@nice2dev/game-engine 1.3.15 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
- package/dist/esm/performance/BenchmarkSuite.js +285 -310
- package/dist/esm/performance/DeltaCompression.js +478 -525
- package/dist/esm/performance/DeterministicPhysics.js +479 -497
- package/dist/esm/performance/ECSOptimization.js +653 -694
- package/dist/esm/performance/GameSaveSystem.js +515 -555
- package/dist/esm/performance/HotReload.js +454 -499
- package/dist/esm/performance/InputRecording.js +520 -560
- package/dist/esm/performance/InterestManagement.js +460 -499
- package/dist/esm/performance/LocalizationRuntime.js +382 -422
- package/dist/esm/performance/MemoryManagement.js +415 -469
- package/dist/esm/performance/ModSupport.js +455 -495
- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
- package/dist/esm/performance/NetworkPrediction.js +436 -481
- package/dist/esm/performance/ObjectPooling.js +582 -616
- package/dist/esm/performance/Performance.js +182 -189
- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
- package/dist/esm/xr/ARVR.js +181 -174
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WebGPU Render Pipeline — Modern GPU-accelerated rendering
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Lo += (kd * albedo / 3.14159265 + specular) * radiance * NdotL;
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}
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let ambient = vec3<f32>(0.03) * albedo;
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|
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let emissive = material.emissive * material.emissiveIntensity;
|
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|
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var color = ambient + Lo + emissive;
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|
-
|
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257
|
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// Tone mapping
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258
|
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color = acesToneMap(color * camera.exposure);
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// Gamma correction
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color = pow(color, vec3<f32>(1.0 / 2.2));
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|
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|
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return vec4<f32>(color, material.albedo.a);
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|
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}
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264
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`;
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|
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const BLOOM_EXTRACT_WGSL = /* wgsl */ `
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@group(0) @binding(0) var inputTex: texture_2d<f32>;
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@group(0) @binding(1) var inputSampler: sampler;
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|
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269
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struct BloomParams {
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threshold: f32,
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271
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softKnee: f32,
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}
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273
|
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@group(0) @binding(2) var<uniform> params: BloomParams;
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|
-
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275
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struct VertexOutput {
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276
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@builtin(position) position: vec4<f32>,
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@location(0) uv: vec2<f32>,
|
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|
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}
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279
|
-
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280
|
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@vertex fn vs_fullscreen(@builtin(vertex_index) idx: u32) -> VertexOutput {
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|
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var pos = array<vec2<f32>, 3>(vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0));
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282
|
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var uv = array<vec2<f32>, 3>(vec2(0.0, 1.0), vec2(2.0, 1.0), vec2(0.0, -1.0));
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283
|
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var out: VertexOutput;
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284
|
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out.position = vec4<f32>(pos[idx], 0.0, 1.0);
|
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285
|
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out.uv = uv[idx];
|
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286
|
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return out;
|
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287
|
-
}
|
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288
|
-
|
|
289
|
-
@fragment fn fs_extract(input: VertexOutput) -> @location(0) vec4<f32> {
|
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290
|
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let color = textureSample(inputTex, inputSampler, input.uv);
|
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291
|
-
let brightness = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));
|
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292
|
-
let knee = params.threshold * params.softKnee;
|
|
293
|
-
let soft = brightness - params.threshold + knee;
|
|
294
|
-
let contribution = max(0.0, soft * soft / (4.0 * knee + 0.00001));
|
|
295
|
-
let w = max(contribution, select(0.0, 1.0, brightness > params.threshold));
|
|
296
|
-
return vec4<f32>(color.rgb * w, 1.0);
|
|
297
|
-
}
|
|
298
|
-
`;
|
|
299
|
-
/** Track GPU resource allocations */
|
|
300
|
-
class GPUResourceTracker {
|
|
301
|
-
constructor() {
|
|
302
|
-
this.resources = new Map();
|
|
303
|
-
this.totalBytes = 0;
|
|
304
|
-
}
|
|
305
|
-
register(id, type, sizeBytes, label = '') {
|
|
306
|
-
this.resources.set(id, { type, sizeBytes, label });
|
|
307
|
-
this.totalBytes += sizeBytes;
|
|
308
|
-
}
|
|
309
|
-
release(id) {
|
|
310
|
-
const r = this.resources.get(id);
|
|
311
|
-
if (r) {
|
|
312
|
-
this.totalBytes -= r.sizeBytes;
|
|
313
|
-
this.resources.delete(id);
|
|
314
|
-
}
|
|
315
|
-
}
|
|
316
|
-
getStats() {
|
|
317
|
-
const byType = {};
|
|
318
|
-
for (const r of this.resources.values()) {
|
|
319
|
-
byType[r.type] = (byType[r.type] ?? 0) + r.sizeBytes;
|
|
320
|
-
}
|
|
321
|
-
for (const k of Object.keys(byType)) {
|
|
322
|
-
byType[k] = byType[k] / (1024 * 1024);
|
|
323
|
-
}
|
|
324
|
-
return { count: this.resources.size, totalMB: this.totalBytes / (1024 * 1024), byType };
|
|
325
|
-
}
|
|
326
|
-
clear() {
|
|
327
|
-
this.resources.clear();
|
|
328
|
-
this.totalBytes = 0;
|
|
72
|
+
const DEPTH_PREPASS_WGSL = (
|
|
73
|
+
/* wgsl */
|
|
74
|
+
`
|
|
75
|
+
struct Uniforms {
|
|
76
|
+
viewProj: mat4x4<f32>,
|
|
77
|
+
}
|
|
78
|
+
@group(0) @binding(0) var<uniform> u: Uniforms;
|
|
79
|
+
|
|
80
|
+
struct VertexInput {
|
|
81
|
+
@location(0) position: vec3<f32>,
|
|
82
|
+
@location(4) modelCol0: vec4<f32>,
|
|
83
|
+
@location(5) modelCol1: vec4<f32>,
|
|
84
|
+
@location(6) modelCol2: vec4<f32>,
|
|
85
|
+
@location(7) modelCol3: vec4<f32>,
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
@vertex fn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {
|
|
89
|
+
let model = mat4x4<f32>(input.modelCol0, input.modelCol1, input.modelCol2, input.modelCol3);
|
|
90
|
+
return u.viewProj * model * vec4<f32>(input.position, 1.0);
|
|
91
|
+
}
|
|
92
|
+
`
|
|
93
|
+
);
|
|
94
|
+
const PBR_FORWARD_WGSL = (
|
|
95
|
+
/* wgsl */
|
|
96
|
+
`
|
|
97
|
+
struct CameraUniforms {
|
|
98
|
+
viewProj: mat4x4<f32>,
|
|
99
|
+
cameraPos: vec3<f32>,
|
|
100
|
+
exposure: f32,
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
struct MaterialUniforms {
|
|
104
|
+
albedo: vec4<f32>,
|
|
105
|
+
emissive: vec3<f32>,
|
|
106
|
+
metallic: f32,
|
|
107
|
+
roughness: f32,
|
|
108
|
+
normalScale: f32,
|
|
109
|
+
occlusionStrength: f32,
|
|
110
|
+
emissiveIntensity: f32,
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
struct LightData {
|
|
114
|
+
position: vec3<f32>,
|
|
115
|
+
range: f32,
|
|
116
|
+
color: vec3<f32>,
|
|
117
|
+
intensity: f32,
|
|
118
|
+
direction: vec3<f32>,
|
|
119
|
+
lightType: u32, // 0=dir, 1=point, 2=spot
|
|
120
|
+
innerCone: f32,
|
|
121
|
+
outerCone: f32,
|
|
122
|
+
_pad: vec2<f32>,
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
struct LightBuffer {
|
|
126
|
+
count: u32,
|
|
127
|
+
_pad: vec3<u32>,
|
|
128
|
+
lights: array<LightData, 256>,
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
132
|
+
@group(0) @binding(1) var<uniform> material: MaterialUniforms;
|
|
133
|
+
@group(0) @binding(2) var<storage, read> lightBuf: LightBuffer;
|
|
134
|
+
|
|
135
|
+
struct VertexOutput {
|
|
136
|
+
@builtin(position) position: vec4<f32>,
|
|
137
|
+
@location(0) worldPos: vec3<f32>,
|
|
138
|
+
@location(1) normal: vec3<f32>,
|
|
139
|
+
@location(2) uv: vec2<f32>,
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
struct VertexInput {
|
|
143
|
+
@location(0) position: vec3<f32>,
|
|
144
|
+
@location(1) normal: vec3<f32>,
|
|
145
|
+
@location(2) uv: vec2<f32>,
|
|
146
|
+
@location(4) modelCol0: vec4<f32>,
|
|
147
|
+
@location(5) modelCol1: vec4<f32>,
|
|
148
|
+
@location(6) modelCol2: vec4<f32>,
|
|
149
|
+
@location(7) modelCol3: vec4<f32>,
|
|
150
|
+
@location(8) instanceColor: vec4<f32>,
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
@vertex fn vs_main(input: VertexInput) -> VertexOutput {
|
|
154
|
+
let model = mat4x4<f32>(input.modelCol0, input.modelCol1, input.modelCol2, input.modelCol3);
|
|
155
|
+
let worldPos = (model * vec4<f32>(input.position, 1.0)).xyz;
|
|
156
|
+
let normalMat = mat3x3<f32>(model[0].xyz, model[1].xyz, model[2].xyz);
|
|
157
|
+
var out: VertexOutput;
|
|
158
|
+
out.position = camera.viewProj * vec4<f32>(worldPos, 1.0);
|
|
159
|
+
out.worldPos = worldPos;
|
|
160
|
+
out.normal = normalize(normalMat * input.normal);
|
|
161
|
+
out.uv = input.uv;
|
|
162
|
+
return out;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
// Schlick Fresnel
|
|
166
|
+
fn fresnelSchlick(cosTheta: f32, F0: vec3<f32>) -> vec3<f32> {
|
|
167
|
+
return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
// GGX Normal Distribution
|
|
171
|
+
fn distributionGGX(N: vec3<f32>, H: vec3<f32>, roughness: f32) -> f32 {
|
|
172
|
+
let a = roughness * roughness;
|
|
173
|
+
let a2 = a * a;
|
|
174
|
+
let NdotH = max(dot(N, H), 0.0);
|
|
175
|
+
let denom = (NdotH * NdotH * (a2 - 1.0) + 1.0);
|
|
176
|
+
return a2 / (3.14159265 * denom * denom);
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
// Geometry Smith
|
|
180
|
+
fn geometrySmith(N: vec3<f32>, V: vec3<f32>, L: vec3<f32>, roughness: f32) -> f32 {
|
|
181
|
+
let r = roughness + 1.0;
|
|
182
|
+
let k = (r * r) / 8.0;
|
|
183
|
+
let NdotV = max(dot(N, V), 0.0);
|
|
184
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
185
|
+
let ggx1 = NdotV / (NdotV * (1.0 - k) + k);
|
|
186
|
+
let ggx2 = NdotL / (NdotL * (1.0 - k) + k);
|
|
187
|
+
return ggx1 * ggx2;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
// ACES tone mapping
|
|
191
|
+
fn acesToneMap(color: vec3<f32>) -> vec3<f32> {
|
|
192
|
+
let a = 2.51;
|
|
193
|
+
let b = 0.03;
|
|
194
|
+
let c = 2.43;
|
|
195
|
+
let d = 0.59;
|
|
196
|
+
let e = 0.14;
|
|
197
|
+
return clamp((color * (a * color + b)) / (color * (c * color + d) + e), vec3<f32>(0.0), vec3<f32>(1.0));
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
@fragment fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
201
|
+
let albedo = material.albedo.rgb;
|
|
202
|
+
let N = normalize(input.normal);
|
|
203
|
+
let V = normalize(camera.cameraPos - input.worldPos);
|
|
204
|
+
let F0 = mix(vec3<f32>(0.04), albedo, material.metallic);
|
|
205
|
+
|
|
206
|
+
var Lo = vec3<f32>(0.0);
|
|
207
|
+
for (var i = 0u; i < lightBuf.count; i++) {
|
|
208
|
+
let light = lightBuf.lights[i];
|
|
209
|
+
var L: vec3<f32>;
|
|
210
|
+
var attenuation: f32 = 1.0;
|
|
211
|
+
|
|
212
|
+
if (light.lightType == 0u) {
|
|
213
|
+
L = normalize(-light.direction);
|
|
214
|
+
} else {
|
|
215
|
+
let diff = light.position - input.worldPos;
|
|
216
|
+
let dist = length(diff);
|
|
217
|
+
L = diff / dist;
|
|
218
|
+
if (light.range > 0.0) {
|
|
219
|
+
attenuation = max(1.0 - (dist / light.range), 0.0);
|
|
220
|
+
attenuation *= attenuation;
|
|
221
|
+
}
|
|
222
|
+
if (light.lightType == 2u) {
|
|
223
|
+
let theta = dot(L, normalize(-light.direction));
|
|
224
|
+
let epsilon = light.innerCone - light.outerCone;
|
|
225
|
+
attenuation *= clamp((theta - light.outerCone) / epsilon, 0.0, 1.0);
|
|
226
|
+
}
|
|
329
227
|
}
|
|
228
|
+
|
|
229
|
+
let H = normalize(V + L);
|
|
230
|
+
let NDF = distributionGGX(N, H, material.roughness);
|
|
231
|
+
let G = geometrySmith(N, V, L, material.roughness);
|
|
232
|
+
let F = fresnelSchlick(max(dot(H, V), 0.0), F0);
|
|
233
|
+
|
|
234
|
+
let kd = (1.0 - F) * (1.0 - material.metallic);
|
|
235
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
236
|
+
let numerator = NDF * G * F;
|
|
237
|
+
let denominator = max(4.0 * max(dot(N, V), 0.0) * NdotL, 0.001);
|
|
238
|
+
let specular = numerator / denominator;
|
|
239
|
+
|
|
240
|
+
let radiance = light.color * light.intensity * attenuation;
|
|
241
|
+
Lo += (kd * albedo / 3.14159265 + specular) * radiance * NdotL;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
let ambient = vec3<f32>(0.03) * albedo;
|
|
245
|
+
let emissive = material.emissive * material.emissiveIntensity;
|
|
246
|
+
var color = ambient + Lo + emissive;
|
|
247
|
+
|
|
248
|
+
// Tone mapping
|
|
249
|
+
color = acesToneMap(color * camera.exposure);
|
|
250
|
+
// Gamma correction
|
|
251
|
+
color = pow(color, vec3<f32>(1.0 / 2.2));
|
|
252
|
+
|
|
253
|
+
return vec4<f32>(color, material.albedo.a);
|
|
254
|
+
}
|
|
255
|
+
`
|
|
256
|
+
);
|
|
257
|
+
const BLOOM_EXTRACT_WGSL = (
|
|
258
|
+
/* wgsl */
|
|
259
|
+
`
|
|
260
|
+
@group(0) @binding(0) var inputTex: texture_2d<f32>;
|
|
261
|
+
@group(0) @binding(1) var inputSampler: sampler;
|
|
262
|
+
|
|
263
|
+
struct BloomParams {
|
|
264
|
+
threshold: f32,
|
|
265
|
+
softKnee: f32,
|
|
266
|
+
}
|
|
267
|
+
@group(0) @binding(2) var<uniform> params: BloomParams;
|
|
268
|
+
|
|
269
|
+
struct VertexOutput {
|
|
270
|
+
@builtin(position) position: vec4<f32>,
|
|
271
|
+
@location(0) uv: vec2<f32>,
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
@vertex fn vs_fullscreen(@builtin(vertex_index) idx: u32) -> VertexOutput {
|
|
275
|
+
var pos = array<vec2<f32>, 3>(vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0));
|
|
276
|
+
var uv = array<vec2<f32>, 3>(vec2(0.0, 1.0), vec2(2.0, 1.0), vec2(0.0, -1.0));
|
|
277
|
+
var out: VertexOutput;
|
|
278
|
+
out.position = vec4<f32>(pos[idx], 0.0, 1.0);
|
|
279
|
+
out.uv = uv[idx];
|
|
280
|
+
return out;
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
@fragment fn fs_extract(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
284
|
+
let color = textureSample(inputTex, inputSampler, input.uv);
|
|
285
|
+
let brightness = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));
|
|
286
|
+
let knee = params.threshold * params.softKnee;
|
|
287
|
+
let soft = brightness - params.threshold + knee;
|
|
288
|
+
let contribution = max(0.0, soft * soft / (4.0 * knee + 0.00001));
|
|
289
|
+
let w = max(contribution, select(0.0, 1.0, brightness > params.threshold));
|
|
290
|
+
return vec4<f32>(color.rgb * w, 1.0);
|
|
291
|
+
}
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`
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);
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class GPUResourceTracker {
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constructor() {
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register(id, type, sizeBytes, label = "") {
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release(id) {
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this.resources.delete(id);
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}
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}
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getStats() {
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}
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return { count: this.resources.size, totalMB: this.totalBytes / (1024 * 1024), byType };
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}
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clear() {
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this.totalBytes = 0;
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}
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/** Collects batches, sorts, and generates draw calls per pass */
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class RenderPipelineManager {
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}
|
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|
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else if (pass.type === 'transparent' && !this.isOpaque(batch)) {
|
|
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|
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passBatches.push(batch);
|
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417
|
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}
|
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|
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}
|
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|
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|
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|
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if (pass.type === 'color') {
|
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|
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passBatches.sort((a, b) => a.layer - b.layer);
|
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|
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}
|
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|
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else if (pass.type === 'transparent') {
|
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|
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passBatches.sort((a, b) => b.layer - a.layer);
|
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|
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}
|
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|
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result.set(pass.type, passBatches);
|
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|
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}
|
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|
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return result;
|
|
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|
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}
|
|
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|
-
isOpaque(batch) {
|
|
431
|
-
const m = batch.material;
|
|
432
|
-
if (m.type === 'pbr' || m.type === 'unlit') {
|
|
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|
-
return m.alphaMode === 'opaque';
|
|
434
|
-
}
|
|
435
|
-
if (m.type === 'sprite') {
|
|
436
|
-
return false;
|
|
437
|
-
}
|
|
438
|
-
return true;
|
|
439
|
-
}
|
|
440
|
-
/** Generate draw statistics */
|
|
441
|
-
computeStats() {
|
|
442
|
-
let drawCalls = 0;
|
|
443
|
-
let triangles = 0;
|
|
444
|
-
let instances = 0;
|
|
445
|
-
for (const batch of this.batches) {
|
|
446
|
-
drawCalls++;
|
|
447
|
-
const indexCount = batch.indexData.length;
|
|
448
|
-
const inst = batch.instanceCount || 1;
|
|
449
|
-
triangles += (indexCount / 3) * inst;
|
|
450
|
-
instances += inst;
|
|
326
|
+
constructor(config = {}) {
|
|
327
|
+
this.passes = [];
|
|
328
|
+
this.batches = [];
|
|
329
|
+
this.lights = [];
|
|
330
|
+
this.stats = {
|
|
331
|
+
drawCalls: 0,
|
|
332
|
+
triangles: 0,
|
|
333
|
+
instances: 0,
|
|
334
|
+
textureMegabytes: 0,
|
|
335
|
+
bufferMegabytes: 0,
|
|
336
|
+
pipelineSwitches: 0,
|
|
337
|
+
frameTimeMs: 0,
|
|
338
|
+
gpuTimeMs: 0
|
|
339
|
+
};
|
|
340
|
+
this.resourceTracker = new GPUResourceTracker();
|
|
341
|
+
this.config = { ...DEFAULT_RENDER_CONFIG, ...config };
|
|
342
|
+
this.initDefaultPasses();
|
|
343
|
+
}
|
|
344
|
+
initDefaultPasses() {
|
|
345
|
+
this.passes = [
|
|
346
|
+
{
|
|
347
|
+
type: "depth-prepass",
|
|
348
|
+
label: "Depth Pre-pass",
|
|
349
|
+
enabled: this.config.depthPrepassEnabled,
|
|
350
|
+
order: 0
|
|
351
|
+
},
|
|
352
|
+
{ type: "shadow", label: "Shadow Map", enabled: this.config.shadows.enabled, order: 1 },
|
|
353
|
+
{ type: "color", label: "Forward Color", enabled: true, order: 2 },
|
|
354
|
+
{ type: "transparent", label: "Transparent", enabled: true, order: 3 },
|
|
355
|
+
{
|
|
356
|
+
type: "post-process",
|
|
357
|
+
label: "Post-Process",
|
|
358
|
+
enabled: this.config.postProcess.enabled,
|
|
359
|
+
order: 4
|
|
360
|
+
},
|
|
361
|
+
{ type: "ui-overlay", label: "UI Overlay", enabled: true, order: 5 }
|
|
362
|
+
];
|
|
363
|
+
}
|
|
364
|
+
getConfig() {
|
|
365
|
+
return this.config;
|
|
366
|
+
}
|
|
367
|
+
updateConfig(patch) {
|
|
368
|
+
this.config = { ...this.config, ...patch };
|
|
369
|
+
this.initDefaultPasses();
|
|
370
|
+
}
|
|
371
|
+
submitBatch(batch) {
|
|
372
|
+
this.batches.push(batch);
|
|
373
|
+
}
|
|
374
|
+
submitLight(light) {
|
|
375
|
+
if (this.lights.length < this.config.maxLights) {
|
|
376
|
+
this.lights.push(light);
|
|
377
|
+
}
|
|
378
|
+
}
|
|
379
|
+
clearFrame() {
|
|
380
|
+
this.batches = [];
|
|
381
|
+
this.lights = [];
|
|
382
|
+
this.stats = {
|
|
383
|
+
drawCalls: 0,
|
|
384
|
+
triangles: 0,
|
|
385
|
+
instances: 0,
|
|
386
|
+
textureMegabytes: 0,
|
|
387
|
+
bufferMegabytes: 0,
|
|
388
|
+
pipelineSwitches: 0,
|
|
389
|
+
frameTimeMs: 0,
|
|
390
|
+
gpuTimeMs: 0
|
|
391
|
+
};
|
|
392
|
+
}
|
|
393
|
+
/** Sort and organize batches for rendering */
|
|
394
|
+
preparePasses() {
|
|
395
|
+
const result = /* @__PURE__ */ new Map();
|
|
396
|
+
for (const pass of this.passes.filter((p) => p.enabled).sort((a, b) => a.order - b.order)) {
|
|
397
|
+
const passBatches = [];
|
|
398
|
+
for (const batch of this.batches) {
|
|
399
|
+
if (pass.type === "depth-prepass" && batch.material.type !== "sprite") {
|
|
400
|
+
passBatches.push(batch);
|
|
401
|
+
} else if (pass.type === "shadow" && batch.castShadow) {
|
|
402
|
+
passBatches.push(batch);
|
|
403
|
+
} else if (pass.type === "color" && this.isOpaque(batch)) {
|
|
404
|
+
passBatches.push(batch);
|
|
405
|
+
} else if (pass.type === "transparent" && !this.isOpaque(batch)) {
|
|
406
|
+
passBatches.push(batch);
|
|
451
407
|
}
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
}
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
408
|
+
}
|
|
409
|
+
if (pass.type === "color") {
|
|
410
|
+
passBatches.sort((a, b) => a.layer - b.layer);
|
|
411
|
+
} else if (pass.type === "transparent") {
|
|
412
|
+
passBatches.sort((a, b) => b.layer - a.layer);
|
|
413
|
+
}
|
|
414
|
+
result.set(pass.type, passBatches);
|
|
415
|
+
}
|
|
416
|
+
return result;
|
|
417
|
+
}
|
|
418
|
+
isOpaque(batch) {
|
|
419
|
+
const m = batch.material;
|
|
420
|
+
if (m.type === "pbr" || m.type === "unlit") {
|
|
421
|
+
return m.alphaMode === "opaque";
|
|
422
|
+
}
|
|
423
|
+
if (m.type === "sprite") {
|
|
424
|
+
return false;
|
|
425
|
+
}
|
|
426
|
+
return true;
|
|
427
|
+
}
|
|
428
|
+
/** Generate draw statistics */
|
|
429
|
+
computeStats() {
|
|
430
|
+
let drawCalls = 0;
|
|
431
|
+
let triangles = 0;
|
|
432
|
+
let instances = 0;
|
|
433
|
+
for (const batch of this.batches) {
|
|
434
|
+
drawCalls++;
|
|
435
|
+
const indexCount = batch.indexData.length;
|
|
436
|
+
const inst = batch.instanceCount || 1;
|
|
437
|
+
triangles += indexCount / 3 * inst;
|
|
438
|
+
instances += inst;
|
|
439
|
+
}
|
|
440
|
+
this.stats.drawCalls = drawCalls;
|
|
441
|
+
this.stats.triangles = triangles;
|
|
442
|
+
this.stats.instances = instances;
|
|
443
|
+
const resStats = this.resourceTracker.getStats();
|
|
444
|
+
this.stats.textureMegabytes = resStats.byType["texture"] ?? 0;
|
|
445
|
+
this.stats.bufferMegabytes = resStats.byType["buffer"] ?? 0;
|
|
446
|
+
return { ...this.stats };
|
|
447
|
+
}
|
|
448
|
+
getLights() {
|
|
449
|
+
return this.lights;
|
|
450
|
+
}
|
|
451
|
+
getPasses() {
|
|
452
|
+
return this.passes;
|
|
453
|
+
}
|
|
454
|
+
getResourceTracker() {
|
|
455
|
+
return this.resourceTracker;
|
|
456
|
+
}
|
|
469
457
|
}
|
|
470
|
-
/** High-level WebGPU renderer that manages device, pipelines, and frame submission */
|
|
471
458
|
class WebGPURenderer {
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
maxStorageBuffersPerShaderStage: 4,
|
|
504
|
-
maxStorageBufferBindingSize: 256 * 1024 * 1024,
|
|
505
|
-
},
|
|
506
|
-
});
|
|
507
|
-
this.state.initialized = true;
|
|
508
|
-
this.state.adapterInfo = 'WebGPU adapter ready';
|
|
509
|
-
device.destroy();
|
|
510
|
-
return true;
|
|
511
|
-
}
|
|
512
|
-
catch {
|
|
513
|
-
return false;
|
|
514
|
-
}
|
|
515
|
-
}
|
|
516
|
-
/** Submit a renderable batch */
|
|
517
|
-
submit(batch) {
|
|
518
|
-
this.pipeline.submitBatch(batch);
|
|
519
|
-
}
|
|
520
|
-
/** Submit a light */
|
|
521
|
-
addLight(light) {
|
|
522
|
-
this.pipeline.submitLight(light);
|
|
523
|
-
}
|
|
524
|
-
/** Execute full render frame */
|
|
525
|
-
renderFrame() {
|
|
526
|
-
this.pipeline.preparePasses();
|
|
527
|
-
const stats = this.pipeline.computeStats();
|
|
528
|
-
if (this.frameCallback) {
|
|
529
|
-
this.frameCallback(stats);
|
|
459
|
+
constructor(config = {}) {
|
|
460
|
+
this.state = {
|
|
461
|
+
initialized: false,
|
|
462
|
+
supported: false,
|
|
463
|
+
adapterInfo: "",
|
|
464
|
+
deviceLimits: {}
|
|
465
|
+
};
|
|
466
|
+
this.frameCallback = null;
|
|
467
|
+
this.pipeline = new RenderPipelineManager(config);
|
|
468
|
+
this.state.supported = typeof navigator !== "undefined" && "gpu" in navigator;
|
|
469
|
+
}
|
|
470
|
+
/** Check WebGPU support */
|
|
471
|
+
isSupported() {
|
|
472
|
+
return this.state.supported;
|
|
473
|
+
}
|
|
474
|
+
/** Initialize the WebGPU device */
|
|
475
|
+
async initialize() {
|
|
476
|
+
if (!this.state.supported || typeof navigator === "undefined") {
|
|
477
|
+
return false;
|
|
478
|
+
}
|
|
479
|
+
try {
|
|
480
|
+
const adapter = await navigator.gpu.requestAdapter({
|
|
481
|
+
powerPreference: this.pipeline.getConfig().canvasFormat === "bgra8unorm" ? "high-performance" : "low-power"
|
|
482
|
+
});
|
|
483
|
+
if (!adapter) {
|
|
484
|
+
return false;
|
|
485
|
+
}
|
|
486
|
+
const device = await adapter.requestDevice({
|
|
487
|
+
requiredLimits: {
|
|
488
|
+
maxStorageBuffersPerShaderStage: 4,
|
|
489
|
+
maxStorageBufferBindingSize: 256 * 1024 * 1024
|
|
530
490
|
}
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
|
|
537
|
-
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|
538
|
-
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|
539
|
-
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|
540
|
-
|
|
541
|
-
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|
542
|
-
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|
543
|
-
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|
544
|
-
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|
545
|
-
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|
546
|
-
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|
547
|
-
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|
548
|
-
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|
549
|
-
|
|
550
|
-
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|
551
|
-
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|
552
|
-
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|
553
|
-
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|
554
|
-
|
|
555
|
-
|
|
556
|
-
|
|
491
|
+
});
|
|
492
|
+
this.state.initialized = true;
|
|
493
|
+
this.state.adapterInfo = "WebGPU adapter ready";
|
|
494
|
+
device.destroy();
|
|
495
|
+
return true;
|
|
496
|
+
} catch {
|
|
497
|
+
return false;
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
/** Submit a renderable batch */
|
|
501
|
+
submit(batch) {
|
|
502
|
+
this.pipeline.submitBatch(batch);
|
|
503
|
+
}
|
|
504
|
+
/** Submit a light */
|
|
505
|
+
addLight(light) {
|
|
506
|
+
this.pipeline.submitLight(light);
|
|
507
|
+
}
|
|
508
|
+
/** Execute full render frame */
|
|
509
|
+
renderFrame() {
|
|
510
|
+
this.pipeline.preparePasses();
|
|
511
|
+
const stats = this.pipeline.computeStats();
|
|
512
|
+
if (this.frameCallback) {
|
|
513
|
+
this.frameCallback(stats);
|
|
514
|
+
}
|
|
515
|
+
this.pipeline.clearFrame();
|
|
516
|
+
return stats;
|
|
517
|
+
}
|
|
518
|
+
/** Register frame callback */
|
|
519
|
+
onFrame(cb) {
|
|
520
|
+
this.frameCallback = cb;
|
|
521
|
+
}
|
|
522
|
+
getState() {
|
|
523
|
+
return this.state;
|
|
524
|
+
}
|
|
525
|
+
getPipeline() {
|
|
526
|
+
return this.pipeline;
|
|
527
|
+
}
|
|
528
|
+
/** Get available shader sources for debug/customization */
|
|
529
|
+
getShaderSources() {
|
|
530
|
+
return {
|
|
531
|
+
depthPrepass: DEPTH_PREPASS_WGSL,
|
|
532
|
+
pbrForward: PBR_FORWARD_WGSL,
|
|
533
|
+
bloomExtract: BLOOM_EXTRACT_WGSL
|
|
534
|
+
};
|
|
535
|
+
}
|
|
536
|
+
destroy() {
|
|
537
|
+
this.pipeline.getResourceTracker().clear();
|
|
538
|
+
this.state.initialized = false;
|
|
539
|
+
this.frameCallback = null;
|
|
540
|
+
}
|
|
557
541
|
}
|
|
558
542
|
const BLOOM_DEFAULTS = {
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
543
|
+
type: "bloom",
|
|
544
|
+
enabled: true,
|
|
545
|
+
intensity: 0.5,
|
|
546
|
+
params: { threshold: 1, softKnee: 0.5, radius: 4, iterations: 5 }
|
|
563
547
|
};
|
|
564
548
|
const FXAA_DEFAULTS = {
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
549
|
+
type: "fxaa",
|
|
550
|
+
enabled: true,
|
|
551
|
+
intensity: 1,
|
|
552
|
+
params: { subpixelQuality: 0.75, edgeThreshold: 0.166, edgeThresholdMin: 0.0833 }
|
|
569
553
|
};
|
|
570
554
|
const SSAO_DEFAULTS = {
|
|
571
|
-
|
|
572
|
-
|
|
573
|
-
|
|
574
|
-
|
|
555
|
+
type: "ssao",
|
|
556
|
+
enabled: false,
|
|
557
|
+
intensity: 0.5,
|
|
558
|
+
params: { radius: 0.5, bias: 0.025, kernelSize: 32 }
|
|
575
559
|
};
|
|
576
560
|
const DOF_DEFAULTS = {
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
561
|
+
type: "dof",
|
|
562
|
+
enabled: false,
|
|
563
|
+
intensity: 1,
|
|
564
|
+
params: { focusDistance: 10, aperture: 0.05, maxBlur: 5 }
|
|
581
565
|
};
|
|
582
566
|
const COLOR_GRADING_DEFAULTS = {
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
|
|
567
|
+
type: "color-grading",
|
|
568
|
+
enabled: false,
|
|
569
|
+
intensity: 1,
|
|
570
|
+
params: { temperature: 0, tint: 0, saturation: 1, contrast: 1, brightness: 0 }
|
|
587
571
|
};
|
|
588
|
-
/** Manage ordered post-process stack */
|
|
589
572
|
class PostProcessStack {
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
600
|
-
|
|
601
|
-
|
|
602
|
-
|
|
603
|
-
|
|
604
|
-
|
|
605
|
-
|
|
606
|
-
|
|
607
|
-
|
|
608
|
-
|
|
609
|
-
|
|
610
|
-
|
|
611
|
-
|
|
612
|
-
|
|
613
|
-
|
|
614
|
-
|
|
615
|
-
|
|
616
|
-
|
|
617
|
-
|
|
618
|
-
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
|
|
630
|
-
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
}
|
|
573
|
+
constructor() {
|
|
574
|
+
this.passes = [];
|
|
575
|
+
}
|
|
576
|
+
add(pass) {
|
|
577
|
+
this.passes.push(pass);
|
|
578
|
+
}
|
|
579
|
+
remove(type) {
|
|
580
|
+
this.passes = this.passes.filter((p) => p.type !== type);
|
|
581
|
+
}
|
|
582
|
+
setEnabled(type, enabled) {
|
|
583
|
+
const p = this.passes.find((pp) => pp.type === type);
|
|
584
|
+
if (p) {
|
|
585
|
+
p.enabled = enabled;
|
|
586
|
+
}
|
|
587
|
+
}
|
|
588
|
+
setIntensity(type, intensity) {
|
|
589
|
+
const p = this.passes.find((pp) => pp.type === type);
|
|
590
|
+
if (p) {
|
|
591
|
+
p.intensity = Math.max(0, Math.min(1, intensity));
|
|
592
|
+
}
|
|
593
|
+
}
|
|
594
|
+
getActive() {
|
|
595
|
+
return this.passes.filter((p) => p.enabled);
|
|
596
|
+
}
|
|
597
|
+
getAll() {
|
|
598
|
+
return this.passes;
|
|
599
|
+
}
|
|
600
|
+
reorder(order) {
|
|
601
|
+
const ordered = [];
|
|
602
|
+
for (const type of order) {
|
|
603
|
+
const p = this.passes.find((pp) => pp.type === type);
|
|
604
|
+
if (p) {
|
|
605
|
+
ordered.push(p);
|
|
606
|
+
}
|
|
607
|
+
}
|
|
608
|
+
for (const p of this.passes) {
|
|
609
|
+
if (!ordered.includes(p)) {
|
|
610
|
+
ordered.push(p);
|
|
611
|
+
}
|
|
612
|
+
}
|
|
613
|
+
this.passes = ordered;
|
|
614
|
+
}
|
|
615
|
+
clear() {
|
|
616
|
+
this.passes = [];
|
|
617
|
+
}
|
|
636
618
|
}
|
|
637
|
-
const QUALITY_PRESET_CONFIGS = /* @__PURE__ */ (function
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
|
|
652
|
-
|
|
653
|
-
|
|
654
|
-
|
|
655
|
-
|
|
656
|
-
|
|
657
|
-
|
|
658
|
-
|
|
659
|
-
|
|
660
|
-
|
|
661
|
-
|
|
662
|
-
|
|
663
|
-
|
|
664
|
-
|
|
665
|
-
|
|
666
|
-
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
|
|
670
|
-
|
|
671
|
-
|
|
672
|
-
|
|
673
|
-
|
|
674
|
-
|
|
675
|
-
|
|
676
|
-
|
|
677
|
-
|
|
619
|
+
const QUALITY_PRESET_CONFIGS = /* @__PURE__ */ (function() {
|
|
620
|
+
return {
|
|
621
|
+
low: {
|
|
622
|
+
sampleCount: 1,
|
|
623
|
+
shadows: { ...DEFAULT_RENDER_CONFIG.shadows, enabled: false },
|
|
624
|
+
postProcess: { ...DEFAULT_RENDER_CONFIG.postProcess, hdrEnabled: false, effects: [] },
|
|
625
|
+
depthPrepassEnabled: false,
|
|
626
|
+
occlusionCulling: false
|
|
627
|
+
},
|
|
628
|
+
medium: {
|
|
629
|
+
sampleCount: 1,
|
|
630
|
+
shadows: { ...DEFAULT_RENDER_CONFIG.shadows, mapSize: 1024, cascadeCount: 2 },
|
|
631
|
+
postProcess: { ...DEFAULT_RENDER_CONFIG.postProcess, effects: [FXAA_DEFAULTS] },
|
|
632
|
+
depthPrepassEnabled: false
|
|
633
|
+
},
|
|
634
|
+
high: {
|
|
635
|
+
sampleCount: 4,
|
|
636
|
+
shadows: { ...DEFAULT_RENDER_CONFIG.shadows, mapSize: 2048, cascadeCount: 4 },
|
|
637
|
+
postProcess: {
|
|
638
|
+
...DEFAULT_RENDER_CONFIG.postProcess,
|
|
639
|
+
effects: [FXAA_DEFAULTS, BLOOM_DEFAULTS]
|
|
640
|
+
},
|
|
641
|
+
depthPrepassEnabled: true
|
|
642
|
+
},
|
|
643
|
+
ultra: {
|
|
644
|
+
sampleCount: 4,
|
|
645
|
+
shadows: { ...DEFAULT_RENDER_CONFIG.shadows, mapSize: 4096, cascadeCount: 4, pcfRadius: 3 },
|
|
646
|
+
postProcess: {
|
|
647
|
+
...DEFAULT_RENDER_CONFIG.postProcess,
|
|
648
|
+
effects: [
|
|
649
|
+
FXAA_DEFAULTS,
|
|
650
|
+
BLOOM_DEFAULTS,
|
|
651
|
+
SSAO_DEFAULTS,
|
|
652
|
+
DOF_DEFAULTS,
|
|
653
|
+
COLOR_GRADING_DEFAULTS
|
|
654
|
+
]
|
|
655
|
+
},
|
|
656
|
+
depthPrepassEnabled: true,
|
|
657
|
+
occlusionCulling: true
|
|
658
|
+
}
|
|
659
|
+
};
|
|
678
660
|
})();
|
|
679
661
|
function applyQualityPreset(preset) {
|
|
680
|
-
|
|
662
|
+
return { ...DEFAULT_RENDER_CONFIG, ...QUALITY_PRESET_CONFIGS[preset] };
|
|
681
663
|
}
|
|
682
|
-
|
|
683
664
|
exports.BLOOM_DEFAULTS = BLOOM_DEFAULTS;
|
|
684
665
|
exports.COLOR_GRADING_DEFAULTS = COLOR_GRADING_DEFAULTS;
|
|
685
666
|
exports.DEFAULT_PBR = DEFAULT_PBR;
|