@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,1047 +1,1047 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Camera as Camera3, Object3D, PerspectiveCamera, Ray, Vector2, Vector3 } from "three";
8
- import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
9
- import { isDevEnvironment } from "../engine/debug/index.js";
10
- import { fitCamera } from "../engine/engine_camera.fit.js";
11
- import { setCameraController } from "../engine/engine_camera.js";
12
- import { Gizmos } from "../engine/engine_gizmos.js";
13
- import { InputEventQueue } from "../engine/engine_input.js";
14
- import { Mathf } from "../engine/engine_math.js";
15
- import { RaycastOptions } from "../engine/engine_physics.js";
16
- import { serializable } from "../engine/engine_serialization_decorator.js";
17
- import { getTempVector, getWorldPosition } from "../engine/engine_three_utils.js";
18
- import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
19
- import { Camera } from "./Camera.js";
20
- import { Behaviour, GameObject } from "./Component.js";
21
- import { LookAtConstraint } from "./LookAtConstraint.js";
22
- import { SyncedTransform } from "./SyncedTransform.js";
23
- import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
24
- import { tryGetUIComponent } from "./ui/Utils.js";
25
- const debug = getParam("debugorbit");
26
- const freeCam = getParam("freecam");
27
- const debugCameraFit = getParam("debugcamerafit");
28
- const smoothcam = getParam("smoothcam");
29
- const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
30
- let defaultKeys = undefined;
31
- export var OrbitControlsEventsType;
32
- (function (OrbitControlsEventsType) {
33
- /** Invoked with a CameraTargetReachedEvent */
34
- OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
35
- })(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
36
- export class CameraTargetReachedEvent extends CustomEvent {
37
- constructor(ctrls, type) {
38
- super(OrbitControlsEventsType.CameraTargetReached, {
39
- detail: {
40
- controls: ctrls,
41
- type: type,
42
- }
43
- });
44
- }
45
- }
46
- /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
47
- * The three OrbitControls object can be accessed via the `controls` property.
48
- * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
49
- * @category Camera
50
- * @group Components
51
- */
52
- export class OrbitControls extends Behaviour {
53
- /**
54
- * @inheritdoc
55
- */
56
- get isCameraController() {
57
- return true;
58
- }
59
- /** The underlying three.js OrbitControls.
60
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
61
- * @returns {@type ThreeOrbitControls | null}
62
- */
63
- get controls() {
64
- return this._controls;
65
- }
66
- /** The object being controlled by the OrbitControls (usually the camera)
67
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
68
- * @returns {@type Object3D | null}
69
- */
70
- get controllerObject() {
71
- return this._cameraObject;
72
- }
73
- /** Register callback when user starts interacting with the orbit controls */
74
- onStartInteraction(callback) {
75
- this.controls?.addEventListener("start", callback);
76
- }
77
- /** When enabled OrbitControls will automatically raycast find a look at target in start
78
- * @default true
79
- */
80
- autoTarget = true;
81
- /** When enabled the scene will be automatically fitted into the camera view in onEnable
82
- * @default false
83
- */
84
- autoFit = false;
85
- /** When enabled the camera can be rotated
86
- * @default true
87
- */
88
- enableRotate = true;
89
- /** When enabled the camera will rotate automatically
90
- * @default false
91
- */
92
- autoRotate = false;
93
- /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
94
- * @default 1.0
95
- */
96
- autoRotateSpeed = 1.0;
97
- /** The minimum azimuth angle in radians */
98
- minAzimuthAngle = Infinity;
99
- /** The maximum azimuth angle in radians */
100
- maxAzimuthAngle = Infinity;
101
- /** The minimum polar angle in radians
102
- * @default 0
103
- */
104
- minPolarAngle = 0;
105
- /** The maximum polar angle in radians
106
- * @default Math.PI
107
- */
108
- maxPolarAngle = Math.PI;
109
- /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
110
- * @default false
111
- */
112
- enableKeys = false;
113
- /** When enabled the camera movement will be damped
114
- * @default true
115
- */
116
- enableDamping = true;
117
- /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
118
- * @default 0.1
119
- */
120
- dampingFactor = 0.1;
121
- /** When enabled the camera can be zoomed
122
- * @default true
123
- */
124
- enableZoom = true;
125
- /** The minimum zoom level
126
- * @default 0
127
- */
128
- minZoom = 0;
129
- /** The maximum zoom level
130
- * @default Infinity
131
- */
132
- maxZoom = Infinity;
133
- /**
134
- * Sets the zoom speed of the OrbitControls
135
- * @default 1
136
- */
137
- zoomSpeed = 1;
138
- /**
139
- * Set to true to enable zooming to the cursor position.
140
- * @default false
141
- */
142
- zoomToCursor = false;
143
- /** When enabled the camera can be panned
144
- * @default true
145
- */
146
- enablePan = true;
147
- /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
148
- * @default null
149
- */
150
- lookAtConstraint = null;
151
- /** The weight of the first lookAtConstraint source
152
- * @default 1
153
- */
154
- lookAtConstraint01 = 1;
155
- /** If true user input interrupts the camera from animating to a target
156
- * @default true
157
- */
158
- allowInterrupt = true;
159
- /** If true the camera will focus on the target when the middle mouse button is clicked */
160
- middleClickToFocus = true;
161
- /** If true the camera will focus on the target when the left mouse button is double clicked
162
- * @default true
163
- */
164
- doubleClickToFocus = true;
165
- /**
166
- * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
167
- * @default 2
168
- */
169
- clickBackgroundToFitScene = 2;
170
- /**
171
- * This is the DOM element that the OrbitControls will listen to for input events. By default this is the renderer's canvas element.
172
- * Set this to a different element to make the OrbitControls listen to that element instead.
173
- */
174
- get targetElement() {
175
- return this._controls?.domElement ?? this._targetElement;
176
- }
177
- set targetElement(value) {
178
- this._targetElement = value;
179
- if (this._controls && this._controls.domElement !== value) {
180
- this._controls.disconnect();
181
- this._controls.domElement = value;
182
- this._controls.connect();
183
- }
184
- }
185
- _targetElement = null;
186
- /**
187
- * @internal If true debug information will be logged to the console
188
- * @default false
189
- */
190
- debugLog = false;
191
- /**
192
- * @deprecated use `targetLerpDuration` instead
193
- * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
194
- * */
195
- get targetLerpSpeed() { return 5; }
196
- set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
197
- /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
198
- * @default 1
199
- */
200
- get targetLerpDuration() { return this._lookTargetLerpDuration; }
201
- set targetLerpDuration(v) { this._lookTargetLerpDuration = v; }
202
- _lookTargetLerpDuration = 1;
203
- targetBounds = null;
204
- /**
205
- * Rotate the camera left (or right) by the specified angle in radians.
206
- * For positive angles the camera will rotate to the left, for negative angles it will rotate to the right.
207
- * Tip: Use Mathf to convert between degrees and radians.
208
- * @param angleInRadians The angle in radians to rotate the camera left
209
- * @example
210
- * ```typescript
211
- * // Rotate the camera left by 0.1 radians
212
- * orbitControls.rotateLeft(0.1);
213
- * ```
214
- */
215
- rotateLeft(angleInRadians) {
216
- this._controls?._rotateLeft(angleInRadians);
217
- }
218
- /**
219
- * Rotate the camera up (or down) by the specified angle in radians.
220
- * For positive angles the camera will rotate up, for negative angles it will rotate down.
221
- * Tip: Use Mathf to convert between degrees and radians.
222
- * @param angleInRadians The angle in radians to rotate the camera up
223
- * @example
224
- * ```typescript
225
- * // Rotate the camera up by 0.1 radians
226
- * orbitControls.rotateUp(0.1);
227
- * ```
228
- */
229
- rotateUp(angleInRadians) {
230
- this._controls?._rotateUp(angleInRadians);
231
- }
232
- /**
233
- * Pan the camera by the specified amount in the x and y direction in pixels.
234
- * @param dx The amount to pan the camera in the x direction in pixels.
235
- * @param dy The amount to pan the camera in the y direction in pixels.
236
- */
237
- pan(dx, dy) {
238
- this._controls?._pan(dx, dy);
239
- }
240
- /**
241
- * Zoom the camera in or out by the specified scale factor. The factor is applied to the current zoom radius / distance.
242
- * If the scale is greater than 0 then the camera will zoom in, if it is less than 0 then the camera will zoom out.
243
- * @param scale The scale factor to zoom the camera in or out. Expected range is between -1 and 1, where 0 means no zoom.
244
- * @example
245
- * ```typescript
246
- * // Zoom in by 0.1
247
- * orbitControls.zoomIn(0.1);
248
- * // Zoom out by 0.1
249
- * orbitControls.zoomIn(-0.1);
250
- * ```
251
- */
252
- zoomIn(scale) {
253
- if (scale > 0) {
254
- this._controls?._dollyIn(1 - scale);
255
- }
256
- else if (scale < 0) {
257
- this._controls?._dollyOut(1 + scale);
258
- }
259
- }
260
- _controls = null;
261
- _cameraObject = null;
262
- _lookTargetLerpActive = false;
263
- _lookTargetStartPosition = new Vector3();
264
- _lookTargetEndPosition = new Vector3();
265
- _lookTargetLerp01 = 0;
266
- _cameraLerpActive = false;
267
- _cameraStartPosition = new Vector3();
268
- _cameraEndPosition = new Vector3();
269
- _cameraLerp01 = 0;
270
- _cameraLerpDuration = 0;
271
- _fovLerpActive = false;
272
- _fovLerpStartValue = 0;
273
- _fovLerpEndValue = 0;
274
- _fovLerp01 = 0;
275
- _fovLerpDuration = 0;
276
- _inputs = 0;
277
- _enableTime = 0; // use to disable double click when double clicking on UI
278
- _startedListeningToKeyEvents = false;
279
- _eventSystem;
280
- _afterHandleInputFn;
281
- _camera = null;
282
- _syncedTransform;
283
- _didSetTarget = 0;
284
- /** @internal */
285
- awake() {
286
- if (debug)
287
- console.debug("OrbitControls", this);
288
- this._didSetTarget = 0;
289
- this._startedListeningToKeyEvents = false;
290
- if (this.context.domElement.cameraControls === false) {
291
- this.enabled = false;
292
- }
293
- }
294
- /** @internal */
295
- start() {
296
- this._eventSystem = EventSystem.get(this.context) ?? undefined;
297
- if (this._eventSystem) {
298
- this._afterHandleInputFn = this.afterHandleInput.bind(this);
299
- this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
300
- }
301
- }
302
- /** @internal */
303
- onDestroy() {
304
- this._controls?.dispose();
305
- this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
306
- }
307
- /** @internal */
308
- onEnable() {
309
- this._didSetTarget = 0;
310
- this._enableTime = this.context.time.time;
311
- const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
312
- this._camera = cameraComponent;
313
- let cam = cameraComponent?.threeCamera;
314
- if (!cam && this.gameObject instanceof PerspectiveCamera) {
315
- cam = this.gameObject;
316
- }
317
- if (cam)
318
- setCameraController(cam, this, true);
319
- if (!this._controls && cam instanceof Object3D) {
320
- this._cameraObject = cam;
321
- // Using the parent if possible to make it possible to disable input on the canvas
322
- // for having HTML content behind it and still receive input
323
- const element = this.targetElement ?? this.context.renderer.domElement;
324
- // HACK: workaround for three orbit controls forcing an update when being created....
325
- const mat = cam?.quaternion.clone();
326
- this._controls = new ThreeOrbitControls(cam, element);
327
- cam?.quaternion.copy(mat);
328
- if (defaultKeys === undefined)
329
- defaultKeys = { ...this._controls.keys };
330
- // set controls look point in front of the current camera by default
331
- // it may be overriden by the autoTarget feature
332
- // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
333
- const worldPosition = getWorldPosition(cam);
334
- const forward = this.gameObject.worldForward;
335
- const dist = 2.5;
336
- const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
337
- this._controls.target.copy(lookAt);
338
- }
339
- if (this._controls) {
340
- if (freeCam) {
341
- this.enablePan = true;
342
- this.enableZoom = true;
343
- this.middleClickToFocus = true;
344
- if (DeviceUtilities.isMobileDevice())
345
- this.doubleClickToFocus = true;
346
- }
347
- this._controls.addEventListener("start", this.onControlsChangeStarted);
348
- this._controls.addEventListener("endMovement", this.onControlsChangeEnded);
349
- if (!this._startedListeningToKeyEvents && this.enableKeys) {
350
- this._startedListeningToKeyEvents = true;
351
- this._controls.listenToKeyEvents(this.context.domElement);
352
- }
353
- else {
354
- try {
355
- this._controls.stopListenToKeyEvents();
356
- }
357
- catch { /** this fails if we never listened to key events... */ }
358
- }
359
- }
360
- this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
361
- this.context.pre_render_callbacks.push(this.__onPreRender);
362
- this._activePointerEvents = [];
363
- this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
364
- this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
365
- this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
366
- this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
367
- }
368
- /** @internal */
369
- onDisable() {
370
- if (this._camera?.threeCamera) {
371
- setCameraController(this._camera.threeCamera, this, false);
372
- }
373
- if (this._controls) {
374
- this._controls.enabled = false;
375
- this._controls.autoRotate = false;
376
- this._controls.removeEventListener("start", this.onControlsChangeStarted);
377
- this._controls.removeEventListener("endMovement", this.onControlsChangeEnded);
378
- try {
379
- this._controls.stopListenToKeyEvents();
380
- }
381
- catch { /** this fails if we never listened to key events... */ }
382
- this._startedListeningToKeyEvents = false;
383
- }
384
- this._activePointerEvents.length = 0;
385
- this.context.input.removeEventListener("pointerdown", this._onPointerDown);
386
- this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
387
- this.context.input.removeEventListener("pointerup", this._onPointerUp);
388
- this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
389
- }
390
- _activePointerEvents;
391
- _lastTimeClickOnBackground = -1;
392
- _clickOnBackgroundCount = 0;
393
- _onPointerDown = (_evt) => {
394
- this._activePointerEvents.push(_evt);
395
- };
396
- _onPointerDownLate = (evt) => {
397
- if (evt.used && this._controls) {
398
- // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
399
- this._controls.enabled = false;
400
- }
401
- };
402
- _onPointerUp = (evt) => {
403
- // make sure we cleanup the active pointer events
404
- for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
405
- const registered = this._activePointerEvents[i];
406
- if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
407
- this._activePointerEvents.splice(i, 1);
408
- break;
409
- }
410
- }
411
- if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
412
- // it's possible that we didnt raycast in this frame
413
- if (!evt.hasRay) {
414
- evt.intersections.push(...this.context.physics.raycast());
415
- }
416
- if (evt.intersections.length <= 0) {
417
- const dt = this.context.time.time - this._lastTimeClickOnBackground;
418
- this._lastTimeClickOnBackground = this.context.time.time;
419
- if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
420
- this._clickOnBackgroundCount += 1;
421
- if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1) {
422
- this.autoRotate = false;
423
- this.fitCamera({
424
- objects: this.context.scene,
425
- immediate: false,
426
- });
427
- }
428
- }
429
- else {
430
- this._clickOnBackgroundCount = 0;
431
- }
432
- }
433
- if (debug)
434
- console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount);
435
- }
436
- };
437
- _onPointerUpLate = (evt) => {
438
- if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
439
- this.setTargetFromRaycast();
440
- }
441
- // Automatically update the camera focus
442
- // else if (!evt.used && this.autoTarget) {
443
- // this.updateTargetNow();
444
- // }
445
- };
446
- updateTargetNow(options) {
447
- const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
448
- const hits = this.context.physics.raycastFromRay(ray, options);
449
- const hit = hits.length > 0 ? hits[0] : undefined;
450
- if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
451
- if (debug)
452
- Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
453
- this._controls?.target.copy(hits[0].point);
454
- }
455
- else {
456
- if (debug)
457
- console.log("OrbitControls: No hit found when updating target", { hits: [...hits] });
458
- }
459
- }
460
- _orbitStartAngle = 0;
461
- _zoomStartDistance = 0;
462
- onControlsChangeStarted = () => {
463
- if (debug)
464
- console.debug("OrbitControls: Change started");
465
- if (this._controls) {
466
- this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
467
- this._zoomStartDistance = this._controls.getDistance();
468
- }
469
- if (this._syncedTransform) {
470
- this._syncedTransform.requestOwnership();
471
- }
472
- };
473
- onControlsChangeEnded = () => {
474
- if (debug)
475
- console.debug("OrbitControls: Change ended", { autoTarget: this.autoTarget });
476
- if (this._controls) {
477
- if (this.autoTarget) {
478
- const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
479
- const deltaAngle = newAngle - this._orbitStartAngle;
480
- // TODO: "just zoom" probably shouldnt update the target either, unless zoomToCursor is enabled
481
- if (Math.abs(deltaAngle) < .01) {
482
- if (debug)
483
- console.debug("OrbitControls: Update target", { deltaAngle });
484
- this.updateTargetNow({ allowSlowRaycastFallback: false });
485
- }
486
- else if (debug)
487
- console.debug("OrbitControls: No target update", { deltaAngle });
488
- }
489
- }
490
- };
491
- _shouldDisable = false;
492
- afterHandleInput(evt) {
493
- if (evt.detail.args.pointerId === 0) {
494
- if (evt.detail.args.isDown) {
495
- if (this._controls && this._eventSystem) {
496
- this._shouldDisable = this._eventSystem.hasActiveUI;
497
- }
498
- }
499
- else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
500
- this._shouldDisable = false;
501
- }
502
- }
503
- }
504
- onPausedChanged(isPaused) {
505
- if (!this._controls)
506
- return;
507
- if (isPaused)
508
- this._controls.enabled = false;
509
- }
510
- /** @internal */
511
- onBeforeRender() {
512
- if (!this._controls)
513
- return;
514
- if (this._cameraObject !== this.context.mainCamera) {
515
- this._controls.enabled = false;
516
- return;
517
- }
518
- this._controls.enabled = true;
519
- if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
520
- this._inputs += 1;
521
- }
522
- if (this._inputs > 0 && this.allowInterrupt) {
523
- // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
524
- if (this.enableRotate) {
525
- this.autoRotate = false;
526
- }
527
- this._cameraLerpActive = false;
528
- this._lookTargetLerpActive = false;
529
- }
530
- this._inputs = 0;
531
- if (this.autoTarget) {
532
- // we want to wait one frame so all matrixWorlds are updated
533
- // otherwise raycasting will not work correctly
534
- if (this._didSetTarget++ === 0) {
535
- const camGo = GameObject.getComponent(this.gameObject, Camera);
536
- if (camGo && !this.setLookTargetFromConstraint()) {
537
- if (this.debugLog)
538
- console.log("NO TARGET");
539
- const worldPosition = getWorldPosition(camGo.threeCamera);
540
- // Handle case where the camera is in 0 0 0 of the scene
541
- // if the look at target is set to the camera position we can't move at all anymore
542
- const distanceToCenter = Math.max(.01, worldPosition.length());
543
- const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
544
- if (debug)
545
- Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10);
546
- this.setLookTargetPosition(forward, true);
547
- }
548
- if (!this.setLookTargetFromConstraint()) {
549
- const opts = new RaycastOptions();
550
- // center of the screen:
551
- opts.screenPoint = new Vector2(0, 0);
552
- opts.lineThreshold = 0.1;
553
- const hits = this.context.physics.raycast(opts);
554
- if (hits.length > 0) {
555
- this.setLookTargetPosition(hits[0].point, true);
556
- }
557
- if (debugCameraFit)
558
- console.log("OrbitControls hits", ...hits);
559
- }
560
- }
561
- }
562
- const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
563
- if (focusAtPointer) {
564
- this.setTargetFromRaycast();
565
- }
566
- if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
567
- // lerp the camera
568
- if (this._cameraLerpActive && this._cameraObject) {
569
- this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
570
- if (this._cameraLerp01 >= 1) {
571
- this._cameraObject.position.copy(this._cameraEndPosition);
572
- this._cameraLerpActive = false;
573
- this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
574
- }
575
- else {
576
- const t = Mathf.easeInOutCubic(this._cameraLerp01);
577
- this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
578
- }
579
- }
580
- // lerp the look target
581
- if (this._lookTargetLerpActive) {
582
- this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
583
- if (this._lookTargetLerp01 >= 1) {
584
- this.lerpLookTarget(this._lookTargetEndPosition, this._lookTargetEndPosition, 1);
585
- this._lookTargetLerpActive = false;
586
- this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
587
- }
588
- else {
589
- const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
590
- this.lerpLookTarget(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
591
- }
592
- }
593
- // lerp the fov
594
- if (this._fovLerpActive && this._cameraObject) {
595
- const cam = this._cameraObject;
596
- this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
597
- if (this._fovLerp01 >= 1) {
598
- cam.fov = this._fovLerpEndValue;
599
- this._fovLerpActive = false;
600
- }
601
- else {
602
- const t = Mathf.easeInOutCubic(this._fovLerp01);
603
- cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
604
- }
605
- cam.updateProjectionMatrix();
606
- }
607
- }
608
- if (this.targetBounds) {
609
- // #region target bounds
610
- const targetVector = this._controls.target;
611
- const boundsCenter = this.targetBounds.worldPosition;
612
- const boundsHalfSize = getTempVector(this.targetBounds.worldScale).multiplyScalar(0.5);
613
- const min = getTempVector(boundsCenter).sub(boundsHalfSize);
614
- const max = getTempVector(boundsCenter).add(boundsHalfSize);
615
- const newTarget = getTempVector(this._controls.target).clamp(min, max);
616
- const duration = .1;
617
- if (duration <= 0)
618
- targetVector.copy(newTarget);
619
- else
620
- targetVector.lerp(newTarget, this.context.time.deltaTime / duration);
621
- if (this._lookTargetLerpActive) {
622
- if (duration <= 0)
623
- this._lookTargetEndPosition.copy(newTarget);
624
- else
625
- this._lookTargetEndPosition.lerp(newTarget, this.context.time.deltaTime / (duration * 5));
626
- }
627
- if (debug) {
628
- Gizmos.DrawWireBox(boundsCenter, boundsHalfSize.multiplyScalar(2), 0xffaa00);
629
- }
630
- }
631
- if (this._controls) {
632
- if (this.debugLog)
633
- this._controls.domElement = this.context.renderer.domElement;
634
- const viewZoomFactor = 1 / (this.context.focusRectSettings?.zoom || 1);
635
- this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
636
- this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
637
- this._controls.autoRotate = this.autoRotate;
638
- this._controls.autoRotateSpeed = this.autoRotateSpeed;
639
- this._controls.enableZoom = this.enableZoom;
640
- this._controls.zoomSpeed = this.zoomSpeed;
641
- this._controls.zoomToCursor = this.zoomToCursor;
642
- this._controls.enableDamping = this.enableDamping;
643
- this._controls.dampingFactor = this.dampingFactor;
644
- this._controls.enablePan = this.enablePan;
645
- this._controls.panSpeed = viewZoomFactor;
646
- this._controls.enableRotate = this.enableRotate;
647
- this._controls.minAzimuthAngle = this.minAzimuthAngle;
648
- this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
649
- this._controls.minPolarAngle = this.minPolarAngle;
650
- this._controls.maxPolarAngle = this.maxPolarAngle;
651
- // set the min/max zoom if it's not a free cam
652
- if (!freeCam) {
653
- if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
654
- this._controls.minDistance = this.minZoom;
655
- this._controls.maxDistance = this.maxZoom;
656
- this._controls.minZoom = 0;
657
- this._controls.maxZoom = Infinity;
658
- }
659
- else {
660
- this._controls.minDistance = 0;
661
- this._controls.maxDistance = Infinity;
662
- this._controls.minZoom = this.minZoom;
663
- this._controls.maxZoom = this.maxZoom;
664
- }
665
- }
666
- if (typeof smoothcam === "number" || smoothcam === true) {
667
- this._controls.enableDamping = true;
668
- const factor = typeof smoothcam === "number" ? smoothcam : .99;
669
- this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
670
- }
671
- if (!this.allowInterrupt) {
672
- if (this._lookTargetLerpActive) {
673
- this._controls.enablePan = false;
674
- }
675
- if (this._cameraLerpActive) {
676
- this._controls.enableRotate = false;
677
- this._controls.autoRotate = false;
678
- }
679
- if (this._lookTargetLerpActive || this._cameraLerpActive) {
680
- this._controls.enableZoom = false;
681
- }
682
- }
683
- // this._controls.zoomToCursor = this.zoomToCursor;
684
- if (!this.context.isInXR) {
685
- if (!freeCam && this.lookAtConstraint?.locked && !this._lookTargetLerpActive) {
686
- this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
687
- }
688
- this._controls.update(this.context.time.deltaTime);
689
- if (debug) {
690
- Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
691
- }
692
- }
693
- }
694
- }
695
- __onPreRender = () => {
696
- // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
697
- // after all scripts have been executed
698
- const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
699
- if (index >= 0) {
700
- this.context.pre_render_callbacks.splice(index, 1);
701
- }
702
- if (this.autoFit) {
703
- // we don't want to autofit again if the component is disabled and re-enabled
704
- this.autoFit = false;
705
- this.fitCamera({
706
- centerCamera: "y",
707
- immediate: true,
708
- objects: this.scene.children,
709
- });
710
- }
711
- };
712
- /**
713
- * Sets camera target position and look direction using a raycast in forward direction of the object.
714
- *
715
- * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
716
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
717
- *
718
- * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
719
- * @returns true if the target was set successfully
720
- */
721
- setCameraAndLookTarget(source, immediateOrDuration = false) {
722
- if (!source) {
723
- if (isDevEnvironment() || debug)
724
- console.warn("[OrbitControls] setCameraAndLookTarget target is null");
725
- return false;
726
- }
727
- if (!(source instanceof Object3D) && !(source instanceof Camera)) {
728
- if (isDevEnvironment() || debug)
729
- console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
730
- return false;
731
- }
732
- if (source instanceof Camera) {
733
- source = source.gameObject;
734
- }
735
- const worldPosition = source.worldPosition;
736
- const forward = source.worldForward;
737
- // The camera render direction is -Z. When a camera is passed in then we'll take the view direction OR the object Z forward direction.
738
- if (source instanceof Camera3) {
739
- if (debug)
740
- console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera");
741
- forward.multiplyScalar(-1);
742
- }
743
- const ray = new Ray(worldPosition, forward);
744
- if (debug)
745
- Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
746
- if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
747
- this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
748
- }
749
- this.setCameraTargetPosition(worldPosition, immediateOrDuration);
750
- return true;
751
- }
752
- /** Moves the camera to position smoothly.
753
- * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
754
- * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
755
- */
756
- setCameraTargetPosition(position, immediateOrDuration = false) {
757
- if (!position)
758
- return;
759
- if (position instanceof Object3D) {
760
- position = getWorldPosition(position);
761
- }
762
- if (!this._cameraEndPosition)
763
- this._cameraEndPosition = new Vector3();
764
- this._cameraEndPosition.copy(position);
765
- if (immediateOrDuration === true) {
766
- this._cameraLerpActive = false;
767
- if (this._cameraObject) {
768
- this._cameraObject.position.copy(this._cameraEndPosition);
769
- }
770
- }
771
- else if (this._cameraObject) {
772
- this._cameraLerpActive = true;
773
- this._cameraLerp01 = 0;
774
- this._cameraStartPosition.copy(this._cameraObject?.position);
775
- if (typeof immediateOrDuration === "number") {
776
- this._cameraLerpDuration = immediateOrDuration;
777
- }
778
- else
779
- this._cameraLerpDuration = this.targetLerpDuration;
780
- }
781
- }
782
- // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
783
- // if (!this._cameraObject) return;
784
- // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
785
- // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
786
- // // if the camera is in the middle of lerping we use the end position for the raycast
787
- // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
788
- // ray.origin = getTempVector(this._cameraEndPosition)
789
- // }
790
- // if (rotation instanceof Vector3) {
791
- // rotation = new Euler().setFromVector3(rotation);
792
- // }
793
- // if (rotation instanceof Euler) {
794
- // rotation = new Quaternion().setFromEuler(rotation);
795
- // }
796
- // ray.direction.applyQuaternion(rotation);
797
- // ray.direction.multiplyScalar(-1);
798
- // const hits = this.context.physics.raycastFromRay(ray);
799
- // if (hits.length > 0) {
800
- // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
801
- // }
802
- // else {
803
- // this.setLookTargetPosition(ray.at(2, getTempVector()));
804
- // }
805
- // }
806
- /** True while the camera position is being lerped */
807
- get cameraLerpActive() { return this._cameraLerpActive; }
808
- /** Call to stop camera position lerping */
809
- stopCameraLerp() {
810
- this._cameraLerpActive = false;
811
- }
812
- setFieldOfView(fov, immediateOrDuration = false) {
813
- if (!this._controls)
814
- return;
815
- if (typeof fov !== "number")
816
- return;
817
- const cam = this._camera?.threeCamera;
818
- if (!cam)
819
- return;
820
- if (immediateOrDuration === true) {
821
- cam.fov = fov;
822
- }
823
- else {
824
- this._fovLerpActive = true;
825
- this._fovLerp01 = 0;
826
- this._fovLerpStartValue = cam.fov;
827
- this._fovLerpEndValue = fov;
828
- if (typeof immediateOrDuration === "number") {
829
- this._fovLerpDuration = immediateOrDuration;
830
- }
831
- else
832
- this._fovLerpDuration = this.targetLerpDuration;
833
- }
834
- // if (this.context.mainCameraComponent) this.context.mainCameraComponent.fieldOfView = fov;
835
- }
836
- /** Moves the camera look-at target to a position smoothly.
837
- * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
838
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
839
- */
840
- setLookTargetPosition(position = null, immediateOrDuration = false) {
841
- if (!this._controls)
842
- return;
843
- if (!position)
844
- return;
845
- if (position instanceof Object3D) {
846
- position = getWorldPosition(position);
847
- }
848
- this._lookTargetEndPosition.copy(position);
849
- // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
850
- this._didSetTarget++;
851
- if (debug) {
852
- console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
853
- Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
854
- }
855
- if (immediateOrDuration === true) {
856
- this.lerpLookTarget(this._lookTargetEndPosition, this._lookTargetEndPosition, 1);
857
- }
858
- else {
859
- this._lookTargetLerpActive = true;
860
- this._lookTargetLerp01 = 0;
861
- this._lookTargetStartPosition.copy(this._controls.target);
862
- if (typeof immediateOrDuration === "number") {
863
- this._lookTargetLerpDuration = immediateOrDuration;
864
- }
865
- else
866
- this._lookTargetLerpDuration = this.targetLerpDuration;
867
- }
868
- }
869
- /** True while the camera look target is being lerped */
870
- get lookTargetLerpActive() { return this._lookTargetLerpActive; }
871
- /** Call to stop camera look target lerping */
872
- stopLookTargetLerp() {
873
- this._lookTargetLerpActive = false;
874
- }
875
- /** Sets the look at target from an assigned lookAtConstraint source by index
876
- * @param index The index of the source to use
877
- * @param t The interpolation factor between the current look at target and the new target
878
- */
879
- setLookTargetFromConstraint(index = 0, t = 1) {
880
- if (!this._controls)
881
- return false;
882
- if (this.lookAtConstraint?.enabled === false)
883
- return false;
884
- const sources = this.lookAtConstraint?.sources;
885
- if (sources && sources.length > 0) {
886
- const target = sources[index];
887
- if (target) {
888
- target.getWorldPosition(this._lookTargetEndPosition);
889
- this.lerpLookTarget(this._controls.target, this._lookTargetEndPosition, t);
890
- return true;
891
- }
892
- }
893
- return false;
894
- }
895
- lerpLookTarget(start, position, t) {
896
- if (!this._controls)
897
- return;
898
- if (t >= 1)
899
- this._controls.target.copy(position);
900
- else
901
- this._controls.target.lerpVectors(start, position, t);
902
- if (this.lookAtConstraint)
903
- this.lookAtConstraint.setConstraintPosition(this._controls.target);
904
- }
905
- setTargetFromRaycast(ray, immediateOrDuration = false) {
906
- if (!this.controls)
907
- return false;
908
- const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
909
- for (const hit of rc) {
910
- if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
911
- const uiComponent = tryGetUIComponent(hit.object);
912
- if (uiComponent) {
913
- const canvas = uiComponent.canvas;
914
- if (canvas?.screenspace) {
915
- break;
916
- }
917
- }
918
- this.setLookTargetPosition(hit.point, immediateOrDuration);
919
- return true;
920
- }
921
- }
922
- return false;
923
- }
924
- fitCamera(objectsOrOptions, options) {
925
- let objects = undefined;
926
- // If the user passed in an array as first argument
927
- if (Array.isArray(objectsOrOptions)) {
928
- objects = objectsOrOptions;
929
- }
930
- // If the user passed in an object as first argument
931
- else if (objectsOrOptions && "type" in objectsOrOptions) {
932
- objects = objectsOrOptions;
933
- }
934
- // If the user passed in an object as first argument and options as second argument
935
- else if (objectsOrOptions && typeof objectsOrOptions === "object") {
936
- if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
937
- options = objectsOrOptions;
938
- objects = options.objects;
939
- }
940
- }
941
- // Ensure objects are setup correctly
942
- if (objects && !Array.isArray(objects)) {
943
- objects = [objects];
944
- }
945
- if (!Array.isArray(objects) || objects && objects.length <= 0) {
946
- objects = this.context.scene.children;
947
- }
948
- // Make sure there's anything to fit to
949
- if (!Array.isArray(objects) || objects.length <= 0) {
950
- console.warn("No objects to fit camera to...");
951
- return;
952
- }
953
- const res = fitCamera({
954
- objects: [...objects],
955
- ...options,
956
- autoApply: false,
957
- context: this.context,
958
- camera: this._cameraObject,
959
- currentZoom: this._controls?.getDistance() || undefined,
960
- minZoom: this.minZoom,
961
- maxZoom: this.maxZoom,
962
- });
963
- if (!res)
964
- return;
965
- this.setLookTargetPosition(res.lookAt, options?.immediate || false);
966
- this.setCameraTargetPosition(res.position, options?.immediate || false);
967
- this.setFieldOfView(options?.fov, options?.immediate || false);
968
- this.onBeforeRender();
969
- }
970
- _haveAttachedKeyboardEvents = false;
971
- }
972
- __decorate([
973
- serializable()
974
- ], OrbitControls.prototype, "autoTarget", void 0);
975
- __decorate([
976
- serializable()
977
- ], OrbitControls.prototype, "autoFit", void 0);
978
- __decorate([
979
- serializable()
980
- ], OrbitControls.prototype, "enableRotate", void 0);
981
- __decorate([
982
- serializable()
983
- ], OrbitControls.prototype, "autoRotate", void 0);
984
- __decorate([
985
- serializable()
986
- ], OrbitControls.prototype, "autoRotateSpeed", void 0);
987
- __decorate([
988
- serializable()
989
- ], OrbitControls.prototype, "minAzimuthAngle", void 0);
990
- __decorate([
991
- serializable()
992
- ], OrbitControls.prototype, "maxAzimuthAngle", void 0);
993
- __decorate([
994
- serializable()
995
- ], OrbitControls.prototype, "minPolarAngle", void 0);
996
- __decorate([
997
- serializable()
998
- ], OrbitControls.prototype, "maxPolarAngle", void 0);
999
- __decorate([
1000
- serializable()
1001
- ], OrbitControls.prototype, "enableKeys", void 0);
1002
- __decorate([
1003
- serializable()
1004
- ], OrbitControls.prototype, "enableDamping", void 0);
1005
- __decorate([
1006
- serializable()
1007
- ], OrbitControls.prototype, "dampingFactor", void 0);
1008
- __decorate([
1009
- serializable()
1010
- ], OrbitControls.prototype, "enableZoom", void 0);
1011
- __decorate([
1012
- serializable()
1013
- ], OrbitControls.prototype, "minZoom", void 0);
1014
- __decorate([
1015
- serializable()
1016
- ], OrbitControls.prototype, "maxZoom", void 0);
1017
- __decorate([
1018
- serializable()
1019
- ], OrbitControls.prototype, "zoomSpeed", void 0);
1020
- __decorate([
1021
- serializable()
1022
- ], OrbitControls.prototype, "enablePan", void 0);
1023
- __decorate([
1024
- serializable(LookAtConstraint)
1025
- ], OrbitControls.prototype, "lookAtConstraint", void 0);
1026
- __decorate([
1027
- serializable()
1028
- ], OrbitControls.prototype, "lookAtConstraint01", void 0);
1029
- __decorate([
1030
- serializable()
1031
- ], OrbitControls.prototype, "allowInterrupt", void 0);
1032
- __decorate([
1033
- serializable()
1034
- ], OrbitControls.prototype, "middleClickToFocus", void 0);
1035
- __decorate([
1036
- serializable()
1037
- ], OrbitControls.prototype, "doubleClickToFocus", void 0);
1038
- __decorate([
1039
- serializable()
1040
- ], OrbitControls.prototype, "clickBackgroundToFitScene", void 0);
1041
- __decorate([
1042
- serializable()
1043
- ], OrbitControls.prototype, "targetLerpDuration", null);
1044
- __decorate([
1045
- serializable(Object3D)
1046
- ], OrbitControls.prototype, "targetBounds", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Camera as Camera3, Object3D, PerspectiveCamera, Ray, Vector2, Vector3 } from "three";
8
+ import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
9
+ import { isDevEnvironment } from "../engine/debug/index.js";
10
+ import { fitCamera } from "../engine/engine_camera.fit.js";
11
+ import { setCameraController } from "../engine/engine_camera.js";
12
+ import { Gizmos } from "../engine/engine_gizmos.js";
13
+ import { InputEventQueue } from "../engine/engine_input.js";
14
+ import { Mathf } from "../engine/engine_math.js";
15
+ import { RaycastOptions } from "../engine/engine_physics.js";
16
+ import { serializable } from "../engine/engine_serialization_decorator.js";
17
+ import { getTempVector, getWorldPosition } from "../engine/engine_three_utils.js";
18
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
19
+ import { Camera } from "./Camera.js";
20
+ import { Behaviour, GameObject } from "./Component.js";
21
+ import { LookAtConstraint } from "./LookAtConstraint.js";
22
+ import { SyncedTransform } from "./SyncedTransform.js";
23
+ import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
24
+ import { tryGetUIComponent } from "./ui/Utils.js";
25
+ const debug = getParam("debugorbit");
26
+ const freeCam = getParam("freecam");
27
+ const debugCameraFit = getParam("debugcamerafit");
28
+ const smoothcam = getParam("smoothcam");
29
+ const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
30
+ let defaultKeys = undefined;
31
+ export var OrbitControlsEventsType;
32
+ (function (OrbitControlsEventsType) {
33
+ /** Invoked with a CameraTargetReachedEvent */
34
+ OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
35
+ })(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
36
+ export class CameraTargetReachedEvent extends CustomEvent {
37
+ constructor(ctrls, type) {
38
+ super(OrbitControlsEventsType.CameraTargetReached, {
39
+ detail: {
40
+ controls: ctrls,
41
+ type: type,
42
+ }
43
+ });
44
+ }
45
+ }
46
+ /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
47
+ * The three OrbitControls object can be accessed via the `controls` property.
48
+ * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
49
+ * @category Camera
50
+ * @group Components
51
+ */
52
+ export class OrbitControls extends Behaviour {
53
+ /**
54
+ * @inheritdoc
55
+ */
56
+ get isCameraController() {
57
+ return true;
58
+ }
59
+ /** The underlying three.js OrbitControls.
60
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
61
+ * @returns {@type ThreeOrbitControls | null}
62
+ */
63
+ get controls() {
64
+ return this._controls;
65
+ }
66
+ /** The object being controlled by the OrbitControls (usually the camera)
67
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
68
+ * @returns {@type Object3D | null}
69
+ */
70
+ get controllerObject() {
71
+ return this._cameraObject;
72
+ }
73
+ /** Register callback when user starts interacting with the orbit controls */
74
+ onStartInteraction(callback) {
75
+ this.controls?.addEventListener("start", callback);
76
+ }
77
+ /** When enabled OrbitControls will automatically raycast find a look at target in start
78
+ * @default true
79
+ */
80
+ autoTarget = true;
81
+ /** When enabled the scene will be automatically fitted into the camera view in onEnable
82
+ * @default false
83
+ */
84
+ autoFit = false;
85
+ /** When enabled the camera can be rotated
86
+ * @default true
87
+ */
88
+ enableRotate = true;
89
+ /** When enabled the camera will rotate automatically
90
+ * @default false
91
+ */
92
+ autoRotate = false;
93
+ /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
94
+ * @default 1.0
95
+ */
96
+ autoRotateSpeed = 1.0;
97
+ /** The minimum azimuth angle in radians */
98
+ minAzimuthAngle = Infinity;
99
+ /** The maximum azimuth angle in radians */
100
+ maxAzimuthAngle = Infinity;
101
+ /** The minimum polar angle in radians
102
+ * @default 0
103
+ */
104
+ minPolarAngle = 0;
105
+ /** The maximum polar angle in radians
106
+ * @default Math.PI
107
+ */
108
+ maxPolarAngle = Math.PI;
109
+ /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
110
+ * @default false
111
+ */
112
+ enableKeys = false;
113
+ /** When enabled the camera movement will be damped
114
+ * @default true
115
+ */
116
+ enableDamping = true;
117
+ /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
118
+ * @default 0.1
119
+ */
120
+ dampingFactor = 0.1;
121
+ /** When enabled the camera can be zoomed
122
+ * @default true
123
+ */
124
+ enableZoom = true;
125
+ /** The minimum zoom level
126
+ * @default 0
127
+ */
128
+ minZoom = 0;
129
+ /** The maximum zoom level
130
+ * @default Infinity
131
+ */
132
+ maxZoom = Infinity;
133
+ /**
134
+ * Sets the zoom speed of the OrbitControls
135
+ * @default 1
136
+ */
137
+ zoomSpeed = 1;
138
+ /**
139
+ * Set to true to enable zooming to the cursor position.
140
+ * @default false
141
+ */
142
+ zoomToCursor = false;
143
+ /** When enabled the camera can be panned
144
+ * @default true
145
+ */
146
+ enablePan = true;
147
+ /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
148
+ * @default null
149
+ */
150
+ lookAtConstraint = null;
151
+ /** The weight of the first lookAtConstraint source
152
+ * @default 1
153
+ */
154
+ lookAtConstraint01 = 1;
155
+ /** If true user input interrupts the camera from animating to a target
156
+ * @default true
157
+ */
158
+ allowInterrupt = true;
159
+ /** If true the camera will focus on the target when the middle mouse button is clicked */
160
+ middleClickToFocus = true;
161
+ /** If true the camera will focus on the target when the left mouse button is double clicked
162
+ * @default true
163
+ */
164
+ doubleClickToFocus = true;
165
+ /**
166
+ * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
167
+ * @default 2
168
+ */
169
+ clickBackgroundToFitScene = 2;
170
+ /**
171
+ * This is the DOM element that the OrbitControls will listen to for input events. By default this is the renderer's canvas element.
172
+ * Set this to a different element to make the OrbitControls listen to that element instead.
173
+ */
174
+ get targetElement() {
175
+ return this._controls?.domElement ?? this._targetElement;
176
+ }
177
+ set targetElement(value) {
178
+ this._targetElement = value;
179
+ if (this._controls && this._controls.domElement !== value) {
180
+ this._controls.disconnect();
181
+ this._controls.domElement = value;
182
+ this._controls.connect();
183
+ }
184
+ }
185
+ _targetElement = null;
186
+ /**
187
+ * @internal If true debug information will be logged to the console
188
+ * @default false
189
+ */
190
+ debugLog = false;
191
+ /**
192
+ * @deprecated use `targetLerpDuration` instead
193
+ * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
194
+ * */
195
+ get targetLerpSpeed() { return 5; }
196
+ set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
197
+ /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
198
+ * @default 1
199
+ */
200
+ get targetLerpDuration() { return this._lookTargetLerpDuration; }
201
+ set targetLerpDuration(v) { this._lookTargetLerpDuration = v; }
202
+ _lookTargetLerpDuration = 1;
203
+ targetBounds = null;
204
+ /**
205
+ * Rotate the camera left (or right) by the specified angle in radians.
206
+ * For positive angles the camera will rotate to the left, for negative angles it will rotate to the right.
207
+ * Tip: Use Mathf to convert between degrees and radians.
208
+ * @param angleInRadians The angle in radians to rotate the camera left
209
+ * @example
210
+ * ```typescript
211
+ * // Rotate the camera left by 0.1 radians
212
+ * orbitControls.rotateLeft(0.1);
213
+ * ```
214
+ */
215
+ rotateLeft(angleInRadians) {
216
+ this._controls?._rotateLeft(angleInRadians);
217
+ }
218
+ /**
219
+ * Rotate the camera up (or down) by the specified angle in radians.
220
+ * For positive angles the camera will rotate up, for negative angles it will rotate down.
221
+ * Tip: Use Mathf to convert between degrees and radians.
222
+ * @param angleInRadians The angle in radians to rotate the camera up
223
+ * @example
224
+ * ```typescript
225
+ * // Rotate the camera up by 0.1 radians
226
+ * orbitControls.rotateUp(0.1);
227
+ * ```
228
+ */
229
+ rotateUp(angleInRadians) {
230
+ this._controls?._rotateUp(angleInRadians);
231
+ }
232
+ /**
233
+ * Pan the camera by the specified amount in the x and y direction in pixels.
234
+ * @param dx The amount to pan the camera in the x direction in pixels.
235
+ * @param dy The amount to pan the camera in the y direction in pixels.
236
+ */
237
+ pan(dx, dy) {
238
+ this._controls?._pan(dx, dy);
239
+ }
240
+ /**
241
+ * Zoom the camera in or out by the specified scale factor. The factor is applied to the current zoom radius / distance.
242
+ * If the scale is greater than 0 then the camera will zoom in, if it is less than 0 then the camera will zoom out.
243
+ * @param scale The scale factor to zoom the camera in or out. Expected range is between -1 and 1, where 0 means no zoom.
244
+ * @example
245
+ * ```typescript
246
+ * // Zoom in by 0.1
247
+ * orbitControls.zoomIn(0.1);
248
+ * // Zoom out by 0.1
249
+ * orbitControls.zoomIn(-0.1);
250
+ * ```
251
+ */
252
+ zoomIn(scale) {
253
+ if (scale > 0) {
254
+ this._controls?._dollyIn(1 - scale);
255
+ }
256
+ else if (scale < 0) {
257
+ this._controls?._dollyOut(1 + scale);
258
+ }
259
+ }
260
+ _controls = null;
261
+ _cameraObject = null;
262
+ _lookTargetLerpActive = false;
263
+ _lookTargetStartPosition = new Vector3();
264
+ _lookTargetEndPosition = new Vector3();
265
+ _lookTargetLerp01 = 0;
266
+ _cameraLerpActive = false;
267
+ _cameraStartPosition = new Vector3();
268
+ _cameraEndPosition = new Vector3();
269
+ _cameraLerp01 = 0;
270
+ _cameraLerpDuration = 0;
271
+ _fovLerpActive = false;
272
+ _fovLerpStartValue = 0;
273
+ _fovLerpEndValue = 0;
274
+ _fovLerp01 = 0;
275
+ _fovLerpDuration = 0;
276
+ _inputs = 0;
277
+ _enableTime = 0; // use to disable double click when double clicking on UI
278
+ _startedListeningToKeyEvents = false;
279
+ _eventSystem;
280
+ _afterHandleInputFn;
281
+ _camera = null;
282
+ _syncedTransform;
283
+ _didSetTarget = 0;
284
+ /** @internal */
285
+ awake() {
286
+ if (debug)
287
+ console.debug("OrbitControls", this);
288
+ this._didSetTarget = 0;
289
+ this._startedListeningToKeyEvents = false;
290
+ if (this.context.domElement.cameraControls === false) {
291
+ this.enabled = false;
292
+ }
293
+ }
294
+ /** @internal */
295
+ start() {
296
+ this._eventSystem = EventSystem.get(this.context) ?? undefined;
297
+ if (this._eventSystem) {
298
+ this._afterHandleInputFn = this.afterHandleInput.bind(this);
299
+ this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
300
+ }
301
+ }
302
+ /** @internal */
303
+ onDestroy() {
304
+ this._controls?.dispose();
305
+ this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
306
+ }
307
+ /** @internal */
308
+ onEnable() {
309
+ this._didSetTarget = 0;
310
+ this._enableTime = this.context.time.time;
311
+ const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
312
+ this._camera = cameraComponent;
313
+ let cam = cameraComponent?.threeCamera;
314
+ if (!cam && this.gameObject instanceof PerspectiveCamera) {
315
+ cam = this.gameObject;
316
+ }
317
+ if (cam)
318
+ setCameraController(cam, this, true);
319
+ if (!this._controls && cam instanceof Object3D) {
320
+ this._cameraObject = cam;
321
+ // Using the parent if possible to make it possible to disable input on the canvas
322
+ // for having HTML content behind it and still receive input
323
+ const element = this.targetElement ?? this.context.renderer.domElement;
324
+ // HACK: workaround for three orbit controls forcing an update when being created....
325
+ const mat = cam?.quaternion.clone();
326
+ this._controls = new ThreeOrbitControls(cam, element);
327
+ cam?.quaternion.copy(mat);
328
+ if (defaultKeys === undefined)
329
+ defaultKeys = { ...this._controls.keys };
330
+ // set controls look point in front of the current camera by default
331
+ // it may be overriden by the autoTarget feature
332
+ // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
333
+ const worldPosition = getWorldPosition(cam);
334
+ const forward = this.gameObject.worldForward;
335
+ const dist = 2.5;
336
+ const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
337
+ this._controls.target.copy(lookAt);
338
+ }
339
+ if (this._controls) {
340
+ if (freeCam) {
341
+ this.enablePan = true;
342
+ this.enableZoom = true;
343
+ this.middleClickToFocus = true;
344
+ if (DeviceUtilities.isMobileDevice())
345
+ this.doubleClickToFocus = true;
346
+ }
347
+ this._controls.addEventListener("start", this.onControlsChangeStarted);
348
+ this._controls.addEventListener("endMovement", this.onControlsChangeEnded);
349
+ if (!this._startedListeningToKeyEvents && this.enableKeys) {
350
+ this._startedListeningToKeyEvents = true;
351
+ this._controls.listenToKeyEvents(this.context.domElement);
352
+ }
353
+ else {
354
+ try {
355
+ this._controls.stopListenToKeyEvents();
356
+ }
357
+ catch { /** this fails if we never listened to key events... */ }
358
+ }
359
+ }
360
+ this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
361
+ this.context.pre_render_callbacks.push(this.__onPreRender);
362
+ this._activePointerEvents = [];
363
+ this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
364
+ this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
365
+ this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
366
+ this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
367
+ }
368
+ /** @internal */
369
+ onDisable() {
370
+ if (this._camera?.threeCamera) {
371
+ setCameraController(this._camera.threeCamera, this, false);
372
+ }
373
+ if (this._controls) {
374
+ this._controls.enabled = false;
375
+ this._controls.autoRotate = false;
376
+ this._controls.removeEventListener("start", this.onControlsChangeStarted);
377
+ this._controls.removeEventListener("endMovement", this.onControlsChangeEnded);
378
+ try {
379
+ this._controls.stopListenToKeyEvents();
380
+ }
381
+ catch { /** this fails if we never listened to key events... */ }
382
+ this._startedListeningToKeyEvents = false;
383
+ }
384
+ this._activePointerEvents.length = 0;
385
+ this.context.input.removeEventListener("pointerdown", this._onPointerDown);
386
+ this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
387
+ this.context.input.removeEventListener("pointerup", this._onPointerUp);
388
+ this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
389
+ }
390
+ _activePointerEvents;
391
+ _lastTimeClickOnBackground = -1;
392
+ _clickOnBackgroundCount = 0;
393
+ _onPointerDown = (_evt) => {
394
+ this._activePointerEvents.push(_evt);
395
+ };
396
+ _onPointerDownLate = (evt) => {
397
+ if (evt.used && this._controls) {
398
+ // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
399
+ this._controls.enabled = false;
400
+ }
401
+ };
402
+ _onPointerUp = (evt) => {
403
+ // make sure we cleanup the active pointer events
404
+ for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
405
+ const registered = this._activePointerEvents[i];
406
+ if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
407
+ this._activePointerEvents.splice(i, 1);
408
+ break;
409
+ }
410
+ }
411
+ if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
412
+ // it's possible that we didnt raycast in this frame
413
+ if (!evt.hasRay) {
414
+ evt.intersections.push(...this.context.physics.raycast());
415
+ }
416
+ if (evt.intersections.length <= 0) {
417
+ const dt = this.context.time.time - this._lastTimeClickOnBackground;
418
+ this._lastTimeClickOnBackground = this.context.time.time;
419
+ if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
420
+ this._clickOnBackgroundCount += 1;
421
+ if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1) {
422
+ this.autoRotate = false;
423
+ this.fitCamera({
424
+ objects: this.context.scene,
425
+ immediate: false,
426
+ });
427
+ }
428
+ }
429
+ else {
430
+ this._clickOnBackgroundCount = 0;
431
+ }
432
+ }
433
+ if (debug)
434
+ console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount);
435
+ }
436
+ };
437
+ _onPointerUpLate = (evt) => {
438
+ if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
439
+ this.setTargetFromRaycast();
440
+ }
441
+ // Automatically update the camera focus
442
+ // else if (!evt.used && this.autoTarget) {
443
+ // this.updateTargetNow();
444
+ // }
445
+ };
446
+ updateTargetNow(options) {
447
+ const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
448
+ const hits = this.context.physics.raycastFromRay(ray, options);
449
+ const hit = hits.length > 0 ? hits[0] : undefined;
450
+ if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
451
+ if (debug)
452
+ Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
453
+ this._controls?.target.copy(hits[0].point);
454
+ }
455
+ else {
456
+ if (debug)
457
+ console.log("OrbitControls: No hit found when updating target", { hits: [...hits] });
458
+ }
459
+ }
460
+ _orbitStartAngle = 0;
461
+ _zoomStartDistance = 0;
462
+ onControlsChangeStarted = () => {
463
+ if (debug)
464
+ console.debug("OrbitControls: Change started");
465
+ if (this._controls) {
466
+ this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
467
+ this._zoomStartDistance = this._controls.getDistance();
468
+ }
469
+ if (this._syncedTransform) {
470
+ this._syncedTransform.requestOwnership();
471
+ }
472
+ };
473
+ onControlsChangeEnded = () => {
474
+ if (debug)
475
+ console.debug("OrbitControls: Change ended", { autoTarget: this.autoTarget });
476
+ if (this._controls) {
477
+ if (this.autoTarget) {
478
+ const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
479
+ const deltaAngle = newAngle - this._orbitStartAngle;
480
+ // TODO: "just zoom" probably shouldnt update the target either, unless zoomToCursor is enabled
481
+ if (Math.abs(deltaAngle) < .01) {
482
+ if (debug)
483
+ console.debug("OrbitControls: Update target", { deltaAngle });
484
+ this.updateTargetNow({ allowSlowRaycastFallback: false });
485
+ }
486
+ else if (debug)
487
+ console.debug("OrbitControls: No target update", { deltaAngle });
488
+ }
489
+ }
490
+ };
491
+ _shouldDisable = false;
492
+ afterHandleInput(evt) {
493
+ if (evt.detail.args.pointerId === 0) {
494
+ if (evt.detail.args.isDown) {
495
+ if (this._controls && this._eventSystem) {
496
+ this._shouldDisable = this._eventSystem.hasActiveUI;
497
+ }
498
+ }
499
+ else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
500
+ this._shouldDisable = false;
501
+ }
502
+ }
503
+ }
504
+ onPausedChanged(isPaused) {
505
+ if (!this._controls)
506
+ return;
507
+ if (isPaused)
508
+ this._controls.enabled = false;
509
+ }
510
+ /** @internal */
511
+ onBeforeRender() {
512
+ if (!this._controls)
513
+ return;
514
+ if (this._cameraObject !== this.context.mainCamera) {
515
+ this._controls.enabled = false;
516
+ return;
517
+ }
518
+ this._controls.enabled = true;
519
+ if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
520
+ this._inputs += 1;
521
+ }
522
+ if (this._inputs > 0 && this.allowInterrupt) {
523
+ // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
524
+ if (this.enableRotate) {
525
+ this.autoRotate = false;
526
+ }
527
+ this._cameraLerpActive = false;
528
+ this._lookTargetLerpActive = false;
529
+ }
530
+ this._inputs = 0;
531
+ if (this.autoTarget) {
532
+ // we want to wait one frame so all matrixWorlds are updated
533
+ // otherwise raycasting will not work correctly
534
+ if (this._didSetTarget++ === 0) {
535
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
536
+ if (camGo && !this.setLookTargetFromConstraint()) {
537
+ if (this.debugLog)
538
+ console.log("NO TARGET");
539
+ const worldPosition = getWorldPosition(camGo.threeCamera);
540
+ // Handle case where the camera is in 0 0 0 of the scene
541
+ // if the look at target is set to the camera position we can't move at all anymore
542
+ const distanceToCenter = Math.max(.01, worldPosition.length());
543
+ const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
544
+ if (debug)
545
+ Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10);
546
+ this.setLookTargetPosition(forward, true);
547
+ }
548
+ if (!this.setLookTargetFromConstraint()) {
549
+ const opts = new RaycastOptions();
550
+ // center of the screen:
551
+ opts.screenPoint = new Vector2(0, 0);
552
+ opts.lineThreshold = 0.1;
553
+ const hits = this.context.physics.raycast(opts);
554
+ if (hits.length > 0) {
555
+ this.setLookTargetPosition(hits[0].point, true);
556
+ }
557
+ if (debugCameraFit)
558
+ console.log("OrbitControls hits", ...hits);
559
+ }
560
+ }
561
+ }
562
+ const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
563
+ if (focusAtPointer) {
564
+ this.setTargetFromRaycast();
565
+ }
566
+ if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
567
+ // lerp the camera
568
+ if (this._cameraLerpActive && this._cameraObject) {
569
+ this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
570
+ if (this._cameraLerp01 >= 1) {
571
+ this._cameraObject.position.copy(this._cameraEndPosition);
572
+ this._cameraLerpActive = false;
573
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
574
+ }
575
+ else {
576
+ const t = Mathf.easeInOutCubic(this._cameraLerp01);
577
+ this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
578
+ }
579
+ }
580
+ // lerp the look target
581
+ if (this._lookTargetLerpActive) {
582
+ this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
583
+ if (this._lookTargetLerp01 >= 1) {
584
+ this.lerpLookTarget(this._lookTargetEndPosition, this._lookTargetEndPosition, 1);
585
+ this._lookTargetLerpActive = false;
586
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
587
+ }
588
+ else {
589
+ const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
590
+ this.lerpLookTarget(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
591
+ }
592
+ }
593
+ // lerp the fov
594
+ if (this._fovLerpActive && this._cameraObject) {
595
+ const cam = this._cameraObject;
596
+ this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
597
+ if (this._fovLerp01 >= 1) {
598
+ cam.fov = this._fovLerpEndValue;
599
+ this._fovLerpActive = false;
600
+ }
601
+ else {
602
+ const t = Mathf.easeInOutCubic(this._fovLerp01);
603
+ cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
604
+ }
605
+ cam.updateProjectionMatrix();
606
+ }
607
+ }
608
+ if (this.targetBounds) {
609
+ // #region target bounds
610
+ const targetVector = this._controls.target;
611
+ const boundsCenter = this.targetBounds.worldPosition;
612
+ const boundsHalfSize = getTempVector(this.targetBounds.worldScale).multiplyScalar(0.5);
613
+ const min = getTempVector(boundsCenter).sub(boundsHalfSize);
614
+ const max = getTempVector(boundsCenter).add(boundsHalfSize);
615
+ const newTarget = getTempVector(this._controls.target).clamp(min, max);
616
+ const duration = .1;
617
+ if (duration <= 0)
618
+ targetVector.copy(newTarget);
619
+ else
620
+ targetVector.lerp(newTarget, this.context.time.deltaTime / duration);
621
+ if (this._lookTargetLerpActive) {
622
+ if (duration <= 0)
623
+ this._lookTargetEndPosition.copy(newTarget);
624
+ else
625
+ this._lookTargetEndPosition.lerp(newTarget, this.context.time.deltaTime / (duration * 5));
626
+ }
627
+ if (debug) {
628
+ Gizmos.DrawWireBox(boundsCenter, boundsHalfSize.multiplyScalar(2), 0xffaa00);
629
+ }
630
+ }
631
+ if (this._controls) {
632
+ if (this.debugLog)
633
+ this._controls.domElement = this.context.renderer.domElement;
634
+ const viewZoomFactor = 1 / (this.context.focusRectSettings?.zoom || 1);
635
+ this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
636
+ this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
637
+ this._controls.autoRotate = this.autoRotate;
638
+ this._controls.autoRotateSpeed = this.autoRotateSpeed;
639
+ this._controls.enableZoom = this.enableZoom;
640
+ this._controls.zoomSpeed = this.zoomSpeed;
641
+ this._controls.zoomToCursor = this.zoomToCursor;
642
+ this._controls.enableDamping = this.enableDamping;
643
+ this._controls.dampingFactor = this.dampingFactor;
644
+ this._controls.enablePan = this.enablePan;
645
+ this._controls.panSpeed = viewZoomFactor;
646
+ this._controls.enableRotate = this.enableRotate;
647
+ this._controls.minAzimuthAngle = this.minAzimuthAngle;
648
+ this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
649
+ this._controls.minPolarAngle = this.minPolarAngle;
650
+ this._controls.maxPolarAngle = this.maxPolarAngle;
651
+ // set the min/max zoom if it's not a free cam
652
+ if (!freeCam) {
653
+ if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
654
+ this._controls.minDistance = this.minZoom;
655
+ this._controls.maxDistance = this.maxZoom;
656
+ this._controls.minZoom = 0;
657
+ this._controls.maxZoom = Infinity;
658
+ }
659
+ else {
660
+ this._controls.minDistance = 0;
661
+ this._controls.maxDistance = Infinity;
662
+ this._controls.minZoom = this.minZoom;
663
+ this._controls.maxZoom = this.maxZoom;
664
+ }
665
+ }
666
+ if (typeof smoothcam === "number" || smoothcam === true) {
667
+ this._controls.enableDamping = true;
668
+ const factor = typeof smoothcam === "number" ? smoothcam : .99;
669
+ this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
670
+ }
671
+ if (!this.allowInterrupt) {
672
+ if (this._lookTargetLerpActive) {
673
+ this._controls.enablePan = false;
674
+ }
675
+ if (this._cameraLerpActive) {
676
+ this._controls.enableRotate = false;
677
+ this._controls.autoRotate = false;
678
+ }
679
+ if (this._lookTargetLerpActive || this._cameraLerpActive) {
680
+ this._controls.enableZoom = false;
681
+ }
682
+ }
683
+ // this._controls.zoomToCursor = this.zoomToCursor;
684
+ if (!this.context.isInXR) {
685
+ if (!freeCam && this.lookAtConstraint?.locked && !this._lookTargetLerpActive) {
686
+ this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
687
+ }
688
+ this._controls.update(this.context.time.deltaTime);
689
+ if (debug) {
690
+ Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
691
+ }
692
+ }
693
+ }
694
+ }
695
+ __onPreRender = () => {
696
+ // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
697
+ // after all scripts have been executed
698
+ const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
699
+ if (index >= 0) {
700
+ this.context.pre_render_callbacks.splice(index, 1);
701
+ }
702
+ if (this.autoFit) {
703
+ // we don't want to autofit again if the component is disabled and re-enabled
704
+ this.autoFit = false;
705
+ this.fitCamera({
706
+ centerCamera: "y",
707
+ immediate: true,
708
+ objects: this.scene.children,
709
+ });
710
+ }
711
+ };
712
+ /**
713
+ * Sets camera target position and look direction using a raycast in forward direction of the object.
714
+ *
715
+ * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
716
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
717
+ *
718
+ * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
719
+ * @returns true if the target was set successfully
720
+ */
721
+ setCameraAndLookTarget(source, immediateOrDuration = false) {
722
+ if (!source) {
723
+ if (isDevEnvironment() || debug)
724
+ console.warn("[OrbitControls] setCameraAndLookTarget target is null");
725
+ return false;
726
+ }
727
+ if (!(source instanceof Object3D) && !(source instanceof Camera)) {
728
+ if (isDevEnvironment() || debug)
729
+ console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
730
+ return false;
731
+ }
732
+ if (source instanceof Camera) {
733
+ source = source.gameObject;
734
+ }
735
+ const worldPosition = source.worldPosition;
736
+ const forward = source.worldForward;
737
+ // The camera render direction is -Z. When a camera is passed in then we'll take the view direction OR the object Z forward direction.
738
+ if (source instanceof Camera3) {
739
+ if (debug)
740
+ console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera");
741
+ forward.multiplyScalar(-1);
742
+ }
743
+ const ray = new Ray(worldPosition, forward);
744
+ if (debug)
745
+ Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
746
+ if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
747
+ this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
748
+ }
749
+ this.setCameraTargetPosition(worldPosition, immediateOrDuration);
750
+ return true;
751
+ }
752
+ /** Moves the camera to position smoothly.
753
+ * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
754
+ * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
755
+ */
756
+ setCameraTargetPosition(position, immediateOrDuration = false) {
757
+ if (!position)
758
+ return;
759
+ if (position instanceof Object3D) {
760
+ position = getWorldPosition(position);
761
+ }
762
+ if (!this._cameraEndPosition)
763
+ this._cameraEndPosition = new Vector3();
764
+ this._cameraEndPosition.copy(position);
765
+ if (immediateOrDuration === true) {
766
+ this._cameraLerpActive = false;
767
+ if (this._cameraObject) {
768
+ this._cameraObject.position.copy(this._cameraEndPosition);
769
+ }
770
+ }
771
+ else if (this._cameraObject) {
772
+ this._cameraLerpActive = true;
773
+ this._cameraLerp01 = 0;
774
+ this._cameraStartPosition.copy(this._cameraObject?.position);
775
+ if (typeof immediateOrDuration === "number") {
776
+ this._cameraLerpDuration = immediateOrDuration;
777
+ }
778
+ else
779
+ this._cameraLerpDuration = this.targetLerpDuration;
780
+ }
781
+ }
782
+ // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
783
+ // if (!this._cameraObject) return;
784
+ // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
785
+ // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
786
+ // // if the camera is in the middle of lerping we use the end position for the raycast
787
+ // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
788
+ // ray.origin = getTempVector(this._cameraEndPosition)
789
+ // }
790
+ // if (rotation instanceof Vector3) {
791
+ // rotation = new Euler().setFromVector3(rotation);
792
+ // }
793
+ // if (rotation instanceof Euler) {
794
+ // rotation = new Quaternion().setFromEuler(rotation);
795
+ // }
796
+ // ray.direction.applyQuaternion(rotation);
797
+ // ray.direction.multiplyScalar(-1);
798
+ // const hits = this.context.physics.raycastFromRay(ray);
799
+ // if (hits.length > 0) {
800
+ // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
801
+ // }
802
+ // else {
803
+ // this.setLookTargetPosition(ray.at(2, getTempVector()));
804
+ // }
805
+ // }
806
+ /** True while the camera position is being lerped */
807
+ get cameraLerpActive() { return this._cameraLerpActive; }
808
+ /** Call to stop camera position lerping */
809
+ stopCameraLerp() {
810
+ this._cameraLerpActive = false;
811
+ }
812
+ setFieldOfView(fov, immediateOrDuration = false) {
813
+ if (!this._controls)
814
+ return;
815
+ if (typeof fov !== "number")
816
+ return;
817
+ const cam = this._camera?.threeCamera;
818
+ if (!cam)
819
+ return;
820
+ if (immediateOrDuration === true) {
821
+ cam.fov = fov;
822
+ }
823
+ else {
824
+ this._fovLerpActive = true;
825
+ this._fovLerp01 = 0;
826
+ this._fovLerpStartValue = cam.fov;
827
+ this._fovLerpEndValue = fov;
828
+ if (typeof immediateOrDuration === "number") {
829
+ this._fovLerpDuration = immediateOrDuration;
830
+ }
831
+ else
832
+ this._fovLerpDuration = this.targetLerpDuration;
833
+ }
834
+ // if (this.context.mainCameraComponent) this.context.mainCameraComponent.fieldOfView = fov;
835
+ }
836
+ /** Moves the camera look-at target to a position smoothly.
837
+ * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
838
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
839
+ */
840
+ setLookTargetPosition(position = null, immediateOrDuration = false) {
841
+ if (!this._controls)
842
+ return;
843
+ if (!position)
844
+ return;
845
+ if (position instanceof Object3D) {
846
+ position = getWorldPosition(position);
847
+ }
848
+ this._lookTargetEndPosition.copy(position);
849
+ // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
850
+ this._didSetTarget++;
851
+ if (debug) {
852
+ console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
853
+ Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
854
+ }
855
+ if (immediateOrDuration === true) {
856
+ this.lerpLookTarget(this._lookTargetEndPosition, this._lookTargetEndPosition, 1);
857
+ }
858
+ else {
859
+ this._lookTargetLerpActive = true;
860
+ this._lookTargetLerp01 = 0;
861
+ this._lookTargetStartPosition.copy(this._controls.target);
862
+ if (typeof immediateOrDuration === "number") {
863
+ this._lookTargetLerpDuration = immediateOrDuration;
864
+ }
865
+ else
866
+ this._lookTargetLerpDuration = this.targetLerpDuration;
867
+ }
868
+ }
869
+ /** True while the camera look target is being lerped */
870
+ get lookTargetLerpActive() { return this._lookTargetLerpActive; }
871
+ /** Call to stop camera look target lerping */
872
+ stopLookTargetLerp() {
873
+ this._lookTargetLerpActive = false;
874
+ }
875
+ /** Sets the look at target from an assigned lookAtConstraint source by index
876
+ * @param index The index of the source to use
877
+ * @param t The interpolation factor between the current look at target and the new target
878
+ */
879
+ setLookTargetFromConstraint(index = 0, t = 1) {
880
+ if (!this._controls)
881
+ return false;
882
+ if (this.lookAtConstraint?.enabled === false)
883
+ return false;
884
+ const sources = this.lookAtConstraint?.sources;
885
+ if (sources && sources.length > 0) {
886
+ const target = sources[index];
887
+ if (target) {
888
+ target.getWorldPosition(this._lookTargetEndPosition);
889
+ this.lerpLookTarget(this._controls.target, this._lookTargetEndPosition, t);
890
+ return true;
891
+ }
892
+ }
893
+ return false;
894
+ }
895
+ lerpLookTarget(start, position, t) {
896
+ if (!this._controls)
897
+ return;
898
+ if (t >= 1)
899
+ this._controls.target.copy(position);
900
+ else
901
+ this._controls.target.lerpVectors(start, position, t);
902
+ if (this.lookAtConstraint)
903
+ this.lookAtConstraint.setConstraintPosition(this._controls.target);
904
+ }
905
+ setTargetFromRaycast(ray, immediateOrDuration = false) {
906
+ if (!this.controls)
907
+ return false;
908
+ const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
909
+ for (const hit of rc) {
910
+ if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
911
+ const uiComponent = tryGetUIComponent(hit.object);
912
+ if (uiComponent) {
913
+ const canvas = uiComponent.canvas;
914
+ if (canvas?.screenspace) {
915
+ break;
916
+ }
917
+ }
918
+ this.setLookTargetPosition(hit.point, immediateOrDuration);
919
+ return true;
920
+ }
921
+ }
922
+ return false;
923
+ }
924
+ fitCamera(objectsOrOptions, options) {
925
+ let objects = undefined;
926
+ // If the user passed in an array as first argument
927
+ if (Array.isArray(objectsOrOptions)) {
928
+ objects = objectsOrOptions;
929
+ }
930
+ // If the user passed in an object as first argument
931
+ else if (objectsOrOptions && "type" in objectsOrOptions) {
932
+ objects = objectsOrOptions;
933
+ }
934
+ // If the user passed in an object as first argument and options as second argument
935
+ else if (objectsOrOptions && typeof objectsOrOptions === "object") {
936
+ if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
937
+ options = objectsOrOptions;
938
+ objects = options.objects;
939
+ }
940
+ }
941
+ // Ensure objects are setup correctly
942
+ if (objects && !Array.isArray(objects)) {
943
+ objects = [objects];
944
+ }
945
+ if (!Array.isArray(objects) || objects && objects.length <= 0) {
946
+ objects = this.context.scene.children;
947
+ }
948
+ // Make sure there's anything to fit to
949
+ if (!Array.isArray(objects) || objects.length <= 0) {
950
+ console.warn("No objects to fit camera to...");
951
+ return;
952
+ }
953
+ const res = fitCamera({
954
+ objects: [...objects],
955
+ ...options,
956
+ autoApply: false,
957
+ context: this.context,
958
+ camera: this._cameraObject,
959
+ currentZoom: this._controls?.getDistance() || undefined,
960
+ minZoom: this.minZoom,
961
+ maxZoom: this.maxZoom,
962
+ });
963
+ if (!res)
964
+ return;
965
+ this.setLookTargetPosition(res.lookAt, options?.immediate || false);
966
+ this.setCameraTargetPosition(res.position, options?.immediate || false);
967
+ this.setFieldOfView(options?.fov, options?.immediate || false);
968
+ this.onBeforeRender();
969
+ }
970
+ _haveAttachedKeyboardEvents = false;
971
+ }
972
+ __decorate([
973
+ serializable()
974
+ ], OrbitControls.prototype, "autoTarget", void 0);
975
+ __decorate([
976
+ serializable()
977
+ ], OrbitControls.prototype, "autoFit", void 0);
978
+ __decorate([
979
+ serializable()
980
+ ], OrbitControls.prototype, "enableRotate", void 0);
981
+ __decorate([
982
+ serializable()
983
+ ], OrbitControls.prototype, "autoRotate", void 0);
984
+ __decorate([
985
+ serializable()
986
+ ], OrbitControls.prototype, "autoRotateSpeed", void 0);
987
+ __decorate([
988
+ serializable()
989
+ ], OrbitControls.prototype, "minAzimuthAngle", void 0);
990
+ __decorate([
991
+ serializable()
992
+ ], OrbitControls.prototype, "maxAzimuthAngle", void 0);
993
+ __decorate([
994
+ serializable()
995
+ ], OrbitControls.prototype, "minPolarAngle", void 0);
996
+ __decorate([
997
+ serializable()
998
+ ], OrbitControls.prototype, "maxPolarAngle", void 0);
999
+ __decorate([
1000
+ serializable()
1001
+ ], OrbitControls.prototype, "enableKeys", void 0);
1002
+ __decorate([
1003
+ serializable()
1004
+ ], OrbitControls.prototype, "enableDamping", void 0);
1005
+ __decorate([
1006
+ serializable()
1007
+ ], OrbitControls.prototype, "dampingFactor", void 0);
1008
+ __decorate([
1009
+ serializable()
1010
+ ], OrbitControls.prototype, "enableZoom", void 0);
1011
+ __decorate([
1012
+ serializable()
1013
+ ], OrbitControls.prototype, "minZoom", void 0);
1014
+ __decorate([
1015
+ serializable()
1016
+ ], OrbitControls.prototype, "maxZoom", void 0);
1017
+ __decorate([
1018
+ serializable()
1019
+ ], OrbitControls.prototype, "zoomSpeed", void 0);
1020
+ __decorate([
1021
+ serializable()
1022
+ ], OrbitControls.prototype, "enablePan", void 0);
1023
+ __decorate([
1024
+ serializable(LookAtConstraint)
1025
+ ], OrbitControls.prototype, "lookAtConstraint", void 0);
1026
+ __decorate([
1027
+ serializable()
1028
+ ], OrbitControls.prototype, "lookAtConstraint01", void 0);
1029
+ __decorate([
1030
+ serializable()
1031
+ ], OrbitControls.prototype, "allowInterrupt", void 0);
1032
+ __decorate([
1033
+ serializable()
1034
+ ], OrbitControls.prototype, "middleClickToFocus", void 0);
1035
+ __decorate([
1036
+ serializable()
1037
+ ], OrbitControls.prototype, "doubleClickToFocus", void 0);
1038
+ __decorate([
1039
+ serializable()
1040
+ ], OrbitControls.prototype, "clickBackgroundToFitScene", void 0);
1041
+ __decorate([
1042
+ serializable()
1043
+ ], OrbitControls.prototype, "targetLerpDuration", null);
1044
+ __decorate([
1045
+ serializable(Object3D)
1046
+ ], OrbitControls.prototype, "targetBounds", void 0);
1047
1047
  //# sourceMappingURL=OrbitControls.js.map