@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3958 -3958
- package/LICENSE.md +10 -10
- package/README.md +84 -84
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
- package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
- package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
- package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
- package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
- package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
- package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
- package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
- package/dist/needle-engine.d.ts +176 -179
- package/dist/needle-engine.js +343 -344
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
- package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
- package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
- package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
- package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
- package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
- package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
- package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
- package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
- package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
- package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
- package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
- package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
- package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
- package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +86 -86
- package/lib/engine/api.js +85 -85
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +320 -320
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +277 -277
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/debug_spector.d.ts +16 -16
- package/lib/engine/debug/debug_spector.js +27 -27
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +232 -232
- package/lib/engine/engine_addressables.js +684 -684
- package/lib/engine/engine_animation.d.ts +61 -61
- package/lib/engine/engine_animation.js +170 -170
- package/lib/engine/engine_application.d.ts +45 -52
- package/lib/engine/engine_application.js +104 -111
- package/lib/engine/engine_application.js.map +1 -1
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +352 -352
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +39 -39
- package/lib/engine/engine_camera.fit.d.ts +113 -113
- package/lib/engine/engine_camera.fit.js +194 -194
- package/lib/engine/engine_camera.js +102 -102
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +523 -523
- package/lib/engine/engine_context.js +1781 -1784
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +344 -344
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_feature_flags.d.ts +3 -3
- package/lib/engine/engine_feature_flags.js +5 -5
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +676 -676
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +151 -151
- package/lib/engine/engine_gizmos.js +549 -549
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1297 -1297
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +103 -103
- package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
- package/lib/engine/engine_loaders.callbacks.js +87 -87
- package/lib/engine/engine_loaders.d.ts +42 -42
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +341 -341
- package/lib/engine/engine_lods.d.ts +37 -37
- package/lib/engine/engine_lods.js +162 -162
- package/lib/engine/engine_mainloop_utils.d.ts +33 -33
- package/lib/engine/engine_mainloop_utils.js +478 -478
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +362 -362
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +656 -656
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +164 -164
- package/lib/engine/engine_physics.js +687 -691
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +156 -156
- package/lib/engine/engine_physics_rapier.js +1460 -1460
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_pmrem.d.ts +8 -8
- package/lib/engine/engine_pmrem.js +68 -68
- package/lib/engine/engine_scenelighting.d.ts +82 -82
- package/lib/engine/engine_scenelighting.js +245 -245
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +67 -67
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +210 -210
- package/lib/engine/engine_three_utils.js +792 -792
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +198 -198
- package/lib/engine/engine_types.d.ts +585 -585
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +227 -227
- package/lib/engine/engine_utils.js +821 -821
- package/lib/engine/engine_utils_attributes.d.ts +48 -48
- package/lib/engine/engine_utils_attributes.js +69 -69
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +245 -245
- package/lib/engine/engine_utils_qrcode.d.ts +23 -23
- package/lib/engine/engine_utils_qrcode.js +233 -233
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +239 -239
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +113 -113
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +141 -141
- package/lib/engine/js-extensions/Object3D.js +190 -190
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +8 -8
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +6 -6
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +53 -53
- package/lib/engine/webcomponents/buttons.js +270 -270
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +91 -91
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +906 -906
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
- package/lib/engine/xr/NeedleXRController.d.ts +314 -314
- package/lib/engine/xr/NeedleXRController.js +1057 -1057
- package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
- package/lib/engine/xr/NeedleXRSession.js +1491 -1492
- package/lib/engine/xr/NeedleXRSession.js.map +1 -1
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +157 -157
- package/lib/engine-components/Animation.js +518 -518
- package/lib/engine-components/AnimationCurve.d.ts +43 -43
- package/lib/engine-components/AnimationCurve.js +162 -162
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +34 -34
- package/lib/engine-components/Animator.d.ts +218 -218
- package/lib/engine-components/Animator.js +355 -355
- package/lib/engine-components/AnimatorController.d.ts +230 -230
- package/lib/engine-components/AnimatorController.js +1171 -1171
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +233 -233
- package/lib/engine-components/Camera.js +704 -704
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +118 -118
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +214 -214
- package/lib/engine-components/Collider.js +395 -395
- package/lib/engine-components/Component.d.ts +796 -796
- package/lib/engine-components/Component.js +923 -923
- package/lib/engine-components/ContactShadows.d.ts +113 -113
- package/lib/engine-components/ContactShadows.js +482 -482
- package/lib/engine-components/DeleteBox.d.ts +19 -19
- package/lib/engine-components/DeleteBox.js +58 -58
- package/lib/engine-components/DeviceFlag.d.ts +16 -16
- package/lib/engine-components/DeviceFlag.js +47 -47
- package/lib/engine-components/DragControls.d.ts +170 -170
- package/lib/engine-components/DragControls.js +1420 -1420
- package/lib/engine-components/DropListener.d.ts +224 -224
- package/lib/engine-components/DropListener.js +669 -669
- package/lib/engine-components/Duplicatable.d.ts +35 -35
- package/lib/engine-components/Duplicatable.js +205 -205
- package/lib/engine-components/EventList.d.ts +71 -71
- package/lib/engine-components/EventList.js +249 -249
- package/lib/engine-components/EventTrigger.d.ts +33 -33
- package/lib/engine-components/EventTrigger.js +75 -75
- package/lib/engine-components/EventType.d.ts +22 -22
- package/lib/engine-components/EventType.js +23 -23
- package/lib/engine-components/Fog.d.ts +22 -22
- package/lib/engine-components/Fog.js +61 -61
- package/lib/engine-components/Gizmos.d.ts +17 -17
- package/lib/engine-components/Gizmos.js +64 -64
- package/lib/engine-components/GridHelper.d.ts +20 -20
- package/lib/engine-components/GridHelper.js +54 -54
- package/lib/engine-components/GroundProjection.d.ts +70 -70
- package/lib/engine-components/GroundProjection.js +346 -346
- package/lib/engine-components/Interactable.d.ts +16 -16
- package/lib/engine-components/Interactable.js +16 -16
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +35 -35
- package/lib/engine-components/LODGroup.js +152 -152
- package/lib/engine-components/Light.d.ts +180 -180
- package/lib/engine-components/Light.js +535 -535
- package/lib/engine-components/LookAtConstraint.d.ts +27 -27
- package/lib/engine-components/LookAtConstraint.js +47 -47
- package/lib/engine-components/NeedleMenu.d.ts +51 -51
- package/lib/engine-components/NeedleMenu.js +93 -93
- package/lib/engine-components/NestedGltf.d.ts +33 -33
- package/lib/engine-components/NestedGltf.js +97 -97
- package/lib/engine-components/Networking.d.ts +54 -54
- package/lib/engine-components/Networking.js +112 -112
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +315 -315
- package/lib/engine-components/OrbitControls.js +1046 -1046
- package/lib/engine-components/PlayerColor.d.ts +19 -19
- package/lib/engine-components/PlayerColor.js +94 -94
- package/lib/engine-components/ReflectionProbe.d.ts +32 -32
- package/lib/engine-components/ReflectionProbe.js +214 -214
- package/lib/engine-components/Renderer.d.ts +154 -154
- package/lib/engine-components/Renderer.js +824 -824
- package/lib/engine-components/RendererInstancing.d.ts +140 -142
- package/lib/engine-components/RendererInstancing.js +744 -777
- package/lib/engine-components/RendererInstancing.js.map +1 -1
- package/lib/engine-components/RendererLightmap.d.ts +33 -33
- package/lib/engine-components/RendererLightmap.js +192 -192
- package/lib/engine-components/RigidBody.d.ts +160 -160
- package/lib/engine-components/RigidBody.js +522 -522
- package/lib/engine-components/SceneSwitcher.d.ts +263 -263
- package/lib/engine-components/SceneSwitcher.js +971 -971
- package/lib/engine-components/ScreenCapture.d.ts +144 -144
- package/lib/engine-components/ScreenCapture.js +547 -547
- package/lib/engine-components/SeeThrough.d.ts +73 -73
- package/lib/engine-components/SeeThrough.js +249 -249
- package/lib/engine-components/ShadowCatcher.d.ts +33 -33
- package/lib/engine-components/ShadowCatcher.js +166 -166
- package/lib/engine-components/Skybox.d.ts +90 -100
- package/lib/engine-components/Skybox.js +426 -438
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/SmoothFollow.d.ts +34 -34
- package/lib/engine-components/SmoothFollow.js +82 -82
- package/lib/engine-components/SpatialTrigger.d.ts +102 -102
- package/lib/engine-components/SpatialTrigger.js +225 -225
- package/lib/engine-components/SpectatorCamera.d.ts +111 -111
- package/lib/engine-components/SpectatorCamera.js +715 -715
- package/lib/engine-components/SphereCollider.d.ts +2 -2
- package/lib/engine-components/SphereCollider.js +2 -2
- package/lib/engine-components/SpriteRenderer.d.ts +145 -145
- package/lib/engine-components/SpriteRenderer.js +491 -491
- package/lib/engine-components/SyncedCamera.d.ts +41 -41
- package/lib/engine-components/SyncedCamera.js +199 -199
- package/lib/engine-components/SyncedRoom.d.ts +106 -106
- package/lib/engine-components/SyncedRoom.js +371 -371
- package/lib/engine-components/SyncedTransform.d.ts +94 -94
- package/lib/engine-components/SyncedTransform.js +331 -331
- package/lib/engine-components/TestRunner.d.ts +16 -16
- package/lib/engine-components/TestRunner.js +102 -102
- package/lib/engine-components/TransformGizmo.d.ts +75 -75
- package/lib/engine-components/TransformGizmo.js +217 -217
- package/lib/engine-components/VideoPlayer.d.ts +184 -184
- package/lib/engine-components/VideoPlayer.js +978 -978
- package/lib/engine-components/Voip.d.ts +67 -67
- package/lib/engine-components/Voip.js +360 -360
- package/lib/engine-components/api.d.ts +53 -53
- package/lib/engine-components/api.js +52 -52
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
- package/lib/engine-components/codegen/components.d.ts +227 -227
- package/lib/engine-components/codegen/components.js +229 -229
- package/lib/engine-components/debug/LogStats.d.ts +6 -6
- package/lib/engine-components/debug/LogStats.js +19 -19
- package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
- package/lib/engine-components/export/gltf/GltfExport.js +246 -246
- package/lib/engine-components/export/gltf/index.d.ts +1 -1
- package/lib/engine-components/export/gltf/index.js +1 -1
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +164 -164
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1847 -1847
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +137 -137
- package/lib/engine-components/export/usdz/USDZExporter.js +669 -669
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
- package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
- package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
- package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +198 -198
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1084 -1084
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
- package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
- package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
- package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
- package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
- package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
- package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
- package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
- package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
- package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
- package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
- package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
- package/lib/engine-components/particlesystem/api.d.ts +2 -2
- package/lib/engine-components/particlesystem/api.js +2 -2
- package/lib/engine-components/physics/Attractor.d.ts +20 -20
- package/lib/engine-components/physics/Attractor.js +53 -53
- package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
- package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
- package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
- package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
- package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
- package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
- package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
- package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
- package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
- package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
- package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
- package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
- package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
- package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
- package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
- package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
- package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
- package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
- package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
- package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
- package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
- package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
- package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +43 -43
- package/lib/engine-components/postprocessing/PostProcessingHandler.js +502 -502
- package/lib/engine-components/postprocessing/Volume.d.ts +92 -92
- package/lib/engine-components/postprocessing/Volume.js +387 -387
- package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
- package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
- package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
- package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
- package/lib/engine-components/postprocessing/index.d.ts +6 -6
- package/lib/engine-components/postprocessing/index.js +6 -6
- package/lib/engine-components/postprocessing/utils.d.ts +55 -55
- package/lib/engine-components/postprocessing/utils.js +119 -119
- package/lib/engine-components/splines/Spline.d.ts +61 -61
- package/lib/engine-components/splines/Spline.js +272 -272
- package/lib/engine-components/splines/SplineUtils.d.ts +15 -15
- package/lib/engine-components/splines/SplineUtils.js +35 -35
- package/lib/engine-components/splines/SplineWalker.d.ts +89 -89
- package/lib/engine-components/splines/SplineWalker.js +192 -192
- package/lib/engine-components/splines/index.d.ts +3 -3
- package/lib/engine-components/splines/index.js +3 -3
- package/lib/engine-components/timeline/PlayableDirector.d.ts +193 -193
- package/lib/engine-components/timeline/PlayableDirector.js +734 -734
- package/lib/engine-components/timeline/SignalAsset.d.ts +34 -34
- package/lib/engine-components/timeline/SignalAsset.js +140 -140
- package/lib/engine-components/timeline/TimelineModels.d.ts +135 -135
- package/lib/engine-components/timeline/TimelineModels.js +28 -28
- package/lib/engine-components/timeline/TimelineTracks.d.ts +118 -118
- package/lib/engine-components/timeline/TimelineTracks.js +903 -903
- package/lib/engine-components/timeline/index.d.ts +4 -4
- package/lib/engine-components/timeline/index.js +3 -3
- package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
- package/lib/engine-components/ui/BaseUIComponent.js +170 -170
- package/lib/engine-components/ui/Button.d.ts +64 -64
- package/lib/engine-components/ui/Button.js +315 -315
- package/lib/engine-components/ui/Canvas.d.ts +74 -74
- package/lib/engine-components/ui/Canvas.js +407 -407
- package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
- package/lib/engine-components/ui/CanvasGroup.js +58 -58
- package/lib/engine-components/ui/EventSystem.d.ts +125 -125
- package/lib/engine-components/ui/EventSystem.js +764 -764
- package/lib/engine-components/ui/Graphic.d.ts +55 -55
- package/lib/engine-components/ui/Graphic.js +267 -267
- package/lib/engine-components/ui/Image.d.ts +35 -35
- package/lib/engine-components/ui/Image.js +116 -116
- package/lib/engine-components/ui/InputField.d.ts +42 -42
- package/lib/engine-components/ui/InputField.js +268 -268
- package/lib/engine-components/ui/Interfaces.d.ts +38 -38
- package/lib/engine-components/ui/Interfaces.js +12 -12
- package/lib/engine-components/ui/Layout.d.ts +84 -84
- package/lib/engine-components/ui/Layout.js +330 -330
- package/lib/engine-components/ui/Outline.d.ts +7 -7
- package/lib/engine-components/ui/Outline.js +20 -20
- package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
- package/lib/engine-components/ui/PointerEvents.js +145 -145
- package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
- package/lib/engine-components/ui/RaycastUtils.js +69 -69
- package/lib/engine-components/ui/Raycaster.d.ts +48 -48
- package/lib/engine-components/ui/Raycaster.js +113 -113
- package/lib/engine-components/ui/RectTransform.d.ts +61 -61
- package/lib/engine-components/ui/RectTransform.js +356 -356
- package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
- package/lib/engine-components/ui/SpatialHtml.js +79 -79
- package/lib/engine-components/ui/Symbols.d.ts +1 -1
- package/lib/engine-components/ui/Symbols.js +1 -1
- package/lib/engine-components/ui/Text.d.ts +78 -78
- package/lib/engine-components/ui/Text.js +544 -544
- package/lib/engine-components/ui/Utils.d.ts +24 -24
- package/lib/engine-components/ui/Utils.js +90 -90
- package/lib/engine-components/ui/index.d.ts +1 -1
- package/lib/engine-components/ui/index.js +1 -1
- package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
- package/lib/engine-components/utils/EnvironmentScene.js +205 -205
- package/lib/engine-components/utils/LookAt.d.ts +34 -34
- package/lib/engine-components/utils/LookAt.js +91 -91
- package/lib/engine-components/utils/OpenURL.d.ts +43 -43
- package/lib/engine-components/utils/OpenURL.js +120 -120
- package/lib/engine-components/web/Clickthrough.d.ts +26 -26
- package/lib/engine-components/web/Clickthrough.js +92 -92
- package/lib/engine-components/web/CursorFollow.d.ts +44 -44
- package/lib/engine-components/web/CursorFollow.js +132 -132
- package/lib/engine-components/web/HoverAnimation.d.ts +47 -47
- package/lib/engine-components/web/HoverAnimation.js +107 -107
- package/lib/engine-components/web/ScrollFollow.d.ts +128 -128
- package/lib/engine-components/web/ScrollFollow.js +430 -430
- package/lib/engine-components/web/ViewBox.d.ts +61 -61
- package/lib/engine-components/web/ViewBox.js +300 -300
- package/lib/engine-components/web/index.d.ts +5 -5
- package/lib/engine-components/web/index.js +5 -5
- package/lib/engine-components/webxr/Avatar.d.ts +25 -25
- package/lib/engine-components/webxr/Avatar.js +255 -255
- package/lib/engine-components/webxr/TeleportTarget.d.ts +10 -10
- package/lib/engine-components/webxr/TeleportTarget.js +10 -10
- package/lib/engine-components/webxr/WebARCameraBackground.d.ts +35 -35
- package/lib/engine-components/webxr/WebARCameraBackground.js +160 -160
- package/lib/engine-components/webxr/WebARSessionRoot.d.ts +99 -99
- package/lib/engine-components/webxr/WebARSessionRoot.js +772 -772
- package/lib/engine-components/webxr/WebXR.d.ts +259 -259
- package/lib/engine-components/webxr/WebXR.js +588 -592
- package/lib/engine-components/webxr/WebXR.js.map +1 -1
- package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
- package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
- package/lib/engine-components/webxr/WebXRImageTracking.d.ts +139 -139
- package/lib/engine-components/webxr/WebXRImageTracking.js +590 -590
- package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
- package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
- package/lib/engine-components/webxr/WebXRRig.d.ts +36 -36
- package/lib/engine-components/webxr/WebXRRig.js +76 -76
- package/lib/engine-components/webxr/XRFlag.d.ts +41 -41
- package/lib/engine-components/webxr/XRFlag.js +142 -142
- package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +59 -59
- package/lib/engine-components/webxr/controllers/XRControllerFollow.js +132 -132
- package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +46 -46
- package/lib/engine-components/webxr/controllers/XRControllerModel.js +355 -355
- package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +85 -85
- package/lib/engine-components/webxr/controllers/XRControllerMovement.js +517 -517
- package/lib/engine-components/webxr/index.d.ts +3 -3
- package/lib/engine-components/webxr/index.js +3 -3
- package/lib/engine-components/webxr/types.d.ts +3 -3
- package/lib/engine-components/webxr/types.js +1 -1
- package/lib/engine-components-experimental/Presentation.d.ts +7 -7
- package/lib/engine-components-experimental/Presentation.js +10 -10
- package/lib/engine-components-experimental/api.d.ts +4 -4
- package/lib/engine-components-experimental/api.js +4 -4
- package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
- package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
- package/lib/engine-schemes/api.d.ts +12 -12
- package/lib/engine-schemes/api.js +12 -12
- package/lib/engine-schemes/schemes.d.ts +7 -7
- package/lib/engine-schemes/schemes.js +19 -19
- package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
- package/lib/engine-schemes/synced-camera-model.js +67 -67
- package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
- package/lib/engine-schemes/synced-transform-model.js +66 -66
- package/lib/engine-schemes/transform.d.ts +12 -12
- package/lib/engine-schemes/transform.js +39 -39
- package/lib/engine-schemes/vec2.d.ts +10 -10
- package/lib/engine-schemes/vec2.js +25 -25
- package/lib/engine-schemes/vec3.d.ts +11 -11
- package/lib/engine-schemes/vec3.js +29 -29
- package/lib/engine-schemes/vec4.d.ts +12 -12
- package/lib/engine-schemes/vec4.js +33 -33
- package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
- package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
- package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
- package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
- package/lib/needle-engine.d.ts +7 -7
- package/lib/needle-engine.js +64 -65
- package/lib/needle-engine.js.map +1 -1
- package/package.json +3 -3
- package/plugins/common/buildinfo.js +64 -64
- package/plugins/common/cloud.js +1 -1
- package/plugins/common/config.cjs +31 -31
- package/plugins/common/config.js +35 -35
- package/plugins/common/files.js +34 -34
- package/plugins/common/generator.js +10 -10
- package/plugins/common/license.js +452 -452
- package/plugins/common/logger.js +345 -345
- package/plugins/common/needle-engine.js +40 -40
- package/plugins/common/npm.js +15 -15
- package/plugins/common/timers.js +7 -7
- package/plugins/common/version.js +37 -37
- package/plugins/common/worker.js +128 -128
- package/plugins/gltf-packer.mjs +1 -1
- package/plugins/next/alias.cjs +39 -39
- package/plugins/next/license.cjs +24 -24
- package/plugins/next/meshbvhworker.cjs +18 -18
- package/plugins/next/next.js +141 -141
- package/plugins/types/index.d.ts +2 -2
- package/plugins/types/license.d.ts +24 -24
- package/plugins/types/needleConfig.d.ts +27 -27
- package/plugins/types/next.d.ts +2 -2
- package/plugins/types/userconfig.d.ts +131 -131
- package/plugins/types/vite.d.ts +13 -13
- package/plugins/types/webmanifest.d.ts +32 -32
- package/plugins/vite/alias.js +214 -214
- package/plugins/vite/asap.js +233 -233
- package/plugins/vite/build-pipeline.js +379 -379
- package/plugins/vite/build.js +22 -22
- package/plugins/vite/buildinfo.js +41 -41
- package/plugins/vite/config.js +106 -106
- package/plugins/vite/copyfiles.js +138 -138
- package/plugins/vite/defines.js +70 -70
- package/plugins/vite/dependencies.js +251 -251
- package/plugins/vite/dependency-watcher.js +242 -242
- package/plugins/vite/drop-client.js +76 -76
- package/plugins/vite/drop.js +87 -87
- package/plugins/vite/editor-connection.js +124 -124
- package/plugins/vite/facebook-instant-games.js +102 -102
- package/plugins/vite/gzip.js +5 -5
- package/plugins/vite/imports-logger.js +143 -143
- package/plugins/vite/index.js +154 -154
- package/plugins/vite/license.js +56 -56
- package/plugins/vite/local-files.js +440 -440
- package/plugins/vite/logger.client.js +343 -343
- package/plugins/vite/logger.js +100 -100
- package/plugins/vite/materialx.js +31 -31
- package/plugins/vite/meta.js +163 -163
- package/plugins/vite/needle-app.js +193 -193
- package/plugins/vite/npm.js +7 -7
- package/plugins/vite/peer.js +90 -90
- package/plugins/vite/poster-client.js +58 -58
- package/plugins/vite/poster.js +78 -78
- package/plugins/vite/pwa.js +604 -604
- package/plugins/vite/reload-client.js +15 -15
- package/plugins/vite/reload.js +351 -351
- package/plugins/vite/server.js +66 -66
- package/plugins/vite/transform-codegen.js +55 -55
- package/plugins/vite/transform.js +32 -32
- package/plugins/vite/vite-4.4-hack.js +31 -31
- package/src/asap/needle-asap.ts +111 -111
- package/src/asap/sessiongranted.ts +75 -75
- package/src/asap/utils.ts +4 -4
- package/src/engine/analytics/index.ts +10 -10
- package/src/engine/analytics/lcp.ts +35 -35
- package/src/engine/api.ts +86 -86
- package/src/engine/assets/index.ts +59 -59
- package/src/engine/assets/static.js +5 -5
- package/src/engine/codegen/register_types.ts +322 -322
- package/src/engine/debug/debug.ts +51 -51
- package/src/engine/debug/debug_console.ts +303 -303
- package/src/engine/debug/debug_overlay.ts +332 -332
- package/src/engine/debug/debug_spatial_console.ts +429 -429
- package/src/engine/debug/index.ts +1 -1
- package/src/engine/dist/engine_utils.js +82 -0
- package/src/engine/engine_addressables.ts +763 -763
- package/src/engine/engine_animation.ts +221 -221
- package/src/engine/engine_application.ts +113 -128
- package/src/engine/engine_assetdatabase.ts +396 -396
- package/src/engine/engine_audio.ts +24 -24
- package/src/engine/engine_camera.fit.ts +302 -302
- package/src/engine/engine_camera.ts +143 -143
- package/src/engine/engine_components.ts +366 -366
- package/src/engine/engine_components_internal.ts +40 -40
- package/src/engine/engine_constants.ts +52 -52
- package/src/engine/engine_context.ts +1947 -1951
- package/src/engine/engine_context_registry.ts +129 -129
- package/src/engine/engine_coroutine.ts +54 -54
- package/src/engine/engine_create_objects.ts +435 -435
- package/src/engine/engine_default_parameters.ts +3 -3
- package/src/engine/engine_editor-sync.ts +28 -28
- package/src/engine/engine_fileloader.js +9 -9
- package/src/engine/engine_gameobject.ts +775 -775
- package/src/engine/engine_generic_utils.js +13 -13
- package/src/engine/engine_gizmos.ts +594 -594
- package/src/engine/engine_gltf.ts +29 -29
- package/src/engine/engine_gltf_builtin_components.ts +404 -404
- package/src/engine/engine_hot_reload.ts +210 -210
- package/src/engine/engine_input.ts +1507 -1507
- package/src/engine/engine_input_utils.ts +23 -23
- package/src/engine/engine_instancing.ts +45 -45
- package/src/engine/engine_license.ts +386 -386
- package/src/engine/engine_lifecycle_api.ts +113 -113
- package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
- package/src/engine/engine_lightdata.ts +127 -127
- package/src/engine/engine_loaders.callbacks.ts +137 -137
- package/src/engine/engine_loaders.gltf.ts +82 -82
- package/src/engine/engine_loaders.ts +383 -383
- package/src/engine/engine_lods.ts +189 -189
- package/src/engine/engine_mainloop_utils.ts +488 -488
- package/src/engine/engine_math.ts +282 -282
- package/src/engine/engine_modules.ts +83 -83
- package/src/engine/engine_networking.ts +862 -862
- package/src/engine/engine_networking_auto.ts +352 -352
- package/src/engine/engine_networking_blob.ts +275 -275
- package/src/engine/engine_networking_files.ts +217 -217
- package/src/engine/engine_networking_files_default_components.ts +58 -58
- package/src/engine/engine_networking_instantiate.ts +434 -434
- package/src/engine/engine_networking_peer.ts +159 -159
- package/src/engine/engine_networking_streams.ts +722 -722
- package/src/engine/engine_networking_types.ts +24 -24
- package/src/engine/engine_networking_utils.ts +23 -23
- package/src/engine/engine_networking_websocket.ts +2 -2
- package/src/engine/engine_patcher.ts +199 -199
- package/src/engine/engine_physics.ts +841 -845
- package/src/engine/engine_physics.types.ts +46 -46
- package/src/engine/engine_physics_rapier.ts +1603 -1603
- package/src/engine/engine_playerview.ts +80 -80
- package/src/engine/engine_pmrem.ts +83 -83
- package/src/engine/engine_scenelighting.ts +315 -315
- package/src/engine/engine_serialization.ts +2 -2
- package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
- package/src/engine/engine_serialization_core.ts +720 -720
- package/src/engine/engine_serialization_decorator.ts +81 -81
- package/src/engine/engine_setup.ts +1 -1
- package/src/engine/engine_shaders.ts +267 -267
- package/src/engine/engine_shims.ts +32 -32
- package/src/engine/engine_test_utils.ts +109 -109
- package/src/engine/engine_texture.ts +82 -82
- package/src/engine/engine_three_utils.ts +941 -941
- package/src/engine/engine_time.ts +94 -94
- package/src/engine/engine_time_utils.ts +237 -237
- package/src/engine/engine_tonemapping.ts +209 -209
- package/src/engine/engine_types.ts +739 -739
- package/src/engine/engine_typestore.ts +63 -63
- package/src/engine/engine_util_decorator.ts +136 -136
- package/src/engine/engine_utils.ts +899 -899
- package/src/engine/engine_utils_attributes.ts +72 -72
- package/src/engine/engine_utils_format.ts +280 -280
- package/src/engine/engine_utils_qrcode.ts +266 -266
- package/src/engine/engine_utils_screenshot.ts +708 -708
- package/src/engine/engine_utils_screenshot.xr.ts +103 -103
- package/src/engine/export/gltf/Writers.ts +34 -34
- package/src/engine/export/gltf/index.ts +158 -158
- package/src/engine/export/index.ts +2 -2
- package/src/engine/export/state.ts +19 -19
- package/src/engine/export/utils.ts +9 -9
- package/src/engine/extensions/EXT_texture_exr.ts +50 -50
- package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
- package/src/engine/extensions/NEEDLE_components.ts +290 -290
- package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
- package/src/engine/extensions/NEEDLE_lighting_settings.ts +188 -188
- package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
- package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
- package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
- package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
- package/src/engine/extensions/extension_resolver.ts +4 -4
- package/src/engine/extensions/extension_utils.ts +166 -166
- package/src/engine/extensions/extensions.ts +146 -146
- package/src/engine/extensions/index.ts +5 -5
- package/src/engine/extensions/usage_tracker.ts +100 -100
- package/src/engine/js-extensions/Camera.ts +37 -37
- package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
- package/src/engine/js-extensions/Layers.ts +23 -23
- package/src/engine/js-extensions/Object3D.ts +384 -384
- package/src/engine/js-extensions/RGBAColor.ts +126 -126
- package/src/engine/js-extensions/Vector.ts +24 -24
- package/src/engine/js-extensions/index.ts +5 -5
- package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +127 -127
- package/src/engine/shaders/shaderData.ts +67 -67
- package/src/engine/tests/test_utils.ts +63 -63
- package/src/engine/webcomponents/WebXRButtons.ts +260 -260
- package/src/engine/webcomponents/api.ts +6 -6
- package/src/engine/webcomponents/buttons.ts +298 -298
- package/src/engine/webcomponents/fonts.ts +41 -41
- package/src/engine/webcomponents/icons.ts +57 -57
- package/src/engine/webcomponents/index.ts +1 -1
- package/src/engine/webcomponents/logo-element.ts +103 -103
- package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
- package/src/engine/webcomponents/needle menu/needle-menu.ts +1166 -1166
- package/src/engine/webcomponents/needle-button.ts +181 -181
- package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
- package/src/engine/webcomponents/needle-engine.attributes.ts +84 -84
- package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
- package/src/engine/webcomponents/needle-engine.loading.ts +404 -404
- package/src/engine/webcomponents/needle-engine.ts +959 -959
- package/src/engine/xr/NeedleXRController.ts +1182 -1182
- package/src/engine/xr/NeedleXRSession.ts +1656 -1658
- package/src/engine/xr/NeedleXRSync.ts +220 -220
- package/src/engine/xr/SceneTransition.ts +78 -78
- package/src/engine/xr/TempXRContext.ts +216 -216
- package/src/engine/xr/XRRig.ts +9 -9
- package/src/engine/xr/api.ts +5 -5
- package/src/engine/xr/events.ts +102 -102
- package/src/engine/xr/internal.ts +34 -34
- package/src/engine/xr/usdz.ts +30 -30
- package/src/engine/xr/utils.ts +39 -39
- package/src/engine-components/AlignmentConstraint.ts +36 -36
- package/src/engine-components/Animation.ts +567 -567
- package/src/engine-components/AnimationCurve.ts +153 -153
- package/src/engine-components/AnimationUtils.ts +28 -28
- package/src/engine-components/AnimationUtilsAutoplay.ts +38 -38
- package/src/engine-components/Animator.ts +398 -398
- package/src/engine-components/AnimatorController.ts +1315 -1315
- package/src/engine-components/AudioListener.ts +92 -92
- package/src/engine-components/AudioSource.ts +644 -644
- package/src/engine-components/AvatarLoader.ts +263 -263
- package/src/engine-components/AxesHelper.ts +59 -59
- package/src/engine-components/BasicIKConstraint.ts +54 -54
- package/src/engine-components/BoxCollider.ts +1 -1
- package/src/engine-components/BoxHelperComponent.ts +114 -114
- package/src/engine-components/Camera.ts +725 -725
- package/src/engine-components/CameraUtils.ts +132 -132
- package/src/engine-components/CharacterController.ts +253 -253
- package/src/engine-components/Collider.ts +400 -400
- package/src/engine-components/Component.ts +1301 -1301
- package/src/engine-components/ContactShadows.ts +535 -535
- package/src/engine-components/DeleteBox.ts +62 -62
- package/src/engine-components/DeviceFlag.ts +46 -46
- package/src/engine-components/DragControls.ts +1622 -1622
- package/src/engine-components/DropListener.ts +744 -744
- package/src/engine-components/Duplicatable.ts +199 -199
- package/src/engine-components/EventList.ts +283 -283
- package/src/engine-components/EventTrigger.ts +73 -73
- package/src/engine-components/EventType.ts +22 -22
- package/src/engine-components/Fog.ts +60 -60
- package/src/engine-components/Gizmos.ts +56 -56
- package/src/engine-components/GridHelper.ts +48 -48
- package/src/engine-components/GroundProjection.ts +359 -359
- package/src/engine-components/Interactable.ts +17 -17
- package/src/engine-components/Joints.ts +52 -52
- package/src/engine-components/LODGroup.ts +153 -153
- package/src/engine-components/Light.ts +558 -558
- package/src/engine-components/LookAtConstraint.ts +38 -38
- package/src/engine-components/NeedleMenu.ts +85 -85
- package/src/engine-components/NestedGltf.ts +98 -98
- package/src/engine-components/Networking.ts +114 -114
- package/src/engine-components/OffsetConstraint.ts +60 -60
- package/src/engine-components/OrbitControls.ts +1087 -1087
- package/src/engine-components/PlayerColor.ts +103 -103
- package/src/engine-components/ReflectionProbe.ts +232 -232
- package/src/engine-components/Renderer.ts +893 -893
- package/src/engine-components/RendererInstancing.ts +855 -891
- package/src/engine-components/RendererLightmap.ts +211 -211
- package/src/engine-components/RigidBody.ts +531 -531
- package/src/engine-components/SceneSwitcher.ts +1030 -1030
- package/src/engine-components/ScreenCapture.ts +592 -592
- package/src/engine-components/SeeThrough.ts +302 -302
- package/src/engine-components/ShadowCatcher.ts +172 -172
- package/src/engine-components/Skybox.ts +440 -451
- package/src/engine-components/SmoothFollow.ts +76 -76
- package/src/engine-components/SpatialTrigger.ts +229 -229
- package/src/engine-components/SpectatorCamera.ts +787 -787
- package/src/engine-components/SphereCollider.ts +1 -1
- package/src/engine-components/SpriteRenderer.ts +486 -486
- package/src/engine-components/SyncedCamera.ts +220 -220
- package/src/engine-components/SyncedRoom.ts +380 -380
- package/src/engine-components/SyncedTransform.ts +383 -383
- package/src/engine-components/TestRunner.ts +118 -118
- package/src/engine-components/TransformGizmo.ts +228 -228
- package/src/engine-components/VideoPlayer.ts +1025 -1025
- package/src/engine-components/Voip.ts +363 -363
- package/src/engine-components/api.ts +62 -62
- package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
- package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
- package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
- package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
- package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
- package/src/engine-components/codegen/components.ts +228 -228
- package/src/engine-components/debug/LogStats.ts +22 -22
- package/src/engine-components/export/gltf/GltfExport.ts +265 -265
- package/src/engine-components/export/usdz/Extension.ts +24 -24
- package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2538 -2538
- package/src/engine-components/export/usdz/USDZExporter.ts +713 -713
- package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
- package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
- package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
- package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
- package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
- package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
- package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
- package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
- package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
- package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
- package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
- package/src/engine-components/export/usdz/index.ts +2 -2
- package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
- package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
- package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
- package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
- package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
- package/src/engine-components/particlesystem/api.ts +1 -1
- package/src/engine-components/physics/Attractor.ts +44 -44
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
- package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
- package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
- package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
- package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
- package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
- package/src/engine-components/postprocessing/Volume.ts +427 -427
- package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
- package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
- package/src/engine-components/postprocessing/index.ts +5 -5
- package/src/engine-components/postprocessing/utils.ts +154 -154
- package/src/engine-components/splines/Spline.ts +287 -287
- package/src/engine-components/splines/SplineUtils.ts +33 -33
- package/src/engine-components/splines/SplineWalker.ts +195 -195
- package/src/engine-components/splines/index.ts +2 -2
- package/src/engine-components/timeline/PlayableDirector.ts +782 -782
- package/src/engine-components/timeline/SignalAsset.ts +155 -155
- package/src/engine-components/timeline/TimelineModels.ts +136 -136
- package/src/engine-components/timeline/TimelineTracks.ts +994 -994
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +203 -203
- package/src/engine-components/ui/Button.ts +307 -307
- package/src/engine-components/ui/Canvas.ts +419 -419
- package/src/engine-components/ui/CanvasGroup.ts +54 -54
- package/src/engine-components/ui/EventSystem.ts +853 -853
- package/src/engine-components/ui/Graphic.ts +287 -287
- package/src/engine-components/ui/Image.ts +112 -112
- package/src/engine-components/ui/InputField.ts +321 -321
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +334 -334
- package/src/engine-components/ui/Outline.ts +13 -13
- package/src/engine-components/ui/PointerEvents.ts +206 -206
- package/src/engine-components/ui/RaycastUtils.ts +70 -70
- package/src/engine-components/ui/Raycaster.ts +121 -121
- package/src/engine-components/ui/RectTransform.ts +375 -375
- package/src/engine-components/ui/SpatialHtml.ts +79 -79
- package/src/engine-components/ui/Symbols.ts +1 -1
- package/src/engine-components/ui/Text.ts +587 -587
- package/src/engine-components/ui/Utils.ts +113 -113
- package/src/engine-components/utils/EnvironmentScene.ts +245 -245
- package/src/engine-components/utils/LookAt.ts +98 -98
- package/src/engine-components/utils/OpenURL.ts +115 -115
- package/src/engine-components/web/Clickthrough.ts +105 -105
- package/src/engine-components/web/CursorFollow.ts +144 -144
- package/src/engine-components/web/HoverAnimation.ts +101 -101
- package/src/engine-components/web/ScrollFollow.ts +513 -513
- package/src/engine-components/web/ViewBox.ts +320 -320
- package/src/engine-components/web/index.ts +4 -4
- package/src/engine-components/webxr/Avatar.ts +265 -265
- package/src/engine-components/webxr/TeleportTarget.ts +13 -13
- package/src/engine-components/webxr/WebARCameraBackground.ts +180 -180
- package/src/engine-components/webxr/WebARSessionRoot.ts +882 -882
- package/src/engine-components/webxr/WebXR.ts +612 -616
- package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
- package/src/engine-components/webxr/WebXRImageTracking.ts +649 -649
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
- package/src/engine-components/webxr/WebXRRig.ts +81 -81
- package/src/engine-components/webxr/XRFlag.ts +150 -150
- package/src/engine-components/webxr/controllers/XRControllerFollow.ts +130 -130
- package/src/engine-components/webxr/controllers/XRControllerModel.ts +377 -377
- package/src/engine-components/webxr/controllers/XRControllerMovement.ts +561 -561
- package/src/engine-components/webxr/index.ts +2 -2
- package/src/engine-components/webxr/types.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +13 -13
- package/src/engine-components-experimental/api.ts +4 -4
- package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/README.md +1 -1
- package/src/engine-schemes/api.ts +12 -12
- package/src/engine-schemes/schemes.ts +28 -28
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
- package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/ktx2/basis_transcoder.js +19 -19
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/needle-engine.ts +70 -72
- package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
- package/src/engine/debug/debug_spector.ts +0 -43
|
@@ -1,778 +1,745 @@
|
|
|
1
|
-
import { BatchedMesh, Color, Matrix4, MeshStandardMaterial, RawShaderMaterial } from "three";
|
|
2
|
-
import { isDevEnvironment, showBalloonError } from "../engine/debug/index.js";
|
|
3
|
-
import { Gizmos } from "../engine/engine_gizmos.js";
|
|
4
|
-
import { $instancingAutoUpdateBounds, $instancingRenderer, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
|
|
5
|
-
import { getParam, makeIdFromRandomWords } from "../engine/engine_utils.js";
|
|
6
|
-
import { NEEDLE_progressive } from "../engine/extensions/index.js";
|
|
7
|
-
import { GameObject } from "./Component.js";
|
|
8
|
-
const debugInstancing = getParam("debuginstancing");
|
|
9
|
-
;
|
|
10
|
-
/**
|
|
11
|
-
* Handles instancing for Needle Engine.
|
|
12
|
-
*/
|
|
13
|
-
export class InstancingHandler {
|
|
14
|
-
static instance = new InstancingHandler();
|
|
15
|
-
/** This is the initial instance count when creating a new instancing structure.
|
|
16
|
-
* Override this and the number of max instances that you expect for a given object.
|
|
17
|
-
* The larger the value the more objects can be added without having to resize but it will also consume more memory.
|
|
18
|
-
* (The instancing mesh renderer will grow x2 if the max instance count is reached)
|
|
19
|
-
* @default 4
|
|
20
|
-
* @returns The initial instance count
|
|
21
|
-
*/
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
NEEDLE_progressive.
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
}
|
|
98
|
-
let
|
|
99
|
-
if (!
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
//
|
|
125
|
-
//
|
|
126
|
-
//
|
|
127
|
-
//
|
|
128
|
-
//
|
|
129
|
-
// }
|
|
130
|
-
//
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
return this.
|
|
151
|
-
}
|
|
152
|
-
get
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
return this.
|
|
161
|
-
}
|
|
162
|
-
get
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
/**
|
|
170
|
-
|
|
171
|
-
/**
|
|
172
|
-
|
|
173
|
-
/** @internal */
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
this
|
|
184
|
-
this.
|
|
185
|
-
this
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
this.
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
if (
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
/**
|
|
289
|
-
|
|
290
|
-
/** The
|
|
291
|
-
|
|
292
|
-
/** The
|
|
293
|
-
|
|
294
|
-
/**
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
304
|
-
if (
|
|
305
|
-
this._batchedMesh.
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
if (this.
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
//
|
|
339
|
-
//
|
|
340
|
-
//
|
|
341
|
-
// //
|
|
342
|
-
//
|
|
343
|
-
//
|
|
344
|
-
// if(m0.
|
|
345
|
-
//
|
|
346
|
-
// if(m0.
|
|
347
|
-
// if(m0.
|
|
348
|
-
// if(m0.
|
|
349
|
-
// if(m0.
|
|
350
|
-
// if(m0.
|
|
351
|
-
// if(m0.
|
|
352
|
-
// if(m0.
|
|
353
|
-
// if(m0.
|
|
354
|
-
// if(m0.
|
|
355
|
-
// if(m0.
|
|
356
|
-
// if(m0.
|
|
357
|
-
// if(m0.
|
|
358
|
-
// if(m0.
|
|
359
|
-
// if(m0.
|
|
360
|
-
// if(m0.
|
|
361
|
-
// if(m0.
|
|
362
|
-
// if(m0.
|
|
363
|
-
// if(m0.
|
|
364
|
-
//
|
|
365
|
-
//
|
|
366
|
-
//
|
|
367
|
-
//
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
//
|
|
377
|
-
//
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
//
|
|
381
|
-
//
|
|
382
|
-
//
|
|
383
|
-
//
|
|
384
|
-
// }
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
this.
|
|
404
|
-
this.
|
|
405
|
-
this.
|
|
406
|
-
this.
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
this.
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
//
|
|
416
|
-
|
|
417
|
-
//
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
426
|
-
|
|
427
|
-
|
|
428
|
-
|
|
429
|
-
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
|
|
433
|
-
|
|
434
|
-
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
}
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
this._batchedMesh
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
}
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
return
|
|
464
|
-
}
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
this.
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
if (this.
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
this._batchedMesh
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
}
|
|
529
|
-
|
|
530
|
-
//
|
|
531
|
-
this._batchedMesh.layers.
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
if (
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
const
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
const
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
600
|
-
|
|
601
|
-
|
|
602
|
-
|
|
603
|
-
|
|
604
|
-
|
|
605
|
-
|
|
606
|
-
this.
|
|
607
|
-
this.
|
|
608
|
-
|
|
609
|
-
|
|
610
|
-
|
|
611
|
-
|
|
612
|
-
|
|
613
|
-
|
|
614
|
-
|
|
615
|
-
|
|
616
|
-
|
|
617
|
-
|
|
618
|
-
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
this.
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
|
|
630
|
-
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
}
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
|
|
652
|
-
|
|
653
|
-
|
|
654
|
-
|
|
655
|
-
|
|
656
|
-
|
|
657
|
-
|
|
658
|
-
|
|
659
|
-
|
|
660
|
-
|
|
661
|
-
|
|
662
|
-
|
|
663
|
-
|
|
664
|
-
|
|
665
|
-
|
|
666
|
-
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
|
|
670
|
-
|
|
671
|
-
|
|
672
|
-
|
|
673
|
-
|
|
674
|
-
|
|
675
|
-
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
|
|
691
|
-
|
|
692
|
-
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
|
|
703
|
-
|
|
704
|
-
|
|
705
|
-
|
|
706
|
-
//
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
|
|
710
|
-
|
|
711
|
-
|
|
712
|
-
|
|
713
|
-
|
|
714
|
-
|
|
715
|
-
|
|
716
|
-
|
|
717
|
-
|
|
718
|
-
|
|
719
|
-
|
|
720
|
-
|
|
721
|
-
|
|
722
|
-
|
|
723
|
-
|
|
724
|
-
|
|
725
|
-
|
|
726
|
-
|
|
727
|
-
|
|
728
|
-
|
|
729
|
-
|
|
730
|
-
|
|
731
|
-
|
|
732
|
-
|
|
733
|
-
|
|
734
|
-
|
|
735
|
-
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
|
|
742
|
-
|
|
743
|
-
|
|
744
|
-
|
|
745
|
-
}
|
|
746
|
-
function getMeshInformation(geo) {
|
|
747
|
-
if (!geo) {
|
|
748
|
-
if (isDevEnvironment())
|
|
749
|
-
console.error("Cannot get mesh information from null geometry");
|
|
750
|
-
return { vertexCount: 0, indexCount: 0 };
|
|
751
|
-
}
|
|
752
|
-
let vertexCount = geo.attributes?.position?.count || 0;
|
|
753
|
-
let indexCount = geo.index ? geo.index.count : 0;
|
|
754
|
-
const lodInfo = NEEDLE_progressive.getMeshLODExtension(geo);
|
|
755
|
-
if (lodInfo) {
|
|
756
|
-
const lod0 = lodInfo.lods[0];
|
|
757
|
-
let lod0Count = lod0.vertexCount;
|
|
758
|
-
let lod0IndexCount = lod0.indexCount;
|
|
759
|
-
// add some wiggle room: https://linear.app/needle/issue/NE-4505
|
|
760
|
-
const extra = Math.min(200, Math.ceil(lod0Count * .05));
|
|
761
|
-
lod0Count += extra;
|
|
762
|
-
lod0IndexCount += 20;
|
|
763
|
-
vertexCount = Math.max(vertexCount, lod0Count);
|
|
764
|
-
indexCount = Math.max(indexCount, lod0IndexCount);
|
|
765
|
-
}
|
|
766
|
-
vertexCount = Math.ceil(vertexCount);
|
|
767
|
-
indexCount = Math.ceil(indexCount);
|
|
768
|
-
return { vertexCount, indexCount };
|
|
769
|
-
}
|
|
770
|
-
function createDebugMaterial() {
|
|
771
|
-
const mat = new MeshStandardMaterial({ color: new Color(Math.random(), Math.random(), Math.random()) });
|
|
772
|
-
mat.emissive = mat.color;
|
|
773
|
-
mat.emissiveIntensity = .3;
|
|
774
|
-
if (getParam("wireframe"))
|
|
775
|
-
mat.wireframe = true;
|
|
776
|
-
return mat;
|
|
777
|
-
}
|
|
1
|
+
import { BatchedMesh, Color, Matrix4, MeshStandardMaterial, RawShaderMaterial } from "three";
|
|
2
|
+
import { isDevEnvironment, showBalloonError } from "../engine/debug/index.js";
|
|
3
|
+
import { Gizmos } from "../engine/engine_gizmos.js";
|
|
4
|
+
import { $instancingAutoUpdateBounds, $instancingRenderer, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
|
|
5
|
+
import { getParam, makeIdFromRandomWords } from "../engine/engine_utils.js";
|
|
6
|
+
import { NEEDLE_progressive } from "../engine/extensions/index.js";
|
|
7
|
+
import { GameObject } from "./Component.js";
|
|
8
|
+
const debugInstancing = getParam("debuginstancing");
|
|
9
|
+
;
|
|
10
|
+
/**
|
|
11
|
+
* Handles instancing for Needle Engine.
|
|
12
|
+
*/
|
|
13
|
+
export class InstancingHandler {
|
|
14
|
+
static instance = new InstancingHandler();
|
|
15
|
+
/** This is the initial instance count when creating a new instancing structure.
|
|
16
|
+
* Override this and the number of max instances that you expect for a given object.
|
|
17
|
+
* The larger the value the more objects can be added without having to resize but it will also consume more memory.
|
|
18
|
+
* (The instancing mesh renderer will grow x2 if the max instance count is reached)
|
|
19
|
+
* @default 4
|
|
20
|
+
* @returns The initial instance count
|
|
21
|
+
* */
|
|
22
|
+
static getStartInstanceCount = (_obj) => {
|
|
23
|
+
return 4;
|
|
24
|
+
};
|
|
25
|
+
objs = [];
|
|
26
|
+
setup(renderer, obj, context, handlesArray, args, level = 0) {
|
|
27
|
+
// make sure setting casting settings are applied so when we add the mesh to the InstancedMesh we can ask for the correct cast shadow setting
|
|
28
|
+
renderer.applySettings(obj);
|
|
29
|
+
const res = this.tryCreateOrAddInstance(obj, context, args);
|
|
30
|
+
if (res) {
|
|
31
|
+
if (handlesArray === null)
|
|
32
|
+
handlesArray = [];
|
|
33
|
+
handlesArray.push(res);
|
|
34
|
+
// load texture lods
|
|
35
|
+
NEEDLE_progressive.assignTextureLOD(res.renderer.material, 0);
|
|
36
|
+
// Load mesh lods
|
|
37
|
+
// TODO: technically for multi meshes we do this work multiple times (we search for meshes in children and then use the renderer sharedMeshes... that doesnt make sense)
|
|
38
|
+
for (let i = 0; i < renderer.sharedMeshes.length; i++) {
|
|
39
|
+
const mesh = renderer.sharedMeshes[i];
|
|
40
|
+
const geometry = mesh.geometry;
|
|
41
|
+
NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
|
|
42
|
+
if (lod && renderer.activeAndEnabled && geometry != lod) {
|
|
43
|
+
res.setGeometry(lod);
|
|
44
|
+
}
|
|
45
|
+
});
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
else if (level <= 0 && obj.type !== "Mesh") {
|
|
49
|
+
const nextLevel = level + 1;
|
|
50
|
+
for (const ch of obj.children) {
|
|
51
|
+
handlesArray = this.setup(renderer, ch, context, handlesArray, args, nextLevel);
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
if (level === 0) {
|
|
55
|
+
// For multi material objects we only want to track the root object's matrix
|
|
56
|
+
if (args.useMatrixWorldAutoUpdate && handlesArray && handlesArray.length >= 0) {
|
|
57
|
+
this.autoUpdateInstanceMatrix(obj);
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
return handlesArray;
|
|
61
|
+
}
|
|
62
|
+
tryCreateOrAddInstance(obj, context, args) {
|
|
63
|
+
if (obj.type === "Mesh") {
|
|
64
|
+
const index = args.foundMeshes;
|
|
65
|
+
args.foundMeshes += 1;
|
|
66
|
+
if (!args.rend.enableInstancing)
|
|
67
|
+
return null;
|
|
68
|
+
if (args.rend.enableInstancing === true) {
|
|
69
|
+
// instancing is enabled globally
|
|
70
|
+
// continue....
|
|
71
|
+
}
|
|
72
|
+
else {
|
|
73
|
+
if (index >= args.rend.enableInstancing.length) {
|
|
74
|
+
if (debugInstancing)
|
|
75
|
+
console.error("Something is wrong with instance setup", obj, args.rend.enableInstancing, index);
|
|
76
|
+
return null;
|
|
77
|
+
}
|
|
78
|
+
if (!args.rend.enableInstancing[index]) {
|
|
79
|
+
// instancing is disabled
|
|
80
|
+
// console.log("Instancing is disabled", obj);
|
|
81
|
+
return null;
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
// instancing is enabled:
|
|
85
|
+
const mesh = obj;
|
|
86
|
+
// const geo = mesh.geometry as BufferGeometry;
|
|
87
|
+
const mat = mesh.material;
|
|
88
|
+
for (const i of this.objs) {
|
|
89
|
+
if (!i.canAdd(mesh.geometry, mat))
|
|
90
|
+
continue;
|
|
91
|
+
const handle = i.addInstance(mesh);
|
|
92
|
+
return handle;
|
|
93
|
+
}
|
|
94
|
+
let maxInstances = InstancingHandler.getStartInstanceCount(obj);
|
|
95
|
+
if (!maxInstances || maxInstances < 0) {
|
|
96
|
+
maxInstances = 4;
|
|
97
|
+
}
|
|
98
|
+
let name = obj.name;
|
|
99
|
+
if (!name?.length)
|
|
100
|
+
name = makeIdFromRandomWords();
|
|
101
|
+
const i = new InstancedMeshRenderer(name, mesh.geometry, mat, maxInstances, context);
|
|
102
|
+
this.objs.push(i);
|
|
103
|
+
const handle = i.addInstance(mesh);
|
|
104
|
+
return handle;
|
|
105
|
+
}
|
|
106
|
+
return null;
|
|
107
|
+
}
|
|
108
|
+
autoUpdateInstanceMatrix(obj) {
|
|
109
|
+
const original = obj.matrixWorld["multiplyMatrices"].bind(obj.matrixWorld);
|
|
110
|
+
const previousMatrix = obj.matrixWorld.clone();
|
|
111
|
+
const matrixChangeWrapper = (a, b) => {
|
|
112
|
+
const newMatrixWorld = original(a, b);
|
|
113
|
+
if (obj[NEED_UPDATE_INSTANCE_KEY] || previousMatrix.equals(newMatrixWorld) === false) {
|
|
114
|
+
previousMatrix.copy(newMatrixWorld);
|
|
115
|
+
obj[NEED_UPDATE_INSTANCE_KEY] = true;
|
|
116
|
+
}
|
|
117
|
+
return newMatrixWorld;
|
|
118
|
+
};
|
|
119
|
+
obj.matrixWorld["multiplyMatrices"] = matrixChangeWrapper;
|
|
120
|
+
// wrap matrixWorldNeedsUpdate
|
|
121
|
+
// let originalMatrixWorldNeedsUpdate = obj.matrixWorldNeedsUpdate;
|
|
122
|
+
// Object.defineProperty(obj, "matrixWorldNeedsUpdate", {
|
|
123
|
+
// get: () => {
|
|
124
|
+
// return originalMatrixWorldNeedsUpdate;
|
|
125
|
+
// },
|
|
126
|
+
// set: (value: boolean) => {
|
|
127
|
+
// if(value) console.warn("SET MATRIX WORLD NEEDS UPDATE");
|
|
128
|
+
// originalMatrixWorldNeedsUpdate = value;
|
|
129
|
+
// }
|
|
130
|
+
// });
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
/**
|
|
134
|
+
* The instance handle is used to interface with the mesh that is rendered using instancing.
|
|
135
|
+
*/
|
|
136
|
+
export class InstanceHandle {
|
|
137
|
+
static all = [];
|
|
138
|
+
/** The name of the object */
|
|
139
|
+
get name() {
|
|
140
|
+
return this.object.name;
|
|
141
|
+
}
|
|
142
|
+
get isActive() {
|
|
143
|
+
return this.__instanceIndex >= 0;
|
|
144
|
+
}
|
|
145
|
+
get vertexCount() {
|
|
146
|
+
return this.object.geometry.attributes.position.count;
|
|
147
|
+
}
|
|
148
|
+
get maxVertexCount() {
|
|
149
|
+
// we get the max of the estimated MAX lod vertex count and the actual vertex count
|
|
150
|
+
return Math.max(this.meshInformation.vertexCount, this.vertexCount);
|
|
151
|
+
}
|
|
152
|
+
get reservedVertexCount() {
|
|
153
|
+
return this.__reservedVertexRange;
|
|
154
|
+
}
|
|
155
|
+
get indexCount() {
|
|
156
|
+
return this.object.geometry.index ? this.object.geometry.index.count : 0;
|
|
157
|
+
}
|
|
158
|
+
get maxIndexCount() {
|
|
159
|
+
// we get the max of the estimated MAX lod index count and the actual index count
|
|
160
|
+
return Math.max(this.meshInformation.indexCount, this.indexCount);
|
|
161
|
+
}
|
|
162
|
+
get reservedIndexCount() {
|
|
163
|
+
return this.__reservedIndexRange;
|
|
164
|
+
}
|
|
165
|
+
/** The object that is being instanced */
|
|
166
|
+
object;
|
|
167
|
+
/** The instancer/BatchedMesh that is rendering this object*/
|
|
168
|
+
renderer;
|
|
169
|
+
/** @internal */
|
|
170
|
+
__instanceIndex = -1;
|
|
171
|
+
/** @internal */
|
|
172
|
+
__reservedVertexRange = 0;
|
|
173
|
+
/** @internal */
|
|
174
|
+
__reservedIndexRange = 0;
|
|
175
|
+
__geometryIndex = -1;
|
|
176
|
+
/** The mesh information of the object - this tries to also calculate the LOD info */
|
|
177
|
+
meshInformation;
|
|
178
|
+
constructor(originalObject, instancer) {
|
|
179
|
+
this.__instanceIndex = -1;
|
|
180
|
+
this.object = originalObject;
|
|
181
|
+
this.renderer = instancer;
|
|
182
|
+
originalObject[$instancingRenderer] = instancer;
|
|
183
|
+
// TODO: this doesn't have LOD information *yet* in some cases - hence we can not rely on it for the max vertex counts
|
|
184
|
+
this.meshInformation = getMeshInformation(originalObject.geometry);
|
|
185
|
+
InstanceHandle.all.push(this);
|
|
186
|
+
}
|
|
187
|
+
/** Calculates the mesh information again
|
|
188
|
+
* @returns true if the vertex count or index count has changed
|
|
189
|
+
*/
|
|
190
|
+
updateMeshInformation() {
|
|
191
|
+
const newMeshInformation = getMeshInformation(this.object.geometry);
|
|
192
|
+
const oldVertexCount = this.meshInformation.vertexCount;
|
|
193
|
+
const oldIndexCount = this.meshInformation.indexCount;
|
|
194
|
+
Object.assign(this.meshInformation, newMeshInformation);
|
|
195
|
+
return oldVertexCount !== this.meshInformation.vertexCount || oldIndexCount !== this.meshInformation.indexCount;
|
|
196
|
+
}
|
|
197
|
+
/** Updates the matrix from the rendered object. Will also call updateWorldMatrix internally */
|
|
198
|
+
updateInstanceMatrix(updateChildren = false, updateMatrix = true) {
|
|
199
|
+
if (this.__instanceIndex < 0)
|
|
200
|
+
return;
|
|
201
|
+
if (updateMatrix)
|
|
202
|
+
this.object.updateWorldMatrix(true, updateChildren);
|
|
203
|
+
this.renderer.updateInstance(this.object.matrixWorld, this.__instanceIndex);
|
|
204
|
+
}
|
|
205
|
+
/** Updates the matrix of the instance */
|
|
206
|
+
setMatrix(matrix) {
|
|
207
|
+
if (this.__instanceIndex < 0)
|
|
208
|
+
return;
|
|
209
|
+
this.renderer.updateInstance(matrix, this.__instanceIndex);
|
|
210
|
+
}
|
|
211
|
+
/** Can be used to change the geometry of this instance */
|
|
212
|
+
setGeometry(geo) {
|
|
213
|
+
if (this.__geometryIndex < 0)
|
|
214
|
+
return false;
|
|
215
|
+
const self = this;
|
|
216
|
+
if (this.vertexCount > this.__reservedVertexRange) {
|
|
217
|
+
return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved vertex range is too small: ${this.__reservedVertexRange.toLocaleString()} < ${this.vertexCount.toLocaleString()} vertices for ${this.name}`);
|
|
218
|
+
}
|
|
219
|
+
if (this.indexCount > this.__reservedIndexRange) {
|
|
220
|
+
return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved index range is too small: ${this.__reservedIndexRange.toLocaleString()} < ${this.indexCount.toLocaleString()} indices for ${this.name}`);
|
|
221
|
+
}
|
|
222
|
+
return this.renderer.updateGeometry(geo, this.__geometryIndex);
|
|
223
|
+
function handleInvalidRange(error) {
|
|
224
|
+
if (self.updateMeshInformation()) {
|
|
225
|
+
// Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0xff0000, 5);
|
|
226
|
+
self.renderer.remove(self, true);
|
|
227
|
+
// Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0x33ff00, 5);
|
|
228
|
+
// self.object.scale.multiplyScalar(10);
|
|
229
|
+
if (self.renderer.add(self)) {
|
|
230
|
+
return true;
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
if (isDevEnvironment() || debugInstancing) {
|
|
234
|
+
console.error(error);
|
|
235
|
+
}
|
|
236
|
+
return false;
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
/** Adds this object to the instancing renderer (effectively activating instancing) */
|
|
240
|
+
add() {
|
|
241
|
+
if (this.__instanceIndex >= 0)
|
|
242
|
+
return;
|
|
243
|
+
this.renderer.add(this);
|
|
244
|
+
GameObject.markAsInstancedRendered(this.object, true);
|
|
245
|
+
}
|
|
246
|
+
/** Removes this object from the instancing renderer
|
|
247
|
+
* @param delete_ If true, the instance handle will be removed from the global list
|
|
248
|
+
*/
|
|
249
|
+
remove(delete_) {
|
|
250
|
+
if (this.__instanceIndex < 0)
|
|
251
|
+
return;
|
|
252
|
+
this.renderer.remove(this, delete_);
|
|
253
|
+
GameObject.markAsInstancedRendered(this.object, false);
|
|
254
|
+
if (delete_) {
|
|
255
|
+
const i = InstanceHandle.all.indexOf(this);
|
|
256
|
+
if (i >= 0) {
|
|
257
|
+
InstanceHandle.all.splice(i, 1);
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
class InstancedMeshRenderer {
|
|
263
|
+
/** The three instanced mesh
|
|
264
|
+
* @link https://threejs.org/docs/#api/en/objects/InstancedMesh
|
|
265
|
+
*/
|
|
266
|
+
get batchedMesh() {
|
|
267
|
+
return this._batchedMesh;
|
|
268
|
+
}
|
|
269
|
+
get visible() {
|
|
270
|
+
return this._batchedMesh.visible;
|
|
271
|
+
}
|
|
272
|
+
set visible(val) {
|
|
273
|
+
this._batchedMesh.visible = val;
|
|
274
|
+
}
|
|
275
|
+
get castShadow() {
|
|
276
|
+
return this._batchedMesh.castShadow;
|
|
277
|
+
}
|
|
278
|
+
set castShadow(val) {
|
|
279
|
+
this._batchedMesh.castShadow = val;
|
|
280
|
+
}
|
|
281
|
+
set receiveShadow(val) {
|
|
282
|
+
this._batchedMesh.receiveShadow = val;
|
|
283
|
+
}
|
|
284
|
+
/** If true, the instancer is allowed to grow when the max instance count is reached */
|
|
285
|
+
allowResize = true;
|
|
286
|
+
/** The name of the instancer */
|
|
287
|
+
name = "";
|
|
288
|
+
/** The added geometry */
|
|
289
|
+
geometry;
|
|
290
|
+
/** The material used for the instanced mesh */
|
|
291
|
+
material;
|
|
292
|
+
/** The current number of instances */
|
|
293
|
+
get count() { return this._currentInstanceCount; }
|
|
294
|
+
/** Update the bounding box and sphere of the instanced mesh
|
|
295
|
+
* @param box If true, update the bounding box
|
|
296
|
+
* @param sphere If true, update the bounding sphere
|
|
297
|
+
*/
|
|
298
|
+
updateBounds(box = true, sphere = true) {
|
|
299
|
+
this._needUpdateBounds = false;
|
|
300
|
+
if (box)
|
|
301
|
+
this._batchedMesh.computeBoundingBox();
|
|
302
|
+
if (sphere)
|
|
303
|
+
this._batchedMesh.computeBoundingSphere();
|
|
304
|
+
if (debugInstancing && this._batchedMesh.boundingSphere) {
|
|
305
|
+
const sphere = this._batchedMesh.boundingSphere;
|
|
306
|
+
// const worldPos = this._batchedMesh.worldPosition.add(sphere.center);
|
|
307
|
+
// const worldRadius = sphere!.radius;
|
|
308
|
+
Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0x00ff00);
|
|
309
|
+
}
|
|
310
|
+
}
|
|
311
|
+
_context;
|
|
312
|
+
_batchedMesh;
|
|
313
|
+
_handles = [];
|
|
314
|
+
_geometryIds = new Map();
|
|
315
|
+
_maxInstanceCount;
|
|
316
|
+
_currentInstanceCount = 0;
|
|
317
|
+
_currentVertexCount = 0;
|
|
318
|
+
_currentIndexCount = 0;
|
|
319
|
+
_maxVertexCount;
|
|
320
|
+
_maxIndexCount;
|
|
321
|
+
static nullMatrix = new Matrix4();
|
|
322
|
+
/** Check if the geometry can be added to this instancer
|
|
323
|
+
* @param geometry The geometry to check
|
|
324
|
+
* @param material The material of the geometry
|
|
325
|
+
* @returns true if the geometry can be added
|
|
326
|
+
*/
|
|
327
|
+
canAdd(geometry, material) {
|
|
328
|
+
if (this._maxVertexCount > 10_000_000)
|
|
329
|
+
return false;
|
|
330
|
+
// The material instance must match
|
|
331
|
+
// perhaps at some point later we *could* check if it's the same shader and properties but this would be risky
|
|
332
|
+
if (material !== this.material) {
|
|
333
|
+
const canMergeMaterial = false;
|
|
334
|
+
// if (material.type === this.material.type) {
|
|
335
|
+
// switch (material.type) {
|
|
336
|
+
// case "MeshStandardMaterial":
|
|
337
|
+
// // check if the material properties are the same
|
|
338
|
+
// const m0 = this.material as MeshStandardMaterial;
|
|
339
|
+
// const m1 = material as MeshStandardMaterial;
|
|
340
|
+
// if(m0.map !== m1.map) return false;
|
|
341
|
+
// // if(m0.color.equals(m1.color) === false) return false;
|
|
342
|
+
// if(m0.roughness !== m1.roughness) return false;
|
|
343
|
+
// if(m0.metalness !== m1.metalness) return false;
|
|
344
|
+
// if(m0.envMap !== m1.envMap) return false;
|
|
345
|
+
// if(m0.envMapIntensity !== m1.envMapIntensity) return false;
|
|
346
|
+
// if(m0.lightMap !== m1.lightMap) return false;
|
|
347
|
+
// if(m0.lightMapIntensity !== m1.lightMapIntensity) return false;
|
|
348
|
+
// if(m0.aoMap !== m1.aoMap) return false;
|
|
349
|
+
// if(m0.aoMapIntensity !== m1.aoMapIntensity) return false;
|
|
350
|
+
// if(m0.emissive.equals(m1.emissive) === false) return false;
|
|
351
|
+
// if(m0.emissiveIntensity !== m1.emissiveIntensity) return false;
|
|
352
|
+
// if(m0.emissiveMap !== m1.emissiveMap) return false;
|
|
353
|
+
// if(m0.bumpMap !== m1.bumpMap) return false;
|
|
354
|
+
// if(m0.bumpScale !== m1.bumpScale) return false;
|
|
355
|
+
// if(m0.normalMap !== m1.normalMap) return false;
|
|
356
|
+
// if(m0.normalScale.equals(m1.normalScale) === false) return false;
|
|
357
|
+
// if(m0.displacementMap !== m1.displacementMap) return false;
|
|
358
|
+
// if(m0.displacementScale !== m1.displacementScale) return false;
|
|
359
|
+
// if(m0.displacementBias !== m1.displacementBias) return false;
|
|
360
|
+
// if(m0.roughnessMap !== m1.roughnessMap) return false;
|
|
361
|
+
// if(m0.metalnessMap !== m1.metalnessMap) return false;
|
|
362
|
+
// if(m0.alphaMap !== m1.alphaMap) return false;
|
|
363
|
+
// if(m0.envMapIntensity !== m1.envMapIntensity) return false;
|
|
364
|
+
// canMergeMaterial = true;
|
|
365
|
+
// break;
|
|
366
|
+
// }
|
|
367
|
+
// }
|
|
368
|
+
if (!canMergeMaterial) {
|
|
369
|
+
return false;
|
|
370
|
+
}
|
|
371
|
+
}
|
|
372
|
+
// if(this.geometry !== _geometry) return false;
|
|
373
|
+
// console.log(geometry.name, geometry.uuid);
|
|
374
|
+
if (!this.validateGeometry(geometry))
|
|
375
|
+
return false;
|
|
376
|
+
// const validationMethod = this.inst["_validateGeometry"];
|
|
377
|
+
// if (!validationMethod) throw new Error("InstancedMesh does not have a _validateGeometry method");
|
|
378
|
+
// try {
|
|
379
|
+
// validationMethod.call(this.inst, _geometry);
|
|
380
|
+
// }
|
|
381
|
+
// catch (err) {
|
|
382
|
+
// // console.error(err);
|
|
383
|
+
// return false;
|
|
384
|
+
// }
|
|
385
|
+
const hasSpace = !this.mustGrow(geometry);
|
|
386
|
+
if (hasSpace)
|
|
387
|
+
return true;
|
|
388
|
+
if (this.allowResize)
|
|
389
|
+
return true;
|
|
390
|
+
return false;
|
|
391
|
+
}
|
|
392
|
+
_needUpdateBounds = false;
|
|
393
|
+
_debugMaterial = null;
|
|
394
|
+
constructor(name, geo, material, initialMaxCount, context) {
|
|
395
|
+
this.name = name;
|
|
396
|
+
this.geometry = geo;
|
|
397
|
+
this.material = material;
|
|
398
|
+
this._context = context;
|
|
399
|
+
this._maxInstanceCount = Math.max(2, initialMaxCount);
|
|
400
|
+
if (debugInstancing) {
|
|
401
|
+
this._debugMaterial = createDebugMaterial();
|
|
402
|
+
}
|
|
403
|
+
const estimate = this.tryEstimateVertexCountSize(this._maxInstanceCount, [geo], initialMaxCount);
|
|
404
|
+
this._maxVertexCount = estimate.vertexCount;
|
|
405
|
+
this._maxIndexCount = estimate.indexCount;
|
|
406
|
+
this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
|
|
407
|
+
// this.inst = new InstancedMesh(geo, material, count);
|
|
408
|
+
this._batchedMesh[$instancingAutoUpdateBounds] = true;
|
|
409
|
+
// this.inst.count = 0;
|
|
410
|
+
this._batchedMesh.visible = true;
|
|
411
|
+
this._context.scene.add(this._batchedMesh);
|
|
412
|
+
// Not handled by RawShaderMaterial, so we need to set the define explicitly.
|
|
413
|
+
// Edge case: theoretically some users of the material could use it in an
|
|
414
|
+
// instanced fashion, and some others not. In that case, the material would not
|
|
415
|
+
// be able to be shared between the two use cases. We could probably add a
|
|
416
|
+
// onBeforeRender call for the InstancedMesh and set the define there.
|
|
417
|
+
// Same would apply if we support skinning -
|
|
418
|
+
// there we would have to split instanced batches so that the ones using skinning
|
|
419
|
+
// are all in the same batch.
|
|
420
|
+
if (material instanceof RawShaderMaterial) {
|
|
421
|
+
material.defines["USE_INSTANCING"] = true;
|
|
422
|
+
material.needsUpdate = true;
|
|
423
|
+
}
|
|
424
|
+
context.pre_render_callbacks.push(this.onBeforeRender);
|
|
425
|
+
context.post_render_callbacks.push(this.onAfterRender);
|
|
426
|
+
if (debugInstancing) {
|
|
427
|
+
console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`);
|
|
428
|
+
}
|
|
429
|
+
}
|
|
430
|
+
dispose() {
|
|
431
|
+
if (debugInstancing)
|
|
432
|
+
console.warn("Dispose instanced renderer", this.name);
|
|
433
|
+
this._context.scene.remove(this._batchedMesh);
|
|
434
|
+
this._batchedMesh.dispose();
|
|
435
|
+
this._batchedMesh = null;
|
|
436
|
+
this._handles = [];
|
|
437
|
+
}
|
|
438
|
+
addInstance(obj) {
|
|
439
|
+
const handle = new InstanceHandle(obj, this);
|
|
440
|
+
if (obj.castShadow === true && this._batchedMesh.castShadow === false) {
|
|
441
|
+
this._batchedMesh.castShadow = true;
|
|
442
|
+
}
|
|
443
|
+
if (obj.receiveShadow === true && this._batchedMesh.receiveShadow === false) {
|
|
444
|
+
this._batchedMesh.receiveShadow = true;
|
|
445
|
+
}
|
|
446
|
+
try {
|
|
447
|
+
this.add(handle);
|
|
448
|
+
}
|
|
449
|
+
catch (e) {
|
|
450
|
+
console.error(`Failed adding mesh to instancing (object name: \"${obj.name}\", instances: ${this._currentInstanceCount.toLocaleString()}/${this._maxInstanceCount.toLocaleString()}, vertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()}, indices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()})\n`, e);
|
|
451
|
+
if (isDevEnvironment()) {
|
|
452
|
+
showBalloonError("Failed instancing mesh. See the browser console for details.");
|
|
453
|
+
debugger;
|
|
454
|
+
}
|
|
455
|
+
return null;
|
|
456
|
+
}
|
|
457
|
+
return handle;
|
|
458
|
+
}
|
|
459
|
+
add(handle) {
|
|
460
|
+
const geo = handle.object.geometry;
|
|
461
|
+
if (!geo || !geo.attributes) {
|
|
462
|
+
console.error("Cannot add object to instancing without geometry", handle.name);
|
|
463
|
+
return false;
|
|
464
|
+
}
|
|
465
|
+
if (this.mustGrow(geo)) {
|
|
466
|
+
if (this.allowResize) {
|
|
467
|
+
this.grow(geo);
|
|
468
|
+
}
|
|
469
|
+
else {
|
|
470
|
+
console.error("Cannot add instance, max count reached", this.name, this.count, this._maxInstanceCount);
|
|
471
|
+
return false;
|
|
472
|
+
}
|
|
473
|
+
}
|
|
474
|
+
handle.object.updateWorldMatrix(true, true);
|
|
475
|
+
this.addGeometry(handle);
|
|
476
|
+
this._handles[handle.__instanceIndex] = handle;
|
|
477
|
+
this._currentInstanceCount += 1;
|
|
478
|
+
this.markNeedsUpdate();
|
|
479
|
+
if (this._currentInstanceCount > 0)
|
|
480
|
+
this._batchedMesh.visible = true;
|
|
481
|
+
return true;
|
|
482
|
+
}
|
|
483
|
+
remove(handle, delete_) {
|
|
484
|
+
if (!handle) {
|
|
485
|
+
return;
|
|
486
|
+
}
|
|
487
|
+
if (handle.__instanceIndex < 0 || this._handles[handle.__instanceIndex] != handle || this._currentInstanceCount <= 0) {
|
|
488
|
+
// console.warn("Cannot remove instance, handle is invalid", handle.name);
|
|
489
|
+
return;
|
|
490
|
+
}
|
|
491
|
+
this.removeGeometry(handle, delete_);
|
|
492
|
+
this._handles[handle.__instanceIndex] = null;
|
|
493
|
+
handle.__instanceIndex = -1;
|
|
494
|
+
if (this._currentInstanceCount > 0) {
|
|
495
|
+
this._currentInstanceCount -= 1;
|
|
496
|
+
}
|
|
497
|
+
if (this._currentInstanceCount <= 0)
|
|
498
|
+
this._batchedMesh.visible = false;
|
|
499
|
+
this.markNeedsUpdate();
|
|
500
|
+
}
|
|
501
|
+
updateInstance(mat, index) {
|
|
502
|
+
this._batchedMesh.setMatrixAt(index, mat);
|
|
503
|
+
this.markNeedsUpdate();
|
|
504
|
+
}
|
|
505
|
+
updateGeometry(geo, geometryIndex) {
|
|
506
|
+
if (!this.validateGeometry(geo)) {
|
|
507
|
+
return false;
|
|
508
|
+
}
|
|
509
|
+
if (this.mustGrow()) {
|
|
510
|
+
this.grow(geo);
|
|
511
|
+
}
|
|
512
|
+
if (debugInstancing)
|
|
513
|
+
console.debug("[Instancing] UPDATE GEOMETRY at " + geometryIndex, this._batchedMesh["_geometryCount"], geo.name, getMeshInformation(geo), geo.attributes.position.count, geo.index ? geo.index.count : 0);
|
|
514
|
+
this._batchedMesh.setGeometryAt(geometryIndex, geo);
|
|
515
|
+
// for LOD mesh updates we need to make sure to save the geometry index
|
|
516
|
+
this._geometryIds.set(geo, geometryIndex);
|
|
517
|
+
this.markNeedsUpdate();
|
|
518
|
+
return true;
|
|
519
|
+
}
|
|
520
|
+
onBeforeRender = () => {
|
|
521
|
+
// ensure the instanced mesh is rendered / has correct layers
|
|
522
|
+
this._batchedMesh.layers.enableAll();
|
|
523
|
+
if (this._needUpdateBounds && this._batchedMesh[$instancingAutoUpdateBounds] === true) {
|
|
524
|
+
if (debugInstancing === "verbose")
|
|
525
|
+
console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate);
|
|
526
|
+
this.updateBounds();
|
|
527
|
+
}
|
|
528
|
+
};
|
|
529
|
+
onAfterRender = () => {
|
|
530
|
+
// hide the instanced mesh again when its not being rendered (for raycasting we still use the original object)
|
|
531
|
+
this._batchedMesh.layers.disableAll();
|
|
532
|
+
};
|
|
533
|
+
validateGeometry(geometry) {
|
|
534
|
+
const batchGeometry = this.geometry;
|
|
535
|
+
for (const attributeName in batchGeometry.attributes) {
|
|
536
|
+
if (attributeName === "batchId") {
|
|
537
|
+
continue;
|
|
538
|
+
}
|
|
539
|
+
if (!geometry.hasAttribute(attributeName)) {
|
|
540
|
+
if (isDevEnvironment())
|
|
541
|
+
console.warn(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
|
|
542
|
+
// geometry.setAttribute(attributeName, batchGeometry.getAttribute(attributeName).clone());
|
|
543
|
+
return false;
|
|
544
|
+
// throw new Error(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
|
|
545
|
+
}
|
|
546
|
+
// const srcAttribute = geometry.getAttribute(attributeName);
|
|
547
|
+
// const dstAttribute = batchGeometry.getAttribute(attributeName);
|
|
548
|
+
// if (srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized) {
|
|
549
|
+
// if (debugInstancing) throw new Error('BatchedMesh: All attributes must have a consistent itemSize and normalized value.');
|
|
550
|
+
// return false;
|
|
551
|
+
// }
|
|
552
|
+
}
|
|
553
|
+
return true;
|
|
554
|
+
}
|
|
555
|
+
markNeedsUpdate() {
|
|
556
|
+
if (debugInstancing === "verbose") {
|
|
557
|
+
console.warn("Marking instanced mesh dirty", this.name);
|
|
558
|
+
}
|
|
559
|
+
this._needUpdateBounds = true;
|
|
560
|
+
// this.inst.instanceMatrix.needsUpdate = true;
|
|
561
|
+
}
|
|
562
|
+
/**
|
|
563
|
+
* @param geo The geometry to add (if none is provided it means the geometry is already added and just updated)
|
|
564
|
+
*/
|
|
565
|
+
mustGrow(geo) {
|
|
566
|
+
if (this.count >= this._maxInstanceCount)
|
|
567
|
+
return true;
|
|
568
|
+
if (!geo || !geo.attributes)
|
|
569
|
+
return false;
|
|
570
|
+
const meshInfo = getMeshInformation(geo);
|
|
571
|
+
const newVertexCount = meshInfo.vertexCount;
|
|
572
|
+
const newIndexCount = meshInfo.indexCount;
|
|
573
|
+
return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
|
|
574
|
+
}
|
|
575
|
+
grow(geometry) {
|
|
576
|
+
const growFactor = 2;
|
|
577
|
+
const newSize = Math.ceil(this._maxInstanceCount * growFactor);
|
|
578
|
+
// create a new BatchedMesh instance
|
|
579
|
+
const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]); // geometry.attributes.position.count;
|
|
580
|
+
// const indices = geometry.index ? geometry.index.count : 0;
|
|
581
|
+
const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
|
|
582
|
+
const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount, Math.ceil(this._maxVertexCount * growFactor));
|
|
583
|
+
if (debugInstancing) {
|
|
584
|
+
const geometryInfo = getMeshInformation(geometry);
|
|
585
|
+
console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\n${geometryInfo.vertexCount} vertices, ${geometryInfo.indexCount} indices\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
|
|
586
|
+
this._debugMaterial = createDebugMaterial();
|
|
587
|
+
}
|
|
588
|
+
else if (isDevEnvironment()) {
|
|
589
|
+
console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
|
|
590
|
+
}
|
|
591
|
+
this._maxVertexCount = newMaxVertexCount;
|
|
592
|
+
this._maxIndexCount = newMaxIndexCount;
|
|
593
|
+
const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
|
|
594
|
+
newInst.layers = this._batchedMesh.layers;
|
|
595
|
+
newInst.castShadow = this._batchedMesh.castShadow;
|
|
596
|
+
newInst.receiveShadow = this._batchedMesh.receiveShadow;
|
|
597
|
+
newInst.visible = this._batchedMesh.visible;
|
|
598
|
+
newInst[$instancingAutoUpdateBounds] = this._batchedMesh[$instancingAutoUpdateBounds];
|
|
599
|
+
newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
|
|
600
|
+
newInst.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate;
|
|
601
|
+
newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
|
|
602
|
+
newInst.matrixWorld.copy(this._batchedMesh.matrixWorld);
|
|
603
|
+
newInst.matrix.copy(this._batchedMesh.matrix);
|
|
604
|
+
// dispose the old batched mesh
|
|
605
|
+
this._batchedMesh.dispose();
|
|
606
|
+
this._batchedMesh.removeFromParent();
|
|
607
|
+
this._geometryIds.clear();
|
|
608
|
+
this._batchedMesh = newInst;
|
|
609
|
+
this._maxInstanceCount = newSize;
|
|
610
|
+
// since we have a new batched mesh we need to re-add all the instances
|
|
611
|
+
// fixes https://linear.app/needle/issue/NE-5711
|
|
612
|
+
// add current instances to new instanced mesh
|
|
613
|
+
const original = [...this._handles];
|
|
614
|
+
this._handles = [];
|
|
615
|
+
for (const handle of original) {
|
|
616
|
+
if (handle && handle.__instanceIndex >= 0) {
|
|
617
|
+
this.addGeometry(handle);
|
|
618
|
+
this._handles[handle.__instanceIndex] = handle;
|
|
619
|
+
}
|
|
620
|
+
}
|
|
621
|
+
this._context.scene.add(newInst);
|
|
622
|
+
}
|
|
623
|
+
tryEstimateVertexCountSize(newMaxInstances, _newGeometries, newGeometriesFactor = 1) {
|
|
624
|
+
/** Used geometries and how many instances use them */
|
|
625
|
+
const usedGeometries = new Map();
|
|
626
|
+
for (const handle of this._handles) {
|
|
627
|
+
if (handle && handle.__instanceIndex >= 0 && handle.object.geometry) {
|
|
628
|
+
if (!usedGeometries.has(handle.object.geometry)) {
|
|
629
|
+
const data = getMeshInformation(handle.object.geometry);
|
|
630
|
+
const meshinfo = { count: 1, ...data };
|
|
631
|
+
usedGeometries.set(handle.object.geometry, meshinfo);
|
|
632
|
+
}
|
|
633
|
+
else {
|
|
634
|
+
const entry = usedGeometries.get(handle.object.geometry);
|
|
635
|
+
entry.count += 1;
|
|
636
|
+
}
|
|
637
|
+
}
|
|
638
|
+
}
|
|
639
|
+
// then calculate the total vertex count
|
|
640
|
+
let totalVertices = 0;
|
|
641
|
+
let totalIndices = 0;
|
|
642
|
+
// let maxVertices = 0;
|
|
643
|
+
for (const [_geo, data] of usedGeometries) {
|
|
644
|
+
totalVertices += data.vertexCount * data.count;
|
|
645
|
+
totalIndices += data.indexCount * data.count;
|
|
646
|
+
// maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
|
|
647
|
+
}
|
|
648
|
+
// we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
|
|
649
|
+
const averageVerts = Math.ceil(totalVertices / Math.max(1, this._currentInstanceCount));
|
|
650
|
+
let maxVertexCount = averageVerts * newMaxInstances;
|
|
651
|
+
const averageIndices = Math.ceil(totalIndices / Math.max(1, this._currentInstanceCount));
|
|
652
|
+
let maxIndexCount = averageIndices * newMaxInstances * 2;
|
|
653
|
+
// if new geometries are provided we *know* that they will be added
|
|
654
|
+
// so we make sure to include them in the calculation
|
|
655
|
+
if (_newGeometries) {
|
|
656
|
+
for (const geo of _newGeometries) {
|
|
657
|
+
const meshinfo = getMeshInformation(geo);
|
|
658
|
+
if (meshinfo != null) {
|
|
659
|
+
maxVertexCount += meshinfo.vertexCount * newGeometriesFactor;
|
|
660
|
+
maxIndexCount += meshinfo.indexCount * newGeometriesFactor;
|
|
661
|
+
}
|
|
662
|
+
}
|
|
663
|
+
}
|
|
664
|
+
return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
|
|
665
|
+
}
|
|
666
|
+
addGeometry(handle) {
|
|
667
|
+
const obj = handle.object;
|
|
668
|
+
const geo = obj.geometry;
|
|
669
|
+
if (!geo) {
|
|
670
|
+
// if the geometry is null we cannot add it
|
|
671
|
+
return;
|
|
672
|
+
}
|
|
673
|
+
// otherwise add more geometry / instances
|
|
674
|
+
let geometryId = this._geometryIds.get(geo);
|
|
675
|
+
if (geometryId === undefined || geometryId === null) {
|
|
676
|
+
if (debugInstancing)
|
|
677
|
+
console.debug(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\n${this._currentInstanceCount} instances, ${handle.maxVertexCount} max vertices, ${handle.maxIndexCount} max indices`);
|
|
678
|
+
geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
|
|
679
|
+
this._geometryIds.set(geo, geometryId);
|
|
680
|
+
}
|
|
681
|
+
else {
|
|
682
|
+
if (debugInstancing === "verbose")
|
|
683
|
+
console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
|
|
684
|
+
}
|
|
685
|
+
this._currentVertexCount += handle.maxVertexCount;
|
|
686
|
+
this._currentIndexCount += handle.maxIndexCount;
|
|
687
|
+
const i = this._batchedMesh.addInstance(geometryId);
|
|
688
|
+
handle.__geometryIndex = geometryId;
|
|
689
|
+
handle.__instanceIndex = i;
|
|
690
|
+
handle.__reservedVertexRange = handle.maxVertexCount;
|
|
691
|
+
handle.__reservedIndexRange = handle.maxIndexCount;
|
|
692
|
+
this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
|
|
693
|
+
if (debugInstancing)
|
|
694
|
+
console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
|
|
695
|
+
}
|
|
696
|
+
removeGeometry(handle, _del) {
|
|
697
|
+
if (handle.__instanceIndex < 0) {
|
|
698
|
+
console.warn("Cannot remove geometry, instance index is invalid", handle.name);
|
|
699
|
+
return;
|
|
700
|
+
}
|
|
701
|
+
// deleteGeometry is currently not useable since there's no optimize method
|
|
702
|
+
// https://github.com/mrdoob/three.js/issues/27985
|
|
703
|
+
// if (del)
|
|
704
|
+
// this.inst.deleteGeometry(handle.__instanceIndex);
|
|
705
|
+
// else
|
|
706
|
+
// this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
|
|
707
|
+
if (debugInstancing) {
|
|
708
|
+
console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
|
|
709
|
+
}
|
|
710
|
+
this._batchedMesh.deleteInstance(handle.__instanceIndex);
|
|
711
|
+
}
|
|
712
|
+
}
|
|
713
|
+
function getMeshInformation(geo) {
|
|
714
|
+
if (!geo) {
|
|
715
|
+
if (isDevEnvironment())
|
|
716
|
+
console.error("Cannot get mesh information from null geometry");
|
|
717
|
+
return { vertexCount: 0, indexCount: 0 };
|
|
718
|
+
}
|
|
719
|
+
let vertexCount = geo.attributes?.position?.count || 0;
|
|
720
|
+
let indexCount = geo.index ? geo.index.count : 0;
|
|
721
|
+
const lodInfo = NEEDLE_progressive.getMeshLODExtension(geo);
|
|
722
|
+
if (lodInfo) {
|
|
723
|
+
const lod0 = lodInfo.lods[0];
|
|
724
|
+
let lod0Count = lod0.vertexCount;
|
|
725
|
+
let lod0IndexCount = lod0.indexCount;
|
|
726
|
+
// add some wiggle room: https://linear.app/needle/issue/NE-4505
|
|
727
|
+
const extra = Math.min(200, Math.ceil(lod0Count * .05));
|
|
728
|
+
lod0Count += extra;
|
|
729
|
+
lod0IndexCount += 20;
|
|
730
|
+
vertexCount = Math.max(vertexCount, lod0Count);
|
|
731
|
+
indexCount = Math.max(indexCount, lod0IndexCount);
|
|
732
|
+
}
|
|
733
|
+
vertexCount = Math.ceil(vertexCount);
|
|
734
|
+
indexCount = Math.ceil(indexCount);
|
|
735
|
+
return { vertexCount, indexCount };
|
|
736
|
+
}
|
|
737
|
+
function createDebugMaterial() {
|
|
738
|
+
const mat = new MeshStandardMaterial({ color: new Color(Math.random(), Math.random(), Math.random()) });
|
|
739
|
+
mat.emissive = mat.color;
|
|
740
|
+
mat.emissiveIntensity = .3;
|
|
741
|
+
if (getParam("wireframe"))
|
|
742
|
+
mat.wireframe = true;
|
|
743
|
+
return mat;
|
|
744
|
+
}
|
|
778
745
|
//# sourceMappingURL=RendererInstancing.js.map
|