@nice2dev/game-engine 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,1094 +1,1054 @@
1
- import { GDScriptExporter } from '../scripting/exporters/GDScriptExporter.js';
2
- import { GraphToAST } from '../scripting/GraphToAST.js';
3
- import { PlatformExporter } from './PlatformExporter.js';
4
-
5
- /* ────────────────────────────────────────────────────────────────
6
- Godot Project Exporter
7
-
8
- Exports Nice2Dev projects to Godot 4.x format.
9
- Generates .tscn scenes, .tres resources, and .gd scripts.
10
- ──────────────────────────────────────────────────────────────── */
11
- /* ── Godot Exporter Class ─────────────────────────────────────── */
1
+ import { GDScriptExporter } from "../scripting/exporters/GDScriptExporter.js";
2
+ import { GraphToAST } from "../scripting/GraphToAST.js";
3
+ import { PlatformExporter } from "./PlatformExporter.js";
12
4
  class GodotExporter extends PlatformExporter {
13
- constructor() {
14
- super(...arguments);
15
- this.platformId = 'godot';
16
- this.platformInfo = {
17
- id: 'godot',
18
- name: 'Godot Engine',
19
- description: 'Free and open source game engine',
20
- website: 'https://godotengine.org',
21
- features: [
22
- '2d-rendering',
23
- '3d-rendering',
24
- 'physics-2d',
25
- 'physics-3d',
26
- 'audio',
27
- 'networking',
28
- 'ui-system',
29
- 'visual-scripting',
30
- 'tilemaps',
31
- 'particles',
32
- 'animation',
33
- ],
34
- supportedAssets: [
35
- 'sprite',
36
- 'tileset',
37
- 'audio',
38
- 'font',
39
- 'script',
40
- 'scene',
41
- 'prefab',
42
- 'material',
43
- 'shader',
44
- 'animation',
45
- 'tilemap',
46
- 'particleSystem',
47
- ],
48
- exportFormats: ['.tscn', '.tres', '.gd', '.godot'],
49
- };
50
- this.gdscriptExporter = new GDScriptExporter();
51
- this.graphToAST = new GraphToAST();
52
- this.resourceIdCounter = 1;
53
- this.uidCounter = 1;
5
+ constructor() {
6
+ super(...arguments);
7
+ this.platformId = "godot";
8
+ this.platformInfo = {
9
+ id: "godot",
10
+ name: "Godot Engine",
11
+ description: "Free and open source game engine",
12
+ website: "https://godotengine.org",
13
+ features: [
14
+ "2d-rendering",
15
+ "3d-rendering",
16
+ "physics-2d",
17
+ "physics-3d",
18
+ "audio",
19
+ "networking",
20
+ "ui-system",
21
+ "visual-scripting",
22
+ "tilemaps",
23
+ "particles",
24
+ "animation"
25
+ ],
26
+ supportedAssets: [
27
+ "sprite",
28
+ "tileset",
29
+ "audio",
30
+ "font",
31
+ "script",
32
+ "scene",
33
+ "prefab",
34
+ "material",
35
+ "shader",
36
+ "animation",
37
+ "tilemap",
38
+ "particleSystem"
39
+ ],
40
+ exportFormats: [".tscn", ".tres", ".gd", ".godot"]
41
+ };
42
+ this.gdscriptExporter = new GDScriptExporter();
43
+ this.graphToAST = new GraphToAST();
44
+ this.resourceIdCounter = 1;
45
+ this.uidCounter = 1;
46
+ }
47
+ async doExport(project, options) {
48
+ const godot = options.platformOptions;
49
+ const projectName = options.projectName || project.name;
50
+ this.exportProjectFile(project, projectName, godot);
51
+ await this.exportScripts(project, options, godot);
52
+ await this.exportScenes(project, options);
53
+ await this.exportPrefabs(project, options);
54
+ await this.exportResources(project, options);
55
+ await this.exportTilesets(project, options);
56
+ if (godot?.includeAutoloads !== false) {
57
+ this.exportAutoloads(project, projectName);
54
58
  }
55
- async doExport(project, options) {
56
- const godot = options.platformOptions;
57
- const projectName = options.projectName || project.name;
58
- // 1. Generate project.godot
59
- this.exportProjectFile(project, projectName, godot);
60
- // 2. Export scripts
61
- await this.exportScripts(project, options, godot);
62
- // 3. Export scenes (.tscn)
63
- await this.exportScenes(project, options);
64
- // 4. Export prefabs as packed scenes
65
- await this.exportPrefabs(project, options);
66
- // 5. Export resources (.tres)
67
- await this.exportResources(project, options);
68
- // 6. Export tilemaps and tilesets
69
- await this.exportTilesets(project, options);
70
- // 7. Generate autoload singletons
71
- if (godot?.includeAutoloads !== false) {
72
- this.exportAutoloads(project, projectName);
59
+ this.exportEnvironment(project);
60
+ this.exportAssetImports(project);
61
+ }
62
+ /* ── Project File ───────────────────────────────────────────── */
63
+ exportProjectFile(project, projectName, godot) {
64
+ const version = godot?.godotVersion || "4.2";
65
+ const renderer = godot?.renderer || "forward_plus";
66
+ const content = `; Engine configuration file.
67
+ ; It's best edited using the editor UI and not directly,
68
+ ; since the parameters that go here are not all obvious.
69
+ ;
70
+ ; Format:
71
+ ; [section] ; section goes between []
72
+ ; param=value ; assign values to parameters
73
+
74
+ config_version=5
75
+
76
+ [application]
77
+
78
+ config/name="${project.name}"
79
+ config/description="${project.description || ""}"
80
+ config/version="${project.version}"
81
+ run/main_scene="res://scenes/${this.sanitizeName(project.scenes[0]?.name || "main")}.tscn"
82
+ config/features=PackedStringArray("${version}", "Forward Plus")
83
+ config/icon="res://icon.svg"
84
+
85
+ [autoload]
86
+
87
+ GameManager="*res://scripts/autoload/GameManager.gd"
88
+ AudioManager="*res://scripts/autoload/AudioManager.gd"
89
+ EventBus="*res://scripts/autoload/EventBus.gd"
90
+
91
+ [display]
92
+
93
+ window/size/viewport_width=${project.settings.resolution.width}
94
+ window/size/viewport_height=${project.settings.resolution.height}
95
+ window/stretch/mode="canvas_items"
96
+ window/stretch/aspect="keep"
97
+
98
+ [input]
99
+
100
+ move_left={
101
+ "deadzone": 0.5,
102
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)]
103
+ }
104
+ move_right={
105
+ "deadzone": 0.5,
106
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)]
107
+ }
108
+ move_up={
109
+ "deadzone": 0.5,
110
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)]
111
+ }
112
+ move_down={
113
+ "deadzone": 0.5,
114
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)]
115
+ }
116
+ jump={
117
+ "deadzone": 0.5,
118
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)]
119
+ }
120
+ action={
121
+ "deadzone": 0.5,
122
+ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)]
123
+ }
124
+
125
+ [layer_names]
126
+
127
+ 2d_physics/layer_1="player"
128
+ 2d_physics/layer_2="enemies"
129
+ 2d_physics/layer_3="world"
130
+ 2d_physics/layer_4="projectiles"
131
+ 2d_physics/layer_5="pickups"
132
+
133
+ [physics]
134
+
135
+ 2d/default_gravity=${project.settings.physics?.gravity.y ?? 980}
136
+ 2d/default_gravity_vector=Vector2(${project.settings.physics?.gravity.x ?? 0}, 1)
137
+
138
+ [rendering]
139
+
140
+ renderer/rendering_method="${renderer}"
141
+ textures/canvas_textures/default_texture_filter=${project.settings.rendering?.pixelArt ? 0 : 1}
142
+ environment/defaults/default_clear_color=Color(${this.hexToGodotColor(project.settings.backgroundColor)})
143
+ `;
144
+ this.addTextFile("project.godot", content);
145
+ }
146
+ /* ── Scripts ────────────────────────────────────────────────── */
147
+ async exportScripts(project, options, _godot) {
148
+ for (const script of project.scripts) {
149
+ try {
150
+ const ast = this.graphToAST.convert(script);
151
+ const result = this.gdscriptExporter.export(ast, {
152
+ includeDebugComments: options.debug
153
+ });
154
+ for (const file of result.files) {
155
+ const path = `scripts/${file.path}`;
156
+ this.addTextFile(path, file.content);
73
157
  }
74
- // 8. Export default_env.tres
75
- this.exportEnvironment(project);
76
- // 9. Generate import files for assets
77
- this.exportAssetImports(project);
158
+ } catch (error) {
159
+ this.addWarning(
160
+ "SCRIPT_EXPORT_ERROR",
161
+ `Failed to export script "${script.name}": ${error}`,
162
+ "Check visual script for errors"
163
+ );
164
+ }
78
165
  }
79
- /* ── Project File ───────────────────────────────────────────── */
80
- exportProjectFile(project, projectName, godot) {
81
- const version = godot?.godotVersion || '4.2';
82
- const renderer = godot?.renderer || 'forward_plus';
83
- const content = `; Engine configuration file.
84
- ; It's best edited using the editor UI and not directly,
85
- ; since the parameters that go here are not all obvious.
86
- ;
87
- ; Format:
88
- ; [section] ; section goes between []
89
- ; param=value ; assign values to parameters
90
-
91
- config_version=5
92
-
93
- [application]
94
-
95
- config/name="${project.name}"
96
- config/description="${project.description || ''}"
97
- config/version="${project.version}"
98
- run/main_scene="res://scenes/${this.sanitizeName(project.scenes[0]?.name || 'main')}.tscn"
99
- config/features=PackedStringArray("${version}", "Forward Plus")
100
- config/icon="res://icon.svg"
101
-
102
- [autoload]
103
-
104
- GameManager="*res://scripts/autoload/GameManager.gd"
105
- AudioManager="*res://scripts/autoload/AudioManager.gd"
106
- EventBus="*res://scripts/autoload/EventBus.gd"
107
-
108
- [display]
109
-
110
- window/size/viewport_width=${project.settings.resolution.width}
111
- window/size/viewport_height=${project.settings.resolution.height}
112
- window/stretch/mode="canvas_items"
113
- window/stretch/aspect="keep"
114
-
115
- [input]
116
-
117
- move_left={
118
- "deadzone": 0.5,
119
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)]
120
- }
121
- move_right={
122
- "deadzone": 0.5,
123
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)]
124
- }
125
- move_up={
126
- "deadzone": 0.5,
127
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)]
128
- }
129
- move_down={
130
- "deadzone": 0.5,
131
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)]
132
- }
133
- jump={
134
- "deadzone": 0.5,
135
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)]
136
- }
137
- action={
138
- "deadzone": 0.5,
139
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)]
140
- }
141
-
142
- [layer_names]
143
-
144
- 2d_physics/layer_1="player"
145
- 2d_physics/layer_2="enemies"
146
- 2d_physics/layer_3="world"
147
- 2d_physics/layer_4="projectiles"
148
- 2d_physics/layer_5="pickups"
149
-
150
- [physics]
151
-
152
- 2d/default_gravity=${project.settings.physics?.gravity.y ?? 980}
153
- 2d/default_gravity_vector=Vector2(${project.settings.physics?.gravity.x ?? 0}, 1)
154
-
155
- [rendering]
156
-
157
- renderer/rendering_method="${renderer}"
158
- textures/canvas_textures/default_texture_filter=${project.settings.rendering?.pixelArt ? 0 : 1}
159
- environment/defaults/default_clear_color=Color(${this.hexToGodotColor(project.settings.backgroundColor)})
160
- `;
161
- this.addTextFile('project.godot', content);
166
+ }
167
+ /* ── Scenes ─────────────────────────────────────────────────── */
168
+ async exportScenes(project, _options) {
169
+ for (const scene of project.scenes) {
170
+ const tscn = this.createSceneTSCN(scene, project);
171
+ const path = `scenes/${this.sanitizeName(scene.name)}.tscn`;
172
+ this.addTextFile(path, tscn);
162
173
  }
163
- /* ── Scripts ────────────────────────────────────────────────── */
164
- async exportScripts(project, options, _godot) {
165
- for (const script of project.scripts) {
166
- try {
167
- const ast = this.graphToAST.convert(script);
168
- const result = this.gdscriptExporter.export(ast, {
169
- includeDebugComments: options.debug,
170
- });
171
- for (const file of result.files) {
172
- const path = `scripts/${file.path}`;
173
- this.addTextFile(path, file.content);
174
- }
175
- }
176
- catch (error) {
177
- this.addWarning('SCRIPT_EXPORT_ERROR', `Failed to export script "${script.name}": ${error}`, 'Check visual script for errors');
178
- }
179
- }
174
+ }
175
+ createSceneTSCN(scene, project) {
176
+ const resources = [];
177
+ const nodes = [];
178
+ const rootNode = {
179
+ name: scene.name,
180
+ type: "Node2D",
181
+ properties: {},
182
+ children: []
183
+ };
184
+ for (const entity of scene.entities) {
185
+ const node = this.createGodotNode(entity, project, resources);
186
+ rootNode.children.push(node);
180
187
  }
181
- /* ── Scenes ─────────────────────────────────────────────────── */
182
- async exportScenes(project, _options) {
183
- for (const scene of project.scenes) {
184
- const tscn = this.createSceneTSCN(scene, project);
185
- const path = `scenes/${this.sanitizeName(scene.name)}.tscn`;
186
- this.addTextFile(path, tscn);
187
- }
188
+ for (const tilemap of scene.tilemaps ?? []) {
189
+ const tilemapNode = this.createTilemapNode(tilemap, project, resources);
190
+ rootNode.children.push(tilemapNode);
188
191
  }
189
- createSceneTSCN(scene, project) {
190
- const resources = [];
191
- const nodes = [];
192
- // Root node
193
- const rootNode = {
194
- name: scene.name,
195
- type: 'Node2D',
196
- properties: {},
197
- children: [],
198
- };
199
- // Process entities
200
- for (const entity of scene.entities) {
201
- const node = this.createGodotNode(entity, project, resources);
202
- rootNode.children.push(node);
203
- }
204
- // Process tilemaps
205
- for (const tilemap of scene.tilemaps ?? []) {
206
- const tilemapNode = this.createTilemapNode(tilemap, project, resources);
207
- rootNode.children.push(tilemapNode);
208
- }
209
- nodes.push(rootNode);
210
- return this.serializeTSCN(resources, nodes, scene.name);
192
+ nodes.push(rootNode);
193
+ return this.serializeTSCN(resources, nodes, scene.name);
194
+ }
195
+ createGodotNode(entity, project, resources) {
196
+ let nodeType = "Node2D";
197
+ const properties = {};
198
+ entity.components.some((c) => c.type === "sprite");
199
+ const hasRigidbody = entity.components.some((c) => c.type === "rigidbody-2d");
200
+ const hasCharacterBody = entity.components.some((c) => c.type === "character-body-2d");
201
+ const hasArea = entity.components.some((c) => c.type === "area-2d");
202
+ const isUI = entity.components.some((c) => c.type.startsWith("ui-"));
203
+ if (hasCharacterBody) {
204
+ nodeType = "CharacterBody2D";
205
+ } else if (hasRigidbody) {
206
+ nodeType = "RigidBody2D";
207
+ } else if (hasArea) {
208
+ nodeType = "Area2D";
209
+ } else if (isUI) {
210
+ nodeType = "Control";
211
211
  }
212
- createGodotNode(entity, project, resources) {
213
- // Determine node type based on components
214
- let nodeType = 'Node2D';
215
- const properties = {};
216
- // Check for specific node types
217
- entity.components.some((c) => c.type === 'sprite');
218
- const hasRigidbody = entity.components.some((c) => c.type === 'rigidbody-2d');
219
- const hasCharacterBody = entity.components.some((c) => c.type === 'character-body-2d');
220
- const hasArea = entity.components.some((c) => c.type === 'area-2d');
221
- const isUI = entity.components.some((c) => c.type.startsWith('ui-'));
222
- if (hasCharacterBody) {
223
- nodeType = 'CharacterBody2D';
224
- }
225
- else if (hasRigidbody) {
226
- nodeType = 'RigidBody2D';
227
- }
228
- else if (hasArea) {
229
- nodeType = 'Area2D';
230
- }
231
- else if (isUI) {
232
- nodeType = 'Control';
233
- }
234
- // Set transform
235
- properties.position = `Vector2(${entity.position?.x ?? 0}, ${entity.position?.y ?? 0})`;
236
- properties.rotation = entity.rotation ?? 0;
237
- properties.scale = `Vector2(${entity.scale?.x ?? 1}, ${entity.scale?.y ?? 1})`;
238
- const node = {
239
- name: entity.name,
240
- type: nodeType,
241
- properties,
242
- children: [],
243
- };
244
- // Add child nodes for components
245
- for (const component of entity.components) {
246
- const childNode = this.createComponentNode(component, entity, project, resources);
247
- if (childNode) {
248
- node.children.push(childNode);
249
- }
250
- }
251
- // Add script if present
252
- if (entity.scriptId) {
253
- const script = project.scripts.find((s) => s.id === entity.scriptId);
254
- if (script) {
255
- properties.script = `ExtResource("${this.addScriptResource(script, resources)}")`;
256
- }
257
- }
258
- // Process children entities
259
- if (entity.children) {
260
- for (const child of entity.children) {
261
- const childNode = this.createGodotNode(child, project, resources);
262
- node.children.push(childNode);
263
- }
264
- }
265
- // Handle prefab instances
266
- if (entity.prefabId) {
267
- const prefab = project.prefabs.find((p) => p.id === entity.prefabId);
268
- if (prefab) {
269
- return {
270
- name: entity.name,
271
- type: 'Node2D',
272
- instance: `res://prefabs/${this.sanitizeName(prefab.name)}.tscn`,
273
- properties: {
274
- position: `Vector2(${entity.position?.x ?? 0}, ${entity.position?.y ?? 0})`,
275
- },
276
- };
277
- }
278
- }
279
- return node;
212
+ properties.position = `Vector2(${entity.position?.x ?? 0}, ${entity.position?.y ?? 0})`;
213
+ properties.rotation = entity.rotation ?? 0;
214
+ properties.scale = `Vector2(${entity.scale?.x ?? 1}, ${entity.scale?.y ?? 1})`;
215
+ const node = {
216
+ name: entity.name,
217
+ type: nodeType,
218
+ properties,
219
+ children: []
220
+ };
221
+ for (const component of entity.components) {
222
+ const childNode = this.createComponentNode(component, entity, project, resources);
223
+ if (childNode) {
224
+ node.children.push(childNode);
225
+ }
280
226
  }
281
- createComponentNode(component, entity, project, resources) {
282
- const props = component.properties ?? {};
283
- switch (component.type) {
284
- case 'sprite': {
285
- const spriteId = props.spriteId;
286
- const sprite = project.assets.find((a) => a.id === spriteId);
287
- const textureResId = sprite ? this.addTextureResource(sprite, resources) : null;
288
- return {
289
- name: 'Sprite2D',
290
- type: 'Sprite2D',
291
- properties: {
292
- texture: textureResId ? `ExtResource("${textureResId}")` : 'null',
293
- flip_h: props.flipX || false,
294
- flip_v: props.flipY || false,
295
- modulate: props.color
296
- ? `Color(${this.hexToGodotColor(props.color)})`
297
- : undefined,
298
- },
299
- };
300
- }
301
- case 'animated-sprite': {
302
- return {
303
- name: 'AnimatedSprite2D',
304
- type: 'AnimatedSprite2D',
305
- properties: {
306
- autoplay: props.autoplay,
307
- frame: props.frame ?? 0,
308
- speed_scale: props.speedScale ?? 1,
309
- },
310
- };
311
- }
312
- case 'box-collider-2d': {
313
- const shapeId = this.nextResourceId();
314
- resources.push({
315
- type: 'RectangleShape2D',
316
- id: shapeId,
317
- properties: {
318
- size: `Vector2(${props.width ?? 32}, ${props.height ?? 32})`,
319
- },
320
- });
321
- return {
322
- name: 'CollisionShape2D',
323
- type: 'CollisionShape2D',
324
- properties: {
325
- shape: `SubResource("${shapeId}")`,
326
- position: `Vector2(${props.offsetX ?? 0}, ${props.offsetY ?? 0})`,
327
- disabled: props.disabled || false,
328
- },
329
- };
330
- }
331
- case 'circle-collider-2d': {
332
- const shapeId = this.nextResourceId();
333
- resources.push({
334
- type: 'CircleShape2D',
335
- id: shapeId,
336
- properties: {
337
- radius: props.radius ?? 16,
338
- },
339
- });
340
- return {
341
- name: 'CollisionShape2D',
342
- type: 'CollisionShape2D',
343
- properties: {
344
- shape: `SubResource("${shapeId}")`,
345
- position: `Vector2(${props.offsetX ?? 0}, ${props.offsetY ?? 0})`,
346
- },
347
- };
348
- }
349
- case 'capsule-collider-2d': {
350
- const shapeId = this.nextResourceId();
351
- resources.push({
352
- type: 'CapsuleShape2D',
353
- id: shapeId,
354
- properties: {
355
- radius: props.radius ?? 16,
356
- height: props.height ?? 64,
357
- },
358
- });
359
- return {
360
- name: 'CollisionShape2D',
361
- type: 'CollisionShape2D',
362
- properties: {
363
- shape: `SubResource("${shapeId}")`,
364
- },
365
- };
366
- }
367
- case 'audio-source': {
368
- const clipId = props.clipId;
369
- const clip = project.assets.find((a) => a.id === clipId);
370
- const audioResId = clip ? this.addAudioResource(clip, resources) : null;
371
- return {
372
- name: 'AudioStreamPlayer2D',
373
- type: props.is3D ? 'AudioStreamPlayer3D' : 'AudioStreamPlayer2D',
374
- properties: {
375
- stream: audioResId ? `ExtResource("${audioResId}")` : 'null',
376
- autoplay: props.playOnAwake || false,
377
- volume_db: props.volume !== undefined ? this.linearToDb(props.volume) : 0,
378
- pitch_scale: props.pitch ?? 1,
379
- max_distance: props.maxDistance ?? 2000,
380
- },
381
- };
382
- }
383
- case 'particle-system': {
384
- return {
385
- name: 'GPUParticles2D',
386
- type: 'GPUParticles2D',
387
- properties: {
388
- emitting: props.playOnAwake !== false,
389
- amount: props.maxParticles ?? 100,
390
- lifetime: props.duration ?? 1,
391
- one_shot: !props.looping,
392
- preprocess: props.prewarm ? (props.duration ?? 1) : 0,
393
- speed_scale: props.speedScale ?? 1,
394
- },
395
- };
396
- }
397
- case 'camera': {
398
- return {
399
- name: 'Camera2D',
400
- type: 'Camera2D',
401
- properties: {
402
- current: props.isMain || false,
403
- zoom: `Vector2(${props.zoom ?? 1}, ${props.zoom ?? 1})`,
404
- position_smoothing_enabled: props.smoothing || false,
405
- position_smoothing_speed: props.smoothingSpeed ?? 5,
406
- drag_horizontal_enabled: props.dragEnabled || false,
407
- drag_vertical_enabled: props.dragEnabled || false,
408
- },
409
- };
410
- }
411
- case 'ui-text': {
412
- return {
413
- name: 'Label',
414
- type: 'Label',
415
- properties: {
416
- text: props.text ?? '',
417
- horizontal_alignment: this.getHorizontalAlignment(props.alignment),
418
- vertical_alignment: this.getVerticalAlignment(props.alignment),
419
- },
420
- };
421
- }
422
- case 'ui-button': {
423
- return {
424
- name: 'Button',
425
- type: 'Button',
426
- properties: {
427
- text: props.text ?? 'Button',
428
- disabled: props.disabled || false,
429
- },
430
- };
431
- }
432
- case 'ui-image': {
433
- const spriteId = props.spriteId;
434
- const sprite = project.assets.find((a) => a.id === spriteId);
435
- const textureResId = sprite ? this.addTextureResource(sprite, resources) : null;
436
- return {
437
- name: 'TextureRect',
438
- type: 'TextureRect',
439
- properties: {
440
- texture: textureResId ? `ExtResource("${textureResId}")` : 'null',
441
- expand_mode: 1, // ExpandMode.IGNORE_SIZE
442
- stretch_mode: 5, // StretchMode.KEEP_ASPECT_CENTERED
443
- },
444
- };
445
- }
446
- case 'raycast': {
447
- return {
448
- name: 'RayCast2D',
449
- type: 'RayCast2D',
450
- properties: {
451
- enabled: true,
452
- target_position: `Vector2(${props.direction?.x ?? 0}, ${props.direction?.y ?? 50})`,
453
- collision_mask: props.collisionMask ?? 1,
454
- },
455
- };
456
- }
457
- case 'light-2d': {
458
- return {
459
- name: 'PointLight2D',
460
- type: 'PointLight2D',
461
- properties: {
462
- enabled: props.enabled !== false,
463
- color: props.color
464
- ? `Color(${this.hexToGodotColor(props.color)})`
465
- : 'Color(1, 1, 1, 1)',
466
- energy: props.intensity ?? 1,
467
- texture_scale: props.range ?? 1,
468
- },
469
- };
470
- }
471
- default:
472
- // Skip unknown components
473
- return null;
474
- }
227
+ if (entity.scriptId) {
228
+ const script = project.scripts.find((s) => s.id === entity.scriptId);
229
+ if (script) {
230
+ properties.script = `ExtResource("${this.addScriptResource(script, resources)}")`;
231
+ }
232
+ }
233
+ if (entity.children) {
234
+ for (const child of entity.children) {
235
+ const childNode = this.createGodotNode(child, project, resources);
236
+ node.children.push(childNode);
237
+ }
238
+ }
239
+ if (entity.prefabId) {
240
+ const prefab = project.prefabs.find((p) => p.id === entity.prefabId);
241
+ if (prefab) {
242
+ return {
243
+ name: entity.name,
244
+ type: "Node2D",
245
+ instance: `res://prefabs/${this.sanitizeName(prefab.name)}.tscn`,
246
+ properties: {
247
+ position: `Vector2(${entity.position?.x ?? 0}, ${entity.position?.y ?? 0})`
248
+ }
249
+ };
250
+ }
475
251
  }
476
- /* ── Tilemaps ───────────────────────────────────────────────── */
477
- createTilemapNode(tilemap, project, resources) {
478
- const tilesetAsset = project.assets.find((a) => a.id === tilemap.tilesetId);
479
- const tilesetResId = tilesetAsset
480
- ? this.addTileSetResource(tilesetAsset, tilemap, resources)
481
- : null;
252
+ return node;
253
+ }
254
+ createComponentNode(component, entity, project, resources) {
255
+ const props = component.properties ?? {};
256
+ switch (component.type) {
257
+ case "sprite": {
258
+ const spriteId = props.spriteId;
259
+ const sprite = project.assets.find((a) => a.id === spriteId);
260
+ const textureResId = sprite ? this.addTextureResource(sprite, resources) : null;
261
+ return {
262
+ name: "Sprite2D",
263
+ type: "Sprite2D",
264
+ properties: {
265
+ texture: textureResId ? `ExtResource("${textureResId}")` : "null",
266
+ flip_h: props.flipX || false,
267
+ flip_v: props.flipY || false,
268
+ modulate: props.color ? `Color(${this.hexToGodotColor(props.color)})` : void 0
269
+ }
270
+ };
271
+ }
272
+ case "animated-sprite": {
273
+ return {
274
+ name: "AnimatedSprite2D",
275
+ type: "AnimatedSprite2D",
276
+ properties: {
277
+ autoplay: props.autoplay,
278
+ frame: props.frame ?? 0,
279
+ speed_scale: props.speedScale ?? 1
280
+ }
281
+ };
282
+ }
283
+ case "box-collider-2d": {
284
+ const shapeId = this.nextResourceId();
285
+ resources.push({
286
+ type: "RectangleShape2D",
287
+ id: shapeId,
288
+ properties: {
289
+ size: `Vector2(${props.width ?? 32}, ${props.height ?? 32})`
290
+ }
291
+ });
292
+ return {
293
+ name: "CollisionShape2D",
294
+ type: "CollisionShape2D",
295
+ properties: {
296
+ shape: `SubResource("${shapeId}")`,
297
+ position: `Vector2(${props.offsetX ?? 0}, ${props.offsetY ?? 0})`,
298
+ disabled: props.disabled || false
299
+ }
300
+ };
301
+ }
302
+ case "circle-collider-2d": {
303
+ const shapeId = this.nextResourceId();
304
+ resources.push({
305
+ type: "CircleShape2D",
306
+ id: shapeId,
307
+ properties: {
308
+ radius: props.radius ?? 16
309
+ }
310
+ });
482
311
  return {
483
- name: tilemap.name,
484
- type: 'TileMap',
485
- properties: {
486
- tile_set: tilesetResId ? `ExtResource("${tilesetResId}")` : 'null',
487
- cell_quadrant_size: tilemap.tileSize,
488
- },
489
- children: tilemap.layers.map((layer, index) => ({
490
- name: layer.name,
491
- type: 'TileMapLayer',
492
- properties: {
493
- visible: layer.visible,
494
- modulate: `Color(1, 1, 1, ${layer.opacity})`,
495
- z_index: index,
496
- },
497
- })),
312
+ name: "CollisionShape2D",
313
+ type: "CollisionShape2D",
314
+ properties: {
315
+ shape: `SubResource("${shapeId}")`,
316
+ position: `Vector2(${props.offsetX ?? 0}, ${props.offsetY ?? 0})`
317
+ }
498
318
  };
319
+ }
320
+ case "capsule-collider-2d": {
321
+ const shapeId = this.nextResourceId();
322
+ resources.push({
323
+ type: "CapsuleShape2D",
324
+ id: shapeId,
325
+ properties: {
326
+ radius: props.radius ?? 16,
327
+ height: props.height ?? 64
328
+ }
329
+ });
330
+ return {
331
+ name: "CollisionShape2D",
332
+ type: "CollisionShape2D",
333
+ properties: {
334
+ shape: `SubResource("${shapeId}")`
335
+ }
336
+ };
337
+ }
338
+ case "audio-source": {
339
+ const clipId = props.clipId;
340
+ const clip = project.assets.find((a) => a.id === clipId);
341
+ const audioResId = clip ? this.addAudioResource(clip, resources) : null;
342
+ return {
343
+ name: "AudioStreamPlayer2D",
344
+ type: props.is3D ? "AudioStreamPlayer3D" : "AudioStreamPlayer2D",
345
+ properties: {
346
+ stream: audioResId ? `ExtResource("${audioResId}")` : "null",
347
+ autoplay: props.playOnAwake || false,
348
+ volume_db: props.volume !== void 0 ? this.linearToDb(props.volume) : 0,
349
+ pitch_scale: props.pitch ?? 1,
350
+ max_distance: props.maxDistance ?? 2e3
351
+ }
352
+ };
353
+ }
354
+ case "particle-system": {
355
+ return {
356
+ name: "GPUParticles2D",
357
+ type: "GPUParticles2D",
358
+ properties: {
359
+ emitting: props.playOnAwake !== false,
360
+ amount: props.maxParticles ?? 100,
361
+ lifetime: props.duration ?? 1,
362
+ one_shot: !props.looping,
363
+ preprocess: props.prewarm ? props.duration ?? 1 : 0,
364
+ speed_scale: props.speedScale ?? 1
365
+ }
366
+ };
367
+ }
368
+ case "camera": {
369
+ return {
370
+ name: "Camera2D",
371
+ type: "Camera2D",
372
+ properties: {
373
+ current: props.isMain || false,
374
+ zoom: `Vector2(${props.zoom ?? 1}, ${props.zoom ?? 1})`,
375
+ position_smoothing_enabled: props.smoothing || false,
376
+ position_smoothing_speed: props.smoothingSpeed ?? 5,
377
+ drag_horizontal_enabled: props.dragEnabled || false,
378
+ drag_vertical_enabled: props.dragEnabled || false
379
+ }
380
+ };
381
+ }
382
+ case "ui-text": {
383
+ return {
384
+ name: "Label",
385
+ type: "Label",
386
+ properties: {
387
+ text: props.text ?? "",
388
+ horizontal_alignment: this.getHorizontalAlignment(
389
+ props.alignment
390
+ ),
391
+ vertical_alignment: this.getVerticalAlignment(props.alignment)
392
+ }
393
+ };
394
+ }
395
+ case "ui-button": {
396
+ return {
397
+ name: "Button",
398
+ type: "Button",
399
+ properties: {
400
+ text: props.text ?? "Button",
401
+ disabled: props.disabled || false
402
+ }
403
+ };
404
+ }
405
+ case "ui-image": {
406
+ const spriteId = props.spriteId;
407
+ const sprite = project.assets.find((a) => a.id === spriteId);
408
+ const textureResId = sprite ? this.addTextureResource(sprite, resources) : null;
409
+ return {
410
+ name: "TextureRect",
411
+ type: "TextureRect",
412
+ properties: {
413
+ texture: textureResId ? `ExtResource("${textureResId}")` : "null",
414
+ expand_mode: 1,
415
+ // ExpandMode.IGNORE_SIZE
416
+ stretch_mode: 5
417
+ // StretchMode.KEEP_ASPECT_CENTERED
418
+ }
419
+ };
420
+ }
421
+ case "raycast": {
422
+ return {
423
+ name: "RayCast2D",
424
+ type: "RayCast2D",
425
+ properties: {
426
+ enabled: true,
427
+ target_position: `Vector2(${props.direction?.x ?? 0}, ${props.direction?.y ?? 50})`,
428
+ collision_mask: props.collisionMask ?? 1
429
+ }
430
+ };
431
+ }
432
+ case "light-2d": {
433
+ return {
434
+ name: "PointLight2D",
435
+ type: "PointLight2D",
436
+ properties: {
437
+ enabled: props.enabled !== false,
438
+ color: props.color ? `Color(${this.hexToGodotColor(props.color)})` : "Color(1, 1, 1, 1)",
439
+ energy: props.intensity ?? 1,
440
+ texture_scale: props.range ?? 1
441
+ }
442
+ };
443
+ }
444
+ default:
445
+ return null;
499
446
  }
500
- /* ── Prefabs ────────────────────────────────────────────────── */
501
- async exportPrefabs(project, _options) {
502
- for (const prefab of project.prefabs) {
503
- const tscn = this.createPrefabTSCN(prefab, project);
504
- const path = `prefabs/${this.sanitizeName(prefab.name)}.tscn`;
505
- this.addTextFile(path, tscn);
447
+ }
448
+ /* ── Tilemaps ───────────────────────────────────────────────── */
449
+ createTilemapNode(tilemap, project, resources) {
450
+ const tilesetAsset = project.assets.find((a) => a.id === tilemap.tilesetId);
451
+ const tilesetResId = tilesetAsset ? this.addTileSetResource(tilesetAsset, tilemap, resources) : null;
452
+ return {
453
+ name: tilemap.name,
454
+ type: "TileMap",
455
+ properties: {
456
+ tile_set: tilesetResId ? `ExtResource("${tilesetResId}")` : "null",
457
+ cell_quadrant_size: tilemap.tileSize
458
+ },
459
+ children: tilemap.layers.map((layer, index) => ({
460
+ name: layer.name,
461
+ type: "TileMapLayer",
462
+ properties: {
463
+ visible: layer.visible,
464
+ modulate: `Color(1, 1, 1, ${layer.opacity})`,
465
+ z_index: index
506
466
  }
467
+ }))
468
+ };
469
+ }
470
+ /* ── Prefabs ────────────────────────────────────────────────── */
471
+ async exportPrefabs(project, _options) {
472
+ for (const prefab of project.prefabs) {
473
+ const tscn = this.createPrefabTSCN(prefab, project);
474
+ const path = `prefabs/${this.sanitizeName(prefab.name)}.tscn`;
475
+ this.addTextFile(path, tscn);
507
476
  }
508
- createPrefabTSCN(prefab, project) {
509
- const resources = [];
510
- const rootNode = this.createGodotNode(prefab.entity, project, resources);
511
- rootNode.name = prefab.name;
512
- return this.serializeTSCN(resources, [rootNode], prefab.name);
477
+ }
478
+ createPrefabTSCN(prefab, project) {
479
+ const resources = [];
480
+ const rootNode = this.createGodotNode(prefab.entity, project, resources);
481
+ rootNode.name = prefab.name;
482
+ return this.serializeTSCN(resources, [rootNode], prefab.name);
483
+ }
484
+ /* ── Resources ──────────────────────────────────────────────── */
485
+ async exportResources(project, _options) {
486
+ const materials = project.assets.filter((a) => a.type === "material");
487
+ for (const material of materials) {
488
+ const tres = this.createMaterialTRES(material);
489
+ const path = `resources/materials/${this.sanitizeName(material.name)}.tres`;
490
+ this.addTextFile(path, tres);
513
491
  }
514
- /* ── Resources ──────────────────────────────────────────────── */
515
- async exportResources(project, _options) {
516
- // Export materials as ShaderMaterial resources
517
- const materials = project.assets.filter((a) => a.type === 'material');
518
- for (const material of materials) {
519
- const tres = this.createMaterialTRES(material);
520
- const path = `resources/materials/${this.sanitizeName(material.name)}.tres`;
521
- this.addTextFile(path, tres);
522
- }
523
- // Export animations as AnimationLibrary
524
- const animations = project.assets.filter((a) => a.type === 'animation');
525
- if (animations.length > 0) {
526
- const animLib = this.createAnimationLibrary(animations);
527
- this.addTextFile('resources/animations/animation_library.tres', animLib);
528
- }
492
+ const animations = project.assets.filter((a) => a.type === "animation");
493
+ if (animations.length > 0) {
494
+ const animLib = this.createAnimationLibrary(animations);
495
+ this.addTextFile("resources/animations/animation_library.tres", animLib);
529
496
  }
530
- createMaterialTRES(material) {
531
- const color = material.metadata?.color ?? '#ffffff';
532
- return `[gd_resource type="ShaderMaterial" format=3]
533
-
534
- [resource]
535
- shader = null
536
- shader_parameter/color = Color(${this.hexToGodotColor(color)})
497
+ }
498
+ createMaterialTRES(material) {
499
+ const color = material.metadata?.color ?? "#ffffff";
500
+ return `[gd_resource type="ShaderMaterial" format=3]
501
+
502
+ [resource]
503
+ shader = null
504
+ shader_parameter/color = Color(${this.hexToGodotColor(color)})
537
505
  `;
538
- }
539
- createAnimationLibrary(animations) {
540
- let content = `[gd_resource type="AnimationLibrary" format=3]
541
-
506
+ }
507
+ createAnimationLibrary(animations) {
508
+ let content = `[gd_resource type="AnimationLibrary" format=3]
509
+
542
510
  `;
543
- for (const anim of animations) {
544
- const frameRate = anim.metadata?.frameRate ?? 12;
545
- content += `[sub_resource type="Animation" id="${this.nextResourceId()}"]
546
- resource_name = "${anim.name}"
547
- length = ${anim.metadata?.length || 1.0}
548
- step = ${1 / frameRate}
549
-
511
+ for (const anim of animations) {
512
+ const frameRate = anim.metadata?.frameRate ?? 12;
513
+ content += `[sub_resource type="Animation" id="${this.nextResourceId()}"]
514
+ resource_name = "${anim.name}"
515
+ length = ${anim.metadata?.length || 1}
516
+ step = ${1 / frameRate}
517
+
550
518
  `;
551
- }
552
- content += `[resource]
553
- _data = {
519
+ }
520
+ content += `[resource]
521
+ _data = {
554
522
  `;
555
- for (const anim of animations) {
556
- content += `"${anim.name}": SubResource("${this.resourceIdCounter - animations.length + animations.indexOf(anim)}"),
523
+ for (const anim of animations) {
524
+ content += `"${anim.name}": SubResource("${this.resourceIdCounter - animations.length + animations.indexOf(anim)}"),
557
525
  `;
558
- }
559
- content += `}`;
560
- return content;
561
526
  }
562
- /* ── Tilesets ───────────────────────────────────────────────── */
563
- async exportTilesets(project, _options) {
564
- const tilesets = project.assets.filter((a) => a.type === 'tileset');
565
- for (const tileset of tilesets) {
566
- const tres = this.createTileSetTRES(tileset);
567
- const path = `resources/tilesets/${this.sanitizeName(tileset.name)}.tres`;
568
- this.addTextFile(path, tres);
569
- }
527
+ content += `}`;
528
+ return content;
529
+ }
530
+ /* ── Tilesets ───────────────────────────────────────────────── */
531
+ async exportTilesets(project, _options) {
532
+ const tilesets = project.assets.filter((a) => a.type === "tileset");
533
+ for (const tileset of tilesets) {
534
+ const tres = this.createTileSetTRES(tileset);
535
+ const path = `resources/tilesets/${this.sanitizeName(tileset.name)}.tres`;
536
+ this.addTextFile(path, tres);
570
537
  }
571
- createTileSetTRES(tileset) {
572
- const tileSize = tileset.metadata?.tileSize ?? 16;
573
- tileset.metadata?.columns ?? 8;
574
- return `[gd_resource type="TileSet" load_steps=2 format=3 uid="uid://${this.nextUID()}"]
575
-
576
- [ext_resource type="Texture2D" path="res://assets/tilesets/${tileset.name}" id="1"]
577
-
578
- [resource]
579
- tile_shape = 0
580
- tile_size = Vector2i(${tileSize}, ${tileSize})
581
- sources/0/texture = ExtResource("1")
582
- sources/0/texture_region_size = Vector2i(${tileSize}, ${tileSize})
538
+ }
539
+ createTileSetTRES(tileset) {
540
+ const tileSize = tileset.metadata?.tileSize ?? 16;
541
+ tileset.metadata?.columns ?? 8;
542
+ return `[gd_resource type="TileSet" load_steps=2 format=3 uid="uid://${this.nextUID()}"]
543
+
544
+ [ext_resource type="Texture2D" path="res://assets/tilesets/${tileset.name}" id="1"]
545
+
546
+ [resource]
547
+ tile_shape = 0
548
+ tile_size = Vector2i(${tileSize}, ${tileSize})
549
+ sources/0/texture = ExtResource("1")
550
+ sources/0/texture_region_size = Vector2i(${tileSize}, ${tileSize})
583
551
  `;
584
- }
585
- /* ── Autoloads ──────────────────────────────────────────────── */
586
- exportAutoloads(_project, _projectName) {
587
- // GameManager autoload
588
- const gameManager = `extends Node
589
- class_name GameManager
590
-
591
- ## Game Manager singleton for Nice2Dev exported project.
592
- ## Handles global game state and entity registry.
593
-
594
- signal game_started
595
- signal game_paused
596
- signal game_resumed
597
- signal game_over
598
-
599
- var entities: Dictionary = {}
600
- var is_paused: bool = false
601
- var score: int = 0
602
- var level: int = 1
603
-
604
- func _ready() -> void:
605
- process_mode = Node.PROCESS_MODE_ALWAYS
606
-
607
- func register_entity(id: String, entity: Node) -> void:
608
- entities[id] = entity
609
-
610
- func unregister_entity(id: String) -> void:
611
- entities.erase(id)
612
-
613
- func get_entity(id: String) -> Node:
614
- return entities.get(id)
615
-
616
- func pause_game() -> void:
617
- if not is_paused:
618
- is_paused = true
619
- get_tree().paused = true
620
- game_paused.emit()
621
-
622
- func resume_game() -> void:
623
- if is_paused:
624
- is_paused = false
625
- get_tree().paused = false
626
- game_resumed.emit()
627
-
628
- func toggle_pause() -> void:
629
- if is_paused:
630
- resume_game()
631
- else:
632
- pause_game()
633
-
634
- func start_game() -> void:
635
- score = 0
636
- level = 1
637
- is_paused = false
638
- get_tree().paused = false
639
- game_started.emit()
640
-
641
- func end_game() -> void:
642
- game_over.emit()
643
-
644
- func add_score(amount: int) -> void:
645
- score += amount
646
-
647
- func next_level() -> void:
648
- level += 1
552
+ }
553
+ /* ── Autoloads ──────────────────────────────────────────────── */
554
+ exportAutoloads(_project, _projectName) {
555
+ const gameManager = `extends Node
556
+ class_name GameManager
557
+
558
+ ## Game Manager singleton for Nice2Dev exported project.
559
+ ## Handles global game state and entity registry.
560
+
561
+ signal game_started
562
+ signal game_paused
563
+ signal game_resumed
564
+ signal game_over
565
+
566
+ var entities: Dictionary = {}
567
+ var is_paused: bool = false
568
+ var score: int = 0
569
+ var level: int = 1
570
+
571
+ func _ready() -> void:
572
+ process_mode = Node.PROCESS_MODE_ALWAYS
573
+
574
+ func register_entity(id: String, entity: Node) -> void:
575
+ entities[id] = entity
576
+
577
+ func unregister_entity(id: String) -> void:
578
+ entities.erase(id)
579
+
580
+ func get_entity(id: String) -> Node:
581
+ return entities.get(id)
582
+
583
+ func pause_game() -> void:
584
+ if not is_paused:
585
+ is_paused = true
586
+ get_tree().paused = true
587
+ game_paused.emit()
588
+
589
+ func resume_game() -> void:
590
+ if is_paused:
591
+ is_paused = false
592
+ get_tree().paused = false
593
+ game_resumed.emit()
594
+
595
+ func toggle_pause() -> void:
596
+ if is_paused:
597
+ resume_game()
598
+ else:
599
+ pause_game()
600
+
601
+ func start_game() -> void:
602
+ score = 0
603
+ level = 1
604
+ is_paused = false
605
+ get_tree().paused = false
606
+ game_started.emit()
607
+
608
+ func end_game() -> void:
609
+ game_over.emit()
610
+
611
+ func add_score(amount: int) -> void:
612
+ score += amount
613
+
614
+ func next_level() -> void:
615
+ level += 1
649
616
  `;
650
- this.addTextFile('scripts/autoload/GameManager.gd', gameManager);
651
- // AudioManager autoload
652
- const audioManager = `extends Node
653
- class_name AudioManager
654
-
655
- ## Audio Manager singleton for Nice2Dev exported project.
656
- ## Handles music and sound effect playback.
657
-
658
- var music_player: AudioStreamPlayer
659
- var sfx_players: Array[AudioStreamPlayer] = []
660
- var music_volume: float = 1.0
661
- var sfx_volume: float = 1.0
662
- var master_volume: float = 1.0
663
-
664
- const MAX_SFX_PLAYERS = 8
665
-
666
- func _ready() -> void:
667
- music_player = AudioStreamPlayer.new()
668
- music_player.bus = "Music"
669
- add_child(music_player)
670
-
671
- for i in MAX_SFX_PLAYERS:
672
- var player = AudioStreamPlayer.new()
673
- player.bus = "SFX"
674
- add_child(player)
675
- sfx_players.append(player)
676
-
677
- func play_music(stream: AudioStream, fade_in: float = 0.5) -> void:
678
- if music_player.playing:
679
- var tween = create_tween()
680
- tween.tween_property(music_player, "volume_db", -80.0, fade_in)
681
- await tween.finished
682
-
683
- music_player.stream = stream
684
- music_player.volume_db = linear_to_db(music_volume * master_volume)
685
- music_player.play()
686
-
687
- func stop_music(fade_out: float = 0.5) -> void:
688
- if music_player.playing:
689
- var tween = create_tween()
690
- tween.tween_property(music_player, "volume_db", -80.0, fade_out)
691
- await tween.finished
692
- music_player.stop()
693
-
694
- func play_sfx(stream: AudioStream, volume: float = 1.0, pitch: float = 1.0) -> void:
695
- var player = _get_available_sfx_player()
696
- if player:
697
- player.stream = stream
698
- player.volume_db = linear_to_db(volume * sfx_volume * master_volume)
699
- player.pitch_scale = pitch
700
- player.play()
701
-
702
- func _get_available_sfx_player() -> AudioStreamPlayer:
703
- for player in sfx_players:
704
- if not player.playing:
705
- return player
706
- return sfx_players[0] # Fallback to first
707
-
708
- func set_master_volume(volume: float) -> void:
709
- master_volume = clamp(volume, 0.0, 1.0)
710
- _update_volumes()
711
-
712
- func set_music_volume(volume: float) -> void:
713
- music_volume = clamp(volume, 0.0, 1.0)
714
- _update_volumes()
715
-
716
- func set_sfx_volume(volume: float) -> void:
717
- sfx_volume = clamp(volume, 0.0, 1.0)
718
-
719
- func _update_volumes() -> void:
720
- music_player.volume_db = linear_to_db(music_volume * master_volume)
617
+ this.addTextFile("scripts/autoload/GameManager.gd", gameManager);
618
+ const audioManager = `extends Node
619
+ class_name AudioManager
620
+
621
+ ## Audio Manager singleton for Nice2Dev exported project.
622
+ ## Handles music and sound effect playback.
623
+
624
+ var music_player: AudioStreamPlayer
625
+ var sfx_players: Array[AudioStreamPlayer] = []
626
+ var music_volume: float = 1.0
627
+ var sfx_volume: float = 1.0
628
+ var master_volume: float = 1.0
629
+
630
+ const MAX_SFX_PLAYERS = 8
631
+
632
+ func _ready() -> void:
633
+ music_player = AudioStreamPlayer.new()
634
+ music_player.bus = "Music"
635
+ add_child(music_player)
636
+
637
+ for i in MAX_SFX_PLAYERS:
638
+ var player = AudioStreamPlayer.new()
639
+ player.bus = "SFX"
640
+ add_child(player)
641
+ sfx_players.append(player)
642
+
643
+ func play_music(stream: AudioStream, fade_in: float = 0.5) -> void:
644
+ if music_player.playing:
645
+ var tween = create_tween()
646
+ tween.tween_property(music_player, "volume_db", -80.0, fade_in)
647
+ await tween.finished
648
+
649
+ music_player.stream = stream
650
+ music_player.volume_db = linear_to_db(music_volume * master_volume)
651
+ music_player.play()
652
+
653
+ func stop_music(fade_out: float = 0.5) -> void:
654
+ if music_player.playing:
655
+ var tween = create_tween()
656
+ tween.tween_property(music_player, "volume_db", -80.0, fade_out)
657
+ await tween.finished
658
+ music_player.stop()
659
+
660
+ func play_sfx(stream: AudioStream, volume: float = 1.0, pitch: float = 1.0) -> void:
661
+ var player = _get_available_sfx_player()
662
+ if player:
663
+ player.stream = stream
664
+ player.volume_db = linear_to_db(volume * sfx_volume * master_volume)
665
+ player.pitch_scale = pitch
666
+ player.play()
667
+
668
+ func _get_available_sfx_player() -> AudioStreamPlayer:
669
+ for player in sfx_players:
670
+ if not player.playing:
671
+ return player
672
+ return sfx_players[0] # Fallback to first
673
+
674
+ func set_master_volume(volume: float) -> void:
675
+ master_volume = clamp(volume, 0.0, 1.0)
676
+ _update_volumes()
677
+
678
+ func set_music_volume(volume: float) -> void:
679
+ music_volume = clamp(volume, 0.0, 1.0)
680
+ _update_volumes()
681
+
682
+ func set_sfx_volume(volume: float) -> void:
683
+ sfx_volume = clamp(volume, 0.0, 1.0)
684
+
685
+ func _update_volumes() -> void:
686
+ music_player.volume_db = linear_to_db(music_volume * master_volume)
721
687
  `;
722
- this.addTextFile('scripts/autoload/AudioManager.gd', audioManager);
723
- // EventBus autoload
724
- const eventBus = `extends Node
725
- class_name EventBus
726
-
727
- ## Event Bus singleton for Nice2Dev exported project.
728
- ## Provides global event communication between nodes.
729
-
730
- # Gameplay events
731
- signal player_spawned(player: Node)
732
- signal player_died(player: Node)
733
- signal enemy_spawned(enemy: Node)
734
- signal enemy_died(enemy: Node)
735
- signal item_collected(item: Node, collector: Node)
736
- signal damage_dealt(target: Node, amount: float, source: Node)
737
-
738
- # UI events
739
- signal ui_button_pressed(button_id: String)
740
- signal dialog_started(dialog_id: String)
741
- signal dialog_ended(dialog_id: String)
742
-
743
- # Level events
744
- signal level_started(level_id: String)
745
- signal level_completed(level_id: String)
746
- signal checkpoint_reached(checkpoint_id: String)
747
-
748
- # Custom events dictionary for dynamic events
749
- var _custom_handlers: Dictionary = {}
750
-
751
- func emit_custom(event_name: String, data: Variant = null) -> void:
752
- if _custom_handlers.has(event_name):
753
- for handler in _custom_handlers[event_name]:
754
- if is_instance_valid(handler.object):
755
- handler.object.call(handler.method, data)
756
-
757
- func subscribe(event_name: String, object: Object, method: String) -> void:
758
- if not _custom_handlers.has(event_name):
759
- _custom_handlers[event_name] = []
760
- _custom_handlers[event_name].append({"object": object, "method": method})
761
-
762
- func unsubscribe(event_name: String, object: Object, method: String) -> void:
763
- if _custom_handlers.has(event_name):
764
- _custom_handlers[event_name] = _custom_handlers[event_name].filter(
765
- func(h): return h.object != object or h.method != method
766
- )
688
+ this.addTextFile("scripts/autoload/AudioManager.gd", audioManager);
689
+ const eventBus = `extends Node
690
+ class_name EventBus
691
+
692
+ ## Event Bus singleton for Nice2Dev exported project.
693
+ ## Provides global event communication between nodes.
694
+
695
+ # Gameplay events
696
+ signal player_spawned(player: Node)
697
+ signal player_died(player: Node)
698
+ signal enemy_spawned(enemy: Node)
699
+ signal enemy_died(enemy: Node)
700
+ signal item_collected(item: Node, collector: Node)
701
+ signal damage_dealt(target: Node, amount: float, source: Node)
702
+
703
+ # UI events
704
+ signal ui_button_pressed(button_id: String)
705
+ signal dialog_started(dialog_id: String)
706
+ signal dialog_ended(dialog_id: String)
707
+
708
+ # Level events
709
+ signal level_started(level_id: String)
710
+ signal level_completed(level_id: String)
711
+ signal checkpoint_reached(checkpoint_id: String)
712
+
713
+ # Custom events dictionary for dynamic events
714
+ var _custom_handlers: Dictionary = {}
715
+
716
+ func emit_custom(event_name: String, data: Variant = null) -> void:
717
+ if _custom_handlers.has(event_name):
718
+ for handler in _custom_handlers[event_name]:
719
+ if is_instance_valid(handler.object):
720
+ handler.object.call(handler.method, data)
721
+
722
+ func subscribe(event_name: String, object: Object, method: String) -> void:
723
+ if not _custom_handlers.has(event_name):
724
+ _custom_handlers[event_name] = []
725
+ _custom_handlers[event_name].append({"object": object, "method": method})
726
+
727
+ func unsubscribe(event_name: String, object: Object, method: String) -> void:
728
+ if _custom_handlers.has(event_name):
729
+ _custom_handlers[event_name] = _custom_handlers[event_name].filter(
730
+ func(h): return h.object != object or h.method != method
731
+ )
767
732
  `;
768
- this.addTextFile('scripts/autoload/EventBus.gd', eventBus);
769
- }
770
- /* ── Environment ────────────────────────────────────────────── */
771
- exportEnvironment(project) {
772
- const bgColor = this.hexToGodotColor(project.settings.backgroundColor);
773
- const env = `[gd_resource type="Environment" format=3]
774
-
775
- [resource]
776
- background_mode = 1
777
- background_color = Color(${bgColor})
733
+ this.addTextFile("scripts/autoload/EventBus.gd", eventBus);
734
+ }
735
+ /* ── Environment ────────────────────────────────────────────── */
736
+ exportEnvironment(project) {
737
+ const bgColor = this.hexToGodotColor(project.settings.backgroundColor);
738
+ const env = `[gd_resource type="Environment" format=3]
739
+
740
+ [resource]
741
+ background_mode = 1
742
+ background_color = Color(${bgColor})
778
743
  `;
779
- this.addTextFile('resources/default_env.tres', env);
780
- }
781
- /* ── Asset Imports ──────────────────────────────────────────── */
782
- exportAssetImports(project) {
783
- for (const asset of project.assets) {
784
- const importFile = this.createImportFile(asset);
785
- if (importFile) {
786
- const assetPath = this.getAssetPath(asset);
787
- this.addTextFile(`${assetPath}.import`, importFile);
788
- }
789
- }
744
+ this.addTextFile("resources/default_env.tres", env);
745
+ }
746
+ /* ── Asset Imports ──────────────────────────────────────────── */
747
+ exportAssetImports(project) {
748
+ for (const asset of project.assets) {
749
+ const importFile = this.createImportFile(asset);
750
+ if (importFile) {
751
+ const assetPath = this.getAssetPath(asset);
752
+ this.addTextFile(`${assetPath}.import`, importFile);
753
+ }
790
754
  }
791
- createImportFile(asset) {
792
- switch (asset.type) {
793
- case 'sprite':
794
- return `[remap]
795
-
796
- importer="texture"
797
- type="CompressedTexture2D"
798
- uid="uid://${this.nextUID()}"
799
- path="res://.godot/imported/${asset.name}.ctex"
800
-
801
- [deps]
802
-
803
- source_file="res://assets/sprites/${asset.name}"
804
- dest_files=["res://.godot/imported/${asset.name}.ctex"]
805
-
806
- [params]
807
-
808
- compress/mode=0
809
- compress/high_quality=false
810
- compress/lossy_quality=0.7
811
- compress/hdr_compression=1
812
- compress/normal_map=0
813
- compress/channel_pack=0
814
- mipmaps/generate=false
815
- mipmaps/limit=-1
816
- roughness/mode=0
817
- roughness/src_normal=""
818
- process/fix_alpha_border=true
819
- process/premult_alpha=false
820
- process/normal_map_invert_y=false
821
- process/hdr_as_srgb=false
822
- process/hdr_clamp_exposure=false
823
- process/size_limit=0
824
- detect_3d/compress_to=1
755
+ }
756
+ createImportFile(asset) {
757
+ switch (asset.type) {
758
+ case "sprite":
759
+ return `[remap]
760
+
761
+ importer="texture"
762
+ type="CompressedTexture2D"
763
+ uid="uid://${this.nextUID()}"
764
+ path="res://.godot/imported/${asset.name}.ctex"
765
+
766
+ [deps]
767
+
768
+ source_file="res://assets/sprites/${asset.name}"
769
+ dest_files=["res://.godot/imported/${asset.name}.ctex"]
770
+
771
+ [params]
772
+
773
+ compress/mode=0
774
+ compress/high_quality=false
775
+ compress/lossy_quality=0.7
776
+ compress/hdr_compression=1
777
+ compress/normal_map=0
778
+ compress/channel_pack=0
779
+ mipmaps/generate=false
780
+ mipmaps/limit=-1
781
+ roughness/mode=0
782
+ roughness/src_normal=""
783
+ process/fix_alpha_border=true
784
+ process/premult_alpha=false
785
+ process/normal_map_invert_y=false
786
+ process/hdr_as_srgb=false
787
+ process/hdr_clamp_exposure=false
788
+ process/size_limit=0
789
+ detect_3d/compress_to=1
825
790
  `;
826
- case 'audio':
827
- return `[remap]
828
-
829
- importer="wav"
830
- type="AudioStreamWAV"
831
- uid="uid://${this.nextUID()}"
832
- path="res://.godot/imported/${asset.name}.sample"
833
-
834
- [deps]
835
-
836
- source_file="res://assets/audio/${asset.name}"
837
- dest_files=["res://.godot/imported/${asset.name}.sample"]
838
-
839
- [params]
840
-
841
- force/8_bit=false
842
- force/mono=false
843
- force/max_rate=false
844
- force/max_rate_hz=44100
845
- edit/trim=false
846
- edit/normalize=false
847
- edit/loop_mode=0
848
- edit/loop_begin=0
849
- edit/loop_end=-1
850
- compress/mode=0
791
+ case "audio":
792
+ return `[remap]
793
+
794
+ importer="wav"
795
+ type="AudioStreamWAV"
796
+ uid="uid://${this.nextUID()}"
797
+ path="res://.godot/imported/${asset.name}.sample"
798
+
799
+ [deps]
800
+
801
+ source_file="res://assets/audio/${asset.name}"
802
+ dest_files=["res://.godot/imported/${asset.name}.sample"]
803
+
804
+ [params]
805
+
806
+ force/8_bit=false
807
+ force/mono=false
808
+ force/max_rate=false
809
+ force/max_rate_hz=44100
810
+ edit/trim=false
811
+ edit/normalize=false
812
+ edit/loop_mode=0
813
+ edit/loop_begin=0
814
+ edit/loop_end=-1
815
+ compress/mode=0
851
816
  `;
852
- case 'font':
853
- return `[remap]
854
-
855
- importer="font_data_dynamic"
856
- type="FontFile"
857
- uid="uid://${this.nextUID()}"
858
- path="res://.godot/imported/${asset.name}.fontdata"
859
-
860
- [deps]
861
-
862
- source_file="res://assets/fonts/${asset.name}"
863
- dest_files=["res://.godot/imported/${asset.name}.fontdata"]
864
-
865
- [params]
866
-
867
- Rendering=null
868
- antialiasing=1
869
- generate_mipmaps=false
870
- multichannel_signed_distance_field=false
871
- msdf_pixel_range=8
872
- msdf_size=48
873
- allow_system_fallback=true
874
- force_autohinter=false
875
- hinting=1
876
- subpixel_positioning=1
877
- oversampling=0.0
878
- Fallbacks=null
879
- fallbacks=[]
880
- Compress=null
881
- compress=true
882
- preload=[]
883
- language_support={}
884
- script_support={}
885
- opentype_features={}
817
+ case "font":
818
+ return `[remap]
819
+
820
+ importer="font_data_dynamic"
821
+ type="FontFile"
822
+ uid="uid://${this.nextUID()}"
823
+ path="res://.godot/imported/${asset.name}.fontdata"
824
+
825
+ [deps]
826
+
827
+ source_file="res://assets/fonts/${asset.name}"
828
+ dest_files=["res://.godot/imported/${asset.name}.fontdata"]
829
+
830
+ [params]
831
+
832
+ Rendering=null
833
+ antialiasing=1
834
+ generate_mipmaps=false
835
+ multichannel_signed_distance_field=false
836
+ msdf_pixel_range=8
837
+ msdf_size=48
838
+ allow_system_fallback=true
839
+ force_autohinter=false
840
+ hinting=1
841
+ subpixel_positioning=1
842
+ oversampling=0.0
843
+ Fallbacks=null
844
+ fallbacks=[]
845
+ Compress=null
846
+ compress=true
847
+ preload=[]
848
+ language_support={}
849
+ script_support={}
850
+ opentype_features={}
886
851
  `;
887
- default:
888
- return null;
889
- }
890
- }
891
- getAssetPath(asset) {
892
- switch (asset.type) {
893
- case 'sprite':
894
- return `assets/sprites/${asset.name}`;
895
- case 'audio':
896
- return `assets/audio/${asset.name}`;
897
- case 'font':
898
- return `assets/fonts/${asset.name}`;
899
- case 'tileset':
900
- return `assets/tilesets/${asset.name}`;
901
- default:
902
- return `assets/${asset.name}`;
903
- }
852
+ default:
853
+ return null;
904
854
  }
905
- /* ── Resource Helpers ───────────────────────────────────────── */
906
- addScriptResource(script, resources) {
907
- const id = this.nextResourceId().toString();
908
- resources.push({
909
- type: 'GDScript',
910
- id,
911
- path: `res://scripts/${this.sanitizeName(script.name)}.gd`,
912
- properties: {},
913
- });
914
- return id;
855
+ }
856
+ getAssetPath(asset) {
857
+ switch (asset.type) {
858
+ case "sprite":
859
+ return `assets/sprites/${asset.name}`;
860
+ case "audio":
861
+ return `assets/audio/${asset.name}`;
862
+ case "font":
863
+ return `assets/fonts/${asset.name}`;
864
+ case "tileset":
865
+ return `assets/tilesets/${asset.name}`;
866
+ default:
867
+ return `assets/${asset.name}`;
915
868
  }
916
- addTextureResource(asset, resources) {
917
- const id = this.nextResourceId().toString();
918
- resources.push({
919
- type: 'Texture2D',
920
- id,
921
- path: `res://assets/sprites/${asset.name}`,
922
- properties: {},
923
- });
924
- return id;
925
- }
926
- addAudioResource(asset, resources) {
927
- const id = this.nextResourceId().toString();
928
- resources.push({
929
- type: 'AudioStream',
930
- id,
931
- path: `res://assets/audio/${asset.name}`,
932
- properties: {},
933
- });
934
- return id;
869
+ }
870
+ /* ── Resource Helpers ───────────────────────────────────────── */
871
+ addScriptResource(script, resources) {
872
+ const id = this.nextResourceId().toString();
873
+ resources.push({
874
+ type: "GDScript",
875
+ id,
876
+ path: `res://scripts/${this.sanitizeName(script.name)}.gd`,
877
+ properties: {}
878
+ });
879
+ return id;
880
+ }
881
+ addTextureResource(asset, resources) {
882
+ const id = this.nextResourceId().toString();
883
+ resources.push({
884
+ type: "Texture2D",
885
+ id,
886
+ path: `res://assets/sprites/${asset.name}`,
887
+ properties: {}
888
+ });
889
+ return id;
890
+ }
891
+ addAudioResource(asset, resources) {
892
+ const id = this.nextResourceId().toString();
893
+ resources.push({
894
+ type: "AudioStream",
895
+ id,
896
+ path: `res://assets/audio/${asset.name}`,
897
+ properties: {}
898
+ });
899
+ return id;
900
+ }
901
+ addTileSetResource(asset, tilemap, resources) {
902
+ const id = this.nextResourceId().toString();
903
+ resources.push({
904
+ type: "TileSet",
905
+ id,
906
+ path: `res://resources/tilesets/${this.sanitizeName(asset.name)}.tres`,
907
+ properties: {}
908
+ });
909
+ return id;
910
+ }
911
+ /* ── TSCN Serialization ─────────────────────────────────────── */
912
+ serializeTSCN(resources, nodes, _sceneName) {
913
+ const extResources = resources.filter((r) => r.path);
914
+ const subResources = resources.filter((r) => !r.path);
915
+ const loadSteps = extResources.length + subResources.length + 1;
916
+ let output = `[gd_scene load_steps=${loadSteps} format=3 uid="uid://${this.nextUID()}"]
917
+
918
+ `;
919
+ for (const res of extResources) {
920
+ output += `[ext_resource type="${res.type}" path="${res.path}" id="${res.id}"]
921
+ `;
935
922
  }
936
- addTileSetResource(asset, tilemap, resources) {
937
- const id = this.nextResourceId().toString();
938
- resources.push({
939
- type: 'TileSet',
940
- id,
941
- path: `res://resources/tilesets/${this.sanitizeName(asset.name)}.tres`,
942
- properties: {},
943
- });
944
- return id;
923
+ if (extResources.length > 0) {
924
+ output += "\n";
945
925
  }
946
- /* ── TSCN Serialization ─────────────────────────────────────── */
947
- serializeTSCN(resources, nodes, _sceneName) {
948
- const extResources = resources.filter((r) => r.path);
949
- const subResources = resources.filter((r) => !r.path);
950
- const loadSteps = extResources.length + subResources.length + 1;
951
- let output = `[gd_scene load_steps=${loadSteps} format=3 uid="uid://${this.nextUID()}"]
952
-
926
+ for (const res of subResources) {
927
+ output += `[sub_resource type="${res.type}" id="${res.id}"]
928
+ `;
929
+ for (const [key, value] of Object.entries(res.properties)) {
930
+ if (value !== void 0) {
931
+ output += `${key} = ${this.formatValue(value)}
953
932
  `;
954
- // External resources
955
- for (const res of extResources) {
956
- output += `[ext_resource type="${res.type}" path="${res.path}" id="${res.id}"]\n`;
957
- }
958
- if (extResources.length > 0) {
959
- output += '\n';
960
- }
961
- // Sub-resources
962
- for (const res of subResources) {
963
- output += `[sub_resource type="${res.type}" id="${res.id}"]\n`;
964
- for (const [key, value] of Object.entries(res.properties)) {
965
- if (value !== undefined) {
966
- output += `${key} = ${this.formatValue(value)}\n`;
967
- }
968
- }
969
- output += '\n';
970
- }
971
- // Nodes
972
- output += this.serializeNodes(nodes);
973
- return output;
974
- }
975
- serializeNodes(nodes, parent) {
976
- let output = '';
977
- for (const node of nodes) {
978
- if (node.instance) {
979
- // Instance of packed scene
980
- output += `[node name="${node.name}" parent="${parent || '.'}" instance=ExtResource("${node.instance}")]\n`;
981
- }
982
- else if (!parent) {
983
- // Root node
984
- output += `[node name="${node.name}" type="${node.type}"]\n`;
985
- }
986
- else {
987
- output += `[node name="${node.name}" type="${node.type}" parent="${parent}"]\n`;
988
- }
989
- // Node properties
990
- for (const [key, value] of Object.entries(node.properties)) {
991
- if (value !== undefined && key !== 'script') {
992
- output += `${key} = ${this.formatValue(value)}\n`;
993
- }
994
- }
995
- // Script last
996
- if (node.properties.script) {
997
- output += `script = ${node.properties.script}\n`;
998
- }
999
- output += '\n';
1000
- // Children
1001
- if (node.children && node.children.length > 0) {
1002
- const nodePath = parent ? `${parent}/${node.name}` : '.';
1003
- output += this.serializeNodes(node.children, nodePath);
1004
- }
1005
933
  }
1006
- return output;
934
+ }
935
+ output += "\n";
1007
936
  }
1008
- /* ── Utility Methods ────────────────────────────────────────── */
1009
- formatValue(value) {
1010
- if (typeof value === 'string') {
1011
- if (value.startsWith('Vector2(') ||
1012
- value.startsWith('Vector3(') ||
1013
- value.startsWith('Color(') ||
1014
- value.startsWith('ExtResource(') ||
1015
- value.startsWith('SubResource(')) {
1016
- return value;
1017
- }
1018
- return `"${value}"`;
1019
- }
1020
- if (typeof value === 'boolean') {
1021
- return value ? 'true' : 'false';
1022
- }
1023
- if (typeof value === 'number') {
1024
- return value.toString();
1025
- }
1026
- if (value === null) {
1027
- return 'null';
937
+ output += this.serializeNodes(nodes);
938
+ return output;
939
+ }
940
+ serializeNodes(nodes, parent) {
941
+ let output = "";
942
+ for (const node of nodes) {
943
+ if (node.instance) {
944
+ output += `[node name="${node.name}" parent="${parent || "."}" instance=ExtResource("${node.instance}")]
945
+ `;
946
+ } else if (!parent) {
947
+ output += `[node name="${node.name}" type="${node.type}"]
948
+ `;
949
+ } else {
950
+ output += `[node name="${node.name}" type="${node.type}" parent="${parent}"]
951
+ `;
952
+ }
953
+ for (const [key, value] of Object.entries(node.properties)) {
954
+ if (value !== void 0 && key !== "script") {
955
+ output += `${key} = ${this.formatValue(value)}
956
+ `;
1028
957
  }
1029
- return String(value);
958
+ }
959
+ if (node.properties.script) {
960
+ output += `script = ${node.properties.script}
961
+ `;
962
+ }
963
+ output += "\n";
964
+ if (node.children && node.children.length > 0) {
965
+ const nodePath = parent ? `${parent}/${node.name}` : ".";
966
+ output += this.serializeNodes(node.children, nodePath);
967
+ }
1030
968
  }
1031
- hexToGodotColor(hex) {
1032
- const clean = hex.replace('#', '');
1033
- const r = parseInt(clean.slice(0, 2), 16) / 255;
1034
- const g = parseInt(clean.slice(2, 4), 16) / 255;
1035
- const b = parseInt(clean.slice(4, 6), 16) / 255;
1036
- const a = clean.length > 6 ? parseInt(clean.slice(6, 8), 16) / 255 : 1;
1037
- return `${r.toFixed(3)}, ${g.toFixed(3)}, ${b.toFixed(3)}, ${a.toFixed(3)}`;
969
+ return output;
970
+ }
971
+ /* ── Utility Methods ────────────────────────────────────────── */
972
+ formatValue(value) {
973
+ if (typeof value === "string") {
974
+ if (value.startsWith("Vector2(") || value.startsWith("Vector3(") || value.startsWith("Color(") || value.startsWith("ExtResource(") || value.startsWith("SubResource(")) {
975
+ return value;
976
+ }
977
+ return `"${value}"`;
1038
978
  }
1039
- linearToDb(linear) {
1040
- if (linear <= 0) {
1041
- return -80;
1042
- }
1043
- return 20 * Math.log10(linear);
979
+ if (typeof value === "boolean") {
980
+ return value ? "true" : "false";
1044
981
  }
1045
- sanitizeName(name) {
1046
- return name.replace(/[^a-zA-Z0-9_]/g, '_');
982
+ if (typeof value === "number") {
983
+ return value.toString();
1047
984
  }
1048
- nextResourceId() {
1049
- return this.resourceIdCounter++;
985
+ if (value === null) {
986
+ return "null";
1050
987
  }
1051
- nextUID() {
1052
- return (this.uidCounter++).toString().padStart(12, '0');
988
+ return String(value);
989
+ }
990
+ hexToGodotColor(hex) {
991
+ const clean = hex.replace("#", "");
992
+ const r = parseInt(clean.slice(0, 2), 16) / 255;
993
+ const g = parseInt(clean.slice(2, 4), 16) / 255;
994
+ const b = parseInt(clean.slice(4, 6), 16) / 255;
995
+ const a = clean.length > 6 ? parseInt(clean.slice(6, 8), 16) / 255 : 1;
996
+ return `${r.toFixed(3)}, ${g.toFixed(3)}, ${b.toFixed(3)}, ${a.toFixed(3)}`;
997
+ }
998
+ linearToDb(linear) {
999
+ if (linear <= 0) {
1000
+ return -80;
1053
1001
  }
1054
- getHorizontalAlignment(alignment) {
1055
- switch (alignment) {
1056
- case 'left':
1057
- case 'top-left':
1058
- case 'bottom-left':
1059
- return 0;
1060
- case 'center':
1061
- case 'top-center':
1062
- case 'bottom-center':
1063
- return 1;
1064
- case 'right':
1065
- case 'top-right':
1066
- case 'bottom-right':
1067
- return 2;
1068
- default:
1069
- return 0;
1070
- }
1002
+ return 20 * Math.log10(linear);
1003
+ }
1004
+ sanitizeName(name) {
1005
+ return name.replace(/[^a-zA-Z0-9_]/g, "_");
1006
+ }
1007
+ nextResourceId() {
1008
+ return this.resourceIdCounter++;
1009
+ }
1010
+ nextUID() {
1011
+ return (this.uidCounter++).toString().padStart(12, "0");
1012
+ }
1013
+ getHorizontalAlignment(alignment) {
1014
+ switch (alignment) {
1015
+ case "left":
1016
+ case "top-left":
1017
+ case "bottom-left":
1018
+ return 0;
1019
+ case "center":
1020
+ case "top-center":
1021
+ case "bottom-center":
1022
+ return 1;
1023
+ case "right":
1024
+ case "top-right":
1025
+ case "bottom-right":
1026
+ return 2;
1027
+ default:
1028
+ return 0;
1071
1029
  }
1072
- getVerticalAlignment(alignment) {
1073
- switch (alignment) {
1074
- case 'top':
1075
- case 'top-left':
1076
- case 'top-center':
1077
- case 'top-right':
1078
- return 0;
1079
- case 'center':
1080
- case 'left':
1081
- case 'right':
1082
- return 1;
1083
- case 'bottom':
1084
- case 'bottom-left':
1085
- case 'bottom-center':
1086
- case 'bottom-right':
1087
- return 2;
1088
- default:
1089
- return 0;
1090
- }
1030
+ }
1031
+ getVerticalAlignment(alignment) {
1032
+ switch (alignment) {
1033
+ case "top":
1034
+ case "top-left":
1035
+ case "top-center":
1036
+ case "top-right":
1037
+ return 0;
1038
+ case "center":
1039
+ case "left":
1040
+ case "right":
1041
+ return 1;
1042
+ case "bottom":
1043
+ case "bottom-left":
1044
+ case "bottom-center":
1045
+ case "bottom-right":
1046
+ return 2;
1047
+ default:
1048
+ return 0;
1091
1049
  }
1050
+ }
1092
1051
  }
1093
-
1094
- export { GodotExporter };
1052
+ export {
1053
+ GodotExporter
1054
+ };