@nice2dev/game-engine 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,1185 +1,1150 @@
1
- 'use strict';
2
-
3
- /**
4
- * @file UnrealLiveLink.ts
5
- * @description Unreal Engine Live Link for Nice2Dev Game Engine
6
- * PRO-1.10.2: Unreal Live Link
7
- *
8
- * Features:
9
- * - WebSocket-based real-time sync with Unreal Editor
10
- * - Actor selection mirroring
11
- * - Property synchronization
12
- * - PIE (Play In Editor) bridge
13
- * - Live Coding integration
14
- * - C++ Editor Plugin generation
15
- */
16
- // ============================================================
17
- // Unreal Live Link Client
18
- // ============================================================
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
19
3
  class UnrealLiveLinkClient {
20
- constructor(options) {
21
- this.ws = null;
22
- this.callbacks = {};
23
- this.messageQueue = [];
24
- this.pendingRequests = new Map();
25
- this.pingTimer = null;
26
- this.reconnectTimer = null;
27
- this.subscriptions = new Set();
28
- this.options = {
29
- host: 'localhost',
30
- port: 8890,
31
- reconnect: true,
32
- reconnectInterval: 2000,
33
- maxReconnectAttempts: 10,
34
- pingInterval: 5000,
35
- timeout: 10000,
36
- ...options,
37
- };
38
- this.state = {
39
- connected: false,
40
- connecting: false,
41
- reconnecting: false,
42
- reconnectAttempts: 0,
43
- lastPing: 0,
44
- latency: 0,
45
- sessionId: null,
46
- engineVersion: null,
47
- projectName: null,
48
- };
4
+ constructor(options) {
5
+ this.ws = null;
6
+ this.callbacks = {};
7
+ this.messageQueue = [];
8
+ this.pendingRequests = /* @__PURE__ */ new Map();
9
+ this.pingTimer = null;
10
+ this.reconnectTimer = null;
11
+ this.subscriptions = /* @__PURE__ */ new Set();
12
+ this.options = {
13
+ host: "localhost",
14
+ port: 8890,
15
+ reconnect: true,
16
+ reconnectInterval: 2e3,
17
+ maxReconnectAttempts: 10,
18
+ pingInterval: 5e3,
19
+ timeout: 1e4,
20
+ ...options
21
+ };
22
+ this.state = {
23
+ connected: false,
24
+ connecting: false,
25
+ reconnecting: false,
26
+ reconnectAttempts: 0,
27
+ lastPing: 0,
28
+ latency: 0,
29
+ sessionId: null,
30
+ engineVersion: null,
31
+ projectName: null
32
+ };
33
+ }
34
+ // ─── Connection ────────────────────────────────────────
35
+ connect() {
36
+ return new Promise((resolve, reject) => {
37
+ if (this.state.connected || this.state.connecting) {
38
+ reject(new Error("Already connected or connecting"));
39
+ return;
40
+ }
41
+ this.state.connecting = true;
42
+ const url = `ws://${this.options.host}:${this.options.port}`;
43
+ try {
44
+ this.ws = new WebSocket(url);
45
+ this.setupWebSocketHandlers(resolve, reject);
46
+ } catch (error) {
47
+ this.state.connecting = false;
48
+ reject(error);
49
+ }
50
+ });
51
+ }
52
+ disconnect() {
53
+ this.stopPingTimer();
54
+ this.stopReconnectTimer();
55
+ if (this.ws) {
56
+ this.ws.close(1e3, "Client disconnect");
57
+ this.ws = null;
49
58
  }
50
- // ─── Connection ────────────────────────────────────────
51
- connect() {
52
- return new Promise((resolve, reject) => {
53
- if (this.state.connected || this.state.connecting) {
54
- reject(new Error('Already connected or connecting'));
55
- return;
56
- }
57
- this.state.connecting = true;
58
- const url = `ws://${this.options.host}:${this.options.port}`;
59
- try {
60
- this.ws = new WebSocket(url);
61
- this.setupWebSocketHandlers(resolve, reject);
62
- }
63
- catch (error) {
64
- this.state.connecting = false;
65
- reject(error);
66
- }
67
- });
59
+ this.state.connected = false;
60
+ this.state.connecting = false;
61
+ this.state.reconnecting = false;
62
+ this.state.reconnectAttempts = 0;
63
+ }
64
+ setupWebSocketHandlers(resolve, reject) {
65
+ if (!this.ws) {
66
+ return;
68
67
  }
69
- disconnect() {
70
- this.stopPingTimer();
71
- this.stopReconnectTimer();
72
- if (this.ws) {
73
- this.ws.close(1000, 'Client disconnect');
74
- this.ws = null;
68
+ const timeoutId = setTimeout(() => {
69
+ if (!this.state.connected) {
70
+ this.ws?.close();
71
+ reject(new Error("Connection timeout"));
72
+ }
73
+ }, this.options.timeout);
74
+ this.ws.onopen = () => {
75
+ clearTimeout(timeoutId);
76
+ this.state.connecting = false;
77
+ this.state.reconnecting = false;
78
+ this.state.reconnectAttempts = 0;
79
+ this.sendMessage({
80
+ type: "handshake",
81
+ timestamp: Date.now(),
82
+ payload: {
83
+ version: "1.0.0",
84
+ clientName: "Nice2Dev Game Engine",
85
+ capabilities: ["selection", "transform", "properties", "pie", "livecoding", "debug"]
75
86
  }
76
- this.state.connected = false;
77
- this.state.connecting = false;
78
- this.state.reconnecting = false;
79
- this.state.reconnectAttempts = 0;
87
+ });
88
+ };
89
+ this.ws.onclose = (event) => {
90
+ clearTimeout(timeoutId);
91
+ this.stopPingTimer();
92
+ const wasConnected = this.state.connected;
93
+ this.state.connected = false;
94
+ this.state.connecting = false;
95
+ this.state.sessionId = null;
96
+ if (wasConnected) {
97
+ this.callbacks.onDisconnected?.(event.reason || "Connection closed");
98
+ }
99
+ if (this.options.reconnect && this.state.reconnectAttempts < this.options.maxReconnectAttempts) {
100
+ this.scheduleReconnect();
101
+ }
102
+ if (!wasConnected) {
103
+ reject(new Error(event.reason || "Connection failed"));
104
+ }
105
+ };
106
+ this.ws.onerror = (error) => {
107
+ this.callbacks.onError?.(new Error("WebSocket error"));
108
+ console.error("Unreal Live Link WebSocket error:", error);
109
+ };
110
+ this.ws.onmessage = (event) => {
111
+ try {
112
+ const message = JSON.parse(event.data);
113
+ this.handleMessage(message, resolve);
114
+ } catch (error) {
115
+ console.error("Failed to parse message:", error);
116
+ }
117
+ };
118
+ }
119
+ handleMessage(message, onHandshakeComplete) {
120
+ switch (message.type) {
121
+ case "handshake_ack":
122
+ this.handleHandshakeAck(message.payload, onHandshakeComplete);
123
+ break;
124
+ case "pong":
125
+ this.handlePong();
126
+ break;
127
+ case "actor_selected":
128
+ this.callbacks.onActorSelected?.(message.payload);
129
+ break;
130
+ case "actor_deselected":
131
+ this.callbacks.onActorDeselected?.();
132
+ break;
133
+ case "actor_transform_changed":
134
+ this.callbacks.onActorTransformChanged?.(message.payload);
135
+ break;
136
+ case "actor_property_changed":
137
+ this.callbacks.onActorPropertyChanged?.(message.payload);
138
+ break;
139
+ case "actor_created": {
140
+ const p = message.payload;
141
+ this.callbacks.onActorCreated?.(p.actorPath, p.actorClass);
142
+ break;
143
+ }
144
+ case "actor_deleted": {
145
+ const p = message.payload;
146
+ this.callbacks.onActorDeleted?.(p.actorPath);
147
+ break;
148
+ }
149
+ case "level_loaded": {
150
+ const p = message.payload;
151
+ this.callbacks.onLevelLoaded?.(p.levelPath);
152
+ break;
153
+ }
154
+ case "level_unloaded": {
155
+ const p = message.payload;
156
+ this.callbacks.onLevelUnloaded?.(p.levelPath);
157
+ break;
158
+ }
159
+ case "world_changed": {
160
+ const p = message.payload;
161
+ this.callbacks.onWorldChanged?.(p.worldPath);
162
+ break;
163
+ }
164
+ case "pie_started":
165
+ this.callbacks.onPIEStarted?.(message.payload);
166
+ break;
167
+ case "pie_stopped":
168
+ this.callbacks.onPIEStopped?.();
169
+ break;
170
+ case "pie_paused":
171
+ this.callbacks.onPIEPaused?.();
172
+ break;
173
+ case "pie_resumed":
174
+ this.callbacks.onPIEResumed?.();
175
+ break;
176
+ case "live_coding_started":
177
+ case "live_coding_completed":
178
+ case "live_coding_failed":
179
+ this.callbacks.onLiveCodingUpdate?.(message.payload);
180
+ break;
181
+ case "breakpoint_hit":
182
+ this.callbacks.onBreakpointHit?.(message.payload);
183
+ break;
184
+ case "log_message":
185
+ this.callbacks.onLogMessage?.(message.payload);
186
+ break;
187
+ case "blueprint_compiled": {
188
+ const p = message.payload;
189
+ this.callbacks.onBlueprintCompiled?.(p.blueprintPath);
190
+ break;
191
+ }
192
+ case "asset_saved": {
193
+ const p = message.payload;
194
+ this.callbacks.onAssetSaved?.(p.assetPath);
195
+ break;
196
+ }
197
+ case "asset_imported": {
198
+ const p = message.payload;
199
+ this.callbacks.onAssetImported?.(p.assetPath);
200
+ break;
201
+ }
202
+ case "execute_command_result":
203
+ this.handleCommandResult(message);
204
+ break;
205
+ case "error":
206
+ console.error("Unreal Live Link error:", message.payload);
207
+ break;
80
208
  }
81
- setupWebSocketHandlers(resolve, reject) {
82
- if (!this.ws) {
83
- return;
84
- }
85
- const timeoutId = setTimeout(() => {
86
- if (!this.state.connected) {
87
- this.ws?.close();
88
- reject(new Error('Connection timeout'));
89
- }
90
- }, this.options.timeout);
91
- this.ws.onopen = () => {
92
- clearTimeout(timeoutId);
93
- this.state.connecting = false;
94
- this.state.reconnecting = false;
95
- this.state.reconnectAttempts = 0;
96
- // Send handshake
97
- this.sendMessage({
98
- type: 'handshake',
99
- timestamp: Date.now(),
100
- payload: {
101
- version: '1.0.0',
102
- clientName: 'Nice2Dev Game Engine',
103
- capabilities: ['selection', 'transform', 'properties', 'pie', 'livecoding', 'debug'],
104
- },
105
- });
106
- };
107
- this.ws.onclose = (event) => {
108
- clearTimeout(timeoutId);
109
- this.stopPingTimer();
110
- const wasConnected = this.state.connected;
111
- this.state.connected = false;
112
- this.state.connecting = false;
113
- this.state.sessionId = null;
114
- if (wasConnected) {
115
- this.callbacks.onDisconnected?.(event.reason || 'Connection closed');
116
- }
117
- if (this.options.reconnect &&
118
- this.state.reconnectAttempts < this.options.maxReconnectAttempts) {
119
- this.scheduleReconnect();
120
- }
121
- if (!wasConnected) {
122
- reject(new Error(event.reason || 'Connection failed'));
123
- }
124
- };
125
- this.ws.onerror = (error) => {
126
- this.callbacks.onError?.(new Error('WebSocket error'));
127
- console.error('Unreal Live Link WebSocket error:', error);
128
- };
129
- this.ws.onmessage = (event) => {
130
- try {
131
- const message = JSON.parse(event.data);
132
- this.handleMessage(message, resolve);
133
- }
134
- catch (error) {
135
- console.error('Failed to parse message:', error);
136
- }
137
- };
209
+ }
210
+ handleHandshakeAck(payload, onComplete) {
211
+ this.state.connected = true;
212
+ this.state.sessionId = payload.sessionId;
213
+ this.state.engineVersion = payload.engineVersion;
214
+ this.state.projectName = payload.projectName;
215
+ this.startPingTimer();
216
+ this.subscriptions.forEach((topic) => {
217
+ this.sendMessage({
218
+ type: "subscribe",
219
+ timestamp: Date.now(),
220
+ payload: { topic }
221
+ });
222
+ });
223
+ this.flushMessageQueue();
224
+ this.callbacks.onConnected?.(this.state);
225
+ onComplete?.();
226
+ }
227
+ handlePong() {
228
+ this.state.latency = Date.now() - this.state.lastPing;
229
+ }
230
+ handleCommandResult(message) {
231
+ if (message.id && this.pendingRequests.has(message.id)) {
232
+ const { resolve } = this.pendingRequests.get(message.id);
233
+ this.pendingRequests.delete(message.id);
234
+ resolve(message.payload);
138
235
  }
139
- handleMessage(message, onHandshakeComplete) {
140
- switch (message.type) {
141
- case 'handshake_ack':
142
- this.handleHandshakeAck(message.payload, onHandshakeComplete);
143
- break;
144
- case 'pong':
145
- this.handlePong();
146
- break;
147
- case 'actor_selected':
148
- this.callbacks.onActorSelected?.(message.payload);
149
- break;
150
- case 'actor_deselected':
151
- this.callbacks.onActorDeselected?.();
152
- break;
153
- case 'actor_transform_changed':
154
- this.callbacks.onActorTransformChanged?.(message.payload);
155
- break;
156
- case 'actor_property_changed':
157
- this.callbacks.onActorPropertyChanged?.(message.payload);
158
- break;
159
- case 'actor_created': {
160
- const p = message.payload;
161
- this.callbacks.onActorCreated?.(p.actorPath, p.actorClass);
162
- break;
163
- }
164
- case 'actor_deleted': {
165
- const p = message.payload;
166
- this.callbacks.onActorDeleted?.(p.actorPath);
167
- break;
168
- }
169
- case 'level_loaded': {
170
- const p = message.payload;
171
- this.callbacks.onLevelLoaded?.(p.levelPath);
172
- break;
173
- }
174
- case 'level_unloaded': {
175
- const p = message.payload;
176
- this.callbacks.onLevelUnloaded?.(p.levelPath);
177
- break;
178
- }
179
- case 'world_changed': {
180
- const p = message.payload;
181
- this.callbacks.onWorldChanged?.(p.worldPath);
182
- break;
183
- }
184
- case 'pie_started':
185
- this.callbacks.onPIEStarted?.(message.payload);
186
- break;
187
- case 'pie_stopped':
188
- this.callbacks.onPIEStopped?.();
189
- break;
190
- case 'pie_paused':
191
- this.callbacks.onPIEPaused?.();
192
- break;
193
- case 'pie_resumed':
194
- this.callbacks.onPIEResumed?.();
195
- break;
196
- case 'live_coding_started':
197
- case 'live_coding_completed':
198
- case 'live_coding_failed':
199
- this.callbacks.onLiveCodingUpdate?.(message.payload);
200
- break;
201
- case 'breakpoint_hit':
202
- this.callbacks.onBreakpointHit?.(message.payload);
203
- break;
204
- case 'log_message':
205
- this.callbacks.onLogMessage?.(message.payload);
206
- break;
207
- case 'blueprint_compiled': {
208
- const p = message.payload;
209
- this.callbacks.onBlueprintCompiled?.(p.blueprintPath);
210
- break;
211
- }
212
- case 'asset_saved': {
213
- const p = message.payload;
214
- this.callbacks.onAssetSaved?.(p.assetPath);
215
- break;
216
- }
217
- case 'asset_imported': {
218
- const p = message.payload;
219
- this.callbacks.onAssetImported?.(p.assetPath);
220
- break;
221
- }
222
- case 'execute_command_result':
223
- this.handleCommandResult(message);
224
- break;
225
- case 'error':
226
- console.error('Unreal Live Link error:', message.payload);
227
- break;
228
- }
236
+ }
237
+ // ─── Message Sending ───────────────────────────────────
238
+ sendMessage(message) {
239
+ if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
240
+ this.messageQueue.push(message);
241
+ return;
229
242
  }
230
- handleHandshakeAck(payload, onComplete) {
231
- this.state.connected = true;
232
- this.state.sessionId = payload.sessionId;
233
- this.state.engineVersion = payload.engineVersion;
234
- this.state.projectName = payload.projectName;
235
- this.startPingTimer();
236
- // Re-subscribe to previous subscriptions
237
- this.subscriptions.forEach((topic) => {
238
- this.sendMessage({
239
- type: 'subscribe',
240
- timestamp: Date.now(),
241
- payload: { topic },
242
- });
243
- });
244
- // Process queued messages
245
- this.flushMessageQueue();
246
- this.callbacks.onConnected?.(this.state);
247
- onComplete?.();
243
+ this.ws.send(JSON.stringify(message));
244
+ }
245
+ flushMessageQueue() {
246
+ while (this.messageQueue.length > 0) {
247
+ const message = this.messageQueue.shift();
248
+ if (message) {
249
+ this.sendMessage(message);
250
+ }
248
251
  }
249
- handlePong() {
250
- this.state.latency = Date.now() - this.state.lastPing;
252
+ }
253
+ // ─── Ping/Reconnect ────────────────────────────────────
254
+ startPingTimer() {
255
+ this.pingTimer = setInterval(() => {
256
+ if (this.state.connected) {
257
+ this.state.lastPing = Date.now();
258
+ this.sendMessage({
259
+ type: "ping",
260
+ timestamp: this.state.lastPing
261
+ });
262
+ }
263
+ }, this.options.pingInterval);
264
+ }
265
+ stopPingTimer() {
266
+ if (this.pingTimer) {
267
+ clearInterval(this.pingTimer);
268
+ this.pingTimer = null;
251
269
  }
252
- handleCommandResult(message) {
253
- if (message.id && this.pendingRequests.has(message.id)) {
254
- const { resolve } = this.pendingRequests.get(message.id);
255
- this.pendingRequests.delete(message.id);
256
- resolve(message.payload);
257
- }
270
+ }
271
+ scheduleReconnect() {
272
+ if (this.reconnectTimer) {
273
+ return;
258
274
  }
259
- // ─── Message Sending ───────────────────────────────────
260
- sendMessage(message) {
261
- if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
262
- this.messageQueue.push(message);
263
- return;
264
- }
265
- this.ws.send(JSON.stringify(message));
275
+ this.state.reconnecting = true;
276
+ this.state.reconnectAttempts++;
277
+ this.callbacks.onReconnecting?.(this.state.reconnectAttempts);
278
+ this.reconnectTimer = setTimeout(async () => {
279
+ this.reconnectTimer = null;
280
+ try {
281
+ await this.connect();
282
+ } catch {
283
+ }
284
+ }, this.options.reconnectInterval);
285
+ }
286
+ stopReconnectTimer() {
287
+ if (this.reconnectTimer) {
288
+ clearTimeout(this.reconnectTimer);
289
+ this.reconnectTimer = null;
266
290
  }
267
- flushMessageQueue() {
268
- while (this.messageQueue.length > 0) {
269
- const message = this.messageQueue.shift();
270
- if (message) {
271
- this.sendMessage(message);
272
- }
273
- }
291
+ }
292
+ // ─── Subscriptions ─────────────────────────────────────
293
+ subscribe(topic) {
294
+ this.subscriptions.add(topic);
295
+ if (this.state.connected) {
296
+ this.sendMessage({
297
+ type: "subscribe",
298
+ timestamp: Date.now(),
299
+ payload: { topic }
300
+ });
274
301
  }
275
- // ─── Ping/Reconnect ────────────────────────────────────
276
- startPingTimer() {
277
- this.pingTimer = setInterval(() => {
278
- if (this.state.connected) {
279
- this.state.lastPing = Date.now();
280
- this.sendMessage({
281
- type: 'ping',
282
- timestamp: this.state.lastPing,
283
- });
284
- }
285
- }, this.options.pingInterval);
302
+ }
303
+ unsubscribe(topic) {
304
+ this.subscriptions.delete(topic);
305
+ if (this.state.connected) {
306
+ this.sendMessage({
307
+ type: "unsubscribe",
308
+ timestamp: Date.now(),
309
+ payload: { topic }
310
+ });
286
311
  }
287
- stopPingTimer() {
288
- if (this.pingTimer) {
289
- clearInterval(this.pingTimer);
290
- this.pingTimer = null;
312
+ }
313
+ // ─── Commands ──────────────────────────────────────────
314
+ selectActor(actorPath) {
315
+ this.sendMessage({
316
+ type: "execute_command",
317
+ timestamp: Date.now(),
318
+ payload: {
319
+ command: "SelectActor",
320
+ args: { actorPath }
321
+ }
322
+ });
323
+ }
324
+ focusActor(actorPath) {
325
+ this.sendMessage({
326
+ type: "execute_command",
327
+ timestamp: Date.now(),
328
+ payload: {
329
+ command: "FocusActor",
330
+ args: { actorPath }
331
+ }
332
+ });
333
+ }
334
+ setActorTransform(actorPath, transform) {
335
+ this.sendMessage({
336
+ type: "execute_command",
337
+ timestamp: Date.now(),
338
+ payload: {
339
+ command: "SetActorTransform",
340
+ args: { actorPath, ...transform }
341
+ }
342
+ });
343
+ }
344
+ setActorProperty(actorPath, propertyName, value) {
345
+ this.sendMessage({
346
+ type: "execute_command",
347
+ timestamp: Date.now(),
348
+ payload: {
349
+ command: "SetActorProperty",
350
+ args: { actorPath, propertyName, value }
351
+ }
352
+ });
353
+ }
354
+ spawnActor(className, transform) {
355
+ const messageId = `spawn_${Date.now()}`;
356
+ return new Promise((resolve, reject) => {
357
+ this.pendingRequests.set(messageId, { resolve, reject });
358
+ this.sendMessage({
359
+ type: "execute_command",
360
+ id: messageId,
361
+ timestamp: Date.now(),
362
+ payload: {
363
+ command: "SpawnActor",
364
+ args: { className, ...transform }
291
365
  }
292
- }
293
- scheduleReconnect() {
294
- if (this.reconnectTimer) {
295
- return;
366
+ });
367
+ setTimeout(() => {
368
+ if (this.pendingRequests.has(messageId)) {
369
+ this.pendingRequests.delete(messageId);
370
+ reject(new Error("Spawn actor timeout"));
296
371
  }
297
- this.state.reconnecting = true;
298
- this.state.reconnectAttempts++;
299
- this.callbacks.onReconnecting?.(this.state.reconnectAttempts);
300
- this.reconnectTimer = setTimeout(async () => {
301
- this.reconnectTimer = null;
302
- try {
303
- await this.connect();
304
- }
305
- catch {
306
- // Will schedule another reconnect in onclose handler
307
- }
308
- }, this.options.reconnectInterval);
309
- }
310
- stopReconnectTimer() {
311
- if (this.reconnectTimer) {
312
- clearTimeout(this.reconnectTimer);
313
- this.reconnectTimer = null;
372
+ }, this.options.timeout);
373
+ });
374
+ }
375
+ deleteActor(actorPath) {
376
+ this.sendMessage({
377
+ type: "execute_command",
378
+ timestamp: Date.now(),
379
+ payload: {
380
+ command: "DeleteActor",
381
+ args: { actorPath }
382
+ }
383
+ });
384
+ }
385
+ duplicateActor(actorPath) {
386
+ const messageId = `duplicate_${Date.now()}`;
387
+ return new Promise((resolve, reject) => {
388
+ this.pendingRequests.set(messageId, { resolve, reject });
389
+ this.sendMessage({
390
+ type: "execute_command",
391
+ id: messageId,
392
+ timestamp: Date.now(),
393
+ payload: {
394
+ command: "DuplicateActor",
395
+ args: { actorPath }
314
396
  }
315
- }
316
- // ─── Subscriptions ─────────────────────────────────────
317
- subscribe(topic) {
318
- this.subscriptions.add(topic);
319
- if (this.state.connected) {
320
- this.sendMessage({
321
- type: 'subscribe',
322
- timestamp: Date.now(),
323
- payload: { topic },
324
- });
397
+ });
398
+ setTimeout(() => {
399
+ if (this.pendingRequests.has(messageId)) {
400
+ this.pendingRequests.delete(messageId);
401
+ reject(new Error("Duplicate actor timeout"));
325
402
  }
326
- }
327
- unsubscribe(topic) {
328
- this.subscriptions.delete(topic);
329
- if (this.state.connected) {
330
- this.sendMessage({
331
- type: 'unsubscribe',
332
- timestamp: Date.now(),
333
- payload: { topic },
334
- });
403
+ }, this.options.timeout);
404
+ });
405
+ }
406
+ // ─── PIE Control ───────────────────────────────────────
407
+ startPIE() {
408
+ this.sendMessage({
409
+ type: "execute_command",
410
+ timestamp: Date.now(),
411
+ payload: {
412
+ command: "PIE.Start"
413
+ }
414
+ });
415
+ }
416
+ stopPIE() {
417
+ this.sendMessage({
418
+ type: "execute_command",
419
+ timestamp: Date.now(),
420
+ payload: {
421
+ command: "PIE.Stop"
422
+ }
423
+ });
424
+ }
425
+ pausePIE() {
426
+ this.sendMessage({
427
+ type: "execute_command",
428
+ timestamp: Date.now(),
429
+ payload: {
430
+ command: "PIE.Pause"
431
+ }
432
+ });
433
+ }
434
+ resumePIE() {
435
+ this.sendMessage({
436
+ type: "execute_command",
437
+ timestamp: Date.now(),
438
+ payload: {
439
+ command: "PIE.Resume"
440
+ }
441
+ });
442
+ }
443
+ ejectFromPIE() {
444
+ this.sendMessage({
445
+ type: "execute_command",
446
+ timestamp: Date.now(),
447
+ payload: {
448
+ command: "PIE.Eject"
449
+ }
450
+ });
451
+ }
452
+ possessInPIE() {
453
+ this.sendMessage({
454
+ type: "execute_command",
455
+ timestamp: Date.now(),
456
+ payload: {
457
+ command: "PIE.Possess"
458
+ }
459
+ });
460
+ }
461
+ // ─── Live Coding ───────────────────────────────────────
462
+ triggerLiveCoding() {
463
+ this.sendMessage({
464
+ type: "execute_command",
465
+ timestamp: Date.now(),
466
+ payload: {
467
+ command: "LiveCoding.Compile"
468
+ }
469
+ });
470
+ }
471
+ // ─── Debug ─────────────────────────────────────────────
472
+ setBreakpoint(blueprintPath, nodeId) {
473
+ this.sendMessage({
474
+ type: "execute_command",
475
+ timestamp: Date.now(),
476
+ payload: {
477
+ command: "Debug.SetBreakpoint",
478
+ args: { blueprintPath, nodeId }
479
+ }
480
+ });
481
+ }
482
+ removeBreakpoint(blueprintPath, nodeId) {
483
+ this.sendMessage({
484
+ type: "execute_command",
485
+ timestamp: Date.now(),
486
+ payload: {
487
+ command: "Debug.RemoveBreakpoint",
488
+ args: { blueprintPath, nodeId }
489
+ }
490
+ });
491
+ }
492
+ continueExecution() {
493
+ this.sendMessage({
494
+ type: "execute_command",
495
+ timestamp: Date.now(),
496
+ payload: {
497
+ command: "Debug.Continue"
498
+ }
499
+ });
500
+ }
501
+ stepOver() {
502
+ this.sendMessage({
503
+ type: "execute_command",
504
+ timestamp: Date.now(),
505
+ payload: {
506
+ command: "Debug.StepOver"
507
+ }
508
+ });
509
+ }
510
+ stepInto() {
511
+ this.sendMessage({
512
+ type: "execute_command",
513
+ timestamp: Date.now(),
514
+ payload: {
515
+ command: "Debug.StepInto"
516
+ }
517
+ });
518
+ }
519
+ stepOut() {
520
+ this.sendMessage({
521
+ type: "execute_command",
522
+ timestamp: Date.now(),
523
+ payload: {
524
+ command: "Debug.StepOut"
525
+ }
526
+ });
527
+ }
528
+ // ─── Console Commands ──────────────────────────────────
529
+ executeConsoleCommand(command) {
530
+ const messageId = `console_${Date.now()}`;
531
+ return new Promise((resolve, reject) => {
532
+ this.pendingRequests.set(messageId, { resolve, reject });
533
+ this.sendMessage({
534
+ type: "execute_command",
535
+ id: messageId,
536
+ timestamp: Date.now(),
537
+ payload: {
538
+ command: "Console.Execute",
539
+ args: { command }
335
540
  }
541
+ });
542
+ setTimeout(() => {
543
+ if (this.pendingRequests.has(messageId)) {
544
+ this.pendingRequests.delete(messageId);
545
+ reject(new Error("Console command timeout"));
546
+ }
547
+ }, this.options.timeout);
548
+ });
549
+ }
550
+ // ─── State ─────────────────────────────────────────────
551
+ getState() {
552
+ return { ...this.state };
553
+ }
554
+ isConnected() {
555
+ return this.state.connected;
556
+ }
557
+ setCallbacks(callbacks) {
558
+ this.callbacks = { ...this.callbacks, ...callbacks };
559
+ }
560
+ }
561
+ function generateUnrealEditorPlugin(options) {
562
+ const { pluginName, displayName, author, description, version, websocketPort } = options;
563
+ const files = {};
564
+ files[`${pluginName}.uplugin`] = JSON.stringify(
565
+ {
566
+ FileVersion: 3,
567
+ Version: 1,
568
+ VersionName: version,
569
+ FriendlyName: displayName,
570
+ Description: description,
571
+ Category: "Nice2Dev",
572
+ CreatedBy: author,
573
+ CreatedByURL: "",
574
+ DocsURL: "",
575
+ MarketplaceURL: "",
576
+ SupportURL: "",
577
+ CanContainContent: false,
578
+ IsBetaVersion: true,
579
+ IsExperimentalVersion: false,
580
+ Installed: false,
581
+ Modules: [
582
+ {
583
+ Name: pluginName,
584
+ Type: "Editor",
585
+ LoadingPhase: "PostEngineInit"
586
+ }
587
+ ]
588
+ },
589
+ null,
590
+ 2
591
+ );
592
+ files[`Source/${pluginName}/Public/${pluginName}Module.h`] = `// Copyright Nice2Dev. All Rights Reserved.
593
+
594
+ #pragma once
595
+
596
+ #include "CoreMinimal.h"
597
+ #include "Modules/ModuleManager.h"
598
+
599
+ class F${pluginName}Module : public IModuleInterface
600
+ {
601
+ public:
602
+ virtual void StartupModule() override;
603
+ virtual void ShutdownModule() override;
604
+
605
+ private:
606
+ TSharedPtr<class FNice2DevLiveLinkServer> LiveLinkServer;
607
+ };
608
+ `;
609
+ files[`Source/${pluginName}/Private/${pluginName}Module.cpp`] = `// Copyright Nice2Dev. All Rights Reserved.
610
+
611
+ #include "${pluginName}Module.h"
612
+ #include "Nice2DevLiveLinkServer.h"
613
+ #include "LevelEditor.h"
614
+ #include "Editor.h"
615
+
616
+ #define LOCTEXT_NAMESPACE "F${pluginName}Module"
617
+
618
+ void F${pluginName}Module::StartupModule()
619
+ {
620
+ // Start the WebSocket server
621
+ LiveLinkServer = MakeShared<FNice2DevLiveLinkServer>(${websocketPort});
622
+ LiveLinkServer->Start();
623
+
624
+ UE_LOG(LogTemp, Log, TEXT("Nice2Dev Live Link: Server started on port ${websocketPort}"));
625
+ }
626
+
627
+ void F${pluginName}Module::ShutdownModule()
628
+ {
629
+ if (LiveLinkServer.IsValid())
630
+ {
631
+ LiveLinkServer->Stop();
632
+ LiveLinkServer.Reset();
336
633
  }
337
- // ─── Commands ──────────────────────────────────────────
338
- selectActor(actorPath) {
339
- this.sendMessage({
340
- type: 'execute_command',
341
- timestamp: Date.now(),
342
- payload: {
343
- command: 'SelectActor',
344
- args: { actorPath },
345
- },
346
- });
347
- }
348
- focusActor(actorPath) {
349
- this.sendMessage({
350
- type: 'execute_command',
351
- timestamp: Date.now(),
352
- payload: {
353
- command: 'FocusActor',
354
- args: { actorPath },
355
- },
356
- });
357
- }
358
- setActorTransform(actorPath, transform) {
359
- this.sendMessage({
360
- type: 'execute_command',
361
- timestamp: Date.now(),
362
- payload: {
363
- command: 'SetActorTransform',
364
- args: { actorPath, ...transform },
365
- },
366
- });
367
- }
368
- setActorProperty(actorPath, propertyName, value) {
369
- this.sendMessage({
370
- type: 'execute_command',
371
- timestamp: Date.now(),
372
- payload: {
373
- command: 'SetActorProperty',
374
- args: { actorPath, propertyName, value },
375
- },
376
- });
377
- }
378
- spawnActor(className, transform) {
379
- const messageId = `spawn_${Date.now()}`;
380
- return new Promise((resolve, reject) => {
381
- this.pendingRequests.set(messageId, { resolve: resolve, reject });
382
- this.sendMessage({
383
- type: 'execute_command',
384
- id: messageId,
385
- timestamp: Date.now(),
386
- payload: {
387
- command: 'SpawnActor',
388
- args: { className, ...transform },
389
- },
390
- });
391
- setTimeout(() => {
392
- if (this.pendingRequests.has(messageId)) {
393
- this.pendingRequests.delete(messageId);
394
- reject(new Error('Spawn actor timeout'));
395
- }
396
- }, this.options.timeout);
397
- });
634
+
635
+ UE_LOG(LogTemp, Log, TEXT("Nice2Dev Live Link: Server stopped"));
636
+ }
637
+
638
+ #undef LOCTEXT_NAMESPACE
639
+
640
+ IMPLEMENT_MODULE(F${pluginName}Module, ${pluginName})
641
+ `;
642
+ files[`Source/${pluginName}/Public/Nice2DevLiveLinkServer.h`] = `// Copyright Nice2Dev. All Rights Reserved.
643
+
644
+ #pragma once
645
+
646
+ #include "CoreMinimal.h"
647
+ #include "IWebSocketServer.h"
648
+ #include "Tickable.h"
649
+
650
+ DECLARE_LOG_CATEGORY_EXTERN(LogNice2DevLiveLink, Log, All);
651
+
652
+ class FNice2DevLiveLinkServer : public FTickableGameObject
653
+ {
654
+ public:
655
+ FNice2DevLiveLinkServer(int32 Port);
656
+ virtual ~FNice2DevLiveLinkServer();
657
+
658
+ void Start();
659
+ void Stop();
660
+
661
+ // FTickableGameObject interface
662
+ virtual void Tick(float DeltaTime) override;
663
+ virtual bool IsTickable() const override { return bIsRunning; }
664
+ virtual TStatId GetStatId() const override;
665
+
666
+ private:
667
+ void OnClientConnected(INetworkingWebSocket* ClientWebSocket);
668
+ void OnClientDisconnected(INetworkingWebSocket* ClientWebSocket);
669
+ void OnMessageReceived(void* Data, int32 Size, INetworkingWebSocket* ClientWebSocket);
670
+
671
+ void SendMessageToClient(INetworkingWebSocket* Client, const FString& Message);
672
+ void SendMessageToAllClients(const FString& Message);
673
+ void BroadcastActorSelection();
674
+ void BroadcastActorTransform(AActor* Actor);
675
+
676
+ void HandleCommand(const FString& Command, const TSharedPtr<FJsonObject>& Args, INetworkingWebSocket* Client, const FString& MessageId);
677
+
678
+ // Event handlers
679
+ void OnActorSelectionChanged(const TArray<UObject*>& NewSelection, bool bForceRefresh);
680
+ void OnActorMoving(AActor* Actor);
681
+ void OnMapChange(uint32 MapChangeFlags);
682
+ void OnBeginPIE(bool bIsSimulating);
683
+ void OnEndPIE(bool bIsSimulating);
684
+ void OnPausePIE(bool bIsSimulating);
685
+ void OnResumePIE(bool bIsSimulating);
686
+
687
+ TSharedPtr<IWebSocketServer> WebSocketServer;
688
+ TArray<INetworkingWebSocket*> ConnectedClients;
689
+ int32 ServerPort;
690
+ bool bIsRunning = false;
691
+ FString SessionId;
692
+
693
+ FDelegateHandle SelectionChangedHandle;
694
+ FDelegateHandle ActorMovingHandle;
695
+ FDelegateHandle MapChangeHandle;
696
+ FDelegateHandle BeginPIEHandle;
697
+ FDelegateHandle EndPIEHandle;
698
+ FDelegateHandle PausePIEHandle;
699
+ FDelegateHandle ResumePIEHandle;
700
+ };
701
+ `;
702
+ files[`Source/${pluginName}/Private/Nice2DevLiveLinkServer.cpp`] = `// Copyright Nice2Dev. All Rights Reserved.
703
+
704
+ #include "Nice2DevLiveLinkServer.h"
705
+ #include "WebSocketsModule.h"
706
+ #include "IWebSocketServer.h"
707
+ #include "Dom/JsonObject.h"
708
+ #include "Serialization/JsonReader.h"
709
+ #include "Serialization/JsonWriter.h"
710
+ #include "Serialization/JsonSerializer.h"
711
+ #include "Editor.h"
712
+ #include "LevelEditor.h"
713
+ #include "Selection.h"
714
+ #include "Engine/World.h"
715
+ #include "GameFramework/Actor.h"
716
+ #include "Kismet/GameplayStatics.h"
717
+
718
+ DEFINE_LOG_CATEGORY(LogNice2DevLiveLink);
719
+
720
+ FNice2DevLiveLinkServer::FNice2DevLiveLinkServer(int32 Port)
721
+ : ServerPort(Port)
722
+ {
723
+ SessionId = FGuid::NewGuid().ToString();
724
+ }
725
+
726
+ FNice2DevLiveLinkServer::~FNice2DevLiveLinkServer()
727
+ {
728
+ Stop();
729
+ }
730
+
731
+ void FNice2DevLiveLinkServer::Start()
732
+ {
733
+ if (bIsRunning) return;
734
+
735
+ WebSocketServer = FModuleManager::Get().LoadModuleChecked<FWebSocketsModule>("WebSockets")
736
+ .CreateServer(ServerPort, TEXT("ws"));
737
+
738
+ if (!WebSocketServer.IsValid())
739
+ {
740
+ UE_LOG(LogNice2DevLiveLink, Error, TEXT("Failed to create WebSocket server"));
741
+ return;
398
742
  }
399
- deleteActor(actorPath) {
400
- this.sendMessage({
401
- type: 'execute_command',
402
- timestamp: Date.now(),
403
- payload: {
404
- command: 'DeleteActor',
405
- args: { actorPath },
406
- },
407
- });
743
+
744
+ WebSocketServer->OnClientConnected().AddRaw(this, &FNice2DevLiveLinkServer::OnClientConnected);
745
+ WebSocketServer->OnClientDisconnected().AddRaw(this, &FNice2DevLiveLinkServer::OnClientDisconnected);
746
+
747
+ // Bind editor events
748
+ SelectionChangedHandle = USelection::SelectionChangedEvent.AddRaw(this, &FNice2DevLiveLinkServer::OnActorSelectionChanged);
749
+ ActorMovingHandle = GEditor->OnActorMoving().AddRaw(this, &FNice2DevLiveLinkServer::OnActorMoving);
750
+ MapChangeHandle = FEditorDelegates::MapChange.AddRaw(this, &FNice2DevLiveLinkServer::OnMapChange);
751
+ BeginPIEHandle = FEditorDelegates::BeginPIE.AddRaw(this, &FNice2DevLiveLinkServer::OnBeginPIE);
752
+ EndPIEHandle = FEditorDelegates::EndPIE.AddRaw(this, &FNice2DevLiveLinkServer::OnEndPIE);
753
+ PausePIEHandle = FEditorDelegates::PausePIE.AddRaw(this, &FNice2DevLiveLinkServer::OnPausePIE);
754
+ ResumePIEHandle = FEditorDelegates::ResumePIE.AddRaw(this, &FNice2DevLiveLinkServer::OnResumePIE);
755
+
756
+ bIsRunning = true;
757
+ UE_LOG(LogNice2DevLiveLink, Log, TEXT("WebSocket server started on port %d"), ServerPort);
758
+ }
759
+
760
+ void FNice2DevLiveLinkServer::Stop()
761
+ {
762
+ if (!bIsRunning) return;
763
+
764
+ // Unbind events
765
+ USelection::SelectionChangedEvent.Remove(SelectionChangedHandle);
766
+ GEditor->OnActorMoving().Remove(ActorMovingHandle);
767
+ FEditorDelegates::MapChange.Remove(MapChangeHandle);
768
+ FEditorDelegates::BeginPIE.Remove(BeginPIEHandle);
769
+ FEditorDelegates::EndPIE.Remove(EndPIEHandle);
770
+ FEditorDelegates::PausePIE.Remove(PausePIEHandle);
771
+ FEditorDelegates::ResumePIE.Remove(ResumePIEHandle);
772
+
773
+ ConnectedClients.Empty();
774
+ WebSocketServer.Reset();
775
+ bIsRunning = false;
776
+ }
777
+
778
+ void FNice2DevLiveLinkServer::Tick(float DeltaTime)
779
+ {
780
+ if (WebSocketServer.IsValid())
781
+ {
782
+ WebSocketServer->Tick();
408
783
  }
409
- duplicateActor(actorPath) {
410
- const messageId = `duplicate_${Date.now()}`;
411
- return new Promise((resolve, reject) => {
412
- this.pendingRequests.set(messageId, { resolve: resolve, reject });
413
- this.sendMessage({
414
- type: 'execute_command',
415
- id: messageId,
416
- timestamp: Date.now(),
417
- payload: {
418
- command: 'DuplicateActor',
419
- args: { actorPath },
420
- },
421
- });
422
- setTimeout(() => {
423
- if (this.pendingRequests.has(messageId)) {
424
- this.pendingRequests.delete(messageId);
425
- reject(new Error('Duplicate actor timeout'));
426
- }
427
- }, this.options.timeout);
428
- });
784
+ }
785
+
786
+ TStatId FNice2DevLiveLinkServer::GetStatId() const
787
+ {
788
+ RETURN_QUICK_DECLARE_CYCLE_STAT(FNice2DevLiveLinkServer, STATGROUP_Tickables);
789
+ }
790
+
791
+ void FNice2DevLiveLinkServer::OnClientConnected(INetworkingWebSocket* ClientWebSocket)
792
+ {
793
+ ConnectedClients.Add(ClientWebSocket);
794
+ ClientWebSocket->OnMessage().AddRaw(this, &FNice2DevLiveLinkServer::OnMessageReceived);
795
+
796
+ UE_LOG(LogNice2DevLiveLink, Log, TEXT("Client connected. Total clients: %d"), ConnectedClients.Num());
797
+ }
798
+
799
+ void FNice2DevLiveLinkServer::OnClientDisconnected(INetworkingWebSocket* ClientWebSocket)
800
+ {
801
+ ConnectedClients.Remove(ClientWebSocket);
802
+ UE_LOG(LogNice2DevLiveLink, Log, TEXT("Client disconnected. Total clients: %d"), ConnectedClients.Num());
803
+ }
804
+
805
+ void FNice2DevLiveLinkServer::OnMessageReceived(void* Data, int32 Size, INetworkingWebSocket* ClientWebSocket)
806
+ {
807
+ FString MessageString(Size, static_cast<UTF8CHAR*>(Data));
808
+
809
+ TSharedPtr<FJsonObject> JsonObject;
810
+ TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(MessageString);
811
+
812
+ if (!FJsonSerializer::Deserialize(Reader, JsonObject) || !JsonObject.IsValid())
813
+ {
814
+ UE_LOG(LogNice2DevLiveLink, Warning, TEXT("Failed to parse message: %s"), *MessageString);
815
+ return;
429
816
  }
430
- // ─── PIE Control ───────────────────────────────────────
431
- startPIE() {
432
- this.sendMessage({
433
- type: 'execute_command',
434
- timestamp: Date.now(),
435
- payload: {
436
- command: 'PIE.Start',
437
- },
438
- });
817
+
818
+ FString MessageType;
819
+ if (!JsonObject->TryGetStringField(TEXT("type"), MessageType))
820
+ {
821
+ return;
439
822
  }
440
- stopPIE() {
441
- this.sendMessage({
442
- type: 'execute_command',
443
- timestamp: Date.now(),
444
- payload: {
445
- command: 'PIE.Stop',
446
- },
447
- });
823
+
824
+ FString MessageId = JsonObject->GetStringField(TEXT("id"));
825
+
826
+ if (MessageType == TEXT("handshake"))
827
+ {
828
+ // Send handshake acknowledgment
829
+ TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
830
+ Response->SetStringField(TEXT("type"), TEXT("handshake_ack"));
831
+ Response->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
832
+
833
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
834
+ Payload->SetStringField(TEXT("version"), TEXT("1.0.0"));
835
+ Payload->SetStringField(TEXT("engineVersion"), ENGINE_VERSION_STRING);
836
+ Payload->SetStringField(TEXT("projectName"), FApp::GetProjectName());
837
+ Payload->SetStringField(TEXT("sessionId"), SessionId);
838
+
839
+ TArray<TSharedPtr<FJsonValue>> Capabilities;
840
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("selection")));
841
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("transform")));
842
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("properties")));
843
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("pie")));
844
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("livecoding")));
845
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("debug")));
846
+ Payload->SetArrayField(TEXT("capabilities"), Capabilities);
847
+
848
+ Response->SetObjectField(TEXT("payload"), Payload);
849
+
850
+ FString ResponseString;
851
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResponseString);
852
+ FJsonSerializer::Serialize(Response.ToSharedRef(), Writer);
853
+
854
+ SendMessageToClient(ClientWebSocket, ResponseString);
448
855
  }
449
- pausePIE() {
450
- this.sendMessage({
451
- type: 'execute_command',
452
- timestamp: Date.now(),
453
- payload: {
454
- command: 'PIE.Pause',
455
- },
456
- });
856
+ else if (MessageType == TEXT("ping"))
857
+ {
858
+ TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
859
+ Response->SetStringField(TEXT("type"), TEXT("pong"));
860
+ Response->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
861
+
862
+ FString ResponseString;
863
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResponseString);
864
+ FJsonSerializer::Serialize(Response.ToSharedRef(), Writer);
865
+
866
+ SendMessageToClient(ClientWebSocket, ResponseString);
457
867
  }
458
- resumePIE() {
459
- this.sendMessage({
460
- type: 'execute_command',
461
- timestamp: Date.now(),
462
- payload: {
463
- command: 'PIE.Resume',
464
- },
465
- });
868
+ else if (MessageType == TEXT("execute_command"))
869
+ {
870
+ const TSharedPtr<FJsonObject>* PayloadObject;
871
+ if (JsonObject->TryGetObjectField(TEXT("payload"), PayloadObject))
872
+ {
873
+ FString Command = (*PayloadObject)->GetStringField(TEXT("command"));
874
+ const TSharedPtr<FJsonObject>* Args;
875
+ TSharedPtr<FJsonObject> ArgsObj;
876
+ if ((*PayloadObject)->TryGetObjectField(TEXT("args"), Args))
877
+ {
878
+ ArgsObj = *Args;
879
+ }
880
+ HandleCommand(Command, ArgsObj, ClientWebSocket, MessageId);
881
+ }
466
882
  }
467
- ejectFromPIE() {
468
- this.sendMessage({
469
- type: 'execute_command',
470
- timestamp: Date.now(),
471
- payload: {
472
- command: 'PIE.Eject',
473
- },
474
- });
883
+ }
884
+
885
+ void FNice2DevLiveLinkServer::SendMessageToClient(INetworkingWebSocket* Client, const FString& Message)
886
+ {
887
+ if (Client)
888
+ {
889
+ TArray<uint8> Data;
890
+ FTCHARToUTF8 Converter(*Message);
891
+ Data.Append((uint8*)Converter.Get(), Converter.Length());
892
+ Client->Send(Data.GetData(), Data.Num(), false);
475
893
  }
476
- possessInPIE() {
477
- this.sendMessage({
478
- type: 'execute_command',
479
- timestamp: Date.now(),
480
- payload: {
481
- command: 'PIE.Possess',
482
- },
483
- });
894
+ }
895
+
896
+ void FNice2DevLiveLinkServer::SendMessageToAllClients(const FString& Message)
897
+ {
898
+ for (INetworkingWebSocket* Client : ConnectedClients)
899
+ {
900
+ SendMessageToClient(Client, Message);
484
901
  }
485
- // ─── Live Coding ───────────────────────────────────────
486
- triggerLiveCoding() {
487
- this.sendMessage({
488
- type: 'execute_command',
489
- timestamp: Date.now(),
490
- payload: {
491
- command: 'LiveCoding.Compile',
492
- },
493
- });
902
+ }
903
+
904
+ void FNice2DevLiveLinkServer::HandleCommand(const FString& Command, const TSharedPtr<FJsonObject>& Args, INetworkingWebSocket* Client, const FString& MessageId)
905
+ {
906
+ if (Command == TEXT("SelectActor"))
907
+ {
908
+ FString ActorPath = Args->GetStringField(TEXT("actorPath"));
909
+ // Implementation: Find and select actor
494
910
  }
495
- // ─── Debug ─────────────────────────────────────────────
496
- setBreakpoint(blueprintPath, nodeId) {
497
- this.sendMessage({
498
- type: 'execute_command',
499
- timestamp: Date.now(),
500
- payload: {
501
- command: 'Debug.SetBreakpoint',
502
- args: { blueprintPath, nodeId },
503
- },
504
- });
911
+ else if (Command == TEXT("SetActorTransform"))
912
+ {
913
+ FString ActorPath = Args->GetStringField(TEXT("actorPath"));
914
+ // Implementation: Set actor transform
505
915
  }
506
- removeBreakpoint(blueprintPath, nodeId) {
507
- this.sendMessage({
508
- type: 'execute_command',
509
- timestamp: Date.now(),
510
- payload: {
511
- command: 'Debug.RemoveBreakpoint',
512
- args: { blueprintPath, nodeId },
513
- },
514
- });
916
+ else if (Command == TEXT("PIE.Start"))
917
+ {
918
+ GEditor->PlayInEditor(GWorld, true);
515
919
  }
516
- continueExecution() {
517
- this.sendMessage({
518
- type: 'execute_command',
519
- timestamp: Date.now(),
520
- payload: {
521
- command: 'Debug.Continue',
522
- },
523
- });
920
+ else if (Command == TEXT("PIE.Stop"))
921
+ {
922
+ GEditor->RequestEndPlayMap();
524
923
  }
525
- stepOver() {
526
- this.sendMessage({
527
- type: 'execute_command',
528
- timestamp: Date.now(),
529
- payload: {
530
- command: 'Debug.StepOver',
531
- },
532
- });
924
+ else if (Command == TEXT("PIE.Pause"))
925
+ {
926
+ GEditor->PlayWorld->bDebugPauseExecution = true;
533
927
  }
534
- stepInto() {
535
- this.sendMessage({
536
- type: 'execute_command',
537
- timestamp: Date.now(),
538
- payload: {
539
- command: 'Debug.StepInto',
540
- },
541
- });
928
+ else if (Command == TEXT("PIE.Resume"))
929
+ {
930
+ GEditor->PlayWorld->bDebugPauseExecution = false;
542
931
  }
543
- stepOut() {
544
- this.sendMessage({
545
- type: 'execute_command',
546
- timestamp: Date.now(),
547
- payload: {
548
- command: 'Debug.StepOut',
549
- },
550
- });
932
+ else if (Command == TEXT("LiveCoding.Compile"))
933
+ {
934
+ // Trigger Live Coding compile
935
+ ILiveCodingModule& LiveCodingModule = FModuleManager::LoadModuleChecked<ILiveCodingModule>("LiveCoding");
936
+ LiveCodingModule.EnableByDefault(true);
937
+ LiveCodingModule.Compile();
551
938
  }
552
- // ─── Console Commands ──────────────────────────────────
553
- executeConsoleCommand(command) {
554
- const messageId = `console_${Date.now()}`;
555
- return new Promise((resolve, reject) => {
556
- this.pendingRequests.set(messageId, { resolve: resolve, reject });
557
- this.sendMessage({
558
- type: 'execute_command',
559
- id: messageId,
560
- timestamp: Date.now(),
561
- payload: {
562
- command: 'Console.Execute',
563
- args: { command },
564
- },
565
- });
566
- setTimeout(() => {
567
- if (this.pendingRequests.has(messageId)) {
568
- this.pendingRequests.delete(messageId);
569
- reject(new Error('Console command timeout'));
939
+ }
940
+
941
+ void FNice2DevLiveLinkServer::OnActorSelectionChanged(const TArray<UObject*>& NewSelection, bool bForceRefresh)
942
+ {
943
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
944
+
945
+ if (NewSelection.Num() > 0 && NewSelection[0]->IsA<AActor>())
946
+ {
947
+ AActor* SelectedActor = Cast<AActor>(NewSelection[0]);
948
+
949
+ Message->SetStringField(TEXT("type"), TEXT("actor_selected"));
950
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
951
+
952
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
953
+ Payload->SetStringField(TEXT("actorPath"), SelectedActor->GetPathName());
954
+ Payload->SetStringField(TEXT("actorClass"), SelectedActor->GetClass()->GetName());
955
+ Payload->SetStringField(TEXT("actorName"), SelectedActor->GetActorLabel());
956
+ Payload->SetBoolField(TEXT("isMultiSelect"), NewSelection.Num() > 1);
957
+
958
+ if (NewSelection.Num() > 1)
959
+ {
960
+ TArray<TSharedPtr<FJsonValue>> SelectedPaths;
961
+ for (UObject* Obj : NewSelection)
962
+ {
963
+ if (AActor* Actor = Cast<AActor>(Obj))
964
+ {
965
+ SelectedPaths.Add(MakeShared<FJsonValueString>(Actor->GetPathName()));
570
966
  }
571
- }, this.options.timeout);
572
- });
573
- }
574
- // ─── State ─────────────────────────────────────────────
575
- getState() {
576
- return { ...this.state };
967
+ }
968
+ Payload->SetArrayField(TEXT("selectedPaths"), SelectedPaths);
969
+ }
970
+
971
+ Message->SetObjectField(TEXT("payload"), Payload);
577
972
  }
578
- isConnected() {
579
- return this.state.connected;
973
+ else
974
+ {
975
+ Message->SetStringField(TEXT("type"), TEXT("actor_deselected"));
976
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
580
977
  }
581
- setCallbacks(callbacks) {
582
- this.callbacks = { ...this.callbacks, ...callbacks };
978
+
979
+ FString MessageString;
980
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
981
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
982
+
983
+ SendMessageToAllClients(MessageString);
984
+ }
985
+
986
+ void FNice2DevLiveLinkServer::OnActorMoving(AActor* Actor)
987
+ {
988
+ if (!Actor) return;
989
+
990
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
991
+ Message->SetStringField(TEXT("type"), TEXT("actor_transform_changed"));
992
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
993
+
994
+ FVector Location = Actor->GetActorLocation();
995
+ FRotator Rotation = Actor->GetActorRotation();
996
+ FVector Scale = Actor->GetActorScale3D();
997
+
998
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
999
+ Payload->SetStringField(TEXT("actorPath"), Actor->GetPathName());
1000
+
1001
+ TSharedPtr<FJsonObject> LocationObj = MakeShared<FJsonObject>();
1002
+ LocationObj->SetNumberField(TEXT("x"), Location.X);
1003
+ LocationObj->SetNumberField(TEXT("y"), Location.Y);
1004
+ LocationObj->SetNumberField(TEXT("z"), Location.Z);
1005
+ Payload->SetObjectField(TEXT("location"), LocationObj);
1006
+
1007
+ TSharedPtr<FJsonObject> RotationObj = MakeShared<FJsonObject>();
1008
+ RotationObj->SetNumberField(TEXT("pitch"), Rotation.Pitch);
1009
+ RotationObj->SetNumberField(TEXT("yaw"), Rotation.Yaw);
1010
+ RotationObj->SetNumberField(TEXT("roll"), Rotation.Roll);
1011
+ Payload->SetObjectField(TEXT("rotation"), RotationObj);
1012
+
1013
+ TSharedPtr<FJsonObject> ScaleObj = MakeShared<FJsonObject>();
1014
+ ScaleObj->SetNumberField(TEXT("x"), Scale.X);
1015
+ ScaleObj->SetNumberField(TEXT("y"), Scale.Y);
1016
+ ScaleObj->SetNumberField(TEXT("z"), Scale.Z);
1017
+ Payload->SetObjectField(TEXT("scale"), ScaleObj);
1018
+
1019
+ Payload->SetBoolField(TEXT("isRelative"), false);
1020
+
1021
+ Message->SetObjectField(TEXT("payload"), Payload);
1022
+
1023
+ FString MessageString;
1024
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1025
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1026
+
1027
+ SendMessageToAllClients(MessageString);
1028
+ }
1029
+
1030
+ void FNice2DevLiveLinkServer::OnMapChange(uint32 MapChangeFlags)
1031
+ {
1032
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1033
+ Message->SetStringField(TEXT("type"), TEXT("world_changed"));
1034
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1035
+
1036
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1037
+ if (GWorld)
1038
+ {
1039
+ Payload->SetStringField(TEXT("worldPath"), GWorld->GetPathName());
583
1040
  }
1041
+ Message->SetObjectField(TEXT("payload"), Payload);
1042
+
1043
+ FString MessageString;
1044
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1045
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1046
+
1047
+ SendMessageToAllClients(MessageString);
1048
+ }
1049
+
1050
+ void FNice2DevLiveLinkServer::OnBeginPIE(bool bIsSimulating)
1051
+ {
1052
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1053
+ Message->SetStringField(TEXT("type"), TEXT("pie_started"));
1054
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1055
+
1056
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1057
+ Payload->SetBoolField(TEXT("isPlaying"), true);
1058
+ Payload->SetBoolField(TEXT("isPaused"), false);
1059
+ Payload->SetBoolField(TEXT("isSimulating"), bIsSimulating);
1060
+ Message->SetObjectField(TEXT("payload"), Payload);
1061
+
1062
+ FString MessageString;
1063
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1064
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1065
+
1066
+ SendMessageToAllClients(MessageString);
1067
+ }
1068
+
1069
+ void FNice2DevLiveLinkServer::OnEndPIE(bool bIsSimulating)
1070
+ {
1071
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1072
+ Message->SetStringField(TEXT("type"), TEXT("pie_stopped"));
1073
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1074
+
1075
+ FString MessageString;
1076
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1077
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1078
+
1079
+ SendMessageToAllClients(MessageString);
1080
+ }
1081
+
1082
+ void FNice2DevLiveLinkServer::OnPausePIE(bool bIsSimulating)
1083
+ {
1084
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1085
+ Message->SetStringField(TEXT("type"), TEXT("pie_paused"));
1086
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1087
+
1088
+ FString MessageString;
1089
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1090
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1091
+
1092
+ SendMessageToAllClients(MessageString);
1093
+ }
1094
+
1095
+ void FNice2DevLiveLinkServer::OnResumePIE(bool bIsSimulating)
1096
+ {
1097
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1098
+ Message->SetStringField(TEXT("type"), TEXT("pie_resumed"));
1099
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1100
+
1101
+ FString MessageString;
1102
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1103
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1104
+
1105
+ SendMessageToAllClients(MessageString);
584
1106
  }
585
- function generateUnrealEditorPlugin(options) {
586
- const { pluginName, displayName, author, description, version, websocketPort } = options;
587
- const files = {};
588
- // .uplugin file
589
- files[`${pluginName}.uplugin`] = JSON.stringify({
590
- FileVersion: 3,
591
- Version: 1,
592
- VersionName: version,
593
- FriendlyName: displayName,
594
- Description: description,
595
- Category: 'Nice2Dev',
596
- CreatedBy: author,
597
- CreatedByURL: '',
598
- DocsURL: '',
599
- MarketplaceURL: '',
600
- SupportURL: '',
601
- CanContainContent: false,
602
- IsBetaVersion: true,
603
- IsExperimentalVersion: false,
604
- Installed: false,
605
- Modules: [
606
- {
607
- Name: pluginName,
608
- Type: 'Editor',
609
- LoadingPhase: 'PostEngineInit',
610
- },
611
- ],
612
- }, null, 2);
613
- // Module header
614
- files[`Source/${pluginName}/Public/${pluginName}Module.h`] =
615
- `// Copyright Nice2Dev. All Rights Reserved.
616
-
617
- #pragma once
618
-
619
- #include "CoreMinimal.h"
620
- #include "Modules/ModuleManager.h"
621
-
622
- class F${pluginName}Module : public IModuleInterface
623
- {
624
- public:
625
- virtual void StartupModule() override;
626
- virtual void ShutdownModule() override;
627
-
628
- private:
629
- TSharedPtr<class FNice2DevLiveLinkServer> LiveLinkServer;
630
- };
631
- `;
632
- // Module implementation
633
- files[`Source/${pluginName}/Private/${pluginName}Module.cpp`] =
634
- `// Copyright Nice2Dev. All Rights Reserved.
635
-
636
- #include "${pluginName}Module.h"
637
- #include "Nice2DevLiveLinkServer.h"
638
- #include "LevelEditor.h"
639
- #include "Editor.h"
640
-
641
- #define LOCTEXT_NAMESPACE "F${pluginName}Module"
642
-
643
- void F${pluginName}Module::StartupModule()
644
- {
645
- // Start the WebSocket server
646
- LiveLinkServer = MakeShared<FNice2DevLiveLinkServer>(${websocketPort});
647
- LiveLinkServer->Start();
648
-
649
- UE_LOG(LogTemp, Log, TEXT("Nice2Dev Live Link: Server started on port ${websocketPort}"));
650
- }
651
-
652
- void F${pluginName}Module::ShutdownModule()
653
- {
654
- if (LiveLinkServer.IsValid())
655
- {
656
- LiveLinkServer->Stop();
657
- LiveLinkServer.Reset();
658
- }
659
-
660
- UE_LOG(LogTemp, Log, TEXT("Nice2Dev Live Link: Server stopped"));
661
- }
662
-
663
- #undef LOCTEXT_NAMESPACE
664
-
665
- IMPLEMENT_MODULE(F${pluginName}Module, ${pluginName})
666
- `;
667
- // WebSocket Server header
668
- files[`Source/${pluginName}/Public/Nice2DevLiveLinkServer.h`] =
669
- `// Copyright Nice2Dev. All Rights Reserved.
670
-
671
- #pragma once
672
-
673
- #include "CoreMinimal.h"
674
- #include "IWebSocketServer.h"
675
- #include "Tickable.h"
676
-
677
- DECLARE_LOG_CATEGORY_EXTERN(LogNice2DevLiveLink, Log, All);
678
-
679
- class FNice2DevLiveLinkServer : public FTickableGameObject
680
- {
681
- public:
682
- FNice2DevLiveLinkServer(int32 Port);
683
- virtual ~FNice2DevLiveLinkServer();
684
-
685
- void Start();
686
- void Stop();
687
-
688
- // FTickableGameObject interface
689
- virtual void Tick(float DeltaTime) override;
690
- virtual bool IsTickable() const override { return bIsRunning; }
691
- virtual TStatId GetStatId() const override;
692
-
693
- private:
694
- void OnClientConnected(INetworkingWebSocket* ClientWebSocket);
695
- void OnClientDisconnected(INetworkingWebSocket* ClientWebSocket);
696
- void OnMessageReceived(void* Data, int32 Size, INetworkingWebSocket* ClientWebSocket);
697
-
698
- void SendMessageToClient(INetworkingWebSocket* Client, const FString& Message);
699
- void SendMessageToAllClients(const FString& Message);
700
- void BroadcastActorSelection();
701
- void BroadcastActorTransform(AActor* Actor);
702
-
703
- void HandleCommand(const FString& Command, const TSharedPtr<FJsonObject>& Args, INetworkingWebSocket* Client, const FString& MessageId);
704
-
705
- // Event handlers
706
- void OnActorSelectionChanged(const TArray<UObject*>& NewSelection, bool bForceRefresh);
707
- void OnActorMoving(AActor* Actor);
708
- void OnMapChange(uint32 MapChangeFlags);
709
- void OnBeginPIE(bool bIsSimulating);
710
- void OnEndPIE(bool bIsSimulating);
711
- void OnPausePIE(bool bIsSimulating);
712
- void OnResumePIE(bool bIsSimulating);
713
-
714
- TSharedPtr<IWebSocketServer> WebSocketServer;
715
- TArray<INetworkingWebSocket*> ConnectedClients;
716
- int32 ServerPort;
717
- bool bIsRunning = false;
718
- FString SessionId;
719
-
720
- FDelegateHandle SelectionChangedHandle;
721
- FDelegateHandle ActorMovingHandle;
722
- FDelegateHandle MapChangeHandle;
723
- FDelegateHandle BeginPIEHandle;
724
- FDelegateHandle EndPIEHandle;
725
- FDelegateHandle PausePIEHandle;
726
- FDelegateHandle ResumePIEHandle;
727
- };
728
- `;
729
- // WebSocket Server implementation
730
- files[`Source/${pluginName}/Private/Nice2DevLiveLinkServer.cpp`] =
731
- `// Copyright Nice2Dev. All Rights Reserved.
732
-
733
- #include "Nice2DevLiveLinkServer.h"
734
- #include "WebSocketsModule.h"
735
- #include "IWebSocketServer.h"
736
- #include "Dom/JsonObject.h"
737
- #include "Serialization/JsonReader.h"
738
- #include "Serialization/JsonWriter.h"
739
- #include "Serialization/JsonSerializer.h"
740
- #include "Editor.h"
741
- #include "LevelEditor.h"
742
- #include "Selection.h"
743
- #include "Engine/World.h"
744
- #include "GameFramework/Actor.h"
745
- #include "Kismet/GameplayStatics.h"
746
-
747
- DEFINE_LOG_CATEGORY(LogNice2DevLiveLink);
748
-
749
- FNice2DevLiveLinkServer::FNice2DevLiveLinkServer(int32 Port)
750
- : ServerPort(Port)
751
- {
752
- SessionId = FGuid::NewGuid().ToString();
753
- }
754
-
755
- FNice2DevLiveLinkServer::~FNice2DevLiveLinkServer()
756
- {
757
- Stop();
758
- }
759
-
760
- void FNice2DevLiveLinkServer::Start()
761
- {
762
- if (bIsRunning) return;
763
-
764
- WebSocketServer = FModuleManager::Get().LoadModuleChecked<FWebSocketsModule>("WebSockets")
765
- .CreateServer(ServerPort, TEXT("ws"));
766
-
767
- if (!WebSocketServer.IsValid())
768
- {
769
- UE_LOG(LogNice2DevLiveLink, Error, TEXT("Failed to create WebSocket server"));
770
- return;
771
- }
772
-
773
- WebSocketServer->OnClientConnected().AddRaw(this, &FNice2DevLiveLinkServer::OnClientConnected);
774
- WebSocketServer->OnClientDisconnected().AddRaw(this, &FNice2DevLiveLinkServer::OnClientDisconnected);
775
-
776
- // Bind editor events
777
- SelectionChangedHandle = USelection::SelectionChangedEvent.AddRaw(this, &FNice2DevLiveLinkServer::OnActorSelectionChanged);
778
- ActorMovingHandle = GEditor->OnActorMoving().AddRaw(this, &FNice2DevLiveLinkServer::OnActorMoving);
779
- MapChangeHandle = FEditorDelegates::MapChange.AddRaw(this, &FNice2DevLiveLinkServer::OnMapChange);
780
- BeginPIEHandle = FEditorDelegates::BeginPIE.AddRaw(this, &FNice2DevLiveLinkServer::OnBeginPIE);
781
- EndPIEHandle = FEditorDelegates::EndPIE.AddRaw(this, &FNice2DevLiveLinkServer::OnEndPIE);
782
- PausePIEHandle = FEditorDelegates::PausePIE.AddRaw(this, &FNice2DevLiveLinkServer::OnPausePIE);
783
- ResumePIEHandle = FEditorDelegates::ResumePIE.AddRaw(this, &FNice2DevLiveLinkServer::OnResumePIE);
784
-
785
- bIsRunning = true;
786
- UE_LOG(LogNice2DevLiveLink, Log, TEXT("WebSocket server started on port %d"), ServerPort);
787
- }
788
-
789
- void FNice2DevLiveLinkServer::Stop()
790
- {
791
- if (!bIsRunning) return;
792
-
793
- // Unbind events
794
- USelection::SelectionChangedEvent.Remove(SelectionChangedHandle);
795
- GEditor->OnActorMoving().Remove(ActorMovingHandle);
796
- FEditorDelegates::MapChange.Remove(MapChangeHandle);
797
- FEditorDelegates::BeginPIE.Remove(BeginPIEHandle);
798
- FEditorDelegates::EndPIE.Remove(EndPIEHandle);
799
- FEditorDelegates::PausePIE.Remove(PausePIEHandle);
800
- FEditorDelegates::ResumePIE.Remove(ResumePIEHandle);
801
-
802
- ConnectedClients.Empty();
803
- WebSocketServer.Reset();
804
- bIsRunning = false;
805
- }
806
-
807
- void FNice2DevLiveLinkServer::Tick(float DeltaTime)
808
- {
809
- if (WebSocketServer.IsValid())
810
- {
811
- WebSocketServer->Tick();
812
- }
813
- }
814
-
815
- TStatId FNice2DevLiveLinkServer::GetStatId() const
816
- {
817
- RETURN_QUICK_DECLARE_CYCLE_STAT(FNice2DevLiveLinkServer, STATGROUP_Tickables);
818
- }
819
-
820
- void FNice2DevLiveLinkServer::OnClientConnected(INetworkingWebSocket* ClientWebSocket)
821
- {
822
- ConnectedClients.Add(ClientWebSocket);
823
- ClientWebSocket->OnMessage().AddRaw(this, &FNice2DevLiveLinkServer::OnMessageReceived);
824
-
825
- UE_LOG(LogNice2DevLiveLink, Log, TEXT("Client connected. Total clients: %d"), ConnectedClients.Num());
826
- }
827
-
828
- void FNice2DevLiveLinkServer::OnClientDisconnected(INetworkingWebSocket* ClientWebSocket)
829
- {
830
- ConnectedClients.Remove(ClientWebSocket);
831
- UE_LOG(LogNice2DevLiveLink, Log, TEXT("Client disconnected. Total clients: %d"), ConnectedClients.Num());
832
- }
833
-
834
- void FNice2DevLiveLinkServer::OnMessageReceived(void* Data, int32 Size, INetworkingWebSocket* ClientWebSocket)
835
- {
836
- FString MessageString(Size, static_cast<UTF8CHAR*>(Data));
837
-
838
- TSharedPtr<FJsonObject> JsonObject;
839
- TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(MessageString);
840
-
841
- if (!FJsonSerializer::Deserialize(Reader, JsonObject) || !JsonObject.IsValid())
842
- {
843
- UE_LOG(LogNice2DevLiveLink, Warning, TEXT("Failed to parse message: %s"), *MessageString);
844
- return;
845
- }
846
-
847
- FString MessageType;
848
- if (!JsonObject->TryGetStringField(TEXT("type"), MessageType))
849
- {
850
- return;
851
- }
852
-
853
- FString MessageId = JsonObject->GetStringField(TEXT("id"));
854
-
855
- if (MessageType == TEXT("handshake"))
856
- {
857
- // Send handshake acknowledgment
858
- TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
859
- Response->SetStringField(TEXT("type"), TEXT("handshake_ack"));
860
- Response->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
861
-
862
- TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
863
- Payload->SetStringField(TEXT("version"), TEXT("1.0.0"));
864
- Payload->SetStringField(TEXT("engineVersion"), ENGINE_VERSION_STRING);
865
- Payload->SetStringField(TEXT("projectName"), FApp::GetProjectName());
866
- Payload->SetStringField(TEXT("sessionId"), SessionId);
867
-
868
- TArray<TSharedPtr<FJsonValue>> Capabilities;
869
- Capabilities.Add(MakeShared<FJsonValueString>(TEXT("selection")));
870
- Capabilities.Add(MakeShared<FJsonValueString>(TEXT("transform")));
871
- Capabilities.Add(MakeShared<FJsonValueString>(TEXT("properties")));
872
- Capabilities.Add(MakeShared<FJsonValueString>(TEXT("pie")));
873
- Capabilities.Add(MakeShared<FJsonValueString>(TEXT("livecoding")));
874
- Capabilities.Add(MakeShared<FJsonValueString>(TEXT("debug")));
875
- Payload->SetArrayField(TEXT("capabilities"), Capabilities);
876
-
877
- Response->SetObjectField(TEXT("payload"), Payload);
878
-
879
- FString ResponseString;
880
- TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResponseString);
881
- FJsonSerializer::Serialize(Response.ToSharedRef(), Writer);
882
-
883
- SendMessageToClient(ClientWebSocket, ResponseString);
884
- }
885
- else if (MessageType == TEXT("ping"))
886
- {
887
- TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
888
- Response->SetStringField(TEXT("type"), TEXT("pong"));
889
- Response->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
890
-
891
- FString ResponseString;
892
- TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResponseString);
893
- FJsonSerializer::Serialize(Response.ToSharedRef(), Writer);
894
-
895
- SendMessageToClient(ClientWebSocket, ResponseString);
896
- }
897
- else if (MessageType == TEXT("execute_command"))
898
- {
899
- const TSharedPtr<FJsonObject>* PayloadObject;
900
- if (JsonObject->TryGetObjectField(TEXT("payload"), PayloadObject))
901
- {
902
- FString Command = (*PayloadObject)->GetStringField(TEXT("command"));
903
- const TSharedPtr<FJsonObject>* Args;
904
- TSharedPtr<FJsonObject> ArgsObj;
905
- if ((*PayloadObject)->TryGetObjectField(TEXT("args"), Args))
906
- {
907
- ArgsObj = *Args;
908
- }
909
- HandleCommand(Command, ArgsObj, ClientWebSocket, MessageId);
910
- }
911
- }
912
- }
913
-
914
- void FNice2DevLiveLinkServer::SendMessageToClient(INetworkingWebSocket* Client, const FString& Message)
915
- {
916
- if (Client)
917
- {
918
- TArray<uint8> Data;
919
- FTCHARToUTF8 Converter(*Message);
920
- Data.Append((uint8*)Converter.Get(), Converter.Length());
921
- Client->Send(Data.GetData(), Data.Num(), false);
922
- }
923
- }
924
-
925
- void FNice2DevLiveLinkServer::SendMessageToAllClients(const FString& Message)
926
- {
927
- for (INetworkingWebSocket* Client : ConnectedClients)
928
- {
929
- SendMessageToClient(Client, Message);
930
- }
931
- }
932
-
933
- void FNice2DevLiveLinkServer::HandleCommand(const FString& Command, const TSharedPtr<FJsonObject>& Args, INetworkingWebSocket* Client, const FString& MessageId)
934
- {
935
- if (Command == TEXT("SelectActor"))
936
- {
937
- FString ActorPath = Args->GetStringField(TEXT("actorPath"));
938
- // Implementation: Find and select actor
939
- }
940
- else if (Command == TEXT("SetActorTransform"))
941
- {
942
- FString ActorPath = Args->GetStringField(TEXT("actorPath"));
943
- // Implementation: Set actor transform
944
- }
945
- else if (Command == TEXT("PIE.Start"))
946
- {
947
- GEditor->PlayInEditor(GWorld, true);
948
- }
949
- else if (Command == TEXT("PIE.Stop"))
950
- {
951
- GEditor->RequestEndPlayMap();
952
- }
953
- else if (Command == TEXT("PIE.Pause"))
954
- {
955
- GEditor->PlayWorld->bDebugPauseExecution = true;
956
- }
957
- else if (Command == TEXT("PIE.Resume"))
958
- {
959
- GEditor->PlayWorld->bDebugPauseExecution = false;
960
- }
961
- else if (Command == TEXT("LiveCoding.Compile"))
962
- {
963
- // Trigger Live Coding compile
964
- ILiveCodingModule& LiveCodingModule = FModuleManager::LoadModuleChecked<ILiveCodingModule>("LiveCoding");
965
- LiveCodingModule.EnableByDefault(true);
966
- LiveCodingModule.Compile();
967
- }
968
- }
969
-
970
- void FNice2DevLiveLinkServer::OnActorSelectionChanged(const TArray<UObject*>& NewSelection, bool bForceRefresh)
971
- {
972
- TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
973
-
974
- if (NewSelection.Num() > 0 && NewSelection[0]->IsA<AActor>())
975
- {
976
- AActor* SelectedActor = Cast<AActor>(NewSelection[0]);
977
-
978
- Message->SetStringField(TEXT("type"), TEXT("actor_selected"));
979
- Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
980
-
981
- TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
982
- Payload->SetStringField(TEXT("actorPath"), SelectedActor->GetPathName());
983
- Payload->SetStringField(TEXT("actorClass"), SelectedActor->GetClass()->GetName());
984
- Payload->SetStringField(TEXT("actorName"), SelectedActor->GetActorLabel());
985
- Payload->SetBoolField(TEXT("isMultiSelect"), NewSelection.Num() > 1);
986
-
987
- if (NewSelection.Num() > 1)
988
- {
989
- TArray<TSharedPtr<FJsonValue>> SelectedPaths;
990
- for (UObject* Obj : NewSelection)
991
- {
992
- if (AActor* Actor = Cast<AActor>(Obj))
993
- {
994
- SelectedPaths.Add(MakeShared<FJsonValueString>(Actor->GetPathName()));
995
- }
996
- }
997
- Payload->SetArrayField(TEXT("selectedPaths"), SelectedPaths);
998
- }
999
-
1000
- Message->SetObjectField(TEXT("payload"), Payload);
1001
- }
1002
- else
1003
- {
1004
- Message->SetStringField(TEXT("type"), TEXT("actor_deselected"));
1005
- Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1006
- }
1007
-
1008
- FString MessageString;
1009
- TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1010
- FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1011
-
1012
- SendMessageToAllClients(MessageString);
1013
- }
1014
-
1015
- void FNice2DevLiveLinkServer::OnActorMoving(AActor* Actor)
1016
- {
1017
- if (!Actor) return;
1018
-
1019
- TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1020
- Message->SetStringField(TEXT("type"), TEXT("actor_transform_changed"));
1021
- Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1022
-
1023
- FVector Location = Actor->GetActorLocation();
1024
- FRotator Rotation = Actor->GetActorRotation();
1025
- FVector Scale = Actor->GetActorScale3D();
1026
-
1027
- TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1028
- Payload->SetStringField(TEXT("actorPath"), Actor->GetPathName());
1029
-
1030
- TSharedPtr<FJsonObject> LocationObj = MakeShared<FJsonObject>();
1031
- LocationObj->SetNumberField(TEXT("x"), Location.X);
1032
- LocationObj->SetNumberField(TEXT("y"), Location.Y);
1033
- LocationObj->SetNumberField(TEXT("z"), Location.Z);
1034
- Payload->SetObjectField(TEXT("location"), LocationObj);
1035
-
1036
- TSharedPtr<FJsonObject> RotationObj = MakeShared<FJsonObject>();
1037
- RotationObj->SetNumberField(TEXT("pitch"), Rotation.Pitch);
1038
- RotationObj->SetNumberField(TEXT("yaw"), Rotation.Yaw);
1039
- RotationObj->SetNumberField(TEXT("roll"), Rotation.Roll);
1040
- Payload->SetObjectField(TEXT("rotation"), RotationObj);
1041
-
1042
- TSharedPtr<FJsonObject> ScaleObj = MakeShared<FJsonObject>();
1043
- ScaleObj->SetNumberField(TEXT("x"), Scale.X);
1044
- ScaleObj->SetNumberField(TEXT("y"), Scale.Y);
1045
- ScaleObj->SetNumberField(TEXT("z"), Scale.Z);
1046
- Payload->SetObjectField(TEXT("scale"), ScaleObj);
1047
-
1048
- Payload->SetBoolField(TEXT("isRelative"), false);
1049
-
1050
- Message->SetObjectField(TEXT("payload"), Payload);
1051
-
1052
- FString MessageString;
1053
- TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1054
- FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1055
-
1056
- SendMessageToAllClients(MessageString);
1057
- }
1058
-
1059
- void FNice2DevLiveLinkServer::OnMapChange(uint32 MapChangeFlags)
1060
- {
1061
- TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1062
- Message->SetStringField(TEXT("type"), TEXT("world_changed"));
1063
- Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1064
-
1065
- TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1066
- if (GWorld)
1067
- {
1068
- Payload->SetStringField(TEXT("worldPath"), GWorld->GetPathName());
1069
- }
1070
- Message->SetObjectField(TEXT("payload"), Payload);
1071
-
1072
- FString MessageString;
1073
- TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1074
- FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1075
-
1076
- SendMessageToAllClients(MessageString);
1077
- }
1078
-
1079
- void FNice2DevLiveLinkServer::OnBeginPIE(bool bIsSimulating)
1080
- {
1081
- TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1082
- Message->SetStringField(TEXT("type"), TEXT("pie_started"));
1083
- Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1084
-
1085
- TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1086
- Payload->SetBoolField(TEXT("isPlaying"), true);
1087
- Payload->SetBoolField(TEXT("isPaused"), false);
1088
- Payload->SetBoolField(TEXT("isSimulating"), bIsSimulating);
1089
- Message->SetObjectField(TEXT("payload"), Payload);
1090
-
1091
- FString MessageString;
1092
- TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1093
- FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1094
-
1095
- SendMessageToAllClients(MessageString);
1096
- }
1097
-
1098
- void FNice2DevLiveLinkServer::OnEndPIE(bool bIsSimulating)
1099
- {
1100
- TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1101
- Message->SetStringField(TEXT("type"), TEXT("pie_stopped"));
1102
- Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1103
-
1104
- FString MessageString;
1105
- TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1106
- FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1107
-
1108
- SendMessageToAllClients(MessageString);
1109
- }
1110
-
1111
- void FNice2DevLiveLinkServer::OnPausePIE(bool bIsSimulating)
1112
- {
1113
- TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1114
- Message->SetStringField(TEXT("type"), TEXT("pie_paused"));
1115
- Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1116
-
1117
- FString MessageString;
1118
- TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1119
- FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1120
-
1121
- SendMessageToAllClients(MessageString);
1122
- }
1123
-
1124
- void FNice2DevLiveLinkServer::OnResumePIE(bool bIsSimulating)
1125
- {
1126
- TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1127
- Message->SetStringField(TEXT("type"), TEXT("pie_resumed"));
1128
- Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1129
-
1130
- FString MessageString;
1131
- TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1132
- FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1133
-
1134
- SendMessageToAllClients(MessageString);
1135
- }
1136
1107
  `;
1137
- // Build.cs
1138
- files[`Source/${pluginName}/${pluginName}.Build.cs`] =
1139
- `// Copyright Nice2Dev. All Rights Reserved.
1140
-
1141
- using UnrealBuildTool;
1142
-
1143
- public class ${pluginName} : ModuleRules
1144
- {
1145
- public ${pluginName}(ReadOnlyTargetRules Target) : base(Target)
1146
- {
1147
- PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
1148
-
1149
- PublicDependencyModuleNames.AddRange(
1150
- new string[]
1151
- {
1152
- "Core",
1153
- "CoreUObject",
1154
- "Engine",
1155
- "InputCore",
1156
- }
1157
- );
1158
-
1159
- PrivateDependencyModuleNames.AddRange(
1160
- new string[]
1161
- {
1162
- "UnrealEd",
1163
- "LevelEditor",
1164
- "WebSockets",
1165
- "Networking",
1166
- "Json",
1167
- "JsonUtilities",
1168
- "LiveCoding",
1169
- }
1170
- );
1171
- }
1172
- }
1108
+ files[`Source/${pluginName}/${pluginName}.Build.cs`] = `// Copyright Nice2Dev. All Rights Reserved.
1109
+
1110
+ using UnrealBuildTool;
1111
+
1112
+ public class ${pluginName} : ModuleRules
1113
+ {
1114
+ public ${pluginName}(ReadOnlyTargetRules Target) : base(Target)
1115
+ {
1116
+ PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
1117
+
1118
+ PublicDependencyModuleNames.AddRange(
1119
+ new string[]
1120
+ {
1121
+ "Core",
1122
+ "CoreUObject",
1123
+ "Engine",
1124
+ "InputCore",
1125
+ }
1126
+ );
1127
+
1128
+ PrivateDependencyModuleNames.AddRange(
1129
+ new string[]
1130
+ {
1131
+ "UnrealEd",
1132
+ "LevelEditor",
1133
+ "WebSockets",
1134
+ "Networking",
1135
+ "Json",
1136
+ "JsonUtilities",
1137
+ "LiveCoding",
1138
+ }
1139
+ );
1140
+ }
1141
+ }
1173
1142
  `;
1174
- return files;
1143
+ return files;
1175
1144
  }
1176
- // ============================================================
1177
- // Factory Functions
1178
- // ============================================================
1179
1145
  function createUnrealLiveLinkClient(options) {
1180
- return new UnrealLiveLinkClient(options);
1146
+ return new UnrealLiveLinkClient(options);
1181
1147
  }
1182
-
1183
1148
  exports.UnrealLiveLinkClient = UnrealLiveLinkClient;
1184
1149
  exports.createUnrealLiveLinkClient = createUnrealLiveLinkClient;
1185
1150
  exports.generateUnrealEditorPlugin = generateUnrealEditorPlugin;