@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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  1002. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  1003. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  1004. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  1005. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  1006. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
  1007. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  1008. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  1009. package/src/engine-components/export/usdz/index.ts +2 -2
  1010. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  1011. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  1012. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  1013. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  1014. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  1015. package/src/engine-components/particlesystem/api.ts +1 -1
  1016. package/src/engine-components/physics/Attractor.ts +44 -44
  1017. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  1018. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  1019. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  1020. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  1021. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  1022. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  1023. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  1024. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  1025. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  1026. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  1027. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  1028. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  1029. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  1030. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  1031. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  1032. package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
  1033. package/src/engine-components/postprocessing/Volume.ts +427 -427
  1034. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  1035. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  1036. package/src/engine-components/postprocessing/index.ts +5 -5
  1037. package/src/engine-components/postprocessing/utils.ts +154 -154
  1038. package/src/engine-components/splines/Spline.ts +287 -287
  1039. package/src/engine-components/splines/SplineUtils.ts +33 -33
  1040. package/src/engine-components/splines/SplineWalker.ts +195 -195
  1041. package/src/engine-components/splines/index.ts +2 -2
  1042. package/src/engine-components/timeline/PlayableDirector.ts +782 -782
  1043. package/src/engine-components/timeline/SignalAsset.ts +155 -155
  1044. package/src/engine-components/timeline/TimelineModels.ts +136 -136
  1045. package/src/engine-components/timeline/TimelineTracks.ts +994 -994
  1046. package/src/engine-components/timeline/index.ts +3 -3
  1047. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  1048. package/src/engine-components/ui/Button.ts +307 -307
  1049. package/src/engine-components/ui/Canvas.ts +419 -419
  1050. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  1051. package/src/engine-components/ui/EventSystem.ts +853 -853
  1052. package/src/engine-components/ui/Graphic.ts +287 -287
  1053. package/src/engine-components/ui/Image.ts +112 -112
  1054. package/src/engine-components/ui/InputField.ts +321 -321
  1055. package/src/engine-components/ui/Interfaces.ts +57 -57
  1056. package/src/engine-components/ui/Layout.ts +334 -334
  1057. package/src/engine-components/ui/Outline.ts +13 -13
  1058. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1059. package/src/engine-components/ui/RaycastUtils.ts +70 -70
  1060. package/src/engine-components/ui/Raycaster.ts +121 -121
  1061. package/src/engine-components/ui/RectTransform.ts +375 -375
  1062. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1063. package/src/engine-components/ui/Symbols.ts +1 -1
  1064. package/src/engine-components/ui/Text.ts +587 -587
  1065. package/src/engine-components/ui/Utils.ts +113 -113
  1066. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1067. package/src/engine-components/utils/LookAt.ts +98 -98
  1068. package/src/engine-components/utils/OpenURL.ts +115 -115
  1069. package/src/engine-components/web/Clickthrough.ts +105 -105
  1070. package/src/engine-components/web/CursorFollow.ts +144 -144
  1071. package/src/engine-components/web/HoverAnimation.ts +101 -101
  1072. package/src/engine-components/web/ScrollFollow.ts +513 -513
  1073. package/src/engine-components/web/ViewBox.ts +320 -320
  1074. package/src/engine-components/web/index.ts +4 -4
  1075. package/src/engine-components/webxr/Avatar.ts +265 -265
  1076. package/src/engine-components/webxr/TeleportTarget.ts +13 -13
  1077. package/src/engine-components/webxr/WebARCameraBackground.ts +180 -180
  1078. package/src/engine-components/webxr/WebARSessionRoot.ts +882 -882
  1079. package/src/engine-components/webxr/WebXR.ts +612 -616
  1080. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1081. package/src/engine-components/webxr/WebXRImageTracking.ts +649 -649
  1082. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1083. package/src/engine-components/webxr/WebXRRig.ts +81 -81
  1084. package/src/engine-components/webxr/XRFlag.ts +150 -150
  1085. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +130 -130
  1086. package/src/engine-components/webxr/controllers/XRControllerModel.ts +377 -377
  1087. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +561 -561
  1088. package/src/engine-components/webxr/index.ts +2 -2
  1089. package/src/engine-components/webxr/types.ts +3 -3
  1090. package/src/engine-components-experimental/Presentation.ts +13 -13
  1091. package/src/engine-components-experimental/api.ts +4 -4
  1092. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1093. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1094. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1095. package/src/engine-schemes/README.md +1 -1
  1096. package/src/engine-schemes/api.ts +12 -12
  1097. package/src/engine-schemes/schemes.ts +28 -28
  1098. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1099. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1100. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1101. package/src/engine-schemes/transform.ts +50 -50
  1102. package/src/engine-schemes/transforms.fbs +25 -25
  1103. package/src/engine-schemes/vec.fbs +19 -19
  1104. package/src/engine-schemes/vec2.ts +33 -33
  1105. package/src/engine-schemes/vec3.ts +38 -38
  1106. package/src/engine-schemes/vec4.ts +43 -43
  1107. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1108. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1109. package/src/include/draco/draco_decoder.js +34 -34
  1110. package/src/include/ktx2/basis_transcoder.js +19 -19
  1111. package/src/include/needle/arial-msdf.json +1471 -1471
  1112. package/src/include/three/DragControls.js +231 -231
  1113. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1114. package/src/needle-engine.ts +70 -72
  1115. package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,608 +1,608 @@
1
- import { AnimationClip, BufferGeometry, Material, Mesh, Texture } from "three";
2
- import { debugExtension } from "../engine/engine_default_parameters.js";
3
- import { addLog, LogType } from "./debug/debug_overlay.js";
4
- import { isLocalNetwork } from "./engine_networking_utils.js";
5
- import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
6
- import { getParam } from "./engine_utils.js";
7
- import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
8
- const debug = getParam("debugserializer");
9
- // internal helper class that we can ask for registered type serializers
10
- // register your own type by deriving from ITypeSerializer and calling helper.register
11
- class SerializationHelper {
12
- register(type, ser) {
13
- if (this.typeMap.has(type)) {
14
- const existing = this.typeMap.get(type);
15
- if (existing === ser)
16
- return;
17
- if (debug)
18
- console.warn("Type: " + type + " is already registered", ser, existing);
19
- }
20
- if (debug)
21
- console.log("Register type serializer", ser.name, ser, type);
22
- this.typeMap.set(type, ser);
23
- }
24
- /** type > serializer map */
25
- typeMap = new Map();
26
- getSerializer(type) {
27
- if (!type)
28
- return undefined;
29
- return this.typeMap.get(type);
30
- }
31
- getSerializerForConstructor(type, level = 0) {
32
- if (level > 20)
33
- return undefined;
34
- if (!type || !type.constructor) {
35
- if (debug)
36
- console.log("invalid type");
37
- return undefined;
38
- }
39
- const name = type.name;
40
- const res = this.getSerializer(type);
41
- if (res !== undefined) {
42
- if (debug)
43
- console.log("FOUND SERIALIZER", res?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
44
- return res;
45
- }
46
- const parent = Object.getPrototypeOf(type);
47
- if (parent && parent !== type) {
48
- const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
49
- if (resultFromChildren) {
50
- const prot = parent.constructor || parent.prototype;
51
- if (debug)
52
- console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
53
- // register sub type
54
- this.register(prot, resultFromChildren);
55
- }
56
- return resultFromChildren;
57
- }
58
- if (debug)
59
- console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
60
- return undefined;
61
- }
62
- }
63
- export const helper = new SerializationHelper();
64
- /**
65
- * implement and call super(<type string or array>) with the type names this serializer can handle
66
- * for example:
67
- * class ColorSerializer extends TypeSerializer {
68
- * constructor() {
69
- * super("Color")
70
- * }
71
- * }
72
- */
73
- export class TypeSerializer {
74
- name;
75
- // register<T>(c: Constructor<T> | Constructor<T>[])
76
- // {
77
- // if (Array.isArray(c)) {
78
- // for (const t of c) {
79
- // helper.register(t.name, this);
80
- // }
81
- // }
82
- // else {
83
- // helper.register(c.name, this);
84
- // }
85
- // }
86
- constructor(type, name) {
87
- this.name = name;
88
- if (Array.isArray(type)) {
89
- for (const key of type) {
90
- helper.register(key, this);
91
- }
92
- }
93
- else
94
- helper.register(type, this);
95
- }
96
- }
97
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
98
- export class ImplementationInformation {
99
- isDevMode = isLocalNetwork();
100
- cache = {};
101
- /** only call when assigning values for the very first time */
102
- registerDefinedKeys(typeName, type) {
103
- if (!this.isDevMode)
104
- return;
105
- if (this.cache[typeName] === undefined) {
106
- this.cache[typeName] = Object.keys(type);
107
- const serializable = type;
108
- // also register all fields that are annotated with @serializable
109
- if (serializable.$serializedTypes) {
110
- const keys = Object.keys(serializable.$serializedTypes);
111
- if (keys)
112
- this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
113
- }
114
- if (debug)
115
- console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
116
- }
117
- }
118
- getDefinedKey(typeName, key) {
119
- if (this.cache[typeName] === undefined)
120
- return false;
121
- const keys = this.cache[typeName];
122
- const res = keys.includes(key);
123
- return res;
124
- }
125
- }
126
- // passed to serializers
127
- export class SerializationContext {
128
- root;
129
- gltf;
130
- /** the url of the glb that is currently being loaded */
131
- gltfId;
132
- object;
133
- target;
134
- nodeId;
135
- nodeToObject;
136
- objectToNode;
137
- context;
138
- path;
139
- type;
140
- /** the serializable attribute for this field (target.path) */
141
- serializable;
142
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
143
- implementationInformation;
144
- constructor(root) {
145
- this.root = root;
146
- }
147
- }
148
- ;
149
- export function serializeObject(obj, context) {
150
- const types = obj.$serializedTypes;
151
- if (types === undefined)
152
- return null;
153
- const res = {};
154
- for (const key in types) {
155
- const val = obj[key];
156
- // if the object bein serialized is some type of object check if we have special handling registered for it
157
- if (val !== undefined && val !== null && typeof val === "object") {
158
- // get type name
159
- // get registered serialization handler
160
- const ser = helper.getSerializerForConstructor(val);
161
- if (ser) {
162
- // serialize data using that handler
163
- res[key] = ser.onSerialize(val, context);
164
- continue;
165
- }
166
- }
167
- res[key] = val;
168
- }
169
- // TODO move this to a helper function and do a reverse lookup once
170
- // instead of doing it for each object
171
- function getComponentName(component) {
172
- const typeNames = TypeStore["_types"];
173
- for (const [typeName, typeVal] of typeNames) {
174
- if (typeVal === obj.constructor) {
175
- return typeName;
176
- }
177
- }
178
- return component.__name || component.constructor.name;
179
- }
180
- // name is the component type
181
- res["name"] = getComponentName(obj);
182
- // serialize guid
183
- if (typeof obj["guid"] === "string")
184
- res["guid"] = obj["guid"];
185
- return res;
186
- }
187
- const buffer = [];
188
- function collectSerializedTypesInBaseTypes(obj, typeInfoObject) {
189
- if (!obj)
190
- return typeInfoObject;
191
- if (typeof obj.$serializedTypes === "object") {
192
- if (!typeInfoObject)
193
- typeInfoObject = {};
194
- Object.assign(typeInfoObject, obj.$serializedTypes);
195
- }
196
- const parentTarget = Object.getPrototypeOf(obj);
197
- return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
198
- }
199
- export function deserializeObject(obj, serializedData, context) {
200
- if (!obj)
201
- return false;
202
- context.target = obj;
203
- if (obj.onBeforeDeserialize !== undefined) {
204
- const res = obj.onBeforeDeserialize(serializedData, context);
205
- if (typeof res === "boolean")
206
- return res;
207
- }
208
- // const typeInfo = obj.$serializedTypes;
209
- const typeInfo = collectSerializedTypesInBaseTypes(obj);
210
- if (serializedData) {
211
- // restore guid (see serializeObject)
212
- if (typeof serializedData["guid"] === "string")
213
- obj["guid"] = serializedData["guid"];
214
- if (typeInfo) {
215
- for (const key in typeInfo) {
216
- const serializedEntryInfo = typeInfo[key];
217
- const data = serializedData[key];
218
- if (debug)
219
- console.log(key, data, obj, serializedEntryInfo);
220
- if (obj[key] !== undefined && data === undefined) {
221
- // if a field is marked as serialized and has some default value
222
- // but no data was serialized do not override the default value with undefined
223
- continue;
224
- }
225
- context.type = undefined;
226
- context.path = key;
227
- context.serializable = serializedEntryInfo;
228
- if (obj.onBeforeDeserializeMember !== undefined) {
229
- // callback to the instance, if it returns true assume it's done all the things itself
230
- if (obj.onBeforeDeserializeMember(key, data, context) === true)
231
- continue;
232
- }
233
- if (serializedEntryInfo === null) {
234
- obj[key] = data;
235
- // if(typeof data === "string"){
236
- // const serializer = helper.getSerializerForConstructor(String);
237
- // const res = serializer?.onDeserialize(data, context);
238
- // if(res !== undefined) obj[key] = res;
239
- // }
240
- }
241
- else {
242
- if (Array.isArray(serializedEntryInfo)) {
243
- for (let i = 0; i < serializedEntryInfo.length; i++) {
244
- const typeInfoOrConstructor = serializedEntryInfo[i];
245
- const res = tryResolve(typeInfoOrConstructor);
246
- if (res !== undefined || i === serializedEntryInfo.length - 1) {
247
- obj[key] = res;
248
- break;
249
- }
250
- }
251
- }
252
- else {
253
- obj[key] = tryResolve(serializedEntryInfo);
254
- }
255
- buffer.length = 0;
256
- }
257
- if (obj.onAfterDeserializeMember !== undefined) {
258
- obj.onAfterDeserializeMember(key, data, context);
259
- }
260
- function tryResolve(typeInfoOrConstructor) {
261
- const typeInformationOrConstructor = typeInfoOrConstructor;
262
- // if the entry does specify an object of type ITypeInformation and has the type field set
263
- const type = typeInformationOrConstructor.type;
264
- if (type) {
265
- return deserializeObjectWithType(data, type, context, undefined, obj[key]);
266
- }
267
- // it can also just contain a constructor
268
- else {
269
- const constructor = typeInfoOrConstructor;
270
- return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
271
- }
272
- }
273
- }
274
- }
275
- // ***
276
- // the code below could be used to implictly assign serialized data if they are primitive types
277
- // if we decide not to do this we always have to write out all the $serializedTypes
278
- // ***
279
- implictlyAssignPrimitiveTypes(obj, serializedData);
280
- }
281
- checkObjectAssignments(obj, serializedData, context.implementationInformation);
282
- if (obj.onAfterDeserialize !== undefined) {
283
- obj.onAfterDeserialize(serializedData, context);
284
- }
285
- return true;
286
- }
287
- const blockChecks = getParam("noerrors");
288
- function checkObjectAssignments(obj, serializedData, implementationInformation) {
289
- if (blockChecks)
290
- return;
291
- if (!serializedData)
292
- return;
293
- if (!isLocalNetwork())
294
- return;
295
- if (!obj)
296
- return;
297
- // ignore builtin components that we dont want to check
298
- if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true)
299
- return;
300
- const typeName = obj.constructor?.name;
301
- // test if any object reference is missing serializable
302
- const ownKeys = Object.getOwnPropertyNames(serializedData);
303
- for (const key of ownKeys) {
304
- if (key === "sourceId")
305
- continue;
306
- const value = obj[key];
307
- if (value == null)
308
- continue;
309
- const serialized = serializedData[key];
310
- // check if the field is defined in the class
311
- if (implementationInformation?.getDefinedKey(typeName, key) === false) {
312
- // if the field is defined but the defined key is uppercase we need to show a warning
313
- // because all fields are serialized in lowercase
314
- const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
315
- if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
316
- addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
317
- console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
318
- }
319
- continue;
320
- }
321
- if (serialized === undefined || serialized === null)
322
- continue;
323
- if (typeof serialized === "object") {
324
- if (value === undefined || !value.isObject3D) {
325
- if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
326
- if (serialized["could_not_resolve"]) {
327
- continue;
328
- }
329
- const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
330
- if (!hasOtherKeys) {
331
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
332
- console.warn(typeName, key, obj[key], obj);
333
- continue;
334
- }
335
- }
336
- else if (!Array.isArray(value)) {
337
- // we can check the constructor name because this is dev only
338
- const valueName = value.constructor?.name;
339
- if (valueName === "Object") {
340
- if (!value.constructor["did_warn:missing_serializable"]) {
341
- value.constructor["did_warn:missing_serializable"] = true;
342
- const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
343
- console.warn(warning + `\n${key}:`, serialized, valueName);
344
- addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
345
- }
346
- }
347
- }
348
- }
349
- }
350
- if (typeof value === "string") {
351
- if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
352
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
353
- console.warn(typeName, key, obj[key], obj);
354
- continue;
355
- }
356
- }
357
- }
358
- }
359
- function implictlyAssignPrimitiveTypes(obj, serializedData) {
360
- // implictly assign serialized primitive fields
361
- for (const key of Object.keys(serializedData)) {
362
- const data = serializedData[key];
363
- if (typeof data === "object" && data !== null && data !== undefined) {
364
- const member = obj[key];
365
- if (!member) {
366
- if (debug)
367
- console.log(key, "is undefined on", obj);
368
- continue;
369
- }
370
- for (const key of Object.keys(data)) {
371
- const targetMember = member[key];
372
- // implictly assign number, string, boolean if they are undefined
373
- if (targetMember !== undefined)
374
- continue;
375
- // resolve serialized primitive types
376
- if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
377
- const prop = tryFindPropertyDescriptor(member, key);
378
- if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
379
- if (debug)
380
- console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
381
- continue;
382
- }
383
- // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
384
- member[key] = data[key];
385
- }
386
- }
387
- }
388
- }
389
- }
390
- function tryFindPropertyDescriptor(obj, key) {
391
- while (obj) {
392
- const desc = Object.getOwnPropertyDescriptor(obj, key);
393
- if (desc)
394
- return desc;
395
- obj = Object.getPrototypeOf(obj);
396
- }
397
- return undefined;
398
- }
399
- function isPrimitiveType(val) {
400
- switch (typeof val) {
401
- case "number":
402
- case "string":
403
- case "boolean":
404
- return true;
405
- }
406
- return false;
407
- }
408
- function deserializeObjectWithType(data, typeOrConstructor, context, typeContext, currentValue) {
409
- // e.g. @serializable((data) => { })
410
- let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
411
- let type = typeOrConstructor;
412
- if (typeIsFunction) {
413
- // it's possible to assign a function to serializable to dynamically say which type we expect
414
- // e.g. if you have an array of types and you want the array to be resolved with different class instances
415
- try {
416
- const resolvedType = typeOrConstructor?.call(typeOrConstructor, currentValue);
417
- type = resolvedType;
418
- typeIsFunction = false;
419
- if (type === null || type === undefined)
420
- return;
421
- }
422
- catch (err) {
423
- console.error("Error in callback", err, data);
424
- }
425
- }
426
- context.type = type;
427
- // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
428
- // then we dont need to do anything else
429
- if (!typeIsFunction && currentValue) {
430
- if (currentValue instanceof Material)
431
- return currentValue;
432
- if (currentValue instanceof Mesh)
433
- return currentValue;
434
- if (currentValue instanceof BufferGeometry)
435
- return currentValue;
436
- if (currentValue instanceof AnimationClip)
437
- return currentValue;
438
- // We need to call the RenderTexture deserializer so we can not just return here:
439
- // if (currentValue instanceof Texture) return currentValue;
440
- // So this has now been moved down below the deserializer code
441
- }
442
- // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
443
- // https://linear.app/needle/issue/NE-5350
444
- // if (!typeIsFunction && currentValue instanceof type) return currentValue;
445
- // try to resolve the serializer for a type only once
446
- if (!typeContext) {
447
- typeContext = {
448
- serializer: helper.getSerializerForConstructor(type)
449
- };
450
- }
451
- // if the value was already resolved via the persistent asset extension dont try to override that again
452
- if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
453
- // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
454
- if (currentValue["__concreteInstance"]) {
455
- return currentValue["__concreteInstance"];
456
- }
457
- const serializableInstance = currentValue;
458
- if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
459
- serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
460
- if (serializableInstance.$serializedTypes) {
461
- deserializeObject(serializableInstance, data, context);
462
- }
463
- if (currentValue && type !== undefined) {
464
- try {
465
- let instance = null;
466
- // It's still possible that the type has an explicit serializer
467
- // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
468
- // we have this for @serializable(AnimatorController)
469
- if (typeContext.serializer) {
470
- instance = typeContext.serializer.onDeserialize(data, context);
471
- }
472
- if (!instance) {
473
- // we create a concrete instance for a persistent asset here
474
- // hence we want to have the same instance across all usages of this asset
475
- instance = new type();
476
- if (debugExtension)
477
- console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
478
- assign(instance, currentValue);
479
- }
480
- // save it so if another component references the same persistent asset it will automatically use the concrete instance
481
- currentValue["__concreteInstance"] = instance;
482
- currentValue = instance;
483
- }
484
- catch (err) {
485
- console.error("Error creating instance or creating values on instance", err, currentValue, type);
486
- }
487
- }
488
- return currentValue;
489
- }
490
- // if the type is an array resolve each entries recursively
491
- if (Array.isArray(data)) {
492
- const newArr = [];
493
- for (let i = 0; i < data.length; i++) {
494
- const obj = data[i];
495
- // debugger;
496
- const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj);
497
- newArr.push(res);
498
- }
499
- // return value;
500
- return newArr;
501
- }
502
- const ser = typeContext?.serializer;
503
- if (ser) {
504
- return ser.onDeserialize(data, context);
505
- }
506
- // console.log(type.prototype.get("$serializedTypes"));
507
- // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
508
- if (currentValue instanceof Texture)
509
- return currentValue;
510
- let instance = undefined;
511
- if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
512
- // if the data is already a threejs object we dont want to create a new instance
513
- // e.g. if we have a serialized class with a serializable(Material)
514
- instance = data;
515
- }
516
- else {
517
- // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
518
- if (data === undefined)
519
- return undefined;
520
- if (data === null) {
521
- // Dont implictly create instances for three types that are not assigned
522
- // see: https://github.com/needle-tools/needle-tiny/issues/637
523
- if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
524
- return null;
525
- }
526
- }
527
- try {
528
- // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
529
- // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
530
- instance = new type(...setBuffer(data));
531
- }
532
- catch (err) {
533
- console.error("Error creating " + context.path, context.target, err);
534
- return;
535
- }
536
- }
537
- // recurse if the deserialized member also implements Iserializable
538
- const serializableInstance = instance;
539
- if (serializableInstance.$serializedTypes) {
540
- deserializeObject(serializableInstance, data, context);
541
- }
542
- return instance;
543
- }
544
- function setBuffer(value) {
545
- buffer.length = 0;
546
- if (typeof value === "object" && value !== null && value !== undefined) {
547
- for (const key of Object.keys(value)) {
548
- buffer.push(value[key]);
549
- }
550
- }
551
- return buffer;
552
- }
553
- /** set to true while assigning properties during instantiation.
554
- * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
555
- export const $isAssigningProperties = Symbol("assigned component properties");
556
- /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
557
- export function assign(target, source, info, opts) {
558
- if (source === undefined || source === null)
559
- return;
560
- if (target === undefined || target === null)
561
- return;
562
- const onlyDeclared = false;
563
- // if (onlyDeclared === true && target.constructor) {
564
- // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
565
- // onlyDeclared = false;
566
- // }
567
- // if (onlyDeclared !== true && target.constructor) {
568
- // if (target.constructor[STRICT_MARKER] === true)
569
- // onlyDeclared = true;
570
- // }
571
- // if (onlyDeclared === undefined)
572
- // onlyDeclared = true;
573
- // if (developmentMode)
574
- // onlyDeclared = false;
575
- target[$isAssigningProperties] = true;
576
- const typeName = target.constructor?.name ?? "unknown";
577
- // register the keys that the actual type has defined
578
- // this will be used later when checking if deserialization has assigned all properties
579
- // or if anything could not be deserialized to warn the user
580
- info?.registerDefinedKeys(typeName, target);
581
- for (const key of Object.keys(source)) {
582
- const desc = getPropertyDescriptor(target, key);
583
- if (onlyDeclared && desc === undefined)
584
- continue;
585
- if (typeof desc?.value == "function") {
586
- // arrow functions are defined as properties on the object
587
- continue;
588
- }
589
- if (!desc || desc.writable === true || desc.set !== undefined) {
590
- const newValue = source[key];
591
- const oldValue = target[key];
592
- target[key] = newValue;
593
- if (opts?.onAssigned) {
594
- opts.onAssigned(target, key, oldValue, newValue);
595
- }
596
- }
597
- }
598
- delete target[$isAssigningProperties];
599
- }
600
- // we need to recurse because the property might be defined in a base class
601
- function getPropertyDescriptor(obj, prop) {
602
- let desc;
603
- do {
604
- desc = Object.getOwnPropertyDescriptor(obj, prop);
605
- } while (!desc && (obj = Object.getPrototypeOf(obj)));
606
- return desc;
607
- }
1
+ import { AnimationClip, BufferGeometry, Material, Mesh, Texture } from "three";
2
+ import { debugExtension } from "../engine/engine_default_parameters.js";
3
+ import { addLog, LogType } from "./debug/debug_overlay.js";
4
+ import { isLocalNetwork } from "./engine_networking_utils.js";
5
+ import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
6
+ import { getParam } from "./engine_utils.js";
7
+ import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
8
+ const debug = getParam("debugserializer");
9
+ // internal helper class that we can ask for registered type serializers
10
+ // register your own type by deriving from ITypeSerializer and calling helper.register
11
+ class SerializationHelper {
12
+ register(type, ser) {
13
+ if (this.typeMap.has(type)) {
14
+ const existing = this.typeMap.get(type);
15
+ if (existing === ser)
16
+ return;
17
+ if (debug)
18
+ console.warn("Type: " + type + " is already registered", ser, existing);
19
+ }
20
+ if (debug)
21
+ console.log("Register type serializer", ser.name, ser, type);
22
+ this.typeMap.set(type, ser);
23
+ }
24
+ /** type > serializer map */
25
+ typeMap = new Map();
26
+ getSerializer(type) {
27
+ if (!type)
28
+ return undefined;
29
+ return this.typeMap.get(type);
30
+ }
31
+ getSerializerForConstructor(type, level = 0) {
32
+ if (level > 20)
33
+ return undefined;
34
+ if (!type || !type.constructor) {
35
+ if (debug)
36
+ console.log("invalid type");
37
+ return undefined;
38
+ }
39
+ const name = type.name;
40
+ const res = this.getSerializer(type);
41
+ if (res !== undefined) {
42
+ if (debug)
43
+ console.log("FOUND SERIALIZER", res?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
44
+ return res;
45
+ }
46
+ const parent = Object.getPrototypeOf(type);
47
+ if (parent && parent !== type) {
48
+ const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
49
+ if (resultFromChildren) {
50
+ const prot = parent.constructor || parent.prototype;
51
+ if (debug)
52
+ console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
53
+ // register sub type
54
+ this.register(prot, resultFromChildren);
55
+ }
56
+ return resultFromChildren;
57
+ }
58
+ if (debug)
59
+ console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
60
+ return undefined;
61
+ }
62
+ }
63
+ export const helper = new SerializationHelper();
64
+ /**
65
+ * implement and call super(<type string or array>) with the type names this serializer can handle
66
+ * for example:
67
+ * class ColorSerializer extends TypeSerializer {
68
+ * constructor() {
69
+ * super("Color")
70
+ * }
71
+ * }
72
+ */
73
+ export class TypeSerializer {
74
+ name;
75
+ // register<T>(c: Constructor<T> | Constructor<T>[])
76
+ // {
77
+ // if (Array.isArray(c)) {
78
+ // for (const t of c) {
79
+ // helper.register(t.name, this);
80
+ // }
81
+ // }
82
+ // else {
83
+ // helper.register(c.name, this);
84
+ // }
85
+ // }
86
+ constructor(type, name) {
87
+ this.name = name;
88
+ if (Array.isArray(type)) {
89
+ for (const key of type) {
90
+ helper.register(key, this);
91
+ }
92
+ }
93
+ else
94
+ helper.register(type, this);
95
+ }
96
+ }
97
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
98
+ export class ImplementationInformation {
99
+ isDevMode = isLocalNetwork();
100
+ cache = {};
101
+ /** only call when assigning values for the very first time */
102
+ registerDefinedKeys(typeName, type) {
103
+ if (!this.isDevMode)
104
+ return;
105
+ if (this.cache[typeName] === undefined) {
106
+ this.cache[typeName] = Object.keys(type);
107
+ const serializable = type;
108
+ // also register all fields that are annotated with @serializable
109
+ if (serializable.$serializedTypes) {
110
+ const keys = Object.keys(serializable.$serializedTypes);
111
+ if (keys)
112
+ this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
113
+ }
114
+ if (debug)
115
+ console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
116
+ }
117
+ }
118
+ getDefinedKey(typeName, key) {
119
+ if (this.cache[typeName] === undefined)
120
+ return false;
121
+ const keys = this.cache[typeName];
122
+ const res = keys.includes(key);
123
+ return res;
124
+ }
125
+ }
126
+ // passed to serializers
127
+ export class SerializationContext {
128
+ root;
129
+ gltf;
130
+ /** the url of the glb that is currently being loaded */
131
+ gltfId;
132
+ object;
133
+ target;
134
+ nodeId;
135
+ nodeToObject;
136
+ objectToNode;
137
+ context;
138
+ path;
139
+ type;
140
+ /** the serializable attribute for this field (target.path) */
141
+ serializable;
142
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
143
+ implementationInformation;
144
+ constructor(root) {
145
+ this.root = root;
146
+ }
147
+ }
148
+ ;
149
+ export function serializeObject(obj, context) {
150
+ const types = obj.$serializedTypes;
151
+ if (types === undefined)
152
+ return null;
153
+ const res = {};
154
+ for (const key in types) {
155
+ const val = obj[key];
156
+ // if the object bein serialized is some type of object check if we have special handling registered for it
157
+ if (val !== undefined && val !== null && typeof val === "object") {
158
+ // get type name
159
+ // get registered serialization handler
160
+ const ser = helper.getSerializerForConstructor(val);
161
+ if (ser) {
162
+ // serialize data using that handler
163
+ res[key] = ser.onSerialize(val, context);
164
+ continue;
165
+ }
166
+ }
167
+ res[key] = val;
168
+ }
169
+ // TODO move this to a helper function and do a reverse lookup once
170
+ // instead of doing it for each object
171
+ function getComponentName(component) {
172
+ const typeNames = TypeStore["_types"];
173
+ for (const [typeName, typeVal] of typeNames) {
174
+ if (typeVal === obj.constructor) {
175
+ return typeName;
176
+ }
177
+ }
178
+ return component.__name || component.constructor.name;
179
+ }
180
+ // name is the component type
181
+ res["name"] = getComponentName(obj);
182
+ // serialize guid
183
+ if (typeof obj["guid"] === "string")
184
+ res["guid"] = obj["guid"];
185
+ return res;
186
+ }
187
+ const buffer = [];
188
+ function collectSerializedTypesInBaseTypes(obj, typeInfoObject) {
189
+ if (!obj)
190
+ return typeInfoObject;
191
+ if (typeof obj.$serializedTypes === "object") {
192
+ if (!typeInfoObject)
193
+ typeInfoObject = {};
194
+ Object.assign(typeInfoObject, obj.$serializedTypes);
195
+ }
196
+ const parentTarget = Object.getPrototypeOf(obj);
197
+ return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
198
+ }
199
+ export function deserializeObject(obj, serializedData, context) {
200
+ if (!obj)
201
+ return false;
202
+ context.target = obj;
203
+ if (obj.onBeforeDeserialize !== undefined) {
204
+ const res = obj.onBeforeDeserialize(serializedData, context);
205
+ if (typeof res === "boolean")
206
+ return res;
207
+ }
208
+ // const typeInfo = obj.$serializedTypes;
209
+ const typeInfo = collectSerializedTypesInBaseTypes(obj);
210
+ if (serializedData) {
211
+ // restore guid (see serializeObject)
212
+ if (typeof serializedData["guid"] === "string")
213
+ obj["guid"] = serializedData["guid"];
214
+ if (typeInfo) {
215
+ for (const key in typeInfo) {
216
+ const serializedEntryInfo = typeInfo[key];
217
+ const data = serializedData[key];
218
+ if (debug)
219
+ console.log(key, data, obj, serializedEntryInfo);
220
+ if (obj[key] !== undefined && data === undefined) {
221
+ // if a field is marked as serialized and has some default value
222
+ // but no data was serialized do not override the default value with undefined
223
+ continue;
224
+ }
225
+ context.type = undefined;
226
+ context.path = key;
227
+ context.serializable = serializedEntryInfo;
228
+ if (obj.onBeforeDeserializeMember !== undefined) {
229
+ // callback to the instance, if it returns true assume it's done all the things itself
230
+ if (obj.onBeforeDeserializeMember(key, data, context) === true)
231
+ continue;
232
+ }
233
+ if (serializedEntryInfo === null) {
234
+ obj[key] = data;
235
+ // if(typeof data === "string"){
236
+ // const serializer = helper.getSerializerForConstructor(String);
237
+ // const res = serializer?.onDeserialize(data, context);
238
+ // if(res !== undefined) obj[key] = res;
239
+ // }
240
+ }
241
+ else {
242
+ if (Array.isArray(serializedEntryInfo)) {
243
+ for (let i = 0; i < serializedEntryInfo.length; i++) {
244
+ const typeInfoOrConstructor = serializedEntryInfo[i];
245
+ const res = tryResolve(typeInfoOrConstructor);
246
+ if (res !== undefined || i === serializedEntryInfo.length - 1) {
247
+ obj[key] = res;
248
+ break;
249
+ }
250
+ }
251
+ }
252
+ else {
253
+ obj[key] = tryResolve(serializedEntryInfo);
254
+ }
255
+ buffer.length = 0;
256
+ }
257
+ if (obj.onAfterDeserializeMember !== undefined) {
258
+ obj.onAfterDeserializeMember(key, data, context);
259
+ }
260
+ function tryResolve(typeInfoOrConstructor) {
261
+ const typeInformationOrConstructor = typeInfoOrConstructor;
262
+ // if the entry does specify an object of type ITypeInformation and has the type field set
263
+ const type = typeInformationOrConstructor.type;
264
+ if (type) {
265
+ return deserializeObjectWithType(data, type, context, undefined, obj[key]);
266
+ }
267
+ // it can also just contain a constructor
268
+ else {
269
+ const constructor = typeInfoOrConstructor;
270
+ return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
271
+ }
272
+ }
273
+ }
274
+ }
275
+ // ***
276
+ // the code below could be used to implictly assign serialized data if they are primitive types
277
+ // if we decide not to do this we always have to write out all the $serializedTypes
278
+ // ***
279
+ implictlyAssignPrimitiveTypes(obj, serializedData);
280
+ }
281
+ checkObjectAssignments(obj, serializedData, context.implementationInformation);
282
+ if (obj.onAfterDeserialize !== undefined) {
283
+ obj.onAfterDeserialize(serializedData, context);
284
+ }
285
+ return true;
286
+ }
287
+ const blockChecks = getParam("noerrors");
288
+ function checkObjectAssignments(obj, serializedData, implementationInformation) {
289
+ if (blockChecks)
290
+ return;
291
+ if (!serializedData)
292
+ return;
293
+ if (!isLocalNetwork())
294
+ return;
295
+ if (!obj)
296
+ return;
297
+ // ignore builtin components that we dont want to check
298
+ if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true)
299
+ return;
300
+ const typeName = obj.constructor?.name;
301
+ // test if any object reference is missing serializable
302
+ const ownKeys = Object.getOwnPropertyNames(serializedData);
303
+ for (const key of ownKeys) {
304
+ if (key === "sourceId")
305
+ continue;
306
+ const value = obj[key];
307
+ if (value == null)
308
+ continue;
309
+ const serialized = serializedData[key];
310
+ // check if the field is defined in the class
311
+ if (implementationInformation?.getDefinedKey(typeName, key) === false) {
312
+ // if the field is defined but the defined key is uppercase we need to show a warning
313
+ // because all fields are serialized in lowercase
314
+ const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
315
+ if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
316
+ addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
317
+ console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
318
+ }
319
+ continue;
320
+ }
321
+ if (serialized === undefined || serialized === null)
322
+ continue;
323
+ if (typeof serialized === "object") {
324
+ if (value === undefined || !value.isObject3D) {
325
+ if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
326
+ if (serialized["could_not_resolve"]) {
327
+ continue;
328
+ }
329
+ const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
330
+ if (!hasOtherKeys) {
331
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
332
+ console.warn(typeName, key, obj[key], obj);
333
+ continue;
334
+ }
335
+ }
336
+ else if (!Array.isArray(value)) {
337
+ // we can check the constructor name because this is dev only
338
+ const valueName = value.constructor?.name;
339
+ if (valueName === "Object") {
340
+ if (!value.constructor["did_warn:missing_serializable"]) {
341
+ value.constructor["did_warn:missing_serializable"] = true;
342
+ const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
343
+ console.warn(warning + `\n${key}:`, serialized, valueName);
344
+ addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
345
+ }
346
+ }
347
+ }
348
+ }
349
+ }
350
+ if (typeof value === "string") {
351
+ if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
352
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
353
+ console.warn(typeName, key, obj[key], obj);
354
+ continue;
355
+ }
356
+ }
357
+ }
358
+ }
359
+ function implictlyAssignPrimitiveTypes(obj, serializedData) {
360
+ // implictly assign serialized primitive fields
361
+ for (const key of Object.keys(serializedData)) {
362
+ const data = serializedData[key];
363
+ if (typeof data === "object" && data !== null && data !== undefined) {
364
+ const member = obj[key];
365
+ if (!member) {
366
+ if (debug)
367
+ console.log(key, "is undefined on", obj);
368
+ continue;
369
+ }
370
+ for (const key of Object.keys(data)) {
371
+ const targetMember = member[key];
372
+ // implictly assign number, string, boolean if they are undefined
373
+ if (targetMember !== undefined)
374
+ continue;
375
+ // resolve serialized primitive types
376
+ if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
377
+ const prop = tryFindPropertyDescriptor(member, key);
378
+ if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
379
+ if (debug)
380
+ console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
381
+ continue;
382
+ }
383
+ // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
384
+ member[key] = data[key];
385
+ }
386
+ }
387
+ }
388
+ }
389
+ }
390
+ function tryFindPropertyDescriptor(obj, key) {
391
+ while (obj) {
392
+ const desc = Object.getOwnPropertyDescriptor(obj, key);
393
+ if (desc)
394
+ return desc;
395
+ obj = Object.getPrototypeOf(obj);
396
+ }
397
+ return undefined;
398
+ }
399
+ function isPrimitiveType(val) {
400
+ switch (typeof val) {
401
+ case "number":
402
+ case "string":
403
+ case "boolean":
404
+ return true;
405
+ }
406
+ return false;
407
+ }
408
+ function deserializeObjectWithType(data, typeOrConstructor, context, typeContext, currentValue) {
409
+ // e.g. @serializable((data) => { })
410
+ let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
411
+ let type = typeOrConstructor;
412
+ if (typeIsFunction) {
413
+ // it's possible to assign a function to serializable to dynamically say which type we expect
414
+ // e.g. if you have an array of types and you want the array to be resolved with different class instances
415
+ try {
416
+ const resolvedType = typeOrConstructor?.call(typeOrConstructor, currentValue);
417
+ type = resolvedType;
418
+ typeIsFunction = false;
419
+ if (type === null || type === undefined)
420
+ return;
421
+ }
422
+ catch (err) {
423
+ console.error("Error in callback", err, data);
424
+ }
425
+ }
426
+ context.type = type;
427
+ // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
428
+ // then we dont need to do anything else
429
+ if (!typeIsFunction && currentValue) {
430
+ if (currentValue instanceof Material)
431
+ return currentValue;
432
+ if (currentValue instanceof Mesh)
433
+ return currentValue;
434
+ if (currentValue instanceof BufferGeometry)
435
+ return currentValue;
436
+ if (currentValue instanceof AnimationClip)
437
+ return currentValue;
438
+ // We need to call the RenderTexture deserializer so we can not just return here:
439
+ // if (currentValue instanceof Texture) return currentValue;
440
+ // So this has now been moved down below the deserializer code
441
+ }
442
+ // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
443
+ // https://linear.app/needle/issue/NE-5350
444
+ // if (!typeIsFunction && currentValue instanceof type) return currentValue;
445
+ // try to resolve the serializer for a type only once
446
+ if (!typeContext) {
447
+ typeContext = {
448
+ serializer: helper.getSerializerForConstructor(type)
449
+ };
450
+ }
451
+ // if the value was already resolved via the persistent asset extension dont try to override that again
452
+ if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
453
+ // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
454
+ if (currentValue["__concreteInstance"]) {
455
+ return currentValue["__concreteInstance"];
456
+ }
457
+ const serializableInstance = currentValue;
458
+ if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
459
+ serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
460
+ if (serializableInstance.$serializedTypes) {
461
+ deserializeObject(serializableInstance, data, context);
462
+ }
463
+ if (currentValue && type !== undefined) {
464
+ try {
465
+ let instance = null;
466
+ // It's still possible that the type has an explicit serializer
467
+ // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
468
+ // we have this for @serializable(AnimatorController)
469
+ if (typeContext.serializer) {
470
+ instance = typeContext.serializer.onDeserialize(data, context);
471
+ }
472
+ if (!instance) {
473
+ // we create a concrete instance for a persistent asset here
474
+ // hence we want to have the same instance across all usages of this asset
475
+ instance = new type();
476
+ if (debugExtension)
477
+ console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
478
+ assign(instance, currentValue);
479
+ }
480
+ // save it so if another component references the same persistent asset it will automatically use the concrete instance
481
+ currentValue["__concreteInstance"] = instance;
482
+ currentValue = instance;
483
+ }
484
+ catch (err) {
485
+ console.error("Error creating instance or creating values on instance", err, currentValue, type);
486
+ }
487
+ }
488
+ return currentValue;
489
+ }
490
+ // if the type is an array resolve each entries recursively
491
+ if (Array.isArray(data)) {
492
+ const newArr = [];
493
+ for (let i = 0; i < data.length; i++) {
494
+ const obj = data[i];
495
+ // debugger;
496
+ const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj);
497
+ newArr.push(res);
498
+ }
499
+ // return value;
500
+ return newArr;
501
+ }
502
+ const ser = typeContext?.serializer;
503
+ if (ser) {
504
+ return ser.onDeserialize(data, context);
505
+ }
506
+ // console.log(type.prototype.get("$serializedTypes"));
507
+ // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
508
+ if (currentValue instanceof Texture)
509
+ return currentValue;
510
+ let instance = undefined;
511
+ if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
512
+ // if the data is already a threejs object we dont want to create a new instance
513
+ // e.g. if we have a serialized class with a serializable(Material)
514
+ instance = data;
515
+ }
516
+ else {
517
+ // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
518
+ if (data === undefined)
519
+ return undefined;
520
+ if (data === null) {
521
+ // Dont implictly create instances for three types that are not assigned
522
+ // see: https://github.com/needle-tools/needle-tiny/issues/637
523
+ if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
524
+ return null;
525
+ }
526
+ }
527
+ try {
528
+ // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
529
+ // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
530
+ instance = new type(...setBuffer(data));
531
+ }
532
+ catch (err) {
533
+ console.error("Error creating " + context.path, context.target, err);
534
+ return;
535
+ }
536
+ }
537
+ // recurse if the deserialized member also implements Iserializable
538
+ const serializableInstance = instance;
539
+ if (serializableInstance.$serializedTypes) {
540
+ deserializeObject(serializableInstance, data, context);
541
+ }
542
+ return instance;
543
+ }
544
+ function setBuffer(value) {
545
+ buffer.length = 0;
546
+ if (typeof value === "object" && value !== null && value !== undefined) {
547
+ for (const key of Object.keys(value)) {
548
+ buffer.push(value[key]);
549
+ }
550
+ }
551
+ return buffer;
552
+ }
553
+ /** set to true while assigning properties during instantiation.
554
+ * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
555
+ export const $isAssigningProperties = Symbol("assigned component properties");
556
+ /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
557
+ export function assign(target, source, info, opts) {
558
+ if (source === undefined || source === null)
559
+ return;
560
+ if (target === undefined || target === null)
561
+ return;
562
+ const onlyDeclared = false;
563
+ // if (onlyDeclared === true && target.constructor) {
564
+ // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
565
+ // onlyDeclared = false;
566
+ // }
567
+ // if (onlyDeclared !== true && target.constructor) {
568
+ // if (target.constructor[STRICT_MARKER] === true)
569
+ // onlyDeclared = true;
570
+ // }
571
+ // if (onlyDeclared === undefined)
572
+ // onlyDeclared = true;
573
+ // if (developmentMode)
574
+ // onlyDeclared = false;
575
+ target[$isAssigningProperties] = true;
576
+ const typeName = target.constructor?.name ?? "unknown";
577
+ // register the keys that the actual type has defined
578
+ // this will be used later when checking if deserialization has assigned all properties
579
+ // or if anything could not be deserialized to warn the user
580
+ info?.registerDefinedKeys(typeName, target);
581
+ for (const key of Object.keys(source)) {
582
+ const desc = getPropertyDescriptor(target, key);
583
+ if (onlyDeclared && desc === undefined)
584
+ continue;
585
+ if (typeof desc?.value == "function") {
586
+ // arrow functions are defined as properties on the object
587
+ continue;
588
+ }
589
+ if (!desc || desc.writable === true || desc.set !== undefined) {
590
+ const newValue = source[key];
591
+ const oldValue = target[key];
592
+ target[key] = newValue;
593
+ if (opts?.onAssigned) {
594
+ opts.onAssigned(target, key, oldValue, newValue);
595
+ }
596
+ }
597
+ }
598
+ delete target[$isAssigningProperties];
599
+ }
600
+ // we need to recurse because the property might be defined in a base class
601
+ function getPropertyDescriptor(obj, prop) {
602
+ let desc;
603
+ do {
604
+ desc = Object.getOwnPropertyDescriptor(obj, prop);
605
+ } while (!desc && (obj = Object.getPrototypeOf(obj)));
606
+ return desc;
607
+ }
608
608
  //# sourceMappingURL=engine_serialization_core.js.map