@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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  1002. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  1003. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  1004. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  1005. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  1006. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
  1007. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  1008. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  1009. package/src/engine-components/export/usdz/index.ts +2 -2
  1010. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  1011. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  1012. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  1013. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  1014. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  1015. package/src/engine-components/particlesystem/api.ts +1 -1
  1016. package/src/engine-components/physics/Attractor.ts +44 -44
  1017. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  1018. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  1019. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  1020. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  1021. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  1022. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  1023. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  1024. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  1025. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  1026. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  1027. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  1028. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  1029. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  1030. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  1031. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  1032. package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
  1033. package/src/engine-components/postprocessing/Volume.ts +427 -427
  1034. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  1035. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  1036. package/src/engine-components/postprocessing/index.ts +5 -5
  1037. package/src/engine-components/postprocessing/utils.ts +154 -154
  1038. package/src/engine-components/splines/Spline.ts +287 -287
  1039. package/src/engine-components/splines/SplineUtils.ts +33 -33
  1040. package/src/engine-components/splines/SplineWalker.ts +195 -195
  1041. package/src/engine-components/splines/index.ts +2 -2
  1042. package/src/engine-components/timeline/PlayableDirector.ts +782 -782
  1043. package/src/engine-components/timeline/SignalAsset.ts +155 -155
  1044. package/src/engine-components/timeline/TimelineModels.ts +136 -136
  1045. package/src/engine-components/timeline/TimelineTracks.ts +994 -994
  1046. package/src/engine-components/timeline/index.ts +3 -3
  1047. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  1048. package/src/engine-components/ui/Button.ts +307 -307
  1049. package/src/engine-components/ui/Canvas.ts +419 -419
  1050. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  1051. package/src/engine-components/ui/EventSystem.ts +853 -853
  1052. package/src/engine-components/ui/Graphic.ts +287 -287
  1053. package/src/engine-components/ui/Image.ts +112 -112
  1054. package/src/engine-components/ui/InputField.ts +321 -321
  1055. package/src/engine-components/ui/Interfaces.ts +57 -57
  1056. package/src/engine-components/ui/Layout.ts +334 -334
  1057. package/src/engine-components/ui/Outline.ts +13 -13
  1058. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1059. package/src/engine-components/ui/RaycastUtils.ts +70 -70
  1060. package/src/engine-components/ui/Raycaster.ts +121 -121
  1061. package/src/engine-components/ui/RectTransform.ts +375 -375
  1062. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1063. package/src/engine-components/ui/Symbols.ts +1 -1
  1064. package/src/engine-components/ui/Text.ts +587 -587
  1065. package/src/engine-components/ui/Utils.ts +113 -113
  1066. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1067. package/src/engine-components/utils/LookAt.ts +98 -98
  1068. package/src/engine-components/utils/OpenURL.ts +115 -115
  1069. package/src/engine-components/web/Clickthrough.ts +105 -105
  1070. package/src/engine-components/web/CursorFollow.ts +144 -144
  1071. package/src/engine-components/web/HoverAnimation.ts +101 -101
  1072. package/src/engine-components/web/ScrollFollow.ts +513 -513
  1073. package/src/engine-components/web/ViewBox.ts +320 -320
  1074. package/src/engine-components/web/index.ts +4 -4
  1075. package/src/engine-components/webxr/Avatar.ts +265 -265
  1076. package/src/engine-components/webxr/TeleportTarget.ts +13 -13
  1077. package/src/engine-components/webxr/WebARCameraBackground.ts +180 -180
  1078. package/src/engine-components/webxr/WebARSessionRoot.ts +882 -882
  1079. package/src/engine-components/webxr/WebXR.ts +612 -616
  1080. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1081. package/src/engine-components/webxr/WebXRImageTracking.ts +649 -649
  1082. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1083. package/src/engine-components/webxr/WebXRRig.ts +81 -81
  1084. package/src/engine-components/webxr/XRFlag.ts +150 -150
  1085. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +130 -130
  1086. package/src/engine-components/webxr/controllers/XRControllerModel.ts +377 -377
  1087. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +561 -561
  1088. package/src/engine-components/webxr/index.ts +2 -2
  1089. package/src/engine-components/webxr/types.ts +3 -3
  1090. package/src/engine-components-experimental/Presentation.ts +13 -13
  1091. package/src/engine-components-experimental/api.ts +4 -4
  1092. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1093. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1094. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1095. package/src/engine-schemes/README.md +1 -1
  1096. package/src/engine-schemes/api.ts +12 -12
  1097. package/src/engine-schemes/schemes.ts +28 -28
  1098. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1099. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1100. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1101. package/src/engine-schemes/transform.ts +50 -50
  1102. package/src/engine-schemes/transforms.fbs +25 -25
  1103. package/src/engine-schemes/vec.fbs +19 -19
  1104. package/src/engine-schemes/vec2.ts +33 -33
  1105. package/src/engine-schemes/vec3.ts +38 -38
  1106. package/src/engine-schemes/vec4.ts +43 -43
  1107. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1108. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1109. package/src/include/draco/draco_decoder.js +34 -34
  1110. package/src/include/ktx2/basis_transcoder.js +19 -19
  1111. package/src/include/needle/arial-msdf.json +1471 -1471
  1112. package/src/include/three/DragControls.js +231 -231
  1113. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1114. package/src/needle-engine.ts +70 -72
  1115. package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,863 +1,863 @@
1
- const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
- let networkingServerUrl: string | undefined = "wss://networking.needle.tools/socket";
3
-
4
- import * as flatbuffers from 'flatbuffers';
5
- import { type Websocket } from 'websocket-ts';
6
-
7
- import * as schemes from "../engine-schemes/schemes.js";
8
- import { isDevEnvironment } from './debug/index.js';
9
- import { PeerNetworking } from './engine_networking_peer.js';
10
- import { type IModel, type INetworkConnection, SendQueue } from './engine_networking_types.js';
11
- import { isHostedOnGlitch } from './engine_networking_utils.js';
12
- import { Context } from './engine_setup.js';
13
- import * as utils from "./engine_utils.js";
14
-
15
- export const debugNet = utils.getParam("debugnet") ? true : false;
16
- export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
17
- const debugnetBin = utils.getParam("debugnetbin");
18
-
19
- export interface INetworkingWebsocketUrlProvider {
20
- getWebsocketUrl(): string | null;
21
- }
22
-
23
- export declare interface IConnectionData {
24
- id: string;
25
- }
26
-
27
- declare type WebsocketMessage = {
28
- key: string,
29
- data: IModel | IConnectionData | undefined;
30
- room: string | undefined;
31
- }
32
-
33
- /** Events regarding the websocket connection (e.g. when the connection opens) */
34
- export enum ConnectionEvents {
35
- ConnectionInfo = "connection-start-info"
36
- }
37
-
38
- /** Use to listen to room networking events like joining a networked room
39
- * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
40
- * @link https://engine.needle.tools/docs/networking.html#manual-networking
41
- * */
42
- export enum RoomEvents {
43
- /** Internal: Sent to the server when attempting to join a room */
44
- Join = "join-room",
45
- /** Internal: Sent to the server when attempting to leave a room */
46
- Leave = "leave-room",
47
- /** Incoming: When the local user has joined a room */
48
- JoinedRoom = "joined-room",
49
- /** Incoming: When the local user has left a room */
50
- LeftRoom = "left-room",
51
- /** Incoming: When a other user has joined the room */
52
- UserJoinedRoom = "user-joined-room",
53
- /** Incoming: When a other user has left the room */
54
- UserLeftRoom = "user-left-room",
55
- /** When a user joins a room, the server sends the entire room state. Afterwards, the server sends the room-state-sent event. */
56
- RoomStateSent = "room-state-sent",
57
- }
58
- /**
59
- * See {@link RoomEvents} for all event names and docs.
60
- * - `joined-room`: When the local user has joined a room
61
- * - `left-room`: When the local user has left a room
62
- * - `user-joined-room`: When a other user has joined the room
63
- * - `user-left-room`: When a other user has left the room
64
- * - `room-state-sent`: When the server has sent the room state to the client
65
- */
66
- type RoomEventsIncoming = Exclude<`${RoomEvents}`, "join-room" | "leave-room">;
67
-
68
- /** Received when listening to `RoomEvents.JoinedRoom` event */
69
- export class JoinedRoomResponse {
70
- room!: string; // room name
71
- viewId!: string;
72
- allowEditing!: boolean;
73
- inRoom!: string[]; // connection ids
74
- }
75
-
76
- export class LeftRoomResponse {
77
- room!: string; // room name
78
- }
79
-
80
- export class UserJoinedOrLeftRoomModel {
81
- userId!: string;
82
- }
83
-
84
- /** The Needle Engine networking server supports the concept of ownership that can be requested.
85
- * This enum contains possible outgoing (Request*) and incoming (Response*) events for communicating ownership.
86
- *
87
- * Typically, using the {@link OwnershipModel} class instead of dealing with those events directly is preferred. */
88
- export enum OwnershipEvent {
89
- RequestHasOwner = 'request-has-owner',
90
- ResponseHasOwner = "response-has-owner",
91
- RequestIsOwner = 'request-is-owner',
92
- ResponseIsOwner = "response-is-owner",
93
- RequestOwnership = "request-ownership",
94
- GainedOwnership = 'gained-ownership',
95
- RemoveOwnership = "remove-ownership",
96
- LostOwnership = 'lost-ownership',
97
- GainedOwnershipBroadcast = 'gained-ownership-broadcast',
98
- LostOwnershipBroadcast = 'lost-ownership-broadcast',
99
- }
100
- type OwnershipEventNamesIncoming = Exclude<`${OwnershipEvent}`, "request-has-owner" | "request-is-owner" | "request-ownership" | "remove-ownership">;
101
-
102
- declare type GainedOwnershipBroadcastResponse = {
103
- guid: string;
104
- owner: string;
105
- }
106
- declare type LostOwnershipBroadcastResponse = {
107
- guid: string;
108
- owner: string;
109
- }
110
-
111
- declare type OwnershipResponse = {
112
- guid: string;
113
- value: boolean;
114
- }
115
-
116
- declare type WebsocketSendType = IModel | object | boolean | null | string | number;
117
-
118
- /** Class for abstracting the concept of ownership regarding a networked object or component.
119
- * A component that is owned by another user can not be modified through networking (the server will reject changes) */
120
- export class OwnershipModel {
121
-
122
- public guid: string;
123
- private connection: NetworkConnection;
124
-
125
- public get hasOwnership(): boolean {
126
- return this._hasOwnership;
127
- }
128
-
129
- // TODO: server should just send id to everyone
130
-
131
- /** @returns true of anyone has ownership */
132
- public get isOwned(): boolean | undefined {
133
- return this._isOwned;
134
- }
135
-
136
- /**
137
- * Checks if Needle Engine networking is connected to a websocket. Note that this is **not equal** to being connected to a *room*. If you want to check if Needle Engine is connected to a networking room use the `isInRoom` property.
138
- * @returns true if connected to the websocket.
139
- */
140
- public get isConnected(): boolean {
141
- return this.connection.isConnected;
142
- }
143
-
144
- private _hasOwnership: boolean = false;
145
- private _isOwned: boolean | undefined = undefined;
146
- private _gainSubscription: Function;
147
- private _lostSubscription: Function;
148
- private _hasOwnerResponse: Function;
149
-
150
- constructor(connection: NetworkConnection, guid: string) {
151
- this.connection = connection;
152
- this.guid = guid;
153
- this._gainSubscription = this.onGainedOwnership.bind(this);
154
- this._lostSubscription = this.onLostOwnership.bind(this);
155
- connection.beginListen(OwnershipEvent.LostOwnership, this._lostSubscription);
156
- connection.beginListen(OwnershipEvent.GainedOwnershipBroadcast, this._gainSubscription);
157
-
158
- this._hasOwnerResponse = this.onHasOwnerResponse.bind(this);
159
- connection.beginListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
160
- }
161
-
162
- private _isWaitingForOwnershipResponseCallback: Function | null = null;
163
-
164
- public updateIsOwned() {
165
- this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
166
- }
167
-
168
- private onHasOwnerResponse(res: OwnershipResponse) {
169
- if (res.guid === this.guid) {
170
- this._isOwned = res.value;
171
- }
172
- }
173
-
174
- public requestOwnershipIfNotOwned(): OwnershipModel {
175
- if (this._isWaitingForOwnershipResponseCallback !== null) return this;
176
- this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this);
177
- this.connection.beginListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
178
- this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
179
- return this;
180
- }
181
-
182
- private waitForHasOwnershipRequestResponse(res: OwnershipResponse) {
183
- // console.log(res);
184
- if (res.guid === this.guid) {
185
- if (this._isWaitingForOwnershipResponseCallback) {
186
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
187
- this._isWaitingForOwnershipResponseCallback = null;
188
- }
189
- this._isOwned = res.value;
190
- if (!res.value) {
191
- if (debugOwner)
192
- console.log("request ownership", this.guid)
193
- this.requestOwnership();
194
- }
195
- }
196
- }
197
-
198
-
199
- public requestOwnershipAsync(): Promise<OwnershipModel> {
200
- return new Promise((resolve, reject) => {
201
- this.requestOwnership();
202
- let updates = 0;
203
- const waitForOwnership = () => {
204
- if (updates++ > 10) return reject("Timeout");
205
- setTimeout(() => {
206
- if (this.hasOwnership) resolve(this);
207
- else waitForOwnership();
208
- }, 100);
209
- };
210
- waitForOwnership();
211
- });
212
- }
213
-
214
- public requestOwnership(): OwnershipModel {
215
- if (debugOwner) console.log("Request ownership", this.guid);
216
- this.connection.send(OwnershipEvent.RequestOwnership, { guid: this.guid });
217
- return this;
218
- }
219
-
220
- public freeOwnership(): OwnershipModel {
221
- // TODO: abort "requestOwnershipIfNotOwned"
222
- this.connection.send(OwnershipEvent.RemoveOwnership, { guid: this.guid });
223
- if (this._isWaitingForOwnershipResponseCallback) {
224
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
225
- this._isWaitingForOwnershipResponseCallback = null;
226
- }
227
- return this;
228
- }
229
-
230
- public destroy() {
231
- this.connection.stopListen(OwnershipEvent.GainedOwnership, this._gainSubscription);
232
- this.connection.stopListen(OwnershipEvent.LostOwnership, this._lostSubscription);
233
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
234
- if (this._isWaitingForOwnershipResponseCallback) {
235
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
236
- this._isWaitingForOwnershipResponseCallback = null;
237
- }
238
- }
239
-
240
- private onGainedOwnership(res: GainedOwnershipBroadcastResponse) {
241
- if (res.guid === this.guid) {
242
- this._isOwned = true;
243
- // console.log(res.owner, connection.connectionId)
244
- if (this.connection.connectionId === res.owner) {
245
- if (debugOwner)
246
- console.log("GAINED OWNERSHIP", this.guid)
247
- this._hasOwnership = true;
248
- }
249
- else this._hasOwnership = false;
250
- }
251
- }
252
- private onLostOwnership(guid: string) {
253
- if (guid === this.guid) {
254
- if (debugOwner)
255
- console.log("LOST OWNERSHIP", this.guid)
256
- this._hasOwnership = false;
257
- this._isOwned = false;
258
- }
259
- }
260
- }
261
-
262
-
263
- export declare type BinaryCallback = {
264
- (data: any | flatbuffers.ByteBuffer): void;
265
- }
266
-
267
- /** Main class to communicate with the networking backend
268
- * @link https://engine.needle.tools/docs/networking.html
269
- *
270
- */
271
- export class NetworkConnection implements INetworkConnection {
272
-
273
- private context: Context;
274
- private _peer: PeerNetworking | null = null;
275
-
276
- constructor(context: Context) {
277
- this.context = context;
278
- }
279
-
280
- /** Experimental: networking via peerjs */
281
- public get peer(): PeerNetworking {
282
- if (!this._peer) {
283
- this._peer = new PeerNetworking();
284
- }
285
- return this._peer;
286
- }
287
-
288
- /**
289
- * Returns the state of a given guid.
290
- */
291
- public tryGetState(guid: string): IModel | null {
292
- if (guid === "invalid") return null;
293
- return this._state[guid];
294
- }
295
-
296
- /** The connection id of the local user - it is given by the networking backend and can not be changed */
297
- public get connectionId(): string | null {
298
- return this._connectionId;
299
- }
300
-
301
- /** Returns true if the networking backend is in debug mode.
302
- * To see all networking messages in the console use `?debugnet` in the url
303
- */
304
- public get isDebugEnabled(): boolean {
305
- return debugNet;
306
- }
307
-
308
- /**
309
- * Checks if Needle Engine networking is connected to a websocket. Note that this is **not equal** to being connected to a *room*. If you want to check if Needle Engine is connected to a networking room use the `isInRoom` property.
310
- * @returns true if connected to the websocket.
311
- */
312
- public get isConnected(): boolean {
313
- return this.connected;
314
- }
315
-
316
- /** The name of the room the user is currently connected to */
317
- public get currentRoomName(): string | null { return this._currentRoomName; }
318
- /** True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene */
319
- public get allowEditing(): boolean { return this._currentRoomAllowEditing; }
320
- /**
321
- * The view id of the room the user is currently connected to.
322
- */
323
- public get currentRoomViewId(): string | null { return this._currentRoomViewId; }
324
- /**
325
- * Returns a url that can be shared with others to view the current room in view only mode.
326
- * This is useful for sharing a room with others without allowing them to modify the scene.
327
- * Use `connection.allowEditing` to check if the current room is in view only mode.
328
- */
329
- public getViewOnlyUrl() {
330
- if (this.currentRoomViewId === null) return null;
331
- const url = new URL(window.location.href);
332
- url.searchParams.set("view", this.currentRoomViewId);
333
- return url.href;
334
- }
335
-
336
- /** True if connected to a networked room. Use the joinRoom function or a `SyncedRoom` component */
337
- public get isInRoom(): boolean {
338
- return this._isInRoom;
339
- }
340
-
341
- /** Latency to currently connected backend server */
342
- public get currentLatency(): number {
343
- return this._currentDelay;
344
- }
345
-
346
- /**
347
- * The current server url that the networking backend is connected to (e.g. the url of the websocket server)
348
- */
349
- public get currentServerUrl(): string | null {
350
- // @ts-ignore (in ts-websocket 2.x this property is exposed)
351
- return this._ws?.url ?? null;
352
- }
353
-
354
- /** A ping is sent to the server at a regular interval while the browser tab is active. This method can be used to send additional ping messages when needed so that the user doesn't get disconnected from the networking backend */
355
- public sendPing() {
356
- this.send("ping", { time: this.context.time.time });
357
- }
358
-
359
- /** Returns true if a user with the given connectionId is in the room */
360
- public userIsInRoom(id: string): boolean {
361
- return this._currentInRoom.indexOf(id) !== -1;
362
- }
363
-
364
- private _usersInRoomCopy = [];
365
- /** Returns a list of all user ids in the current room */
366
- public usersInRoom(target: string[] | null = null): string[] {
367
- if (!target) target = this._usersInRoomCopy;
368
- target.length = 0;
369
- for (const user of this._currentInRoom)
370
- target.push(user);
371
- return target;
372
- }
373
-
374
- /** Joins a networked room. If you don't want to manage a connection yourself you can use a `SyncedRoom` component as well */
375
- public joinRoom(room: string, viewOnly: boolean = false): boolean {
376
- if (!room) {
377
- console.error("Missing room name, can not join: \"" + room + "\"");
378
- return false;
379
- }
380
- // There's not really a reason to limit the room name length
381
- if (room.length > 1024) {
382
- console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
383
- return false;
384
- }
385
- else if (this.isInRoom && this.currentRoomName !== room) {
386
- console.warn("Needle Engine is already connected to a networking room. Connecting to multiple rooms is not supported");
387
- }
388
-
389
- this.connect();
390
-
391
- if (debugNet)
392
- console.log("join: " + room);
393
- this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
394
- return true;
395
- }
396
-
397
- /** Use to leave a room that you are currently connected to (use `leaveRoom()` to disconnect from the currently active room but you can also specify a room name) */
398
- public leaveRoom(room: string | null = null) {
399
- if (!room) room = this.currentRoomName;
400
- if (!room) {
401
- console.error("Missing room name, can not join: \"" + room + "\"");
402
- return false;
403
- }
404
- this.send(RoomEvents.Leave, { room: room });
405
- return true;
406
- }
407
-
408
- /** Send a message to the networking backend - it will broadcasted to all connected users in the same room by default */
409
- public send<T extends WebsocketSendType>(key: string | OwnershipEvent, data: T | null = null, queue: SendQueue = SendQueue.Queued) {
410
-
411
- //@ts-ignore
412
- if (data === null) data = {};
413
-
414
- if (queue === SendQueue.Queued) {
415
- this._defaultMessagesBuffer.push({ key: key, value: data });
416
- return;
417
- }
418
-
419
- // if (!this.connected) return;
420
- // if (this.channelId)
421
- // data["__id"] = this.channelId;
422
- // else if (this.connectionId)
423
- // data["__id"] = this.connectionId;
424
- // this.sendGeckosIo(key, data);
425
- return this.sendWithWebsocket(key, data, queue);
426
- }
427
-
428
- /** Use to delete state for a given guid on the server */
429
- public sendDeleteRemoteState(guid: string) {
430
- this.send("delete-state", { guid: guid, dontSave: true });
431
- delete this._state[guid];
432
- }
433
-
434
- /** Use to delete all state in the currently connected room on the server */
435
- public sendDeleteRemoteStateAll() {
436
- this.send("delete-all-state");
437
- this._state = {};
438
- }
439
-
440
- /** Send a binary message to the server (broadcasted to all connected users) */
441
- public sendBinary(bin: Uint8Array) {
442
- if (debugnetBin) console.log("<< send binary", this.context.time.frame, (bin.length / 1024) + " KB");
443
- this._ws?.send(bin);
444
- }
445
-
446
- private _defaultMessagesBuffer: Array<{ key: string, value: any }> = [];
447
- private _defaultMessagesBufferArray: Array<{ key: string, data: any }> = [];
448
- public sendBufferedMessagesNow() {
449
- if (!this._ws) return;
450
- this._defaultMessagesBufferArray.length = 0;
451
- const count = Object.keys(this._defaultMessagesBuffer).length;
452
- for (const key in this._defaultMessagesBuffer) {
453
- const data = this._defaultMessagesBuffer[key];
454
- // if there is only one message to be sent we dont need to send an array
455
- if (count <= 1) {
456
- this.sendWithWebsocket(data.key, data.value, SendQueue.Immediate);
457
- break;
458
- }
459
- const msg = this.toMessage(data.key, data.value);
460
- this._defaultMessagesBufferArray.push(msg);
461
- }
462
- this._defaultMessagesBuffer.length = 0;
463
- if (this._defaultMessagesBufferArray.length > 0 && debugNet)
464
- console.log("SEND BUFFERED", this._defaultMessagesBufferArray.length);
465
- if (this._defaultMessagesBufferArray.length <= 0) return;
466
- const message = JSON.stringify(this._defaultMessagesBufferArray);
467
- this._ws?.send(message);
468
- }
469
-
470
- /** Use to start listening to networking events.
471
- * To unsubscribe from events use the `stopListen` method.
472
- * See the example below for typical usage:
473
- *
474
- * ### Component Example
475
- * ```ts
476
- * // Make sure to unsubscribe from events when the component is disabled
477
- * export class MyComponent extends Behaviour {
478
- * onEnable() {
479
- * this.connection.beginListen("joined-room", this.onJoinedRoom)
480
- * }
481
- * onDisable() {
482
- * this.connection.stopListen("joined-room", this.onJoinedRoom)
483
- * }
484
- * onJoinedRoom = () => {
485
- * console.log("I joined a networked room")
486
- * }
487
- * }
488
- * ```
489
- * @link https://engine.needle.tools/docs/networking.html
490
- *
491
- */
492
- public beginListen(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function): Function {
493
- if (!this._listeners[key])
494
- this._listeners[key] = [];
495
- this._listeners[key].push(callback);
496
- return callback;
497
- }
498
-
499
- /**@deprecated please use stopListen instead (2.65.2-pre) */
500
- public stopListening(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function | null) { return this.stopListen(key, callback); }
501
-
502
- /** Use to stop listening to networking events
503
- * To subscribe to events use the `beginListen` method.
504
- * See the example below for typical usage:
505
- *
506
- * ### Component Example
507
- * ```ts
508
- * // Make sure to unsubscribe from events when the component is disabled
509
- * export class MyComponent extends Behaviour {
510
- * onEnable() {
511
- * this.connection.beginListen("joined-room", this.onJoinedRoom)
512
- * }
513
- * onDisable() {
514
- * this.connection.stopListen("joined-room", this.onJoinedRoom)
515
- * }
516
- * onJoinedRoom = () => {
517
- * console.log("I joined a networked room")
518
- * }
519
- * }
520
- * ```
521
- */
522
- public stopListen(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function | null) {
523
- if (!callback) return;
524
- if (!this._listeners[key]) return;
525
- const index = this._listeners[key].indexOf(callback);
526
- if (index >= 0) {
527
- this._listeners[key].splice(index, 1);
528
- }
529
- }
530
-
531
- /** Use to start listening to networking binary events */
532
- public beginListenBinary(identifier: string, callback: BinaryCallback): BinaryCallback {
533
- if (!this._listenersBinary[identifier])
534
- this._listenersBinary[identifier] = [];
535
- this._listenersBinary[identifier].push(callback);
536
- return callback;
537
- }
538
-
539
- /** Use to stop listening to networking binary events */
540
- public stopListenBinary(identifier: string, callback: any) {
541
- if (!this._listenersBinary[identifier]) return;
542
- const index = this._listenersBinary[identifier].indexOf(callback);
543
- if (index >= 0) {
544
- this._listenersBinary[identifier].splice(index, 1);
545
- }
546
- }
547
-
548
- private netWebSocketUrlProvider?: INetworkingWebsocketUrlProvider;
549
-
550
- /** Use to override the networking server backend url. This is what the `Networking` component uses to modify the backend url */
551
- public registerProvider(prov: INetworkingWebsocketUrlProvider) {
552
- this.netWebSocketUrlProvider = prov;
553
- }
554
-
555
- /** Used to connect to the networking server */
556
- public async connect(url?: string) {
557
- if (this.connected && url && url !== networkingServerUrl) {
558
- return Promise.reject("Can not connect to different server url. Please disconnect first.");
559
- }
560
- if (this.connected) {
561
- return Promise.resolve(true);
562
- }
563
- if (url)
564
- console.debug("Connecting to user provided url " + url);
565
- const overrideUrl = url || this.netWebSocketUrlProvider?.getWebsocketUrl();
566
- if (overrideUrl) {
567
- networkingServerUrl = overrideUrl;
568
- }
569
- else if (isHostedOnGlitch()) {
570
- networkingServerUrl = "wss://" + window.location.host + "/socket";
571
- }
572
- return this.connectWebsocket();
573
- };
574
-
575
- /** Disconnect from the networking backend + reset internal state */
576
- public disconnect() {
577
- this._ws?.close();
578
- this._ws = undefined;
579
- networkingServerUrl = undefined;
580
-
581
- // Reset all state
582
- this._currentRoomAllowEditing = true;
583
- this._currentRoomName = null;
584
- this._currentRoomViewId = null;
585
- this._isInRoom = false;
586
- this._currentInRoom.length = 0;
587
- this._state = {};
588
- this._currentDelay = -1;
589
- }
590
-
591
- private _listeners: { [key: string]: Function[] } = {};
592
- private _listenersBinary: { [key: string]: BinaryCallback[] } = {};
593
- private connected: boolean = false;
594
- private channelId: string | undefined;
595
- private _connectionId: string | null = null;
596
-
597
- // Websocket ------------------------------------------------------------
598
- private _ws: Websocket | undefined;
599
- private _waitingForSocket: { [key: string]: Array<Function> } = {};
600
- private _isInRoom: boolean = false;
601
- private _currentRoomName: string | null = null;
602
- private _currentRoomViewId: string | null = null;
603
- private _currentRoomAllowEditing: boolean = true;
604
- private _currentInRoom: string[] = [];
605
- private _state: { [key: string]: any } = {};
606
- private _currentDelay: number = -1;
607
-
608
- private _connectingToWebsocketPromise: Promise<boolean> | null = null;
609
-
610
- private connectWebsocket() {
611
- if (this._connectingToWebsocketPromise) return this._connectingToWebsocketPromise;
612
- return this._connectingToWebsocketPromise = new Promise(async (res, _) => {
613
- let didResolve = false;
614
- const resolve = (val: boolean) => {
615
- if (didResolve) return;
616
- didResolve = true;
617
- res(val);
618
- }
619
- if (networkingServerUrl === undefined) {
620
- console.log("Fetch default backend url: " + defaultNetworkingBackendUrlProvider);
621
- const failed = false;
622
- const defaultUrlResponse = await fetch(defaultNetworkingBackendUrlProvider);
623
- networkingServerUrl = await defaultUrlResponse.text();
624
- if (failed) return;
625
- }
626
-
627
- if (networkingServerUrl === undefined) {
628
- resolve(false);
629
- return;
630
- }
631
-
632
- console.debug("⊡ Connecting to networking backend on\n" + networkingServerUrl)
633
- const pkg = await import('websocket-ts');
634
- // @ts-ignore
635
- const WebsocketBuilder = pkg.default?.WebsocketBuilder ?? pkg.WebsocketBuilder;
636
- const ExponentialBackoff = pkg.default?.ExponentialBackoff ?? pkg.ExponentialBackoff;
637
- const ws = new WebsocketBuilder(networkingServerUrl)
638
- .withMaxRetries(10)
639
- .withBackoff(new ExponentialBackoff(2000, 4))
640
- .onOpen(() => {
641
- this._connectingToWebsocketPromise = null;
642
- this._ws = ws;
643
- this.connected = true;
644
- if (isDevEnvironment() || debugNet) console.log("⊞ Connected to networking backend\n" + networkingServerUrl);
645
- else console.debug("⊞ Connected to networking backend", networkingServerUrl);
646
- resolve(true);
647
- this.onSendQueued(SendQueue.OnConnection);
648
- })
649
- .onClose((_evt) => {
650
- this._connectingToWebsocketPromise = null;
651
- this.connected = false;
652
- this._isInRoom = false;
653
- resolve(false);
654
- let msg = "Websocket connection closed...";
655
- if (!networkingServerUrl?.includes("/socket")) msg += ` Do you perhaps mean to connect to \"/socket\"?`;
656
- console.error(msg);
657
- })
658
- .onError((_e) => {
659
- console.error("⊠ Websocket connection failed...");
660
- resolve(false);
661
- })
662
- .onRetry(() => { console.log("→ Retry connecting to networking websocket") })
663
- .build();
664
- ws.addEventListener(pkg.WebsocketEvent.message, (socket, msg) => {
665
- this.onMessage(socket, msg);
666
- });
667
- });
668
- }
669
-
670
- private onMessage(_, ev) {
671
- const msg = ev.data;
672
- try {
673
- if (typeof msg !== "string") {
674
- if (msg.size) {
675
- // is binary blob
676
- this.handleIncomingBinaryMessage(msg);
677
- }
678
- return;
679
- }
680
- const message: WebsocketMessage | Array<WebsocketMessage> = JSON.parse(msg);
681
- if (Array.isArray(message)) {
682
- // console.log("Receive package of " + message.length + " messages")
683
- for (const msg of message) {
684
- this.handleIncomingStringMessage(msg);
685
- }
686
- }
687
- else this.handleIncomingStringMessage(message);
688
- return;
689
- }
690
- catch (err) {
691
- if (debugNet && msg === "pong") console.log("<<", msg);
692
- else if (isDevEnvironment()) console.error("Failed to parse message", err);
693
- }
694
- }
695
-
696
- private async handleIncomingBinaryMessage(blob: Blob) {
697
- if (debugnetBin) console.log("<< bin", this.context.time.frame);
698
- const buf = await blob.arrayBuffer();
699
- var data = new Uint8Array(buf);
700
- const bb = new flatbuffers.ByteBuffer(data);
701
- const id = bb.getBufferIdentifier();
702
- const callbacks = this._listenersBinary[id];
703
- // use registered cast methods to get the correct type from the flatbuffer
704
- const obj = schemes.tryCastBinary(bb);
705
- const guid = schemes.tryGetGuid(obj);
706
- if (guid && typeof guid === "string") {
707
- this._state[guid] = obj;
708
- }
709
- if (!callbacks) return;
710
- const res = obj ?? bb; // fallback to bytebuffer if no cast method is registered
711
- // call all listeners subscribed to these events
712
- for (const cb of callbacks) {
713
- cb(res);
714
- }
715
- }
716
-
717
- private handleIncomingStringMessage(message: WebsocketMessage) {
718
-
719
- if (debugNet) console.log("<<", message.key ?? message);
720
- if (message.key) {
721
- switch (message.key) {
722
- case ConnectionEvents.ConnectionInfo:
723
- if (message.data) {
724
- const connection = message.data as IConnectionData;
725
- if (connection) {
726
- console.assert(connection.id !== undefined && connection.id !== null && connection.id.length > 0,
727
- "server did not send connection id", connection.id);
728
- console.debug("Your id is: " + connection.id, this.context.alias ?? "");
729
- this._connectionId = connection.id;
730
- }
731
- }
732
- else console.warn("Expected connection id in " + message.key);
733
- break;
734
- case RoomEvents.JoinedRoom:
735
- if (debugNet)
736
- console.log(message);
737
- if (message) {
738
- this._isInRoom = true;
739
- const model = message as unknown as JoinedRoomResponse;
740
- this._currentRoomName = model.room;
741
- this._currentRoomViewId = model.viewId;
742
- this._currentRoomAllowEditing = model.allowEditing ?? true;
743
-
744
- this._currentInRoom.length = 0;
745
- this._currentInRoom.push(...model.inRoom);
746
- if (debugnetBin || isDevEnvironment()) console.debug("Joined Needle Engine Room: " + model.room);
747
-
748
- const viewUrl = new URL(window.location.href);
749
- if (viewUrl.searchParams.has("room")) {
750
- viewUrl.searchParams.delete("room");
751
- }
752
- viewUrl.searchParams.set("view", this._currentRoomViewId);
753
- console.debug(`Room view id: ${this._currentRoomViewId}\n${viewUrl.href}`);
754
- }
755
-
756
- this.onSendQueued(SendQueue.OnRoomJoin);
757
- break;
758
-
759
- case RoomEvents.LeftRoom:
760
- const model = message as unknown as LeftRoomResponse;
761
- if (model.room === this.currentRoomName) {
762
- this._isInRoom = false;
763
- this._currentRoomName = null;
764
- this._currentRoomAllowEditing = true;
765
- this._currentInRoom.length = 0;
766
- if (debugnetBin || isDevEnvironment()) console.debug("Left Needle Engine Room: " + model.room);
767
- }
768
- break;
769
- case RoomEvents.UserJoinedRoom:
770
- if (message.data) {
771
- const model = message.data as unknown as UserJoinedOrLeftRoomModel;
772
- this._currentInRoom.push(model.userId);
773
- if (debugNet)
774
- console.log(model.userId + " joined", "now in room:", this._currentInRoom);
775
- }
776
- break;
777
- case RoomEvents.UserLeftRoom:
778
- if (message.data) {
779
- const model = message.data as unknown as UserJoinedOrLeftRoomModel;
780
- const index = this._currentInRoom.indexOf(model.userId);
781
- if (index >= 0) {
782
- if (debugNet)
783
- console.log(model.userId + " left", "now in room:", this._currentInRoom);
784
- this._currentInRoom.splice(index, 1);
785
- }
786
- if (model.userId === this.connectionId) {
787
- // you left the room
788
- console.log("you left the room");
789
- }
790
- }
791
- break;
792
-
793
- case "all-room-state-deleted":
794
- if (debugNet) console.log("RECEIVED all-room-state-deleted");
795
- this._state = {};
796
- break;
797
-
798
- case "ping":
799
- case "pong":
800
- const time = (message as any).data?.time;
801
- if (time) {
802
- this._currentDelay = this.context.time.time - time;
803
- }
804
- if (debugNet)
805
- console.log(`Current latency: ${(this._currentDelay * 1000).toFixed()} ms`, "Clients in room: " + this._currentInRoom?.length);
806
- break;
807
- }
808
- }
809
-
810
- const model = message.data as IModel;
811
- if (model) {
812
- this._state[model.guid] = model;
813
- }
814
-
815
- let listeners = this._listeners[message.key];
816
- if (listeners) {
817
- // Copy listeners array in case a listener is removed while iterating
818
- listeners = [...listeners];
819
- for (const listener of listeners) {
820
- try {
821
- listener(message.data);
822
- }
823
- catch (err) {
824
- console.error("Error invoking callback for \"" + message.key + "\"", err);
825
- }
826
- }
827
- }
828
- }
829
-
830
- private toMessage(key: string, data: any) {
831
- return {
832
- key: key,
833
- data: data
834
- };
835
- }
836
-
837
- private sendWithWebsocket(key: string, data: IModel | object | boolean | string | number, queue: SendQueue = SendQueue.OnRoomJoin) {
838
- // console.log(key);
839
- if (!this._ws) {
840
- const arr = this._waitingForSocket[queue] || [];
841
- arr.push(() => this.sendWithWebsocket(key, data, queue));
842
- this._waitingForSocket[queue] = arr;
843
- // console.log(this._bufferedMessages)
844
- return;
845
- }
846
- const str = JSON.stringify(this.toMessage(key, data));
847
- if (debugNet) console.log(">>", key);
848
- this._ws.send(str);
849
- }
850
-
851
- private onSendQueued(queue: SendQueue) {
852
- const queued = this._waitingForSocket[queue];
853
- // console.log("send", queue, queued);
854
- if (queued) {
855
- for (const callback of queued) {
856
- callback();
857
- }
858
- queued.length = 0;
859
- }
860
- }
861
-
862
-
1
+ const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
+ let networkingServerUrl: string | undefined = "wss://networking.needle.tools/socket";
3
+
4
+ import * as flatbuffers from 'flatbuffers';
5
+ import { type Websocket } from 'websocket-ts';
6
+
7
+ import * as schemes from "../engine-schemes/schemes.js";
8
+ import { isDevEnvironment } from './debug/index.js';
9
+ import { PeerNetworking } from './engine_networking_peer.js';
10
+ import { type IModel, type INetworkConnection, SendQueue } from './engine_networking_types.js';
11
+ import { isHostedOnGlitch } from './engine_networking_utils.js';
12
+ import { Context } from './engine_setup.js';
13
+ import * as utils from "./engine_utils.js";
14
+
15
+ export const debugNet = utils.getParam("debugnet") ? true : false;
16
+ export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
17
+ const debugnetBin = utils.getParam("debugnetbin");
18
+
19
+ export interface INetworkingWebsocketUrlProvider {
20
+ getWebsocketUrl(): string | null;
21
+ }
22
+
23
+ export declare interface IConnectionData {
24
+ id: string;
25
+ }
26
+
27
+ declare type WebsocketMessage = {
28
+ key: string,
29
+ data: IModel | IConnectionData | undefined;
30
+ room: string | undefined;
31
+ }
32
+
33
+ /** Events regarding the websocket connection (e.g. when the connection opens) */
34
+ export enum ConnectionEvents {
35
+ ConnectionInfo = "connection-start-info"
36
+ }
37
+
38
+ /** Use to listen to room networking events like joining a networked room
39
+ * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
40
+ * @link https://engine.needle.tools/docs/networking.html#manual-networking
41
+ * */
42
+ export enum RoomEvents {
43
+ /** Internal: Sent to the server when attempting to join a room */
44
+ Join = "join-room",
45
+ /** Internal: Sent to the server when attempting to leave a room */
46
+ Leave = "leave-room",
47
+ /** Incoming: When the local user has joined a room */
48
+ JoinedRoom = "joined-room",
49
+ /** Incoming: When the local user has left a room */
50
+ LeftRoom = "left-room",
51
+ /** Incoming: When a other user has joined the room */
52
+ UserJoinedRoom = "user-joined-room",
53
+ /** Incoming: When a other user has left the room */
54
+ UserLeftRoom = "user-left-room",
55
+ /** When a user joins a room, the server sends the entire room state. Afterwards, the server sends the room-state-sent event. */
56
+ RoomStateSent = "room-state-sent",
57
+ }
58
+ /**
59
+ * See {@link RoomEvents} for all event names and docs.
60
+ * - `joined-room`: When the local user has joined a room
61
+ * - `left-room`: When the local user has left a room
62
+ * - `user-joined-room`: When a other user has joined the room
63
+ * - `user-left-room`: When a other user has left the room
64
+ * - `room-state-sent`: When the server has sent the room state to the client
65
+ */
66
+ type RoomEventsIncoming = Exclude<`${RoomEvents}`, "join-room" | "leave-room">;
67
+
68
+ /** Received when listening to `RoomEvents.JoinedRoom` event */
69
+ export class JoinedRoomResponse {
70
+ room!: string; // room name
71
+ viewId!: string;
72
+ allowEditing!: boolean;
73
+ inRoom!: string[]; // connection ids
74
+ }
75
+
76
+ export class LeftRoomResponse {
77
+ room!: string; // room name
78
+ }
79
+
80
+ export class UserJoinedOrLeftRoomModel {
81
+ userId!: string;
82
+ }
83
+
84
+ /** The Needle Engine networking server supports the concept of ownership that can be requested.
85
+ * This enum contains possible outgoing (Request*) and incoming (Response*) events for communicating ownership.
86
+ *
87
+ * Typically, using the {@link OwnershipModel} class instead of dealing with those events directly is preferred. */
88
+ export enum OwnershipEvent {
89
+ RequestHasOwner = 'request-has-owner',
90
+ ResponseHasOwner = "response-has-owner",
91
+ RequestIsOwner = 'request-is-owner',
92
+ ResponseIsOwner = "response-is-owner",
93
+ RequestOwnership = "request-ownership",
94
+ GainedOwnership = 'gained-ownership',
95
+ RemoveOwnership = "remove-ownership",
96
+ LostOwnership = 'lost-ownership',
97
+ GainedOwnershipBroadcast = 'gained-ownership-broadcast',
98
+ LostOwnershipBroadcast = 'lost-ownership-broadcast',
99
+ }
100
+ type OwnershipEventNamesIncoming = Exclude<`${OwnershipEvent}`, "request-has-owner" | "request-is-owner" | "request-ownership" | "remove-ownership">;
101
+
102
+ declare type GainedOwnershipBroadcastResponse = {
103
+ guid: string;
104
+ owner: string;
105
+ }
106
+ declare type LostOwnershipBroadcastResponse = {
107
+ guid: string;
108
+ owner: string;
109
+ }
110
+
111
+ declare type OwnershipResponse = {
112
+ guid: string;
113
+ value: boolean;
114
+ }
115
+
116
+ declare type WebsocketSendType = IModel | object | boolean | null | string | number;
117
+
118
+ /** Class for abstracting the concept of ownership regarding a networked object or component.
119
+ * A component that is owned by another user can not be modified through networking (the server will reject changes) */
120
+ export class OwnershipModel {
121
+
122
+ public guid: string;
123
+ private connection: NetworkConnection;
124
+
125
+ public get hasOwnership(): boolean {
126
+ return this._hasOwnership;
127
+ }
128
+
129
+ // TODO: server should just send id to everyone
130
+
131
+ /** @returns true of anyone has ownership */
132
+ public get isOwned(): boolean | undefined {
133
+ return this._isOwned;
134
+ }
135
+
136
+ /**
137
+ * Checks if Needle Engine networking is connected to a websocket. Note that this is **not equal** to being connected to a *room*. If you want to check if Needle Engine is connected to a networking room use the `isInRoom` property.
138
+ * @returns true if connected to the websocket.
139
+ */
140
+ public get isConnected(): boolean {
141
+ return this.connection.isConnected;
142
+ }
143
+
144
+ private _hasOwnership: boolean = false;
145
+ private _isOwned: boolean | undefined = undefined;
146
+ private _gainSubscription: Function;
147
+ private _lostSubscription: Function;
148
+ private _hasOwnerResponse: Function;
149
+
150
+ constructor(connection: NetworkConnection, guid: string) {
151
+ this.connection = connection;
152
+ this.guid = guid;
153
+ this._gainSubscription = this.onGainedOwnership.bind(this);
154
+ this._lostSubscription = this.onLostOwnership.bind(this);
155
+ connection.beginListen(OwnershipEvent.LostOwnership, this._lostSubscription);
156
+ connection.beginListen(OwnershipEvent.GainedOwnershipBroadcast, this._gainSubscription);
157
+
158
+ this._hasOwnerResponse = this.onHasOwnerResponse.bind(this);
159
+ connection.beginListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
160
+ }
161
+
162
+ private _isWaitingForOwnershipResponseCallback: Function | null = null;
163
+
164
+ public updateIsOwned() {
165
+ this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
166
+ }
167
+
168
+ private onHasOwnerResponse(res: OwnershipResponse) {
169
+ if (res.guid === this.guid) {
170
+ this._isOwned = res.value;
171
+ }
172
+ }
173
+
174
+ public requestOwnershipIfNotOwned(): OwnershipModel {
175
+ if (this._isWaitingForOwnershipResponseCallback !== null) return this;
176
+ this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this);
177
+ this.connection.beginListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
178
+ this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
179
+ return this;
180
+ }
181
+
182
+ private waitForHasOwnershipRequestResponse(res: OwnershipResponse) {
183
+ // console.log(res);
184
+ if (res.guid === this.guid) {
185
+ if (this._isWaitingForOwnershipResponseCallback) {
186
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
187
+ this._isWaitingForOwnershipResponseCallback = null;
188
+ }
189
+ this._isOwned = res.value;
190
+ if (!res.value) {
191
+ if (debugOwner)
192
+ console.log("request ownership", this.guid)
193
+ this.requestOwnership();
194
+ }
195
+ }
196
+ }
197
+
198
+
199
+ public requestOwnershipAsync(): Promise<OwnershipModel> {
200
+ return new Promise((resolve, reject) => {
201
+ this.requestOwnership();
202
+ let updates = 0;
203
+ const waitForOwnership = () => {
204
+ if (updates++ > 10) return reject("Timeout");
205
+ setTimeout(() => {
206
+ if (this.hasOwnership) resolve(this);
207
+ else waitForOwnership();
208
+ }, 100);
209
+ };
210
+ waitForOwnership();
211
+ });
212
+ }
213
+
214
+ public requestOwnership(): OwnershipModel {
215
+ if (debugOwner) console.log("Request ownership", this.guid);
216
+ this.connection.send(OwnershipEvent.RequestOwnership, { guid: this.guid });
217
+ return this;
218
+ }
219
+
220
+ public freeOwnership(): OwnershipModel {
221
+ // TODO: abort "requestOwnershipIfNotOwned"
222
+ this.connection.send(OwnershipEvent.RemoveOwnership, { guid: this.guid });
223
+ if (this._isWaitingForOwnershipResponseCallback) {
224
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
225
+ this._isWaitingForOwnershipResponseCallback = null;
226
+ }
227
+ return this;
228
+ }
229
+
230
+ public destroy() {
231
+ this.connection.stopListen(OwnershipEvent.GainedOwnership, this._gainSubscription);
232
+ this.connection.stopListen(OwnershipEvent.LostOwnership, this._lostSubscription);
233
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
234
+ if (this._isWaitingForOwnershipResponseCallback) {
235
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
236
+ this._isWaitingForOwnershipResponseCallback = null;
237
+ }
238
+ }
239
+
240
+ private onGainedOwnership(res: GainedOwnershipBroadcastResponse) {
241
+ if (res.guid === this.guid) {
242
+ this._isOwned = true;
243
+ // console.log(res.owner, connection.connectionId)
244
+ if (this.connection.connectionId === res.owner) {
245
+ if (debugOwner)
246
+ console.log("GAINED OWNERSHIP", this.guid)
247
+ this._hasOwnership = true;
248
+ }
249
+ else this._hasOwnership = false;
250
+ }
251
+ }
252
+ private onLostOwnership(guid: string) {
253
+ if (guid === this.guid) {
254
+ if (debugOwner)
255
+ console.log("LOST OWNERSHIP", this.guid)
256
+ this._hasOwnership = false;
257
+ this._isOwned = false;
258
+ }
259
+ }
260
+ }
261
+
262
+
263
+ export declare type BinaryCallback = {
264
+ (data: any | flatbuffers.ByteBuffer): void;
265
+ }
266
+
267
+ /** Main class to communicate with the networking backend
268
+ * @link https://engine.needle.tools/docs/networking.html
269
+ *
270
+ */
271
+ export class NetworkConnection implements INetworkConnection {
272
+
273
+ private context: Context;
274
+ private _peer: PeerNetworking | null = null;
275
+
276
+ constructor(context: Context) {
277
+ this.context = context;
278
+ }
279
+
280
+ /** Experimental: networking via peerjs */
281
+ public get peer(): PeerNetworking {
282
+ if (!this._peer) {
283
+ this._peer = new PeerNetworking();
284
+ }
285
+ return this._peer;
286
+ }
287
+
288
+ /**
289
+ * Returns the state of a given guid.
290
+ */
291
+ public tryGetState(guid: string): IModel | null {
292
+ if (guid === "invalid") return null;
293
+ return this._state[guid];
294
+ }
295
+
296
+ /** The connection id of the local user - it is given by the networking backend and can not be changed */
297
+ public get connectionId(): string | null {
298
+ return this._connectionId;
299
+ }
300
+
301
+ /** Returns true if the networking backend is in debug mode.
302
+ * To see all networking messages in the console use `?debugnet` in the url
303
+ */
304
+ public get isDebugEnabled(): boolean {
305
+ return debugNet;
306
+ }
307
+
308
+ /**
309
+ * Checks if Needle Engine networking is connected to a websocket. Note that this is **not equal** to being connected to a *room*. If you want to check if Needle Engine is connected to a networking room use the `isInRoom` property.
310
+ * @returns true if connected to the websocket.
311
+ */
312
+ public get isConnected(): boolean {
313
+ return this.connected;
314
+ }
315
+
316
+ /** The name of the room the user is currently connected to */
317
+ public get currentRoomName(): string | null { return this._currentRoomName; }
318
+ /** True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene */
319
+ public get allowEditing(): boolean { return this._currentRoomAllowEditing; }
320
+ /**
321
+ * The view id of the room the user is currently connected to.
322
+ */
323
+ public get currentRoomViewId(): string | null { return this._currentRoomViewId; }
324
+ /**
325
+ * Returns a url that can be shared with others to view the current room in view only mode.
326
+ * This is useful for sharing a room with others without allowing them to modify the scene.
327
+ * Use `connection.allowEditing` to check if the current room is in view only mode.
328
+ */
329
+ public getViewOnlyUrl() {
330
+ if (this.currentRoomViewId === null) return null;
331
+ const url = new URL(window.location.href);
332
+ url.searchParams.set("view", this.currentRoomViewId);
333
+ return url.href;
334
+ }
335
+
336
+ /** True if connected to a networked room. Use the joinRoom function or a `SyncedRoom` component */
337
+ public get isInRoom(): boolean {
338
+ return this._isInRoom;
339
+ }
340
+
341
+ /** Latency to currently connected backend server */
342
+ public get currentLatency(): number {
343
+ return this._currentDelay;
344
+ }
345
+
346
+ /**
347
+ * The current server url that the networking backend is connected to (e.g. the url of the websocket server)
348
+ */
349
+ public get currentServerUrl(): string | null {
350
+ // @ts-ignore (in ts-websocket 2.x this property is exposed)
351
+ return this._ws?.url ?? null;
352
+ }
353
+
354
+ /** A ping is sent to the server at a regular interval while the browser tab is active. This method can be used to send additional ping messages when needed so that the user doesn't get disconnected from the networking backend */
355
+ public sendPing() {
356
+ this.send("ping", { time: this.context.time.time });
357
+ }
358
+
359
+ /** Returns true if a user with the given connectionId is in the room */
360
+ public userIsInRoom(id: string): boolean {
361
+ return this._currentInRoom.indexOf(id) !== -1;
362
+ }
363
+
364
+ private _usersInRoomCopy = [];
365
+ /** Returns a list of all user ids in the current room */
366
+ public usersInRoom(target: string[] | null = null): string[] {
367
+ if (!target) target = this._usersInRoomCopy;
368
+ target.length = 0;
369
+ for (const user of this._currentInRoom)
370
+ target.push(user);
371
+ return target;
372
+ }
373
+
374
+ /** Joins a networked room. If you don't want to manage a connection yourself you can use a `SyncedRoom` component as well */
375
+ public joinRoom(room: string, viewOnly: boolean = false): boolean {
376
+ if (!room) {
377
+ console.error("Missing room name, can not join: \"" + room + "\"");
378
+ return false;
379
+ }
380
+ // There's not really a reason to limit the room name length
381
+ if (room.length > 1024) {
382
+ console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
383
+ return false;
384
+ }
385
+ else if (this.isInRoom && this.currentRoomName !== room) {
386
+ console.warn("Needle Engine is already connected to a networking room. Connecting to multiple rooms is not supported");
387
+ }
388
+
389
+ this.connect();
390
+
391
+ if (debugNet)
392
+ console.log("join: " + room);
393
+ this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
394
+ return true;
395
+ }
396
+
397
+ /** Use to leave a room that you are currently connected to (use `leaveRoom()` to disconnect from the currently active room but you can also specify a room name) */
398
+ public leaveRoom(room: string | null = null) {
399
+ if (!room) room = this.currentRoomName;
400
+ if (!room) {
401
+ console.error("Missing room name, can not join: \"" + room + "\"");
402
+ return false;
403
+ }
404
+ this.send(RoomEvents.Leave, { room: room });
405
+ return true;
406
+ }
407
+
408
+ /** Send a message to the networking backend - it will broadcasted to all connected users in the same room by default */
409
+ public send<T extends WebsocketSendType>(key: string | OwnershipEvent, data: T | null = null, queue: SendQueue = SendQueue.Queued) {
410
+
411
+ //@ts-ignore
412
+ if (data === null) data = {};
413
+
414
+ if (queue === SendQueue.Queued) {
415
+ this._defaultMessagesBuffer.push({ key: key, value: data });
416
+ return;
417
+ }
418
+
419
+ // if (!this.connected) return;
420
+ // if (this.channelId)
421
+ // data["__id"] = this.channelId;
422
+ // else if (this.connectionId)
423
+ // data["__id"] = this.connectionId;
424
+ // this.sendGeckosIo(key, data);
425
+ return this.sendWithWebsocket(key, data, queue);
426
+ }
427
+
428
+ /** Use to delete state for a given guid on the server */
429
+ public sendDeleteRemoteState(guid: string) {
430
+ this.send("delete-state", { guid: guid, dontSave: true });
431
+ delete this._state[guid];
432
+ }
433
+
434
+ /** Use to delete all state in the currently connected room on the server */
435
+ public sendDeleteRemoteStateAll() {
436
+ this.send("delete-all-state");
437
+ this._state = {};
438
+ }
439
+
440
+ /** Send a binary message to the server (broadcasted to all connected users) */
441
+ public sendBinary(bin: Uint8Array) {
442
+ if (debugnetBin) console.log("<< send binary", this.context.time.frame, (bin.length / 1024) + " KB");
443
+ this._ws?.send(bin);
444
+ }
445
+
446
+ private _defaultMessagesBuffer: Array<{ key: string, value: any }> = [];
447
+ private _defaultMessagesBufferArray: Array<{ key: string, data: any }> = [];
448
+ public sendBufferedMessagesNow() {
449
+ if (!this._ws) return;
450
+ this._defaultMessagesBufferArray.length = 0;
451
+ const count = Object.keys(this._defaultMessagesBuffer).length;
452
+ for (const key in this._defaultMessagesBuffer) {
453
+ const data = this._defaultMessagesBuffer[key];
454
+ // if there is only one message to be sent we dont need to send an array
455
+ if (count <= 1) {
456
+ this.sendWithWebsocket(data.key, data.value, SendQueue.Immediate);
457
+ break;
458
+ }
459
+ const msg = this.toMessage(data.key, data.value);
460
+ this._defaultMessagesBufferArray.push(msg);
461
+ }
462
+ this._defaultMessagesBuffer.length = 0;
463
+ if (this._defaultMessagesBufferArray.length > 0 && debugNet)
464
+ console.log("SEND BUFFERED", this._defaultMessagesBufferArray.length);
465
+ if (this._defaultMessagesBufferArray.length <= 0) return;
466
+ const message = JSON.stringify(this._defaultMessagesBufferArray);
467
+ this._ws?.send(message);
468
+ }
469
+
470
+ /** Use to start listening to networking events.
471
+ * To unsubscribe from events use the `stopListen` method.
472
+ * See the example below for typical usage:
473
+ *
474
+ * ### Component Example
475
+ * ```ts
476
+ * // Make sure to unsubscribe from events when the component is disabled
477
+ * export class MyComponent extends Behaviour {
478
+ * onEnable() {
479
+ * this.connection.beginListen("joined-room", this.onJoinedRoom)
480
+ * }
481
+ * onDisable() {
482
+ * this.connection.stopListen("joined-room", this.onJoinedRoom)
483
+ * }
484
+ * onJoinedRoom = () => {
485
+ * console.log("I joined a networked room")
486
+ * }
487
+ * }
488
+ * ```
489
+ * @link https://engine.needle.tools/docs/networking.html
490
+ *
491
+ */
492
+ public beginListen(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function): Function {
493
+ if (!this._listeners[key])
494
+ this._listeners[key] = [];
495
+ this._listeners[key].push(callback);
496
+ return callback;
497
+ }
498
+
499
+ /**@deprecated please use stopListen instead (2.65.2-pre) */
500
+ public stopListening(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function | null) { return this.stopListen(key, callback); }
501
+
502
+ /** Use to stop listening to networking events
503
+ * To subscribe to events use the `beginListen` method.
504
+ * See the example below for typical usage:
505
+ *
506
+ * ### Component Example
507
+ * ```ts
508
+ * // Make sure to unsubscribe from events when the component is disabled
509
+ * export class MyComponent extends Behaviour {
510
+ * onEnable() {
511
+ * this.connection.beginListen("joined-room", this.onJoinedRoom)
512
+ * }
513
+ * onDisable() {
514
+ * this.connection.stopListen("joined-room", this.onJoinedRoom)
515
+ * }
516
+ * onJoinedRoom = () => {
517
+ * console.log("I joined a networked room")
518
+ * }
519
+ * }
520
+ * ```
521
+ */
522
+ public stopListen(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function | null) {
523
+ if (!callback) return;
524
+ if (!this._listeners[key]) return;
525
+ const index = this._listeners[key].indexOf(callback);
526
+ if (index >= 0) {
527
+ this._listeners[key].splice(index, 1);
528
+ }
529
+ }
530
+
531
+ /** Use to start listening to networking binary events */
532
+ public beginListenBinary(identifier: string, callback: BinaryCallback): BinaryCallback {
533
+ if (!this._listenersBinary[identifier])
534
+ this._listenersBinary[identifier] = [];
535
+ this._listenersBinary[identifier].push(callback);
536
+ return callback;
537
+ }
538
+
539
+ /** Use to stop listening to networking binary events */
540
+ public stopListenBinary(identifier: string, callback: any) {
541
+ if (!this._listenersBinary[identifier]) return;
542
+ const index = this._listenersBinary[identifier].indexOf(callback);
543
+ if (index >= 0) {
544
+ this._listenersBinary[identifier].splice(index, 1);
545
+ }
546
+ }
547
+
548
+ private netWebSocketUrlProvider?: INetworkingWebsocketUrlProvider;
549
+
550
+ /** Use to override the networking server backend url. This is what the `Networking` component uses to modify the backend url */
551
+ public registerProvider(prov: INetworkingWebsocketUrlProvider) {
552
+ this.netWebSocketUrlProvider = prov;
553
+ }
554
+
555
+ /** Used to connect to the networking server */
556
+ public async connect(url?: string) {
557
+ if (this.connected && url && url !== networkingServerUrl) {
558
+ return Promise.reject("Can not connect to different server url. Please disconnect first.");
559
+ }
560
+ if (this.connected) {
561
+ return Promise.resolve(true);
562
+ }
563
+ if (url)
564
+ console.debug("Connecting to user provided url " + url);
565
+ const overrideUrl = url || this.netWebSocketUrlProvider?.getWebsocketUrl();
566
+ if (overrideUrl) {
567
+ networkingServerUrl = overrideUrl;
568
+ }
569
+ else if (isHostedOnGlitch()) {
570
+ networkingServerUrl = "wss://" + window.location.host + "/socket";
571
+ }
572
+ return this.connectWebsocket();
573
+ };
574
+
575
+ /** Disconnect from the networking backend + reset internal state */
576
+ public disconnect() {
577
+ this._ws?.close();
578
+ this._ws = undefined;
579
+ networkingServerUrl = undefined;
580
+
581
+ // Reset all state
582
+ this._currentRoomAllowEditing = true;
583
+ this._currentRoomName = null;
584
+ this._currentRoomViewId = null;
585
+ this._isInRoom = false;
586
+ this._currentInRoom.length = 0;
587
+ this._state = {};
588
+ this._currentDelay = -1;
589
+ }
590
+
591
+ private _listeners: { [key: string]: Function[] } = {};
592
+ private _listenersBinary: { [key: string]: BinaryCallback[] } = {};
593
+ private connected: boolean = false;
594
+ private channelId: string | undefined;
595
+ private _connectionId: string | null = null;
596
+
597
+ // Websocket ------------------------------------------------------------
598
+ private _ws: Websocket | undefined;
599
+ private _waitingForSocket: { [key: string]: Array<Function> } = {};
600
+ private _isInRoom: boolean = false;
601
+ private _currentRoomName: string | null = null;
602
+ private _currentRoomViewId: string | null = null;
603
+ private _currentRoomAllowEditing: boolean = true;
604
+ private _currentInRoom: string[] = [];
605
+ private _state: { [key: string]: any } = {};
606
+ private _currentDelay: number = -1;
607
+
608
+ private _connectingToWebsocketPromise: Promise<boolean> | null = null;
609
+
610
+ private connectWebsocket() {
611
+ if (this._connectingToWebsocketPromise) return this._connectingToWebsocketPromise;
612
+ return this._connectingToWebsocketPromise = new Promise(async (res, _) => {
613
+ let didResolve = false;
614
+ const resolve = (val: boolean) => {
615
+ if (didResolve) return;
616
+ didResolve = true;
617
+ res(val);
618
+ }
619
+ if (networkingServerUrl === undefined) {
620
+ console.log("Fetch default backend url: " + defaultNetworkingBackendUrlProvider);
621
+ const failed = false;
622
+ const defaultUrlResponse = await fetch(defaultNetworkingBackendUrlProvider);
623
+ networkingServerUrl = await defaultUrlResponse.text();
624
+ if (failed) return;
625
+ }
626
+
627
+ if (networkingServerUrl === undefined) {
628
+ resolve(false);
629
+ return;
630
+ }
631
+
632
+ console.debug("⊡ Connecting to networking backend on\n" + networkingServerUrl)
633
+ const pkg = await import('websocket-ts');
634
+ // @ts-ignore
635
+ const WebsocketBuilder = pkg.default?.WebsocketBuilder ?? pkg.WebsocketBuilder;
636
+ const ExponentialBackoff = pkg.default?.ExponentialBackoff ?? pkg.ExponentialBackoff;
637
+ const ws = new WebsocketBuilder(networkingServerUrl)
638
+ .withMaxRetries(10)
639
+ .withBackoff(new ExponentialBackoff(2000, 4))
640
+ .onOpen(() => {
641
+ this._connectingToWebsocketPromise = null;
642
+ this._ws = ws;
643
+ this.connected = true;
644
+ if (isDevEnvironment() || debugNet) console.log("⊞ Connected to networking backend\n" + networkingServerUrl);
645
+ else console.debug("⊞ Connected to networking backend", networkingServerUrl);
646
+ resolve(true);
647
+ this.onSendQueued(SendQueue.OnConnection);
648
+ })
649
+ .onClose((_evt) => {
650
+ this._connectingToWebsocketPromise = null;
651
+ this.connected = false;
652
+ this._isInRoom = false;
653
+ resolve(false);
654
+ let msg = "Websocket connection closed...";
655
+ if (!networkingServerUrl?.includes("/socket")) msg += ` Do you perhaps mean to connect to \"/socket\"?`;
656
+ console.error(msg);
657
+ })
658
+ .onError((_e) => {
659
+ console.error("⊠ Websocket connection failed...");
660
+ resolve(false);
661
+ })
662
+ .onRetry(() => { console.log("→ Retry connecting to networking websocket") })
663
+ .build();
664
+ ws.addEventListener(pkg.WebsocketEvent.message, (socket, msg) => {
665
+ this.onMessage(socket, msg);
666
+ });
667
+ });
668
+ }
669
+
670
+ private onMessage(_, ev) {
671
+ const msg = ev.data;
672
+ try {
673
+ if (typeof msg !== "string") {
674
+ if (msg.size) {
675
+ // is binary blob
676
+ this.handleIncomingBinaryMessage(msg);
677
+ }
678
+ return;
679
+ }
680
+ const message: WebsocketMessage | Array<WebsocketMessage> = JSON.parse(msg);
681
+ if (Array.isArray(message)) {
682
+ // console.log("Receive package of " + message.length + " messages")
683
+ for (const msg of message) {
684
+ this.handleIncomingStringMessage(msg);
685
+ }
686
+ }
687
+ else this.handleIncomingStringMessage(message);
688
+ return;
689
+ }
690
+ catch (err) {
691
+ if (debugNet && msg === "pong") console.log("<<", msg);
692
+ else if (isDevEnvironment()) console.error("Failed to parse message", err);
693
+ }
694
+ }
695
+
696
+ private async handleIncomingBinaryMessage(blob: Blob) {
697
+ if (debugnetBin) console.log("<< bin", this.context.time.frame);
698
+ const buf = await blob.arrayBuffer();
699
+ var data = new Uint8Array(buf);
700
+ const bb = new flatbuffers.ByteBuffer(data);
701
+ const id = bb.getBufferIdentifier();
702
+ const callbacks = this._listenersBinary[id];
703
+ // use registered cast methods to get the correct type from the flatbuffer
704
+ const obj = schemes.tryCastBinary(bb);
705
+ const guid = schemes.tryGetGuid(obj);
706
+ if (guid && typeof guid === "string") {
707
+ this._state[guid] = obj;
708
+ }
709
+ if (!callbacks) return;
710
+ const res = obj ?? bb; // fallback to bytebuffer if no cast method is registered
711
+ // call all listeners subscribed to these events
712
+ for (const cb of callbacks) {
713
+ cb(res);
714
+ }
715
+ }
716
+
717
+ private handleIncomingStringMessage(message: WebsocketMessage) {
718
+
719
+ if (debugNet) console.log("<<", message.key ?? message);
720
+ if (message.key) {
721
+ switch (message.key) {
722
+ case ConnectionEvents.ConnectionInfo:
723
+ if (message.data) {
724
+ const connection = message.data as IConnectionData;
725
+ if (connection) {
726
+ console.assert(connection.id !== undefined && connection.id !== null && connection.id.length > 0,
727
+ "server did not send connection id", connection.id);
728
+ console.debug("Your id is: " + connection.id, this.context.alias ?? "");
729
+ this._connectionId = connection.id;
730
+ }
731
+ }
732
+ else console.warn("Expected connection id in " + message.key);
733
+ break;
734
+ case RoomEvents.JoinedRoom:
735
+ if (debugNet)
736
+ console.log(message);
737
+ if (message) {
738
+ this._isInRoom = true;
739
+ const model = message as unknown as JoinedRoomResponse;
740
+ this._currentRoomName = model.room;
741
+ this._currentRoomViewId = model.viewId;
742
+ this._currentRoomAllowEditing = model.allowEditing ?? true;
743
+
744
+ this._currentInRoom.length = 0;
745
+ this._currentInRoom.push(...model.inRoom);
746
+ if (debugnetBin || isDevEnvironment()) console.debug("Joined Needle Engine Room: " + model.room);
747
+
748
+ const viewUrl = new URL(window.location.href);
749
+ if (viewUrl.searchParams.has("room")) {
750
+ viewUrl.searchParams.delete("room");
751
+ }
752
+ viewUrl.searchParams.set("view", this._currentRoomViewId);
753
+ console.debug(`Room view id: ${this._currentRoomViewId}\n${viewUrl.href}`);
754
+ }
755
+
756
+ this.onSendQueued(SendQueue.OnRoomJoin);
757
+ break;
758
+
759
+ case RoomEvents.LeftRoom:
760
+ const model = message as unknown as LeftRoomResponse;
761
+ if (model.room === this.currentRoomName) {
762
+ this._isInRoom = false;
763
+ this._currentRoomName = null;
764
+ this._currentRoomAllowEditing = true;
765
+ this._currentInRoom.length = 0;
766
+ if (debugnetBin || isDevEnvironment()) console.debug("Left Needle Engine Room: " + model.room);
767
+ }
768
+ break;
769
+ case RoomEvents.UserJoinedRoom:
770
+ if (message.data) {
771
+ const model = message.data as unknown as UserJoinedOrLeftRoomModel;
772
+ this._currentInRoom.push(model.userId);
773
+ if (debugNet)
774
+ console.log(model.userId + " joined", "now in room:", this._currentInRoom);
775
+ }
776
+ break;
777
+ case RoomEvents.UserLeftRoom:
778
+ if (message.data) {
779
+ const model = message.data as unknown as UserJoinedOrLeftRoomModel;
780
+ const index = this._currentInRoom.indexOf(model.userId);
781
+ if (index >= 0) {
782
+ if (debugNet)
783
+ console.log(model.userId + " left", "now in room:", this._currentInRoom);
784
+ this._currentInRoom.splice(index, 1);
785
+ }
786
+ if (model.userId === this.connectionId) {
787
+ // you left the room
788
+ console.log("you left the room");
789
+ }
790
+ }
791
+ break;
792
+
793
+ case "all-room-state-deleted":
794
+ if (debugNet) console.log("RECEIVED all-room-state-deleted");
795
+ this._state = {};
796
+ break;
797
+
798
+ case "ping":
799
+ case "pong":
800
+ const time = (message as any).data?.time;
801
+ if (time) {
802
+ this._currentDelay = this.context.time.time - time;
803
+ }
804
+ if (debugNet)
805
+ console.log(`Current latency: ${(this._currentDelay * 1000).toFixed()} ms`, "Clients in room: " + this._currentInRoom?.length);
806
+ break;
807
+ }
808
+ }
809
+
810
+ const model = message.data as IModel;
811
+ if (model) {
812
+ this._state[model.guid] = model;
813
+ }
814
+
815
+ let listeners = this._listeners[message.key];
816
+ if (listeners) {
817
+ // Copy listeners array in case a listener is removed while iterating
818
+ listeners = [...listeners];
819
+ for (const listener of listeners) {
820
+ try {
821
+ listener(message.data);
822
+ }
823
+ catch (err) {
824
+ console.error("Error invoking callback for \"" + message.key + "\"", err);
825
+ }
826
+ }
827
+ }
828
+ }
829
+
830
+ private toMessage(key: string, data: any) {
831
+ return {
832
+ key: key,
833
+ data: data
834
+ };
835
+ }
836
+
837
+ private sendWithWebsocket(key: string, data: IModel | object | boolean | string | number, queue: SendQueue = SendQueue.OnRoomJoin) {
838
+ // console.log(key);
839
+ if (!this._ws) {
840
+ const arr = this._waitingForSocket[queue] || [];
841
+ arr.push(() => this.sendWithWebsocket(key, data, queue));
842
+ this._waitingForSocket[queue] = arr;
843
+ // console.log(this._bufferedMessages)
844
+ return;
845
+ }
846
+ const str = JSON.stringify(this.toMessage(key, data));
847
+ if (debugNet) console.log(">>", key);
848
+ this._ws.send(str);
849
+ }
850
+
851
+ private onSendQueued(queue: SendQueue) {
852
+ const queued = this._waitingForSocket[queue];
853
+ // console.log("send", queue, queued);
854
+ if (queued) {
855
+ for (const callback of queued) {
856
+ callback();
857
+ }
858
+ queued.length = 0;
859
+ }
860
+ }
861
+
862
+
863
863
  }