@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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  1002. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  1003. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  1004. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  1005. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  1006. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
  1007. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  1008. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  1009. package/src/engine-components/export/usdz/index.ts +2 -2
  1010. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  1011. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  1012. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  1013. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  1014. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  1015. package/src/engine-components/particlesystem/api.ts +1 -1
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  1022. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  1023. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  1024. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
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  1026. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  1027. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
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  1029. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  1030. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  1031. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  1032. package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
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  1034. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  1035. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  1036. package/src/engine-components/postprocessing/index.ts +5 -5
  1037. package/src/engine-components/postprocessing/utils.ts +154 -154
  1038. package/src/engine-components/splines/Spline.ts +287 -287
  1039. package/src/engine-components/splines/SplineUtils.ts +33 -33
  1040. package/src/engine-components/splines/SplineWalker.ts +195 -195
  1041. package/src/engine-components/splines/index.ts +2 -2
  1042. package/src/engine-components/timeline/PlayableDirector.ts +782 -782
  1043. package/src/engine-components/timeline/SignalAsset.ts +155 -155
  1044. package/src/engine-components/timeline/TimelineModels.ts +136 -136
  1045. package/src/engine-components/timeline/TimelineTracks.ts +994 -994
  1046. package/src/engine-components/timeline/index.ts +3 -3
  1047. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  1048. package/src/engine-components/ui/Button.ts +307 -307
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  1091. package/src/engine-components-experimental/api.ts +4 -4
  1092. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
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  1095. package/src/engine-schemes/README.md +1 -1
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  1107. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
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  1110. package/src/include/ktx2/basis_transcoder.js +19 -19
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  1112. package/src/include/three/DragControls.js +231 -231
  1113. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1114. package/src/needle-engine.ts +70 -72
  1115. package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,745 +1,745 @@
1
- import { Box3, Object3D, Vector2, Vector3 } from "three";
2
-
3
- import { isDevEnvironment } from "../engine/debug/index.js";
4
- import { AnimationUtils } from "../engine/engine_animation.js";
5
- import { Context } from "../engine/engine_context.js";
6
- import { destroy } from "../engine/engine_gameobject.js";
7
- import { Gizmos } from "../engine/engine_gizmos.js";
8
- import { getLoader } from "../engine/engine_gltf.js";
9
- import { BlobStorage } from "../engine/engine_networking_blob.js";
10
- import { PreviewHelper } from "../engine/engine_networking_files.js";
11
- import { InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
12
- import { serializable } from "../engine/engine_serialization_decorator.js";
13
- import { fitObjectIntoVolume, getBoundingBox, placeOnSurface } from "../engine/engine_three_utils.js";
14
- import { Model, Vec3 } from "../engine/engine_types.js";
15
- import { getParam, setParamWithoutReload } from "../engine/engine_utils.js";
16
- import { determineMimeTypeFromExtension } from "../engine/engine_utils_format.js";
17
- import { Behaviour } from "./Component.js";
18
- import { EventList } from "./EventList.js";
19
- import { Renderer } from "./Renderer.js";
20
-
21
- /**
22
- * Debug mode can be enabled with the URL parameter `?debugdroplistener`, which
23
- * logs additional information during drag and drop events and visualizes hit points.
24
- */
25
- const debug = getParam("debugdroplistener");
26
-
27
- /**
28
- * Events dispatched by the DropListener component
29
- * @enum {string}
30
- */
31
- export enum DropListenerEvents {
32
- /**
33
- * Dispatched when a file is dropped into the scene. The detail of the event is the {@link File} that was dropped.
34
- * The event is called once for each dropped file.
35
- */
36
- FileDropped = "file-dropped",
37
- /**
38
- * Dispatched when a new object is added to the scene. The detail of the event contains {@link DropListenerOnDropArguments} for the content that was added.
39
- */
40
- ObjectAdded = "object-added",
41
- }
42
-
43
- /**
44
- * Context information for a drop operation
45
- */
46
- declare type DropContext = {
47
- /** Position where the file was dropped in screen coordinates */
48
- screenposition: Vector2;
49
- /** URL of the dropped content, if applicable */
50
- url?: string,
51
- /** File object of the dropped content, if applicable */
52
- file?: File;
53
- /** 3D position where the content should be placed */
54
- point?: Vec3;
55
- /** Size dimensions for the content */
56
- size?: Vec3;
57
- }
58
-
59
-
60
- /**
61
- * Network event arguments passed between clients when using the DropListener with networking
62
- */
63
- export declare type DropListenerNetworkEventArguments = {
64
- /** Unique identifier of the sender */
65
- guid: string,
66
- /** Name of the dropped object */
67
- name: string,
68
- /** URL or array of URLs to the dropped content */
69
- url: string | string[],
70
- /** Worldspace point where the object was placed in the scene */
71
- point: Vec3;
72
- /** Bounding box size */
73
- size: Vec3;
74
- /** MD5 hash of the content for verification */
75
- contentMD5: string;
76
- }
77
-
78
- /**
79
- * Arguments provided to handlers when an object is dropped or added to the scene
80
- */
81
- export declare type DropListenerOnDropArguments = {
82
- /** The DropListener component that processed the drop event */
83
- sender: DropListener,
84
- /** The root object added to the scene */
85
- object: Object3D,
86
- /** The complete model with all associated data */
87
- model: Model,
88
- /** MD5 hash of the content for verification */
89
- contentMD5: string;
90
- /** The original dropped URL or File object */
91
- dropped: URL | File | undefined;
92
- }
93
-
94
- /**
95
- * CustomEvent dispatched when an object is added to the scene via the DropListener
96
- */
97
- class DropListenerAddedEvent<T extends DropListenerOnDropArguments> extends CustomEvent<T> {
98
- /**
99
- * Creates a new added event with the provided details
100
- * @param detail Information about the added object
101
- */
102
- constructor(detail: T) {
103
- super(DropListenerEvents.ObjectAdded, { detail });
104
- }
105
- }
106
-
107
- /**
108
- * Key name used for blob storage parameters
109
- */
110
- const blobKeyName = "blob";
111
-
112
- /** The DropListener component is used to listen for drag and drop events in the browser and add the dropped files to the scene
113
- * It can be used to allow users to drag and drop glTF files into the scene to add new objects.
114
- *
115
- * If {@link useNetworking} is enabled, the DropListener will automatically synchronize dropped files to other connected clients.
116
- * Enable {@link fitIntoVolume} to automatically scale dropped objects to fit within the volume defined by {@link fitVolumeSize}.
117
- *
118
- * - Example: [DropListener Sample](https://droplistener-zubcksz1veaoo.needle.run/)
119
- *
120
- * The following events are dispatched by the DropListener:
121
- * - **object-added** - dispatched when a new object is added to the scene
122
- * - **file-dropped** - dispatched when a file is dropped into the scene
123
- *
124
- * @example
125
- * ```typescript
126
- * import { DropListener, DropListenerEvents } from "@needle-tools/engine";
127
- *
128
- * const dropListener = new DropListener();
129
- *
130
- * gameObject.addComponent(dropListener);
131
- * dropListener.on(DropListenerEvents.FileDropped, (evt) => {
132
- * console.log("File dropped", evt.detail);
133
- * const file = evt.detail as File;
134
- * });
135
- *
136
- * dropListener.on(DropListenerEvents.ObjectAdded, (evt) => {
137
- * console.log("Object added", evt.detail);
138
- * const gltf = evt.detail as GLTF;
139
- * });
140
- * ```
141
- *
142
- * @category Asset Management
143
- * @group Components
144
- */
145
- export class DropListener extends Behaviour {
146
-
147
- /**
148
- * When assigned, the DropListener will only accept files that are dropped on this specific object.
149
- * This allows creating designated drop zones in your scene.
150
- */
151
- @serializable(Object3D)
152
- dropArea?: Object3D;
153
-
154
- /**
155
- * When enabled, dropped objects will be automatically scaled to fit within the volume defined by fitVolumeSize.
156
- * Useful for ensuring dropped models appear at an appropriate scale.
157
- *
158
- * **Tip**: Use the handy `fitObjectIntoVolume` function (`import { fitObjectIntoVolume } from "@needle-tools/engine"`) for custom fitting needs.
159
- *
160
- * @default false
161
- */
162
- @serializable()
163
- fitIntoVolume: boolean = false;
164
-
165
- /**
166
- * Defines the dimensions of the volume that dropped objects will be scaled to fit within.
167
- * Only used when fitIntoVolume is enabled.
168
- */
169
- @serializable(Vector3)
170
- fitVolumeSize = new Vector3(1, 1, 1);
171
-
172
- /**
173
- * When enabled, dropped objects will be positioned at the point where the cursor hit the scene.
174
- * When disabled, objects will be placed at the origin of the DropListener.
175
- * @default true
176
- */
177
- @serializable()
178
- placeAtHitPosition: boolean = true;
179
-
180
- /**
181
- * When enabled, the DropListener will automatically synchronize dropped files to other connected clients.
182
- * When a file is dropped locally, it will be uploaded to blob storage and the URL will be shared with other clients.
183
- * @default false
184
- */
185
- @serializable()
186
- useNetworking: boolean = false;
187
-
188
- /**
189
- * Event list that gets invoked after a file has been successfully added to the scene.
190
- * Receives {@link DropListenerOnDropArguments} containing the added object and related information.
191
- * @event object-added
192
- * @example
193
- * ```typescript
194
- * dropListener.onDropped.addEventListener((evt) => {
195
- * console.log("Object added", evt.model);
196
- * });
197
- */
198
- @serializable(EventList)
199
- onDropped: EventList<DropListenerOnDropArguments> = new EventList();
200
-
201
- /**
202
- * Loads a file from the given URL and adds it to the scene.
203
- * @returns A promise that resolves to the loaded object or null if loading failed.
204
- */
205
- loadFromURL(url: string, data?: { point?: Vec3, size?: Vec3 }): Promise<Object3D | null> {
206
- return this.addFromUrl(url, { screenposition: new Vector2(), point: data?.point, size: data?.size, }, false);
207
- }
208
-
209
- /**
210
- * Forgets all previously added objects.
211
- * The droplistener will then not be able to remove previously added objects.
212
- */
213
- forgetObjects() {
214
- this.removePreviouslyAddedObjects(false);
215
- }
216
-
217
-
218
- awake() {
219
- for (const ch of this.gameObject.children) {
220
- if (this.dropArea && ch.contains(this.dropArea)) {
221
- continue;
222
- }
223
- this._addedObjects.push(ch);
224
- }
225
- }
226
-
227
- // #region internals
228
-
229
- /** @internal */
230
- onEnable(): void {
231
- this.context.renderer.domElement.addEventListener("dragover", this.onDrag);
232
- this.context.renderer.domElement.addEventListener("drop", this.onDrop);
233
- window.addEventListener("paste", this.handlePaste);
234
- this.context.connection.beginListen("droplistener", this.onNetworkEvent);
235
- if (isDevEnvironment()) {
236
- if (this.dropArea) {
237
- const anyRenderer = this.dropArea.getComponentInChildren(Renderer);
238
- if (!anyRenderer) {
239
- console.warn("[DropListener] The assigned DropArea does not seem to have a renderer/mesh. Drag and Drop events will not be detected.");
240
- }
241
- }
242
- }
243
- }
244
- /** @internal */
245
- onDisable(): void {
246
- this.context.renderer.domElement.removeEventListener("dragover", this.onDrag);
247
- this.context.renderer.domElement.removeEventListener("drop", this.onDrop);
248
- window.removeEventListener("paste", this.handlePaste);
249
- this.context.connection.stopListen("droplistener", this.onNetworkEvent);
250
- }
251
-
252
- /**
253
- * Handles network events received from other clients containing information about dropped objects
254
- * @param evt Network event data containing object information, position, and content URL
255
- */
256
- private onNetworkEvent = (evt: DropListenerNetworkEventArguments) => {
257
- if (!this.useNetworking) {
258
- if (debug) console.debug("[DropListener] Ignoring networked event because networking is disabled", evt);
259
- return;
260
- }
261
- if (evt.guid?.startsWith(this.guid)) {
262
- const url = evt.url;
263
- console.debug("[DropListener] Received networked event", evt);
264
- if (url) {
265
- if (Array.isArray(url)) {
266
- for (const _url of url) {
267
- this.addFromUrl(_url, { screenposition: new Vector2(), point: evt.point, size: evt.size, }, true);
268
- }
269
- }
270
- else {
271
- this.addFromUrl(url, { screenposition: new Vector2(), point: evt.point, size: evt.size }, true);
272
- }
273
- }
274
- }
275
- }
276
-
277
- /**
278
- * Handles clipboard paste events and processes them as potential URL drops
279
- * Only URLs are processed by this handler, and only when editing is allowed
280
- * @param evt The paste event
281
- */
282
- private handlePaste = (evt: Event) => {
283
- if (this.context.connection.allowEditing === false) return;
284
- if (evt.defaultPrevented) return;
285
- const clipboard = navigator.clipboard;
286
- clipboard.readText()
287
- .then(value => {
288
- if (value) {
289
- const isUrl = value.startsWith("http") || value.startsWith("https") || value.startsWith("blob");
290
- if (isUrl) {
291
- const ctx = { screenposition: new Vector2(this.context.input.mousePosition.x, this.context.input.mousePosition.y) };
292
- if (this.testIfIsInDropArea(ctx))
293
- this.addFromUrl(value, ctx, false);
294
- }
295
- }
296
- })
297
- .catch(console.warn);
298
- }
299
-
300
- /**
301
- * Handles drag events over the renderer's canvas
302
- * Prevents default behavior to enable drop events
303
- * @param evt The drag event
304
- */
305
- private onDrag = (evt: DragEvent) => {
306
- if(debug) console.debug("DropListener Drag", evt, this.context.connection.allowEditing);
307
- if (this.context.connection.allowEditing === false) return;
308
- // necessary to get drop event
309
- evt.preventDefault();
310
- }
311
-
312
- /**
313
- * Processes drop events to add files to the scene
314
- * Handles both file drops and text/URL drops
315
- * @param evt The drop event
316
- */
317
- private onDrop = async (evt: DragEvent) => {
318
- if (debug) console.debug("DropListener Drop", evt, this.context.connection.allowEditing);
319
- if (this.context.connection.allowEditing === false) return;
320
-
321
- if (!evt?.dataTransfer) return;
322
- // If the event is marked as handled for droplisteners then ignore it
323
- if (evt["droplistener:handled"]) return;
324
- evt.preventDefault();
325
-
326
- const ctx: DropContext = { screenposition: new Vector2(evt.offsetX, evt.offsetY) };
327
-
328
- if (this.dropArea) {
329
- const res = this.testIfIsInDropArea(ctx);
330
- if (res === false) return;
331
- }
332
-
333
- // Don't stop propagation because this will break e.g. the RemoteSkybox drop
334
- // evt.stopImmediatePropagation();
335
- // Mark the event handled for droplisteners
336
- evt["droplistener:handled"] = true;
337
-
338
- const items = evt.dataTransfer.items;
339
- if (!items) return;
340
-
341
- const files: File[] = [];
342
- for (const ite in items) {
343
- const it = items[ite];
344
- if (it.kind === "file") {
345
- const file = it.getAsFile();
346
- if (!file) continue;
347
- files.push(file);
348
- }
349
- else if (it.kind === "string" && it.type == "text/plain") {
350
- it.getAsString(str => {
351
- this.addFromUrl(str, ctx, false);
352
- });
353
- }
354
- }
355
- if (files.length > 0) {
356
- await this.addFromFiles(files, ctx);
357
- }
358
- }
359
-
360
- /**
361
- * Processes a dropped or pasted URL and tries to load it as a 3D model
362
- * Handles special cases like GitHub URLs and Polyhaven asset URLs
363
- * @param url The URL to process
364
- * @param ctx Context information about where the drop occurred
365
- * @param isRemote Whether this URL was shared from a remote client
366
- * @returns The added object or null if loading failed
367
- */
368
- private async addFromUrl(url: string, ctx: DropContext, isRemote: boolean) {
369
- if (debug) console.log("dropped url", url);
370
-
371
- try {
372
- if (url.startsWith("https://github.com/")) {
373
- // make raw.githubusercontent.com url
374
- const parts = url.split("/");
375
- const user = parts[3];
376
- const repo = parts[4];
377
- const branch = parts[6];
378
- const path = parts.slice(7).join("/");
379
- url = `https://raw.githubusercontent.com/${user}/${repo}/${branch}/${path}`;
380
- }
381
- else if (url.startsWith("https://polyhaven.com/a")) {
382
- url = tryResolvePolyhavenAssetUrl(url);
383
- }
384
- if (!url) return null;
385
-
386
- // Ignore dropped images
387
- const lowercaseUrl = url.toLowerCase();
388
- if (lowercaseUrl.endsWith(".hdr") || lowercaseUrl.endsWith(".hdri") || lowercaseUrl.endsWith(".exr") || lowercaseUrl.endsWith(".png") || lowercaseUrl.endsWith(".jpg") || lowercaseUrl.endsWith(".jpeg")) {
389
- console.warn(`Fileformat is not supported: ${lowercaseUrl}`);
390
- return null;
391
- }
392
-
393
- // TODO: if the URL is invalid this will become a problem
394
- this.removePreviouslyAddedObjects();
395
- // const binary = await fetch(url).then(res => res.arrayBuffer());
396
- const res = await FileHelper.loadFileFromURL(new URL(url), {
397
- guid: this.guid,
398
- context: this.context,
399
- parent: this.gameObject,
400
- point: ctx.point,
401
- size: ctx.size,
402
- });
403
- if (res && this._addedObjects.length <= 0) {
404
- ctx.url = url;
405
- const obj = this.onObjectLoaded(res, ctx, isRemote);
406
- return obj;
407
- }
408
- }
409
- catch (_) {
410
- console.warn("String is not a valid URL", url);
411
- }
412
-
413
- return null;
414
- }
415
-
416
- private _abort: AbortController | null = null;
417
-
418
- /**
419
- * Processes dropped files and loads them as 3D models.
420
- * When enabled, it also handles network drops (sending files between clients).
421
- * Automatically handles cancelling previous uploads if new files are dropped.
422
- * @param fileList Array of dropped files
423
- * @param ctx Context information about where on the screen or in 3D space the drop occurred
424
- */
425
- private async addFromFiles(fileList: Array<File>, ctx: DropContext) {
426
- if (debug) console.log("Add files", fileList)
427
- if (!Array.isArray(fileList)) return;
428
- if (!fileList.length) return;
429
-
430
-
431
- this.deleteDropEvent();
432
- this.removePreviouslyAddedObjects();
433
- setParamWithoutReload(blobKeyName, null);
434
-
435
- // Create an abort controller for the current drop operation
436
- this._abort?.abort("New files dropped");
437
- this._abort = new AbortController();
438
-
439
- for (const file of fileList) {
440
- if (!file) continue;
441
-
442
- if (file.type.startsWith("image/")) {
443
- // Ignore dropped images
444
- if (debug) console.warn("Ignoring dropped image file", file.name, file.type);
445
- continue;
446
- }
447
- else if (file.name.endsWith(".bin")) {
448
- // Ignore dropped binary files
449
- if (debug) console.warn("Ignoring dropped binary file", file.name, file.type);
450
- continue;
451
- }
452
-
453
-
454
- console.debug("Load file " + file.name + " + " + file.type);
455
- const res = await FileHelper.loadFile(file, this.context, { guid: this.guid });
456
- if (res) {
457
- this.dispatchEvent(new CustomEvent(DropListenerEvents.FileDropped, { detail: file }));
458
- ctx.file = file;
459
- const obj = this.onObjectLoaded(res, ctx, false);
460
-
461
- // handle uploading the dropped object and networking the event
462
- if (obj && this.context.connection.isConnected && this.useNetworking) {
463
- console.debug("Uploading dropped file to blob storage");
464
- BlobStorage.upload(file, { abort: this._abort?.signal, })
465
- .then(upload => {
466
- // check if the upload was successful and if the object should still be visible
467
- if (upload?.download_url && this._addedObjects.includes(obj)) {
468
- // setParamWithoutReload(blobKeyName, upload.key);
469
- this.sendDropEvent(upload.download_url, obj, res.contentMD5);
470
- }
471
- })
472
- .catch(console.warn);
473
- }
474
-
475
- // we currently only support dropping one file
476
- break;
477
- }
478
- }
479
- }
480
-
481
- /** Previously added objects */
482
- private readonly _addedObjects = new Array<Object3D>();
483
- private readonly _addedModels = new Array<Model>();
484
-
485
- /**
486
- * Removes all previously added objects from the scene
487
- * @param doDestroy When true, destroys the objects; when false, just clears the references
488
- */
489
- private removePreviouslyAddedObjects(doDestroy: boolean = true) {
490
- if (doDestroy) {
491
- for (const prev of this._addedObjects) {
492
- if (prev.parent === this.gameObject) {
493
- prev.destroy();
494
- }
495
- }
496
- }
497
- this._addedObjects.length = 0;
498
- this._addedModels.length = 0;
499
- }
500
-
501
- /**
502
- * Adds a loaded model to the scene with proper positioning and scaling.
503
- * Handles placement based on component settings and raycasting.
504
- * If {@link fitIntoVolume} is enabled, the object will be scaled to fit within the volume defined by {@link fitVolumeSize}.
505
- * @param data The loaded model data and content hash
506
- * @param ctx Context information about where the drop occurred
507
- * @param isRemote Whether this object was shared from a remote client
508
- * @returns The added object or null if adding failed
509
- */
510
- private onObjectLoaded(data: { model: Model, contentMD5: string }, ctx: DropContext, isRemote: boolean): Object3D | null {
511
-
512
- const { model, contentMD5 } = data;
513
-
514
- if (debug) console.log(`Dropped ${this.gameObject.name}`, model);
515
- if (!model?.scene) {
516
- console.warn("No object specified to add to scene", model);
517
- return null;
518
- }
519
-
520
- this.removePreviouslyAddedObjects();
521
-
522
- const obj = model.scene;
523
-
524
- // use attach to ignore the DropListener scale (e.g. if the parent object scale is not uniform)
525
- this.gameObject.attach(obj);
526
- obj.position.set(0, 0, 0);
527
- obj.quaternion.identity();
528
-
529
- this._addedObjects.push(obj);
530
- this._addedModels.push(model);
531
-
532
- const volume = new Box3().setFromCenterAndSize(new Vector3(0, this.fitVolumeSize.y * .5, 0).add(this.gameObject.worldPosition), this.fitVolumeSize);
533
- if (debug) Gizmos.DrawWireBox3(volume, 0x0000ff, 5);
534
- if (this.fitIntoVolume) {
535
- fitObjectIntoVolume(obj, volume, {
536
- position: !this.placeAtHitPosition
537
- });
538
- }
539
-
540
- if (this.placeAtHitPosition && ctx && ctx.screenposition) {
541
- obj.visible = false; // < don't raycast on the placed object
542
- const rc = this.context.physics.raycast({ screenPoint: this.context.input.convertScreenspaceToRaycastSpace(ctx.screenposition.clone()) });
543
- obj.visible = true;
544
- if (rc && rc.length > 0) {
545
- for (const hit of rc) {
546
- const pos = hit.point.clone();
547
- if (debug) console.log("Place object at hit", hit);
548
- placeOnSurface(obj, pos);
549
- break;
550
- }
551
- }
552
- }
553
-
554
- AnimationUtils.autoplayAnimations(model);
555
-
556
- const evt = new DropListenerAddedEvent({
557
- sender: this,
558
- gltf: model,
559
- model: model,
560
- object: obj,
561
- contentMD5: contentMD5,
562
- dropped: ctx.file || (ctx.url ? new URL(ctx.url) : undefined),
563
- });
564
- this.dispatchEvent(evt);
565
- this.onDropped?.invoke(evt.detail);
566
-
567
- // send network event
568
- if (!isRemote && ctx.url?.startsWith("http") && this.context.connection.isConnected && obj) {
569
- this.sendDropEvent(ctx.url, obj, contentMD5);
570
- }
571
-
572
- return obj;
573
- }
574
-
575
- /**
576
- * Sends a network event to other clients about a dropped object
577
- * Only triggered when networking is enabled and the connection is established
578
- * @param url The URL to the content that was dropped
579
- * @param obj The object that was added to the scene
580
- * @param contentmd5 The content hash for verification
581
- */
582
- private async sendDropEvent(url: string, obj: Object3D, contentmd5: string) {
583
- if (!this.useNetworking) {
584
- if (debug) console.debug("[DropListener] Ignoring networked event because networking is disabled", url);
585
- return;
586
- }
587
- if (this.context.connection.isConnected) {
588
- console.debug("Sending drop event \"" + obj.name + "\"", url);
589
- const bounds = getBoundingBox([obj]);
590
- const evt: DropListenerNetworkEventArguments = {
591
- name: obj.name,
592
- guid: this.guid,
593
- url,
594
- point: obj.worldPosition.clone(),
595
- size: bounds.getSize(new Vector3()),
596
- contentMD5: contentmd5,
597
- };
598
- this.context.connection.send("droplistener", evt);
599
- }
600
- }
601
-
602
- /**
603
- * Deletes remote state for this DropListener's objects
604
- * Called when new files are dropped to clean up previous state
605
- */
606
- private deleteDropEvent() {
607
- this.context.connection.sendDeleteRemoteState(this.guid);
608
- }
609
-
610
- /**
611
- * Tests if a drop event occurred within the designated drop area if one is specified
612
- * @param ctx The drop context containing screen position information
613
- * @returns True if the drop is valid (either no drop area is set or the drop occurred inside it)
614
- */
615
- private testIfIsInDropArea(ctx: DropContext): boolean {
616
- const screenPoint = this.context.input.convertScreenspaceToRaycastSpace(ctx.screenposition.clone());
617
- const hits = this.context.physics.raycast({
618
- screenPoint,
619
- recursive: true,
620
- testObject: obj => {
621
- // Ignore hits on the already added objects, they don't count as part of the dropzone
622
- if (this._addedObjects.some(o => o.contains(obj))) return false;
623
- return true;
624
- }
625
- });
626
- if (!hits.length) {
627
- if (isDevEnvironment()) console.log(`Dropped outside of drop area for DropListener \"${this.name}\".`);
628
- return false;
629
- }
630
-
631
- const hit = hits[0];
632
- if (this.dropArea) {
633
- if (this.dropArea.contains(hit.object)) {
634
- return true;
635
- }
636
- }
637
- return false;
638
- }
639
-
640
- }
641
-
642
- /**
643
- * Attempts to convert a Polyhaven website URL to a direct glTF model download URL
644
- * @param urlStr The original Polyhaven URL
645
- * @returns The direct download URL for the glTF model if it's a valid Polyhaven asset URL, otherwise returns the original URL
646
- */
647
- function tryResolvePolyhavenAssetUrl(urlStr: string) {
648
- if (!urlStr.startsWith("https://polyhaven.com/")) return urlStr;
649
- // Handle dropping polyhaven image url
650
- const baseUrl = "https://dl.polyhaven.org/file/ph-assets/Models/gltf/4k/";
651
- const url = new URL(urlStr);
652
- const path = url.pathname;
653
- const name = path.split("/").pop();
654
- const assetUrl = `${baseUrl}${name}/${name}_4k.gltf`;
655
- console.log("Resolved polyhaven asset url", urlStr, "→", assetUrl);
656
- // TODO: need to resolve textures properly
657
- return assetUrl;
658
- }
659
-
660
- /**
661
- * Helper namespace for loading files and models from various sources
662
- */
663
- namespace FileHelper {
664
-
665
- /**
666
- * Loads and processes a File object into a 3D model
667
- * @param file The file to load (supported formats: gltf, glb, fbx, obj, usdz, vrm)
668
- * @param context The application context
669
- * @param args Additional arguments including a unique guid for instantiation
670
- * @returns Promise containing the loaded model and its content hash, or null if loading failed
671
- */
672
- export async function loadFile(file: File, context: Context, args: { guid: string }): Promise<{ model: Model, contentMD5: string } | null> {
673
- // first load it locally
674
- const seed = args.guid;
675
- const prov = new InstantiateIdProvider(seed);
676
-
677
- const blob = new Blob([file], { type: file.type || determineMimeTypeFromExtension(file.name) || undefined });
678
- const objectUrl = URL.createObjectURL(blob);
679
-
680
- const model = await getLoader().loadSync(context, objectUrl, file.name, prov).catch(err => {
681
- console.error(`Failed to load file "${file.name}" (${file.type}):`, err);
682
- return null;
683
- })
684
-
685
- URL.revokeObjectURL(objectUrl); // clean up the object URL
686
-
687
- if (model) {
688
- return new Promise((resolve, _reject) => {
689
- const reader = new FileReader()
690
- reader.readAsArrayBuffer(file);
691
- reader.onloadend = async (_ev: ProgressEvent<FileReader>) => {
692
- const content = reader.result as ArrayBuffer;
693
- const hash = BlobStorage.hashMD5(content);
694
- return resolve({ model, contentMD5: hash });
695
- };
696
- });
697
- }
698
- else {
699
- console.warn(`Failed to load "${file.name}" (${file.type})`);
700
- return null;
701
- }
702
- }
703
- // return new Promise((resolve, _reject) => {
704
- // });
705
- // }
706
-
707
- /**
708
- * Loads a 3D model from a URL with progress visualization
709
- * @param url The URL to load the model from
710
- * @param args Arguments including context, parent object, and optional placement information
711
- * @returns Promise containing the loaded model and its content hash, or null if loading failed
712
- */
713
- export async function loadFileFromURL(url: URL, args: { guid: string, context: Context, parent: Object3D, point?: Vec3, size?: Vec3 }): Promise<{ model: Model, contentMD5: string } | null> {
714
- return new Promise(async (resolve, _reject) => {
715
-
716
- const prov = new InstantiateIdProvider(args.guid);
717
- const urlStr = url.toString();
718
-
719
- if (debug) Gizmos.DrawWireSphere(args.point!, .1, 0xff0000, 3);
720
- const preview = PreviewHelper.addPreview({
721
- guid: args.guid,
722
- parent: args.parent,
723
- position: args?.point,
724
- size: args?.size,
725
- });
726
-
727
- const model = await getLoader().loadSync(args.context, urlStr, urlStr, prov, prog => {
728
- preview.onProgress(prog.loaded / prog.total);
729
- }).catch(console.warn);
730
-
731
- if (model) {
732
- const binary = await fetch(urlStr).then(res => res.arrayBuffer());
733
- const hash = BlobStorage.hashMD5(binary);
734
- if (debug) setTimeout(() => PreviewHelper.removePreview(args.guid), 3000);
735
- else PreviewHelper.removePreview(args.guid);
736
- resolve({ model, contentMD5: hash });
737
- }
738
- else {
739
- if (debug) setTimeout(() => PreviewHelper.removePreview(args.guid), 3000);
740
- else PreviewHelper.removePreview(args.guid);
741
- console.warn("Unsupported file type: " + url.toString());
742
- }
743
- });
744
- }
1
+ import { Box3, Object3D, Vector2, Vector3 } from "three";
2
+
3
+ import { isDevEnvironment } from "../engine/debug/index.js";
4
+ import { AnimationUtils } from "../engine/engine_animation.js";
5
+ import { Context } from "../engine/engine_context.js";
6
+ import { destroy } from "../engine/engine_gameobject.js";
7
+ import { Gizmos } from "../engine/engine_gizmos.js";
8
+ import { getLoader } from "../engine/engine_gltf.js";
9
+ import { BlobStorage } from "../engine/engine_networking_blob.js";
10
+ import { PreviewHelper } from "../engine/engine_networking_files.js";
11
+ import { InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
12
+ import { serializable } from "../engine/engine_serialization_decorator.js";
13
+ import { fitObjectIntoVolume, getBoundingBox, placeOnSurface } from "../engine/engine_three_utils.js";
14
+ import { Model, Vec3 } from "../engine/engine_types.js";
15
+ import { getParam, setParamWithoutReload } from "../engine/engine_utils.js";
16
+ import { determineMimeTypeFromExtension } from "../engine/engine_utils_format.js";
17
+ import { Behaviour } from "./Component.js";
18
+ import { EventList } from "./EventList.js";
19
+ import { Renderer } from "./Renderer.js";
20
+
21
+ /**
22
+ * Debug mode can be enabled with the URL parameter `?debugdroplistener`, which
23
+ * logs additional information during drag and drop events and visualizes hit points.
24
+ */
25
+ const debug = getParam("debugdroplistener");
26
+
27
+ /**
28
+ * Events dispatched by the DropListener component
29
+ * @enum {string}
30
+ */
31
+ export enum DropListenerEvents {
32
+ /**
33
+ * Dispatched when a file is dropped into the scene. The detail of the event is the {@link File} that was dropped.
34
+ * The event is called once for each dropped file.
35
+ */
36
+ FileDropped = "file-dropped",
37
+ /**
38
+ * Dispatched when a new object is added to the scene. The detail of the event contains {@link DropListenerOnDropArguments} for the content that was added.
39
+ */
40
+ ObjectAdded = "object-added",
41
+ }
42
+
43
+ /**
44
+ * Context information for a drop operation
45
+ */
46
+ declare type DropContext = {
47
+ /** Position where the file was dropped in screen coordinates */
48
+ screenposition: Vector2;
49
+ /** URL of the dropped content, if applicable */
50
+ url?: string,
51
+ /** File object of the dropped content, if applicable */
52
+ file?: File;
53
+ /** 3D position where the content should be placed */
54
+ point?: Vec3;
55
+ /** Size dimensions for the content */
56
+ size?: Vec3;
57
+ }
58
+
59
+
60
+ /**
61
+ * Network event arguments passed between clients when using the DropListener with networking
62
+ */
63
+ export declare type DropListenerNetworkEventArguments = {
64
+ /** Unique identifier of the sender */
65
+ guid: string,
66
+ /** Name of the dropped object */
67
+ name: string,
68
+ /** URL or array of URLs to the dropped content */
69
+ url: string | string[],
70
+ /** Worldspace point where the object was placed in the scene */
71
+ point: Vec3;
72
+ /** Bounding box size */
73
+ size: Vec3;
74
+ /** MD5 hash of the content for verification */
75
+ contentMD5: string;
76
+ }
77
+
78
+ /**
79
+ * Arguments provided to handlers when an object is dropped or added to the scene
80
+ */
81
+ export declare type DropListenerOnDropArguments = {
82
+ /** The DropListener component that processed the drop event */
83
+ sender: DropListener,
84
+ /** The root object added to the scene */
85
+ object: Object3D,
86
+ /** The complete model with all associated data */
87
+ model: Model,
88
+ /** MD5 hash of the content for verification */
89
+ contentMD5: string;
90
+ /** The original dropped URL or File object */
91
+ dropped: URL | File | undefined;
92
+ }
93
+
94
+ /**
95
+ * CustomEvent dispatched when an object is added to the scene via the DropListener
96
+ */
97
+ class DropListenerAddedEvent<T extends DropListenerOnDropArguments> extends CustomEvent<T> {
98
+ /**
99
+ * Creates a new added event with the provided details
100
+ * @param detail Information about the added object
101
+ */
102
+ constructor(detail: T) {
103
+ super(DropListenerEvents.ObjectAdded, { detail });
104
+ }
105
+ }
106
+
107
+ /**
108
+ * Key name used for blob storage parameters
109
+ */
110
+ const blobKeyName = "blob";
111
+
112
+ /** The DropListener component is used to listen for drag and drop events in the browser and add the dropped files to the scene
113
+ * It can be used to allow users to drag and drop glTF files into the scene to add new objects.
114
+ *
115
+ * If {@link useNetworking} is enabled, the DropListener will automatically synchronize dropped files to other connected clients.
116
+ * Enable {@link fitIntoVolume} to automatically scale dropped objects to fit within the volume defined by {@link fitVolumeSize}.
117
+ *
118
+ * - Example: [DropListener Sample](https://droplistener-zubcksz1veaoo.needle.run/)
119
+ *
120
+ * The following events are dispatched by the DropListener:
121
+ * - **object-added** - dispatched when a new object is added to the scene
122
+ * - **file-dropped** - dispatched when a file is dropped into the scene
123
+ *
124
+ * @example
125
+ * ```typescript
126
+ * import { DropListener, DropListenerEvents } from "@needle-tools/engine";
127
+ *
128
+ * const dropListener = new DropListener();
129
+ *
130
+ * gameObject.addComponent(dropListener);
131
+ * dropListener.on(DropListenerEvents.FileDropped, (evt) => {
132
+ * console.log("File dropped", evt.detail);
133
+ * const file = evt.detail as File;
134
+ * });
135
+ *
136
+ * dropListener.on(DropListenerEvents.ObjectAdded, (evt) => {
137
+ * console.log("Object added", evt.detail);
138
+ * const gltf = evt.detail as GLTF;
139
+ * });
140
+ * ```
141
+ *
142
+ * @category Asset Management
143
+ * @group Components
144
+ */
145
+ export class DropListener extends Behaviour {
146
+
147
+ /**
148
+ * When assigned, the DropListener will only accept files that are dropped on this specific object.
149
+ * This allows creating designated drop zones in your scene.
150
+ */
151
+ @serializable(Object3D)
152
+ dropArea?: Object3D;
153
+
154
+ /**
155
+ * When enabled, dropped objects will be automatically scaled to fit within the volume defined by fitVolumeSize.
156
+ * Useful for ensuring dropped models appear at an appropriate scale.
157
+ *
158
+ * **Tip**: Use the handy `fitObjectIntoVolume` function (`import { fitObjectIntoVolume } from "@needle-tools/engine"`) for custom fitting needs.
159
+ *
160
+ * @default false
161
+ */
162
+ @serializable()
163
+ fitIntoVolume: boolean = false;
164
+
165
+ /**
166
+ * Defines the dimensions of the volume that dropped objects will be scaled to fit within.
167
+ * Only used when fitIntoVolume is enabled.
168
+ */
169
+ @serializable(Vector3)
170
+ fitVolumeSize = new Vector3(1, 1, 1);
171
+
172
+ /**
173
+ * When enabled, dropped objects will be positioned at the point where the cursor hit the scene.
174
+ * When disabled, objects will be placed at the origin of the DropListener.
175
+ * @default true
176
+ */
177
+ @serializable()
178
+ placeAtHitPosition: boolean = true;
179
+
180
+ /**
181
+ * When enabled, the DropListener will automatically synchronize dropped files to other connected clients.
182
+ * When a file is dropped locally, it will be uploaded to blob storage and the URL will be shared with other clients.
183
+ * @default false
184
+ */
185
+ @serializable()
186
+ useNetworking: boolean = false;
187
+
188
+ /**
189
+ * Event list that gets invoked after a file has been successfully added to the scene.
190
+ * Receives {@link DropListenerOnDropArguments} containing the added object and related information.
191
+ * @event object-added
192
+ * @example
193
+ * ```typescript
194
+ * dropListener.onDropped.addEventListener((evt) => {
195
+ * console.log("Object added", evt.model);
196
+ * });
197
+ */
198
+ @serializable(EventList)
199
+ onDropped: EventList<DropListenerOnDropArguments> = new EventList();
200
+
201
+ /**
202
+ * Loads a file from the given URL and adds it to the scene.
203
+ * @returns A promise that resolves to the loaded object or null if loading failed.
204
+ */
205
+ loadFromURL(url: string, data?: { point?: Vec3, size?: Vec3 }): Promise<Object3D | null> {
206
+ return this.addFromUrl(url, { screenposition: new Vector2(), point: data?.point, size: data?.size, }, false);
207
+ }
208
+
209
+ /**
210
+ * Forgets all previously added objects.
211
+ * The droplistener will then not be able to remove previously added objects.
212
+ */
213
+ forgetObjects() {
214
+ this.removePreviouslyAddedObjects(false);
215
+ }
216
+
217
+
218
+ awake() {
219
+ for (const ch of this.gameObject.children) {
220
+ if (this.dropArea && ch.contains(this.dropArea)) {
221
+ continue;
222
+ }
223
+ this._addedObjects.push(ch);
224
+ }
225
+ }
226
+
227
+ // #region internals
228
+
229
+ /** @internal */
230
+ onEnable(): void {
231
+ this.context.renderer.domElement.addEventListener("dragover", this.onDrag);
232
+ this.context.renderer.domElement.addEventListener("drop", this.onDrop);
233
+ window.addEventListener("paste", this.handlePaste);
234
+ this.context.connection.beginListen("droplistener", this.onNetworkEvent);
235
+ if (isDevEnvironment()) {
236
+ if (this.dropArea) {
237
+ const anyRenderer = this.dropArea.getComponentInChildren(Renderer);
238
+ if (!anyRenderer) {
239
+ console.warn("[DropListener] The assigned DropArea does not seem to have a renderer/mesh. Drag and Drop events will not be detected.");
240
+ }
241
+ }
242
+ }
243
+ }
244
+ /** @internal */
245
+ onDisable(): void {
246
+ this.context.renderer.domElement.removeEventListener("dragover", this.onDrag);
247
+ this.context.renderer.domElement.removeEventListener("drop", this.onDrop);
248
+ window.removeEventListener("paste", this.handlePaste);
249
+ this.context.connection.stopListen("droplistener", this.onNetworkEvent);
250
+ }
251
+
252
+ /**
253
+ * Handles network events received from other clients containing information about dropped objects
254
+ * @param evt Network event data containing object information, position, and content URL
255
+ */
256
+ private onNetworkEvent = (evt: DropListenerNetworkEventArguments) => {
257
+ if (!this.useNetworking) {
258
+ if (debug) console.debug("[DropListener] Ignoring networked event because networking is disabled", evt);
259
+ return;
260
+ }
261
+ if (evt.guid?.startsWith(this.guid)) {
262
+ const url = evt.url;
263
+ console.debug("[DropListener] Received networked event", evt);
264
+ if (url) {
265
+ if (Array.isArray(url)) {
266
+ for (const _url of url) {
267
+ this.addFromUrl(_url, { screenposition: new Vector2(), point: evt.point, size: evt.size, }, true);
268
+ }
269
+ }
270
+ else {
271
+ this.addFromUrl(url, { screenposition: new Vector2(), point: evt.point, size: evt.size }, true);
272
+ }
273
+ }
274
+ }
275
+ }
276
+
277
+ /**
278
+ * Handles clipboard paste events and processes them as potential URL drops
279
+ * Only URLs are processed by this handler, and only when editing is allowed
280
+ * @param evt The paste event
281
+ */
282
+ private handlePaste = (evt: Event) => {
283
+ if (this.context.connection.allowEditing === false) return;
284
+ if (evt.defaultPrevented) return;
285
+ const clipboard = navigator.clipboard;
286
+ clipboard.readText()
287
+ .then(value => {
288
+ if (value) {
289
+ const isUrl = value.startsWith("http") || value.startsWith("https") || value.startsWith("blob");
290
+ if (isUrl) {
291
+ const ctx = { screenposition: new Vector2(this.context.input.mousePosition.x, this.context.input.mousePosition.y) };
292
+ if (this.testIfIsInDropArea(ctx))
293
+ this.addFromUrl(value, ctx, false);
294
+ }
295
+ }
296
+ })
297
+ .catch(console.warn);
298
+ }
299
+
300
+ /**
301
+ * Handles drag events over the renderer's canvas
302
+ * Prevents default behavior to enable drop events
303
+ * @param evt The drag event
304
+ */
305
+ private onDrag = (evt: DragEvent) => {
306
+ if(debug) console.debug("DropListener Drag", evt, this.context.connection.allowEditing);
307
+ if (this.context.connection.allowEditing === false) return;
308
+ // necessary to get drop event
309
+ evt.preventDefault();
310
+ }
311
+
312
+ /**
313
+ * Processes drop events to add files to the scene
314
+ * Handles both file drops and text/URL drops
315
+ * @param evt The drop event
316
+ */
317
+ private onDrop = async (evt: DragEvent) => {
318
+ if (debug) console.debug("DropListener Drop", evt, this.context.connection.allowEditing);
319
+ if (this.context.connection.allowEditing === false) return;
320
+
321
+ if (!evt?.dataTransfer) return;
322
+ // If the event is marked as handled for droplisteners then ignore it
323
+ if (evt["droplistener:handled"]) return;
324
+ evt.preventDefault();
325
+
326
+ const ctx: DropContext = { screenposition: new Vector2(evt.offsetX, evt.offsetY) };
327
+
328
+ if (this.dropArea) {
329
+ const res = this.testIfIsInDropArea(ctx);
330
+ if (res === false) return;
331
+ }
332
+
333
+ // Don't stop propagation because this will break e.g. the RemoteSkybox drop
334
+ // evt.stopImmediatePropagation();
335
+ // Mark the event handled for droplisteners
336
+ evt["droplistener:handled"] = true;
337
+
338
+ const items = evt.dataTransfer.items;
339
+ if (!items) return;
340
+
341
+ const files: File[] = [];
342
+ for (const ite in items) {
343
+ const it = items[ite];
344
+ if (it.kind === "file") {
345
+ const file = it.getAsFile();
346
+ if (!file) continue;
347
+ files.push(file);
348
+ }
349
+ else if (it.kind === "string" && it.type == "text/plain") {
350
+ it.getAsString(str => {
351
+ this.addFromUrl(str, ctx, false);
352
+ });
353
+ }
354
+ }
355
+ if (files.length > 0) {
356
+ await this.addFromFiles(files, ctx);
357
+ }
358
+ }
359
+
360
+ /**
361
+ * Processes a dropped or pasted URL and tries to load it as a 3D model
362
+ * Handles special cases like GitHub URLs and Polyhaven asset URLs
363
+ * @param url The URL to process
364
+ * @param ctx Context information about where the drop occurred
365
+ * @param isRemote Whether this URL was shared from a remote client
366
+ * @returns The added object or null if loading failed
367
+ */
368
+ private async addFromUrl(url: string, ctx: DropContext, isRemote: boolean) {
369
+ if (debug) console.log("dropped url", url);
370
+
371
+ try {
372
+ if (url.startsWith("https://github.com/")) {
373
+ // make raw.githubusercontent.com url
374
+ const parts = url.split("/");
375
+ const user = parts[3];
376
+ const repo = parts[4];
377
+ const branch = parts[6];
378
+ const path = parts.slice(7).join("/");
379
+ url = `https://raw.githubusercontent.com/${user}/${repo}/${branch}/${path}`;
380
+ }
381
+ else if (url.startsWith("https://polyhaven.com/a")) {
382
+ url = tryResolvePolyhavenAssetUrl(url);
383
+ }
384
+ if (!url) return null;
385
+
386
+ // Ignore dropped images
387
+ const lowercaseUrl = url.toLowerCase();
388
+ if (lowercaseUrl.endsWith(".hdr") || lowercaseUrl.endsWith(".hdri") || lowercaseUrl.endsWith(".exr") || lowercaseUrl.endsWith(".png") || lowercaseUrl.endsWith(".jpg") || lowercaseUrl.endsWith(".jpeg")) {
389
+ console.warn(`Fileformat is not supported: ${lowercaseUrl}`);
390
+ return null;
391
+ }
392
+
393
+ // TODO: if the URL is invalid this will become a problem
394
+ this.removePreviouslyAddedObjects();
395
+ // const binary = await fetch(url).then(res => res.arrayBuffer());
396
+ const res = await FileHelper.loadFileFromURL(new URL(url), {
397
+ guid: this.guid,
398
+ context: this.context,
399
+ parent: this.gameObject,
400
+ point: ctx.point,
401
+ size: ctx.size,
402
+ });
403
+ if (res && this._addedObjects.length <= 0) {
404
+ ctx.url = url;
405
+ const obj = this.onObjectLoaded(res, ctx, isRemote);
406
+ return obj;
407
+ }
408
+ }
409
+ catch (_) {
410
+ console.warn("String is not a valid URL", url);
411
+ }
412
+
413
+ return null;
414
+ }
415
+
416
+ private _abort: AbortController | null = null;
417
+
418
+ /**
419
+ * Processes dropped files and loads them as 3D models.
420
+ * When enabled, it also handles network drops (sending files between clients).
421
+ * Automatically handles cancelling previous uploads if new files are dropped.
422
+ * @param fileList Array of dropped files
423
+ * @param ctx Context information about where on the screen or in 3D space the drop occurred
424
+ */
425
+ private async addFromFiles(fileList: Array<File>, ctx: DropContext) {
426
+ if (debug) console.log("Add files", fileList)
427
+ if (!Array.isArray(fileList)) return;
428
+ if (!fileList.length) return;
429
+
430
+
431
+ this.deleteDropEvent();
432
+ this.removePreviouslyAddedObjects();
433
+ setParamWithoutReload(blobKeyName, null);
434
+
435
+ // Create an abort controller for the current drop operation
436
+ this._abort?.abort("New files dropped");
437
+ this._abort = new AbortController();
438
+
439
+ for (const file of fileList) {
440
+ if (!file) continue;
441
+
442
+ if (file.type.startsWith("image/")) {
443
+ // Ignore dropped images
444
+ if (debug) console.warn("Ignoring dropped image file", file.name, file.type);
445
+ continue;
446
+ }
447
+ else if (file.name.endsWith(".bin")) {
448
+ // Ignore dropped binary files
449
+ if (debug) console.warn("Ignoring dropped binary file", file.name, file.type);
450
+ continue;
451
+ }
452
+
453
+
454
+ console.debug("Load file " + file.name + " + " + file.type);
455
+ const res = await FileHelper.loadFile(file, this.context, { guid: this.guid });
456
+ if (res) {
457
+ this.dispatchEvent(new CustomEvent(DropListenerEvents.FileDropped, { detail: file }));
458
+ ctx.file = file;
459
+ const obj = this.onObjectLoaded(res, ctx, false);
460
+
461
+ // handle uploading the dropped object and networking the event
462
+ if (obj && this.context.connection.isConnected && this.useNetworking) {
463
+ console.debug("Uploading dropped file to blob storage");
464
+ BlobStorage.upload(file, { abort: this._abort?.signal, })
465
+ .then(upload => {
466
+ // check if the upload was successful and if the object should still be visible
467
+ if (upload?.download_url && this._addedObjects.includes(obj)) {
468
+ // setParamWithoutReload(blobKeyName, upload.key);
469
+ this.sendDropEvent(upload.download_url, obj, res.contentMD5);
470
+ }
471
+ })
472
+ .catch(console.warn);
473
+ }
474
+
475
+ // we currently only support dropping one file
476
+ break;
477
+ }
478
+ }
479
+ }
480
+
481
+ /** Previously added objects */
482
+ private readonly _addedObjects = new Array<Object3D>();
483
+ private readonly _addedModels = new Array<Model>();
484
+
485
+ /**
486
+ * Removes all previously added objects from the scene
487
+ * @param doDestroy When true, destroys the objects; when false, just clears the references
488
+ */
489
+ private removePreviouslyAddedObjects(doDestroy: boolean = true) {
490
+ if (doDestroy) {
491
+ for (const prev of this._addedObjects) {
492
+ if (prev.parent === this.gameObject) {
493
+ prev.destroy();
494
+ }
495
+ }
496
+ }
497
+ this._addedObjects.length = 0;
498
+ this._addedModels.length = 0;
499
+ }
500
+
501
+ /**
502
+ * Adds a loaded model to the scene with proper positioning and scaling.
503
+ * Handles placement based on component settings and raycasting.
504
+ * If {@link fitIntoVolume} is enabled, the object will be scaled to fit within the volume defined by {@link fitVolumeSize}.
505
+ * @param data The loaded model data and content hash
506
+ * @param ctx Context information about where the drop occurred
507
+ * @param isRemote Whether this object was shared from a remote client
508
+ * @returns The added object or null if adding failed
509
+ */
510
+ private onObjectLoaded(data: { model: Model, contentMD5: string }, ctx: DropContext, isRemote: boolean): Object3D | null {
511
+
512
+ const { model, contentMD5 } = data;
513
+
514
+ if (debug) console.log(`Dropped ${this.gameObject.name}`, model);
515
+ if (!model?.scene) {
516
+ console.warn("No object specified to add to scene", model);
517
+ return null;
518
+ }
519
+
520
+ this.removePreviouslyAddedObjects();
521
+
522
+ const obj = model.scene;
523
+
524
+ // use attach to ignore the DropListener scale (e.g. if the parent object scale is not uniform)
525
+ this.gameObject.attach(obj);
526
+ obj.position.set(0, 0, 0);
527
+ obj.quaternion.identity();
528
+
529
+ this._addedObjects.push(obj);
530
+ this._addedModels.push(model);
531
+
532
+ const volume = new Box3().setFromCenterAndSize(new Vector3(0, this.fitVolumeSize.y * .5, 0).add(this.gameObject.worldPosition), this.fitVolumeSize);
533
+ if (debug) Gizmos.DrawWireBox3(volume, 0x0000ff, 5);
534
+ if (this.fitIntoVolume) {
535
+ fitObjectIntoVolume(obj, volume, {
536
+ position: !this.placeAtHitPosition
537
+ });
538
+ }
539
+
540
+ if (this.placeAtHitPosition && ctx && ctx.screenposition) {
541
+ obj.visible = false; // < don't raycast on the placed object
542
+ const rc = this.context.physics.raycast({ screenPoint: this.context.input.convertScreenspaceToRaycastSpace(ctx.screenposition.clone()) });
543
+ obj.visible = true;
544
+ if (rc && rc.length > 0) {
545
+ for (const hit of rc) {
546
+ const pos = hit.point.clone();
547
+ if (debug) console.log("Place object at hit", hit);
548
+ placeOnSurface(obj, pos);
549
+ break;
550
+ }
551
+ }
552
+ }
553
+
554
+ AnimationUtils.autoplayAnimations(model);
555
+
556
+ const evt = new DropListenerAddedEvent({
557
+ sender: this,
558
+ gltf: model,
559
+ model: model,
560
+ object: obj,
561
+ contentMD5: contentMD5,
562
+ dropped: ctx.file || (ctx.url ? new URL(ctx.url) : undefined),
563
+ });
564
+ this.dispatchEvent(evt);
565
+ this.onDropped?.invoke(evt.detail);
566
+
567
+ // send network event
568
+ if (!isRemote && ctx.url?.startsWith("http") && this.context.connection.isConnected && obj) {
569
+ this.sendDropEvent(ctx.url, obj, contentMD5);
570
+ }
571
+
572
+ return obj;
573
+ }
574
+
575
+ /**
576
+ * Sends a network event to other clients about a dropped object
577
+ * Only triggered when networking is enabled and the connection is established
578
+ * @param url The URL to the content that was dropped
579
+ * @param obj The object that was added to the scene
580
+ * @param contentmd5 The content hash for verification
581
+ */
582
+ private async sendDropEvent(url: string, obj: Object3D, contentmd5: string) {
583
+ if (!this.useNetworking) {
584
+ if (debug) console.debug("[DropListener] Ignoring networked event because networking is disabled", url);
585
+ return;
586
+ }
587
+ if (this.context.connection.isConnected) {
588
+ console.debug("Sending drop event \"" + obj.name + "\"", url);
589
+ const bounds = getBoundingBox([obj]);
590
+ const evt: DropListenerNetworkEventArguments = {
591
+ name: obj.name,
592
+ guid: this.guid,
593
+ url,
594
+ point: obj.worldPosition.clone(),
595
+ size: bounds.getSize(new Vector3()),
596
+ contentMD5: contentmd5,
597
+ };
598
+ this.context.connection.send("droplistener", evt);
599
+ }
600
+ }
601
+
602
+ /**
603
+ * Deletes remote state for this DropListener's objects
604
+ * Called when new files are dropped to clean up previous state
605
+ */
606
+ private deleteDropEvent() {
607
+ this.context.connection.sendDeleteRemoteState(this.guid);
608
+ }
609
+
610
+ /**
611
+ * Tests if a drop event occurred within the designated drop area if one is specified
612
+ * @param ctx The drop context containing screen position information
613
+ * @returns True if the drop is valid (either no drop area is set or the drop occurred inside it)
614
+ */
615
+ private testIfIsInDropArea(ctx: DropContext): boolean {
616
+ const screenPoint = this.context.input.convertScreenspaceToRaycastSpace(ctx.screenposition.clone());
617
+ const hits = this.context.physics.raycast({
618
+ screenPoint,
619
+ recursive: true,
620
+ testObject: obj => {
621
+ // Ignore hits on the already added objects, they don't count as part of the dropzone
622
+ if (this._addedObjects.some(o => o.contains(obj))) return false;
623
+ return true;
624
+ }
625
+ });
626
+ if (!hits.length) {
627
+ if (isDevEnvironment()) console.log(`Dropped outside of drop area for DropListener \"${this.name}\".`);
628
+ return false;
629
+ }
630
+
631
+ const hit = hits[0];
632
+ if (this.dropArea) {
633
+ if (this.dropArea.contains(hit.object)) {
634
+ return true;
635
+ }
636
+ }
637
+ return false;
638
+ }
639
+
640
+ }
641
+
642
+ /**
643
+ * Attempts to convert a Polyhaven website URL to a direct glTF model download URL
644
+ * @param urlStr The original Polyhaven URL
645
+ * @returns The direct download URL for the glTF model if it's a valid Polyhaven asset URL, otherwise returns the original URL
646
+ */
647
+ function tryResolvePolyhavenAssetUrl(urlStr: string) {
648
+ if (!urlStr.startsWith("https://polyhaven.com/")) return urlStr;
649
+ // Handle dropping polyhaven image url
650
+ const baseUrl = "https://dl.polyhaven.org/file/ph-assets/Models/gltf/4k/";
651
+ const url = new URL(urlStr);
652
+ const path = url.pathname;
653
+ const name = path.split("/").pop();
654
+ const assetUrl = `${baseUrl}${name}/${name}_4k.gltf`;
655
+ console.log("Resolved polyhaven asset url", urlStr, "→", assetUrl);
656
+ // TODO: need to resolve textures properly
657
+ return assetUrl;
658
+ }
659
+
660
+ /**
661
+ * Helper namespace for loading files and models from various sources
662
+ */
663
+ namespace FileHelper {
664
+
665
+ /**
666
+ * Loads and processes a File object into a 3D model
667
+ * @param file The file to load (supported formats: gltf, glb, fbx, obj, usdz, vrm)
668
+ * @param context The application context
669
+ * @param args Additional arguments including a unique guid for instantiation
670
+ * @returns Promise containing the loaded model and its content hash, or null if loading failed
671
+ */
672
+ export async function loadFile(file: File, context: Context, args: { guid: string }): Promise<{ model: Model, contentMD5: string } | null> {
673
+ // first load it locally
674
+ const seed = args.guid;
675
+ const prov = new InstantiateIdProvider(seed);
676
+
677
+ const blob = new Blob([file], { type: file.type || determineMimeTypeFromExtension(file.name) || undefined });
678
+ const objectUrl = URL.createObjectURL(blob);
679
+
680
+ const model = await getLoader().loadSync(context, objectUrl, file.name, prov).catch(err => {
681
+ console.error(`Failed to load file "${file.name}" (${file.type}):`, err);
682
+ return null;
683
+ })
684
+
685
+ URL.revokeObjectURL(objectUrl); // clean up the object URL
686
+
687
+ if (model) {
688
+ return new Promise((resolve, _reject) => {
689
+ const reader = new FileReader()
690
+ reader.readAsArrayBuffer(file);
691
+ reader.onloadend = async (_ev: ProgressEvent<FileReader>) => {
692
+ const content = reader.result as ArrayBuffer;
693
+ const hash = BlobStorage.hashMD5(content);
694
+ return resolve({ model, contentMD5: hash });
695
+ };
696
+ });
697
+ }
698
+ else {
699
+ console.warn(`Failed to load "${file.name}" (${file.type})`);
700
+ return null;
701
+ }
702
+ }
703
+ // return new Promise((resolve, _reject) => {
704
+ // });
705
+ // }
706
+
707
+ /**
708
+ * Loads a 3D model from a URL with progress visualization
709
+ * @param url The URL to load the model from
710
+ * @param args Arguments including context, parent object, and optional placement information
711
+ * @returns Promise containing the loaded model and its content hash, or null if loading failed
712
+ */
713
+ export async function loadFileFromURL(url: URL, args: { guid: string, context: Context, parent: Object3D, point?: Vec3, size?: Vec3 }): Promise<{ model: Model, contentMD5: string } | null> {
714
+ return new Promise(async (resolve, _reject) => {
715
+
716
+ const prov = new InstantiateIdProvider(args.guid);
717
+ const urlStr = url.toString();
718
+
719
+ if (debug) Gizmos.DrawWireSphere(args.point!, .1, 0xff0000, 3);
720
+ const preview = PreviewHelper.addPreview({
721
+ guid: args.guid,
722
+ parent: args.parent,
723
+ position: args?.point,
724
+ size: args?.size,
725
+ });
726
+
727
+ const model = await getLoader().loadSync(args.context, urlStr, urlStr, prov, prog => {
728
+ preview.onProgress(prog.loaded / prog.total);
729
+ }).catch(console.warn);
730
+
731
+ if (model) {
732
+ const binary = await fetch(urlStr).then(res => res.arrayBuffer());
733
+ const hash = BlobStorage.hashMD5(binary);
734
+ if (debug) setTimeout(() => PreviewHelper.removePreview(args.guid), 3000);
735
+ else PreviewHelper.removePreview(args.guid);
736
+ resolve({ model, contentMD5: hash });
737
+ }
738
+ else {
739
+ if (debug) setTimeout(() => PreviewHelper.removePreview(args.guid), 3000);
740
+ else PreviewHelper.removePreview(args.guid);
741
+ console.warn("Unsupported file type: " + url.toString());
742
+ }
743
+ });
744
+ }
745
745
  }