@nice2dev/game-engine 1.3.15 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,667 +1,648 @@
1
- /**
2
- * @file UnrealBuildCloud.ts
3
- * @description Unreal Engine Build Cloud system for remote compilation
4
- * PRO-1.7.3: Unreal Engine Build Cloud
5
- *
6
- * Features:
7
- * - UE Docker Image configuration
8
- * - Multi-version support (UE5.3, 5.4, 5.5+)
9
- * - UnrealBuildTool configured
10
- * - Shader compilation daemon
11
- * - Derived Data Cache (DDC) sharing
12
- * - Build Farm Integration
13
- * - REST API for build jobs
14
- * - Project conversion (Nice2Dev → UE)
15
- * - Plugin generation
16
- */
17
1
  class UnrealBuildCloud {
18
- constructor(config) {
19
- this.jobs = new Map();
20
- this.callbacks = {};
21
- this.config = {
22
- apiBaseUrl: config?.apiBaseUrl ?? 'https://build.nice2dev.com',
23
- apiKey: config?.apiKey,
24
- defaultUnrealVersion: config?.defaultUnrealVersion ?? '5.4',
25
- defaultDDCConfig: config?.defaultDDCConfig ?? {
26
- localPath: '/ddc/local',
27
- enabled: true,
28
- maxSizeGB: 100,
29
- },
30
- maxConcurrentBuilds: config?.maxConcurrentBuilds ?? 3,
31
- buildTimeout: config?.buildTimeout ?? 7200000, // 2 hours
32
- };
33
- }
34
- // ─── Build Job Management ──────────────────────────────
35
- async submitBuild(config) {
36
- const jobId = this.generateJobId();
37
- const fullConfig = this.createFullBuildConfig(jobId, config);
38
- const job = {
39
- id: jobId,
40
- config: fullConfig,
41
- status: 'pending',
42
- progress: 0,
43
- logs: [],
44
- warnings: [],
45
- };
46
- this.jobs.set(jobId, job);
47
- this.callbacks.onBuildSubmitted?.(job);
48
- this.addLog(job, 'info', 'Build job submitted', 'UBT');
49
- this.startBuildSimulation(job);
50
- return job;
51
- }
52
- createFullBuildConfig(jobId, partial) {
53
- return {
54
- id: jobId,
55
- projectName: partial.projectName ?? 'Untitled',
56
- unrealVersion: partial.unrealVersion ?? this.config.defaultUnrealVersion,
57
- platform: partial.platform ?? 'Win64',
58
- configuration: partial.configuration ?? 'Development',
59
- buildType: partial.buildType ?? 'Game',
60
- outputPath: partial.outputPath ?? `builds/${jobId}`,
61
- options: partial.options ?? {
62
- cleanBuild: false,
63
- iterativeCooking: true,
64
- compressContent: true,
65
- encryptPak: false,
66
- buildEditor: false,
67
- buildTools: false,
68
- distributedBuild: false,
69
- debugSymbols: false,
70
- forceMonolithic: false,
71
- },
72
- projectSettings: partial.projectSettings,
73
- cookSettings: partial.cookSettings ?? {
74
- maps: ['/Game/Maps/MainMenu', '/Game/Maps/GameLevel'],
75
- cookInEditorMode: false,
76
- additionalAssets: [],
77
- internationalization: 'English',
78
- cultures: ['en'],
79
- textureStreaming: true,
80
- usePakFile: true,
81
- },
82
- pakSettings: partial.pakSettings ?? {
83
- useIoStore: true,
84
- compression: 'Oodle',
85
- compressionLevel: 5,
86
- splitByChunk: false,
87
- maxPakSizeMB: 2048,
88
- },
89
- buildFarmSettings: partial.buildFarmSettings,
90
- env: partial.env,
91
- preBuildCommands: partial.preBuildCommands,
92
- postBuildCommands: partial.postBuildCommands,
2
+ constructor(config) {
3
+ this.jobs = /* @__PURE__ */ new Map();
4
+ this.callbacks = {};
5
+ this.config = {
6
+ apiBaseUrl: config?.apiBaseUrl ?? "https://build.nice2dev.com",
7
+ apiKey: config?.apiKey,
8
+ defaultUnrealVersion: config?.defaultUnrealVersion ?? "5.4",
9
+ defaultDDCConfig: config?.defaultDDCConfig ?? {
10
+ localPath: "/ddc/local",
11
+ enabled: true,
12
+ maxSizeGB: 100
13
+ },
14
+ maxConcurrentBuilds: config?.maxConcurrentBuilds ?? 3,
15
+ buildTimeout: config?.buildTimeout ?? 72e5
16
+ // 2 hours
17
+ };
18
+ }
19
+ // ─── Build Job Management ──────────────────────────────
20
+ async submitBuild(config) {
21
+ const jobId = this.generateJobId();
22
+ const fullConfig = this.createFullBuildConfig(jobId, config);
23
+ const job = {
24
+ id: jobId,
25
+ config: fullConfig,
26
+ status: "pending",
27
+ progress: 0,
28
+ logs: [],
29
+ warnings: []
30
+ };
31
+ this.jobs.set(jobId, job);
32
+ this.callbacks.onBuildSubmitted?.(job);
33
+ this.addLog(job, "info", "Build job submitted", "UBT");
34
+ this.startBuildSimulation(job);
35
+ return job;
36
+ }
37
+ createFullBuildConfig(jobId, partial) {
38
+ return {
39
+ id: jobId,
40
+ projectName: partial.projectName ?? "Untitled",
41
+ unrealVersion: partial.unrealVersion ?? this.config.defaultUnrealVersion,
42
+ platform: partial.platform ?? "Win64",
43
+ configuration: partial.configuration ?? "Development",
44
+ buildType: partial.buildType ?? "Game",
45
+ outputPath: partial.outputPath ?? `builds/${jobId}`,
46
+ options: partial.options ?? {
47
+ cleanBuild: false,
48
+ iterativeCooking: true,
49
+ compressContent: true,
50
+ encryptPak: false,
51
+ buildEditor: false,
52
+ buildTools: false,
53
+ distributedBuild: false,
54
+ debugSymbols: false,
55
+ forceMonolithic: false
56
+ },
57
+ projectSettings: partial.projectSettings,
58
+ cookSettings: partial.cookSettings ?? {
59
+ maps: ["/Game/Maps/MainMenu", "/Game/Maps/GameLevel"],
60
+ cookInEditorMode: false,
61
+ additionalAssets: [],
62
+ internationalization: "English",
63
+ cultures: ["en"],
64
+ textureStreaming: true,
65
+ usePakFile: true
66
+ },
67
+ pakSettings: partial.pakSettings ?? {
68
+ useIoStore: true,
69
+ compression: "Oodle",
70
+ compressionLevel: 5,
71
+ splitByChunk: false,
72
+ maxPakSizeMB: 2048
73
+ },
74
+ buildFarmSettings: partial.buildFarmSettings,
75
+ env: partial.env,
76
+ preBuildCommands: partial.preBuildCommands,
77
+ postBuildCommands: partial.postBuildCommands
78
+ };
79
+ }
80
+ generateJobId() {
81
+ return `unreal-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
82
+ }
83
+ async startBuildSimulation(job) {
84
+ const stages = [
85
+ { status: "queued", duration: 500, progress: 2 },
86
+ { status: "preparing", duration: 1e3, progress: 5 },
87
+ { status: "compiling", duration: 5e3, progress: 40 },
88
+ { status: "cooking", duration: 4e3, progress: 80 },
89
+ { status: "packaging", duration: 2e3, progress: 95 },
90
+ { status: "uploading", duration: 1e3, progress: 100 }
91
+ ];
92
+ job.startedAt = Date.now();
93
+ this.callbacks.onBuildStarted?.(job);
94
+ for (const stage of stages) {
95
+ if (job.status === "cancelled") {
96
+ return;
97
+ }
98
+ job.status = stage.status;
99
+ this.addLog(job, "info", `Build stage: ${stage.status}`, "UBT");
100
+ if (stage.status === "compiling") {
101
+ job.shaderStats = {
102
+ totalShaders: 15e3,
103
+ compiledShaders: 0,
104
+ cachedShaders: 0,
105
+ failedShaders: 0,
106
+ avgCompileTime: 0.5,
107
+ totalCompileTime: 0,
108
+ peakMemory: 0
93
109
  };
94
- }
95
- generateJobId() {
96
- return `unreal-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
97
- }
98
- async startBuildSimulation(job) {
99
- const stages = [
100
- { status: 'queued', duration: 500, progress: 2 },
101
- { status: 'preparing', duration: 1000, progress: 5 },
102
- { status: 'compiling', duration: 5000, progress: 40 },
103
- { status: 'cooking', duration: 4000, progress: 80 },
104
- { status: 'packaging', duration: 2000, progress: 95 },
105
- { status: 'uploading', duration: 1000, progress: 100 },
106
- ];
107
- job.startedAt = Date.now();
108
- this.callbacks.onBuildStarted?.(job);
109
- for (const stage of stages) {
110
- if (job.status === 'cancelled') {
111
- return;
112
- }
113
- job.status = stage.status;
114
- this.addLog(job, 'info', `Build stage: ${stage.status}`, 'UBT');
115
- // Simulate shader compilation during compile stage
116
- if (stage.status === 'compiling') {
117
- job.shaderStats = {
118
- totalShaders: 15000,
119
- compiledShaders: 0,
120
- cachedShaders: 0,
121
- failedShaders: 0,
122
- avgCompileTime: 0.5,
123
- totalCompileTime: 0,
124
- peakMemory: 0,
125
- };
126
- }
127
- const startProgress = job.progress;
128
- const progressDelta = stage.progress - startProgress;
129
- const steps = 10;
130
- for (let i = 0; i < steps; i++) {
131
- await new Promise((resolve) => setTimeout(resolve, stage.duration / steps));
132
- if (job.status === 'cancelled') {
133
- return;
134
- }
135
- job.progress = startProgress + (progressDelta * (i + 1)) / steps;
136
- this.callbacks.onBuildProgress?.(job, job.progress);
137
- // Update shader stats during compilation
138
- if (stage.status === 'compiling' && job.shaderStats) {
139
- const shaderProgress = (i + 1) / steps;
140
- job.shaderStats.compiledShaders = Math.floor(10000 * shaderProgress);
141
- job.shaderStats.cachedShaders = Math.floor(5000 * shaderProgress);
142
- job.shaderStats.totalCompileTime = shaderProgress * 180;
143
- job.shaderStats.peakMemory = 8000000000 * shaderProgress;
144
- this.callbacks.onShaderProgress?.(job, job.shaderStats);
145
- }
146
- }
110
+ }
111
+ const startProgress = job.progress;
112
+ const progressDelta = stage.progress - startProgress;
113
+ const steps = 10;
114
+ for (let i = 0; i < steps; i++) {
115
+ await new Promise((resolve) => setTimeout(resolve, stage.duration / steps));
116
+ if (job.status === "cancelled") {
117
+ return;
147
118
  }
148
- job.status = 'completed';
149
- job.completedAt = Date.now();
150
- job.progress = 100;
151
- // Generate artifacts
152
- job.artifacts = [
153
- {
154
- name: `${job.config.projectName}-${job.config.platform}-${job.config.configuration}.pak`,
155
- path: `${job.config.outputPath}/Content/Paks/pakchunk0-${job.config.platform}.pak`,
156
- size: 500000000 + Math.random() * 1000000000,
157
- checksum: this.generateChecksum(),
158
- downloadUrl: `${this.config.apiBaseUrl}/api/build/unreal/${job.id}/artifacts/pak`,
159
- expiresAt: Date.now() + 7 * 24 * 60 * 60 * 1000,
160
- type: 'pak',
161
- },
162
- {
163
- name: `${job.config.projectName}.${this.getExecutableExtension(job.config.platform)}`,
164
- path: `${job.config.outputPath}/Binaries/${job.config.platform}/${job.config.projectName}.${this.getExecutableExtension(job.config.platform)}`,
165
- size: 50000000 + Math.random() * 100000000,
166
- checksum: this.generateChecksum(),
167
- downloadUrl: `${this.config.apiBaseUrl}/api/build/unreal/${job.id}/artifacts/executable`,
168
- expiresAt: Date.now() + 7 * 24 * 60 * 60 * 1000,
169
- type: 'executable',
170
- },
171
- ];
172
- job.metrics = {
173
- totalTime: job.completedAt - job.startedAt,
174
- compileTime: 5000,
175
- cookTime: 4000,
176
- packagingTime: 2000,
177
- uploadTime: 1000,
178
- shaderCompileTime: job.shaderStats?.totalCompileTime ?? 0,
179
- ddcHits: 50000 + Math.floor(Math.random() * 20000),
180
- ddcMisses: 5000 + Math.floor(Math.random() * 5000),
181
- ddcBytesRead: 10000000000 + Math.random() * 5000000000,
182
- ddcBytesWritten: 500000000 + Math.random() * 500000000,
183
- peakMemory: 16000000000 + Math.random() * 8000000000,
184
- artifactSize: job.artifacts.reduce((sum, a) => sum + a.size, 0),
185
- objectFilesBuilt: 2000 + Math.floor(Math.random() * 500),
186
- translationUnitsCompiled: 800 + Math.floor(Math.random() * 200),
187
- };
188
- this.addLog(job, 'info', 'Build completed successfully', 'UBT');
189
- this.callbacks.onBuildCompleted?.(job);
190
- for (const artifact of job.artifacts) {
191
- this.callbacks.onArtifactReady?.(job, artifact);
119
+ job.progress = startProgress + progressDelta * (i + 1) / steps;
120
+ this.callbacks.onBuildProgress?.(job, job.progress);
121
+ if (stage.status === "compiling" && job.shaderStats) {
122
+ const shaderProgress = (i + 1) / steps;
123
+ job.shaderStats.compiledShaders = Math.floor(1e4 * shaderProgress);
124
+ job.shaderStats.cachedShaders = Math.floor(5e3 * shaderProgress);
125
+ job.shaderStats.totalCompileTime = shaderProgress * 180;
126
+ job.shaderStats.peakMemory = 8e9 * shaderProgress;
127
+ this.callbacks.onShaderProgress?.(job, job.shaderStats);
192
128
  }
129
+ }
193
130
  }
194
- getExecutableExtension(platform) {
195
- switch (platform) {
196
- case 'Win64':
197
- case 'WindowsServer':
198
- return 'exe';
199
- case 'Linux':
200
- case 'LinuxServer':
201
- return '';
202
- case 'Mac':
203
- return 'app';
204
- case 'Android':
205
- return 'apk';
206
- case 'IOS':
207
- return 'ipa';
208
- default:
209
- return '';
210
- }
211
- }
212
- generateChecksum() {
213
- const chars = '0123456789abcdef';
214
- let hash = '';
215
- for (let i = 0; i < 64; i++) {
216
- hash += chars[Math.floor(Math.random() * chars.length)];
217
- }
218
- return hash;
131
+ job.status = "completed";
132
+ job.completedAt = Date.now();
133
+ job.progress = 100;
134
+ job.artifacts = [
135
+ {
136
+ name: `${job.config.projectName}-${job.config.platform}-${job.config.configuration}.pak`,
137
+ path: `${job.config.outputPath}/Content/Paks/pakchunk0-${job.config.platform}.pak`,
138
+ size: 5e8 + Math.random() * 1e9,
139
+ checksum: this.generateChecksum(),
140
+ downloadUrl: `${this.config.apiBaseUrl}/api/build/unreal/${job.id}/artifacts/pak`,
141
+ expiresAt: Date.now() + 7 * 24 * 60 * 60 * 1e3,
142
+ type: "pak"
143
+ },
144
+ {
145
+ name: `${job.config.projectName}.${this.getExecutableExtension(job.config.platform)}`,
146
+ path: `${job.config.outputPath}/Binaries/${job.config.platform}/${job.config.projectName}.${this.getExecutableExtension(job.config.platform)}`,
147
+ size: 5e7 + Math.random() * 1e8,
148
+ checksum: this.generateChecksum(),
149
+ downloadUrl: `${this.config.apiBaseUrl}/api/build/unreal/${job.id}/artifacts/executable`,
150
+ expiresAt: Date.now() + 7 * 24 * 60 * 60 * 1e3,
151
+ type: "executable"
152
+ }
153
+ ];
154
+ job.metrics = {
155
+ totalTime: job.completedAt - job.startedAt,
156
+ compileTime: 5e3,
157
+ cookTime: 4e3,
158
+ packagingTime: 2e3,
159
+ uploadTime: 1e3,
160
+ shaderCompileTime: job.shaderStats?.totalCompileTime ?? 0,
161
+ ddcHits: 5e4 + Math.floor(Math.random() * 2e4),
162
+ ddcMisses: 5e3 + Math.floor(Math.random() * 5e3),
163
+ ddcBytesRead: 1e10 + Math.random() * 5e9,
164
+ ddcBytesWritten: 5e8 + Math.random() * 5e8,
165
+ peakMemory: 16e9 + Math.random() * 8e9,
166
+ artifactSize: job.artifacts.reduce((sum, a) => sum + a.size, 0),
167
+ objectFilesBuilt: 2e3 + Math.floor(Math.random() * 500),
168
+ translationUnitsCompiled: 800 + Math.floor(Math.random() * 200)
169
+ };
170
+ this.addLog(job, "info", "Build completed successfully", "UBT");
171
+ this.callbacks.onBuildCompleted?.(job);
172
+ for (const artifact of job.artifacts) {
173
+ this.callbacks.onArtifactReady?.(job, artifact);
219
174
  }
220
- addLog(job, level, message, source, category) {
221
- const entry = {
222
- timestamp: Date.now(),
223
- level,
224
- message,
225
- source,
226
- category,
227
- };
228
- job.logs.push(entry);
229
- this.callbacks.onBuildLog?.(job, entry);
175
+ }
176
+ getExecutableExtension(platform) {
177
+ switch (platform) {
178
+ case "Win64":
179
+ case "WindowsServer":
180
+ return "exe";
181
+ case "Linux":
182
+ case "LinuxServer":
183
+ return "";
184
+ case "Mac":
185
+ return "app";
186
+ case "Android":
187
+ return "apk";
188
+ case "IOS":
189
+ return "ipa";
190
+ default:
191
+ return "";
230
192
  }
231
- async cancelBuild(jobId) {
232
- const job = this.jobs.get(jobId);
233
- if (!job) {
234
- return false;
235
- }
236
- if (job.status === 'completed' || job.status === 'failed' || job.status === 'cancelled') {
237
- return false;
238
- }
239
- job.status = 'cancelled';
240
- job.completedAt = Date.now();
241
- this.addLog(job, 'info', 'Build cancelled by user', 'UBT');
242
- this.callbacks.onBuildCancelled?.(job);
243
- return true;
193
+ }
194
+ generateChecksum() {
195
+ const chars = "0123456789abcdef";
196
+ let hash = "";
197
+ for (let i = 0; i < 64; i++) {
198
+ hash += chars[Math.floor(Math.random() * chars.length)];
244
199
  }
245
- getJob(jobId) {
246
- const job = this.jobs.get(jobId);
247
- return job ? { ...job } : undefined;
248
- }
249
- getJobs() {
250
- return Array.from(this.jobs.values()).map((job) => ({ ...job }));
200
+ return hash;
201
+ }
202
+ addLog(job, level, message, source, category) {
203
+ const entry = {
204
+ timestamp: Date.now(),
205
+ level,
206
+ message,
207
+ source,
208
+ category
209
+ };
210
+ job.logs.push(entry);
211
+ this.callbacks.onBuildLog?.(job, entry);
212
+ }
213
+ async cancelBuild(jobId) {
214
+ const job = this.jobs.get(jobId);
215
+ if (!job) {
216
+ return false;
251
217
  }
252
- // ─── Project Conversion ────────────────────────────────
253
- async convertProject(config) {
254
- const result = {
255
- success: true,
256
- convertedFiles: [],
257
- warnings: [],
258
- errors: [],
259
- };
260
- try {
261
- // Generate .uproject file
262
- result.convertedFiles.push({
263
- path: `${config.outputPath}/${config.outputPath.split('/').pop()}.uproject`,
264
- type: 'project',
265
- content: this.generateUProjectFile(config),
266
- });
267
- // Generate DefaultGame.ini
268
- result.convertedFiles.push({
269
- path: 'Config/DefaultGame.ini',
270
- type: 'config',
271
- content: this.generateDefaultGameIni(config),
272
- });
273
- // Generate DefaultEngine.ini
274
- result.convertedFiles.push({
275
- path: 'Config/DefaultEngine.ini',
276
- type: 'config',
277
- content: this.generateDefaultEngineIni(config),
278
- });
279
- // Generate C++ game module if requested
280
- if (config.generateCpp) {
281
- result.convertedFiles.push({
282
- path: `Source/${config.outputPath.split('/').pop()}/${config.outputPath.split('/').pop()}.Build.cs`,
283
- type: 'script',
284
- content: this.generateBuildCs(config),
285
- });
286
- result.convertedFiles.push({
287
- path: `Source/${config.outputPath.split('/').pop()}/${config.outputPath.split('/').pop()}.cpp`,
288
- type: 'script',
289
- content: this.generateModuleCpp(config),
290
- });
291
- result.convertedFiles.push({
292
- path: `Source/${config.outputPath.split('/').pop()}/${config.outputPath.split('/').pop()}.h`,
293
- type: 'script',
294
- content: this.generateModuleHeader(config),
295
- });
296
- }
297
- // Generate Enhanced Input assets
298
- if (config.enhancedInputMapping.generateInputMappingContext) {
299
- result.convertedFiles.push({
300
- path: `Content/Input/IMC_${config.enhancedInputMapping.defaultMappingContextName}.uasset`,
301
- type: 'asset',
302
- });
303
- }
304
- }
305
- catch (error) {
306
- result.success = false;
307
- result.errors.push(error instanceof Error ? error.message : 'Unknown conversion error');
308
- }
309
- return result;
218
+ if (job.status === "completed" || job.status === "failed" || job.status === "cancelled") {
219
+ return false;
310
220
  }
311
- generateUProjectFile(config) {
312
- const projectName = config.outputPath.split('/').pop() ?? 'MyProject';
313
- return JSON.stringify({
314
- FileVersion: 3,
315
- EngineAssociation: config.targetUnrealVersion === 'custom' ? '5.4' : config.targetUnrealVersion,
316
- Category: '',
317
- Description: '',
318
- Modules: config.generateCpp
319
- ? [
320
- {
321
- Name: projectName,
322
- Type: 'Runtime',
323
- LoadingPhase: 'Default',
324
- AdditionalDependencies: ['Engine', 'CoreUObject'],
325
- },
326
- ]
327
- : [],
328
- Plugins: [
329
- { Name: 'EnhancedInput', Enabled: true },
330
- { Name: 'Paper2D', Enabled: false },
331
- ],
332
- }, null, 2);
221
+ job.status = "cancelled";
222
+ job.completedAt = Date.now();
223
+ this.addLog(job, "info", "Build cancelled by user", "UBT");
224
+ this.callbacks.onBuildCancelled?.(job);
225
+ return true;
226
+ }
227
+ getJob(jobId) {
228
+ const job = this.jobs.get(jobId);
229
+ return job ? { ...job } : void 0;
230
+ }
231
+ getJobs() {
232
+ return Array.from(this.jobs.values()).map((job) => ({ ...job }));
233
+ }
234
+ // ─── Project Conversion ────────────────────────────────
235
+ async convertProject(config) {
236
+ const result = {
237
+ success: true,
238
+ convertedFiles: [],
239
+ warnings: [],
240
+ errors: []
241
+ };
242
+ try {
243
+ result.convertedFiles.push({
244
+ path: `${config.outputPath}/${config.outputPath.split("/").pop()}.uproject`,
245
+ type: "project",
246
+ content: this.generateUProjectFile(config)
247
+ });
248
+ result.convertedFiles.push({
249
+ path: "Config/DefaultGame.ini",
250
+ type: "config",
251
+ content: this.generateDefaultGameIni(config)
252
+ });
253
+ result.convertedFiles.push({
254
+ path: "Config/DefaultEngine.ini",
255
+ type: "config",
256
+ content: this.generateDefaultEngineIni(config)
257
+ });
258
+ if (config.generateCpp) {
259
+ result.convertedFiles.push({
260
+ path: `Source/${config.outputPath.split("/").pop()}/${config.outputPath.split("/").pop()}.Build.cs`,
261
+ type: "script",
262
+ content: this.generateBuildCs(config)
263
+ });
264
+ result.convertedFiles.push({
265
+ path: `Source/${config.outputPath.split("/").pop()}/${config.outputPath.split("/").pop()}.cpp`,
266
+ type: "script",
267
+ content: this.generateModuleCpp(config)
268
+ });
269
+ result.convertedFiles.push({
270
+ path: `Source/${config.outputPath.split("/").pop()}/${config.outputPath.split("/").pop()}.h`,
271
+ type: "script",
272
+ content: this.generateModuleHeader(config)
273
+ });
274
+ }
275
+ if (config.enhancedInputMapping.generateInputMappingContext) {
276
+ result.convertedFiles.push({
277
+ path: `Content/Input/IMC_${config.enhancedInputMapping.defaultMappingContextName}.uasset`,
278
+ type: "asset"
279
+ });
280
+ }
281
+ } catch (error) {
282
+ result.success = false;
283
+ result.errors.push(error instanceof Error ? error.message : "Unknown conversion error");
333
284
  }
334
- generateDefaultGameIni(_config) {
335
- return `[/Script/EngineSettings.GeneralProjectSettings]
336
- ProjectID=${this.generateGuid()}
337
- ProjectName=Nice2Dev Project
338
- CompanyName=Nice2Dev
339
- Description=Converted from Nice2Dev
285
+ return result;
286
+ }
287
+ generateUProjectFile(config) {
288
+ const projectName = config.outputPath.split("/").pop() ?? "MyProject";
289
+ return JSON.stringify(
290
+ {
291
+ FileVersion: 3,
292
+ EngineAssociation: config.targetUnrealVersion === "custom" ? "5.4" : config.targetUnrealVersion,
293
+ Category: "",
294
+ Description: "",
295
+ Modules: config.generateCpp ? [
296
+ {
297
+ Name: projectName,
298
+ Type: "Runtime",
299
+ LoadingPhase: "Default",
300
+ AdditionalDependencies: ["Engine", "CoreUObject"]
301
+ }
302
+ ] : [],
303
+ Plugins: [
304
+ { Name: "EnhancedInput", Enabled: true },
305
+ { Name: "Paper2D", Enabled: false }
306
+ ]
307
+ },
308
+ null,
309
+ 2
310
+ );
311
+ }
312
+ generateDefaultGameIni(_config) {
313
+ return `[/Script/EngineSettings.GeneralProjectSettings]
314
+ ProjectID=${this.generateGuid()}
315
+ ProjectName=Nice2Dev Project
316
+ CompanyName=Nice2Dev
317
+ Description=Converted from Nice2Dev
340
318
  `;
341
- }
342
- generateDefaultEngineIni(_config) {
343
- return `[/Script/Engine.RendererSettings]
344
- r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
345
- r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
346
- r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
347
-
348
- [/Script/HardwareTargeting.HardwareTargetingSettings]
349
- TargetedHardwareClass=Desktop
350
- AppliedTargetedHardwareClass=Desktop
351
- DefaultGraphicsPerformance=Maximum
352
- AppliedDefaultGraphicsPerformance=Maximum
353
-
354
- [/Script/Engine.Engine]
355
- +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Nice2DevProject")
319
+ }
320
+ generateDefaultEngineIni(_config) {
321
+ return `[/Script/Engine.RendererSettings]
322
+ r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
323
+ r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
324
+ r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
325
+
326
+ [/Script/HardwareTargeting.HardwareTargetingSettings]
327
+ TargetedHardwareClass=Desktop
328
+ AppliedTargetedHardwareClass=Desktop
329
+ DefaultGraphicsPerformance=Maximum
330
+ AppliedDefaultGraphicsPerformance=Maximum
331
+
332
+ [/Script/Engine.Engine]
333
+ +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Nice2DevProject")
356
334
  `;
335
+ }
336
+ generateBuildCs(config) {
337
+ const projectName = config.outputPath.split("/").pop() ?? "MyProject";
338
+ return `// Generated by Nice2Dev Build Cloud
339
+
340
+ using UnrealBuildTool;
341
+
342
+ public class ${projectName} : ModuleRules
343
+ {
344
+ public ${projectName}(ReadOnlyTargetRules Target) : base(Target)
345
+ {
346
+ PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
347
+
348
+ PublicDependencyModuleNames.AddRange(new string[] {
349
+ "Core",
350
+ "CoreUObject",
351
+ "Engine",
352
+ "InputCore",
353
+ "EnhancedInput"
354
+ });
355
+
356
+ PrivateDependencyModuleNames.AddRange(new string[] {
357
+ });
357
358
  }
358
- generateBuildCs(config) {
359
- const projectName = config.outputPath.split('/').pop() ?? 'MyProject';
360
- return `// Generated by Nice2Dev Build Cloud
361
-
362
- using UnrealBuildTool;
363
-
364
- public class ${projectName} : ModuleRules
365
- {
366
- public ${projectName}(ReadOnlyTargetRules Target) : base(Target)
367
- {
368
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
369
-
370
- PublicDependencyModuleNames.AddRange(new string[] {
371
- "Core",
372
- "CoreUObject",
373
- "Engine",
374
- "InputCore",
375
- "EnhancedInput"
376
- });
377
-
378
- PrivateDependencyModuleNames.AddRange(new string[] {
379
- });
380
- }
381
- }
359
+ }
382
360
  `;
383
- }
384
- generateModuleCpp(config) {
385
- const projectName = config.outputPath.split('/').pop() ?? 'MyProject';
386
- return `// Generated by Nice2Dev Build Cloud
387
-
388
- #include "${projectName}.h"
389
- #include "Modules/ModuleManager.h"
390
-
391
- IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, ${projectName}, "${projectName}");
361
+ }
362
+ generateModuleCpp(config) {
363
+ const projectName = config.outputPath.split("/").pop() ?? "MyProject";
364
+ return `// Generated by Nice2Dev Build Cloud
365
+
366
+ #include "${projectName}.h"
367
+ #include "Modules/ModuleManager.h"
368
+
369
+ IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, ${projectName}, "${projectName}");
392
370
  `;
393
- }
394
- generateModuleHeader(config) {
395
- config.outputPath.split('/').pop() ?? 'MyProject';
396
- return `// Generated by Nice2Dev Build Cloud
397
-
398
- #pragma once
399
-
400
- #include "CoreMinimal.h"
371
+ }
372
+ generateModuleHeader(config) {
373
+ config.outputPath.split("/").pop() ?? "MyProject";
374
+ return `// Generated by Nice2Dev Build Cloud
375
+
376
+ #pragma once
377
+
378
+ #include "CoreMinimal.h"
401
379
  `;
402
- }
403
- generateGuid() {
404
- return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, (c) => {
405
- const r = (Math.random() * 16) | 0;
406
- const v = c === 'x' ? r : (r & 0x3) | 0x8;
407
- return v.toString(16).toUpperCase();
380
+ }
381
+ generateGuid() {
382
+ return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, (c) => {
383
+ const r = Math.random() * 16 | 0;
384
+ const v = c === "x" ? r : r & 3 | 8;
385
+ return v.toString(16).toUpperCase();
386
+ });
387
+ }
388
+ // ─── Plugin Generation ─────────────────────────────────
389
+ async generatePlugin(config) {
390
+ const result = {
391
+ success: true,
392
+ pluginPath: `Plugins/${config.name}`,
393
+ files: [],
394
+ warnings: []
395
+ };
396
+ try {
397
+ result.files.push({
398
+ path: `Plugins/${config.name}/${config.name}.uplugin`,
399
+ content: this.generateUpluginFile(config)
400
+ });
401
+ for (const module of config.modules) {
402
+ result.files.push({
403
+ path: `Plugins/${config.name}/Source/${module.name}/${module.name}.Build.cs`,
404
+ content: this.generatePluginBuildCs(config, module)
408
405
  });
406
+ result.files.push({
407
+ path: `Plugins/${config.name}/Source/${module.name}/Private/${module.name}Module.cpp`,
408
+ content: this.generatePluginModuleCpp(config, module)
409
+ });
410
+ result.files.push({
411
+ path: `Plugins/${config.name}/Source/${module.name}/Public/${module.name}Module.h`,
412
+ content: this.generatePluginModuleHeader(config, module)
413
+ });
414
+ }
415
+ } catch (error) {
416
+ result.success = false;
417
+ result.warnings.push(error instanceof Error ? error.message : "Plugin generation failed");
409
418
  }
410
- // ─── Plugin Generation ─────────────────────────────────
411
- async generatePlugin(config) {
412
- const result = {
413
- success: true,
414
- pluginPath: `Plugins/${config.name}`,
415
- files: [],
416
- warnings: [],
417
- };
418
- try {
419
- // Generate .uplugin file
420
- result.files.push({
421
- path: `Plugins/${config.name}/${config.name}.uplugin`,
422
- content: this.generateUpluginFile(config),
423
- });
424
- // Generate module files
425
- for (const module of config.modules) {
426
- result.files.push({
427
- path: `Plugins/${config.name}/Source/${module.name}/${module.name}.Build.cs`,
428
- content: this.generatePluginBuildCs(config, module),
429
- });
430
- result.files.push({
431
- path: `Plugins/${config.name}/Source/${module.name}/Private/${module.name}Module.cpp`,
432
- content: this.generatePluginModuleCpp(config, module),
433
- });
434
- result.files.push({
435
- path: `Plugins/${config.name}/Source/${module.name}/Public/${module.name}Module.h`,
436
- content: this.generatePluginModuleHeader(config, module),
437
- });
438
- }
439
- }
440
- catch (error) {
441
- result.success = false;
442
- result.warnings.push(error instanceof Error ? error.message : 'Plugin generation failed');
443
- }
444
- return result;
445
- }
446
- generateUpluginFile(config) {
447
- return JSON.stringify({
448
- FileVersion: 3,
449
- Version: parseInt(config.version) || 1,
450
- VersionName: config.versionName,
451
- FriendlyName: config.friendlyName,
452
- Description: config.description,
453
- Category: config.category,
454
- CreatedBy: config.createdBy,
455
- CreatedByURL: config.createdByURL || '',
456
- DocsURL: config.docsURL || '',
457
- MarketplaceURL: config.marketplaceURL || '',
458
- SupportURL: config.supportURL || '',
459
- CanContainContent: config.canContainContent,
460
- IsBetaVersion: config.isBetaVersion,
461
- IsExperimentalVersion: config.isExperimental,
462
- Installed: config.installed,
463
- Modules: config.modules.map((m) => ({
464
- Name: m.name,
465
- Type: m.type,
466
- LoadingPhase: m.loadingPhase,
467
- })),
468
- Plugins: config.plugins.map((p) => ({
469
- Name: p.name,
470
- Enabled: p.enabled,
471
- })),
472
- }, null, 2);
419
+ return result;
420
+ }
421
+ generateUpluginFile(config) {
422
+ return JSON.stringify(
423
+ {
424
+ FileVersion: 3,
425
+ Version: parseInt(config.version) || 1,
426
+ VersionName: config.versionName,
427
+ FriendlyName: config.friendlyName,
428
+ Description: config.description,
429
+ Category: config.category,
430
+ CreatedBy: config.createdBy,
431
+ CreatedByURL: config.createdByURL || "",
432
+ DocsURL: config.docsURL || "",
433
+ MarketplaceURL: config.marketplaceURL || "",
434
+ SupportURL: config.supportURL || "",
435
+ CanContainContent: config.canContainContent,
436
+ IsBetaVersion: config.isBetaVersion,
437
+ IsExperimentalVersion: config.isExperimental,
438
+ Installed: config.installed,
439
+ Modules: config.modules.map((m) => ({
440
+ Name: m.name,
441
+ Type: m.type,
442
+ LoadingPhase: m.loadingPhase
443
+ })),
444
+ Plugins: config.plugins.map((p) => ({
445
+ Name: p.name,
446
+ Enabled: p.enabled
447
+ }))
448
+ },
449
+ null,
450
+ 2
451
+ );
452
+ }
453
+ generatePluginBuildCs(config, module) {
454
+ return `// Generated by Nice2Dev Build Cloud
455
+
456
+ using UnrealBuildTool;
457
+
458
+ public class ${module.name} : ModuleRules
459
+ {
460
+ public ${module.name}(ReadOnlyTargetRules Target) : base(Target)
461
+ {
462
+ PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
463
+
464
+ PublicIncludePaths.AddRange(new string[] {
465
+ });
466
+
467
+ PrivateIncludePaths.AddRange(new string[] {
468
+ });
469
+
470
+ PublicDependencyModuleNames.AddRange(new string[] {
471
+ "Core",
472
+ });
473
+
474
+ PrivateDependencyModuleNames.AddRange(new string[] {
475
+ "CoreUObject",
476
+ "Engine",
477
+ "Slate",
478
+ "SlateCore",
479
+ ${module.type.includes("Editor") ? '"UnrealEd",' : ""}
480
+ });
481
+
482
+ DynamicallyLoadedModuleNames.AddRange(new string[] {
483
+ });
473
484
  }
474
- generatePluginBuildCs(config, module) {
475
- return `// Generated by Nice2Dev Build Cloud
476
-
477
- using UnrealBuildTool;
478
-
479
- public class ${module.name} : ModuleRules
480
- {
481
- public ${module.name}(ReadOnlyTargetRules Target) : base(Target)
482
- {
483
- PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
484
-
485
- PublicIncludePaths.AddRange(new string[] {
486
- });
487
-
488
- PrivateIncludePaths.AddRange(new string[] {
489
- });
490
-
491
- PublicDependencyModuleNames.AddRange(new string[] {
492
- "Core",
493
- });
494
-
495
- PrivateDependencyModuleNames.AddRange(new string[] {
496
- "CoreUObject",
497
- "Engine",
498
- "Slate",
499
- "SlateCore",
500
- ${module.type.includes('Editor') ? '"UnrealEd",' : ''}
501
- });
502
-
503
- DynamicallyLoadedModuleNames.AddRange(new string[] {
504
- });
505
- }
506
- }
485
+ }
507
486
  `;
508
- }
509
- generatePluginModuleCpp(config, module) {
510
- return `// Generated by Nice2Dev Build Cloud
511
-
512
- #include "${module.name}Module.h"
513
-
514
- #define LOCTEXT_NAMESPACE "F${module.name}Module"
515
-
516
- void F${module.name}Module::StartupModule()
517
- {
518
- // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
519
- UE_LOG(LogTemp, Log, TEXT("${module.name} module started"));
520
- }
521
-
522
- void F${module.name}Module::ShutdownModule()
523
- {
524
- // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
525
- // we call this function before unloading the module.
526
- UE_LOG(LogTemp, Log, TEXT("${module.name} module shut down"));
527
- }
528
-
529
- #undef LOCTEXT_NAMESPACE
530
-
531
- IMPLEMENT_MODULE(F${module.name}Module, ${module.name})
487
+ }
488
+ generatePluginModuleCpp(config, module) {
489
+ return `// Generated by Nice2Dev Build Cloud
490
+
491
+ #include "${module.name}Module.h"
492
+
493
+ #define LOCTEXT_NAMESPACE "F${module.name}Module"
494
+
495
+ void F${module.name}Module::StartupModule()
496
+ {
497
+ // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
498
+ UE_LOG(LogTemp, Log, TEXT("${module.name} module started"));
499
+ }
500
+
501
+ void F${module.name}Module::ShutdownModule()
502
+ {
503
+ // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
504
+ // we call this function before unloading the module.
505
+ UE_LOG(LogTemp, Log, TEXT("${module.name} module shut down"));
506
+ }
507
+
508
+ #undef LOCTEXT_NAMESPACE
509
+
510
+ IMPLEMENT_MODULE(F${module.name}Module, ${module.name})
532
511
  `;
533
- }
534
- generatePluginModuleHeader(config, module) {
535
- return `// Generated by Nice2Dev Build Cloud
536
-
537
- #pragma once
538
-
539
- #include "CoreMinimal.h"
540
- #include "Modules/ModuleManager.h"
541
-
542
- class F${module.name}Module : public IModuleInterface
543
- {
544
- public:
545
- /** IModuleInterface implementation */
546
- virtual void StartupModule() override;
547
- virtual void ShutdownModule() override;
548
- };
512
+ }
513
+ generatePluginModuleHeader(config, module) {
514
+ return `// Generated by Nice2Dev Build Cloud
515
+
516
+ #pragma once
517
+
518
+ #include "CoreMinimal.h"
519
+ #include "Modules/ModuleManager.h"
520
+
521
+ class F${module.name}Module : public IModuleInterface
522
+ {
523
+ public:
524
+ /** IModuleInterface implementation */
525
+ virtual void StartupModule() override;
526
+ virtual void ShutdownModule() override;
527
+ };
549
528
  `;
550
- }
551
- // ─── Callbacks ─────────────────────────────────────────
552
- setCallbacks(callbacks) {
553
- this.callbacks = { ...this.callbacks, ...callbacks };
554
- }
555
- clearJobs() {
556
- this.jobs.clear();
557
- }
529
+ }
530
+ // ─── Callbacks ─────────────────────────────────────────
531
+ setCallbacks(callbacks) {
532
+ this.callbacks = { ...this.callbacks, ...callbacks };
533
+ }
534
+ clearJobs() {
535
+ this.jobs.clear();
536
+ }
558
537
  }
559
- // ============================================================
560
- // Factory Functions
561
- // ============================================================
562
538
  function createUnrealBuildCloud(config) {
563
- return new UnrealBuildCloud(config);
539
+ return new UnrealBuildCloud(config);
564
540
  }
565
541
  function createUnrealBuildConfig(projectName, platform, configuration, options) {
566
- return {
567
- projectName,
568
- platform,
569
- configuration,
570
- ...options,
571
- };
542
+ return {
543
+ projectName,
544
+ platform,
545
+ configuration,
546
+ ...options
547
+ };
572
548
  }
573
549
  function createNiceToUnrealConfig(sourcePath, outputPath, options) {
574
- return {
575
- sourcePath,
576
- outputPath,
577
- targetUnrealVersion: options?.targetUnrealVersion ?? '5.4',
578
- generateCpp: options?.generateCpp ?? true,
579
- generateBlueprints: options?.generateBlueprints ?? true,
580
- levelConversion: options?.levelConversion ?? {
581
- useSublevels: false,
582
- streamingMethod: 'AlwaysLoaded',
583
- generateNavmesh: true,
584
- generateLightmaps: true,
585
- lightmapResolution: 64,
586
- },
587
- blueprintConversion: options?.blueprintConversion ?? {
588
- convertVisualScripts: true,
589
- generateActorBlueprints: true,
590
- generateComponentBlueprints: true,
591
- blueprintPrefix: 'BP_',
592
- blueprintSuffix: '',
593
- generateDataTables: true,
594
- },
595
- materialConversion: options?.materialConversion ?? {
596
- targetMaterialType: 'Standard',
597
- generateMaterialInstances: true,
598
- textureSettings: {
599
- maxSize: 2048,
600
- compression: 'Default',
601
- generateMips: true,
602
- sRGB: true,
603
- virtualTextureStreaming: false,
604
- },
605
- useVirtualTextures: false,
606
- },
607
- animationConversion: options?.animationConversion ?? {
608
- importClips: true,
609
- importAnimBlueprints: true,
610
- generateBlendSpaces: true,
611
- generateMontages: true,
612
- rootMotion: {
613
- enable: true,
614
- lockZAxis: false,
615
- forceRootLock: false,
616
- },
617
- retargeting: {
618
- enabled: false,
619
- },
620
- },
621
- physicsAssetConfig: options?.physicsAssetConfig ?? {
622
- generatePhysicsAssets: true,
623
- collisionComplexity: 'UseSimpleAndComplex',
624
- generateRagdoll: false,
625
- bodySetupDefaults: {
626
- collisionTraceFlag: 'Default',
627
- physicsType: 'Default',
628
- },
629
- },
630
- gasMapping: options?.gasMapping,
631
- enhancedInputMapping: options?.enhancedInputMapping ?? {
632
- generateInputMappingContext: true,
633
- generateInputActions: true,
634
- actionMappings: [],
635
- defaultMappingContextName: 'Default',
636
- },
637
- };
550
+ return {
551
+ sourcePath,
552
+ outputPath,
553
+ targetUnrealVersion: options?.targetUnrealVersion ?? "5.4",
554
+ generateCpp: options?.generateCpp ?? true,
555
+ generateBlueprints: options?.generateBlueprints ?? true,
556
+ levelConversion: options?.levelConversion ?? {
557
+ useSublevels: false,
558
+ streamingMethod: "AlwaysLoaded",
559
+ generateNavmesh: true,
560
+ generateLightmaps: true,
561
+ lightmapResolution: 64
562
+ },
563
+ blueprintConversion: options?.blueprintConversion ?? {
564
+ convertVisualScripts: true,
565
+ generateActorBlueprints: true,
566
+ generateComponentBlueprints: true,
567
+ blueprintPrefix: "BP_",
568
+ blueprintSuffix: "",
569
+ generateDataTables: true
570
+ },
571
+ materialConversion: options?.materialConversion ?? {
572
+ targetMaterialType: "Standard",
573
+ generateMaterialInstances: true,
574
+ textureSettings: {
575
+ maxSize: 2048,
576
+ compression: "Default",
577
+ generateMips: true,
578
+ sRGB: true,
579
+ virtualTextureStreaming: false
580
+ },
581
+ useVirtualTextures: false
582
+ },
583
+ animationConversion: options?.animationConversion ?? {
584
+ importClips: true,
585
+ importAnimBlueprints: true,
586
+ generateBlendSpaces: true,
587
+ generateMontages: true,
588
+ rootMotion: {
589
+ enable: true,
590
+ lockZAxis: false,
591
+ forceRootLock: false
592
+ },
593
+ retargeting: {
594
+ enabled: false
595
+ }
596
+ },
597
+ physicsAssetConfig: options?.physicsAssetConfig ?? {
598
+ generatePhysicsAssets: true,
599
+ collisionComplexity: "UseSimpleAndComplex",
600
+ generateRagdoll: false,
601
+ bodySetupDefaults: {
602
+ collisionTraceFlag: "Default",
603
+ physicsType: "Default"
604
+ }
605
+ },
606
+ gasMapping: options?.gasMapping,
607
+ enhancedInputMapping: options?.enhancedInputMapping ?? {
608
+ generateInputMappingContext: true,
609
+ generateInputActions: true,
610
+ actionMappings: [],
611
+ defaultMappingContextName: "Default"
612
+ }
613
+ };
638
614
  }
639
615
  function createUnrealPluginConfig(name, version, options) {
640
- return {
616
+ return {
617
+ name,
618
+ friendlyName: options?.friendlyName ?? name,
619
+ version,
620
+ versionName: options?.versionName ?? version,
621
+ description: options?.description ?? "",
622
+ category: options?.category ?? "Other",
623
+ createdBy: options?.createdBy ?? "Nice2Dev",
624
+ createdByURL: options?.createdByURL,
625
+ docsURL: options?.docsURL,
626
+ marketplaceURL: options?.marketplaceURL,
627
+ supportURL: options?.supportURL,
628
+ canContainContent: options?.canContainContent ?? true,
629
+ isBetaVersion: options?.isBetaVersion ?? false,
630
+ isExperimental: options?.isExperimental ?? false,
631
+ installed: options?.installed ?? false,
632
+ modules: options?.modules ?? [
633
+ {
641
634
  name,
642
- friendlyName: options?.friendlyName ?? name,
643
- version,
644
- versionName: options?.versionName ?? version,
645
- description: options?.description ?? '',
646
- category: options?.category ?? 'Other',
647
- createdBy: options?.createdBy ?? 'Nice2Dev',
648
- createdByURL: options?.createdByURL,
649
- docsURL: options?.docsURL,
650
- marketplaceURL: options?.marketplaceURL,
651
- supportURL: options?.supportURL,
652
- canContainContent: options?.canContainContent ?? true,
653
- isBetaVersion: options?.isBetaVersion ?? false,
654
- isExperimental: options?.isExperimental ?? false,
655
- installed: options?.installed ?? false,
656
- modules: options?.modules ?? [
657
- {
658
- name,
659
- type: 'Runtime',
660
- loadingPhase: 'Default',
661
- },
662
- ],
663
- plugins: options?.plugins ?? [],
664
- };
635
+ type: "Runtime",
636
+ loadingPhase: "Default"
637
+ }
638
+ ],
639
+ plugins: options?.plugins ?? []
640
+ };
665
641
  }
666
-
667
- export { UnrealBuildCloud, createNiceToUnrealConfig, createUnrealBuildCloud, createUnrealBuildConfig, createUnrealPluginConfig };
642
+ export {
643
+ UnrealBuildCloud,
644
+ createNiceToUnrealConfig,
645
+ createUnrealBuildCloud,
646
+ createUnrealBuildConfig,
647
+ createUnrealPluginConfig
648
+ };