated = true;
287
+ this.eventBus.emit("save:migrated", {
288
+ slotId,
289
+ from: data.meta.schemaVersion,
290
+ to: this.config.schemaVersion,
291
+ steps: result.applied
273
292
  });
274
- }
275
- /** Register a schema migration */
276
- registerMigration(migration) {
277
- this.migrationEngine.register(migration);
278
- }
279
- /** Save game state to a slot */
280
- save(slotId, payload, options = {}) {
281
- const encoder = new TextEncoder();
282
- const json = JSON.stringify(payload);
283
- const compressed = this.config.compressionEnabled
284
- ? compressSaveData(json)
285
- : encoder.encode(json);
286
- const checksum = crc32(compressed);
287
- const now = Date.now();
288
- const existingMeta = this.slots.get(slotId)?.meta;
289
- const meta = {
290
- slotId,
291
- type: options.type ?? 'manual',
292
- label: options.label ?? `Save ${slotId}`,
293
- schemaVersion: this.config.schemaVersion,
294
- createdAt: existingMeta?.createdAt ?? now,
295
- updatedAt: now,
296
- playtimeMs: existingMeta ? existingMeta.playtimeMs + (now - existingMeta.updatedAt) : 0,
297
- location: options.location ?? '',
298
- thumbnail: options.thumbnail,
299
- sizeBytes: compressed.length,
300
- checksum,
301
- cloudSynced: false,
302
- tags: options.tags ?? [],
303
- };
304
- this.slots.set(slotId, { meta, payload });
305
- // Persist to storage backend
306
- this.persistSlot(slotId, compressed, meta);
307
- this.eventBus.emit('save:saved', { slotId, sizeBytes: compressed.length });
308
- return {
309
- success: true,
310
- slotId,
311
- sizeBytes: compressed.length,
312
- compressed: this.config.compressionEnabled,
313
- };
314
- }
315
- /** Load game state from a slot */
316
- load(slotId) {
317
- const data = this.slots.get(slotId);
318
- if (!data) {
319
- return null;
320
- }
321
- let payload = { ...data.payload };
322
- let migrated = false;
323
- // Check if migration is needed
324
- if (data.meta.schemaVersion !== this.config.schemaVersion) {
325
- if (this.migrationEngine.canMigrate(data.meta.schemaVersion, this.config.schemaVersion)) {
326
- const result = this.migrationEngine.migrate(payload, data.meta.schemaVersion, this.config.schemaVersion);
327
- payload = result.payload;
328
- migrated = true;
329
- this.eventBus.emit('save:migrated', {
330
- slotId,
331
- from: data.meta.schemaVersion,
332
- to: this.config.schemaVersion,
333
- steps: result.applied,
334
- });
335
- }
336
- }
337
- this.eventBus.emit('save:loaded', { slotId });
338
- return { payload, meta: { ...data.meta }, migrated };
339
- }
340
- /** Delete a save slot */
341
- delete(slotId) {
342
- const existed = this.slots.delete(slotId);
343
- if (existed) {
344
- this.removeFromStorage(slotId);
345
- this.eventBus.emit('save:deleted', { slotId });
346
- }
347
- return existed;
348
- }
349
- /** List all save slot metadata (sorted by updatedAt desc) */
350
- listSlots() {
351
- return Array.from(this.slots.values())
352
- .map((s) => ({ ...s.meta }))
353
- .sort((a, b) => b.updatedAt - a.updatedAt);
354
- }
355
- /** Get slot metadata without loading payload */
356
- getSlotMeta(slotId) {
357
- const data = this.slots.get(slotId);
358
- return data ? { ...data.meta } : null;
359
- }
360
- /** Check if a slot exists */
361
- hasSlot(slotId) {
362
- return this.slots.has(slotId);
363
- }
364
- /** Start auto-save timer */
365
- startAutoSave(getPayload, getLocation) {
366
- if (!this.config.autoSave.enabled) {
367
- return;
368
- }
369
- this.stopAutoSave();
370
- this.autoSaveTimer = setInterval(() => {
371
- if (this.config.autoSave.requireSafeState && !this.safeToSave) {
372
- return;
373
- }
374
- const slotId = `auto-${this.autoSaveCounter % this.config.autoSave.maxAutoSaves}`;
375
- this.autoSaveCounter++;
376
- this.save(slotId, getPayload(), {
377
- type: 'auto',
378
- label: `Auto Save ${this.autoSaveCounter}`,
379
- location: getLocation(),
380
- });
381
- }, this.config.autoSave.intervalMs);
382
- }
383
- /** Stop auto-save */
384
- stopAutoSave() {
385
- if (this.autoSaveTimer) {
386
- clearInterval(this.autoSaveTimer);
387
- this.autoSaveTimer = null;
388
- }
389
- }
390
- /** Quick save (overwriting the single quick save slot) */
391
- quickSave(payload, location) {
392
- return this.save('quicksave', payload, { type: 'quick', label: 'Quick Save', location });
393
- }
394
- /** Quick load */
395
- quickLoad() {
396
- return this.load('quicksave');
397
- }
398
- /* ── Cloud Sync ─────────────────────────────────────────────── */
399
- /** Sync local saves to cloud (stub — needs actual endpoint) */
400
- async syncToCloud() {
401
- if (!this.config.cloud.enabled) {
402
- return { synced: [], conflicts: [] };
403
- }
404
- const synced = [];
405
- const conflicts = [];
406
- for (const [slotId, data] of this.slots) {
407
- if (!data.meta.cloudSynced) {
408
- // In production, this would POST to the cloud endpoint
409
- // Here we simulate a successful sync
410
- data.meta.cloudSynced = true;
411
- data.meta.cloudTimestamp = Date.now();
412
- synced.push(slotId);
413
- }
414
- }
415
- this.eventBus.emit('save:cloud-sync', { synced, conflicts });
416
- return { synced, conflicts };
417
- }
418
- /** Resolve a cloud sync conflict */
419
- resolveConflict(conflict, strategy) {
420
- conflict.resolvedWith = strategy;
421
- switch (strategy) {
422
- case 'local-wins':
423
- return conflict.localMeta;
424
- case 'remote-wins':
425
- return conflict.remoteMeta;
426
- case 'newest-wins':
427
- return conflict.localMeta.updatedAt >= conflict.remoteMeta.updatedAt
428
- ? conflict.localMeta
429
- : conflict.remoteMeta;
430
- default:
431
- return conflict.localMeta; // merge/prompt fallback
432
- }
433
- }
434
- /* ── Storage Backend ────────────────────────────────────────── */
435
- persistSlot(slotId, _data, _meta) {
436
- switch (this.config.storageBackend) {
437
- case 'localstorage': {
438
- const key = `${this.config.storageKey}:${slotId}`;
439
- try {
440
- const serialized = JSON.stringify({
441
- meta: _meta,
442
- payload: this.slots.get(slotId)?.payload,
443
- });
444
- localStorage.setItem(key, serialized);
445
- }
446
- catch {
447
- /* quota exceeded — emit event */
448
- this.eventBus.emit('save:error', { slotId, error: 'Storage quota exceeded' });
449
- }
450
- break;
451
- }
452
- }
453
- }
454
- removeFromStorage(slotId) {
455
- if (this.config.storageBackend === 'localstorage') {
456
- localStorage.removeItem(`${this.config.storageKey}:${slotId}`);
457
- }
458
- }
459
- /** Load all slots from storage backend */
460
- async loadFromStorage() {
461
- if (this.config.storageBackend === 'localstorage') {
462
- let count = 0;
463
- const prefix = `${this.config.storageKey}:`;
464
- for (let i = 0; i < localStorage.length; i++) {
465
- const key = localStorage.key(i);
466
- if (key?.startsWith(prefix)) {
467
- try {
468
- const raw = localStorage.getItem(key);
469
- if (raw) {
470
- const parsed = JSON.parse(raw);
471
- this.slots.set(parsed.meta.slotId, parsed);
472
- count++;
473
- }
474
- }
475
- catch {
476
- /* corrupt entry — skip */
477
- }
478
- }
479
- }
480
- return count;
481
- }
482
- return 0;
483
- }
484
- /** Export all saves as a downloadable blob */
485
- exportAll() {
486
- const all = Array.from(this.slots.values());
487
- const json = JSON.stringify(all);
488
- return new Blob([json], { type: 'application/json' });
489
- }
490
- /** Import saves from a blob */
491
- async importAll(blob) {
492
- const text = await blob.text();
493
- let parsed;
293
+ }
294
+ }
295
+ this.eventBus.emit("save:loaded", { slotId });
296
+ return { payload, meta: { ...data.meta }, migrated };
297
+ }
298
+ /** Delete a save slot */
299
+ delete(slotId) {
300
+ const existed = this.slots.delete(slotId);
301
+ if (existed) {
302
+ this.removeFromStorage(slotId);
303
+ this.eventBus.emit("save:deleted", { slotId });
304
+ }
305
+ return existed;
306
+ }
307
+ /** List all save slot metadata (sorted by updatedAt desc) */
308
+ listSlots() {
309
+ return Array.from(this.slots.values()).map((s) => ({ ...s.meta })).sort((a, b) => b.updatedAt - a.updatedAt);
310
+ }
311
+ /** Get slot metadata without loading payload */
312
+ getSlotMeta(slotId) {
313
+ const data = this.slots.get(slotId);
314
+ return data ? { ...data.meta } : null;
315
+ }
316
+ /** Check if a slot exists */
317
+ hasSlot(slotId) {
318
+ return this.slots.has(slotId);
319
+ }
320
+ /** Start auto-save timer */
321
+ startAutoSave(getPayload, getLocation) {
322
+ if (!this.config.autoSave.enabled) {
323
+ return;
324
+ }
325
+ this.stopAutoSave();
326
+ this.autoSaveTimer = setInterval(() => {
327
+ if (this.config.autoSave.requireSafeState && !this.safeToSave) {
328
+ return;
329
+ }
330
+ const slotId = `auto-${this.autoSaveCounter % this.config.autoSave.maxAutoSaves}`;
331
+ this.autoSaveCounter++;
332
+ this.save(slotId, getPayload(), {
333
+ type: "auto",
334
+ label: `Auto Save ${this.autoSaveCounter}`,
335
+ location: getLocation()
336
+ });
337
+ }, this.config.autoSave.intervalMs);
338
+ }
339
+ /** Stop auto-save */
340
+ stopAutoSave() {
341
+ if (this.autoSaveTimer) {
342
+ clearInterval(this.autoSaveTimer);
343
+ this.autoSaveTimer = null;
344
+ }
345
+ }
346
+ /** Quick save (overwriting the single quick save slot) */
347
+ quickSave(payload, location) {
348
+ return this.save("quicksave", payload, { type: "quick", label: "Quick Save", location });
349
+ }
350
+ /** Quick load */
351
+ quickLoad() {
352
+ return this.load("quicksave");
353
+ }
354
+ /* ── Cloud Sync ─────────────────────────────────────────────── */
355
+ /** Sync local saves to cloud (stub — needs actual endpoint) */
356
+ async syncToCloud() {
357
+ if (!this.config.cloud.enabled) {
358
+ return { synced: [], conflicts: [] };
359
+ }
360
+ const synced = [];
361
+ const conflicts = [];
362
+ for (const [slotId, data] of this.slots) {
363
+ if (!data.meta.cloudSynced) {
364
+ data.meta.cloudSynced = true;
365
+ data.meta.cloudTimestamp = Date.now();
366
+ synced.push(slotId);
367
+ }
368
+ }
369
+ this.eventBus.emit("save:cloud-sync", { synced, conflicts });
370
+ return { synced, conflicts };
371
+ }
372
+ /** Resolve a cloud sync conflict */
373
+ resolveConflict(conflict, strategy) {
374
+ conflict.resolvedWith = strategy;
375
+ switch (strategy) {
376
+ case "local-wins":
377
+ return conflict.localMeta;
378
+ case "remote-wins":
379
+ return conflict.remoteMeta;
380
+ case "newest-wins":
381
+ return conflict.localMeta.updatedAt >= conflict.remoteMeta.updatedAt ? conflict.localMeta : conflict.remoteMeta;
382
+ default:
383
+ return conflict.localMeta;
384
+ }
385
+ }
386
+ /* ── Storage Backend ────────────────────────────────────────── */
387
+ persistSlot(slotId, _data, _meta) {
388
+ switch (this.config.storageBackend) {
389
+ case "localstorage": {
390
+ const key = `${this.config.storageKey}:${slotId}`;
494
391
  try {
495
- parsed = JSON.parse(text);
496
- }
497
- catch {
498
- return 0;
499
- }
500
- if (!Array.isArray(parsed)) {
501
- return 0;
392
+ const serialized = JSON.stringify({
393
+ meta: _meta,
394
+ payload: this.slots.get(slotId)?.payload
395
+ });
396
+ localStorage.setItem(key, serialized);
397
+ } catch {
398
+ this.eventBus.emit("save:error", { slotId, error: "Storage quota exceeded" });
502
399
  }
503
- let count = 0;
504
- for (const entry of parsed) {
505
- if (entry && typeof entry === 'object' && 'meta' in entry && 'payload' in entry) {
506
- const saveData = entry;
507
- this.slots.set(saveData.meta.slotId, saveData);
508
- count++;
400
+ break;
401
+ }
402
+ }
403
+ }
404
+ removeFromStorage(slotId) {
405
+ if (this.config.storageBackend === "localstorage") {
406
+ localStorage.removeItem(`${this.config.storageKey}:${slotId}`);
407
+ }
408
+ }
409
+ /** Load all slots from storage backend */
410
+ async loadFromStorage() {
411
+ if (this.config.storageBackend === "localstorage") {
412
+ let count = 0;
413
+ const prefix = `${this.config.storageKey}:`;
414
+ for (let i = 0; i < localStorage.length; i++) {
415
+ const key = localStorage.key(i);
416
+ if (key?.startsWith(prefix)) {
417
+ try {
418
+ const raw = localStorage.getItem(key);
419
+ if (raw) {
420
+ const parsed = JSON.parse(raw);
421
+ this.slots.set(parsed.meta.slotId, parsed);
422
+ count++;
509
423
  }
424
+ } catch {
425
+ }
510
426
  }
511
- return count;
512
- }
513
- getConfig() {
514
- return this.config;
515
- }
516
- getMigrationEngine() {
517
- return this.migrationEngine;
518
- }
519
- destroy() {
520
- this.stopAutoSave();
521
- }
427
+ }
428
+ return count;
429
+ }
430
+ return 0;
431
+ }
432
+ /** Export all saves as a downloadable blob */
433
+ exportAll() {
434
+ const all = Array.from(this.slots.values());
435
+ const json = JSON.stringify(all);
436
+ return new Blob([json], { type: "application/json" });
437
+ }
438
+ /** Import saves from a blob */
439
+ async importAll(blob) {
440
+ const text = await blob.text();
441
+ let parsed;
442
+ try {
443
+ parsed = JSON.parse(text);
444
+ } catch {
445
+ return 0;
446
+ }
447
+ if (!Array.isArray(parsed)) {
448
+ return 0;
449
+ }
450
+ let count = 0;
451
+ for (const entry of parsed) {
452
+ if (entry && typeof entry === "object" && "meta" in entry && "payload" in entry) {
453
+ const saveData = entry;
454
+ this.slots.set(saveData.meta.slotId, saveData);
455
+ count++;
456
+ }
457
+ }
458
+ return count;
459
+ }
460
+ getConfig() {
461
+ return this.config;
462
+ }
463
+ getMigrationEngine() {
464
+ return this.migrationEngine;
465
+ }
466
+ destroy() {
467
+ this.stopAutoSave();
468
+ }
522
469
  }
523
-
524
470
  exports.DEFAULT_SAVE_CONFIG = DEFAULT_SAVE_CONFIG;
525
471
  exports.MigrationEngine = MigrationEngine;
526
472
  exports.SaveSystem = SaveSystem;