@nice2dev/game-engine 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,1175 +1,1162 @@
1
- import { CSharpExporter } from '../scripting/exporters/CSharpExporter.js';
2
- import { GraphToAST } from '../scripting/GraphToAST.js';
3
- import { PlatformExporter } from './PlatformExporter.js';
4
-
5
- /* ────────────────────────────────────────────────────────────────
6
- Unity Package Exporter
7
-
8
- Exports Nice2Dev projects to Unity .unitypackage format.
9
- Generates C# scripts, prefabs, scenes, and materials.
10
- ──────────────────────────────────────────────────────────────── */
11
- /* ── Unity Exporter Class ─────────────────────────────────────── */
1
+ import { CSharpExporter } from "../scripting/exporters/CSharpExporter.js";
2
+ import { GraphToAST } from "../scripting/GraphToAST.js";
3
+ import { PlatformExporter } from "./PlatformExporter.js";
12
4
  class UnityExporter extends PlatformExporter {
13
- constructor() {
14
- super(...arguments);
15
- this.platformId = 'unity';
16
- this.platformInfo = {
17
- id: 'unity',
18
- name: 'Unity',
19
- description: 'Professional game engine for 2D and 3D games',
20
- website: 'https://unity.com',
21
- features: [
22
- '2d-rendering',
23
- '3d-rendering',
24
- 'physics-2d',
25
- 'physics-3d',
26
- 'audio',
27
- 'networking',
28
- 'ui-system',
29
- 'visual-scripting',
30
- 'particles',
31
- 'animation',
32
- 'vr-ar',
33
- ],
34
- supportedAssets: [
35
- 'sprite',
36
- 'tileset',
37
- 'audio',
38
- 'font',
39
- 'script',
40
- 'scene',
41
- 'prefab',
42
- 'material',
43
- 'shader',
44
- 'animation',
45
- 'particleSystem',
46
- ],
47
- exportFormats: ['.unitypackage', '.prefab', '.unity', '.cs'],
48
- };
49
- this.csharpExporter = new CSharpExporter();
50
- this.graphToAST = new GraphToAST();
51
- this.guidMap = new Map();
52
- this.fileIdCounter = 100000;
5
+ constructor() {
6
+ super(...arguments);
7
+ this.platformId = "unity";
8
+ this.platformInfo = {
9
+ id: "unity",
10
+ name: "Unity",
11
+ description: "Professional game engine for 2D and 3D games",
12
+ website: "https://unity.com",
13
+ features: [
14
+ "2d-rendering",
15
+ "3d-rendering",
16
+ "physics-2d",
17
+ "physics-3d",
18
+ "audio",
19
+ "networking",
20
+ "ui-system",
21
+ "visual-scripting",
22
+ "particles",
23
+ "animation",
24
+ "vr-ar"
25
+ ],
26
+ supportedAssets: [
27
+ "sprite",
28
+ "tileset",
29
+ "audio",
30
+ "font",
31
+ "script",
32
+ "scene",
33
+ "prefab",
34
+ "material",
35
+ "shader",
36
+ "animation",
37
+ "particleSystem"
38
+ ],
39
+ exportFormats: [".unitypackage", ".prefab", ".unity", ".cs"]
40
+ };
41
+ this.csharpExporter = new CSharpExporter();
42
+ this.graphToAST = new GraphToAST();
43
+ this.guidMap = /* @__PURE__ */ new Map();
44
+ this.fileIdCounter = 1e5;
45
+ }
46
+ async doExport(project, options) {
47
+ const unity = options.platformOptions;
48
+ const projectName = options.projectName || project.name;
49
+ const ns = unity?.namespace || this.toValidNamespace(projectName);
50
+ this.generateGuids(project);
51
+ await this.exportProjectSettings(project, options, unity);
52
+ await this.exportScripts(project, options, ns);
53
+ await this.exportPrefabs(project, options);
54
+ await this.exportScenes(project, options);
55
+ await this.exportMaterials(project, options, unity);
56
+ await this.exportAssets(project, options);
57
+ if (unity?.generateAsmdef !== false) {
58
+ this.exportAssemblyDefinition(projectName, ns);
53
59
  }
54
- async doExport(project, options) {
55
- const unity = options.platformOptions;
56
- const projectName = options.projectName || project.name;
57
- const ns = unity?.namespace || this.toValidNamespace(projectName);
58
- // Generate GUIDs for all assets
59
- this.generateGuids(project);
60
- // 1. Generate project structure
61
- await this.exportProjectSettings(project, options, unity);
62
- // 2. Export scripts
63
- await this.exportScripts(project, options, ns);
64
- // 3. Export prefabs
65
- await this.exportPrefabs(project, options);
66
- // 4. Export scenes
67
- await this.exportScenes(project, options);
68
- // 5. Export materials
69
- await this.exportMaterials(project, options, unity);
70
- // 6. Export assets (sprites, audio, etc.)
71
- await this.exportAssets(project, options);
72
- // 7. Generate assembly definition
73
- if (unity?.generateAsmdef !== false) {
74
- this.exportAssemblyDefinition(projectName, ns);
75
- }
76
- // 8. Generate Nice2Dev runtime bridge
77
- if (unity?.includeRuntime !== false) {
78
- this.exportRuntimeBridge(ns);
79
- }
80
- // 9. Generate manifest for .unitypackage
81
- this.exportPackageManifest(project);
60
+ if (unity?.includeRuntime !== false) {
61
+ this.exportRuntimeBridge(ns);
82
62
  }
83
- /* ── Project Settings ───────────────────────────────────────── */
84
- async exportProjectSettings(project, _options, _unity) {
85
- // ProjectSettings.asset
86
- const settings = `%YAML 1.1
87
- %TAG !u! tag:unity3d.com,2011:
88
- --- !u!129 &1
89
- PlayerSettings:
90
- productName: ${project.name}
91
- companyName: ${project.author || 'Nice2Dev'}
92
- defaultScreenWidth: ${project.settings.resolution.width}
93
- defaultScreenHeight: ${project.settings.resolution.height}
94
- runInBackground: 1
95
- colorSpace: 1
96
- activeInputHandler: 2
63
+ this.exportPackageManifest(project);
64
+ }
65
+ /* ── Project Settings ───────────────────────────────────────── */
66
+ async exportProjectSettings(project, _options, _unity) {
67
+ const settings = `%YAML 1.1
68
+ %TAG !u! tag:unity3d.com,2011:
69
+ --- !u!129 &1
70
+ PlayerSettings:
71
+ productName: ${project.name}
72
+ companyName: ${project.author || "Nice2Dev"}
73
+ defaultScreenWidth: ${project.settings.resolution.width}
74
+ defaultScreenHeight: ${project.settings.resolution.height}
75
+ runInBackground: 1
76
+ colorSpace: 1
77
+ activeInputHandler: 2
97
78
  targetGpuSkinning: 1`;
98
- this.addTextFile(`ProjectSettings/ProjectSettings.asset`, settings);
99
- this.addTextFile(`ProjectSettings/ProjectSettings.asset.meta`, this.createMetaFile('project-settings'));
100
- // Physics2DSettings.asset
101
- if (project.settings.physics?.enabled) {
102
- const gravity = project.settings.physics.gravity;
103
- const physics2d = `%YAML 1.1
104
- %TAG !u! tag:unity3d.com,2011:
105
- --- !u!19 &1
106
- Physics2DSettings:
107
- m_Gravity: {x: ${gravity.x}, y: ${gravity.y}}
108
- m_DefaultMaterial: {fileID: 0}
109
- m_VelocityIterations: 8
79
+ this.addTextFile(`ProjectSettings/ProjectSettings.asset`, settings);
80
+ this.addTextFile(
81
+ `ProjectSettings/ProjectSettings.asset.meta`,
82
+ this.createMetaFile("project-settings")
83
+ );
84
+ if (project.settings.physics?.enabled) {
85
+ const gravity = project.settings.physics.gravity;
86
+ const physics2d = `%YAML 1.1
87
+ %TAG !u! tag:unity3d.com,2011:
88
+ --- !u!19 &1
89
+ Physics2DSettings:
90
+ m_Gravity: {x: ${gravity.x}, y: ${gravity.y}}
91
+ m_DefaultMaterial: {fileID: 0}
92
+ m_VelocityIterations: 8
110
93
  m_PositionIterations: 3`;
111
- this.addTextFile(`ProjectSettings/Physics2DSettings.asset`, physics2d);
112
- }
113
- }
114
- /* ── Scripts ────────────────────────────────────────────────── */
115
- async exportScripts(project, options, namespace) {
116
- for (const script of project.scripts) {
117
- try {
118
- const ast = this.graphToAST.convert(script);
119
- const result = this.csharpExporter.export(ast, {
120
- namespace,
121
- includeDebugComments: options.debug,
122
- });
123
- for (const file of result.files) {
124
- const path = `Assets/Scripts/${file.path}`;
125
- this.addTextFile(path, file.content);
126
- this.addTextFile(`${path}.meta`, this.createScriptMetaFile(script.id));
127
- }
128
- }
129
- catch (error) {
130
- this.addWarning('SCRIPT_EXPORT_ERROR', `Failed to export script "${script.name}": ${error}`, 'Check visual script for errors');
131
- }
132
- }
94
+ this.addTextFile(`ProjectSettings/Physics2DSettings.asset`, physics2d);
133
95
  }
134
- /* ── Prefabs ────────────────────────────────────────────────── */
135
- async exportPrefabs(project, _options) {
136
- for (const prefab of project.prefabs) {
137
- const yaml = this.createPrefabYAML(prefab, project);
138
- const path = `Assets/Prefabs/${this.sanitizeFileName(prefab.name)}.prefab`;
139
- this.addTextFile(path, yaml);
140
- this.addTextFile(`${path}.meta`, this.createMetaFile(prefab.id));
141
- }
142
- }
143
- createPrefabYAML(prefab, project) {
144
- const objects = [];
145
- const rootId = this.nextFileId();
146
- const transformId = this.nextFileId();
147
- const gameObjectId = this.nextFileId();
148
- // PrefabInstance header
149
- objects.push({
150
- fileID: rootId,
151
- classID: 1001, // PrefabInstance
152
- type: 'PrefabInstance',
153
- properties: {
154
- m_ObjectHideFlags: 0,
155
- m_CorrespondingSourceObject: { fileID: 0 },
156
- m_PrefabInstance: { fileID: 0 },
157
- m_PrefabAsset: { fileID: 0 },
158
- },
159
- });
160
- // Root GameObject
161
- objects.push({
162
- fileID: gameObjectId,
163
- classID: 1, // GameObject
164
- type: 'GameObject',
165
- properties: {
166
- m_ObjectHideFlags: 0,
167
- m_Name: prefab.name,
168
- m_IsActive: 1,
169
- m_Layer: 0,
170
- m_Tag: 'Untagged',
171
- },
172
- });
173
- // Transform component
174
- objects.push({
175
- fileID: transformId,
176
- classID: 4, // Transform
177
- type: 'Transform',
178
- properties: {
179
- m_LocalRotation: { x: 0, y: 0, z: 0, w: 1 },
180
- m_LocalPosition: {
181
- x: prefab.entity.position?.x ?? 0,
182
- y: prefab.entity.position?.y ?? 0,
183
- z: 0,
184
- },
185
- m_LocalScale: { x: prefab.entity.scale?.x ?? 1, y: prefab.entity.scale?.y ?? 1, z: 1 },
186
- m_Children: [],
187
- m_Father: { fileID: 0 },
188
- m_RootOrder: 0,
189
- },
96
+ }
97
+ /* ── Scripts ────────────────────────────────────────────────── */
98
+ async exportScripts(project, options, namespace) {
99
+ for (const script of project.scripts) {
100
+ try {
101
+ const ast = this.graphToAST.convert(script);
102
+ const result = this.csharpExporter.export(ast, {
103
+ namespace,
104
+ includeDebugComments: options.debug
190
105
  });
191
- // Add components based on entity type
192
- this.addEntityComponents(prefab.entity, objects, gameObjectId, project);
193
- return this.serializeUnityYAML({ objects });
194
- }
195
- /* ── Scenes ─────────────────────────────────────────────────── */
196
- async exportScenes(project, _options) {
197
- for (const scene of project.scenes) {
198
- const yaml = this.createSceneYAML(scene, project);
199
- const path = `Assets/Scenes/${this.sanitizeFileName(scene.name)}.unity`;
200
- this.addTextFile(path, yaml);
201
- this.addTextFile(`${path}.meta`, this.createMetaFile(scene.id));
202
- }
203
- }
204
- createSceneYAML(scene, project) {
205
- const objects = [];
206
- // Scene settings (OcclusionCullingSettings, RenderSettings, etc.)
207
- this.addSceneSettings(objects, project);
208
- // Create hierarchy of GameObjects
209
- for (const entity of scene.entities) {
210
- this.createGameObjectHierarchy(entity, objects, project, null);
211
- }
212
- // Handle tilemaps
213
- for (const tilemap of scene.tilemaps ?? []) {
214
- this.createTilemapGameObject(tilemap, objects, project);
106
+ for (const file of result.files) {
107
+ const path = `Assets/Scripts/${file.path}`;
108
+ this.addTextFile(path, file.content);
109
+ this.addTextFile(`${path}.meta`, this.createScriptMetaFile(script.id));
215
110
  }
216
- return this.serializeUnityYAML({ objects });
217
- }
218
- addSceneSettings(objects, project) {
219
- // OcclusionCullingSettings
220
- objects.push({
221
- fileID: 1,
222
- classID: 29,
223
- type: 'OcclusionCullingSettings',
224
- properties: {},
225
- });
226
- // RenderSettings
227
- const bgColor = this.parseColor(project.settings.backgroundColor);
228
- objects.push({
229
- fileID: 2,
230
- classID: 104,
231
- type: 'RenderSettings',
232
- properties: {
233
- m_AmbientSkyColor: bgColor,
234
- m_AmbientEquatorColor: bgColor,
235
- m_AmbientGroundColor: bgColor,
236
- },
237
- });
238
- // LightmapSettings
239
- objects.push({
240
- fileID: 3,
241
- classID: 157,
242
- type: 'LightmapSettings',
243
- properties: {},
244
- });
245
- // NavMeshSettings
246
- objects.push({
247
- fileID: 4,
248
- classID: 196,
249
- type: 'NavMeshSettings',
250
- properties: {},
251
- });
252
- }
253
- createGameObjectHierarchy(entity, objects, project, parentTransformId) {
254
- const gameObjectId = this.nextFileId();
255
- const transformId = this.nextFileId();
256
- // GameObject
257
- objects.push({
258
- fileID: gameObjectId,
259
- classID: 1,
260
- type: 'GameObject',
261
- properties: {
262
- m_ObjectHideFlags: 0,
263
- m_Name: entity.name,
264
- m_IsActive: 1,
265
- m_Layer: 0,
266
- m_Tag: 'Untagged',
267
- },
268
- });
269
- // Process children for transform hierarchy
270
- const childTransformIds = [];
271
- if (entity.children) {
272
- for (const child of entity.children) {
273
- const childTransformId = this.createGameObjectHierarchy(child, objects, project, transformId);
274
- childTransformIds.push(childTransformId);
275
- }
276
- }
277
- // Transform component
278
- const isRectTransform = entity.components.some((c) => c.type === 'ui-text' || c.type === 'ui-button' || c.type === 'ui-image');
279
- objects.push({
280
- fileID: transformId,
281
- classID: isRectTransform ? 224 : 4, // RectTransform or Transform
282
- type: isRectTransform ? 'RectTransform' : 'Transform',
283
- properties: {
284
- m_GameObject: { fileID: gameObjectId },
285
- m_LocalRotation: {
286
- x: 0,
287
- y: 0,
288
- z: Math.sin((entity.rotation ?? 0) / 2),
289
- w: Math.cos((entity.rotation ?? 0) / 2),
290
- },
291
- m_LocalPosition: { x: entity.position?.x ?? 0, y: entity.position?.y ?? 0, z: 0 },
292
- m_LocalScale: { x: entity.scale?.x ?? 1, y: entity.scale?.y ?? 1, z: 1 },
293
- m_Children: childTransformIds.map((id) => ({ fileID: id })),
294
- m_Father: parentTransformId ? { fileID: parentTransformId } : { fileID: 0 },
295
- m_RootOrder: 0,
296
- },
297
- });
298
- // Add other components
299
- this.addEntityComponents(entity, objects, gameObjectId, project);
300
- return transformId;
301
- }
302
- addEntityComponents(entity, objects, gameObjectId, _project) {
303
- for (const component of entity.components) {
304
- const props = component.properties ?? {};
305
- switch (component.type) {
306
- case 'sprite':
307
- this.addSpriteRenderer(objects, gameObjectId, props);
308
- break;
309
- case 'rigidbody-2d':
310
- this.addRigidbody2D(objects, gameObjectId, props);
311
- break;
312
- case 'box-collider-2d':
313
- this.addBoxCollider2D(objects, gameObjectId, props);
314
- break;
315
- case 'circle-collider-2d':
316
- this.addCircleCollider2D(objects, gameObjectId, props);
317
- break;
318
- case 'audio-source':
319
- this.addAudioSource(objects, gameObjectId, props);
320
- break;
321
- case 'animator':
322
- this.addAnimator(objects, gameObjectId, props);
323
- break;
324
- case 'ui-text':
325
- this.addUIText(objects, gameObjectId, props);
326
- break;
327
- case 'ui-image':
328
- this.addUIImage(objects, gameObjectId, props);
329
- break;
330
- case 'ui-button':
331
- this.addUIButton(objects, gameObjectId, props);
332
- break;
333
- case 'particle-system':
334
- this.addParticleSystem(objects, gameObjectId, props);
335
- break;
336
- default:
337
- this.addWarning('UNKNOWN_COMPONENT', `Unknown component type "${component.type}" on entity "${entity.name}"`, 'Component will be skipped');
338
- }
339
- }
340
- // Add script component if entity has one
341
- if (entity.scriptId) {
342
- this.addScriptComponent(objects, gameObjectId, entity.scriptId);
343
- }
344
- }
345
- /* ── Component Generators ───────────────────────────────────── */
346
- addSpriteRenderer(objects, gameObjectId, props) {
347
- const componentId = this.nextFileId();
348
- const spriteId = props.spriteId;
349
- objects.push({
350
- fileID: componentId,
351
- classID: 212, // SpriteRenderer
352
- type: 'SpriteRenderer',
353
- properties: {
354
- m_GameObject: { fileID: gameObjectId },
355
- m_Enabled: 1,
356
- m_Sprite: spriteId
357
- ? { fileID: 21300000, guid: this.guidMap.get(spriteId) || '', type: 3 }
358
- : { fileID: 0 },
359
- m_Color: this.parseColor(props.color ?? '#ffffff'),
360
- m_FlipX: props.flipX ? 1 : 0,
361
- m_FlipY: props.flipY ? 1 : 0,
362
- m_SortingLayerID: 0,
363
- m_SortingOrder: props.sortingOrder ?? 0,
364
- },
365
- });
111
+ } catch (error) {
112
+ this.addWarning(
113
+ "SCRIPT_EXPORT_ERROR",
114
+ `Failed to export script "${script.name}": ${error}`,
115
+ "Check visual script for errors"
116
+ );
117
+ }
366
118
  }
367
- addRigidbody2D(objects, gameObjectId, props) {
368
- const componentId = this.nextFileId();
369
- objects.push({
370
- fileID: componentId,
371
- classID: 50, // Rigidbody2D
372
- type: 'Rigidbody2D',
373
- properties: {
374
- m_GameObject: { fileID: gameObjectId },
375
- m_BodyType: props.type === 'static' ? 2 : props.type === 'kinematic' ? 1 : 0,
376
- m_Mass: props.mass ?? 1,
377
- m_LinearDrag: props.linearDrag ?? 0,
378
- m_AngularDrag: props.angularDrag ?? 0.05,
379
- m_GravityScale: props.gravityScale ?? 1,
380
- m_FreezeRotation: props.freezeRotation ? 1 : 0,
381
- m_Interpolate: 0,
382
- m_SleepingMode: 1,
383
- m_CollisionDetection: 0,
384
- },
385
- });
119
+ }
120
+ /* ── Prefabs ────────────────────────────────────────────────── */
121
+ async exportPrefabs(project, _options) {
122
+ for (const prefab of project.prefabs) {
123
+ const yaml = this.createPrefabYAML(prefab, project);
124
+ const path = `Assets/Prefabs/${this.sanitizeFileName(prefab.name)}.prefab`;
125
+ this.addTextFile(path, yaml);
126
+ this.addTextFile(`${path}.meta`, this.createMetaFile(prefab.id));
386
127
  }
387
- addBoxCollider2D(objects, gameObjectId, props) {
388
- const componentId = this.nextFileId();
389
- objects.push({
390
- fileID: componentId,
391
- classID: 61, // BoxCollider2D
392
- type: 'BoxCollider2D',
393
- properties: {
394
- m_GameObject: { fileID: gameObjectId },
395
- m_IsTrigger: props.isTrigger ? 1 : 0,
396
- m_Size: { x: props.width ?? 1, y: props.height ?? 1 },
397
- m_Offset: { x: props.offsetX ?? 0, y: props.offsetY ?? 0 },
398
- },
399
- });
128
+ }
129
+ createPrefabYAML(prefab, project) {
130
+ const objects = [];
131
+ const rootId = this.nextFileId();
132
+ const transformId = this.nextFileId();
133
+ const gameObjectId = this.nextFileId();
134
+ objects.push({
135
+ fileID: rootId,
136
+ classID: 1001,
137
+ // PrefabInstance
138
+ type: "PrefabInstance",
139
+ properties: {
140
+ m_ObjectHideFlags: 0,
141
+ m_CorrespondingSourceObject: { fileID: 0 },
142
+ m_PrefabInstance: { fileID: 0 },
143
+ m_PrefabAsset: { fileID: 0 }
144
+ }
145
+ });
146
+ objects.push({
147
+ fileID: gameObjectId,
148
+ classID: 1,
149
+ // GameObject
150
+ type: "GameObject",
151
+ properties: {
152
+ m_ObjectHideFlags: 0,
153
+ m_Name: prefab.name,
154
+ m_IsActive: 1,
155
+ m_Layer: 0,
156
+ m_Tag: "Untagged"
157
+ }
158
+ });
159
+ objects.push({
160
+ fileID: transformId,
161
+ classID: 4,
162
+ // Transform
163
+ type: "Transform",
164
+ properties: {
165
+ m_LocalRotation: { x: 0, y: 0, z: 0, w: 1 },
166
+ m_LocalPosition: {
167
+ x: prefab.entity.position?.x ?? 0,
168
+ y: prefab.entity.position?.y ?? 0,
169
+ z: 0
170
+ },
171
+ m_LocalScale: { x: prefab.entity.scale?.x ?? 1, y: prefab.entity.scale?.y ?? 1, z: 1 },
172
+ m_Children: [],
173
+ m_Father: { fileID: 0 },
174
+ m_RootOrder: 0
175
+ }
176
+ });
177
+ this.addEntityComponents(prefab.entity, objects, gameObjectId, project);
178
+ return this.serializeUnityYAML({ objects });
179
+ }
180
+ /* ── Scenes ─────────────────────────────────────────────────── */
181
+ async exportScenes(project, _options) {
182
+ for (const scene of project.scenes) {
183
+ const yaml = this.createSceneYAML(scene, project);
184
+ const path = `Assets/Scenes/${this.sanitizeFileName(scene.name)}.unity`;
185
+ this.addTextFile(path, yaml);
186
+ this.addTextFile(`${path}.meta`, this.createMetaFile(scene.id));
400
187
  }
401
- addCircleCollider2D(objects, gameObjectId, props) {
402
- const componentId = this.nextFileId();
403
- objects.push({
404
- fileID: componentId,
405
- classID: 58, // CircleCollider2D
406
- type: 'CircleCollider2D',
407
- properties: {
408
- m_GameObject: { fileID: gameObjectId },
409
- m_IsTrigger: props.isTrigger ? 1 : 0,
410
- m_Radius: props.radius ?? 0.5,
411
- m_Offset: { x: props.offsetX ?? 0, y: props.offsetY ?? 0 },
412
- },
413
- });
188
+ }
189
+ createSceneYAML(scene, project) {
190
+ const objects = [];
191
+ this.addSceneSettings(objects, project);
192
+ for (const entity of scene.entities) {
193
+ this.createGameObjectHierarchy(entity, objects, project, null);
414
194
  }
415
- addAudioSource(objects, gameObjectId, props) {
416
- const componentId = this.nextFileId();
417
- const audioClipId = props.clipId;
418
- objects.push({
419
- fileID: componentId,
420
- classID: 82, // AudioSource
421
- type: 'AudioSource',
422
- properties: {
423
- m_GameObject: { fileID: gameObjectId },
424
- m_Enabled: 1,
425
- m_AudioClip: audioClipId
426
- ? { fileID: 8300000, guid: this.guidMap.get(audioClipId) || '', type: 3 }
427
- : { fileID: 0 },
428
- m_PlayOnAwake: props.playOnAwake ? 1 : 0,
429
- m_Loop: props.loop ? 1 : 0,
430
- m_Volume: props.volume ?? 1,
431
- m_Pitch: props.pitch ?? 1,
432
- m_SpatialBlend: props.spatialBlend ?? 0,
433
- },
434
- });
195
+ for (const tilemap of scene.tilemaps ?? []) {
196
+ this.createTilemapGameObject(tilemap, objects, project);
435
197
  }
436
- addAnimator(objects, gameObjectId, props) {
437
- const componentId = this.nextFileId();
438
- const controllerId = props.controllerId;
439
- objects.push({
440
- fileID: componentId,
441
- classID: 95, // Animator
442
- type: 'Animator',
443
- properties: {
444
- m_GameObject: { fileID: gameObjectId },
445
- m_Enabled: 1,
446
- m_Controller: controllerId
447
- ? { fileID: 9100000, guid: this.guidMap.get(controllerId) || '', type: 2 }
448
- : { fileID: 0 },
449
- m_ApplyRootMotion: props.applyRootMotion ? 1 : 0,
450
- m_UpdateMode: 0,
451
- m_CullingMode: props.cullingMode ?? 0,
452
- },
453
- });
198
+ return this.serializeUnityYAML({ objects });
199
+ }
200
+ addSceneSettings(objects, project) {
201
+ objects.push({
202
+ fileID: 1,
203
+ classID: 29,
204
+ type: "OcclusionCullingSettings",
205
+ properties: {}
206
+ });
207
+ const bgColor = this.parseColor(project.settings.backgroundColor);
208
+ objects.push({
209
+ fileID: 2,
210
+ classID: 104,
211
+ type: "RenderSettings",
212
+ properties: {
213
+ m_AmbientSkyColor: bgColor,
214
+ m_AmbientEquatorColor: bgColor,
215
+ m_AmbientGroundColor: bgColor
216
+ }
217
+ });
218
+ objects.push({
219
+ fileID: 3,
220
+ classID: 157,
221
+ type: "LightmapSettings",
222
+ properties: {}
223
+ });
224
+ objects.push({
225
+ fileID: 4,
226
+ classID: 196,
227
+ type: "NavMeshSettings",
228
+ properties: {}
229
+ });
230
+ }
231
+ createGameObjectHierarchy(entity, objects, project, parentTransformId) {
232
+ const gameObjectId = this.nextFileId();
233
+ const transformId = this.nextFileId();
234
+ objects.push({
235
+ fileID: gameObjectId,
236
+ classID: 1,
237
+ type: "GameObject",
238
+ properties: {
239
+ m_ObjectHideFlags: 0,
240
+ m_Name: entity.name,
241
+ m_IsActive: 1,
242
+ m_Layer: 0,
243
+ m_Tag: "Untagged"
244
+ }
245
+ });
246
+ const childTransformIds = [];
247
+ if (entity.children) {
248
+ for (const child of entity.children) {
249
+ const childTransformId = this.createGameObjectHierarchy(
250
+ child,
251
+ objects,
252
+ project,
253
+ transformId
254
+ );
255
+ childTransformIds.push(childTransformId);
256
+ }
454
257
  }
455
- addUIText(objects, gameObjectId, props) {
456
- const componentId = this.nextFileId();
457
- // Using TextMeshProUGUI instead of legacy Text
458
- objects.push({
459
- fileID: componentId,
460
- classID: 114, // MonoBehaviour (TextMeshProUGUI)
461
- type: 'MonoBehaviour',
462
- properties: {
463
- m_GameObject: { fileID: gameObjectId },
464
- m_Enabled: 1,
465
- m_Script: { fileID: 11500000, guid: 'f4688fdb7df04437aeb418b961361dc5', type: 3 }, // TMP_Text
466
- m_Text: props.text ?? '',
467
- m_FontSize: props.fontSize ?? 24,
468
- m_FontColor: this.parseColor(props.color ?? '#ffffff'),
469
- m_TextAlignment: this.getTextAlignment(props.alignment),
470
- },
471
- });
258
+ const isRectTransform = entity.components.some(
259
+ (c) => c.type === "ui-text" || c.type === "ui-button" || c.type === "ui-image"
260
+ );
261
+ objects.push({
262
+ fileID: transformId,
263
+ classID: isRectTransform ? 224 : 4,
264
+ // RectTransform or Transform
265
+ type: isRectTransform ? "RectTransform" : "Transform",
266
+ properties: {
267
+ m_GameObject: { fileID: gameObjectId },
268
+ m_LocalRotation: {
269
+ x: 0,
270
+ y: 0,
271
+ z: Math.sin((entity.rotation ?? 0) / 2),
272
+ w: Math.cos((entity.rotation ?? 0) / 2)
273
+ },
274
+ m_LocalPosition: { x: entity.position?.x ?? 0, y: entity.position?.y ?? 0, z: 0 },
275
+ m_LocalScale: { x: entity.scale?.x ?? 1, y: entity.scale?.y ?? 1, z: 1 },
276
+ m_Children: childTransformIds.map((id) => ({ fileID: id })),
277
+ m_Father: parentTransformId ? { fileID: parentTransformId } : { fileID: 0 },
278
+ m_RootOrder: 0
279
+ }
280
+ });
281
+ this.addEntityComponents(entity, objects, gameObjectId, project);
282
+ return transformId;
283
+ }
284
+ addEntityComponents(entity, objects, gameObjectId, _project) {
285
+ for (const component of entity.components) {
286
+ const props = component.properties ?? {};
287
+ switch (component.type) {
288
+ case "sprite":
289
+ this.addSpriteRenderer(objects, gameObjectId, props);
290
+ break;
291
+ case "rigidbody-2d":
292
+ this.addRigidbody2D(objects, gameObjectId, props);
293
+ break;
294
+ case "box-collider-2d":
295
+ this.addBoxCollider2D(objects, gameObjectId, props);
296
+ break;
297
+ case "circle-collider-2d":
298
+ this.addCircleCollider2D(objects, gameObjectId, props);
299
+ break;
300
+ case "audio-source":
301
+ this.addAudioSource(objects, gameObjectId, props);
302
+ break;
303
+ case "animator":
304
+ this.addAnimator(objects, gameObjectId, props);
305
+ break;
306
+ case "ui-text":
307
+ this.addUIText(objects, gameObjectId, props);
308
+ break;
309
+ case "ui-image":
310
+ this.addUIImage(objects, gameObjectId, props);
311
+ break;
312
+ case "ui-button":
313
+ this.addUIButton(objects, gameObjectId, props);
314
+ break;
315
+ case "particle-system":
316
+ this.addParticleSystem(objects, gameObjectId, props);
317
+ break;
318
+ default:
319
+ this.addWarning(
320
+ "UNKNOWN_COMPONENT",
321
+ `Unknown component type "${component.type}" on entity "${entity.name}"`,
322
+ "Component will be skipped"
323
+ );
324
+ }
472
325
  }
473
- addUIImage(objects, gameObjectId, props) {
474
- const componentId = this.nextFileId();
475
- const spriteId = props.spriteId;
476
- objects.push({
477
- fileID: componentId,
478
- classID: 114, // Image
479
- type: 'Image',
480
- properties: {
481
- m_GameObject: { fileID: gameObjectId },
482
- m_Enabled: 1,
483
- m_Sprite: spriteId
484
- ? { fileID: 21300000, guid: this.guidMap.get(spriteId) || '', type: 3 }
485
- : { fileID: 0 },
486
- m_Color: this.parseColor(props.color ?? '#ffffff'),
487
- m_RaycastTarget: props.raycastTarget !== false ? 1 : 0,
488
- m_Type: props.imageType ?? 0, // Simple
489
- m_FillCenter: 1,
490
- m_PreserveAspect: props.preserveAspect ? 1 : 0,
491
- },
492
- });
326
+ if (entity.scriptId) {
327
+ this.addScriptComponent(objects, gameObjectId, entity.scriptId);
493
328
  }
494
- addUIButton(objects, gameObjectId, props) {
495
- const componentId = this.nextFileId();
496
- objects.push({
497
- fileID: componentId,
498
- classID: 114, // Button
499
- type: 'Button',
500
- properties: {
501
- m_GameObject: { fileID: gameObjectId },
502
- m_Enabled: 1,
503
- m_Interactable: props.interactable !== false ? 1 : 0,
504
- m_TargetGraphic: { fileID: 0 },
505
- m_OnClick: { m_PersistentCalls: { m_Calls: [] } },
506
- },
507
- });
329
+ }
330
+ /* ── Component Generators ───────────────────────────────────── */
331
+ addSpriteRenderer(objects, gameObjectId, props) {
332
+ const componentId = this.nextFileId();
333
+ const spriteId = props.spriteId;
334
+ objects.push({
335
+ fileID: componentId,
336
+ classID: 212,
337
+ // SpriteRenderer
338
+ type: "SpriteRenderer",
339
+ properties: {
340
+ m_GameObject: { fileID: gameObjectId },
341
+ m_Enabled: 1,
342
+ m_Sprite: spriteId ? { fileID: 213e5, guid: this.guidMap.get(spriteId) || "", type: 3 } : { fileID: 0 },
343
+ m_Color: this.parseColor(props.color ?? "#ffffff"),
344
+ m_FlipX: props.flipX ? 1 : 0,
345
+ m_FlipY: props.flipY ? 1 : 0,
346
+ m_SortingLayerID: 0,
347
+ m_SortingOrder: props.sortingOrder ?? 0
348
+ }
349
+ });
350
+ }
351
+ addRigidbody2D(objects, gameObjectId, props) {
352
+ const componentId = this.nextFileId();
353
+ objects.push({
354
+ fileID: componentId,
355
+ classID: 50,
356
+ // Rigidbody2D
357
+ type: "Rigidbody2D",
358
+ properties: {
359
+ m_GameObject: { fileID: gameObjectId },
360
+ m_BodyType: props.type === "static" ? 2 : props.type === "kinematic" ? 1 : 0,
361
+ m_Mass: props.mass ?? 1,
362
+ m_LinearDrag: props.linearDrag ?? 0,
363
+ m_AngularDrag: props.angularDrag ?? 0.05,
364
+ m_GravityScale: props.gravityScale ?? 1,
365
+ m_FreezeRotation: props.freezeRotation ? 1 : 0,
366
+ m_Interpolate: 0,
367
+ m_SleepingMode: 1,
368
+ m_CollisionDetection: 0
369
+ }
370
+ });
371
+ }
372
+ addBoxCollider2D(objects, gameObjectId, props) {
373
+ const componentId = this.nextFileId();
374
+ objects.push({
375
+ fileID: componentId,
376
+ classID: 61,
377
+ // BoxCollider2D
378
+ type: "BoxCollider2D",
379
+ properties: {
380
+ m_GameObject: { fileID: gameObjectId },
381
+ m_IsTrigger: props.isTrigger ? 1 : 0,
382
+ m_Size: { x: props.width ?? 1, y: props.height ?? 1 },
383
+ m_Offset: { x: props.offsetX ?? 0, y: props.offsetY ?? 0 }
384
+ }
385
+ });
386
+ }
387
+ addCircleCollider2D(objects, gameObjectId, props) {
388
+ const componentId = this.nextFileId();
389
+ objects.push({
390
+ fileID: componentId,
391
+ classID: 58,
392
+ // CircleCollider2D
393
+ type: "CircleCollider2D",
394
+ properties: {
395
+ m_GameObject: { fileID: gameObjectId },
396
+ m_IsTrigger: props.isTrigger ? 1 : 0,
397
+ m_Radius: props.radius ?? 0.5,
398
+ m_Offset: { x: props.offsetX ?? 0, y: props.offsetY ?? 0 }
399
+ }
400
+ });
401
+ }
402
+ addAudioSource(objects, gameObjectId, props) {
403
+ const componentId = this.nextFileId();
404
+ const audioClipId = props.clipId;
405
+ objects.push({
406
+ fileID: componentId,
407
+ classID: 82,
408
+ // AudioSource
409
+ type: "AudioSource",
410
+ properties: {
411
+ m_GameObject: { fileID: gameObjectId },
412
+ m_Enabled: 1,
413
+ m_AudioClip: audioClipId ? { fileID: 83e5, guid: this.guidMap.get(audioClipId) || "", type: 3 } : { fileID: 0 },
414
+ m_PlayOnAwake: props.playOnAwake ? 1 : 0,
415
+ m_Loop: props.loop ? 1 : 0,
416
+ m_Volume: props.volume ?? 1,
417
+ m_Pitch: props.pitch ?? 1,
418
+ m_SpatialBlend: props.spatialBlend ?? 0
419
+ }
420
+ });
421
+ }
422
+ addAnimator(objects, gameObjectId, props) {
423
+ const componentId = this.nextFileId();
424
+ const controllerId = props.controllerId;
425
+ objects.push({
426
+ fileID: componentId,
427
+ classID: 95,
428
+ // Animator
429
+ type: "Animator",
430
+ properties: {
431
+ m_GameObject: { fileID: gameObjectId },
432
+ m_Enabled: 1,
433
+ m_Controller: controllerId ? { fileID: 91e5, guid: this.guidMap.get(controllerId) || "", type: 2 } : { fileID: 0 },
434
+ m_ApplyRootMotion: props.applyRootMotion ? 1 : 0,
435
+ m_UpdateMode: 0,
436
+ m_CullingMode: props.cullingMode ?? 0
437
+ }
438
+ });
439
+ }
440
+ addUIText(objects, gameObjectId, props) {
441
+ const componentId = this.nextFileId();
442
+ objects.push({
443
+ fileID: componentId,
444
+ classID: 114,
445
+ // MonoBehaviour (TextMeshProUGUI)
446
+ type: "MonoBehaviour",
447
+ properties: {
448
+ m_GameObject: { fileID: gameObjectId },
449
+ m_Enabled: 1,
450
+ m_Script: { fileID: 115e5, guid: "f4688fdb7df04437aeb418b961361dc5", type: 3 },
451
+ // TMP_Text
452
+ m_Text: props.text ?? "",
453
+ m_FontSize: props.fontSize ?? 24,
454
+ m_FontColor: this.parseColor(props.color ?? "#ffffff"),
455
+ m_TextAlignment: this.getTextAlignment(props.alignment)
456
+ }
457
+ });
458
+ }
459
+ addUIImage(objects, gameObjectId, props) {
460
+ const componentId = this.nextFileId();
461
+ const spriteId = props.spriteId;
462
+ objects.push({
463
+ fileID: componentId,
464
+ classID: 114,
465
+ // Image
466
+ type: "Image",
467
+ properties: {
468
+ m_GameObject: { fileID: gameObjectId },
469
+ m_Enabled: 1,
470
+ m_Sprite: spriteId ? { fileID: 213e5, guid: this.guidMap.get(spriteId) || "", type: 3 } : { fileID: 0 },
471
+ m_Color: this.parseColor(props.color ?? "#ffffff"),
472
+ m_RaycastTarget: props.raycastTarget !== false ? 1 : 0,
473
+ m_Type: props.imageType ?? 0,
474
+ // Simple
475
+ m_FillCenter: 1,
476
+ m_PreserveAspect: props.preserveAspect ? 1 : 0
477
+ }
478
+ });
479
+ }
480
+ addUIButton(objects, gameObjectId, props) {
481
+ const componentId = this.nextFileId();
482
+ objects.push({
483
+ fileID: componentId,
484
+ classID: 114,
485
+ // Button
486
+ type: "Button",
487
+ properties: {
488
+ m_GameObject: { fileID: gameObjectId },
489
+ m_Enabled: 1,
490
+ m_Interactable: props.interactable !== false ? 1 : 0,
491
+ m_TargetGraphic: { fileID: 0 },
492
+ m_OnClick: { m_PersistentCalls: { m_Calls: [] } }
493
+ }
494
+ });
495
+ }
496
+ addParticleSystem(objects, gameObjectId, props) {
497
+ const componentId = this.nextFileId();
498
+ objects.push({
499
+ fileID: componentId,
500
+ classID: 198,
501
+ // ParticleSystem
502
+ type: "ParticleSystem",
503
+ properties: {
504
+ m_GameObject: { fileID: gameObjectId },
505
+ m_Duration: props.duration ?? 5,
506
+ m_Looping: props.looping ? 1 : 0,
507
+ m_Prewarm: props.prewarm ? 1 : 0,
508
+ m_StartDelay: { value: props.startDelay ?? 0 },
509
+ m_PlayOnAwake: props.playOnAwake !== false ? 1 : 0,
510
+ m_StartSpeed: { value: props.startSpeed ?? 5 },
511
+ m_StartSize: { value: props.startSize ?? 1 },
512
+ m_StartColor: this.parseColor(props.startColor ?? "#ffffff"),
513
+ m_MaxParticles: props.maxParticles ?? 1e3
514
+ }
515
+ });
516
+ }
517
+ addScriptComponent(objects, gameObjectId, scriptId) {
518
+ const componentId = this.nextFileId();
519
+ const scriptGuid = this.guidMap.get(scriptId);
520
+ if (!scriptGuid) {
521
+ this.addWarning("SCRIPT_NOT_FOUND", `Script "${scriptId}" not found for entity`);
522
+ return;
508
523
  }
509
- addParticleSystem(objects, gameObjectId, props) {
510
- const componentId = this.nextFileId();
511
- objects.push({
512
- fileID: componentId,
513
- classID: 198, // ParticleSystem
514
- type: 'ParticleSystem',
515
- properties: {
516
- m_GameObject: { fileID: gameObjectId },
517
- m_Duration: props.duration ?? 5,
518
- m_Looping: props.looping ? 1 : 0,
519
- m_Prewarm: props.prewarm ? 1 : 0,
520
- m_StartDelay: { value: props.startDelay ?? 0 },
521
- m_PlayOnAwake: props.playOnAwake !== false ? 1 : 0,
522
- m_StartSpeed: { value: props.startSpeed ?? 5 },
523
- m_StartSize: { value: props.startSize ?? 1 },
524
- m_StartColor: this.parseColor(props.startColor ?? '#ffffff'),
525
- m_MaxParticles: props.maxParticles ?? 1000,
526
- },
527
- });
524
+ objects.push({
525
+ fileID: componentId,
526
+ classID: 114,
527
+ // MonoBehaviour
528
+ type: "MonoBehaviour",
529
+ properties: {
530
+ m_GameObject: { fileID: gameObjectId },
531
+ m_Enabled: 1,
532
+ m_Script: { fileID: 115e5, guid: scriptGuid, type: 3 }
533
+ }
534
+ });
535
+ }
536
+ /* ── Tilemaps ───────────────────────────────────────────────── */
537
+ createTilemapGameObject(tilemap, objects, project) {
538
+ const gameObjectId = this.nextFileId();
539
+ const transformId = this.nextFileId();
540
+ const gridId = this.nextFileId();
541
+ objects.push({
542
+ fileID: gameObjectId,
543
+ classID: 1,
544
+ type: "GameObject",
545
+ properties: {
546
+ m_ObjectHideFlags: 0,
547
+ m_Name: tilemap.name,
548
+ m_IsActive: 1,
549
+ m_Layer: 0,
550
+ m_Tag: "Untagged"
551
+ }
552
+ });
553
+ objects.push({
554
+ fileID: gridId,
555
+ classID: 156,
556
+ // Grid
557
+ type: "Grid",
558
+ properties: {
559
+ m_GameObject: { fileID: gameObjectId },
560
+ m_CellSize: { x: tilemap.tileSize, y: tilemap.tileSize, z: 0 },
561
+ m_CellGap: { x: 0, y: 0, z: 0 },
562
+ m_CellLayout: 0,
563
+ // Rectangle
564
+ m_CellSwizzle: 0
565
+ // XYZ
566
+ }
567
+ });
568
+ objects.push({
569
+ fileID: transformId,
570
+ classID: 4,
571
+ type: "Transform",
572
+ properties: {
573
+ m_GameObject: { fileID: gameObjectId },
574
+ m_LocalRotation: { x: 0, y: 0, z: 0, w: 1 },
575
+ m_LocalPosition: { x: 0, y: 0, z: 0 },
576
+ m_LocalScale: { x: 1, y: 1, z: 1 },
577
+ m_Children: [],
578
+ m_Father: { fileID: 0 },
579
+ m_RootOrder: 0
580
+ }
581
+ });
582
+ for (let i = 0; i < tilemap.layers.length; i++) {
583
+ this.createTilemapLayer(tilemap.layers[i], tilemap, objects, transformId, project);
528
584
  }
529
- addScriptComponent(objects, gameObjectId, scriptId) {
530
- const componentId = this.nextFileId();
531
- const scriptGuid = this.guidMap.get(scriptId);
532
- if (!scriptGuid) {
533
- this.addWarning('SCRIPT_NOT_FOUND', `Script "${scriptId}" not found for entity`);
534
- return;
535
- }
536
- objects.push({
537
- fileID: componentId,
538
- classID: 114, // MonoBehaviour
539
- type: 'MonoBehaviour',
540
- properties: {
541
- m_GameObject: { fileID: gameObjectId },
542
- m_Enabled: 1,
543
- m_Script: { fileID: 11500000, guid: scriptGuid, type: 3 },
544
- },
545
- });
585
+ }
586
+ createTilemapLayer(layer, tilemap, objects, parentTransformId, _project) {
587
+ const gameObjectId = this.nextFileId();
588
+ const transformId = this.nextFileId();
589
+ const tilemapId = this.nextFileId();
590
+ const rendererId = this.nextFileId();
591
+ objects.push({
592
+ fileID: gameObjectId,
593
+ classID: 1,
594
+ type: "GameObject",
595
+ properties: {
596
+ m_Name: layer.name,
597
+ m_IsActive: layer.visible ? 1 : 0
598
+ }
599
+ });
600
+ objects.push({
601
+ fileID: transformId,
602
+ classID: 4,
603
+ type: "Transform",
604
+ properties: {
605
+ m_GameObject: { fileID: gameObjectId },
606
+ m_Father: { fileID: parentTransformId }
607
+ }
608
+ });
609
+ objects.push({
610
+ fileID: tilemapId,
611
+ classID: 156,
612
+ // Tilemap
613
+ type: "Tilemap",
614
+ properties: {
615
+ m_GameObject: { fileID: gameObjectId },
616
+ m_Size: { x: tilemap.width, y: tilemap.height, z: 1 },
617
+ m_TileAssets: [],
618
+ // Would reference TileBase assets
619
+ m_TileMatrixArray: [],
620
+ m_TileColorArray: []
621
+ }
622
+ });
623
+ objects.push({
624
+ fileID: rendererId,
625
+ classID: 156,
626
+ // TilemapRenderer
627
+ type: "TilemapRenderer",
628
+ properties: {
629
+ m_GameObject: { fileID: gameObjectId },
630
+ m_Enabled: 1,
631
+ m_SortingLayerID: 0,
632
+ m_SortingOrder: 0,
633
+ m_ChunkSize: { x: 32, y: 32, z: 1 }
634
+ }
635
+ });
636
+ }
637
+ /* ── Materials ──────────────────────────────────────────────── */
638
+ async exportMaterials(project, options, unity) {
639
+ const materials = project.assets.filter((a) => a.type === "material");
640
+ for (const material of materials) {
641
+ const matYaml = this.createMaterialYAML(material, unity?.useURP);
642
+ const path = `Assets/Materials/${this.sanitizeFileName(material.name)}.mat`;
643
+ this.addTextFile(path, matYaml);
644
+ this.addTextFile(`${path}.meta`, this.createMetaFile(material.id));
546
645
  }
547
- /* ── Tilemaps ───────────────────────────────────────────────── */
548
- createTilemapGameObject(tilemap, objects, project) {
549
- const gameObjectId = this.nextFileId();
550
- const transformId = this.nextFileId();
551
- const gridId = this.nextFileId();
552
- // Grid GameObject (parent)
553
- objects.push({
554
- fileID: gameObjectId,
555
- classID: 1,
556
- type: 'GameObject',
557
- properties: {
558
- m_ObjectHideFlags: 0,
559
- m_Name: tilemap.name,
560
- m_IsActive: 1,
561
- m_Layer: 0,
562
- m_Tag: 'Untagged',
563
- },
564
- });
565
- // Grid component
566
- objects.push({
567
- fileID: gridId,
568
- classID: 156, // Grid
569
- type: 'Grid',
570
- properties: {
571
- m_GameObject: { fileID: gameObjectId },
572
- m_CellSize: { x: tilemap.tileSize, y: tilemap.tileSize, z: 0 },
573
- m_CellGap: { x: 0, y: 0, z: 0 },
574
- m_CellLayout: 0, // Rectangle
575
- m_CellSwizzle: 0, // XYZ
576
- },
577
- });
578
- // Transform for grid
579
- objects.push({
580
- fileID: transformId,
581
- classID: 4,
582
- type: 'Transform',
583
- properties: {
584
- m_GameObject: { fileID: gameObjectId },
585
- m_LocalRotation: { x: 0, y: 0, z: 0, w: 1 },
586
- m_LocalPosition: { x: 0, y: 0, z: 0 },
587
- m_LocalScale: { x: 1, y: 1, z: 1 },
588
- m_Children: [],
589
- m_Father: { fileID: 0 },
590
- m_RootOrder: 0,
591
- },
592
- });
593
- // Create Tilemap layer objects
594
- for (let i = 0; i < tilemap.layers.length; i++) {
595
- this.createTilemapLayer(tilemap.layers[i], tilemap, objects, transformId, project);
596
- }
597
- }
598
- createTilemapLayer(layer, tilemap, objects, parentTransformId, _project) {
599
- const gameObjectId = this.nextFileId();
600
- const transformId = this.nextFileId();
601
- const tilemapId = this.nextFileId();
602
- const rendererId = this.nextFileId();
603
- // Layer GameObject
604
- objects.push({
605
- fileID: gameObjectId,
606
- classID: 1,
607
- type: 'GameObject',
608
- properties: {
609
- m_Name: layer.name,
610
- m_IsActive: layer.visible ? 1 : 0,
611
- },
612
- });
613
- // Transform
614
- objects.push({
615
- fileID: transformId,
616
- classID: 4,
617
- type: 'Transform',
618
- properties: {
619
- m_GameObject: { fileID: gameObjectId },
620
- m_Father: { fileID: parentTransformId },
621
- },
622
- });
623
- // Tilemap component
624
- objects.push({
625
- fileID: tilemapId,
626
- classID: 156, // Tilemap
627
- type: 'Tilemap',
628
- properties: {
629
- m_GameObject: { fileID: gameObjectId },
630
- m_Size: { x: tilemap.width, y: tilemap.height, z: 1 },
631
- m_TileAssets: [], // Would reference TileBase assets
632
- m_TileMatrixArray: [],
633
- m_TileColorArray: [],
634
- },
635
- });
636
- // TilemapRenderer
637
- objects.push({
638
- fileID: rendererId,
639
- classID: 156, // TilemapRenderer
640
- type: 'TilemapRenderer',
641
- properties: {
642
- m_GameObject: { fileID: gameObjectId },
643
- m_Enabled: 1,
644
- m_SortingLayerID: 0,
645
- m_SortingOrder: 0,
646
- m_ChunkSize: { x: 32, y: 32, z: 1 },
647
- },
648
- });
649
- }
650
- /* ── Materials ──────────────────────────────────────────────── */
651
- async exportMaterials(project, options, unity) {
652
- const materials = project.assets.filter((a) => a.type === 'material');
653
- for (const material of materials) {
654
- const matYaml = this.createMaterialYAML(material, unity?.useURP);
655
- const path = `Assets/Materials/${this.sanitizeFileName(material.name)}.mat`;
656
- this.addTextFile(path, matYaml);
657
- this.addTextFile(`${path}.meta`, this.createMetaFile(material.id));
658
- }
659
- }
660
- createMaterialYAML(material, useURP) {
661
- const shaderGuid = useURP
662
- ? '933532a4fcc9baf4fa0491de14d08ed7' // Universal Render Pipeline/Lit
663
- : '0000000000000000f000000000000000'; // Standard
664
- const color = material.metadata?.color ?? '#ffffff';
665
- const rgba = this.parseColor(color);
666
- return `%YAML 1.1
667
- %TAG !u! tag:unity3d.com,2011:
668
- --- !u!21 &2100000
669
- Material:
670
- serializedVersion: 8
671
- m_ObjectHideFlags: 0
672
- m_CorrespondingSourceObject: {fileID: 0}
673
- m_PrefabInstance: {fileID: 0}
674
- m_PrefabAsset: {fileID: 0}
675
- m_Name: ${material.name}
676
- m_Shader: {fileID: 46, guid: ${shaderGuid}, type: 2}
677
- m_Parent: {fileID: 0}
646
+ }
647
+ createMaterialYAML(material, useURP) {
648
+ const shaderGuid = useURP ? "933532a4fcc9baf4fa0491de14d08ed7" : "0000000000000000f000000000000000";
649
+ const color = material.metadata?.color ?? "#ffffff";
650
+ const rgba = this.parseColor(color);
651
+ return `%YAML 1.1
652
+ %TAG !u! tag:unity3d.com,2011:
653
+ --- !u!21 &2100000
654
+ Material:
655
+ serializedVersion: 8
656
+ m_ObjectHideFlags: 0
657
+ m_CorrespondingSourceObject: {fileID: 0}
658
+ m_PrefabInstance: {fileID: 0}
659
+ m_PrefabAsset: {fileID: 0}
660
+ m_Name: ${material.name}
661
+ m_Shader: {fileID: 46, guid: ${shaderGuid}, type: 2}
662
+ m_Parent: {fileID: 0}
678
663
  m_Color: ${JSON.stringify(rgba)}`;
664
+ }
665
+ /* ── Assets ─────────────────────────────────────────────────── */
666
+ async exportAssets(project, _options) {
667
+ for (const asset of project.assets) {
668
+ switch (asset.type) {
669
+ case "sprite":
670
+ this.exportSpriteAsset(asset);
671
+ break;
672
+ case "audio":
673
+ this.exportAudioAsset(asset);
674
+ break;
675
+ case "font":
676
+ this.exportFontAsset(asset);
677
+ break;
678
+ case "tileset":
679
+ this.exportTilesetAsset(asset);
680
+ break;
681
+ case "animation":
682
+ this.exportAnimationAsset(asset);
683
+ break;
684
+ }
679
685
  }
680
- /* ── Assets ─────────────────────────────────────────────────── */
681
- async exportAssets(project, _options) {
682
- for (const asset of project.assets) {
683
- switch (asset.type) {
684
- case 'sprite':
685
- this.exportSpriteAsset(asset);
686
- break;
687
- case 'audio':
688
- this.exportAudioAsset(asset);
689
- break;
690
- case 'font':
691
- this.exportFontAsset(asset);
692
- break;
693
- case 'tileset':
694
- this.exportTilesetAsset(asset);
695
- break;
696
- case 'animation':
697
- this.exportAnimationAsset(asset);
698
- break;
699
- }
700
- }
701
- }
702
- exportSpriteAsset(asset) {
703
- // Create .meta file for sprite import settings
704
- const meta = `fileFormatVersion: 2
705
- guid: ${this.guidMap.get(asset.id)}
706
- TextureImporter:
707
- internalIDToNameTable: []
708
- externalObjects: {}
709
- serializedVersion: 12
710
- mipmaps:
711
- mipMapMode: 0
712
- enableMipMap: 0
713
- bumpmap:
714
- convertToNormalMap: 0
715
- isReadable: 0
716
- streamingMipmaps: 0
717
- spriteMode: 1
718
- spriteExtrude: 1
719
- spriteMeshType: 1
720
- alignment: 0
721
- spritePivot: {x: 0.5, y: 0.5}
722
- spritePixelsToUnits: 100
723
- spriteBorder: {x: 0, y: 0, z: 0, w: 0}
724
- spriteGenerateFallbackPhysicsShape: 1
725
- alphaUsage: 1
726
- alphaIsTransparency: 1
727
- spriteTessellationDetail: -1
728
- textureType: 8
729
- textureShape: 1
730
- filterMode: 0
731
- maxTextureSize: 2048
686
+ }
687
+ exportSpriteAsset(asset) {
688
+ const meta = `fileFormatVersion: 2
689
+ guid: ${this.guidMap.get(asset.id)}
690
+ TextureImporter:
691
+ internalIDToNameTable: []
692
+ externalObjects: {}
693
+ serializedVersion: 12
694
+ mipmaps:
695
+ mipMapMode: 0
696
+ enableMipMap: 0
697
+ bumpmap:
698
+ convertToNormalMap: 0
699
+ isReadable: 0
700
+ streamingMipmaps: 0
701
+ spriteMode: 1
702
+ spriteExtrude: 1
703
+ spriteMeshType: 1
704
+ alignment: 0
705
+ spritePivot: {x: 0.5, y: 0.5}
706
+ spritePixelsToUnits: 100
707
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
708
+ spriteGenerateFallbackPhysicsShape: 1
709
+ alphaUsage: 1
710
+ alphaIsTransparency: 1
711
+ spriteTessellationDetail: -1
712
+ textureType: 8
713
+ textureShape: 1
714
+ filterMode: 0
715
+ maxTextureSize: 2048
732
716
  textureCompression: 1`;
733
- const path = `Assets/Sprites/${this.sanitizeFileName(asset.name)}`;
734
- // Note: actual image file would be copied from source
735
- this.addTextFile(`${path}.meta`, meta);
736
- }
737
- exportAudioAsset(asset) {
738
- const meta = `fileFormatVersion: 2
739
- guid: ${this.guidMap.get(asset.id)}
740
- AudioImporter:
741
- externalObjects: {}
742
- serializedVersion: 7
743
- defaultSettings:
744
- loadType: 0
745
- sampleRateSetting: 0
746
- sampleRateOverride: 44100
747
- compressionFormat: 1
748
- quality: 1
749
- conversionMode: 0
750
- forceToMono: 0
751
- normalize: 1
752
- preloadAudioData: 1
753
- loadInBackground: 0
754
- ambisonic: 0
717
+ const path = `Assets/Sprites/${this.sanitizeFileName(asset.name)}`;
718
+ this.addTextFile(`${path}.meta`, meta);
719
+ }
720
+ exportAudioAsset(asset) {
721
+ const meta = `fileFormatVersion: 2
722
+ guid: ${this.guidMap.get(asset.id)}
723
+ AudioImporter:
724
+ externalObjects: {}
725
+ serializedVersion: 7
726
+ defaultSettings:
727
+ loadType: 0
728
+ sampleRateSetting: 0
729
+ sampleRateOverride: 44100
730
+ compressionFormat: 1
731
+ quality: 1
732
+ conversionMode: 0
733
+ forceToMono: 0
734
+ normalize: 1
735
+ preloadAudioData: 1
736
+ loadInBackground: 0
737
+ ambisonic: 0
755
738
  3D: 1`;
756
- const path = `Assets/Audio/${this.sanitizeFileName(asset.name)}`;
757
- this.addTextFile(`${path}.meta`, meta);
758
- }
759
- exportFontAsset(asset) {
760
- const meta = `fileFormatVersion: 2
761
- guid: ${this.guidMap.get(asset.id)}
762
- TrueTypeFontImporter:
763
- externalObjects: {}
764
- serializedVersion: 4
765
- fontSize: 16
766
- forceTextureCase: -2
767
- characterSpacing: 0
768
- characterPadding: 1
769
- includeFontData: 1
770
- fontNames:
771
- - ${asset.name}
772
- fallbackFontReferences: []
773
- customCharacters:
774
- fontRenderingMode: 0
739
+ const path = `Assets/Audio/${this.sanitizeFileName(asset.name)}`;
740
+ this.addTextFile(`${path}.meta`, meta);
741
+ }
742
+ exportFontAsset(asset) {
743
+ const meta = `fileFormatVersion: 2
744
+ guid: ${this.guidMap.get(asset.id)}
745
+ TrueTypeFontImporter:
746
+ externalObjects: {}
747
+ serializedVersion: 4
748
+ fontSize: 16
749
+ forceTextureCase: -2
750
+ characterSpacing: 0
751
+ characterPadding: 1
752
+ includeFontData: 1
753
+ fontNames:
754
+ - ${asset.name}
755
+ fallbackFontReferences: []
756
+ customCharacters:
757
+ fontRenderingMode: 0
775
758
  ascentCalculationMode: 1`;
776
- const path = `Assets/Fonts/${this.sanitizeFileName(asset.name)}`;
777
- this.addTextFile(`${path}.meta`, meta);
778
- }
779
- exportTilesetAsset(asset) {
780
- // Export as Tileset Palette
781
- const palette = `%YAML 1.1
782
- %TAG !u! tag:unity3d.com,2011:
783
- --- !u!114 &11400000
784
- MonoBehaviour:
785
- m_ObjectHideFlags: 0
786
- m_Name: ${asset.name}
787
- m_EditorClassIdentifier:
759
+ const path = `Assets/Fonts/${this.sanitizeFileName(asset.name)}`;
760
+ this.addTextFile(`${path}.meta`, meta);
761
+ }
762
+ exportTilesetAsset(asset) {
763
+ const palette = `%YAML 1.1
764
+ %TAG !u! tag:unity3d.com,2011:
765
+ --- !u!114 &11400000
766
+ MonoBehaviour:
767
+ m_ObjectHideFlags: 0
768
+ m_Name: ${asset.name}
769
+ m_EditorClassIdentifier:
788
770
  m_Tileset: {fileID: 0}`;
789
- const path = `Assets/Tilesets/${this.sanitizeFileName(asset.name)}.asset`;
790
- this.addTextFile(path, palette);
791
- this.addTextFile(`${path}.meta`, this.createMetaFile(asset.id));
792
- }
793
- exportAnimationAsset(asset) {
794
- const meta = asset.metadata || {};
795
- const frameRate = meta.frameRate || 12;
796
- // Basic Animation Clip
797
- const clip = `%YAML 1.1
798
- %TAG !u! tag:unity3d.com,2011:
799
- --- !u!74 &7400000
800
- AnimationClip:
801
- m_ObjectHideFlags: 0
802
- m_Name: ${asset.name}
803
- serializedVersion: 7
804
- m_Legacy: 0
805
- m_Compressed: 0
806
- m_UseHighQualityCurve: 1
807
- m_RotationCurves: []
808
- m_CompressedRotationCurves: []
809
- m_EulerCurves: []
810
- m_PositionCurves: []
811
- m_ScaleCurves: []
812
- m_FloatCurves: []
813
- m_PPtrCurves: []
814
- m_SampleRate: ${frameRate}
815
- m_WrapMode: 0
816
- m_Bounds:
817
- m_Center: {x: 0, y: 0, z: 0}
818
- m_Extent: {x: 0, y: 0, z: 0}
819
- m_ClipBindingConstant:
820
- genericBindings: []
821
- pptrCurveMapping: []
771
+ const path = `Assets/Tilesets/${this.sanitizeFileName(asset.name)}.asset`;
772
+ this.addTextFile(path, palette);
773
+ this.addTextFile(`${path}.meta`, this.createMetaFile(asset.id));
774
+ }
775
+ exportAnimationAsset(asset) {
776
+ const meta = asset.metadata || {};
777
+ const frameRate = meta.frameRate || 12;
778
+ const clip = `%YAML 1.1
779
+ %TAG !u! tag:unity3d.com,2011:
780
+ --- !u!74 &7400000
781
+ AnimationClip:
782
+ m_ObjectHideFlags: 0
783
+ m_Name: ${asset.name}
784
+ serializedVersion: 7
785
+ m_Legacy: 0
786
+ m_Compressed: 0
787
+ m_UseHighQualityCurve: 1
788
+ m_RotationCurves: []
789
+ m_CompressedRotationCurves: []
790
+ m_EulerCurves: []
791
+ m_PositionCurves: []
792
+ m_ScaleCurves: []
793
+ m_FloatCurves: []
794
+ m_PPtrCurves: []
795
+ m_SampleRate: ${frameRate}
796
+ m_WrapMode: 0
797
+ m_Bounds:
798
+ m_Center: {x: 0, y: 0, z: 0}
799
+ m_Extent: {x: 0, y: 0, z: 0}
800
+ m_ClipBindingConstant:
801
+ genericBindings: []
802
+ pptrCurveMapping: []
822
803
  m_Events: []`;
823
- const path = `Assets/Animations/${this.sanitizeFileName(asset.name)}.anim`;
824
- this.addTextFile(path, clip);
825
- this.addTextFile(`${path}.meta`, this.createMetaFile(asset.id));
826
- }
827
- /* ── Assembly Definition ────────────────────────────────────── */
828
- exportAssemblyDefinition(projectName, namespace) {
829
- const asmdef = {
830
- name: namespace,
831
- rootNamespace: namespace,
832
- references: ['Unity.TextMeshPro', 'Unity.InputSystem'],
833
- includePlatforms: [],
834
- excludePlatforms: [],
835
- allowUnsafeCode: false,
836
- overrideReferences: false,
837
- precompiledReferences: [],
838
- autoReferenced: true,
839
- defineConstraints: [],
840
- versionDefines: [],
841
- noEngineReferences: false,
842
- };
843
- const path = `Assets/Scripts/${namespace}.asmdef`;
844
- this.addTextFile(path, JSON.stringify(asmdef, null, 2));
845
- this.addTextFile(`${path}.meta`, this.createMetaFile('asmdef'));
846
- }
847
- /* ── Runtime Bridge ─────────────────────────────────────────── */
848
- exportRuntimeBridge(namespace) {
849
- const bridge = `using UnityEngine;
850
- using System;
851
- using System.Collections;
852
- using System.Collections.Generic;
853
-
854
- namespace ${namespace}.Runtime
855
- {
856
- /// <summary>
857
- /// Bridge between Nice2Dev runtime and Unity systems.
858
- /// Auto-generated by Nice2Dev export.
859
- /// </summary>
860
- public static class Nice2DevBridge
861
- {
862
- private static Dictionary<string, GameObject> _entityMap = new();
863
- private static Dictionary<string, Action<object>> _eventHandlers = new();
864
-
865
- /// <summary>
866
- /// Register an entity for cross-reference.
867
- /// </summary>
868
- public static void RegisterEntity(string id, GameObject obj)
869
- {
870
- _entityMap[id] = obj;
871
- }
872
-
873
- /// <summary>
874
- /// Get entity by ID.
875
- /// </summary>
876
- public static GameObject GetEntity(string id)
877
- {
878
- return _entityMap.TryGetValue(id, out var obj) ? obj : null;
879
- }
880
-
881
- /// <summary>
882
- /// Emit a custom event.
883
- /// </summary>
884
- public static void EmitEvent(string eventName, object data = null)
885
- {
886
- if (_eventHandlers.TryGetValue(eventName, out var handler))
887
- {
888
- handler?.Invoke(data);
889
- }
890
- }
891
-
892
- /// <summary>
893
- /// Subscribe to a custom event.
894
- /// </summary>
895
- public static void OnEvent(string eventName, Action<object> handler)
896
- {
897
- if (!_eventHandlers.ContainsKey(eventName))
898
- {
899
- _eventHandlers[eventName] = handler;
900
- }
901
- else
902
- {
903
- _eventHandlers[eventName] += handler;
904
- }
905
- }
906
-
907
- /// <summary>
908
- /// Unsubscribe from a custom event.
909
- /// </summary>
910
- public static void OffEvent(string eventName, Action<object> handler)
911
- {
912
- if (_eventHandlers.ContainsKey(eventName))
913
- {
914
- _eventHandlers[eventName] -= handler;
915
- }
916
- }
917
-
918
- /// <summary>
919
- /// Wait for seconds (coroutine helper).
920
- /// </summary>
921
- public static IEnumerator Wait(float seconds)
922
- {
923
- yield return new WaitForSeconds(seconds);
924
- }
925
-
926
- /// <summary>
927
- /// Spawn a prefab at position.
928
- /// </summary>
929
- public static GameObject Spawn(GameObject prefab, Vector2 position)
930
- {
931
- return UnityEngine.Object.Instantiate(prefab, new Vector3(position.x, position.y, 0), Quaternion.identity);
932
- }
933
-
934
- /// <summary>
935
- /// Destroy an entity.
936
- /// </summary>
937
- public static void Destroy(GameObject obj, float delay = 0f)
938
- {
939
- if (delay > 0)
940
- {
941
- UnityEngine.Object.Destroy(obj, delay);
942
- }
943
- else
944
- {
945
- UnityEngine.Object.Destroy(obj);
946
- }
947
- }
948
-
949
- /// <summary>
950
- /// Play audio clip.
951
- /// </summary>
952
- public static void PlaySound(AudioClip clip, float volume = 1f)
953
- {
954
- AudioSource.PlayClipAtPoint(clip, Camera.main.transform.position, volume);
955
- }
956
-
957
- /// <summary>
958
- /// Get input axis.
959
- /// </summary>
960
- public static float GetAxis(string axisName)
961
- {
962
- return Input.GetAxis(axisName);
963
- }
964
-
965
- /// <summary>
966
- /// Check if key is pressed.
967
- /// </summary>
968
- public static bool IsKeyPressed(KeyCode key)
969
- {
970
- return Input.GetKey(key);
971
- }
972
-
973
- /// <summary>
974
- /// Check if key was just pressed.
975
- /// </summary>
976
- public static bool IsKeyJustPressed(KeyCode key)
977
- {
978
- return Input.GetKeyDown(key);
979
- }
980
-
981
- /// <summary>
982
- /// Get mouse position in world space.
983
- /// </summary>
984
- public static Vector2 GetMouseWorldPosition()
985
- {
986
- if (Camera.main == null) return Vector2.zero;
987
- return Camera.main.ScreenToWorldPoint(Input.mousePosition);
988
- }
989
-
990
- /// <summary>
991
- /// Linear interpolation.
992
- /// </summary>
993
- public static float Lerp(float a, float b, float t)
994
- {
995
- return Mathf.Lerp(a, b, t);
996
- }
997
-
998
- /// <summary>
999
- /// Random float between min and max.
1000
- /// </summary>
1001
- public static float Random(float min, float max)
1002
- {
1003
- return UnityEngine.Random.Range(min, max);
1004
- }
1005
-
1006
- /// <summary>
1007
- /// Random int between min and max (exclusive).
1008
- /// </summary>
1009
- public static int RandomInt(int min, int max)
1010
- {
1011
- return UnityEngine.Random.Range(min, max);
1012
- }
1013
- }
1014
- }`;
1015
- const path = `Assets/Scripts/Runtime/Nice2DevBridge.cs`;
1016
- this.addTextFile(path, bridge);
1017
- this.addTextFile(`${path}.meta`, this.createScriptMetaFile('nice2dev-bridge'));
1018
- }
1019
- /* ── Package Manifest ───────────────────────────────────────── */
1020
- exportPackageManifest(project) {
1021
- // Create .unitypackage manifest
1022
- const manifest = {
1023
- packageName: project.name,
1024
- version: project.version,
1025
- exportedAt: new Date().toISOString(),
1026
- files: this.files.map((f) => f.path),
1027
- };
1028
- this.addTextFile('package.json', JSON.stringify(manifest, null, 2));
1029
- }
1030
- /* ── YAML Serialization ─────────────────────────────────────── */
1031
- serializeUnityYAML(yaml) {
1032
- let output = `%YAML 1.1
1033
- %TAG !u! tag:unity3d.com,2011:
1034
- `;
1035
- for (const obj of yaml.objects) {
1036
- output += `--- !u!${obj.classID} &${obj.fileID}\n`;
1037
- output += `${obj.type}:\n`;
1038
- output += this.serializeYAMLObject(obj.properties, 1);
804
+ const path = `Assets/Animations/${this.sanitizeFileName(asset.name)}.anim`;
805
+ this.addTextFile(path, clip);
806
+ this.addTextFile(`${path}.meta`, this.createMetaFile(asset.id));
807
+ }
808
+ /* ── Assembly Definition ────────────────────────────────────── */
809
+ exportAssemblyDefinition(projectName, namespace) {
810
+ const asmdef = {
811
+ name: namespace,
812
+ rootNamespace: namespace,
813
+ references: ["Unity.TextMeshPro", "Unity.InputSystem"],
814
+ includePlatforms: [],
815
+ excludePlatforms: [],
816
+ allowUnsafeCode: false,
817
+ overrideReferences: false,
818
+ precompiledReferences: [],
819
+ autoReferenced: true,
820
+ defineConstraints: [],
821
+ versionDefines: [],
822
+ noEngineReferences: false
823
+ };
824
+ const path = `Assets/Scripts/${namespace}.asmdef`;
825
+ this.addTextFile(path, JSON.stringify(asmdef, null, 2));
826
+ this.addTextFile(`${path}.meta`, this.createMetaFile("asmdef"));
827
+ }
828
+ /* ── Runtime Bridge ─────────────────────────────────────────── */
829
+ exportRuntimeBridge(namespace) {
830
+ const bridge = `using UnityEngine;
831
+ using System;
832
+ using System.Collections;
833
+ using System.Collections.Generic;
834
+
835
+ namespace ${namespace}.Runtime
836
+ {
837
+ /// <summary>
838
+ /// Bridge between Nice2Dev runtime and Unity systems.
839
+ /// Auto-generated by Nice2Dev export.
840
+ /// </summary>
841
+ public static class Nice2DevBridge
842
+ {
843
+ private static Dictionary<string, GameObject> _entityMap = new();
844
+ private static Dictionary<string, Action<object>> _eventHandlers = new();
845
+
846
+ /// <summary>
847
+ /// Register an entity for cross-reference.
848
+ /// </summary>
849
+ public static void RegisterEntity(string id, GameObject obj)
850
+ {
851
+ _entityMap[id] = obj;
1039
852
  }
1040
- return output;
1041
- }
1042
- serializeYAMLObject(obj, indent) {
1043
- const spaces = ' '.repeat(indent);
1044
- let output = '';
1045
- for (const [key, value] of Object.entries(obj)) {
1046
- if (value === null || value === undefined) {
1047
- output += `${spaces}${key}: \n`;
853
+
854
+ /// <summary>
855
+ /// Get entity by ID.
856
+ /// </summary>
857
+ public static GameObject GetEntity(string id)
858
+ {
859
+ return _entityMap.TryGetValue(id, out var obj) ? obj : null;
860
+ }
861
+
862
+ /// <summary>
863
+ /// Emit a custom event.
864
+ /// </summary>
865
+ public static void EmitEvent(string eventName, object data = null)
866
+ {
867
+ if (_eventHandlers.TryGetValue(eventName, out var handler))
868
+ {
869
+ handler?.Invoke(data);
1048
870
  }
1049
- else if (typeof value === 'object' && !Array.isArray(value)) {
1050
- const inner = value;
1051
- if (Object.keys(inner).length === 0) {
1052
- output += `${spaces}${key}: {}\n`;
1053
- }
1054
- else if ('fileID' in inner) {
1055
- output += `${spaces}${key}: {fileID: ${inner.fileID}${inner.guid ? `, guid: ${inner.guid}` : ''}${inner.type ? `, type: ${inner.type}` : ''}}\n`;
1056
- }
1057
- else if ('x' in inner && 'y' in inner) {
1058
- const z = 'z' in inner ? `, z: ${inner.z}` : '';
1059
- const w = 'w' in inner ? `, w: ${inner.w}` : '';
1060
- output += `${spaces}${key}: {x: ${inner.x}, y: ${inner.y}${z}${w}}\n`;
1061
- }
1062
- else if ('r' in inner && 'g' in inner) {
1063
- output += `${spaces}${key}: {r: ${inner.r}, g: ${inner.g}, b: ${inner.b}, a: ${inner.a}}\n`;
1064
- }
1065
- else {
1066
- output += `${spaces}${key}:\n`;
1067
- output += this.serializeYAMLObject(inner, indent + 1);
1068
- }
871
+ }
872
+
873
+ /// <summary>
874
+ /// Subscribe to a custom event.
875
+ /// </summary>
876
+ public static void OnEvent(string eventName, Action<object> handler)
877
+ {
878
+ if (!_eventHandlers.ContainsKey(eventName))
879
+ {
880
+ _eventHandlers[eventName] = handler;
1069
881
  }
1070
- else if (Array.isArray(value)) {
1071
- if (value.length === 0) {
1072
- output += `${spaces}${key}: []\n`;
1073
- }
1074
- else {
1075
- output += `${spaces}${key}:\n`;
1076
- for (const item of value) {
1077
- if (typeof item === 'object' && item !== null) {
1078
- output += `${spaces}- `;
1079
- const itemStr = this.serializeYAMLObject(item, indent + 1);
1080
- output += itemStr.trim().replace(/\n/g, `\n${spaces} `) + '\n';
1081
- }
1082
- else {
1083
- output += `${spaces}- ${item}\n`;
1084
- }
1085
- }
1086
- }
882
+ else
883
+ {
884
+ _eventHandlers[eventName] += handler;
1087
885
  }
1088
- else {
1089
- output += `${spaces}${key}: ${value}\n`;
886
+ }
887
+
888
+ /// <summary>
889
+ /// Unsubscribe from a custom event.
890
+ /// </summary>
891
+ public static void OffEvent(string eventName, Action<object> handler)
892
+ {
893
+ if (_eventHandlers.ContainsKey(eventName))
894
+ {
895
+ _eventHandlers[eventName] -= handler;
1090
896
  }
1091
897
  }
1092
- return output;
1093
- }
1094
- /* ── Utility Methods ────────────────────────────────────────── */
1095
- generateGuids(project) {
1096
- for (const script of project.scripts) {
1097
- this.guidMap.set(script.id, this.generateGUID());
898
+
899
+ /// <summary>
900
+ /// Wait for seconds (coroutine helper).
901
+ /// </summary>
902
+ public static IEnumerator Wait(float seconds)
903
+ {
904
+ yield return new WaitForSeconds(seconds);
1098
905
  }
1099
- for (const asset of project.assets) {
1100
- this.guidMap.set(asset.id, this.generateGUID());
906
+
907
+ /// <summary>
908
+ /// Spawn a prefab at position.
909
+ /// </summary>
910
+ public static GameObject Spawn(GameObject prefab, Vector2 position)
911
+ {
912
+ return UnityEngine.Object.Instantiate(prefab, new Vector3(position.x, position.y, 0), Quaternion.identity);
1101
913
  }
1102
- for (const prefab of project.prefabs) {
1103
- this.guidMap.set(prefab.id, this.generateGUID());
914
+
915
+ /// <summary>
916
+ /// Destroy an entity.
917
+ /// </summary>
918
+ public static void Destroy(GameObject obj, float delay = 0f)
919
+ {
920
+ if (delay > 0)
921
+ {
922
+ UnityEngine.Object.Destroy(obj, delay);
923
+ }
924
+ else
925
+ {
926
+ UnityEngine.Object.Destroy(obj);
927
+ }
1104
928
  }
1105
- for (const scene of project.scenes) {
1106
- this.guidMap.set(scene.id, this.generateGUID());
929
+
930
+ /// <summary>
931
+ /// Play audio clip.
932
+ /// </summary>
933
+ public static void PlaySound(AudioClip clip, float volume = 1f)
934
+ {
935
+ AudioSource.PlayClipAtPoint(clip, Camera.main.transform.position, volume);
936
+ }
937
+
938
+ /// <summary>
939
+ /// Get input axis.
940
+ /// </summary>
941
+ public static float GetAxis(string axisName)
942
+ {
943
+ return Input.GetAxis(axisName);
944
+ }
945
+
946
+ /// <summary>
947
+ /// Check if key is pressed.
948
+ /// </summary>
949
+ public static bool IsKeyPressed(KeyCode key)
950
+ {
951
+ return Input.GetKey(key);
952
+ }
953
+
954
+ /// <summary>
955
+ /// Check if key was just pressed.
956
+ /// </summary>
957
+ public static bool IsKeyJustPressed(KeyCode key)
958
+ {
959
+ return Input.GetKeyDown(key);
960
+ }
961
+
962
+ /// <summary>
963
+ /// Get mouse position in world space.
964
+ /// </summary>
965
+ public static Vector2 GetMouseWorldPosition()
966
+ {
967
+ if (Camera.main == null) return Vector2.zero;
968
+ return Camera.main.ScreenToWorldPoint(Input.mousePosition);
969
+ }
970
+
971
+ /// <summary>
972
+ /// Linear interpolation.
973
+ /// </summary>
974
+ public static float Lerp(float a, float b, float t)
975
+ {
976
+ return Mathf.Lerp(a, b, t);
977
+ }
978
+
979
+ /// <summary>
980
+ /// Random float between min and max.
981
+ /// </summary>
982
+ public static float Random(float min, float max)
983
+ {
984
+ return UnityEngine.Random.Range(min, max);
985
+ }
986
+
987
+ /// <summary>
988
+ /// Random int between min and max (exclusive).
989
+ /// </summary>
990
+ public static int RandomInt(int min, int max)
991
+ {
992
+ return UnityEngine.Random.Range(min, max);
1107
993
  }
1108
994
  }
1109
- generateGUID() {
1110
- // Unity uses 32-character hex GUIDs
1111
- return 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.replace(/x/g, () => Math.floor(Math.random() * 16).toString(16));
1112
- }
1113
- nextFileId() {
1114
- return this.fileIdCounter++;
995
+ }`;
996
+ const path = `Assets/Scripts/Runtime/Nice2DevBridge.cs`;
997
+ this.addTextFile(path, bridge);
998
+ this.addTextFile(`${path}.meta`, this.createScriptMetaFile("nice2dev-bridge"));
999
+ }
1000
+ /* ── Package Manifest ───────────────────────────────────────── */
1001
+ exportPackageManifest(project) {
1002
+ const manifest = {
1003
+ packageName: project.name,
1004
+ version: project.version,
1005
+ exportedAt: (/* @__PURE__ */ new Date()).toISOString(),
1006
+ files: this.files.map((f) => f.path)
1007
+ };
1008
+ this.addTextFile("package.json", JSON.stringify(manifest, null, 2));
1009
+ }
1010
+ /* ── YAML Serialization ─────────────────────────────────────── */
1011
+ serializeUnityYAML(yaml) {
1012
+ let output = `%YAML 1.1
1013
+ %TAG !u! tag:unity3d.com,2011:
1014
+ `;
1015
+ for (const obj of yaml.objects) {
1016
+ output += `--- !u!${obj.classID} &${obj.fileID}
1017
+ `;
1018
+ output += `${obj.type}:
1019
+ `;
1020
+ output += this.serializeYAMLObject(obj.properties, 1);
1115
1021
  }
1116
- createMetaFile(id) {
1117
- const guid = this.guidMap.get(id) || this.generateGUID();
1118
- return `fileFormatVersion: 2
1119
- guid: ${guid}
1120
- NativeFormatImporter:
1121
- externalObjects: {}
1122
- mainObjectFileID: 0`;
1022
+ return output;
1023
+ }
1024
+ serializeYAMLObject(obj, indent) {
1025
+ const spaces = " ".repeat(indent);
1026
+ let output = "";
1027
+ for (const [key, value] of Object.entries(obj)) {
1028
+ if (value === null || value === void 0) {
1029
+ output += `${spaces}${key}:
1030
+ `;
1031
+ } else if (typeof value === "object" && !Array.isArray(value)) {
1032
+ const inner = value;
1033
+ if (Object.keys(inner).length === 0) {
1034
+ output += `${spaces}${key}: {}
1035
+ `;
1036
+ } else if ("fileID" in inner) {
1037
+ output += `${spaces}${key}: {fileID: ${inner.fileID}${inner.guid ? `, guid: ${inner.guid}` : ""}${inner.type ? `, type: ${inner.type}` : ""}}
1038
+ `;
1039
+ } else if ("x" in inner && "y" in inner) {
1040
+ const z = "z" in inner ? `, z: ${inner.z}` : "";
1041
+ const w = "w" in inner ? `, w: ${inner.w}` : "";
1042
+ output += `${spaces}${key}: {x: ${inner.x}, y: ${inner.y}${z}${w}}
1043
+ `;
1044
+ } else if ("r" in inner && "g" in inner) {
1045
+ output += `${spaces}${key}: {r: ${inner.r}, g: ${inner.g}, b: ${inner.b}, a: ${inner.a}}
1046
+ `;
1047
+ } else {
1048
+ output += `${spaces}${key}:
1049
+ `;
1050
+ output += this.serializeYAMLObject(inner, indent + 1);
1051
+ }
1052
+ } else if (Array.isArray(value)) {
1053
+ if (value.length === 0) {
1054
+ output += `${spaces}${key}: []
1055
+ `;
1056
+ } else {
1057
+ output += `${spaces}${key}:
1058
+ `;
1059
+ for (const item of value) {
1060
+ if (typeof item === "object" && item !== null) {
1061
+ output += `${spaces}- `;
1062
+ const itemStr = this.serializeYAMLObject(item, indent + 1);
1063
+ output += itemStr.trim().replace(/\n/g, `
1064
+ ${spaces} `) + "\n";
1065
+ } else {
1066
+ output += `${spaces}- ${item}
1067
+ `;
1068
+ }
1069
+ }
1070
+ }
1071
+ } else {
1072
+ output += `${spaces}${key}: ${value}
1073
+ `;
1074
+ }
1123
1075
  }
1124
- createScriptMetaFile(scriptId) {
1125
- const guid = this.guidMap.get(scriptId) || this.generateGUID();
1126
- return `fileFormatVersion: 2
1127
- guid: ${guid}
1128
- MonoImporter:
1129
- externalObjects: {}
1130
- serializedVersion: 2
1131
- defaultReferences: []
1132
- executionOrder: 0
1133
- icon: {instanceID: 0}`;
1076
+ return output;
1077
+ }
1078
+ /* ── Utility Methods ────────────────────────────────────────── */
1079
+ generateGuids(project) {
1080
+ for (const script of project.scripts) {
1081
+ this.guidMap.set(script.id, this.generateGUID());
1134
1082
  }
1135
- parseColor(hex) {
1136
- const clean = hex.replace('#', '');
1137
- const r = parseInt(clean.slice(0, 2), 16) / 255;
1138
- const g = parseInt(clean.slice(2, 4), 16) / 255;
1139
- const b = parseInt(clean.slice(4, 6), 16) / 255;
1140
- const a = clean.length > 6 ? parseInt(clean.slice(6, 8), 16) / 255 : 1;
1141
- return { r, g, b, a };
1083
+ for (const asset of project.assets) {
1084
+ this.guidMap.set(asset.id, this.generateGUID());
1142
1085
  }
1143
- sanitizeFileName(name) {
1144
- return name.replace(/[^a-zA-Z0-9_-]/g, '_');
1086
+ for (const prefab of project.prefabs) {
1087
+ this.guidMap.set(prefab.id, this.generateGUID());
1145
1088
  }
1146
- toValidNamespace(name) {
1147
- return name.replace(/[^a-zA-Z0-9]/g, '').replace(/^[0-9]/, '_$&');
1089
+ for (const scene of project.scenes) {
1090
+ this.guidMap.set(scene.id, this.generateGUID());
1148
1091
  }
1149
- getTextAlignment(alignment) {
1150
- switch (alignment) {
1151
- case 'left':
1152
- return 257;
1153
- case 'center':
1154
- return 258;
1155
- case 'right':
1156
- return 260;
1157
- case 'top-left':
1158
- return 257;
1159
- case 'top-center':
1160
- return 258;
1161
- case 'top-right':
1162
- return 260;
1163
- case 'bottom-left':
1164
- return 4097;
1165
- case 'bottom-center':
1166
- return 4098;
1167
- case 'bottom-right':
1168
- return 4100;
1169
- default:
1170
- return 258; // center
1171
- }
1092
+ }
1093
+ generateGUID() {
1094
+ return "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx".replace(
1095
+ /x/g,
1096
+ () => Math.floor(Math.random() * 16).toString(16)
1097
+ );
1098
+ }
1099
+ nextFileId() {
1100
+ return this.fileIdCounter++;
1101
+ }
1102
+ createMetaFile(id) {
1103
+ const guid = this.guidMap.get(id) || this.generateGUID();
1104
+ return `fileFormatVersion: 2
1105
+ guid: ${guid}
1106
+ NativeFormatImporter:
1107
+ externalObjects: {}
1108
+ mainObjectFileID: 0`;
1109
+ }
1110
+ createScriptMetaFile(scriptId) {
1111
+ const guid = this.guidMap.get(scriptId) || this.generateGUID();
1112
+ return `fileFormatVersion: 2
1113
+ guid: ${guid}
1114
+ MonoImporter:
1115
+ externalObjects: {}
1116
+ serializedVersion: 2
1117
+ defaultReferences: []
1118
+ executionOrder: 0
1119
+ icon: {instanceID: 0}`;
1120
+ }
1121
+ parseColor(hex) {
1122
+ const clean = hex.replace("#", "");
1123
+ const r = parseInt(clean.slice(0, 2), 16) / 255;
1124
+ const g = parseInt(clean.slice(2, 4), 16) / 255;
1125
+ const b = parseInt(clean.slice(4, 6), 16) / 255;
1126
+ const a = clean.length > 6 ? parseInt(clean.slice(6, 8), 16) / 255 : 1;
1127
+ return { r, g, b, a };
1128
+ }
1129
+ sanitizeFileName(name) {
1130
+ return name.replace(/[^a-zA-Z0-9_-]/g, "_");
1131
+ }
1132
+ toValidNamespace(name) {
1133
+ return name.replace(/[^a-zA-Z0-9]/g, "").replace(/^[0-9]/, "_$&");
1134
+ }
1135
+ getTextAlignment(alignment) {
1136
+ switch (alignment) {
1137
+ case "left":
1138
+ return 257;
1139
+ case "center":
1140
+ return 258;
1141
+ case "right":
1142
+ return 260;
1143
+ case "top-left":
1144
+ return 257;
1145
+ case "top-center":
1146
+ return 258;
1147
+ case "top-right":
1148
+ return 260;
1149
+ case "bottom-left":
1150
+ return 4097;
1151
+ case "bottom-center":
1152
+ return 4098;
1153
+ case "bottom-right":
1154
+ return 4100;
1155
+ default:
1156
+ return 258;
1172
1157
  }
1158
+ }
1173
1159
  }
1174
-
1175
- export { UnityExporter };
1160
+ export {
1161
+ UnityExporter
1162
+ };